Evil from #acehack.de:

2014 Dec 28 Sun:
15:21 <kerio> which is utter trash
15:23 <APic> True
15:23 <Khor> But why is people so evil? :c
15:23 <APic> Because evil Goddess made Man to clone them
2014 Dec 30 Tue:
05:11 <stenno> .
05:11 <stenno> aoops
05:11 <APic> That the coined Term „Open Source” is evil and not necessarily means „Free Software”… GNU was founded in the 80s and the „Open Source”-Hype is much younger
05:11 <stenno> i tripped and nearly had a coffee incidence
2015 Jan 08 Thu:
19:26 <Chris_ANG> Ah, never mind :)
19:26 <FIQ> no drawbridge
19:28 <Chris_ANG> Evil patch idea: The soldier zaps a wand of locking.
19:28 <Chris_ANG> The drawbridge reassembles and closes!
2015 Jan 15 Thu:
10:15 <Pinobot> Scorpius (s) | Spd: 12 | Res: cold poison petrification | Confers: cold poison | MR: 0 | Generates: unique | AC: 10 | Attacks: 2d6 claw physical, 2d6 claw steals-quest-artifact, 1d4 sting disease | Alignment: -15 | Flags: carnivore, poisonous, nopoly, stalker, covetous
10:15 <Khor> Yup
10:16 <jonadab> Evil Patch Idea: he should also have a melee attack that disintegrates any tools you may happen to be carrying.
10:16 <stenno> binders don't make sense man
2015 Jan 16 Fri:
14:30 <Khor> u wot
14:31 <FIQ_> the stairs are invisible?
14:31 <FIQ_> sounds like an EPI
14:31 -!- Minoru [~minoru@unaffiliated/minoru] has joined #acehack.de
18:32 *Chris_ANG goes to check
18:32 <deepy> err, temporary eyes forming and un-forming
18:32 <deepy> It was a terrible, indescribable thing vaster than any subway train—a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming as pustules of greenish light all over the tunnel-filling front that bore down upon us, crushing the frantic penguins and slithering over the glistening floor that it and its kind had swept so evilly free of all litter.
18:33 <Chris_ANG> Hang on a minute.
2015 Jan 19 Mon:
10:49 <Khor> I know that she was fleeing arround the dungeon
10:49 <Khor> Not much more
10:50 <FredrIQ> evil patch idea: improve monster AI to use undead turning
10:50 <FredrIQ> suddenly you now have to kill that nymph 5 times
10:50 <Khor> Evil patch idea: create a monster that teleports you literaly outside the game.
10:51 <Khor> Oh wait...
10:51 <FredrIQ> because someone keeps undead-turning it
10:51 <FredrIQ> hmmm
10:51 <FredrIQ> would be cool if monsters learned how to use scrolls of genocide
10:51 <FredrIQ> and use it against you
10:51 <FredrIQ> ... to clarify
10:52 <FredrIQ> genocide allows to genocide a bunch of monsters
10:52 <FredrIQ> but not player races
10:52 <FredrIQ> except yourself
10:52 <FredrIQ> this would also apply to monsters
10:52 <FredrIQ> so it would revgeno nasty stuff, or genocide your pets :P
10:55 <Khor> Stenno: i dont supose you have access to that kind of stuff?
2015 Jan 21 Wed:
09:12 <APic> Not?
09:18 <stenno> WTF
09:18 <jonadab> Every flavor of NetHack is better than the the Evil Patch.
09:18 <stenno> Adeon:
2015 Feb 01 Sun:
17:37 <FIQ> btw, I found some strange version of sunless sea
17:37 <Chris_ANG> And can be blocked by sustain ability.
17:37 <bhaak> is evil
17:37 <FIQ> the water was brown
17:37 <kerio> can you restore your wisdom with a unihorn?
2015 Feb 08 Sun:
02:36 <stenno> i should not leave #acehack.de for the time i am drunk
02:37 <stenno> Chris_ANG: is there stun resistance in some way?
02:37 <stenno> because stunning is evil
02:37 <Chris_ANG> MR cuts the duration to <1 turn.
10:51 <FIQ> kerio, no, initfarm is only done when ABOVE (or equal to) xl7
10:51 <kerio> oic
10:51 <kerio> prefix notation for shit that should clearly be infix is EVIL
10:51 <kerio> anyway, right now it's not always done farming
2015 Mar 07 Sat:
15:25 <jonadab> You can find lots of crows at the top of the Mines.
15:26 <jonadab> Well, above the top. Whatever.
15:26 -!- Crehl [Crehl@2001:8b0:bf70:57e8::1] has quit [Quit: Killed by a kitten]
15:27 <FIQ> good thing deepest ones are H and not h
15:27 <FIQ> facing one in the mines would be evil lol
15:27 <jonadab> Evil Patch Idea: minotaurs are h
15:27 <Tariru> Can't be worse than the mines flayer
15:27 <Tariru> @d?deepest one
15:42 <Chris_ANG> Tariru: did you check the smaller island in the lower... left?
15:42 <Chris_ANG> It can be there.
15:47 <jonadab> Evil Patch Idea: the appearance of each type of terrain is randomized per-game, and you have to occupy a tile of that type to identify it.
15:47 <Elronnd> YES!
18:08 <Bluescreen> at last I managed to get teleportitis by eating all their corpses!
18:13 <stenno> tried to get teleportitis in my dnethack but gave up at some point also because i figured that it'll time out anyway
18:14 <jonadab> `Evil Patch Idea: MaxHP increases time out. Even if you get them by leveling up.
18:14 <Bluescreen> stenno: wtf, it's not permanent in dnh?! and if you eat a ring of teleportation?
18:15 <stenno> i think eating a ring would not make it time out
18:15 <stenno> but not sure
18:15 <stenno> thin ice here regarding dnethack knowledge >_>
18:15 <jonadab> What would be mean would be if teleport control timed out but teleportitis did not.
18:15 <jonadab> ^ Evil Patch Idea
18:15 <kerio> i don't understand why you're so shocked, Bluescreen
18:21 <Bluescreen> Let's get out a dozen of crap weapons from my sack so there's more useless stuff for the nymphs to steal. :)
18:21 <Bluescreen> hi Soviet5lo ;)
18:23 <jonadab> Evil Patch Idea: Scroll of Appropriation. When you read it, you trade inventory with a random monster somewhere on the level; when a monster reads it, they trade inventory with the player.
18:24 <Bluescreen> Now that would be *really* evil... :D
2015 Mar 09 Mon:
12:03 <Khor> Rofl
12:03 <Khor> This weapon is hilarous
12:04 <jonadab> Evil Patch Idea: lava dragon. Its breath turns every tile it hits into lava.
12:05 <jonadab> Bonus points if the implementation "forgets" to make exceptions for magic portals and high altars.
2015 Mar 10 Tue:
14:53 <kerio> i disconnect stuff
14:53 <kerio> idk if the server was shut down cleanly
14:54 <kerio> and idk if znc's savebuff actually saved stuff
14:54 <kerio> it's pretty crappy at persisting stuff across restarts
14:54 <FIQ> eh, doing an unclean shutdown would be evil
14:55 <FIQ> kerio, anyway, you refuse to host NAO+slex on deepy's server?
14:55 <FIQ> and ROBOTFINDSKITTEN
14:55 <kerio> FIQ: DUDE FUCKING CHILL GIMME TIME
2015 Mar 23 Mon:
07:26 -!- Schnappy [~schnappy@109-124-157-210.customer.t3.se] has joined #acehack.de
07:28 <Andrio> Nice
07:34 <jonadab> Evil Patch Idea: a trap that disables all color for the rest of your game.
07:34 <Bluescreen> There's something similar to that in slex already - black ng wall trap. :D
2015 Mar 31 Tue:
11:40 <Khorio> Wtf
11:41 <Khorio> kerio: Aggro warrior hype \o/
11:41 <jonadab> Evil Patch Idea: all weapons do half damage when used by the player, double when used by monsters.
11:44 <kerio> Khorio: oh man
16:21 <kerio> blindness
16:21 <jonadab> kerio: You also need a mostly-airtight container, but basically, yes.
16:23 <jonadab> YASI: scroll of cure blindness
16:23 <deepy> I'm still miffed there's no scroll of identity
2015 Apr 09 Thu:
12:26 <Soviet5lo> Anything else that I own I have no qualms of installing it as I don't use them that often
12:35 <Athame+> [dnh] Tariru (Val Hum Fem Neu) wished for "Blessed greased bag of holding", on T:27072
12:38 <kerio> nvidia is evil :V
12:38 <Soviet5lo> Well, it's either that or amdahahahahahahahahaha
19:12 <jonadab> Wait, she removed G_NOGEN?
19:12 <jonadab> So, like, you can get quest nemeses outside the quest, and things?
19:13 <jonadab> Evil Patch Idea: sometimes Master Kaen appears at Delphi. Random chance, one game in ten.
19:33 <Soviet5lo> Only things that have nogen are quest monsters and demon lords
2015 Apr 13 Mon:
02:52 <deepy> CSS3's multi-backgrounds are pretty cool
02:54 <Khor> Yeah. I do three or four between foods to not lose practice.
02:58 <Elronnd> Evil patch idea: monsters will zap wands of slow monster
02:58 <Khor> No one would give a fuck. Everyone uses speed boots anyway
07:59 <kerio> systemd could be a &
07:59 <jonadab> True.
08:00 <jonadab> Evil Patch Idea: systemd is an &, and if you kill it, you die.
08:00 <Khor> Oh look
2015 Apr 14 Tue:
06:22 <jonadab> If less total monsters is an effect you're happy with, I guess there's no problem.
06:22 <Bluescreen> The problem is only with having lots of MONSTER entries. You can fill the level with special rooms if you like.
06:22 <Bluescreen> Or make the entire level one big, filled special room. Hey, I think future versions of SLEX may do that. :D
06:22 <Khor> Im just tinkering arround. Not developing anything yet. ^^'
06:23 <jonadab> Evil Patch Idea: REGION:(0,0,79,20),unlit,"nymphroom"
06:23 <Bluescreen> Hmm, another idea that might also be nice: "randomroom", which will be converted into a random type of special room when the level is loaded.
06:29 <Khor> The tutorial now will teach me how to make my own new room
06:29 <Khor> Lets go.
06:29 <jonadab> Evil Patch Idea: killertrice. The evil offspring of a killer bee and a cockatrice, it flies, gets 18 movement points per turn, has no carry capacity, and has poison and stoning attacks.
06:30 <Khor> newlevel.des
2015 Apr 15 Wed:
02:03 <GitHub96> [SLASHEM-Extended] AmyBSOD pushed 1 new commit to SLASHEM_VAMPIRE: http://git.io/vvEHA
02:03 <GitHub96> SLASHEM-Extended/SLASHEM_VAMPIRE 9291514 AmyBSOD: Some of the room dimensions in the new special level variants were incorrect.
02:03 <Bluescreen> jonadab, remember your "evil patch idea" from yesterday? BEHOLD! http://nethackwiki.com/wiki/File:Fullsizenymphs.PNG and http://nethackwiki.com/wiki/File:Fullsizezoo.PNG :)
02:07 <travis-ci> SLASHEM-Extended/SLASHEM-Extended#162 (SLASHEM_VAMPIRE - 9291514 : AmyBSOD): The build passed.
02:40 <Bluescreen> BEHOLD! http://nethackwiki.com/wiki/File:Fullsizenymphs.PNG and http://nethackwiki.com/wiki/File:Fullsizezoo.PNG :)
02:40 <Khor> A whole level of an special room?
02:41 <Bluescreen> Yeah. It's based on jonadab's evil patch idea that he had yesterday. :)
02:41 <Khor> Will that be in the game?
07:21 <Bluescreen> They're level-dependant, I guess?
07:22 <jonadab> Yes, random stack size for gold is very much dungeon-level dependent.
07:22 <Bluescreen> oh, hi jonadab, long time no see! Remember your evil patch idea from yesterday?
07:22 <jonadab> And if you want an extra-large-sized stack, nothing prevents you from defining three stacks at the same location.
07:23 <Bluescreen> So, is that nymph room close to what you had in mind? :D
07:23 <jonadab> Heh.
07:23 <jonadab> You know most of my Evil Patch Ideas are things I wouldn't /actually/ implement, right?
07:23 <Bluescreen> Yes, but they sometimes fit into slex very well.
07:24 <jonadab> Well, true, I suppose that nymph level fits much better in slex than it would in Fourk.
07:24 <Bluescreen> Is there a list of past evil patch ideas available?
07:24 <jonadab> I suppose I could grep my irc logs for them.
07:29 <Bluescreen> ah ok.
07:29 <Bluescreen> Thought that since you're being quoted there often, you might be the maintainer.
07:30 <jonadab> Evil Patch Ideas, Pastebinned: http://pastebin.com/Ab3f4C5P
07:30 <Bluescreen> Whoa! That was real quick - thanks a lot! :)
07:31 <jonadab> I just used a plain old per-line grep, so a lot of them will be missing context.
07:31 <Bluescreen> Some of them would be too cruel even for slex, e.g. this: < Khor > Evil patch idea: create a monster that teleports you literaly outside the game.
07:32 <Khor> You know
07:32 <Khor> That was when a monster did that
07:32 <Bluescreen> But this one will probably make it into the game: < jonadab > Evil Patch Idea: minotaurs are h
07:32 <Khor> And I lost my game in dnh
07:34 <Khor> In the tryrec you can see the weapon flying :3
07:34 <jonadab> Oooh, that "Scroll of Appropriation" idea is quite nasty.
07:35 <Bluescreen> "< jonadab > `Evil Patch Idea: MaxHP increases time out. Even if you get them by leveling up." The Bleeder role actually has something similar: random maxHP loss over time.
07:35 <Khor> Ok. Whats left...
07:35 <Khor> More watchman and a captain
07:36 <Bluescreen> "< jonadab > Evil Patch Idea: lava dragon. Its breath turns every tile it hits into lava." Well I might just have it start out with scrolls of lava (aka scrolls of bullshit if the dragon happens to be on a sokoban level). :D
07:37 <jonadab> If you want to make Sokoban horrible, cherry-pick the alignment record changes from Fourk, then add fountains and peaceful gremlins to Sokoban.
07:37 <Bluescreen> "< jonadab > Evil Patch Idea: all weapons do half damage when used by the player, double when used by monsters." The Bleeder role already takes double damage by everything, which makes them hard enough I'd say...
07:37 <Khor> jonadab: Slex's sokoban is already horrible
07:37 <Bluescreen> Hmm, I might just make a sokoban level with water streams and pre-defined peaceful gremlins. :P
07:37 <jonadab> Khor: I believe it. Slash'em is tough enough.
07:38 <Bluescreen> "< jonadab > Evil Patch Idea: sometimes Master Kaen appears at Delphi. Random chance, one game in ten." There's a randomly created monster named Kaster Maen, with all of Kaen's stats. :D
07:38 <Bluescreen> "< Elronnd > Evil patch idea: monsters will zap wands of slow monster" - already implemented! Yay!
07:39 <Bluescreen> "< jonadab > Evil Patch Idea: your starting gloves have a one in ten chance of being gauntlets of fumbling." Play as a scientist, they have a one in one chance. However, they aren't cursed.
07:40 <jonadab> Right, starting inventory is never cursed.
07:40 <Bluescreen> "< Menche > evil patch idea: ascended demigod monsters who cannot be killed, only avoided" - there's arch-lichen and %s-$$$-NIX on the astral plane already...
07:40 <jonadab> Except the Convict's shirt, I guess.
07:40 <Bluescreen> There are some other exceptions in slex, e.g. death eater's wand of death also starts out cursed.
07:41 <Bluescreen> "< jonadab > Evil Patch Idea: new monster spell, Summon Nymphs. Can be cast by Gnome wizards and kobold shaman." - All clerical spellcasters already have that spell in slex. :D
07:41 <Bluescreen> huh, lava trap sounds very nasty...
07:43 <Bluescreen> "< jonadab > Evil Patch Idea: if a grid bug hits and rolls a "natural 20" for damage, it drains one of your stats at random." - that could be a special type of grid bug that also spawns on dlvl1... ;)
07:43 <Adeon> evil patch ideas are not meant to be implemented
07:43 <Adeon> they are annoying and players will hate you
07:43 <Bluescreen> "< bcode > ooh. hidden engulfitrice! (evil patch idea?)" - nice one, gotta implement that
07:44 <Bluescreen> Adeon: they already do, so what more is there to lose?
07:44 <Adeon> you could make mysterious force only affect the amulet
07:45 <Khor> I think I finished
07:47 <Bluescreen> wand of stoning would be quite evil too :D
07:47 <Bluescreen> wait, is ais523 actually making an evil variant? does it have a git repo?
07:49 <Khor> Dont give her the Report!
07:49 <Khor> repo*
07:50 <Bluescreen> So it does exist?
07:51 <Bluescreen> "< jonadab+> Evil Patch Idea: switch to a maze-generation algorithm that doesn't guarantee all areas to be connected. Then make walls undiggable." I'd actually like to see an implementation that makes mazes have unconnected areas...
07:52 <Bluescreen> "< ais523+> in the end, I put a "megabat" monster in the Evil Variant which was an ordinary bat but with a million times as many hitpoints, because the Evil Variant serves as a lightning rod for bad ideas that lets me implement them somewhere without subjecting anyone to them"
07:52 <Bluescreen> I'd have to put the maxhp cap for monsters waaaaay up for that though...
07:53 <Bluescreen> which IRC channels does ais523 hang out normally? cause I'd like to get the evil patch from him...
07:54 <Khor> #nethack
07:54 <Bluescreen> hmm, didn't see him there...
07:55 <Khor> Behold
07:55 <Bluescreen> "< jonadab+> Hopefully they didn't pull that nymph-steal-and-levelport idea from the Evil Patch." In slex, aphrodite and several others start with a scroll of levelport. :D
07:55 <Khor> The finished town!
07:55 <Khor> http://imgur.com/st6Mzly
07:55 <Bluescreen> Khor: Congratulations! I'd looooooove putting that level into slex. :)
07:56 <Bluescreen> "< jonadab+> Evil Patch Idea: the Castle wand can be wishing, death, or enlightenment." Good idea; why would it always have to be wishing?
07:56 <Khor> Bluescreen: http://pastebin.com/a3n4qP5q
07:58 <Khor> Hm?
07:58 <Bluescreen> there are so many good ideas for slex that I'm having trouble implementing all of them...
07:58 <Bluescreen> "< jonadab+> One of my most egregious Evil Patch Ideas to date is that zapping a wand or applying any tool causes you to wield it." That could be the effect of a new nasty trap. :D
07:59 <Bluescreen> Also, this one: < jonadab+> Heh. Evil Patch Idea: Hostile monsters always have one chance in a million of doing 10x their usual amount of damage.
07:59 <Bluescreen> With other numbers, but the idea is nice.
08:00 <Bluescreen> "< dtsund+> ais523: I don't remember if I suggested this to you already, but Evil Variant: Rolling boulder traps in Sokoban" - why didn't I think of that myself?
08:00 <Bluescreen> Damn, there's just soooooooo many great ideas in there! Yet I need to find the time to implement them...
08:04 <jonadab> Khor: Where in the dungeon would you see this level being placed, typically?
08:04 <Bluescreen> hahahahahahaha... < jonadab+> Evil Patch Idea: Earth elementals have an engulfing attack that starts the stoning process, similar to the cockatrice's hissing attack, but it happens every turn you're engulfed.
08:05 <Khor> jonadab: I have no clue. ^^'
08:08 <Khor> :D
08:08 <jonadab> Because the existing ranger quest home level is... yeah.
08:08 <Bluescreen> another very fun one: < jonadab > Oooh, scroll of stoning that monsters can use offensively against you, but if you use it it stones you too. I like that. <-- Evil Patch Idea
08:08 <jonadab> This is better.
08:08 <Khor> I cant believe people are actually considering using it. °^°
08:08 <Bluescreen> Or monsters reading destroy armor. :D
08:09 <jonadab> Bluescreen: If you implement all my Evil Patch Ideas in slex, it will become completely unplayable.
08:09 <Bluescreen> Khor: why? the level's alright!
08:11 <Bluescreen> A rot13 trap would be nice too, but I guess implementing it would be HELL...
08:12 <jonadab> Well, the output part would be easy. Input, perhaps not so much.
08:12 <Bluescreen> ahh, un-identify traps would be nice too: < ais523+> Evil Variant: just turning off bknown on every item whenever you opened your inventory would be easy though, also dknown and rknown
08:13 <deepy> kerio: https://www.youtube.com/watch?v=ZV1bpMamCtY
08:15 <Bluescreen> whoa, < jonadab > Evil Patch Idea: Cursed vaults: like ordinary vaults, but the gold is guarded by 2d2 sleeping L.
08:15 <Bluescreen> Now that would be evil... :D
08:16 <jonadab> That's one of the more benign ones, actually -- because you don't actually need to go in there.
08:17 <Bluescreen> Yes, but if something casts aggravate monster on the level or you step onto a squeaky board...
08:18 <jonadab> True.
08:18 <Bluescreen> I'll probably put that lich vault in, but with a very low chance of being generated.
08:23 <Bluescreen> whoa, this one's very evil: < jonadab > Evil Patch Idea: whenever an outcome is changed in your favor by your luck, your luck has a chance to erode by one point.
08:24 <Bluescreen> Might make that "whenever the rnl() function is called, the player's luck is eroded by one point."
08:46 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has joined #acehack.de
08:46 <jonadab> Score, presumably, is just as meaningless in slex as in vanilla.
08:48 <Bluescreen> < jonadab > "Slash'em wants you dead. The Evil Variant wants you to *SUFFER*." Replace "The Evil Variant" with "SLEX" and you're spot on. :D
08:51 <Bluescreen> "< jonadab > Seriously, the Evil Patch makes Slash'em look like Candyland." Well, I guess slex does, too...
08:51 <Khor> I had an idea for a bigroom
08:52 <Bluescreen> Really? That's great! What is it?
08:52 <Khor> You will see it. Dont expect anything awesome tho.
08:52 <Bluescreen> Is it something like this? < jonadab > Evil Variant: There's now a version of the Big Room that requires the player to cross a big lake of water, infested with sea monsters.
08:53 <Khor> Nope
08:53 <Bluescreen> "< jonadab > Evil Patch Idea: the Big Room can occur as early as dungeon level 4. This means it can potentially contain the Mines entrance." In slex, bigrooms can be generated as early as dlvl2.
08:54 <jonadab> Yikes.
08:54 <Khor> *shrug*
08:55 <Bluescreen> Yes; since most of the bigrooms only generate random monsters, a dlvl2 bigroom wouldn't generate anything high-level (probably).
08:59 <Bluescreen> "< jonadab > anselmus: The Evil Patch is an idea. Nobody to my knowledge has any intention of implementing it." Well, that statement obviously isn't true anymore... :D
09:04 -!- tungtn [~tungtn@27-32-7-61.static.tpgi.com.au] has quit [Quit: Leaving]
09:10 <Athame+> [nh] sambot (Sam Hum Mal Law) wished for "7 blessed wax candles", on T:73331
09:10 <Athame+> [nh] sambot (Sam Hum Mal Law) wished for "blessed greased fixed +3 helm of telepathy", on T:73369
09:18 <Bluescreen> "< jonadab > Evil Patch Idea: loadboulders." AmyBSOD's "even more evil" interpretation: they look like * and display "gray stone" unless identified, and are just like loadstones but five times heavier. :D
09:21 <bug_sniper> you can teleport through that bigroom filled with water, right?
09:30 <bug_sniper> bluescreen is amy, right?
09:31 <Adeon> yes
09:32 <Adeon> if slash'em wants you dead, evil variant wants you to suffer, what is it that slex wants
09:32 <Adeon> suffer at least twice as much?
12:06 <Khor> I was asking what changed on the topic. ><
12:30 -!- FurElemental [~Khor@188.128.133.37.dynamic.jazztel.es] has joined #acehack.de
12:37 <jonadab> Evil Patch Idea: maze levels in Gehennom can be generated with lava instead of walls. In that case, the minotaurs are replaced with umber hulks.
12:39 <Soviet5lo> Well, the lava instead of walls is already a slex thing
2015 Apr 16 Thu:
02:20 <Khor> Yes. Thank you. ^-^
02:20 <Khor> I have to get to work to upload it first
02:21 <Bluescreen> ah okay; I'll probably decide to be evil and allow the stairs to be created anywhere on that level. :D
02:21 <Khor> Thats up to you. But doesnt make much sense. ^^'
02:22 <Bluescreen> In other words, the Evil Patch is now among us: I've started adding evil patch ideas to slex. So far, the "stone bug" is already there: a grid bug with active and passive stoning attacks. Plus about two dozen other nasty monsters. :)
02:27 *Khor adds an item to a list.
03:16 <Khor> Well. Im writing it from scratch. Havent opened it yet.
03:16 <Khor> XD
03:16 <Bluescreen> For example, you might clone the soldier ant entry to create a new "death ant" where AD_DRST is replaced with AD_DETH. (evil patch idea :D)
03:16 <Khor> Dunno what that is yet.
03:39 <Khor> Now lets steal attacks from three diferent monsters.
03:40 <Bluescreen> nymph, floating eye and cockatrice? :D
03:40 <Bluescreen> just so jonadab will find it later: evil patch idea - a monster that combines the attacks of nymphs, floating eyes and cockatrices.
03:40 <Khor> Scorpion, somthing that claws and something that bites.
08:44 <Khor> The manticore cant shoot strong enough to travel two squares
08:44 <Khor> *shrug*
08:48 <Bluescreen> So when are you going to add a stronger version of Death's special attack that ignores magic cancellation? (evil patch idea :D)
08:48 <Khor> Nevah
2015 Apr 17 Fri:
02:38 <GitHub172> [SLASHEM-Extended] AmyBSOD pushed 15 new commits to SLASHEM_VAMPIRE: http://git.io/vvMhZ
02:38 <GitHub172> SLASHEM-Extended/SLASHEM_VAMPIRE 47efe4c AmyBSOD: Peanut Island bigroom variant by Khor
02:38 <GitHub172> SLASHEM-Extended/SLASHEM_VAMPIRE 579ca42 AmyBSOD: SAVEBREAK 1.12 (1/2): more evil patch monsters
02:38 <GitHub172> SLASHEM-Extended/SLASHEM_VAMPIRE 3bf282e AmyBSOD: Evil Patch special level variants
02:38 <Khor> :D
02:38 <Bluescreen> Thanks for taking the time to make Peanut Island, I really like the design of it. :)
02:41 <travis-ci> Change view : https://github.com/SLASHEM-Extended/SLASHEM-Extended/compare/a2293d0f6104...f52477e8f897
02:41 <travis-ci> Build details : http://travis-ci.org/SLASHEM-Extended/SLASHEM-Extended/builds/58866535
02:41 <Bluescreen> evil patch idea: astral elemental - flying, wallwalking, speed 15, random melee and engulf attacks. On the astral plane they also have passive Death, gaze-based Famine and bearhug Pestilence attacks.
02:42 <Bluescreen> wait, the build was broken? but why?!
07:55 <jonadab> Only if it's a beam or a ray.
07:55 <jonadab> Non-directional wands aren't too hard.
07:57 <jonadab> Evil Patch Idea: zapping a wand of stoning calls instapetrify(). Engraving only starts slow stoning. Of course, monsters still can zap the wand at you...
07:58 <Khor> Surprising
13:29 <jonadab> Oh, good question. Mostly, people told me "don't rebase unless you know what you are doing, it is problems".
13:30 <jonadab> But those people used to use like CVS and junk, so maybe their assumptions are not a match for how I use git?
13:30 <kerio> rewriting the history of a public repo is evil
13:30 <jonadab> Wait, my _merge_ rewrote the history?
20:30 <Athame+> [dnh] Pacra (Dna Dwa Mal Law) destroyed the invisible Center of All, on T:29556
20:47 -!- tungtn [~tungtn@27-32-7-61.static.tpgi.com.au] has quit [Quit: Leaving]
20:48 <Soviet5lo> oh lord amy really did add stuff from evil patch to slex
20:48 <Soviet5lo> what the fuck
21:15 <Pacra> active and passive stoning x on dlvl1
21:15 <jonadab> Wait, I missed that one.
21:16 <jonadab> Oh, is that the "more evil patch monsters"? Ugh.
21:17 <jonadab> Oh, yikes, weregridbugs.
2015 Apr 20 Mon:
01:57 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has quit [Ping timeout: 276 seconds]
02:10 <GitHub174> [SLASHEM-Extended] AmyBSOD pushed 14 new commits to SLASHEM_VAMPIRE: http://git.io/vfePs
02:10 <GitHub174> SLASHEM-Extended/SLASHEM_VAMPIRE 62e0d2f AmyBSOD: Evil Patch addition: item-stealing monsters are more likely to levelport after stealing...
02:10 <GitHub174> SLASHEM-Extended/SLASHEM_VAMPIRE 1f4361a AmyBSOD: Evil Patch addition: ungenocidable monster class...
02:10 <GitHub174> SLASHEM-Extended/SLASHEM_VAMPIRE 108a619 AmyBSOD: Evil Patch addition: more frequent monster class...
02:13 <travis-ci> SLASHEM-Extended/SLASHEM-Extended#166 (SLASHEM_VAMPIRE - ca9228d : AmyBSOD): The build passed.
02:13 <travis-ci> Change view : https://github.com/SLASHEM-Extended/SLASHEM-Extended/compare/3cb85fec3b96...ca9228d9b222
02:17 -!- Meow [~Khor@188.128.133.37.dynamic.jazztel.es] has quit [Ping timeout: 250 seconds]
02:17 <Khor> Meh
02:25 <Bluescreen> alright, you ready for this? SLEX 1.13 Evil Patch implementations pastebinned: http://pastebin.com/Ert0UZHe :)
02:29 <Khor> I had enough at the first línea.
02:41 <Bluescreen> Yes, but ain't it nice if the real (not artificial :D) difficulty and instadeath comes in different flavors? ;)
02:45 <Khor> Sigh...
02:45 <Bluescreen> If kerio updates the server, you'll also be able to enjoy all the various flavors of evil patch that I added. :) What's up with the gcc bugs though?
02:46 <Khor> That would be if I played SLEX. But...
02:46 <Bluescreen> Maybe I should change the name of slex to 50SOEP - fifty shades of evil patch. :D
02:47 <Bluescreen> Commercial games want you to win. NetHack doesn't care if you win or lose. SLASH'EM wants you dead. SLEX wants you to *SUFFER*.
07:29 *jonadab realizes it would literally be easier to write a Perl script that reads Sokoban levels like that one and writes the .des than to manually work out the coordiates for all those boulders.
07:31 <kerio> anyway, mingw is pretty awful
07:32 <Bluescreen> what the heck? http://nhss.twonegatives.com/ has "evil variant" levels???
07:32 <kerio> accept that windows is not a unix system, and create a MSVC project
2015 Apr 21 Tue:
06:36 <Pinobot> xiclotlan (%) | Lvl: 25 | Spd: 12 | Res: shock poison | Confers: nothing | MR: 60 | Generates: gehennom dungeons | AC: -6 | Attacks: 6d4 hug physical, 6d4 hug physical, 3d2 bite physical | Alignment: 0 | Flags: genocidable, carnivore, breathless, mindless, poisonous
06:38 <Bluescreen> Damn, that's a crappy polymorph form for the player... :(
06:38 <jonadab> Evil Patch Idea: an always-invisible monster with a grabbing attack that ignores Elbereth and generates stinking clouds if you hit it in melee.
06:39 <Bluescreen> Actually, I already thought about adding more perma-invisible monsters in general... :)
12:34 <Meow> If there was a hypothetic bug in my hypothetic new variant
12:34 <Meow> an hypothetic compiler woulnt be blamed
12:34 <kerio> will you ever commit something with the commit message starting with "Evil Patch:"
12:34 <kerio> alright
12:35 <Meow> Yes, but the message would be evil patch removal.
12:35 <Meow> :x
12:35 <kerio> fantastic
12:59 <kerio> jonadab: i meant the local install, for dgamelaunchy stuff
12:59 <jonadab> Oh, right. Dunno about that.
12:59 <kerio> Adeon: the commit where i just gave up is "SAVEBREAK 1.11: added some monsters from the Evil Patch ideas."
12:59 <jonadab> I mean, I would think so...
2015 Apr 27 Mon:
09:02 <Khor> Lol
09:02 <kerio> i can be arsed installing it
09:02 <jonadab> It doesn't include the Evil Patch?
09:02 <kerio> (this means no aimake)
09:46 <Khor> What do you mean? My variant is awesome!
09:47 <kerio> does it have the mysterious force on upwards gehennom?
09:48 <jonadab> Evil Patch Idea: if the mysterious force triggers, and you're lawful, it kills you.
09:48 <deepy> Better yet
2015 Apr 30 Thu:
15:48 <Meow> It started quite terribly
15:49 <jonadab> The difference between "well" and "terribly" can sometimes be small.
15:50 <jonadab> For example, did the Evil Patch Ideas fit into slex rather well, or rather terribly? Both?
15:51 <Meow> How can not having a way to test what I implement be good?
2015 May 01 Fri:
08:58 <kerio> see
08:58 <kerio> this is what happens when you teach yourself how to git
08:59 <jonadab> bhaak: What's going to happen to me? BSOD asked me about the Evil Patch Ideas, so I grepped my IRC logs for "Evil Patch" and pastebinned the results...
09:00 <jonadab> Needless to say, this directly lead to a bunch of commits in the slex repo.
19:57 <Menche> ow
19:57 <Menche> gnome had a wand of magic missile
19:58 <jonadab> Evil Patch Idea: a Big Room variant that's a maze, with iron bars for walls, and half of the monsters are dragons.
19:59 <Menche> dragons can breathe through the bars but you can't hit back?
2015 May 06 Wed:
10:50 <jonadab> (Which requires a generalized object-disappears-after-a-while mechanism, which would then be horribly tempting to apply in other areas...)
10:50 <kerio> nah they disappear almost immediately
10:51 <jonadab> Evil Patch Idea: wished-for objects disappear after 100d6 turns.
10:51 <kerio> ew
21:56 <jonadab> Oh.
21:57 <Soviet5lo> Aquariums are kinda rare anyway.
21:57 <jonadab> Evil Patch Idea: make them 3x3 with one floor tile in the middle.
22:03 <Soviet5lo> Oh right, I need to implement G_NOSHEOL and G_SHEOL
2015 May 07 Thu:
09:43 <stth> the elder priest has a paralysing gaze attack, maybe you were paralysed by that?
09:44 <stth> if that happens, you will lose int fast by several attacks in a row
09:46 <jonadab> Evil Patch Idea: a monster with an attack that paralyzes you for 3d3 (more) turns and drains a level.
09:47 <Khor> Pretty bullshit if you ask me...
2015 May 09 Sat:
16:24 *GoldenIvy gets out a net and throws it at khor ;3
16:24 <Khor> DDD:
16:24 <BSOD_evilpatch> The evil patch is just great. Next Monday there's gonna be a huge amount of commits pushed. :D
16:24 <GoldenIvy> not so fast pussy cat
16:27 <GoldenIvy> whoa! awesome blue!
16:27 <BSOD_evilpatch> Actually, here's a list: http://pastebin.com/Ert0UZHe :)
16:27 <GoldenIvy> muahaha try and get me now ;> /evilpatch
16:27 <Khor> Are you in the mood for teaching jonadab? ;^;
16:28 <GoldenIvy> dont forget the butter
16:29 *Khor sighs
16:29 <BSOD_evilpatch> And worst of all, he dislikes the evil patch for some petty reason.
16:29 <GoldenIvy> noou evil is goooood
16:30 <Khor> I tried really hard to enjoy it, but theres just no way.
16:30 <Khor> Too much bullshit in the way. And you dont even care about it. So...
16:31 <BSOD_evilpatch> but Khor, have you seen that there's some "nice patch" changes too, which are going to counteract the "evil patch" ones? :)
16:31 <GoldenIvy> well, i think we'd all ascend on something else. that's for certain /lightens the mood/ ...
17:07 <GoldenIvy> make a person holding a gun ;D
17:07 <BSOD_evilpatch> here's another upcoming slex feature: "The yellow light zaps an automatic wand! Your shield crumbles away! The yellow light zaps a wand of disintegration! Your armor turns to dust and falls to the floor! The yellow light zaps a wand of disintegration! You die... DYWYPI?"
17:09 <BSOD_evilpatch> Other new evil patch ideas include wands of paralysis, amnesia, bad luck, remove resistance and punishment, which monsters will happily zap at the player. :D
17:09 <Elronnd> Î
17:11 <GoldenIvy> anyone has middle dots on their keyboard?
17:11 <BSOD_evilpatch> Elronnd: and otherwise it's an instadeath I guess?
17:11 <Elronnd> "Your shield crumbles away! You start coughing on radiation! --more-- You inhale dangerous radiating particles! --more-- Your new form doesn't seem healthy enough to survive"
17:11 <Elronnd> And if you don't have magical breathing, then you *always* get "Your new for doesn't seem healthy enough to survive"
17:11 <BSOD_evilpatch> Now that would be evil...
17:11 <GoldenIvy> i can use it as ammo
2015 May 10 Sun:
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20:17 -!- Crehl [Crehl@2001:8b0:bf70:57e8::1] has quit [Quit: Killed by a kitten]
21:24 <jonadab> Evil Patch Idea: unicorn skeleton (magenta u), same speed as other unicorns, otherwise stats like a skeleton, but also has a ranged (LOS) attack where its horn glows black and you get a cursed-unihorn effect. Drops a cursed unicorn horn when it dies. Generated only in Gehennom.
21:24 <jonadab> I shoulda told BSOD that one, she'd probably implement it.
2015 May 11 Mon:
02:09 <Bluescreen> Yes, but your variant is more likely to make it on the server (which is to say, the chance is greater than 0%).
02:10 <Khor> I hate to say it, but that was your fault for limiting to blame others instead of trying to fix it...
02:10 <Bluescreen> Wasn't the reason why slex was removed something petty like "it implemented evil patch ideas"?
02:11 <Khor> I dont think so.
02:17 <Bluescreen> So... kerio, if I promise to not blame you for crashes (or annoy you in another way) again, might that make slex reappear on the server? :)
02:17 <kerio> signs point to no
02:18 <Bluescreen> let me guess, I'd have to remove all the evil patch additions too?
02:19 *Khor might have missed messages.
03:56 <Menche> >.>
03:56 <Khor> Ask Amy
03:56 <Bluescreen> " wait! the door was an intrinsic eating mimic" - evil patch idea that I'll implement :)
03:56 <Khor> I never knew what was going on while playing slex
2015 May 13 Wed:
08:29 <Khor> Bluescreen: Most people dont test armor by wearing it
08:30 <jonadab> Khor: Actually, most players _do_, but only after pet-testing it first.
08:30 <jonadab> Of course, slex probably has the Evil Patch Idea where 1% of the time pets step on cursed armor.
08:30 <Khor> Then you are not testing it by wearing. You are testing it by pet dancing.
08:38 <jonadab> deepy: I thought about a hardmode actually.
08:38 <jonadab> But it's not a top priority right now.
08:39 <jonadab> Evil Patch Idea: every time you go up stairs, you get the Summon Nasties effect.
08:40 <Bluescreen> is that part of the "use no stairs" conduct? :D
08:41 <Bluescreen> Hmm. Now that I think of it, I might actually be able to implement that in a way that does not break the game.
08:42 <jonadab> Too late for THAT, I think.
08:42 <Bluescreen> Just like the other evil patch ideas. Too bad kerio thinks the game is completely, unplayably evil now... :(
08:42 <kerio> :(((((((((((((((((
13:50 <Menche> I like the "bitcount" palette from here: http://bilious.alt.org/~paxed/wintermcolors.php
13:50 <jonadab> For example, on the VT510 you could pick between black and amber. VT100 was I think green and black.
13:50 <Bluescreen> But the new v117 of slex will also have something nice, so people can't pretend I'm only adding evil ideas: laser swatters, which are a cross between a lightsaber and a fly swatter. :)
13:50 <Menche> bonus versus 'a' monsters? :P
13:53 <Chris_ANG> That works.
13:53 <Menche> does the quest leader have the Bell? I think the quest leader should have the Bell.
13:53 <jonadab> In that case, Evil Patch Idea: the quest portal has a 1% chance to not be generated.
13:53 <GoldenIvy> blue can you add an option in game to turn off that yellow?
19:16 <Menche> isn't rnz() an evil and completely mysterious function?
19:16 <FIQ> use rnz for cooldowns
19:16 <FIQ> rnz is evil
19:16 <FIQ> but using rnz is consistent
19:16 <FIQ> with prayer cooldown
19:16 <FIQ> etc
19:16 <Menche> thought I read that nobody really understands what rnz is supposed to do
2015 May 15 Fri:
11:22 <jonadab> You could have antagonized her.
11:23 <jonadab> Or vice versa.
11:23 <Elronnd> Or submitted evil patch ideas
11:24 <jonadab> Heh, or that.
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13:03 <jonadab> Bluescreen: Evil Patch Idea: Potion of deathly sickness. Monsters can throw them at you and make you deathly ill.
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13:07 <Chris_ANG> *even though the odds of a specific one showing up *are low* I meant to say.
13:07 <kerio> i kinda want to compile nginx with libressl ._.
13:07 <jonadab> Evil Patch Idea: monsters can use grappling hooks to pull you to them, which leaves you trapped on the tile next to the monster without the use of your hands, arms, or legs (because the rope is wrapped around you) for 3d3 turns.
13:07 <Bluescreen> hahaha :D
13:09 <Chris_ANG> 3d3 turns isn't that bad, actually. What does it do, exactly?
13:10 <kerio> holy shit, you can rotate the nginx binary around
13:10 <jonadab> Evil Patch Idea: a monster with a ranged attack the teleports you -- but only you; your inventory stays behind where you were.
13:10 <kerio> to never stop serving requests
2015 May 16 Sat:
15:01 <kerio> PR is jewelry, WT is armor
15:01 <jonadab> Menche: The problem is, you can't take off things that you put on, and vice versa.
15:01 <jonadab> Which is evil.
15:01 <Menche> that's a problem?
2015 May 17 Sun:
15:25 <kerio> jonadab: jessie is still usable
15:25 <kerio> install sysvinit-core and then dist-upgrade
15:25 <jonadab> And yes, Courier New is the _worst_ monospaced font I have ever seen. The only thing worse than Courier New is Times New Roman, which is evil and should die in a fire.
15:30 <jonadab> Wow, this is a lot of backscroll today. You people have been busy.
22:35 <Soviet5lo> Spell of shocking sphere and acid sphere
22:35 <jonadab> Ok, I was close.
22:35 <jonadab> YASI: telepathy mage with spell of floating eye.
22:36 <jonadab> (That would be especially pointless in variants where monsters don't attack pets except in retaliation...)
2015 May 18 Mon:
16:19 <jonadab> I should wait until bluescreen shows up, and then talk about how evil systemd is and how evil it is for programs to depend on it.
16:19 <jonadab> See if I can indirectly convince her to do systemd integration in slex.
16:19 <Elronnd> Evil patch idea: sysvinit monster, will make the game crash and send ten thousand spam emails to your inbox
16:20 <jonadab> Actually I think I had an EPI a while back for an attack that deletes random files from your hard drive.
16:20 <jonadab> Like, non-NetHack-related files.
16:20 <Elronnd> No, that's too evil
16:21 <jonadab> Or, hmm, I guess it could just overwrite random bytes in random files.
16:22 <jonadab> Or email your private key to a public mailing list.
16:22 <FIQ> Evil patch idea: sysvinit monster, will make the game crash and send ten thousand spam emails to your inbox
16:22 <FIQ> s/sysvinit/systemd/
16:22 <jonadab> Hah, or email your private keys to the NSA.
2015 May 19 Tue:
22:11 <Pinobot100> brown mold (F) | Lvl: 1 | Diff: 2 | Spd: 0 | Res: cold poison | Confers: cold poison | MR: 0 | Generates: gehennom dungeons | AC: 9 | Attacks: 0d6 passive cold | Alignment: 0 | Flags: genocidable, breathless, mindless, vegan
22:11 <Soviet5lo> Must be when you ate it, that has a chance of happening now for whatever reason
22:11 <jonadab> Evil Patch Idea: all food has a random chance of causing hallucination when eaten.
22:12 <Menche> my screen is all rainbow colors, even though the hallucination timed out
2015 May 23 Sat:
00:42 *bug_sniper thought the cursor role involved mouse interfaces
00:44 <Menche> lol
00:49 <jonadab> Evil Patch Idea: every turn there is a 1/100000 chance of dungeon collapse.
00:49 <Menche> heh
00:50 <Soviet5lo> Isn't that in slex already?
00:50 <jonadab> (This is much worse than it sounds, because of the way probability works. In twenty thousand turns, the probability of at least one dungeon collapse would exceed 80%.)
00:51 <jonadab> Evil Patch Idea: anoxic pits. If you fall into one, without magical breathing, you can't breathe until you get out of the pit. Unless you don't need to breathe (e.g., because undead), this will kill you in 3 turns.
00:52 <Menche> and getting out of pits generally takes 3 turns
00:52 <jonadab> In the early game, yes.
00:52 <jonadab> Later, you have ways to get out faster, e.g., teleport, levitation.
00:53 <jonadab> Evil Patch Idea: each of the three altars on the Astral Plane gets its alignment set at random -- independently. So there is no guarantee that the "right" alignment of altar will exist.
00:53 <Elronnd> Heh
16:32 <Bluescreen> FIQ: yes, that's part of the black ng wall trap.
16:33 <Bluescreen> It's 500 - (monster difficulty * 3) turns to live if you trigger it.
16:34 <Menche> Evil Idea: add slex to junethack and require it for the "all races" and "all roles" trophies
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