Evil from #dnethack:

2014 Jun 11 Wed:
22:26 <Chris_ANG> You use the Neutral altar, which will be listed as The Void
22:26 <Menche> uh, ok
22:26 <Menche> even though neutral is distinct from nonaligned
22:26 <allihaveismymind> I never understood why you could pay the valley priest for protection... seems like a moloch priest wouldn't be suitable for any questing person
22:26 <allihaveismymind> makes sense they would be evil
22:27 <Menche> "hello, I'd like to buy some protection from you so I can steal an artifact of great power from your deity)
2014 Aug 05 Tue:
03:11 <Chris_ANG> (Orthos
03:11 <Chris_ANG> Gah
03:12 <Chris_ANG> (Orthos's taboo is darkness)
10:24 <jonadab> "It's pitch dark. You are likely to be eaten by a grue."
10:25 <jonadab> ^ Evil Patch Idea: stepping from one dark tile to another carries a 5% chance of being eaten by a grue.
13:38 <allihaveismymind> boink
2014 Sep 06 Sat:
23:43 <Menche> but when you offer the Amulet, your god misses you and grants the high priest immortality instead
23:44 <Chris_ANG> :D
23:46 <Menche> Evil Patch Idea: your god can miss giving you immortality, causing you to lose, if you are wearing a cloak of displacement when you offer the Amulet
23:46 <Menche> so you have to fight back down to the dungeon and just escape from there
23:47 <Chris_ANG> Isn't there someone making an evil variant?
23:47 <Menche> idk
23:47 <Menche> jonadab usually comes up with the Evil Patch Ideas
23:47 <Chris_ANG> I saw reference to it in NetHack. Don't remember who.
23:50 <Ciel> ais523 was collecting evil variant ideas, jonadab was collecting patch ideas'
23:55 <Menche> does this mean NH4 will become evil?
2014 Sep 12 Fri:
08:49 <stth> totally normal to fight back
08:49 <stth> *next to you
08:50 <jonadab> Evil Patch Idea: a monster with a passive attack that creates 3d6 mandrakes surrounding you.
08:50 <we> :D
2014 Sep 13 Sat:
18:53 <Khor> Ranged attack... not so much
18:53 <Chris_ANG> allihaveismymind: how come no heptagram/pentagram when you fough Glasya?
18:53 <jonadab> Evil Patch Idea: a monster attack that adds points to your base AC, so you still count as being protected, but it's counteracted.
18:53 <allihaveismymind> I'd like to publicly announce that I'll be watching this from the bathtub while drinking beer. Please note that I won't be able to type due to wet hands :)
21:42 <Menche> player Vamps are smart and don't bite trices
21:42 <Menche> they just don't use the bite attack
21:45 <Menche> Evil Patch Idea: Your vampire character will use its bite attack against anything if Weak or below
21:46 <jonadab> Aren't vampires weak pretty frequently?
21:46 <Menche> that'd be why it's an Evil Patch
21:46 <jonadab> Ah. True.
2014 Sep 15 Mon:
21:43 <Chris_ANG> People yell at me when there is too much item destruction ;-)
21:43 <jonadab> Haha.
21:43 <jonadab> Yes, I was joking about that one.
21:44 <jonadab> Also, if you were going to that, you might as well go all the way and have him give the player the Midas touch.
21:44 <jonadab> ^ Evil Patch Idea.
21:46 <Ciel> there should be evil patch where lit areas cause amnesia with each step
21:46 <jonadab> Oh, wow, that's awful.
21:47 <jonadab> Lit areas cause amnesia with each step, but stepping from one dark tile to another carries a 5% chance of being eaten by a grue.
2014 Sep 22 Mon:
20:56 <Chris_ANG> In most interpretations of the DnD plane of Fire, the entire plane is made of different types of fire, including the air and ground. Some versions have had whole landscapes made of different types of fire.
20:56 <Chris_ANG> The Plane of Fire in general has a problem with being the most instantly leathal of the elemental planes.
21:02 <Ciel> evil patch idea: surprise! the Plane of Air is full of air not suitable for you. you start suffocating on entry
21:03 <Ciel> add it in jonadab
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21:55 <coppro> my only evil patch idea is to make the game always add an amulet of life saving to your inventory upon disclose
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2014 Sep 29 Mon:
09:57 <bcode> "poisoned by an "
09:58 <Tempest> Oh? It wasn't the amulet?
09:58 <bcode> it's so evil and incomprehensible, even the game itself fails to display it
09:58 <bcode> it's for the better
15:48 <Tempest> Do you use putty?
15:48 <Khor> yes
15:48 <jonadab> Evil Patch Idea: if a grid bug hits and rolls a "natural 20" for damage, it drains one of your stats at random.
15:48 <Tempest> http://nethack-curses.wikia.com/wiki/Forum:Connecting_to_NAO
2014 Oct 13 Mon:
19:25 <Menche> lol
19:29 <Asidonhopo+> menche (Con-Vam-Mal-Cha), 282 points, T:606, killed by a dwarf, while fainted from lack of food
19:29 <Menche> vampiric convict is evilly hard...
19:32 <Asidonhopo+> Tori (Pri-Inc-Fem-Neu), 46 points, T:55, killed by a scroll of genocide
2014 Nov 04 Tue:
16:22 <bcode> like a lurker above, then
16:22 <bcode> ... plus it turns you to stone
16:22 <bcode> ooh. hidden engulfitrice! (evil patch idea?)
16:23 <Adeon> this variant has the most interesting monster set
2015 Jan 15 Thu:
15:19 <FIQ> a loadstone is half a player's encumbrance cap
15:19 <FIQ> 500 weight
15:19 <Khor> Bcode: more like evil patch idea...
15:19 <FIQ> and just deal extra damage
15:20 <FIQ> if it would normally have added itself to your inventory
15:20 <FIQ> perhaps it tries to, and end up hurting your legs for major damage + give wounded legs status problem
15:21 <Chris_ANG> His appearance mechanics are fine, it's his combat mechanics that are bad, yeah.
2015 Feb 18 Wed:
15:45 <jonadab> Longer than dnethack has been a thing, I think.
15:46 <jonadab> Albeit possibly not for very much longer.
15:47 <jonadab> Evil Patch Idea: when you're confused, all I/O is run through ROT13, including everything printed on the screen and every command or direction key you hit.
15:47 <kerio> i can't actually parallel make for slashem ;-;
2015 Jun 20 Sat:
14:02 <FIQ> it's stronger than archons :D
14:02 <FIQ> good thing you can genocide them
14:09 <jonadab> Evil Patch Idea: anything with a monstr over 50 can be generated even if genocided.
14:09 <ElronnDemiNewt> monstr?
2015 Jun 21 Sun:
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21:51 <jonadab> FIQ: That sounds like an Evil Patch Idea.
21:52 <FIQ> you mean the amnesia part?
21:52 <jonadab> Yes.
2015 Jun 29 Mon:
07:35 <kerio> wat
07:35 <kerio> no, it was a joke
07:49 <jonadab> YASI: add a robotfindskitten special level to NetHack.
07:50 <kerio> yeah but
2015 Jul 08 Wed:
14:42 <FIQ> So by the time you can get in dangerous situations by being put to sleep
14:42 <FIQ> you should have a chance at getting sleep res
14:43 <jonadab> Evil Patch Idea: one time in ten, a magic trap blinds you and summons 3d6 jellies.
14:43 <FIQ> atm you *need* crowning and *need* to finish the quest for it
14:43 <jonadab> Hmm, blinds *and confuses*.
14:45 <Khor> they streak and dont get the shit I get
14:45 <Khor> :<
14:45 <jonadab> Heh. Evil Patch Idea: a trap that opens a "gateway from hell", summoning 3d5 major demons. Can be generated at any dungeon level.
14:45 <FIQ> nobody likes poison instadeath
14:46 <FIQ> either
14:46 <jonadab> I did something about poison instadeaths in Fourk.
14:47 <FIQ> and spork, but that's to be expected from a variant focused on balance
14:48 <FIQ> just reuse mimic code
14:49 <FIQ> Evil Patch Idea: make wands of wishing twice as common... and make 3/4 of them illusions
15:37 <jonadab> Evil Patch Idea: a wand that gives a wish the _first_ time it's used, but explodes dealing damage if you try to use it again.
15:37 <jonadab> Or just kills you outright.
15:52 <Khor> jonadab, less EPI-ing, more varianting
15:54 <jonadab> Khor: Heh. I have actual /good/ ideas too, but instead of posting them once and forgetting them, I keep them on a TODO list.
15:54 <Khor> jonadab, shrink that list!
2015 Jul 28 Tue:
20:03 <ilbelkyr> looks like an oversight similar to the issue where monsters destroying trees caused trouble :P
20:10 <ilbelkyr> Chris_ANG, also, 0729 001026 <+/Athame> [dnh] ilbelkyr (Bin Inc Fem Non), 1906628 points, T:9619, killed by an a spike
20:52 <jonadab> Evil Patch Idea: a monster attack whose sole purpose is to divest you of your Spirits if you are a Binder.
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2015 Aug 06 Thu:
08:43 <FIQ> Khor, it is
08:44 <FIQ> which makes it even worse lol
09:08 <jonadab> Maybe you were carrying the EPI artifact that multiplies the weight of any object you pick up by a horrible constant factor.
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2015 Aug 11 Tue:
12:19 -!- Khor is now known as khoR
12:45 <FIQ> heh
12:59 <jonadab> Evil Patch Idea: if anything (spell, potion, normal regeneration, anything) would raise your HP above maximum, you explode from too much healing and die.
13:11 <FIQ> explain to me how you are supposed to survive for more than 1 turn
13:11 <FIQ> throw things at yourself
13:11 <FIQ> got it
13:11 <FIQ> thanks
13:17 <jonadab> Kick a wall?
2015 Sep 08 Tue:
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08:29 <jonadab> Evil Patch Idea: an invisible, fast monster with a passive leve-drain attack.
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2015 Sep 17 Thu:
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21:55 <jonadab> Evil Patch Idea: Occasionally, the RNG can decide at random that a particular level should have a trap on every tile (that isn't barred from having a trap due to some technical limitation).
21:55 <jonadab> Evil Patch Idea: implement trapped stairs.
22:06 <Chris_ANG> Evil Patch Idea: Traped staircases colapse, so the only way back up to the level above is levelports or cursed gain level.
22:24 <Chris_ANG> Hm. Found a white unicorn and a grey unicorn.
22:24 <Chris_ANG> I of course need a black unicorn.
2015 Oct 09 Fri:
14:22 <jonadab> I assume, if you're making magic chests portable, you're making sure they can't be put in a BoH?
14:24 <Chris_ANG> Yep
14:27 <jonadab> YASI: wand of levelport.
14:27 <jonadab> Which you can zap at monsters or objects to levelport them to a random destination.
2015 Nov 23 Mon:
08:23 <FIQ> but nothing protects pets from levelporters
08:23 <FIQ> *nothing*
08:23 <jonadab> Evil Patch Idea: hostility traps. They do nothing when the player steps on them. Anything else that steps on them becomes hostile. This doesn't reveal the trap.
08:23 <FIQ> unless you play FIQHack or dNetHack
08:23 <FIQ> in which ordinary player MR works as protection
08:23 <jonadab> This is #dnethac
08:26 <jonadab> Well, it's an actively developed variant.
08:27 <FIQ> https://nethackwiki.com/wiki/Lamashtu seems like someon added the girl version of demo recently
08:29 <jonadab> Evil Patch Idea: a monster spell that creates 3d5 hostile solars.
08:30 <FIQ> Andura: ^ is a typical dnh demon lord
08:30 <FIQ> that might give you an idea on why people generally think dnh's endgame is a bit excessive
08:31 <Andura> hahaha
08:39 <FIQ> especially in Fourk with several monsters per zap :P
08:39 <FIQ> jonadab: yeah
08:40 <jonadab> Evil Patch Idea: nymphs are always generated with a wand. 50% chance wand of digging, otherwise random wand.
08:40 <FIQ> :D
08:51 <khoR> Every time you EPI a puppy dies.
08:58 <Andura> Coop nethack ftw.
08:59 <Andura> obviously this would add a time constraint but would be pretty sweet :3
08:59 <jonadab> Evil Patch Idea: every time the player loses alignment, pline(msgc_petfatal, "The cute puppy dies horribly.");
09:16 <khoR> Andura nobody played it when it was available
2015 Nov 24 Tue:
17:40 <ilbelkyr> but yeah
17:41 <Chris_ANG> Yeah, though the Seraphs crack the earth open when they wake up.
17:42 <ilbelkyr> see, this is where dnethack differs from outright evil variants. Dread seraphs are harsh but fair and you can prepare in advance. GruntHack might've put them behind diggable walls... :P
17:44 <ilbelkyr> .oO(new hardcore mode. Among other niceties, dread seraphs start out awake...)
2016 Feb 27 Sat:
23:54 <Chris_ANG> No. That is a refinement that I will make if the fact that it is technically cariable ends up being broken.
23:54 <allihaveismyind> man, I love this chat.
23:55 <FIQ> YASI: wishing for a stash gives you a magic chest
23:55 <HBane> a weight of 1001 is probably restrictive enough :p
2016 Mar 02 Wed:
21:35 <allihaveismymind> YAEP rather then?
21:36 <allihaveismymind> YAEPI?
21:36 <allihaveismymind> anyway, the evil patch thing
21:37 <HBane> :)
2016 Apr 13 Wed:
02:16 <FIQ> right
02:16 <FIQ> is that not horrible?
02:16 <FIQ> msgspam is evil, don't you think
02:16 <FIQ> I'll just say this
02:17 <Chris_ANG> *Horribly* is tripping over one of the various traps the devteam scattered through the code and having the game declared a trickery and deleted.
2016 May 09 Mon:
08:39 <zombifier> then again that's like the second time I made it to Gehennom
08:42 <zombifier> I'll hoard plenty of cursed scrolls of teleport/potion of gain level next time around
08:43 <FIQ> Chris_ANG: YASI: past wiztower, there is a challenge even harder than just ascending where you can find Rodney's object he uses to keep being able to respawn, which can be destroyed, to avoid further harassment
08:44 <khoR> FIQ: You shouldn't asume everyone who plays memorizes all the source code.
2016 Jun 15 Wed:
13:05 <Chris_ANG> FIQ:hang on a sec.....
13:05 <FIQ> Do these not count for confused warding?
13:06 <FIQ> YASI: reading the necronomicron while confused can give different effects
13:06 <firemonkey> haven't been to Vlad, but the Veil has drain resistance?
2016 Jun 16 Thu:
11:34 <firemonkey> high priests can paralyze you and I'm sure some of the quest nasties do
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12:03 <jonadab> Evil Patch Idea: high priests can paralyze you even if you have free action.
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2016 Jun 20 Mon:
09:38 <FIQ> yes
09:38 <Mandevil> Ok.
09:39 <FIQ> Chris_ANG: YASI: maintain auton count across the entire dungeon
09:40 <FIQ> with bias towards law quest at the beginning of the game
09:40 <Mandevil> Also, make Axus to revive by normal promotion mechanism.
2016 Jul 04 Mon:
18:44 <FIQ> so 1% for one, 0.01% for two, etc
18:44 <jonadab> Right, I don't think the boost is necessary.
18:46 <FIQ> jonadab: YASI: make body armor especially likely to generate magical properties
18:46 <FIQ> to potentially compete with DSM
18:46 <FIQ> :P
18:46 <jonadab> Actually, that's not a bad idea.
2016 Jul 28 Thu:
13:49 <Chris_ANG> Though I guess that's hardly unique to them, yep
13:49 <jonadab> I mean, all that orcish junk...
13:50 <jonadab> EPI: polypiling armor always produces stuff that's the wrong size for you.
13:51 <Chris_ANG> lol
2017 Jun 04 Sun:
13:15 <AmyBSOD\dislex> Wait, level teleportation does not work correctly on these quests? Do I have to walk back all the way???
13:15 <NeroOneTrueKing> invoke the silver key to branchport out
13:17 <jonadab> EPI: a branch that can only be traversed in one direction: you can't go back up, only continue down to the magic portal at the bottom that is the only way out.
13:17 <jonadab> Needless to say, all floors would be undiggable.
2017 Jun 17 Sat:
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10:59 <FIQ> if it is smoky... lol
12:25 <jonadab> EPI: smoky potions always cause amnesia (when you don't get a wish), even if they're full healing or something.
12:27 <jonadab> Alternate EPI: getting a wish causes amnesia as a side effect.
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2017 Jun 19 Mon:
17:00 <Chris_ANG> Otherwise known as 'DAMN heavy plate mail'
17:00 <ilbelkyr> hah
17:01 <ilbelkyr> evil patch idea: radiation damage, including radiation poisoning. You can counteract it with lead armor
17:01 <Demo> finally a full inventory id
2017 Jul 28 Fri:
00:08 <NeroOneTrueKing> EPI: devil's snares cling to ceilings and will attempt to drown you when they are generated above water
00:31 <Chris_ANG> That's how they originally worked <_< >_>
2017 Aug 05 Sat:
18:12 <NeroOneTrueKing_> Enemies: Vampires; skeletal elves; minor demons; random chaotic monsters. Second-floor loot: high-elven warsword, an elven cloak, a mithril key. Mid boss: a skeletal elven-king.
18:13 <Chris_ANG> Interior layout: add some dead trees instead of walls (may have to hard-code a substituation of dead trees for live trees, unless want to mess with the lexer)
18:13 <NeroOneTrueKing_> EPI: or dark young
18:13 <Chris_ANG> Method of buffing Vlad: He's invisible, and has a few invisible wraiths around.
2017 Aug 07 Mon:
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20:11 <jonadab> YASI: an artifact ring of increase damage that grants conflict when equipped and summons tame monsters off the nasties list when invoked.
20:12 <jonadab> Normal ring rules for how high you can safely enchant it.
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20:27 <FIQ> Chris_ANG: I see
20:59 <Tarmunora_> YASI: Artifact chest that is chained to you like an iron ball, but without any of the downsides of being punished (falling on you when going down stairs, reduced speed, etc). Your own personal luggage!
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2017 Aug 16 Wed:
21:28 <Tarmunora__> I'm joking about how Amy_BSOD calls the 'wand balance patch' the 'wand destruction patch'
21:28 <ilbelkyr> (for extra evil, have it strike other wands on the level, too. Preferably wands of wishing. And the castle chest is made of wood, thus doesn't act as a Faraday cage at all)
21:29 <ilbelkyr> jonadab, (are you still collecting evil patch ideas? If so: see above)
21:29 <Tarmunora__> Maintained lightning bolt spell
2017 Aug 17 Thu:
16:04 <Chris_ANG> Oh, yeah.
16:04 <Chris_ANG> That's not a YANI, that's a bug report --'
16:11 <jonadab> EPI: 15% of all fountains are lethe fountains. These are indistinguishable from normal fountains, except that the water in them is lethe water.
16:13 <NeroOneTrueKing> It's an unimplemented expected feature, like learning binder seals by finding one in a bones :P
16:29 <NeroOneTrueKing> real YA(N/S)I: dragon plate mail: 225 weight, 12 AC, heavy armor (no dex bonus). Created by reading a blessed scroll of enchant armor while wearing a set of dragon scales.
16:58 <Tarmunora> YASI for sure
16:58 <Chris_ANG> Replacing dragon scale mail, or instead of?
16:59 <Chris_ANG> But yeah, that would erase the distinction between the high-AC plate mails and the extrinsic-granting DSMs.
16:59 <FIQ> jonadab: not an EPI
16:59 <FIQ> just another deterrent from quaffing them
17:00 <Chris_ANG> (Not that there aren't balance flaws in the existing armor setup)
17:00 <FIQ> EPI: both potions of amnesia and potions of water are "clear potions"
17:02 <Chris_ANG> EPI: Dipping an item into amnesia (lethe-water) potions cancels them. Expand cancellation such that magic items are converted to non-magical items. Hope you didn't need that BoH!
17:02 <FIQ> that used to be in dnh, didn't it?
17:03 <Chris_ANG> Oh, even better:
17:03 <FIQ> in truly ancient versions
17:03 <Chris_ANG> EPI: Dipping a BoH into lethe water makes it 'forget' it's contents.
17:03 <FIQ> :D
17:03 <Chris_ANG> "Your BoH becomes much lighter!"
17:04 <Chris_ANG> I don't think there was ever super-cancellation in dnh,
17:07 <Chris_ANG> Oh, and it blanked all your potions and written materials.
17:50 <jonadab> FIQ: No, it's more than that, because if 15% of fountains are lethe water, and you use a fountain to dilute some potions, there's a 15% chance you'll get potions of lethe water.
17:51 <jonadab> I assume, this being the Evil Patch after all, that potions of lethe water are "clear potion"s when unidentified.
17:58 <FIQ> hmm
17:58 <FIQ> ADOM dark elf is basically the same thing as dnethack's drow
17:58 <FIQ> lo
17:58 <FIQ> l
17:58 <FIQ> even worship Lolth :P
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2017 Aug 26 Sat:
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16:10 <NeroOneTrueKing> YASIs on materials:
16:10 <NeroOneTrueKing> 1) randomly generated weapons sometimes get unusual materials
2017 Oct 01 Sun:
20:46 <rikersan> ooh I like that better
20:46 <Tarmunora> ie: max you could normally enchant to without issues
20:46 <rikersan> yasi: wishing for a wand of wishing has a chance to give a wand that's 1:2, but only if your luck is 13 and rnz(100000)
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2017 Nov 01 Wed:
21:14 <reapersan> at least he's not as bad as vanilla asmo
21:14 <reapersan> where you can pretty much be immune with cold resis
21:15 <NeroOneTrueKing> YASI: dFIQHack. The name says it all.
21:16 <Tarmunora> Paging FIQ
2017 Nov 08 Wed:
14:13 <Porkman> dnethack demogorgon is brutal
14:24 <Porkman> oh wtf
14:24 <Porkman> dnethack crashed
14:24 <Porkman> in the middle of the demogorgon fight
14:38 <jonadab> Evil Patch Idea: that ^
15:50 <Porkman> its okay
2017 Nov 12 Sun:
10:26 <Tarmunora> I think there's already plans to give a bonus to the current spell, so I'd assume it wouldn't be too hard
10:27 <rikersan> hm ok
10:27 <Tarmunora> YASI: the #dnethack channel plays a dnd campaign next summer :P
10:27 <rikersan> yes
10:36 <Tarmunora> I'd like to see for 'inactive' demon lords, is that they portal back to their lairs
10:36 <Tarmunora> So that dumping them into sokobon isn't as valid a tactic for 'defeating' demogorgon etc
10:36 <rikersan> EPI: after getting the amulet, every occurence of the mysterious force also summons a random demon lord
10:37 <Tarmunora> Ew. no
10:37 <rikersan> tarmunora: why not? :)
10:37 <Tarmunora> Hmm
10:37 <rikersan> other than that's an evil idea of course
10:37 <Tarmunora> If it was only lords, than maybe
2017 Nov 13 Mon:
13:15 <Chris_ANG> This also gives something to put in gehennom's vaults: each filler level could contain a random artifact.
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13:16 <NeroOneTrueKing> EPI: those somehow count as already generated for wishing purposes before you reach the levels; as such there will be a bunch of artifacts that you can't wish for (but you'll be able to get them regardless, just later)
13:17 <Chris_ANG> That would actually be very doable. You can put items in the 'transiting between levels' list targeted at levels that haven't been created yet.
14:23 -travis-ci:#dnethack- Change view : https://github.com/Chris-plus-alphanumericgibberish/dNAO/compare/7c89c36b8326...ad3e70b325a9
14:23 -travis-ci:#dnethack- Build details : https://travis-ci.org/Chris-plus-alphanumericgibberish/dNAO/builds/301570453
14:30 <NeroOneTrueKing> YANI/EPI: completing the achievables (grabbing alignment keys and the silver key, killing Medusa, etc) increase the difficulty of the game, causing nastier monster spawns.
14:34 -!- enop [8700ad47@gateway/web/freenode/ip.135.0.173.71] has joined #dnethack
16:42 <enop> see, the question is: do i want to play seriously or do i want to ascend with a boomerang/barehanded
16:45 <Tarmunora_> re: gehennom loot. I'd prefer having guaranteed artifact drops/increased drop rate over 'locking' artifacts in gehennom
16:46 <NeroOneTrueKing> That was an EPI that I'm pretty sure won't be implemented :)
16:47 <Tarmunora_> As it is, some games I'd love to be able to nick a demon lord artifacts, which can be pretty impossible, and neutrals just get screwed out of all of them :/
2017 Nov 14 Tue:
14:25 <rikersan> obligatory fuck dagon's swamp
14:25 <NeroOneTrueKing> 3D water is effectively "You can't go over this, you have to go through"
14:26 <rikersan> evil idea
14:26 <rikersan> on the plane of water, 1/5 of the time it's changed to lethe water
2017 Nov 16 Thu:
16:11 -!- NeroOneTrueKing [~NeroOneTr@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has joined #dnethack
16:56 <Porkman> YANI - containers for horses to wear that you can fill with stuff, subject to the horse's carry cap
16:58 <Tarmunora> YASI: #craft extended command. Shove different items together, maybe you'll find something useful!
16:58 <Tarmunora> #craft a BoH and a saddle to make some saddlebags (of holding)
2017 Nov 19 Sun:
22:46 <Chris_ANG> Don't think so
22:47 <Chris_ANG> Nope, cancellation won't help.
22:49 <Tarmunora_> YASI: Martial artists can grapple enemies. Because who doesn't love Totally-Uncomplicated-Grapple-Rules(TM)?
22:50 <Chris_ANG> enop: If you kill him, you should try kicking the corpse with hammerfeet. No idea if it will move it.
2017 Nov 20 Mon:
12:39 <rikersan> yeah I misread some of the quest logic in role.c
12:39 <rikersan> I thought it checked for is gnome OR gnome pantheon OR ranger&gnome
12:43 <Chris_ANG> lol, YASI: The QA is a Dark Sign
12:45 <rikersan> ... the recall thingy?
12:57 <rikersan> LOL
12:57 <rikersan> such a dilemma
12:57 <rikersan> what do you do
12:58 <rikersan> chris_ang: make that 43 and leave 42 as "sign of the babelfish" or smth?
12:58 <rikersan> YASI: learning ^ (42) teaches you the 31 spirits
12:59 <rikersan> of the near void
2017 Nov 21 Tue:
17:29 <rikersan> (I like that idea)
17:32 <Chris_ANG> Yeah. Would require a dedicated AD_type (er, AT_type?) to make it work, though.
17:32 <NeroOneTrueKing_> YASI: monsters (and polyselfed players) can "twoweapon" up to the number of weapon attacks they have in their attack chain (and thus only make one set of weapon attacks per bump attack). Mariliths spawn with up to 6 scimitars.
17:32 <Chris_ANG> Though, if it were coded propply, it would help with Mariliths.
2017 Nov 25 Sat:
20:36 <Tarmunora_> And I get 2(!) free wishes from the quest
20:37 <Tarmunora_> She-drow
20:37 <rikersan> that quest is evil
20:37 <rikersan> I still don't know what possesed chris
2017 Dec 12 Tue:
14:14 <rikersan> with full arti armor, 2 utility arts, weapon
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14:33 <Tarmunora__> YASI: "hard mode" which increases the 'difficulty' of monster spawns etc by 1.5x, and score by 1.5x
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2017 Dec 13 Wed:
15:41 <rikersan> try that?
15:41 -!- rikersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has quit [Quit: Leaving...]
15:44 <Tarmunora__> YASI: Change some modifiers to a variant of 5e style advantaged rolls
15:46 <Tarmunora__> And make the floor and ceiling of rolls be changed separately instead of simultaneously via flat boosts
22:17 <Chris_ANG> It would rather cut against the grain of *increasing* game-to-game variability, though.
22:21 <NeroOneTrueKing> SMOP: the "infinite dungeon" leading from the other stairways in Nessus, so you *can* fight other bosses and demon lords
22:21 <NeroOneTrueKing> s/SMOP/YASI
22:22 <[Demo]> not if the bosses were relatively balanced and it became a game to game choice based on what you wanted. eh that's not realistic to do though
2017 Dec 25 Mon:
10:46 <Chris_ANG> Nah, I have plenty of full lists.
10:46 <rikersan> and oh my god this is horrifying
10:46 <rikersan> 7 dex is evil
10:47 <rikersan> esp for a monk knockoff clockwork
2018 Jan 27 Sat:
13:44 -travis-ci:#dnethack- Change view : https://github.com/Chris-plus-alphanumericgibberish/dNAO/compare/5b9a8cca24bc...b896932ddac0
13:44 -travis-ci:#dnethack- Build details : https://travis-ci.org/Chris-plus-alphanumericgibberish/dNAO/builds/334166999
13:49 <Tarmunora> YASI: Long worms will 'eat' what they kill with the bite attack, gaining a tail segment like the game snake
14:31 <Not-1563> [dNAO] Chris-plus-alphanumericgibberish pushed 1 commit to devel-3.15.2 [+0/-0/±1] https://git.io/vNMdm
2018 Feb 10 Sat:
20:51 <Chris_ANG> :P
20:52 <rikersan> tha'ts also dumb but ok under that logic I should be able to stab with daggers
20:52 <Tarmunora> YASI: castiong with a shield takes 3 turns: 1 to take it off, one to cast, one to put it back on
20:52 <rikersan> LOL
2018 Feb 20 Tue:
18:05 <[Demo]> aaaa steel
18:06 <NeroOneTrueKing> Stainless steal - good thieves don't leave blood trails
18:06 <aosdict> YASI: Obsidian scalpels with their very sharp edges. Made of GEMSTONE material.
18:07 <[Demo]> theres an obsidian material
18:11 <[Demo]> iris has AD_RNBW
18:11 <[Demo]> which makes some rainbow connection joke and illness and halu
18:11 <riker> YASI: iris makes your game slexy and fleecy
18:12 <[Demo]> iris does something else but i forgot
19:06 <riker> but it would be so cool to have them noramlly
19:06 <riker> maybe replace some maze levels with a throne-room-level, looks vaguely like neu entrance but the downstair is in the middle (and the big inner section is just a throne room)
19:07 <Tarmunora> EPI: Dread seraphs harden the ceiling, and make the floor no-tele when woken
19:07 <riker> plzno
2018 Mar 16 Fri:
18:36 <NeroOneTrueKing> YANI: shimmering dragon scales grant see invisible
18:36 <[Demo]> might as well
19:06 <Tarmunora> YASI: apply silver dragon scale mail/shield like a mirror
19:09 <Tarmunora> YANI: Silver dragons breath mirror shards instead of cold
19:15 <Tarmunora> YASI: If you somehow disintegrate reflective monsters like silver dragons or some of the neutral quest whatchamahozits, you suffer the luck penalty/gain as if you broke a mirror
19:21 <Chris_ANG> Oh, that would be evil.
19:21 <Tarmunora> I mean, actually disintegrating them would be kinda tough
19:21 <Tarmunora> Black dragon breath, I guess
2018 May 08 Tue:
19:51 <Tarmunora_> Iirc, it should work, but I've never tried
19:52 <zHz> i have oilskin cloak and i have oilskin sack. i can put my BoH in the oilskin sack.
19:52 <Tarmunora_> EPI: Famine attacks (from Famine and Death) will rot corpses, including c corpses
19:53 <[Demo]> and uh yeah, right, astral priests are probably more of a bitch than in vanilla because of their worse spells
2018 Jun 04 Mon:
12:03 <[Demo][srn]> for lesser or greater effects
12:03 <[Demo][srn]> oh
12:05 <NeroOneTrueOOTC> YASI: gnome roles that start with spellbooks should have small-sized spellbooks, which weigh less
12:06 <[Demo][srn]> thats a lot better of an idea than my solution for gnomish healers of removing their stone to flesh book
2018 Jun 16 Sat:
00:19 <[Demo][srn]> why are there so many weird complicated to use weapons?
00:19 <[Demo][srn]> that arent as stron as other less weird easy to use weapons
00:19 <Tarmunora> YASI: Add an 'artifact placeholder' that can get randomly generated as an item, and then swap the placeholder out for a random artifact
00:20 <Tarmunora> SMOP
00:21 <[Demo][srn]> so how come theres a role all about time travel or whatever but it doesnt ever get anything that lets it stop time?
00:21 <[Demo][srn]> but theres some obscure weird artifact that lets you
00:22 <Tarmunora> EPI: Asmo can generate with the Garnet Rod, and is special-cased to be able to invoke it
00:23 <[Demo][srn]> oh also just a general nethack thing, energy regeneration doesnt show up on elightenment menu
00:44 <Tarmunora> YANI: buff Durin's axe to not be the worst artifact axe in dNethack
00:46 <[Demo][srn]> how big is the string buffer xnam uses?
00:48 <Tarmunora> YASI: Make spells generally harder to cast, allow wielding the spellbook of the spell to offset the penalty
00:48 <Tarmunora> Wearing the Eye of the Atheopica negates the penalty for all spells
2018 Jul 25 Wed:
15:15 <aosdict> the ring is sort of an essential part to being a nazgul. barrow wights don't have one
15:15 <NeroOneTrueKing> Maybe dnh should make them artifacts
15:15 <aosdict> YASI: if a barrow wight finds a ring of invisibility, they will put it on and transform into a nazgul
15:15 <NeroOneTrueKing> instead of just cursed rings of invisiblity
2018 Nov 20 Tue:
10:48 -!- Tangles [~tangles@202.168.16.238] has joined #dnethack
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11:05 <jonadab> Evil Patch Idea: any intelligent monster has at least a small chance, when low on HP, to summon demons.
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2018 Dec 12 Wed:
12:06 <Chris_ANG> Now that she does, it's kind of nice.
12:07 <Chris_ANG> (In the long string of sorta-coincidences that worked out well, Oona's three elements *also* match the elemental powers of the Rod of Seven Parts)
12:10 <NeroOneTrueKing> YASI: Oona's energy type cycles every rnz(500) turns when she isn't on screen, every rnz(50) turns while on-screen, and every rnz(5) turns while below half health
12:10 <NeroOneTrueKing> I don't know her lore to know if this is appropriate or not :?
2019 Jan 16 Wed:
16:56 <[Demo]> its so OP
16:56 <[Demo]> this is worse than pretty much any other demon lord but demogorgon
16:58 <jonadab> Evil Patch Idea: water demons can summon Baalphegor.
17:00 <jonadab> Evil Patch Idea: kobolds and such sometimes quaff from fountains, hoping to get a wish. This can summon snakes or water demons, but it never dries up the fountain.
17:01 <Porkman> lol jonadab
17:13 <aosdict> jonadab: It can also curse their items.
2019 May 30 Thu:
19:01 -!- tonehack [~greqrg@050-089-182-236.res.spectrum.com] has joined #dnethack
19:19 <NeroOneTrueKing> Should the creation of Excalibur purge "evil" weapon properties?
19:28 <NeroOneTrueKing> YANI/YASI: the "holy" and "unholy" weapon properties only apply when the weapon is blessed or cursed (respectively). The weapon is then listed like: "b - a holy +3 long sword"
20:03 <Chris_ANG> I was going to leave the evil properties, but it does make sense for them to be tied to buc.
2019 Jun 03 Mon:
19:13 <rikersan> it's not a huge deal though
19:13 <[Demo]> clockwork needs some work
19:15 <rikersan> also yasi: helping hand should give a nice cheerful message when it removes a trap
19:15 <rikersan> (and it should really remove any trap, not just normally #untrappable ones)
2019 Jun 04 Tue:
12:20 <[Demo]> oh wait no theres an issue with it if you try to use the pre bisond shit or something
12:21 <[Demo]> idk, but i just stole it straight from xnh
13:02 <Chris_ANG> YASI: Bamboo trees. Their only use would be set dressing for the Monk quest home.
13:04 <Chris_ANG> [Demo]: You sill have "fossile" dark in Moria.
2019 Jun 05 Wed:
20:52 <[Demo]> but some bug with that shit idk
20:53 <[Demo]> also naming the amulet of yendor lead to " the Amulet of Yendorreal"
20:55 <jonadab> Evil Patch Idea: unique items resist being named. Cheap plastic amulets can be #named, but it wears off after a few turns.
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2019 Jun 13 Thu:
17:52 <Chris_ANG> *what do >_<
17:52 <Chris_ANG> Also, what does power armor do?
19:07 <NeroOneTrueKing> YASI: carrying stone -- stackable gray stones that modify carrying capacity by 25/10/-25 (B/U/C)
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