2017 May 14
Sun: |
20:07 |
< | rumflump | @ | > |
make a charm that applies Held to all monsters within 2 spaces |
20:10 |
< | rumflump | @ | > |
make wall turrets blink in lurid colors so you can't fail to notice them |
20:11 |
< | jonadab | + | > |
Evil Patch Idea: turrets are invisible. |
20:11 |
< | jonadab | + | > |
So the only way to see them is to notice which direction the stuff they shoot comes from. |
2017 May 15
Mon: |
08:55 |
< | RLdiscord | + | > |
<@Regalus27> I think turns is just +1 every time |
09:22 |
< | FIQ | + | > |
rumflump: you should make brogue monsters use items, that'd be OP :P |
09:22 |
< | rumflump | @ | > |
talk to regalus about YASI's and YANI's, I don't want to add or remove items |
09:23 |
< | FIQ | + | > |
rumflump: it was a silly idesa |
09:23 |
< | FIQ | + | > |
*idea |
09:23 |
< | FIQ | + | > |
and would completely break the game |
09:23 |
< | FIQ | + | > |
I wasn't serious :P |
09:23 |
< | rumflump | @ | > |
you could check whether the monster's holding a weapon or not |
09:23 |
< | rumflump | @ | > |
and just increase its damage by 1 |
09:23 |
< | RLdiscord | + | > |
<@Regalus27> Yasi? |
09:23 |
< | rumflump | @ | > |
it's not the craziest idea ever |
18:16 |
< | RLdiscord1 | + | > |
<@Regalus27> Lol rip some more |
18:16 |
< | RLdiscord1 | + | > |
<@Regalus27> So kind of them xD |
18:21 |
< | RLdiscord1 | + | > |
<@Regalus27> My favorite dragonslayer was where I had really nice armor and an axe so I just used a wand of plenty and killed 4 dragons in one hit |
18:24 |
< | jonadab | + | > |
You know, to really be symetrical between monsters and the player, confusion should force you to take a step in a random direction every turn until it wears out, no doing other actions. |
18:24 |
< | jonadab | + | > |
But that would be evil. |
18:24 |
< | jonadab | + | > |
Which raises the question of "Why do my pets have to do that then?" |
2017 Jun 19
Mon: |
13:24 |
< | RLdiscord | + | > |
<@Blue> aaaaa |
13:26 |
< | RLdiscord | + | > |
<@Blue> They found his body... or what was left of it three weeks later. They ruled the initial cause of death was embarrassment instead of the raw pounding it recieved thereafter |
13:27 |
< | jonadab | + | > |
Evil Patch Idea: instead of all rats, the paralysis-and-surrounded-by-monsters trap now releases an assortment of various monsters. rats, kobolds, goblins, acid mounds, vampire bats, jellies, ... |
13:27 |
< | jonadab | + | > |
ogres... |
13:54 |
< | jonadab | + | > |
Heh. Do they run (and blink) in packs? |
13:54 |
< | thrig | + | > |
a blinkelf's best friend |
13:54 |
< | jonadab | + | > |
Evil Patch Idea: blink jellies. Like pink jellies, but they can blink. |
13:54 |
< | thrig | + | > |
... blink dragons |
2017 Aug 15
Tue: |
19:09 |
< | RLdiscord1 | + | > |
<@Dracbran> We need a negative version of the quietus |
19:09 |
< | RLdiscord1 | + | > |
<@Dracbran> That just kills the player instantly when he wields |
19:10 |
< | jonadab | + | > |
Evil Patch Idea: weapon of hallucination. Causes hallucination when wielded. |
19:11 |
< | thrig | + | > |
nooooo |
2017 Nov 07
Tue: |
16:59 |
< | thrig | + | > |
and throw flamers |
16:59 |
< | GreyKite | + | > |
thrig: the worst is an unseen lich that sees you, not the greatest thing |
17:00 |
< | jonadab | + | > |
Evil Patch Idea: a flying monster that can cast descent at you, then follow you down. Repeatedly. |
17:00 |
< | jonadab | + | > |
Of course, levitation would block this. |
17:03 |
< | jonadab | + | > |
thrig: Ah. |
17:04 |
< | jonadab | + | > |
I was not aware pit bloats came in swarms. THat is scary. |
17:04 |
< | jonadab | + | > |
GreyKite: The point of an Evil Patch Idea is that it should not be implemented because it would make the game significantly less playable or less fun. |
17:04 |
< | thrig | + | > |
especially if you're on d24 and out of remote damage options |
17:07 |
< | shpingrlde | + | > |
you can get rid of ogre totems with a pit bloat, move a scroll away from a sleeping guard dragon, etc |
17:07 |
< | shpingrlde | + | > |
it's almost as useful as a descent pot, except hell to position :P |
17:08 |
< | jonadab | + | > |
Evil Patch Idea: new type of bloat, releases hallucination gas. |
17:08 |
< | jonadab | + | > |
If one explodes in your face, it's like quaffing hallucination. |
2017 Nov 08
Wed: |
15:22 |
< | thrig | + | > |
a sharp wit and rather flat |
15:22 |
* | jonadab |
smacks a large trout around with the flat of his broadsword. |
15:24 |
< | jonadab | + | > |
Evil Patch Idea: heavier weapons have a lower chance of a good runic but a _higher_ chance of a bad runic, compared to lighter weapons. So broadsword has like a 75% chance of a bad runic. |
15:25 |
< | jonadab | + | > |
Though, a broad sword of plenty doesn't seem as bad as a war axe of plenty, tbh. |
2017 Dec 01
Fri: |
13:27 |
< | jonadab | + | > |
Or lightning in a corridor: split it a couple of times, then hit the whole line of them with lightning. |
13:28 |
< | jonadab | + | > |
Transference is also good against jellies. |
13:29 |
< | jonadab | + | > |
Evil Patch Idea: acid damages any rings you are currently wearing. Super Duper More Evil version: it damages any acid-vulnerable items you have in inventory, whether equipped or not. Armor, weapons, rings, maybe even charms, anything that can be enchanted. |
13:30 |
< | jonadab | + | > |
And yes, Nagas are one of the allies I actually like. |
2017 Dec 07
Thu: |
11:34 |
< | thrig | + | > |
I hate spiders. That is all. |
11:38 |
< | jonadab | + | > |
Indeed. |
11:39 |
< | jonadab | + | > |
Evil Patch Idea: new monster group, two spiders and a zombie. |
11:40 |
< | thrig | + | > |
zombie mage, summons will-o-wisps |
12:17 |
< | jonadab | + | > |
Of the two, firebolt is probably worse, because at least with a melee build, you *can* whack them to death once they finally get close. |
12:17 |
< | jonadab | + | > |
Still makes you vulnerable to anything else wandering around meanwhile, though. |
12:18 |
< | jonadab | + | > |
Evil Patch Idea: lava spiders. Like regular spiders, except they live in lava, can submerge there to hide, and are immune to fire. |
12:18 |
< | thrig | + | > |
that's a salamander |
12:19 |
< | jonadab | + | > |
And if they shoot web over lava and then walk on it, the web catches fire. |
12:19 |
< | jonadab | + | > |
Salamanders don't poison you, though. |
12:19 |
< | jonadab | + | > |
Evil Patch Idea: salamanders with poisoned whips. |
12:49 |
< | RLdiscord1 | + | > |
<@Regalus27> EBrogue - we promise to return your corpse to the earth in an environmentally feiendly fashion |
2017 Dec 19
Tue: |
01:41 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Ping timeout: 255 seconds] |
06:21 |
< | RLdiscord1 | + | > |
<@PyroL> ^ how to conclude basically every discussion about brogue |
07:15 |
< | jonadab | + | > |
Evil Patch Idea for Brogue: spiders and centipedes can now hide under objects, like they do in NetHack, and attack you when you try to step on (to pick up) the object. |
09:26 |
< | RLdiscord1 | + | > |
<@Regalus27> Evil Patch Idea - They are the objects - then you could market it as prey |
09:29 |
< | jonadab | + | > |
Mimics? |
09:38 |
< | RLdiscord1 | + | > |
<@Regalus27> ... yes |
2017 Dec 22
Fri: |
13:05 |
< | RLdiscord | + | > |
<@Dracunos> explosive jackals! :O |
13:05 |
< | RLdiscord | + | > |
<@Dracunos> or grappling anything is pretty awful |
13:06 |
< | jonadab | + | > |
Evil Patch Idea: a paralysis-and-rats keyholder, and all of the rats have various mutations: grappling, toxic, explosive, etc. |
13:07 |
< | RLdiscord | + | > |
<@Dracunos> I think mutations should start right at the beginning of the game |
17:20 |
< | RLdiscord | + | > |
<@Regalus27> Jellies triggering a net trap is death |
18:54 |
< | jonadab | + | > |
Heh. |
18:55 |
< | jonadab | + | > |
YASI: traps that release bloodwart gas. And can be triggered by monsters. Including jellies. |
19:08 |
< | thrig | + | > |
unless you have a whip and are like snap! snap! |
2017 Dec 26
Tue: |
12:54 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined ##brogue |
13:09 |
< | thrig | + | > |
FR: jellies should split randomly into water or lava or whatever |
13:13 |
< | jonadab | + | > |
Evil Patch Idea: jellies always split onto a tile adjacent to you, if possible. |
13:14 |
< | jonadab | + | > |
(Actually, making them do that and then _balancing them around it_ would probably be an improvement. Because currently if you get tough RNG and one does that, if you haven't found a potion of life yet and have to fight in a corridor where there are two tiles they can hit you from, it can be fatal. |
17:25 |
< | jonadab | + | > |
(Groups of jellies can be rather nasty...) |
17:25 |
< | thrig | + | > |
broguephysics |
17:26 |
< | jonadab | + | > |
Evil Patch Idea: xorn jellies. Like pink jellies, but they can phase through walls. |
18:00 -!- rumflump [~weechat@unaffiliated/olscumpy] has quit [Read error: Connection reset by peer] |
2017 Dec 27
Wed: |
10:46 |
< | RLdiscord2 | + | > |
<@Regalus27> This is true evil |
10:46 |
< | RLdiscord2 | + | > |
<@Regalus27> Its like priestess jelly swarms, but you can’t just run for the priestess to win. |
11:49 |
< | jonadab | + | > |
thrig: Haha, that is one of the most evil patch ideas I've ever heard. |
11:50 |
< | thrig | + | > |
and make that the only monster so uh slimebrogue or something |
11:50 |
< | jonadab | + | > |
No no, you still also want the occasional zombie or wil-o-wisp. |
11:51 |
< | thrig | + | > |
(probably a shorter game, too, since 25 levels of slimes...) |
11:52 |
< | jonadab | + | > |
Or, EPI: we could import Medusa from NetHack into Brogue. |
11:52 |
< | jonadab | + | > |
(Seeing her if you don't have reflection, turns you to stone, instantly.) |
2017 Dec 29
Fri: |
18:39 |
< | RLdiscord | + | > |
<@Regalus27> Then you run away |
18:40 |
< | RLdiscord | + | > |
<@Regalus27> I haven’t seen an infested jelly yet tbh |
18:40 |
< | jonadab | + | > |
Evil Patch Idea: salamanders have a small chance to spawn with whips of paralysis. Of course, just as with any other salamander, you don't necessarily get their whip when you kill them. |
18:40 |
< | RLdiscord | + | > |
<@Regalus27> Heh |
18:41 |
< | jonadab | + | > |
EPI: Troll shaman. Like an ogre shaman, but for trolls. |
18:42 |
< | jonadab | + | > |
No, wait, worse: wraith shaman. |
2017 Dec 30
Sat: |
11:18 |
< | RLdiscord | + | > |
<@Dracunos> But yeah, it's all externally different game obviously |
11:18 |
< | RLdiscord | + | > |
<@Dracunos> Extremely different* |
12:29 |
< | jonadab | + | > |
Evil Patch Idea: salamander shaman. Does for salamanders as the ogre shaman does for ogres. |
12:31 |
< | jonadab | + | > |
Not sure if that is worse than the Wraith Shaman idea. |
2018 Jan 01
Mon: |
13:45 |
< | RLdiscord1 | + | > |
<@Regalus27> Bad brand stays |
14:54 |
< | jonadab | + | > |
@barahir I think you have to get it to +0 to remove the negative brand? Negating it will definitely work. |
14:55 |
< | jonadab | + | > |
(I know for sure that if a positive runic item drops to +0, the runic is lost. If this doesn't work in reverse for the bad ones, the developer is evil.) |
16:04 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined ##brogue |
20:32 -!- mode/##brogue [+o rumflump] by ChanServ |
21:12 |
< | RLdiscord1 | + | > |
<@Regalus27> Welcome to brogue |
21:25 |
< | jonadab | + | > |
Evil Patch Idea: negation only removes positive enchantments and good runics, leaves bad and negative ones in place. |
21:25 |
< | jonadab | + | > |
Because if you're gonna be evil, why do it only half way? |
2018 Jan 13
Sat: |
07:47 |
< | rld | + | > |
<@koputusx> oh? |
07:48 |
< | jonadab | + | > |
Works almost as well as on a conjurer (except, a conjurer's blades will wink out as soon as they kill him; when the ogre shaman dies, there'll be a couple of ogres left over typically.) |
07:50 |
< | jonadab | + | > |
Ooh, Evil Patch Idea: a monster that generates various bloats (regular, pit, explosive, ...) the way an ogre shaman generates ogres. |
07:51 |
< | rld | + | > |
<@koputusx> :o |
10:05 |
< | jonadab | + | > |
Perhaps killing it would release one last batch of several assorted bloats :-) |
10:06 |
< | rld | + | > |
<@Regalus27> Or it could be like a fungus that releases bloat over time, and one of those bloats releases bloats on death |
10:06 |
< | jonadab | + | > |
Evil Patch Idea: new types of bloats that release confusion gas, paralysis gas. |
10:06 |
< | rld | + | > |
<@Regalus27> But the moving one sounds cooler |
10:09 |
< | jonadab | + | > |
Heh. |
10:09 |
< | jonadab | + | > |
Brogue: Hardmode |
10:10 |
< | jonadab | + | > |
YASI: Brogueband. Levels disappear when you leave them and are generated from scratch when you enter them. |
10:11 |
< | jonadab | + | > |
(The way seeds work would have to be... modified somewhat.) |
2018 Jan 30
Tue: |
14:57 |
< | jonadab | + | > |
(Also thought about adding locusts, which eat food and procreate. But this would be way less threatening in NetHack than in Brogue.) |
14:58 |
< | thrig | + | > |
procreate monsters are super annoying, like insects and bugs in the angbands |
14:59 |
< | jonadab | + | > |
Evil Patch Idea for Brogue: a new type of monkey that procreates whenever it steals something. Starts appearing at about depth 6. |
15:30 |
< | thrig | + | > |
who puts net traps right next to ogres you're trying to gank. really. |
2018 Feb 04
Sun: |
16:44 |
< | thrig | + | > |
isn't there a phantom one? |
16:47 |
< | rld | + | > |
<@mike> hmm. |
17:37 |
< | jonadab | + | > |
Evil Patch Idea: Mummies. About as many hitpoints as zombies, but no nausea gas. Instead they have a line-of-sight curse attack, which picks a random item in your inventory and curses it. |
17:38 |
< | jonadab | + | > |
For the super evil version, the curse can also reduce the item's enchantment. |
2018 Feb 26
Mon: |
13:51 |
< | jonadab | + | > |
I think you could get theoretically all nothing but cursed items. Though of course the odds are remote. |
13:51 |
< | jonadab | + | > |
Well, cursed items and uncursable metered items (food &c). |
13:52 |
< | jonadab | + | > |
Evil Patch Idea: food _can_ be cursed, as in other roguelikes. Cursed food causes nausea _instead of_ granting nutrition. |
13:53 |
< | jonadab | + | > |
Hundreds of turns of nausea, if we're being really evil. |
13:53 |
< | thrig | + | > |
pretty sure brogue is hard enough as is |
13:53 |
< | jonadab | + | > |
Indeed. |
13:54 |
< | jonadab | + | > |
Evil Patch Ideas are not intended to actually be implemented. |
13:53 |
< | jonadab | + | > |
Hope you get magic detection before you get hungry! |
13:54 |
< | jonadab | + | > |
That would be evil. |
13:59 |
< | rld | + | > |
<@Regalus27> Brogue: Die More Edition |
14:00 |
< | thrig | + | > |
barefoot! with more glass! |
2018 Mar 16
Fri: |
14:33 |
< | rld | + | > |
<@koputusx> aaaand I'm dead |
14:34 |
< | rld | + | > |
<@koputusx> encountered a group of three dar blademasters, 1 dar priest and one battle mage |
14:34 |
< | jonadab | + | > |
Evil Patch Idea: a trap that generates several jellies whenever anyone steps on it. "Anyone" here includes you, your allies, your enemies, passing monkeys, ... |
14:35 |
< | thrig | + | > |
they pulled shadow traps from crawl |
2018 Mar 21
Wed: |
12:09 |
< | rld | + | > |
<@The Allmighty Technician> also: mobs (and allies) ignore stuff they normally wouldn't be able to get across when you aren't on the same level as them. so if you accidentally trap your allies somehow, go down or up a floor and they'll get back to you eventually. You just can't go more than 1 floor away from them, then they won't try to catch up to you. |
12:29 -!- kopkop [~IceChat9@62.148.125.36] has joined ##brogue |
12:41 |
< | jonadab | + | > |
Evil Patch Idea: if you leave the level while your ally has a negative status effect, such as being poisoned or strength-sapped or on fire, the ally dies. |
12:41 |
< | jonadab | + | > |
Even if you leave involuntarily due to a pit trap or something. |
2018 Mar 31
Sat: |
17:46 |
< | thrig | + | > |
d6 spiders so much fun |
17:50 |
< | jonadab | + | > |
Indeed. |
17:50 |
< | jonadab | + | > |
Evil Patch Idea: flying spiders, that can fly up out of chasms without warning. |
17:51 |
< | jonadab | + | > |
In groups. |
17:51 |
< | jonadab | + | > |
Also, another EPI: water spiders. Like spiders, but they can submerge in water, so you can't see them unless telepathic (they show as "x", same as an eel) or if you are submerged yourself. |
17:52 |
< | jonadab | + | > |
Until they cast their net at you and drag you into the water. |
2018 Apr 02
Mon: |
10:47 |
< | jonadab | + | > |
Just keep in mind that they move like jackals and hit like ogres. |
11:04 |
< | thrig | + | > |
+8 lightning staff work good |
12:18 |
< | jonadab | + | > |
Evil Patch Idea: a monster that moves like jackals and is invisible like phantoms. |
12:19 |
< | jonadab | + | > |
Called A "spectre" |
12:21 |
< | jonadab | + | > |
Evil Patch Idea: import gremlins from NetHack, and pair them with dar priestesses. |
12:58 |
< | rld | + | > |
<@Regalus27> EPI: a support unit that casts invisibility |
12:59 |
< | jonadab | + | > |
Oh, man. |
13:00 |
< | rld | + | > |
<@Regalus27> Even just a 4 rounds invisibility would be insanely scary |
13:02 |
< | rld | + | > |
<@Regalus27> Suddenly you're screwed |
13:02 |
< | rld | + | > |
<@Regalus27> But imagine the possibilities if you were able to ally with them |
13:02 |
< | jonadab | + | > |
EPI: a support unit that casts acidity. |
13:02 |
< | jonadab | + | > |
Making other units acidic. |
13:03 |
< | rld | + | > |
<@Regalus27> Brogue: Die More Edition |
13:03 |
< | jonadab | + | > |
Yes. |
13:03 |
< | rld | + | > |
<@Regalus27> EPI: makes other units split like jellies when hit |
13:03 |
< | jonadab | + | > |
Or maybe just make "acidic" a mutation, and add a support unit that casts mutations. |
13:04 |
< | jonadab | + | > |
And yes, EPI: make jelly-splitting a mutation. |
13:04 |
< | rld | + | > |
<@Regalus27> oh my |
2018 Apr 19
Thu: |
13:05 |
< | rld | + | > |
<@Blue> Absolute worst |
13:05 |
< | jonadab | + | > |
As bad as Demogorgon? |
13:12 |
< | jonadab | + | > |
Evil Patch Idea: the Warden of Yendor can summon Demogorgons. Several of them. At once. Have FUN. |
13:21 |
< | rld | + | > |
<@koputusx> demogorgon? |
14:03 |
< | jonadab | + | > |
It doesn't go inside containers, but it means you can't use scrolls or potions while fighting him, because taking them out of your bag makes them useless. |
14:03 |
< | rld | + | > |
<@koputusx> that's |
14:03 |
< | jonadab | + | > |
GruntHack is evil. |
14:03 |
< | rld | + | > |
<@koputusx> ouch |
2018 Apr 20
Fri: |
11:55 |
< | rld | + | > |
<@koputusx> yea, this +10 teleportation charm feels kinda broken |
11:56 |
< | rld | + | > |
<@koputusx> altho' I guess it is sort of commitment |
11:59 |
< | jonadab | + | > |
Evil Patch Idea: a spider can produce a thing called an "egg sack", which, if you don't destroy it quickly, will hatch into dozens of spiders. |
12:01 |
< | thrig | + | > |
what's next, face huggers? |
16:26 |
< | jonadab | + | > |
Heh. |
16:27 |
< | thrig | + | > |
roleplay your own sutte! get an axe and some open space! |
16:30 |
< | jonadab | + | > |
Evil Patch Idea: make the divides-when-hit behavior of jellies available as a mutation. |
16:58 |
< | rld | + | > |
<@Regalus27> My naga went hunting a kraken, almost died, popped out and zapped them with polymorph and my naga killed the goblin conjurer |
2018 May 05
Sat: |
06:38 |
< | rld | + | > |
<@koputusx> fuck them |
06:39 |
< | rld | + | > |
<@koputusx> got to depth 18 |
07:28 |
< | jonadab | + | > |
Evil Patch Idea: a monster attack that confuses the target and surrounds him/her/it with lava. |
07:29 |
< | jonadab | + | > |
Naturally, in addition to using this against you, your enemies would also use it against your allies. |
2018 May 07
Mon: |
09:44 |
< | thrig | + | > |
mace of speed also good ally |
12:04 |
< | thrig | + | > |
d15 goblin town, much easier than the early version |
12:26 |
< | jonadab | + | > |
Evil Patch Idea: Troll warrens. |
12:27 |
< | jonadab | + | > |
Evil More Evil Patch Idea: Wraith Warrens. |
12:27 |
< | rld | + | > |
<@koputusx> graveyard level:D |
12:27 |
< | rld | + | > |
<@koputusx> with wraiths,liches and revenants and phantoms:D |
2018 May 23
Wed: |
18:38 -!- kopkop [~IceChat9@62.148.124.36] has quit [Ping timeout: 245 seconds] |
20:20 |
< | rld | + | > |
<@Regalus27> Heh |
20:22 |
< | jonadab | + | > |
Evil Patch Idea: golems that cast spells at you. |
20:22 |
< | rld | + | > |
<@Regalus27> @gruebite 16 is pretty good, for normal wins I’d say offense is viable, as you can just save all your powerful potions and scrolls to help you survive d23-26 or whenever it gets crazy |
2018 Sep 15
Sat: |
05:54 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: WeeChat 2.2] |
06:09 |
< | jonadab | + | > |
Evil Patch Idea: when generating a conjurer out in the open on an early dungeon level, always generate a sleeping pack of jackals just beyond, where the player can't see them until he engages with the conjurer. |
07:38 -!- kopkop [~IceChat9@62.148.124.36] has joined ##brogue |
19:02 |
< | rld | + | > |
<@koputusx> I might have miscaculated🤔 |
19:03 |
< | rld | + | > |
<@koputusx> oh, wait, I have fire immunity potion |
20:23 |
< | jonadab | + | > |
Evil Patch Idea: even if *you* are fire immune, the potions and scrolls you're carrying aren't. |
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2018 Sep 21
Fri: |
04:36 |
< | rld | + | > |
<@koputusx> RFE: Revenants are immune to darts |
04:36 |
< | rld | + | > |
<@koputusx> :D |
07:30 |
< | jonadab | + | > |
Evil Patch Idea: revenants are immune to darts and have reflection. |
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2018 Sep 25
Tue: |
12:25 |
< | jonadab | + | > |
And all you've found is ally staves? |
12:25 |
< | thrig | + | > |
wraith and two ogres |
12:26 |
< | jonadab | + | > |
I still say, Evil Patch Idea: wraith shaman. Like ogre shaman, but for wraiths. |
12:26 |
< | thrig | + | > |
I think I had multipicity armour and yeah |
12:27 |
< | thrig | + | > |
something has to balance that four +4 naga seed |
12:27 |
< | jonadab | + | > |
Heh. |
12:28 |
< | jonadab | + | > |
Evil Patch Idea: troll shaman. Like the ogre shaman, but for trolls. |
12:28 |
< | jonadab | + | > |
Also, EPI: if you kill any enemy, and a zombie sees it happen, the enemy you just killed rises from the grave as a zombie. |
12:29 |
< | thrig | + | > |
or if you kill something on zombie barf |
12:29 |
< | jonadab | + | > |
Including a zombie? |
17:22 |
< | thrig | + | > |
point to the doll where the bad kraken touched you |
17:34 |
< | jonadab | + | > |
Enemies you don't want to kill, eh? |
17:34 |
< | jonadab | + | > |
Evil Patch Idea: new monster, "huntsman". Every time you kill one, the base speed and damage output for the huntsman monster class increases. So all other huntsmen in the game from then on are faster and hit harder. |
17:36 |
< | rld | + | > |
<@koputusx> 👍 |
20:06 |
< | rld | + | > |
<@Faeren> with the message "thumps you" |
20:06 |
< | rld | + | > |
<@Faeren> pretty sure they aren't supposed to have spears |
20:22 |
< | jonadab | + | > |
Also, Evil Patch Idea: why doesn't Brogue have Master Kaen? |
20:24 |
< | rld | + | > |
<@Blue> scenes before disaster |
2018 Sep 28
Fri: |
15:02 |
< | rld | + | > |
<@Faeren> that wouldn't be a bad one actually though with the changes goblins are already a much more substantial threat |
15:03 |
< | jonadab | + | > |
Right, goblin hunters would have to not appear too early. But they're strictly less nasty than spiders. |
15:04 |
< | jonadab | + | > |
That's why they're a YANI, rather than an EPI. |
15:04 |
< | rld | + | > |
<@koputusx> luckily spiders are also less nasty now than before |
2018 Sep 30
Sun: |
23:26 |
< | jonadab | + | > |
Though you hold it until you use it once, because it's as good as a potion. |
23:26 |
< | jonadab | + | > |
And then you see how your inventory is doing. |
23:27 |
< | jonadab | + | > |
Evil Patch Idea: all swamps generate with at least one fire trap nearby. |
23:28 |
< | rld | + | > |
<@mtf> lol no plz |
2018 Oct 01
Mon: |
12:29 |
< | rld | + | > |
<@mtf> battle mages are crazy |
12:29 |
< | jonadab | + | > |
A lot of things in Brogue are kind of crazy. |
12:29 |
< | jonadab | + | > |
Evil Patch Idea: new monster grouping: three zombies and a battlemage. |
12:40 |
< | rld | + | > |
<@mtf> nothing a little ring of regen can't fix |
2018 Oct 08
Mon: |
13:22 |
< | jonadab | + | > |
Rust monsters are brown, disintegrators green. |
13:23 |
< | jonadab | + | > |
Oh, wait, this is Brogue. Nevermind. |
13:25 |
< | jonadab | + | > |
Evil Patch Idea: how come Brogue doesn't have disenchanters and disintegrators? |
13:26 |
< | thrig | + | > |
if there are Rust monsters, why not C++ monsters? |
13:51 |
< | rld | + | > |
<@koputusx> I mean, don't acid mounds and acid jellies kinda do the job of rust monsters? sorta |
14:15 |
< | rld | + | > |
<@Blue> i would lowkey play Nethack if it looked as nice as brogue |
14:31 |
< | jonadab | + | > |
Yeah, that's why I didn't add rust monsters to the EPI. Acid is basically that. |
14:31 |
< | jonadab | + | > |
But disenchanters don't care if your gear is rustproof. |
2018 Oct 12
Fri: |
06:09 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: WeeChat 2.2] |
06:23 |
< | jonadab | + | > |
Ugh. What is a toad/centipede team doing on depth 5? |
14:26 |
< | rld | + | > |
<@Blue> bros will be bros |
14:58 |
< | jonadab | + | > |
I mean, it could be worse, it could be toad/centipede/acid-jelly team on depth 5. |
14:58 |
< | jonadab | + | > |
Evil Patch Idea: ^ make that team a standard thing. |
14:59 |
< | thrig | + | > |
Your troll begins eating the fallen toad |
15:11 |
< | jonadab | + | > |
Ah. |
15:12 |
< | jonadab | + | > |
Too bad your troll can't study the jelly and learn to split when attacked. That would only be insanely OP. |
15:13 |
< | jonadab | + | > |
Evil Patch Idea: yellow jellies. Like pink, but with troll-like natural regeneration. |
15:41 |
< | rld | + | > |
<@Blue> just have every monster edible |
2018 Oct 15
Mon: |
07:55 |
< | jonadab | + | > |
And yeah, five lines changed. |
07:55 |
< | rld | + | > |
<@Faeren> seems to be a chance of staves spawning but it doesn't have the ITEM_MAX_CHARGES_KNOWN tag |
07:59 |
< | jonadab | + | > |
Evil Patch Idea: goblin conjurers should conjure up spectral spears, which should have the spear attack pattern. |
08:00 |
< | jonadab | + | > |
EPI: also, they should occasionally get spectral mystics, which can cast protection on them and on their summoned spears. |
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08:17 |
< | jonadab | + | > |
Pushed two of those three fixes to brogue-roles. |
2018 Oct 21
Sun: |
02:01 |
< | rld | + | > |
<@The Allmighty Technician> And concrete/asphalt! |
04:23 |
< | jonadab | + | > |
Evil Patch Idea: new trap, only generated in open areas. When triggered, an acid mound appears next to the trap, and a conjurer a few tiles away. |
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2018 Oct 22
Mon: |
22:04 |
< | rld | + | > |
<@derrickcreamer> A pack of jackals from one and acid mound(s) from the other |
22:04 |
< | jonadab | + | > |
Or that, yes. |
22:05 |
< | jonadab | + | > |
Evil Patch Idea: acid wraiths. |
22:08 |
< | rld | + | > |
<@derrickcreamer> acid vampires, drain life and damage equipment...and turn into acid fog instead of bats... |
2018 Oct 26
Fri: |
11:54 |
< | jonadab | + | > |
Though perhaps not as bad as explosive zombie. |
11:55 |
< | thrig | + | > |
grappling thorrors are pretty naughty |
11:55 |
< | jonadab | + | > |
Ouch, I can imagine. |
11:56 |
< | jonadab | + | > |
Hmm, is invisible a possible mutation? |
11:56 |
< | jonadab | + | > |
If not, Evil Patch Idea: ^ |
11:58 |
< | jonadab | + | > |
Also, Evil Patch Idea: new team combo: zombie, two conjurers, and an explosive bloat |
11:58 |
< | jonadab | + | > |
Always generated near a scroll of enchantment, of course. |
13:36 |
< | rld | + | > |
<@Blue> Daily seed is 20181026 aye? |
2018 Nov 14
Wed: |
17:15 |
< | jonadab | + | > |
Unless you have good staves. |
17:15 |
< | thrig | + | > |
wearid on armor is like totally nope |
17:15 |
< | jonadab | + | > |
At least negative regen only _slows_ your natural regen, rather than _reversing_ it <-- Evil Patch Idea |
17:16 |
< | jonadab | + | > |
I only wearid lightweight armors (leather, scale), and even then I know for a fact it can get me killed if it's bad runic. |
2018 Nov 29
Thu: |
17:37 |
< | rld | + | > |
<@koputusx> to my knowledge if monster is sleeping/paralyzed you do like double/triple damage and always trigger the runic(iirc, not sure about triggering the runic) |
17:38 |
< | rld | + | > |
<@koputusx> 🤔 |
19:01 |
< | jonadab | + | > |
Evil Patch Idea: "jacklies" -- packs of 3-5 monsters that move at double your speed and split when you hit them. |
19:36 |
< | rld | + | > |
<@koputusx> 👌 |
19:37 |
< | jonadab | + | > |
Well, there are already acid turrets. |
19:37 |
< | jonadab | + | > |
But sure, why not acid wraiths? |
19:38 |
< | jonadab | + | > |
EPI: Trolls that can blink. |
19:39 |
< | jonadab | + | > |
Wait, better (err, worse): EPI: blinking as a general mutation that various monsters can get. Blinking troll, blinking acid jelly, blinking tentacle horror, etc. |
19:41 |
< | jonadab | + | > |
blinking spiders |
19:41 |
< | rld | + | > |
<@koputusx> those could probably be surprisingly nasty |
20:41 |
< | jonadab | + | > |
Obviously they would be generated in groups of 6-12. |
20:41 |
< | jonadab | + | > |
Backed by a priestess. |
20:44 |
< | jonadab | + | > |
Evil Patch Idea: a mutation monsters can have, that causes their attacks to cause short-term paralysis. |
20:44 |
< | jonadab | + | > |
Hmm, actually, grappling exists, and is almost halfway there. |
2018 Dec 06
Thu: |
09:47 |
< | thrig | + | > |
CAN DO |
09:48 |
< | jonadab | + | > |
Heh. |
09:49 |
< | jonadab | + | > |
Evil Patch Idea: if a dar blademaster finds a potion of life, it can quaff it and level up into a battlemage. |
10:49 |
< | rld | + | > |
<@The Allmighty Technician> While retaining the higher health and melee of a blademaster |
11:26 |
< | jonadab | + | > |
Evil Patch Idea: a priestess really should be able to summon more blademasters and battlemages if she feels threatened. |
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2018 Dec 29
Sat: |
00:25 |
< | jonadab | + | > |
Evil Patch Idea: a machine room that has a pressure plate that releases six out of depth monsters, with no compensation for the player, because you're supposed to know not to trigger it. |
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21:52 |
< | rld | + | > |
<@Blue> :TakeItEasy: |
22:43 |
< | jonadab | + | > |
Wouldn't a truly evil fork be released for WinCE? |
22:44 |
< | jonadab | + | > |
ais523 has always maintained that the "Evil Variant" of NetHack was meant to be a _patch against the binary_, so there literally wouldn't be any source to release. |
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2018 Dec 31
Mon: |
20:48 |
< | jonadab | + | > |
The really nasty thing about summon is that it will often hit you with a toad, causing you to hallucinate, before you see what else was summoned. |
20:48 |
< | jonadab | + | > |
And acid is not an unusual result either. |
20:49 |
< | jonadab | + | > |
Evil Patch Idea: scroll of summon monsters can turn adjacent wall tiles into turrets. |
20:50 |
< | jonadab | + | > |
Flame turrets, dart turrets, ... |
2019 Jan 22
Tue: |
15:39 |
< | rld | + | > |
<@Blue> also i'll take a flame to the chin so the centaur doesn't get sniped |
15:39 |
< | rld | + | > |
<@Blue> as long as the flame doesn't ignite the gas, i'm gucci |
17:22 |
< | jonadab | + | > |
Evil Patch Idea: a type of monster with a ranged poison gas breath attack, that creates a small trail of poison gas from it to you, and a larger amount at your location. Sometimes generated in groups with dar battlemages. |
17:50 |
< | rld | + | > |
<@The Allmighty Technician> So...an acid turret with legs which leaves residual acid trails? Nice |
17:57 |
< | rld | + | > |
<@Blue> not unlike creeping death |
18:16 |
< | jonadab | + | > |
I was actually just thinking of regular purple toxic gas. But whatever. |
18:16 |
< | jonadab | + | > |
EPI: there could also be versions that generate confusion gas and paralysis gas. |
18:25 |
< | rld | + | > |
<@Blue> oh that sounds even more evil |
2019 Jan 23
Wed: |
01:55 |
< | rld | + | > |
<@Faeren> what about something that just kills you as soon as you see it |
01:56 |
< | rld | + | > |
<@Faeren> that always spawns beside you on D1 |
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07:19 |
< | jonadab | + | > |
@Faeren: So like GruntHack beholders, that spawn on D1? |
07:19 |
< | jonadab | + | > |
That would be evil. |
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2019 Jan 25
Fri: |
08:35 |
< | rld | + | > |
<@Blue> I wish there were more special level vaults e.g. goblin barracks |
08:35 |
< | rld | + | > |
<@Blue> gbrogue added ogre treasuries but they were so painfully rare... |
08:36 |
< | rld | + | > |
<@Blue> dar temples rife with priestesses when |
08:54 |
< | jonadab | + | > |
Graveyards full of undead. Wraiths, zombies, liches. |
08:54 |
< | jonadab | + | > |
Oh, and phantoms. That's an EPI. ^ |
08:56 |
< | jonadab | + | > |
An entire level where all of the walls are replaced with statue traps that become powerful monsters when you approach. |
10:40 |
< | jonadab | + | > |
New monster group: several nagas, several krakens, a pixie, and a couple of priestesses. |
10:41 |
< | jonadab | + | > |
Spawns near large areas of shallow water. |
10:42 |
< | jonadab | + | > |
EPI: new monster, scorpion. Hits hard (about like a troll) but _also_ causes poisoning like a spider. Moves fast, like a wraith. Generates in groups. |
10:42 |
< | jonadab | + | > |
And its tail can hit from 2 tiles away like a spear. |
2019 Jan 26
Sat: |
02:09 |
< | rld | + | > |
<@Blue> i think you should add splits when attacked too, just to make sure it's not too easy |
07:51 |
< | jonadab | + | > |
@verbalshadow Yes, I know. |
07:52 |
< | jonadab | + | > |
That's why it's an Evil Patch Idea. |
07:52 |
< | jonadab | + | > |
Also, evil patches aside, I *do* think there should be a type of monster that's faster than the player but not as fast as a wraith. |
07:53 |
< | jonadab | + | > |
Something that moves, say, one tile most turns but gets an extra tile of movement every third turn. |
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2019 Mar 09
Sat: |
22:16 |
< | jonadab | + | > |
Even better. |
22:20 |
< | thrig | + | > |
and a flame turret |
22:27 |
< | jonadab | + | > |
Evil Patch Idea: lava jellies. Live near lava. Are immune to fire, and have a passive "lava splash" attack that sets you on fire when you hit them, as well as an active "lava touch" attack that sets you on fire when they hit you. |
22:28 |
< | jonadab | + | > |
And of course they split like jellies. |
22:31 |
< | thrig | + | > |
the dryad got stuck behind a santuary I used to keep it away from the sally |
22:32 |
< | thrig | + | > |
http://72.14.189.113/tmp/meanwhile-on-the-next-level.png |
22:33 |
< | jonadab | + | > |
Evil Patch Idea: trolls should use polearms, like they do in NetHack. |
22:33 |
< | jonadab | + | > |
And thus be able to hit you from a knight's move away. |
2019 Mar 30
Sat: |
11:24 |
< | rld | + | > |
<@Akimaye> Damn. My coworkers are wondering why I suddenly chuckled out loud. Good image!! |
16:43 |
< | jonadab | + | > |
That one does the rounds every few months. |
16:44 |
< | jonadab | + | > |
Evil Patch Idea: acid trolls. Like regular trolls, but acidic. |
17:37 |
< | rld | + | > |
<@Blue> it's made exactly one round since i made it a few months ago 😛 |
17:37 |
< | rld | + | > |
<@Blue> also speaking of evil patch -- beckoning eels |
17:38 |
< | rld | + | > |
<@Blue> eels that beckon you into deep water |
17:44 |
< | rld | + | > |
<@Blue> you had me at salamander |
19:20 |
< | jonadab | + | > |
Hah. |
19:21 |
< | jonadab | + | > |
I still think my favorite EPI is wraith shamans. Like ogre shamans, but for wraiths. |
19:21 |
< | jonadab | + | > |
It's just reasonable enough that you can imagine a developer actually putting it into the game. |
2019 Apr 09
Tue: |
17:11 |
< | jonadab | + | > |
@blossom I've seen ogre warrens, can't recall for sure if it was in 1.7.5 or gBrogue. |
17:12 |
< | jonadab | + | > |
But I do recall that it was scary. |
17:14 |
< | jonadab | + | > |
Evil Patch Idea: Some roguelikes have a concept of "Graveyard Levels", where there are lots of undead. Imagine that in Brogue: wraiths, zombies, phantoms, revenants, vampires, and liches. Yay! |
17:14 |
< | jonadab | + | > |
(Although, zombies and phantoms is an example of negative synergy.) |
2019 May 23
Thu: |
20:18 |
< | rld | + | > |
<@PM me pics of kripto's chin> Yeah I think d:9 is a good place to start searching.. Man there are traps everywhere |
20:19 |
< | thrig | + | > |
wait till you see D23 or so |
20:19 |
< | jonadab | + | > |
Evil Patch Idea: if the game notices that you're not searching much, it increases the number of traps that generate. |
20:19 |
< | rld | + | > |
<@rous> will do |
20:19 |
< | jonadab | + | > |
Little by little. |
20:19 |
< | rld | + | > |
<@rous> i plan to make the evil patch for real |
20:21 |
< | rld | + | > |
<@Blue but the B stands for Boris> spawn the rogue with an axe and make every enemy split on damage |
20:21 |
< | rld | + | > |
<@PM me pics of kripto's chin> Yeah, I've been down past d20 once, ithink |
20:22 |
< | rld | + | > |
<@PM me pics of kripto's chin> Back in 1.7.4 |
20:22 |
< | rld | + | > |
<@PM me pics of kripto's chin> When you had to literally search every single step |
20:22 |
< | rld | + | > |
<@rous> how about your starting equipment can be cursed or bad runic |
20:22 |
< | rld | + | > |
<@rous> that would be evil |
20:22 |
< | rld | + | > |
<@Blue but the B stands for Boris> you read my mind 😄 |
20:25 |
< | rld | + | > |
<@rous> and if you don't have the ring on it puts it back on for you |
20:25 |
< | rld | + | > |
<@rous> and recurses it for your convenience |
20:26 |
< | jonadab | + | > |
Evil Patch Idea: ring of aggravate monster. NetHack has it. Why not Brogue? |
20:26 |
< | jonadab | + | > |
Though I suppose a sufficiently negative ring of stealth would be almost the same thing. |
20:26 |
< | rld | + | > |
<@rous> would it just up stealth radius and/or increase chance of waking each turn |
20:27 |
< | jonadab | + | > |
Evil Patch Idea: equipment can generate at -5, -6, -7, -8, -9, -10, ... |
20:27 |
< | rld | + | > |
<@rous> can it? |
20:29 |
< | rld | + | > |
<@rous> 75% bad 25% good |
20:29 |
< | rld | + | > |
<@PM me pics of kripto's chin> reading remove curse uncurses stuff in your inventory too, doesn't it |
20:29 |
< | rld | + | > |
<@rous> evil patch |
20:29 |
< | rld | + | > |
<@rous> yes |
20:55 |
< | rld | + | > |
<@rous> not sure if that's too op |
20:55 |
< | rld | + | > |
<@rous> but they will spawn with 2 or 3 |
20:55 |
< | jonadab | + | > |
Of course it's too OP, that's why it's an Evil Patch Idea :-) |
20:55 |
< | jonadab | + | > |
Spawning with 2-3 sounds more like a totem than a shaman. |
20:59 |
< | rld | + | > |
<@rous> so suppose it can summon wraiths |
20:59 |
< | rld | + | > |
<@rous> what depth? |
20:59 |
< | jonadab | + | > |
EPI: the dungeon entrance collapses as you enter. Well, guess you'll have to see if there's an exit somewhere in the depths, if you ever want to get out. |
20:59 |
< | jonadab | + | > |
Not sure what depth exactly. |
2019 May 24
Fri: |
15:26 -!- thrig [~thrig@unaffilaited/thrig] has joined ##brogue |
15:26 -!- mode/##brogue [+v thrig] by ChanServ |
15:28 |
< | rld | + | > |
<@rous> i'll implement this one next: <@jonadab> EPI: new monster, scorpion. Hits hard (about like a troll) but also causes poisoning like a spider. Moves fast, like a wraith. Generates in groups. |
15:29 |
< | jonadab | + | > |
Eep. |
16:58 |
< | thrig | + | > |
maybe the bloat form is post-reproductive like after a salmon that has spawned |
16:59 |
< | rld | + | > |
<@rous> speaking of bloat hives |
16:59 |
< | rld | + | > |
<@rous> epi |
16:59 |
< | jonadab | + | > |
I mean, they don't have hundreds of bees. Usually about a dozen. |
2019 May 25
Sat: |
10:52 |
< | thrig | + | > |
obstruction spamming monster might run out the food clock unless you've got tele or tunnel |
10:52 |
< | jonadab | + | > |
Can you tunnel through obstruction? |
10:53 |
< | jonadab | + | > |
EPI: a monster that spams shattering. |
10:53 |
< | rld | + | > |
<@rous> fine |
11:07 |
< | rld | + | > |
<@rous> that causes hallu but also is damaging |
11:07 |
< | rld | + | > |
<@rous> like a hallucination jelly or something |
11:08 |
< | rld | + | > |
<@rous> like how acid mounds can be dealt with by removing equipment but then we have acidic jellies that have the same ability but are far more dangerous |
11:09 |
< | jonadab | + | > |
What about a type of jelly that can phase through solid walls, so it can surround you even in a corridor? |
11:09 |
< | jonadab | + | > |
EPI: ^ |
11:11 |
< | jonadab | + | > |
Another EPI: Salamander Shamans |
11:12 |
< | jonadab | + | > |
They cast confusion on you, haste on salamanders, and can generate salamanders the way ogre shamans generate ogres. |
11:18 |
< | rld | + | > |
<@Blue but the B stands for Boris> an enemy with a hallucination aura like a zombie |
2019 May 28
Tue: |
06:45 |
< | rld | + | > |
<@rous> wow |
06:45 |
< | rld | + | > |
<@rous> found a +4 scale mail of respiration on d2 |
07:11 |
< | rld | + | > |
<@rous> @Blue but the B stands for Boris epi: remove all blue coloration from the game |
08:22 |
< | jonadab | + | > |
For a real challenge, play in a terminal that doesn't support color at all. |
2019 May 29
Wed: |
05:38 |
< | rld | + | > |
<@lepoulpe303> hmm I did not find it last time I've checked , but maybe I did not watch carefully enough |
06:12 |
< | rld | + | > |
<@rous> there is also a version for ios |
06:32 |
< | rld | + | > |
<@rous> epi: turrets that can walk |
06:44 |
< | rld | + | > |
<@rous> ... wait |
11:20 |
< | jonadab | + | > |
Heh. |
11:21 |
< | thrig | + | > |
might as well add some battletech offboard artillery |
11:22 |
< | jonadab | + | > |
Please note that Evil Patch Ideas are frequently grossly imbalanced and would not make the game better. That's why they're called Evil Patch Ideas. |
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16:21 |
< | rld | + | > |
<@rous> not to make the game better, but to make it evil |
16:23 |
< | rld | + | > |
<@‡Ved‡> NetHack fan? ;> |
16:25 |
< | jonadab | + | > |
@‡Ved‡ My list of Evil Patch Ideas originally started for NetHack. Unfortunately, the Slash'EM Extended developer found the list and decided to implement a lot of them. |
16:25 |
< | jonadab | + | > |
Granted, some of the other stuff that variant implements is just as bad, so whatever. |
16:55 |
< | rld | + | > |
<@rous> they will die on depth 5 to a jackal that somehow can cast firebolt and has 30x the hp and quit |
16:55 |
< | thrig | + | > |
some early version of crawl had orbs of fire on D1 and stuff |
16:57 |
< | jonadab | + | > |
EPI: the player's starting equipment can be cursed, negatively enchanted, and possibly bad runic. |
16:57 |
< | thrig | + | > |
trying to get nethack turn zero deaths, eh |
2019 May 30
Thu: |
10:35 |
< | jonadab | + | > |
Or the other options were wand of invisibility, +0 mace, and staff of protection /2 |
10:35 |
< | thrig | + | > |
meeeeeh |
10:37 |
< | jonadab | + | > |
YASI: sometimes, in a choose-an-item vault, one of the choices is gold. There's no way to put it back if you once take it. |
13:47 |
< | rld | + | > |
<@Jett> anyone know where I can find a bugfixed version of 1.7.5? used to grab it off Flend's git repo - but looks like he removed the binaries for some reason. |
2019 Jun 06
Thu: |
13:07 |
< | rld | | > |
<@Tear♪> my furthest run ended on an invisible enemy too :( |
13:11 |
< | thrig | + | > |
the PHANTOM of the opera |
13:24 |
< | jonadab | + | > |
Evil Patch Idea: new monster, Spectre. Invisible like a phantom, moves like a wraith, recovers HP like a vampiric troll, and hits like a truck. |
13:25 |
< | jonadab | + | > |
But, it has no ranged attacks. |
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14:17 |
< | rld | | > |
<@‡Ved‡> Evil Patch Idea2: new monster, Spectre. Invisible, summons phantoms as goblin conjurer swords |
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2019 Jun 07
Fri: |
20:03 |
< | rld | | > |
<@Is This a Dystopia Yet?> Bosses would be cool |
20:45 |
< | rld | | > |
<@blossom> something I would enjoy in Brogue is a small group of hand crafted depths |
20:46 |
< | rld | | > |
<@rous> eh |
20:46 |
< | rld | | > |
<@blossom> maybe somehow the game could detect what kind of build you're going with at around depth 20 and have a pre determined depth designed to give you trouble |
20:46 |
< | rld | | > |
<@rous> that would be evil |
20:47 |
< | rld | | > |
<@rous> like "hey, you're playing a melee build? here's a big pack of ranged spellcasters" |
20:56 |
< | rld | | > |
<@rous> eh |
20:56 |
< | rld | | > |
<@rous> i like the idea of the build killer |
20:56 |
< | rld | | > |
<@rous> epi |
20:56 |
< | rld | | > |
<@rous> wait |
2019 Jun 11
Tue: |
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13:03 |
< | rld | | > |
<@blossom> idea: change ' |
13:07 |
< | jonadab | + | > |
YASI: volcanoes. If there's lava on the level below, it can erupt up out of the ground, suddenly. |
13:07 |
< | thrig | + | > |
and then everything in the dungeon (save salamaders) died |
13:23 |
< | jonadab | + | > |
I think I already mentioned that xorns (with their ability to phase through walls) could be interesting in Brogue. |
13:23 |
< | thrig | + | > |
maybe use the egg mechanic and it only confuses or hallucinates at spawn |
13:25 |
< | jonadab | + | > |
Evil Patch Idea: new monster, "sprite". Like a pixie, but instead of negation and slowing, it can cast confusion, hallucination, and paralysis. |
13:25 |
< | jonadab | + | > |
Also, Evil Patch Idea: when a pixie negates you, it also negates everything in your inventory. |
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15:22 |
< | rld | | > |
<@rous> noted |
15:58 |
< | jonadab | + | > |
Evil Patch Idea: treeherds. Sort of like a cross between a troll and a mandrake dryad. Also their root-like fingers can destroy walls and rock. |
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2019 Jun 12
Wed: |
16:29 |
< | rld | | > |
<@Blue but the B stands for Beogh> honestly more variety on door key puzzles/traps would be nice for the next version of brogue |
16:29 |
< | rld | | > |
<@Blue but the B stands for Beogh> the more i think about it, the more i realize it's one of my favorite features of brogue |
16:29 |
< | jonadab | + | > |
@blossom: EPI: to make the early depths more engaging, the paralysis/rats puzzle should be way more common, except it's not limited to rats, it can have any kind of enemy that can spawn at that depth. |
16:29 |
< | thrig | + | > |
making them is probably a bunch of work |
2019 Jun 13
Thu: |
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11:44 |
< | jonadab | + | > |
YASI: armor of shattering. Auto-casts shatter every turn, with radius equal to the absolute value of enchantment. |
11:46 |
< | jonadab | + | > |
Oh, I just had a good runic idea: weapon of discord. When it procs, it discords the enemy you hit. |
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13:04 |
< | jonadab | + | > |
Evil Patch Idea: any time a ring of light would have generated, generate a cursed -3 ring of clairvoyance instead. Even if it's in a vault. |
13:27 |
< | rld | | > |
<@blossom> i've always been a big fan of stuff like, for example, in skyward sword you have these areas you revisit for.. they aren't tears in this game, that was twilight princess, basically there are these guardians in a spirit realm where you need to traverse familiar ground in a different way |
17:41 |
< | rld | | > |
<@Blue but the B stands for Beogh> if you can somehow kill him, he drops a scroll of protect weapon |
17:42 |
< | rld | | > |
<@rous> how about a potion of acid |
17:43 |
< | rld | | > |
<@rous> it just seeps onto your gear and corrodes it without telling you |
17:43 |
< | rld | | > |
<@rous> next thing you know you have -10 everything |
17:43 |
< | rld | | > |
<@rous> EPI ^ |
17:44 |
< | rld | | > |
<@Blue but the B stands for Beogh> sounds like something a talisman in unbrogue would do |
2019 Jun 16
Sun: |
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07:14 |
< | jonadab | + | > |
Evil Patch Idea: Blood puddings. Like jellies, but when they attack you, they drain your max HP. |
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16:19 |
< | rld | | > |
<@rous> rename all pots to worthless? nice |
16:19 |
< | thrig | + | > |
you have to start somewhere... |
16:20 |
< | rld | | > |
<@rous> evil patch idea: some enemies can cast polymorph, and they will target you with it sometimes |
16:20 |
< | rld | | > |
<@rous> zap you until you |
22:17 |
< | rld | | > |
<@blossom> i assume that means yet another idea? haha |
22:19 |
< | thrig | + | > |
https://nethackwiki.com/wiki/YANI |
22:20 |
< | rld | | > |
<@blossom> 👀 somehow i'd never heard of evil patch idea before recently, but it makes sense it would be on a nethack wiki since i heard it from jonadab haha |
22:35 |
< | rld | | > |
<@blossom> ok i think i'm sold on gbrogue's nunchaku, flail having a weaker version is pretty cool |
2019 Jun 18
Tue: |
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21:18 |
< | jonadab | + | > |
Evil Patch Idea: if a collapsing floor happens to drop you over a chasm, you can fall two (or more) levels, taking double (or more) fall damage. |
21:19 |
< | jonadab | + | > |
Evil Patch Idea: also, you can fall onto lava, which is exactly as safe as it sounds. |
21:21 |
< | rld | | > |
<@rous> so no safe-landing checks for falling? great idea muahahahahahahah |
21:22 |
< | jonadab | + | > |
YASI: if you fall into deep water, fall damage is halved, but you make a big splash, waking nearby monstrs and especially attracting waterborne enemies. |
21:22 |
< | rld | | > |
<@rous> there should be drowning |
21:22 |
< | jonadab | + | > |
@rous We're still checking for solid rock, I think. |
21:23 |
< | jonadab | + | > |
If you're not burdened or paralyzed or something, you can crawl out. |
21:23 |
< | jonadab | + | > |
(Assuming there's adjacent land.) |
21:23 |
< | rld | | > |
<@rous> yasi: you can stub your toe for 1 damage 1% of times you move |
21:23 |
< | rld | | > |
<@rous> totally useless |
21:27 |
< | jonadab | + | > |
Actually, stoning slows you down (if you were fast) immediately. |
21:28 |
< | jonadab | + | > |
And after a couple of turns, it paralyzes you. |
21:28 |
< | rld | | > |
<@rous> epi: jellies act as green slimes |
21:28 |
< | jonadab | + | > |
So even though it takes 5 turns to make you into a statue, you only have two turns to eat your lizard. |
21:29 |
< | rld | | > |
<@rous> you can't fall down the stairs while wielding a cockatrice corpse |
21:30 |
< | jonadab | + | > |
Indeed. |
21:30 |
< | rld | | > |
<@rous> epi: you need to sleep |
21:30 |
< | jonadab | + | > |
Lack of sleep, if it goes on too long, eventually causes hallucination. |
21:31 |
< | jonadab | + | > |
Hunger causing fainting could be an interesting change to the hunger mechanic. |
21:31 |
< | jonadab | + | > |
But yeah, probably not going to fundamentally matter. |
21:32 |
< | thrig | + | > |
hunger can't actually kill you in rogue |
21:33 |
< | jonadab | + | > |
What does it do, increase the monster gen rate? |
21:33 |
< | jonadab | + | > |
EPI: ^ |
21:33 |
< | thrig | + | > |
you faint sometimes, lose moves |
2019 Jun 20
Thu: |
20:46 |
< | thrig | + | > |
the "all bloats are explosive" edition |
20:46 |
< | jonadab | + | > |
Heh. |
20:46 |
< | jonadab | + | > |
Oooh, EPI: sentinels can get mutations. Including the ability to blink. |
20:47 |
< | jonadab | + | > |
(Is blinking a general-purpose mutation? If not, it should be in the Evil Patch version.) |
20:49 |
< | jonadab | + | > |
Also, EPI: rats from a paralysis/rat keyholder can have mutations. |
20:49 |
< | rld | | > |
<@blossom> i've actually thought about that one |
20:50 |
< | rld | | > |
<@blossom> or at least having rats do.. something, maybe poison |
20:50 |
< | jonadab | + | > |
blinking rat... |
20:50 |
< | jonadab | + | > |
(Blinking rats would just be silly.) |
20:51 |
< | jonadab | + | > |
Also, YASI: new mutation, "acquisitive". Any monster that doesn't already steal, and is eligible for mutations, can get this mutation, which causes them to be able to steal an object and flee. |
20:51 |
< | rld | | > |
<@blossom> oh my god |
2019 Jun 21
Fri: |
14:46 |
< | rld | | > |
<@Xcom> zombie allay fire immunity that should be illegal in all states |
14:46 |
< | thrig | + | > |
yeah there's some bugs around that |
14:47 |
< | rld | | > |
<@blossom> Oh here's an evil idea that I actually REALLY like. There should be more ways for an ally to become discordant or turn against you. You'd think twice about empowering an enemy with a vampire bat and a centipede if it's got the potential to turn against you. |
14:47 |
< | jonadab | + | > |
@blossom There are already PLENTY of ways for that to happen. |
16:30 |
< | jonadab | + | > |
Acid turrets are really completely unfair if protect armor isn't guaranteed. |
16:30 |
< | jonadab | + | > |
Which it isn't. |
16:31 |
< | jonadab | + | > |
Evil Patch Idea: dar acidifier. Flings acid in much the same way that a battlemage flings fire. |
16:32 |
< | rld | | > |
<@rous> how about acid is a spell |
16:32 |
< | jonadab | + | > |
flying should be a standard mutation really. |
16:33 |
< | rld | | > |
<@rous> how about a 1% chance that a monster is super mutated and has 4-5 muts no matter the depth |
16:33 |
< | rld | | > |
<@rous> epi |
16:33 |
< | jonadab | + | > |
1% is much to high a percentage chance for that at early depths. |
16:35 |
< | rld | | > |
<@rous> whatever will be evil |
16:35 |
< | rld | | > |
<@rous> oh well |
16:35 |
< | rld | | > |
<@rous> this is an epi after all |
16:35 |
< | jonadab | + | > |
Well, yes. |
16:36 |
< | jonadab | + | > |
Technically, nothing is too unbalanced for the Evil Patch. |
16:36 |
< | rld | | > |
<@rous> the point is that something totally ends the player |
2019 Jun 22
Sat: |
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11:50 |
< | jonadab | + | > |
EPI: a monster that throws random negative potions at you. (It doesn't need a source of potions, they just magically appear when thrown at you.) |
11:50 |
< | jonadab | + | > |
It should be vulnerable to potion effects itself, but should have a "stand offish" AI like centaurs. |
2019 Jun 25
Tue: |
17:23 |
< | thrig | + | > |
yeah you only get attribute increase pots after D30 or so |
17:23 |
< | jonadab | + | > |
It's meant to encourage players to go as deep as they think they can handle. |
17:23 |
< | jonadab | + | > |
Oh, Brogue EPI: potions of strength don't show up until D15. |
17:23 |
< | thrig | + | > |
well you can game the stairs in angband and look at the feels |
2019 Jun 26
Wed: |
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18:17 |
< | rld | | > |
<@blossom> ok here's a possibly fun idea - shoot em ups typically have difficulty modes or "arrange" modes where the rules are changed. a couple other roguelikes also have this like DoomRL , Golden Krone Hotel, etc. what if Brogue just... had a more robust main menu where you can choose easy, normal (this is 1.7.5 and would be used for daily seeds and weekend tournaments unless otherwise specified), hard, nightmare, etc? |
18:18 |
< | rld | | > |
<@blossom> so just as Eschatos and its hardest mode has bullet patterns added mostly as a joke, the devs didn't think anyone could actually complete it, we could have all our stupid evil patch ideas in hard mode |
18:18 |
< | thrig | + | > |
the game is already pretty hard (though will skill easy mode is too easy) |
21:49 |
< | jonadab | + | > |
@blossom: Modes: "Easy": 50% more food, 25% more enchant scrolls, and 25% more life potions than normal. "Normal": same as previously. "Hard": 50% fewer life potions, 25% fewer enchant scrolls than normal mode. "Insane": 50% fewer life potions, 50% fewer strength potions, 25% fewer enchants than normal mode. "Impossible": no life or strength potions, 50% fewer enchants than normal mode, monsters |
21:49 |
< | jonadab | + | > |
twice as likely to appear out of depth.o |
21:50 |
< | jonadab | + | > |
And then there's "Evil Patch" mode. |
21:51 |
< | jonadab | + | > |
No life potions, no strength potions, no enchant scrolls, monsters routinely appear out of depth and can have mutations starting on depth 2. |
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22:09 |
< | rld | | > |
<@blossom> the idea of cursed starting equipment is kind of interesting but also.. well.. evil 🤔 |
22:10 |
< | rld | | > |
<@blossom> i wonder if there could be a way to balance that to make it less evil (for the not-evil patch lul) |
22:12 |
< | jonadab | + | > |
I mean, the Convict Role patch for NetHack (which is incorporated into some variants, including dnethack and I think UnNetHack) starts you out wearing a cursed striped shirt, and with a cursed iron ball chained to your leg. |
2019 Jun 27
Thu: |
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04:42 |
< | jonadab | + | > |
EPI: infestation can spread. If an infested monster spends a turn adjacent to a non-infested monster, there's a 25% chance they end up both being infested. |
04:43 |
< | jonadab | + | > |
(Subject, of course, to the second monster being _eligible_. Certain monsters, e.g., wisps, can't be infested, regardless.) |
2019 Jul 16
Tue: |
19:48 |
< | rld | | > |
<@Xylenox> Where do the mangos even come from |
19:49 |
< | thrig | + | > |
they were always on the Heathrow baggage claims on flights from pakistan |
21:12 |
< | rld | | > |
<@rous> epi: mangos can rot |
21:12 |
< | rld | | > |
<@rous> different levels |
2019 Aug 12
Mon: |
14:49 |
< | rld | | > |
<@Xylenox> I've had one with 5 detect magics at d6 or something |
14:50 |
< | rld | | > |
<@Xylenox> According to the message I posted here it was 5 at d4 |
15:06 |
< | jonadab | + | > |
YASI: food can be either positive (80%, works like you'd expect) or cursed (20%, causes you to vomit and _lose_ nutrition, i.e., become hungrier). Magic detection shows which it is. |
15:07 |
< | jonadab | + | > |
Naturally, remove curse would make cursed food not cursed. |
18:36 |
< | rld | | > |
<@The Allmighty Technician> I thought nausea made you lose nutrition for the longest time, because the flavor text says you throw up |
19:48 |
< | jonadab | + | > |
EPI: make it do that. |
19:48 |
< | jonadab | + | > |
Definitely would increase the incentive to kill zombies from a distance. |
19:49 |
< | jonadab | + | > |
Rather than whacking them, as I tend to do if I'm playing a melee build. |
19:49 |
< | thrig | + | > |
good thing brogue always gives you all those ranged options |
20:30 |
< | rld | | > |
<@rous> epi: if you're hungry, you can hallucinate |
20:30 |
< | rld | | > |
<@rous> like |
2019 Sep 02
Mon: |
06:13 |
< | jonadab | + | > |
What about hallucinogenic bloats? |
06:14 |
< | jonadab | + | > |
Also, Evil Patch Idea: if a Centaur comes into contact with an acidic mound, his next several arrows will be acidic. |
08:49 |
< | rld | | > |
<@rous> maybe if arrows go through gas, they have the effects of the gas |
2019 Sep 10
Tue: |
12:38 |
< | jonadab | + | > |
Blinking tentacle horrors. |
12:39 |
< | jonadab | + | > |
Although vampiric horrors would be bad enough. |
13:11 |
< | rld | | > |
<@Xylenox> blinking jelly tentacle horrors |
13:30 |
< | jonadab | + | > |
Oooh, a mutation that lets a monster hit multiple times like a tentacle horror. |
13:30 |
< | jonadab | + | > |
EPI: ^ |
16:02 |
< | rld | | > |
<@tme5> I vaguely recall there was a Mac-specific crashing bug in vanilla 1.7.5. Any remember if this is true? |
2019 Sep 11
Wed: |
20:15 |
< | advil | | > |
I don't think any of the crashes were mac-specific though? |
20:16 |
< | advil | | > |
https://github.com/rawlins/web-brogue/commit/4fd065b625c5f1b8199a39687e38803d12ad610e |
21:26 |
< | rld | | > |
<@Xylenox> Whenever you say EPI I can't help but think of epipens |
21:29 |
< | thrig | + | > |
how about calling the Brogue Upgrade Goals |
2019 Sep 13
Fri: |
11:31 |
< | thrig | + | > |
just like in rogue(TM) (or DnD(TM)) |
12:29 |
< | rld | | > |
<@JoyDivider> Thanks guys. |
15:43 |
< | rld | | > |
<@rous> EPI: monsters can spawn with normal weapons, which let them attack with that pattern AND their own. |
15:44 |
< | rld | | > |
<@rous> So a salamander with an axe would hit in a straight line AND every point around each point on that line. |
15:46 |
< | rld | | > |
<@rous> Two of the same weapon increases range, so a naga with an axe would hit every point in a two tile radius around it. |
15:51 |
< | rld | | > |
<@rous> Wait wouldn't it also hit itself |
15:58 |
< | rld | | > |
<@tme5> what does EPI stand for? |
15:58 |
< | thrig | + | > |
EVIL PATCH IDEA |
07:46 |
< | rld | | > |
<@tme5> https://www.reddit.com/r/brogueforum/comments/d444vm/would_you_like_to_see_brogue_development_continue/ |
18:17 |
< | rld | | > |
<@Chikkuri> what's the best record for Autopilot only? |