| 2019 Sep 30
        Mon: | 
| 15:04 | < | tme5 |  | > | EDIT: @flend i was about to type just that! I think it does interrupt for all normal auto-explore interruptions, but one suggestion from the reddit was that it should pause when a monster switches from Wandering to Hunting | 
| 15:05 | < | RoShamBo |  | > | What about a radius style search? So first step is within say 2 tiles, then next is 4, all the way up to 10, and resets if you move. Then it keeps the same 5 move 10 tile search, but doesn't cause corridor deaths | 
| 15:05 | < | tsadok | @ | > | Evil Patch Idea:  whether the monster is sleeping or wandering or hunting or whatever is opaque to the player. | 
| 15:06 | < | flend |  | > | I think the corridor death problem occurs when running from a hunting ogre into a corridor where you know the end is a secret door. So the interrupt about is useful but I think it needs more. The new search doesn't reveal anything until all 5 turns are completed |