2014 Dec 28
Sun: |
15:21 |
< | kerio | | > |
which is utter trash |
15:23 |
< | APic | | > |
True |
15:23 |
< | Khor | | > |
But why is people so evil? :c |
15:23 |
< | APic | | > |
Because evil Goddess made Man to clone them |
2014 Dec 30
Tue: |
05:11 |
< | stenno | | > |
. |
05:11 |
< | stenno | | > |
aoops |
05:11 |
< | APic | | > |
That the coined Term „Open Source” is evil and not necessarily means „Free Software”… GNU was founded in the 80s and the „Open Source”-Hype is much younger |
05:11 |
< | stenno | | > |
i tripped and nearly had a coffee incidence |
2015 Jan 08
Thu: |
19:26 |
< | Chris_ANG | | > |
Ah, never mind :) |
19:26 |
< | FIQ | | > |
no drawbridge |
19:28 |
< | Chris_ANG | | > |
Evil patch idea: The soldier zaps a wand of locking. |
19:28 |
< | Chris_ANG | | > |
The drawbridge reassembles and closes! |
2015 Jan 15
Thu: |
10:15 |
< | Pinobot | | > |
Scorpius (s) | Spd: 12 | Res: cold poison petrification | Confers: cold poison | MR: 0 | Generates: unique | AC: 10 | Attacks: 2d6 claw physical, 2d6 claw steals-quest-artifact, 1d4 sting disease | Alignment: -15 | Flags: carnivore, poisonous, nopoly, stalker, covetous |
10:15 |
< | Khor | | > |
Yup |
10:16 |
< | jonadab | | > |
Evil Patch Idea: he should also have a melee attack that disintegrates any tools you may happen to be carrying. |
10:16 |
< | stenno | | > |
binders don't make sense man |
2015 Jan 16
Fri: |
14:30 |
< | Khor | | > |
u wot |
14:31 |
< | FIQ_ | | > |
the stairs are invisible? |
14:31 |
< | FIQ_ | | > |
sounds like an EPI |
14:31 -!- Minoru [~minoru@unaffiliated/minoru] has joined #acehack.de |
18:32 |
* | Chris_ANG |
goes to check |
18:32 |
< | deepy | | > |
err, temporary eyes forming and un-forming |
18:32 |
< | deepy | | > |
It was a terrible, indescribable thing vaster than any subway train—a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter. |
18:33 |
< | Chris_ANG | | > |
Hang on a minute. |
2015 Jan 19
Mon: |
10:49 |
< | Khor | | > |
I know that she was fleeing arround the dungeon |
10:49 |
< | Khor | | > |
Not much more |
10:50 |
< | FredrIQ | | > |
evil patch idea: improve monster AI to use undead turning |
10:50 |
< | FredrIQ | | > |
suddenly you now have to kill that nymph 5 times |
10:50 |
< | Khor | | > |
Evil patch idea: create a monster that teleports you literaly outside the game. |
10:51 |
< | Khor | | > |
Oh wait... |
10:51 |
< | FredrIQ | | > |
because someone keeps undead-turning it |
10:51 |
< | FredrIQ | | > |
hmmm |
10:51 |
< | FredrIQ | | > |
would be cool if monsters learned how to use scrolls of genocide |
10:51 |
< | FredrIQ | | > |
and use it against you |
10:51 |
< | FredrIQ | | > |
... to clarify |
10:52 |
< | FredrIQ | | > |
genocide allows to genocide a bunch of monsters |
10:52 |
< | FredrIQ | | > |
but not player races |
10:52 |
< | FredrIQ | | > |
except yourself |
10:52 |
< | FredrIQ | | > |
this would also apply to monsters |
10:52 |
< | FredrIQ | | > |
so it would revgeno nasty stuff, or genocide your pets :P |
10:55 |
< | Khor | | > |
Stenno: i dont supose you have access to that kind of stuff? |
2015 Jan 21
Wed: |
09:12 |
< | APic | | > |
Not? |
09:18 |
< | stenno | | > |
WTF |
09:18 |
< | jonadab | | > |
Every flavor of NetHack is better than the the Evil Patch. |
09:18 |
< | stenno | | > |
Adeon: |
2015 Feb 01
Sun: |
17:37 |
< | FIQ | | > |
btw, I found some strange version of sunless sea |
17:37 |
< | Chris_ANG | | > |
And can be blocked by sustain ability. |
17:37 |
< | bhaak | | > |
|
17:37 |
< | FIQ | | > |
the water was brown |
17:37 |
< | kerio | | > |
can you restore your wisdom with a unihorn? |
2015 Feb 08
Sun: |
02:36 |
< | stenno | | > |
i should not leave #acehack.de for the time i am drunk |
02:37 |
< | stenno | | > |
Chris_ANG: is there stun resistance in some way? |
02:37 |
< | stenno | | > |
because stunning is evil |
02:37 |
< | Chris_ANG | | > |
MR cuts the duration to <1 turn. |
10:51 |
< | FIQ | | > |
kerio, no, initfarm is only done when ABOVE (or equal to) xl7 |
10:51 |
< | kerio | | > |
oic |
10:51 |
< | kerio | | > |
prefix notation for shit that should clearly be infix is EVIL |
10:51 |
< | kerio | | > |
anyway, right now it's not always done farming |
2015 Mar 07
Sat: |
15:25 |
< | jonadab | | > |
You can find lots of crows at the top of the Mines. |
15:26 |
< | jonadab | | > |
Well, above the top. Whatever. |
15:26 -!- Crehl [Crehl@2001:8b0:bf70:57e8::1] has quit [Quit: Killed by a kitten] |
15:27 |
< | FIQ | | > |
good thing deepest ones are H and not h |
15:27 |
< | FIQ | | > |
facing one in the mines would be evil lol |
15:27 |
< | jonadab | | > |
Evil Patch Idea: minotaurs are h |
15:27 |
< | Tariru | | > |
Can't be worse than the mines flayer |
15:27 |
< | Tariru | | > |
@d?deepest one |
15:42 |
< | Chris_ANG | | > |
Tariru: did you check the smaller island in the lower... left? |
15:42 |
< | Chris_ANG | | > |
It can be there. |
15:47 |
< | jonadab | | > |
Evil Patch Idea: the appearance of each type of terrain is randomized per-game, and you have to occupy a tile of that type to identify it. |
15:47 |
< | Elronnd | | > |
YES! |
18:08 |
< | Bluescreen | | > |
at last I managed to get teleportitis by eating all their corpses! |
18:13 |
< | stenno | | > |
tried to get teleportitis in my dnethack but gave up at some point also because i figured that it'll time out anyway |
18:14 |
< | jonadab | | > |
`Evil Patch Idea: MaxHP increases time out. Even if you get them by leveling up. |
18:14 |
< | Bluescreen | | > |
stenno: wtf, it's not permanent in dnh?! and if you eat a ring of teleportation? |
18:15 |
< | stenno | | > |
i think eating a ring would not make it time out |
18:15 |
< | stenno | | > |
but not sure |
18:15 |
< | stenno | | > |
thin ice here regarding dnethack knowledge >_> |
18:15 |
< | jonadab | | > |
What would be mean would be if teleport control timed out but teleportitis did not. |
18:15 |
< | jonadab | | > |
^ Evil Patch Idea |
18:15 |
< | kerio | | > |
i don't understand why you're so shocked, Bluescreen |
18:21 |
< | Bluescreen | | > |
Let's get out a dozen of crap weapons from my sack so there's more useless stuff for the nymphs to steal. :) |
18:21 |
< | Bluescreen | | > |
hi Soviet5lo ;) |
18:23 |
< | jonadab | | > |
Evil Patch Idea: Scroll of Appropriation. When you read it, you trade inventory with a random monster somewhere on the level; when a monster reads it, they trade inventory with the player. |
18:24 |
< | Bluescreen | | > |
Now that would be *really* evil... :D |
2015 Mar 09
Mon: |
12:03 |
< | Khor | | > |
Rofl |
12:03 |
< | Khor | | > |
This weapon is hilarous |
12:04 |
< | jonadab | | > |
Evil Patch Idea: lava dragon. Its breath turns every tile it hits into lava. |
12:05 |
< | jonadab | | > |
Bonus points if the implementation "forgets" to make exceptions for magic portals and high altars. |
2015 Mar 10
Tue: |
14:53 |
< | kerio | | > |
i disconnect stuff |
14:53 |
< | kerio | | > |
idk if the server was shut down cleanly |
14:54 |
< | kerio | | > |
and idk if znc's savebuff actually saved stuff |
14:54 |
< | kerio | | > |
it's pretty crappy at persisting stuff across restarts |
14:54 |
< | FIQ | | > |
eh, doing an unclean shutdown would be evil |
14:55 |
< | FIQ | | > |
kerio, anyway, you refuse to host NAO+slex on deepy's server? |
14:55 |
< | FIQ | | > |
and ROBOTFINDSKITTEN |
14:55 |
< | kerio | | > |
FIQ: DUDE FUCKING CHILL GIMME TIME |
2015 Mar 23
Mon: |
07:26 -!- Schnappy [~schnappy@109-124-157-210.customer.t3.se] has joined #acehack.de |
07:28 |
< | Andrio | | > |
Nice |
07:34 |
< | jonadab | | > |
Evil Patch Idea: a trap that disables all color for the rest of your game. |
07:34 |
< | Bluescreen | | > |
There's something similar to that in slex already - black ng wall trap. :D |
2015 Mar 31
Tue: |
11:40 |
< | Khorio | | > |
Wtf |
11:41 |
< | Khorio | | > |
kerio: Aggro warrior hype \o/ |
11:41 |
< | jonadab | | > |
Evil Patch Idea: all weapons do half damage when used by the player, double when used by monsters. |
11:44 |
< | kerio | | > |
Khorio: oh man |
16:21 |
< | kerio | | > |
blindness |
16:21 |
< | jonadab | | > |
kerio: You also need a mostly-airtight container, but basically, yes. |
16:23 |
< | jonadab | | > |
YASI: scroll of cure blindness |
16:23 |
< | deepy | | > |
I'm still miffed there's no scroll of identity |
2015 Apr 09
Thu: |
12:26 |
< | Soviet5lo | | > |
Anything else that I own I have no qualms of installing it as I don't use them that often |
12:35 |
< | Athame | + | > |
[dnh] Tariru (Val Hum Fem Neu) wished for "Blessed greased bag of holding", on T:27072 |
12:38 |
< | kerio | | > |
nvidia is evil :V |
12:38 |
< | Soviet5lo | | > |
Well, it's either that or amdahahahahahahahahaha |
19:12 |
< | jonadab | | > |
Wait, she removed G_NOGEN? |
19:12 |
< | jonadab | | > |
So, like, you can get quest nemeses outside the quest, and things? |
19:13 |
< | jonadab | | > |
Evil Patch Idea: sometimes Master Kaen appears at Delphi. Random chance, one game in ten. |
19:33 |
< | Soviet5lo | | > |
Only things that have nogen are quest monsters and demon lords |
2015 Apr 13
Mon: |
02:52 |
< | deepy | | > |
CSS3's multi-backgrounds are pretty cool |
02:54 |
< | Khor | | > |
Yeah. I do three or four between foods to not lose practice. |
02:58 |
< | Elronnd | | > |
Evil patch idea: monsters will zap wands of slow monster |
02:58 |
< | Khor | | > |
No one would give a fuck. Everyone uses speed boots anyway |
07:59 |
< | kerio | | > |
systemd could be a & |
07:59 |
< | jonadab | | > |
True. |
08:00 |
< | jonadab | | > |
Evil Patch Idea: systemd is an &, and if you kill it, you die. |
08:00 |
< | Khor | | > |
Oh look |
2015 Apr 14
Tue: |
06:22 |
< | jonadab | | > |
If less total monsters is an effect you're happy with, I guess there's no problem. |
06:22 |
< | Bluescreen | | > |
The problem is only with having lots of MONSTER entries. You can fill the level with special rooms if you like. |
06:22 |
< | Bluescreen | | > |
Or make the entire level one big, filled special room. Hey, I think future versions of SLEX may do that. :D |
06:22 |
< | Khor | | > |
Im just tinkering arround. Not developing anything yet. ^^' |
06:23 |
< | jonadab | | > |
Evil Patch Idea: REGION:(0,0,79,20),unlit,"nymphroom" |
06:23 |
< | Bluescreen | | > |
Hmm, another idea that might also be nice: "randomroom", which will be converted into a random type of special room when the level is loaded. |
06:29 |
< | Khor | | > |
The tutorial now will teach me how to make my own new room |
06:29 |
< | Khor | | > |
Lets go. |
06:29 |
< | jonadab | | > |
Evil Patch Idea: killertrice. The evil offspring of a killer bee and a cockatrice, it flies, gets 18 movement points per turn, has no carry capacity, and has poison and stoning attacks. |
06:30 |
< | Khor | | > |
newlevel.des |
2015 Apr 15
Wed: |
02:03 |
< | GitHub96 | | > |
[SLASHEM-Extended] AmyBSOD pushed 1 new commit to SLASHEM_VAMPIRE: http://git.io/vvEHA |
02:03 |
< | GitHub96 | | > |
SLASHEM-Extended/SLASHEM_VAMPIRE 9291514 AmyBSOD: Some of the room dimensions in the new special level variants were incorrect. |
02:03 |
< | Bluescreen | | > |
jonadab, remember your "evil patch idea" from yesterday? BEHOLD! http://nethackwiki.com/wiki/File:Fullsizenymphs.PNG and http://nethackwiki.com/wiki/File:Fullsizezoo.PNG :) |
02:07 |
< | travis-ci | | > |
SLASHEM-Extended/SLASHEM-Extended#162 (SLASHEM_VAMPIRE - 9291514 : AmyBSOD): The build passed. |
02:40 |
< | Bluescreen | | > |
BEHOLD! http://nethackwiki.com/wiki/File:Fullsizenymphs.PNG and http://nethackwiki.com/wiki/File:Fullsizezoo.PNG :) |
02:40 |
< | Khor | | > |
A whole level of an special room? |
02:41 |
< | Bluescreen | | > |
Yeah. It's based on jonadab's evil patch idea that he had yesterday. :) |
02:41 |
< | Khor | | > |
Will that be in the game? |
07:21 |
< | Bluescreen | | > |
They're level-dependant, I guess? |
07:22 |
< | jonadab | | > |
Yes, random stack size for gold is very much dungeon-level dependent. |
07:22 |
< | Bluescreen | | > |
oh, hi jonadab, long time no see! Remember your evil patch idea from yesterday? |
07:22 |
< | jonadab | | > |
And if you want an extra-large-sized stack, nothing prevents you from defining three stacks at the same location. |
07:23 |
< | Bluescreen | | > |
So, is that nymph room close to what you had in mind? :D |
07:23 |
< | jonadab | | > |
Heh. |
07:23 |
< | jonadab | | > |
You know most of my Evil Patch Ideas are things I wouldn't /actually/ implement, right? |
07:23 |
< | Bluescreen | | > |
Yes, but they sometimes fit into slex very well. |
07:24 |
< | jonadab | | > |
Well, true, I suppose that nymph level fits much better in slex than it would in Fourk. |
07:24 |
< | Bluescreen | | > |
Is there a list of past evil patch ideas available? |
07:24 |
< | jonadab | | > |
I suppose I could grep my irc logs for them. |
07:29 |
< | Bluescreen | | > |
ah ok. |
07:29 |
< | Bluescreen | | > |
Thought that since you're being quoted there often, you might be the maintainer. |
07:30 |
< | jonadab | | > |
Evil Patch Ideas, Pastebinned: http://pastebin.com/Ab3f4C5P |
07:30 |
< | Bluescreen | | > |
Whoa! That was real quick - thanks a lot! :) |
07:31 |
< | jonadab | | > |
I just used a plain old per-line grep, so a lot of them will be missing context. |
07:31 |
< | Bluescreen | | > |
Some of them would be too cruel even for slex, e.g. this: < Khor > Evil patch idea: create a monster that teleports you literaly outside the game. |
07:32 |
< | Khor | | > |
You know |
07:32 |
< | Khor | | > |
That was when a monster did that |
07:32 |
< | Bluescreen | | > |
But this one will probably make it into the game: < jonadab > Evil Patch Idea: minotaurs are h |
07:32 |
< | Khor | | > |
And I lost my game in dnh |
07:34 |
< | Khor | | > |
In the tryrec you can see the weapon flying :3 |
07:34 |
< | jonadab | | > |
Oooh, that "Scroll of Appropriation" idea is quite nasty. |
07:35 |
< | Bluescreen | | > |
"< jonadab > `Evil Patch Idea: MaxHP increases time out. Even if you get them by leveling up." The Bleeder role actually has something similar: random maxHP loss over time. |
07:35 |
< | Khor | | > |
Ok. Whats left... |
07:35 |
< | Khor | | > |
More watchman and a captain |
07:36 |
< | Bluescreen | | > |
"< jonadab > Evil Patch Idea: lava dragon. Its breath turns every tile it hits into lava." Well I might just have it start out with scrolls of lava (aka scrolls of bullshit if the dragon happens to be on a sokoban level). :D |
07:37 |
< | jonadab | | > |
If you want to make Sokoban horrible, cherry-pick the alignment record changes from Fourk, then add fountains and peaceful gremlins to Sokoban. |
07:37 |
< | Bluescreen | | > |
"< jonadab > Evil Patch Idea: all weapons do half damage when used by the player, double when used by monsters." The Bleeder role already takes double damage by everything, which makes them hard enough I'd say... |
07:37 |
< | Khor | | > |
jonadab: Slex's sokoban is already horrible |
07:37 |
< | Bluescreen | | > |
Hmm, I might just make a sokoban level with water streams and pre-defined peaceful gremlins. :P |
07:37 |
< | jonadab | | > |
Khor: I believe it. Slash'em is tough enough. |
07:38 |
< | Bluescreen | | > |
"< jonadab > Evil Patch Idea: sometimes Master Kaen appears at Delphi. Random chance, one game in ten." There's a randomly created monster named Kaster Maen, with all of Kaen's stats. :D |
07:38 |
< | Bluescreen | | > |
"< Elronnd > Evil patch idea: monsters will zap wands of slow monster" - already implemented! Yay! |
07:39 |
< | Bluescreen | | > |
"< jonadab > Evil Patch Idea: your starting gloves have a one in ten chance of being gauntlets of fumbling." Play as a scientist, they have a one in one chance. However, they aren't cursed. |
07:40 |
< | jonadab | | > |
Right, starting inventory is never cursed. |
07:40 |
< | Bluescreen | | > |
"< Menche > evil patch idea: ascended demigod monsters who cannot be killed, only avoided" - there's arch-lichen and %s-$$$-NIX on the astral plane already... |
07:40 |
< | jonadab | | > |
Except the Convict's shirt, I guess. |
07:40 |
< | Bluescreen | | > |
There are some other exceptions in slex, e.g. death eater's wand of death also starts out cursed. |
07:41 |
< | Bluescreen | | > |
"< jonadab > Evil Patch Idea: new monster spell, Summon Nymphs. Can be cast by Gnome wizards and kobold shaman." - All clerical spellcasters already have that spell in slex. :D |
07:41 |
< | Bluescreen | | > |
huh, lava trap sounds very nasty... |
07:43 |
< | Bluescreen | | > |
"< jonadab > Evil Patch Idea: if a grid bug hits and rolls a "natural 20" for damage, it drains one of your stats at random." - that could be a special type of grid bug that also spawns on dlvl1... ;) |
07:43 |
< | Adeon | | > |
evil patch ideas are not meant to be implemented |
07:43 |
< | Adeon | | > |
they are annoying and players will hate you |
07:43 |
< | Bluescreen | | > |
"< bcode > ooh. hidden engulfitrice! (evil patch idea?)" - nice one, gotta implement that |
07:44 |
< | Bluescreen | | > |
Adeon: they already do, so what more is there to lose? |
07:44 |
< | Adeon | | > |
you could make mysterious force only affect the amulet |
07:45 |
< | Khor | | > |
I think I finished |
07:47 |
< | Bluescreen | | > |
wand of stoning would be quite evil too :D |
07:47 |
< | Bluescreen | | > |
wait, is ais523 actually making an evil variant? does it have a git repo? |
07:49 |
< | Khor | | > |
Dont give her the Report! |
07:49 |
< | Khor | | > |
repo* |
07:50 |
< | Bluescreen | | > |
So it does exist? |
07:51 |
< | Bluescreen | | > |
"< jonadab+> Evil Patch Idea: switch to a maze-generation algorithm that doesn't guarantee all areas to be connected. Then make walls undiggable." I'd actually like to see an implementation that makes mazes have unconnected areas... |
07:52 |
< | Bluescreen | | > |
"< ais523+> in the end, I put a "megabat" monster in the Evil Variant which was an ordinary bat but with a million times as many hitpoints, because the Evil Variant serves as a lightning rod for bad ideas that lets me implement them somewhere without subjecting anyone to them" |
07:52 |
< | Bluescreen | | > |
I'd have to put the maxhp cap for monsters waaaaay up for that though... |
07:53 |
< | Bluescreen | | > |
which IRC channels does ais523 hang out normally? cause I'd like to get the evil patch from him... |
07:54 |
< | Khor | | > |
#nethack |
07:54 |
< | Bluescreen | | > |
hmm, didn't see him there... |
07:55 |
< | Khor | | > |
Behold |
07:55 |
< | Bluescreen | | > |
"< jonadab+> Hopefully they didn't pull that nymph-steal-and-levelport idea from the Evil Patch." In slex, aphrodite and several others start with a scroll of levelport. :D |
07:55 |
< | Khor | | > |
The finished town! |
07:55 |
< | Khor | | > |
http://imgur.com/st6Mzly |
07:55 |
< | Bluescreen | | > |
Khor: Congratulations! I'd looooooove putting that level into slex. :) |
07:56 |
< | Bluescreen | | > |
"< jonadab+> Evil Patch Idea: the Castle wand can be wishing, death, or enlightenment." Good idea; why would it always have to be wishing? |
07:56 |
< | Khor | | > |
Bluescreen: http://pastebin.com/a3n4qP5q |
07:58 |
< | Khor | | > |
Hm? |
07:58 |
< | Bluescreen | | > |
there are so many good ideas for slex that I'm having trouble implementing all of them... |
07:58 |
< | Bluescreen | | > |
"< jonadab+> One of my most egregious Evil Patch Ideas to date is that zapping a wand or applying any tool causes you to wield it." That could be the effect of a new nasty trap. :D |
07:59 |
< | Bluescreen | | > |
Also, this one: < jonadab+> Heh. Evil Patch Idea: Hostile monsters always have one chance in a million of doing 10x their usual amount of damage. |
07:59 |
< | Bluescreen | | > |
With other numbers, but the idea is nice. |
08:00 |
< | Bluescreen | | > |
"< dtsund+> ais523: I don't remember if I suggested this to you already, but Evil Variant: Rolling boulder traps in Sokoban" - why didn't I think of that myself? |
08:00 |
< | Bluescreen | | > |
Damn, there's just soooooooo many great ideas in there! Yet I need to find the time to implement them... |
08:04 |
< | jonadab | | > |
Khor: Where in the dungeon would you see this level being placed, typically? |
08:04 |
< | Bluescreen | | > |
hahahahahahaha... < jonadab+> Evil Patch Idea: Earth elementals have an engulfing attack that starts the stoning process, similar to the cockatrice's hissing attack, but it happens every turn you're engulfed. |
08:05 |
< | Khor | | > |
jonadab: I have no clue. ^^' |
08:08 |
< | Khor | | > |
:D |
08:08 |
< | jonadab | | > |
Because the existing ranger quest home level is... yeah. |
08:08 |
< | Bluescreen | | > |
another very fun one: < jonadab > Oooh, scroll of stoning that monsters can use offensively against you, but if you use it it stones you too. I like that. <-- Evil Patch Idea |
08:08 |
< | jonadab | | > |
This is better. |
08:08 |
< | Khor | | > |
I cant believe people are actually considering using it. °^° |
08:08 |
< | Bluescreen | | > |
Or monsters reading destroy armor. :D |
08:09 |
< | jonadab | | > |
Bluescreen: If you implement all my Evil Patch Ideas in slex, it will become completely unplayable. |
08:09 |
< | Bluescreen | | > |
Khor: why? the level's alright! |
08:11 |
< | Bluescreen | | > |
A rot13 trap would be nice too, but I guess implementing it would be HELL... |
08:12 |
< | jonadab | | > |
Well, the output part would be easy. Input, perhaps not so much. |
08:12 |
< | Bluescreen | | > |
ahh, un-identify traps would be nice too: < ais523+> Evil Variant: just turning off bknown on every item whenever you opened your inventory would be easy though, also dknown and rknown |
08:13 |
< | deepy | | > |
kerio: https://www.youtube.com/watch?v=ZV1bpMamCtY |
08:15 |
< | Bluescreen | | > |
whoa, < jonadab > Evil Patch Idea: Cursed vaults: like ordinary vaults, but the gold is guarded by 2d2 sleeping L. |
08:15 |
< | Bluescreen | | > |
Now that would be evil... :D |
08:16 |
< | jonadab | | > |
That's one of the more benign ones, actually -- because you don't actually need to go in there. |
08:17 |
< | Bluescreen | | > |
Yes, but if something casts aggravate monster on the level or you step onto a squeaky board... |
08:18 |
< | jonadab | | > |
True. |
08:18 |
< | Bluescreen | | > |
I'll probably put that lich vault in, but with a very low chance of being generated. |
08:23 |
< | Bluescreen | | > |
whoa, this one's very evil: < jonadab > Evil Patch Idea: whenever an outcome is changed in your favor by your luck, your luck has a chance to erode by one point. |
08:24 |
< | Bluescreen | | > |
Might make that "whenever the rnl() function is called, the player's luck is eroded by one point." |
08:46 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has joined #acehack.de |
08:46 |
< | jonadab | | > |
Score, presumably, is just as meaningless in slex as in vanilla. |
08:48 |
< | Bluescreen | | > |
< jonadab > "Slash'em wants you dead. The Evil Variant wants you to *SUFFER*." Replace "The Evil Variant" with "SLEX" and you're spot on. :D |
08:51 |
< | Bluescreen | | > |
"< jonadab > Seriously, the Evil Patch makes Slash'em look like Candyland." Well, I guess slex does, too... |
08:51 |
< | Khor | | > |
I had an idea for a bigroom |
08:52 |
< | Bluescreen | | > |
Really? That's great! What is it? |
08:52 |
< | Khor | | > |
You will see it. Dont expect anything awesome tho. |
08:52 |
< | Bluescreen | | > |
Is it something like this? < jonadab > Evil Variant: There's now a version of the Big Room that requires the player to cross a big lake of water, infested with sea monsters. |
08:53 |
< | Khor | | > |
Nope |
08:53 |
< | Bluescreen | | > |
"< jonadab > Evil Patch Idea: the Big Room can occur as early as dungeon level 4. This means it can potentially contain the Mines entrance." In slex, bigrooms can be generated as early as dlvl2. |
08:54 |
< | jonadab | | > |
Yikes. |
08:54 |
< | Khor | | > |
*shrug* |
08:55 |
< | Bluescreen | | > |
Yes; since most of the bigrooms only generate random monsters, a dlvl2 bigroom wouldn't generate anything high-level (probably). |
08:59 |
< | Bluescreen | | > |
"< jonadab > anselmus: The Evil Patch is an idea. Nobody to my knowledge has any intention of implementing it." Well, that statement obviously isn't true anymore... :D |
09:04 -!- tungtn [~tungtn@27-32-7-61.static.tpgi.com.au] has quit [Quit: Leaving] |
09:10 |
< | Athame | + | > |
[nh] sambot (Sam Hum Mal Law) wished for "7 blessed wax candles", on T:73331 |
09:10 |
< | Athame | + | > |
[nh] sambot (Sam Hum Mal Law) wished for "blessed greased fixed +3 helm of telepathy", on T:73369 |
09:18 |
< | Bluescreen | | > |
"< jonadab > Evil Patch Idea: loadboulders." AmyBSOD's "even more evil" interpretation: they look like * and display "gray stone" unless identified, and are just like loadstones but five times heavier. :D |
09:21 |
< | bug_sniper | | > |
you can teleport through that bigroom filled with water, right? |
09:30 |
< | bug_sniper | | > |
bluescreen is amy, right? |
09:31 |
< | Adeon | | > |
yes |
09:32 |
< | Adeon | | > |
if slash'em wants you dead, evil variant wants you to suffer, what is it that slex wants |
09:32 |
< | Adeon | | > |
suffer at least twice as much? |
12:06 |
< | Khor | | > |
I was asking what changed on the topic. >< |
12:30 -!- FurElemental [~Khor@188.128.133.37.dynamic.jazztel.es] has joined #acehack.de |
12:37 |
< | jonadab | | > |
Evil Patch Idea: maze levels in Gehennom can be generated with lava instead of walls. In that case, the minotaurs are replaced with umber hulks. |
12:39 |
< | Soviet5lo | | > |
Well, the lava instead of walls is already a slex thing |
2015 Apr 16
Thu: |
02:20 |
< | Khor | | > |
Yes. Thank you. ^-^ |
02:20 |
< | Khor | | > |
I have to get to work to upload it first |
02:21 |
< | Bluescreen | | > |
ah okay; I'll probably decide to be evil and allow the stairs to be created anywhere on that level. :D |
02:21 |
< | Khor | | > |
Thats up to you. But doesnt make much sense. ^^' |
02:22 |
< | Bluescreen | | > |
In other words, the Evil Patch is now among us: I've started adding evil patch ideas to slex. So far, the "stone bug" is already there: a grid bug with active and passive stoning attacks. Plus about two dozen other nasty monsters. :) |
02:27 |
* | Khor |
adds an item to a list. |
03:16 |
< | Khor | | > |
Well. Im writing it from scratch. Havent opened it yet. |
03:16 |
< | Khor | | > |
XD |
03:16 |
< | Bluescreen | | > |
For example, you might clone the soldier ant entry to create a new "death ant" where AD_DRST is replaced with AD_DETH. (evil patch idea :D) |
03:16 |
< | Khor | | > |
Dunno what that is yet. |
03:39 |
< | Khor | | > |
Now lets steal attacks from three diferent monsters. |
03:40 |
< | Bluescreen | | > |
nymph, floating eye and cockatrice? :D |
03:40 |
< | Bluescreen | | > |
just so jonadab will find it later: evil patch idea - a monster that combines the attacks of nymphs, floating eyes and cockatrices. |
03:40 |
< | Khor | | > |
Scorpion, somthing that claws and something that bites. |
08:44 |
< | Khor | | > |
The manticore cant shoot strong enough to travel two squares |
08:44 |
< | Khor | | > |
*shrug* |
08:48 |
< | Bluescreen | | > |
So when are you going to add a stronger version of Death's special attack that ignores magic cancellation? (evil patch idea :D) |
08:48 |
< | Khor | | > |
Nevah |
2015 Apr 17
Fri: |
02:38 |
< | GitHub172 | | > |
[SLASHEM-Extended] AmyBSOD pushed 15 new commits to SLASHEM_VAMPIRE: http://git.io/vvMhZ |
02:38 |
< | GitHub172 | | > |
SLASHEM-Extended/SLASHEM_VAMPIRE 47efe4c AmyBSOD: Peanut Island bigroom variant by Khor |
02:38 |
< | GitHub172 | | > |
SLASHEM-Extended/SLASHEM_VAMPIRE 579ca42 AmyBSOD: SAVEBREAK 1.12 (1/2): more evil patch monsters |
02:38 |
< | GitHub172 | | > |
SLASHEM-Extended/SLASHEM_VAMPIRE 3bf282e AmyBSOD: Evil Patch special level variants |
02:38 |
< | Khor | | > |
:D |
02:38 |
< | Bluescreen | | > |
Thanks for taking the time to make Peanut Island, I really like the design of it. :) |
02:41 |
< | travis-ci | | > |
Change view : https://github.com/SLASHEM-Extended/SLASHEM-Extended/compare/a2293d0f6104...f52477e8f897 |
02:41 |
< | travis-ci | | > |
Build details : http://travis-ci.org/SLASHEM-Extended/SLASHEM-Extended/builds/58866535 |
02:41 |
< | Bluescreen | | > |
evil patch idea: astral elemental - flying, wallwalking, speed 15, random melee and engulf attacks. On the astral plane they also have passive Death, gaze-based Famine and bearhug Pestilence attacks. |
02:42 |
< | Bluescreen | | > |
wait, the build was broken? but why?! |
07:55 |
< | jonadab | | > |
Only if it's a beam or a ray. |
07:55 |
< | jonadab | | > |
Non-directional wands aren't too hard. |
07:57 |
< | jonadab | | > |
Evil Patch Idea: zapping a wand of stoning calls instapetrify(). Engraving only starts slow stoning. Of course, monsters still can zap the wand at you... |
07:58 |
< | Khor | | > |
Surprising |
13:29 |
< | jonadab | | > |
Oh, good question. Mostly, people told me "don't rebase unless you know what you are doing, it is problems". |
13:30 |
< | jonadab | | > |
But those people used to use like CVS and junk, so maybe their assumptions are not a match for how I use git? |
13:30 |
< | kerio | | > |
rewriting the history of a public repo is evil |
13:30 |
< | jonadab | | > |
Wait, my _merge_ rewrote the history? |
20:30 |
< | Athame | + | > |
[dnh] Pacra (Dna Dwa Mal Law) destroyed the invisible Center of All, on T:29556 |
20:47 -!- tungtn [~tungtn@27-32-7-61.static.tpgi.com.au] has quit [Quit: Leaving] |
20:48 |
< | Soviet5lo | | > |
oh lord amy really did add stuff from evil patch to slex |
20:48 |
< | Soviet5lo | | > |
what the fuck |
21:15 |
< | Pacra | | > |
active and passive stoning x on dlvl1 |
21:15 |
< | jonadab | | > |
Wait, I missed that one. |
21:16 |
< | jonadab | | > |
Oh, is that the "more evil patch monsters"? Ugh. |
21:17 |
< | jonadab | | > |
Oh, yikes, weregridbugs. |
2015 Apr 20
Mon: |
01:57 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has quit [Ping timeout: 276 seconds] |
02:10 |
< | GitHub174 | | > |
[SLASHEM-Extended] AmyBSOD pushed 14 new commits to SLASHEM_VAMPIRE: http://git.io/vfePs |
02:10 |
< | GitHub174 | | > |
SLASHEM-Extended/SLASHEM_VAMPIRE 62e0d2f AmyBSOD: Evil Patch addition: item-stealing monsters are more likely to levelport after stealing... |
02:10 |
< | GitHub174 | | > |
SLASHEM-Extended/SLASHEM_VAMPIRE 1f4361a AmyBSOD: Evil Patch addition: ungenocidable monster class... |
02:10 |
< | GitHub174 | | > |
SLASHEM-Extended/SLASHEM_VAMPIRE 108a619 AmyBSOD: Evil Patch addition: more frequent monster class... |
02:13 |
< | travis-ci | | > |
SLASHEM-Extended/SLASHEM-Extended#166 (SLASHEM_VAMPIRE - ca9228d : AmyBSOD): The build passed. |
02:13 |
< | travis-ci | | > |
Change view : https://github.com/SLASHEM-Extended/SLASHEM-Extended/compare/3cb85fec3b96...ca9228d9b222 |
02:17 -!- Meow [~Khor@188.128.133.37.dynamic.jazztel.es] has quit [Ping timeout: 250 seconds] |
02:17 |
< | Khor | | > |
Meh |
02:25 |
< | Bluescreen | | > |
alright, you ready for this? SLEX 1.13 Evil Patch implementations pastebinned: http://pastebin.com/Ert0UZHe :) |
02:29 |
< | Khor | | > |
I had enough at the first línea. |
02:41 |
< | Bluescreen | | > |
Yes, but ain't it nice if the real (not artificial :D) difficulty and instadeath comes in different flavors? ;) |
02:45 |
< | Khor | | > |
Sigh... |
02:45 |
< | Bluescreen | | > |
If kerio updates the server, you'll also be able to enjoy all the various flavors of evil patch that I added. :) What's up with the gcc bugs though? |
02:46 |
< | Khor | | > |
That would be if I played SLEX. But... |
02:46 |
< | Bluescreen | | > |
Maybe I should change the name of slex to 50SOEP - fifty shades of evil patch. :D |
02:47 |
< | Bluescreen | | > |
Commercial games want you to win. NetHack doesn't care if you win or lose. SLASH'EM wants you dead. SLEX wants you to *SUFFER*. |
07:29 |
* | jonadab |
realizes it would literally be easier to write a Perl script that reads Sokoban levels like that one and writes the .des than to manually work out the coordiates for all those boulders. |
07:31 |
< | kerio | | > |
anyway, mingw is pretty awful |
07:32 |
< | Bluescreen | | > |
what the heck? http://nhss.twonegatives.com/ has "evil variant" levels??? |
07:32 |
< | kerio | | > |
accept that windows is not a unix system, and create a MSVC project |
2015 Apr 21
Tue: |
06:36 |
< | Pinobot | | > |
xiclotlan (%) | Lvl: 25 | Spd: 12 | Res: shock poison | Confers: nothing | MR: 60 | Generates: gehennom dungeons | AC: -6 | Attacks: 6d4 hug physical, 6d4 hug physical, 3d2 bite physical | Alignment: 0 | Flags: genocidable, carnivore, breathless, mindless, poisonous |
06:38 |
< | Bluescreen | | > |
Damn, that's a crappy polymorph form for the player... :( |
06:38 |
< | jonadab | | > |
Evil Patch Idea: an always-invisible monster with a grabbing attack that ignores Elbereth and generates stinking clouds if you hit it in melee. |
06:39 |
< | Bluescreen | | > |
Actually, I already thought about adding more perma-invisible monsters in general... :) |
12:34 |
< | Meow | | > |
If there was a hypothetic bug in my hypothetic new variant |
12:34 |
< | Meow | | > |
an hypothetic compiler woulnt be blamed |
12:34 |
< | kerio | | > |
will you ever commit something with the commit message starting with "Evil Patch:" |
12:34 |
< | kerio | | > |
alright |
12:35 |
< | Meow | | > |
Yes, but the message would be evil patch removal. |
12:35 |
< | Meow | | > |
:x |
12:35 |
< | kerio | | > |
fantastic |
12:59 |
< | kerio | | > |
jonadab: i meant the local install, for dgamelaunchy stuff |
12:59 |
< | jonadab | | > |
Oh, right. Dunno about that. |
12:59 |
< | kerio | | > |
Adeon: the commit where i just gave up is "SAVEBREAK 1.11: added some monsters from the Evil Patch ideas." |
12:59 |
< | jonadab | | > |
I mean, I would think so... |
2015 Apr 27
Mon: |
09:02 |
< | Khor | | > |
Lol |
09:02 |
< | kerio | | > |
i can be arsed installing it |
09:02 |
< | jonadab | | > |
It doesn't include the Evil Patch? |
09:02 |
< | kerio | | > |
(this means no aimake) |
09:46 |
< | Khor | | > |
What do you mean? My variant is awesome! |
09:47 |
< | kerio | | > |
does it have the mysterious force on upwards gehennom? |
09:48 |
< | jonadab | | > |
Evil Patch Idea: if the mysterious force triggers, and you're lawful, it kills you. |
09:48 |
< | deepy | | > |
Better yet |
2015 Apr 30
Thu: |
15:48 |
< | Meow | | > |
It started quite terribly |
15:49 |
< | jonadab | | > |
The difference between "well" and "terribly" can sometimes be small. |
15:50 |
< | jonadab | | > |
For example, did the Evil Patch Ideas fit into slex rather well, or rather terribly? Both? |
15:51 |
< | Meow | | > |
How can not having a way to test what I implement be good? |
2015 May 01
Fri: |
08:58 |
< | kerio | | > |
see |
08:58 |
< | kerio | | > |
this is what happens when you teach yourself how to git |
08:59 |
< | jonadab | | > |
bhaak: What's going to happen to me? BSOD asked me about the Evil Patch Ideas, so I grepped my IRC logs for "Evil Patch" and pastebinned the results... |
09:00 |
< | jonadab | | > |
Needless to say, this directly lead to a bunch of commits in the slex repo. |
19:57 |
< | Menche | | > |
ow |
19:57 |
< | Menche | | > |
gnome had a wand of magic missile |
19:58 |
< | jonadab | | > |
Evil Patch Idea: a Big Room variant that's a maze, with iron bars for walls, and half of the monsters are dragons. |
19:59 |
< | Menche | | > |
dragons can breathe through the bars but you can't hit back? |
2015 May 06
Wed: |
10:50 |
< | jonadab | | > |
(Which requires a generalized object-disappears-after-a-while mechanism, which would then be horribly tempting to apply in other areas...) |
10:50 |
< | kerio | | > |
nah they disappear almost immediately |
10:51 |
< | jonadab | | > |
Evil Patch Idea: wished-for objects disappear after 100d6 turns. |
10:51 |
< | kerio | | > |
ew |
21:56 |
< | jonadab | | > |
Oh. |
21:57 |
< | Soviet5lo | | > |
Aquariums are kinda rare anyway. |
21:57 |
< | jonadab | | > |
Evil Patch Idea: make them 3x3 with one floor tile in the middle. |
22:03 |
< | Soviet5lo | | > |
Oh right, I need to implement G_NOSHEOL and G_SHEOL |
2015 May 07
Thu: |
09:43 |
< | stth | | > |
the elder priest has a paralysing gaze attack, maybe you were paralysed by that? |
09:44 |
< | stth | | > |
if that happens, you will lose int fast by several attacks in a row |
09:46 |
< | jonadab | | > |
Evil Patch Idea: a monster with an attack that paralyzes you for 3d3 (more) turns and drains a level. |
09:47 |
< | Khor | | > |
Pretty bullshit if you ask me... |
2015 May 09
Sat: |
16:24 |
* | GoldenIvy |
gets out a net and throws it at khor ;3 |
16:24 |
< | Khor | | > |
DDD: |
16:24 |
< | BSOD_evilpatch | | > |
The evil patch is just great. Next Monday there's gonna be a huge amount of commits pushed. :D |
16:24 |
< | GoldenIvy | | > |
not so fast pussy cat |
16:27 |
< | GoldenIvy | | > |
whoa! awesome blue! |
16:27 |
< | BSOD_evilpatch | | > |
Actually, here's a list: http://pastebin.com/Ert0UZHe :) |
16:27 |
< | GoldenIvy | | > |
muahaha try and get me now ;> /evilpatch |
16:27 |
< | Khor | | > |
Are you in the mood for teaching jonadab? ;^; |
16:28 |
< | GoldenIvy | | > |
dont forget the butter |
16:29 |
* | Khor |
sighs |
16:29 |
< | BSOD_evilpatch | | > |
And worst of all, he dislikes the evil patch for some petty reason. |
16:29 |
< | GoldenIvy | | > |
noou evil is goooood |
16:30 |
< | Khor | | > |
I tried really hard to enjoy it, but theres just no way. |
16:30 |
< | Khor | | > |
Too much bullshit in the way. And you dont even care about it. So... |
16:31 |
< | BSOD_evilpatch | | > |
but Khor, have you seen that there's some "nice patch" changes too, which are going to counteract the "evil patch" ones? :) |
16:31 |
< | GoldenIvy | | > |
well, i think we'd all ascend on something else. that's for certain /lightens the mood/ ... |
17:07 |
< | GoldenIvy | | > |
make a person holding a gun ;D |
17:07 |
< | BSOD_evilpatch | | > |
here's another upcoming slex feature: "The yellow light zaps an automatic wand! Your shield crumbles away! The yellow light zaps a wand of disintegration! Your armor turns to dust and falls to the floor! The yellow light zaps a wand of disintegration! You die... DYWYPI?" |
17:09 |
< | BSOD_evilpatch | | > |
Other new evil patch ideas include wands of paralysis, amnesia, bad luck, remove resistance and punishment, which monsters will happily zap at the player. :D |
17:09 |
< | Elronnd | | > |
Î |
17:11 |
< | GoldenIvy | | > |
anyone has middle dots on their keyboard? |
17:11 |
< | BSOD_evilpatch | | > |
Elronnd: and otherwise it's an instadeath I guess? |
17:11 |
< | Elronnd | | > |
"Your shield crumbles away! You start coughing on radiation! --more-- You inhale dangerous radiating particles! --more-- Your new form doesn't seem healthy enough to survive" |
17:11 |
< | Elronnd | | > |
And if you don't have magical breathing, then you *always* get "Your new for doesn't seem healthy enough to survive" |
17:11 |
< | BSOD_evilpatch | | > |
Now that would be evil... |
17:11 |
< | GoldenIvy | | > |
i can use it as ammo |
2015 May 10
Sun: |
19:21 -!- GoldenIvy [GoldenIvy@37.142.115.54] has left #acehack.de [] |
20:17 -!- Crehl [Crehl@2001:8b0:bf70:57e8::1] has quit [Quit: Killed by a kitten] |
21:24 |
< | jonadab | | > |
Evil Patch Idea: unicorn skeleton (magenta u), same speed as other unicorns, otherwise stats like a skeleton, but also has a ranged (LOS) attack where its horn glows black and you get a cursed-unihorn effect. Drops a cursed unicorn horn when it dies. Generated only in Gehennom. |
21:24 |
< | jonadab | | > |
I shoulda told BSOD that one, she'd probably implement it. |
2015 May 11
Mon: |
02:09 |
< | Bluescreen | | > |
Yes, but your variant is more likely to make it on the server (which is to say, the chance is greater than 0%). |
02:10 |
< | Khor | | > |
I hate to say it, but that was your fault for limiting to blame others instead of trying to fix it... |
02:10 |
< | Bluescreen | | > |
Wasn't the reason why slex was removed something petty like "it implemented evil patch ideas"? |
02:11 |
< | Khor | | > |
I dont think so. |
02:17 |
< | Bluescreen | | > |
So... kerio, if I promise to not blame you for crashes (or annoy you in another way) again, might that make slex reappear on the server? :) |
02:17 |
< | kerio | | > |
signs point to no |
02:18 |
< | Bluescreen | | > |
let me guess, I'd have to remove all the evil patch additions too? |
02:19 |
* | Khor |
might have missed messages. |
03:56 |
< | Menche | | > |
>.> |
03:56 |
< | Khor | | > |
Ask Amy |
03:56 |
< | Bluescreen | | > |
" wait! the door was an intrinsic eating mimic" - evil patch idea that I'll implement :) |
03:56 |
< | Khor | | > |
I never knew what was going on while playing slex |
2015 May 13
Wed: |
08:29 |
< | Khor | | > |
Bluescreen: Most people dont test armor by wearing it |
08:30 |
< | jonadab | | > |
Khor: Actually, most players _do_, but only after pet-testing it first. |
08:30 |
< | jonadab | | > |
Of course, slex probably has the Evil Patch Idea where 1% of the time pets step on cursed armor. |
08:30 |
< | Khor | | > |
Then you are not testing it by wearing. You are testing it by pet dancing. |
08:38 |
< | jonadab | | > |
deepy: I thought about a hardmode actually. |
08:38 |
< | jonadab | | > |
But it's not a top priority right now. |
08:39 |
< | jonadab | | > |
Evil Patch Idea: every time you go up stairs, you get the Summon Nasties effect. |
08:40 |
< | Bluescreen | | > |
is that part of the "use no stairs" conduct? :D |
08:41 |
< | Bluescreen | | > |
Hmm. Now that I think of it, I might actually be able to implement that in a way that does not break the game. |
08:42 |
< | jonadab | | > |
Too late for THAT, I think. |
08:42 |
< | Bluescreen | | > |
Just like the other evil patch ideas. Too bad kerio thinks the game is completely, unplayably evil now... :( |
08:42 |
< | kerio | | > |
:((((((((((((((((( |
13:50 |
< | Menche | | > |
I like the "bitcount" palette from here: http://bilious.alt.org/~paxed/wintermcolors.php |
13:50 |
< | jonadab | | > |
For example, on the VT510 you could pick between black and amber. VT100 was I think green and black. |
13:50 |
< | Bluescreen | | > |
But the new v117 of slex will also have something nice, so people can't pretend I'm only adding evil ideas: laser swatters, which are a cross between a lightsaber and a fly swatter. :) |
13:50 |
< | Menche | | > |
bonus versus 'a' monsters? :P |
13:53 |
< | Chris_ANG | | > |
That works. |
13:53 |
< | Menche | | > |
does the quest leader have the Bell? I think the quest leader should have the Bell. |
13:53 |
< | jonadab | | > |
In that case, Evil Patch Idea: the quest portal has a 1% chance to not be generated. |
13:53 |
< | GoldenIvy | | > |
blue can you add an option in game to turn off that yellow? |
19:16 |
< | Menche | | > |
isn't rnz() an evil and completely mysterious function? |
19:16 |
< | FIQ | | > |
use rnz for cooldowns |
19:16 |
< | FIQ | | > |
rnz is evil |
19:16 |
< | FIQ | | > |
but using rnz is consistent |
19:16 |
< | FIQ | | > |
with prayer cooldown |
19:16 |
< | FIQ | | > |
etc |
19:16 |
< | Menche | | > |
thought I read that nobody really understands what rnz is supposed to do |
2015 May 15
Fri: |
11:22 |
< | jonadab | | > |
You could have antagonized her. |
11:23 |
< | jonadab | | > |
Or vice versa. |
11:23 |
< | Elronnd | | > |
Or submitted evil patch ideas |
11:24 |
< | jonadab | | > |
Heh, or that. |
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13:03 |
< | jonadab | | > |
Bluescreen: Evil Patch Idea: Potion of deathly sickness. Monsters can throw them at you and make you deathly ill. |
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13:07 |
< | Chris_ANG | | > |
*even though the odds of a specific one showing up *are low* I meant to say. |
13:07 |
< | kerio | | > |
i kinda want to compile nginx with libressl ._. |
13:07 |
< | jonadab | | > |
Evil Patch Idea: monsters can use grappling hooks to pull you to them, which leaves you trapped on the tile next to the monster without the use of your hands, arms, or legs (because the rope is wrapped around you) for 3d3 turns. |
13:07 |
< | Bluescreen | | > |
hahaha :D |
13:09 |
< | Chris_ANG | | > |
3d3 turns isn't that bad, actually. What does it do, exactly? |
13:10 |
< | kerio | | > |
holy shit, you can rotate the nginx binary around |
13:10 |
< | jonadab | | > |
Evil Patch Idea: a monster with a ranged attack the teleports you -- but only you; your inventory stays behind where you were. |
13:10 |
< | kerio | | > |
to never stop serving requests |
2015 May 16
Sat: |
15:01 |
< | kerio | | > |
PR is jewelry, WT is armor |
15:01 |
< | jonadab | | > |
Menche: The problem is, you can't take off things that you put on, and vice versa. |
15:01 |
< | jonadab | | > |
Which is evil. |
15:01 |
< | Menche | | > |
that's a problem? |
2015 May 17
Sun: |
15:25 |
< | kerio | | > |
jonadab: jessie is still usable |
15:25 |
< | kerio | | > |
install sysvinit-core and then dist-upgrade |
15:25 |
< | jonadab | | > |
And yes, Courier New is the _worst_ monospaced font I have ever seen. The only thing worse than Courier New is Times New Roman, which is evil and should die in a fire. |
15:30 |
< | jonadab | | > |
Wow, this is a lot of backscroll today. You people have been busy. |
22:35 |
< | Soviet5lo | | > |
Spell of shocking sphere and acid sphere |
22:35 |
< | jonadab | | > |
Ok, I was close. |
22:35 |
< | jonadab | | > |
YASI: telepathy mage with spell of floating eye. |
22:36 |
< | jonadab | | > |
(That would be especially pointless in variants where monsters don't attack pets except in retaliation...) |
2015 May 18
Mon: |
16:19 |
< | jonadab | | > |
I should wait until bluescreen shows up, and then talk about how evil systemd is and how evil it is for programs to depend on it. |
16:19 |
< | jonadab | | > |
See if I can indirectly convince her to do systemd integration in slex. |
16:19 |
< | Elronnd | | > |
Evil patch idea: sysvinit monster, will make the game crash and send ten thousand spam emails to your inbox |
16:20 |
< | jonadab | | > |
Actually I think I had an EPI a while back for an attack that deletes random files from your hard drive. |
16:20 |
< | jonadab | | > |
Like, non-NetHack-related files. |
16:20 |
< | Elronnd | | > |
No, that's too evil |
16:21 |
< | jonadab | | > |
Or, hmm, I guess it could just overwrite random bytes in random files. |
16:22 |
< | jonadab | | > |
Or email your private key to a public mailing list. |
16:22 |
< | FIQ | | > |
Evil patch idea: sysvinit monster, will make the game crash and send ten thousand spam emails to your inbox |
16:22 |
< | FIQ | | > |
s/sysvinit/systemd/ |
16:22 |
< | jonadab | | > |
Hah, or email your private keys to the NSA. |
2015 May 19
Tue: |
22:11 |
< | Pinobot100 | | > |
brown mold (F) | Lvl: 1 | Diff: 2 | Spd: 0 | Res: cold poison | Confers: cold poison | MR: 0 | Generates: gehennom dungeons | AC: 9 | Attacks: 0d6 passive cold | Alignment: 0 | Flags: genocidable, breathless, mindless, vegan |
22:11 |
< | Soviet5lo | | > |
Must be when you ate it, that has a chance of happening now for whatever reason |
22:11 |
< | jonadab | | > |
Evil Patch Idea: all food has a random chance of causing hallucination when eaten. |
22:12 |
< | Menche | | > |
my screen is all rainbow colors, even though the hallucination timed out |
2015 May 23
Sat: |
00:42 |
* | bug_sniper |
thought the cursor role involved mouse interfaces |
00:44 |
< | Menche | | > |
lol |
00:49 |
< | jonadab | | > |
Evil Patch Idea: every turn there is a 1/100000 chance of dungeon collapse. |
00:49 |
< | Menche | | > |
heh |
00:50 |
< | Soviet5lo | | > |
Isn't that in slex already? |
00:50 |
< | jonadab | | > |
(This is much worse than it sounds, because of the way probability works. In twenty thousand turns, the probability of at least one dungeon collapse would exceed 80%.) |
00:51 |
< | jonadab | | > |
Evil Patch Idea: anoxic pits. If you fall into one, without magical breathing, you can't breathe until you get out of the pit. Unless you don't need to breathe (e.g., because undead), this will kill you in 3 turns. |
00:52 |
< | Menche | | > |
and getting out of pits generally takes 3 turns |
00:52 |
< | jonadab | | > |
In the early game, yes. |
00:52 |
< | jonadab | | > |
Later, you have ways to get out faster, e.g., teleport, levitation. |
00:53 |
< | jonadab | | > |
Evil Patch Idea: each of the three altars on the Astral Plane gets its alignment set at random -- independently. So there is no guarantee that the "right" alignment of altar will exist. |
00:53 |
< | Elronnd | | > |
Heh |
16:32 |
< | Bluescreen | | > |
FIQ: yes, that's part of the black ng wall trap. |
16:33 |
< | Bluescreen | | > |
It's 500 - (monster difficulty * 3) turns to live if you trigger it. |
16:34 |
< | Menche | | > |
Evil Idea: add slex to junethack and require it for the "all races" and "all roles" trophies |
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