Evil from ##nethack-variants:

2017 Nov 27 Mon:
15:21 <FIQ@> the change is like, a week old
15:21 <shpingrlde@> i wonder whether getting crowned in FH is a necessity now
15:21 <aosdict> YASI: bean-type wands that shoot beans
15:21 <FIQ@> crowning does NOT give immunities
15:21 <shpingrlde@> can intrinsic sleep resist + sleep resist object property add up to sleep immunity?
15:41 <FIQ@> in 3.4.3
15:42 <FIQ@> @greqrg yes
15:43 <shpingrlde@> yasi - cut off parts of yourself with a dagger while polyed to create foo-meat for when you unpoly
15:44 <RLdiscord> <@mtf> I was going to continue that thought, but it got really weird really fast
15:46 <RLdiscord> <@Lux> YASI: when you unpoly from being a pudding after being split you are surrounded with tame clones of yourself
15:51 <RLdiscord> <@PyroL> FIRST
15:55 <jonadab> @Lux : that can actually happen if you polyself into a jelly.
15:56 <RLdiscord> <@Lux> well, I mean player monsters
15:56 <RLdiscord> <@Lux> that’s why it was a yasi
15:57 <shpingrlde@> a few times you've mentioned "I'd put up a (thingy for 4k) if I had a place to host it", jdab; mtf has a place you could maybe host stuff
16:11 <FIQ@> Ludios, that is
16:11 <RLdiscord> <@mtf> yea when you geno monsters the game replaces maps that have them with new random stuff
16:12 <jonadab> Evil Patch Idea: if a map calls for a monster that's been generated, the game looks through the list of monsters for something that's at least as difficult.
16:12 <jonadab> Or just replaces everything with Archons.
16:13 <RLdiscord> <@mdlp0716> archons ain't gonna poop on me
16:13 <RLdiscord> <@Lux> should replace everything genocided with trolls
16:13 <jonadab> Guaranteed-hostile archons, of course. This is the Evil patch, after all.
16:13 <shpingrlde@> relevant freenode channels: ##nethack-variants #hardfought ##brogue #nethack4 ##OrderOfTheCockatrice-nethack #nethack (however, you don't need to be in a channel to simply /query ircusername)
17:43 <RLdiscord> <@luxidream> un makes them green
17:43 <shpingrlde@> s/inks/ings
17:43 <jonadab> Evil Patch Idea: new kind of monster, attacking it in melee hurts it, but anything _else_ that would damage it harms the player instead. Represented by a dark blue e.
17:43 <shpingrlde@> so it has omnireflection, check
23:09 <RLdiscord> <@luxidream> we zelda now?
23:10 <RLdiscord> <@luxidream> i
23:17 <aosdict> YASI: artifact Iron Boots from Zelda, base type is iron shoes, reduces speed to 3 and makes you count as super heavy
23:30 <shpingrlde@> wiki skin is https://nethackwiki.com/wiki/User:FIQ/vector.css
23:32 <RLdiscord> <@mdlp0716> whats a YASI
23:34 <aosdict> Yet Another Silly Idea
23:34 <aosdict> e.g. something that isn't meant to be taken seriously
23:36 <RLdiscord> <@mdlp0716> oh ok
23:38 <RLdiscord> <@mdlp0716> YASI: a spell called "kill archon" that kills archons. level 9 spell
23:58 <RLdiscord> <@mtf> Solars from slashem seem worse
2017 Nov 28 Tue:
17:43 <FIQ@> jonadab: cool
17:45 -!- ais523 [~ais523@unaffiliated/ais523] has quit [Quit: quit]
18:49 <RLdiscord> <@luxidream> YASI: fourked wand - wand appearance for vanilla. The wand with this appearance is subject to the Wands Balance Patch
18:49 <RLdiscord> <@luxidream> not implemented for any other wand
21:39 <ais523> I've never dared actually use it, I assume it's very very loud
21:41 <aosdict> when I go hiking I usually forget any whistle I have and end up saying "eh I'll find an acorn cap"
21:41 <jonadab> shpingrlde: EPI: wand of lava. The ray it emits turns every floor tile it touches to lava.
21:41 <jonadab> Guess what engraving with it does?
2017 Nov 30 Thu:
16:30 <RLdiscord> <@mdlp0716> didn't even know sohggoths were a thing
16:30 <shpingrlde@> I think I have all the divination spells now
16:35 <aosdict> EPI: if you're wearing a ring and then polymorph or gender-change into something that would be expected to have larger fingers, the ring may break off.
16:38 <shpingrlde@> I still want a matter spell that shoots boulders
2017 Dec 01 Fri:
13:46 <jonadab> aosdict: That makes sense.
13:46 <jonadab> Amulet slot needs more good competition.
13:47 <jonadab> YASI: ogresmasher gives some useful property (maybe stun/confusion resistance) when wielded.
13:47 <jonadab> Because that would totally make people want it.
15:28 <shpingrlde> so pretty far from nethack players' interests
15:28 <shpingrlde> brogue itself has pretty decent bossfights against vampires, if you're not overgeared, which you *usually* aren't in my experience
15:29 <jonadab> @Entitas: that sounds like an EPI to me.
15:30 <shpingrlde> **WARNING** this is a Wikia url: http://brogue.wikia.com/wiki/Reward_room check out the vampire coffin reward room
15:30 <RLdiscord1> <@Entitas> EPI?
15:30 <shpingrlde> evil patch igloo
15:30 <RLdiscord1> <@Entitas> Why the warning
15:30 <shpingrlde> advertisement/javascript hell
2017 Dec 03 Sun:
16:16 <RLdiscord1> <@Webmant> why would golems hate existence
16:16 <RLdiscord1> <@Webmant> and why wouldnt glass golems just let themselves fall over and die rather than attack others?
16:17 <aosdict> YASI: walking on top of pieces of glass while wearing no shoes deals damage and may give you wounded legs.
16:17 <RLdiscord1> <@Webmant> or do they hate the existence of people other than themselves?
2017 Dec 04 Mon:
12:34 <RLdiscord1> <@mtf> so that htey don't follow you down the corridor
12:34 <RLdiscord1> <@mtf> lol that would be hilarious
12:35 <FIQ@> EPI: castle consists of a lone captain wandering around. Going close prompts him to use a magic whistle
12:35 <FIQ@> *castle throne room
12:37 <RLdiscord1> <@mtf> ooooh FIQ
12:41 <FIQ@> @mtf oracle tells you
12:41 <RLdiscord1> <@mtf> lol yea but it's still a one time spoiler tax!
12:41 <aosdict> FIQ: YANI/EPI: open doors can generate trapped (possible with my door overhaul). Once you step off of a trapped open door, it closes and locks!
12:41 <RLdiscord1> <@mtf> and if you don't talk to the oracle for a million years you might never figure it out!
12:48 <aosdict> YANI: in addition to the oracle keywords, also add a joke oracularity about woodchucks.
12:48 <RLdiscord1> <@mtf> lol
12:48 <jonadab> YASI: asking the Oracle about woodchucks makes her angry.
12:48 <aosdict> Oh, and if you can now ask the Oracle questions, if the keyword "woodchuck" is found, you get ZOTted.
14:25 <jonadab> Heh.
14:25 <RLdiscord1> <@luxidream> lol brogue fourk
14:26 <jonadab> @mtf : Evil Patch Idea for Brogue: new "monster group" that can spawn: a zombie, a centipede, a wil-o-wisp, and a salamander.
14:26 <RLdiscord1> <@mtf> oh dear god the salamanders
15:06 <RLdiscord1> <@Webmant> really?
15:07 <FIQ@> @mtf however, dnethack can also be evil if you aren't careful
15:08 <FIQ@> it's not a contender for Evil Variant like grunt or slex is, but still
15:08 <FIQ@> also, if you thought spellcasters in vanilla/fiqhack was annoying
15:08 <FIQ@> you haven't seen them in dnethack
15:08 <RLdiscord1> <@mtf> haha
15:09 <FIQ@> they get a bunch of new spells
15:09 <FIQ@> but by far the most major change
15:09 <RLdiscord1> <@Webmant> if these evil variants dont have enemies that randomly throw you up or down dungeon levels, they arent truly evil
15:09 <FIQ@> is that basically every single directed spell can be what dcss would call "smite-targeted"
15:09 <RLdiscord1> <@Webmant> ew
2017 Dec 05 Tue:
17:24 <FIQ@> for racial monsters towards each other
17:24 <RLdiscord1> <@mtf> RFE: Bossatrice, giant sized cockatrice that takes up four tiles, can turn anything it touches to stone (including your armor and weapons)
17:24 <FIQ@> s/RFE/EPI/
17:24 <shpingrlde> watching things fight and then picking off the survivor isn't very interesting gameplay, though. it's just something amusing to see a couple times
2017 Dec 06 Wed:
21:23 <RLdiscord1> <@luxidream> you sure she hasn't already thought of that
21:23 <shpingrlde> for whatever reason MTG uses K for black, not C
21:25 <aosdict> YASI: burgundy dragon scale mail! Burnt umber dragon scale mail! Beige dragon scale mail! Bronze dragon scale mail! Brown dragon scale mail!
21:26 <RLdiscord1> <@luxidream> why is the NH4 travel command so slow
2017 Dec 08 Fri:
13:03 <RLdiscord1> <@Aoshima> i feel like fatfinger deaths are fine... provided you don't have permadeath. the combination of the two is what's so frustrating. and i actually like permadeath as a mechanic.
13:03 <FIQ@> I get terminal pings...
13:04 <aosdict> YASI: while paralyzed from a floating eye, you gain intrinsic lifesaving?
13:04 <FIQ@> anyyway, really what I am missing with this setup is that discord remains "non-native"
13:04 <FIQ@> *anyway
13:04 <RLdiscord1> <@mtf> do you get audio from them?
14:12 <aoshicta@> rumflump: I just buy protection as soon as I can afford it; but I don't avoid gaining levels in order to get it cheaper, because levels mean hitpoints.
14:12 <RLdiscord1+> <@Aoshima> but yes if a character starts with a tinning kit, they should also start with a tin opener; otherwise the game is strictly unplayable. 😛
14:13 <aoshicta@> YASI: a tinning kit includes a tin opener implicitly, so if you wield it, you can open tins.
14:15 -!- You're now known as jonadab
2017 Dec 09 Sat:
20:14 <aosdict@> whoops :P
20:14 <jonadab@> aosdict: Some of them are a lot more useful than others, IMO.
20:15 <aosdict@> YASI: FIQ Fridays on hardfought where FIQHack is the only thing that can be played.
20:16 <FIQ@> aosdict: I removed all the randmization from starting inventories except for wiz/pri/mon spellbooks
20:16 <FIQ@> well, there's still randomization, but it's minor
20:16 <jonadab@> I don't think FAQ Friday is the only thread allowed to be active on /r/rogulikedev on those days. It's just a cooperative venture of a lot of devs to post in it.
20:37 <jonadab@> Heh.
20:37 <jonadab@> So if I want my variant to seem more "active", I should either recruit newbies, or introduce more early-game death mechanics :-)
20:38 <FIQ@> :P
20:38 <jonadab@> Brogue-style monster groups. I can see it now. A lichen and three jackals sticking close to each other, and if they see you, the lichen takes point, tries to stick to you, and then the jackals move in...
20:39 <jonadab@> EPI: ^
20:39 <jonadab@> Or a nymph and a cockatrice, the nymph tries to steal your gloves.
2017 Dec 12 Tue:
15:56 <RLdiscord1+> <@rikersan> tons of arti discussion
15:56 <RLdiscord1+> <@rikersan> scroll down for the ideas
15:57 <jonadab@> YASI: an artifact crossbow that does double-damage when bashing monsters with it in melee.
15:57 <aosdict> perfect for hostile gnomes!
15:58 <RLdiscord1+> <@rikersan> ^ idk
15:58 <aosdict> is it an excuse to make them silver
15:58 <jonadab@> YASI: an artifact bullwhip that does double damage against tigers.
15:58 <RLdiscord1+> <@rikersan> already proposed
17:07 <jonadab@> It should.
17:07 <FIQ@> it does
17:07 <aosdict> EPI: engraving with /oPoly turns the floor into a trapper, which gobbles you up.
17:08 <jonadab@> EPI: engraving with a wand of polymorph changes the floor to random terrain, which can potentially be water, or lava.
17:08 <FIQ@> isn't trappers actually a dungeon feature in D&d
17:08 <FIQ@> *D&D
17:08 <FIQ@> that is for some reason a monster in NetHack
17:08 <jonadab@> I thought they diguised themselves as part of the dungeon.
17:08 <RLdiscord1+> <@Methuselah> youre making me want to go back to nethack 😐
17:08 <RLdiscord1+> <@luxidream> what other spoilers bother you @Methuselah
17:09 <aosdict> you know what EPI means? just to be sure
17:09 <RLdiscord1+> <@luxidream> I think we all have to look at the wiki from time to time
17:10 <FIQ@> so that is ok
17:10 <aosdict> @luxidream then fix it ;)
17:10 <FIQ@> @Methuselah EPI stands for evil patch idea btw, if you didn't know
17:10 <RLdiscord1+> <@luxidream> for example, making an early run for sokoban in 3.6 is often suicide, but it's recommended in more than one article
20:10 <RLdiscord1+> <@luxidream> you can displace blue jelly pets
20:11 <aosdict> oh yep it worked
20:12 <jonadab@> EPI: you can displace the Oracle. It angers her.
20:12 <RLdiscord1+> <@luxidream> @aosdict I just read the latest nethack qdb entry
2017 Dec 13 Wed:
16:58 <FIQ@> but changed it, obviously
16:58 <FIQ@> since it would be silly having it be redundant
16:59 <aosdict> YASI: give Monks a single potion of restore ability as a crowning gift.
17:00 <FIQ@> haha
17:00 <FIQ@> you know what would be cool
17:00 <ais523@> YANI: potions that you can drink from more than once
19:44 <ais523@> FIQ: pretty much
19:45 <ais523@> I want a game where corridors are /scary/
19:45 <FIQ@> EPI: being surrounded by floating eyes and solid rock/walls is an instadeath
19:45 <ais523@> because you don't necessarily know what's coming up without a light source, you can't necessarily flee, and you can't get out of line
19:47 <FIQ@> and they can generate on dlvl1
19:47 <FIQ@> have fun!
19:47 <FIQ@> grunthack is evil
19:48 <FIQ@> cool
19:48 <FIQ@> but evil
19:48 <aosdict> take out the amnesia and they're more palatable
21:15 <RLdiscord1+> <@rikersan> TIL that's why shks have keys
21:15 <RLdiscord1+> <@rikersan> to unlock doors so you can't hide
21:22 <aosdict> YASI: shks can shatter doors to pieces by kicking them. Who needs keys?
21:23 <aosdict> Hmm, if the hero were able to trap doors, I can see fun times leading a shopkeeper to their death by forcing them to go through a series of trapped locked doors
23:02 <RLdiscord1+> <@luxidream> not all sunshine and rainbows
23:02 <RLdiscord1+> <@mtf> I should probably become not burdened
23:03 <aosdict> YASI: when polymorphed into a red dragon, hell hound, or anything else with a fire breath weapon, the game will accept #burninate as a valid alias for #monster.
23:03 <RLdiscord1+> <@luxidream> slow monster is the other big reason that astral is harder. it's very likely that something has it or the wand and is spamming it at you
2017 Dec 14 Thu:
09:45 <FIQ@> lol
09:46 <FIQ@> grid bugs got an upgrade
09:47 <jonadab@> Evil Patch Idea: grid bug zaps have a one-in-ten chance of causing instadeath.
09:48 <FIQ@> https://www.reddit.com/r/roguelikedev/comments/7jqwz7/what_sets_your_roguelike_apart/?st=jb6lm0ec&sh=1bd450ad
09:48 <FIQ@> I kinda want ais523 to reply "you start with a tame dog"
09:48 <jonadab@> Heh.
15:51 <aosdict> Is it ever made clear whether the Wizard is in league with Moloch or also wants to steal the Amulet, but isn't powerful enough / couldn't open the Sanctum?
15:51 <RLdiscord1+> <@mtf> nope
15:53 <aosdict> YASI: you can make an alliance with the Wizard of Yendor. Until it inevitably falls apart when one of you gets the Amulet.
15:54 <aosdict> YANI: when the Wizard of Yendor has the Amulet, his attacks become more powerful. (Or maybe he instead gets an infinite mana pool to cast from?)
20:18 <FIQ@> even with the MC nerf for it
20:18 <ais523@> has FH stolen the !oRA buff from 3.6.1?
20:18 <jonadab@> EPI: having a level drained causes you to lose half your current HP.
20:18 <FIQ@> "stolen"
20:18 <FIQ@> pretty sure it had the idea first
20:19 <ais523@> I thought it was my idea, not sure though
20:32 <FIQ@> and wands will only expend charges
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20:33 <aosdict> jonadab: "From the murky depths, a hand reaches up to bless the sword. But it rusts away completely!"
20:33 <FIQ@> I am considering changing to 1/2, 1/3, 1/6
20:33 <jonadab@> aosdict: Haha, that would be evil.
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20:35 <ais523@> there's already a "reverse get excal" thing for if you try dipping swords as non-lawful
20:35 <aosdict> jonadab: I mean, this is in Grunthack already isn't it?
20:35 <ais523@> YASI: if you wish for excal as neutral/chaotic then dip it in a fountain, there's a chance it becomes a regular longsword
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2017 Dec 15 Fri:
19:12 <jonadab@> @mtf You use ranged attacks against disenchanters. Or avoid them (they're not that fast).
19:12 <jonadab@> Or you genocide them.
19:13 <jonadab@> Evil Patch Idea: the monster with a luck-stealing attack should be able to do it at range. Even without LOS.
19:13 <jonadab@> Around corners.
19:30 <RLdiscord1+> <@mtf> jona: I think you'd use ranged attacks, avoid, or genocide luck-reducing monsters too
19:32 <jonadab@> Ah, I suppose.
19:32 <jonadab@> Unless it's the Evil Patch version, where they can steal your luck at a distance.
19:32 <jonadab@> In which case you'd probably just genocide them.
20:33 <jonadab@> Because we don't already have Valk, Sam, Cav, and Barbarian being pretty redundant with each other.
20:38 <aosdict> Right. It would make a little more sense if there weren't already roles that have specific biases against undead and undead were a larger, more threatening part of the game that no role was good at dealing with.
20:38 <jonadab@> YASI: helecopter pilot role, you get Airwolf as your quest artifact.
20:38 <jonadab@> Oh, yes, there's also that: Priest are already the anti-undead role in vanilla.
2017 Dec 16 Sat:
10:02 <RLdiscord1+> <@luxidream> #monster for a machine gun blast
10:03 <aosdict> I'll put it down for slex.
10:16 <jonadab@> YASI: "meat popsicle" as a playable race.
10:30 <jonadab@> YASI: write a script that randomly generates playable races.
10:30 <RLdiscord1+> <@Methuselah> are there plans to add new races/classes in fiq?
10:30 <RLdiscord1+> <@Methuselah> and did 4k add/remove any? I cant remember
14:50 <RLdiscord1+> <@Webmant> We need a monster that sends you to Moloch's Sanctum (that doesn't have an up staircase unless you did the Invocation), with the only ways getting out being a cursed potion of gain level or cursed/confused tele scroll
14:51 <RLdiscord1+> <@Webmant> You can't carry the Amulet either because then you cant tele (and you can make it so you cant use gain level either)
14:51 <RLdiscord1+> <@Jendic> solid EPI right there
14:51 <RLdiscord1+> <@Webmant> The monster that seems most fitting of this ability has to be the lichen
18:35 <RLdiscord1+> <@rikersan> probably other random vials
18:35 <[Demo]> yeah
18:35 <jonadab@> YASI: phials and potions come in all the same types, but a potion weighs twice as much and has a stronger effect (e.g., if it causes a timed condition, it lasts longer). Phials can be dipped into potions, but nothing can be dipped into phials, and potions cannot be dipped into potions, because the potion bottle won't fit.
18:35 <RLdiscord1+> <@rikersan> how do you get phials from potions?
18:37 <aosdict> jonadab: only the first part of that is really a YASI ;)
18:37 <aosdict> er, second part
2017 Dec 19 Tue:
12:48 <jonadab@> I wouldn't mind if there were additional ways to manipulate luck, as long as their balance considerations are reasonable.
12:48 <jonadab@> Not something insane like "every time you kill a monster or go through a door..."
12:52 <RLdiscord1+> <@Jendic> YASI: Falling down a tower ladder while burdened has a 50% chance of -1 luck, because you landed underneath it.
12:57 <jonadab@> EPI: seeing a black f decreases your luck.
12:57 <jonadab@> Every turn it's in LOS.
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14:06 <RLdiscord1+> <@greqrg> (I'm just throwing out ideas for the sake of it right now, I actually don't like that particular idea because it doesn't fit the nethack "flavor" to me)
14:07 <jonadab@> Evil Patch Idea: killing a leprechaun causes a -3 luck penalty.
14:07 <RLdiscord1+> <@greqrg> Ha
23:46 <[Demo]> hateful patch ideas
23:46 <aosdict> But yes, the idea of multiple luckitems that don't stack with themselves seemed popular
23:48 <NeroOneTrueKing> [Demo]: EPIs generally include hateful ideas as well. I haven't heard that there's a large enough influx of hateful but not evil ideas that they quite deserve their own tag.
23:48 <[Demo]> well I've got a great one
23:48 <[Demo]> while chaotics get benefits
23:48 <[Demo]> see how it's hateful
23:48 <[Demo]> not quite an epi
23:49 <aosdict> ais523: in any case, the source of the permanent luck isn't really the important part; I'm more hoping the system is sound.
2017 Dec 20 Wed:
00:29 <aosdict> I'm going to call this the Gehennom Paradox or something, because it keeps getting in the way of otherwise good ideas.
00:32 <aosdict> For certain things, you can't add a mechanic that makes life in Gehennom harder, while also disincentivizing teleporting out of Gehennom.
00:33 <NeroOneTrueKing> Without also adding a mechanic to make it miserable for players to leave Gehennom <- (make an EPI for this)
00:33 <ais523@> I think partially locking the player in Gehennom would have both flavour and gameplay benefits
00:34 <ais523@> one problem with Gehennom is that the player normally already has everything they need by then, so asking them to make a decision about what items to bring to early Gehennom seems like it'd at least prevent the golf bag approach
00:34 <ais523@> and flavourwise you'd a) expect it to be hard to escape and b) have things higher-stakes/more oppressive if you can't easily go back
00:36 <NeroOneTrueKing> EPI: In Gehennom, levelporting upwards goes 1 floor at a time, and the mysterious force is in effect even when you don't have the amulet
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06:02 <jonadab@> EPI addendum: in Gehennom, there are no up stairs, so the only way to go up is to levelport, one floor at a time.
06:03 <jonadab@> You can run out of scrolls of teleport if the mysterious force is too mean.
2017 Dec 22 Fri:
13:30 <aosdict> jonadab: no thanks.
13:30 *aosdict gives jonadab a canister of selenium compounds
13:33 <jonadab@> YASI: Selenophenol?
13:34 <jonadab@> http://blogs.sciencemag.org/pipeline/archives/2012/05/15/things_i_wont_work_with_selenophenol
2017 Dec 27 Wed:
15:28 <RLdiscord2+> <@greqrg> heh, got it
15:29 <RLdiscord2+> <@greqrg> So you keep chucking apples at the war horse as it attacks you, and eventually it becomes tame?
15:32 <jonadab@> YASI: if you feed a jabberwock 512 meaty corpses, it becomes tame.
15:36 <aosdict> maybe it goes peaceful sometime in between
2017 Dec 28 Thu:
00:35 <aosdict> but they won't try and stop you
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06:37 <jonadab@> EPI: demon lords that accept your bribe are playing you for a fool and will come back for another bribe a few turns later.
06:37 <jonadab@> If you refuse, they summon some more of their demon buddies and pound you.
2017 Dec 31 Sun:
17:40 <RLdiscord1+> <@mtf> I, cannot, read, this, type, of, punctionation, ok
17:40 <RLdiscord1+> <@mtf> punctuation*
17:40 <FIQ@> YASI: vlad has a hidden portal to minetown
17:41 <FIQ@> that's how he got his candles in 3.6.0
17:41 <RLdiscord1+> <@mtf> lel
17:41 <RLdiscord1+> <@mtf> only if he can sometimes use the portal and attack MT-goers
17:42 <RLdiscord1+> <@mtf> he might actually be difficult then
17:42 <aosdict> EPI: minetown has a one-way portal to Vlad's, placed randomly and unsearchable.
17:42 <RLdiscord1+> <@mtf> dude, speed runs would become so much faster
17:45 <aosdict> Kindly old Izchak Miller by day... Ferocious Vlad the Impaler by night!
17:48 <RLdiscord1+> <@mtf> we should add in a super-boss-quest
17:48 <FIQ@> YASI: rituals you can do to cause more strong magic such as branchporting, forceful summoning of creatures, massive explosions or similar
17:48 <RLdiscord1+> <@mtf> if you kill Izchak
2018 Jan 01 Mon:
00:22 <aosdict> YANI: when you try to m-move onto a known trap door or hole (or maybe any trap?), the game interprets it as you specifically trying to avoid the trap and knowing where it is, and it's much less likely that you trigger it.
00:22 <aosdict> first YANI of 2018 \o/
00:24 <[Demo]> EPI: in the above suggested implementation if your luck is negative increase failure to 100% just to screw you over
00:25 <[Demo]> first EPI of 2018 \o/
00:25 <[Demo]> :P
00:26 <aosdict> ha
2018 Jan 04 Thu:
10:25 <aosdict> @mtf ADOM vaults aren't particularly flavored above the level to which nethack special rooms are, are they? Like it's just "let's cram a space full of similar monsters and an artifact or two".
10:25 <jonadab@> aosdict: Extra fake wizard towers are easy to do.
10:26 <aosdict> EPI: some fake wizard towers' amulets might be cheap plastic imitations of the Amulet of Yendor.
10:27 <aosdict> jonadab: the flavor basis for fake wizard towers is that they're Rodney's earlier settlements, or something like that?
2018 Jan 05 Fri:
00:05 <aosdict> YANI: bodkin arrows which also have heavyshot
00:06 <aosdict> FIQ: except the flavor seems a little wrong. a crossbow bolt should always deal the same amount of damage regardless of skill, that's the whole point of a crossbow
00:14 <NeroOneTrueKing> YASI: Crossbows deal the same amount of damage regardless of skill... and damage is similar to a full barrage of arrows. Gnomes, of course, spawn with crossbows. The Gnomish Mines are better known as the Gnomish Shooting Range.
00:17 <aosdict> haha
16:27 <aosdict> Lead only became scary in the 70s, right? Not that long ago.
16:27 <jonadab@> Same as lead paint, you almost never see it any more unless it's under six layers of other paint.
16:27 <RLdiscord+> <@wheals> yasi: random chance to get lead poisoning when quaffing from a sink
16:27 <jonadab@> aosdict: I think about then, yes.
19:32 <jonadab@> Ooh, do you get unlimited uses out of the water, because the sack itself is unaffected?
19:33 <FIQ@> yes, that happens in FIQHack (just tried)
19:33 <jonadab@> Evil Patch Idea: on the "what color are your bits" principle, holy and unholy water only work if you _know_ their beatitude, and the game knows that you know it.
19:33 <FIQ@> so probably also in other variants
19:36 <jonadab@> Heh. "The cloud is full of phantom trolleys armed with hammers." -- xkcd
2018 Jan 06 Sat:
11:22 <FIQ@> it's quite messy in places
11:22 <jonadab@> Ah, ok.
11:24 <jonadab@> Evil Patch Idea: if the game detects that you are playing the Curses port, or that libncurses is present on your system, it periodically curses your inventory.
11:24 <aosdict> FIQ: is this the same thing as ais is doing or separate?
21:16 <RLdiscord+> <@rikersan> esp for minesflayers
21:19 <[Demo]> never find myself in too many bad spots with them
21:24 <jonadab@> Evil Patch Idea: every level in the Gnomish Mines is guaranteed to be generated with one of the following: A) minesflayer, B) Gnome with a wand of death, or C) a polymorph trap
21:26 <K2> hell why not make it all three per level
21:31 <jonadab@> Conveniently forgetting that you get a new random number each time you call rn2()
21:47 <K2> evil
21:55 <jonadab@> Evil Patch Idea: whenever a polymorph trap is generated, there's a high probability of generating a group of low-level monsters nearby, such as half a dozen kobolds or giant ants.
21:56 <RLdiscord+> <@rikersan> dnh has this for you already
2018 Jan 07 Sun:
13:12 <[Demo]> but in other situations
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13:15 <ais523@> YASI: an attempt to steal the entire Black Market causes all the remaining items to turn into mimics
13:17 <[Demo]> balance the game so that heisting like that isnt too powerful
2018 Jan 08 Mon:
09:07 <aosdict> YANI: The healing spell is a ray, and monsters will cast it on their friends (and may hit you as well). If you have reflection, the healing bounces off you, so too bad.
09:10 <RLdiscord2+> <@Tone> Intelligent monsters zap it at your shiny amulet to heal themselves
09:10 <RLdiscord2+> <@luxidream> YASI: extra healing at skilled casts healnukes similar to fireball and cone of cold
09:14 <aosdict> YASI: wand engraving messages that affect "bugs on the floor" also affect any adjacent non-flying a or x monsters
09:22 <aosdict> FIQ: in your 'commands work on the floor' patch, another thing that could have meaning is aliasing "o." to loot a container on the ground
09:27 <FIQ@> aosdict: o isn't a "prompt for an object" prompt so it'd be seperate
09:27 <FIQ@> however, "a," does exactly that
09:27 <FIQ@> (taken from NH4)
09:27 <FIQ@> idea that is, not code
09:28 <aosdict> right it would be separate, but it does ask for a direction
2018 Jan 09 Tue:
13:28 <FIQ@> or extend hurtle to take a reason
13:28 <RLdiscord2+> <@mtf> extend hurtle to take a reason <-- seems like the best plan
13:28 <jonadab@> aosdict: YASI: revolving doors that you can get stuck in and have to go around a bunch of times to get out.
13:28 <aosdict> oh, override by setting multi_reason after calling hurtle?
2018 Jan 13 Sat:
09:57 <jonadab@> Details.
09:58 <aosdict> [Demo]: you know about the upcoming tower of yendor in slex right?
09:59 <jonadab@> Is that where you have to climb 65535 flights of stairs, guarded by nasty monsters, while a mysterious force keeps pushing you back down.
09:59 <jonadab@> ?
09:59 <jonadab@> Evil Patch Idea: ^
10:10 <[Demo]> the what
2018 Jan 14 Sun:
21:03 <FIQ@> including red/brown/green
21:04 <rld+> <@riker> > warning: you haven't blessed your luckstone yet
21:04 <aosdict> YASI: the game parses your rc file to see if any regexes apply to BUC, and changes the color of amber/black flashes, auras, etc to match.
21:04 <jonadab@> Heh.
2018 Jan 24 Wed:
23:58 <aosdict> it's quite easy to grow corn or other grains in a (tiny) garden...
23:58 <jonadab@> Which includes some things that are technically fruits (e.g., tomatoes, cucumbers), some that are roots (beets, potatoes, carrots), some that are leaves (spinach, lettuce), some that are seeds (corn, beans), etc.
23:59 <aosdict> YASI: add kale. Eating kale prints "You feel healthy." but doesn't actually give you poison resistance.
23:59 <jonadab@> Oh, NetHack also has nori, that's probably a vegetable by many folks' definitions.
2018 Jan 26 Fri:
15:27 <jonadab@> aosdict: Heh, that would require programming the AI. Gotta leave that one to FIQ.
15:27 <jonadab@> Also, it might be scary.
15:28 <jonadab@> EPI: if you're exposed to fire, any potions of booze in your inventory are guaranteed to catch fire and explode, doing fire damage to you and all your inventory.
15:28 <aosdict> Yeah, I don't think AoE effects should necessarily be very renewable, but it should be a valid solution to a high-EV monster appearing.
20:28 <Chris_ANG> That's still pretty low, though.
20:29 <aosdict> YANI: The Tsurugi of Muramasa always bisects long worms.
20:43 <deadnoob> yasi: add an atrifact boomerang that the archaeologist always gets as their first sacrifice gift
21:00 <rld+> <@luxidream> artifact yani: https://hastebin.com/zajunokuwu.vbs
2018 Feb 13 Tue:
17:21 <aosdict> Then ask Amy.
17:21 <[Demo]> already on it
17:23 <jonadab@> EPI: foocubi can carry one of several STDs you can catch; xans can carry malaria; bees can infect you with botulism when they sting you, or you can have an anaphylactic reaction; and being in the same area with a zombie (if you aren't unbreathing) can cause fatal illness due to airborne pathogens.
17:24 <jonadab@> EPI: and there's also a small chance per game you can get Lou Gehrig's Disease.
17:24 <[Demo]> man i have some retarded patch ideas
17:24 <jonadab@> EPI: also, it is obviously necessary to implement carcinogens.
17:32 <Chris_ANG> EPI: Also, aging attacks like in [ADOM? Angband?]. If you got exposed to carcinogens earlier in the game, aging attacks will also give you cancer.
17:32 <FIQ@> aosdict: I mean, FIQHack's zombification disease generally goes off on its own
17:32 <FIQ@> (Mostly because the alternative would be evil)
17:32 <[Demo]> aging is just drco
17:33 <FIQ@> I have in fact considered changing illness to work off a similar system
17:33 <[Demo]> wicked ill
2018 Feb 14 Wed:
19:37 <aosdict> depends on the thug
19:38 <aosdict> are we talking unnethack 1d4 thugs?
19:39 <aosdict> YASI (not sure if YANI): ninja have the M1_CONCEAL flag. Yes, they can hide under a piece of glass, because they're ninjas.
19:40 <aosdict> (I suppose the more serious YANI is to add a secondary conceal flag, or possibly just scale M1_CONCEAL with monster size, so that larger monsters can hide only under or behind objects over a certain weight or that are bulky.
2018 Feb 21 Wed:
13:34 <FIQ@> because it's NH3
13:34 <FIQ@> and he is far less reluctant to merge NH3 stuff
13:34 <jonadab@> EPI: bind the v key to #quit by default.
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13:34 <rld+> <@mtf> lol
13:35 <rld+> <@mtf> EPI: new slex trap, whenever you step in it it shifts all of your qwerty keys one column over
13:35 <FIQ@> dvorak trap
13:35 <rld+> <@riker> already a thing, sorta
16:24 <[Demo]> hhe
16:24 <[Demo]> that sounds great
16:24 <aosdict> I thought it was an EPI.
16:24 <aosdict> In fact, I'm pretty sure it was.
2018 Feb 22 Thu:
05:34 <FIQ@> aosdict: |With object materials: Scalpels can generate made of obsidian (material GEMSTONE), which gives them a sharper edge allowing them to deal more damage.
05:34 <LarienTelrunya> it's a rather obscure variant by the very fleecy Lynn (♥): https://github.com/maurisvh/fnethack
05:34 <FIQ@> How is this a YASI?
05:37 <bhaak> any pre-3.3.0 variant will have no Sokoban by default :-)
07:54 <LarienTelrunya> FIQ: many thanks for sharing the channel log with me, it's just so hilarious to read all the slex discussion that took place over the past months :D
07:55 <LarienTelrunya> sadly, now that I joined the channel, I guess the window for talking about it "behind my back" became smaller
08:06 <aosdict> FIQ: re obsidian scalpels: I think I said YASI when I typed it out. It's kind of marginal given that even healers generally want to ditch their starting scalpel...
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2018 Feb 23 Fri:
00:18 <aosdict> Maybe 1/3/5?
00:18 <jonadab@> What if cursed changes the player character's name, uncursed identifies one item fully, blessed identifies one item fully and type-identifies d5 additional items?
00:19 <aosdict> I hope that was a YASI.
00:19 <jonadab@> Or, if you don't like the mess-with-player-identity thing, cursed could just type-ID one item.
2018 Feb 25 Sun:
19:42 -!- mode/##nethack-variants [+o ais523] by ChanServ
19:43 <aosdict> Yeah, that's one of the more insidious things in vanilla.
19:44 <aosdict> I can imagine someone on irc saying "Evil Patch Idea: Shopkeepers charge more for food when you're hungry!"
19:46 <rld+> <@Methuselah> I was like '120?? thats OUTRAGEOUS!'
2018 Feb 27 Tue:
14:37 <aosdict> "KABOOM!! You see a door explode. KABOOM!! You see a door explode. KABOOM!! You see a door explode."
14:39 <ais523@> sounds like a fun special room type
14:39 <jonadab@> YASI: wand of trapping that you can zap at doors, chests, etc. If the beam reaches the end of its range without hitting anything else, it'll trap the floor (i.e., create a random trap on the tile).
14:39 <jonadab@> Statues, of course, would become statue traps.
16:11 *jonadab contemplates how to nerf rocks.
16:13 <jonadab@> Turn them into sponges!
16:13 <NeroOneTrueKing> EPI: falling rock traps deal d24 damage
16:13 <jonadab@> Shall we also have falling anvil traps?
16:17 <aosdict> I just blank *everything*.
16:18 <jonadab@> Ah.
16:18 <jonadab@> YASI: canceling a unicorn horn makes it non-magical, and it no longer has curative properties.
16:19 <aosdict> jonadab: there's actually an obroken alias "degraded_horn"
2018 Feb 28 Wed:
18:33 <aosdict> oh, didn't see that
18:33 <rld+> <@riker> (since you presumably killed them and they didn't drop it)
18:33 <rld+> <@riker> EPI: S and s can eat items, ala gel cubes or rock moles, but with any item
18:33 <rld+> <@riker> this behavior takes precedence over "hide under item"
21:28 <rld+> <@Methuselah> my cat disappeared with no death message 😢
21:28 <aosdict> YANI: message for when your pet falls down a trap door and you can't see it.
21:29 <aosdict> EPI: make this a duplicate message, "You feel worried about your [pet]."
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2018 Mar 01 Thu:
20:57 <Tarmunora__> Gehengnomes: High powered crossbow attacks, but squishy (0.4-0.5 * hp/level), backed up by tanky clockwork minions
20:58 <rld+> <@riker> aw yiss next pirate starts with free action
20:59 <rld+> <@riker> EPI: luckstone from mine's end is removed, replaced with random valueable gem
20:59 <rld+> <@riker> ... and luckstone is now a randomized gem, chosen from teh set of worthless glass >:D
21:00 <[Demo]> bomb them
21:00 <rld+> <@riker> (crossbow OP in hands of gnome, kills everybody but you)
21:01 <rld+> <@riker> EPI: gnomes start with a random non-wishing waned
21:01 <rld+> <@riker> *wand
21:01 <rld+> <@riker> or wishing, and grunthack wand AI
21:01 <rld+> <@riker> :)
21:01 <[Demo]> epi: grunthack
21:01 <[Demo]> the only difference is pretending it isnt grunthack and its a patch
2018 Mar 05 Mon:
16:43 <rld+> <@mtf> exactly
16:43 <jonadab@> And yes, invisnymphs are annoying.
16:43 <jonadab@> EPI: new monster spell, Summon Invisible Nymphs.
16:44 <jonadab@> Or, better yet, a scroll of Summon Invisible Nymphs, which monsters can get as an offensive item.
16:45 <rld+> <@mtf> this sounds horrible
16:45 <rld+> <@mtf> lol
16:46 <rld+> <@Tone> EPI: Include nymphs and foocubi in the summon nasties monster pool
16:48 <aosdict> @mtf it's fine! You can still use monster detection!
16:49 <rld+> <@mtf> EPI: replace water plane with foocubi plane, all water tiles are just foocubi that focus primarily on stealing the amulet
16:52 <aosdict> no, replace the water plane with a plane filled with clones of the Wizard of Yendor
17:01 <jonadab@> Heh.
17:01 <jonadab@> I actually do not mind complaints. I merely reserve the right to evaluate them dispassionately and, where applicable, cum grano salis.
17:02 <jonadab@> Or, in the case of persons who deliberately implement evil patch ideas in their own variant, cum shakero salis, or however you would say with a whole shaker full of salt in Latin.
17:03 <[Demo]> well i was gonna say maybe u havent received complaints about it cause nobody plays fourk
19:48 <FIQ@> they'll promptly use it if there is a reason to
19:48 <FIQ@> rather than sometimes at random
19:49 <FIQ@> arguable EPI: make one soldier at the drawbridge guranteed a bugle, and make him use it if you attempt to go in
19:49 <rld+> https://cdn.discordapp.com/attachments/384784727774724121/420382407191953409/unknown.png
2018 Mar 07 Wed:
16:40 <rld+> <@mtf> and if you want, have casting from HP abuse some stats
16:40 <rld+> <@mtf> like str / con
16:40 <jonadab@> EPI: having your HP below half abuses Con. Having your Pw below half abuses Int.
16:41 <aosdict> jonadab: want me to push these latest spell related changes so you can see the full formula? (it's in the commit message)
17:11 <jonadab@> Ah.
17:11 <jonadab@> Fair.
17:12 <jonadab@> EPI: losing luck or alignment points angers your diety.
17:12 <rld+> <@riker> EPI: moving without hitting 'm' first angers your deity
17:13 <FIQ@> it's a minor trouble...
17:13 <FIQ@> so prayer can be unhelpful
17:13 <FIQ@> even with a good timeout
17:13 <jonadab@> Ah.
17:14 <jonadab@> I thought loadstone was major.
2018 Mar 12 Mon:
18:32 <FIQ@> (or a seperate LS generation as part of their defensive item kit)
18:34 <rld+> <@mtf> hmm
18:41 <aosdict> EPI: the Wizard of Yendor has a special spell that creates an amulet of life saving around his own neck. If he is not wearing an amulet of life saving, he spams it until he gets one.
18:55 <rld+> https://cdn.discordapp.com/attachments/384784727774724121/422890311111409664/unknown.png
2018 Mar 13 Tue:
18:32 <aosdict> 1) you fail to read it 2) you get the level 0 fail effect (any spell level) 3) you pass the 25% chance of BUC degradation instead of randomly teleporting
18:33 <rld+> <@Tone> Ah, okay
18:45 <jonadab@> EPI: when you read a spellbook, it always disappears. If the read was successful, you have a 30% chance of getting the book's spell, otherwise YAFM. If the read fails, you get a spell that has the same name as the book's spell but casting it has only bad effects, like making you ill or destroying all your armor or turning you to stone.
18:47 <aosdict> The YAFM in question: "You feel like you really know how to spell now!"
18:49 <jonadab@> As noted, it's been a long time since I've tried quaffing unidentified potions in NetHack.
18:51 <aosdict> Eh, in my experience paralysis is worse to quaff-test randomly, poly is worse to quaff-test if you've taken precautions like locking yourself in a closet.
18:56 <jonadab@> EPI: potion of lycanthropy. If you quaff it, you get a random lycanthropy. Which is potentially useful if you already have lycanthropy and don't like which animal it is. If you throw it at a monster, the monster gets lycanthropy and can summon more of whatever kind of monster it was. If a monster throws it at you, you get a random lycanthropy.
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2018 Mar 19 Mon:
15:54 <rld+> <@riker> i know it has slippers though
15:54 <LarienTelrunya> the development version of slex (not available online yet) also makes it so that the different types of high heels are divided into groups, i.e. depending on the type of heel they have different effects :D
15:55 <jonadab@> YASI: You should only be able to wear high heels if your socks are nylon, boots if your socks are cotton, wool, or burlap. Sandals can be wearable with any socks, or without socks.
15:56 <jonadab@> And wearing socks without any shoes/boots over them should damage the socks over time.
16:02 <FIQ@> cogmind doesn't have implants
16:02 <FIQ@> you play as a robot
16:03 <aosdict> jonadab: further to your YASI: wearing socks with sandals decreases Charisma.
16:03 <FIQ@> hey nothing wrong with socks and sandals
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2018 Mar 21 Wed:
14:44 <rld+> <@mtf> actually it's prompting me even while moving
14:44 <rld+> <@mtf> kind of annoying
14:49 <jonadab@> YASI: autofarlook
14:49 <rld+> <@mtf> ffs
14:51 <jonadab@> Ok, that is bizarre.
14:52 <jonadab@> FIQ: What did you DO?
14:52 <jonadab@> YASI: farlookitis, a property you can get like teleportitis or polymorphitis. Makes you automatically farlook every few turns.
14:53 <rld+> <@mtf> this is getting really old
14:54 <rld+> <@mtf> oh, made it
14:54 <rld+> <@mtf> cool
14:55 <jonadab@> EPI: the bubbles on the plane of water are always (1d3)x(1d2) in size.
14:59 <FIQ@> ?
15:00 <rld+> <@riker> would make the bubbles super tiny
15:40 <rld+> <@mtf> and just blessed them all
15:40 <rld+> <@mtf> boom, nothing gives me problems
15:41 <jonadab@> Though I supppose we could EPI up some speed-36 nymphs with 200 HP that only spawn in the endgame.
15:41 <FIQ@> this is why I initially restricted that to master
15:41 <FIQ@> I reduced it to expert because a lot of people complained
15:41 <rld+> <@riker> jonadab: hahaha that sounds like the dnh quests.
2018 Mar 27 Tue:
12:22 <FIQ@> max level 22
12:22 <FIQ@> *7*1.5
12:27 <rld+> <@riker> yasi: weredragons
12:27 <rld+> <@riker> the sanctum priest is one
13:15 <rld+> <@mtf> last change was in 2016
13:15 <FIQ@> due to it being gotten in "ill-gotten ways"
13:15 <FIQ@> because RE is evil
13:15 <FIQ@> (it isn't)
13:16 <FIQ@> also, fountain %
13:16 <FIQ@> is another example
13:16 <FIQ@> of existing data
13:16 <FIQ@> that isn't on wiki
13:16 <rld+> <@mtf> fountain %?
2018 Mar 28 Wed:
13:08 <FIQ@> while still making minesflayers not a thing
13:08 <FIQ@> unless you genocided everything else
13:09 <jonadab@> EPI: after 20 tries to find an in-depth monster, mkclass gives up and grabs something from the nasties list.
13:11 <rld+> <@riker> EPI: summon nasties ignores geno
13:11 <jonadab@> Wait, better yet, make that 10-100 tries, and implement it like this: while (tries++ < 10 + rn2(90) && (monster_is_inappropriate_in_some_way)) { ...
13:12 <jonadab@> And say on the wiki that it tries 10 + rn2(90) times.
2018 Apr 03 Tue:
18:23 <FIQ@> if both attacks of the other Riders hit
18:23 <FIQ@> you're stunned
18:23 <aosdict> EPI: Death zaps, capital D.
18:23 <rld+> <@PsyMar> yes and
2018 Apr 04 Wed:
21:35 <FIQ@> heh
21:36 <FIQ@> it was aosdict who cameup wit the idea
21:36 <rld+> <@mtf> YASI: Astral's so bright that it periodically blinds you, like staring at the sun
21:36 <FIQ@> tat is how I want Archons to work
21:36 <FIQ@> AoE radiance stunning blindnes
21:37 <rld+> <@mtf> that sounds mean
2018 Apr 05 Thu:
11:52 <rld+> <@mtf> because they are apparently the best item in endgame ever
11:54 <rld+> <@Tone> Yep
11:57 <rld+> <@Tone> EPI: Tele wands check for monster MR
12:01 <rld+> <@mtf> I'd rather tele wands just not work in the planes
13:31 <rld+> <@mtf> It's actually just FIJI water
13:31 <rld+> <@mtf> comes in little square bottles
13:31 <FIQ@> YASI: the plane of water is freshwater. You can dilute stuff there. Mind the water elementals though
13:34 <rld+> <@mtf> YASI: You can dilute potions in water elementals
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14:00 <FIQ@> @mtf apparently
14:00 <FIQ@> the better your AC
14:00 <FIQ@> the longer you're engulfed
14:00 <FIQ@> because the digestion timer is longer
14:00 <FIQ@> but it isn't just used for digestion
14:00 <FIQ@> but for *any* kind of engulfing
14:00 <rld+> <@mtf> lolll
15:07 <LarienTelrunya> does wand skill even affect tele wands in any way now?
15:07 <LarienTelrunya> (scornful comment prepared if the answer reads no :P)
15:08 <deadnoob> what is your evil patch idea
15:08 <aosdict> ?
15:08 <aosdict> there's no evil patch idea
15:08 <aosdict> (mwahaha, jonadab's parser is going to pick up on this non-idea)
2018 Apr 17 Tue:
18:30 -!- Tarmunora_ [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has joined ##nethack-variants
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23:11 <jonadab@> YASI: smurf as a playable race.
01:42 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined ##nethack-variants
2018 Apr 24 Tue:
12:10 <FIQ@> yes
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13:45 <jonadab@> YASI: if you are hallucinating, being hit with acid does no damage but increases your hallucination timer.
15:45 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined ##nethack-variants
2018 May 05 Sat:
15:10 <rld+> <@kriptosporidium> I mean it's fine if there's no way
15:11 <rld+> <@kriptosporidium> It's far from the most awkward keystroke I've ever had to input
15:11 <rld+> <@kriptosporidium> I was just wondering
15:13 <ais523@> well, if we limited bags to 21 slots too… ;-)
15:13 <jonadab@> ais523: That would be evil.
15:14 <jonadab@> Because it would encourage nesting sacks.
18:49 <jonadab@> Yeah.
18:49 <jonadab@> They're definitely not Keebler-style "elves", though. Thank goodness.
18:49 <aosdict> YASI: "northern elf" who is modeled after Santa's workshop elves.
18:50 <jonadab@> pls no
2018 Aug 23 Thu:
07:22 <rld+> <@Naeroon> but in a good, challengingway
07:30 -!- AmyBSOD [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: Page closed]
09:54 <jonadab@> EPI: a monster attack that picks a random resistance, and removes it from the target. If the target has that resistance extrinsically, the corresponding equipment is destroyed.
09:55 <jonadab@> Obviously, this would have to be a non-reflectable gaze attack that doesn't care if you're blind or not.
2018 Nov 15 Thu:
16:51 <rld+> <@mtf> makes sense that way because you can kick loadstones with no problem
16:51 <rld+> <@mtf> if it should always attach to you, kicking it should probably make it do so as well
16:52 <ais523@> Evil Variant: …
16:52 <rld+> <@mtf> haha
2018 Dec 12 Wed:
12:05 <rld+> <@Tone> Doesn't sound too bad
12:09 <aosdict> Yeah, the main thing it allows is some monster or monsters can get into position with impunity
12:13 <jonadab@> Evil Patch Idea: silver dragons should really have paralysis breath. Because cold breath is what white dragons have.
12:14 <LarienTelrunya> jonadab: since when are you posting the EPIs in this channel? but anyway, added to my to-do list :)
12:19 <jonadab@> The thing just looks through my irclogs folder.
12:19 <LarienTelrunya> ah so I would have seen it anyway, alright :)
12:19 <jonadab@> If someone posts an Evil Patch Idea in #devuan, for example, it'll show up on the list.
12:21 <LarienTelrunya> EPI: why have a wishing fail chance for artifacts only? Add a new chance for wishing to fail based on how many wishes you've had, using the same formula. So if you had 2 wishes already, 33% chance for the third one to not be given.
12:21 <LarienTelrunya> Ultra EPI: and those failed wishes (and also failed artiwishes) do add to the counter, making further wishes even harder.
12:22 <aosdict> failed artiwishes do add to the artiwish counter
12:22 <aosdict> * and make them pay, charge them for the wish anyway! */
2019 Jan 12 Sat:
09:07 <LarienTelrunya> yeah, there's even some all-new dungeon branches in slex, and the dungeon itself is much longer and has additional special levels that you might encounter :)
09:25 <jonadab@> "special"
09:27 <jonadab@> EPI: every turn, there's a 1/3 chance that a randomly-chosen floor tile somewhere on the level turns into lava.
09:27 <LarienTelrunya> heh, slex has a nasty trap that gradually turns randomly-chosen floor tiles into randomly-chosen other terrain types, but it's much slower than that
09:28 <jonadab@> EPI: In Gehennom, sokohole-like "air currents" prevent levitating over lava.
09:28 <LarienTelrunya> :D
2019 Jan 24 Thu:
13:13 <jonadab@> aosdict: Heh, fair enough.
13:13 <aosdict> but my remark was about regular slash'em
13:13 <jonadab@> And the Evil Patch wants you to give up in dispair.
13:14 <aosdict> the slash'em MO always seemed like "we're better than vanilla [3.4.3] because there's so much cool new stuff to play around with"
2019 Jun 29 Sat:
17:05 <Chris_ANG> It's not a quote. The joke is that, since you picked it up but didn't open it, you must be raising it over your head like Link with a new item.
17:06 <rld> <@riker> oh lmao
17:06 <rld> <@riker> also yasi: the rod of seven parts can be applied like a polearm at basic for +0 and above, skilled at +3, and expert at +5?
17:06 <rld> <@riker> or +3/5/7
2019 Jul 15 Mon:
12:20 <NeroOneTrueKing> Some variants make the Mitre of Holiness silver
12:27 <rld> <@riker> nero I did copper and platinum special cased to not weigh more than normal for 2wep purposes
12:30 <jonadab@> YASI: plutonium sword. Long-term use causes radiation sickness.
12:35 <NeroOneTrueKing> Isn't that in SLEX?
12:38 <jonadab@> Dunno. Maybe.
12:39 <jonadab@> YASI: if you #dip a "piece of cloth" (random appearance cloak) into a potion of booze, you can make a molotov cocktail.
12:43 <NeroOneTrueKing> It's definitely an artifact in DCSS
2019 Jul 18 Thu:
15:35 <rld> <@riker> why though? just a neutral weapon?
15:36 <rld> <@riker> next time I just want mirror brand or the unheld one
16:22 <Chris_ANG> YASI: Pollen attack: you sneeze periodically, wasting a turn and giving away your location. Also, you have a headache that raises your spell failure chance.
16:22 <Chris_ANG> (May actually be implemented for a plant like monster or two XD)
2019 Jul 24 Wed:
12:28 <LarienTelrunya> haha, you mean an elder priest that has covetous-warping? it's not only possible, but slex's elder priest automatically gets that egotype if he is hurt in any way
12:29 <rld> <@riker> and I'm assuming that applies correctly with the all-priests-are-elder-priests-thing?
12:31 <LarienTelrunya> well yeah, that's evilvariant mode; I've had it happen in some town level where a conflicted monster hit the elder priest, who promptly became covetous
12:49 <rld> <@NeroOneTrueKing> Am I correct that egotypes are handled on the backend much like dnh derived undead?
2019 Aug 08 Thu:
17:42 <NeroOneTrueKing> jonadab: "oLS is and should continue to be a solid or even best choice. However, having alternative asc kit items to fill needs is a very dnh thing to do
17:47 <NeroOneTrueKing> Edit to above item about helmets not giving neck protection: should unify this with the is_flimsy() requirement to wear a hat despite having no head -- either use is_flimsy() or a different method, but unify the locations
17:49 <jonadab@> YASI: an equippable item, perhaps an artifact, that makes the wearer unsolid. You can then phase, but also things like weapons pass through you without doing harm, unless they are blessed or made of a material your race can't touch.
17:49 <NeroOneTrueKing> As for player-attacking-monsters, I'd say it takes a sufficiently strong helmet to stop a vorpal strike. Similar to how disintegration reduces defense until the armor is destroyed, so might vorpal attacks -- but I'd say (for both even) that the blow that destroys the armor carries through and kills the victim
2019 Aug 10 Sat:
13:16 <NeroOneTrueKing> Indeed, but it seemed very odd that during the asc run, it never tries to levelport you (and so doesn't check Teleport Control), but will only drain 1 level at a time (resisted by Drain Res)
13:17 <NeroOneTrueKing> Mostly I'm in awe of how it can drain as much as half of your levels if you get unlucky fighting one at depth before the asc run
13:18 <jonadab@> EPI: it should drain half your levels, then cut your MaxHP in half, then do a vorpal effect.
13:18 <jonadab@> And then, if you have the Amulet, levelport it back to the Sanctum.
13:19 <jonadab@> EPI: and then the weeping angel should split into two weeping angels.
13:19 <jonadab@> One of which stays put, and the other follows you through the levelport.
13:26 <LarienTelrunya> unless it was changed, that's probably how it works in dnethack
13:26 <NeroOneTrueKing> Yeah I believe that is how it works in dnh as well
13:27 <NeroOneTrueKing> Personally, it could be much more noticeable. EPI: crank it up by 10x, remove curse only reduces contamination by 1 point.
13:27 <jonadab@> EPI: a monster attack that infects you with memes, which cause you to lose turns occasionally; once infected, the frequency with which you lose turns gradually increases, until eventually you hardly get to act at all. The only cure is amnesia.
13:28 <jonadab@> The monster could be a "prion" or something.
13:28 <NeroOneTrueKing>
21:08 <Chris_ANG> (In addition to whatever the ring is, which may still *also* be shock resistance)
21:08 <jonadab@> Or polymorphitis, or teleportitis, or ...
21:09 <jonadab@> EPI: ring of life saving resistance. Causes life saving to fail.
21:10 <jonadab@> Naturally, this identifies both the ring, and the would-be source of life saving (e.g., amulet of life saving), which is not used up and thus can show up in the bones file.
2019 Aug 15 Thu:
11:09 <rld> <@malor> Also can I make ghosts be X? I tried the vanilla option and it said that was a bad option parameter
11:10 <Chris_ANG> Ghosts are locked to the floor symbol
11:11 <jonadab@> EPI: minotaur zombies
11:12 <jonadab@> Also EPI: zombies are locked to the comestible symbol.
11:14 <Chris_ANG> I think the original devteam idea was for fighting ghosts and shades to be a disorienting experience, because ghosts looked like empty squares and shades look like unexplored squares.
11:16 <jonadab@> In 3.4, both use the space character.
13:31 <LarienTelrunya> jonadab: thanks for the idea of %-class zombies :)
13:31 <rld> <@malor> Ok I have reached level 15 so I have warning now. So all the creatures that were forever hidden rare going to be a lot easier to find! I still don’t have esp though but this is pretty good.
13:32 <LarienTelrunya> also lol @ the EPI where humans suddenly cannot sacrifice uruk-hai
13:33 <Chris_ANG> dnh has enough stuff like that that I had to add the warning system to avoid being set upon by a torch wielding crowed of players :)
14:14 <Chris_ANG> Added
14:14 <Chris_ANG> I just fixed the Yuki/Chiropteran problem, btw.
14:15 <LarienTelrunya> EPI: magic chests re-lock whenever you leave the level they're on, and kicking them destroys a random item inside, but using a key has a 1 in 5 chance of snapping the key (which breaks it).
14:19 <NeroOneTrueKing> Even if it were added, key-snapping wouldn't do much in dnh, considering the quantity of unbreakable (but rustable?) keys available to the player :P
14:20 <rld> <@malor> Are unicorns in dNethack? I have not seen one in all the games I played? This game I have gotten to dlvl 21 and still no unicorn!
14:21 <Chris_ANG> The RNG is just having fun at your expense wrt monster spawns, I think.
14:21 <LarienTelrunya> well the EPI would of course make indestructible keys unable to open the lock on the magic chest :D
14:22 <rld> <@malor> Finally found a new floating eye and it dropped a corpse! You ask for a unicorn you get a floating eye! I will take it! I feel so powerful now!
15:38 <rld> <@malor> So far the Ki-Rin and a turtle in its shell are the only really low ones I have seen. I have been hitting well with melee and force bolt. I am at dlvl 26 (I think, I just left).
15:39 <rld> <@malor> I have found chaos and neutral but not lawful yet. I haven’t attempted to solve either
16:34 <jonadab@> LarienTelrunya: EPI: at game start, the game randomly picks several monsters off the list and marks them same-race-as-player for sacrifice purposes.
16:34 <LarienTelrunya> haha
17:11 <rld> <@Tarmunora> EPI: 5 random monsters are given the rider flag
17:15 <rld> <@malor> Finally found a unicorn!
2019 Aug 16 Fri:
12:23 <rld> <@riker> > You have been killed once.
12:23 <rld> <@riker> doesn't count, that was myself
12:23 <rld> <@riker> YASI: the times you have been killed thign in enlightenment shows suicides (choking and bad death zaps) as a separate line from other deaths
12:24 <Chris_ANG> My rough understanding of Japanese is that everything sounds like everything else, and it's kinda a minor miracle whenever someone understands anything that anyone says :P
2019 Aug 18 Sun:
11:24 <{Demo}1> i have a feeling these are short swords
11:24 <Chris_ANG> Blarg, I need to add a block to the item descriptions for otyp-hit :(
11:24 <LarienTelrunya> YASI: weight lifter role. Can carry more than two items before becoming overburdened, unless all the vanilla roles. :D
11:24 <LarienTelrunya> *unlike
2019 Aug 20 Tue:
13:52 <jonadab@> Yeah, you have to fill in every adjacent water.
13:53 <jonadab@> But with a couple scrolls of earth, that should be doable.
13:53 <jonadab@> EPI: if you push a boulder into water, it can splash onto you and wet your inventory. If it's lethe water, it can also cause amnesia.
13:54 <rld> <@malor> Will the scroll of earth possibly do that also?
13:58 <rld> <@malor> Ok
13:59 <rld> <@malor> I am going to try again now. I have 6 scrolls of genocide with me also. If any yub (whatever it was) or shaggoth are on the level they are so dead 😃
13:59 <jonadab@> @malor Note that EPI means "Evil Patch Idea", i.e., it is not describing how the game actually works, but a way in which, if it did work that way, it would be bad for the player.
14:00 <jonadab@> Though nine times out of ten, after an EPI gets mentioned, either someone explains that Slash'EM Extended already has it, or else L_T puts it on her todo list.
14:01 <rld> <@malor> Ha
14:09 <rld> <@malor> So the mauraduers map said “you feel a lack of something”. I assume that means no artifacts on this level, right?
15:39 <jonadab@> Stealthy?
15:40 <jonadab@> Didn't know I was.
15:41 <LarienTelrunya> by not pinging me on the EPI conversation?
15:42 <LarienTelrunya> but yeah, it's always funny when someone thinks all the EPI talk was how the game really worked
15:48 <jonadab@> Oh, I didn't realize you were in the channel at the time. You're usually not.
15:48 <jonadab@> And I'm too lazy to type out your name when you're not here and it won't tab complete.
19:20 <Chris_ANG> I should add a minor project about that.
19:20 <rld> <@riker> ?
19:21 <rld> <@riker> yasi: the pen has the lesser property applied before you kill acererak and vestiges bound add appropriate properties
19:21 <rld> <@riker> amon is flaming, balam is freezing, ose is psionic, enki is misty, etc.
2019 Aug 22 Thu:
23:23 <rld> <@ChrisANG> Hitting with 8 artifact weapons, 8 iris tentacles, up to 5 Otiax tentacles, Amon's horns, Chupo's bite, Naberius's bite, miska's 2 bites, and simurgh's feathers.
23:23 <rld> <@riker> the next question - which artifact weapons :p
23:25 <rld> <@riker> YASI: ARS & cleaver are both "large" weapons of their type
23:25 <rld> <@riker> YANI: first gifts are always increased / decreased by a size if you're a smaller / bigger race
2019 Aug 27 Tue:
14:55 <Chris_ANG> Perhaps, I wasn't aware it's in splicehack, though.
14:57 <Chris_ANG> The simplest way to guarantee that a monster appears on a randomly-selected dungeon level is probably to use the create-and-send method, though.
14:58 <LarienTelrunya> slex uses that method for a really nasty scroll: if it's read, a random monster spawns, steals a few items from the player, and levelports to a random dungeon level (EPI :D)
14:59 <Chris_ANG> I think it's also fine for them to be non-guaranteed, as long as there's a mechanic for forcing there creation if a player really wants to.
18:07 <rld> <@riker> *would
18:07 <Chris_ANG> and then for him to levelport off into eternity XD
18:07 <rld> <@riker> EPI: remove that check and make him a rider
18:07 <Chris_ANG> But yeah, I'll also make him not teleport away if he's tame.
2019 Sep 08 Sun:
14:07 <rld> <@riker> seems like something that could actually be used if you find it late-game
14:18 <rld> <@riker> new big brain plays: check every silver/gold barrow wight sword to see if you can get a lesser holy golden excalibur for like 1d8 + 1d20 + 3d7 holy damage
14:27 <NeroOneTrueKing> YASI: without the "lesser" modifier, "holy" property items are always blessed, "unholy" are always cursed. Attempting to curse/uncurse them fails. And instead of +1d8 or x2 damage, both lesser and greater multiply the searing damage by 2.
14:44 <rld> <@ChrisANG> Grayswandir's powers in the source are vague.
2019 Sep 11 Wed:
20:30 <Chris_ANG> If vanilla can assume that people take careful out-of-game notes about what everything costs, dnh can assume that people carefully examine everything their artifacts can do.
20:30 <aosdict> Is there TDTTOE for if you do it on the wrong high altar? :)
20:30 <Chris_ANG> (:P)
20:31 <Chris_ANG> No, though that would be funny.
20:31 <Chris_ANG> God, that would be evil XD
20:31 <{Demo}> I would argue dnh is easier for the unspoiled player
2019 Sep 15 Sun:
21:40 <{Demo}> oh hey, found an ancient of ice
21:40 <Chris_ANG> True.
21:41 <Chris_ANG> EPI: Undead templates (and undead generally) ignore genocide. They're already dead.
21:41 <rld> <@riker> what were you using before crystal?
2019 Sep 29 Sun:
20:27 <Chris_ANG> Yeah. I also need to implement a "multi-hit weapon" macro.
20:27 <Chris_ANG> I implemented the second such weapon today.
20:27 <rld> <@riker> oh god I just realized lolth has a double damage 8-headed viperwhip, that thing is EVIL versus vampire PCs
20:28 <rld> <@ChrisANG> (Corvian knight talons)
2019 Oct 05 Sat:
08:01 <rld> <@malor> Chiptorean Rangers start with "large boots" 🙂
08:15 <LarienTelrunya> YASI: female chiropterans start with large boobs :D
08:15 <jonadab@> NetHack doesn't model your body parts. If you want that, play Dwarf Fortress.
19:49 <rld> <@riker> moonbeams are 2x silver arrows with sleeping poison, sunbeams are 2x golden arrows with plain poison/filth
19:49 <rld> <@riker> neutral is a cloak of invis that does MR, reflect, drain res
19:50 <aosdict> YASI: When a sunbeam hits something, it turns into a moonbeam. Then a moonbeam turns into a regular arrow.
19:51 <rld> <@riker> i mean that fits ammo degradation, considering sunbeams are about 2x as good as moonbeams :/
2019 Oct 09 Wed:
00:01 <rld> <@riker> it's evenly random I believe, each subsequent archon will have one of the 9 that isn't chosen yet
00:15 <rld> <@riker> if you're lawful / willing to convert to lawful they make pretty killer gehennom weapons, sunsword is probably best (you can hit basic in short sword)
00:16 <rld> <@riker> YASI: hitting plants with sunsword heals them, in the case of sunflowers it will spawn another one adjacent if possible
00:24 <rld> <@riker> @ChrisANG hris how the hell are you supposed to deal with the blasphemous lurking one
22:52 <rld> <@riker> IMO they should get some sort of artifact khak or something
22:52 <rld> <@riker> khaks boost clerical i think so
22:52 <aosdict> YASI: pope hats that provide 0 AC but make it less likely that your god is displeased when you pray
22:53 <rld> <@riker> get on it amy
23:18 <rld> <@magicbymcluxey> LOL
23:18 <rld> <@riker> like I understand where it comes from in terms of interdimensional incursions
23:18 <rld> <@Umby> a lot of YANI/YASI are funny, doesn't mean they're dun to have in-game
23:18 <rld> <@riker> but I'm unclear if there's a balance reasoning
23:23 <rld> <@magicbymcluxey> and there is the proverbial meat shield
23:23 <rld> <@magicbymcluxey> elven and small
23:23 <rld> <@riker> yasi: only shields and chests can be meat
23:24 <rld> <@riker> chests because you could probably shape a square out of meat
2019 Oct 15 Tue:
14:57 <FIQ@> but it works
14:57 <FIQ@> unlike MAC
15:56 <rld> <@Umby> (Probably old) YASI - Blessed Stethoscopes can actually approximate cause of death
15:59 <aosdict> How would they do that? Looking into the future?