2016 May 30
Mon: |
14:39 |
< | Menche\demiF | | > |
it's mostly bugfixes and subtle enhancements |
14:40 |
< | Menche\demiF | | > |
not that I'd expect any more from a minor version number bump |
14:40 |
< | jonadab | | > |
YASI: an artifact weapon that grants half physical damage; and of course for consistency, attacking with it does half damage, compared to the base item. |
14:41 |
< | jonadab | | > |
Right, I assume the 3.6.x series is going to be bug fixes and UI and such mostly, and features will go on some other branch that has not been publicly announced yet. |
14:44 |
< | FIQ | | > |
(and wrt SDL, it technically works, but SDL will be unable to represent applicable character) |
14:44 |
< | allihaveismymind | | > |
wolfechu: the numbers go down considerably when you make sure to check the seperation of wishable and non-wishable artifacts btw. whisperfeet is pretty nice, the helping hand, the artifact armors... and then it ends quite quickly. dont get put off by the seemingly large amounts :) |
14:45 |
< | FIQ | | > |
YASI: an artifact weapon that grants half physical damage; and of course for consistency, attacking with it does half damage, compared to the base item. |
14:45 |
< | FIQ | | > |
that's a fun idea |
14:45 |
< | FIQ | | > |
would be useful for spellcasters |
14:45 |
< | allihaveismymind | | > |
you can also wish for drain res btw, thats always good to have since MC doesnt do jack to drain attacks now |
2016 May 31
Tue: |
07:56 |
< | jonadab | | > |
kerio: Do the whole Astral plane at strained, for the lulz. |
07:56 |
< | kerio | @ | > |
i think i have 9 protection so this gold is useless |
07:57 |
< | AmyBSOD\StD | | > |
jonadab: Evil Patch idea: If you fail to cast a spell correctly, it means you cast it incorrectly and are subjected to bad effects. |
07:57 |
< | kerio | @ | > |
i'm so spook |
07:59 |
< | Lorskel\StD | | > |
Better patch idea: when you die ingame, you die irl |
07:59 |
< | jonadab | | > |
AmyBSOD\StD: Evil Patch Idea: If you fail to cast a spell correctly, it permanently reduces your max carry capacity. |
07:59 -!- uruwi [~uruwi@cpe-96-28-100-197.kya.res.rr.com] has joined #ascension.run |
07:59 |
< | kerio | @ | > |
Khor\DemiC: are you watching me c: |
07:59 |
< | uruwi | | > |
Hello! |
07:59 |
< | AmyBSOD\StD | | > |
By the way, it's been almost one year since I got the pastebinned evil patch ideas; jonadab: do you want to grep for "EPI", "evil patch" and "evil variant" and pastebin the results? :) |
08:00 |
< | AmyBSOD\StD | | > |
Because there's probably plenty of new stuff now. |
14:34 |
< | FIQ | | > |
but people care about broken muscle memory |
14:34 |
< | FIQ | | > |
that's why you keep the old domain(s) working |
14:35 |
< | AmyBSOD\StD | | > |
jonadab: do you happen to have a new, updated evil patch ideas list pastebinned? *cute little dog gaze* |
14:35 |
< | GoldenIvy | + | > |
aww :3 |
14:35 |
< | Elronnd\StD | + | > |
EPI: when you get kicked in sensitive sexual organs in the game |
14:35 |
< | Elronnd\StD | + | > |
it happens IRL as well |
2016 Jun 01
Wed: |
13:33 |
< | FIQ | | > |
failing each time due to what I assume is a bug |
13:33 |
< | FIQ | | > |
poor gnome |
13:34 |
< | jonadab | | > |
Evil Patch Idea: any time unlocking fails to happen on the first try, the unlocking device breaks. |
13:35 |
< | Menche\demiC | | > |
*and you sprain your wrist |
21:03 |
< | FIQ | | > |
Yes |
21:03 |
< | FIQ | | > |
from the summon nasty list |
21:03 |
< | jonadab | | > |
(EPI: monsters that can read and wear armor wish for cursed genocide to revgeno dragons and try to make DSM.) |
21:04 |
< | FIQ | | > |
soldiers wish for DSM as-is |
21:04 |
< | jonadab | | > |
(Naturally, they want black DSM, and only kill dragons until they get scales.) |
21:04 |
< | jonadab | | > |
EPI: ^ |
21:04 |
< | FIQ | | > |
said wishee is likely to not stay around for long |
21:04 |
< | jonadab | | > |
There is that. |
21:06 |
< | jonadab | | > |
Like orcses wishing for Grimtooth? |
21:07 |
< | Chris_ANG | + | > |
jonadab:He's making the chest +2, and adding code such that monsters won't loot +2 chests. |
21:07 |
< | jonadab | | > |
Evil Patch Idea: Orcs can #name Grimtooth. Elves can #name Sting. |
21:07 |
< | Chris_ANG | + | > |
+1 chests contain schrodenger's cat. |
21:08 |
< | FIQ | | > |
(er, As and Rodney) |
21:08 |
< | FIQ | | > |
and player monsters, but that's an edge case |
21:08 |
< | jonadab | | > |
Sure, in FIQHack, but what about in the Evil Patch? |
21:08 |
< | Athame | + | > |
[dnh] Cato (Pri Dro Mal Neu), 1447 points, T:1272, quit |
21:08 |
< | jonadab | | > |
YEs. |
21:08 |
< | FIQ | | > |
ogresmasher+friends |
21:09 |
< | jonadab | | > |
In the Evil Patch, kobolds and goblins and whatnot can wish for Trollsbane, the Heart of Ahriman, etc. |
21:11 -!- Grasshopper [~Andrew@1.129.97.83] has quit [Read error: Connection reset by peer] |
21:11 |
< | FIQ | | > |
(if you wonder what kind of "flavour" items fiqhack monsters wish for -- dwarves/gnomes wish for valuable gems, spellcasters wish for spells and HoB, undead wish for more death (wand of death), soldiers wish "tactically" (uses grunthack-like wishlist), other greedy monsters wish for 1-5000 gold, shopkeepers always 5000, player monsters wish for their quest artifact, As wish for demonbane/sunsword, Rodney wishes for MR-granting quest artifacts, everyth |
21:11 |
< | FIQ | | > |
ing else wishes randomly between genocide and CM) |
21:11 |
< | jonadab | | > |
EPI: there should be an artifact Aklys that does one extra point of damage. Gnomes should have a chance of getting it in starting inventory, if it doesn't exist yet. |
21:12 |
< | FIQ | | > |
and they wish for +2 or +3 enchantment and 2 or 3 quantity, greedy monsters always try +5 and 5 |
21:12 |
< | FIQ | | > |
oh wel |
21:12 |
< | FIQ | | > |
jonadab: heh |
21:12 |
< | FIQ | | > |
:P |
21:12 |
< | FIQ | | > |
*well |
21:13 |
< | jonadab | | > |
Unless they start with a crossbow, in which case they should get a chance at the artifact crossbow bolt instead. |
21:13 |
< | FIQ | | > |
*weird |
21:14 |
< | FIQ | | > |
as in, it doesn't sort the list in this case |
21:14 |
< | jonadab | | > |
An artifact crossbow bolt that explodes doing 6d6 damage if it hits &youmonst <-- EPI |
21:14 |
< | FIQ | | > |
which is funny since when taking *out* items, it sorts fine |
21:14 |
< | jonadab | | > |
THat's interesting. |
2016 Jun 02
Thu: |
13:43 |
* | jonadab |
tosses GoldenIvy a cursed spellbook of amputation. |
13:43 |
* | jonadab |
ships GoldenIvy a box full of xans. |
13:43 |
< | AmyBSOD\StD | | > |
spellbook of amputation sounds like an evil patch idea :) |
13:44 |
< | jonadab | | > |
Box full of xans could be an EPI too. It's a large box, and when you open it, a dozen or so xans crawl out. (Probing should show the xans in there, that'd be the trickiest thing to implement.) |
13:46 |
< | FIQ | | > |
fixed a crash bug with disintegration |
13:47 |
< | kerio | @ | > |
MOTHERFUCKER |
13:47 |
< | FIQ | | > |
kerio: also, gain ability can be nice |
13:47 |
< | kerio | @ | > |
deploying |
20:36 |
< | jonadab | | > |
That'd be a funny bug, if so. |
20:36 |
< | ShivanHunter_ | | > |
probably, it was in orctown |
20:37 |
< | jonadab | | > |
Evil Patch Idea: in bones, random-appearance amulets retain their appearance, rather than their function. If the other player died with a hexagonal amulet, you get a hexagonal amulet, whatever that is. |
20:38 |
< | ShivanHunter_ | | > |
hmm |
20:38 |
< | ShivanHunter_ | | > |
hmm |
20:38 |
< | jonadab | | > |
Oh, yeah, unused appearances would be a problem for rings. |
20:39 |
< | jonadab | | > |
(Amulets don't have any unused appearances, at least in vanilla.) |
20:39 |
< | jonadab | | > |
I suppose we could fill in all the unused ring appearances with "ring of nothing", "ring of no effect", "ring of pointlessness", etc. |
20:39 |
< | jonadab | | > |
EPI: ^ |
20:51 |
< | Athame | + | > |
[dnh] Uruwi (Tou Hum Fem Neu), 8256 points, T:2677, killed by a soldier ant |
2016 Jun 03
Fri: |
12:49 |
< | kerio | @ | > |
btw now our znc supports CECPQ1 |
12:54 -!- wvc [~wvc@85.140.93.9] has joined #ascension.run |
13:00 |
< | FIQ | | > |
Chris_ANG: YASI: astaroth can repair the broken lamp |
13:00 |
< | kerio | @ | > |
deepy: are you happy about it |
17:40 |
< | FIQ | | > |
etc |
17:40 |
< | jonadab | | > |
I suppose. |
17:41 |
< | jonadab | | > |
Heheh, YASI: have makedefs read a text description of the monsters and produce the datafile and let dlb put it in nhdat. |
17:42 |
< | kerio | @ | > |
i played two dotes |
17:42 |
< | kerio | @ | > |
i lost both |
17:42 |
< | FIQ | | > |
makedefs needs to be involved either way |
17:42 |
< | kerio | @ | > |
one was maybe my fault the other wasn't |
17:42 |
< | AmyBSOD\StD | | > |
oh btw jonadab: it might be useful if, in your grepped EPI list, "would be evil" included the previous line. |
17:42 |
< | FIQ | | > |
2015-10-11 00:55:02 +ais523 Evil Variant: going up from D:1 with the Amulet counts as escaping, unless you take specific precautions |
17:43 |
< | FIQ | | > |
2015-05-31 19:50:08 +ais523 Evil Variant: a "melee bug" monster, if it hits you you take double melee damage for the rest of the game, this stacks |
17:43 |
< | AmyBSOD\StD | | > |
FIQ: I already know that one, but what would the precautions be? |
17:43 |
< | FIQ | | > |
ooh I see the inspiration for this one |
17:43 |
< | FIQ | | > |
dcss 0.16 meleebug :D |
17:44 |
< | FIQ | | > |
2015-10-20 23:53:44 +jonadab You know I already proposed for the Evil Variant or Evil Patch that after doing the Invocation you have 100 more levels of maze to slog through to reach the Amulet level. |
17:45 |
< | FIQ | | > |
2015-12-31 01:02:47 +ais523 FIQ: is that an Evil Variant suggestion? <-- hmm, knowing me, the answer to this was probably "no" |
17:45 |
< | FIQ | | > |
as in "no, I was seriously considering it" |
17:45 |
< | FIQ | | > |
but what was it.. hmm |
17:45 |
< | FIQ | | > |
sec |
17:46 |
< | kerio | @ | > |
FIQ: what's so fucking hard about downloading the fucking replays |
17:46 |
< | kerio | @ | > |
it's not nethack4.org, you can actually do that |
17:46 |
< | FIQ | | > |
oh, huh |
17:46 |
< | FIQ | | > |
it was an actual EPI |
17:47 |
< | FIQ | | > |
2015-12-31 00:59:09 +FIQ hm, I should totally make nurses have teleportitis and teleport control and make them heal enemies instead of allies if hostile :D |
17:47 |
< | FIQ | | > |
kerio: what's so hard about making replay mode accessible on dgl |
17:47 |
< | FIQ | | > |
s/dgl/ascrun/ |
17:47 |
< | kerio | @ | > |
why the hell are you watching your own replays |
2016 Jun 04
Sat: |
21:17 -!- allihaveismymind [~chatzilla@p3E9BC44D.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] |
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21:53 |
< | jonadab | | > |
Evil Patch Idea: a monster with an attack that takes n factorial turns and does n factorial damage, where in is the number of times that monster has attacked so far (including the current time). |
21:54 |
< | jonadab | | > |
EPI: Naturally, the attack holds you in place while it happens. |
21:54 |
< | FIQ | | > |
tell that to amy |
21:54 |
< | FIQ | | > |
jonadab: teamsplat is better at ascending than splatting |
21:54 |
< | Elronnd | + | > |
even more evil patch idea: a monster that attacks n (n ^s) n times per turn, over n^that number turns |
21:55 |
< | FIQ | | > |
you should consider the clan a failure ;) |
21:55 |
< | Elronnd | + | > |
where n is the player's turns |
21:55 |
< | jonadab | | > |
FIQ: We have thrown a LOT of eggs. |
2016 Jun 05
Sun: |
12:47 |
< | Elronnd | + | > |
also, the levels with prizes also show up |
12:47 |
< | FIQ | | > |
good luck going back up |
12:48 |
< | jonadab | | > |
Evil Patch Idea: Performing the invocation ritual replaces all the levels below the Valley and above the Vibrating Square with new, full-sized Sokoban levels. |
12:49 |
< | FIQ | | > |
actually making the journey upwards a different one could be interesting in itself |
12:49 |
< | khoR | + | > |
Your evil patch ideas are just silly, might aswell be "Evil Patch Idea: Every turn you have a 50% chance of losing the game." |
12:49 |
< | jonadab | | > |
EPI: But they're still considered to be in Gehennom, so the Mysterious Force still applies. |
12:50 |
< | jonadab | | > |
khoR: 50% is much too high. Maybe 0.5% ;-) |
12:50 |
< | FIQ | | > |
like, making the previous route cavein or whatever |
12:50 |
< | FIQ | | > |
making you have to take a different path back up |
12:50 |
< | kerio | @ | > |
FIQ: ok what do you want me to do |
13:05 |
< | FIQ | | > |
I should look into simplemail at some point |
13:05 |
< | FIQ | | > |
brb for a bit now |
13:06 |
< | GoldenIvy | + | > |
<+khoR> Your evil patch ideas are just silly, might aswell be "Evil Patch Idea: Every turn you have a 50% chance of losing the game." |
13:06 |
< | GoldenIvy | + | > |
brilliant |
13:57 |
< | Elronnd | + | > |
FIQ: fixed |
14:00 |
< | Elronnd | + | > |
why does screen keep spazzing |
14:07 |
< | jonadab | | > |
Evil Patch Idea: rest_on_space is no longer optional; it's just always on. |
14:08 |
< | Elronnd | + | > |
EPI: nethack as a text-adventure |
14:09 |
< | FIQ | | > |
izchak had 4 lamps |
14:09 |
< | FIQ | | > |
all oil |
14:09 |
< | GoldenIvy | + | > |
oh elronnd i didnt tell you about that |
14:09 |
< | FIQ | | > |
there's an ice dragon in this deserted shop also |
14:10 |
< | GoldenIvy | + | > |
yeah amy found out that after you two fixed everything, it messed with the options of on/off things |
19:59 |
< | FIQ | | > |
oh hey, Magicbane in bones |
19:59 |
< | FIQ | | > |
not too bad |
20:00 |
< | Menche\demiC | | > |
Evil Patch Idea: Magicbane duplicates incoming spells instead of blocking them when cursed |
20:01 |
< | FIQ | | > |
I might consider switching excal for magicbane once I have to deal with Rodney and his cursing |
20:03 |
< | FIQ | | > |
this guy had *two* markers |
20:14 |
< | FIQ | | > |
pff, wand of wishing is 0:1 |
20:14 |
< | FIQ | | > |
oh well |
20:17 |
< | Elronnd | + | > |
FIQ: IDK |
2016 Jun 06
Mon: |
09:06 |
< | kerio | @ | > |
actually up to 12tb apparently |
09:12 -!- uruwi [~uruwi@cpe-96-28-100-197.kya.res.rr.com] has quit [Ping timeout: 240 seconds] |
09:14 |
< | AmyBSOD\StD | | > |
jonadab: Are you enjoying all the various flavors of evil patch the game has thanks to you? :) |
09:15 |
< | zombifier | | > |
evil patch? what did I miss in the notes |
09:27 |
< | Athame | + | > |
[dnh] zombifier (Tou Hum Fem Neu) wished for "blessed fixed +2 bodyglove", on T:16632 |
09:29 |
< | bhaak | @ | > |
jonadab: that's what you get if you design a language without an integer data type |
09:38 |
< | zombifier | | > |
"clumbers" TRIGGERED |
09:39 |
< | kerio | @ | > |
khoR: isn't that fairly accurate |
09:42 |
< | jonadab | | > |
AmyBSOD\StD: Evil Patch Idea: reading a scroll of healing while impaired (blind, stunned, etc.) instakills you. |
09:43 |
< | AmyBSOD\StD | | > |
hahaha :D |
2016 Jun 06
Mon: |
20:07 |
< | FIQ | | > |
lol |
20:08 |
< | jonadab | | > |
No idea. |
20:08 |
< | FIQ | | > |
YASI: drop bears in bushlands |
20:08 |
< | FIQ | | > |
er |
20:08 |
< | FIQ | | > |
bustling town |
20:08 |
< | jonadab | | > |
Menche\demiC: There aren't enough trees in NetHack for that to be really practical, I fear. |
2016 Jun 07
Tue: |
08:51 |
< | deepy | @ | > |
I'm saying that the options make 0 sense |
08:51 |
< | jonadab | | > |
deepy: you're not changing the speed at which things happen, in game time; it's a turn-based game. You're only changing the speed at which you watch the animation. |
08:51 |
< | AmyBSOD\StD | | > |
Evil Patch idea: the default options aren't set in stone, but will be randomized for every account once their player is playing for the first time. Enjoy rest_on_space. |
08:51 |
< | jonadab | | > |
Admittedly, the control should probably be a bit more fine-grained. |
18:49 |
< | FIQ | | > |
:P |
18:49 |
< | jonadab | | > |
Oh, true. |
18:50 |
< | jonadab | | > |
YASI: every game, there's one level, chosen at random, that has an entirely random object burried under an entirely random tile, just because. |
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20:37 |
< | jonadab | | > |
Yes, I don't think chargeable rings should generate at +0. |
20:37 |
< | jonadab | | > |
I thought something had been done to make that less likely, but more is needed, clearly. |
20:39 |
< | Elronnd | + | > |
!deathping himself |
20:44 |
< | jonadab | | > |
!gift Elronnd a +7 ring of increase game difficulty |
20:44 |
< | jonadab | | > |
EPI: ^ |
20:45 |
< | FIQ | | > |
huh, tons of armor in a single room |
20:45 |
< | Menche\demiC | | > |
what would increase game difficulty do |
20:48 |
< | jonadab | | > |
(If it's positive.) |
20:48 |
< | Menche\demiC | | > |
that'd be good :D |
20:49 |
< | jonadab | | > |
Menche\demiC: Maybe at +3 or higher, all random items are generated cursed. |
20:49 |
< | Menche\demiC | | > |
that would indeed be evil |
20:49 |
< | jonadab | | > |
EPI: ^ |
20:49 |
< | Menche\demiC | | > |
maybe it'll also randomly curse your inventory |
2016 Jun 08
Wed: |
11:45 |
< | FIQ | | > |
jonadab: pff, what do you mean, regenerating 15pw/turn seems totally balanced |
11:45 |
< | jonadab | | > |
Hmm, that gives me an idea. |
11:45 |
< | Yasdorian\splat | | > |
an evil idea? |
11:45 |
< | Athame | + | > |
[dnh] Khor (Cav Dwa Mal Law) destroyed the yellow light, on T:33405 |
12:00 |
< | WKhor | | > |
:P^ |
12:00 -!- WKhor [3e0eff9a@gateway/web/freenode/ip.62.14.255.154] has quit [Quit: Page closed] |
12:00 |
< | AmyBSOD\StD | | > |
Evil Patch idea: the mysterious force that blocks magic mapping on special levels causes amnesia. |
12:02 |
< | FIQ | | > |
You hear a blast. You hear a blast. You hear a blast. You hear a blast. You hear a blast. |
12:02 |
< | Yasdorian\splat | | > |
boulder bouncing off Mandevil's head? |
14:22 |
* | jonadab |
hums innocently. Did I remove ogresmasher? Why, was there something called ogresmasher? <-- FIQ |
14:23 |
< | jonadab | | > |
FIQ: I thought I restricted the VS location adequately? |
14:23 |
< | AmyBSOD\StD | | > |
Evil Patch idea: If you receive Ogresmasher as a sacrifice gift, failure to use it on a regular basis will make all other god-granted artifacts go poof. |
14:23 |
< | jonadab | | > |
If necessary, the bug can probably be fixed by making the game check !isok when doing the invocation. |
16:03 |
< | ShivanHunter_ | | > |
anyone here use DECGraphics with PuTTY? It doesn't work for me with the same settings that work on NAO |
16:12 |
< | Athame | + | > |
[dnh] engelson (Brd Clk Mal Neu), 40 points, T:148, killed by a jackal |
16:14 |
< | jonadab | | > |
Evil Patch Idea: only one game on the server can have the Sanctum at a time. If someone else has performed the invocation and their game hasn't ended, and you try to perform the invocation, nothing happens. Yuo have to wait and try again after they die, ascend, escape, quit, whatever. |
16:15 -!- nht [~nht@cpc102044-bagu16-2-0-cust257.1-3.cable.virginm.net] has quit [Quit: WeeChat 1.5] |
16:16 |
< | AmyBSOD\StD | | > |
what about this: Evil Patch Idea: if there's a game on the server that has performed the invocation, and you do so too, you land in their game. You can attack the other player and in reverse, and only one of you can ascend. |
16:23 |
< | jonadab | | > |
THAT could be interesting. |
16:59 |
< | wheals | | > |
a little. |
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17:03 |
< | jonadab | | > |
Evil Patch Idea: mojibake trap. Causes all the game's output to your terminal to be filtered through incorrect character set conversions for 5d50 (more) turns. |
17:05 |
< | AmyBSOD\StD | | > |
well I already have a trap that causes top status line messages to be replaced by any random messages like "You are slowing down." and stuff like that. |
22:51 |
< | Pinobot | | > |
gold troll ~2~ wood troll (T) | Lvl: 15 | Diff: 19 | Spd: 10 | Res: petrification | Confers: nothing | MR: 40 | Generates: gehennom dungeons | AC: -8 | Attacks: 2d8 weapon physical, 2d8 claw physical, 2d6 claw physical | Alignment: -3 | Flags: genocidable, carnivore, swims, regenerates, stalker, infravisible |
22:51 |
< | FIQ | | > |
aw |
22:52 |
< | FIQ | | > |
YASI: chatting with a troll while hallucinating yields the response "problem?" |
23:30 -!- wheals_ [~wheals@unaffiliated/wheals] has quit [Remote host closed the connection] |
2016 Jun 09
Thu: |
03:06 |
< | Adeon | @ | > |
do I need to uninstall freebsd now |
03:06 |
< | kerio | @ | > |
no |
03:07 |
< | zombifier | | > |
ERMAGERD MICROSOFT IS EVIL what year is this |
03:08 -!- pinkcathodecat [~user@CPE-58-164-113-241.lnse4.win.bigpond.net.au] has joined #ascension.run |
18:54 |
< | FIQ | | > |
kerio: I linked Mandevil's dumplog on reddit because someone typoed ?oEarth to ?oDeath |
18:54 |
< | FIQ | | > |
and he replied |
18:54 |
< | ShivanHunter|AFK | | > |
Evil Patch Idea, ?oDeath |
18:54 |
< | FIQ | | > |
fiqhack had that |
18:55 |
< | FIQ | | > |
kerio: https://www.reddit.com/r/nethack/comments/4naj81/what_happens_if_you_mess_up_any_level_of_sokoban/d42ozak?context=3 |
18:55 |
< | allihaveismymind | | > |
ShivanHunter|AFK: both settings identically set, http://imgur.com/XLrACxW left is ESE, right is asc.run |
2016 Jun 10
Fri: |
04:33 |
< | FIQ | | > |
er, not enchanted its weapons |
04:33 |
< | FIQ | | > |
enhanced its skills I meant |
04:35 |
< | FIQ | | > |
YASI: incorporate bothack as the monster AI in nethack |
04:35 |
< | deepy | @ | > |
I'm not entirely sure this actually ran the correct bot |
15:32 |
< | hackedhead | | > |
now, where's the one with my BoH? |
15:35 |
< | Athame | + | > |
[dyna] Arue (Stuporchunk) (Wiz Elf Fem Cha), 9441 points, T:5976, killed by a bolt of cold |
15:36 |
< | jonadab | | > |
Hmm, I never carried through on my threat/EPI to implement a higher-level type of nymph that levelports after it steals soemthing. |
15:37 |
< | AmyBSOD\StD | | > |
jonadab: slex has those, and if they steal an artifact, *all* nymphs automatically get a levelport scroll. :) |
2016 Jun 12
Sun: |
20:16 |
< | Menche\demiC | | > |
*kills acid blob* huh where'd that acid come from |
20:24 |
< | Menche\demiC | | > |
86°F … |
20:26 |
< | Menche\demiC | | > |
Evil Patch Idea: add a thirst timer in addition to the hunger timer. goes down faster in levels specified as hot. drink water/juice/booze or die. |
20:27 |
< | jonadab | | > |
Ooh, I like having thirst happen faster on hot levels. That's devious, because most of Gehennom has no fountains. |
20:28 |
< | Menche\demiC | | > |
Evil Evil Patch Idea Mk2: go without water, sweat, rust metal equipment |
20:28 |
< | jonadab | | > |
(Though arguably the worst part of thirst is either the early game, when quaffing is _dangerous_, or the midgame, when you'd probably run out of fountains until you get to Medusa's.) |
20:29 |
< | Menche\demiC | | > |
? |
20:29 |
< | Menche\demiC | | > |
uh oh |
20:30 |
< | jonadab | | > |
Evil Patch Idea: if you sweat while wearing body armor, it chaffes, getting more and more sore the longer you keep the armor on, doing more and more hp of damage per turn... |
20:30 |
< | Menche\demiC | | > |
hehe |
20:31 |
< | jonadab | | > |
And the only way to stop it is to take off the armor and keep it off until fully healed. <-- EPI. |
20:31 |
< | jonadab | | > |
The backs of my knees are the sweatiest part of me at the moment. |
20:32 |
< | FIQ | | > |
negative AC feels good to have :) |
20:32 |
< | FIQ | | > |
you can't have that in NH4 |
20:32 |
< | Menche\demiC | | > |
EPI: getting too thirsty with fire resistance negates it, getting too thirsty without fire resistance *boosts* incoming fire damage |
20:32 |
< | jonadab | | > |
FIQ: You actually can. |
20:41 |
< | FIQ | | > |
@u?silver dragon |
20:41 |
< | Pinobot | | > |
No such monster. I looked really hard but there's no such thing. |
20:41 |
< | jonadab | | > |
Would giving silver dragons level-drain breath be too much of an EPI? |
20:41 |
< | FIQ | | > |
hm |
20:41 |
< | FIQ | | > |
meh w/e |
20:42 |
< | FIQ | | > |
they should breathe reflective fragments :D |
20:42 |
< | jonadab | | > |
Aren't un dragons named other ways? |
20:56 |
< | Menche\demiC | | > |
Patch Idea: alternate "busted" black market; all goods confiscated, one eye sam dead, hostile watchmen all over |
20:58 |
< | Menche\demiC | | > |
watchmen who helped themselves to any of the weapons/armor/wands that were confiscated |
21:02 |
< | jonadab | | > |
Evil Patch Idea: One-Eyed Sam is prejudiced: if you're not human, he's hostile. |
21:03 |
< | Menche\demiC | | > |
Evil Patch Idea: One-Eyed Sam is prejudiced and of a random race: if you're not the same race as he is, he's hostile. |
21:05 |
< | Menche\demiC | | > |
… and have a chance of finding out his race from either blessed fortune cookies, the Oracle, or graffiti |
21:06 |
< | Athame | + | > |
[dnh] Cato (Wiz Gno Mal Neu) destroyed Sir Garland, on T:13844 |
21:08 |
< | jonadab | | > |
Menche\demiC: That would be evil. ^ |
21:09 |
< | FIQ | | > |
uh-oh |
21:09 -!- allihaveismymind [~chatzilla@p3E9BC834.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] |
21:32 |
< | FIQ | | > |
heh |
21:32 |
< | FIQ | | > |
but I already had speed boots :P |
21:32 |
< | Menche\demiC | | > |
EPI: throne puff-of-logic deals damage and blows up any BoHs you have |
21:32 |
< | FIQ | | > |
but the +1ac and telepat is strictly better than "basic" speed boots |
21:33 |
< | Menche\demiC | | > |
EPI: throne puff-of-logic cancels your inventory |
21:33 |
< | jonadab | | > |
Evil Patch Idea: monsters #sit on thrones. |
21:34 |
< | Menche\demiC | | > |
Minimally Evil Patch Idea: cancellation destroys credit cards |
21:35 |
< | FIQ | | > |
hm I'm not finding the castle wand in this castle |
21:35 |
< | FIQ | | > |
ah, there |
21:36 |
< | FIQ | | > |
1:2 castle wand |
21:36 |
< | FIQ | | > |
hm, not sure what to use it on for now |
21:36 |
< | Menche\demiC | | > |
Evil Patch Idea: cancellation trap; cancels your inventory and all items within a certain radius |
21:37 |
< | Soviet5lo | + | > |
in gehennom, only actual error I've gotten was "dmonsfree: 0 removed doesn't match -10 pending" |
21:37 |
< | jonadab | | > |
FIQ: helm of brilliance and drain resistance? |
21:38 |
< | Menche\demiC | | > |
insert message about FICO® Credit Rating |
21:40 |
< | Soviet5lo | + | > |
anyone knows what causes the dmonsfree issue? |
21:40 |
< | jonadab | | > |
Evil Patch Idea: random monsters generated on Juiblex' Swamp should have a higher-than-usual chance of being nymphs. |
21:41 |
< | Menche\demiC | | > |
is that more evil than the all-nymphs level present in some variants |
22:25 |
< | FIQ | | > |
allthough I think only one of the DSM types count |
22:25 |
< | FIQ | | > |
jonadab: it does the shield/etc thing |
22:27 |
< | jonadab | | > |
YASI: how come NetHack characters can't wear socks? |
22:28 |
< | FIQ | | > |
it feels as if wiz regen is slower in dyna |
22:28 |
< | FIQ | | > |
probably because I just played fourk |
22:28 |
< | jonadab | | > |
(Only reasonable answer: socks are assumed, but they provide no AC nor magic properties, so they're not worth mentioning.) |
2016 Jun 14
Tue: |
14:22 |
< | deepy | @ | > |
I'd love to see a Dark Souls inspired Zelda |
14:24 |
< | deepy | @ | > |
I don't like the focus on the magnet though |
14:26 |
< | jonadab | | > |
Evil Patch Idea: when you push a boulder into a hole, there's a 90% chance it fills the hole, 10% it falls through to the level below instead. |
14:26 |
< | kerio | @ | > |
what's she wearing on her arms |
14:29 |
< | kerio | @ | > |
and the woman playing the demo has huge boobs |
14:29 |
< | Adeon | @ | > |
okay |
14:31 |
< | wheals | | > |
jonadab: 1% chance it gets stuck halfway into the hole and you can't push it anymore |
14:32 |
< | deepy | @ | > |
jonadab: 5% chance that it's too big, 5% that it's too small |
14:32 |
< | jonadab | | > |
^ EPI |
14:33 |
< | jonadab | | > |
Too big gets stuck, too small falls through to below? |
14:33 |
< | deepy | @ | > |
yeah |
14:41 |
< | Yasdorian\splat | | > |
jonadab: how about extending that EPI to sokoban too |
14:42 |
< | jonadab | | > |
Yasdorian\splat: That EPI was _primarily_ intended to make Sokoban horrible. |
14:42 |
< | Yasdorian\splat | | > |
:) |
14:43 |
< | jonadab | | > |
You know, because you don't specifically say "In Sokoban", because then the evil is too obvious. You just "forget" to make an exception for Sokoban. |
14:43 |
< | Yasdorian\splat | | > |
clever, clever.. |
14:45 |
< | AmyBSOD\StD | | > |
Evil Patch idea: some sokoban levels don't have enough boulders, and can only be solved by intentionally pushing boulders down the stairs from another level. |
14:46 |
< | jonadab | | > |
You do you get to the level above without solving the puzzle? |
2016 Jun 15
Wed: |
07:48 |
< | WKhor | | > |
no mr? |
07:48 |
< | FIQ | | > |
eoto |
07:48 |
< | deepy | @ | > |
AmyBSOD\StD: you missed out on a great EPI |
07:49 |
< | AmyBSOD\StD | | > |
deepy: really? |
08:13 |
< | deepy | @ | > |
@?lich |
08:13 |
< | Pinobot | | > |
lich (L) | Lvl: 11 | Diff: 14 | Spd: 6 | Res: cold sleep poison drain | Confers: cold | MR: 30 | Generates: sheol gehennom dungeons | AC: 0 | Attacks: 1d10 touch cold, 0d0 cast spell | Alignment: -9 | Flags: genocidable, breathless, regenerates, poisonous, undead |
08:13 |
< | jonadab | | > |
Evil Patch Idea: stairs that don't go anywhere. |
08:13 |
< | deepy | @ | > |
@?demilich |
2016 Jun 16
Thu: |
05:06 |
< | zombifier | | > |
it's so that you can't try to mitigate your punishment by putting it in a bag of holding |
05:06 |
< | deepy | @ | > |
mazewalk walks from the stairs to the coords you give it, right? |
05:06 |
< | AmyBSOD\StD | | > |
Evil Patch idea: if you try to put your iron ball into a container, that container gets stuck to the ball, adding to its weight. |
05:06 |
< | kerio | @ | > |
honestly putting the iron ball in the bag of holding would be brilliant |
2016 Jun 17
Fri: |
05:54 |
< | deepy | @ | > |
FIQ: stability reasons |
05:56 |
< | jonadab | | > |
FIQ: I think it used to be 21 to vote, but they changed it to 18 on the grounds that 18-year-olds were old enough to be drafted into the military, and it seemed wrong to do that to them if they couldn't vote on it. |
05:57 |
< | jonadab | | > |
(Personally, I feel that military draft is evil regardless of age or voting.) |
05:57 |
< | Athame | + | > |
[un] smzp (Tou Hum Fem Neu), 951 points, T:951, killed by a gnome |
06:16 |
< | jonadab | | > |
But my browser shows an index of the files therein. |
06:16 |
< | AmyBSOD\StD | | > |
That's what it used to do for me too, but it stopped working a few days ago. |
06:16 |
< | AmyBSOD\StD | | > |
Cannot access the EPI list anymore either. |
06:16 |
< | AmyBSOD\StD | | > |
Also, you should totally write a new "Thoughts on Junethack" for this year's tournament! :) |
06:17 |
< | Athame | + | > |
[un] smzp (Val Dwa Fem Law), 16920 points, T:4563, killed by a fire ant, while frozen by a potion |
06:17 |
< | jonadab | | > |
The EPI list should also work. Still works for me. http://jonadab.jumpingcrab.com/nethack-stuff/evil-patch-ideas.log |
06:17 |
< | AmyBSOD\StD | | > |
FIQ: can you load jonadab's EPI list too? I wanna know if I'm the only one for which it doesn't work. |
06:18 |
< | FIQ | | > |
sec |
06:18 |
< | jonadab | | > |
Oh, wait, I think I see the problem maybe. |
06:18 |
< | FIQ | | > |
nope |
06:18 |
< | jonadab | | > |
Hmm. |
06:30 |
< | zombifier | | > |
congrats, you have to do that 3 more times |
06:30 |
< | FIQ | | > |
that's why you do chaos first |
06:31 |
< | jonadab | | > |
Evil Patch Idea: when you get close to the portal, it has a chance to notice you and run away and hide. |
06:31 |
< | zombifier | | > |
you need to charge the crystal firsts |
06:35 |
< | FIQ | | > |
hm I see that my earth f-up made its way on nhqdb |
06:35 |
< | deepy | @ | > |
why can't magically adept roles make guesses on what magical items are? |
06:35 |
< | FIQ | | > |
I guess it's nice that someone found it funny |
06:35 |
< | jonadab | | > |
FIQ: If you're trying to dissuade her from putting more EPIs into slex, that ship has really sailed. |
06:35 |
< | AmyBSOD\StD | | > |
Super Mega Evil Patch idea: a monster that looks like the ^ glyph, and attempting to move into it causes the associated trap effect. |
06:35 |
< | zombifier | | > |
soo super mimics? |
06:36 |
< | zombifier | | > |
it's kind of cool actually |
06:36 |
< | FIQ | | > |
that's not an evil patch idea |
06:36 |
< | FIQ | | > |
but a feature |
06:36 |
< | deepy | @ | > |
not if they appear in soko and you can't push boulders into them |
06:38 |
< | FIQ | | > |
halfway |
06:39 |
< | deepy | @ | > |
oh I thought there'd be a video |
06:39 |
< | AmyBSOD\StD | | > |
Evil Patch idea: every time a monster moves, and there's no trap underneath its target location, there is a 1 in 10000 chance that one is made. |
06:39 |
< | FIQ | | > |
yeah videos are more fun |
06:39 |
< | FIQ | | > |
easier to follow an LP that is a video |
06:40 |
< | WKhor | | > |
omg |
07:17 |
< | Athame | + | > |
[un] nht (Wiz Vam Fem Cha), 12518 points, T:2222, killed by a white unicorn |
07:17 |
< | FIQ | | > |
is that why you hace an AC of -44 |
07:21 |
< | FIQ | | > |
YASI: replace placing cancel in boh resulting in a bohsplosion with a prompt, but instead make it so that if you carry a cancelwand and a boh for more than 100 turns, you have a small chance of accidentally slipping it into the boh |
07:22 |
< | kerio | @ | > |
yet another slex idea? |
07:22 |
< | FIQ | | > |
usually silly |
07:22 |
< | FIQ | | > |
but slex works better here |
07:24 |
< | AmyBSOD\StD | | > |
FIQ: super evil patch idea: the prompt randomly reads "Really put the wand in the bag?" or "Stop putting the wand in the bag?", so your muscle memory can make you blow up the bag anyway. |
07:25 * AmyBSOD\StD still cannot believe they really changed "Stop eating?" to "Continue eating?" in 3.6.0 |
2016 Jun 19
Sun: |
15:23 |
< | kerio | @ | > |
more like ;3; - 0 |
15:24 |
< | deepy | @ | > |
navi, more like, no way |
15:25 |
< | FIQ | | > |
YASI: you can eat "oLS for intrinsic LS, but it only lasts for 10 turns |
15:26 |
< | deepy | @ | > |
YASI: you can eat "oLS for LS, but it only protects against choking on that amulet |
15:28 |
< | kerio | @ | > |
deepy: vaapi is the thing that ffmpeg uses to accelerate video decoding |
15:39 |
< | Athame | + | > |
[dnh] SleepyEng (Wiz Hum Mal Neu), 5177 points, T:1454, killed by a bolt of fire |
2016 Jun 20
Mon: |
13:26 |
< | FIQ | | > |
that's a bit silly |
13:36 |
< | kerio | @ | > |
what the SHIT |
13:37 |
< | jonadab | | > |
Evil Patch Idea: to prevent credit cloning, simply introduce a 1/100 chance the shopkeeper gets angry every time you sell him something. |
13:37 |
< | jonadab | | > |
And every time he extends credit, of course. |
18:48 |
< | Yasdorian\splat | | > |
lol, poisoned. just killed would've been enough |
18:49 |
< | Menche | + | > |
was that yummy fountain water worth it |
18:51 |
< | Menche | + | > |
Evil Patch Idea: lower chance of spawning water moccasins from just walking adjacent to or over a fountain |
18:52 |
< | Yasdorian\splat | | > |
well yes |
2016 Jun 21
Tue: |
14:10 |
< | Athame | + | > |
[nh] btimofeev (Val Hum Fem Law), 7164 points, T:2936, killed by an ettin |
14:20 |
< | Athame | + | > |
[nh4] Marikk (introsp3ctiv) (Rog Orc Mal Cha), 15224 points, T:413, killed by a wand |
14:21 |
< | jonadab | | > |
Evil Patch Idea: if you cheat in Sokoban, it erodes the burned Elbereth under the prize. |
14:22 |
< | FIQ | | > |
gnomish caveman called Shadowhawk |
14:28 |
< | FIQ | | > |
titan Medusa |
14:33 |
< | Athame | + | > |
[nh] btimofeev (Arc Hum Mal Law), 468 points, T:226, killed by a homunculus |
2016 Jun 22
Wed: |
14:22 |
< | jonadab | | > |
hackedhead: Yes, but I think some of the potions don't work based on chemicals, but based on _magic_. Potions of polymorph, for instance. |
14:23 |
< | hackedhead | | > |
jonadab: this hardly matters |
14:23 |
< | jonadab | | > |
YASI: homeopathy patch: diluting a potion by dipping it in water makes it more potent. |
14:23 |
< | hackedhead | | > |
it just means that it's water "with magic in it" |
14:28 |
< | hackedhead | | > |
"still" heh. |
14:28 |
< | hackedhead | | > |
so, yes, booze is debatable. |
14:29 |
< | jonadab | | > |
YASI: potion of denatured alcohol. |
14:29 |
< | hackedhead | | > |
booze is so useful that i'd be amenable to either option, and accept that if booze goes uncancelled, its because it's high-proof shit, in-game |
14:33 |
< | hackedhead | | > |
"leath cloak of magic resistance" |
14:33 |
< | hackedhead | | > |
walking shoes of invisibility" |
14:34 |
< | hackedhead | | > |
leath cloak. >_< |
14:34 |
< | hackedhead | | > |
lethe cloak. |
14:34 |
< | jonadab | | > |
EPI ^ |
14:34 |
< | hackedhead | | > |
passive on hit disenchant? |
2016 Jun 24
Fri: |
05:44 |
< | AmyBSOD\StD | | > |
FIQ: But your god penalizes you with -15 or so alignment if you kill your pet. Without a way to gain alignment in fourk, that's like "instantly lose the game for a petty reason." |
05:44 |
< | FIQ | | > |
no |
05:44 |
< | AmyBSOD\StD | | > |
Evil Patch idea: if you reduce your alignment record, you die. |
05:44 |
< | FIQ | | > |
there are reasons |
05:44 |
< | FIQ | | > |
er |
05:44 |
< | FIQ | | > |
ways |
05:44 |
< | FIQ | | > |
and it involves... charm monster |
05:44 |
< | FIQ | | > |
:) |
05:45 |
< | AmyBSOD\StD | | > |
"Alignment record is a significant strategic concern. Notably, you no longer get alignment points for killing most monsters. You get warning messages when losing alignment, and there are some new ways to regain lost alignment." Spoilers please, it's impossible to figure out what these "new ways" are supposed to be! |
2016 Jun 25
Sat: |
12:10 |
< | AmyBSOD\StD | | > |
fiqhack is one really big balance mistake, and the wands "balance" patch is the worst offender! |
12:10 |
< | FIQ | | > |
lol |
12:10 |
< | jonadab | | > |
Evil Patch Idea: merge the wands balance patch into slex, but give all monsters Master skill in wands, and cap player roles at basic. |
12:11 |
< | AmyBSOD\StD | | > |
At the very least, lower the goddamn chance of wands breaking! |
14:02 |
< | jonadab | | > |
AmyBSOD\StD: FIQ thinks I should make arch-liches not genocideable. |
14:02 |
< | Athame | + | > |
[nh4] Ryan (MCRide) (Kni Hum Mal Law), 22750 points, T:1623, killed by a giant bat |
14:02 |
< | AmyBSOD\StD | | > |
FIQ confirmed evil variant dev |
14:02 |
< | jonadab | | > |
In the GFP, genocide becomes less likely to work the more times you use it. |
16:11 |
< | jonadab | | > |
Wait, where does the number 8 come in? |
16:12 |
< | jonadab | | > |
I was sure there was an eight somewhere, when hackedhead was telling me about it. |
16:12 |
< | AmyBSOD\StD | | > |
no idea, the wiki doesn't seem to mention that at all! |
16:12 |
< | deepy- | | > |
pudding specific? |
16:12 |
< | AmyBSOD\StD | | > |
Fun fact, I'm actually planning to make monsters generate at a higher level later in the game in slex, but certainly not 8x base level since that would be evil. |
16:12 |
< | jonadab | | > |
Oh, I see, hitpoints is (monster level)d8 |
17:10 |
< | deepy- | | > |
kerio: I need like 100 duranium for shit now :-( |
17:21 |
< | Adeon | @ | > |
when I feel like it |
17:22 |
< | jonadab | | > |
AmyBSOD\StD: You know the Evil Patch was never intended to be _implemented_, right? |
17:22 |
< | AmyBSOD\StD | | > |
jonadab: Yes, but it enhances the game so much. :) |
2016 Jun 27
Mon: |
05:58 |
< | UniKhorn | | > |
Wow, un dumplogs are pretty |
06:22 -!- wheals [~wheals@unaffiliated/wheals] has quit [Ping timeout: 246 seconds] |
06:40 |
< | AmyBSOD\StD | | > |
jonadab: posting this here for your list: Evil Patch idea by yasdorian: a trap that scrambles your user password and triggers hangup. |
06:51 -!- K2-work [~K2@166.170.26.4] has joined #ascension.run |
06:51 |
< | jonadab | | > |
That would be evil. |
06:56 |
< | Athame | + | > |
[dnh] Tangles (Val Dwa Fem Law) destroyed the invisible Center of All, on T:75357 |
2016 Jun 28
Tue: |
13:00 |
< | khoR | + | > |
FIQ: Removes the chance of doing sokoban for nothing |
13:00 |
< | kerio | @ | > |
except that hell is like a computer hell |
13:00 |
< | jonadab | | > |
Evil Patch Idea: whenever the mysterious force activates, it sends you back to the High Temple of Moloch in the Sanctum and summons twenty priests of Moloch. |
13:00 |
< | khoR | + | > |
jonadab, you're not even trying |
13:01 |
< | FIQ | | > |
Um |
13:01 |
< | FIQ | | > |
What? |
13:01 |
< | khoR | + | > |
evil patch ideas have to be cool, not just evil :c |
13:01 |
< | jonadab | | > |
Even more Evil Patch Idea: it sends the _Amulet_ back to the High Temple of Moloch. You stay where you are. |
13:01 |
< | FIQ | | > |
@ a human or elf (peaceful Inuvik) [seen: warned of shopkeepers] |
13:01 |
< | jonadab | | > |
Warned of shopkeepers, wow. |
13:01 |
< | FIQ | | > |
jonadab: yeah it's on my todo |
13:02 |
< | FIQ | | > |
I feel a bit ashamed that I didn't do that before junethack |
13:02 |
< | FIQ | | > |
I mean, it's not like it's a hard change |
13:02 |
< | deepy | @ | > |
want me to stream it? |
13:28 |
< | hackedhead | | > |
probably. |
13:29 |
< | hackedhead | | > |
but touch is not (inventory doesn't randomly change, groping is still reliable) |
13:32 |
< | jonadab | | > |
Evil Patch Idea: Hallucination messes with all your senses: sight, hearing, taste, touch, smell, everything. |
13:33 |
< | khoR | + | > |
kerio, this is getting kind of creepy |
2016 Jun 29
Wed: |
14:28 |
< | AmyBSOD\StD | | > |
jonadab: My dynahack ascension was actually wearing mithril. |
14:28 |
< | FIQ | | > |
is entirely possible |
14:28 |
< | jonadab | | > |
Unless we take MC away from mithril, of course. <-- mild EPI |
14:28 |
< | Mandevil | | > |
jonadab: That's interesting. |
14:33 |
< | Mandevil | | > |
Compared to its value it weights nothing :) |
14:34 |
< | FIQ | | > |
found cancel |
14:34 |
< | jonadab | | > |
EPI: dragon scales and DSM weigh as much as crystal plate mail. |
14:34 |
< | FIQ | | > |
now let's go back to Mandevil's bones |
14:36 |
< | hackedhead | | > |
jonadab: that's not very evil. they'd still be worth it. |
16:41 |
< | FIQ | | > |
I think I will remove it entirely and make it fair game for monsters to use it |
16:41 |
< | FIQ | | > |
but, to make up for it, make it a bit better guarded |
16:45 |
< | jonadab | | > |
Evil Patch Idea: tiles that used to be trapped but are no longer trapped are extra-attractive to monsters (on the theory that now they KNOW there's no trap there, since one has been removed). Especially in Sokoban. |
16:48 |
< | AmyBSOD\StD | | > |
Evil Patch idea: if there is an empty space or several empty spaces in a straight line between a boulder and a hole, random monster spawns can only generate on those spaces. |
16:55 |
< | wheals | | > |
evil patch idea: let monsters push boulders, make intelligent monsters try to solve sokoban independently of you |
16:55 |
< | AmyBSOD\StD | | > |
evil patch idea: make intelligent monsters try to screw up sokoban by pushing boulders into corners, of course! |
16:55 |
< | wheals | | > |
that's better |
16:56 |
< | FIQ | | > |
I've considered making monsters move boulders, but decided against it because it would open a can of worms in potential frustration |
16:56 |
< | FIQ | | > |
Eventually I just made monsters (who aren't giants) deal with boulders by trying to destroy them instead |
16:57 |
< | AmyBSOD\StD | | > |
Evil Patch idea: if a monster gets a wand of striking or pick-axe on sokoban, it will seek out boulders to smash them, just to aggravate you. |
16:57 |
< | FIQ | | > |
They do that in fiqhack |
16:57 |
< | FIQ | | > |
Not in sokoban though |
16:57 |
< | FIQ | | > |
But elsewhere |
16:57 |
< | AmyBSOD\StD | | > |
also Evil Patch idea: if monsters get digging implements or wands on Sokoban, they will make pits and holes everywhere. |
16:58 |
< | wheals | | > |
and you get the luck penalty |
16:58 |
< | AmyBSOD\StD | | > |
^^ EPI :D |
16:59 |
< | Yasdorian\splat | | > |
EPI: if envious player-monsters have wands of digging at astral, they rush for your high altar and apply the wand. |
17:04 |
< | Menche | + | > |
lol |
17:04 |
< | jonadab | | > |
I was just thinking Maids (the EPI monsters we previously imagined that wield a sandblaster and remove engravings and pick up objects off the floor and lock them in chests) would want to move all the chests and boulders up agianst walls, preferably in corners. |
17:05 |
< | jonadab | | > |
So _of course_ they could generate in Sokoban. |
17:06 |
< | Menche | + | > |
:D |
21:22 |
< | FIQ | | > |
does every single level have 5 tengus |
21:22 |
< | K2 | | > |
geno vorpal jabberwocks, FYI :P |
21:22 |
< | jonadab | | > |
YASI: just replace Asmodeus with Demogorgon. |
21:22 -!- firemonkey [~firemonke@cpe-107-15-58-3.nc.res.rr.com] has quit [Ping timeout: 272 seconds] |
2016 Jul 05
Tue: |
06:21 |
< | Athame | + | > |
[dnh] pinkcathodec (Ran Hum Fem Neu), 14187 points, T:13932, killed by a human mummy |
06:26 -!- pinkcathodecat [~user@14-202-118-183.static.tpgi.com.au] has quit [Remote host closed the connection] |
06:26 |
< | AmyBSOD | | > |
Evil Patch idea: if you try to fire projectiles from a cursed launcher, you might accidentally shoot your hand/arm off. |
06:26 |
< | AmyBSOD | | > |
Also, evil patch idea: if you're riding, and your steed is of a different alignment than you, it can randomly throw you off. |
06:27 |
< | deepy | @ | > |
eviler patch idea: if it's chaotic it might just throw you off for the heck of it |
06:28 |
< | AmyBSOD | | > |
^^ wait, let's just do it like this: Evil Patch idea: chaotic monsters can randomly do chaotic things, like attack you even if they're peaceful or tame. |
06:28 |
< | deepy | @ | > |
and lawful pets will refuse to do unlawful things |
06:28 |
< | deepy | @ | > |
no shop stealing, no murdering |
2016 Jul 06
Wed: |
04:36 |
< | FIQ | | > |
(a random lagspike and the bot would be confused) |
04:36 |
< | FIQ | | > |
mhm |
04:41 |
< | AmyBSOD | | > |
Evil Patch idea: amnesia can make you forget sokoban maps too. |
04:42 |
< | FIQ | | > |
Evil Patch Idea: slexification trap. Stepping on it will port you to slex where you have to ascend to continue |
04:42 |
< | kerio | @ | > |
Adeon: make it play nethack 4 as a client maybe |
04:42 |
< | kerio | @ | > |
:D |
05:19 |
< | kerio | @ | > |
what if you throw the game |
05:19 |
* | FIQ |
throws kerio outside the window |
05:20 |
< | AmyBSOD | | > |
Evil Patch idea: monsters throw mirrors at you. If they hit, the mirror breaks and YOU lose two points of luck because you're the last creature that touched it. |
05:20 |
< | FIQ | | > |
does it work on monsters |
05:21 |
< | zombifier | | > |
how would luck affect monsters though |
05:21 |
< | FIQ | | > |
unrealible wishing, lesser to-hit |
05:21 |
< | FIQ | | > |
etc |
05:22 |
< | AmyBSOD | | > |
Actually, evil patch idea: monsters throw any items made of glass just to spite you. "The +5 crystal plate mail shatters." |
05:24 |
< | yasdorian | | > |
hey! |
05:24 |
< | yasdorian | | > |
i do that to Vlad |
05:25 |
< | AmyBSOD | | > |
evil patch idea: the candelabrum, bell, book and Amulet of Yendor are made of glass. If you drop them while levitating, thank you come again. |
05:26 |
< | yasdorian | | > |
how about a race made out of glass |
05:28 |
< | AmyBSOD | | > |
and being kicked by any monster would do the same I guess |
05:30 |
< | yasdorian | | > |
no entering shop allowed before level 14, because "Asidonhopo isn't interested in worthless glass" |
05:33 |
< | AmyBSOD | | > |
Evil Patch idea: if you go back to a level you visited previously, the game will spawn extra monsters depending on how long you were gone. |
05:34 -!- AmyBSOD [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: Page closed] |
11:15 |
< | hackedhead | | > |
"what do you want to read?" |
11:15 |
< | hackedhead | | > |
"Kill Me." |
11:16 |
< | hackedhead | | > |
YASI: greased things have a higher chance of catching on fire. |
11:16 |
< | kerio | @ | > |
zombifier: why is there no doto |
2016 Jul 07
Thu: |
08:04 |
< | AmyBSOD | | > |
but ponies and unicorns have been in the game since forever! |
08:04 |
< | FIQ | | > |
not thatu |
08:04 |
< | AmyBSOD | | > |
Evil Patch idea: u is removed, good luck building up your luck now. |
08:04 |
< | FIQ | | > |
+space |
08:04 |
< | hackedhead | | > |
we don't have time for that fanciful u stuff. |
2016 Jul 08
Fri: |
09:05 -!- firemonkey [~firemonke@cpe-107-15-58-3.nc.res.rr.com] has joined #ascension.run |
09:05 |
< | deepy | @ | > |
and I've never seen ren and stimpy no |
09:05 |
< | AmyBSOD | | > |
jonadab: The Gehennom fun patch looks like a very evil patch to me! Some of those traps would be way too evil even for slex. ;) |
09:06 |
< | kerio | @ | > |
deepy: https://vimeo.com/9746957 |
09:12 |
< | deepy | @ | > |
well it helps with movement |
09:13 |
< | AmyBSOD | | > |
jonadab: Your disintegration trap makes slex traps look like disneyland. :P |
09:14 |
< | AmyBSOD | | > |
Evil Patch idea for the GFP: master disintegrators, they are like regular disintegrators but have speed 24 and a ranged, non-reflectable disintegration attack. |
09:16 |
< | Athame | + | > |
[slth] Aerdan (Val Clk Fem Neu), 1333 points, T:1482, quit |
2016 Jul 09
Sat: |
16:10 |
< | kerio | @ | > |
ye but like |
16:10 |
< | kerio | @ | > |
will it run on GoldenIvy's lappy |
16:10 |
< | AmyBSOD | | > |
evil patch idea: if you try to dip-test potions with a cursed unicorn horn, it clears good ones (e.g. extra healing) instead. |
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2016 Jul 11
Mon: |
06:46 |
< | jonadab | | > |
And follow the letter with a number that you increment each time you name a monster. |
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06:54 |
< | AmyBSOD | | > |
Evil Patch idea: nutrition in tins also depends on the weight of the entire monster. "You choke on the tin of stone giant meat. You die." Also TIL that the -50 nutrition of rotten tins doesn't get applied for some reason. |
06:54 |
< | AmyBSOD | | > |
so, related evil patch idea: the contents of a tin can also be "moldy", which is worth -500 nutrition. "You consume moldy gnome. You faint from lack of food." |
06:57 |
< | Athame | + | > |
[dnh] Elvis (Sam Hum Mal Law) wished for "blessed +2 Platinum Dragon Plate", on T:6193 |
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06:59 |
< | jonadab | | > |
EPI: some kinds of tins (e.g., dried) make you thirstier, reducing the amount of time until you have to quaff something to avoid becomming dehydrated (which causes hallucination and, if you don't get something to drink, eventually fatal illness). |
06:59 |
< | jonadab | | > |
Others, of course, such as soup, would do the opposite. |
07:00 |
< | Athame | + | > |
[dnh] Elvis (Sam Hum Mal Law), 23995 points, T:8217, petrified by a cockatrice corpse |
07:02 |
< | AmyBSOD | | > |
oh, I've also been having trouble coding that EPI where stopping to open a tin will spoil it... |
07:02 |
< | AmyBSOD | | > |
there seems to be no easy way to determine if the player stopped opening it and applying some effect (e.g. making it cursed) to the tin! |
07:03 -!- firemonkey [~firemonke@cpe-107-15-58-3.nc.res.rr.com] has joined #ascension.run |
07:08 -!- firemonkey [~firemonke@cpe-107-15-58-3.nc.res.rr.com] has quit [Ping timeout: 258 seconds] |
07:11 |
< | AmyBSOD | | > |
Evil Patch idea: since the ascension run is too easy, if the Amulet of Yendor ever leaves the sanctum in any way, every empty square on every level has 50% chance of spawning a "summon nasties" monster. This ignores genocide and extinction. The arch-lich casts a spell! The master mind flayer's tentacles suck you! |
07:12 |
< | FIQ | | > |
meuhi |
07:20 |
< | Athame | + | > |
[dnh] zombifier (Con Vam Fem Cha) entered the Planes, on T:51988 |
08:41 |
< | kerio | @ | > |
no |
08:41 |
< | FIQ | | > |
how much time did that take |
09:22 |
< | AmyBSOD | | > |
Evil Patch idea: hostile giants can pick up boulders in Sokoban, and then intentionally jump down a hole to move the boulder off the level and make it impossible to solve. |
09:23 |
* | hackedhead |
adds another line to his "list of reasons not to play slex" |
2016 Jul 13
Wed: |
19:05 -!- wheals_ [~wheals@unaffiliated/wheals] has quit [Quit: Leaving] |
20:18 |
< | jonadab | | > |
FIQ: Do they still revert to wormteeth every time they leave your inventory? |
20:19 |
< | jonadab | | > |
EPI: positively enchanted weapons revert to +0 any time you unwield them. |
20:20 |
< | FIQ | | > |
jonadab: they do, unless fixed where they only do that 10% of the time |
20:21 -!- Tangles_ [~tangles@1.144.96.18] has joined #ascension.run |
20:21 |
< | Muad | | > |
what's an EPI? |
20:22 |
< | Tangles_ | | > |
Muad: Evil Patch Idea |
20:23 |
< | Muad | | > |
oh, of course |
20:26 |
< | Athame | + | > |
[dnh] SleepyEng (Ana Dro Fem Cha) destroyed Sir Garland, on T:25702 |
20:51 -!- dtype [~dtype@c-73-231-88-22.hsd1.ca.comcast.net] has quit [Ping timeout: 246 seconds] |
20:54 -!- dtype [~dtype@c-73-231-88-22.hsd1.ca.comcast.net] has joined #ascension.run |
20:57 |
< | wheals | | > |
EPI: crysknifes come in chiralities, and if you wield it with the wrong hand it doesn't stay fixed |
20:58 |
< | wheals | | > |
to compensate for not knowing which chirality it is, you don't know whether your character is left-handed or right-handed |
2016 Jul 14
Thu: |
03:23 |
< | kerio | @ | > |
\o/ |
03:24 |
< | kerio | @ | > |
rome's coat of arms is the best |
03:25 |
< | AmyBSOD | | > |
Evil Patch idea: weapons and armor have recharge counts just like wands. Enchant armor/weapon increases them by 1 every time, and if it's non-zero prior to the enchantment, it has a chance to explode just like wands. Artifacts can only be enchanted once. |
03:33 |
< | jiggawattz | | > |
https://en.wikipedia.org/wiki/Flag_of_Liechtenstein#/media/File:Flag_of_Liechtenstein.svg |
2016 Jul 20
Wed: |
03:42 |
< | WKhor | | > |
Well |
03:42 |
< | WKhor | | > |
I cant lower the quality anymore |
03:45 |
< | AmyBSOD | | > |
Evil Patch idea: there is an artifact rubber hose that can behead S_HUMAN targets. Kops can generate with it in their starting inventory. |
03:45 |
< | kerio | @ | > |
WKhor: ;< |
2016 Jul 28
Thu: |
01:34 |
< | khoR | + | > |
will keep practicing later |
01:35 -!- AmyBSOD [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #ascension.run |
02:42 |
< | AmyBSOD | | > |
Evil Patch idea: a new magical type of cloak, the cloak of polymorph. Trying to put it on will fail because it polymorphs into another armor item, and it will also polymorph you, even if you are magic resistant. |
03:10 -!- PElf [~ProzacElf@107-218-196-138.lightspeed.dctril.sbcglobal.net] has joined #ascension.run |
2016 Aug 01
Mon: |
05:58 |
< | WKhor | | > |
I cant handle hearthstone randomness |
05:58 |
< | WKhor | | > |
If I want a good card game I will probably play duelyst |
06:13 |
< | AmyBSOD | | > |
Evil Patch idea: scroll of instant amnesia, disintegrates when picked up (like scroll of scare monster), causing amnesia in the process. |
06:17 -!- ProzacElf_ [~beep@107-218-196-138.lightspeed.dctril.sbcglobal.net] has quit [Ping timeout: 250 seconds] |
2016 Aug 02
Tue: |
12:50 |
< | jonadab | | > |
Elronnd: Yes, if you notice the "feel feverish" message. |
12:50 |
< | kerio | @ | > |
for obvious reasons |
12:51 |
< | jonadab | | > |
But I'm pretty sure the Evil Patch doesn't have channelization or MSGTYPE. |
12:51 |
< | Elronnd | + | > |
jonadab: but the evil patch *can* have interhack |
12:51 |
< | Elronnd | + | > |
which supercedes both of those |
12:51 |
< | jonadab | | > |
True. |
12:51 |
< | Elronnd | + | > |
and if slex is the evil patch |
12:51 |
< | FIQ | | > |
kerio: in what way is fourk broken? |
12:51 |
< | Elronnd | + | > |
it also has keybindings, menucolors and statuscolors (in addition to msgtypes) |
2016 Aug 04
Thu: |
05:40 |
< | jonadab | | > |
Those things take forever to install. |
05:41 |
< | jonadab | | > |
Figuratively speaking. |
05:41 |
< | AmyBSOD | | > |
jonadab: Evil Patch idea: if a xan pricks your boots often enough, they get destroyed. Good luck finding another pair of speed boots! |
05:42 |
< | jonadab | | > |
Haha. Ouch. |
05:42 |
< | AmyBSOD | | > |
Also, the epi pen is called that because it's used to bring evil patch ideas on paper! :D |
05:43 |
< | jonadab | | > |
I think the worst inventory-related EPI is the one about levelport traps rolling destination levels for you and each item in your inventory independently. |
05:44 |
< | AmyBSOD | | > |
if it affects the amulet, it should always be teleported down relative to the trap's location, of course! |
05:45 |
< | jonadab | | > |
THe Amulet always goes to the Sanctum, any time it leaves your inventory, in the Evil Patch. |
05:45 |
< | WKhor | | > |
kerio: I tried to play hanzo yesterday. |
05:45 |
< | WKhor | | > |
Definitely not my char. |
08:19 |
< | deepy | @ | > |
Really, because for 3 years I did sockscap steam |
08:19 |
< | deepy | @ | > |
I couldn't game, but chat and updating games worked |
08:28 -!- AmyBSOD [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: Evil Patch idea: polypiled items have a 66% chance to be forced to be non-magical, even if the base item was magical.] |
08:36 |
< | WKhor | | > |
oh sp is single player |
2016 Aug 06
Sat: |
11:03 |
< | Adeon | @ | > |
I'll be here in the corner |
11:03 |
< | Adeon | @ | > |
writing shitty javascript |
11:04 |
< | FIQ | | > |
clearly me saying that 99% of the sites use javascript in stupid ways means I thin javascript is evil by definition |
11:04 |
< | FIQ | | > |
*think |
11:11 |
< | Adeon | @ | > |
kerio: is no man's sky going to be shit |
2016 Aug 07
Sun: |
11:10 |
< | Adeon | @ | > |
no |
11:10 |
< | FIQ | | > |
(I am not talking about myself, nor kerio) |
11:10 |
< | FIQ | | > |
Adeon is evil :( |
11:10 |
< | Adeon | @ | > |
gimme yer wallet |
2016 Aug 08
Mon: |
03:22 |
< | Athame | + | > |
[dnh] Elvis (Tou Hum Mal Neu), 55 points, T:65, killed by a fox |
03:28 |
< | Athame | + | > |
[dnh] Elvis (Tou Hum Mal Neu), 675 points, T:1058, killed by a dwarf |
03:42 |
< | AmyBSOD | | > |
Evil Patch idea: artifacts can only be invoked if you wield or wear them. |
04:00 |
< | Athame | + | > |
[dnh] Elvis (Tou Hum Mal Neu), 12449 points, T:2820, killed by a giant beetle |
2016 Aug 12
Fri: |
12:42 |
< | khoR | + | > |
so that it stops disapeparing behind the table |
12:47 |
< | Athame | + | > |
[dnh] maq (Tou Hum Fem Neu) wished for "blessed greased +2 erodeproof silver dragon scale mail", on T:10938 |
12:52 |
< | AmyBSOD | | > |
jonadab: Your jumpingcrab EPI site is down again. :( |
12:53 -!- GranRojo [~Gaspar@ip-213-49-248-101.dsl.scarlet.be] has quit [Quit: Leaving] |
15:15 |
< | jonadab | | > |
Which is weird to think about; as an American, I'm accustomed to thinking of store brands as "just as good, but way less popular". |
15:15 |
< | Adeon | @ | > |
I have vodafone though |
15:15 |
< | Adeon | @ | > |
I'm sure vodafone is evil though |
15:15 |
< | kerio | @ | > |
wireless mouse |
2016 Aug 22
Mon: |
01:01 |
< | Athame | + | > |
[dyna] Helais (KingInYellow) (Tou Hum Mal Neu), 44 points, T:283, killed by a jackal |
01:41 -!- AmyBSOD [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #ascension.run |
02:15 |
< | AmyBSOD | | > |
Evil Patch idea: on maze levels, the game will spawn a lot of random graves so you have to farlook each individual | to determine if it's a wall or not. |
02:47 |
< | khoR | + | > |
Graves don't have different color in slex? |
04:05 |
< | AmyBSOD | | > |
khoR: it would cause problems if it was implemented in a variant where both walls and graves are gray | and the player didn't adjust them. |
04:07 -!- AmyBSOD [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: Page closed] |
04:07 |
< | khoR | + | > |
Well that's the point of an EPI... |
04:08 |
< | khoR | + | > |
kerio: hoy |
2016 Aug 23
Tue: |
04:20 |
< | bhaak | @ | > |
in many European countries, actually. |
04:27 |
< | bhaak | @ | > |
kerio: that sounds stupid. making a stupid law, that happens. making it stupider by adding complexity is stupidness squared |
04:32 |
< | AmyBSOD | | > |
Evil Patch idea by ProzacElf: dropping stuff on an altar can occasionally cause the items to simply disappear. |
04:33 |
< | kerio | @ | > |
bhaak: why u mad tho |
2016 Aug 24
Wed: |
02:09 |
< | kerio | @ | > |
pretty much what Adeon has |
02:09 |
< | kerio | @ | > |
except less bullshit leds |
02:09 |
< | AmyBSOD | | > |
jonadab: Evil Patch idea: a sokoban level with a dozen intelligent monsters, each of which spawns with a wand of striking, and there are just enough boulders to fill all the holes. |
02:16 |
< | kerio | @ | > |
or maybe buy that insane workstation |
16:02 |
< | kerio | @ | > |
GoldenIvy: i can remove it |
16:02 |
< | GoldenIvy | + | > |
kerio nice :3 |
16:02 |
< | AmyBSOD | | > |
jonadab: What about the ais523-satan-vanillanightmare-evilpatch versions? |
16:02 |
< | GoldenIvy | + | > |
kerio LOL |
2016 Sep 12
Mon: |
03:59 |
< | PElf | | > |
i used to think rousseau was right till i got on the internet |
04:01 |
< | FIQ | | > |
lol |
04:02 |
< | PElf | | > |
seriously, 20 years of internet use have led me to assume that everyone is evil-minded |
04:02 |
< | PElf | | > |
i didn't used to think that way |
2016 Sep 15
Thu: |
08:20 -!- Grasshopper_ [~Andrew@110.77.236.239] has joined #ascension.run |
08:23 -!- Grasshopper [~Andrew@116.58.251.104] has quit [Ping timeout: 260 seconds] |
08:54 |
< | AmyBSOD | | > |
Evil Patch idea: if you try to attack a monster without really knowing that it's there, i.e. by using the F command or running into an "I" marker, your to-hit is reduced by 20. |
08:55 |
< | AmyBSOD | | > |
Super Evil Patch idea: if you try to attack a monster without really knowing that it's there, and there is any monster on one of the squares adjacent to you, it may simply snatch your weapon out of your hands. |
08:56 |
< | AmyBSOD | | > |
Evil Patch idea: trying to attack a monster that hides underneath the item will destroy the item first, preventing the monster from taking damage. |
08:57 |
< | AmyBSOD | | > |
"Wait! There's a cave spider hiding underneath a wand of wishing! Your Excalibur hits the wand of wishing. The wand of wishing breaks and shatters!" |
08:58 |
< | APic | | > |
;) |
08:59 |
< | APic | | > |
But only if Your Int and Dex are both low |
09:00 |
< | jonadab | | > |
Evil Patch Idea: if a weak monster sees you coming, and happens to be standing near an item you would want, it may deliberately destroy the item just to keep you from getting it. |
09:00 |
< | AmyBSOD | | > |
Evil Patch idea: if your dex is lower than 10, there's a (proportionally higher the lower your stat is) chance that you trip over items and break them. |
09:00 |
< | jonadab | | > |
Heh. |
09:00 |
< | AmyBSOD | | > |
jonadab: they should apply and break all the wands that they cannot use, just to spite you. :D |
09:01 |
< | jonadab | | > |
Evil Patch Idea: stepping on fragile items breaks them and injures your feet (similar to wounded legs). |
09:01 |
< | AmyBSOD | | > |
Oh, and they should throw all potions that they have no use for. |
09:02 |
< | AmyBSOD | | > |
Evil Patch idea: if you are fumbling, any attempt to interact with a breakable item in any way will break it, and you breathe the potion vapors if it was a potion. |
09:02 -!- Lorskel [~Lorskel@185.29.84.12] has joined #ascension.run |
09:09 |
< | jonadab | | > |
Evil Patch Idea: all non-unique items are breakable on Tuesdays. |
09:11 |
< | AmyBSOD | | > |
how about this: EPI: at the start of the game, the RNG picks a useful item type (not something like gauntlets of fumbling) and makes it so that all instances of it immediately disintegrate once they enter your inventory. And as an added bonus, every time it happens, a random other item from your inventory is vaporized as well. |
09:11 |
< | Lorskel | | > |
how about no |
09:16 |
< | Athame | + | > |
[dnh] Elvis (Sam Hum Mal Law) destroyed Ashikaga Takauji, on T:22326 |
09:18 |
< | Athame | + | > |
[dnh] Elvis (Sam Hum Mal Law), 194163 points, T:22588, killed by a ya |
09:42 |
< | jonadab | | > |
Evil Patch Idea: every time you pick up _any_ item, there's a 50% chance that one of the items in your inventory, chosen at random (but avoiding unique items) is vaporized. |
09:43 |
< | jonadab | | > |
Naturally, the code for this would naively ignore the issue of stack size, so if it picks your stack of 20 +3 elven daggers, you lose all 20 of them. |
09:50 |
< | jonadab | | > |
Without actually making it _practical_ to do so. |
09:51 |
< | AmyBSOD | | > |
heh, make it so that if the 5% fires, it can randomly delete 1 to (n-1) items from your inventory, with n being the total number of slots you have occupied. |
09:54 |
< | jonadab | | > |
EPI: one of the things the Wizard of Yendor can do to harass you when his periodic timer goes off (after you've either killed him or performed the invocation) is to destroy any containers you happen to have in inventory. |
09:55 |
< | jonadab | | > |
Their contents get scattered throughout the dungeon. |
09:56 |
< | AmyBSOD | | > |
ah, that would be a nice idea too. |
09:56 |
< | jonadab | | > |
So some items could end up in the Mines, some in the Quest, some in Gehennom, some in the Planes... |
09:57 |
< | AmyBSOD | | > |
Of course that should be combined with the EPI that is in slex, which makes the Amulet impossible to drop once you picked it up so you can't quickly drop it and levelport. |
09:57 |
< | jonadab | | > |
Oh, I prefer the one where if the Amulet leaves your inventory it returns to the Sanctum. |
09:58 |
< | AmyBSOD | | > |
it could still do that, or alternately, if a nymph or something steals it, she levelports to the Sanctum! :D |
09:58 |
< | AmyBSOD | | > |
that new high priest should automatically become immune to whatever you used on the last one; if it was a melee weapon, it will now be completely impervious to melee attacks. |
09:59 |
< | AmyBSOD | | > |
Actually, EPI: every time the Wizard of Yendor returns, he is now immune to whatever you used on him last time, so if he resurrects many times, those immunities stack up. The same goes for the Riders. |
10:01 |
< | jonadab | | > |
Oh, wow. |
10:01 |
< | jonadab | | > |
That really would be evil. |
10:01 |
* | AmyBSOD |
makes an "evil grin" face |
10:02 |
< | jonadab | | > |
Wait, additional EPI: apply that to trolls as well. |
10:02 -!- Leissi [~Leissi@85-76-87-78-nat.elisa-mobile.fi] has joined #ascension.run |
10:03 |
< | jonadab | | > |
Though for symetry, I suppose it also ought to work for your pet (if you turn-undead its corpse). |
10:03 |
< | AmyBSOD | | > |
even better: members of a given monster class will become immune to things you use on others of their kin. So if you e.g. cast force bolt at a bunch of jackals, the first one will die but then the others become immune before the spell hits them. |
10:03 |
< | AmyBSOD | | > |
forgot to add "EPI"... members of a given monster class will become immune to things you use on others of their kin. So if you e.g. cast force bolt at a bunch of jackals, the first one will die but then the others become immune before the spell hits them. |
10:03 |
< | Lorskel | | > |
too evil - just make a special kind of troll that does this |
10:06 |
< | jonadab | | > |
EPI: if you take a step while fumbling, you drop a random item from your inventory. |
10:06 |
< | AmyBSOD | | > |
anyway, gtg now |
10:06 |
< | jonadab | | > |
Combine that with EPI: the Amulet of Yendor grants fumbling when carried. |
10:07 -!- AmyBSOD [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: The gnome reads a scroll of scatter player's inventory all over all the dungeon levels!] |
10:28 |
< | FIQ | | > |
yeah |
10:28 |
< | FIQ | | > |
at least for normal trolls |
10:29 |
< | jonadab | | > |
EPI: trolloban. Just like a regular sokoban level, except all monsters revive like trolls. |
10:30 |
< | jonadab | | > |
Including the giant mimics. |
10:30 |
< | jonadab | | > |
And the jellies that spawn behind boulders. |
10:30 |
< | Lorskel | | > |
not EPI: endurance run mode. when you save&quit your save gets nuked |
10:30 |
< | jonadab | | > |
And the _peacefuls_ that spawn behind boulders. |
10:33 |
< | jonadab | | > |
I could just leave the window open for weeks at a time... maybe. |
10:33 |
< | Lorskel | | > |
There would have to be, otherwise there's no point |
10:34 |
< | jonadab | | > |
Evil Patch Idea: screen-saver mode: if you don't do anything for more than five minutes, the AI takes over and starts playing your game for you, until you come back and press a key. |
10:35 |
< | Lorskel | | > |
"hey guys guess what, AI won my game" |
2016 Sep 17
Sat: |
15:50 |
< | Elronnd | + | > |
lead |
15:50 |
< | jonadab | | > |
Glycerol? |
15:50 |
< | AmyBSOD | | > |
jonadab: did you get my solution for the ais523-satan-evilvariant sokoban level? |
15:51 |
< | jonadab | | > |
AmyBSOD: I saw it. ais says it looks correct. |
2016 Sep 20
Tue: |
06:46 |
< | bhaak | @ | > |
sure they can |
06:46 |
< | bhaak | @ | > |
not just with everything they would want to |
06:47 |
< | Adeon | @ | > |
they are also the people who religiously believe goto is evil and that c++ is useful for nothing |
06:47 |
< | kerio | @ | > |
but that's true ;< ;< ;< |
2016 Sep 21
Wed: |
02:44 |
< | deepy | @ | > |
trading and clearing mostly |
02:44 |
< | kerio | @ | > |
yeah goddamn apple not allowing access on per-device IDs |
02:44 |
< | kerio | @ | > |
so evil |
02:44 |
< | FIQ | | > |
kerio: curse them |
02:44 |
< | deepy | @ | > |
kerio: apply here, I think you'd like it |
07:57 |
< | Mandevil | | > |
I'll just change the regex. |
07:57 |
< | Mandevil | | > |
Then some other dev will come with something completely different. |
08:02 |
< | LarienTelrunya | | > |
slex should add a fourth high altar that only appears if you visited all three others previously, offering the amulet on that one will be an ultra ending and read "went to the plane of eternal fleeciness" as the death reason :D (evil patch idea) |
08:02 |
< | Mandevil | | > |
VampireConvict: Your win was a 14-conduct game???? |
2016 Sep 24
Sat: |
16:04 |
< | kerio | @ | > |
yay |
16:04 |
< | kerio | @ | > |
do i mass reconnect all of you losers |
16:04 |
< | GoldenIvy | | > |
kkerio is evil >;D hahah |
16:04 |
< | Elronnd | + | > |
kerio: yes |
2016 Sep 27
Tue: |
22:09 |
< | Menche | | > |
former'd be simpler |
22:09 -!- nikheizen [~jesus@d108-180-111-226.bchsia.telus.net] has joined #ascension.run |
22:09 |
< | Menche | | > |
actually the latter could be a frontend to the former |
22:10 -!- noty_ [~asdfasdf@ip184-176-121-76.ph.ph.cox.net] has joined #ascension.run |
22:12 |
* | Menche |
wonders if a MUD with permadeath would be evil |
22:15 |
< | Elronnd | + | > |
don't all? |
2016 Sep 28
Wed: |
13:31 |
< | jonadab | | > |
10 PRINT CHR$(7); |
13:31 |
< | jonadab | | > |
20 GOTO 10 |
13:32 |
< | LarienTelrunya | | > |
oh btw jonadab, apparently your "update evil patch ideas" list cronjob didn't fire yet; when will it happen? |
13:32 |
< | LarienTelrunya | | > |
also, evil patch idea for variants with shopkeeper services: buying a given service too many times will cause the shopkeeper to run out and no longer offer that particular service for the rest of the game. |
13:34 |
< | jonadab | | > |
LarienTelrunya: 12 15 * * 3 nathan perl /b4/perl/epi-update.pl |
13:35 |
< | LarienTelrunya | | > |
yes but you're in a completely different timezone! |
13:35 |
< | jonadab | | > |
Yes, I'm in Eastern timezone. |
2016 Oct 02
Sun: |
19:24 |
< | NCommander | | > |
Menche, I can do it, but I have bad luck of a monster spawning in and blocking the pit at the last moment |
19:24 |
< | NCommander | | > |
Menche, I won't *hate* sokoban if it didn't spawn monsters every three seconds |
19:25 |
< | Menche | | > |
one of the options for the second level is EVIL |
19:26 |
< | NCommander | | > |
Menche, I don't know anyone who likes sokoban :/ |
2016 Oct 04
Tue: |
13:11 |
< | NCommander | | > |
Muad, but are wrath's biodegradable? I'm not sure they count as mass |
13:12 |
< | NCommander | | > |
jonadab, I smacked him with a +8 Excalibur. Got stupid lucky cause it was a +7 Excalibur to begin with |
13:13 |
< | jonadab | | > |
YASI: hitting things with a wielded fresh wraith corpse drains levels (unless the target is drain resistant); but it stops working when the corpse is no longer fresh enough to eat. |
13:14 |
* | NCommander |
is reading about a Valk on reddit who is a successful spellcaster |
2016 Oct 06
Thu: |
11:55 |
< | deepy | @ | > |
is GDQ on? |
11:56 |
< | kerio | @ | > |
no, gdq 2017 |
11:56 |
< | kerio | @ | > |
also apparently gdq is evil |
11:56 |
< | kerio | @ | > |
22% goes to charity |
2016 Oct 07
Fri: |
17:08 |
< | GoldenIvy | + | > |
i doubt it |
17:09 |
< | Athame | + | > |
[dyna] groovejumper (Wiz Hum Fem Neu), 3115 points, T:2788, killed by a raven |
17:09 |
< | jonadab | | > |
YASI: Prince of Persia, the Roguelike. |
17:09 |
< | GoldenIvy | + | > |
look how often I'm missing, most of that is due to the failed existence role <<< ah so that role she's playing hides things from her??? |
2016 Oct 08
Sat: |
10:59 |
< | jonadab | | > |
It's practically a case study in why having a shallow water tile allows for map designs that would be difficult to do well otherwise. |
10:59 |
< | jonadab | | > |
LarienTelrunya: Ah, so for slex, you'll use ice instead of shallow water, and then have a 50% chance of a red dragon and a 50% chance of a red naga? |
11:00 |
< | LarienTelrunya | | > |
hahaha :D maaaaaaaybe? (evil patch idea?) |
11:00 |
< | jonadab | | > |
Do note that there's a guaranteed wand of cold on the level, albeit submerged. |
2016 Oct 11
Tue: |
10:44 |
< | kerio | @ | > |
i don't even have working home/end buttons |
10:44 |
< | deepy | @ | > |
https://coderwall.com/p/jpj_6q/zsh-better-history-searching-with-arrow-keys |
10:45 |
< | jonadab | | > |
Evil Patch Idea: wished-for markers have a 50/50 chance of being (0:0); the rest of the time they are pre-recharged. |
10:45 |
< | deepy | @ | > |
this makes it so that if you do ssh it'll go through your history that starts with 'ssh' |
10:45 |
< | deepy | @ | > |
Evil Patch Idea: fake wishes, which give you fake objects which explode upon usage |
10:46 |
< | deepy | @ | > |
Amulet of Life-Saving? Nope, explodes instead of reviving you |
10:47 |
< | Lorskel | | > |
Evil Patch Idea: 1 in 1000 chance that the created character's ingame actions won't actually matter and everything is just a lie. |
10:47 |
< | deepy | @ | > |
Evil Patch Idea: instead of launching nethack, launch bsdtetris from debian's bsdgames |
10:47 |
< | jonadab | | > |
Lorskel: A heavenly choir begins to sing, but then you realize it was all just a dream? |
10:48 |
< | deepy | @ | > |
A heavenly choir begins to sing, you roll-over and turn off your alarm clock. |
10:48 |
< | Lorskel | | > |
Yep |
10:49 |
< | deepy | @ | > |
Evil Patch Idea: the fake amulet and the real amulet are impossible to tell apart and all covetous monsters want all of the amulets |
10:49 |
< | deepy | @ | > |
Rodney spanws with 10 amulets |
10:49 |
< | jonadab | | > |
Heh. |
10:49 |
< | jonadab | | > |
No, Rodney spawns with 52 amulets. |
10:49 |
< | jonadab | | > |
EPI: ^ |
10:49 |
< | deepy | @ | > |
Rodney spawns with 52 bags of holding filled with amulets |
10:50 |
< | jonadab | | > |
Wait, amulets cannot be contained in bagas. |
10:50 |
< | jonadab | | > |
*bags |
10:50 |
< | deepy | @ | > |
Evil Patch Idea: on April the 1st there is no amulet. |
10:50 |
< | Athame | + | > |
[dyna] groovejumper (Wiz Hum Fem Neu), 48 points, T:378, killed by a bolt of fire |
10:51 |
< | Athame | + | > |
[dyna] groovejumper (Wiz Hum Fem Neu), 32 points, T:49, killed by a poisonous corpse |
10:51 |
< | jonadab | | > |
deepy: What, the Amulet can only be contained in bags some of the time, and fake ones likewise only some of the time? |
10:51 |
< | jonadab | | > |
Depending on their object ID maybe? (EPI) |
10:52 |
< | Athame | + | > |
[dnh] tourn (Bin Orc Mal Non) entered Minetown for the first time, on T:1040 |
10:58 |
< | Lorskel | | > |
Rodney is actually the real champion and the only way to win is to guide him to the exit |
10:58 |
< | kerio | @ | > |
misére nethack |
10:59 |
< | deepy | @ | > |
EPI: If you take too long, Rodney will ascend |
11:01 |
< | Athame | + | > |
[nh4] slyhack (hackedhead) (Rog Hum Fem Cha), 34294 points, T:4531, killed by a giant spider, while praying |
2016 Oct 12
Wed: |
15:15 |
< | khoR | + | > |
:3 |
15:15 |
< | kerio | @ | > |
of what? :3 |
15:15 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: at the start of the game, the RNG randomly picks a skill, and you cannot ever #enhance it no matter what. "Why is my valkyrie incapable of getting skilled in long sword despite killing hundreds of monsters with excalibur?" |
15:16 |
< | khoR | + | > |
kerio, halloween brawl |
15:16 |
< | GoldenIvy | + | > |
jonadab i took my pet into the damn shop to shoplift boxing gloves and at the end he PUT THEM OFF AND LEFT THE SHOP |
15:16 |
< | jonadab | | > |
LarienTelrunya: EPI: if you practice a skill too soon, you can get permanently locked out of it. |
15:17 |
< | LarienTelrunya | | > |
heh, what would "too soon" be? |
15:58 |
< | LarienTelrunya | | > |
it has peaceful gremlins, a lot of fountains, and a lot of water squares. |
15:58 |
< | kerio | @ | > |
you do realize |
15:58 |
< | kerio | @ | > |
that Evil Patch Ideas |
15:58 |
< | kerio | @ | > |
are actually jokes |
2016 Oct 14
Fri: |
08:49 -!- nht [~nht@cpc102044-bagu16-2-0-cust257.1-3.cable.virginm.net] has quit [Ping timeout: 260 seconds] |
08:50 -!- nht [~nht@cpc102044-bagu16-2-0-cust257.1-3.cable.virginm.net] has joined #ascension.run |
08:51 |
< | Adeon | @ | > |
I don't want to learn to program because programmers are hackers and hacking is evil and I don't want to be evil |
08:51 -!- Lorskel [~Lorskel@185.29.84.12] has joined #ascension.run |
2016 Oct 15
Sat: |
14:26 |
< | Adeon | @ | > |
it's called ambroos |
14:26 |
< | Adeon | @ | > |
it collects betting data 24/7 |
14:27 |
< | LarienTelrunya | | > |
jonadab: Are you interested in a ttyrec of the solution for the evil variant ais523-curse-satan sokoban level? Here you go: https://em.slashem.me/userdata/Bluescreen/slex/ttyrec/2016-10-15.17%3A25%3A39.ttyrec (it starts at turn 6034) |
14:32 |
< | Chris__ANG | + | > |
YASI: peacockatrice: spawns randomly; when it spreads its tail, the eyespots use medusa's gaze attack. |
14:34 |
< | kerio | @ | > |
Adeon: gibe account |
14:34 |
< | kerio | @ | > |
ssh-ed25519 AAAAC3NzaC1lZDI1NTE5AAAAIDZ2F4ofXDcSpsayWVjg4+Gt7/GLETVkq0GocNucrVyI kerio@riemann |
2016 Oct 17
Mon: |
19:55 |
< | Adeon | @ | > |
cauchy has no mean or variance |
19:56 |
< | Adeon | @ | > |
what an asshole probability distribution |
20:06 |
< | jonadab | | > |
Adeon: What is the probabability that value A calculated by calling rnz(1000) is smaller than value B calculated by calling rn2(rnz(500)) ? |
20:07 |
< | Adeon | @ | > |
nobody cares about rnz |
20:09 |
< | jonadab | | > |
Evil Patch Idea: on turn rnz(50000), if the game is still ongoing, you die of old age. ^_^ |
20:24 -!- ProzacElf [~beep@107-218-196-138.lightspeed.dctril.sbcglobal.net] has quit [Ping timeout: 252 seconds] |
2016 Oct 21
Fri: |
20:48 |
< | Adeon | @ | > |
artificial sweeteners are less unhealthy |
20:48 |
< | jonadab | | > |
Adeon: Eh. _Food_ is unhealthy. |
20:49 |
< | Menche | | > |
yes sugar is evil |
20:49 |
< | Menche | | > |
wut |
2016 Oct 25
Tue: |
19:39 |
< | Adeon | @ | > |
my attacks barely do any damage |
19:39 |
< | Adeon | @ | > |
because it's very new DLC there is no information available on his defenses |
19:43 |
< | Adeon | @ | > |
I think my character is not gud enough |
19:43 |
< | Adeon | @ | > |
I must grind more |
19:48 |
< | Elronnd | + | > |
<+jonadab> No, wait: confusion on even-numbered turns, stun on odd-numbered turns, and hallucination always. ^_^ <-- EPI |
19:48 |
< | Elronnd | + | > |
gah |
2016 Oct 26
Wed: |
19:18 |
< | Athame_ | + | > |
[dnh] will905965 (Wiz Dro Mal Neu), 145 points, T:384, killed by a jackal |
19:46 |
< | Athame_ | + | > |
[dnh] will905965 (Brd Inc Mal Neu), 1300 points, T:1042, killed by a little dog |
20:12 |
< | jonadab | | > |
Evil Patch Idea: the Wizard of Yendor is now a platformer-style boss. You have to hit him a minimum of three times, then he goes to "stage two", where he does triple damage; then you must hit him a minimum of three more times, and he goes to "stage three", wherein each time he attacks he turns 10% of the level to lava. Then you must hit him at least three more times to kill him. Throughout the entire sequence, he can Double |
20:12 |
< | jonadab | | > |
Trouble at any time. |
2016 Oct 27
Thu: |
08:11 -!- Grasshopper [~Andrew@202.137.134.70] has quit [Ping timeout: 244 seconds] |
08:11 |
< | kerio | @ | > |
deepy the lottery in majora's mask is shite |
08:21 |
< | LarienTelrunya | | > |
Evil Patch idea: when trying to read a cursed spellbook and getting paralyzed as a result, the game additionally spawns some out of depth monsters around you to "spice things up". |
08:40 |
< | Adeon | @ | > |
kerio: what if I want improved security in 11.2 |
08:56 |
< | kerio | @ | > |
Adeon: no but seriously they fixed two bugs that some people were planning to exploit |
08:57 |
< | kerio | @ | > |
so they're going to release the exploits now that they're burned |
08:57 |
< | LarienTelrunya | | > |
Evil Patch idea: spellbooks can sometimes be "ancient", which cannot be determined in advance, causing their pages to be so brittle that any attempts to interact with the book cause it to crumble. Releasing energy proportional to the level of the spell the book was for, like reading a cursed one. |
08:58 |
< | nikheizen | | > |
Sounds stupid! |
08:58 |
< | LarienTelrunya | | > |
nikheizen: I am Amy :) |
08:59 |
< | nikheizen | | > |
wow i feel like a psychic now |
09:02 |
< | LarienTelrunya | | > |
Evil Patch idea: every time your weapon hits a monster, or every time your armor deflects an attack, the piece in question has a low chance (maybe 1 in 1000) to be disenchanted. |
09:03 |
< | nikheizen | | > |
implement CDDA's vitamin system forcing players to eat balanced meals or vitamin deficiency penalties |
09:05 |
< | nikheizen | | > |
eating at any satiation level has a chance to cause choking |
09:05 |
< | nikheizen | | > |
randomized allergies! |
09:05 |
< | LarienTelrunya | | > |
Evil Patch idea: you can eat every type of food only once. Trying to eat the same type a second time will cause you to vomit, third time makes you deathly sick, fourth and subsequent times simply give instant DYWYPI. |
09:06 |
< | LarienTelrunya | | > |
anyway, gotta go now, but it was a nice brainstorming session :) |
2016 Oct 29
Sat: |
14:33 |
< | jonadab | | > |
It makes playing that variant an exercise in frustration. |
14:34 |
< | jonadab | | > |
So I tend to think it's the wrong approach; I don't really want to make NH4/FIQHack/Fourk more like that. |
14:36 |
< | jonadab | | > |
Oh, haha. Evil Patch Idea: during the month of June, once you get past dungeon level ten, random monsters are generated at an elevated difficulty level. |
14:36 |
< | jonadab | | > |
(Elevated, compared to how they would be if it weren't June, I mean.) |
14:36 |
< | jonadab | | > |
Also, EPI: in June, minesflayers are guaranteed. |
14:36 -!- Leissi [~Leissi@85-76-79-249-nat.elisa-mobile.fi] has joined #ascension.run |
2016 Oct 31
Mon: |
17:14 |
< | kerio | @ | > |
jonadab: i did all the sidequests |
17:16 |
< | kerio | @ | > |
even the ones that are mutually exclusive |
17:16 |
< | jonadab | | > |
Oooh, EPI: NetHack totally needs mutually-exclusive branches -- entering one locks you out of the other. |
17:16 |
< | kerio | @ | > |
Adeon: romani called me a little hero |
2016 Nov 02
Wed: |
02:39 -!- Menche [~menche@gateway/tor-sasl/menche] has quit [Ping timeout: 245 seconds] |
02:46 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #ascension.run |
03:31 |
< | LarienTelrunya | | > |
jonadab: EPI implementation :-) https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/4b5d8da65afa399058d44ac1d0a84847dd31ccfa |
03:45 |
< | Athame | + | > |
[dnh] blub (Mon Hum Fem Cha), 54980 points, T:11984, killed by a triton, while praying |
2016 Nov 03
Thu: |
06:11 |
< | kerio | @ | > |
like what |
06:16 |
< | Athame | + | > |
[dnh] Savojin (Bin Hlf Mal Non), 1727 points, T:2763, poisoned by a rotted gnome corpse |
06:24 |
< | LarienTelrunya | | > |
Evil Patch Idea (not sure if it's been mentioned before): eating a floating eye gives intrinsic levitation. |
06:35 |
< | jonadab | | > |
Elronnd: "Spider and Web" is an award-winning IF game from back in the nineties. It's crazy hard in some ways but very forgiving of mistakes -- it's almost impossible to make the game unwinnable. |
06:38 |
< | jonadab | | > |
LarienTelrunya: Completely Pointless Spell Idea: Detect Water -- shows you any water on the level, including potions of water. |
06:38 |
< | jonadab | | > |
Also water elementals. |
07:51 |
< | kerio | @ | > |
deepy: https://twitter.com/glyph/status/794129683864424448 |
07:58 |
< | deepy | @ | > |
I like that glyph |
08:00 |
< | LarienTelrunya | | > |
Evil Patch idea: an artifact that does d30 extra damage per hit, but is not a weapon so you're always unskilled in wielding it, and every time you wield it there's a 1% chance to instantly die. |
08:04 |
< | Adeon | @ | > |
I can make that more evil |
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08:13 |
< | kerio | @ | > |
deepy: that is an excellent glyph |
08:21 |
< | LarienTelrunya | | > |
Evil Patch idea: if you wish for an artifact, there's a 1 in 3 chance that the RNG hands you a different artifact instead, which can also be a crossaligned quest artifact that you can't even pick up. |
08:21 |
< | kerio | @ | > |
brilliant |
08:22 |
< | LarienTelrunya | | > |
actually, evil patch idea: instead of artifact wishes failing if too many artifacts exist, the game will give you a random artifact instead, preferably one that blasts you. |
08:23 |
< | kerio | @ | > |
yeah that's an amazing idea |
2016 Nov 04
Fri: |
16:39 |
< | kerio | @ | > |
why such a stupid name |
16:39 |
< | Elronnd | + | > |
nah slashem aint trippy enough |
16:39 |
< | Elronnd | + | > |
try slex |
16:39 |
< | jonadab | | > |
slex probably has a spellbook of apply toenail polish |
16:40 |
< | jonadab | | > |
^ YASI |
16:40 |
< | khoR | + | > |
kerio, because he wanted to make sure people didnt doubt his gender after the sex change? |
2016 Nov 10
Thu: |
02:38 |
< | kerio | @ | > |
what does the senate being so close entail? |
02:47 |
< | Athame | + | > |
[dnh] Savojin (Bin Hlf Mal Non), 618 points, T:1691, killed by a dwarf |
03:02 |
< | LarienTelrunya | | > |
jonadab: good evil patch ideas again :) your selfie stick will become a spellbook of take selfie, though, and the spellbook of apply nail polish will actually have a use for melee combat. |
03:32 |
< | Athame | + | > |
[dnh] Savojin (Bin Hlf Mal Non), 684 points, T:1616, killed by a wand |
03:40 |
< | kerio | @ | > |
because everyone will demand personal shit or they'll defect or vote against or whatever |
03:40 |
< | kerio | @ | > |
how does the senate work in the US |
03:59 |
< | LarienTelrunya | | > |
YASI: spellbook of reroll artifact. Lets you choose an artifact in your inventory and changes its base item to another of the same type, retaining the artifact-specific properties. "Your silver saber named Grayswandir turns into the club named Grayswandir!" |
04:11 |
< | Athame | + | > |
[dnh] Savojin (Bin Hlf Mal Non), 3085 points, T:2606, killed by a pony |
2016 Nov 12
Sat: |
09:05 |
< | Lorskel | | > |
Nah, if I did it I'd do it almost from the ground up |
09:06 |
< | jonadab | | > |
I suppose you could start from NH4 and just cherry-pick all the sex-related things from slex. |
09:06 |
< | jonadab | | > |
That way you wouldn't get all of the non-sex-related Evil Patch Ideas. |
09:08 |
< | jonadab | | > |
YASI: in PornHack, foocubi spawn in groups. |
09:08 |
< | Lorskel | | > |
If there's more than 3 surrounding you, it triggers groupsex |
09:08 |
< | jonadab | | > |
YASI: also, there could be a special room type, "brothel"... |
09:08 |
< | Lorskel | | > |
More or equal |
09:09 |
< | Lorskel | | > |
"Sex Dungeons of Doom" |
10:41 |
< | jonadab | | > |
(When they were still trying to tell people that OS X is a server OS.) |
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10:44 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: metallic items are made of random materials. If it's tin, cold attacks can shatter them; if it's aluminium, fire attacks can melt them. "You triggered a fire trap! Your wand of death melts! The white dragon breathes cold! Your Tsurugi of Muramasa shatters!" |
10:48 |
< | kerio | @ | > |
jonadab: they used to make them |
2016 Nov 14
Mon: |
04:32 |
< | Athame | + | > |
[dnh] Savojin (Bin Inc Fem Non), 3163 points, T:2339, killed by a dwarf |
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04:59 |
< | LarienTelrunya | | > |
Evil Patch Idea: mimics can also mimic artifacts, which causes the # of artifacts created to go up for wishing purposes, and again every time they re-cloak. |
05:18 |
< | Athame | + | > |
[nh4] Ada (svt) (Val Hum Fem Law), 1529 points, T:27, killed by a water demon |
2016 Nov 17
Thu: |
08:49 |
< | bhaak | @ | > |
the empty block is verified FASTER than you can get transactions for verifying a filled block |
08:49 |
< | kerio | @ | > |
well it's not "empty" of course |
08:49 |
< | LarienTelrunya | | > |
Lorskel: evil patch idea: slex coins, which are obtained by ascending slex and are going to replace bitcoins :D |
08:49 |
< | kerio | @ | > |
there's the coinbase transaction to you |
08:52 |
< | Lorskel | | > |
Deal |
08:52 |
< | Adeon | @ | > |
in next commit the high altars are removed |
08:56 |
< | LarienTelrunya | | > |
Evil Patch Idea: the high altar on the astral plane is not the goal of the game; rather, the actual game length is 10 times as long as it takes to get from the beginning to the high altar, and keeps rising in difficulty but the player's skill/stat/level caps are not increased accordingly. |
08:57 |
< | LarienTelrunya | | > |
addendum EPI: every once in a while, you have to defeat a monster that acts similarly to Rodney but with different harassment effects, so you eventually accumulate many types of harassment that trigger independently of each other. |
08:58 |
< | Lorskel | | > |
Or what I like to call, "how to make people stop playing your game" |
08:58 |
< | LarienTelrunya | | > |
eventually you have your entire inventory cursed once every 5 turns and are paralyzed even through free action every 10 turns, or something. :P |
09:00 |
< | LarienTelrunya | | > |
and after 500 dungeon levels, the harassment effect summons Rodney, Andor Drakon, Morgoth, Meshera Alpha and 5 guardians of Zot once every 250 turns (EPI). :P |
09:02 |
< | Adeon | @ | > |
how about you start the game dead |
09:38 |
< | hackedhead | | > |
typo'd soko, can't IRC properly. |
09:39 |
< | hackedhead | | > |
i should just go back to bed. |
09:39 |
< | jonadab | | > |
Devote the day to coming up with horrible evil patch ideas. |
09:39 |
< | jonadab | | > |
What could possibly go wrong? |
2016 Nov 22
Tue: |
01:59 |
< | Athame | + | > |
[dnh] Elvis (Arc Hum Mal Law) entered Minetown for the first time, on T:1396 |
02:05 |
< | Athame | + | > |
[dnh] Elvis (Arc Hum Mal Law), 1951 points, T:2147, killed by a giant spider |
02:13 |
< | LarienTelrunya | | > |
Evil Patch idea: exploding rings should have negative effects based on what they are, e.g. if it's a ring of sleeping, you gain intrinsic restful sleep. Will be especially funny with FIQ's wand destruction patch. :D |
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05:37 |
< | LarienTelrunya | | > |
heh, I don't mind spoilers, especially since I don't know if/when I'll play it |
05:37 |
< | FIQ | | > |
LarienTelrunya: aerith dies |
05:38 |
< | FIQ | | > |
glados is evil |
05:38 |
< | FIQ | | > |
dumbledore dies |
05:38 |
< | FIQ | | > |
by snape |
05:39 |
< | FIQ | | > |
jake dawson dies in the end |
05:39 |
< | LarienTelrunya | | > |
hahaha :P |
2016 Nov 23
Wed: |
07:06 |
< | FIQ | | > |
jonadab: it doesn't soundfair asin it will kill players |
07:06 |
< | FIQ | | > |
who doesn't know |
07:07 |
< | LarienTelrunya | | > |
jonadab: got any evil patch ideas for new monsters with special effects, like that aforementioned lava dragon? preferably not so evil that the mere spawning of one means instant game over :P |
07:07 |
< | jonadab | | > |
FIQ: It would prefer tiles with nobody standing on them, over ones you are standing on... |
07:11 |
< | jonadab | | > |
Aether, logically. |
07:11 |
< | jonadab | | > |
But there isn't an aethir terrain type. You'll have to add one. |
07:11 |
< | LarienTelrunya | | > |
evil patch idea: astral trap, simulates a random monster attack targetted at you, which can also be AD_DETH, AD_PEST etc. |
07:13 |
< | jonadab | | > |
Man, I do so much better playing in the daytime than at night. |
08:29 |
< | FIQ | | > |
in my un asc in june |
08:29 |
< | FIQ | | > |
I cheesed the black market |
08:29 |
< | LarienTelrunya | | > |
Evil Patch idea: a mind flayer that has a ranged stealing attack in addition to the brainsucking. |
08:29 |
< | FIQ | | > |
credit cloning with a baby dragon |
08:30 |
< | LarienTelrunya | | > |
FIQ: good luck making credit cloning work in slex though! |
2016 Nov 26
Sat: |
11:34 |
< | Adeon | @ | > |
kick heavy things |
11:35 |
< | Adeon | @ | > |
kick your pet to death |
11:36 |
< | LarienTelrunya | | > |
Evil Patch idea: add slex's boots of disenchantment to FIQhack. Identify them by suddenly getting the message "Your wand of wishing seems less effective." |
11:36 |
< | jonadab | | > |
Oooh, a second cat, this will help. |
13:15 |
< | khoR | + | > |
This is actually retarded |
13:19 |
< | Athame | + | > |
[dyna] Mecha (MenacingMech) (Con Vam Fem Cha), 361 points, T:773, killed by a giant rat, while fainted from lack of food |
13:28 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea (implemented in slex): an artifact armor that, if you are wearing it, gives a 1 in 100 chance to instantly die if you bump into a monster hiding underneath an item, giving a "funny" message while doing so. |
13:29 |
< | jonadab | | > |
LarienTelrunya: Doing it as an artifact just means nobody will ever wear it (because you always know what an artifact is, even if not formally identified). |
13:35 |
< | LarienTelrunya | | > |
ooh! that sounds neat :) |
13:35 |
< | jonadab | | > |
Basically, if you can't get it uncursed quickly, you have to play a very strict complete-avoidance-of-melee-range conduct, or you die. |
13:35 |
< | LarienTelrunya | | > |
what the new slex has is an artifact weapon that gets -1 every time you hit with it, but armor that does so whenever you get hit is much better! <--- EPI |
13:36 |
< | jonadab | | > |
Oh, for weapons, I think the worst thing ever is the weapon of plenty. |
13:37 |
< | jonadab | | > |
It's really nasty in Brogue, though. |
13:37 |
< | jonadab | | > |
(Brogue does not have altars.) |
13:38 |
< | jonadab | | > |
YASI: weapon of toxicity. Whenever you hit an enemy with it, a cloud of bloat gas is released. |
13:39 |
< | FIQ | | > |
jonadab: what are you dying in fh for? |
13:39 |
< | FIQ | | > |
is it something broken in it? |
13:39 |
< | jonadab | | > |
(That would actually be really really useful, in Brogue, _if_, and ONLY if, you have armor of respiration.) |
2016 Nov 27
Sun: |
18:43 |
< | Elronnd | + | > |
and the fonts aren't antialiased properly |
18:45 |
< | Elronnd | + | > |
plus, there's no dejavu sans mono book |
19:53 |
< | jonadab | | > |
Evil Patch Idea: "This game cannot be played correctly in your terminal because it is using the wrong font. Please change your terminal font to Times New Roman, then try running the game again." |
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21:35 |
< | Adeon | @ | > |
yes...massive number of identical caves |
21:54 |
< | Elronnd | + | > |
jonadab: good luck detecting that |
21:55 |
< | Elronnd | + | > |
jonadab: I see that as less of an EPI, however, and more of an issue for some games that rely extensively on symbols, as those may be rendered differently depending on the font |
21:56 |
< | Elronnd | + | > |
which is part of the reason that certain games (such as df, cogmind, and more), have made their own GUIs for displaying the game |
2016 Nov 28
Mon: |
03:56 |
< | FIQ | | > |
also marts |
03:59 |
< | deepy | @ | > |
undertale is on steam sale |
04:03 |
< | LarienTelrunya | | > |
Evil Patch idea: using the poke center or a PC to heal your pokemon costs 500 * (level of the pokemon) dollars every time. |
04:04 |
< | LarienTelrunya | | > |
addendum evil patch idea: shops do not sell unlimited amounts of healing items, but run out after a while and you need to defeat a certain # of enemy trainers to make them restock. |
04:13 |
< | kerio | @ | > |
WAT |
04:13 |
< | kerio | @ | > |
i got a scizor |
05:42 |
< | kerio | @ | > |
FIQ: btw |
05:43 |
< | kerio | @ | > |
holy shit is the alpha sapphire UI absolutely awful |
05:45 |
< | jonadab | | > |
Elronnd: The evil part of that EPI was the fact that the "correct" font is Times New Roman -- categorically the most horifically ugly font ever to see widespread use. |
05:47 |
< | FIQ | | > |
kerio: in what way? |
05:47 |
< | jonadab | | > |
Courier New is also pretty darned ugly, but that at least is fixed-width and so marginally more appropriate for a terminal than Times New Roman. |
12:26 |
< | FIQ | | > |
no longer does it give lucky eggs |
12:26 |
< | FIQ | | > |
there is also many more vendor trash items |
12:27 |
< | jonadab | | > |
Evil Patch Idea: fragile items sometimes break when dropped. Chargeable items sometimes lose a charge when dropped. Fumbling causes you to randomly drop things. The Amulet of Yendor grants extrinsic fumbling when carried. |
12:31 |
< | kerio | @ | > |
FIQ: >mfw http://www.kahiligolf.com |
15:24 |
< | kerio | @ | > |
ye |
15:24 |
< | kerio | @ | > |
goddammit i didn't get on the xanax.rip train |
15:25 |
< | jonadab | | > |
YASI: if you are Skilled in a spell school, you can cast either [spell] or, for more power, improved [spell]. At expert, you can also cast greater [spell] for even more Pw. |
15:34 |
< | khoR | + | > |
kerio, can I afk-kill diablo? |
2016 Nov 30
Wed: |
05:36 |
< | kerio | @ | > |
sure but |
05:36 |
< | kerio | @ | > |
it's not legit |
05:36 |
< | LarienTelrunya | | > |
YASI: replace "The imp casts aspersions on your ancestry." by actual "your mother" jokes, randomly picked from a list. |
05:36 |
< | FIQ | | > |
why do you care |
05:36 |
< | FIQ | | > |
you have no qualms about cheating |
05:37 |
< | kerio | @ | > |
FIQ: what if i wanted to use them for battle tree |
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15:39 |
< | LarienTelrunya | | > |
Evil Patch idea: if your cockatrice corpse rots away while it's in your hands, the disintegrating bits of it touch you and cause stoning. |
15:40 |
< | LarienTelrunya | | > |
Also evil patch idea: if you are blind while wielding a cockatrice corpse, moving into any random wall tile (whether you knew it was there or not) causes you to stumble and touch the corpse. |
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15:45 |
< | Athame_ | + | > |
[dyna] groovejumper (Wiz Hum Fem Neu), 8066 points, T:2271, killed by a white unicorn |
15:46 |
< | jonadab | | > |
Evil Patch Idea: hitting a cockatrice with a weapon has a 1% chance to turn the weapon into a cockatrice corpse. |
15:46 |
< | jonadab | | > |
Not that Slash'em needs more ways to stone you, it has asphyx (sp?) that hide under objects and can stone you, and basilisks, which I think have stoning gaze (at least, in lore they do). |
15:47 |
< | jonadab | | > |
All that's missing is, Evil Patch Idea: a monster with a psychic petrification attack, that works at the same range as a mind flayer's psychic attack, but instead of doing 2HP of damage or whatever, it starts slow petrification. |
15:53 |
< | FIQ | | > |
the most evil nethack monster is gh beholders |
15:55 |
< | jonadab | | > |
Don't they have, like, six different kinds of gazes? |
15:55 |
< | FIQ | | > |
something like that |
15:58 |
< | jonadab | | > |
EPI: evil eye. Being in LOS with them slows you (cumulatively if there's more than one). When hit, they paralyze you (like a 3.x floating eye, but regardless of blindness or reflection) and split like a pudding. They also have confusion gaze, stun gaze, illness gaze, acid gaze, and psychic petrification attacks. |
15:59 |
< | jonadab | | > |
EPI: And any time you lose current HP, every evil eye on the current level gains that many max HP. |
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16:38 |
< | Athame_ | + | > |
[dnh] naukku (Brd Hum Fem Neu), 38 points, T:133, killed by a fox |
2016 Dec 01
Thu: |
06:46 |
< | Athame_ | + | > |
[un] naukku (Pri Hum Fem Neu), 6489 points, T:4257, killed by a gold golem |
07:04 |
< | Athame_ | + | > |
[dyna] groovejumper (Wiz Hum Fem Neu), 278 points, T:811, killed by a Kop Sergeant |
07:21 |
< | jonadab | | > |
Evil Patch Idea: new trap type: lava geyser. If you're not fire-resistant, this kills you; otherwise, it destroys any non-fire-resistant items in your inventory, and then the lava begins to harden. If you don't clean it off, you become a statue. |
07:22 |
< | LarienTelrunya | | > |
heh, sounds similar to the lava trap that's already in slex (The thin crust of rock gives way, revealing lava underneath!) |
07:23 |
< | jonadab | | > |
Sure, but the regular lava trap would be harmless if you're levitating, wouldn't it? |
07:23 |
< | LarienTelrunya | | > |
also, evil patch idea: all the walls are colored, and every wall tile has properties similar to a monster of the given color, except it only does something if you try to walk into it. Walking into yellow or brown walls can petrify you, green ones can slime you etc. |
07:24 |
< | jonadab | | > |
Red walls do fire damage, white ones cold damage? |
07:24 |
< | jonadab | | > |
"fun" |
07:25 |
< | LarienTelrunya | | > |
actually, years ago I had a dream of colored walls that grant the player a resistance according to their color if you were lined up to that wall with no obstacles in between. |
07:25 |
< | jonadab | | > |
Evil Patch Idea: travel and autoexplore sometimes bump you into walls at random. |
07:25 |
< | LarienTelrunya | | > |
so if you e.g. want to fight a white dragon, do so in a corridor that is bounded by a white wall. |
2016 Dec 05
Mon: |
03:24 -!- K2_v is now known as K2 |
04:39 -!- ProzacElf [~beep@107-218-196-138.lightspeed.dctril.sbcglobal.net] has joined #ascension.run |
04:53 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: timewarp monster. Unlike other monsters, it gets a move once every 5 seconds of real time, so you suddenly need to react quickly. And if you go afk while there is one on the current dungeon level, when you come back from the toilet you see a DYWYPI message. |
05:07 |
< | jonadab | | > |
Rather than a specific monster, just make that a monster spell, a little higher-level than Summon Nasties. |
05:25 |
< | LarienTelrunya | | > |
well, at least you're not making an ADOM-style banshee - those instakill you with their scream unless you're deaf! |
05:26 |
< | jonadab | | > |
Umm, yeah, not doing that. |
05:27 |
< | jonadab | | > |
YASI: scroll of instruction. Reading it gives you hints on how to play the game better. |
05:28 |
< | LarienTelrunya | | > |
and in slex it would give something like "find out where the desk is, aim your head at it and try your best to hit"? :D |
05:57 |
< | kerio | @ | > |
deepy |
05:57 |
< | kerio | @ | > |
LOL |
06:20 |
< | LarienTelrunya | | > |
Evil Patch idea: items can no longer be identified or named. You have to remember yourself that in this particular game, the green potion is a potion of sickness and the scroll labeled READ ME is destroy armor. (Bonus EPI: amnesia incidents re-randomize the item appearances.) |
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08:27 |
< | kerio | @ | > |
LarienTelrunya: pokemon aren't good with technology i guess |
08:27 |
< | Lorskel | | > |
To be honest some HMs are useful in battle, like Surf |
08:27 |
< | LarienTelrunya | | > |
evil patch idea: the called for pokemon may sometimes attack you, and will be so high level that they one-shot all of your team, and a mysterious force will block your poke balls. |
08:28 |
< | kerio | @ | > |
Lorskel: google "alolan raichu" |
2016 Dec 06
Tue: |
20:41 |
< | Elronnd | + | > |
it's a puzzle video game, with a rather dark theme |
20:43 |
< | jonadab | | > |
How dark? |
20:43 |
< | jonadab | | > |
Are we talking, "there are evil people in the world" dark, or "actually, everyone is evil, really" dark, or "you must torture your children to death in order to gain prestige" dark? |
20:44 |
< | jonadab | | > |
I mean, there are levels. |
2016 Dec 09
Fri: |
13:10 |
< | jonadab | | > |
Do you actually get to control the specific actions your pokemon do in a pokemon game battle, or do you just, like, pick the match-ups and turn them loose and get results? |
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13:27 |
< | LarienTelrunya | | > |
Evil Patch idea: having a property intrinsically or extrinsically makes it work 50% of the time only. In order to have the full effect, you need both the intrinsic and extrinsic. This also applies to e.g. reflection or magic resistance. |
13:28 |
< | jonadab | | > |
LarienTelrunya: Magic Resistance is OP. It should be nerfed so it only protects against striking, force bolt, and AD_MAGC (e.g., magic missile). |
2016 Dec 12
Mon: |
11:20 |
< | jonadab | | > |
GoldenIvy: The plumber was kidnapped by the evil Doktor Klogg. |
11:20 |
< | jonadab | | > |
Doktor Klogg wants to block all the toilets in the kingdom, so that everyone is forced to hold it. |
11:20 |
< | jonadab | | > |
Because he is evil. |
11:20 |
< | Lorskel | | > |
Lol |
16:37 |
< | Athame_ | + | > |
[dnh] steforg (Sam Hum Mal Law) averted death, on T:8849 |
16:41 |
< | Athame_ | + | > |
[dnh] steforg (Sam Hum Mal Law), 35987 points, T:8852, killed by a deeper one |
16:42 |
< | LarienTelrunya | | > |
Evil Patch idea: lightning attacks can also break amulets. Combine this with the wand destruction patch for maximum effect. "The soldier zaps a wand of lightning! Your amulet of life saving breaks apart and explodes!" |
17:10 |
< | FIQ | | > |
kerio: apparently a 100% speedrun of pokémon stadium 2 is 24h |
17:10 |
< | FIQ | | > |
that sounds fun |
17:11 |
< | kerio | @ | > |
FIQ: watch for rolling rocks in half an A press requires 12 hours of speed accumulation |
2016 Dec 13
Tue: |
06:01 |
< | deepy | @ | > |
that sounds so lame |
06:01 |
< | deepy | @ | > |
do we really not have a better word for it? |
07:09 |
< | LarienTelrunya | | > |
https://www.reddit.com/r/nethack/comments/5i383b/best_way_to_cross_water/ "Hope for a ring or boots of levitation; otherwise, curse the evil variant developer that introduced rivers." :P |
07:18 |
< | FIQ | | > |
deepy: not that I know of, sorry |
07:20 |
< | FIQ | | > |
LarienTelrunya: unless this is slex, rivers are guranteed to be passable w/o taking baths |
07:21 |
< | LarienTelrunya | | > |
dnethack; tell that to the guy asking the question! |
2016 Dec 14
Wed: |
02:29 -!- ProzacElf [~beep@107-218-196-138.lightspeed.dctril.sbcglobal.net] has joined #ascension.run |
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05:01 |
< | LarienTelrunya | | > |
Evil Patch idea: demon lords will revive like riders, gaining a level up every time. For best results, combine this with dnethack's new, much more dangerous demon lords. "Lamashtu rises from the dead!" |
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08:18 |
< | jonadab | | > |
LarienTelrunya: Also make them revive like trolls, while you're at it. |
08:19 |
< | jonadab | | > |
Or, no, better: EPI: demons can be resurrected by other demons. So if you kill a demon, but there's another demon on the level, it'll be resurrected almost immediately. |
08:20 |
< | Lorskel | | > |
Free XP! |
08:21 |
< | Lorskel | | > |
Ground control to major demon |
08:25 |
< | Muad | | > |
=) |
08:25 |
< | LarienTelrunya | | > |
actually EPI: demon gating will spawn progressively harder demons, and after a few dozen times, actually start generating new monster table entries (which only exist for the current game) for even more dangerous demons. Like, eventually there will be Lamashtus that have disintegration melee attacks and passively rust your stuff in addition to all of their other attacks, etc. |
08:26 |
< | jonadab | | > |
Demons with thirty thousand HP that can cast Summon Wizard of Yendor six times per turn? |
08:31 |
< | Lorskel | | > |
"marilith stoner" attacks "4d20 blazeit" |
08:32 |
< | LarienTelrunya | | > |
now that "stoner" is mentioned, I wonder if I already have a monster egotype that causes petrification? if not, I should add one |
08:32 |
< | jonadab | | > |
EPI: a monster with a psychic-range paralysis attack. Normally this paralyzes you for 2-3 turns like a gelcube touch, but if you have telepathy, it can "lock on to your latent telepathy" for a much increased duration of paralysis. |
08:33 |
< | LarienTelrunya | | > |
jonadab: slex's mind flayer blast already has a 1 in 100 chance to cause paralysis with duration rnz(10). |
08:35 |
< | jonadab | | > |
That's why I removed amnesia entirely from Fourk, because I'm just a poopy-head. |
08:35 |
< | Lorskel | | > |
Good man. |
08:36 |
< | jonadab | | > |
EPI: a monster with an attack that replaces your wielded weapon with a cursed rustproof -3 knife. |
08:37 |
< | jonadab | | > |
artifact weapons have a 25% chance to resist this. |
08:39 |
< | Muad | | > |
if you're wielding a rubber hose and are hallucinating and polymorph, you will stick the hose up your nose and become a mastodon |
08:39 |
< | jonadab | | > |
Well, apart from the fact that I've seriously considered removing rubber hoses from the game entirely, on the grounds that the joke was only funny forty years ago, before it had been rehashed eighty bajillion times. |
08:39 |
< | LarienTelrunya | | > |
hmm, how about hidden cursed artifacts (EPI)? They don't display that they are an artifact, will autocurse when wielded, and have a plethora of other bad effects. |
08:40 |
< | Lorskel | | > |
jonadab: true |
08:42 |
< | jonadab | | > |
(Err, no, wait, you can also waste a scroll of enchant on it.) |
08:42 |
< | Lorskel | | > |
jonadab: armour of penance https://arousinggrammardotcom.files.wordpress.com/2012/12/speedballpenance14.jpg?w=590&h=713 |
08:42 |
< | LarienTelrunya | | > |
possible EPI idea: make a flag "SPFX_BADARTI" or whatever for artifacts, put that on all the perceived bad ones, and then add an effect (trap maybe?) that automatically creates such an artifact, puts it in your inventory, removes what you had in that slot, and auto-wears the cursed one. |
08:43 |
< | LarienTelrunya | | > |
Bonus EPI: and it does not display a message that anything has happened at all. |
08:44 |
< | jonadab | | > |
EPI: all messages have a random 1% chance to not show up at all, even in the ^P message log. |
08:44 |
< | LarienTelrunya | | > |
ooh, that sounds nice (as in evil) :) |
08:51 |
< | LarienTelrunya | | > |
EPI: air elementals with paralysis attacks. Because players were surviving them even though they're supposed to be difficult enemies. |
08:53 |
< | jonadab | | > |
EPI: you cannot regenerate hitpoints while engulfed, even if you have intrinsic regeneration. |
08:53 |
< | jonadab | | > |
And extrinsic, and whatever. |
08:54 |
< | jonadab | | > |
EPI: or even by quaffing full healing. |
08:54 |
< | LarienTelrunya | | > |
:D |
08:54 |
< | Lorskel | | > |
that's not THAT evil |
08:54 |
< | jonadab | | > |
Lorskel: It'd mainly just make the Planes more difficult, especially Air. |
08:55 |
< | LarienTelrunya | | > |
soon I want to implement that one EPI where the game always picks one in/extrinsic at the start of the game that you cannot get at all. |
08:55 |
< | LarienTelrunya | | > |
God help you if it picks magic resistance. |
08:55 |
< | jonadab | | > |
Poison resistance. |
08:55 |
< | Lorskel | | > |
and that's why I hate those EPI conversations, they give Amy ideas that make me wanna play slex less and less |
08:56 |
< | LarienTelrunya | | > |
Lorskel: the next version will be great, you'll enjoy it too! :) |
2016 Dec 15
Thu: |
05:22 |
< | kerio | @ | > |
because debian is fucking garbage |
05:23 |
< | bhaak | @ | > |
still a better distro than twilight |
05:23 |
< | LarienTelrunya | | > |
jonadab: EPI: scroll of vileness, will pick a random bad artifact and auto-wear it, possibly unwearing whatever you had in that slot before (even if it was something cursed). If monsters read it, same effect. Good luck if it makes you wear a cloak of inventorylessness! :) |
05:24 |
< | jonadab | | > |
LarienTelrunya: skip the middleman, just add a monster spell that scatters your inventory throughout the dungeon. |
05:25 |
< | jonadab | | > |
"Where could they be?" |
05:29 |
< | LarienTelrunya | | > |
hmm, is it difficult to implement level teleportation for items? probably not, because kicking them into a hole deposits them on a random square |
05:34 |
< | jonadab | | > |
EPI: a trap that causes every monster on the level to have its mspec_used reset to zero every turn for the next thousand turns or so. |
05:35 |
< | jonadab | | > |
"It seems the monsters here are using performance-enhancing drugs. Weird." |
2016 Dec 19
Mon: |
05:54 |
< | deepy | @ | > |
kerio: what I'm essentially thinking is to separate things into two parts. If you're not ever closing the PHP tag then fine, you get to wreck your own life, but if you ever do then I'll mark it as tainted and deal with it |
05:56 |
< | bhaak | @ | > |
jonadab: irony detected |
05:59 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: as soon as you enter Gehennom, for the rest of the game, you will get a random "your momma" joke as a pline message once per turn, just to drive you nuts. |
06:00 |
< | jonadab | | > |
LarienTelrunya: just cherry-pick garos from dnethack. |
2016 Dec 28
Wed: |
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15:15 |
< | LarienTelrunya | | > |
Evil Patch idea: if you read a cursed scroll of identify, it unidentifies some of your items, kind of like the amnesia effect. |
15:23 |
< | Athame_ | + | > |
[dnh] Elvis (Bar Hum Fem Neu) killed Thoth Amon, on T:24789 |
2016 Dec 29
Thu: |
18:38 |
< | FIQ | | > |
both ingame and irl |
18:39 |
< | FIQ | | > |
nethack conduct: jog for 10min each time you die, stop once you ascend |
18:39 |
< | jonadab | | > |
YASI: set things up so that the same keypresses go to NetHack, DCSS, _and_ Brogue. Try to survive all three games as many turns as possible. |
18:39 |
< | FIQ | | > |
at least something will improve :) |
18:39 |
< | FIQ | | > |
your condition or your nethack skill |
18:40 |
< | jonadab | | > |
Or I'd stop wasting time playing NetHack. |
2016 Dec 30
Fri: |
07:32 |
< | FIQ | | > |
as could be heard in here quite often when he was playing |
07:32 |
< | jonadab | | > |
Oh, man, ranged curse items, yeah. |
07:33 |
< | jonadab | | > |
That sounds like it would definitely make the game more "fun" in an slexy EPI sort of way. |
07:33 |
< | FIQ | | > |
there's a reason helping hand is something I like to wish for asap |
07:33 |
< | FIQ | | > |
in dnh |
07:33 |
< | FIQ | | > |
slotless curse resistance is nice |
07:35 |
< | FIQ | | > |
Chris_ANG: what is the new symbol |
07:35 |
< | FIQ | | > |
I'm missing one in SYMBOLS |
07:36 |
< | jonadab | | > |
^ This is one reason I don't like the 3.4 config file. The colors and symbols being defined in a "you must have the order memorized" way is just terrible. |
11:41 |
< | Adeon | @ | > |
it is regrettable that I cannot comment at this time |
11:47 |
< | dtype | | > |
cannot? or will not? |
11:54 |
< | jonadab | | > |
Evil Patch Idea: introduce half a dozen green slimes to the Valkyrie quest, to increase the odds of a situation arising where the player may be forced to step into lava to cure sliming. |
11:55 |
< | jonadab | | > |
GoldenIvy: "tamagotchi" is a brand name of virtual-pet toy. "tomodachi" is a (transliterated) Japanese word meaning, approximately, "friend". |
11:57 |
< | jonadab | | > |
Although there are only a handful of words you can make plural in Japanese, mostly pronouns. |
11:57 |
< | jonadab | | > |
Not sure how the word for "friend" became a special exception to that. |
11:59 |
< | jonadab | | > |
Evil Patch Idea: in the spirit of tamagotchi, if you don't make a move for too long, your NetHack character's pets die. |
12:00 |
< | jonadab | | > |
And if you don't have any pets, the game creates a cute kitten pet for your character, and kills it. |
12:00 |
< | jonadab | | > |
GoldenIvy: ^ |
12:01 |
< | jonadab | | > |
EPI: if your pet dies, the game describes in vivid detail how your pet suffers in agony and torment in pet hell. |
12:01 |
< | Lorskel | | > |
if he went to pet hell, he deserved it |
12:01 |
< | jonadab | | > |
But when you get to Gehennom, your pet is not there. |
12:02 |
< | jonadab | | > |
Evil Patch Idea: every monster you kill is sent to a random level in Gehennom. |
12:02 |
< | jonadab | | > |
Because it dies and goes to hell. |
13:02 |
< | LarienTelrunya | | > |
yes |
13:02 |
< | jonadab | | > |
crazy. |
13:02 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: the mysterious force can trigger when you're trying to leave dungeon level 1 for the elemental planes, and if it does, it deposits you back at the sanctum. |
13:04 |
< | jonadab | | > |
LarienTelrunya: EPI: the mysterious force can trigger any time you change levels while carrying the Amulet, or a fake Amulet once you've had the real one in your possession at least once, and if it does, it deposits you at the Sanctum. |
13:04 |
< | LarienTelrunya | | > |
super mega EPI: if the mysterious force triggers, it moves the amulet up a random amount of floors, so you need to look for it everywhere. |
13:05 |
< | jonadab | | > |
25% chance of that, and it puts a fake amulet in your inventory in its place. |
13:05 |
< | jonadab | | > |
And the Amulet resists #name attempts |
13:09 |
< | LarienTelrunya | | > |
I hope you're upping the new skills too, especially spirituality, because that directly affects magic cancellation. |
13:09 |
< | FIQ | | > |
but how am I supposed to train them |
13:09 |
< | jonadab | | > |
EPI: when carrying the Amulet of Yendor, you do not regenerate HP. |
13:10 |
< | LarienTelrunya | | > |
spirituality is trained by offering corpses, BUC-testing stuff on an altar, or praying to the gods. |
13:11 |
< | jonadab | | > |
EPI: carrying the Amulet of Yendor makes you Stormprone, i.e., peaceful and tame monsters will attack you. |
13:11 |
< | FIQ | | > |
10/10 throne, would sit again |
13:11 |
< | Adeon | @ | > |
@le?sick plains centaur |
13:35 |
< | LarienTelrunya | | > |
you have a blank paper and 33 ink |
13:35 |
< | kerio | @ | > |
Adeon: the 3ds version is so good tho |
13:35 |
< | jonadab | | > |
Evil Patch Idea: if you are turning to stone or slime or sinking into lava, looking at your inventory takes a turn. Because, that happens with lava in 3.4.3, so it must be a good feature. |
13:36 |
< | FIQ | | > |
ok it worked |
13:36 |
< | FIQ | | > |
LarienTelrunya: yeah, was contemplating on what to do |
13:36 |
< | FIQ | | > |
if I had the time to pray |
13:36 |
< | FIQ | | > |
and I had 1 spare turn |
13:36 |
< | LarienTelrunya | | > |
getting the blank scroll out, writing cure and then reading it would have been 3 turns though! |
13:38 |
< | kerio | @ | > |
and there's like one more mask i think |
13:38 |
< | LarienTelrunya | | > |
FIQ: high-heeled jumping boots even :D but I think barbarians don't get high heels skill, sadly. |
13:39 |
< | jonadab | | > |
YASI: high-heeled slipper socks. |
13:41 |
< | FIQ | | > |
so |
13:41 |
< | FIQ | | > |
Lorskel: buc-ID can kill the altar |
13:41 |
< | FIQ | | > |
how should I use them |
13:41 |
< | Lorskel | | > |
it's highly random |
13:43 |
< | jonadab | | > |
Is it a chance per stack, or per item in the stack? |
13:43 |
< | LarienTelrunya | | > |
jonadab: per stack |
13:43 |
< | jonadab | | > |
EPI: make it per item, so if you drop a stack of 20 arrows, it's a 1/100 chance, twenty times. |
13:44 |
< | LarienTelrunya | | > |
and yeah, chatting to the priest without checking whether the altar is still there is a major gotcha |
13:45 |
< | FIQ | | > |
LarienTelrunya: the very same char of mine bumped into a mimic shopkeeper |
13:45 |
< | FIQ | | > |
angering him/her |
13:45 |
< | jonadab | | > |
Evil Patch Idea: invisible quest leaders. |
13:45 |
< | FIQ | | > |
that is a feature in slex |
13:46 |
< | jonadab | | > |
So you can lock yourself out of the quest by bumping into the wrong tile on quest home? |
13:46 |
< | jonadab | | > |
Oh. |
13:46 |
< | LarienTelrunya | | > |
So if you want to kill your quest leader first, you can do so. |
13:47 |
< | jonadab | | > |
Evil Patch Idea: you only get one chance to get accepted to the quest. If your alignment isn't good enough, poof, the quest branch is removed from the game permanently. |
13:47 |
< | LarienTelrunya | | > |
FIQ: finger is basically a wand of probing in spell form, but careful! zapping peaceful monsters will anger them! |
13:52 |
< | FIQ | | > |
running isn't a good idea because it had a 6d6 ranged attack |
13:52 |
< | FIQ | | > |
just loaded up some techs and disposed of it |
13:53 |
< | jonadab | | > |
EPI: a monster with an attack where the damage scales directly with the square of the distance from the attacker to the target. |
13:53 |
< | LarienTelrunya | | > |
are you training some ranged weapon too, so you can use double thrownage with it? |
2016 Dec 31
Sat: |
15:17 |
< | LarienTelrunya | | > |
FIQ: the displayed max is what you could normally get; only enlightenment can tell you which skills have been arbitrarily limited. |
15:17 |
< | kerio | @ | > |
dtype: i thought that getting any sort of performance was kind of expensive |
15:17 |
< | jonadab | | > |
EPI: occasionally it should report the max for a skill incorrectly. |
15:17 |
< | FIQ | | > |
LarienTelrunya: gentleman's suit? |
15:17 |
< | LarienTelrunya | | > |
the thresholds are: basic at 20, skilled at 160, expert 540, master 1280 and grand master... I think 2500? |
15:18 |
< | FIQ | | > |
LarienTelrunya: how do I exercise two-handed weapons |
15:18 |
< | jonadab | | > |
Super EPI: very rarely, it should also report your current skill level incorrectly. |
15:18 |
< | LarienTelrunya | | > |
FIQ: useless suit that only gives 1 MC and no AC at all |
15:18 |
< | FIQ | | > |
that will just cause bogus bug reports |
15:18 |
< | FIQ | | > |
@ wrong max reported |
15:18 |
< | LarienTelrunya | | > |
jonadab: actually, EPI: a trap that prevents you from using the #enhance command for a while, so you can neither see your caps nor actually improve skills. |
15:19 |
< | jonadab | | > |
EPI: a trap that prevents you from exercising your skills or attributes for a few thousand turns. |
15:19 |
< | LarienTelrunya | | > |
^^ exists in slex! |
15:19 |
< | jonadab | | > |
But of course you can still abuse them, right? |
15:19 |
< | LarienTelrunya | | > |
sure :) |
15:19 |
< | jonadab | | > |
EPI: you can abuse weapon skills, by missing. |
15:19 |
< | LarienTelrunya | | > |
there is also one that makes all your skills behave as if they were unskilled, for a few thousand turns. |
15:43 |
< | LarienTelrunya | | > |
however, that attack only has a 1 in 1000 chance to actually land. |
15:43 |
< | FIQ | | > |
oh ok |
15:44 |
< | LarienTelrunya | | > |
imagine how much it would suck if every hit reduced one of your skill caps at random! <--- EPI |
15:44 |
< | FIQ | | > |
jonadab: why can't ghosts displace you? |
15:45 |
< | jonadab | | > |
FIQ: Hmm, probably because nobody thought of a reason why they should? |
16:48 |
< | LarienTelrunya | | > |
it also gives autosearching and drain resistance when wielded |
16:48 |
< | jonadab | | > |
I think Cleaver's average is higher. |
16:49 |
< | jonadab | | > |
Evil Patch Idea: an artifact weapon that does quintuple damage against the player, and triple against tame monsters. |
16:50 |
< | LarienTelrunya | | > |
heh, you should take a look at slex's artilist.h, I made beautiful comments about all the bad artifacts. Heh, you can even grep for them because I've added a SPFX_EVIL flag! |
16:51 |
< | LarienTelrunya | | > |
Many of them are EPI. Like the one that instakills you with a 1% chance whenever you trigger a trap. |
16:51 |
< | LarienTelrunya | | > |
If you're bold: https://raw.githubusercontent.com/SLASHEM-Extended/SLASHEM-Extended/master/include/artilist.h |
2017 Jan 01
Sun: |
13:52 |
< | deepy | @ | > |
I'm doing super-well in the Dominions 4 game, the guy who attacked me is about to get crushed |
13:52 |
< | deepy | @ | > |
aaaand his neighbour has a large army standing next to him |
14:00 |
< | LarienTelrunya | | > |
YASI: binning kit, a tinning kit that produces empty tins (but still gets rid of corpses). |
14:07 |
< | jonadab | | > |
I'm surprised, if you're going to make a pun on "tinning kit", that you of all people, being the slex perpetrator, would not make it a true spoonerism. |
17:13 |
< | jonadab | | > |
Well, yes, obviously. |
17:13 |
< | jonadab | | > |
Though I don't happen to know which one, probably because I didn't read backscroll carefully enough. |
17:22 |
< | jonadab | | > |
YASI: NetHack needs more knitting. Perhaps it even needs Madame Defarge's knitting. |
17:23 |
< | LarienTelrunya | | > |
Evil Patch idea: all base item types have randomized materials on a per-game basis. Whoops, arrows are made of glass today. Good luck with your ranger! |
17:24 |
< | Muad | | > |
food rations are made of cockatrice meat! |
17:24 |
< | jonadab | | > |
Whoops, silver sabers are made of plastic today, they don't do silver damage? |
17:24 |
< | LarienTelrunya | | > |
whoops, food rations are made of plastic today, they can't be eaten :D |
17:25 |
< | LarienTelrunya | | > |
but yeah, making it so that food is randomly flavored with any existing monster type (and has matching effects) would be EPI. |
17:25 |
< | jonadab | | > |
Whoops, hill orc corpses are made of Medusa meat today, they are poisonous and cause petrification? |
2017 Jan 02
Mon: |
00:48 |
< | deepy | @ | > |
GoldenIvy: we totally have a countdown |
00:48 |
< | deepy | @ | > |
GoldenIvy: there's even this poem that's been running for like 40 years |
01:25 |
< | deepy | @ | > |
EPI: Being blinded hides the ui |
01:57 |
< | Elronnd | + | > |
oh shit |
2017 Jan 04
Wed: |
13:57 |
< | LarienTelrunya | | > |
jonadab: Norvand explonia hespolautia daj vidjst. |
13:58 |
< | jonadab | | > |
LarienTelrunya: Muad. |
13:58 |
< | LarienTelrunya | | > |
EPI: after a random amount of turns, all output of the game turns into "norvand explonia" gibberish. Permanently. It can happen after 10k turns, or after 40k... whenever the RNG feels like screwing you over. :) |
13:58 |
< | jonadab | | > |
Norvand explonia hespolautia daj vidjst, entorlu plolvuz exad. |
2017 Jan 09
Mon: |
03:41 |
< | LarienTelrunya | | > |
but now that you say it, I think you just gave me a fiendishly evil YANI: an attack that obscures a random % of visible tiles on the current level whenever it hits you. |
03:44 |
< | LarienTelrunya | | > |
And unlike mind flayer sucking, wearing a helmet doesn't help. |
03:45 |
< | LarienTelrunya | | > |
actually that belongs into jonadab's list, so: EPI (inspired by deepy): an AD_AMNE monster attack that re-obscures a random amount of visible tiles on the current dungeon level whenever it hits, and unlike mind flayer attacks, wearing a helmet doesn't help. |
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2017 Jan 12
Thu: |
07:25 -!- noty [~asdfasdf@ip184-176-107-228.ph.ph.cox.net] has joined #ascension.run |
07:28 -!- Lorskel [~whydoyouw@185.29.84.12] has joined #ascension.run |
07:29 |
< | LarienTelrunya | | > |
jonadab: Your EPI page is down again. :( I'd have some more contributions, like: if anything passes over a tile that has a Rider corpse, no matter if it's you, a monster, a thrown weapon, a beam spell or something else, that corpse will resurrect. |
07:40 -!- Lergnom [18ee388b@gateway/web/freenode/ip.24.238.56.139] has joined #ascension.run |
2017 Jan 14
Sat: |
15:14 |
< | bhaak | @ | > |
I just listened to a podcast with him and apparently there is a similar puzzle in tumbleweed park but this time, they drew everything surrounding that puzzle in 8 different ways for various languages |
15:24 |
< | jonadab | | > |
FIQ: Ah, "Moves", I saw that in the controls menu but didn't know what it was, along with several other things I didn't know what they were, figured, "later". |
15:25 |
< | LarienTelrunya | | > |
jonadab: My roommate suggested an EPI/YASI today - a monster attack that forces the player to sniff the monster's panties. She didn't go into detail though, so I'm unsure what exactly the effect of that would be. :D |
15:26 |
< | GoldenIvy | + | > |
the hell |
2017 Jan 16
Mon: |
04:24 |
< | ProzacElf | | > |
i got krul from a kazakus potion and the guy conceded before i could play him |
04:26 -!- mode/#ascension.run [+o Adeon] by kerio |
04:29 |
< | LarienTelrunya | | > |
Evil Patch idea: a trap that causes Rodney to wake up prematurely when triggered. |
04:30 |
< | kerio | @ | > |
on like dlvl3 or whatever? |
2017 Jan 16
Mon: |
14:45 |
< | FIQ | | > |
hit to key |
14:45 |
< | kerio | @ | > |
i bet dtype will buy a nintendo switch |
14:45 |
< | jonadab | | > |
YASI: change the damage formula for ranged attacks so the damage for each hit is multiplied by the number of projectiles fired when multi-firing. So if you fire 2 arrows and both hit, you do quadruple what you'd do with 1 arrow. And of course monsters can also do this. |
14:45 |
< | dtype | | > |
kerio: I did manage to skip the U |
2017 Jan 17
Tue: |
02:31 |
< | deepy | @ | > |
I'd probably do it in WSGI |
02:32 |
< | deepy | @ | > |
but yeah it's actually surprisingly simple |
02:33 |
< | LarienTelrunya | | > |
Evil Patch idea: bones trap. After triggering it, entering a new dungeon level for which a bones file exists will always load that bones file, and dying on an eligible level will always leave bones. |
02:37 |
< | deepy | @ | > |
I'm not quite sure that's evil |
02:37 |
< | Elronnd | + | > |
LarienTelrunya: that's not very evil |
02:37 |
< | deepy | @ | > |
Evil would be if it rolled a random number and pulled a dangerous bone based on that |
02:37 |
< | LarienTelrunya | | > |
maybe it's also just a YASI :) |
02:38 |
< | Elronnd | + | > |
also, whoever got that would deplete the pool of bones files pretty quickly |
02:38 |
< | deepy | @ | > |
EPI: bones trap, it turns you into a skeleton, permanently |
02:38 |
< | LarienTelrunya | | > |
deepy: you mean, you'd get a dlvl30 bones level on dungeon level 3, filled with whatever high-level stuff there is? |
02:38 |
< | Athame | + | > |
[dnh] Elvis (Mon Hum Mal Cha) killed Cerberus, on T:23282 |
02:38 |
< | deepy | @ | > |
LarienTelrunya: even getting a dlvl +5 bones could be devastating :P |
02:39 |
< | LarienTelrunya | | > |
what I'd like to do would be: "EPI: bones trap: when entering a new level, the game generates a fake bones level from scratch, which is set up like Yhelothar's fiendishly deadly bones levels, and prints the message 'This is your grave' upon entering." |
02:40 |
< | Elronnd | + | > |
I think that's *too* evil |
02:41 |
< | LarienTelrunya | | > |
Hmm... What about this: YASI: disconnected stairs trap - taking a staircase doesn't deposit you on the corresponding staircase on the new level, but in a random location, which may well be surrounded by monsters with no easy way out. |
02:42 |
< | LarienTelrunya | | > |
and of course EPI: disconnect trap - boots you out of the game when triggered :P |
03:01 |
< | ProzacElf | | > |
jesus |
03:01 |
< | ProzacElf | | > |
i just played this abysmally |
2017 Jan 18
Wed: |
06:34 |
< | bhaak | | > |
omg, of course, you had over land lines. |
06:35 |
< | jonadab | | > |
That varied from place to place, but yeah, where I live, the land lines are on telephone poles. |
06:35 |
< | LarienTelrunya | | > |
Evil Patch idea: after uncursing a worn item, it will re-curse in 5 turns if you didn't take it off until then. |
06:37 |
< | jonadab | | > |
Evil Patch Idea: curses can't be eliminated, only transferred from one item to another. When you uncurse something that you're wearing or wielding, some other item in your inventory picks up the curse. If you don't have anything else, the curse stays on the original thing. |
06:38 |
< | LarienTelrunya | | > |
that would turn those endless piles of rocks into something useful, I guess? |
06:38 |
< | jonadab | | > |
Heh. |
06:47 |
< | jonadab | | > |
Yes. |
06:47 |
< | LarienTelrunya | | > |
and Jubilex can spit segfault venoms :P |
06:47 |
< | jonadab | | > |
EPI: lava in the Mines, like the water in grunt, except... lava. |
06:51 |
< | LarienTelrunya | | > |
EPI: no-teleport levels have a grid of iron bars, which are set up so that you can't get from one staircase to the other without going through the iron bars, and which thus means you have to polymorph into something that can. |
06:52 |
< | jonadab | | > |
EPI: make that a maze, where the walls are indestructable non-phaseable non-diggable iron bars, and there are monsters with ranged attacks everywhere. |
06:53 |
< | jonadab | | > |
EPI: all the mazes in Gehennom are non-diggable and non-phaseable and non-teleport. |
06:53 |
< | LarienTelrunya | | > |
vanilla needs slex's scroll of barrhing, which creates new iron bars when read. Except slex has ways of removing them again. Vanilla doesn't. That's why it would be an EPI. :D |
06:55 |
< | jonadab | | > |
wand of cage monster: directional beam wand that surrounds the target with iron bars? |
06:55 |
< | LarienTelrunya | | > |
heh, players would hate me if I implemented that |
2017 Jan 19
Thu: |
04:16 |
< | deepy | @ | > |
https://www.youtube.com/watch?v=KBZozCYdlUg if you don't have a sid player |
04:27 |
< | jonadab | | > |
deepy: It's not so much that I dislike video game music, as that I don't necessarily want to hear the same track, and the same sound effects, over and over and over and over and over and over again. |
04:28 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: a terrain type that instakills you if you step into it, like lava except that neither fire resistance nor flying (nor anything else for that matter) save you. Combine it with a variant that does not have the paranoid patch for maximum vileness. |
04:29 |
< | jonadab | | > |
LarienTelrunya: And add a branch that has entire levels consisting of mazes where that terrain is substituted for the walls. |
04:35 |
< | ProzacElf | | > |
deepy: also, https://www.youtube.com/watch?v=Q-mu7RSvN_Y |
04:36 |
< | ProzacElf | | > |
lol |
04:36 |
< | jonadab | | > |
Another terrain the Evil Patch obviously needs to introduce: quicksand. |
04:36 |
< | ProzacElf | | > |
are you looking for more reasons for me to avoid playing your game amy? |
04:59 |
< | ProzacElf | | > |
deepy: listen to autechre/lego feet/gescom a lot |
04:59 |
< | LarienTelrunya | | > |
dual wield snickersnee/excalibur in vanillaoid variants when |
04:59 |
< | jonadab | | > |
Evil Patch Idea: an artifact weapon that always kills whatever you hit with it, but demands a sacrifice in return: one of your pets also dies, or if you don't have any pets, you die. Always generated cursed. |
04:59 |
< | ProzacElf | | > |
if you like what you're doing with those |
07:17 |
< | FIQ | | > |
jonadab: stairs are overrated |
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07:18 |
< | jonadab | | > |
EPI: only special levels have stairs; ordinary filler levels don't have them. |
07:19 |
< | Lorskel | | > |
jonadab: just make a "remove stairs" trap that appears only on filler levels |
07:20 |
< | jonadab | | > |
EPI: stairs take you up or down rnz(3) levels. |
07:20 |
< | jonadab | | > |
If this takes you up past DL1, and you don't have the amulet yet, RIP. |
08:57 |
< | Athame_ | + | > |
[dnh] Elvis (Mon Hum Mal Cha), 25369 points, T:7640, killed by a leocrotta |
09:07 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: Why is there no fucking --More-- prompt?] |
09:11 |
< | deepy | @ | > |
EPI: scroll of invincibility, when read, nothing can die, ever. |
09:12 |
< | Lorskel | | > |
EPI: delete system32 |
09:13 |
< | jonadab | | > |
rm - rf / |
09:14 |
< | deepy | @ | > |
EPI: organize all files on the OS and put them under / /a /b /c /d /e etc |
09:26 |
< | jonadab | | > |
deepy: sort them by MD5 hash. |
09:27 |
< | jonadab | | > |
EPI: every time the user starts a new game, look through their address book and pick out one email address; send constant play-by-play of the progress of the game to that person, as the user. |
09:46 |
< | kerio | @ | > |
kek |
09:47 |
< | kerio | @ | > |
well, "c" is typically a slice that corresponds to the whole disk |
2017 Jan 20
Fri: |
09:30 |
* | jonadab |
uses flac. |
09:30 |
* | Lorskel |
uses whatever downloads |
09:33 |
< | jonadab | | > |
Evil Patch Idea: every time your character loses hitpoints, the game finds a lossily compressed music file on your hard drive and re-encodes it in a different lossy format. |
09:42 |
< | Lorskel | | > |
jonadab: what if there are no music files present |
2017 Jan 21
Sat: |
12:04 |
< | bhaak | | > |
and sony |
12:04 |
< | Elronnd | + | > |
and those servers have drm on them |
12:04 |
< | Elronnd | + | > |
and drm is evil |
12:05 |
< | Elronnd | + | > |
therefore freebsd is evil |
12:05 |
< | Elronnd | + | > |
ugh |
12:05 |
< | Elronnd | + | > |
I have to install gtk to run waterfox |
2017 Jan 23
Mon: |
03:20 |
< | Elronnd | + | > |
if the quality doesn't improve, I may be forced to take my business elsewhere |
03:30 |
< | deepy | @ | > |
kerio: on a scale of Trump's hair to 10, how much better? |
03:30 |
< | LarienTelrunya | | > |
Evil Patch idea: a cursed scroll of taming will tame you, i.e. you become the pet of whatever monster is closest to you. If that happens, you can no longer control your character, but are forced to watch him/her move automatically (controlled by the AI now) and die in a stupid way. |
03:31 |
< | kerio | @ | > |
deepy: i don't have a partition table anywhere |
2017 Jan 24
Tue: |
07:55 |
< | jonadab | | > |
Which was right around the time Barney and Friends became popular; I can easily remember that both of those things were around the same time because of certain off-color (heh) jokes that went around at the time. |
07:56 |
< | Lorskel | | > |
deepy: I'm seeing that Dresden Files has comics - are they any good? |
08:02 |
< | LarienTelrunya | | > |
Evil Patch idea: if you wear any cursed item, you will have teleportitis and be unable to control your teleports. Having several cursed items equipped will occasionally do damage to you. Wear too many cursed items and you are suddenly assassinated and die. |
08:27 |
< | Athame_ | + | > |
[dnh] Elvis (Mon Hum Mal Cha), 16140 points, T:8005, killed by a leocrotta |
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08:27 |
< | jonadab | | > |
Evil Patch Idea: curses can spread from one item in your inventory to other items in your inventory. |
08:36 |
< | deepy | @ | > |
Lorskel: I've not read the comics |
12:40 |
< | GoldenIvy | + | > |
you'd be surprised gubrush |
12:40 |
< | GoldenIvy | + | > |
TRYEET |
12:41 |
< | jonadab | | > |
Evil Patch Idea: seeing a ghost turns autopickup on. |
12:41 |
< | GoldenIvy | + | > |
jonadab he doesnt one just ONE nail |
2017 Jan 25
Wed: |
13:11 |
< | FIQ | | > |
tauros gets an useful normal move |
13:11 |
< | FIQ | | > |
HA is guranteed |
13:11 |
< | LarienTelrunya | | > |
Evil Patch idea: aggravate monster will surround you with out of depth monsters (ex: master liches and minotaurs on dlvl8) every once in a while, all effects that summon monsters (create monster, summon nasties etc.) also summon out of depth stuff, and trying to tame a monster has a chance of making that monster hostile and permanently untameable. |
13:11 |
< | FIQ | | > |
no guard isn't a HA |
13:11 |
< | kerio | @ | > |
:'( |
13:53 |
< | Elronnd | + | > |
kerio: I doubt a single algorithm can fix the whole internet |
13:54 |
< | jonadab | | > |
Elronnd: Depends what you mean by "fix". The simple algorithm "kill all the humans" would "fix" the internet by some definitions ;-) |
13:56 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: succubi have a 10% chance to turn out to really be russian temptresses, who will kill you after they had sex with you. |
13:56 |
< | Elronnd | + | > |
grrr |
14:01 |
< | jonadab | | > |
LarienTelrunya: Couldn't say; not familiar with it. |
14:01 |
< | FIQ | | > |
kerio: correct |
14:01 |
< | deepy | @ | > |
LarienTelrunya: EPI: The IRS |
14:01 |
< | jonadab | | > |
Heh. |
14:06 |
< | deepy | @ | > |
LarienTelrunya: EVERY TIME YOU DO A TRANSACTION YOU GET A RECEIPT! |
14:06 |
< | deepy | @ | > |
And if you haven't saved all of them, the IRS Will Murder You |
14:07 |
< | LarienTelrunya | | > |
heh, EPI: you must pay taxes in-game like in Elona, and if you have too many unpaid bills, watchmen will attack you on sight and the game periodically spawns new watchmen on every level, who will level up as you keep killing them. |
14:07 |
< | LarienTelrunya | | > |
So eventually the watchmen will be nigh-unkillable level 50 ubermonsters. And of course they also get nasty attacks like hallucination, disintegration breath etc. |
2017 Jan 26
Thu: |
07:40 |
< | deepy | @ | > |
kerio: my use-case for alacritty is: |
07:40 |
< | deepy | @ | > |
I need to use less on this file that has a line that breaks into like 400 pages |
07:41 |
< | LarienTelrunya | | > |
Evil Patch idea: ascension trap. Does nothing if you don't have the amulet yet; randomly teleports either you or the amulet (but not both) back to the sanctum if you do. Can also be triggered by monsters, and can trigger repeatedly. |
07:41 |
< | LarienTelrunya | | > |
Super Evil Patch idea: you cannot levelport or branchport once you obtain the amulet, even if you later lose it. |
07:42 |
< | deepy | @ | > |
Evil Patch idea: ascension trap. Does the same as going up on the first floor, no matter if you have the amule tor not |
07:42 |
< | FIQ | | > |
gnome-terminal fits my bill |
07:42 |
< | FIQ | | > |
it is one of the weird terminals that doesn't have the colors I want |
07:42 |
< | FIQ | | > |
but it has color customization |
07:42 |
< | FIQ | | > |
so it gets pass that req anyway |
07:42 |
< | deepy | @ | > |
on a sidenote, iTerm2 seems the best in terms of colours |
07:43 |
< | FIQ | | > |
it passes 1 by default, which is unusual but nice |
07:43 |
< | FIQ | | > |
it passes 3, of course |
07:43 |
< | FIQ | | > |
kerio: why? |
07:44 |
< | FIQ | | > |
deepy: what is special about iterm2's colors |
07:45 |
< | FIQ | | > |
my color preference is simply just standard VGA |
07:45 |
< | FIQ | | > |
or rather, the only thing I really care for |
07:45 |
< | FIQ | | > |
is color 3 |
07:45 |
< | FIQ | | > |
which should be brown |
07:45 |
< | FIQ | | > |
not dark yellow |
07:46 |
< | FIQ | | > |
xfce's terminal is also OK |
07:46 |
< | FIQ | | > |
which I use on my OP |
07:46 |
< | FIQ | | > |
and konsole |
07:46 |
< | FIQ | | > |
which I use at home |
07:46 |
< | FIQ | | > |
one terminal that *doesn't* is lxterm |
07:46 |
< | FIQ | | > |
it has neither colors or allow me to remove its stupid top menu |
07:46 |
< | FIQ | | > |
jonadab: oh speaking of gnome-terminal |
07:47 |
< | FIQ | | > |
it has one thing that annoys me to no end |
07:47 |
< | FIQ | | > |
the cursor blinking |
07:47 |
< | FIQ | | > |
which seems impossible to turn off |
07:47 |
< | jonadab | | > |
I require the ability to have arbitrarily many different terminal _profiles_, each of which must be able to have its own preferences settings (for things like font size and color palette) and its own custom icon for the task list. |
2017 Jan 27
Fri: |
05:47 -!- introsp3ctive [~introsp3c@96-39-162-117.dhcp.mdfd.or.charter.com] has quit [Ping timeout: 240 seconds] |
07:09 -!- Lorskel [~Lorskel@185.29.84.12] has joined #ascension.run |
07:16 |
< | kerio | @ | > |
khoR: https://gfycat.com/ViciousKindlyAsiaticwildass |
07:21 |
< | Lorskel | | > |
kerio: https://www.youtube.com/watch?v=fsF7enQY8uI |
2017 Jan 30
Mon: |
04:34 |
< | deepy | @ | > |
kerio: also there was an annoying bug with intellij and i3 |
05:00 |
< | kerio | @ | > |
¡3 |
05:01 |
< | jonadab | | > |
Evil Patch Idea: all containers have a secret capacity limit, chosen at random when the container is created. If you put more than that many items into the container, it explodes, destroying all its contents. |
05:02 |
< | kerio | @ | > |
jonadab: and rnz is used for the capacity limit? |
05:02 |
< | jonadab | | > |
kerio: Of course. I mean, it is an EPI. |
05:22 -!- ProzacElf [~beep@107-218-196-138.lightspeed.dctril.sbcglobal.net] has quit [Ping timeout: 258 seconds] |
17:21 |
< | GoldenIvy | + | > |
silly bhaakie :> |
17:22 |
< | GoldenIvy | + | > |
what the hell is it .. |
17:22 |
< | jonadab | | > |
YASI: licorice-flavored pasta with yams and hollondaise sauce. |
17:23 |
< | GoldenIvy | + | > |
how d..delicious.. =/ |
2017 Jan 31
Tue: |
06:17 |
< | bhaak | | > |
what's fancy on-the-fly automatic differentiation? numerical differentiation? |
06:17 |
< | bhaak | | > |
well, mathematica can do only so much |
06:18 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: every streak of 10 successive games that do not end in ascension will enforce a conduct that you will have to follow on subsequent characters until you ascend. Breaking any such conduct results in instant death. |
06:18 |
< | Adeon | @ | > |
there's forward automatic differentiation that computes stuff with dual numbers and the derivative is sort of carried along with normal computation |
06:41 |
< | Adeon | @ | > |
that is, it computes the gradients exactly |
06:51 |
< | Adeon | @ | > |
if you mean that if it works by adding a really small number to the value and numerically differentiation then no that's not how it works |
06:55 |
< | jonadab | | > |
LarienTelrunya: EPI: any conduct that you keep past turn 1000 becomes mandatory; breaking a conduct after that point forces a #quit |
06:56 |
< | LarienTelrunya | | > |
The succubus caresses you. "Let me take you out of the dungeon, lover." |
07:07 |
< | kerio | @ | > |
ie something that pretends to work like a positive number smaller than any positive number |
07:51 |
< | deepy | @ | > |
there's like a 60% chance now that I can switch my workstation to openindiana |
07:56 |
< | jonadab | | > |
Evil Patch Idea: when you die, the game isn't over, you just get stripped of all your possessions and accumulated intrinsics and levels and stuff and sent to Hell, which is a new dungeon branch off Gehennom, where dungeon levels are not persistent and about 40% of levels don't have an up stair. If you are already in Hell and you die, you just get sent 5d10 levels deeper into Hell. |
07:58 |
< | LarienTelrunya | | > |
actually, in slex there's an effect that allows you to lifesave upon death, removing all your items and known spells in the process and draining 2 levels. |
07:58 |
< | hackedhead | | > |
so the only way out is to quit or win? |
07:58 |
< | deepy | @ | > |
Evil Patch Idea: the game never ever ends, you just permanently lose stats when you die and ascending puts you in ng+ |
07:58 |
< | jonadab | | > |
hackedhead: Well, if 60% of levels in Hell have an up stair, you can potentially climb back out into Gehennom. Theoretically. |
08:00 |
< | jonadab | | > |
Because the levels don't persist. |
08:00 |
< | jonadab | | > |
So the level is just a number. |
08:00 |
< | Lorskel | | > |
jonadab: I thought it was supposed to be an evil patch |
08:00 |
< | Lorskel | | > |
666 it is |
08:02 |
< | Lorskel | | > |
deepy: out of hell, into Detroit |
08:02 |
< | deepy | @ | > |
If you just climb up you end up in an episode of lost |
08:03 |
< | jonadab | | > |
Evil Patch Idea: once you enter Gehennom, the game's music changes to a thirty-second repeating loop of polka music. Every time you change dungeon levels, a single note in the loop is changed. |
08:03 |
< | jonadab | | > |
Detroit, haha. |
2017 Feb 01
Wed: |
15:03 |
< | LarienTelrunya | | > |
wtf, a cat??? stomp it with your high heelses :D |
15:03 |
< | kerio | @ | > |
Elronnd: you're not streaming :< |
15:04 |
< | GoldenIvy | + | > |
we need that cat dunno for what though |
15:05 |
< | LarienTelrunya | | > |
bring the cat to those plants and they'll eat it? :P |
15:07 |
< | LarienTelrunya | | > |
you know what would be evil? if doing stupid things, like trying to pick up a carnivorous plant, would actually result in Simon doing them and getting a game over! |
15:09 |
< | LarienTelrunya | | > |
can you pick up the cat? |
16:48 |
< | Elronnd | + | > |
...yay? |
16:48 |
< | Elronnd | + | > |
"info: Number of memory leaks: 0" |
16:51 |
< | jonadab | | > |
Evil Patch Idea: whenever new objects or monsters are generated, memory for them is allocated; when the monster dies or the item is used up, the struct is moved to a destroyed list but never deallocated. |
16:51 |
< | Elronnd | + | > |
and only if you ascend is it freed |
2017 Feb 03
Fri: |
15:44 -!- Dreamcast [b93a901d@wrongplanet/deepa] has quit [Ping timeout: 260 seconds] |
15:45 |
< | jonadab | | > |
kerio: How come no twitch streams use the hamster dance music on infinite loop? |
15:45 |
< | jonadab | | > |
Evil Patch Idea: new type of monster, r, hamster. Whenever there is one on the screen, the game playes the hamster dance music on loop. |
15:46 |
< | Adeon | @ | > |
dtype: I'm waiting for amazon batch on us-west-2 |
16:19 |
< | Adeon | @ | > |
two of them have supersad story |
16:20 |
< | Adeon | @ | > |
at least at the same level as goat child story |
16:20 |
< | Adeon | @ | > |
but it's acceptable to hug them whereas the goat is evil |
16:20 |
< | Elronnd | + | > |
kerio is this early game middle game or late game |
2017 Feb 05
Sun: |
14:44 |
< | Elronnd | + | > |
well maybe |
14:44 |
< | Elronnd | + | > |
not sure |
14:44 |
< | jonadab | | > |
YASI: devnull I Wanna Be The Guy challenge. |
14:45 |
< | Elronnd | + | > |
kerio: k I'm playing again |
15:58 |
< | Elronnd | + | > |
assuming you don't have life saving |
15:59 |
< | jonadab | | > |
Like, cursed -5 orcish helm, etc. |
16:00 |
< | jonadab | | > |
Evil Patch Idea: Your AC starts at 10d5, instead of just 10. Good luck surviving long enough to get it down to a decent number. |
16:01 |
< | Elronnd | + | > |
it might be reasonable though if it's somewhere in the 7-13 range |
2017 Feb 08
Wed: |
13:20 |
< | dtype | | > |
mix it up |
13:20 |
< | dtype | | > |
I think we have darker skinned unicode now |
13:20 |
< | LarienTelrunya | | > |
YASI: why isn't graffiti permanent? You cannot wipe real-life graffiti away either! |
13:20 |
< | jonadab | | > |
Depends what it's written on. |
2017 Feb 10
Fri: |
13:57 -!- Lorskel [~Lorskel@185.29.84.12] has quit [] |
14:01 -!- noty [~asdfasdf@ip24-56-33-165.ph.ph.cox.net] has quit [Quit: Leaving] |
14:02 |
< | jonadab | | > |
EPI: every potion appearance has a special effect that can sometimes happen. smoky => djinn, milky => ghost, cloudy => fog cloud, swirly => steam vortex, brilliant blue => energy vortex, yellow => fire elemental, magenta => purple worm, dark green => elves, cyan => nymphs, etc. |
14:03 |
< | FIQ | | > |
..that is evil? |
14:04 |
< | jonadab | | > |
Well, it makes potion quaffing generally unsafe even when the potion is identified. |
14:04 |
< | FIQ | | > |
yes |
14:04 |
< | FIQ | | > |
is this a problem |
14:04 |
< | FIQ | | > |
it makes potion strategy more interesting |
14:05 |
< | FIQ | | > |
but you should keep to gassy or whirly monsters |
14:05 |
< | GoldenIvy | + | > |
Adeon does your bot have !tell? |
14:07 |
< | FIQ | | > |
jonadab: what? |
14:07 |
< | FIQ | | > |
just make the monsters generally safe |
14:08 |
< | jonadab | | > |
FIQ: Ah, when you asked "that is evil?", I assumed you had read the list of monsters I put there, which started out mostly-safe (except for djinn maybe) and escalated to toward the unsafe. |
14:08 |
< | FIQ | | > |
I think the general idea is ok |
14:09 |
< | jonadab | | > |
I mean, fog cloud, no problem, steam vortex, ok once you get fir res, energy vortex, scary until you get shock res which can be a pain to get early, but ok; fire elmental, we're clearly escalating now, purple worm, yikes, elves, ignore Elbereth, nymphs... |
14:13 |
< | jonadab | | > |
I theoretically knew that about monsters generated at level gen time. |
14:14 |
< | Athame | + | > |
[slth] rebelrabbit (Zyb Nav Mal Cha), 245 points, T:314, killed by a dwarf |
14:32 |
< | LarienTelrunya | | > |
jonadab: EPI: if you quaff a potion and any monster emerges, you are too scared to move and therefore paralyzed for 3-5 turns. If a grateful djinni appears, you cannot specify a wish because you're paralyzed, and therefore end up automatically wishing for "nothing". |
14:33 |
< | LarienTelrunya | | > |
And if e.g. a purple worm appears, it will engulf you before you can do anything to prevent it. |
2017 Feb 13
Mon: |
12:37 |
< | Lorskel | | > |
Err |
12:37 |
< | Lorskel | | > |
No, you must be hip and with the youths. |
12:37 |
< | jonadab | | > |
Evil Patch Idea: amulet of vulnerability. When worn, all hitpoint damage you sustain is multiplied by d4. Autocurses when worn. |
12:37 |
< | jonadab | | > |
Lorskel: youths with hips? |
2017 Feb 14
Tue: |
04:51 |
< | FIQ | | > |
a... chainsaw sex game? what? |
05:02 |
< | FIQ | | > |
google chrome crashed |
05:05 |
< | LarienTelrunya | | > |
Evil Patch idea: a monster attack that can silently cause you to take off worn equipment including armor, weapons, rings and amulets. "Whoops, I thought I was magic resistant?!" |
05:05 |
< | deepy | @ | > |
Mandevil: in pg you should just go with lowercase |
2017 Feb 15
Wed: |
12:46 |
< | kerio | @ | > |
oh you did yay |
12:47 |
< | kerio | @ | > |
bhaak: what is the point of that message |
12:49 |
< | LarienTelrunya | | > |
Evil Patch idea: altars and temple priests no longer show what god they belong to; you have to find it out by trial and error. |
12:49 |
< | LarienTelrunya | | > |
jonadab: maybe it doesn't, but it works for me, and if I need line numbers to see where an error is happening, I use proton |
12:50 |
< | jonadab | | > |
Evil Patch Idea: monsters have randomized appearances, just like items. You don't know what a given type of monster is until you identify one, which you can do for example by using the identify spell on its corpse. |
12:52 |
< | jonadab | | > |
EPI: Unidentified monsters all use the same glyph, a white M, which stands for Monster. |
13:02 -!- noty [~asdfasdf@ip24-56-33-165.ph.ph.cox.net] has quit [Ping timeout: 240 seconds] |
13:04 |
< | LarienTelrunya | | > |
:) |
14:06 |
< | Adeon | @ | > |
that would be pretty damn quick for something coming from china |
14:10 |
< | jonadab | | > |
Elronnd: write a clone of ksp in D, and turn it into an optional mini-game in your NetHack implementation. |
14:12 |
< | LarienTelrunya | | > |
Evil Patch idea: minesweeper branch in Nethack. Is in Gehennom, has to be completed in order to win the game, setting off a mine instantly kills you and the only ways to avoid it is to never step on a square with a mine. |
14:12 |
< | jonadab | | > |
And the number of adjacent mines is written in the dust on each tile? |
14:22 |
< | FIQ | | > |
Could have been more dangerous if a gnomish wizard was polymorphed though |
14:22 |
< | FIQ | | > |
since it is already a spellcaster and thus have some spells |
14:24 |
< | jonadab | | > |
Evil Patch Idea: when a new game is started, the RNG decides at random whether Vlad has the Candelabrum or not, whether your Nemesis has the Bell or not, whether the Wizard has the Book or not, and whether the High Priest of Moloch has the Amulet or not. But the only way to find out is to go see. |
14:24 |
< | deepy | @ | > |
what the shit, I have an enterprise Office 365 subscription |
14:25 |
< | Elronnd | + | > |
jonadab: heh |
14:25 |
< | deepy | @ | > |
I even have Azure Rights Manager |
14:28 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: the Astral Plane only generates every other game. If it doesn't, it will instead be a random maze level with monsters respawning 50x faster, and they are all level 50 with appropriate stats, and revive like Rodney, becoming stronger every time they revive. And entering that level triggers the message: "You were fated to die here. DIE!" |
14:31 |
< | deepy | @ | > |
Renew now SalmonIT! |
14:32 |
< | deepy | @ | > |
EPI: re-introduce that bug that generated empty levels |
14:38 |
< | ProzacElf | | > |
https://twitter.com/shatterfront/status/816065700577972224 |
2017 Feb 17
Fri: |
06:49 |
< | deepy | @ | > |
it's a plaid moustache |
06:49 |
< | kerio | @ | > |
jonadab: i can't make ais523 join :( |
06:49 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: if there are pyrolisks, why don't cryolisks exist? Or petrolisks for that matter? Indeed, why don't cockatrices have a gaze-based stoning attack? |
06:49 |
< | kerio | @ | > |
jonadab: i can also do this |
06:52 |
< | LarienTelrunya | | > |
@le?grunthack beholder |
06:52 |
< | Pinobot | | > |
grunthack beholder (e) | Lvl: 6 | Diff: 13 | Spd: 3 | Res: cold | Confers: nothing | MR: 0 | Generates: special | AC: 4 | Attacks: 0d0 gaze slow, 2d25 gaze sleep, 0d0 gaze disintegrate, 0d0 gaze petrification, 2d4 gaze cancellation, 2d4 bite physical | Alignment: -10 | Flags: genocidable, flies, breathless, mindless, nopoly, infravisible |
06:54 |
< | LarienTelrunya | | > |
and there are three other randomly generated monster types that gaze to petrify as well |
06:54 |
< | jonadab | | > |
Did you ever implement the psychic-blast-range petrification attack? |
06:54 |
< | jonadab | | > |
THAT would be evil. |
06:55 |
< | LarienTelrunya | | > |
Heh. |
22:06 |
< | dtype | | > |
Elronnd: and good for you re the workout |
22:07 |
< | Elronnd | | > |
thx |
23:35 |
< | Elronnd | | > |
evil patch idea: the amulet of yendor, like anything else you can sacrifice, can rot. You have to sacrifice it before it rots! |
23:37 |
< | Elronnd | | > |
@le?teleport trove |
2017 Feb 21
Tue: |
16:11 |
< | Athame | + | > |
[nh4] Umenahisha (shifterdb) (Wiz Hum Fem Neu), 24986 points, T:1995, killed by a water demon |
16:16 |
< | jonadab | | > |
Adeon: Actually, he did shoot the boss until it died. But then it had a second phase. |
16:18 |
< | jonadab | | > |
Evil Patch Idea: the Wizard of Yendor has platformer-boss-like phases. Seven of them. So you have to kill him at least seven times, each time he spawns. And all seven phases can cast Double Trouble. |
16:18 |
< | Adeon | @ | > |
of course any double trouble clones also need to be killed seven times |
16:19 |
< | jonadab | | > |
Well, however many times, depending what phase they are. |
16:19 |
< | jonadab | | > |
But yes. |
16:20 |
< | jonadab | | > |
Naturally, the phases have progressively more damaging and/or harder-to-avoid attacks, like any platformer boss. But the last phase doesn't just turn all the floor on the whole level to lava and destroy every item in your inventory, because that would be evil. |
16:22 |
< | Athame | + | > |
[nh4] Umenahisha (shifterdb) (Wiz Hum Fem Neu), 21088 points, T:1295, killed by a goblin |
2017 Feb 22
Wed: |
16:13 |
< | kerio | @ | > |
to Elronnd's shit vm? |
16:13 |
< | kerio | @ | > |
sure |
16:14 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: trying to move into a wall will cause you to bump into it and abuse dexterity and constitution. It can also cause you to lose INT or WIS, or suffer from amnesia. Trying to move into a door can do the same things. |
16:14 |
< | Adeon | @ | > |
my server has the highest latencies |
16:22 |
< | deepy | @ | > |
prototype might actually do the full simulations, but next prototype won't |
16:22 |
< | deepy | @ | > |
first prototype* |
16:22 |
< | jonadab | | > |
LarienTelrunya: EPI: if your dexterity is less than 18, there's a chance (higher chance the lower your dex is) each turn that you will stumble, abusing dex, con, and str. If it happens too often, it can cause you to gain intrinsic fumbling. |
16:22 |
< | LarienTelrunya | | > |
:D |
16:23 |
< | LarienTelrunya | | > |
Evil Patch idea: if an item drops on a square containing other items, fragile items can break. So if you e.g. drop two different potion types on the same tile, they will both break by hitting each other. |
16:24 |
< | deepy | @ | > |
I can accept that happening if you have low int |
16:24 |
< | deepy | @ | > |
EPI: dropping fragile items with low int might cause them to break with the message "Oops" |
16:24 |
< | LarienTelrunya | | > |
annoyingly the cronjob has already fired, so all those EPIs will have to wait a week until they appear in the list |
19:22 |
< | Adeon | @ | > |
i ded |
19:47 -!- introsp3ctive [~introsp3c@96-39-160-21.dhcp.mdfd.or.charter.com] has joined #ascension.run |
20:05 |
< | jonadab | | > |
Evil Patch Idea: a monster with a gaze attack that drains strength and constitution. |
20:05 |
< | jonadab | | > |
Evil Patch Idea: tripping (e.g., due to fumbling) or falling down stairs (e.g., due to being burdened) wounds your legs. |
20:06 |
< | jonadab | | > |
Evil Patch Idea: a monster with a gaze attack that causes you to fumble for a few hundred turns. |
20:07 |
< | jonadab | | > |
Evil Patch Idea: having wounded legs slows you down, reducing the number of movement points you get per turn by half. This stacks, so if both legs are wounded it's one quarter, and it also stacks with other sources of slowness, e.g., from being burdened. |
20:25 -!- dograt [~dograt@unaffiliated/dograt] has quit [Quit: No Ping reply in 180 seconds.] |
20:26 -!- dograt [~dograt@unaffiliated/dograt] has joined #ascension.run |
20:33 |
< | Athame | + | > |
[un] k2 (Wiz Hum Mal Neu) killed the ghost of smzp, the former Priestess, on T:23078 |
20:37 |
< | Elronnd | | > |
http://youwontmakeit.aniwey.net/ |
20:37 |
< | Elronnd | | > |
jonadab: I'm like 90% sure slex has epi #1 |
20:43 |
< | K2 | | > |
Evil Patch Idea: triggered trap (magic) summons jonadab who recites 3 'evil patch ideas' - one randomly becomes enabled depending on luck/alignment status |
20:51 |
< | K2 | | > |
jonadab: what do you want your NPC of you to be? |
21:21 -!- introsp3ctive [~introsp3c@96-39-160-21.dhcp.mdfd.or.charter.com] has quit [Quit: Leaving] |
21:46 |
< | Athame | + | > |
[slth] Corom (Wiz Elf Fem Neu) killed the invisible Ruggo the Gnome King, on T:11929 |
21:48 |
< | FIQ | | > |
jonadab: only one of those are actual EPIs |
21:48 |
< | FIQ | | > |
*is an actual EPI |
21:48 |
< | FIQ | | > |
K2: haha that sounds great |
21:49 |
< | FIQ | | > |
suggest that to amy |
22:16 -!- greqrg [~Tony@c-98-249-193-0.hsd1.fl.comcast.net] has quit [Quit: Leaving.] |
2017 Feb 23
Thu: |
07:21 -!- Lorskel [~Lorskel@185.29.84.12] has joined #ascension.run |
07:24 |
< | FIQ | | > |
but jonadab |
07:25 |
< | FIQ | | > |
you said EPI 4 times |
07:28 |
< | Lorskel | | > |
EPI: every time jonadab says EPI, add 1000 buckaroos to my account |
07:34 |
< | Muad | | > |
EPI: add allergies & anaphylaxis, and some kind of wand you can zap at yourself to not die from it |
07:41 |
< | deepy | @ | > |
kerio: that's going to be my approach |
07:41 |
< | deepy | @ | > |
but that's not very dynamic |
08:56 |
< | Lorskel | | > |
Well shit, I just lost at XPiratez. Ran out of money. TYPICAL. |
09:01 |
< | Lorskel | | > |
RIP mutant girls http://imgur.com/DGdNvlD |
09:13 |
< | jonadab | | > |
Evil Patch Idea: death drops are only possible if you are pious. Getting one reduces your alignment record number (but does not break lost-alignment conduct, because it's not your fault). |
09:20 |
< | Adeon | @ | > |
damn kerio was 5 minutes faster than me |
10:33 |
< | Lorskel | | > |
kek |
10:34 |
< | FIQ | | > |
it doesn't appear to remove existing items |
10:34 |
< | jonadab | | > |
Evil Patch Idea: when you read an unidentified scroll of item genocide, the prompt should be "You have found a scroll of wishing! You may wish for an object." |
10:34 |
< | FIQ | | > |
if (!confused) pline("All %s (%s) items can no longer be generated.", obj_descr[u.unobtainablegeno].oc_name, obj_descr[u.unobtainablegeno].oc_descr); |
10:34 |
< | FIQ | | > |
else pline("In your confusion, you genocided some item. But you forgot what it is."); |
10:34 |
< | Lorskel | | > |
well you know how she is, 100% against the player |
2017 Feb 24
Fri: |
03:00 |
< | Elronnd | | > |
IF kerio gives root |
03:01 |
< | LarienTelrunya | | > |
Elronnd: yeah but will it be as laggy as the old grunthack server? Because that one is just terrible! |
03:01 |
< | Elronnd | | > |
kerio: gibe root I want to install another evil variant |
03:01 |
< | Elronnd | | > |
LarienTelrunya: probably not *as* laggy, no, it all depends on K2's setup |
2017 Feb 25
Sat: |
08:28 |
< | Athame | + | > |
[nh4] Umenahisha (shifterdb) (Wiz Hum Fem Neu), 24611 points, T:1976, killed by a giant bat |
08:29 |
< | Athame | + | > |
[nh4] Umenahisha (shifterdb) (Wiz Hum Fem Law), 2975 points, T:23, quit |
08:42 |
< | jonadab | | > |
YASI: Twitch Plays Battletoads. |
08:46 |
< | Lorskel | | > |
Twitch plays Picross :^) |
2017 Feb 27
Mon: |
03:11 |
< | Elronnd | | > |
but you build up a resistance |
03:11 |
< | LarienTelrunya | | > |
heh, how about a bee that temporarily disables a random intrinsic every time it stings you. Or maybe one that steals intrinsics like a gremlin? |
03:11 |
< | deepy | @ | > |
Elronnd: actually, for evil ideas the opposite would work great |
03:12 |
< | deepy | @ | > |
initially they're only annoying and you grind through them easily enough |
04:00 |
< | Elronnd | | > |
what is my perspective |
04:00 |
< | deepy | @ | > |
well I haven't given too much thought about the actual design |
04:00 |
< | LarienTelrunya | | > |
Evil Patch idea: add computer-controlled player characters to Nethack, who have equipment like what a player character would usually have around the point when they appear, and an advanced humanlike AI. And one goal: TO KILL PLAYER 1 (YOU). :D |
04:00 |
< | Elronnd | | > |
so kind of like df |
2017 Mar 03
Fri: |
08:01 |
< | Lorskel | | > |
jonadab: it smells like rotten rot |
08:01 |
< | Lorskel | | > |
Why did you do this to me |
08:06 |
< | jonadab | | > |
Evil Patch Idea: a monster with a gaze attack that _only_ works if you are blind, and instakills you in that case. |
08:06 |
< | hackedhead | | > |
only if you're physically blinded though |
2017 Mar 04
Sat: |
18:02 -!- introsp3ctive [~introsp3c@96-39-160-21.dhcp.mdfd.or.charter.com] has joined #ascension.run |
18:38 |
< | Tangles | | > |
Oh... I got pinged in the backscroll. Yes GoldenIvy, it's true! The grunthack spit bug has been squashed. |
18:38 |
< | Elronnd | | > |
okay this is evil https://github.com/jklmnn/imagejs |
18:40 |
< | Tangles | | > |
...through a combination of a hunch from looking at the code, wiztesting, and using gdb to look at the coredump and confirm the hunch :) |
18:41 |
< | jonadab | | > |
Yeah. |
18:42 |
< | jonadab | | > |
good old rn2(0) |
18:44 |
< | Tangles | | > |
and yes, Elronnd that is evil. Is it yours? |
18:52 |
< | FIQ | | > |
https://images.discordapp.net/eyJ1cmwiOiJodHRwczovL2Rpc2NvcmQuc3RvcmFnZS5nb29nbGVhcGlzLmNvbS9hdHRhY2htZW50cy8yNzE3ODE5OTM0ODg4NDI3NTIvMjg3NzMzNjQwNzYxMTgwMTYxL0pBYXBYT1kucG5nIn0.diOGiIbYV5yEa2shK99U-47GKG4?width=500&height=325 |
18:52 |
< | FIQ | | > |
url pls |
18:54 |
< | Elronnd | | > |
Tangles: no! |
2017 Mar 29
Wed: |
13:12 |
< | Lorskel | | > |
call it, i dunno, summoner's rift |
13:13 |
< | jonadab | | > |
A branch of the dungeon where all unique named monsters, and only unique named monsters, can spawn at random? |
13:14 |
< | jonadab | | > |
EPI: and the way to reach there is via a magic portal on DL1; and it sends you to the bottom of the branch, and the exit is at the top of the branch. |
13:14 |
< | Lorskel | | > |
Although, Elronnd, there would be a gargantuan task to start with: sifting through berjillions of mobs and items etc |
2017 Mar 31
Fri: |
09:37 |
< | kerio | @ | > |
asbestOS would be a great name for an operating system |
09:37 |
< | Lorskel | | > |
heh, yeah |
09:37 |
< | Adeon | | > |
is that like evil variant of operating systems |
09:39 |
< | kerio | @ | > |
Adeon how fast is your cpu |
2017 Apr 01
Sat: |
09:18 |
< | jonadab | | > |
If it's just a flat either you've got it or you don't, then no. |
09:18 |
< | Lorskel | | > |
In those cases, yes. |
09:19 |
< | jonadab | | > |
EPI: falling loadstone trap. "A gray stone falls into your pack!" |
09:20 |
< | Lorskel | | > |
:O |
09:21 |
< | Lorskel | | > |
there's enough ways to excercise those I think |
09:21 |
< | Lorskel | | > |
exercise* |
09:23 |
< | jonadab | | > |
YASI: if you're polyselfed into a demon of any kind, exercising any of your attributes causes you to be immediately sent to Gehennom, if you aren't already there. Because you got exorcised. |
09:24 |
< | Lorskel | | > |
... heh |
2017 Apr 12
Wed: |
14:05 |
< | GoldenIvy | + | > |
aww |
14:06 |
< | GoldenIvy | + | > |
jonadab try a diff approach |
14:06 |
< | GoldenIvy | + | > |
jonadab did you get this from amy <@LarienTelrunya> !tell jonadab Evil Patch idea: poison attacks can destroy potions and food in your open inventory. And just like other types of item destruction, resistances don't help. |
14:06 |
< | GoldenIvy | + | > |
kerio i think the boy broke ;-; |
22:28 |
< | Elronnd | | > |
ping just said I have 66.7% packet loss |
22:30 |
< | dtype | | > |
yes, mutt is imap |
22:30 |
< | dtype | | > |
and pop3 is evil |
22:30 |
< | dtype | | > |
you shouldn't be losing packets from 2 of 3 isps |
2017 Apr 14
Fri: |
13:37 |
< | TheresaMayBot | | > |
LarienTelrunya said "I'm in Sokoban, and stunned. Can I possibly beat it and claim the prize? :D" |
13:38 |
< | Elronnd | | > |
Lorskel: btw do you prefer tabs or spaces |
13:39 |
< | jonadab | | > |
EPI: certain branches have special rules where particular status effects are "forbidden" and cause the game to send nasty monsters to take retribution on you for daring to have the status effect. For example, being stunned in Sokoban (because it alliterates) or blind in the mines (because it rhymes, kind of) is forbidden and will result in nasties being summoned. |
13:40 |
< | Elronnd | | > |
jonadab: Lorskel prefers tabs |
15:27 |
< | Menche | | > |
of course what insect isn't, in nethack |
15:27 |
< | Menche | | > |
it isn't nasty enough for slex, it should give lethal sickness |
15:30 |
< | jonadab | | > |
EPI: mosquitos should drain your blood, resulting in severe dehydration. This makes you hallucinate, will eventually kill you if not cured, and can only be cured by quaffing a bunch of water. |
15:30 |
< | Menche | | > |
heh, that sort of follows if the skeeter's big enough for a sting to injure your leg |
2017 Apr 16
Sun: |
15:39 |
< | kerio | @ | > |
and sadly, it's not a game so good that anything can work |
15:41 |
< | khoR | + | > |
No game is ever 100% balanced |
15:41 |
< | Crawldragon | | > |
Evil patch idea: Amnesia causes item descriptions to reshuffle. |
15:41 |
< | khoR | + | > |
thats actually cool |
2017 Apr 19
Wed: |
12:36 |
< | GoldenIvy | + | > |
wait ill draw it |
12:36 |
< | GoldenIvy | + | > |
:3 |
12:36 |
< | jonadab | | > |
YASI: generate monsters by chaining together random words from the /usr/share/dict/words file. inessential infiltrated ivy. emotional skyed gnawn. emulsion darneder. insomnia smacker cough. walk lunacies abstraction. romanticist crawled pandering. nonexempt conundrum. recopied congregation. |
12:37 |
< | GoldenIvy | + | > |
hahaha ;D ^ |
2017 Apr 25
Tue: |
10:43 |
< | GoldenIvy | + | > |
ehhh he always answers while he's on the train or bus or some form of transport |
10:43 |
< | GoldenIvy | + | > |
that's when he's usually free |
10:45 |
< | privycouncil | | > |
Evil Patch Idea: introduce paperwork and bureaucracy to the game. For example, in order to sell anything to a shop, you must apply for a vendor's license (paying a filing cost of 200zm) and wait 4000-6000 turns for the mail daemon to deliver your license to you. |
10:47 |
< | privycouncil | | > |
Also, every 50 thousand turns you must file an income tax return, declaring any gold you have made and paying a 12.5% tax to the Yendorian government. Failure to file may result in your being dragged into court... |
10:48 |
< | privycouncil | | > |
EPI: ^ |
10:48 |
< | FIQ | | > |
better ascend before t50k |
10:48 |
< | GoldenIvy | + | > |
hmmm i dont get why ... damn. my thought ran off with the mailman... mail!!!! that's it!! elronnd, why isnt the mail thing working in slex? ;o |
2017 May 04
Thu: |
11:19 |
< | jonadab | | > |
Not if you have control of the web server. |
11:19 |
< | kerio | @ | > |
there's no way to do it without ifs i think :< |
11:19 |
< | kerio | @ | > |
and if is evil |
11:19 |
< | jonadab | | > |
Well, yes, there would have to be conditional logic in some form. |
2017 May 06
Sat: |
07:47 |
< | jonadab | | > |
Elronnd: You can't just alt-tab back to it? |
07:47 |
< | TheresaMayBot | | > |
jonadab: you have 2 new messages, most recent from LarienTelrunya. |
07:47 |
< | TheresaMayBot | | > |
LarienTelrunya said "Grunt is, at least for me, officially the Evil Variant. At least in slex the beholder's gaze isn't an instadeath and you can use lizard corpses to save yourself." |
07:47 |
< | TheresaMayBot | | > |
LarienTelrunya said "Ever did Sokoban with map amnesia? That effect deletes the known map of the current dungeon level every time the player makes a move. I'm doing that right now." |
2017 May 11
Thu: |
01:15 |
< | Crawldragon | | > |
ty |
01:15 |
< | Elronnd | | > |
Crawldragon: obtw |
01:15 |
< | Elronnd | | > |
if you think slex is evil |
01:15 |
< | Elronnd | | > |
play undertale |
01:15 |
< | Elronnd | | > |
and fight flowey |
01:15 |
< | Crawldragon | | > |
I don't think Slex is evil, I think Slex is overenthused. |
01:15 |
< | Elronnd | | > |
in that case |
07:34 |
< | kerio | @ | > |
spitting acid, rushing you down |
07:34 |
< | jonadab | | > |
Purple worms. Lovely. |
07:34 |
< | jonadab | | > |
Purple worms that spit acid, sounds like an EPI. |
07:35 |
< | kerio | @ | > |
you used to get a resource for killing them |
10:14 |
< | jonadab | | > |
When I designed that, I wasn't thinking "what can our UI currently do" |
10:14 |
< | FIQ | | > |
(e.g. *pretending* that it does, and piggybacak on existing lines that don't have a command assigned) |
10:14 |
< | jonadab | | > |
I was thinking, "As a user, what would I want this UI to look like." |
10:14 |
< | FIQ | | > |
actually, maybe I'll do that |
10:14 |
< | FIQ | | > |
it would be evil codewise, but.. |
10:14 |
< | FIQ | | > |
it would make the ui saner :3 |
10:15 |
< | deepy | @ | > |
FIQ: it is :3 |
2017 May 13
Sat: |
13:14 |
< | GoldenIvy | + | > |
to be perfectly honest, the pizza turns into a plate |
13:14 |
< | GoldenIvy | + | > |
jonadab thats a nice idea |
13:14 |
< | Adeon | | > |
Elronnd: but chrome is evil google technology |
13:14 |
< | jonadab | | > |
Adeon: use Seamonkey. |
2017 May 14
Sun: |
02:22 |
< | Elronnd | | > |
y not tho |
02:22 |
< | kerio | @ | > |
apple will take care of me |
02:22 |
< | kerio | @ | > |
kodi is evil |
02:22 |
< | Elronnd | | > |
lol |
02:22 |
< | Elronnd | | > |
kerio: so |
02:22 |
< | Elronnd | | > |
china is evil right? |
02:22 |
< | Elronnd | | > |
so why is your ipad made in china? |
02:22 |
< | Elronnd | | > |
only conclusion is |
02:23 |
< | Elronnd | | > |
apple is evil |
02:24 |
< | Elronnd | | > |
kerio: https://www.reddit.com/r/iPAHub/ https://www.reddit.com/r/sideloaded/ |
2017 May 27
Sat: |
10:20 |
< | kerio | @ | > |
no it has to be a human that spawned peaceful |
10:20 |
< | jonadab | | > |
Ah. |
10:22 |
< | jonadab | | > |
EPI: new monster, Time. If you kill him, time stops and nobody gets any more turns and the game is over. |
10:22 |
< | jonadab | | > |
Still not as bad as giving kobold shamans a Summon Mandrakes spell. |
2017 Jun 05
Mon: |
10:01 |
< | jonadab | | > |
Heh. |
10:02 |
< | bhaak | | > |
case in point: aimake |
10:02 |
< | jonadab | | > |
Yet Another Evil Idea: recruit Lennart Poettering for the NetHack dev team. |
10:02 |
< | FIQ | | > |
rip nethack |
10:02 |
< | dtype | | > |
Monday! |
2017 Jun 06
Tue: |
12:34 |
< | Lorskel | | > |
deepy\lettuce: sry no Ruggo cheevs |
12:38 |
< | Athame | + | > |
[dnh] ChrisANG (Bin Hlf Fem Non) was given their Quest, on T:33515 |
12:39 |
< | jonadab | | > |
Evil Patch Idea: if a unique monster dies, it levelports its inventory away at the last second, out of spite. |
12:39 |
< | jonadab | | > |
(But the Amulet of Yendor can only be levelported downward, not upward.) |
2017 Jun 13
Tue: |
12:56 |
< | Lorskel | | > |
heresy grows from idleness |
13:03 |
< | jonadab | | > |
Elronnd: What, did somebody challenge Amy to make slex so bad even _she_ won't play it? |
13:03 |
< | jonadab | | > |
EPI: add the wand balance patch to slex. |
13:04 |
< | jonadab | | > |
Also, EPI: make sparkle mandatory, rather than optional. |
13:05 |
< | Elronnd | | > |
no |
13:05 |
< | Elronnd | | > |
*she* made the challenge |
13:54 |
< | kerio | @ | > |
so he can drop it |
13:55 |
< | FIQ | | > |
Elronnd │ actually hmmm I can't do that while junethack is still going on can i |
13:56 |
< | FIQ | | > |
It would probably be a good way for bhaak to exclude esm in the future |
13:56 |
< | FIQ | | > |
s/for/to make/ |
13:59 |
< | jonadab | | > |
YANI, not sure if it would be evil or not: every time you ascend, the game increments a counter associated with your account. This counter gets added to your experience level when determining difficulty for monster-generation purposes. |
14:03 |
< | bhaak | | > |
jonadab: is a church not also a building? |
19:29 |
< | jonadab | | > |
Elronnd: Wait, slex doesn't _blink_, does it? |
19:29 |
< | Crawl\dislex | | > |
Only when it's watching you sleep. |
19:29 |
< | jonadab | | > |
EPI: port the blink option from NitroHack, but make it mandatory. |
19:30 |
< | jonadab | | > |
Also, EPI: alternate between black-background and white-background every other screen redraw. |
19:30 |
< | jonadab | | > |
And redraw the screen for each frame of animations, including resitance effects (sparkle). |
19:30 |
< | Crawl\dislex | | > |
I would find where you live and decapitate your computer Godfather-style. |
19:32 |
< | jonadab | | > |
I see. |
19:32 |
< | Crawl\dislex | | > |
and given how combat usually works in Slex I definitely do spend thousands of turns every level |
19:33 |
< | jonadab | | > |
At least it doesn't recolor every action. |
19:33 |
< | Crawl\dislex | | > |
Don't say that too loud--I wouldn't put it past Amy to try to make it do that. |
19:33 |
< | jonadab | | > |
EPI: ^ |
19:33 |
< | Elronnd | | > |
!tell amybsod\dislex you should make it so that rainbow rooms recolour every turn! |
2017 Jun 18
Sun: |
14:45 |
< | jonadab | | > |
Some have gotten worse, e.g. YouTube. |
14:46 |
< | jonadab | | > |
(You can't even access the pause button on YouTube without hovering until the popup controls come up, in front of the bottom part of the video, which should never happen... ugh.)( |
14:46 |
< | jonadab | | > |
And yes, music/video that plays automatically when you don't hit a play button is evil and must be eradicated with extreme prejudice. |
14:48 |
< | Elronnd | | > |
jonadab: volume normalization isn't possible, even with a "real" media player. Because different audios were recorded at different volumes |
2017 Jun 23
Fri: |
14:31 |
< | jonadab | | > |
Hmm. Should I take Vanilla Nightmare (the former soko2a) and rotate it 180 degrees and turn it into a prize level? |
14:31 |
< | zombifier | | > |
only if the prize is a wand of wishing... you monster |
14:31 |
* | Menche |
thinks soko2a would be an evil patch idea if it weren't already in vanilla |
14:32 |
< | kerio | @ | > |
Elronnd: is it a different album tho |
16:55 |
< | kerio | @ | > |
and this is a roguelike |
16:55 |
< | kerio | @ | > |
and bhaak is going to yell at you |
16:56 |
< | jonadab | | > |
FIQ: Are you saying I shouldn't take the Evil Variant sokoban levels that look almost like 2a but require different solutions and also rotate those the same as I rotated 2a, thus giving me three new prize levels? |
16:56 |
< | kerio | @ | > |
bhaak help me |
2017 Jun 26
Mon: |
08:40 -!- rumflump [~weechat@unaffiliated/olscumpy] has joined #ascension.run |
08:40 |
< | TheresaMayBot | | > |
rumflump: you have 1 new message from AmyBSOD\dislex, who said "wild talents didn't get changed mid-tournament of course, slex is on feature freeze :D and yeah, the low local memory messages are an interface screw, maybe your wild talent randomly started with a memory loss stone". |
08:45 |
< | jonadab | | > |
EPI: a type of gray stone that grants paralysis when carried. |
08:47 |
< | deepy\lettuce | @ | > |
kerio: what'd you do with the microsd? |
2017 Jun 29
Thu: |
16:01 |
< | jonadab | | > |
(See what I did there?) |
16:55 |
< | kerio | @ | > |
khoR: https://gfycat.com/FemaleRewardingBaldeagle :o |
17:48 |
< | jonadab | | > |
Evil Patch Idea: buff golems, drawing on Brogue golems for inspiration. Start by giving them 400 HP and -60 AC, because they have 400 HP and 70 Def in Brogue :-) |
17:51 |
< | kerio | @ | > |
Adeon: https://www.youtube.com/watch?v=VQ0HN_dMZMQ |
18:44 |
< | Elronnd | | > |
!tell amybsod\dislex < jonadab> Evil Patch Idea: buff golems, drawing on Brogue golems for inspiration. Start by giving them 400 HP and -60 AC, because they have 400 HP and 70 Def in Brogue :-) |
18:44 |
< | TheresaMayBot | | > |
I'll get that, Elronnd. |
2017 Jul 07
Fri: |
16:24 |
< | Menche | | > |
actually the efi partition is a different thing from /boot |
16:24 |
< | Elronnd | | > |
jonadab is this true |
16:25 |
< | jonadab | | > |
EFI is evil and must be eradicated. |
16:25 |
< | Menche | | > |
a special efi program goes on that partition, and that efi partition then mounts /boot and loads whatever loader it's configured to |
2017 Jul 11
Tue: |
14:11 |
< | deepy | @ | > |
GoldenIvy: oh no pigeons |
14:12 |
< | GoldenIvy | + | > |
D: dey egg is cute thou no come on deepy admit it |
14:12 |
< | jonadab | | > |
EPI for the real world: what if pigeon poop were highly corrosive? |
14:20 |
< | FIQ | | > |
kerio: fun fact: if you want a legitimate (non-trade) Celebi in the latest pokemon games as an US/EU person, and didn't do the events, from scratch, it would cost $39.99 (gamecube controller) + $14.95 (gamecube memory card) + $26.99 (GC<->GBA link cable) + $14.95 (gba link cable) + $19.99 (jp pokémon colosseum) + $39.99 (jp pokémon ruby) + $39.99 (eu/us pokémon ruby) $34.99 (pokémon heart gold) + |
14:20 |
< | FIQ | | > |
$34.99 (pokémon white 2) + $5 (pokébank) + $39.99 (pokémon sun) + $199.99 (jp gamecube) + $99.95 (gba) + $99.95 (another gba) + $129.99 (DS) + $129.99 (2DS) |
14:20 |
< | FIQ | | > |
or $971.69 |
14:23 |
< | jonadab | | > |
That seems almost as complicated as the paths people used to use back in the DOS days to convert files via a chain of proprietary formats to get them from one application into another. |
2017 Jul 17
Mon: |
10:18 |
< | Adeon | | > |
it was a trick question |
10:18 |
< | kerio | @ | > |
D: |
10:18 |
< | Adeon | | > |
oculus rift is evil facebook technology |
10:18 |
< | kerio | @ | > |
ye |
18:12 |
< | jonadab | | > |
But it was revealed back in that earlier episode that the alternate Yar was being sent to the main timeline. |
18:13 |
< | jonadab | | > |
(They didn't expect her to _survive_, but television has been having characters not die offscreen when you thought they did since forever.) |
18:14 |
< | jonadab | | > |
Evil Patch Idea: if your pet dies out of line-of-sight, it can come back much stronger and hostile, thousands of turns later, with an army at its back. |
18:33 |
< | rumflump | | > |
and briefly, romulans seemed like an actual danger |
2017 Jul 19
Wed: |
02:33 |
< | dtype | | > |
mmofps category |
02:33 |
< | dtype | | > |
just wasn't thrilled with the first month of actual destiny game |
02:38 |
< | dtype | | > |
kerio: Elronnd says my job is evil |
02:38 |
< | dtype | | > |
but he took like 2 months to get a pi up and running so his opinion on everything is suspectx |
19:38 |
< | Elronnd | | > |
ye that's the tragic part |
19:38 |
< | Elronnd | | > |
they're not giving you enough attention |
19:38 |
< | Elronnd | | > |
THIS MAN IS EVIL. EVIL I TELL YOU THEY SHOULD THROW HIM IN PRISON FOR TRYING TO BRING A BACKPACK FROM JAPAN TO TYE US |
19:39 |
< | Menche | | > |
pssssssst, wanna buy some… emotionally scarred hummingbirds? https://imgur.com/XzFhO3e |
2017 Jul 28
Fri: |
20:17 |
< | jonadab | | > |
Incidentally, the college I attended had VB3, and I considered it useful at the time. |
20:17 |
< | jonadab | | > |
Not as a programming language, but as a macro toolkit for Windows 3.1. |
20:20 |
< | jonadab | | > |
YASI: on April 1st, if NetHack encounters any type of error when starting up, the error message should be "Cannot find threed.vbx." |
20:41 |
< | Elronnd | | > |
nah |
2017 Aug 09
Wed: |
23:11 |
< | Elronnd | | > |
use google |
23:11 |
< | Menche | | > |
nu |
23:11 |
< | Menche | | > |
google is evil |
23:11 |
< | Elronnd | | > |
use findx then |
2017 Aug 12
Sat: |
21:25 |
< | jonadab | | > |
All the ones I've seen are designed to be operated with the fingers or the palm. |
21:25 |
< | jonadab | | > |
But the thumb totally counts as a finger, so. |
21:26 |
< | jonadab | | > |
YASI: you must ascend Slash'EM Extended without touching any of the computer's input devices with any part of your body except your nose and tongue. |
21:27 |
< | jonadab | | > |
If you complete this challenge, we will all acknowledge that you are "a very slexy player". |
21:28 |
< | jonadab | | > |
If you do not complete it, only ignominy awaits. |
21:33 |
< | Elronnd | | > |
jonadab: https://images-na.ssl-images-amazon.com/images/I/3102JHY56FL.jpg this is my mouse |
21:33 |
< | Elronnd | | > |
!tell larientelrunya < jonadab> YASI: you must ascend Slash'EM Extended without touching any of the computer's input devices with any part of your body except your nose and tongue. < jonadab> If you complete this challenge, we will all acknowledge that you are "a very slexy player". < jonadab> If you do not complete it, only ignominy awaits. |
21:34 -!- FCCBot [elronnd@slashem.me] has joined #ascension.run |
21:34 |
< | Elronnd | | > |
!tell larientelrunya < jonadab> YASI: you must ascend Slash'EM Extended without touching any of the computer's input devices with any part of your body except your nose and tongue. < jonadab> If you complete this challenge, we will all acknowledge that you are "a very slexy player". < jonadab> If you do not complete it, only ignominy awaits. |
21:34 |
< | FCCBot | | > |
I'll get that, Elronnd. |
2017 Aug 18
Fri: |
09:23 |
< | Lorskel | | > |
more like subpari |
09:23 |
< | Lorskel | | > |
subparu* |
09:30 |
< | deepy | @ | > |
EPI: A class that starts out with extreme amounts of power, but every turn you permanently lose some of it |
09:32 -!- mode/#ascension.run [-b $~z] by kerio |
2017 Aug 28
Mon: |
14:37 |
< | Elronnd | | > |
which means that 'sha1' is *all over the code* |
14:37 |
< | jonadab | | > |
Menche: Ignore these buffoons, use XHTML 1.1 served as text/html, with CSS, and forget all about javascript. |
14:38 |
< | Menche | | > |
javascript is evil yes |
14:38 |
< | Menche | | > |
Elronnd, grep, sed, and awk |
2017 Sep 05
Tue: |
15:59 |
< | jonadab | | > |
Or maybe it was nethack.xd.cm back then. |
15:59 |
< | jonadab | | > |
Wherever. |
16:00 |
< | jonadab | | > |
Maybe also for the same reason I made http://cgi.galion.lib.oh.us/staff/temp/ |
16:02 |
< | jonadab | | > |
GoldenIvy: have you seen http://cgi.galion.lib.oh.us/staff/temp/ yet? |
16:02 |
< | jonadab | | > |
EPI: make that plaid ^ the background in NetHack. |
16:02 |
< | jonadab | | > |
Fully animated, of course. |
2017 Sep 08
Fri: |
00:25 |
< | Menche | | > |
:| |
00:25 |
< | bug_sniper | | > |
we usually call those nice patch ideas |
00:25 |
< | bug_sniper | | > |
and with almost every nice or friendly patch idea, there's an evil patch idea |
00:26 |
< | bug_sniper | | > |
yours is that monsters can set them too, and will always put them on the staircases when they see one |
2017 Sep 09
Sat: |
08:26 |
< | jonadab | | > |
That sounds painful. |
08:27 |
< | jonadab | | > |
I mean, I don't know anything about the metal gear games, but the combination of timed, underwater, and escort mission sounds pretty hard. |
08:44 |
< | jonadab | | > |
EPI: add timed underwater stealth escort missions to NetHack. With a rhythm requirement like Necrodancer. And the character you have to escort has 1 maxhp. |
08:44 |
< | jonadab | | > |
With underwater ice sliding mechanics. |
2017 Sep 12
Tue: |
20:07 |
< | jonadab | | > |
Well, if it's in Ten... and Microsoft last I heard is still claiming there will be no more new versions of Windows after Ten... |
20:07 |
< | Menche | | > |
apparently Explorer or some other system utility asked someone to rate it |
20:10 |
< | jonadab | | > |
YASI: Microsoft should replace Paint with a painting program called Color Explorer; replace Notepad with Text Explorer; replace Wordpad with Word Explorer. |
20:11 |
< | jonadab | | > |
Because just having Internet Explorer and Windows Explorer isn't confusing enough. |
2017 Sep 18
Mon: |
07:34 |
< | kerio | @ | > |
it should say ":(" whenever someone says "bad bot" |
07:42 |
< | kerio | @ | > |
and also possibly shock your balls |
07:46 |
< | jonadab | | > |
YASI: a bot that monitors IRC channels, and every time someone says bad words it sends a signal to an arduino board that results in a random chance of releasing a drop of poison into a kitten's water bowl. |
07:48 |
< | jonadab | | > |
EPI: then add a trap to a NetHack variant that causes bad words to be sent to one of the IRC channels that bot monitors. |
07:49 |
< | jonadab | | > |
"You may have just poisoned a kitten!" |
08:14 |
< | Athame | + | > |
[dnh] grocchini (Bin Orc Fem Non), 3740 points, T:3277, killed by a killer bee, while fainted from lack of food |
2017 Sep 21
Thu: |
21:52 |
< | jonadab | | > |
Adeon: I would drink green tea when eating pizza. Surely that is what you were referring to, in which case that is fine. |
21:54 |
< | jonadab | | > |
Also, as a former Irishman, you are obligated to think potato on pizza makes somewhat more sense than the rest of us think it makes. Which, admittedly, is not all that much. |
21:59 |
< | Elronnd | | > |
!tell larientelrunya <+jonadab> EPI: sometimes the game randomly decides to hilight a hostile monster as if it were a pet. |
21:59 |
< | FCCBot | | > |
I'll get that, Elronnd. |
22:01 |
< | bug_sniper | | > |
jonadab, it looks like you've got resequenced and duplicated messages in your evil patch logs |
22:03 |
< | jonadab | | > |
bug_sniper: Can you be specific? |
2017 Sep 22
Fri: |
06:29 |
< | GoldenIvy | + | > |
I can take a pic of my Olive Garden salad << plz *^* |
06:37 |
< | Athame | + | > |
[dnh] grocchini (Bin Orc Fem Non) consulted the oracle for the first time, on T:16845 |
06:39 |
< | jonadab | | > |
bug_sniper: Ah, I figured out what was happening. My filter was grabbing the line _after_ someone said one of the trigger words and phrases (e.g., "EPI"), in addition to the lines leading up to it. In some cases, the last line after one idea was also the first of the lines leading up to the next one, so it was captured twice. This is now fixed. |
06:42 |
< | jonadab | | > |
Adeon: There are two parallel networks of last-mile cable in America. The phone companies own the older one, which was originally used for telephones; the second set originated as cable-television lines, circa the eighties. |
2017 Sep 25
Mon: |
17:24 |
< | dtype | | > |
of course |
17:25 |
< | dtype | | > |
I'm about 2 years away from refusing to order anything that isn't amazon basics brand |
17:25 |
< | jonadab | | > |
EPI: blank paper can be generated greased, which only shows in the item description if formally identified. Attempting to write on greased paper makes the marker unusable. |
17:25 |
< | jonadab | | > |
dtype: Heh. |
17:27 |
< | jonadab | | > |
Ah. |
17:27 |
< | dtype | | > |
you can be home on a date, and your echo says "Your order of 100 amazon basics condoms will be delivered tomorrow" |
17:27 |
< | jonadab | | > |
YASI: Amazon Basics DIY vascectomy kit. |
17:33 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined #ascension.run |
19:19 |
< | Elronnd | | > |
because it doesn't use jvm |
19:19 |
< | Elronnd | | > |
;-; |
19:20 |
< | Menche | | > |
jvm is evils |
19:20 |
< | Elronnd | | > |
nouu |
20:56 |
< | FIQ | | > |
bhaak: too small for their taste? eh |
20:56 |
< | FIQ | | > |
it's more a matter of it being too small for them to fit inside |
21:52 |
< | bug_sniper | | > |
YASI: if you're a samurai, dogs should wan-wan instead of yip |
21:53 |
< | bug_sniper | | > |
hmm, need a channel with aosdict |
2017 Sep 29
Fri: |
19:46 |
< | jonadab | | > |
Well, ok, not _worse_, but almost as bad. |
19:50 |
< | Menche | | > |
pizza burger? https://arbys.com/our-menu/limited-time-offers/pizza-slider |
19:52 |
< | jonadab | | > |
EPI: eating too much meat and candy and other unhealthy foods increases your collesterol, increasing the odds of a heart attack. |
19:53 |
< | Menche | | > |
"The leocrotta sniffs you and decides it has had enough cholesterol for the day. The leocrotta turns to flee!" |
2017 Sep 30
Sat: |
13:38 |
< | Adeon | | > |
if you get tooled horn then play the song of your people a lot |
13:38 |
< | Adeon | | > |
or drums |
13:38 |
< | kerio | @ | > |
jonadab: evil patch idea: vuvuzelas |
13:39 |
< | kerio | @ | > |
also if you're not confident in your patience just give up and try again if you don't get a magic lamp in minetwon |
2017 Oct 28
Sat: |
15:48 |
< | Menche | | > |
that is the extent of my wine experience |
15:48 |
< | Adeon | | > |
got to lyft rest of the way |
15:48 |
< | Adeon | | > |
because uber is evil now |
15:48 |
< | Adeon | | > |
got my sister too |
21:28 |
< | Adeon | | > |
too much hops |
21:35 |
< | Adeon | | > |
also I was hoping for more stalls and less beer stands inside shops that obviously are just there to make people look at their crap |
21:35 |
< | Adeon | | > |
I will never, ever buy diamonds because diamond industry is evil |
21:36 |
< | Adeon | | > |
but I got a whole lot of beer and have a stupid parrot hat |
2017 Nov 03
Fri: |
17:45 |
< | Adeon | | > |
on top-level function declarations brace is on next line |
17:45 |
< | Adeon | | > |
on most other things on the same line |
17:45 |
< | Adeon | | > |
omitting braces is evil |
17:45 |
< | Adeon | | > |
even for one-liner things |
2017 Dec 20
Wed: |
19:18 |
< | Elronnd | | > |
yeah non alexa |
19:18 |
< | dtype | | > |
i want to scream at the air and get it done |
19:18 |
< | Elronnd | | > |
amazon is evil :< |
19:18 |
< | Elronnd | | > |
dtype you can scream at air and not have the air scream to amazon if you make the thing yourself |
2017 Dec 31
Sun: |
18:42 |
< | bhaak | | > |
that niche is occupied here by mixing red bull with alcohol |
18:42 |
< | dtype | | > |
yeah that's done here too, but boone's farm is much more 16 year old |
18:42 |
< | kerio | @ | > |
bhaak: the US thinks alcohol is evil |
18:42 |
< | kerio | @ | > |
remember |
19:44 |
< | Athame | + | > |
[dnh] zor (Arc Hlf Fem Law), 14607 points, T:6505, killed by a freezing sphere |
19:49 |
< | Elronnd | | > |
dtype: well, legally you can't drink until 19 |
20:10 |
< | bhaak | | > |
let me quote kerio: "the US thinks alcohol is evil" |
20:17 |
< | kerio | @ | > |
alcohol and tits are the devil's work, guns are a constitutional right |
2018 Feb 03
Sat: |
14:35 |
< | Adeon | | > |
looks like pricing model is different between cloudfront and cloudflare |
14:39 |
< | kerio | @ | > |
yea, cloudflare is free |
14:40 |
< | Menche | | > |
cloudflare is EVIL |
14:42 |
< | GoldenIvy | + | > |
kerio widows95 is here =/ |
2018 Mar 01
Thu: |
03:51 |
< | bug_sniper | | > |
deepy, is the game about fixing the future by changing the past? |
03:52 |
< | bug_sniper | | > |
I hope crosscode is finished soon, it looks like it's going to be a better game |
04:00 |
< | bug_sniper | | > |
kerio, does this channel need a discord bridge or is that just yasi? |
04:13 |
< | deepy | @ | > |
bug_sniper: pretty much yeah |
2018 Mar 19
Mon: |
09:53 |
< | jonadab | | > |
Ah, you're talking about a server up-to-dateness reporting tool. |
09:54 |
< | arkoldthos | + | > |
yeah |
09:55 |
< | jonadab | | > |
YASI: for Windows just hardcode them all to say "Not up to date, still running Microsoft Windows :-(" |
09:55 |
< | arkoldthos | + | > |
:( |
2018 Apr 17
Tue: |
20:31 |
< | jonadab | | > |
Not that we won't get a couple hundred people coming into the library in the next couple of months, looking for tax forms we don't have because the tax agencies don't print them any more. |
20:32 |
< | jonadab | | > |
I have no idea what the penalties are for missing the deadline, but they must not be VERY harsh, because I'd have heard horror stories. |
20:33 |
< | jonadab | | > |
EPI: the longer you wait to file, the higher your chances of being selected for a full audit. |
20:34 |
< | Menche | | > |
EPI: taxes in nethack |
20:34 |
< | jonadab | | > |
"Yes, Mr. Palmer, we understand you're a busy man, but we just require a little cooperation here. First of all, we're going to need to see all your paycheck stubs for the last seven years..." |
20:34 |
< | Menche | | > |
the dungeon doesn't maintain itself |
20:35 |
< | jonadab | | > |
But income tax, dunno. |
20:35 |
< | jonadab | | > |
Maybe a tax collector shows up every ten thousand turns and demands the Yendorian Government's share? |
20:36 |
< | jonadab | | > |
Hope you haven't already spent it, because he'll get angry. This is an Evil Patch, after all. |
20:36 |
< | jonadab | | > |
Though we could throw in a Nice Patch Idea: gold donated to temples is deductible. |
20:38 |
< | jonadab | | > |
Maybe more in line with black marketeers. |
20:39 |
< | Menche | | > |
also if you kill the collector or refuse payment too many times you're branded an outlaw and soldiers are spawned around you periodically |
20:39 |
< | jonadab | | > |
If you're gonna make an Evil Patch Idea, there's no sense being _gentle_ about it. |
20:39 |
< | jonadab | | > |
And yeah, if you don't pay, they call in the Auditors. |
20:44 |
< | Menche | | > |
as a buff to Rogues, they'll have a natural bonus to tax cheating |
20:44 |
< | Menche | | > |
chance dependent mainly on Int |
20:44 |
< | jonadab | | > |
!Tell LarienTelrunya We've got a killer EPI for you here. Taxes. Tax Collectors. Auditors. You're gonna want the log of this whole conversation. |
20:44 |
< | jonadab | | > |
Menche: Cha, not Int |
2018 Apr 24
Tue: |
02:16 |
< | deepy | @ | > |
loss is everywhere |
02:16 |
< | kerio | @ | > |
ye but have you looked at my link |
02:17 |
< | bug_sniper | | > |
yasi: put a linux emulator on your switch and install slex on it |
02:19 |
< | deepy | @ | > |
not yet! |
2018 Jun 16
Sat: |
15:15 |
< | GoldenIvy | + | > |
^ D: |
15:15 |
< | GoldenIvy | + | > |
how dare you kill bhaakie the friendly ghost |
15:16 |
< | GoldenIvy | + | > |
kerio corn is evil. its stuck in my teeth. so much corn. |
15:17 |
* | GoldenIvy |
slaps ZFC around a bit with a large trout |
2018 Jul 02
Mon: |
15:55 |
< | deepy | @ | > |
kerio: I still gotta unfuck the 45 degree ones |
15:55 |
< | kerio | @ | > |
Elronnd kill the goddamn fish |
15:56 |
< | kerio | @ | > |
dtype: episode 3, it turns out that the one white dude is evil |
15:56 |
< | kerio | @ | > |
🤔 |
16:34 |
< | dtype | | > |
kerio: ah luke cage? |
16:34 |
< | kerio | @ | > |
ye |
16:34 |
< | dtype | | > |
well yeah of course the white dude is evil |
16:35 |
< | dtype | | > |
just like when you see a Russian in an action movie, you know he's the bad guy |
2018 Jul 11
Wed: |
02:04 |
< | Adeon | | > |
https://sqlite.org/whynotgit.html |
02:04 |
< | Menche | | > |
one of the freebsd devs says that git is not version control, svn is |
02:04 |
< | Menche | | > |
but someone else said that svn is evil |
02:05 |
< | kerio | @ | > |
svn is not evil |
2018 Jul 14
Sat: |
17:14 |
< | GoldenIvy | + | > |
kerio https://encrypted-tbn0.gstatic.com/images?q=tbn:ANd9GcRUrOStOncBdo4fuVZ27ebVnGFapOl6_VKP2Bp1OtT5VFdyhSmAjg |
17:14 |
< | GoldenIvy | + | > |
coz of that |
17:14 |
< | bug_sniper | | > |
yasi: pasta in the shape of a tie |
17:15 |
< | Menche | | > |
those italians have pasta in practically every other shape |
2018 Aug 17
Fri: |
13:13 |
< | jonadab | | > |
One of those star-shaped ones that is ostensibly a math puzzle but in fact just requires manual dexterity kids don't have is perfect. Because you can say it's educational. |
13:14 |
< | GoldenIvy | + | > |
adeon take notes |
13:19 |
< | GoldenIvy | + | > |
adeon... EPI: what if there were two? |
13:28 |
< | jonadab | | > |
GoldenIvy: Two? Two? You must think bigger. |