2019 Sep 30
Mon: |
15:04 |
< | tme5 | | > |
EDIT: @flend i was about to type just that! I think it does interrupt for all normal auto-explore interruptions, but one suggestion from the reddit was that it should pause when a monster switches from Wandering to Hunting |
15:05 |
< | RoShamBo | | > |
What about a radius style search? So first step is within say 2 tiles, then next is 4, all the way up to 10, and resets if you move. Then it keeps the same 5 move 10 tile search, but doesn't cause corridor deaths |
15:05 |
< | tsadok | @ | > |
Evil Patch Idea: whether the monster is sleeping or wandering or hunting or whatever is opaque to the player. |
15:06 |
< | flend | | > |
I think the corridor death problem occurs when running from a hunting ogre into a corridor where you know the end is a secret door. So the interrupt about is useful but I think it needs more. The new search doesn't reveal anything until all 5 turns are completed |