2014 Jun 11
Wed: |
22:26 |
< | Chris_ANG | | > |
You use the Neutral altar, which will be listed as The Void |
22:26 |
< | Menche | | > |
uh, ok |
22:26 |
< | Menche | | > |
even though neutral is distinct from nonaligned |
22:26 |
< | allihaveismymind | | > |
I never understood why you could pay the valley priest for protection... seems like a moloch priest wouldn't be suitable for any questing person |
22:26 |
< | allihaveismymind | | > |
makes sense they would be evil |
22:27 |
< | Menche | | > |
"hello, I'd like to buy some protection from you so I can steal an artifact of great power from your deity) |
2014 Aug 05
Tue: |
03:11 |
< | Chris_ANG | | > |
(Orthos |
03:11 |
< | Chris_ANG | | > |
Gah |
03:12 |
< | Chris_ANG | | > |
(Orthos's taboo is darkness) |
10:24 |
< | jonadab | | > |
"It's pitch dark. You are likely to be eaten by a grue." |
10:25 |
< | jonadab | | > |
^ Evil Patch Idea: stepping from one dark tile to another carries a 5% chance of being eaten by a grue. |
13:38 |
< | allihaveismymind | | > |
boink |
2014 Sep 06
Sat: |
23:43 |
< | Menche | | > |
but when you offer the Amulet, your god misses you and grants the high priest immortality instead |
23:44 |
< | Chris_ANG | | > |
:D |
23:46 |
< | Menche | | > |
Evil Patch Idea: your god can miss giving you immortality, causing you to lose, if you are wearing a cloak of displacement when you offer the Amulet |
23:46 |
< | Menche | | > |
so you have to fight back down to the dungeon and just escape from there |
23:47 |
< | Chris_ANG | | > |
Isn't there someone making an evil variant? |
23:47 |
< | Menche | | > |
idk |
23:47 |
< | Menche | | > |
jonadab usually comes up with the Evil Patch Ideas |
23:47 |
< | Chris_ANG | | > |
I saw reference to it in NetHack. Don't remember who. |
23:50 |
< | Ciel | | > |
ais523 was collecting evil variant ideas, jonadab was collecting patch ideas' |
23:55 |
< | Menche | | > |
does this mean NH4 will become evil? |
2014 Sep 12
Fri: |
08:49 |
< | stth | | > |
totally normal to fight back |
08:49 |
< | stth | | > |
*next to you |
08:50 |
< | jonadab | | > |
Evil Patch Idea: a monster with a passive attack that creates 3d6 mandrakes surrounding you. |
08:50 |
< | we | | > |
:D |
2014 Sep 13
Sat: |
18:53 |
< | Khor | | > |
Ranged attack... not so much |
18:53 |
< | Chris_ANG | | > |
allihaveismymind: how come no heptagram/pentagram when you fough Glasya? |
18:53 |
< | jonadab | | > |
Evil Patch Idea: a monster attack that adds points to your base AC, so you still count as being protected, but it's counteracted. |
18:53 |
< | allihaveismymind | | > |
I'd like to publicly announce that I'll be watching this from the bathtub while drinking beer. Please note that I won't be able to type due to wet hands :) |
21:42 |
< | Menche | | > |
player Vamps are smart and don't bite trices |
21:42 |
< | Menche | | > |
they just don't use the bite attack |
21:45 |
< | Menche | | > |
Evil Patch Idea: Your vampire character will use its bite attack against anything if Weak or below |
21:46 |
< | jonadab | | > |
Aren't vampires weak pretty frequently? |
21:46 |
< | Menche | | > |
that'd be why it's an Evil Patch |
21:46 |
< | jonadab | | > |
Ah. True. |
2014 Sep 15
Mon: |
21:43 |
< | Chris_ANG | | > |
People yell at me when there is too much item destruction ;-) |
21:43 |
< | jonadab | | > |
Haha. |
21:43 |
< | jonadab | | > |
Yes, I was joking about that one. |
21:44 |
< | jonadab | | > |
Also, if you were going to that, you might as well go all the way and have him give the player the Midas touch. |
21:44 |
< | jonadab | | > |
^ Evil Patch Idea. |
21:46 |
< | Ciel | | > |
there should be evil patch where lit areas cause amnesia with each step |
21:46 |
< | jonadab | | > |
Oh, wow, that's awful. |
21:47 |
< | jonadab | | > |
Lit areas cause amnesia with each step, but stepping from one dark tile to another carries a 5% chance of being eaten by a grue. |
2014 Sep 22
Mon: |
20:56 |
< | Chris_ANG | | > |
In most interpretations of the DnD plane of Fire, the entire plane is made of different types of fire, including the air and ground. Some versions have had whole landscapes made of different types of fire. |
20:56 |
< | Chris_ANG | | > |
The Plane of Fire in general has a problem with being the most instantly leathal of the elemental planes. |
21:02 |
< | Ciel | | > |
evil patch idea: surprise! the Plane of Air is full of air not suitable for you. you start suffocating on entry |
21:03 |
< | Ciel | | > |
add it in jonadab |
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21:28 -!- skjhfalaaa is now known as allihaveismymind |
21:55 |
< | coppro | | > |
my only evil patch idea is to make the game always add an amulet of life saving to your inventory upon disclose |
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2014 Sep 29
Mon: |
09:57 |
< | bcode | | > |
"poisoned by an " |
09:58 |
< | Tempest | | > |
Oh? It wasn't the amulet? |
09:58 |
< | bcode | | > |
it's so evil and incomprehensible, even the game itself fails to display it |
09:58 |
< | bcode | | > |
it's for the better |
15:48 |
< | Tempest | | > |
Do you use putty? |
15:48 |
< | Khor | | > |
yes |
15:48 |
< | jonadab | | > |
Evil Patch Idea: if a grid bug hits and rolls a "natural 20" for damage, it drains one of your stats at random. |
15:48 |
< | Tempest | | > |
http://nethack-curses.wikia.com/wiki/Forum:Connecting_to_NAO |
2014 Oct 13
Mon: |
19:25 |
< | Menche | | > |
lol |
19:29 |
< | Asidonhopo | + | > |
menche (Con-Vam-Mal-Cha), 282 points, T:606, killed by a dwarf, while fainted from lack of food |
19:29 |
< | Menche | | > |
vampiric convict is evilly hard... |
19:32 |
< | Asidonhopo | + | > |
Tori (Pri-Inc-Fem-Neu), 46 points, T:55, killed by a scroll of genocide |
2014 Nov 04
Tue: |
16:22 |
< | bcode | | > |
like a lurker above, then |
16:22 |
< | bcode | | > |
... plus it turns you to stone |
16:22 |
< | bcode | | > |
ooh. hidden engulfitrice! (evil patch idea?) |
16:23 |
< | Adeon | | > |
this variant has the most interesting monster set |
2015 Jan 15
Thu: |
15:19 |
< | FIQ | | > |
a loadstone is half a player's encumbrance cap |
15:19 |
< | FIQ | | > |
500 weight |
15:19 |
< | Khor | | > |
Bcode: more like evil patch idea... |
15:19 |
< | FIQ | | > |
and just deal extra damage |
15:20 |
< | FIQ | | > |
if it would normally have added itself to your inventory |
15:20 |
< | FIQ | | > |
perhaps it tries to, and end up hurting your legs for major damage + give wounded legs status problem |
15:21 |
< | Chris_ANG | | > |
His appearance mechanics are fine, it's his combat mechanics that are bad, yeah. |
2015 Feb 18
Wed: |
15:45 |
< | jonadab | | > |
Longer than dnethack has been a thing, I think. |
15:46 |
< | jonadab | | > |
Albeit possibly not for very much longer. |
15:47 |
< | jonadab | | > |
Evil Patch Idea: when you're confused, all I/O is run through ROT13, including everything printed on the screen and every command or direction key you hit. |
15:47 |
< | kerio | | > |
i can't actually parallel make for slashem ;-; |
2015 Jun 20
Sat: |
14:02 |
< | FIQ | | > |
it's stronger than archons :D |
14:02 |
< | FIQ | | > |
good thing you can genocide them |
14:09 |
< | jonadab | | > |
Evil Patch Idea: anything with a monstr over 50 can be generated even if genocided. |
14:09 |
< | ElronnDemiNewt | | > |
monstr? |
2015 Jun 21
Sun: |
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21:42 -!- allihaveismyind_ is now known as allihaveismyind |
21:51 |
< | jonadab | | > |
FIQ: That sounds like an Evil Patch Idea. |
21:52 |
< | FIQ | | > |
you mean the amnesia part? |
21:52 |
< | jonadab | | > |
Yes. |
2015 Jun 29
Mon: |
07:35 |
< | kerio | | > |
wat |
07:35 |
< | kerio | | > |
no, it was a joke |
07:49 |
< | jonadab | | > |
YASI: add a robotfindskitten special level to NetHack. |
07:50 |
< | kerio | | > |
yeah but |
2015 Jul 08
Wed: |
14:42 |
< | FIQ | | > |
So by the time you can get in dangerous situations by being put to sleep |
14:42 |
< | FIQ | | > |
you should have a chance at getting sleep res |
14:43 |
< | jonadab | | > |
Evil Patch Idea: one time in ten, a magic trap blinds you and summons 3d6 jellies. |
14:43 |
< | FIQ | | > |
atm you *need* crowning and *need* to finish the quest for it |
14:43 |
< | jonadab | | > |
Hmm, blinds *and confuses*. |
14:45 |
< | Khor | | > |
they streak and dont get the shit I get |
14:45 |
< | Khor | | > |
:< |
14:45 |
< | jonadab | | > |
Heh. Evil Patch Idea: a trap that opens a "gateway from hell", summoning 3d5 major demons. Can be generated at any dungeon level. |
14:45 |
< | FIQ | | > |
nobody likes poison instadeath |
14:46 |
< | FIQ | | > |
either |
14:46 |
< | jonadab | | > |
I did something about poison instadeaths in Fourk. |
14:47 |
< | FIQ | | > |
and spork, but that's to be expected from a variant focused on balance |
14:48 |
< | FIQ | | > |
just reuse mimic code |
14:49 |
< | FIQ | | > |
Evil Patch Idea: make wands of wishing twice as common... and make 3/4 of them illusions |
15:37 |
< | jonadab | | > |
Evil Patch Idea: a wand that gives a wish the _first_ time it's used, but explodes dealing damage if you try to use it again. |
15:37 |
< | jonadab | | > |
Or just kills you outright. |
15:52 |
< | Khor | | > |
jonadab, less EPI-ing, more varianting |
15:54 |
< | jonadab | | > |
Khor: Heh. I have actual /good/ ideas too, but instead of posting them once and forgetting them, I keep them on a TODO list. |
15:54 |
< | Khor | | > |
jonadab, shrink that list! |
2015 Jul 28
Tue: |
20:03 |
< | ilbelkyr | | > |
looks like an oversight similar to the issue where monsters destroying trees caused trouble :P |
20:10 |
< | ilbelkyr | | > |
Chris_ANG, also, 0729 001026 <+/Athame> [dnh] ilbelkyr (Bin Inc Fem Non), 1906628 points, T:9619, killed by an a spike |
20:52 |
< | jonadab | | > |
Evil Patch Idea: a monster attack whose sole purpose is to divest you of your Spirits if you are a Binder. |
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2015 Aug 06
Thu: |
08:43 |
< | FIQ | | > |
Khor, it is |
08:44 |
< | FIQ | | > |
which makes it even worse lol |
09:08 |
< | jonadab | | > |
Maybe you were carrying the EPI artifact that multiplies the weight of any object you pick up by a horrible constant factor. |
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2015 Aug 11
Tue: |
12:19 -!- Khor is now known as khoR |
12:45 |
< | FIQ | | > |
heh |
12:59 |
< | jonadab | | > |
Evil Patch Idea: if anything (spell, potion, normal regeneration, anything) would raise your HP above maximum, you explode from too much healing and die. |
13:11 |
< | FIQ | | > |
explain to me how you are supposed to survive for more than 1 turn |
13:11 |
< | FIQ | | > |
throw things at yourself |
13:11 |
< | FIQ | | > |
got it |
13:11 |
< | FIQ | | > |
thanks |
13:17 |
< | jonadab | | > |
Kick a wall? |
2015 Sep 08
Tue: |
06:30 -!- Patashu [~Patashu@c27-253-115-204.carlnfd2.nsw.optusnet.com.au] has quit [Remote host closed the connection] |
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08:29 |
< | jonadab | | > |
Evil Patch Idea: an invisible, fast monster with a passive leve-drain attack. |
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2015 Sep 17
Thu: |
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21:55 |
< | jonadab | | > |
Evil Patch Idea: Occasionally, the RNG can decide at random that a particular level should have a trap on every tile (that isn't barred from having a trap due to some technical limitation). |
21:55 |
< | jonadab | | > |
Evil Patch Idea: implement trapped stairs. |
22:06 |
< | Chris_ANG | | > |
Evil Patch Idea: Traped staircases colapse, so the only way back up to the level above is levelports or cursed gain level. |
22:24 |
< | Chris_ANG | | > |
Hm. Found a white unicorn and a grey unicorn. |
22:24 |
< | Chris_ANG | | > |
I of course need a black unicorn. |
2015 Oct 09
Fri: |
14:22 |
< | jonadab | | > |
I assume, if you're making magic chests portable, you're making sure they can't be put in a BoH? |
14:24 |
< | Chris_ANG | | > |
Yep |
14:27 |
< | jonadab | | > |
YASI: wand of levelport. |
14:27 |
< | jonadab | | > |
Which you can zap at monsters or objects to levelport them to a random destination. |
2015 Nov 23
Mon: |
08:23 |
< | FIQ | | > |
but nothing protects pets from levelporters |
08:23 |
< | FIQ | | > |
*nothing* |
08:23 |
< | jonadab | | > |
Evil Patch Idea: hostility traps. They do nothing when the player steps on them. Anything else that steps on them becomes hostile. This doesn't reveal the trap. |
08:23 |
< | FIQ | | > |
unless you play FIQHack or dNetHack |
08:23 |
< | FIQ | | > |
in which ordinary player MR works as protection |
08:23 |
< | jonadab | | > |
This is #dnethac |
08:26 |
< | jonadab | | > |
Well, it's an actively developed variant. |
08:27 |
< | FIQ | | > |
https://nethackwiki.com/wiki/Lamashtu seems like someon added the girl version of demo recently |
08:29 |
< | jonadab | | > |
Evil Patch Idea: a monster spell that creates 3d5 hostile solars. |
08:30 |
< | FIQ | | > |
Andura: ^ is a typical dnh demon lord |
08:30 |
< | FIQ | | > |
that might give you an idea on why people generally think dnh's endgame is a bit excessive |
08:31 |
< | Andura | | > |
hahaha |
08:39 |
< | FIQ | | > |
especially in Fourk with several monsters per zap :P |
08:39 |
< | FIQ | | > |
jonadab: yeah |
08:40 |
< | jonadab | | > |
Evil Patch Idea: nymphs are always generated with a wand. 50% chance wand of digging, otherwise random wand. |
08:40 |
< | FIQ | | > |
:D |
08:51 |
< | khoR | | > |
Every time you EPI a puppy dies. |
08:58 |
< | Andura | | > |
Coop nethack ftw. |
08:59 |
< | Andura | | > |
obviously this would add a time constraint but would be pretty sweet :3 |
08:59 |
< | jonadab | | > |
Evil Patch Idea: every time the player loses alignment, pline(msgc_petfatal, "The cute puppy dies horribly."); |
09:16 |
< | khoR | | > |
Andura nobody played it when it was available |
2015 Nov 24
Tue: |
17:40 |
< | ilbelkyr | | > |
but yeah |
17:41 |
< | Chris_ANG | | > |
Yeah, though the Seraphs crack the earth open when they wake up. |
17:42 |
< | ilbelkyr | | > |
see, this is where dnethack differs from outright evil variants. Dread seraphs are harsh but fair and you can prepare in advance. GruntHack might've put them behind diggable walls... :P |
17:44 |
< | ilbelkyr | | > |
.oO(new hardcore mode. Among other niceties, dread seraphs start out awake...) |
2016 Feb 27
Sat: |
23:54 |
< | Chris_ANG | | > |
No. That is a refinement that I will make if the fact that it is technically cariable ends up being broken. |
23:54 |
< | allihaveismyind | | > |
man, I love this chat. |
23:55 |
< | FIQ | | > |
YASI: wishing for a stash gives you a magic chest |
23:55 |
< | HBane | | > |
a weight of 1001 is probably restrictive enough :p |
2016 Mar 02
Wed: |
21:35 |
< | allihaveismymind | | > |
YAEP rather then? |
21:36 |
< | allihaveismymind | | > |
YAEPI? |
21:36 |
< | allihaveismymind | | > |
anyway, the evil patch thing |
21:37 |
< | HBane | | > |
:) |
2016 Apr 13
Wed: |
02:16 |
< | FIQ | | > |
right |
02:16 |
< | FIQ | | > |
is that not horrible? |
02:16 |
< | FIQ | | > |
msgspam is evil, don't you think |
02:16 |
< | FIQ | | > |
I'll just say this |
02:17 |
< | Chris_ANG | | > |
*Horribly* is tripping over one of the various traps the devteam scattered through the code and having the game declared a trickery and deleted. |
2016 May 09
Mon: |
08:39 |
< | zombifier | | > |
then again that's like the second time I made it to Gehennom |
08:42 |
< | zombifier | | > |
I'll hoard plenty of cursed scrolls of teleport/potion of gain level next time around |
08:43 |
< | FIQ | | > |
Chris_ANG: YASI: past wiztower, there is a challenge even harder than just ascending where you can find Rodney's object he uses to keep being able to respawn, which can be destroyed, to avoid further harassment |
08:44 |
< | khoR | | > |
FIQ: You shouldn't asume everyone who plays memorizes all the source code. |
2016 Jun 15
Wed: |
13:05 |
< | Chris_ANG | | > |
FIQ:hang on a sec..... |
13:05 |
< | FIQ | | > |
Do these not count for confused warding? |
13:06 |
< | FIQ | | > |
YASI: reading the necronomicron while confused can give different effects |
13:06 |
< | firemonkey | | > |
haven't been to Vlad, but the Veil has drain resistance? |
2016 Jun 16
Thu: |
11:34 |
< | firemonkey | | > |
high priests can paralyze you and I'm sure some of the quest nasties do |
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12:03 |
< | jonadab | | > |
Evil Patch Idea: high priests can paralyze you even if you have free action. |
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2016 Jun 20
Mon: |
09:38 |
< | FIQ | | > |
yes |
09:38 |
< | Mandevil | | > |
Ok. |
09:39 |
< | FIQ | | > |
Chris_ANG: YASI: maintain auton count across the entire dungeon |
09:40 |
< | FIQ | | > |
with bias towards law quest at the beginning of the game |
09:40 |
< | Mandevil | | > |
Also, make Axus to revive by normal promotion mechanism. |
2016 Jul 04
Mon: |
18:44 |
< | FIQ | | > |
so 1% for one, 0.01% for two, etc |
18:44 |
< | jonadab | | > |
Right, I don't think the boost is necessary. |
18:46 |
< | FIQ | | > |
jonadab: YASI: make body armor especially likely to generate magical properties |
18:46 |
< | FIQ | | > |
to potentially compete with DSM |
18:46 |
< | FIQ | | > |
:P |
18:46 |
< | jonadab | | > |
Actually, that's not a bad idea. |
2016 Jul 28
Thu: |
13:49 |
< | Chris_ANG | | > |
Though I guess that's hardly unique to them, yep |
13:49 |
< | jonadab | | > |
I mean, all that orcish junk... |
13:50 |
< | jonadab | | > |
EPI: polypiling armor always produces stuff that's the wrong size for you. |
13:51 |
< | Chris_ANG | | > |
lol |
2017 Jun 04
Sun: |
13:15 |
< | AmyBSOD\dislex | | > |
Wait, level teleportation does not work correctly on these quests? Do I have to walk back all the way??? |
13:15 |
< | NeroOneTrueKing | | > |
invoke the silver key to branchport out |
13:17 |
< | jonadab | | > |
EPI: a branch that can only be traversed in one direction: you can't go back up, only continue down to the magic portal at the bottom that is the only way out. |
13:17 |
< | jonadab | | > |
Needless to say, all floors would be undiggable. |
2017 Jun 17
Sat: |
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10:59 |
< | FIQ | | > |
if it is smoky... lol |
12:25 |
< | jonadab | | > |
EPI: smoky potions always cause amnesia (when you don't get a wish), even if they're full healing or something. |
12:27 |
< | jonadab | | > |
Alternate EPI: getting a wish causes amnesia as a side effect. |
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2017 Jun 19
Mon: |
17:00 |
< | Chris_ANG | | > |
Otherwise known as 'DAMN heavy plate mail' |
17:00 |
< | ilbelkyr | | > |
hah |
17:01 |
< | ilbelkyr | | > |
evil patch idea: radiation damage, including radiation poisoning. You can counteract it with lead armor |
17:01 |
< | Demo | | > |
finally a full inventory id |
2017 Jul 28
Fri: |
00:08 |
< | NeroOneTrueKing | | > |
EPI: devil's snares cling to ceilings and will attempt to drown you when they are generated above water |
00:31 |
< | Chris_ANG | | > |
That's how they originally worked <_< >_> |
2017 Aug 05
Sat: |
18:12 |
< | NeroOneTrueKing_ | | > |
Enemies: Vampires; skeletal elves; minor demons; random chaotic monsters. Second-floor loot: high-elven warsword, an elven cloak, a mithril key. Mid boss: a skeletal elven-king. |
18:13 |
< | Chris_ANG | | > |
Interior layout: add some dead trees instead of walls (may have to hard-code a substituation of dead trees for live trees, unless want to mess with the lexer) |
18:13 |
< | NeroOneTrueKing_ | | > |
EPI: or dark young |
18:13 |
< | Chris_ANG | | > |
Method of buffing Vlad: He's invisible, and has a few invisible wraiths around. |
2017 Aug 07
Mon: |
20:04 -!- zombifier [~chatzilla@pool-108-20-242-19.bstnma.east.verizon.net] has quit [Remote host closed the connection] |
20:07 -!- zombifier [~chatzilla@pool-108-20-242-19.bstnma.east.verizon.net] has joined #dnethack |
20:11 |
< | jonadab | | > |
YASI: an artifact ring of increase damage that grants conflict when equipped and summons tame monsters off the nasties list when invoked. |
20:12 |
< | jonadab | | > |
Normal ring rules for how high you can safely enchant it. |
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20:27 |
< | FIQ | | > |
Chris_ANG: I see |
20:59 |
< | Tarmunora_ | | > |
YASI: Artifact chest that is chained to you like an iron ball, but without any of the downsides of being punished (falling on you when going down stairs, reduced speed, etc). Your own personal luggage! |
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2017 Aug 16
Wed: |
21:28 |
< | Tarmunora__ | | > |
I'm joking about how Amy_BSOD calls the 'wand balance patch' the 'wand destruction patch' |
21:28 |
< | ilbelkyr | | > |
(for extra evil, have it strike other wands on the level, too. Preferably wands of wishing. And the castle chest is made of wood, thus doesn't act as a Faraday cage at all) |
21:29 |
< | ilbelkyr | | > |
jonadab, (are you still collecting evil patch ideas? If so: see above) |
21:29 |
< | Tarmunora__ | | > |
Maintained lightning bolt spell |
2017 Aug 17
Thu: |
16:04 |
< | Chris_ANG | | > |
Oh, yeah. |
16:04 |
< | Chris_ANG | | > |
That's not a YANI, that's a bug report --' |
16:11 |
< | jonadab | | > |
EPI: 15% of all fountains are lethe fountains. These are indistinguishable from normal fountains, except that the water in them is lethe water. |
16:13 |
< | NeroOneTrueKing | | > |
It's an unimplemented expected feature, like learning binder seals by finding one in a bones :P |
16:29 |
< | NeroOneTrueKing | | > |
real YA(N/S)I: dragon plate mail: 225 weight, 12 AC, heavy armor (no dex bonus). Created by reading a blessed scroll of enchant armor while wearing a set of dragon scales. |
16:58 |
< | Tarmunora | | > |
YASI for sure |
16:58 |
< | Chris_ANG | | > |
Replacing dragon scale mail, or instead of? |
16:59 |
< | Chris_ANG | | > |
But yeah, that would erase the distinction between the high-AC plate mails and the extrinsic-granting DSMs. |
16:59 |
< | FIQ | | > |
jonadab: not an EPI |
16:59 |
< | FIQ | | > |
just another deterrent from quaffing them |
17:00 |
< | Chris_ANG | | > |
(Not that there aren't balance flaws in the existing armor setup) |
17:00 |
< | FIQ | | > |
EPI: both potions of amnesia and potions of water are "clear potions" |
17:02 |
< | Chris_ANG | | > |
EPI: Dipping an item into amnesia (lethe-water) potions cancels them. Expand cancellation such that magic items are converted to non-magical items. Hope you didn't need that BoH! |
17:02 |
< | FIQ | | > |
that used to be in dnh, didn't it? |
17:03 |
< | Chris_ANG | | > |
Oh, even better: |
17:03 |
< | FIQ | | > |
in truly ancient versions |
17:03 |
< | Chris_ANG | | > |
EPI: Dipping a BoH into lethe water makes it 'forget' it's contents. |
17:03 |
< | FIQ | | > |
:D |
17:03 |
< | Chris_ANG | | > |
"Your BoH becomes much lighter!" |
17:04 |
< | Chris_ANG | | > |
I don't think there was ever super-cancellation in dnh, |
17:07 |
< | Chris_ANG | | > |
Oh, and it blanked all your potions and written materials. |
17:50 |
< | jonadab | | > |
FIQ: No, it's more than that, because if 15% of fountains are lethe water, and you use a fountain to dilute some potions, there's a 15% chance you'll get potions of lethe water. |
17:51 |
< | jonadab | | > |
I assume, this being the Evil Patch after all, that potions of lethe water are "clear potion"s when unidentified. |
17:58 |
< | FIQ | | > |
hmm |
17:58 |
< | FIQ | | > |
ADOM dark elf is basically the same thing as dnethack's drow |
17:58 |
< | FIQ | | > |
lo |
17:58 |
< | FIQ | | > |
l |
17:58 |
< | FIQ | | > |
even worship Lolth :P |
19:26 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined #dnethack |
2017 Aug 26
Sat: |
13:05 -!- zombifier [~chatzilla@autoreg-076705.dyn.wpi.edu] has joined #dnethack |
13:30 -!- Tarmunoraway is now known as Tarmunora |
16:10 |
< | NeroOneTrueKing | | > |
YASIs on materials: |
16:10 |
< | NeroOneTrueKing | | > |
1) randomly generated weapons sometimes get unusual materials |
2017 Oct 01
Sun: |
20:46 |
< | rikersan | | > |
ooh I like that better |
20:46 |
< | Tarmunora | | > |
ie: max you could normally enchant to without issues |
20:46 |
< | rikersan | | > |
yasi: wishing for a wand of wishing has a chance to give a wand that's 1:2, but only if your luck is 13 and rnz(100000) |
20:47 -!- rikersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has quit [Quit: horrible internet is horrible] |
2017 Nov 01
Wed: |
21:14 |
< | reapersan | | > |
at least he's not as bad as vanilla asmo |
21:14 |
< | reapersan | | > |
where you can pretty much be immune with cold resis |
21:15 |
< | NeroOneTrueKing | | > |
YASI: dFIQHack. The name says it all. |
21:16 |
< | Tarmunora | | > |
Paging FIQ |
2017 Nov 08
Wed: |
14:13 |
< | Porkman | | > |
dnethack demogorgon is brutal |
14:24 |
< | Porkman | | > |
oh wtf |
14:24 |
< | Porkman | | > |
dnethack crashed |
14:24 |
< | Porkman | | > |
in the middle of the demogorgon fight |
14:38 |
< | jonadab | | > |
Evil Patch Idea: that ^ |
15:50 |
< | Porkman | | > |
its okay |
2017 Nov 12
Sun: |
10:26 |
< | Tarmunora | | > |
I think there's already plans to give a bonus to the current spell, so I'd assume it wouldn't be too hard |
10:27 |
< | rikersan | | > |
hm ok |
10:27 |
< | Tarmunora | | > |
YASI: the #dnethack channel plays a dnd campaign next summer :P |
10:27 |
< | rikersan | | > |
yes |
10:36 |
< | Tarmunora | | > |
I'd like to see for 'inactive' demon lords, is that they portal back to their lairs |
10:36 |
< | Tarmunora | | > |
So that dumping them into sokobon isn't as valid a tactic for 'defeating' demogorgon etc |
10:36 |
< | rikersan | | > |
EPI: after getting the amulet, every occurence of the mysterious force also summons a random demon lord |
10:37 |
< | Tarmunora | | > |
Ew. no |
10:37 |
< | rikersan | | > |
tarmunora: why not? :) |
10:37 |
< | Tarmunora | | > |
Hmm |
10:37 |
< | rikersan | | > |
other than that's an evil idea of course |
10:37 |
< | Tarmunora | | > |
If it was only lords, than maybe |
2017 Nov 13
Mon: |
13:15 |
< | Chris_ANG | | > |
This also gives something to put in gehennom's vaults: each filler level could contain a random artifact. |
13:15 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined #dnethack |
13:16 |
< | NeroOneTrueKing | | > |
EPI: those somehow count as already generated for wishing purposes before you reach the levels; as such there will be a bunch of artifacts that you can't wish for (but you'll be able to get them regardless, just later) |
13:17 |
< | Chris_ANG | | > |
That would actually be very doable. You can put items in the 'transiting between levels' list targeted at levels that haven't been created yet. |
14:23 -travis-ci:#dnethack- Change view : https://github.com/Chris-plus-alphanumericgibberish/dNAO/compare/7c89c36b8326...ad3e70b325a9 |
14:23 -travis-ci:#dnethack- Build details : https://travis-ci.org/Chris-plus-alphanumericgibberish/dNAO/builds/301570453 |
14:30 |
< | NeroOneTrueKing | | > |
YANI/EPI: completing the achievables (grabbing alignment keys and the silver key, killing Medusa, etc) increase the difficulty of the game, causing nastier monster spawns. |
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16:42 |
< | enop | | > |
see, the question is: do i want to play seriously or do i want to ascend with a boomerang/barehanded |
16:45 |
< | Tarmunora_ | | > |
re: gehennom loot. I'd prefer having guaranteed artifact drops/increased drop rate over 'locking' artifacts in gehennom |
16:46 |
< | NeroOneTrueKing | | > |
That was an EPI that I'm pretty sure won't be implemented :) |
16:47 |
< | Tarmunora_ | | > |
As it is, some games I'd love to be able to nick a demon lord artifacts, which can be pretty impossible, and neutrals just get screwed out of all of them :/ |
2017 Nov 14
Tue: |
14:25 |
< | rikersan | | > |
obligatory fuck dagon's swamp |
14:25 |
< | NeroOneTrueKing | | > |
3D water is effectively "You can't go over this, you have to go through" |
14:26 |
< | rikersan | | > |
evil idea |
14:26 |
< | rikersan | | > |
on the plane of water, 1/5 of the time it's changed to lethe water |
2017 Nov 16
Thu: |
16:11 -!- NeroOneTrueKing [~NeroOneTr@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has joined #dnethack |
16:56 |
< | Porkman | | > |
YANI - containers for horses to wear that you can fill with stuff, subject to the horse's carry cap |
16:58 |
< | Tarmunora | | > |
YASI: #craft extended command. Shove different items together, maybe you'll find something useful! |
16:58 |
< | Tarmunora | | > |
#craft a BoH and a saddle to make some saddlebags (of holding) |
2017 Nov 19
Sun: |
22:46 |
< | Chris_ANG | | > |
Don't think so |
22:47 |
< | Chris_ANG | | > |
Nope, cancellation won't help. |
22:49 |
< | Tarmunora_ | | > |
YASI: Martial artists can grapple enemies. Because who doesn't love Totally-Uncomplicated-Grapple-Rules(TM)? |
22:50 |
< | Chris_ANG | | > |
enop: If you kill him, you should try kicking the corpse with hammerfeet. No idea if it will move it. |
2017 Nov 20
Mon: |
12:39 |
< | rikersan | | > |
yeah I misread some of the quest logic in role.c |
12:39 |
< | rikersan | | > |
I thought it checked for is gnome OR gnome pantheon OR ranger&gnome |
12:43 |
< | Chris_ANG | | > |
lol, YASI: The QA is a Dark Sign |
12:45 |
< | rikersan | | > |
... the recall thingy? |
12:57 |
< | rikersan | | > |
LOL |
12:57 |
< | rikersan | | > |
such a dilemma |
12:57 |
< | rikersan | | > |
what do you do |
12:58 |
< | rikersan | | > |
chris_ang: make that 43 and leave 42 as "sign of the babelfish" or smth? |
12:58 |
< | rikersan | | > |
YASI: learning ^ (42) teaches you the 31 spirits |
12:59 |
< | rikersan | | > |
of the near void |
2017 Nov 21
Tue: |
17:29 |
< | rikersan | | > |
(I like that idea) |
17:32 |
< | Chris_ANG | | > |
Yeah. Would require a dedicated AD_type (er, AT_type?) to make it work, though. |
17:32 |
< | NeroOneTrueKing_ | | > |
YASI: monsters (and polyselfed players) can "twoweapon" up to the number of weapon attacks they have in their attack chain (and thus only make one set of weapon attacks per bump attack). Mariliths spawn with up to 6 scimitars. |
17:32 |
< | Chris_ANG | | > |
Though, if it were coded propply, it would help with Mariliths. |
2017 Nov 25
Sat: |
20:36 |
< | Tarmunora_ | | > |
And I get 2(!) free wishes from the quest |
20:37 |
< | Tarmunora_ | | > |
She-drow |
20:37 |
< | rikersan | | > |
that quest is evil |
20:37 |
< | rikersan | | > |
I still don't know what possesed chris |
2017 Dec 12
Tue: |
14:14 |
< | rikersan | | > |
with full arti armor, 2 utility arts, weapon |
14:18 -!- rikersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has quit [Quit: Lost terminal] |
14:33 |
< | Tarmunora__ | | > |
YASI: "hard mode" which increases the 'difficulty' of monster spawns etc by 1.5x, and score by 1.5x |
14:36 -!- rikersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has joined #dnethack |
2017 Dec 13
Wed: |
15:41 |
< | rikersan | | > |
try that? |
15:41 -!- rikersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has quit [Quit: Leaving...] |
15:44 |
< | Tarmunora__ | | > |
YASI: Change some modifiers to a variant of 5e style advantaged rolls |
15:46 |
< | Tarmunora__ | | > |
And make the floor and ceiling of rolls be changed separately instead of simultaneously via flat boosts |
22:17 |
< | Chris_ANG | | > |
It would rather cut against the grain of *increasing* game-to-game variability, though. |
22:21 |
< | NeroOneTrueKing | | > |
SMOP: the "infinite dungeon" leading from the other stairways in Nessus, so you *can* fight other bosses and demon lords |
22:21 |
< | NeroOneTrueKing | | > |
s/SMOP/YASI |
22:22 |
< | [Demo] | | > |
not if the bosses were relatively balanced and it became a game to game choice based on what you wanted. eh that's not realistic to do though |
2017 Dec 25
Mon: |
10:46 |
< | Chris_ANG | | > |
Nah, I have plenty of full lists. |
10:46 |
< | rikersan | | > |
and oh my god this is horrifying |
10:46 |
< | rikersan | | > |
7 dex is evil |
10:47 |
< | rikersan | | > |
esp for a monk knockoff clockwork |
2018 Jan 27
Sat: |
13:44 -travis-ci:#dnethack- Change view : https://github.com/Chris-plus-alphanumericgibberish/dNAO/compare/5b9a8cca24bc...b896932ddac0 |
13:44 -travis-ci:#dnethack- Build details : https://travis-ci.org/Chris-plus-alphanumericgibberish/dNAO/builds/334166999 |
13:49 |
< | Tarmunora | | > |
YASI: Long worms will 'eat' what they kill with the bite attack, gaining a tail segment like the game snake |
14:31 |
< | Not-1563 | | > |
[dNAO] Chris-plus-alphanumericgibberish pushed 1 commit to devel-3.15.2 [+0/-0/±1] https://git.io/vNMdm |
2018 Feb 10
Sat: |
20:51 |
< | Chris_ANG | | > |
:P |
20:52 |
< | rikersan | | > |
tha'ts also dumb but ok under that logic I should be able to stab with daggers |
20:52 |
< | Tarmunora | | > |
YASI: castiong with a shield takes 3 turns: 1 to take it off, one to cast, one to put it back on |
20:52 |
< | rikersan | | > |
LOL |
2018 Feb 20
Tue: |
18:05 |
< | [Demo] | | > |
aaaa steel |
18:06 |
< | NeroOneTrueKing | | > |
Stainless steal - good thieves don't leave blood trails |
18:06 |
< | aosdict | | > |
YASI: Obsidian scalpels with their very sharp edges. Made of GEMSTONE material. |
18:07 |
< | [Demo] | | > |
theres an obsidian material |
18:11 |
< | [Demo] | | > |
iris has AD_RNBW |
18:11 |
< | [Demo] | | > |
which makes some rainbow connection joke and illness and halu |
18:11 |
< | riker | | > |
YASI: iris makes your game slexy and fleecy |
18:12 |
< | [Demo] | | > |
iris does something else but i forgot |
19:06 |
< | riker | | > |
but it would be so cool to have them noramlly |
19:06 |
< | riker | | > |
maybe replace some maze levels with a throne-room-level, looks vaguely like neu entrance but the downstair is in the middle (and the big inner section is just a throne room) |
19:07 |
< | Tarmunora | | > |
EPI: Dread seraphs harden the ceiling, and make the floor no-tele when woken |
19:07 |
< | riker | | > |
plzno |
2018 Mar 16
Fri: |
18:36 |
< | NeroOneTrueKing | | > |
YANI: shimmering dragon scales grant see invisible |
18:36 |
< | [Demo] | | > |
might as well |
19:06 |
< | Tarmunora | | > |
YASI: apply silver dragon scale mail/shield like a mirror |
19:09 |
< | Tarmunora | | > |
YANI: Silver dragons breath mirror shards instead of cold |
19:15 |
< | Tarmunora | | > |
YASI: If you somehow disintegrate reflective monsters like silver dragons or some of the neutral quest whatchamahozits, you suffer the luck penalty/gain as if you broke a mirror |
19:21 |
< | Chris_ANG | | > |
Oh, that would be evil. |
19:21 |
< | Tarmunora | | > |
I mean, actually disintegrating them would be kinda tough |
19:21 |
< | Tarmunora | | > |
Black dragon breath, I guess |
2018 May 08
Tue: |
19:51 |
< | Tarmunora_ | | > |
Iirc, it should work, but I've never tried |
19:52 |
< | zHz | | > |
i have oilskin cloak and i have oilskin sack. i can put my BoH in the oilskin sack. |
19:52 |
< | Tarmunora_ | | > |
EPI: Famine attacks (from Famine and Death) will rot corpses, including c corpses |
19:53 |
< | [Demo] | | > |
and uh yeah, right, astral priests are probably more of a bitch than in vanilla because of their worse spells |
2018 Jun 04
Mon: |
12:03 |
< | [Demo][srn] | | > |
for lesser or greater effects |
12:03 |
< | [Demo][srn] | | > |
oh |
12:05 |
< | NeroOneTrueOOTC | | > |
YASI: gnome roles that start with spellbooks should have small-sized spellbooks, which weigh less |
12:06 |
< | [Demo][srn] | | > |
thats a lot better of an idea than my solution for gnomish healers of removing their stone to flesh book |
2018 Jun 16
Sat: |
00:19 |
< | [Demo][srn] | | > |
why are there so many weird complicated to use weapons? |
00:19 |
< | [Demo][srn] | | > |
that arent as stron as other less weird easy to use weapons |
00:19 |
< | Tarmunora | | > |
YASI: Add an 'artifact placeholder' that can get randomly generated as an item, and then swap the placeholder out for a random artifact |
00:20 |
< | Tarmunora | | > |
SMOP |
00:21 |
< | [Demo][srn] | | > |
so how come theres a role all about time travel or whatever but it doesnt ever get anything that lets it stop time? |
00:21 |
< | [Demo][srn] | | > |
but theres some obscure weird artifact that lets you |
00:22 |
< | Tarmunora | | > |
EPI: Asmo can generate with the Garnet Rod, and is special-cased to be able to invoke it |
00:23 |
< | [Demo][srn] | | > |
oh also just a general nethack thing, energy regeneration doesnt show up on elightenment menu |
00:44 |
< | Tarmunora | | > |
YANI: buff Durin's axe to not be the worst artifact axe in dNethack |
00:46 |
< | [Demo][srn] | | > |
how big is the string buffer xnam uses? |
00:48 |
< | Tarmunora | | > |
YASI: Make spells generally harder to cast, allow wielding the spellbook of the spell to offset the penalty |
00:48 |
< | Tarmunora | | > |
Wearing the Eye of the Atheopica negates the penalty for all spells |
2018 Jul 25
Wed: |
15:15 |
< | aosdict | | > |
the ring is sort of an essential part to being a nazgul. barrow wights don't have one |
15:15 |
< | NeroOneTrueKing | | > |
Maybe dnh should make them artifacts |
15:15 |
< | aosdict | | > |
YASI: if a barrow wight finds a ring of invisibility, they will put it on and transform into a nazgul |
15:15 |
< | NeroOneTrueKing | | > |
instead of just cursed rings of invisiblity |
2018 Nov 20
Tue: |
10:48 -!- Tangles [~tangles@202.168.16.238] has joined #dnethack |
11:01 -!- Chris_ANG [~Chris_ANG@137.142.134.62] has joined #dnethack |
11:05 |
< | jonadab | | > |
Evil Patch Idea: any intelligent monster has at least a small chance, when low on HP, to summon demons. |
11:20 -!- NeroOneTrueKing [~NeroOneTr@S0106c0c1c0fe18d8.wp.shawcable.net] has quit [Quit: Leaving] |
2018 Dec 12
Wed: |
12:06 |
< | Chris_ANG | | > |
Now that she does, it's kind of nice. |
12:07 |
< | Chris_ANG | | > |
(In the long string of sorta-coincidences that worked out well, Oona's three elements *also* match the elemental powers of the Rod of Seven Parts) |
12:10 |
< | NeroOneTrueKing | | > |
YASI: Oona's energy type cycles every rnz(500) turns when she isn't on screen, every rnz(50) turns while on-screen, and every rnz(5) turns while below half health |
12:10 |
< | NeroOneTrueKing | | > |
I don't know her lore to know if this is appropriate or not :? |
2019 Jan 16
Wed: |
16:56 |
< | [Demo] | | > |
its so OP |
16:56 |
< | [Demo] | | > |
this is worse than pretty much any other demon lord but demogorgon |
16:58 |
< | jonadab | | > |
Evil Patch Idea: water demons can summon Baalphegor. |
17:00 |
< | jonadab | | > |
Evil Patch Idea: kobolds and such sometimes quaff from fountains, hoping to get a wish. This can summon snakes or water demons, but it never dries up the fountain. |
17:01 |
< | Porkman | | > |
lol jonadab |
17:13 |
< | aosdict | | > |
jonadab: It can also curse their items. |
2019 May 30
Thu: |
19:01 -!- tonehack [~greqrg@050-089-182-236.res.spectrum.com] has joined #dnethack |
19:19 |
< | NeroOneTrueKing | | > |
Should the creation of Excalibur purge "evil" weapon properties? |
19:28 |
< | NeroOneTrueKing | | > |
YANI/YASI: the "holy" and "unholy" weapon properties only apply when the weapon is blessed or cursed (respectively). The weapon is then listed like: "b - a holy +3 long sword" |
20:03 |
< | Chris_ANG | | > |
I was going to leave the evil properties, but it does make sense for them to be tied to buc. |
2019 Jun 03
Mon: |
19:13 |
< | rikersan | | > |
it's not a huge deal though |
19:13 |
< | [Demo] | | > |
clockwork needs some work |
19:15 |
< | rikersan | | > |
also yasi: helping hand should give a nice cheerful message when it removes a trap |
19:15 |
< | rikersan | | > |
(and it should really remove any trap, not just normally #untrappable ones) |
2019 Jun 04
Tue: |
12:20 |
< | [Demo] | | > |
oh wait no theres an issue with it if you try to use the pre bisond shit or something |
12:21 |
< | [Demo] | | > |
idk, but i just stole it straight from xnh |
13:02 |
< | Chris_ANG | | > |
YASI: Bamboo trees. Their only use would be set dressing for the Monk quest home. |
13:04 |
< | Chris_ANG | | > |
[Demo]: You sill have "fossile" dark in Moria. |
2019 Jun 05
Wed: |
20:52 |
< | [Demo] | | > |
but some bug with that shit idk |
20:53 |
< | [Demo] | | > |
also naming the amulet of yendor lead to " the Amulet of Yendorreal" |
20:55 |
< | jonadab | | > |
Evil Patch Idea: unique items resist being named. Cheap plastic amulets can be #named, but it wears off after a few turns. |
22:31 -!- noty [~noty@ip184-176-123-80.ph.ph.cox.net] has joined #dnethack |
2019 Jun 13
Thu: |
17:52 |
< | Chris_ANG | | > |
*what do >_< |
17:52 |
< | Chris_ANG | | > |
Also, what does power armor do? |
19:07 |
< | NeroOneTrueKing | | > |
YASI: carrying stone -- stackable gray stones that modify carrying capacity by 25/10/-25 (B/U/C) |
20:24 -!- tonehack [~greqrg@050-089-182-236.res.spectrum.com] has joined #dnethack |