2017 Nov 27
Mon: |
15:21 |
< | FIQ | @ | > |
the change is like, a week old |
15:21 |
< | shpingrlde | @ | > |
i wonder whether getting crowned in FH is a necessity now |
15:21 |
< | aosdict | | > |
YASI: bean-type wands that shoot beans |
15:21 |
< | FIQ | @ | > |
crowning does NOT give immunities |
15:21 |
< | shpingrlde | @ | > |
can intrinsic sleep resist + sleep resist object property add up to sleep immunity? |
15:41 |
< | FIQ | @ | > |
in 3.4.3 |
15:42 |
< | FIQ | @ | > |
@greqrg yes |
15:43 |
< | shpingrlde | @ | > |
yasi - cut off parts of yourself with a dagger while polyed to create foo-meat for when you unpoly |
15:44 |
< | RLdiscord | | > |
<@mtf> I was going to continue that thought, but it got really weird really fast |
15:46 |
< | RLdiscord | | > |
<@Lux> YASI: when you unpoly from being a pudding after being split you are surrounded with tame clones of yourself |
15:51 |
< | RLdiscord | | > |
<@PyroL> FIRST |
15:55 |
< | jonadab | | > |
@Lux : that can actually happen if you polyself into a jelly. |
15:56 |
< | RLdiscord | | > |
<@Lux> well, I mean player monsters |
15:56 |
< | RLdiscord | | > |
<@Lux> that’s why it was a yasi |
15:57 |
< | shpingrlde | @ | > |
a few times you've mentioned "I'd put up a (thingy for 4k) if I had a place to host it", jdab; mtf has a place you could maybe host stuff |
16:11 |
< | FIQ | @ | > |
Ludios, that is |
16:11 |
< | RLdiscord | | > |
<@mtf> yea when you geno monsters the game replaces maps that have them with new random stuff |
16:12 |
< | jonadab | | > |
Evil Patch Idea: if a map calls for a monster that's been generated, the game looks through the list of monsters for something that's at least as difficult. |
16:12 |
< | jonadab | | > |
Or just replaces everything with Archons. |
16:13 |
< | RLdiscord | | > |
<@mdlp0716> archons ain't gonna poop on me |
16:13 |
< | RLdiscord | | > |
<@Lux> should replace everything genocided with trolls |
16:13 |
< | jonadab | | > |
Guaranteed-hostile archons, of course. This is the Evil patch, after all. |
16:13 |
< | shpingrlde | @ | > |
relevant freenode channels: ##nethack-variants #hardfought ##brogue #nethack4 ##OrderOfTheCockatrice-nethack #nethack (however, you don't need to be in a channel to simply /query ircusername) |
17:43 |
< | RLdiscord | | > |
<@luxidream> un makes them green |
17:43 |
< | shpingrlde | @ | > |
s/inks/ings |
17:43 |
< | jonadab | | > |
Evil Patch Idea: new kind of monster, attacking it in melee hurts it, but anything _else_ that would damage it harms the player instead. Represented by a dark blue e. |
17:43 |
< | shpingrlde | @ | > |
so it has omnireflection, check |
23:09 |
< | RLdiscord | | > |
<@luxidream> we zelda now? |
23:10 |
< | RLdiscord | | > |
<@luxidream> i |
23:17 |
< | aosdict | | > |
YASI: artifact Iron Boots from Zelda, base type is iron shoes, reduces speed to 3 and makes you count as super heavy |
23:30 |
< | shpingrlde | @ | > |
wiki skin is https://nethackwiki.com/wiki/User:FIQ/vector.css |
23:32 |
< | RLdiscord | | > |
<@mdlp0716> whats a YASI |
23:34 |
< | aosdict | | > |
Yet Another Silly Idea |
23:34 |
< | aosdict | | > |
e.g. something that isn't meant to be taken seriously |
23:36 |
< | RLdiscord | | > |
<@mdlp0716> oh ok |
23:38 |
< | RLdiscord | | > |
<@mdlp0716> YASI: a spell called "kill archon" that kills archons. level 9 spell |
23:58 |
< | RLdiscord | | > |
<@mtf> Solars from slashem seem worse |
2017 Nov 28
Tue: |
17:43 |
< | FIQ | @ | > |
jonadab: cool |
17:45 -!- ais523 [~ais523@unaffiliated/ais523] has quit [Quit: quit] |
18:49 |
< | RLdiscord | | > |
<@luxidream> YASI: fourked wand - wand appearance for vanilla. The wand with this appearance is subject to the Wands Balance Patch |
18:49 |
< | RLdiscord | | > |
<@luxidream> not implemented for any other wand |
21:39 |
< | ais523 | | > |
I've never dared actually use it, I assume it's very very loud |
21:41 |
< | aosdict | | > |
when I go hiking I usually forget any whistle I have and end up saying "eh I'll find an acorn cap" |
21:41 |
< | jonadab | | > |
shpingrlde: EPI: wand of lava. The ray it emits turns every floor tile it touches to lava. |
21:41 |
< | jonadab | | > |
Guess what engraving with it does? |
2017 Nov 30
Thu: |
16:30 |
< | RLdiscord | | > |
<@mdlp0716> didn't even know sohggoths were a thing |
16:30 |
< | shpingrlde | @ | > |
I think I have all the divination spells now |
16:35 |
< | aosdict | | > |
EPI: if you're wearing a ring and then polymorph or gender-change into something that would be expected to have larger fingers, the ring may break off. |
16:38 |
< | shpingrlde | @ | > |
I still want a matter spell that shoots boulders |
2017 Dec 01
Fri: |
13:46 |
< | jonadab | | > |
aosdict: That makes sense. |
13:46 |
< | jonadab | | > |
Amulet slot needs more good competition. |
13:47 |
< | jonadab | | > |
YASI: ogresmasher gives some useful property (maybe stun/confusion resistance) when wielded. |
13:47 |
< | jonadab | | > |
Because that would totally make people want it. |
15:28 |
< | shpingrlde | | > |
so pretty far from nethack players' interests |
15:28 |
< | shpingrlde | | > |
brogue itself has pretty decent bossfights against vampires, if you're not overgeared, which you *usually* aren't in my experience |
15:29 |
< | jonadab | | > |
@Entitas: that sounds like an EPI to me. |
15:30 |
< | shpingrlde | | > |
**WARNING** this is a Wikia url: http://brogue.wikia.com/wiki/Reward_room check out the vampire coffin reward room |
15:30 |
< | RLdiscord1 | | > |
<@Entitas> EPI? |
15:30 |
< | shpingrlde | | > |
evil patch igloo |
15:30 |
< | RLdiscord1 | | > |
<@Entitas> Why the warning |
15:30 |
< | shpingrlde | | > |
advertisement/javascript hell |
2017 Dec 03
Sun: |
16:16 |
< | RLdiscord1 | | > |
<@Webmant> why would golems hate existence |
16:16 |
< | RLdiscord1 | | > |
<@Webmant> and why wouldnt glass golems just let themselves fall over and die rather than attack others? |
16:17 |
< | aosdict | | > |
YASI: walking on top of pieces of glass while wearing no shoes deals damage and may give you wounded legs. |
16:17 |
< | RLdiscord1 | | > |
<@Webmant> or do they hate the existence of people other than themselves? |
2017 Dec 04
Mon: |
12:34 |
< | RLdiscord1 | | > |
<@mtf> so that htey don't follow you down the corridor |
12:34 |
< | RLdiscord1 | | > |
<@mtf> lol that would be hilarious |
12:35 |
< | FIQ | @ | > |
EPI: castle consists of a lone captain wandering around. Going close prompts him to use a magic whistle |
12:35 |
< | FIQ | @ | > |
*castle throne room |
12:37 |
< | RLdiscord1 | | > |
<@mtf> ooooh FIQ |
12:41 |
< | FIQ | @ | > |
@mtf oracle tells you |
12:41 |
< | RLdiscord1 | | > |
<@mtf> lol yea but it's still a one time spoiler tax! |
12:41 |
< | aosdict | | > |
FIQ: YANI/EPI: open doors can generate trapped (possible with my door overhaul). Once you step off of a trapped open door, it closes and locks! |
12:41 |
< | RLdiscord1 | | > |
<@mtf> and if you don't talk to the oracle for a million years you might never figure it out! |
12:48 |
< | aosdict | | > |
YANI: in addition to the oracle keywords, also add a joke oracularity about woodchucks. |
12:48 |
< | RLdiscord1 | | > |
<@mtf> lol |
12:48 |
< | jonadab | | > |
YASI: asking the Oracle about woodchucks makes her angry. |
12:48 |
< | aosdict | | > |
Oh, and if you can now ask the Oracle questions, if the keyword "woodchuck" is found, you get ZOTted. |
14:25 |
< | jonadab | | > |
Heh. |
14:25 |
< | RLdiscord1 | | > |
<@luxidream> lol brogue fourk |
14:26 |
< | jonadab | | > |
@mtf : Evil Patch Idea for Brogue: new "monster group" that can spawn: a zombie, a centipede, a wil-o-wisp, and a salamander. |
14:26 |
< | RLdiscord1 | | > |
<@mtf> oh dear god the salamanders |
15:06 |
< | RLdiscord1 | | > |
<@Webmant> really? |
15:07 |
< | FIQ | @ | > |
@mtf however, dnethack can also be evil if you aren't careful |
15:08 |
< | FIQ | @ | > |
it's not a contender for Evil Variant like grunt or slex is, but still |
15:08 |
< | FIQ | @ | > |
also, if you thought spellcasters in vanilla/fiqhack was annoying |
15:08 |
< | FIQ | @ | > |
you haven't seen them in dnethack |
15:08 |
< | RLdiscord1 | | > |
<@mtf> haha |
15:09 |
< | FIQ | @ | > |
they get a bunch of new spells |
15:09 |
< | FIQ | @ | > |
but by far the most major change |
15:09 |
< | RLdiscord1 | | > |
<@Webmant> if these evil variants dont have enemies that randomly throw you up or down dungeon levels, they arent truly evil |
15:09 |
< | FIQ | @ | > |
is that basically every single directed spell can be what dcss would call "smite-targeted" |
15:09 |
< | RLdiscord1 | | > |
<@Webmant> ew |
2017 Dec 05
Tue: |
17:24 |
< | FIQ | @ | > |
for racial monsters towards each other |
17:24 |
< | RLdiscord1 | | > |
<@mtf> RFE: Bossatrice, giant sized cockatrice that takes up four tiles, can turn anything it touches to stone (including your armor and weapons) |
17:24 |
< | FIQ | @ | > |
s/RFE/EPI/ |
17:24 |
< | shpingrlde | | > |
watching things fight and then picking off the survivor isn't very interesting gameplay, though. it's just something amusing to see a couple times |
2017 Dec 06
Wed: |
21:23 |
< | RLdiscord1 | | > |
<@luxidream> you sure she hasn't already thought of that |
21:23 |
< | shpingrlde | | > |
for whatever reason MTG uses K for black, not C |
21:25 |
< | aosdict | | > |
YASI: burgundy dragon scale mail! Burnt umber dragon scale mail! Beige dragon scale mail! Bronze dragon scale mail! Brown dragon scale mail! |
21:26 |
< | RLdiscord1 | | > |
<@luxidream> why is the NH4 travel command so slow |
2017 Dec 08
Fri: |
13:03 |
< | RLdiscord1 | | > |
<@Aoshima> i feel like fatfinger deaths are fine... provided you don't have permadeath. the combination of the two is what's so frustrating. and i actually like permadeath as a mechanic. |
13:03 |
< | FIQ | @ | > |
I get terminal pings... |
13:04 |
< | aosdict | | > |
YASI: while paralyzed from a floating eye, you gain intrinsic lifesaving? |
13:04 |
< | FIQ | @ | > |
anyyway, really what I am missing with this setup is that discord remains "non-native" |
13:04 |
< | FIQ | @ | > |
*anyway |
13:04 |
< | RLdiscord1 | | > |
<@mtf> do you get audio from them? |
14:12 |
< | aoshicta | @ | > |
rumflump: I just buy protection as soon as I can afford it; but I don't avoid gaining levels in order to get it cheaper, because levels mean hitpoints. |
14:12 |
< | RLdiscord1 | + | > |
<@Aoshima> but yes if a character starts with a tinning kit, they should also start with a tin opener; otherwise the game is strictly unplayable. 😛 |
14:13 |
< | aoshicta | @ | > |
YASI: a tinning kit includes a tin opener implicitly, so if you wield it, you can open tins. |
14:15 -!- You're now known as jonadab |
2017 Dec 09
Sat: |
20:14 |
< | aosdict | @ | > |
whoops :P |
20:14 |
< | jonadab | @ | > |
aosdict: Some of them are a lot more useful than others, IMO. |
20:15 |
< | aosdict | @ | > |
YASI: FIQ Fridays on hardfought where FIQHack is the only thing that can be played. |
20:16 |
< | FIQ | @ | > |
aosdict: I removed all the randmization from starting inventories except for wiz/pri/mon spellbooks |
20:16 |
< | FIQ | @ | > |
well, there's still randomization, but it's minor |
20:16 |
< | jonadab | @ | > |
I don't think FAQ Friday is the only thread allowed to be active on /r/rogulikedev on those days. It's just a cooperative venture of a lot of devs to post in it. |
20:37 |
< | jonadab | @ | > |
Heh. |
20:37 |
< | jonadab | @ | > |
So if I want my variant to seem more "active", I should either recruit newbies, or introduce more early-game death mechanics :-) |
20:38 |
< | FIQ | @ | > |
:P |
20:38 |
< | jonadab | @ | > |
Brogue-style monster groups. I can see it now. A lichen and three jackals sticking close to each other, and if they see you, the lichen takes point, tries to stick to you, and then the jackals move in... |
20:39 |
< | jonadab | @ | > |
EPI: ^ |
20:39 |
< | jonadab | @ | > |
Or a nymph and a cockatrice, the nymph tries to steal your gloves. |
2017 Dec 12
Tue: |
15:56 |
< | RLdiscord1 | + | > |
<@rikersan> tons of arti discussion |
15:56 |
< | RLdiscord1 | + | > |
<@rikersan> scroll down for the ideas |
15:57 |
< | jonadab | @ | > |
YASI: an artifact crossbow that does double-damage when bashing monsters with it in melee. |
15:57 |
< | aosdict | | > |
perfect for hostile gnomes! |
15:58 |
< | RLdiscord1 | + | > |
<@rikersan> ^ idk |
15:58 |
< | aosdict | | > |
is it an excuse to make them silver |
15:58 |
< | jonadab | @ | > |
YASI: an artifact bullwhip that does double damage against tigers. |
15:58 |
< | RLdiscord1 | + | > |
<@rikersan> already proposed |
17:07 |
< | jonadab | @ | > |
It should. |
17:07 |
< | FIQ | @ | > |
it does |
17:07 |
< | aosdict | | > |
EPI: engraving with /oPoly turns the floor into a trapper, which gobbles you up. |
17:08 |
< | jonadab | @ | > |
EPI: engraving with a wand of polymorph changes the floor to random terrain, which can potentially be water, or lava. |
17:08 |
< | FIQ | @ | > |
isn't trappers actually a dungeon feature in D&d |
17:08 |
< | FIQ | @ | > |
*D&D |
17:08 |
< | FIQ | @ | > |
that is for some reason a monster in NetHack |
17:08 |
< | jonadab | @ | > |
I thought they diguised themselves as part of the dungeon. |
17:08 |
< | RLdiscord1 | + | > |
<@Methuselah> youre making me want to go back to nethack 😐 |
17:08 |
< | RLdiscord1 | + | > |
<@luxidream> what other spoilers bother you @Methuselah |
17:09 |
< | aosdict | | > |
you know what EPI means? just to be sure |
17:09 |
< | RLdiscord1 | + | > |
<@luxidream> I think we all have to look at the wiki from time to time |
17:10 |
< | FIQ | @ | > |
so that is ok |
17:10 |
< | aosdict | | > |
@luxidream then fix it ;) |
17:10 |
< | FIQ | @ | > |
@Methuselah EPI stands for evil patch idea btw, if you didn't know |
17:10 |
< | RLdiscord1 | + | > |
<@luxidream> for example, making an early run for sokoban in 3.6 is often suicide, but it's recommended in more than one article |
20:10 |
< | RLdiscord1 | + | > |
<@luxidream> you can displace blue jelly pets |
20:11 |
< | aosdict | | > |
oh yep it worked |
20:12 |
< | jonadab | @ | > |
EPI: you can displace the Oracle. It angers her. |
20:12 |
< | RLdiscord1 | + | > |
<@luxidream> @aosdict I just read the latest nethack qdb entry |
2017 Dec 13
Wed: |
16:58 |
< | FIQ | @ | > |
but changed it, obviously |
16:58 |
< | FIQ | @ | > |
since it would be silly having it be redundant |
16:59 |
< | aosdict | | > |
YASI: give Monks a single potion of restore ability as a crowning gift. |
17:00 |
< | FIQ | @ | > |
haha |
17:00 |
< | FIQ | @ | > |
you know what would be cool |
17:00 |
< | ais523 | @ | > |
YANI: potions that you can drink from more than once |
19:44 |
< | ais523 | @ | > |
FIQ: pretty much |
19:45 |
< | ais523 | @ | > |
I want a game where corridors are /scary/ |
19:45 |
< | FIQ | @ | > |
EPI: being surrounded by floating eyes and solid rock/walls is an instadeath |
19:45 |
< | ais523 | @ | > |
because you don't necessarily know what's coming up without a light source, you can't necessarily flee, and you can't get out of line |
19:47 |
< | FIQ | @ | > |
and they can generate on dlvl1 |
19:47 |
< | FIQ | @ | > |
have fun! |
19:47 |
< | FIQ | @ | > |
grunthack is evil |
19:48 |
< | FIQ | @ | > |
cool |
19:48 |
< | FIQ | @ | > |
but evil |
19:48 |
< | aosdict | | > |
take out the amnesia and they're more palatable |
21:15 |
< | RLdiscord1 | + | > |
<@rikersan> TIL that's why shks have keys |
21:15 |
< | RLdiscord1 | + | > |
<@rikersan> to unlock doors so you can't hide |
21:22 |
< | aosdict | | > |
YASI: shks can shatter doors to pieces by kicking them. Who needs keys? |
21:23 |
< | aosdict | | > |
Hmm, if the hero were able to trap doors, I can see fun times leading a shopkeeper to their death by forcing them to go through a series of trapped locked doors |
23:02 |
< | RLdiscord1 | + | > |
<@luxidream> not all sunshine and rainbows |
23:02 |
< | RLdiscord1 | + | > |
<@mtf> I should probably become not burdened |
23:03 |
< | aosdict | | > |
YASI: when polymorphed into a red dragon, hell hound, or anything else with a fire breath weapon, the game will accept #burninate as a valid alias for #monster. |
23:03 |
< | RLdiscord1 | + | > |
<@luxidream> slow monster is the other big reason that astral is harder. it's very likely that something has it or the wand and is spamming it at you |
2017 Dec 14
Thu: |
09:45 |
< | FIQ | @ | > |
lol |
09:46 |
< | FIQ | @ | > |
grid bugs got an upgrade |
09:47 |
< | jonadab | @ | > |
Evil Patch Idea: grid bug zaps have a one-in-ten chance of causing instadeath. |
09:48 |
< | FIQ | @ | > |
https://www.reddit.com/r/roguelikedev/comments/7jqwz7/what_sets_your_roguelike_apart/?st=jb6lm0ec&sh=1bd450ad |
09:48 |
< | FIQ | @ | > |
I kinda want ais523 to reply "you start with a tame dog" |
09:48 |
< | jonadab | @ | > |
Heh. |
15:51 |
< | aosdict | | > |
Is it ever made clear whether the Wizard is in league with Moloch or also wants to steal the Amulet, but isn't powerful enough / couldn't open the Sanctum? |
15:51 |
< | RLdiscord1 | + | > |
<@mtf> nope |
15:53 |
< | aosdict | | > |
YASI: you can make an alliance with the Wizard of Yendor. Until it inevitably falls apart when one of you gets the Amulet. |
15:54 |
< | aosdict | | > |
YANI: when the Wizard of Yendor has the Amulet, his attacks become more powerful. (Or maybe he instead gets an infinite mana pool to cast from?) |
20:18 |
< | FIQ | @ | > |
even with the MC nerf for it |
20:18 |
< | ais523 | @ | > |
has FH stolen the !oRA buff from 3.6.1? |
20:18 |
< | jonadab | @ | > |
EPI: having a level drained causes you to lose half your current HP. |
20:18 |
< | FIQ | @ | > |
"stolen" |
20:18 |
< | FIQ | @ | > |
pretty sure it had the idea first |
20:19 |
< | ais523 | @ | > |
I thought it was my idea, not sure though |
20:32 |
< | FIQ | @ | > |
and wands will only expend charges |
20:33 -!- aaron__ [~aaron@2601:42:c102:2178::c129] has joined ##nethack-variants |
20:33 |
< | aosdict | | > |
jonadab: "From the murky depths, a hand reaches up to bless the sword. But it rusts away completely!" |
20:33 |
< | FIQ | @ | > |
I am considering changing to 1/2, 1/3, 1/6 |
20:33 |
< | jonadab | @ | > |
aosdict: Haha, that would be evil. |
20:33 -!- deadnoob [~aaron@2601:42:c102:2178::c129] has quit [Ping timeout: 255 seconds] |
20:35 |
< | ais523 | @ | > |
there's already a "reverse get excal" thing for if you try dipping swords as non-lawful |
20:35 |
< | aosdict | | > |
jonadab: I mean, this is in Grunthack already isn't it? |
20:35 |
< | ais523 | @ | > |
YASI: if you wish for excal as neutral/chaotic then dip it in a fountain, there's a chance it becomes a regular longsword |
20:37 -!- deadnoob_ [~aaron@2601:42:c102:2178::c129] has quit [Ping timeout: 265 seconds] |
2017 Dec 15
Fri: |
19:12 |
< | jonadab | @ | > |
@mtf You use ranged attacks against disenchanters. Or avoid them (they're not that fast). |
19:12 |
< | jonadab | @ | > |
Or you genocide them. |
19:13 |
< | jonadab | @ | > |
Evil Patch Idea: the monster with a luck-stealing attack should be able to do it at range. Even without LOS. |
19:13 |
< | jonadab | @ | > |
Around corners. |
19:30 |
< | RLdiscord1 | + | > |
<@mtf> jona: I think you'd use ranged attacks, avoid, or genocide luck-reducing monsters too |
19:32 |
< | jonadab | @ | > |
Ah, I suppose. |
19:32 |
< | jonadab | @ | > |
Unless it's the Evil Patch version, where they can steal your luck at a distance. |
19:32 |
< | jonadab | @ | > |
In which case you'd probably just genocide them. |
20:33 |
< | jonadab | @ | > |
Because we don't already have Valk, Sam, Cav, and Barbarian being pretty redundant with each other. |
20:38 |
< | aosdict | | > |
Right. It would make a little more sense if there weren't already roles that have specific biases against undead and undead were a larger, more threatening part of the game that no role was good at dealing with. |
20:38 |
< | jonadab | @ | > |
YASI: helecopter pilot role, you get Airwolf as your quest artifact. |
20:38 |
< | jonadab | @ | > |
Oh, yes, there's also that: Priest are already the anti-undead role in vanilla. |
2017 Dec 16
Sat: |
10:02 |
< | RLdiscord1 | + | > |
<@luxidream> #monster for a machine gun blast |
10:03 |
< | aosdict | | > |
I'll put it down for slex. |
10:16 |
< | jonadab | @ | > |
YASI: "meat popsicle" as a playable race. |
10:30 |
< | jonadab | @ | > |
YASI: write a script that randomly generates playable races. |
10:30 |
< | RLdiscord1 | + | > |
<@Methuselah> are there plans to add new races/classes in fiq? |
10:30 |
< | RLdiscord1 | + | > |
<@Methuselah> and did 4k add/remove any? I cant remember |
14:50 |
< | RLdiscord1 | + | > |
<@Webmant> We need a monster that sends you to Moloch's Sanctum (that doesn't have an up staircase unless you did the Invocation), with the only ways getting out being a cursed potion of gain level or cursed/confused tele scroll |
14:51 |
< | RLdiscord1 | + | > |
<@Webmant> You can't carry the Amulet either because then you cant tele (and you can make it so you cant use gain level either) |
14:51 |
< | RLdiscord1 | + | > |
<@Jendic> solid EPI right there |
14:51 |
< | RLdiscord1 | + | > |
<@Webmant> The monster that seems most fitting of this ability has to be the lichen |
18:35 |
< | RLdiscord1 | + | > |
<@rikersan> probably other random vials |
18:35 |
< | [Demo] | | > |
yeah |
18:35 |
< | jonadab | @ | > |
YASI: phials and potions come in all the same types, but a potion weighs twice as much and has a stronger effect (e.g., if it causes a timed condition, it lasts longer). Phials can be dipped into potions, but nothing can be dipped into phials, and potions cannot be dipped into potions, because the potion bottle won't fit. |
18:35 |
< | RLdiscord1 | + | > |
<@rikersan> how do you get phials from potions? |
18:37 |
< | aosdict | | > |
jonadab: only the first part of that is really a YASI ;) |
18:37 |
< | aosdict | | > |
er, second part |
2017 Dec 19
Tue: |
12:48 |
< | jonadab | @ | > |
I wouldn't mind if there were additional ways to manipulate luck, as long as their balance considerations are reasonable. |
12:48 |
< | jonadab | @ | > |
Not something insane like "every time you kill a monster or go through a door..." |
12:52 |
< | RLdiscord1 | + | > |
<@Jendic> YASI: Falling down a tower ladder while burdened has a 50% chance of -1 luck, because you landed underneath it. |
12:57 |
< | jonadab | @ | > |
EPI: seeing a black f decreases your luck. |
12:57 |
< | jonadab | @ | > |
Every turn it's in LOS. |
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14:06 |
< | RLdiscord1 | + | > |
<@greqrg> (I'm just throwing out ideas for the sake of it right now, I actually don't like that particular idea because it doesn't fit the nethack "flavor" to me) |
14:07 |
< | jonadab | @ | > |
Evil Patch Idea: killing a leprechaun causes a -3 luck penalty. |
14:07 |
< | RLdiscord1 | + | > |
<@greqrg> Ha |
23:46 |
< | [Demo] | | > |
hateful patch ideas |
23:46 |
< | aosdict | | > |
But yes, the idea of multiple luckitems that don't stack with themselves seemed popular |
23:48 |
< | NeroOneTrueKing | | > |
[Demo]: EPIs generally include hateful ideas as well. I haven't heard that there's a large enough influx of hateful but not evil ideas that they quite deserve their own tag. |
23:48 |
< | [Demo] | | > |
well I've got a great one |
23:48 |
< | [Demo] | | > |
while chaotics get benefits |
23:48 |
< | [Demo] | | > |
see how it's hateful |
23:48 |
< | [Demo] | | > |
not quite an epi |
23:49 |
< | aosdict | | > |
ais523: in any case, the source of the permanent luck isn't really the important part; I'm more hoping the system is sound. |
2017 Dec 20
Wed: |
00:29 |
< | aosdict | | > |
I'm going to call this the Gehennom Paradox or something, because it keeps getting in the way of otherwise good ideas. |
00:32 |
< | aosdict | | > |
For certain things, you can't add a mechanic that makes life in Gehennom harder, while also disincentivizing teleporting out of Gehennom. |
00:33 |
< | NeroOneTrueKing | | > |
Without also adding a mechanic to make it miserable for players to leave Gehennom <- (make an EPI for this) |
00:33 |
< | ais523 | @ | > |
I think partially locking the player in Gehennom would have both flavour and gameplay benefits |
00:34 |
< | ais523 | @ | > |
one problem with Gehennom is that the player normally already has everything they need by then, so asking them to make a decision about what items to bring to early Gehennom seems like it'd at least prevent the golf bag approach |
00:34 |
< | ais523 | @ | > |
and flavourwise you'd a) expect it to be hard to escape and b) have things higher-stakes/more oppressive if you can't easily go back |
00:36 |
< | NeroOneTrueKing | | > |
EPI: In Gehennom, levelporting upwards goes 1 floor at a time, and the mysterious force is in effect even when you don't have the amulet |
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01:43 -!- Elronnd [elronnd@slashem.me] has joined ##nethack-variants |
06:02 |
< | jonadab | @ | > |
EPI addendum: in Gehennom, there are no up stairs, so the only way to go up is to levelport, one floor at a time. |
06:03 |
< | jonadab | @ | > |
You can run out of scrolls of teleport if the mysterious force is too mean. |
2017 Dec 22
Fri: |
13:30 |
< | aosdict | | > |
jonadab: no thanks. |
13:30 |
* | aosdict |
gives jonadab a canister of selenium compounds |
13:33 |
< | jonadab | @ | > |
YASI: Selenophenol? |
13:34 |
< | jonadab | @ | > |
http://blogs.sciencemag.org/pipeline/archives/2012/05/15/things_i_wont_work_with_selenophenol |
2017 Dec 27
Wed: |
15:28 |
< | RLdiscord2 | + | > |
<@greqrg> heh, got it |
15:29 |
< | RLdiscord2 | + | > |
<@greqrg> So you keep chucking apples at the war horse as it attacks you, and eventually it becomes tame? |
15:32 |
< | jonadab | @ | > |
YASI: if you feed a jabberwock 512 meaty corpses, it becomes tame. |
15:36 |
< | aosdict | | > |
maybe it goes peaceful sometime in between |
2017 Dec 28
Thu: |
00:35 |
< | aosdict | | > |
but they won't try and stop you |
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06:37 |
< | jonadab | @ | > |
EPI: demon lords that accept your bribe are playing you for a fool and will come back for another bribe a few turns later. |
06:37 |
< | jonadab | @ | > |
If you refuse, they summon some more of their demon buddies and pound you. |
2017 Dec 31
Sun: |
17:40 |
< | RLdiscord1 | + | > |
<@mtf> I, cannot, read, this, type, of, punctionation, ok |
17:40 |
< | RLdiscord1 | + | > |
<@mtf> punctuation* |
17:40 |
< | FIQ | @ | > |
YASI: vlad has a hidden portal to minetown |
17:41 |
< | FIQ | @ | > |
that's how he got his candles in 3.6.0 |
17:41 |
< | RLdiscord1 | + | > |
<@mtf> lel |
17:41 |
< | RLdiscord1 | + | > |
<@mtf> only if he can sometimes use the portal and attack MT-goers |
17:42 |
< | RLdiscord1 | + | > |
<@mtf> he might actually be difficult then |
17:42 |
< | aosdict | | > |
EPI: minetown has a one-way portal to Vlad's, placed randomly and unsearchable. |
17:42 |
< | RLdiscord1 | + | > |
<@mtf> dude, speed runs would become so much faster |
17:45 |
< | aosdict | | > |
Kindly old Izchak Miller by day... Ferocious Vlad the Impaler by night! |
17:48 |
< | RLdiscord1 | + | > |
<@mtf> we should add in a super-boss-quest |
17:48 |
< | FIQ | @ | > |
YASI: rituals you can do to cause more strong magic such as branchporting, forceful summoning of creatures, massive explosions or similar |
17:48 |
< | RLdiscord1 | + | > |
<@mtf> if you kill Izchak |
2018 Jan 01
Mon: |
00:22 |
< | aosdict | | > |
YANI: when you try to m-move onto a known trap door or hole (or maybe any trap?), the game interprets it as you specifically trying to avoid the trap and knowing where it is, and it's much less likely that you trigger it. |
00:22 |
< | aosdict | | > |
first YANI of 2018 \o/ |
00:24 |
< | [Demo] | | > |
EPI: in the above suggested implementation if your luck is negative increase failure to 100% just to screw you over |
00:25 |
< | [Demo] | | > |
first EPI of 2018 \o/ |
00:25 |
< | [Demo] | | > |
:P |
00:26 |
< | aosdict | | > |
ha |
2018 Jan 04
Thu: |
10:25 |
< | aosdict | | > |
@mtf ADOM vaults aren't particularly flavored above the level to which nethack special rooms are, are they? Like it's just "let's cram a space full of similar monsters and an artifact or two". |
10:25 |
< | jonadab | @ | > |
aosdict: Extra fake wizard towers are easy to do. |
10:26 |
< | aosdict | | > |
EPI: some fake wizard towers' amulets might be cheap plastic imitations of the Amulet of Yendor. |
10:27 |
< | aosdict | | > |
jonadab: the flavor basis for fake wizard towers is that they're Rodney's earlier settlements, or something like that? |
2018 Jan 05
Fri: |
00:05 |
< | aosdict | | > |
YANI: bodkin arrows which also have heavyshot |
00:06 |
< | aosdict | | > |
FIQ: except the flavor seems a little wrong. a crossbow bolt should always deal the same amount of damage regardless of skill, that's the whole point of a crossbow |
00:14 |
< | NeroOneTrueKing | | > |
YASI: Crossbows deal the same amount of damage regardless of skill... and damage is similar to a full barrage of arrows. Gnomes, of course, spawn with crossbows. The Gnomish Mines are better known as the Gnomish Shooting Range. |
00:17 |
< | aosdict | | > |
haha |
16:27 |
< | aosdict | | > |
Lead only became scary in the 70s, right? Not that long ago. |
16:27 |
< | jonadab | @ | > |
Same as lead paint, you almost never see it any more unless it's under six layers of other paint. |
16:27 |
< | RLdiscord | + | > |
<@wheals> yasi: random chance to get lead poisoning when quaffing from a sink |
16:27 |
< | jonadab | @ | > |
aosdict: I think about then, yes. |
19:32 |
< | jonadab | @ | > |
Ooh, do you get unlimited uses out of the water, because the sack itself is unaffected? |
19:33 |
< | FIQ | @ | > |
yes, that happens in FIQHack (just tried) |
19:33 |
< | jonadab | @ | > |
Evil Patch Idea: on the "what color are your bits" principle, holy and unholy water only work if you _know_ their beatitude, and the game knows that you know it. |
19:33 |
< | FIQ | @ | > |
so probably also in other variants |
19:36 |
< | jonadab | @ | > |
Heh. "The cloud is full of phantom trolleys armed with hammers." -- xkcd |
2018 Jan 06
Sat: |
11:22 |
< | FIQ | @ | > |
it's quite messy in places |
11:22 |
< | jonadab | @ | > |
Ah, ok. |
11:24 |
< | jonadab | @ | > |
Evil Patch Idea: if the game detects that you are playing the Curses port, or that libncurses is present on your system, it periodically curses your inventory. |
11:24 |
< | aosdict | | > |
FIQ: is this the same thing as ais is doing or separate? |
21:16 |
< | RLdiscord | + | > |
<@rikersan> esp for minesflayers |
21:19 |
< | [Demo] | | > |
never find myself in too many bad spots with them |
21:24 |
< | jonadab | @ | > |
Evil Patch Idea: every level in the Gnomish Mines is guaranteed to be generated with one of the following: A) minesflayer, B) Gnome with a wand of death, or C) a polymorph trap |
21:26 |
< | K2 | | > |
hell why not make it all three per level |
21:31 |
< | jonadab | @ | > |
Conveniently forgetting that you get a new random number each time you call rn2() |
21:47 |
< | K2 | | > |
evil |
21:55 |
< | jonadab | @ | > |
Evil Patch Idea: whenever a polymorph trap is generated, there's a high probability of generating a group of low-level monsters nearby, such as half a dozen kobolds or giant ants. |
21:56 |
< | RLdiscord | + | > |
<@rikersan> dnh has this for you already |
2018 Jan 07
Sun: |
13:12 |
< | [Demo] | | > |
but in other situations |
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13:15 |
< | ais523 | @ | > |
YASI: an attempt to steal the entire Black Market causes all the remaining items to turn into mimics |
13:17 |
< | [Demo] | | > |
balance the game so that heisting like that isnt too powerful |
2018 Jan 08
Mon: |
09:07 |
< | aosdict | | > |
YANI: The healing spell is a ray, and monsters will cast it on their friends (and may hit you as well). If you have reflection, the healing bounces off you, so too bad. |
09:10 |
< | RLdiscord2 | + | > |
<@Tone> Intelligent monsters zap it at your shiny amulet to heal themselves |
09:10 |
< | RLdiscord2 | + | > |
<@luxidream> YASI: extra healing at skilled casts healnukes similar to fireball and cone of cold |
09:14 |
< | aosdict | | > |
YASI: wand engraving messages that affect "bugs on the floor" also affect any adjacent non-flying a or x monsters |
09:22 |
< | aosdict | | > |
FIQ: in your 'commands work on the floor' patch, another thing that could have meaning is aliasing "o." to loot a container on the ground |
09:27 |
< | FIQ | @ | > |
aosdict: o isn't a "prompt for an object" prompt so it'd be seperate |
09:27 |
< | FIQ | @ | > |
however, "a," does exactly that |
09:27 |
< | FIQ | @ | > |
(taken from NH4) |
09:27 |
< | FIQ | @ | > |
idea that is, not code |
09:28 |
< | aosdict | | > |
right it would be separate, but it does ask for a direction |
2018 Jan 09
Tue: |
13:28 |
< | FIQ | @ | > |
or extend hurtle to take a reason |
13:28 |
< | RLdiscord2 | + | > |
<@mtf> extend hurtle to take a reason <-- seems like the best plan |
13:28 |
< | jonadab | @ | > |
aosdict: YASI: revolving doors that you can get stuck in and have to go around a bunch of times to get out. |
13:28 |
< | aosdict | | > |
oh, override by setting multi_reason after calling hurtle? |
2018 Jan 13
Sat: |
09:57 |
< | jonadab | @ | > |
Details. |
09:58 |
< | aosdict | | > |
[Demo]: you know about the upcoming tower of yendor in slex right? |
09:59 |
< | jonadab | @ | > |
Is that where you have to climb 65535 flights of stairs, guarded by nasty monsters, while a mysterious force keeps pushing you back down. |
09:59 |
< | jonadab | @ | > |
? |
09:59 |
< | jonadab | @ | > |
Evil Patch Idea: ^ |
10:10 |
< | [Demo] | | > |
the what |
2018 Jan 14
Sun: |
21:03 |
< | FIQ | @ | > |
including red/brown/green |
21:04 |
< | rld | + | > |
<@riker> > warning: you haven't blessed your luckstone yet |
21:04 |
< | aosdict | | > |
YASI: the game parses your rc file to see if any regexes apply to BUC, and changes the color of amber/black flashes, auras, etc to match. |
21:04 |
< | jonadab | @ | > |
Heh. |
2018 Jan 24
Wed: |
23:58 |
< | aosdict | | > |
it's quite easy to grow corn or other grains in a (tiny) garden... |
23:58 |
< | jonadab | @ | > |
Which includes some things that are technically fruits (e.g., tomatoes, cucumbers), some that are roots (beets, potatoes, carrots), some that are leaves (spinach, lettuce), some that are seeds (corn, beans), etc. |
23:59 |
< | aosdict | | > |
YASI: add kale. Eating kale prints "You feel healthy." but doesn't actually give you poison resistance. |
23:59 |
< | jonadab | @ | > |
Oh, NetHack also has nori, that's probably a vegetable by many folks' definitions. |
2018 Jan 26
Fri: |
15:27 |
< | jonadab | @ | > |
aosdict: Heh, that would require programming the AI. Gotta leave that one to FIQ. |
15:27 |
< | jonadab | @ | > |
Also, it might be scary. |
15:28 |
< | jonadab | @ | > |
EPI: if you're exposed to fire, any potions of booze in your inventory are guaranteed to catch fire and explode, doing fire damage to you and all your inventory. |
15:28 |
< | aosdict | | > |
Yeah, I don't think AoE effects should necessarily be very renewable, but it should be a valid solution to a high-EV monster appearing. |
20:28 |
< | Chris_ANG | | > |
That's still pretty low, though. |
20:29 |
< | aosdict | | > |
YANI: The Tsurugi of Muramasa always bisects long worms. |
20:43 |
< | deadnoob | | > |
yasi: add an atrifact boomerang that the archaeologist always gets as their first sacrifice gift |
21:00 |
< | rld | + | > |
<@luxidream> artifact yani: https://hastebin.com/zajunokuwu.vbs |
2018 Feb 13
Tue: |
17:21 |
< | aosdict | | > |
Then ask Amy. |
17:21 |
< | [Demo] | | > |
already on it |
17:23 |
< | jonadab | @ | > |
EPI: foocubi can carry one of several STDs you can catch; xans can carry malaria; bees can infect you with botulism when they sting you, or you can have an anaphylactic reaction; and being in the same area with a zombie (if you aren't unbreathing) can cause fatal illness due to airborne pathogens. |
17:24 |
< | jonadab | @ | > |
EPI: and there's also a small chance per game you can get Lou Gehrig's Disease. |
17:24 |
< | [Demo] | | > |
man i have some retarded patch ideas |
17:24 |
< | jonadab | @ | > |
EPI: also, it is obviously necessary to implement carcinogens. |
17:32 |
< | Chris_ANG | | > |
EPI: Also, aging attacks like in [ADOM? Angband?]. If you got exposed to carcinogens earlier in the game, aging attacks will also give you cancer. |
17:32 |
< | FIQ | @ | > |
aosdict: I mean, FIQHack's zombification disease generally goes off on its own |
17:32 |
< | FIQ | @ | > |
(Mostly because the alternative would be evil) |
17:32 |
< | [Demo] | | > |
aging is just drco |
17:33 |
< | FIQ | @ | > |
I have in fact considered changing illness to work off a similar system |
17:33 |
< | [Demo] | | > |
wicked ill |
2018 Feb 14
Wed: |
19:37 |
< | aosdict | | > |
depends on the thug |
19:38 |
< | aosdict | | > |
are we talking unnethack 1d4 thugs? |
19:39 |
< | aosdict | | > |
YASI (not sure if YANI): ninja have the M1_CONCEAL flag. Yes, they can hide under a piece of glass, because they're ninjas. |
19:40 |
< | aosdict | | > |
(I suppose the more serious YANI is to add a secondary conceal flag, or possibly just scale M1_CONCEAL with monster size, so that larger monsters can hide only under or behind objects over a certain weight or that are bulky. |
2018 Feb 21
Wed: |
13:34 |
< | FIQ | @ | > |
because it's NH3 |
13:34 |
< | FIQ | @ | > |
and he is far less reluctant to merge NH3 stuff |
13:34 |
< | jonadab | @ | > |
EPI: bind the v key to #quit by default. |
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13:34 |
< | rld | + | > |
<@mtf> lol |
13:35 |
< | rld | + | > |
<@mtf> EPI: new slex trap, whenever you step in it it shifts all of your qwerty keys one column over |
13:35 |
< | FIQ | @ | > |
dvorak trap |
13:35 |
< | rld | + | > |
<@riker> already a thing, sorta |
16:24 |
< | [Demo] | | > |
hhe |
16:24 |
< | [Demo] | | > |
that sounds great |
16:24 |
< | aosdict | | > |
I thought it was an EPI. |
16:24 |
< | aosdict | | > |
In fact, I'm pretty sure it was. |
2018 Feb 22
Thu: |
05:34 |
< | FIQ | @ | > |
aosdict: |With object materials: Scalpels can generate made of obsidian (material GEMSTONE), which gives them a sharper edge allowing them to deal more damage. |
05:34 |
< | LarienTelrunya | | > |
it's a rather obscure variant by the very fleecy Lynn (♥): https://github.com/maurisvh/fnethack |
05:34 |
< | FIQ | @ | > |
How is this a YASI? |
05:37 |
< | bhaak | | > |
any pre-3.3.0 variant will have no Sokoban by default :-) |
07:54 |
< | LarienTelrunya | | > |
FIQ: many thanks for sharing the channel log with me, it's just so hilarious to read all the slex discussion that took place over the past months :D |
07:55 |
< | LarienTelrunya | | > |
sadly, now that I joined the channel, I guess the window for talking about it "behind my back" became smaller |
08:06 |
< | aosdict | | > |
FIQ: re obsidian scalpels: I think I said YASI when I typed it out. It's kind of marginal given that even healers generally want to ditch their starting scalpel... |
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2018 Feb 23
Fri: |
00:18 |
< | aosdict | | > |
Maybe 1/3/5? |
00:18 |
< | jonadab | @ | > |
What if cursed changes the player character's name, uncursed identifies one item fully, blessed identifies one item fully and type-identifies d5 additional items? |
00:19 |
< | aosdict | | > |
I hope that was a YASI. |
00:19 |
< | jonadab | @ | > |
Or, if you don't like the mess-with-player-identity thing, cursed could just type-ID one item. |
2018 Feb 25
Sun: |
19:42 -!- mode/##nethack-variants [+o ais523] by ChanServ |
19:43 |
< | aosdict | | > |
Yeah, that's one of the more insidious things in vanilla. |
19:44 |
< | aosdict | | > |
I can imagine someone on irc saying "Evil Patch Idea: Shopkeepers charge more for food when you're hungry!" |
19:46 |
< | rld | + | > |
<@Methuselah> I was like '120?? thats OUTRAGEOUS!' |
2018 Feb 27
Tue: |
14:37 |
< | aosdict | | > |
"KABOOM!! You see a door explode. KABOOM!! You see a door explode. KABOOM!! You see a door explode." |
14:39 |
< | ais523 | @ | > |
sounds like a fun special room type |
14:39 |
< | jonadab | @ | > |
YASI: wand of trapping that you can zap at doors, chests, etc. If the beam reaches the end of its range without hitting anything else, it'll trap the floor (i.e., create a random trap on the tile). |
14:39 |
< | jonadab | @ | > |
Statues, of course, would become statue traps. |
16:11 |
* | jonadab |
contemplates how to nerf rocks. |
16:13 |
< | jonadab | @ | > |
Turn them into sponges! |
16:13 |
< | NeroOneTrueKing | | > |
EPI: falling rock traps deal d24 damage |
16:13 |
< | jonadab | @ | > |
Shall we also have falling anvil traps? |
16:17 |
< | aosdict | | > |
I just blank *everything*. |
16:18 |
< | jonadab | @ | > |
Ah. |
16:18 |
< | jonadab | @ | > |
YASI: canceling a unicorn horn makes it non-magical, and it no longer has curative properties. |
16:19 |
< | aosdict | | > |
jonadab: there's actually an obroken alias "degraded_horn" |
2018 Feb 28
Wed: |
18:33 |
< | aosdict | | > |
oh, didn't see that |
18:33 |
< | rld | + | > |
<@riker> (since you presumably killed them and they didn't drop it) |
18:33 |
< | rld | + | > |
<@riker> EPI: S and s can eat items, ala gel cubes or rock moles, but with any item |
18:33 |
< | rld | + | > |
<@riker> this behavior takes precedence over "hide under item" |
21:28 |
< | rld | + | > |
<@Methuselah> my cat disappeared with no death message 😢 |
21:28 |
< | aosdict | | > |
YANI: message for when your pet falls down a trap door and you can't see it. |
21:29 |
< | aosdict | | > |
EPI: make this a duplicate message, "You feel worried about your [pet]." |
21:57 -!- NeroOneTrueKing [~NeroOneTr@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has quit [Read error: Connection reset by peer] |
2018 Mar 01
Thu: |
20:57 |
< | Tarmunora__ | | > |
Gehengnomes: High powered crossbow attacks, but squishy (0.4-0.5 * hp/level), backed up by tanky clockwork minions |
20:58 |
< | rld | + | > |
<@riker> aw yiss next pirate starts with free action |
20:59 |
< | rld | + | > |
<@riker> EPI: luckstone from mine's end is removed, replaced with random valueable gem |
20:59 |
< | rld | + | > |
<@riker> ... and luckstone is now a randomized gem, chosen from teh set of worthless glass >:D |
21:00 |
< | [Demo] | | > |
bomb them |
21:00 |
< | rld | + | > |
<@riker> (crossbow OP in hands of gnome, kills everybody but you) |
21:01 |
< | rld | + | > |
<@riker> EPI: gnomes start with a random non-wishing waned |
21:01 |
< | rld | + | > |
<@riker> *wand |
21:01 |
< | rld | + | > |
<@riker> or wishing, and grunthack wand AI |
21:01 |
< | rld | + | > |
<@riker> :) |
21:01 |
< | [Demo] | | > |
epi: grunthack |
21:01 |
< | [Demo] | | > |
the only difference is pretending it isnt grunthack and its a patch |
2018 Mar 05
Mon: |
16:43 |
< | rld | + | > |
<@mtf> exactly |
16:43 |
< | jonadab | @ | > |
And yes, invisnymphs are annoying. |
16:43 |
< | jonadab | @ | > |
EPI: new monster spell, Summon Invisible Nymphs. |
16:44 |
< | jonadab | @ | > |
Or, better yet, a scroll of Summon Invisible Nymphs, which monsters can get as an offensive item. |
16:45 |
< | rld | + | > |
<@mtf> this sounds horrible |
16:45 |
< | rld | + | > |
<@mtf> lol |
16:46 |
< | rld | + | > |
<@Tone> EPI: Include nymphs and foocubi in the summon nasties monster pool |
16:48 |
< | aosdict | | > |
@mtf it's fine! You can still use monster detection! |
16:49 |
< | rld | + | > |
<@mtf> EPI: replace water plane with foocubi plane, all water tiles are just foocubi that focus primarily on stealing the amulet |
16:52 |
< | aosdict | | > |
no, replace the water plane with a plane filled with clones of the Wizard of Yendor |
17:01 |
< | jonadab | @ | > |
Heh. |
17:01 |
< | jonadab | @ | > |
I actually do not mind complaints. I merely reserve the right to evaluate them dispassionately and, where applicable, cum grano salis. |
17:02 |
< | jonadab | @ | > |
Or, in the case of persons who deliberately implement evil patch ideas in their own variant, cum shakero salis, or however you would say with a whole shaker full of salt in Latin. |
17:03 |
< | [Demo] | | > |
well i was gonna say maybe u havent received complaints about it cause nobody plays fourk |
19:48 |
< | FIQ | @ | > |
they'll promptly use it if there is a reason to |
19:48 |
< | FIQ | @ | > |
rather than sometimes at random |
19:49 |
< | FIQ | @ | > |
arguable EPI: make one soldier at the drawbridge guranteed a bugle, and make him use it if you attempt to go in |
19:49 |
< | rld | + | > |
https://cdn.discordapp.com/attachments/384784727774724121/420382407191953409/unknown.png |
2018 Mar 07
Wed: |
16:40 |
< | rld | + | > |
<@mtf> and if you want, have casting from HP abuse some stats |
16:40 |
< | rld | + | > |
<@mtf> like str / con |
16:40 |
< | jonadab | @ | > |
EPI: having your HP below half abuses Con. Having your Pw below half abuses Int. |
16:41 |
< | aosdict | | > |
jonadab: want me to push these latest spell related changes so you can see the full formula? (it's in the commit message) |
17:11 |
< | jonadab | @ | > |
Ah. |
17:11 |
< | jonadab | @ | > |
Fair. |
17:12 |
< | jonadab | @ | > |
EPI: losing luck or alignment points angers your diety. |
17:12 |
< | rld | + | > |
<@riker> EPI: moving without hitting 'm' first angers your deity |
17:13 |
< | FIQ | @ | > |
it's a minor trouble... |
17:13 |
< | FIQ | @ | > |
so prayer can be unhelpful |
17:13 |
< | FIQ | @ | > |
even with a good timeout |
17:13 |
< | jonadab | @ | > |
Ah. |
17:14 |
< | jonadab | @ | > |
I thought loadstone was major. |
2018 Mar 12
Mon: |
18:32 |
< | FIQ | @ | > |
(or a seperate LS generation as part of their defensive item kit) |
18:34 |
< | rld | + | > |
<@mtf> hmm |
18:41 |
< | aosdict | | > |
EPI: the Wizard of Yendor has a special spell that creates an amulet of life saving around his own neck. If he is not wearing an amulet of life saving, he spams it until he gets one. |
18:55 |
< | rld | + | > |
https://cdn.discordapp.com/attachments/384784727774724121/422890311111409664/unknown.png |
2018 Mar 13
Tue: |
18:32 |
< | aosdict | | > |
1) you fail to read it 2) you get the level 0 fail effect (any spell level) 3) you pass the 25% chance of BUC degradation instead of randomly teleporting |
18:33 |
< | rld | + | > |
<@Tone> Ah, okay |
18:45 |
< | jonadab | @ | > |
EPI: when you read a spellbook, it always disappears. If the read was successful, you have a 30% chance of getting the book's spell, otherwise YAFM. If the read fails, you get a spell that has the same name as the book's spell but casting it has only bad effects, like making you ill or destroying all your armor or turning you to stone. |
18:47 |
< | aosdict | | > |
The YAFM in question: "You feel like you really know how to spell now!" |
18:49 |
< | jonadab | @ | > |
As noted, it's been a long time since I've tried quaffing unidentified potions in NetHack. |
18:51 |
< | aosdict | | > |
Eh, in my experience paralysis is worse to quaff-test randomly, poly is worse to quaff-test if you've taken precautions like locking yourself in a closet. |
18:56 |
< | jonadab | @ | > |
EPI: potion of lycanthropy. If you quaff it, you get a random lycanthropy. Which is potentially useful if you already have lycanthropy and don't like which animal it is. If you throw it at a monster, the monster gets lycanthropy and can summon more of whatever kind of monster it was. If a monster throws it at you, you get a random lycanthropy. |
18:59 -!- LarienTelrunya [4fda8839@gateway/web/freenode/ip.79.218.136.57] has quit [Quit: DNETHACK SLEX playable on the em.slashem.me server now :D Brand-new joke variant of NetHack!] |
2018 Mar 19
Mon: |
15:54 |
< | rld | + | > |
<@riker> i know it has slippers though |
15:54 |
< | LarienTelrunya | | > |
the development version of slex (not available online yet) also makes it so that the different types of high heels are divided into groups, i.e. depending on the type of heel they have different effects :D |
15:55 |
< | jonadab | @ | > |
YASI: You should only be able to wear high heels if your socks are nylon, boots if your socks are cotton, wool, or burlap. Sandals can be wearable with any socks, or without socks. |
15:56 |
< | jonadab | @ | > |
And wearing socks without any shoes/boots over them should damage the socks over time. |
16:02 |
< | FIQ | @ | > |
cogmind doesn't have implants |
16:02 |
< | FIQ | @ | > |
you play as a robot |
16:03 |
< | aosdict | | > |
jonadab: further to your YASI: wearing socks with sandals decreases Charisma. |
16:03 |
< | FIQ | @ | > |
hey nothing wrong with socks and sandals |
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2018 Mar 21
Wed: |
14:44 |
< | rld | + | > |
<@mtf> actually it's prompting me even while moving |
14:44 |
< | rld | + | > |
<@mtf> kind of annoying |
14:49 |
< | jonadab | @ | > |
YASI: autofarlook |
14:49 |
< | rld | + | > |
<@mtf> ffs |
14:51 |
< | jonadab | @ | > |
Ok, that is bizarre. |
14:52 |
< | jonadab | @ | > |
FIQ: What did you DO? |
14:52 |
< | jonadab | @ | > |
YASI: farlookitis, a property you can get like teleportitis or polymorphitis. Makes you automatically farlook every few turns. |
14:53 |
< | rld | + | > |
<@mtf> this is getting really old |
14:54 |
< | rld | + | > |
<@mtf> oh, made it |
14:54 |
< | rld | + | > |
<@mtf> cool |
14:55 |
< | jonadab | @ | > |
EPI: the bubbles on the plane of water are always (1d3)x(1d2) in size. |
14:59 |
< | FIQ | @ | > |
? |
15:00 |
< | rld | + | > |
<@riker> would make the bubbles super tiny |
15:40 |
< | rld | + | > |
<@mtf> and just blessed them all |
15:40 |
< | rld | + | > |
<@mtf> boom, nothing gives me problems |
15:41 |
< | jonadab | @ | > |
Though I supppose we could EPI up some speed-36 nymphs with 200 HP that only spawn in the endgame. |
15:41 |
< | FIQ | @ | > |
this is why I initially restricted that to master |
15:41 |
< | FIQ | @ | > |
I reduced it to expert because a lot of people complained |
15:41 |
< | rld | + | > |
<@riker> jonadab: hahaha that sounds like the dnh quests. |
2018 Mar 27
Tue: |
12:22 |
< | FIQ | @ | > |
max level 22 |
12:22 |
< | FIQ | @ | > |
*7*1.5 |
12:27 |
< | rld | + | > |
<@riker> yasi: weredragons |
12:27 |
< | rld | + | > |
<@riker> the sanctum priest is one |
13:15 |
< | rld | + | > |
<@mtf> last change was in 2016 |
13:15 |
< | FIQ | @ | > |
due to it being gotten in "ill-gotten ways" |
13:15 |
< | FIQ | @ | > |
because RE is evil |
13:15 |
< | FIQ | @ | > |
(it isn't) |
13:16 |
< | FIQ | @ | > |
also, fountain % |
13:16 |
< | FIQ | @ | > |
is another example |
13:16 |
< | FIQ | @ | > |
of existing data |
13:16 |
< | FIQ | @ | > |
that isn't on wiki |
13:16 |
< | rld | + | > |
<@mtf> fountain %? |
2018 Mar 28
Wed: |
13:08 |
< | FIQ | @ | > |
while still making minesflayers not a thing |
13:08 |
< | FIQ | @ | > |
unless you genocided everything else |
13:09 |
< | jonadab | @ | > |
EPI: after 20 tries to find an in-depth monster, mkclass gives up and grabs something from the nasties list. |
13:11 |
< | rld | + | > |
<@riker> EPI: summon nasties ignores geno |
13:11 |
< | jonadab | @ | > |
Wait, better yet, make that 10-100 tries, and implement it like this: while (tries++ < 10 + rn2(90) && (monster_is_inappropriate_in_some_way)) { ... |
13:12 |
< | jonadab | @ | > |
And say on the wiki that it tries 10 + rn2(90) times. |
2018 Apr 03
Tue: |
18:23 |
< | FIQ | @ | > |
if both attacks of the other Riders hit |
18:23 |
< | FIQ | @ | > |
you're stunned |
18:23 |
< | aosdict | | > |
EPI: Death zaps, capital D. |
18:23 |
< | rld | + | > |
<@PsyMar> yes and |
2018 Apr 04
Wed: |
21:35 |
< | FIQ | @ | > |
heh |
21:36 |
< | FIQ | @ | > |
it was aosdict who cameup wit the idea |
21:36 |
< | rld | + | > |
<@mtf> YASI: Astral's so bright that it periodically blinds you, like staring at the sun |
21:36 |
< | FIQ | @ | > |
tat is how I want Archons to work |
21:36 |
< | FIQ | @ | > |
AoE radiance stunning blindnes |
21:37 |
< | rld | + | > |
<@mtf> that sounds mean |
2018 Apr 05
Thu: |
11:52 |
< | rld | + | > |
<@mtf> because they are apparently the best item in endgame ever |
11:54 |
< | rld | + | > |
<@Tone> Yep |
11:57 |
< | rld | + | > |
<@Tone> EPI: Tele wands check for monster MR |
12:01 |
< | rld | + | > |
<@mtf> I'd rather tele wands just not work in the planes |
13:31 |
< | rld | + | > |
<@mtf> It's actually just FIJI water |
13:31 |
< | rld | + | > |
<@mtf> comes in little square bottles |
13:31 |
< | FIQ | @ | > |
YASI: the plane of water is freshwater. You can dilute stuff there. Mind the water elementals though |
13:34 |
< | rld | + | > |
<@mtf> YASI: You can dilute potions in water elementals |
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14:00 |
< | FIQ | @ | > |
@mtf apparently |
14:00 |
< | FIQ | @ | > |
the better your AC |
14:00 |
< | FIQ | @ | > |
the longer you're engulfed |
14:00 |
< | FIQ | @ | > |
because the digestion timer is longer |
14:00 |
< | FIQ | @ | > |
but it isn't just used for digestion |
14:00 |
< | FIQ | @ | > |
but for *any* kind of engulfing |
14:00 |
< | rld | + | > |
<@mtf> lolll |
15:07 |
< | LarienTelrunya | | > |
does wand skill even affect tele wands in any way now? |
15:07 |
< | LarienTelrunya | | > |
(scornful comment prepared if the answer reads no :P) |
15:08 |
< | deadnoob | | > |
what is your evil patch idea |
15:08 |
< | aosdict | | > |
? |
15:08 |
< | aosdict | | > |
there's no evil patch idea |
15:08 |
< | aosdict | | > |
(mwahaha, jonadab's parser is going to pick up on this non-idea) |
2018 Apr 17
Tue: |
18:30 -!- Tarmunora_ [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has joined ##nethack-variants |
18:33 -!- Tarmunora [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has quit [Ping timeout: 265 seconds] |
23:11 |
< | jonadab | @ | > |
YASI: smurf as a playable race. |
01:42 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined ##nethack-variants |
2018 Apr 24
Tue: |
12:10 |
< | FIQ | @ | > |
yes |
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13:45 |
< | jonadab | @ | > |
YASI: if you are hallucinating, being hit with acid does no damage but increases your hallucination timer. |
15:45 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined ##nethack-variants |
2018 May 05
Sat: |
15:10 |
< | rld | + | > |
<@kriptosporidium> I mean it's fine if there's no way |
15:11 |
< | rld | + | > |
<@kriptosporidium> It's far from the most awkward keystroke I've ever had to input |
15:11 |
< | rld | + | > |
<@kriptosporidium> I was just wondering |
15:13 |
< | ais523 | @ | > |
well, if we limited bags to 21 slots too… ;-) |
15:13 |
< | jonadab | @ | > |
ais523: That would be evil. |
15:14 |
< | jonadab | @ | > |
Because it would encourage nesting sacks. |
18:49 |
< | jonadab | @ | > |
Yeah. |
18:49 |
< | jonadab | @ | > |
They're definitely not Keebler-style "elves", though. Thank goodness. |
18:49 |
< | aosdict | | > |
YASI: "northern elf" who is modeled after Santa's workshop elves. |
18:50 |
< | jonadab | @ | > |
pls no |
2018 Aug 23
Thu: |
07:22 |
< | rld | + | > |
<@Naeroon> but in a good, challengingway |
07:30 -!- AmyBSOD [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: Page closed] |
09:54 |
< | jonadab | @ | > |
EPI: a monster attack that picks a random resistance, and removes it from the target. If the target has that resistance extrinsically, the corresponding equipment is destroyed. |
09:55 |
< | jonadab | @ | > |
Obviously, this would have to be a non-reflectable gaze attack that doesn't care if you're blind or not. |
2018 Nov 15
Thu: |
16:51 |
< | rld | + | > |
<@mtf> makes sense that way because you can kick loadstones with no problem |
16:51 |
< | rld | + | > |
<@mtf> if it should always attach to you, kicking it should probably make it do so as well |
16:52 |
< | ais523 | @ | > |
Evil Variant: … |
16:52 |
< | rld | + | > |
<@mtf> haha |
2018 Dec 12
Wed: |
12:05 |
< | rld | + | > |
<@Tone> Doesn't sound too bad |
12:09 |
< | aosdict | | > |
Yeah, the main thing it allows is some monster or monsters can get into position with impunity |
12:13 |
< | jonadab | @ | > |
Evil Patch Idea: silver dragons should really have paralysis breath. Because cold breath is what white dragons have. |
12:14 |
< | LarienTelrunya | | > |
jonadab: since when are you posting the EPIs in this channel? but anyway, added to my to-do list :) |
12:19 |
< | jonadab | @ | > |
The thing just looks through my irclogs folder. |
12:19 |
< | LarienTelrunya | | > |
ah so I would have seen it anyway, alright :) |
12:19 |
< | jonadab | @ | > |
If someone posts an Evil Patch Idea in #devuan, for example, it'll show up on the list. |
12:21 |
< | LarienTelrunya | | > |
EPI: why have a wishing fail chance for artifacts only? Add a new chance for wishing to fail based on how many wishes you've had, using the same formula. So if you had 2 wishes already, 33% chance for the third one to not be given. |
12:21 |
< | LarienTelrunya | | > |
Ultra EPI: and those failed wishes (and also failed artiwishes) do add to the counter, making further wishes even harder. |
12:22 |
< | aosdict | | > |
failed artiwishes do add to the artiwish counter |
12:22 |
< | aosdict | | > |
* and make them pay, charge them for the wish anyway! */ |
2019 Jan 12
Sat: |
09:07 |
< | LarienTelrunya | | > |
yeah, there's even some all-new dungeon branches in slex, and the dungeon itself is much longer and has additional special levels that you might encounter :) |
09:25 |
< | jonadab | @ | > |
"special" |
09:27 |
< | jonadab | @ | > |
EPI: every turn, there's a 1/3 chance that a randomly-chosen floor tile somewhere on the level turns into lava. |
09:27 |
< | LarienTelrunya | | > |
heh, slex has a nasty trap that gradually turns randomly-chosen floor tiles into randomly-chosen other terrain types, but it's much slower than that |
09:28 |
< | jonadab | @ | > |
EPI: In Gehennom, sokohole-like "air currents" prevent levitating over lava. |
09:28 |
< | LarienTelrunya | | > |
:D |
2019 Jan 24
Thu: |
13:13 |
< | jonadab | @ | > |
aosdict: Heh, fair enough. |
13:13 |
< | aosdict | | > |
but my remark was about regular slash'em |
13:13 |
< | jonadab | @ | > |
And the Evil Patch wants you to give up in dispair. |
13:14 |
< | aosdict | | > |
the slash'em MO always seemed like "we're better than vanilla [3.4.3] because there's so much cool new stuff to play around with" |
2019 Jun 29
Sat: |
17:05 |
< | Chris_ANG | | > |
It's not a quote. The joke is that, since you picked it up but didn't open it, you must be raising it over your head like Link with a new item. |
17:06 |
< | rld | | > |
<@riker> oh lmao |
17:06 |
< | rld | | > |
<@riker> also yasi: the rod of seven parts can be applied like a polearm at basic for +0 and above, skilled at +3, and expert at +5? |
17:06 |
< | rld | | > |
<@riker> or +3/5/7 |
2019 Jul 15
Mon: |
12:20 |
< | NeroOneTrueKing | | > |
Some variants make the Mitre of Holiness silver |
12:27 |
< | rld | | > |
<@riker> nero I did copper and platinum special cased to not weigh more than normal for 2wep purposes |
12:30 |
< | jonadab | @ | > |
YASI: plutonium sword. Long-term use causes radiation sickness. |
12:35 |
< | NeroOneTrueKing | | > |
Isn't that in SLEX? |
12:38 |
< | jonadab | @ | > |
Dunno. Maybe. |
12:39 |
< | jonadab | @ | > |
YASI: if you #dip a "piece of cloth" (random appearance cloak) into a potion of booze, you can make a molotov cocktail. |
12:43 |
< | NeroOneTrueKing | | > |
It's definitely an artifact in DCSS |
2019 Jul 18
Thu: |
15:35 |
< | rld | | > |
<@riker> why though? just a neutral weapon? |
15:36 |
< | rld | | > |
<@riker> next time I just want mirror brand or the unheld one |
16:22 |
< | Chris_ANG | | > |
YASI: Pollen attack: you sneeze periodically, wasting a turn and giving away your location. Also, you have a headache that raises your spell failure chance. |
16:22 |
< | Chris_ANG | | > |
(May actually be implemented for a plant like monster or two XD) |
2019 Jul 24
Wed: |
12:28 |
< | LarienTelrunya | | > |
haha, you mean an elder priest that has covetous-warping? it's not only possible, but slex's elder priest automatically gets that egotype if he is hurt in any way |
12:29 |
< | rld | | > |
<@riker> and I'm assuming that applies correctly with the all-priests-are-elder-priests-thing? |
12:31 |
< | LarienTelrunya | | > |
well yeah, that's evilvariant mode; I've had it happen in some town level where a conflicted monster hit the elder priest, who promptly became covetous |
12:49 |
< | rld | | > |
<@NeroOneTrueKing> Am I correct that egotypes are handled on the backend much like dnh derived undead? |
2019 Aug 08
Thu: |
17:42 |
< | NeroOneTrueKing | | > |
jonadab: "oLS is and should continue to be a solid or even best choice. However, having alternative asc kit items to fill needs is a very dnh thing to do |
17:47 |
< | NeroOneTrueKing | | > |
Edit to above item about helmets not giving neck protection: should unify this with the is_flimsy() requirement to wear a hat despite having no head -- either use is_flimsy() or a different method, but unify the locations |
17:49 |
< | jonadab | @ | > |
YASI: an equippable item, perhaps an artifact, that makes the wearer unsolid. You can then phase, but also things like weapons pass through you without doing harm, unless they are blessed or made of a material your race can't touch. |
17:49 |
< | NeroOneTrueKing | | > |
As for player-attacking-monsters, I'd say it takes a sufficiently strong helmet to stop a vorpal strike. Similar to how disintegration reduces defense until the armor is destroyed, so might vorpal attacks -- but I'd say (for both even) that the blow that destroys the armor carries through and kills the victim |
2019 Aug 10
Sat: |
13:16 |
< | NeroOneTrueKing | | > |
Indeed, but it seemed very odd that during the asc run, it never tries to levelport you (and so doesn't check Teleport Control), but will only drain 1 level at a time (resisted by Drain Res) |
13:17 |
< | NeroOneTrueKing | | > |
Mostly I'm in awe of how it can drain as much as half of your levels if you get unlucky fighting one at depth before the asc run |
13:18 |
< | jonadab | @ | > |
EPI: it should drain half your levels, then cut your MaxHP in half, then do a vorpal effect. |
13:18 |
< | jonadab | @ | > |
And then, if you have the Amulet, levelport it back to the Sanctum. |
13:19 |
< | jonadab | @ | > |
EPI: and then the weeping angel should split into two weeping angels. |
13:19 |
< | jonadab | @ | > |
One of which stays put, and the other follows you through the levelport. |
13:26 |
< | LarienTelrunya | | > |
unless it was changed, that's probably how it works in dnethack |
13:26 |
< | NeroOneTrueKing | | > |
Yeah I believe that is how it works in dnh as well |
13:27 |
< | NeroOneTrueKing | | > |
Personally, it could be much more noticeable. EPI: crank it up by 10x, remove curse only reduces contamination by 1 point. |
13:27 |
< | jonadab | @ | > |
EPI: a monster attack that infects you with memes, which cause you to lose turns occasionally; once infected, the frequency with which you lose turns gradually increases, until eventually you hardly get to act at all. The only cure is amnesia. |
13:28 |
< | jonadab | @ | > |
The monster could be a "prion" or something. |
13:28 |
< | NeroOneTrueKing | | > |
|
21:08 |
< | Chris_ANG | | > |
(In addition to whatever the ring is, which may still *also* be shock resistance) |
21:08 |
< | jonadab | @ | > |
Or polymorphitis, or teleportitis, or ... |
21:09 |
< | jonadab | @ | > |
EPI: ring of life saving resistance. Causes life saving to fail. |
21:10 |
< | jonadab | @ | > |
Naturally, this identifies both the ring, and the would-be source of life saving (e.g., amulet of life saving), which is not used up and thus can show up in the bones file. |
2019 Aug 15
Thu: |
11:09 |
< | rld | | > |
<@malor> Also can I make ghosts be X? I tried the vanilla option and it said that was a bad option parameter |
11:10 |
< | Chris_ANG | | > |
Ghosts are locked to the floor symbol |
11:11 |
< | jonadab | @ | > |
EPI: minotaur zombies |
11:12 |
< | jonadab | @ | > |
Also EPI: zombies are locked to the comestible symbol. |
11:14 |
< | Chris_ANG | | > |
I think the original devteam idea was for fighting ghosts and shades to be a disorienting experience, because ghosts looked like empty squares and shades look like unexplored squares. |
11:16 |
< | jonadab | @ | > |
In 3.4, both use the space character. |
13:31 |
< | LarienTelrunya | | > |
jonadab: thanks for the idea of %-class zombies :) |
13:31 |
< | rld | | > |
<@malor> Ok I have reached level 15 so I have warning now. So all the creatures that were forever hidden rare going to be a lot easier to find! I still don’t have esp though but this is pretty good. |
13:32 |
< | LarienTelrunya | | > |
also lol @ the EPI where humans suddenly cannot sacrifice uruk-hai |
13:33 |
< | Chris_ANG | | > |
dnh has enough stuff like that that I had to add the warning system to avoid being set upon by a torch wielding crowed of players :) |
14:14 |
< | Chris_ANG | | > |
Added |
14:14 |
< | Chris_ANG | | > |
I just fixed the Yuki/Chiropteran problem, btw. |
14:15 |
< | LarienTelrunya | | > |
EPI: magic chests re-lock whenever you leave the level they're on, and kicking them destroys a random item inside, but using a key has a 1 in 5 chance of snapping the key (which breaks it). |
14:19 |
< | NeroOneTrueKing | | > |
Even if it were added, key-snapping wouldn't do much in dnh, considering the quantity of unbreakable (but rustable?) keys available to the player :P |
14:20 |
< | rld | | > |
<@malor> Are unicorns in dNethack? I have not seen one in all the games I played? This game I have gotten to dlvl 21 and still no unicorn! |
14:21 |
< | Chris_ANG | | > |
The RNG is just having fun at your expense wrt monster spawns, I think. |
14:21 |
< | LarienTelrunya | | > |
well the EPI would of course make indestructible keys unable to open the lock on the magic chest :D |
14:22 |
< | rld | | > |
<@malor> Finally found a new floating eye and it dropped a corpse! You ask for a unicorn you get a floating eye! I will take it! I feel so powerful now! |
15:38 |
< | rld | | > |
<@malor> So far the Ki-Rin and a turtle in its shell are the only really low ones I have seen. I have been hitting well with melee and force bolt. I am at dlvl 26 (I think, I just left). |
15:39 |
< | rld | | > |
<@malor> I have found chaos and neutral but not lawful yet. I haven’t attempted to solve either |
16:34 |
< | jonadab | @ | > |
LarienTelrunya: EPI: at game start, the game randomly picks several monsters off the list and marks them same-race-as-player for sacrifice purposes. |
16:34 |
< | LarienTelrunya | | > |
haha |
17:11 |
< | rld | | > |
<@Tarmunora> EPI: 5 random monsters are given the rider flag |
17:15 |
< | rld | | > |
<@malor> Finally found a unicorn! |
2019 Aug 16
Fri: |
12:23 |
< | rld | | > |
<@riker> > You have been killed once. |
12:23 |
< | rld | | > |
<@riker> doesn't count, that was myself |
12:23 |
< | rld | | > |
<@riker> YASI: the times you have been killed thign in enlightenment shows suicides (choking and bad death zaps) as a separate line from other deaths |
12:24 |
< | Chris_ANG | | > |
My rough understanding of Japanese is that everything sounds like everything else, and it's kinda a minor miracle whenever someone understands anything that anyone says :P |
2019 Aug 18
Sun: |
11:24 |
< | {Demo}1 | | > |
i have a feeling these are short swords |
11:24 |
< | Chris_ANG | | > |
Blarg, I need to add a block to the item descriptions for otyp-hit :( |
11:24 |
< | LarienTelrunya | | > |
YASI: weight lifter role. Can carry more than two items before becoming overburdened, unless all the vanilla roles. :D |
11:24 |
< | LarienTelrunya | | > |
*unlike |
2019 Aug 20
Tue: |
13:52 |
< | jonadab | @ | > |
Yeah, you have to fill in every adjacent water. |
13:53 |
< | jonadab | @ | > |
But with a couple scrolls of earth, that should be doable. |
13:53 |
< | jonadab | @ | > |
EPI: if you push a boulder into water, it can splash onto you and wet your inventory. If it's lethe water, it can also cause amnesia. |
13:54 |
< | rld | | > |
<@malor> Will the scroll of earth possibly do that also? |
13:58 |
< | rld | | > |
<@malor> Ok |
13:59 |
< | rld | | > |
<@malor> I am going to try again now. I have 6 scrolls of genocide with me also. If any yub (whatever it was) or shaggoth are on the level they are so dead 😃 |
13:59 |
< | jonadab | @ | > |
@malor Note that EPI means "Evil Patch Idea", i.e., it is not describing how the game actually works, but a way in which, if it did work that way, it would be bad for the player. |
14:00 |
< | jonadab | @ | > |
Though nine times out of ten, after an EPI gets mentioned, either someone explains that Slash'EM Extended already has it, or else L_T puts it on her todo list. |
14:01 |
< | rld | | > |
<@malor> Ha |
14:09 |
< | rld | | > |
<@malor> So the mauraduers map said “you feel a lack of something”. I assume that means no artifacts on this level, right? |
15:39 |
< | jonadab | @ | > |
Stealthy? |
15:40 |
< | jonadab | @ | > |
Didn't know I was. |
15:41 |
< | LarienTelrunya | | > |
by not pinging me on the EPI conversation? |
15:42 |
< | LarienTelrunya | | > |
but yeah, it's always funny when someone thinks all the EPI talk was how the game really worked |
15:48 |
< | jonadab | @ | > |
Oh, I didn't realize you were in the channel at the time. You're usually not. |
15:48 |
< | jonadab | @ | > |
And I'm too lazy to type out your name when you're not here and it won't tab complete. |
19:20 |
< | Chris_ANG | | > |
I should add a minor project about that. |
19:20 |
< | rld | | > |
<@riker> ? |
19:21 |
< | rld | | > |
<@riker> yasi: the pen has the lesser property applied before you kill acererak and vestiges bound add appropriate properties |
19:21 |
< | rld | | > |
<@riker> amon is flaming, balam is freezing, ose is psionic, enki is misty, etc. |
2019 Aug 22
Thu: |
23:23 |
< | rld | | > |
<@ChrisANG> Hitting with 8 artifact weapons, 8 iris tentacles, up to 5 Otiax tentacles, Amon's horns, Chupo's bite, Naberius's bite, miska's 2 bites, and simurgh's feathers. |
23:23 |
< | rld | | > |
<@riker> the next question - which artifact weapons :p |
23:25 |
< | rld | | > |
<@riker> YASI: ARS & cleaver are both "large" weapons of their type |
23:25 |
< | rld | | > |
<@riker> YANI: first gifts are always increased / decreased by a size if you're a smaller / bigger race |
2019 Aug 27
Tue: |
14:55 |
< | Chris_ANG | | > |
Perhaps, I wasn't aware it's in splicehack, though. |
14:57 |
< | Chris_ANG | | > |
The simplest way to guarantee that a monster appears on a randomly-selected dungeon level is probably to use the create-and-send method, though. |
14:58 |
< | LarienTelrunya | | > |
slex uses that method for a really nasty scroll: if it's read, a random monster spawns, steals a few items from the player, and levelports to a random dungeon level (EPI :D) |
14:59 |
< | Chris_ANG | | > |
I think it's also fine for them to be non-guaranteed, as long as there's a mechanic for forcing there creation if a player really wants to. |
18:07 |
< | rld | | > |
<@riker> *would |
18:07 |
< | Chris_ANG | | > |
and then for him to levelport off into eternity XD |
18:07 |
< | rld | | > |
<@riker> EPI: remove that check and make him a rider |
18:07 |
< | Chris_ANG | | > |
But yeah, I'll also make him not teleport away if he's tame. |
2019 Sep 08
Sun: |
14:07 |
< | rld | | > |
<@riker> seems like something that could actually be used if you find it late-game |
14:18 |
< | rld | | > |
<@riker> new big brain plays: check every silver/gold barrow wight sword to see if you can get a lesser holy golden excalibur for like 1d8 + 1d20 + 3d7 holy damage |
14:27 |
< | NeroOneTrueKing | | > |
YASI: without the "lesser" modifier, "holy" property items are always blessed, "unholy" are always cursed. Attempting to curse/uncurse them fails. And instead of +1d8 or x2 damage, both lesser and greater multiply the searing damage by 2. |
14:44 |
< | rld | | > |
<@ChrisANG> Grayswandir's powers in the source are vague. |
2019 Sep 11
Wed: |
20:30 |
< | Chris_ANG | | > |
If vanilla can assume that people take careful out-of-game notes about what everything costs, dnh can assume that people carefully examine everything their artifacts can do. |
20:30 |
< | aosdict | | > |
Is there TDTTOE for if you do it on the wrong high altar? :) |
20:30 |
< | Chris_ANG | | > |
(:P) |
20:31 |
< | Chris_ANG | | > |
No, though that would be funny. |
20:31 |
< | Chris_ANG | | > |
God, that would be evil XD |
20:31 |
< | {Demo} | | > |
I would argue dnh is easier for the unspoiled player |
2019 Sep 15
Sun: |
21:40 |
< | {Demo} | | > |
oh hey, found an ancient of ice |
21:40 |
< | Chris_ANG | | > |
True. |
21:41 |
< | Chris_ANG | | > |
EPI: Undead templates (and undead generally) ignore genocide. They're already dead. |
21:41 |
< | rld | | > |
<@riker> what were you using before crystal? |
2019 Sep 29
Sun: |
20:27 |
< | Chris_ANG | | > |
Yeah. I also need to implement a "multi-hit weapon" macro. |
20:27 |
< | Chris_ANG | | > |
I implemented the second such weapon today. |
20:27 |
< | rld | | > |
<@riker> oh god I just realized lolth has a double damage 8-headed viperwhip, that thing is EVIL versus vampire PCs |
20:28 |
< | rld | | > |
<@ChrisANG> (Corvian knight talons) |
2019 Oct 05
Sat: |
08:01 |
< | rld | | > |
<@malor> Chiptorean Rangers start with "large boots" 🙂 |
08:15 |
< | LarienTelrunya | | > |
YASI: female chiropterans start with large boobs :D |
08:15 |
< | jonadab | @ | > |
NetHack doesn't model your body parts. If you want that, play Dwarf Fortress. |
19:49 |
< | rld | | > |
<@riker> moonbeams are 2x silver arrows with sleeping poison, sunbeams are 2x golden arrows with plain poison/filth |
19:49 |
< | rld | | > |
<@riker> neutral is a cloak of invis that does MR, reflect, drain res |
19:50 |
< | aosdict | | > |
YASI: When a sunbeam hits something, it turns into a moonbeam. Then a moonbeam turns into a regular arrow. |
19:51 |
< | rld | | > |
<@riker> i mean that fits ammo degradation, considering sunbeams are about 2x as good as moonbeams :/ |
2019 Oct 09
Wed: |
00:01 |
< | rld | | > |
<@riker> it's evenly random I believe, each subsequent archon will have one of the 9 that isn't chosen yet |
00:15 |
< | rld | | > |
<@riker> if you're lawful / willing to convert to lawful they make pretty killer gehennom weapons, sunsword is probably best (you can hit basic in short sword) |
00:16 |
< | rld | | > |
<@riker> YASI: hitting plants with sunsword heals them, in the case of sunflowers it will spawn another one adjacent if possible |
00:24 |
< | rld | | > |
<@riker> @ChrisANG hris how the hell are you supposed to deal with the blasphemous lurking one |
22:52 |
< | rld | | > |
<@riker> IMO they should get some sort of artifact khak or something |
22:52 |
< | rld | | > |
<@riker> khaks boost clerical i think so |
22:52 |
< | aosdict | | > |
YASI: pope hats that provide 0 AC but make it less likely that your god is displeased when you pray |
22:53 |
< | rld | | > |
<@riker> get on it amy |
23:18 |
< | rld | | > |
<@magicbymcluxey> LOL |
23:18 |
< | rld | | > |
<@riker> like I understand where it comes from in terms of interdimensional incursions |
23:18 |
< | rld | | > |
<@Umby> a lot of YANI/YASI are funny, doesn't mean they're dun to have in-game |
23:18 |
< | rld | | > |
<@riker> but I'm unclear if there's a balance reasoning |
23:23 |
< | rld | | > |
<@magicbymcluxey> and there is the proverbial meat shield |
23:23 |
< | rld | | > |
<@magicbymcluxey> elven and small |
23:23 |
< | rld | | > |
<@riker> yasi: only shields and chests can be meat |
23:24 |
< | rld | | > |
<@riker> chests because you could probably shape a square out of meat |
2019 Oct 15
Tue: |
14:57 |
< | FIQ | @ | > |
but it works |
14:57 |
< | FIQ | @ | > |
unlike MAC |
15:56 |
< | rld | | > |
<@Umby> (Probably old) YASI - Blessed Stethoscopes can actually approximate cause of death |
15:59 |
< | aosdict | | > |
How would they do that? Looking into the future? |