Evil from #broguedevgeneral:

2019 Sep 30 Mon:
15:04 <tme5> EDIT: @flend i was about to type just that! I think it does interrupt for all normal auto-explore interruptions, but one suggestion from the reddit was that it should pause when a monster switches from Wandering to Hunting
15:05 <RoShamBo> What about a radius style search? So first step is within say 2 tiles, then next is 4, all the way up to 10, and resets if you move. Then it keeps the same 5 move 10 tile search, but doesn't cause corridor deaths
15:05 <tsadok@> Evil Patch Idea: whether the monster is sleeping or wandering or hunting or whatever is opaque to the player.
15:06 <flend> I think the corridor death problem occurs when running from a hunting ogre into a corridor where you know the end is a secret door. So the interrupt about is useful but I think it needs more. The new search doesn't reveal anything until all 5 turns are completed