2017 Mar 04
Sat: |
08:46 |
< | jonadab | + | > |
I don't think the game tracks who wrote it, once it's on the floor. |
08:46 |
< | raisse | + | > |
I notice that you don't feel like a hypocrite when zapping things with force bolt from the temple |
08:47 |
< | raisse | + | > |
the coaligned temple where you have sanctuary |
08:47 |
* | raisse |
will not say that in #nethack in order not to give the devteam ideas |
08:52 |
* | jonadab |
should add that to the EPI list ^_^ |
08:53 |
< | raisse | + | > |
yes because it would definitely be E (especially as anyone can shoot or zap at me while I'm in the temple and they're not) |
08:54 |
< | jonadab | + | > |
Indeed. But Evil Patch Ideas don't have to be fair to the player :-) |
08:55 |
< | jonadab | + | > |
Although I think some of the most cruel ones _are_ fair, in horrible ways. |
2017 Mar 04
Sat: |
18:01 |
< | jonadab | + | > |
But I swap it out before Gehennom, unless I'm playing Fourk. |
18:01 |
< | raisse | + | > |
I had a gnome healer with Cleaver which she used to kill the Cyclops with (and then used the Staff) |
18:03 |
< | jonadab | + | > |
Evil Patch Idea: a monster attack that can cut off one of your arms, leaving you unable to use a shield, wield two weapons, or use a two-handed weapon, and if you then get your one-handed weapon cursed, you don't have a hand free. And you _don't_ want to let this monster hit you a _second_ time, because... |
18:04 |
< | raisse | + | > |
eeeek! yes, that's very evil |
18:04 |
< | jonadab | + | > |
Indeed. |
18:04 |
< | raisse | + | > |
"You have no hand to cast with!" |
18:05 |
< | jonadab | + | > |
Actually, as this is an EPI, even being short one arm should impede spellcasting at least as much as using a large shield. |
18:05 |
< | jonadab | + | > |
You could still kick things. |
18:05 |
< | jonadab | + | > |
Until the next EPI monster comes along and cuts off one of your legs. |
18:06 |
< | raisse | + | > |
"it's just a flesh wound!" |
18:06 |
< | jonadab | + | > |
Bonus "would be evil" points if the implementation "forgets" to make you immune to xans when your legs are already cut off. |
18:06 |
< | raisse | + | > |
the xan will then target your torso? |
18:07 |
< | raisse | + | > |
that would completely incapacitate you for X turns (for an arbitrary value of X) |
18:08 |
< | jonadab | + | > |
Likely. |
18:08 |
< | jonadab | + | > |
And do damage as well. Because this _is_ an EPI. |
18:09 |
< | jonadab | + | > |
As much as I want to differentiate gender more in NetHack, that is not how I imagined doing so. |
2017 Mar 06
Mon: |
04:02 |
< | Tangles | @ | > |
Then I kept whistling them and moving them downstairs to try to get the Titan to the stairs, so I still have most of them. |
04:03 |
< | Mandevil | + | > |
"KABOOM!! You see a door explode. The leather golem is caught in the fireball!" |
04:04 |
< | K2-work | @ | > |
booby trapped doors in gh are so evil |
04:06 |
< | elenmirie | + | > |
yes |
2017 Mar 07
Tue: |
06:29 |
< | Mandevil | + | > |
"Your ring of see invisible rusts away!" |
06:29 |
< | Mandevil | + | > |
It would be bad just blanking scrolls. |
06:29 |
< | Mandevil | + | > |
But actually destroying imporant items is evil. |
06:31 |
< | elenmirie | + | > |
ah, that was quick |
2017 Mar 08
Wed: |
07:29 |
< | K2 | @ | > |
i am glad my pasta salad lacks beans |
07:30 |
< | jonadab | + | > |
I've seen pasta salad with kidney beans in it, but yeah, usually not. |
07:30 |
< | K2 | @ | > |
that is evil pasta salad. steer clear of that |
07:30 |
< | jonadab | + | > |
Halved cherry tomatoes are quite common. |
2017 Mar 09
Thu: |
10:34 |
< | elenmirie | + | > |
K2 said this was a pain, I guess he was right |
10:37 |
< | elenmirie | + | > |
air and water left... |
10:39 |
< | jonadab | + | > |
Evil Patch Idea: wands of digging can dig multiple tiles in one zap, but they take multiple turns per tile to do it, like a pick-axe; meanwhile you are helpless. |
10:40 -!- raisse [~irina@ip503ce4e7.speed.planet.nl] has quit [Ping timeout: 240 seconds] |
2017 Mar 10
Fri: |
06:47 |
< | jonadab | + | > |
Well, unless you're going to be rotating the level by ninety degrees, but for obvious reasons no NetHack variant tries to do that. |
06:47 |
< | jonadab | + | > |
Some of the Sokoban levels would _fit_... |
06:47 |
< | jonadab | + | > |
Evil Patch Idea: Sokoban levels can be rotated by 90 or 270 degrees. |
06:48 |
< | jonadab | + | > |
Because being flipped horizontally and vertically doesn't play _enough_ havoc with muscle memory. |
06:51 |
< | Mandevil | + | > |
jonadab: Rotate them by 45 degress but still disallow diagonal movement :) |
06:55 |
< | Tangles | @ | > |
lol I like that EPI! |
06:58 |
< | Tangles | @ | > |
ok so elenmirie's invocation square was off the top of the map, but I have confirmed with wizmode that the flipping happens after this check, so that's still possibly the cause. |
2017 Mar 11
Sat: |
16:22 |
< | FIQ | | > |
I think that's the first time ever I die by that |
16:38 |
< | Mandevil | + | > |
Maybe GruntHack piercers have special FIQ-killing abilities :) |
16:41 |
< | jonadab | + | > |
Evil Patch Idea: each time a monster attacks you, a checksum for the name of the species ("jackal", "rock piercer", whatever) is calculated (by doing bitwise xor of all the characters together) and compared to the corresponding checksum for the player's name. If it matches, that type of monster will one-shot the player every time it hits, doing maxhp damage. |
16:43 |
< | Mandevil | + | > |
EPI: If your player name is jonadab, you die on T:0. |
16:43 |
< | Mandevil | + | > |
P is for pointless. |
16:55 |
< | K2 | @ | > |
hahah |
2017 Mar 14
Tue: |
07:14 |
< | jonadab | + | > |
Mandevil: Ah. That would be... yuck. But yeah, clearly different from #. |
07:16 |
< | Mandevil | + | > |
This is Lucida Console, btw: https://voyager.lupomesky.cz/nethack/un_castle.png |
07:16 |
< | jonadab | + | > |
EPI: when you're hallucinating, the game randomly picks between IBMGraphics, DECGraphics, Unicode graphics, and ASCII, changing each time you press a key. |
07:16 |
< | Mandevil | + | > |
At the size I play. |
08:03 |
< | Mandevil | + | > |
No warnings. |
08:03 |
< | FIQ | | > |
that's the point of them :P |
08:03 |
< | K2-work | @ | > |
jonadab should make a version of Fourk with all of his EPI's |
08:03 |
< | FIQ | | > |
I could totally see mines water being an EPI by jonadab |
08:03 |
< | FIQ | | > |
I'll not argue for their removal |
08:03 |
< | Mandevil | + | > |
Mines water is absolutely terrible idea in Grunt. |
08:03 |
< | FIQ | | > |
I find them annoying, but I'd put these complaints to someone that actually wants to change its mechanics |
08:03 |
< | FIQ | | > |
but paranoid_water is ok |
08:04 |
< | Mandevil | + | > |
It's really peculiar that Grunt went to develop Crawl which explicitly forbids this kinds of screwy features. |
08:11 |
< | FIQ | | > |
But beholders can't be killed by their reflection I think |
08:11 |
< | K2-work | @ | > |
should test that theory in wizmode |
08:13 |
< | jonadab | + | > |
Evil Patch Idea: superbeholders. Speed 24, have all the attacks beholders have, plus lots of extra hitpoints and resistances. Generate in large groups. |
08:13 |
< | K2-work | @ | > |
jonadab: do you just hate people in general |
08:14 |
< | K2-work | @ | > |
lol |
08:14 |
< | FIQ | | > |
slex adds every idea anyone ever could think of |
08:14 |
< | FIQ | | > |
so by coming up with these evil patch ideas |
08:14 |
< | FIQ | | > |
slex becomes progressively more full of EPIs |
08:15 |
< | FIQ | | > |
to AmyBSOD's delight |
08:15 |
< | K2-work | @ | > |
that EPI sort of reminds me of a game i had a few years ago on NAO. started a valk, in the beginning room was a scroll. I decide to read it, genocide! yay! pick arch-lich. it was cursed. turn #2, surrounded by 6 arch-liches |
08:15 |
< | FIQ | | > |
did you survive? |
08:15 |
< | K2-work | @ | > |
to about turn 10 |
08:15 |
< | FIQ | | > |
hm |
08:15 |
< | FIQ | | > |
surprisingly long |
08:15 |
< | K2-work | @ | > |
only because valk's have cold res |
08:32 |
< | FIQ | | > |
K2-work: ok 3 turns after |
08:32 |
< | FIQ | | > |
better? :P |
08:33 |
< | jonadab | + | > |
The EPI collection is a resting place for ideas I _don't_ intend to ever implement. |
08:33 |
< | jonadab | + | > |
Because my brain comes up with stuff, and it has to go somewhere. Rather than putting these ideas into the game, or a TODO list, I put them into the EPI list. |
08:33 |
< | FIQ | | > |
jonadab: but be careful |
08:33 |
< | K2-work | @ | > |
EPI: server admin can toggle a setting that implements all of jonadab's EPI's without warning |
08:33 |
< | FIQ | | > |
so that they don't end up in the wrong hands |
08:33 |
< | FIQ | | > |
K2-work: <3 |
08:34 |
< | jonadab | + | > |
The fact that Bluescreen started implementing them isn't really my fault; that came as a surprise to me. But nobody sane plays slex anyway. |
08:34 |
< | FIQ | | > |
you have played slex, haven't you |
08:34 |
< | FIQ | | > |
do you consider yourself insane |
08:35 -!- stenno [~stenno@unaffiliated/chao] has quit [Ping timeout: 240 seconds] |
14:38 |
< | raisse | + | > |
You hear a door open. It bites! |
14:38 |
< | raisse | + | > |
very aggressive doors in this dungeon! |
14:39 |
< | jonadab | + | > |
Evil Patch Idea: if you're fleeing for your life, doors in your path will close and lock themselves. If you're chasing a monster, they'll unlock and open to let the monster through, then close and lock after it goes through. |
14:40 |
< | Beholder | + | > |
[nd] elenmirie (Pri Hum Fem Neu), 324 points, T:1192, killed by a hobbit |
16:41 |
< | raisse | + | > |
*whew* chest trap made my wand of cancellation explode, and I'm always afraid that will cancel my whole inventory |
16:41 |
< | raisse | + | > |
but it doesn't |
16:41 |
< | jonadab | + | > |
Evil Patch Idea: floating eyes never leave a corpse unless killed in melee. |
16:41 |
< | K2 | @ | > |
heh |
16:41 |
< | raisse | + | > |
not that I wouldn't have liked to have the wand of cancellation in case I find more bones |
16:41 |
< | raisse | + | > |
or even the below-minetown bones, with a -1 cornuthaum in the bag |
16:41 |
< | K2 | @ | > |
EPI: floating nose. it sneezes on you and makes you deathly sick |
16:42 |
< | Beholder | + | > |
[nd] Raisse (Wiz Gno Fem Neu), 758 points, T:2235, killed by an orc zombie, while praying |
16:51 |
< | jonadab | + | > |
So their attributes are pretty terrible until they can do alchemy for gain ability. |
16:51 |
< | jonadab | + | > |
Heh. |
16:52 |
< | K2 | @ | > |
but you dont just rescue her, you have to converse with her, convince her you're the true hero |
16:52 |
< | jonadab | + | > |
Rescue the fair maiden and get her safely out of the quest branch, while everything is trying to kill her? |
16:52 |
< | jonadab | + | > |
EPI: ^ |
16:52 |
< | K2 | @ | > |
something like that yeah |
2017 Mar 15
Wed: |
07:37 |
< | Mandevil | + | > |
I wonder. |
07:37 |
< | Mandevil | + | > |
elenmirie: Does it improve after you kill all the monsters? |
07:37 |
< | jonadab | + | > |
Evil Patch Idea: a monster that doesn't have any attacks, but its presence on the level causes an extra 500-1000 milliseconds of lag each time it gets a turn. Speed 17. Normally generates invisible. |
07:37 |
< | elenmirie | + | > |
Mandevil: yes |
10:26 |
< | K2-work | @ | > |
i dont want to add paranoid_water |
10:26 |
< | K2-work | @ | > |
;0 |
10:26 |
< | K2-work | @ | > |
grunthack is evil |
10:26 |
< | K2-work | @ | > |
thats part of its evilness |
14:29 |
< | Beholder | + | > |
[nd] elenmirie (Pri Hum Fem Neu) wished for "blessed fixed greased bag of holding", on T:6023 |
14:29 |
< | stenno | | > |
so they'd get an extra attack potentially? |
14:29 |
< | jonadab | + | > |
Evil Patch Idea: under conflict, all monsters except the player get double movement points. Monsters can generate conflict, e.g., by wearing a ring of conflict. |
14:30 |
< | FIQ | | > |
Couldn't these 2 messages be merged into 1? |
14:30 |
< | FIQ | | > |
stenno: They would always get an extra attack |
14:30 |
< | FIQ | | > |
Pointed at a random melee target |
14:30 |
< | FIQ | | > |
Which could be you (making conflict dangerous!) |
14:30 |
< | stenno | | > |
yeah i mean they would if there were valid targets |
2017 Mar 16
Thu: |
11:39 |
< | raisse | + | > |
and why doesn't rabies spread when a rabid rat bites another rat with conflict? |
11:39 |
< | jonadab | + | > |
Oooh, good question. |
11:39 |
< | raisse | + | > |
EPI? |
11:39 |
< | raisse | + | > |
or isn't that E enough? |
17:13 |
< | Mandevil | + | > |
No mercy! |
17:13 |
< | Mandevil | + | > |
s/The/They/ |
17:18 |
< | jonadab | + | > |
EPI: invisible peaceful blue jellies that you attack if you bump into them. In Sokoban. |
17:21 |
< | Mandevil | + | > |
Does it matter is monster is peaceful if it cannot move? |
17:22 |
< | jonadab | + | > |
Hmm, perhaps only in Fourk, come to think of it. |
17:22 |
< | Mandevil | + | > |
EPI: Blue jellies that track you down and wreck you. Without mercy. |
17:22 |
< | jonadab | + | > |
EPI: black jellies that have a passive disintegration attack, and can generate invisible. |
17:23 |
< | stenno | | > |
epi: disintegrators and energy vortices |
17:23 |
< | stenno | | > |
antimatter* |
17:24 |
< | jonadab | + | > |
EPI: antimatter elementals, too. |
17:24 |
< | jonadab | + | > |
Also, fluorine elementals. |
17:26 |
< | Mandevil | + | > |
Disintegrators existed in UnNetHack. |
17:48 |
< | Beholder | + | > |
[nd] Raisse (Wiz Gno Fem Neu), 3615 points, T:4080, killed by a Woodland-elf |
18:04 |
< | K2 | @ | > |
hi all |
18:17 |
< | jonadab | + | > |
Mandevil: Yeeh. Perhaps we could add FOOF clouds too? <-- EPI |
18:18 |
< | jonadab | + | > |
YASI: 1,1,1,1,1,1 hexazidoethane vortices. |
18:55 -!- greqrg [~greqrg@c-98-249-193-0.hsd1.fl.comcast.net] has joined #hardfought |
19:38 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 260 seconds] |
2017 Mar 17
Fri: |
13:44 |
< | jonadab | + | > |
Like, for example, that if someone dies on dungeon level 22, your variant will store the bones file as if it were for depth 2, and happily load it when someone gets to depth 2. |
13:45 |
< | jonadab | + | > |
With minotaurs. |
13:46 |
< | K2 | @ | > |
i think we're ok in that regard. no EPI modules enabled |
13:49 |
< | jonadab | + | > |
K2: That was an actual bug in Fourk at one point. |
13:53 |
< | K2 | @ | > |
they play grunthack |
13:53 |
< | K2 | @ | > |
lol |
13:54 |
< | jonadab | + | > |
EPI: Ferengi shopkeepers. |
13:54 |
< | K2 | @ | > |
i just had a vision of worf sitting at the terminal, yelling 'perhaps today IS a good day to die!!' |
2017 Mar 19
Sun: |
16:45 -!- elenmirie [~elenmirie@cust98-dsl91-135-0.idnet.net] has quit [Read error: Connection reset by peer] |
17:03 -!- Arlummb is now known as Elronnd |
17:46 |
< | xumebed | + | > |
Evil Patch Idea: demogorgon needs a ranged attack that does a lot of damage. Vorpal arrows, perhaps. |
17:46 |
< | xumebed | + | > |
Or, no, a vorpal spitting attack. So you can't pick up his projectiles and use them yourself. |
17:47 -!- You're now known as jonadab |
18:54 |
< | K2 | @ | > |
vorpal spit attack |
18:54 |
< | K2 | @ | > |
you're so evil jonadab |
19:00 |
< | K2 | @ | > |
ooh boy that was close |
2017 Mar 22
Wed: |
02:43 |
< | Beholder | + | > |
[nd] Raisse (Tou Hum Fem Neu) killed the invisible Wizard of Yendor, on T:36535 |
02:48 |
< | Beholder | + | > |
[nd] Raisse (Tou Hum Fem Neu) killed Orcus, on T:36923 |
02:55 |
< | jonadab | + | > |
EPI: all roles are now guaranteed ogresmasher as their first sacrifice gift. |
02:58 |
* | raisse |
is in the valley (and going off for a RL swim) |
02:58 |
< | Mandevil | + | > |
EPI: jonadab is guaranteed single uncursed rock as all his sacrifice gifts. |
02:58 |
< | raisse | + | > |
I don't think I've killed Rodney with a death ray even once |
2017 Mar 23
Thu: |
10:42 |
< | raisse | + | > |
The soldier drinks a blessed potion of gain level! The soldier seems more experienced. The soldier becomes a sergeant. |
10:42 |
< | raisse | + | > |
I love field promotions |
10:45 |
< | jonadab | + | > |
EPI: field promotions happen whenever you kill an officer. Someone of lower rank is promoted into his place. |
10:45 |
< | jonadab | + | > |
So if you kill a sergeant and there's a soldier around, the soldier becomes a sergeant. |
10:45 |
< | jonadab | + | > |
(It is traditionally not unusual for actual militaries to work that way during wartime.) |
10:47 |
< | raisse | + | > |
ooh I'm so glad that Cat has the shield of reflection, we're being black-dragoned |
10:48 |
< | jonadab | + | > |
It has always bothered me that black dragon breath doesn't disintegrate walls. |
10:49 |
< | jonadab | + | > |
Although, if it also disintegrated up stairs, that would be evil. |
10:49 |
< | jonadab | + | > |
And logical. |
2017 Mar 24
Fri: |
09:45 |
< | Tangles | @ | > |
Spiders are not really as big a deal here as people think (at least not where I live). |
09:49 |
< | hothraxxa | | > |
you guys are gonna force me to read the code aren't you |
09:50 |
< | Tangles | @ | > |
EPI: Trying on boots has a random chance to generate a spider, which bites you on the foot. |
09:50 |
< | Tangles | @ | > |
Actually not that evil... but would be amusing, at least to Australian players. |
12:57 |
< | elenmirie | | > |
is there a branch id or something that I can quote to ID the version? |
13:04 |
< | jonadab | + | > |
elenmirie: Or free action? Would that have helped, probably? |
13:04 |
< | jonadab | + | > |
Evil Patch Idea: import the gelatinous cube changes from GruntHack. |
13:04 |
< | elenmirie | | > |
yes, free action will stop you getting paralysed by the gelcube. but magical breathing is good to have for more reasons than that |
13:05 |
< | jonadab | + | > |
Ah. |
13:05 |
< | elenmirie | | > |
elementals, poison clouds in Gehennom for instance |
13:05 |
< | jonadab | + | > |
EPI: when a gelatinous cube engulfs you, it dissolves any organic items you happen to have in inventory. |
13:05 |
< | jonadab | + | > |
Does slow digestion cause gelcubes to expel you? |
13:20 |
< | jonadab | + | > |
Oh, right, I remember talking about that before now. |
13:20 |
< | elenmirie | | > |
yes, and it can be pretty hairy |
13:20 |
< | jonadab | + | > |
Because I had a related EPI, wherein if a dragon engulfs you it does elementally-themed damage every turn you're engulfed. |
13:20 |
< | elenmirie | | > |
so keeping a ring of slow digestion handy is a good idea |
14:58 |
< | Mandevil | + | > |
rjoe |
15:03 |
< | jonadab | + | > |
AucTeX mode |
15:04 |
< | jonadab | + | > |
Evil Patch Idea: replace menucolors/statuscolors with a more general-purpose information formatting system that allows you to define how everything should look using TeX macros. |
15:09 |
< | K2 | @ | > |
anyone care to test the nvi editor? i'm getting some odd feedback |
15:11 |
< | jonadab | + | > |
YASI: port vigor's "office assistant" module to virus. |
15:11 |
< | jonadab | + | > |
"You seem to be trying to write a NetHack configuration file. Can I help?" |
2017 Mar 26
Sun: |
10:01 |
< | Mandevil | + | > |
That just sucks. |
10:07 |
< | Mandevil | + | > |
I ate spinach and I got no strength increase. |
10:08 |
< | K2-work | @ | > |
grunthack is evil |
10:08 |
< | Mandevil | + | > |
I guess it's the ring. |
2017 Mar 27
Mon: |
04:35 |
< | Grasshopper | + | > |
once it makes a successful attack it latches on and continues to do automatically damage while making you sick |
04:36 |
< | Grasshopper | + | > |
swap damage and automatically around to make more sense |
04:37 |
< | Grasshopper | + | > |
maybe that's and EPI, better tell jonadab |
04:37 |
< | elenmirie | | > |
definitely EPI |
04:38 |
< | elenmirie | | > |
especially if there's no easy way to get rid of it |
04:38 |
< | Mandevil | + | > |
elenmirie: Apply potion of sickness? ;-) |
10:14 -!- Menche [~menche@gateway/tor-sasl/menche] has quit [Ping timeout: 240 seconds] |
10:14 |
< | raisse | + | > |
(and the throne vanished in a puff of logic) |
10:17 |
< | jonadab | + | > |
EPI: some thrones are hardwired to only ever give the negative results and never vanish in a puff of logic. No matter how many times you sit, you'll always just feel out of place, or get your items cursed, or get shocked, or get an attribute drained, or your gold stolen, or get blinded or confused, or wake all the monsters on the level. |
10:18 |
< | jonadab | + | > |
EPI: Of course the only way to tell which thrones are which is to try sitting on them a few times. |
10:18 -!- hothraxxa [8e72afb8@gateway/web/freenode/ip.142.114.175.184] has joined #hardfought |
10:19 |
< | raisse | + | > |
ah, like the one I just sat on |
13:01 |
< | Beholder | + | > |
[nd] elenmirie (Rog Orc Fem Cha) completed Sokoban, on T:9391 |
13:15 |
< | Beholder | + | > |
[nd] elenmirie (Rog Orc Fem Cha) made her first wish - "blessed fixed greased bag of holding named SWAGBAG", on T:10395 |
13:15 |
< | jonadab | + | > |
YASI: an artifact knife that does double damage against all P. |
13:16 |
< | elenmirie | | > |
I noticed that there is an object called a butterknife defined in Grunt |
13:19 |
< | raisse | + | > |
nice turn number |
13:19 |
< | elenmirie | | > |
yay! |
13:23 |
< | jonadab | + | > |
Hmm, Subtle EPI: the chance of getting a wish from a blessed magic lamp is now (35 + (2 * your experience level)) out of 100. |
13:25 |
< | Beholder | + | > |
[nd] Raisse (Pri Hum Fem Neu) had Giantslayer bestowed upon her by Odin, on T:8281 |
14:37 |
< | raisse | + | > |
Your movements are slowed slightly because of your load. It explodes! |
14:38 |
< | raisse | + | > |
I almost expected "Your movements are now unencumbered." |
14:39 |
< | jonadab | + | > |
EPI: being encumbered has a small percentage chance to make your inventory explode, doing hitpoint damage to you, destroying some of your inventory, and scattering the rest of your inventory around the level. |
14:39 |
< | raisse | + | > |
argh a rock mole has eaten *all* the gold in the soko zoo |
14:40 |
< | jonadab | + | > |
Ah, at least the rock mole didn't eat _that_. |
14:40 |
< | raisse | + | > |
nope, it was too busy eating the gold |
14:41 |
< | jonadab | + | > |
EPI: rock moles ignore Elbereth and can crawl under doors, including locked doors. |
14:41 |
< | jonadab | + | > |
EPI: rock moles can also crawl into containers and eat the (metal) contents. |
14:41 |
< | raisse | + | > |
ooh! a dwarf had picked up a lot of the gold as well! |
14:48 |
< | Grasshopper | + | > |
Going through K2's GH dumplogs, I learned something |
2017 Mar 28
Tue: |
05:58 |
< | FIQ | | > |
beholders are the new kraken @geno lol |
05:58 |
< | FIQ | | > |
harmless in controlled situations (if you have a blindtool at least) but you want them gone |
05:59 |
< | Grasshopper | | > |
EPI for Grunt: make beholders immune to genocide |
05:59 |
< | FIQ | | > |
:( |
05:59 |
< | FIQ | | > |
I lost my best (up to that point) grunt game to a beholder in juiblex D: |
05:59 |
< | Grasshopper | | > |
or have a "hive mother" kind of beholder that is immune to genocide |
19:54 |
< | K2 | @ | > |
reminds me of the hobbit |
19:54 |
< | jonadab | + | > |
It's still a morning star, though. |
19:56 |
< | jonadab | + | > |
EPI: ogresmasher is now the first sacrifice gift for everyone. |
19:57 -!- Menche [~menche@gateway/tor-sasl/menche] has joined #hardfought |
2017 Mar 29
Wed: |
07:14 |
< | Grasshopper | | > |
my alignment went negative basically |
07:15 |
< | Grasshopper | | > |
had to summon/kill/sacc heaps of monsters to make alignment good and god happy |
07:15 |
< | jonadab | + | > |
EPI: a monster spell that fills every open floor tile on the level with a peaceful grid bug. |
07:15 |
< | Grasshopper | | > |
so I could do the quest |
07:17 |
< | Grasshopper | | > |
blow your horn! |
07:17 |
< | Grasshopper | | > |
beat your drum! |
07:17 |
< | jonadab | + | > |
EPI: for every turn that an air elemental has you engulfed, another air elemental generates nearby. |
07:18 |
< | raisse | + | > |
Grasshopper: I have neither but I have wishes left, thanks! |
07:18 |
* | elenmirie |
hears the distant sound of horns |
07:18 |
< | FIQ | | > |
peaceful grid bugs you say |
07:19 |
< | jonadab | + | > |
Also, EPI: when water elementals engulf you, they rust all your gear _and_ you can't breathe, like with GruntHack gelcubes. And when earth elementals engulf you, they start the petrification process, every turn you are engulfed. |
07:19 |
< | raisse | + | > |
this E is asleep so I can "safely" get my wand out and wish and put the wand back |
10:29 |
< | Tangles | @ | > |
No, I meant use the existing perl code. |
10:29 |
< | ab5ni | | > |
I guess that could be done as well |
10:30 |
< | jonadab | + | > |
FIQ: Why not make it a full-blown EPI: if any animal bites you, you can get that-kind-of-animal lycanthropy. So e.g. if a rabbit bites you, you can become a wererabbit. |
10:31 |
< | ab5ni | | > |
I'd need to dload Rodney again to see how much crap we'd have to go through to pull that off |
11:14 |
< | raisse | + | > |
there should be a law against air elementals in soko |
11:15 |
< | raisse | + | > |
and I was only doing soko because I wanted a wand of digging to get past the big room on level 9 |
11:15 |
< | raisse | + | > |
all that work in minetown for nothing |
11:15 |
< | raisse | + | > |
and the beautiful wands of wishing |
11:19 |
< | jonadab | + | > |
FIQ: It doesn't make sense, it's just something that would be evil. |
11:19 |
* | elenmirie |
serves raisse a cup of tea |
17:37 |
< | ab5ni | | > |
man, crap! |
17:38 |
< | ab5ni | | > |
inven was full on 1st lvl of soko, gnome pops up and reads a scroll of earth where they are located by default, and now I'm trapped and have to break boulders to free myself lol |
17:40 |
< | jonadab | + | > |
Evil Patch Idea: inserting a wand of polymorph into a container polymorphs the container. (The wand is inserted first, so it gets lost with the rest of the contents when the container polymorphs.) |
17:40 |
< | ab5ni | | > |
I don't have anything to break them with, of course. It's starting again, Grasshopper :D |
21:53 |
< | Grasshopper | | > |
I also take a long time playing and don't rush in where angels fear to treat |
21:53 |
< | Grasshopper | | > |
and Archons too |
21:53 |
< | Grasshopper | | > |
except they fly so ... |
22:28 |
< | ab5ni | | > |
How about the if enough brown puddings merge, they turn into "The Blob" for the 50's horror film? :D |
22:43 |
< | jonadab | + | > |
YASI: ^ |
22:44 |
< | Grasshopper | | > |
we can put that jonadab's variant which includes all of his EPIs |
22:49 |
< | Grasshopper | | > |
ab5ni, we all know it was a joke, otherwise you'd have written the patch for it already |
22:49 |
< | ab5ni | | > |
I'd have to look over the NH code for a week to know what it was doing to write that patch. |
22:50 |
< | Grasshopper | | > |
jonadab usually prefaces his Evil Plan Ideas with EPI or whatever is relevant for his current wild idea |
22:50 |
< | ab5ni | | > |
Well, I could just concentrate on that area and probably do it, but I'd think you'd have to know a lot about the codebase to pull it off correctly. |
22:51 |
< | ab5ni | | > |
I know :D |
22:51 |
< | ab5ni | | > |
I'm too busy doing other stuff anyway |
22:52 |
< | jonadab | + | > |
ab5ni: I knew it was a joke; I put the YASI tag there mostly so my log filter that collects them would pick it up. |
22:52 |
< | jonadab | + | > |
I keep a list. |
22:52 |
< | Grasshopper | | > |
I was never 100% sure of that until you just told me... now I'm genuinely worried about what EPI variant you might come up with! |
22:53 |
< | ab5ni | | > |
Ah, okay..my bad |
22:59 |
< | jonadab | + | > |
The subdomain, jonadab.jumpingcrab.com, points to my home system and has never hosted anything bad. |
22:59 |
< | ab5ni | | > |
gotcha |
22:59 |
< | jonadab | + | > |
Well, unless stuff like NetHack Evil Patch Ideas list is considered bad. |
22:59 |
< | ab5ni | | > |
lol |
23:01 |
< | ab5ni | | > |
Anyway, I think it would be evil if u let people pudding farm, but all the dead pudding corpses would continue to merge until The Blob was created, and he'd be 10 d10 hit die and stomp butt :D |
23:01 |
< | ab5ni | | > |
That would be hilarious :D |
2017 Mar 30
Thu: |
00:15 |
< | ab5ni | | > |
I hate them..ball and chain to me |
00:16 |
< | ab5ni | | > |
Plus ur holding an unshielded microwave oven up next to ur head to boot. |
00:17 |
< | ab5ni | | > |
I have another YASI for u, jonadab |
00:18 |
< | ab5ni | | > |
During xmas time, if your lucky totally sucks, Santa and his elves show up and say "You're Naughty" and proceed to kick ur butt :D |
09:43 |
< | raisse | + | > |
DwaWoS. |
09:58 |
< | jonadab | + | > |
Dragon with a wand of striking? |
09:59 |
< | jonadab | + | > |
YASI: a new color of dragon whose breath is force bolt. |
10:06 |
< | Mandevil | + | > |
Dragon whose breath is death ray |
10:08 |
< | raisse | + | > |
okay, hwaWoS |
10:08 |
< | raisse | + | > |
but it wasn't a hobbit, it was a dwarf |
10:08 |
< | jonadab | + | > |
EPI: black dragon breath is wide angle disint beam. |
10:09 |
< | raisse | + | > |
so reflection doesn't protect from it, only disintegration resistance does? |
10:09 |
< | jonadab | + | > |
Yep. |
10:09 |
< | raisse | + | > |
obvious remedy: fight them only at close quarters |
10:10 |
< | Mandevil | + | > |
EPI: Dragons use their breath at point-blank range. |
10:10 |
< | Tangles | @ | > |
You bang into the saddle-horn. You fall off of the saddled pony! |
10:10 |
< | jonadab | + | > |
Yeah, but then they'd engulf you, and their digestion attack would do disintegration damage, because you know the Evil Patch can't be out-eviled by GruntHack. |
10:10 |
< | Tangles | @ | > |
I think I put on some fumble-boots while riding. |
10:10 |
< | Tangles | @ | > |
Never seen that before. |
10:10 |
< | Mandevil | + | > |
Jonadab engulfs you! Jonadab pummels you by evil patch ideas! |
10:10 |
< | jonadab | + | > |
Heh, what happens if riding boots are fumbling? |
18:40 |
< | jonadab | + | > |
I think the sacks of rocks are Grunt trolling the player. |
18:41 |
< | Grasshopper | | > |
maybe the RNG has a special joke with you |
18:41 |
< | jonadab | + | > |
EPI: sometimes a bag of holding generates on the floor, cursed, containing a dozen or more boulders. |
18:43 |
< | Grasshopper | | > |
YASI: if you try to (W)ear an empty boh, you are instantly teleported to a random level in the dungeon |
18:43 |
< | Grasshopper | | > |
as you are transported through inter-dimensional space |
18:44 |
< | Grasshopper | | > |
this will both give players an incentive to carry an empty boh in main inventory |
21:55 |
< | jonadab | + | > |
Hmm, to bad there aren't bolts of disintegration. |
21:56 |
< | Grasshopper | | > |
that isn't available |
21:56 |
< | jonadab | + | > |
YASI: weapons (and projectiles) of enlightenment. If you get hit with them, you get enlightented. |
21:56 |
< | Grasshopper | | > |
https://nethackwiki.com/wiki/Object_properties |
2017 Mar 31
Fri: |
16:25 |
< | bhaak | | > |
cleaner than the standard dumplog but I'm not sure if you can easily do stunts like multiple output formats or DYWYPISI? |
16:25 |
< | bhaak | | > |
K2: yes, that's pretty new |
16:28 |
< | jonadab | + | > |
K2: If there's a wand in a chest on Elbereth in one of the four slots, is it a safe bet that's _the_ wand, or might there be decoy wands of other types in the other three spots (EPI)? |
16:28 |
< | K2 | @ | > |
jonadab: it's _THE_ wand |
2017 Apr 02
Sun: |
10:52 |
< | Mandevil | + | > |
Doesn't work properly, it seems ;-) |
10:53 |
< | raisse | + | > |
oh, that it stepped over the boots |
10:56 |
< | Mandevil | + | > |
EPI: Cursed pets ... |
10:58 |
< | K2-work | @ | > |
hah that is brilliant |
15:19 |
< | elenmirie | + | > |
I wonder how long you could keep that going? |
15:19 |
< | jonadab | + | > |
See how far into the game I can get them before they realize it's just a game. |
15:19 |
< | K2 | @ | > |
another jonadab EPI |
15:19 |
< | elenmirie | + | > |
I guess it depends on how smart the mark is... |
2017 Apr 03
Mon: |
12:37 |
< | K2-irccloud | | > |
heheh |
12:37 |
< | raisse | + | > |
woo a potion of gtfo |
12:38 |
< | jonadab | + | > |
EPI: The kobold zaps a wand of generosity. You suddenly feel compelled to give the kobold all of your possessions. You give the kobold your sword. You begin taking off your helmet--More-- |
12:39 |
< | K2-irccloud | | > |
hah |
2017 Apr 05
Wed: |
19:02 |
< | hothraxxa | + | > |
i thought that was great until i saw how long the extension is |
19:02 |
< | K2 | @ | > |
ah |
19:02 |
< | K2 | @ | > |
gh is evil |
19:02 |
< | FIQ | | > |
wands of cancellation at expert is only protected against 90% of the time, 50% at master |
19:02 |
< | FIQ | | > |
at skilled or below, it works 100% |
19:02 |
< | FIQ | | > |
the spell always works 100% |
19:02 |
< | FIQ | | > |
er, as in |
19:02 |
< | FIQ | | > |
it is always protected against |
19:02 |
< | K2 | @ | > |
right |
2017 Apr 08
Sat: |
21:33 |
< | ab5ni | | > |
coffee |
21:33 |
< | ab5ni | | > |
:D |
21:34 |
< | jonadab | + | > |
EPI: potions of full healing are always milky. |
21:42 |
< | ab5ni | | > |
Hmmm.I just had one that was oil. |
2017 Apr 10
Mon: |
12:12 |
< | Beholder | + | > |
K2: The RNG is thinking of Grasshopper <3 |
12:12 |
< | K2 | @ | > |
!rng |
12:12 |
< | Beholder | + | > |
K2: The RNG is evil. |
12:12 |
< | K2 | @ | > |
heh |
14:39 |
< | FIQ | | > |
*nethack |
14:39 |
< | jonadab | + | > |
I think the correct approach in NetHack is to give enough things (and dangerous enough things) see invisible. |
14:39 |
< | oh6 | + | > |
EPI: if invisible without see invisible, you have a chance of injuring yourself in combat |
14:40 |
< | Grasshopper_ | | > |
ab5ni, it is a known limitation of statushilites |
17:09 |
< | K2-work | @ | > |
buh bye demogorgon |
17:18 |
< | K2-work | @ | > |
Demogorgon is a statue. |
17:19 |
< | jonadab | + | > |
Evil Patch Idea: any major demon can and will cast stone to flesh on the statues of monsters you've turned to stone. |
17:20 |
< | Beholder | + | > |
[nd] Raisse (Wiz Orc Fem Cha), 1629 points, T:3264, killed by a jackal, while fainted from lack of food |
17:20 |
< | K2-work | @ | > |
ooh |
17:20 |
< | K2-work | @ | > |
thats a good idea actually |
17:20 |
< | jonadab | + | > |
EPI: breaking the statues of monsters you've petrified angers your diety. |
17:20 |
< | raisse | + | > |
of course! they're historic! |
20:46 |
< | K2-work | @ | > |
mmm fountains justa couple levels below |
20:46 |
< | K2-work | @ | > |
the confused remove curse was how i tried to make my uncursed !oGL cursed but it blessed it instead |
20:47 |
< | jonadab | + | > |
Evil Patch Idea: stairs are made of wood and will burn if exposed to fire. |
20:48 |
< | FIQ | | > |
and K2-work |
20:48 |
< | FIQ | | > |
I wouldn't mind you looking into fixing this bug :) |
20:49 |
< | K2-work | @ | > |
Tangles and I are discussing this as we type ;) |
2017 Apr 11
Tue: |
07:25 |
< | raisse | + | > |
eep my horse found a levelporter |
07:26 |
< | raisse | + | > |
before I did |
07:26 |
< | raisse | + | > |
EPI: if a leashed pet finds a levelporter you go with it even with MR |
07:28 |
< | ab5ni | | > |
That would probably mean death for me as a low-lvl tourist lol |
11:33 |
< | Beholder | + | > |
[nd] elenmirie (Val Dwa Fem Law) killed the Wizard of Yendor, on T:25355 |
11:33 |
< | Beholder | + | > |
[nd] elenmirie (Val Dwa Fem Law) killed the Wizard of Yendor, on T:25357 |
11:33 |
< | jonadab | + | > |
Evil Patch Idea: each time you kill the Wizard of Yendor, the length of time before he comes back gets shorter. |
11:33 |
< | elenmirie | + | > |
he appeared AGAIN immediately after I killed him the first time |
11:34 |
< | jonadab | + | > |
Persistent. |
11:34 |
< | elenmirie | + | > |
yeah |
11:35 |
< | jonadab | + | > |
EPI: each time the Wizard of Yendor spawns, he gains a resistance he didn't have before; next time, he keeps that one, plus adds another... |
11:35 |
< | jonadab | + | > |
So once he gains MR, you can't wand-of-death him any more. |
11:47 |
< | FIQ | | > |
jonadab: acid spell |
11:47 |
< | K2 | @ | > |
acid spell |
11:47 |
< | jonadab | + | > |
EPI: the Wizard of Yendor spits acid venom; if it lands on the ground, the game crashes. |
11:47 |
< | FIQ | | > |
works like fireball/coc |
11:47 |
< | jonadab | + | > |
FIQ: Ah. |
18:53 |
< | FIQ | | > |
I'll refresh my force bolt memory and get a bunch of spellbooks |
18:54 |
< | Beholder | + | > |
[gh] k2 (Hea Gno Mal Neu), 261 points, T:1164, killed by a hobgoblin, while fainted |
18:57 |
< | FIQ | | > |
YASI: soldiers with gloves grudge trice for their corpses |
19:00 |
< | FIQ | | > |
lol |
19:00 |
< | FIQ | | > |
a +5 ring |
19:00 |
< | FIQ | | > |
of gain strength... |
19:01 |
< | FIQ | | > |
would've been useful earlier :P |
19:01 |
< | FIQ | | > |
(my str is 18/08 atm) |
19:04 |
< | FIQ | | > |
jonadab: where is my quest? |
19:04 |
< | FIQ | | > |
oh it's ok 16 |
19:17 |
< | Beholder | + | > |
[gh] k2 (Hea Gno Mal Neu), 1232 points, T:2728, killed by a sewer rat |
20:31 |
< | Beholder | + | > |
K2-work: One Darwin stubby, coming up! |
20:33 |
< | Tangles | @ | > |
!rng |
20:33 |
< | Beholder | + | > |
Tangles: The RNG is evil. |
20:34 |
< | FIQ | | > |
jonadab: what is this place |
20:34 |
< | FIQ | | > |
I'm not going to get a WoW, am I? : < |
20:34 |
< | Tangles | @ | > |
Hmm I can probably simplify the rng code a bit. |
2017 Apr 12
Wed: |
12:02 |
< | Beholder | + | > |
[nd] Raisse (Wiz Orc Fem Cha), 10025 points, T:12549, killed by a leocrotta |
12:03 |
< | raisse | + | > |
argh leocrotta, why wouldn't you stay asleep? |
12:26 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 240 seconds] |
12:35 |
< | jonadab | + | > |
FIQ: Are you saying I should add titans to the Nasties list? |
12:35 |
< | jonadab | + | > |
EPI: ^ |
13:10 |
< | Beholder | + | > |
[nd] Grasshopper (Wiz Hum Fem Neu) entered Gehennom, on T:44604 |
2017 Apr 13
Thu: |
22:49 |
< | Tangles | @ | > |
:) |
22:49 |
< | jonadab | + | > |
Hopefully I can work through the backlog before that. |
22:50 |
< | jonadab | + | > |
EPI: introduce code that generates a new, untested type of special level, but only if it's June. |
22:50 |
< | Tangles | @ | > |
!tell k2 please rebuild fourk again for the escaped/ascended ending fix. |
22:50 |
< | Beholder | + | > |
Will do, Tangles! |
22:51 |
< | Tangles | @ | > |
lol that would be evil. |
22:51 -!- Grasshopper [~Andrew@180.200.145.201] has quit [Read error: Connection reset by peer] |
22:52 -!- Grasshopper [~Andrew@180.200.145.201] has joined #hardfought |
22:52 |
< | Tangles | @ | > |
but not as much as some of your others :) |
22:52 |
< | jonadab | + | > |
Actually, EPI: If it's the last day of June, the dungeon collapses. |
22:53 |
< | Tangles | @ | > |
lol |
22:53 |
< | jonadab | + | > |
Heck, as long as we're doing Evil Patch Ideas: if it's the last day of the month, the dungeon collapses. Any month. |
22:53 -!- mode/#hardfought [+v Grasshopper] by ChanServ |
22:56 |
< | Grasshopper | + | > |
just getting past character creation will be difficult |
22:56 |
< | jonadab | + | > |
Heh. |
22:56 |
< | jonadab | + | > |
EPI: on turn one, an anvil falls on your head, dealing 1d500 damage. |
22:56 |
< | Grasshopper | + | > |
yay, I've started a lawful female monk rat |
2017 Apr 14
Fri: |
21:41 |
< | Elronnd | | > |
jonadab: in c where you don't have inheritance, it just doesn't make sense |
21:41 |
< | jonadab | + | > |
Elronnd: Sure, it doesn't make sense to me. |
21:42 |
< | jonadab | + | > |
I don't see the point of the inheritence either, there's really no such thing as a chunk of code that's sometimes going to be working with an object and sometimes a monster. |
21:42 |
< | jonadab | + | > |
Unless you want to let monsters throw each other or something. |
21:42 |
< | jonadab | + | > |
YASI: ^ |
21:42 |
< | Elronnd | | > |
jonadab: no, but it makes a hell of a lot more sense than having a regular stuct |
2017 Apr 15
Sat: |
10:23 |
< | rumflump | | > |
!tell K2 did you know there's a pretty great board game called K2? you get to die while mountaineering in a snowstorm. |
10:23 |
< | Beholder | + | > |
Will do, rumflump! |
10:23 |
* | jonadab |
briefly contemplates rejiggering the phase-of-moon formulae just to confuse everyone. <-- EPI |
10:24 |
< | jonadab | + | > |
Ah, named after the peak, no doubt. |
2017 Apr 16
Sun: |
12:53 |
< | elenmirie | | > |
wouldn't that be sort of, "aggravate player"? |
12:53 |
< | FIQ | | > |
exactly :P |
12:53 |
< | FIQ | | > |
it's an evil patch idea |
12:53 |
< | elenmirie | | > |
heh |
13:39 |
< | elenmirie | | > |
the rotters! |
13:39 |
< | FIQ | | > |
no, they zap the wand though |
13:40 |
< | jonadab | + | > |
Evil Patch Idea: monsters rub magic lamps, in order to wish for things to kill you with. They'll try it even if the lamp is uncursed. |
13:40 |
< | FIQ | | > |
yeah I considered making monsters do it if blessed |
13:40 |
< | FIQ | | > |
because it not only needs to be blessed then |
13:40 |
< | FIQ | | > |
but monsters also need to know it |
13:41 |
< | FIQ | | > |
monster treat items with BUC unknown as uncursed |
13:41 |
< | jonadab | + | > |
If your variant had scrolls of wishing, would you make monsters read them? |
2017 Apr 17
Mon: |
08:18 |
< | FIQ | | > |
*nice except |
08:18 |
< | jonadab | + | > |
Hmm, Dispater has a spell that makes him invisible to telepathy. |
08:18 |
< | jonadab | + | > |
THat is evil. |
08:19 |
< | FIQ | | > |
no that sounds like a bug |
08:19 |
< | FIQ | | > |
grunthack enemies use the vanilla random spellcasting roulette |
08:19 |
< | jonadab | + | > |
Either that or a levelport spell. |
08:44 |
< | jonadab | + | > |
Or sometimes I just lure them off the bones pile and loot it. |
08:44 |
< | rumflump | | > |
beeeeeeees. I have a plutonian race in yiufcrawl that can explode. bad against most enemies, but great against beeeeeees, for reasons of autohit |
08:44 |
< | FIQ | | > |
EPI: make ghosts speed 24 |
08:45 |
< | FIQ | | > |
they still deal basically no damage |
08:45 |
< | FIQ | | > |
but now they're fast |
08:45 |
< | ab5ni | | > |
I'd imagine that swinging your wep at a ghost, over and over, will help in training, or does it only go up when u hit? |
08:45 |
< | jonadab | + | > |
EPI: give ghosts the ability to summon more ghosts. |
08:45 |
< | FIQ | | > |
to annoy you even more |
08:46 |
< | jonadab | + | > |
ab5ni: I _think_ only when you hit. Use harmless v, such as fog clouds. You can hit them 100% of the time from inside. |
16:18 |
< | FIQ | | > |
grunt makes them more annoying |
16:18 |
< | FIQ | | > |
in case you thought they weren't bad enough |
16:19 |
< | jonadab | + | > |
Evil Patch Idea: you start the game surrounded by werecreatures. |
16:19 |
< | Mandevil | + | > |
FIQ: Shapechangers in general. |
2017 Apr 19
Wed: |
07:26 |
< | FIQ | | > |
because they were priests in their earlier life |
07:27 |
< | Mandevil | + | > |
FIQ: Yeah, that's the wierdest thing in NetHack. |
07:27 |
< | jonadab | + | > |
YASI: the Caveman quest artifact generates a random spellbook when invoked and causes more q than normal to generate when carried. |
07:27 |
< | Mandevil | + | > |
jonadab: Only pre-historic q :) |
17:39 |
< | K2-work | @ | > |
but for rodney, either is good |
17:39 |
< | K2-work | @ | > |
thats a tough call for sure |
17:41 |
< | jonadab | + | > |
YASI: a - a blessed rotproof +7 thirsty vorpal partly eaten silver chickatrice corpse (weapon in hand) |
17:41 |
< | K2-work | @ | > |
want |
2017 Apr 20
Thu: |
07:48 |
< | raisse | + | > |
You kick elenmirie's ghost. You destroy elenmirie's ghost! You hear the chime of a cash register. |
07:48 |
< | elenmirie | | > |
cha-ching! |
07:49 |
< | jonadab | + | > |
EPI: an invisible phasing monster that avoids the player and makes bogus level sounds at random from time to time. |
07:50 |
< | Beholder | + | > |
[nd] Raisse (Wiz Orc Fem Cha), 2354 points, T:3653, killed by a gnome |
11:20 |
< | FIQ | | > |
slex old |
11:20 |
< | jonadab | + | > |
Oh, old, ok. |
11:22 |
< | jonadab | + | > |
YASI: new variant, SLEX++oSRaEOTTENwEC, Slash'EM Extended Plus Plus, on Steroids, Revised and Enhanced Over-The-Top Edition, Now with Extra Content |
11:26 |
< | jonadab | + | > |
Seriously, it seems inevitable that somebody will fork slex and add as many new kinds of objects, as slex adds new kinds of monsters. |
19:00 |
< | ab5ni | | > |
Ok. Guess I'll have to write them down so I don't forget and pass them by her. lol |
19:01 |
< | Grasshopper | | > |
so that the rest of us may never see them |
19:01 |
< | jonadab | + | > |
ab5ni: Or put YASI or EPI on the line with them, and if I'm in the channel, they'll eventually end up on my list. |
19:01 |
< | Grasshopper | | > |
unless we play slex |
19:01 |
< | jonadab | + | > |
Grasshopper: We don't. |
19:04 |
< | ab5ni | | > |
Okay..sounds good, jonadab |
19:05 |
< | ab5ni | | > |
YASI: projectile vomiting that can hit a mob at distance if u eat something nasty :D |
19:06 |
< | ab5ni | | > |
LOL! |
19:08 |
< | ab5ni | | > |
YASI: Larry, Moe, and Curly are reinstated, and they pull each others fingers for SBD -- often lol |
19:11 |
< | ab5ni | | > |
Seriously, I'd probably love playing slex, but the color-coding(?) changes and dungeon changes are just too overwhelming for a new player. That actually chased me away. |
19:14 |
< | Grasshopper | | > |
them |
19:14 |
< | ab5ni | | > |
Well, they succeeded :D |
19:14 |
< | Grasshopper | | > |
it combines all the worst (and best) YASIs together into one big slex soup |
19:15 |
< | Grasshopper | | > |
may the stongest idea win |
19:18 |
< | ab5ni | | > |
And served in an imperial pint glass, too. |
19:19 |
< | Beholder | + | > |
[gh] k2 (Ran Hum Mal Neu), 834 points, T:1551, killed by a black pudding |
19:19 |
< | ab5ni | | > |
YASI: And NH needs a bar full of ruffians. |
19:20 |
< | jonadab | + | > |
ab5ni: If you're a Samurai, the booze is sake. |
20:02 -!- Menche [~menche@gateway/tor-sasl/menche] has quit [Ping timeout: 248 seconds] |
20:03 |
< | ab5ni | | > |
The luck of Grasshopper :D |
20:04 |
< | ab5ni | | > |
YASI: We need a Kung Fu temple full of monk NPC's, and Grasshopper will be their master :D |
20:04 -!- Menche [~menche@gateway/tor-sasl/menche] has joined #hardfought |
20:26 |
< | K2-work | @ | > |
kinda hard to get an actual artifact via sacrifice in gh |
20:26 |
< | K2-work | @ | > |
but thats ok because the weapons you can get are sometimes better |
20:28 |
< | jonadab | + | > |
EPI: sometimes, instead of an artifact gift, you get a fun status condition, such as deadly illness or turning to slime. |
20:29 |
< | Grasshopper | | > |
that doesn't sound like a a divine gift |
20:29 |
< | Grasshopper | | > |
otoh, a vorpal silver dagger sounds pretty cool |
20:30 |
< | jonadab | + | > |
EPI: to encourage more players to use a variety of weapons, occasionally instead of an artifact gift you get a random weapon with a special "mandated" property that marks it as a divine gift you must use, or your diety will be offended. So maybe you get a mandated scimitar, or maybe you get a mandated short sword, or aklys, or morning star... |
20:31 |
< | Grasshopper | | > |
in such a case your skill max should be set to "expert" for such a weapon |
2017 Apr 21
Fri: |
08:58 |
< | jonadab | + | > |
Hmm. |
08:58 |
< | jonadab | + | > |
Maybe. |
08:59 |
< | jonadab | + | > |
EPI: ghosts are speed 36, hit like a truck, and can gate in other ghosts. |
08:59 |
< | FIQ | | > |
hm |
08:59 |
< | FIQ | | > |
would giving them whatever intrinsics they formerly had as extrinsics be fair? |
08:59 |
< | FIQ | | > |
basically what I am thinking is |
09:00 |
< | FIQ | | > |
they retain somewhat what they had as a player |
09:00 |
< | FIQ | | > |
but in non-item form |
09:00 |
< | jonadab | + | > |
As extrinsics, you mean, generate _equipment_ for things the player had intrinsically? The player had disint resistance, give the ghost black DSM? |
09:01 |
< | jonadab | + | > |
The player had black DSM, so the ghost gets intrinsic disint res. |
09:01 |
< | jonadab | + | > |
I can buy that. |
09:01 |
< | FIQ | | > |
evil patch idea: if the player was holding trice, make their attack melee petrification |
09:01 |
< | jonadab | + | > |
Actually, that could be done even if it's a vampire or mummy or slime or whatnot, instead of a ghost. |
2017 Apr 23
Sun: |
16:28 |
< | Mandevil | + | > |
And you can see an item has a property? |
16:28 |
< | Mandevil | + | > |
Like in Dyna? |
16:31 |
< | K2-work | @ | > |
FIQ thats so evil hah |
16:31 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
21:13 |
< | jonadab | + | > |
Yeah, I think I will merge that change then. |
21:15 |
< | ab5ni | | > |
Okay, jonadab -- you're going to love this one, dude. :D... |
21:16 |
< | ab5ni | | > |
YASI: Tornado mob that throws you up in the air, randomly selects a few items in your inventory, and throws them around the room :D. |
21:17 |
< | ab5ni | | > |
In certain situations, that mob would be deadly lol |
21:22 |
< | jonadab | + | > |
Or giving water elementals an engulf attack that drowns you if you don't have magical breathing or unbreathing. |
21:22 |
< | K2-work | @ | > |
jonadab: grunthack has exactly that (water elementals) |
21:23 |
< | jonadab | + | > |
Fire elementals, of course, have (in the Evil Patch) an attack that turns the stone under your feet to lava. |
21:23 |
< | ab5ni | | > |
Hmmm. I guess you could also make it so that the tornado doesn't do any damage -- just chunks stuff |
21:24 |
< | K2-work | @ | > |
yup they are a concern, esp if you're in a cloud |
21:24 |
< | ab5ni | | > |
Ok. Air Elemental or Tornado -- makes no diff to me :D |
21:25 |
< | jonadab | + | > |
EPI: air elementals also have a lightning attack, that they can use on you while you're engulfed; it destroys wands and rings. |
21:25 |
< | jonadab | + | > |
EPI: naturally, the Astral Plane needs all four kinds of elementals, with their endgame buffs. |
21:25 |
< | ab5ni | | > |
I take it that the air elementals you guys are talking about are in NH4 and forks? |
21:26 |
< | jonadab | + | > |
Here comes an air E, RIP ring of levitation. Now here comes a fire E, turning the stone under you to lava... |
21:27 |
< | Menche | | > |
of course |
21:27 |
< | K2-work | @ | > |
why dont we just renamed air elementals to 'fuck you' |
21:27 |
< | jonadab | + | > |
EPI: try not to be wielding Vorpal Blade or the Tsurigi of Muramasa when you get engulfed by one of these air elementals. If they cause you to be pumelled with your own weapon... oops. |
21:27 |
< | K2-work | @ | > |
the fuck you engulfs you! you die! (hahah fuck you) |
21:47 |
< | FIQ | | > |
it should be completely safe |
21:48 |
< | ab5ni | | > |
And if you saddle and mount it, the game says, "Warp factor 9, Mr. Sulu!" and acts as a super-fast mount. :D |
21:49 |
< | ab5ni | | > |
Every turn/move, it has a good chance of failing outright or doing nothing. :D |
21:50 |
< | Menche | | > |
if cursed, antimatter weapons have a chance of annihilating you every turn |
21:50 |
< | ab5ni | | > |
LOL. That would be evil :D |
21:52 |
< | jonadab | + | > |
Menche: Because (mons[PM_WIZARD_OF_YENDOR].mflags2 & M2_NOPOLY) |
2017 Apr 24
Mon: |
19:03 |
< | K2 | @ | > |
i know right? |
19:03 |
< | FIQ | | > |
watch out for the all the horrors grunt might throw at you |
19:04 |
< | FIQ | | > |
grunt is an evil variant |
19:04 |
< | K2 | @ | > |
like newts |
19:08 |
< | K2 | @ | > |
observe my current game |
19:08 |
< | K2 | @ | > |
i just walked up and this happened |
19:08 |
< | jonadab | + | > |
EPI: rothes now have a stick-to-you attack like lichens. |
19:09 |
< | FIQ | | > |
urgh |
19:09 |
< | FIQ | | > |
werevolves are horrible |
19:09 |
< | FIQ | | > |
er, weres in general |
19:09 |
< | jonadab | + | > |
Yes. |
20:31 |
< | K2 | @ | > |
Grasshopper: i hate double trouble |
20:31 |
< | Grasshopper | | > |
I should use my wand of death earlier |
20:33 |
< | jonadab | + | > |
YASI: Vlad the Impaler splits every single time he takes damage (like a pink jelly in Brogue). |
20:33 |
< | K2 | @ | > |
i think i died on this level too in the shop |
20:33 |
< | jonadab | + | > |
Oooh, better: new type of monster, Roadrunner. Every time you do damage to one, the base speed for all roadrunners in the game increases. |
20:33 |
< | K2 | @ | > |
hah |
20:33 |
< | jonadab | + | > |
YASI: ^ |
20:34 |
< | jonadab | + | > |
Also, they obviously would need to say "Neep Neep", and be impervious to damage from coyotes. |
2017 Apr 27
Thu: |
03:15 |
< | K2 | @ | > |
imagine smart regular monsters chasing you up/down levels that werent right next to you when you climbed |
03:15 |
< | raisse | + | > |
ooh! another elenmirie's ghost! |
03:15 |
< | K2 | @ | > |
thats EPI territory |
03:15 |
< | raisse | + | > |
dog this time |
2017 Apr 28
Fri: |
07:31 |
< | jonadab | + | > |
No, no, leave it in but remove the prizes :-) |
07:31 |
< | FIQ | | > |
haha |
07:31 |
< | FIQ | | > |
that's evil |
07:32 |
< | jonadab | + | > |
Or, wait. The prize is a bag of tricks or an amulet of strangulation. |
07:32 |
< | jonadab | + | > |
EPI: ^ |
07:32 |
< | FIQ | | > |
maybe I should make lower mines generate a guranteed ring |
07:32 |
< | FIQ | | > |
and a guranteed wand |
07:32 |
< | FIQ | | > |
and some food |
07:32 |
< | jonadab | + | > |
Per level? |
08:31 |
< | FIQ | | > |
your luck is probably max by now :) |
08:32 |
< | rumflump | | > |
oh this is |
08:32 |
< | jonadab | + | > |
YASI: all gems, including all kinds of worthless glass, have their color randomly assigned. So any given color can have only valuable gems, only several distinct kinds of worthless glass, or a combination, or nothing at all. |
08:32 |
< | rumflump | | > |
where people usually use conflict |
2017 Apr 29
Sat: |
11:06 |
< | FIQ | | > |
note that in fiqhack, spellbooks are generally more common |
11:06 |
< | FIQ | | > |
since spellcasters have it |
11:06 |
< | FIQ | | > |
rumflump: oh, of course |
11:06 |
< | jonadab | + | > |
rumflump: successfully reading doesn't guarantee you can cast the spell. |
11:06 |
< | FIQ | | > |
it would be evil otherwise |
11:06 |
< | jonadab | + | > |
Far from it. |
14:32 |
< | K2 | @ | > |
look at it this way |
14:33 |
< | K2 | @ | > |
if *I* can figure out how to do some of this coding stuff, you guys can do ANYTHING |
14:33 |
< | jonadab | + | > |
FIQ: I have no specific opinion on confused scroll of identify. I mean, there's always EPI: make it cause amnesia; but other than that, nothing springs to mind. |
14:34 |
< | K2 | @ | > |
confused uncursed scroll of ID - forget 1-4 items |
14:34 |
< | K2 | @ | > |
confused blessed scroll of ID - forget 1 item |
14:34 |
< | K2 | @ | > |
confused cursed scroll of ID - forget all items |
14:34 |
< | jonadab | + | > |
Hah. EPI extravaganza ^_^ |
14:34 |
< | K2 | @ | > |
:) |
16:52 |
< | FIQ | | > |
just not figure out where they are |
16:52 |
< | FIQ | | > |
because water waves/whatever |
16:53 |
< | K2 | @ | > |
displaced monsters in the water is an EPI in my opinion |
16:53 |
< | FIQ | | > |
why? |
16:53 |
< | FIQ | | > |
just blind yourself |
16:53 |
< | FIQ | | > |
displacement is a vision thing |
16:53 |
< | K2 | @ | > |
ppl hate swimming ;) |
16:54 |
< | K2 | @ | > |
if you swing at the displaced image will you wind up going for a swim? |
16:54 |
< | FIQ | | > |
because it would confuse players |
16:54 |
< | jonadab | + | > |
K2: Yikes, now THAT is an EPI. |
16:54 |
< | FIQ | | > |
but rather |
16:54 |
< | FIQ | | > |
er |
16:54 |
< | FIQ | | > |
K2: no |
16:54 |
< | FIQ | | > |
this happens |
16:54 |
< | FIQ | | > |
at least in fiqhack |
16:55 |
< | K2 | @ | > |
heh |
16:55 |
< | jonadab | + | > |
Bonus EPI: terrain can have displacement. |
16:56 |
< | K2 | @ | > |
gah |
16:56 |
< | FIQ | | > |
simple as that |
16:56 |
< | K2 | @ | > |
ok |
16:57 |
< | jonadab | + | > |
That's significantly less evil than K2's idea of having you go into the drink. |
16:57 |
< | K2 | @ | > |
i thought that was FIQ's idea with the suggestion |
16:57 |
< | jonadab | + | > |
Yes, no wonder you thought it would be evil. |
16:58 |
< | jonadab | + | > |
EPI: gravity vortex. Flies, like all v. Has a ranged attack that pulls you d3 tiles closer to it. |
17:01 |
< | FIQ | | > |
nice idea |
17:02 |
< | jonadab | + | > |
Yes, there are so many different ways that could go badly for the player. Traps. Water. Lava. Groups of monsters... |
17:02 |
< | FIQ | | > |
I like the idea |
17:03 |
< | FIQ | | > |
Besides, by time you see them, you should be prepared against groups of monsters |
17:03 |
< | jonadab | + | > |
Has anybody ever told you you have a sadistic streak? |
17:08 |
< | jonadab | + | > |
Yeah, similar. |
17:08 |
< | jonadab | + | > |
The really evil thing would be to put gravity vortices in places with water (Medusa's Island), lava (Plane of Fire, Valkyrie Quest), etc.\ |
17:10 |
< | jonadab | + | > |
YASI: new unique monster, Kirby. It can suck you in from up to 5 tiles away, engulfing you and absorbing all your powers. |
17:10 |
< | jonadab | + | > |
Then it spits your corpse at its enemies. |
17:12 -!- hothraxxxa is now known as hothraxxa |
17:12 -!- mode/#hardfought [+v hothraxxa] by ChanServ |
17:12 |
< | jonadab | + | > |
Oooh, YASI: you know how Grunt has racial shopkeepers, so e.g., a Lich can be a shopkeeper? Well, now we can have _longworm_ shopkeepers! Yay! |
17:12 |
< | FIQ | | > |
none of these bugs are actually significant |
17:12 |
< | FIQ | | > |
and both are trivially fixable |
17:12 |
< | jonadab | + | > |
I am sure there will be no bugs at all. |
2017 May 02
Tue: |
13:42 |
< | raisse | + | > |
that's the effect rodney has |
13:42 |
< | elenmirie | + | > |
yeah |
13:42 |
< | jonadab | + | > |
Evil Patch Idea: if Rodney has been killed, he comes back every time you change levels. Also, he has a spell that makes the Mysterious Force more frequent. |
13:43 |
< | elenmirie | + | > |
because that would totally make the game more fun. :/ |
13:44 -!- stenno [~stenno@unaffiliated/chao] has joined #hardfought |
13:52 -!- Grasshopper [~Andrew@120.18.48.150] has joined #hardfought |
15:12 |
< | Mandevil | + | > |
jonadab: EPI: You start the game with Rodney next to you. |
15:12 |
< | jonadab | + | > |
Eep. |
2017 May 03
Wed: |
08:04 |
< | raisse | + | > |
yay tamed both of the warhorses |
08:04 |
< | raisse | + | > |
they're now fighting the bees and elves |
08:04 |
< | jonadab | + | > |
Evil Patch Idea: when random monster generation would generate a co-aligned unicorn, it rerolls once. (However, you can still get a co-aligned unicorn if it rolls one on the reroll.) |
08:04 |
< | raisse | + | > |
that's not evil! |
08:07 |
< | raisse | + | > |
like getting artifacts you don't want, yes |
08:07 |
< | jonadab | + | > |
Yes. |
08:08 |
< | jonadab | + | > |
Evil Patch Idea: sacrifice has a timeout, like the prayer timeout. If you sacrifice "too often", your god will grow bored and smite you. |
08:09 |
< | jonadab | + | > |
"Sacrifice and offerings I did not desire, nor was I pleased with them!" |
13:06 |
< | FIQ | | > |
you can |
13:06 |
< | FIQ | | > |
but I was hit unprepared |
13:06 |
< | jonadab | + | > |
That could be a fun Evil Patch Idea: if monsters pick up shop items, the shopkeeper adds them to your bill. The player is _always_ responsible! |
13:06 |
< | FIQ | | > |
with low HP already |
13:06 |
< | FIQ | | > |
so I walked into a shopkeeper that I didn't see |
13:06 |
< | FIQ | | > |
he promptly killed me |
13:06 |
< | FIQ | | > |
I think this is the 1st time it actually killed me though, allthough I've seen the issue happen other times |
13:07 -!- Grasshopper [~Andrew@120.17.152.117] has joined #hardfought |
19:50 |
< | Menche | | > |
!rng mines first | soko first |
19:50 |
< | Beholder | + | > |
Menche: mines first |
19:51 |
< | K2 | @ | > |
FIQ: that's EPI'ish... like it ;) |
19:52 |
< | K2 | @ | > |
FIQhack updated on server |
2017 May 04
Thu: |
08:42 |
< | FIQ | | > |
you can use the books as fuel to your fires :) |
08:43 |
< | elenmirie | | > |
yes! |
08:45 |
< | jonadab | + | > |
YASI: you can saddle a mind flayer and #ride it. |
08:46 |
< | jonadab | + | > |
Because everyone would totally stop genociding them if you could do that. |
08:47 |
< | Grasshopper | + | > |
master-blaster |
08:50 |
< | jonadab | + | > |
EPI: a warhorse can grow up into a pegasus. This causes it to break out of its saddle and no longer be a steed. |
08:50 |
< | Beholder | + | > |
[nd] Raisse (Arc Dwa Fem Law) had Sunsword bestowed upon her by Quetzalcoatl, on T:2431 |
18:31 |
< | FIQ | | > |
I should nerf disintegration blasts |
18:31 |
< | FIQ | | > |
and make them able to semi-bypass reflection too |
18:34 |
< | K2 | @ | > |
thats definitely EPI |
18:34 |
< | FIQ | | > |
why? |
18:34 |
< | FIQ | | > |
I said that I would nerf it |
18:36 |
< | rumflump | | > |
maybe it's not an ascension kit if the items in it don't protect the things they're supposed to? |
20:48 |
< | hothraxxa | + | > |
*facepalm* |
20:56 |
< | jonadab | + | > |
What next, troll wererats? |
20:57 |
< | jonadab | + | > |
Zombie werebears? <-- EPI |
20:57 |
< | K2 | @ | > |
i dont think i've ever seen a troll werefoo |
2017 May 05
Fri: |
15:28 |
< | K2 | @ | > |
they are intelligent enough, it makes sense that they would |
15:28 |
< | FIQ | | > |
but would it be evil |
15:29 |
< | K2 | @ | > |
nethack, by definition, is evil |
15:29 |
< | K2 | @ | > |
other variants even moreso |
17:39 |
< | K2 | @ | > |
wooo grog |
17:42 |
< | Beholder | + | > |
[nd] dammitjim (Pri Elf Fem Cha), 2053 points, T:3449, killed by a giant ant |
17:47 |
< | Grasshopper | + | > |
YASI: potions of levitation float |
17:49 -!- Beholder [~beholder@c-24-2-155-198.hsd1.vt.comcast.net] has quit [Remote host closed the connection] |
2017 May 06
Sat: |
12:14 |
< | FIQ | | > |
jonadab: I've already done that |
12:14 |
< | FIQ | | > |
to some extent |
12:15 |
< | jonadab | + | > |
K2: You really _are_ a glutton for punishment. We should make you play the Evil Variant. |
12:15 |
< | K2 | @ | > |
FIQ: grunthack is very evil. slex is just ridiculous, even if it were easy |
12:19 |
< | jonadab | + | > |
Yes, but you fixed it the lenient way by making it gradual when you petrify monsters. |
12:19 |
< | FIQ | | > |
grunt also did |
12:19 |
< | jonadab | + | > |
If you were really implementing the Evil Patch, you'd make it consistent the other way: monster hits you with a cockatrice corpse, DYWYPI. |
12:19 |
< | FIQ | | > |
You turn to stone... |
12:20 |
< | jonadab | + | > |
Yes. |
12:21 |
< | hothraxxa | + | > |
hm. my wand of wishing is runed. i believe that means it will burn |
12:21 |
< | jonadab | + | > |
You just know some soldier's going to throw something at you and accidentally kill one of the mandrakes. |
12:22 |
< | jonadab | + | > |
Oh, EPI: sphere of death. Like a flaming or freezing sphere, but the explosion kills everything within the radius. |
12:23 |
< | K2 | @ | > |
omg love it |
16:34 |
< | FIQ | | > |
jonadab: what username? |
16:35 |
< | jonadab | + | > |
jonadab IIRC |
16:36 |
< | jonadab | + | > |
My overall opinion on GruntHack is that it has some neat ideas but didn't use discernment in deciding what to implement and what to throw in the EPI/YASI pile. |
16:36 |
< | FIQ | | > |
https://scoreboard.xd.cm/players/J/Jonadab.all.html |
16:36 |
< | FIQ | | > |
no grunthack games played |
16:36 |
< | jonadab | + | > |
Oh, hmm. |
2017 May 08
Mon: |
16:57 |
< | hothraxxa | + | > |
well i had a marker but i was depending on the charging scroll that also got blanked |
16:57 |
< | hothraxxa | + | > |
mine were diluted anyway |
16:57 |
< | jonadab | + | > |
Evil Patch Idea: wetting a marker causes some of the ink to leak out. |
16:57 |
< | Grasshopper | + | > |
I have a habit of leaving markers at (1:3x), with enough ink to write a geno scroll |
16:58 |
< | Grasshopper | + | > |
nice |
16:58 |
< | hothraxxa | + | > |
i kept one marker but didn't recharge it, because i thought i'd do it when needed |
16:58 |
< | jonadab | + | > |
EPI: if a market gets wet and ink leaks out, it can ruin any scrolls or books in its vicinity. |
16:58 |
< | Grasshopper | + | > |
but your charging scroll got blanked? |
2017 May 09
Tue: |
09:01 |
< | FIQ | | > |
a bit annoying but OK |
09:01 |
< | FIQ | | > |
the real problem is water |
09:01 |
< | jonadab | + | > |
EPI: taking a scroll out of your bag on the Plane of Water results in the scroll being blanked. Because it's the Plane of Water. |
09:04 |
< | FIQ | | > |
dnethack has my plane of water fix |
09:04 |
< | FIQ | | > |
maybe I can look at that code |
09:06 |
< | jonadab | + | > |
What kind of fix? |
2017 May 12
Fri: |
11:24 |
< | jonadab | + | > |
FIQ: Idea: balance it by using it. Forget 0. If your alignment is positive and gets penalized, it's set to 0 - rnd(u.ualign.record), and then the penalty is applied. |
11:32 -!- rumflump [~weechat@unaffiliated/olscumpy] has quit [Ping timeout: 264 seconds] |
11:37 |
< | FIQ | | > |
that sounds lke an epi |
11:38 |
< | FIQ | | > |
!tell K2 gh ypdated with inv sdebar for curses ui |
11:38 |
< | Beholder | + | > |
Will do, FIQ! |
12:56 |
< | jonadab | + | > |
Or a trapdoor. |
12:56 |
< | hothraxxa | + | > |
well then i'd expect noises below |
12:56 |
< | jonadab | + | > |
EPI: monsters can zap wands of levelport at your pets. You don't get a message unless you see it happen. |
12:57 |
< | jonadab | + | > |
hothraxxa: trapdoors can result in a drop of more than one level. |
18:53 |
< | FIQ | | > |
ok |
18:53 |
< | FIQ | | > |
one sec |
18:53 |
< | jonadab | + | > |
Oh, this isn't in Fourk per se, but I also updated my script that collates the Evil Patch Ideas list. It now outputs HTML with nick hilighting and stuff. |
18:54 |
< | K2 | @ | > |
neat ;) |
2017 May 15
Mon: |
15:26 |
< | FIQ | | > |
does izchak really have only 6 candles |
15:26 |
< | jonadab | + | > |
As developer, I explicitly have a policy of leaving game rewind decisions to server admins. |
15:27 |
< | jonadab | + | > |
EPI: in the even that Izchak just happens to have fewer than seven candles, no more candles will generate anywhere for the rest of the game. |
15:27 |
< | K2 | @ | > |
i've only ever done that in the event of a game stopping crash |
15:28 |
< | FIQ | | > |
I guess I'll go there |
15:28 |
< | K2 | @ | > |
rumflump: lemme think for a min |
15:28 |
< | jonadab | + | > |
YASI: there are candles in the Sanctum, just in case you need them. |
15:29 |
< | Beholder | + | > |
[dnh] NeroOneTrueKing (Ana Inc Fem Neu) entered Minetown for the first time, on T:1976 |
2017 May 16
Tue: |
00:40 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
00:40 -!- mode/#hardfought [+v raisse] by ChanServ |
00:43 |
< | K2 | @ | > |
jonadab: EPI idea |
00:43 |
< | K2 | @ | > |
the 'good idea fairy' |
10:18 |
< | FIQ | | > |
slex would be easy to win? :p |
10:18 |
< | jonadab | + | > |
There's a thought. |
10:19 |
< | jonadab | + | > |
EPI: an extended command, #win, that does pline("You win!") and the game ends. |
10:19 |
< | raisse | + | > |
noooo |
10:19 |
< | raisse | + | > |
bumped into a blue jelly |
10:20 |
< | Beholder | + | > |
[nd] Raisse (Hea Gno Fem Neu), 8612 points, T:8583, killed by a blue jelly |
10:20 |
< | jonadab | + | > |
Oh, heh, I thought your "noooo" was about my EPI. |
10:20 |
< | raisse | + | > |
best healer game so far |
14:21 |
< | hothraxxa | + | > |
because i felt that gh monsters definitely regenerated too fast |
14:21 |
< | K2 | @ | > |
thats probably on purpose |
14:22 |
< | K2 | @ | > |
because grunt is evil |
14:22 |
< | hothraxxa | + | > |
yeah |
16:41 |
< | FIQ | | > |
ah |
16:42 |
< | FIQ | | > |
this one was a natural deepest one |
16:51 |
< | jonadab | + | > |
EPI: in addition to deep ones, deeper ones, and deepest ones, there could also be a unique monster, The One of the Uttermost Depth, which is like deepest ones, except every time you kill one, two more spawn. |
16:51 |
< | jonadab | + | > |
Hmm, I guess that makes it not so unique. |
2017 May 17
Wed: |
09:59 |
< | FIQ | | > |
but the code looks exactly the same |
09:59 |
< | FIQ | | > |
on both |
09:59 |
< | jonadab | + | > |
YASI: new command, #gargle. Like quaff but it gives you only a percentage of the effect, e.g., if it's a potion of full healing you only get healed for a percentage of your HP. If you gargle lethe water, you get less amnesia than quaffing it, etc. |
10:00 |
< | FIQ | | > |
what purpose would it have? |
10:00 |
< | jonadab | + | > |
Dunno. I was just thinking of the Lethe water we just mentioned, and thought, "What if someone gargled with that?" And the idea came to me. |
2017 May 22
Mon: |
19:28 |
< | FIQ | | > |
potions of object |
19:28 |
< | FIQ | | > |
sounds nice |
19:28 |
< | K2 | @ | > |
EPI: scroll of emptiness deletes items from inventory |
19:30 |
< | FIQ | | > |
that death was silly |
19:30 |
< | FIQ | | > |
foocubi took off my cloak |
19:30 |
< | FIQ | | > |
didn't realize |
19:30 |
< | K2 | @ | > |
:/ |
2017 May 23
Tue: |
14:17 |
< | K2 | @ | > |
you cant wish for that, it just happens |
14:17 |
< | K2 | @ | > |
and i could still die |
14:17 |
< | K2 | @ | > |
because grunthack is evil |
14:17 |
< | K2 | @ | > |
E-vil |
17:14 |
< | K2 | @ | > |
luckily i have detect monster and expert skill in divination |
17:14 |
< | K2 | @ | > |
that'll save some time |
17:15 |
< | jonadab | + | > |
EPI: Vlad can cast levelport at will, and will do so any time he sees you (unless you have something he wants, such as the candelabrum, of course). |
17:15 |
< | K2 | @ | > |
hah there he is, only went 4 levels up |
2017 May 24
Wed: |
13:41 |
< | FIQ | | > |
even outside soko |
13:56 |
< | hothraxxa | + | > |
sometimes peacefuls just won't move out of the way. it's bound to be trouble later |
13:58 |
< | jonadab | + | > |
YASI: teleporting a peaceful monster only makes it hostile 5% of the time, _unless_ it lands outside the shop/temple/town it is tending, in which case 100% of course. |
13:59 |
< | hothraxxa | + | > |
so this elf had a wand of cancellation but never zapped it |
13:59 |
< | jonadab | + | > |
EPI: an undiggable maze level with a high monster generation rate, and every monster that generates there is peaceful. |
14:22 |
< | Beholder | + | > |
[nd] junglejim (Rog Orc Mal Cha) changed form for the first time, becoming a garter snake, on T:10726 |
2017 May 25
Thu: |
11:12 |
< | jonadab | + | > |
Either that or n% chance each turn. |
11:12 |
< | jonadab | + | > |
Not sure which is worse. |
11:13 |
< | jonadab | + | > |
YASI: you can feel the change coming on several turns before you actually change. Long enough to take off a cloak, but not long enough to take off a cloak and body armor and shirt. |
11:14 |
< | Mandevil | + | > |
YASI: Delay teleports :) |
11:14 |
< | jonadab | + | > |
Isn't there a roguelike that has a scroll that teleports you to safety but waits a few turns before doing so? |
11:15 |
< | Mandevil | + | > |
Dunno. |
11:16 |
< | jonadab | + | > |
That kind of makes sense. |
11:16 |
< | Mandevil | + | > |
jonadab: What's more, you _can_ cancel teleport. |
11:16 |
< | jonadab | + | > |
YASI: scroll of teleportation gives you a few hundred turns of teleportitis. |
11:16 -!- jonathanhanes_ [18ead88f@gateway/web/freenode/ip.24.234.216.143] has joined #hardfought |
11:24 |
< | Mandevil | + | > |
FIQ: Peacefuls don't brandish their weapons at me! |
11:24 |
< | FIQ | | > |
maybe it's the same |
11:24 |
< | jonadab | + | > |
YASI: if you apply a grappling hook upward, you can hang from the ceiling, which is a status similar to levitating, except you can't move normally; but throwing an object will let you swing the opposite direction, and then if you throw something that way, you can swing back the other way a little further... |
11:26 |
< | jonadab | + | > |
That might be the most painful-to-implement YASI I've come up with yet, especially for something so insignificant to gameplay. |
11:27 |
< | Mandevil | + | > |
Why? |
11:27 |
< | Mandevil | + | > |
It's just a status. |
11:47 |
< | rumflump | | > |
get it all done in one go |
11:47 |
< | FIQ | | > |
Only the first penalty hurts |
11:47 |
< | jonadab | + | > |
EPI: a level where every tile (except the stairs and walls) is a falling rock trap, and there are 100 monsters that can hide under objects, 50 of which are peaceful. |
11:48 |
< | FIQ | | > |
most of the monsters would die |
11:48 |
< | rumflump | | > |
just clear out minetown, then go upstairs and murder some grandmothers. you only have to pay the price once! |
11:48 -!- raisse [~irina@tmo-096-141.customers.d1-online.com] has quit [Quit: Raisse suddenly disappears!] |
11:48 |
< | FIQ | | > |
rumflump: alignment penalties for murder are still major |
11:48 |
< | jonadab | + | > |
EPI: Maybe what we need for that level is monsters with 200 HP that can hide under objects :-) |
11:48 -!- raisse [~irina@tmo-096-141.customers.d1-online.com] has joined #hardfought |
11:49 -!- mode/#hardfought [+v raisse] by ChanServ |
11:49 |
< | FIQ | | > |
it feels so nice to be able to hit things |
11:50 |
< | jonadab | + | > |
EPI: whenever you suffer an alignment penalty, you also get a corresponding to-hit penalty. This is permanent and accumulates. |
11:53 |
< | hothraxxa | + | > |
well i'm insufficiently neutral now :( |
12:25 |
< | FIQ | | > |
it checks what property it confers |
12:25 |
< | jonadab | + | > |
"What would this do for me, I wonder?" |
12:26 |
< | jonadab | + | > |
YASI: wearing a cheap plastic amulet lowers your charisma by 1. |
12:26 |
< | hothraxxa | + | > |
does cancellation stop a vampire's drain attack? |
14:01 |
< | Beholder | + | > |
[nd] elenmirie (Kni Hum Fem Law) killed the Wizard of Yendor, on T:19580 |
14:05 |
< | jonadab | + | > |
I've not heard of this "dodge and make you stumble" behavior before. |
14:07 |
< | jonadab | + | > |
EPI: Monsters that know jujutsu can turn the power of your own attacks against you. |
14:09 |
< | hothraxxa | + | > |
jonadab: i think that part is fh |
14:10 |
< | hothraxxa | + | > |
anyway i took no chances |
14:10 |
< | hothraxxa | + | > |
it would be nice not to have to chase these bastards all over the place |
14:42 |
< | jonadab | + | > |
Evil Patch Idea: leprechauns can steal any container that has gold in it. |
14:42 |
< | jonadab | + | > |
And teleport away, of course. |
2017 May 25
Thu: |
22:39 |
< | K2 | @ | > |
about out of scrolls and i have zero markers |
22:39 |
< | Beholder | + | > |
[nd] Grasshopper (Ran Elf Mal Cha) wished for "UNCURSED MAGIC MARKER", on T:64957 |
22:42 |
< | oh6 | + | > |
EPI: slow monster turns speed boots into mundane boots (1540 lines behind)\ |
22:44 |
< | Beholder | + | > |
[nd] Grasshopper (Ran Elf Mal Cha) killed the Wizard of Yendor, on T:64991 |
2017 May 26
Fri: |
08:58 |
< | FIQ | | > |
zot traps *do work on monsters*! |
08:58 |
< | FIQ | | > |
but only your allies! |
08:58 |
< | jonadab | + | > |
EPI: a trap that collapses the entire dungeon level, causing the level above to crash into it, doing 100d5 damage to everything on the current level as the things from the level above fall onto them. |
08:59 |
< | FIQ | | > |
oh speaking of dcss |
08:59 |
< | FIQ | | > |
rumflump had an interesting idea the other day that I quite liked |
08:59 |
< | FIQ | | > |
if you summon a demon lord as a chaotic |
08:59 |
< | Mandevil | + | > |
FIQ: I've had Zot:5 access blocked by _permanent_ teleporters. |
15:37 |
< | hothraxxa | + | > |
i would have tried for xl11 but that was not possible |
15:37 |
< | FIQ | | > |
jonadab made gnomish healer pacifist harder I think |
15:38 |
< | hothraxxa | + | > |
we know jonadab is evil |
15:38 |
< | FIQ | | > |
hothraxxa: Why? To lower the difficulty? |
15:38 |
< | hothraxxa | + | > |
not so much. just to do it |
15:41 |
< | FIQ | | > |
Make it so that it drains only to the same amount left as you had. E.g. if you had 60% towards 10->11, drain to 60% towards 9->10. Also consider boosting EXP gain rate to your former EXP, rather than just your former level |
15:41 |
< | FIQ | | > |
https://github.com/FredrIQ/fiqhack/issues/17 |
15:42 |
< | jonadab | + | > |
EPI: when you get level drained, you lose d5 levels. |
15:42 |
< | hothraxxa | + | > |
i think that's the right answer |
15:55 |
< | jonadab | + | > |
Heh. |
15:55 |
< | jonadab | + | > |
I'm actually paranoid about foocubi taking off various pieces of my armor. |
15:56 |
< | jonadab | + | > |
EPI: sometimes foocubi also take off rings and amulets. |
15:56 |
< | FIQ | | > |
they can take off rings |
15:56 |
< | FIQ | | > |
if they're adornment |
15:56 |
< | FIQ | | > |
or if they're male and you female, any ring if you or the foocubi is carrying adornment |
15:56 |
< | jonadab | + | > |
Yeah, that'd just be terrible to suddenly find yourself with your ring of adornment not equipped... |
16:41 |
< | FIQ | | > |
or just make it generate as an ally |
16:41 |
< | FIQ | | > |
in that case |
16:43 |
< | FIQ | | > |
jonadab: YASI: if you undeadturn a bones corpse and it gets to keep its previous items, it's friendly |
16:47 -!- raisse [~irina@p5B3C5ECC.dip0.t-ipconnect.de] has joined #hardfought |
2017 May 27
Sat: |
18:40 |
< | jonathanhanes | | > |
woo |
18:41 |
< | jonathanhanes | | > |
crap i don't know what to wish for |
18:43 |
< | Beholder | + | > |
[nd] jonathanhanes (Tou Hum Mal Neu) made his first artifact wish - "blessed fixed orb of fate", on T:40248 |
18:43 |
< | jonadab | + | > |
FIQ: blessed greased fixed +5 gauntlets of fumbling, reflection, magic resistance, and half physical damage? |
18:43 |
< | jonadab | + | > |
YASI: ^ |
18:43 |
< | FIQ | | > |
you can do that in fiqhack |
18:43 |
< | FIQ | | > |
wel, not MR or halfphy |
18:43 |
< | FIQ | | > |
*well |
18:43 |
< | FIQ | | > |
but similar |
18:43 |
< | FIQ | | > |
in wizmode that is |
18:43 |
< | FIQ | | > |
no wishing for properties usually |
18:55 -!- Pinoclone [elronnd@slashem.me] has quit [Ping timeout: 245 seconds] |
2017 May 28
Sun: |
12:17 -!- greqrg [~greqrg@c-98-249-193-0.hsd1.fl.comcast.net] has joined #hardfought |
12:45 |
< | Beholder | + | > |
[nd] junglejim (Pri Elf Fem Cha), 1128 points, T:1969, killed by a bolt of lightning |
13:10 |
< | jonadab | + | > |
Evil Patch Idea: monsters can learn spells by seeing you cast them. But this doesn't work the other way around, of course. |
13:15 -!- rumflump [~weechat@unaffiliated/olscumpy] has quit [Ping timeout: 260 seconds] |
2017 May 29
Mon: |
18:11 |
< | jonathanhanes | | > |
that's right |
18:12 |
< | K2 | @ | > |
\o/ |
18:15 |
< | jonadab | + | > |
EPI: add about thirty new artifact knives, to make knife skill easy to get unrestricted. |
18:16 |
< | jonadab | + | > |
They'll go great with the new artifact aklyses. |
23:26 |
< | Webmant | | > |
sokoban would likely to be the most common |
23:26 |
< | Webmant | | > |
yeah, that is pretty interesting |
23:26 |
< | K2 | @ | > |
hah... i just had what we call around here an EPI |
23:26 |
< | Webmant | | > |
maybe certain roles should have immediate access (Priests should be well aware of Elbereth, no? Maybe Elves?) |
23:27 |
< | K2 | @ | > |
i could see that |
23:27 |
< | K2 | @ | > |
holding tru e to the origin of the name |
23:27 |
< | Webmant | | > |
EPI? |
23:27 |
< | K2 | @ | > |
evil patch idea |
23:27 |
< | Webmant | | > |
ah |
23:27 |
< | Webmant | | > |
anyways |
23:27 |
< | K2 | @ | > |
jonadab is our resident keeper of the EPI ;) |
23:27 |
< | Webmant | | > |
after the early game hurdle of Zen |
2017 May 30
Tue: |
00:44 |
< | Webmant1 | | > |
could you describe grunthack vs vanilla |
00:44 |
< | K2 | @ | > |
yeah |
00:45 |
< | K2 | @ | > |
so in a nutshell, grunthack is evil. its much harder during the early/mid game, and just more difficult overall |
00:45 |
< | K2 | @ | > |
details |
08:26 |
< | hothraxxa | + | > |
assuming it is just like vanilla will get you deaded |
08:26 |
< | hothraxxa | + | > |
it's not vorpal grunthack though |
08:26 |
< | hothraxxa | + | > |
gh is evil |
08:27 |
< | FIQ | | > |
vorpal grunthack :P |
08:27 |
< | hothraxxa | + | > |
gel cubes. ugh |
08:35 |
< | FIQ | | > |
but not nearly as bad as grunt |
08:35 |
< | FIQ | | > |
they do have one deadly combination though |
08:35 |
< | hothraxxa | + | > |
epi: every time you hit with a c corpse, the time-to-rot timer jumps a bit |
08:35 |
< | FIQ | | > |
they can put you to sleep |
08:36 |
< | FIQ | | > |
and start stiffening |
08:36 |
< | FIQ | | > |
which happened to me once |
08:36 |
< | FIQ | | > |
I woke up at "Your limbs are stiffening" |
08:36 |
< | FIQ | | > |
I didn't have LS |
08:36 |
< | FIQ | | > |
I later went on to ascend that game |
08:40 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
09:06 |
< | raisse | + | > |
no, "draws the life from" all the time is what annoys me |
09:06 |
< | raisse | + | > |
or "the ice-cold blade freezes" or "lightning strikes" |
09:06 |
< | jonadab | + | > |
hothraxxa: And if the time-to-rot timer goes over five thousand turns, the wielder turns to stone? <-- EPI |
09:06 |
< | raisse | + | > |
and there are many more mosnsters that aren't resistant than that are |
09:10 |
< | jonadab | + | > |
line of *sight |
09:10 |
< | jonadab | + | > |
FIQ: Heh. |
09:11 |
< | jonadab | + | > |
EPI: dwarves can dig pits in order to trap unwary adventurers, and a dwarf with gloves can line said pits with cockatrice feathers to stone whatever falls in. |
09:11 |
< | FIQ | | > |
!tell K2 pushed a bug fix to messages |
09:11 |
< | Beholder | + | > |
Will do, FIQ! |
2017 Jun 01
Thu: |
08:47 -!- raisse is now known as theRaisse |
08:47 -!- theRaisse is now known as raisse\splat |
08:50 |
< | jonadab | + | > |
EPI: when the curse items monster spell hits your inventory, it unsets bknown on some of the items, possibly including some of the ones it cursed, and maybe also some of the ones it didn't. |
08:52 |
< | K2 | @ | > |
gah |
09:45 |
< | Yasdorian\Splat | | > |
i'll try to utilize it instead of nearly killing to mimics |
09:46 |
< | Yasdorian\Splat | | > |
s/killing/dying |
09:49 |
< | jonadab | + | > |
EPI: every time the game generates an altar, it also generates a chameleon or werewolf in a nearby room. |
09:50 |
< | hothraxxa | + | > |
fiq: geez. thanks? |
09:50 |
< | FIQ | | > |
hothraxxa: sorry |
09:50 |
< | hothraxxa | + | > |
heh |
09:50 |
< | Yasdorian\Splat | | > |
jonadab: hello there. i suppose EPI list is humongous by now? :D |
09:50 |
< | hothraxxa | + | > |
i just won't save and restart ;) |
12:15 |
< | hothraxxa | + | > |
now i can play junethack |
12:15 |
< | hothraxxa | + | > |
well not right now. my wife wants to go out |
12:15 |
< | jonadab | + | > |
EPI: soldiers always generate with 2d3 wands of create monster. |
12:15 |
< | Beholder | + | > |
[4k] Wooble (wooble) (Wiz Gno Fem Neu), 930 points, T:1706, killed by a Ms. Sadelin, the shopkeeper |
2017 Jun 07
Wed: |
15:15 |
< | elenmirie\splat | + | > |
but if *you* teleport them they end up next to you |
15:15 |
< | elenmirie\splat | + | > |
I've never seen them try to teleport themselves or each other... |
15:20 |
< | jonadab | + | > |
EPI: any of the riders have a special monster ability, which only works on the Astral Plane, to summon the other three riders do them, from anywhere on the level. You can do this yourself with #monster, or the other Riders can do it as well. |
15:38 |
< | oh6 | + | > |
hm, this gnome lord had a bullwhip and a fedora |
16:31 |
< | jonadab | + | > |
Indeed. |
16:31 |
< | raisse\splat | + | > |
male elf wiz, then |
16:33 |
< | jonadab | + | > |
This might be a good time to mention my EPI for sirens, a type of amphibious n that tends to generate on levels with a lot of water; they have a singing attack that works at range and causes you to involuntarily take a step toward them, even if that puts you into water. |
16:35 |
< | raisse\splat | + | > |
that's E |
2017 Jun 08
Thu: |
00:23 |
< | K2 | @ | > |
heh |
00:24 |
< | rumflump | | > |
when in doubt, wear a dragon |
00:24 |
< | K2 | @ | > |
and then you died 20 turns later, because the rng is evil like that |
00:24 |
< | K2 | @ | > |
sound right? ;) |
2017 Jun 09
Fri: |
07:37 |
< | jonadab | + | > |
I recently implement _someone's_ suggestions that Pythons should "slither out of" armor. |
07:37 |
< | jonadab | + | > |
Can't imagine who would suggest such a thing. |
07:38 |
< | AmyBSOD\dislex | | > |
Evil Patch idea: if you polymorph into a python, the game switches over to a different version of NetHack which has been programmed in Python instead of C. |
07:38 |
< | raisse\splat | + | > |
and if you're hallucinating, it will be Perl |
07:40 |
< | AmyBSOD\dislex | | > |
ooh, that's a good one :) |
07:41 |
< | Grasshopper_ | | > |
raisse\splat, it was a *GIANT* snake |
07:41 |
< | jonadab | + | > |
EPI: if you polymorph into a Python, all the whitespace on the screen becomes significant, i.e., solid rock attacks you. |
07:41 |
< | raisse\splat | + | > |
hm. |
2017 Jun 10
Sat: |
06:46 |
< | jonadab | + | > |
That's an NH4 bug. |
06:46 |
< | AmyBSOD\dislex | | > |
Overhaul that quicktravel algorithm, PLEASE. It never happens in vanilla. |
06:46 |
< | jonadab | + | > |
Which I don't know how to fix because the uim code is evil and bad. |
06:46 |
< | AmyBSOD\dislex | | > |
Why not simply use the vanilla nh343 code? Why "fix" something that ain't broke? :( |
10:18 |
< | jonadab | + | > |
Though I gather it was a near thing. |
10:18 |
< | jonadab | + | > |
AmyBSOD\dislex: Currently, magic markers can be recharged; wands of wishing cannot. |
10:18 |
< | AmyBSOD\dislex | | > |
Evil Patch idea: the game can randomly generate unfair-as-heck bones levels, based on those Yhelothar has created, and spawn them anywhere at random. |
10:19 |
< | AmyBSOD\dislex | | > |
WoW can't? Do they also spawn with just one charge like in unnethack? :D |
10:37 |
< | AmyBSOD\dislex | | > |
:D |
10:37 |
< | AmyBSOD\dislex | | > |
couldn't resist :) |
10:37 |
< | jonadab | + | > |
EPI: applying a unicorn horn has a 0.2% chance to convert you to Moloch. |
10:44 |
< | AmyBSOD\dislex | | > |
Oh shit, I lost alignment points. Might just as well commit sudoku or hari kari. :/ |
13:04 |
< | jonadab | + | > |
Wait until you find hezrou and pit fiends. |
13:04 |
< | jonadab | + | > |
You'll love those. |
13:04 |
< | AmyBSOD\dislex | | > |
You and your evil patch ideas. |
13:04 |
< | tangles\splat | @ | > |
Oh yeah put fiends are cool :) |
14:19 |
< | jonadab | + | > |
This is my design. |
14:19 |
< | jonadab | + | > |
This is Aladdin's Palace. |
14:19 |
< | AmyBSOD\dislex | | > |
You and your evil patch ideas. :P |
14:19 |
< | jonadab | + | > |
There'll also be a djinn. |
21:31 |
< | tangles\splat | @ | > |
@u?evil eye |
21:31 |
< | Pinoclone | | > |
evil eye (e) | Lvl: 10 | Diff: 12 | Spd: 3 | Res: none | Confers: nothing | MR: 30 | Generates: sheol gehennom | AC: 4 | Attacks: 0d0 gaze drain luck | Alignment: -11 | Flags: genocidable, flies, breathless, mindless, nopoly, infravisible |
21:32 |
< | tangles\splat | @ | > |
drain luck. That IS evil. |
21:33 |
< | tangles\splat | @ | > |
What's 0d0, is that passive like floating eye? |
2017 Jun 11
Sun: |
23:05 |
< | Grasshopper | + | > |
interestingly, I didn't have to enter the tune - game already knew that I knew it |
23:16 -!- greqrg\lettuce [~greqrg@c-98-249-193-0.hsd1.fl.comcast.net] has quit [Quit: Disconnected] |
23:19 |
< | Grasshopper | + | > |
EPI: when you zap a curved wand, the beam/ray trajectory curves around like a boomerang (and if nothing stops the beam/ray, it hits you!) |
23:22 |
< | Beholder | + | > |
[nd] FalseLobster (Bar Hum Fem Neu) killed Medusa, on T:22823 |
2017 Jun 15
Thu: |
06:31 |
< | tangles\splat | @ | > |
Probably should not have picked up both those wands at once though. Now they will both be canceled. |
06:33 |
< | tangles\splat | @ | > |
...and I can't remember which one I zapped, so I still don't know which one is cancel. |
06:34 |
< | jonadab | + | > |
EPI: if you don't have a free hand, you can't pick objects up, or get them out of your pack to set them down or manipulate them. |
06:34 |
< | tangles\splat | @ | > |
But meh. I survived. |
2017 Jun 19
Mon: |
09:58 |
< | jonadab | + | > |
Oh, that looks just lovely. Exactly what the game needed, something halfway between L and flayers. |
09:59 |
< | FIQ | | > |
back |
10:00 |
< | jonadab | + | > |
EPI: chimeric monsters that spawn as a hybrid of two different permonsts, chosen at random: they get the sum of the stats and all the attacks of both. |
10:00 |
< | rumflump | | > |
if I revgeno in a hallway so that they can't get away from me, will I possibly get less creatures? |
11:38 |
< | jonadab | + | > |
Although black DSM will also grant train res in Fourk .5 |
11:38 |
< | jonadab | + | > |
*drain |
11:38 |
< | jonadab | + | > |
YASI: train res, protects you if you get hit by a steam locomotive. |
11:38 |
< | Wooble | | > |
train res, for when fourk steal minecarts from DF? :) |
13:01 |
< | Grasshopper | + | > |
really |
13:02 |
< | jonathanhanes | | > |
So I'm not the only one who tries to get all the crap off the floor and put it in a box? |
13:02 |
< | jonadab | + | > |
Did I mention my YASI for a "maid" monster that goes around sandblasting engravings out of the floor and moving chests so they're against walls? |
13:02 |
< | Grasshopper | + | > |
mate, I ID it all too |
15:10 |
< | FIQ | | > |
suggest it to amy |
15:10 |
< | zombifier | | > |
I laughed, but then I realized that she would actually do it |
15:11 |
< | Grasshopper | + | > |
EPI: new player role, "knob" |
15:11 |
< | elenmirie\splat | | > |
careful what you ask for... |
2017 Jun 20
Tue: |
03:15 |
< | Menche | | > |
some variant has invisible shopkeeps? |
03:16 |
< | bug_sniper_ | | > |
in slashem extended, they can start out invisible and stay that way |
03:16 |
< | Menche | | > |
sounds like an Evil Patch idea |
03:16 |
< | Menche | | > |
of course slex would have it |
2017 Jun 22
Thu: |
12:00 |
* | Beholder |
hands everyone a glass of booze, replicated by TheresaMayBot at 84 degrees Celsius. |
12:02 |
< | Grasshopper | + | > |
yay! disintegration rays! |
12:03 |
< | Grasshopper | + | > |
EPI: altars on Astral randomly shift occasionally |
12:06 |
< | tangles\splat | @ | > |
the disintegration ray was not hugely helpful |
2017 Jun 25
Sun: |
14:52 |
< | FIQ | | > |
and do fire damage/etc appropriately |
14:52 |
< | FIQ | | > |
(if it's a mattock of fire) |
14:53 |
< | jonadab | + | > |
YASI: thirst mattock of mercy. Heals your enemy but also drains a level. |
14:53 |
< | jonadab | + | > |
*thirsty |
14:59 |
< | FIQ | | > |
scroll of disappointment |
14:59 |
< | rumflump | | > |
but it would also be variety that occasionally changes up your ascension kit |
15:00 |
< | jonadab | + | > |
EPI: new type of scroll, scroll of disappointment. Instead of having a random appearance, it always appears as a "scroll of wishing". Reading it asks what you want to wish for, then mocks you with YAFM and gives you nothing. |
15:01 |
< | jonadab | + | > |
There could also be a wand of disappointment. |
17:07 |
< | noty | | > |
jonadab: you can still keep, say, all your potions of full healing out all the time if you do that |
17:08 |
< | jonadab | + | > |
noty: Oh, good point. |
17:08 |
< | jonadab | + | > |
I'll have to increase the weight of potions then, I guess. <-- j/k EPI |
17:08 -!- FalseLobster [~FalseLobs@c-50-132-8-254.hsd1.wa.comcast.net] has joined #hardfought |
17:11 |
< | jonadab | + | > |
I mean, I'm sure it would probably be fine... but I'm paranoid, so. |
17:11 |
< | Demo | | > |
managed to avoid it |
17:12 |
< | jonadab | + | > |
YASI: new monster: black hole. I'll leave what it does to your vivid imagination. |
17:12 |
< | jonathanhanes | | > |
Makes you quit roguelikes for life? |
17:35 |
< | rumflump | | > |
it was removed because you could kill stuff out of LOS without ever aggroing it |
17:35 |
< | jonadab | + | > |
Demo: Heh. |
17:36 |
< | jonadab | + | > |
YASI: add a new monster spell that triggers a meaningless impossible() |
17:36 |
< | Demo | | > |
im sure slex has that |
17:37 |
< | jonadab | + | > |
Heh. |
17:37 |
< | rumflump | | > |
there's a 1/1000 chance that identify scrolls don't work, and instead trigger an impossible |
17:39 |
< | jonadab | + | > |
EPI: any time you read a scroll, there's a 1/1000 chance it becomes a different (randomly chosen) scroll before taking effect. |
17:41 |
< | jonadab | + | > |
At which point, we could just add a scroll of panic, which calls panic("Run away! Run away!"); |
18:58 |
< | FIQ | | > |
same as Rodney curse harassment |
18:58 |
< | FIQ | | > |
jonadab: slex has a spellbook of wish |
18:58 |
< | jonadab | + | > |
EPI: Rodney now has a spell that destroys your wielded weapon. |
18:59 |
< | FIQ | | > |
it's level 10 I think |
18:59 |
< | jonadab | + | > |
Are you suggesting that if something's in slex, it must be ok and would not disrupt balance significantly? |
19:35 |
< | jonadab | + | > |
Kind of. |
19:35 |
< | jonadab | + | > |
But I can't _quite_ talk myself into porting the Windowless Tower to Fourk. |
19:37 |
< | Demo | | > |
evil patch idea: replace the water walking boots at vlad's with a new type of armour that uses a random boot type, boots of drowning that make you unable to escape water you fall into |
19:37 |
< | FIQ | | > |
https://www.reddit.com/r/nethack/comments/6j2g4z/sometimes_you_want_to_spice_things_up_with_a/ |
19:38 |
< | jonadab | + | > |
Yeah, saw that already. |
20:13 |
< | FIQ | | > |
and make the ^X a screen tell you your stance roughly |
20:13 |
< | FIQ | | > |
either insufficiently, slightly or piously |
20:13 |
< | jonadab | + | > |
YASI: strange bizarre alignment messages if you are hallucinating. |
20:13 |
< | jonadab | + | > |
"Your conscience demands more pizza." |
20:37 |
< | FIQ | | > |
then 3 temples |
20:38 |
< | FIQ | | > |
it looked nothing like the new astral |
20:38 |
< | jonadab | + | > |
EPI: the new Astral Plane looks like Mimic of the Mines, but the altars are in three of the 7 "luckstone" positions. The other four have altars to Moloch. |
20:38 |
< | FIQ | | > |
lol |
20:40 |
< | K2 | @ | > |
jonadab: is there an update ready for fourk as well? |
20:58 |
< | rumflump | | > |
stop extra floor inflation! |
21:00 |
< | Beholder | + | > |
[nd] Grasshopper (Val Dwa Fem Law) genocided class L, on T:50483 |
21:00 |
< | jonadab | + | > |
rumflump: Oh, you think instead of 25-30 levels, Gehennom should have 50-75 levels? No Problem, the Evil Patch Can Totally Do That, and More. |
21:01 |
< | aosdict\lettuce | | > |
Why stop at 75? |
23:40 |
< | FIQ | | > |
so if you can put it inside... well... |
23:40 |
< | firemonkey2 | | > |
never played a nh4 |
23:41 |
< | aosdict\lettuce | | > |
EPI: you can put the Amulet into a bag, but if any amulet-stealing attack against you succeeds, the bag explodes |
23:41 |
< | FIQ | | > |
firemonkey2: clearly rodney has it |
23:41 |
< | FIQ | | > |
and it's draining him :P |
23:41 |
< | FIQ | | > |
where are you going? |
23:42 |
< | firemonkey2 | | > |
eating |
2017 Jun 26
Mon: |
13:22 |
< | Demo | | > |
man the magic marker death drops are great |
13:22 |
< | Demo | | > |
so far 3 mm dds on fort ludios |
13:27 |
< | jonadab | + | > |
EPI: sometimes, instead of death-dropping an item, a monster can death-drop a more difficult monster. |
13:27 |
< | jonadab | + | > |
At random. |
13:31 |
< | aosdict\lettuce | | > |
any variant have a monster whose shapeshifting is so powerful it nearly always resurrects on death? |
13:31 |
< | aosdict\lettuce | | > |
elder chameleon? |
13:32 |
< | jonadab | + | > |
Sounds like an EPI. |
13:33 -!- raisse\splat [~irina@calcifer.xs4all.nl] has joined #hardfought |
13:33 -!- mode/#hardfought [+v raisse\splat] by ChanServ |
13:33 |
< | jonadab | + | > |
EPI: a shapeshifter that splits when it changes form. |
13:34 |
< | jonadab | + | > |
So you end up with two of whatever. And if they change form again, four. |
18:20 |
< | aosdict\lettuce | | > |
seems fair |
18:20 |
< | noty | | > |
I was going to suggest that |
18:22 |
< | jonadab | + | > |
YASI: zapping yourself with a wand of earth grants a few turns of temporary shock resistance. Because you're earthed. |
18:23 |
< | jonadab | + | > |
Err, reading a scroll of earth, I guess I mean. |
2017 Jun 27
Tue: |
07:10 |
< | tangles\splat | | > |
I'll have to wrest this wow for a BoH. I just feel dumb for blessing the bag and spending about 5000 turns wondering why I keep getting burdened. |
07:10 |
< | jonadab | + | > |
Ah. |
07:11 |
< | jonadab | + | > |
EPI: back of tricks sokoban prize. |
07:12 |
< | tangles\splat | | > |
I'm not complaining too much, the fact that I've had 5 wishes and still have one more to fix this, is actually quite good! |
11:13 |
< | K2-webirc | | > |
5x12 hardware store with *everything* in it you could want |
11:13 |
< | K2-webirc | | > |
and also infested with mimics :( |
11:14 |
< | jonadab | + | > |
YASI: a new kind of store, which the shopkeeper calls a "general store", but actually all it has is mimics. |
11:16 |
< | K2-webirc | | > |
hah |
11:22 |
< | raisse\splat | + | > |
because it's a very crappy weapon when used as one |
11:22 |
< | jonadab | + | > |
I suspect that's a case of code being, very abnormally for NetHack, slightly too general and actually needing a special case. |
11:23 |
< | jonadab | + | > |
Of course, in the Evil Patch, applying any tool (or zapping any wand) causes you to wield it first. Which uses a turn. |
11:23 |
< | jonadab | + | > |
And therefore, you can't, if you don't have your hand free. |
12:34 |
< | K2-webirc | | > |
beholder is #1 on my genocide list |
12:34 |
< | elenmirie\splat | + | > |
genociding them is good |
12:34 |
< | jonadab | + | > |
EPI: beholders are non-genocidable and bypass reflection. |
12:34 |
< | elenmirie\splat | + | > |
I got a throne geno my last grunt game. there were no beholders |
2017 Jun 28
Wed: |
10:00 |
< | FIQ | | > |
I don't like orctown at all |
10:00 |
< | Demo | | > |
not sure why the hell vanilla adopted it |
10:02 |
< | FIQ | | > |
because 3.6.x is evil |
10:02 |
< | FIQ | | > |
it's actually one of the variants I like the least |
10:02 |
< | FIQ | | > |
aside from bug fixes I disagree with pretty much all major changes |
10:02 |
< | Demo | | > |
yeah |
2017 Jul 01
Sat: |
09:56 |
< | FIQ | | > |
It can be both |
09:56 |
< | Demo | | > |
actually must have been fiq cause the ball blew up at the end |
09:56 |
< | jonadab | + | > |
Evil Patch Idea: seeing Medusa's corpse turns you to stone. Totally justified in the lore. Also, EPI: if a monster gets to Medusa's corpse before you, they can mount her head on a shield, and then seeing that sheild, or any monster carrying that shield, will turn you to stone. |
09:56 |
< | FIQ | | > |
Yeah that would be fiqhack |
09:57 |
< | rumflump | | > |
the heal on stormbringer is really minor, right? 1d8 / 2? |
22:10 |
< | jonadab | + | > |
FIQ: Like, it walks right in sometimes. |
22:11 |
< | FIQ | | > |
like.. even dumber than grunt is atm |
22:11 |
< | K2 | @ | > |
thats an EPI |
22:11 |
< | jonadab | + | > |
Well, yes. |
2017 Jul 05
Wed: |
06:53 -!- Grasshopper [~Andrew@159.192.226.126] has joined #hardfought |
06:53 -!- mode/#hardfought [+v Grasshopper] by ChanServ |
06:54 |
< | Grasshopper | + | > |
EPI: tilting floor traps - the dungeon floor suddenly tilts on some hidden counterweight, sending the player sliding towards an adjacent square (harmless if flying or levitating) |
06:54 -!- Grasshopper_ [~Andrew@159.192.226.126] has quit [Ping timeout: 260 seconds] |
11:54 |
< | FIQ | | > |
and magicbane is a qstaff, and thus enhances casting furthere |
11:54 |
< | FIQ | | > |
*further |
11:55 |
< | Tangles | @ | > |
lol commit history for the last 10 hours... Evil Patch idea: wishes can give amnesia |
11:55 |
< | FIQ | | > |
and IMO they didn't need the marker bonus |
11:55 |
< | hothraxxa | + | > |
my opinion shouldn't matter. i play the game as presented. there's stuff i hate in all of them |
11:55 |
< | FIQ | | > |
hothraxxa: ehh that's not how I see it |
11:55 |
< | Tangles | @ | > |
Evil Patch idea: bosses to avenge monsters |
11:55 |
< | FIQ | | > |
if I make a change |
11:55 |
< | FIQ | | > |
that nobody likes |
11:55 |
< | FIQ | | > |
I'm not going to keep the change |
11:55 |
< | FIQ | | > |
that'd be silly |
11:56 |
< | hothraxxa | + | > |
hey not many will like it when you make it harder |
22:43 |
< | Grasshopper | + | > |
and she can get an update, at any time, at the click of a button |
22:44 -!- aosdict [~hidenb2@pool-108-26-194-205.bstnma.fios.verizon.net] has quit [Ping timeout: 248 seconds] |
23:37 |
< | rumflump | | > |
EPI: whenever you eat rotten food, you emit a stinking cloud in rnz(100) turns |
00:35 |
< | Grasshopper | + | > |
!where |
2017 Jul 06
Thu: |
11:26 |
< | raisse | + | > |
it was orcus, strangely |
11:26 |
< | raisse | + | > |
I didn't know he could be summoned |
11:26 |
< | LarienTelrunya | | > |
Evil Patch idea: If you wish for an item, it is not added to your inventory. Instead, it appears anywhere in the dungeon, on a random level and in a random place, and you're not told where. Good luck finding it. |
11:27 |
< | aosdict_ | | > |
Actually, Demogorgon can't be directly summoned by Yeenoghu, can he? |
11:33 |
< | hothraxxa | + | > |
that's why they're named grasshoppe |
11:33 |
< | FIQ | | > |
K2: he probably just went afk |
11:33 |
< | bug_sniper | | > |
in response to the above evil idea, if you wish for something, your wish should sometimes be granted to your quest nemesis or the wizard of yendor |
11:34 |
< | jonadab | + | > |
Eh, DOS games used to always limit your player name to eight characters, so they could store your preferences in a file named for your character, with a given extension. |
11:51 |
< | bug_sniper | | > |
@nf?deep ettin |
11:51 |
< | bug_sniper | | > |
what are those? |
11:52 |
< | jonadab | + | > |
EPI: Master Kaen is now the quest nemesis for all roles. |
11:52 |
< | jonadab | + | > |
@4k?deep ettin |
18:00 |
< | hothraxxa | + | > |
lost two good games to those asshole cubes |
18:00 |
< | K2 | @ | > |
it can be an issue if you arent wearing a ring of slow digestion |
18:01 |
< | jonadab | + | > |
EPI: lichens have a digestive non-engulfing holding attack. The longer you're stuck to them, the more damage it does per turn. |
18:01 |
< | K2 | @ | > |
jonadab: you'd like grey ferns in sporkhack |
18:02 |
< | hothraxxa | + | > |
like pre-unihorn ealry |
18:02 |
< | jonadab | + | > |
At least it's a passive. |
18:03 |
< | jonadab | + | > |
EPI: Sporkhack gray ferns can generate peaceful in Sokoban, and they dodge all ranged attacks. |
18:04 |
< | jonadab | + | > |
EPI: also, gray ferns are especially likely to generate on the down stairs. |
18:04 |
< | jonadab | + | > |
Or stairs in general, come to think of it. |
18:06 |
< | K2 | @ | > |
heh |
23:40 |
< | Grasshopper_ | | > |
but yeah, found another 2 player monsters in Rodney's zoo and nuked them from outside with cone of cold |
23:40 |
< | Grasshopper_ | | > |
(bug I exploited) |
23:40 |
< | jonadab | + | > |
Menche: http://jonadab.jumpingcrab.com/nethack-stuff/spoilers-fourk/sokoban/nonfourk-levels.html Scroll down to Evil Variant. |
23:40 |
< | Grasshopper_ | | > |
then came back later and vacuumed up |
23:41 |
< | aosdict_ | | > |
jonadab: been meaning to ask, do you keep a master list of evil patch ideas anywhere? My cursory poking around didn't find anything besides separate sources. |
23:41 |
< | Grasshopper_ | | > |
Exp:30 HP:308 Pw:671 |
2017 Jul 07
Fri: |
00:06 |
< | K2 | @ | > |
s/volts/bolts |
00:06 |
< | Grasshopper_ | | > |
safe to move around the main area and zoo, no traps there at all |
00:06 |
< | aosdict_ | | > |
Evil Patch Idea: new level design for Ludios where it's accessed by one-way portals on opposite sides of the map |
00:06 |
< | jonadab | + | > |
A rotproof thirsty partly eaten chickatrice corpse of frost? |
2017 Jul 08
Sat: |
09:58 |
< | FIQ | | > |
it's still annoying |
09:58 |
< | FIQ | | > |
I'm not going to bother |
09:58 |
< | jonadab | + | > |
EPI: when a trapped door explodes, it destroys all your inventory. |
09:58 |
< | K2 | @ | > |
i can check anything for traps that many times in un der a second |
09:59 |
< | FIQ | | > |
I don't like havingto 5M-u |
09:59 |
< | FIQ | | > |
on every door after dlvl5 |
10:00 |
< | jonadab | + | > |
EPI: kicking open an untrapped door blows your leg off, making you permanently unable to move without flying or levitation. |
10:00 |
< | FIQ | | > |
It kinda ruins the purpose |
10:00 |
< | FIQ | | > |
you mean trapped |
10:00 |
< | jonadab | + | > |
Err, yes, I mean trapped. |
10:00 |
< | jonadab | + | > |
But eh, it's an EPI, so who cares. |
10:00 |
< | jonadab | + | > |
It's evil either way. |
13:14 |
< | Grasshopper | | > |
ok, invent screen up, I've been polypiling |
13:14 |
< | Grasshopper | | > |
lemme get some armor out of my boh |
13:14 |
< | LarienTelrunya | | > |
YASI: using a single-species genocide on black dragons does not work because it would be racist, so if you want to get rid of them, you must blessed genocide D. |
13:14 |
< | K2 | @ | > |
ok so your only source of MR right now is your quest artifact yes? |
2017 Jul 10
Mon: |
13:05 |
< | raisse | + | > |
now I've got unholy water but I'm starving to death |
13:05 |
< | raisse | + | > |
jakcal nibbled me to death |
13:07 |
< | LarienTelrunya | | > |
Evil Patch idea: if you cause conflict, you take double damage from everything. |
13:08 |
< | jonadab | + | > |
EPI: conflict attracts hostile high-level monsters, such as shoggoths, planetars, solars. And rings of conflict autocurse when worn. |
13:09 |
< | LarienTelrunya | | > |
heh, I just had the idea because conflict is once again making the ascension run much easier |
13:09 |
< | aosdict | | > |
autocursing just makes it an annoying patch idea. |
14:04 |
< | LarienTelrunya | | > |
if (!rn2(20) && !bigmonst(youmonst.data) && !Invulnerable && !(Stoned_chiller && Stoned) ) { pline("You are bisected by a razor-sharp blade!"); losehp(2 * (Upolyd ? u.mh : u.uhp) + 200, "bisection trap",KILLED_BY); |
14:04 |
< | jonathanhanes_ | | > |
so best not to prepare |
14:05 |
< | jonadab | + | > |
EPI: an "only the penitant man shall pass" trap, like in that one Indiana Jones movie (Last Crusade, maybe?), that instakills you if you are more than two feet tall (so if your size is larger than MZ_TINY). |
14:05 |
< | aosdict | | > |
so a big spinning blade that comes out 2 feet above the floor? |
14:06 |
< | jonadab | + | > |
Or lasers. |
14:06 |
< | jonathanhanes_ | | > |
like in resident evil 1 |
14:07 |
< | jonadab | + | > |
EPI: a trap that doubles the weight of everything in your inventory, then dumps you in a pool of water. |
14:08 |
< | jonadab | + | > |
Just in case someone thought going around burdened wasn't a bad enough idea. |
14:09 |
< | jonathanhanes_ | | > |
Oh I have one, EPI: a trap that makes you ravenously hungry and devour any food you have in your open inventory |
14:09 |
< | LarienTelrunya | | > |
oh, there's also a guillotine trap, which instakills the player by beheading, so to avoid both of them, you'd probably have to polymorph into a shoggoth or something, read: a form that is very big and does not have a head |
14:14 |
< | jonathanhanes_ | | > |
21,829 turns! impressive elenmirie, gz! :D |
14:14 |
< | elenmirie | + | > |
thanks jonathanhanes! |
14:15 |
< | jonadab | + | > |
YASI: implement Dwarf-fortress style combat messages, with the randomized body parts and such. "The dwarf hits you in the right upper arm with his pick-axe, tearing the muscle and tearing a ligament. The dwarf hits you in the left big toe with his pick-axe, shattering the nail and bruising the bone." |
14:17 |
< | aosdict | | > |
"e - a ring of regeneration (on left hand). Your arm and toe knit together again surprisingly fast!" |
14:17 |
< | jonathanhanes_ | | > |
The Arch Lich hits you in the back right tooth with a worn out sock and the injured part is cloven asunder. "It was inevitable" |
14:18 |
< | jonathanhanes_ | | > |
I could deal with this |
14:18 |
< | aosdict | | > |
Evil Patch Idea: rings of regeneration, since they can't put you back together again perfectly, have a small chance of removing one maxhp every time they heal 1 HP. |
14:19 |
< | aosdict | | > |
jonathanhanes_: that reminds me a bit of Sourcery |
2017 Jul 11
Tue: |
07:24 |
< | jonadab | + | > |
LarienTelrunya: Ah, I see. In that case, http://jonadab.jumpingcrab.com/pastebin/803.txt |
07:25 |
< | jonadab | + | > |
Or, if you want to _require_ the cheating, http://jonadab.jumpingcrab.com/pastebin/804.txt |
07:27 |
< | LarienTelrunya | | > |
Heh, evil patch idea: a sokoban level that has the game put boulders in corners where you cannot move them, so you have to break them in order to get to the next level. Or one where the boulders start out stuck and you have to zap them with teleport, hoping that they end up in a place where they make the level solvable. |
07:28 |
< | LarienTelrunya | | > |
Or, evil patch idea: a sokoban level with no starting boulders. Instead, a couple of giants are placed, and they have boulders. Your job is to kill them so that the boulders they drop will remain movable. |
07:29 |
< | jonadab | + | > |
Or, instead of giants, a monster gets a scroll of earth, and you have to get the monster to read it in a suitable place. |
07:29 |
< | LarienTelrunya | | > |
Super Evil Patch Idea: a sokoban level that has two possible paths (with holes) for the boulders. One of them contains a super-hole that eats boulders without being filled, and you have to guess which path is the "correct" one or you cannot solve the level. |
07:30 |
< | jonadab | + | > |
Evil Patch Idea: the quest portal can be placed in the Sokoban zoo. |
07:30 |
< | raisse | + | > |
ooh I like that! |
07:31 |
< | LarienTelrunya | | > |
Evil Patch idea: the entire quest is filled end to end with boulders and holes, and all quest levels have undiggable walls, and of course the Sokoban rules are in effect for them. |
07:31 |
< | LarienTelrunya | | > |
Most importantly, the one where level teleportation isn't possible. |
07:32 |
< | hothraxxa | + | > |
re that super epi: i'm pretty sure i encountered that in slex |
07:32 |
< | jonadab | + | > |
That would be annoying on the rogue quest. |
07:32 |
< | jonadab | + | > |
EPI: some sokoban levels have lava instead of holes. But of course, because it's Sokoban, you can't levitate over the lava, you'll get sucked down in. |
07:33 |
< | LarienTelrunya | | > |
hothraxxa: well they exist in the form of "giant chasm" traps, but currently none of my sokoban level has a guaranteed one |
07:33 |
< | jonadab | + | > |
Magic air currents. |
07:33 |
< | LarienTelrunya | | > |
jonadab: but lava only has 10% chance of being filled! what if you run out of boulders? |
07:33 |
< | jonadab | + | > |
LarienTelrunya: Oops, bad luck. |
07:34 |
< | jonadab | + | > |
That's why they call it the Evil Patch. |
07:34 |
< | LarienTelrunya | | > |
Evil Patch idea: random traps in Sokoban that can also affect boulders. You know, teleporters, level teleporters, polymorph traps... |
07:35 |
< | jonadab | + | > |
What happens if you step on a level teleporter in Sokoban? |
07:36 |
< | LarienTelrunya | | > |
wizard mode actually teleported me out of Sokoban entirely (just tried in slex, dunno if level teleporters will even generate there when wished for in vanilla) |
07:36 |
< | jonadab | + | > |
YASI: combine Sokoban with a 3D maze. You have to use the boulders to clear the paths to the various stairs, in order to explore the 3D maze and try to find a way through. |
07:40 |
< | LarienTelrunya | | > |
EPI: if a monster in Sokoban would have tried to move on the square that a boulder is on, it will eat the boulder just to spite you. |
07:42 |
< | LarienTelrunya | | > |
actually, EPI: why does dnethack limit randomized monsters to the stumbling/wandering/whatever terrors? Randomized demon princes now! Because Dagon is too easy right now. He totally needs a disintegration gaze and a passive sickness attack. And of course Lamashtu should be able to polymorph and petrify with her melee attacks, too. Or whatever other insane crap the RNG comes up with. |
07:49 |
< | LarienTelrunya | | > |
btw jonadab, I think I forgot to show you this: https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/8da31a646fa80e7c974f1d0c84a9a60d02644c6e |
07:53 |
< | jonadab | + | > |
EPI: why limit random attacks to horrors and demon princes? Why not give them to all monsters? Maybe in your game, grid bugs have a passive disintegration attack, lichens have a petrifying gaze, and hill orcs can summon nasties. Whee! |
07:55 |
< | hothraxxa | + | > |
jaysus amy, for someone who advocates a game where instdeath peril is omnipresent, you sure do seem to have a grudge against it |
07:55 |
< | LarienTelrunya | | > |
And goblins have an attack that corrodes your entire inventory, gnomes will drain luck both actively and passively, dwarves can gaze to reduce your max HP, and jackals can banish you to gehennom? ;) |
16:04 |
< | Demo_ | | > |
weird to have a role that encourages farming |
16:04 |
< | Demo_ | | > |
race |
16:07 |
< | jonadab | + | > |
YASI: new role: farmer |
16:07 |
< | jonadab | + | > |
You start with seeds and a spade. |
19:47 |
< | jonadab | + | > |
Also possible. |
19:47 |
< | Demo_ | | > |
all at once |
19:48 |
< | jonadab | + | > |
EPI: new monster, sphinx, asks questions like Which of these is not a monster in slex: A) pile of poo, B) wedged leather sandal, C) rotten potato, D) Cassanova Frankenstein If you don't answer correctly, you die. |
19:48 |
< | Chris_ANG | | > |
D? |
22:20 |
< | Tangles | @ | > |
I guess that's probably not a coincidence. |
22:21 |
< | aosdict | | > |
any info for the other ones on where the real vs fake stairs are in relation to each other? |
22:21 |
< | Demo_ | | > |
evil patch idea: dungeon levels have a random chance of deciding to stick stairs in a random place in the wall |
22:22 |
< | Tangles | @ | > |
Previous reports have been "on the other side of the level, embedded in rock". |
2017 Jul 13
Thu: |
11:41 |
< | firemonkey | | > |
reflection is the anti-yasd |
11:42 |
< | firemonkey | | > |
AoLS for Kaen is wise, but you're past that |
11:43 |
< | jonadab | + | > |
EPI: every time you kill something, you gain a little hubris. If you don't quaff potions of humility periodically (or wear an amulet of humility), you can die of excessive hubris. |
11:44 |
< | Tangles | @ | > |
thanks k2 |
2017 Jul 14
Fri: |
13:04 |
< | Demo_ | | > |
ive succesfully meleed him |
13:04 |
< | LarienTelrunya | | > |
ah |
13:04 |
< | jonadab | + | > |
EPI: stepping onto the same tile as the Elder Priest's corpse causes him to resurrect. |
13:05 |
< | Demo_ | | > |
thats cruel |
2017 Jul 15
Sat: |
06:36 |
< | elenmirie | + | > |
it gets worse. now a lichen |
06:36 |
< | elenmirie | + | > |
olog-hai. much better |
06:43 |
< | LarienTelrunya | | > |
jonadab: is your "update EPI list" cronjob no longer firing? :( |
06:46 |
< | Beholder | + | > |
[gh] Grasshopper (Wiz Hum Mal Neu) destroyed Vlad the Impaler, on T:42235 |
12:09 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
12:09 -!- mode/#hardfought [+v raisse] by ChanServ |
12:11 |
< | jonadab | + | > |
EPI: you can get amnesia if something hits you on the head. Such as a falling rock or boulder. |
12:14 |
< | Beholder | + | > |
[nd] firemonkey (Kni Hum Mal Law) eschewed atheism, by dropping 8 darts on an altar, on T:3116 |
12:17 |
< | aosdict | | > |
corollary EPI: having a hard helmet will usually protect you from this, but not always. |
12:18 |
< | Beholder | + | > |
[dnh] introsp3ctive (Wiz Inc Fem Cha) was given their Quest, on T:15831 |
15:44 |
< | Beholder | + | > |
[gh] aosdict (Val Dwa Fem Law) picked up the Bell of Opening, on T:20994 |
15:50 |
< | aosdict | | > |
The valk quest text implies that if I don't bring the Orb back to the Norn, I should be able to use it to see the future |
15:53 |
< | jonadab | + | > |
EPI: scroll of acid: deals 5d25 acid damage to the reader (if not resistant), 3d25 to the monsters on each adjacent tile (if not resistant), and corrodes any objects on the tiles or in the inventory of the monsters. Monsters will of course read it when standing next to you, because of course they will. |
15:59 |
< | Beholder | + | > |
[dyn] groovejumper (Pri Elf Fem Cha), 933 points, T:1886, killed by a rothe |
19:30 |
< | Grasshopper | | > |
ha, just realised you posted on that 25 minutes ago (as I scroll down) |
19:30 |
< | jared55 | | > |
nbd |
19:31 |
< | jonadab | + | > |
EPI: lava flood trap. Initiates a flood of lava pouring out that eventually fills the whole level. |
19:31 |
< | jared55 | | > |
gonna beat sokoban for the first time. (i hope) |
19:32 |
< | jonadab | + | > |
Oh, man, the stairs could turn into a lava waterfall. |
19:32 |
< | jonadab | + | > |
Well, cascade. |
19:32 |
< | Grasshopper | | > |
it is an EPI - it can be completely crazy |
19:32 |
< | jonadab | + | > |
True. |
21:18 |
< | jared55 | | > |
ill just use 7zip lol. but i didnt know it actually ran out |
21:18 |
< | jonadab | + | > |
These days I use info-zip of course, or better yet tar. |
21:25 |
< | jonadab | + | > |
Oh, EPI: randomly shuffle the role names, so that after picking a role players still have to identify what role it is they're actually playing, based on who their quest leader is. In order to prevent "cheating", eliminate all player starting equipment that's role-specific. |
21:25 -!- zombifier [~chatzilla@pool-108-20-243-42.bstnma.east.verizon.net] has quit [Ping timeout: 276 seconds] |
2017 Jul 16
Sun: |
08:46 |
< | FIQ | | > |
it blocks its own property |
08:46 |
< | FIQ | | > |
maybe I should prevent it |
08:46 |
< | LarienTelrunya | | > |
19:48 < jonadab + > EPI: new monster, sphinx, asks questions like Which of these is not a monster in slex: A) pile of poo, B) wedged leather sandal, C) rotten potato, D) Cassanova Frankenstein If you don't answer correctly, you die. <--- aww, I'd love to see the chat that followed this line |
08:47 |
< | LarienTelrunya | | > |
also, if the exact spelling is required, none of those four exist :P |
18:36 |
< | hothraxxa | + | > |
you had a spellbook of cancellation |
18:37 |
< | Beholder | + | > |
[nd] firemonkey (Kni Hum Mal Law), 507 points, T:859, killed by a small mimic |
18:40 |
< | jonadab | + | > |
EPI: whenever a player dies on a bones level, all the existing monsters level up, before the new bones file is saved. |
18:41 |
< | FIQ | | > |
why is that an EPI? |
18:41 |
< | jonadab | + | > |
Because the effect would end up being cumulative in the case of multibones. |
18:43 |
< | Beholder | + | > |
[nd] Luxidream (Wiz Orc Mal Cha) entered Gehennom, on T:20969 |
2017 Jul 17
Mon: |
09:02 |
< | hothraxxa | + | > |
anyway, similarities have been noted |
09:02 |
< | hothraxxa | + | > |
grunthack zombies are much worse |
09:02 |
< | jonadab | + | > |
Evil Patch Idea: is there some reason mummies and kobolds don't curse your items? |
09:03 |
< | aosdict | | > |
what's the difference? (besides it being called a "minor zombification disease"?) |
09:37 |
< | Demo_ | | > |
oh that was already mentioned |
09:41 |
< | Mandevil | + | > |
The dying sergeants zaps himself with a wand of undead turning! The sergeant looks much better! |
09:43 |
< | LarienTelrunya | | > |
Evil Patch idea: allow monsters to ride. Have fun with master mind flayers moving around and attacking at warhorse speed. |
09:43 |
< | Beholder | + | > |
LarienTelrunya: Message from jonadab at 2017-07-16 13:31 EDT: In addition to potato monsters, there was also mention at some point of shoe monsters, which might possibly also be wearable and/or weapons. |
20:39 |
< | aosdict | | > |
drowning in deep water because you didn't realize your breathing source would rust in several turns |
20:39 |
< | Grasshopper | + | > |
oh woops I don't have mag breathing after all lol |
20:39 |
< | aosdict | | > |
obligatory Evil Patch Idea: |
20:39 |
< | aosdict | | > |
for jonadab's logs |
21:12 |
< | Grasshopper | + | > |
even though Thoth gave it to me |
21:12 |
< | Grasshopper | + | > |
I thought that was his purpose - give me that spell so I could forget it |
21:12 |
< | jonadab | + | > |
EPI: if you forget a spell, you know longer know how to write the book. |
21:13 |
< | Grasshopper | + | > |
not all your EPIs are great ones jonadab |
21:22 |
< | zombifier | | > |
feelsbadman |
21:23 |
< | zombifier | | > |
oh wait, you can still twowep the pair without the skill. well not as bad as I thought |
21:29 |
< | jonadab | + | > |
EPI: mumakil generate in large groups, and can teleport to your location, or to the up stairs, like covetous monsters. |
21:31 |
< | Demo_ | | > |
eh, not that evil |
2017 Jul 18
Tue: |
06:18 |
< | LarienTelrunya | | > |
Chris_ANG: gravestone message YANI: "AmyBSOD: Enduring dnethack, until the inevitable death to the resurrecting elder priest." |
06:20 |
< | LarienTelrunya | | > |
Also, "The elder priest in dnethack: No one has ever killed him, no one will ever kill him and those who try are dead. Like me." |
06:28 |
< | LarienTelrunya | | > |
"contender for the title of second most dangerous monster in dnethack", he's THE most dangerous one, since Demogorgon can simply be avoided :P Evil Patch idea: the elder priest also dual-wields the Tsurugi of Muramasa and the Vorpal Blade, because his attacks are not yet lethal enough. |
07:04 |
< | jonadab | + | > |
Eh, GruntHack allows any monster that generates with weapons (orcs for instance) to generate with thirsty and/or vorpal weapons. |
07:14 |
< | jonadab | + | > |
The GFP was originally planning to give the High Priest of Moloch melee shock attacks and a ranged attack that turns arbitrary tiles in your vicinity into water. |
07:14 |
< | jonadab | + | > |
Err, not water, sorry, I mean lava. |
07:15 |
< | LarienTelrunya | | > |
Why don't you call it by its proper name then, gehennom evil patch :P |
07:15 |
< | jonadab | + | > |
Well, I never _implemented_ that part. |
07:34 |
< | LarienTelrunya | | > |
also, if (plname == "AmyBSOD") tohitroll -= rnd(20); |
07:34 |
< | jonadab | + | > |
Although, if I allow Samurai to be gnomes, then they could also get skill in aklys. |
07:37 |
< | LarienTelrunya | | > |
Evil Patch idea: samurai get all their standard ranged weapon skills removed and have -rnd(10) to-hit when using such a restricted ranged weapon; the only one they can use is the aklys, and they have to kill the elder priest that way. (Which will take forever due to the incredibly low damage an aklys does.) |
07:40 |
< | jonadab | + | > |
I should add an artifact aklys that does double-damage against major demons and liches. |
07:41 |
< | LarienTelrunya | | > |
Actually, Evil Patch idea: instead of the Riders, the Astral Plane has Demogorgon, Cthulhu and the elder priest guarding the altars. They resurrect like riders, and can gate in demon princes as well as the three Riders, all of which also resurrect while on the Astral Plane. |
07:41 |
< | Grasshopper | + | > |
Killer bees are hard to hit, they have low AC (they are very buzy) |
07:42 |
< | jonadab | + | > |
LarienTelrunya: Actually, have you seen the GFP notes on buffing the Riders? |
07:42 |
< | LarienTelrunya | | > |
Bonus EPI: Rodney can also enter the Astral Plane, is guaranteed to do so upon you entering it, resurrects like a rider, and has a new spell, Summon Boss, which he casts every time he gets a turn. It summons a demon prince if there is at least one that can generate, otherwise a demon lord, and failing that, it acts like Double Trouble except it can also create a third, fourth etc. Rodney. |
07:43 |
< | jonadab | + | > |
Grasshopper: I think they're only like -1 actually. Which is low for early game, but some monsters can be as low as -10 AC. IIRC. |
08:16 |
< | jonadab | + | > |
I don't remember. |
08:16 |
< | jonadab | + | > |
I knew about Slash'EM generally, however. |
08:22 |
< | LarienTelrunya | | > |
Evil Patch idea: the level with the entrance to the quest can be made a bones level without removing the portal. If you ever wizmoded what happens if you trigger a magic portal that you wished for, you know what can happen. (No, the amulet of life saving does not help. :D) |
08:23 |
< | jonadab | + | > |
EPI: why not just randomly generate spurious magic portals as normal traps? |
08:23 |
< | LarienTelrunya | | > |
heh, kind of like death traps, except there's no resistance |
08:25 |
< | jonadab | + | > |
EPI: new trap type, Patience Trap. Triggering it causes a 2-second delay every turn for the next thousand turns. This is cumulative, so if you trigger it 3 times, that's a 6-second delay every turn for 3000 turns. Also, monsters can trigger it. |
08:25 |
< | LarienTelrunya | | > |
well slex has a lag trap that causes a similar effect, except the delay is randomized each action ;) |
08:25 |
< | jonadab | + | > |
Ah. |
09:06 |
< | jonadab | + | > |
And eventually implemented. |
09:06 |
< | jonadab | + | > |
In some altered form. |
09:34 |
< | jonadab | + | > |
Evil Patch Idea: amnesia can cause levels to be flipped vertically and/or horizontally and/or rotated 180 degrees, when the level is forgotten. |
09:35 |
< | jonadab | + | > |
Bonus EPI: hitting a mimic that looks like a boulder causes amnesia. |
09:35 |
< | jonadab | + | > |
So Sokoban levels can get flipped and rotated and forgotten when partway complete. |
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11:28 |
< | bug_sniper | | > |
!zap aosdict |
11:28 |
< | bug_sniper | | > |
#nethack only |
11:28 |
< | Grasshopper | + | > |
EPI: if you polymorph into a green slime while being slimed, your counter gets set to zero (ie you are a slime!) |
11:28 |
< | FIQ | | > |
hi |
11:28 |
< | Beholder | + | > |
Hello FIQ, Welcome to #hardfought |
11:36 |
< | bug_sniper | | > |
lux must be moving quickly |
11:36 |
< | aosdict | | > |
or vlad's tower happened to be on orcus' level |
11:38 |
< | aosdict | | > |
Grasshopper: the real EPI is if you polymorph into a green slime at all, you immediately lose by sliming. No reason why it should be inconsistent with "turned to slime by polymorph magic" and "turned to slime by another slime" |
11:39 |
< | aosdict | | > |
the converse Benevolent Patch Idea is that sliming isn't fatal, it just is the equivalent of polymorph to a green slime |
12:27 -!- jared55 [~49a8532c@c-24-2-155-198.hsd1.vt.comcast.net] has quit [Quit: *poof*] |
12:28 |
< | jonadab | + | > |
Ah. |
12:30 |
< | jonadab | + | > |
EPI: when an item is generated negatively enchanted, there's a one-in-ten chance that the negative enchantment it would've gotten gets multiplied by 1d10. |
12:31 |
< | jonadab | + | > |
This dwarven mithril was going to be -2? Well now it's -20, have FUN with it. |
21:50 |
< | jared55 | | > |
late response |
21:50 |
< | Demo_ | | > |
you should always take advantage of moving diagonal whenever you can, doesnt cost sqrt(2) turns |
21:51 |
< | Demo_ | | > |
but thats a good epi |
21:53 |
< | jared55 | | > |
i see |
22:04 |
< | FIQ | | > |
mumak was genocided |
22:04 |
< | FIQ | | > |
screw those |
22:05 |
< | Demo_ | | > |
i still think the worst epi is making mumak spawn just slightly earlier |
22:09 |
< | jared55 | | > |
o. |
2017 Jul 19
Wed: |
04:07 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has joined #hardfought |
04:07 -!- mode/#hardfought [+v raisse] by ChanServ |
04:24 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: the high temple in Moloch's Sanctum is also a shop, so picking up the amulet after it drops means you have to pay 30k or however many zorkmids it nominally costs. Cursed gain level does not work. Monsters never pick it up while it's in the shop. And stealing from the shop or angering the shopkeeper will instantly summon a couple dozen hostile arch-liches (or archons if L have been genocided). |
04:31 |
< | rumflump | | > |
the dungeons of jp morgan |
06:28 |
< | Grasshopper_ | | > |
when I drop a non-Id'd cursed Stormbringer (base price 8000zm) into the same shop, I get offered 438zm |
06:28 |
< | Grasshopper_ | | > |
less because it is cursed? Shk's normally never care about BUC |
06:31 |
< | LarienTelrunya | | > |
YASI: if a cursed bag of holding deletes stuff, it does not tell you what exactly has disappeared. Depending on whether it should be an EPI or not, either print a generic "Things have disappeared from the bag!" or no message at all. |
06:32 |
< | Grasshopper_ | | > |
LarienTelrunya, YASI: if you loot a cursed boh, more stuff (than currently) gets "lost" but then it is not really lost. It is just redistributed around the level (or even the entire dungeon!) |
06:34 |
< | LarienTelrunya | | > |
haha, it could just randomly levelport every single item that it didn't delete :D |
06:34 |
< | Grasshopper_ | | > |
that would be an EPI! |
06:34 |
< | LarienTelrunya | | > |
with preference to teleporting them into water or lava, if possible... or on level teleporters and polymorph traps |
06:37 |
< | Grasshopper_ | | > |
With regard to stuff disappearing from cursed bohs when looted.... previously I've always assumed that the consequences are worse than they actually are |
07:12 |
< | hothraxxa | + | > |
just pretend that items that disappear were never there |
07:13 |
< | hothraxxa | + | > |
same as seeing a monster drink a potion of gain level. i never had it, so why do i care |
07:15 |
< | jonadab | + | > |
LarienTelrunya: In the Evil Patch, arch-liches cannot be genocided :-) |
07:17 |
< | LarienTelrunya | | > |
hi jonadab! in your dungeon overhaul, you say that genocide should not have any effect in the planes mainly because the player shouldn't be able to make the planes easy by genociding elementals... but elementals already cannot be genocided :D also, if you want astral elementals, feel free to borrow them from the one variant that included them! |
12:41 |
< | FIQ | | > |
that was a nice welcome |
12:43 |
< | Grasshopper_ | | > |
you were going the other way? |
12:47 |
< | jonadab | + | > |
Evil Patch Idea: speed trap. Causes all your movement to happen in run mode, as if you'd pressed capital-letter movement keys, instead of lowercase. Even if you didn't. Even in numpad mode. Even with the m prefix. |
12:48 |
< | jonadab | + | > |
And it disables the travel command. |
13:00 |
< | jonadab | + | > |
Because if we're gonna make up words, let's make up ones that are fun to say! |
13:00 |
< | hothraxxa | + | > |
or contain it |
13:01 |
< | LarienTelrunya | | > |
YASI: amyfication attacks. They turn the player character into me, although I'm not sure what the gameplay effect should be, I just wanted to make up a word too :D |
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13:09 |
< | jonadab | + | > |
LarienTelrunya: amyfication should result in the rest of the game playing out as though the player were carrying the Amulet, even if they're not. So for example the Mysterious Force applies. |
13:10 |
< | Demo_ | | > |
slashem removes myst force |
13:10 |
< | LarienTelrunya | | > |
EPI: amyfication results in the rest of the game being able to spawn monsters and traps from slex, no matter which variant you are actually playing. |
13:10 |
< | jonadab | + | > |
Fortunately no other variant has amyfication attacsk? |
13:11 |
< | LarienTelrunya | | > |
heh, it would have to be applied to all variants of course, including vanilla :) |
13:11 |
< | jonadab | + | > |
That seems unlikely to happen. |
13:12 |
< | LarienTelrunya | | > |
hey, it's an EPI, they aren't meant to be implemented anyway, but one can dream, right? |
13:12 |
< | jonadab | + | > |
Ah, good point. |
13:13 |
< | aosdict | | > |
so every variant becomes a superset of slex. Nothing can go wrong with this :) |
13:14 |
< | LarienTelrunya | | > |
slex is the one fork to rule them all, one fork to find them, one fork to bring them all, and in gehennom bind them |
13:16 |
< | Demo_ | | > |
it sure is evil enough to be |
13:17 |
< | Grasshopper | + | > |
just don't drop it in a river |
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13:32 |
< | LarienTelrunya | | > |
probably that he pwned you? :D |
13:33 |
< | LarienTelrunya | | > |
Evil Patch idea: if a monster kills you, it can taunt you after your demise, or do things to your corpse, or whatever. |
13:35 |
< | firemonkey | | > |
jonadab, how easy is it for my knight to wish for the Eye in Fourk? |
13:43 |
< | Demo_ | | > |
hmm i need my neutral quest checklist |
13:44 |
< | jonadab | + | > |
firemonkey: OTOH, Knights get Excalibur on first dip at XL5. |
13:44 |
< | LarienTelrunya | | > |
Evil Patch idea: if you wish for a quest artifact, it automatically aligns itself to an alignment that you are not. If you're lawful or chaotic, it becomes neutral so even a helm of opposite alignment does not let you pick it up. |
13:45 |
< | jonadab | + | > |
What if you don the helm of opposite alignment, then wish for the artifact, then uncurse and doff the helm? |
13:46 |
< | LarienTelrunya | | > |
well that would probably work |
13:46 |
< | LarienTelrunya | | > |
but if you don't already have such a helm, finding one later will not allow you to go back and pick up the artifact ;) |
13:47 |
< | jonadab | + | > |
YASI: a role whose quest artifact is a helm of opposite alignment that grants useful properties when worn. |
13:47 |
< | firemonkey | | > |
jonadab, I want to convert to neutral after the quest so I can use the Eye for pw regen |
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13:51 -!- mode/#hardfought [+v theRaisse] by ChanServ |
13:51 |
< | jonadab | + | > |
EPI: wishes always blast you, whether you wish for an artifact or not. The strength of the blast is proportional to your experience level, kind of like blue jelly damage. |
13:52 |
< | jonadab | + | > |
Heh, and then tempt the player: when a Djinni is about to die, it offers you a wish to let it go. If you accept, and your HP can't take the blast, oops. |
13:53 |
< | firemonkey | | > |
jonadab, how do I get to wizmode? |
13:53 |
< | jonadab | + | > |
firemonkey: It's a birth option. |
13:53 |
< | LarienTelrunya | | > |
EPI: if a wish fails, you don't get "Unfortunately, nothing happens." Instead, you get a normal wish prompt, except it does not matter at all what you enter - you get a cursed evil artifact force-welded to you. (That obviously works best if there actually are bad artifacts.) |
13:53 |
< | jonadab | + | > |
Oh, but it's not available on the server. |
13:59 |
< | jonadab | + | > |
aosdict: There would be ways to solve the various issues, it's just something server admins don't want to deal with because there's literally no reason for wizmode testing to need to be done in public. |
13:59 |
< | jonadab | + | > |
All the benefits of playing on a public server are irrelevant for wizmode testing. |
14:00 -!- theRaisse is now known as raisse |
14:00 |
< | jonadab | + | > |
No, wait, an artifact loadstone that grants a property, when carried, that causes additional loadstones to appear in your inventory at random intervals. |
14:00 |
< | jonadab | + | > |
EPI: ^ |
14:01 |
< | Demo_ | | > |
ugh |
2017 Jul 20
Thu: |
22:55 -!- rumflump [~weechat@unaffiliated/olscumpy] has joined #hardfought |
22:55 |
< | Grasshopper_ | | > |
"You see your dreams go up in a puff of smoke." |
23:01 |
< | aosdict | | > |
Evil Patch Idea: having a "puff of smoke" appear a sufficient amount of times without freeing the djinni eventually disperses the djinni's essence, and the lamp becomes unmagical |
23:09 |
< | lorimer | | > |
The djinni reaches out of the lamp and stubs his cigar out on your forehead. "Can't you see I'm busy?" |
23:31 |
< | Tarmunora | | > |
That would be a good EIP though |
23:31 |
< | Tarmunora | | > |
Er |
23:31 |
< | Tarmunora | | > |
EPI |
23:36 |
< | jared55 | | > |
im also guessing i cant claim this tiger staring me down |
2017 Jul 21
Fri: |
12:47 |
< | jared55 | | > |
im goin back then lol |
12:47 |
< | aosdict | | > |
go back up till "you again sense Neferet the Green pleading for help" |
12:55 |
< | jonadab | + | > |
EPI: the pleading-for-help message when you enter the level with the quest portal only shows up if you have already seen the portal. |
12:56 |
< | jonadab | + | > |
Also, EPI: if the quest portal level has a vault, the portal can be there. There's also a small chance it can be embedded in solid rock between rooms. |
12:57 |
< | Demo_ | | > |
epi: buff the nuts off of quest leaders and make it so you have to fight them to keep the bell/artifact |
12:57 |
< | Demo_ | | > |
or maybe just to keep the artifact, would make more sense |
12:59 |
< | Grasshopper__ | | > |
The whole point of the message is that you know which level the quest portal is on :D |
13:02 |
< | Grasshopper__ | | > |
jonadab, I like your idea of the quest leader having the bell |
13:02 |
< | Grasshopper__ | | > |
means that you have an option to win the game even if you have permanently changed alignment |
13:03 |
< | jonadab | + | > |
Grasshopper__: Yes, the idea has been bandied about in that form for a while, among variant developers. |
13:03 |
< | jonadab | + | > |
I don't know of any variant that's _implemented_ it yet, though. |
13:04 |
< | jonadab | + | > |
I'm kind of tempted (but in Fourk I'd have the quest leader give it to you if you merely _show_ him the quest artifact, you wouldn't have to turn it in, because Fourk is not the Evil Patch.) ^_^ |
13:04 |
< | aosdict | | > |
that would be a really cool idea: |
13:05 |
< | Grasshopper__ | | > |
which means at some point I'd be asking myself "Where did I put that bell?" |
13:05 |
< | jonadab | + | > |
Heh. |
13:07 |
< | aosdict | | > |
EPI: when you first talk to your quest leader, you now have N turns left to defeat the nemesis before whatever bad endgame for the quest occurs (Surtur starts Ragnarok, the Barbarian nemesis becomes invincible, etc). If you do not by that time, the game is lost. |
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13:08 |
< | jonathanhanes_ | | > |
howdy |
13:08 |
< | Grasshopper__ | | > |
hey |
13:08 |
< | aosdict | | > |
Even more evil EPI: this is triggered not when you first talk to the quest leader, but when you first enter the level containing the portal |
13:09 |
< | zombifier | | > |
dnethack Ana quest has something somewhat similar. when you enter the quest portal, the enemies will try to hone in and kill the quest leader, and if you don't talk to them before then you can't go on the quest |
13:16 |
< | jared55 | | > |
gah i found it |
13:16 |
< | jared55 | | > |
was the damn leprechaun level |
13:19 |
< | jonadab | + | > |
EPI: in addition to gold, leprechauns will also steal artifacts and unique items. |
13:20 |
< | FIQ | | > |
they should probably steal things made of gold |
13:21 |
< | jonadab | + | > |
Oh, THAT actually makes SENSE. |
15:14 |
< | jonadab | + | > |
Of course. |
15:14 |
< | Demo_ | | > |
if you throw it at a monster and if it hits it, it kills you |
15:14 |
< | jonadab | + | > |
Naturally. It probably came from an EPI originally. |
15:15 |
< | Demo_ | | > |
im just making this shit up |
15:17 |
< | jonadab | + | > |
Or would that be too evil even for slex? |
15:18 |
< | Demo_ | | > |
no that would just be unfair, and slex is fair according to amy |
15:18 |
< | jonadab | + | > |
EPI: new trap, genocide trap. Genocides the race of anything that steps on it, whether it's the player or not. |
15:19 |
< | jonadab | + | > |
slex is fair in the sense that it's equally likely to kill you in unpreventable ways no matter who you are. |
2017 Jul 22
Sat: |
15:50 |
< | Beholder | + | > |
[nd] aosdict (Tou Hum Fem Neu) changed form for the first time, becoming a werejackal, on T:7124 |
15:50 |
< | aosdict | | > |
I should have just eaten that wolfsbane while I had the chance |
15:54 |
< | LarienTelrunya | | > |
jonadab: your "if you have the Amulet, quaffing a cursed potion of gain level works in reverse, sending you deeper." EPI is already in slex :D |
16:02 |
< | aosdict | | > |
a cockatrice imitating a statue of a cockatrice |
2017 Jul 23
Sun: |
01:08 |
< | jonathanhanes | | > |
Yes I had a sink turn into an altar |
01:08 |
< | Grasshopper | + | > |
FIQ, yes maybe it got poly control, if the code allows that |
01:08 |
< | FIQ | | > |
YASI: if you drop poly control inside the sink |
01:08 |
< | FIQ | | > |
then poly |
01:08 |
< | jonathanhanes | | > |
but I think that was dynahack now that I think about it |
21:59 |
< | MTF | | > |
backlog? |
22:00 |
< | FIQ | | > |
of this channel |
22:00 |
< | FIQ | | > |
epi |
22:00 |
< | FIQ | | > |
one of the potential smtings a god can do |
22:01 |
< | MTF | | > |
ah |
2017 Jul 24
Mon: |
07:26 |
< | Beholder | + | > |
[nd] aosdict (Tou Hum Fem Neu) completed Sokoban, on T:13350 |
07:31 -!- Grasshopper_ [~Andrew@110.78.150.32] has joined #hardfought |
07:31 |
< | LarienTelrunya | | > |
Evil Patch idea: https://bilious.alt.org/?147 combined with monsters being able to zap wands of cancellation. (Read: they can zap magic portals to make them disappear permanently.) |
07:31 -!- Grasshopper__ [~Andrew@110.77.236.39] has quit [Read error: Connection reset by peer] |
2017 Jul 25
Tue: |
23:37 |
< | jonathanhanes | | > |
my bag came with a melon |
23:37 |
< | aosdict | | > |
never turn down free food |
23:37 |
< | jonathanhanes | | > |
EPI: getting magic markers wet drains their charges |
23:38 |
< | jonathanhanes | | > |
Or is that already a thing? o,o |
2017 Jul 26
Wed: |
06:42 |
< | Grasshopper | + | > |
I actually put him to sleep as soon as we got to Fire, so that he wouldn't attack anything he couldn't swallow (eg fire elementals) |
06:43 |
< | Grasshopper | + | > |
Time to go swimming |
06:43 |
< | LarienTelrunya | | > |
Evil Patch idea: any magic portal will close a certain amount of turns after it has been created. Depending on how evil this idea should be, either tell the player character about how long until the portal closes, or only tell them that it will close after a while, or don't tell them at all. :D |
06:45 -!- theRaisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has joined #hardfought |
09:45 |
< | Tangles | @ | > |
or at least see if that works. |
09:45 |
< | K2 | @ | > |
but the demon princes tend to summon demogorgon much faster than in vanilla |
09:45 |
< | aosdict | | > |
epi: asmo's cold attack bypasses resistance |
09:45 |
< | Tangles | @ | > |
I noticed demons summoning other demons seems to happen a lot more. |
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12:23 |
< | jared55 | | > |
haha okay |
12:32 |
< | jonadab | + | > |
EPI: Sokoban prizes have a 30% chance to be generated cursed. |
12:32 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2017-07-26 02:45 EDT: https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/e3169625749b0c0ce05fcfa40ddce67e6a36832c :) again, thanks for giving me the inspiration! |
13:09 |
< | LarienTelrunya | | > |
planning to add many more in future versions, of course |
13:10 |
< | aosdict | | > |
Do you have pokeballs that insta-catch pokemon they are thrown at and can release them later as pets? |
13:11 |
< | jonadab | + | > |
YASI: new monster, roditaur. Humanoid with an oversized rat's head (very sharp teeth, nasty bite attack), four arms, four weapon attacks. |
13:11 |
< | LarienTelrunya | | > |
there is the pokeball technique, which can "catch" (read: tame) monsters |
14:57 |
< | LarienTelrunya | | > |
so are you going to implement them in fourk once you found solutions for all of them? :D |
14:57 |
< | jonadab | + | > |
I have no plans to do so at this time. |
14:59 |
< | jonadab | + | > |
EPI: replace the middle level of Vlad's Tower with a diagonaloban level, but instead of a luck penalty for "cheating" (breaking a boulder, squeezing past one, etc.), doing so drains 5d3 experience levels. |
14:59 |
< | jonadab | + | > |
Needless to say, Vlad's Tower would become non-levelport and non-teleport. |
15:01 |
< | LarienTelrunya | | > |
part of what I found annoying was that the wizard's tower was too all-the-samey every game, so random special rooms should hopefully spice it up |
15:02 |
< | jonadab | + | > |
I think it needs more than that. But I'm not sure exactly what. |
15:02 |
< | aosdict | | > |
statues of the Wizard of Yendor. That's what it needs. |
15:03 |
< | jonadab | + | > |
And a monster that spams stone-to-flesh? |
15:03 |
< | jonadab | + | > |
EPI: ^ |
15:04 |
< | aosdict | | > |
jonadab: I'm going through your dungeon proposal document and wondering how much of the dragon hall stuff made it into Fourk? |
15:56 |
< | jonadab | + | > |
Also, I am not sure Nabokos is exactly what I would want, though the overall idea (a branch parallel to Sokoban) isn't bad. |
15:59 |
< | FIQ | | > |
chess branch when |
15:59 |
< | FIQ | | > |
epi a chess knight monster |
16:00 |
< | aosdict | | > |
Pretty sure LarienTelrunya already had this epi |
16:00 |
< | jonadab | + | > |
Heh, chess. That would be... challenging to implement well. |
16:00 |
< | FIQ | | > |
limited movement but can instakill by capturing you |
16:01 |
< | aosdict | | > |
FIQ: epi: knight player monsters can instakill by doing this |
16:01 |
< | LarienTelrunya | | > |
https://nhqdb.alt.org/?2100 |
16:02 |
< | FIQ | | > |
I need to mplement techniques |
16:02 |
< | FIQ | | > |
and learn monsters how to jump |
16:09 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has joined #hardfought |
16:33 |
< | FIQ | | > |
i.e. you can walk through walls |
16:34 -!- LarienTelrunya [4fda8963@gateway/web/freenode/ip.79.218.137.99] has quit [Quit: Page closed] |
16:34 |
< | aosdict | | > |
epi: casting phasing just kills you (permanent polymorph into a ghost). Now you can phase forever. |
16:35 |
< | FIQ | | > |
lol |
16:35 |
< | FIQ | | > |
this is fiqhack though |
16:35 |
< | FIQ | | > |
not slex |
16:35 |
< | aosdict | | > |
nobody said fiqhack was the evil variant |
16:42 -!- Tarmunora [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.mtsallstream.net] has joined #hardfought |
16:47 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 258 seconds] |
2017 Jul 27
Thu: |
11:18 |
< | K2 | @ | > |
death: panic |
11:18 |
< | jonadab | + | > |
Eep. |
11:20 |
< | jonadab | + | > |
EPI: new type of monster, "panic inducer", only spawns on astral has a type of attack called a "panic attack", which is a passive attack and calls panic() if invoked, i.e., if anyone or anything hits the panic inducer. |
11:20 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 240 seconds] |
2017 Jul 28
Fri: |
16:10 |
< | aosdict | | > |
I'm quite surprised that studded leather armor didn't scream in agony or dissolve your chest or something when you wore it |
16:10 |
< | hothraxxa | + | > |
i expected it to be at least cursed |
16:11 |
< | jonadab | + | > |
Maybe it's armor of immolation and will cause a fire explosion centered at your location each time you get hit. <-- EPI |
16:11 |
< | hothraxxa | + | > |
vivardoradorium. is that a metal? i assume so |
2017 Jul 29
Sat: |
11:03 |
< | Tangles | @ | > |
noty: I was referring to the multi compartments. I have carried dnethack magic chests a few levels too (or levelported with one if I want a stash in a specific place). |
11:04 |
< | noty | | > |
ah |
11:04 |
< | jonadab | + | > |
EPI: objects put into a chest are only available from that chest, but the weight of chests is calculated by adding together the weights of all the objects in all the chests in the whole dungeon. |
11:04 |
< | Tangles | @ | > |
lol |
11:04 |
< | Tangles | @ | > |
the second part of that is probably fair (for magic chests). |
11:05 |
< | jonadab | + | > |
I meant regular chests. |
11:05 |
< | jonadab | + | > |
Because it's an EPI. |
11:05 |
< | bug_sniper | | > |
noty, are you talking about slashem extended? |
2017 Jul 30
Sun: |
21:54 |
< | Grasshopper | + | > |
don't put it at inventory letter "e" or "y" |
21:54 |
< | Grasshopper | + | > |
and make sure your cocky eggs is not at "p" when your food ration is at "P" or similar |
21:54 |
< | jonadab | + | > |
EPI: Medusa is oviparous and lays gorgon eggs. Gorgons are like a non-unique version of Medusa. Seeing them, or their eggs, without reflection, instapetrifies you. |
21:55 |
< | Grasshopper | + | > |
or their eggs? |
21:55 |
< | jonadab | + | > |
EPI stands for _Evil_ patch idea, so yes. |
21:55 |
< | Grasshopper | + | > |
no need for that - the threat emerges once they hatch |
21:56 |
< | Grasshopper | + | > |
thus you can blame the player for not stashing or breaking them |
21:56 |
< | Grasshopper | + | > |
which mean even more evil enjoyment |
21:56 |
< | jonadab | + | > |
EPI: when an egg splats, a little bit of it gets on any monster within a two-tile radius, including you if applicable. If it's a cockatrice egg, guess what? |
21:57 |
< | Grasshopper | + | > |
heh |
21:57 |
< | Grasshopper | + | > |
you have to make an MC check |
21:57 |
< | jonadab | + | > |
EPI: how come there isn't a kind of dragon with petrifying breath? |
21:58 |
< | Grasshopper | + | > |
that way someone may do it once or twice in testing and think everything is safe |
21:58 |
< | jonadab | + | > |
Heh. |
21:58 |
< | Grasshopper | + | > |
:D |
21:58 |
< | jonadab | + | > |
Did I mention that breath attacks are non-reflectable in the Evil Patch? |
21:59 |
< | Grasshopper | + | > |
in D&D it is normally impossible to completely avoid dragon breath |
22:21 |
< | K2 | @ | > |
i thought that wasnt a change to MR so much as it was a change to those attacks |
22:21 |
< | Tangles | @ | > |
well those are all things that MR would protect you against in vanilla. |
22:23 |
< | jonadab | + | > |
Evil Patch Idea: armor that provides extrinsics eventually loses its ability to do so. So your "cloak of magic resistance" for example will eventually become just "a cloak". Hope you notice before something uses touch of death on you. |
22:23 |
< | Tangles | @ | > |
I think the destroy armor thing erodes before destroying, but not sure. I lost one cloak (but I think it was already thoroghly burnt), and later I had a fireproof one un-fireproofed and burnt in a single turn. I hate those bastards. |
22:24 |
< | lorimer | | > |
destroy armor affects in single steps now, and always takes one step to un-foofproof something |
22:25 |
< | jonadab | + | > |
EPI: if your Int is less than 16, you randomly get amnesia sometimes. |
22:25 |
< | lorimer | | > |
armor damage that strikes thoroughly damaged armor will destroy it |
22:25 |
< | Grasshopper | + | > |
I also hate nafeshnee-soles |
22:25 |
< | lorimer | | > |
this -does- mean that rust traps will toast your plate mail if you don't take care of it, but it also means that it's very hard to lose armor completely in one shot |
22:25 |
< | jonadab | + | > |
EPI: the mind flayers' psychic blast attack drains Int now. |
22:26 |
< | lorimer | | > |
it has to have started out damaged and/or they have to be able to spin two attacks on you somehow ("don't be slow") |
22:26 -!- Jonathanhanes_ is now known as jonathanhanes |
22:26 |
< | lorimer | | > |
Grasshopper: i'm mostly just noting what spork does, i dunno what grunt did |
22:26 |
< | jonadab | + | > |
!goat the Evil Patch |
22:26 |
< | Beholder | + | > |
jonadab's goat runs up and headbutts the Evil Patch in the face! Baaaaaa! |
22:27 |
< | jonadab | + | > |
Spork is older than Grunt, isn't it? |
22:27 |
< | jonadab | + | > |
Or were they contemporary? |
2017 Jul 31
Mon: |
07:51 |
< | FIQ | | > |
it is slex' most evil feature |
07:51 |
< | LarienTelrunya | | > |
the message specifically says it's impossible to teach the game whether you hanged up on purpose or not |
07:52 |
< | jonadab | + | > |
EPI: if an MD5 hash of your player name is divisible by three, your character loses a point of speed every 2500 turns. |
07:52 |
< | LarienTelrunya | | > |
and there have been cases of severe hangup cheating going on on the old slex server |
08:08 |
< | FIQ | | > |
;) |
08:09 |
< | LarienTelrunya | | > |
heh, I'd actually love to make it possible for the game to track how often it panicked or segfaulted, but of course the latter is not doable |
08:09 |
< | jonadab | + | > |
EPI: any time the game thinks it might have a bug, it decreases your max HP by a third. |
08:10 |
< | jonadab | + | > |
In impossible() perhaps. |
08:14 |
< | FIQ | | > |
killing naiads with more than 1 attack |
08:14 |
< | FIQ | | > |
etc |
08:14 |
< | FIQ | | > |
so the epi would mostly apply for dnh |
08:14 |
< | LarienTelrunya | | > |
I'm not sure if I ever encountered any impossible in my dnethack game... not counting the elder priest, which is impossible to defeat :P |
10:05 -!- Grasshopper [~Andrew@110.78.174.16] has quit [Ping timeout: 268 seconds] |
10:07 |
< | Beholder | + | > |
[nd] elenmirie (Mon Hum Fem Neu), 516 points, T:3066, killed by a bolt of fire |
10:17 |
< | oh6 | + | > |
YASI: if you have telepathy, you can see #ad |
10:17 |
< | oh6 | + | > |
5ZACiAczjuCN0 |
11:14 |
< | aosdict | | > |
or hang out and wait for that dwarf lord to get to you... eventually |
11:14 |
< | jonadab | + | > |
I suppose. |
11:15 |
< | jonadab | + | > |
EPI: the dwarves dug too much, and flooded the Mines with lava! |
11:15 |
< | aosdict | | > |
YANI: lava themed mines' end featuring a balrog |
11:15 |
< | aosdict | | > |
or is that an EPI? Hmm. |
11:15 |
< | jonadab | + | > |
aosdict: Have you seen Khor's Orc Temple? |
11:22 |
< | FIQ | | > |
as amy found out the hard way |
11:22 |
< | FIQ | | > |
due to AI bug |
11:23 |
< | jonadab | + | > |
EPI: hostile monsters can eat, same as pets, and get confused from hunger, same as pets. |
11:23 |
< | FIQ | | > |
lol |
11:23 |
< | FIQ | | > |
I've considered making monsters ignore a full stomach |
11:23 |
< | FIQ | | > |
if what they eat can confer intrinsics |
11:24 |
< | FIQ | | > |
mostly for the benefit of pets |
11:24 |
< | jonadab | + | > |
Would you make them choke? |
11:24 |
< | jonadab | + | > |
I wonder why? |
11:24 |
< | FIQ | | > |
me too |
11:25 |
< | jonadab | + | > |
EPI: hungry pets will ignore corpse age, and can get food poisoning. |
11:25 |
< | FIQ | | > |
that used to be the case in fiqhack, kind of |
11:25 |
< | FIQ | | > |
due to a bug |
11:26 |
< | FIQ | | > |
the pet AI |
11:26 |
< | FIQ | | > |
and the rottng timer |
11:26 |
< | FIQ | | > |
disagreed on when a corpse would cause FoodPois |
11:26 |
< | FIQ | | > |
so when I made pets use the player eat logic |
11:26 |
< | FIQ | | > |
they could get ill |
11:26 |
< | jonadab | + | > |
Eep. |
13:40 |
< | LarienTelrunya | | > |
FIQ: I played all variants during junethack, so yes :) |
13:40 |
< | FIQ | | > |
I see |
13:40 |
< | LarienTelrunya | | > |
my grunthack character died to an evil patch change :P |
13:40 |
< | FIQ | | > |
grunthack was the Evil Variant before slex overtook it |
13:41 |
< | LarienTelrunya | | > |
in hindsight, I should have fully expected that tainted meat still takes the full amount of turns to eat in grunt |
13:41 |
< | aosdict | | > |
The difficulty curve itself might be a bit broad on a list of balance issues. It's kind of the sum of all the other balance issues |
18:37 |
< | jonadab | + | > |
Unless the size of the page gets unwieldy. |
18:37 |
< | jonadab | + | > |
Or the Talk page, yeah. |
18:39 |
< | oh6 | + | > |
there ought to be an EPI page if nothing else :) |
18:41 |
< | aosdict | | > |
Well, I don't know if jonadab.jumpingcrab.com provides a way to get all of them at once but I can't imagine someone actually going through all of them and listing them on the wiki |
19:06 |
< | Chris_ANG | | > |
Probably I just forgot. |
19:07 |
< | aosdict | | > |
that variant page should be updated to include hardfought too |
19:14 |
< | jonadab | + | > |
aosdict: the EPI list used to be a single flat-file list, but it got too ridiculously long. |
19:14 |
< | jonadab | + | > |
Also, there's really really really no point in reading all of them at this point. |
19:48 |
< | jonadab | + | > |
I think SporkHack showed the community that variants could be interesting. |
19:48 |
< | lorimer | | > |
And that fire and brimstone wouldn't rain down from the heavens the moment one actually -tried- to be a variant. |
19:48 |
< | jonadab | + | > |
Yes. |
19:49 |
< | jonadab | + | > |
You know, unless you code up fire and brimstone raining down from the heavens in your variant, which, I mean, you could do that. |
19:49 |
< | jonadab | + | > |
EPI: ^ |
19:49 |
< | lorimer | | > |
I thought I sort of did with the Angel fix. :D |
20:49 |
< | jonadab | + | > |
Extra only for that. |
20:50 |
< | jonadab | + | > |
(Because it gives you "extra" healing above and beyond your max. See? Retconned.) |
20:51 |
< | jonadab | + | > |
EPI: increasing your max HP decreases your max Pw; increasing your max Pw decreases your max HP. |
20:51 |
< | jonadab | + | > |
Also, EPI: when one attribute improves because of exercise, this abuses all your other attributes. |
20:53 |
< | aosdict | | > |
Could do something like max(1, 8 - (maxhp / 50)) |
20:54 |
< | aosdict | | > |
as an example of a diminishing return formula |
2017 Aug 01
Tue: |
10:43 |
< | Tangles | @ | > |
I spent a day planning it, wiztesting, writing checklists, etc, and it was all over in about 6-8 turns. |
10:43 |
< | Tangles | @ | > |
Actually, "several people" may have just been noty, NeroOneTrueKing, and myself. |
10:44 |
< | jonadab | + | > |
Evil Patch Idea: all unique named demons should be able to cast Double Trouble. Demogorgon, however, should get a special version, Quadruple Trouble. |
10:45 |
< | jonadab | + | > |
He's just not nasty enough without it. |
10:46 |
< | aosdict | | > |
Why not just Fill-Every-Open-Space-On-The-Level Trouble? |
10:46 |
< | Tangles | @ | > |
oh, sorry noty, it must've been someone else. |
10:47 |
< | jonadab | + | > |
aosdict: Eh, why do things by halves? EPI: give Demogorgon a fill-every-open-space-on-every-level-in-the-dungeon Trouble spell. |
10:48 |
< | jonadab | + | > |
Demogorgon appears! Demogorgon appears! Demogorgon appears! Demogorgon appears! Demo--More-- |
16:11 |
< | hothraxxa | + | > |
might be. i didn't scope it, i ran away |
16:11 |
< | jonadab | + | > |
Hmm, should manes be given a paralyzing attack? That would sure make them more interesting... |
16:12 |
< | jonadab | + | > |
Not sure what the flavor would be though. Maybe I'll just mark it as an EPI. |
16:16 |
< | hothraxxa | + | > |
there are three manes here. none of them is hasted as far as i can see. i don't see how that would have happened anyway |
18:48 -!- noty [~asdfasdf@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: Leaving] |
19:05 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 240 seconds] |
19:14 |
< | aosdict | | > |
Evil Patch Idea: when you start the game with a name of length n, the game treats the length of your name as anything from n/2 to 3n/2. |
19:15 |
< | aosdict | | > |
(If larger than n, of course, it reads into whatever is in memory after the name.) |
19:16 |
< | jonadab | + | > |
EPI: if someone watching your public-server game sends you mail, the delivery uses up your turn. If they send you mail three times, it uses up three turns, possibly consecutively (if they're fast enough), etc. |
19:57 -!- Jonathanhanes [~Jonathan@ip68-224-93-165.lv.lv.cox.net] has joined #hardfought |
2017 Aug 02
Wed: |
02:25 |
< | K2 | @ | > |
of course |
02:27 |
< | K2 | @ | > |
so now i'm curious |
02:27 |
< | LarienTelrunya | | > |
in fact, I'm planning to add an "evil variant" race (didn't decide on its final name yet), which implements the worst parts of Grunthack, dnethack, Nethack Fourk etc. in ways that strictly make the game harder for the player. For example, the high priest on the sanctum will get a tentacle attack to tentacle you, but because that's not dangerous enough, also 5% chance to bisect you and an independent 5% chance to behead yo |
02:27 -!- Jonathanhanes_ [~Jonathan@ip68-224-93-165.lv.lv.cox.net] has joined #hardfought |
12:45 |
< | NeroOneTrueKing | | > |
wait what? Why? |
12:45 |
< | LarienTelrunya | | > |
flavored as drowning; if you're unbreathing, you're safe |
12:45 |
< | LarienTelrunya | | > |
evil patch idea by jonadab :D |
12:48 |
< | LarienTelrunya | | > |
hint: premier identify is much more likely to have the item not resist the attempt |
13:13 |
< | NeroOneTrueKing | | > |
Usually it's enough for my 5-10 scrolls and potions, plus all my gems. |
13:13 |
< | jonadab | + | > |
Hmm, I will say, having more uses for gems would be a good thing. |
13:14 |
< | NeroOneTrueKing | | > |
EPI: shopkeeper service prices increase every time you use them, globally. |
13:15 |
< | LarienTelrunya | | > |
well, what slex does is that if you use a service a lot, that particular shopkeeper might eventually not offer it any longer |
16:23 |
< | hothraxxa | + | > |
aosdict: your balance testing proposal could be made a lot easier if wizard mode offered more function |
16:23 |
< | hothraxxa | + | > |
i don't know where that part went the first time |
16:23 |
< | jonadab | + | > |
EPI: there's a ritual you can do that summons Demogorgon. It involves writing whatever you want in the dust on the floor, then doing a nearlook, then resting for two turns. |
16:23 |
< | Beholder | + | > |
[sp] k2 (Wiz Elf Mal Neu), 0 points, T:11, killed by a jackal |
16:27 |
< | hothraxxa | + | > |
i don't think so |
16:28 |
< | hothraxxa | + | > |
my whole career was spent in a development environment. i shudder every time i look at nethack |
16:28 |
< | jonadab | + | > |
EPI: if you mistype at a genocide prompt and get the "No such monster" message, this causes d3 turns of confusion, effective immediately. |
16:28 |
< | jonadab | + | > |
And thus your geno, when you do type it successfully, becomes confused geno. |
16:47 |
< | K2 | @ | > |
stairs and then altar |
16:47 |
< | jonathan_hanes | | > |
oh right |
16:47 |
< | jonathan_hanes | | > |
EPI: a monster that can drink from and drain fountains |
16:47 |
< | K2 | @ | > |
hmm |
16:47 |
< | jonathan_hanes | | > |
EPI - 2: The effects of the fountain can still happen (snakes, water overflowing, demons...) |
16:48 |
< | jonadab | + | > |
Heh. |
2017 Aug 03
Thu: |
01:49 |
< | Jonathanhanes_ | | > |
lol |
01:50 |
< | Jonathanhanes_ | | > |
not too many demons left |
01:52 |
< | LarienTelrunya | | > |
Chris_ANG: whoa you implemented jonadab's "great, you made it to astral plane, enough playing for you today, you die -- forever yours, The Riders(TM)" evil patch idea? |
01:53 |
< | Chris_ANG | | > |
Technically, I did not. |
12:41 |
< | hothraxxa | + | > |
this tastes like fruit juice |
12:49 |
< | FIQ | | > |
full healing :P |
12:51 |
< | jonadab | + | > |
EPI: a cursed potion of full healing sets your current HP to 1 and reduces your MaxHP. This happens if you quaff it, or if a monster throws it at you. |
12:54 |
< | hothraxxa | + | > |
Fuddmeister catches the ring of teleport control. Fuddmeister puts on an uncursed ring of teleport control. |
2017 Aug 04
Fri: |
02:15 |
< | K2 | @ | > |
genocide liches |
02:15 |
< | K2 | @ | > |
reason #37 to do so |
02:15 |
< | LarienTelrunya | | > |
by the way, I really have to ask now, is there a way to get a complete backscroll log of this channel? Because some of the EPI quotes on jonadab's page are out of context and I'd like to see what got said about slex in the parts that I didn't see ;) |
02:15 |
< | Tangles | @ | > |
The actual culprit in my case was a nalfeshnee. |
02:15 |
< | K2 | @ | > |
complete? probably |
02:16 |
< | K2 | @ | > |
but not all of his EPI quotes happen here |
02:16 |
< | K2 | @ | > |
in fact most do not |
02:20 |
< | LarienTelrunya | | > |
rumflump: hahaha :) is that Pyrol guy around here, too? |
02:20 |
< | LarienTelrunya | | > |
Tangles: would be great! |
02:20 |
< | bug_sniper | | > |
epi: an armor-repair patch that repairs the hole left by corrosion, but needles come out of it and make you bleed while the armor becomes cursed several hundred turns later |
02:20 |
< | Grasshopper | + | > |
then it would be possible to tap the data feed |
02:20 |
< | rumflump | | > |
you can chat with discord users from that channel via a bridge in #roguelikes, when the bridge is actually up |
02:20 |
< | bug_sniper | | > |
taking epi literally there |
02:20 |
< | Tangles | @ | > |
lol rumflump. Gold. |
04:32 -!- Menche [~menche@unaffiliated/menche] has quit [Ping timeout: 246 seconds] |
04:32 -!- Menche [~menche@unaffiliated/menche] has joined #hardfought |
04:38 |
< | LarienTelrunya | | > |
Evil Patch idea: if you drop or pick up several items at once, it takes turns proportional to the # of items, during which time you will be paralyzed, and attacking monsters will not interrupt you. |
04:51 |
< | Beholder | + | > |
[nd] Grasshopper (Bar Hum Fem Neu) completed Sokoban, on T:23335 |
04:52 |
< | Tangles | @ | > |
!lotg Grasshopper |
04:52 |
< | Beholder | + | > |
May the Luck of the Grasshopper be with you always, Grasshopper! |
05:11 |
< | LarienTelrunya | | > |
Evil Patch idea: being engulfed by a monster does not allow you to automatically hit it with every attack, the normal to-hit checks still apply. |
05:16 |
< | Tangles | @ | > |
But... how can you miss? |
05:19 |
< | LarienTelrunya | | > |
in DCSS it would probably say "you hit but deal no damage", which is IMHO a very aggravating message to read, almost on par with "a mysterious force surrounds you" |
05:20 |
< | Tangles | @ | > |
Well, that's about as aggravating as it gets. |
05:22 |
< | LarienTelrunya | | > |
also, in the Evil Patch, missing monsters even if they have you engulfed would probably be explained with "because it's evil" |
05:22 |
< | Tangles | @ | > |
heh |
05:26 |
< | LarienTelrunya | | > |
"Your pair of hippie heels named I'm A Bitch, Deal With It deflects Demogorgon's attack." |
05:26 |
< | Grasshopper | + | > |
and I'm not talking about slex |
05:26 |
< | Grasshopper | + | > |
it'll be called "The Evil Patch" (TM) |
05:27 |
< | LarienTelrunya | | > |
actually I'm planning to add an "evil variant" mode to slex in the next version, which will implement some of the more egregious, destructive EPIs to make the game a lot more unfair |
05:27 |
< | bhaak | | > |
the evil variant is a nice idea |
05:27 |
< | LarienTelrunya | | > |
that evil variant mode will of course be optional |
05:27 |
< | bhaak | | > |
but for most roguelike designers and developers I know personally, nethack IS already its own evil variant |
05:28 |
< | LarienTelrunya | | > |
bhaak: really? why? because of its difficulty? vanilla is so easy that I could ascend it in my sleep by now... |
05:28 |
< | Beholder | + | > |
[nd] elenmirie (Mon Hum Fem Neu) completed Sokoban, on T:12315 |
07:12 |
< | raisse | + | > |
killed by a bloody rothe |
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07:31 |
< | LarienTelrunya | | > |
Evil Patch idea: potions of sickness make you deathly sick. And monsters throw them at you. |
07:35 |
< | jonadab | + | > |
EPI: monsters can also dip their stacks of darts/arrows in them, and then fire them at you. |
07:36 |
< | LarienTelrunya | | > |
And Pestilence comes with pre-poisoned ones? (By the way, I still can't believe that dnethack implemented EPI riders.) |
07:37 |
< | jonadab | + | > |
dnethack's late game features a LOT of very strong monsters. You're expected to be very potent to face them. So you can get tons of very potent stuff, including bazillions of artifacts. |
07:37 |
< | jonadab | + | > |
dnethack's late-game balance is very different from vanilla's. |
07:38 |
< | LarienTelrunya | | > |
well yeah but if Famine hits from 5 squares away, you're essentially permastunlocked once you get within that distance |
07:38 |
< | jonadab | + | > |
Eh, there are ways to deal with that, if you are Prepared. |
07:38 |
< | LarienTelrunya | | > |
EPI: add the Seven Deadly Sins from https://bilious.alt.org/?178 and make them all appear on the Astral Plane in addition to the riders. |
07:44 |
< | jonadab | + | > |
EPI: new monster, scam artist. Demands a large bribe of gold. If you refuse, calls in lawyers and Kops in an attempt to get the gold out of you; if you don't HAVE the gold, the scam artist gets mad and calls in thugs to beat you within an inch of your life instead. |
07:46 |
< | FIQ | | > |
bug_sniper: no |
07:47 |
< | FIQ | | > |
I lurk there as well as here |
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10:19 |
< | aosdict | | > |
Evil Patch Idea: when a player dies and leaves a bones file, the player's weapon and other gear may be converted into artifacts ("artifacts" of the dead adventurer). These artifacts do not have any special powers or bonuses, but they are added to the game's artifact count. |
10:24 |
< | raisse | + | > |
that's only evil for artifact wishers |
10:37 |
< | raisse | + | > |
You are almost hit by the 2nd arrow. The 2nd arrow misses. |
10:37 |
< | raisse | + | > |
that's what "almost" means, innit? |
10:56 |
< | jonadab | + | > |
EPI: instead of your role's usual first sacrifice gift, sometimes you instead get a thoroughly corroded knife named PuddingBane or a very rusty tin opener named Vladsbane. |
10:57 |
< | raisse | + | > |
lol, a tin opener |
14:02 |
< | FIQ | | > |
for curse testing no |
14:02 |
< | hothraxxa | + | > |
got it |
14:02 |
< | aosdict | | > |
yasi: priests can kill their own high priest and become the new high priest |
14:02 |
< | FIQ | | > |
priests can grow up into high priests |
14:02 |
< | FIQ | | > |
needs a lot of levels for it |
14:02 |
< | aosdict | | > |
I mean the priest role |
14:45 |
< | Grasshopper_ | | > |
no consequences |
14:45 |
< | hothraxxa | + | > |
yeah i recall reading that |
14:49 |
< | jonadab | + | > |
EPI: if you have the Amulet, new banish-to-Gehennom traps can generate on any non-Gehennom level when you enter the level. |
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15:27 |
< | jonadab | + | > |
It doesn't explain anything, though. |
15:27 |
< | LarienTelrunya | | > |
thanks hothraxxa! :) |
15:28 |
< | Grasshopper_ | | > |
EPI: YANI: you can wear an empty bag over your head to blind yourself. Also sets charisma to 6 (which may be an advantage if you are really ugly). |
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15:35 |
< | Grasshopper_ | | > |
jonadab, I like your explanation |
15:35 |
< | hothraxxa | + | > |
you can't always get what you want |
15:35 |
< | jonadab | + | > |
Well, you know, _occasionally_ your enemy pops out instead. <-- EPI |
15:35 |
< | hothraxxa | + | > |
but if you try sometimes |
16:02 |
< | aosdict | | > |
with the hallucinatory message "You feel introspective for a moment"? |
16:03 |
< | aosdict | | > |
or something about self-reflection |
16:04 |
< | jonadab | + | > |
EPI: if you're wearing the cursed Eyes of the Overworld, monsters can see _you_ through walls, instead of the other way around. |
16:05 |
< | jonadab | + | > |
EPI: also, if your MR-artifact becomes cursed, other monsters resist magic missile, death, etc. that you try to use against them, instead of the other way around. |
16:05 |
< | jonadab | + | > |
EPI: also, if your cloak of MR becomes cursed, same thing. |
16:13 |
< | jonadab | + | > |
EPI: a trap that picks two permonst structures at random and swaps their name, symbol, and symbol color. So e.g. if it picks PM_LICHEN and PM_WOOD_NYMPH, then you walk up to a green F and get "The lichen smiles at you engagingly..." |
16:13 |
< | FIQ | | > |
hothraxxa: so how's the lich after the changes |
16:13 |
< | FIQ | | > |
still doing bad stuff? |
16:14 |
< | LarienTelrunya | | > |
jonadab: You feel very attracted to the master mind flayer. |
16:20 |
< | jonadab | + | > |
Heh. |
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16:37 |
< | Tarmunora_ | | > |
slex EPI: Cursed searching nasty trap - searching will randomly crate traps around you while under the effect of the cursed searching trap |
16:38 |
< | LarienTelrunya | | > |
and not reveal them? sounds nice... or evil, I guess ;) |
16:41 |
< | aosdict | | > |
and it works in a radius, not just adjacent |
16:41 -!- Chris_ANG [~Chris_ANG@mobile-107-107-60-228.mycingular.net] has joined #hardfought |
16:42 |
< | aosdict | | > |
though the phrase "slex EPI" seems a little redundannt |
16:42 |
< | aosdict | | > |
redundant* |
20:50 |
< | FIQ | | > |
so like .4 then |
20:50 |
< | jonadab | + | > |
Yeah, basically. |
20:54 |
< | jonadab | + | > |
EPI: put a special case in makedefs so that if the game is compiled between May 20 and the end of June, random changes are made to the source to alter how the game works. Make makedefs call git to commit the changes and push them to github so it's all official. |
20:55 |
< | jonadab | + | > |
Bonus points if this sometimes breaks save compatibility at random, for some games and not for others. |
2017 Aug 05
Sat: |
10:53 |
< | Grasshopper | + | > |
with your feet! |
10:53 |
< | FIQ | + | > |
no you silly, feet are for walking and getting hurt by lego |
10:54 |
< | FIQ | + | > |
YASI: lego trap. If you aren't wearing metal boots, you take damage |
10:54 |
< | Grasshopper | + | > |
ouch! |
11:05 |
< | lorimer | | > |
and so the boomerangs in 3.6 were switched to match what actually happens. and of course the changelog is written in mumble :D |
11:05 |
< | Grasshopper | + | > |
if you visualise yourself throwing a boomerang right-handed, you'll see that it will travel counter-clockwise |
11:05 |
< | jonadab | + | > |
YASI: NetHack should look up your geolocation and make it make a difference whether you're in the northern or southern hemisphere. |
11:05 |
< | FIQ | + | > |
lorimer: to be fair |
11:05 |
< | FIQ | + | > |
this is probably one of the worst changelog entries I've seen |
11:05 |
< | FIQ | + | > |
it is very confusing |
11:05 |
< | FIQ | + | > |
as to what it is trying to say |
11:05 |
< | FIQ | + | > |
it implies people can play left-handed in nethack |
11:05 |
< | FIQ | + | > |
or similar |
11:06 |
< | jonadab | + | > |
FIQ: Confusing is probably better than clear and actively misleading, though. |
18:13 |
< | jonadab | + | > |
Monsters that A) will eat anything commestible and B) multiply when they do so. |
18:13 |
< | jonadab | + | > |
Bonus points if they get into containers and inventories. |
18:13 |
< | aosdict | | > |
and C) have a sickness attack from other variants! <-- EPI |
18:13 |
< | jonadab | + | > |
Heh. |
21:42 |
< | bug_sniper | | > |
nice patch idea: your pet archon puts your amulet of lifesaving around your neck while you're turning to stone |
21:44 |
< | bug_sniper | | > |
nice patch idea: phoenixes that save your life if you've domesticated them |
21:45 |
< | jonadab | + | > |
EPI: the Wizard of Yendor always generates with a pet phoenix that will save his life if he dies. |
21:45 |
< | bug_sniper | | > |
each time he respawns? |
21:50 |
< | FIQ | + | > |
rule #835: each time you come up with a slex idea, it has always been part of slex |
21:51 |
< | loli | | > |
try to #monster with it |
21:51 |
< | aosdict | | > |
that's why we're careful to call them Evil Patch Ideas, because Amy hasn't finished the full implementation yey |
21:51 |
< | aosdict | | > |
yet* |
21:51 |
< | jonadab | + | > |
FIQ: oceania has always been at war with eastasia? |
21:52 |
< | FIQ | + | > |
i once gave an EPI that was in a channel w/o amy and not to be mentioned to her |
21:52 |
< | FIQ | + | > |
next thing I know, slex has that feature |
21:52 |
< | FIQ | + | > |
hmmmmmmmmmmmmmmmmmm |
21:52 |
< | FIQ | + | > |
very suspicious |
21:53 |
< | jonadab | + | > |
She badgers people into telling her all the evil patch ideas. |
21:53 |
< | FIQ | + | > |
I have an idea |
21:54 |
< | jonadab | + | > |
I tried to stop updating the list. I had a very good excuse, having to do with my IRC logs not even being on the same system anymore, etc. She wasn't buying it. |
21:54 |
< | jonadab | + | > |
I either had to permanently /ignore her, or give in. |
21:54 |
< | FIQ | + | > |
this shouldn't be picked up by jonadab's sneaky logs |
21:54 |
< | bug_sniper | | > |
that, or just talk on ascension.run |
21:54 |
< | K2 | @ | > |
EPI: everytime you start a game, you die |
21:55 |
< | FIQ | + | > |
jonadab: so does it work |
21:56 |
< | FIQ | + | > |
K2: simple |
21:56 |
< | oh6 | + | > |
well, that was odd |
21:57 |
< | FIQ | + | > |
maybe amy will give up on implementing them |
21:57 |
< | oh6 | + | > |
"the drunkard wields a cockatrice corpse!" "You hear some noises" Find a cockatrice corpse and a pair of slippery gloves. |
21:58 |
< | jonadab | + | > |
EPI: a monster attack that gives you permanent greasy fingers. |
21:59 |
< | oh6 | + | > |
no statue, so I guess my pet killed them before they got to me |
21:59 |
< | bug_sniper | | > |
EPI: Boulders made of cockatrice corpses that stone you when you push them |
21:59 |
< | FIQ | + | > |
EPI: each time jonadab takes a step, an equipped ring is destroyed by lightning |
22:00 |
< | jonadab | + | > |
And if you run out of rings, you die? |
22:00 |
< | K2 | @ | > |
EPI: everytime someone fires up FIQhack, jonadab kills a kitten |
22:00 |
< | FIQ | + | > |
EPI: each time Chris__ANG takes a step, study counter is doubled |
22:00 |
< | FIQ | + | > |
EPI: each time SGrunt takes a step, a beholder is summoned on the level |
22:00 |
< | jonadab | + | > |
Ow. |
22:01 |
< | jonadab | + | > |
EPI: if you step on a magic trap, it can blind you, stun you, and summon all of the aforementioned player monsters. |
22:01 |
< | FIQ | + | > |
EPI: each time lorimer takes a step, his feet begins to smell |
22:02 |
< | FIQ | + | > |
EPI: each time FIQ takes a step, every monster on the level with genocide scrolls are confused for 5 turns |
22:02 |
< | bug_sniper | | > |
EPI: if your name contains the letters F, I, or Q then the damage dealt by boulder traps is doubled |
22:02 |
< | FIQ | + | > |
funny thing |
22:02 |
< | FIQ | + | > |
4k boulder traps are my mortal enemy |
22:03 |
< | FIQ | + | > |
every. single. time |
22:03 |
< | FIQ | + | > |
I attempt a paci run on 4k |
22:03 |
< | FIQ | + | > |
one of those fuckers get me |
22:03 |
< | jonadab | + | > |
FIQ: Have you made monsters who know where boulder traps are deliberately trigger them if the boulder will hit the player? |
22:03 |
< | FIQ | + | > |
no but I have considered doing that |
22:03 |
< | FIQ | + | > |
and make it trigger if you throw stuff at it |
22:03 |
< | oh6 | + | > |
not sure why a monster would do that, if it would get hit as well |
22:04 |
< | jonadab | + | > |
oh6: Throwing stuff to trigger traps is a common tactic in Brogue. Although monsters can't do it because they don't use items in Brogue. |
22:05 |
< | FIQ | + | > |
mines should generate an explosion |
22:05 |
< | jonadab | + | > |
EPI: only monsters can use items, the player cannot. |
22:05 |
< | FIQ | + | > |
I mean, they're mines |
22:05 |
< | K2 | @ | > |
EPI: each time bhaak takes a step, any wands of wishing in inventory turn into magic lamps |
22:05 |
< | FIQ | + | > |
K2: ha |
22:05 |
< | Beholder | + | > |
[fh] NeroOneTrueKing (Kni Hum Fem Law) wished for "blessed greased fixed +2 robe", on T:15031 |
22:06 |
< | aosdict | | > |
^ so is this just DOSing the EPI list to dilute it to the point where Amy doesn't look there for ideas anymore? |
22:06 |
< | FIQ | + | > |
EPI: each time ais523 takes a step, an option is changed and permanently locked for that game |
22:06 |
< | FIQ | + | > |
aosdict: maaaaaybe |
22:07 |
< | FIQ | + | > |
or better, surrounded with NH4 floating eyes |
22:07 |
< | K2 | @ | > |
hahah |
22:07 |
< | jonadab | + | > |
Surrounded with NH4 floating eyes, under Fourk engraving rules? |
22:08 |
< | FIQ | + | > |
well that wasn't authored by ais |
22:08 |
< | aosdict | | > |
mines should generate an explosion <-- EPI: random explosions happen every d3 turns in the Gnomish Mines |
22:08 |
< | FIQ | + | > |
the point was turning people's features against them :p |
22:08 |
< | bug_sniper | | > |
how do you find the EPI list? |
22:08 |
< | jonadab | + | > |
Ah. |
22:08 |
< | NeroOneTrueKing_ | | > |
FIQ: can you be gifted enchanted weapons (like Grunthack) in FIQhack? |
22:08 |
< | FIQ | + | > |
no, only artifacts currently, sorry |
22:08 |
< | FIQ | + | > |
I have considered doing that |
22:08 |
< | K2 | @ | > |
EPI: slex should be redone in visual basic |
22:09 |
< | FIQ | + | > |
but haven't gotten around to it |
22:09 |
< | jonadab | + | > |
bug_sniper: http://jonadab.jumpingcrab.com/nethack-stuff/evil-patch-ideas/ |
22:10 |
< | K2 | @ | > |
heh |
22:11 |
< | NeroOneTrueKing_ | | > |
this one? https://nethackwiki.com/wiki/FIQhack |
22:11 |
< | jonadab | + | > |
EPI: a bot that suggests random evil patch ideas everytime someone mentions slex. |
22:12 |
< | FIQ | + | > |
yes |
22:12 |
< | K2 | @ | > |
lol jonadab |
22:12 |
< | K2 | @ | > |
yessssss |
22:16 |
< | bug_sniper | | > |
EPI: should be able to you |
22:16 |
< | jonadab | + | > |
Basically, yeah. |
22:17 |
< | jonadab | + | > |
And you can use a spellcheck dictionary, so it becomes "EPI: a monster called [random word] [random word] with a [random word] attack." |
22:18 |
< | FIQ | + | > |
K2: but slex is on hdf now |
22:18 |
< | K2 | @ | > |
right |
2017 Aug 06
Sun: |
08:28 |
< | aosdict | | > |
FIQ: I see it in the 4k changelog, but yes, perhaps this is not in a release yet |
08:28 |
< | FIQ | + | > |
ah |
08:30 |
< | LarienTelrunya | | > |
FIQ: why are you trying to dos the EPI list :P |
08:32 |
< | LarienTelrunya | | > |
I mean, I can see how trolling me might be fun for a day or two, but really, what's the point? |
08:54 |
< | FIQ | + | > |
in theory |
08:55 |
< | hothraxxa | + | > |
anyway it's breakfast time here |
08:55 |
< | FIQ | + | > |
EPI: sometimes when getting amnesia, you forget to hnink of maud, so nothing happens |
08:55 |
< | LarienTelrunya | | > |
sounds quite non-evil though |
08:55 |
< | LarienTelrunya | | > |
or is that still part of the EPI dilution quest? |
08:56 |
< | hothraxxa | + | > |
actually when you think of maud, nothing happens |
08:56 |
< | FIQ | + | > |
hothraxxa: Thinking of Maud, you forget everything else |
08:56 |
< | hothraxxa | + | > |
not in slex |
08:57 |
< | FIQ | + | > |
EPI: color trap. Stepping on it shuffles monster colors |
08:58 |
< | LarienTelrunya | | > |
oh, now I remember. EPI: identify trap. Stepping on it means that 90% of all identification attempts simply fail. |
08:58 |
< | hothraxxa | + | > |
how is that different from what slex does already? |
08:58 |
< | Tangles | @ | > |
LarienTelrunya: No, the intention was to log joins, leaves and quits. The code is in there to do it, but apparently is not working. |
09:09 |
< | FIQ | + | > |
dnethack didn't make one of its design philosophies "add all epis in existence" :P |
09:10 |
< | hothraxxa | + | > |
the gameplayer just wants a good time |
09:10 |
< | LarienTelrunya | | > |
dnethack implemented the major EPI of "boost the riders so much that they can easily end you no matter how good your items are"! |
09:10 |
< | FIQ | + | > |
? |
09:10 |
< | FIQ | + | > |
what? |
09:10 |
< | FIQ | + | > |
dnh didn't do any changes to riders to my knowledge |
09:10 |
< | FIQ | + | > |
unless it's a recent change |
09:10 |
< | LarienTelrunya | | > |
yeah, go figure, Famine can hunger and stunlock you from up to 5 tiles away, Pestilence shoots sickness arrows, and Death does something evil too |
09:12 |
< | FIQ | + | > |
I see |
09:12 |
< | FIQ | + | > |
did it implement the multiple endings too? |
09:12 |
< | LarienTelrunya | | > |
really makes you wonder who is the actual evil patch idea implementator there :P |
09:12 |
< | FIQ | + | > |
yes, because implementing 1 epis and 100+ is almost the same thing... |
09:12 |
< | LarienTelrunya | | > |
slex will implement such boosted uberriders, but only in a special "evil" mode which 99% of players will just never turn on anyway |
09:14 |
< | FIQ | + | > |
dnh is also the variant wiere battling the elder priest is mandatory |
09:14 |
< | FIQ | + | > |
did you forget |
09:14 |
< | LarienTelrunya | | > |
how could I? that thing is an absolute EPI |
09:15 |
< | FIQ | + | > |
we have very different views on what is evil |
09:15 |
< | FIQ | + | > |
is all I can say |
09:15 |
< | LarienTelrunya | | > |
name a mandatory slex monster that can screw you over as much as the elder priest, I dare you! :) |
09:16 |
< | FIQ | + | > |
the 7 deadly sins |
09:16 |
< | LarienTelrunya | | > |
they're not nearly as dangerous |
19:08 |
< | K2 | @ | > |
might as well cast a spell of permanently piss off your playerbase |
19:09 |
< | aosdict | | > |
so finding a +5 flail might be worth it |
19:09 |
< | K2 | @ | > |
thats EPI territory |
19:09 |
< | aosdict | | > |
if you don't need to re-enchant it back to that all the time |
23:52 |
< | Grasshopper | + | > |
Beholders are so OP they almost fall into "bug" category, but there needs to be discussion about it |
23:52 |
< | K2 | @ | > |
who knows |
23:52 |
< | K2 | @ | > |
maybe he read jonadab's EPI list and had a moment |
23:52 |
< | Grasshopper | + | > |
K2: I think that you and Tangles "own" Grunthack now, if it is possible to "own" open source software |
2017 Aug 07
Mon: |
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02:26 |
< | LarienTelrunya | | > |
Chris_ANG: "Weapons generate at a certain enchantment, and if they are enchanted more from "artificial" means, it eventually goes away and the weapon reverts to its original enchantment." omg you are *evil*, not even slex would implement such a terrible EPI :P |
02:31 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has joined #hardfought |
03:03 |
< | raisse | + | > |
drank a potion of healing but the only thing *that* did was to make me see what killed me |
03:08 -!- acalycine [~camregan@wikipedia/Acalycine] has quit [Ping timeout: 260 seconds] |
03:11 |
< | bug_sniper | | > |
EPI: soldier ants that carry guns and grenades and can use them |
03:12 |
< | Beholder | + | > |
[nd] Raisse (Wiz Orc Fem Cha) had Magicbane bestowed upon her by Anhur, on T:2858 |
03:13 |
< | LarienTelrunya | | > |
heh, if they were capable of spawning at the same depth as regular soldier ants, they'd just obliterate most early-game characters outright |
03:20 |
< | bug_sniper | | > |
epi: trap of wish consumption. Forces you to wish with everything that can wish in whatever you carry or left on the floor anywhere in the dungeon. |
03:21 -!- Menche [~menche@unaffiliated/menche] has joined #hardfought |
03:22 |
< | raisse | + | > |
"You must wish for an object." |
03:22 |
< | bug_sniper | | > |
yeah, I guess solder ants with soldier equipment would be too tough to deal with |
03:25 |
< | bug_sniper | | > |
epi: prompt trap. You don't know if it's wishing/reverse genocide or genocide/item genocide |
03:26 -!- acalycine [~camregan@CPE-124-190-93-24.kwze1.win.bigpond.net.au] has joined #hardfought |
07:26 |
< | FIQ | + | > |
you can still ID appearance after all |
07:26 |
< | FIQ | + | > |
which is the main thing |
07:37 |
< | jonadab | + | > |
EPI: lizard corpses never rot away, but they do eventually become tainted and give you food poisoning. |
07:38 |
< | Beholder | + | > |
[nd] Raisse (Wiz Orc Fem Cha) had Magicbane bestowed upon her by Anhur, on T:2706 |
07:39 |
< | jonadab | + | > |
EPI: And then green slime corpses never rot away, and don't give you food poisoning either... but of course eating them causes sliming. So if a cocaktrice touches you, you have to eat your lizard corpse, then your slime corpse, then cure the sliming, perhaps by stepping into lava... |
07:40 |
< | Mandevil | + | > |
EPI: If you suggest an EPI, there's a (# of EPIs suggested)/1000 you will be struck by lightning. |
07:40 |
< | Mandevil | + | > |
/chance\ |
07:43 |
< | jonadab | + | > |
I think we're probably past a thousand at this point. |
07:43 |
< | Mandevil | + | > |
100% chance then. |
07:45 |
< | jonadab | + | > |
EPI: if you _implement_ an EPI, there's a 1/(number of EPIs implemented) chance people will no longer play your variant. |
07:46 |
< | raisse | + | > |
I'm being trolled by unicorns! |
07:50 |
< | raisse | + | > |
I'm too wimpy to kill unicorns |
07:50 |
< | raisse | + | > |
and they're eager to kill me |
07:50 |
< | FIQ | + | > |
jonadab: so 100% if 1 EPI |
07:50 |
< | FIQ | + | > |
50% if 2 |
07:50 |
< | FIQ | + | > |
etc |
07:50 |
< | raisse | + | > |
after the first you don't need to bother any more |
09:14 |
< | raisse | + | > |
unless I start another one right away |
09:41 |
< | Beholder | + | > |
[slex] dolores (Pro Lol Fem Cha), 372 points, T:600, burned by a pool of lava by a jumping shock eel |
09:44 |
< | bug_sniper | | > |
epi: a sword that always hits as +1 but makes all the monsters need +2 to hit |
09:47 |
< | jonadab | + | > |
EPI: a monster that makes all the monsters around it require a one-higher-enchantment weapon to hit them than they otherwise would; this stacks; the monster generates in groups. |
10:00 |
< | aosdict | | > |
yani: nerf charm monster by having it only pacify hostile monsters |
10:00 |
< | aosdict | | > |
which can subsequently be tamed, but "always hostile" monsters have a constant 50% chance to not be tamed |
10:52 |
< | jonadab | + | > |
Yes, he comes from a perspective of being familiar with multiple roguelikes and also some roguelites. |
10:52 |
< | jonadab | + | > |
And yes is sufficiently familiar with NetHack to comment on it quite intelligently. |
10:54 |
< | bug_sniper | | > |
jonadeb, are you keeping track of nice patch ideas on a website, or is it just evil patch ideas? |
10:55 |
< | aosdict | | > |
is jonadeb jonadab's evil twin sister? |
10:56 |
< | bug_sniper | | > |
http://jonadab.jumpingcrab.com/nethack-stuff/evil-patch-ideas/ gives me an error dns not resolves |
10:56 |
< | bug_sniper | | > |
d |
10:56 |
< | aosdict | | > |
or possibly nice twin sister, jonadab does maintain the evil patch idea list after all |
10:57 |
< | jonadab | + | > |
bug_sniper: What are "nice patch ideas"? |
11:00 |
< | jonadab | + | > |
I may need to check on that. |
11:01 |
< | aosdict | | > |
IP address works though |
11:02 |
< | bug_sniper | | > |
jonadab, the opposite of evil patch ideas |
11:02 |
< | aosdict | | > |
the opposite of an evil patch idea is something that implements the opposite thing with the same amount of evil |
11:03 |
< | jonadab | + | > |
Ok, my freedns.afraid.org account went dormant, because my IP address didn't change for too long. I just have to extend it. |
11:03 |
< | jonadab | + | > |
bug_sniper: Oh, the _opposite_ of evil patch ideas. Yeah, that's doc/todo-fourk.txt in the Fourk repo. |
11:04 |
< | jonadab | + | > |
https://github.com/tsadok/nhfourk/blob/master/doc/todo-fourk.txt |
11:04 |
< | jonadab | + | > |
Although that file also contains bug reports. |
11:07 |
< | aosdict | | > |
throwing chicken soup at a shade, wraith or ghost instakills it |
11:08 |
< | aosdict | | > |
because it's good for the soul |
11:09 |
< | jonadab | + | > |
EPI: monsters don't just disappear when they die. They ascend to a higher plane of existence, i.e., Astral. Where you encounter them again, later, if you make it that far. |
11:09 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 276 seconds] |
11:09 |
< | aosdict | | > |
but then what happens when you kill something on Astral? They ascend again and become gods? |
11:10 |
< | jonadab | + | > |
And smite you? Sure, why not. <-- EPI. |
11:18 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has joined #hardfought |
12:07 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined #hardfought |
12:15 |
< | Beholder | + | > |
[slex] dolores (Cam Ang Fem Cha), 1931 points, T:2390, killed by a monster (giant ant) |
12:16 |
< | jonadab | + | > |
EPI: the Elder Priest's tentacles should be able to reach you anywhere on the level, plus anywhere on the level above or the level below. |
12:20 |
< | NeroOneTrueKing_ | | > |
EPI: after grabbing the amulet from the Elder Priest, a Dread Seraph spawns on the upstairs, regardless of which variant you are playing. Cursed potions of gain level do not work. |
12:27 |
< | Beholder | + | > |
[nd] dammitjim (Rog Orc Mal Cha) killed Juiblex, on T:48810 |
12:42 -!- theRaisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has joined #hardfought |
19:16 |
< | Beholder | + | > |
[slex] dolores (Cam Lic Fem Cha), 163 points, T:96, killed by a gas spore's explosion |
19:17 |
< | NeroOneTrueKing_ | | > |
specifically, if a monster has an attack (AT_WEAP, AD_OTHER, N, D), it won't properly use the weapon. It'll say it swings the weapon at you, but it will actually only do the AD_OTHER-damage-type attack of (N)d(D) damage. |
19:17 |
< | aosdict | | > |
EPI: every time you get a death in slex that you can also get in vanilla, you begin your next game with -2 luck |
19:17 |
< | NeroOneTrueKing_ | | > |
AD_OTHER being anything than AD_PHYS |
2017 Aug 08
Tue: |
00:31 |
< | loli | | > |
that hallucination lasted sooo long |
00:34 |
< | loli | | > |
boots of speed, sick |
00:35 |
< | bug_sniper | | > |
EPI: magic mushrooms, which give you hallucination, and may give you bad trips in which fake demogorgons and elder priests appear |
00:35 |
< | bug_sniper | | > |
yeah, boots of speed are very nice in all nethacks |
03:22 |
< | K2 | @ | > |
rofl |
03:22 |
< | loli | | > |
that should shut 'em up |
03:22 |
< | LarienTelrunya | | > |
hahaha, that sounds like an EPI |
03:22 |
< | loli | | > |
EPI? |
03:22 |
< | LarienTelrunya | | > |
hi K2! are core dumps being generated? |
03:23 |
< | LarienTelrunya | | > |
slex crashed inexplicably for loli, I'd like to analyze the backtrace |
14:43 |
< | loli | | > |
I'll just assume a nasty trap |
14:51 |
< | loli | | > |
Q_Q my touhou companion starved to death |
14:52 |
< | jonadab | + | > |
EPI: a trap that causes the game to output everything in EBCDIC for ten thousand turns. |
14:52 |
< | Tomthetom00 | | > |
^ lol |
14:53 |
< | loli | | > |
what does EPI: stand for? |
14:53 |
< | jonadab | + | > |
Evil Patch Idea. |
14:53 |
< | loli | | > |
ahhh |
14:54 |
< | Beholder | + | > |
[slex] dolores (Dol Sed Fem Cha), 600 points, T:1964, killed by a monster (tasloi zombie) |
14:54 |
< | FIQ | + | > |
EPI: monsters know how to use expensive cameras and will use them on you and put trice corpses laying around in corridors |
14:54 |
< | loli | | > |
trice corpses? |
14:55 |
< | loli | | > |
are they dangerous? |
14:55 |
< | Tomthetom00 | | > |
YES |
14:55 |
< | aosdict | | > |
EPI: whenever a player is blinded by an expensive camera, a footrice corpse is created on the ground under the player |
14:55 |
< | FIQ | + | > |
a bit |
14:55 |
< | Tomthetom00 | | > |
if you like to be stone statue then they are not |
14:55 |
< | aosdict | | > |
anything that can place a footrice corpse in a corridor can also hit you with it |
14:56 |
< | FIQ | + | > |
but that doesn't instapetrify |
14:56 |
< | aosdict | | > |
EPI: medusa cameras. instead of flashing light they flash Medusa gaze. |
14:56 |
< | aosdict | | > |
and monsters know how to use them, of course |
14:57 |
< | loli | | > |
concentrated medusa stare, right in the camera! |
14:57 |
< | jonadab | + | > |
EPI: a monster that's like a cockatrice, but speed 72. |
14:58 |
< | Tomthetom00 | | > |
EPI: Monks have no arms |
14:59 |
< | jonadab | + | > |
EPI: wearing gloves impedes martial arts accuracy, causing you to miss 30% of the time. |
15:00 |
< | loli | | > |
is there any use for uncursed amulets of strangulation? |
15:00 |
< | jonadab | + | > |
You mean besides as polyfodder? |
15:03 |
< | loli | | > |
food boots of speed already! |
15:04 |
< | loli | | > |
and dead |
15:05 |
< | jonadab | + | > |
EPI: all cloth materials gradually get dirty over time, which impedes their effectiveness. You have to wash them periodically by dipping them in water to restore their usefulness. |
15:05 |
< | Beholder | + | > |
[slex] dolores (Cha Ill Fem Cha), 319 points, T:290, killed by a monster (porter baluchitherium) |
15:59 |
< | Beholder | + | > |
[slex] dolores (Cha Lol Fem Cha), 499 points, T:908, killed by a monster (night cat) |
16:00 -!- Tomthetom00 [~Tomthetom@modemcable115.188-57-74.mc.videotron.ca] has quit [Ping timeout: 240 seconds] |
16:04 |
< | jonadab | + | > |
EPI: NetHack should have a Sudoku branch, similar in spirit to Sokoban, except it's Sudoku: to "solve" each level you must drop small stacks of coins on each tile so that no two tiles in any row, column, or diagonal have the same number of coins. |
16:04 |
< | jonadab | + | > |
EPI: of course, the most common monsters in the Sudoku branch are leprechauns, rock moles, and evil coins. |
16:06 |
< | jonadab | + | > |
Naturally, solving the Sudoku branch is the only way to get the artifact key that opens Minetown doors. |
16:06 |
< | aosdict | | > |
and of course some coins are fixed to the floor, so you can't change the values of that square |
16:07 |
< | jonadab | + | > |
Naturally, the walls would be unphaseable. |
16:07 |
< | jonadab | + | > |
And undiggable, of _course_. |
16:08 |
< | jonadab | + | > |
EPI: but the floors in Sudoku would be normal, and leprechauns can generate with wands of digging... |
16:11 -!- raisse [~irina@194.136.126.98] has quit [Ping timeout: 240 seconds] |
18:27 |
< | Beholder | + | > |
K2: https://www.hardfought.org/userdata/k/k2/sporkhack/dumplog/1502231047.sp.txt |
19:54 -!- zip_ [~zip@189.157.47.148] has joined #hardfought |
20:10 |
< | aosdict | | > |
EPI: stealth ant, an ant you can't see until it's 3 squares away from you. |
20:10 |
< | aosdict | | > |
I say this with the full knowledge that it probably already exists in slex. |
20:11 |
< | jonadab | + | > |
EPI: super stealth ant: not only can you not see it until it's adjacent to you, but even then only if you can see invisible, and even then its glyph is the same as floor. |
20:11 |
< | jonadab | + | > |
Generates in groups. |
20:12 |
< | jonadab | + | > |
EPI: super stealth lich. Like the super stealth ant, except it's covetous and a spellcaster and has touch of death and stuff. |
20:13 |
< | jonadab | + | > |
Generates in groups and does not show up on telepathy. |
20:14 |
< | jonadab | + | > |
EPI: covetous mind flayer. Like a higher-level mmf that can warp to you even on non-teleport levels, flay you, and warp away. |
20:14 |
< | jonadab | + | > |
Non-genocideable, obviously. |
2017 Aug 09
Wed: |
05:25 |
< | loli | | > |
ahhh |
05:26 |
< | loli | | > |
slex really is a trickster |
05:26 |
< | jonadab | + | > |
EPI: the game silently throws away your input one in every 27 times at random. |
05:27 |
< | jonadab | + | > |
Extra Evil Patch Idea: and one in every 2017 times, at random, the game processes your same input twice, as if your key had stuck down. |
05:28 |
< | LarienTelrunya | | > |
slex actually has a different type of lag trap that randomly throws away the input; I'm not sure if I could make one that doubles (or maybe even triples, randomly) the input |
05:29 |
< | loli | | > |
you can already stimulate that via lag |
10:47 |
< | aosdict | | > |
Potion of training should probably be for the next N monsters killed, not for a number of turns |
11:10 |
< | aosdict | | > |
yani: instead of amnesia making you forget your discoveries and levels, it makes you forget your skills and drains skill points. |
11:20 |
< | bug_sniper | | > |
EPI: the number of discoveries you can remember is limited by your int and if you discover too many things, you forget your earliest discoveries |
11:37 -!- LarienTelrunya [4fda8cd4@gateway/web/freenode/ip.79.218.140.212] has joined #hardfought |
13:04 |
< | Grasshopper_ | | > |
shields should count for more AC then, at least in the direction they are used |
13:04 |
< | aosdict | | > |
or possibly just a flat penalty for being surrounded, like with D&D and combat advantage (that I remember) |
13:05 |
< | LarienTelrunya | | > |
EPI: switching the direction in which you face costs turns, and you need to face a direction before being able to move into it. Attacking into a direction you're not facing gives to-hit penalties since you can't very well see what you're attacking, especially if the monster is behind you. :) |
13:05 |
< | Chris_ANG | | > |
Many d20 systems deal with that possiblility by just saying that the best-possible roll is always a hit (either 1 or 20 depending on system) |
13:45 |
< | jonadab | + | > |
aosdict: That is not entirely unreasonable. |
13:45 |
< | jonadab | + | > |
Two-handed does kind of need some better advantages. |
13:46 |
< | LarienTelrunya | | > |
Evil Patch idea: grim lich. A lich that has an actual bona fide AD_DETH attack. Because their spellcasting touch of death was too uncommon. |
13:46 |
< | jonadab | + | > |
The only two-handed weapons that are any good at all are A) artifacts and B) mattock for Arc. |
14:17 |
< | Chris_ANG | | > |
MR player style is quite rare, but many of the things that have it have at least one energy resistance unfilled. |
14:18 |
< | aosdict | | > |
LarienTelrunya: you should implement one shopkeeper greeting being "Palim-Palim, !" |
14:18 |
< | LarienTelrunya | | > |
lol, I might make that be the greeting in evilvariant mode :D |
14:19 |
< | bhaak | | > |
only if he sell fries and the player has an empty potion |
14:19 |
< | jonadab | + | > |
EPI: Slash/cut, pierce, blunt impact, tension, compaction, corrosion, heat, cold, magical force, poison, shock, mental, emotional, spiritual, stoning, disintegration, sliming, sickness, and death magic are all now distinct damage types. Each attack does only one of them. Most monsters are only vulnerable to one of them. |
14:20 |
< | Beholder | + | > |
[dyn] groovejumper (Tou Hum Fem Neu), 2991 points, T:4525, killed by Mr. Boyabai, the shopkeeper |
14:40 |
< | Tarmunora | | > |
And even luck/flint is d6 |
14:40 |
< | Chris_ANG | | > |
dnh adjusts the player digging code to match the monster digging code (always leaves rocks), |
14:40 |
< | jonadab | + | > |
YASI: if you can get them uncursed (so they can leave your inventory), loadstones do huge damage as a sling projectile. |
14:41 |
< | NeroOneTrueKing | | > |
don't they already do that? |
14:57 |
< | LarienTelrunya | | > |
or, at least, not displayed until you actually pick them up? |
14:58 |
< | NeroOneTrueKing | | > |
it isn't displayed, but can be figured out by seeing what you need to drop to unburden yourself |
14:58 |
< | jonadab | + | > |
EPI: loadstones only weigh 1 when generated; but their weight is multiplied by 500 each time they are picked up. |
14:59 |
< | Chris_ANG | | > |
Touchstones can be pretty trivially distinguished from other grey stones, though. |
14:59 |
< | aosdict | | > |
no, the weight of all loadstones in the game is multiplied by 500 |
15:00 |
< | jonadab | + | > |
aosdict: Oooh, even better. |
15:00 |
< | aosdict | | > |
EPI: rubbing a weapon on a cursed touchstone may shatter the weapon |
15:00 |
< | jonadab | + | > |
Well, worse. More evil. Something. |
2017 Aug 10
Thu: |
06:51 |
< | Beholder | + | > |
[fh] Cpt Volaille (Tomthetom) (Sam Hum Mal Law) killed the ghost of Fisting Hard, the former Novice, on T:693 |
06:53 |
< | Beholder | + | > |
[fh] Cpt Volaille (Tomthetom) (Sam Hum Mal Law), 30759 points, T:775, killed by a blue jelly |
06:54 |
< | LarienTelrunya | | > |
FIQ: evil patch idea: new monster, castalia. Singular form of castalias. Will cast arcane and clerical spells every turn without cooldown. |
06:54 |
< | Tomthetom00 | | > |
yasd |
10:38 |
< | Beholder | + | > |
[fh] Hiroshima (Tomthetom) (Sam Hum Mal Law), 34196 points, T:1882, killed by a gnomish wizard's force bolt |
10:43 |
< | Beholder | + | > |
[fh] Linda (Tomthetom) (Val Dwa Fem Law), 21484 points, T:930, killed by a giant bat |
10:52 |
< | bug_sniper | | > |
EPI: Monsters spawnin on top of other monsters if there's nowhere for them to spawn. When there's a monster on top of something, it drops down to fight you when you kill what it's standing on. |
10:53 |
< | bug_sniper | | > |
Nice patch idea: letting the player fly over most monsters |
12:00 |
< | NeroOneTrueKing | | > |
drains levels when it hits things, I believe |
12:01 |
< | bug_sniper | | > |
yani dipping a thirsty sword into water should give you a satisfied sword |
12:17 |
< | jonadab | + | > |
YASI: hitting things with a satisfied sword makes them not hungry. |
12:17 |
< | jonadab | + | > |
Or doesn't do any damage. |
18:15 |
< | jonadab | + | > |
Weather can be a heck of a thing. |
18:16 |
< | aosdict | | > |
not much weather in the Dungeons though |
18:16 |
< | jonadab | + | > |
EPI: until now. |
18:17 |
< | jonadab | + | > |
I mean, just imagine, dungeon blizzards, dungeon hurricanes, dungeon sandstorms, ... |
18:19 |
< | jonathanhanes | | > |
good stuff indeed |
18:19 |
< | aosdict | | > |
also if snow terrain was added the Valk quest should use it instead of ice |
18:20 |
< | jonadab | + | > |
EPI: the Valk quest should have actual volcanos, which erupt, creating growing rivers of lava where previously there was other terrain. |
18:20 |
< | aosdict | | > |
there was also that one Dudley strip about a hostile cloud that followed him around raining on him |
18:25 |
< | jonathanhanes | | > |
I think there was one where if you were phasing through walls your potions would become muddy |
18:25 |
< | Beholder | + | > |
[slex] dolores (Cha Ang Fem Cha) killed the ghost of dolores, the former Dirty Camper, on T:3414 |
18:25 |
< | jonathanhanes | | > |
But that may have just been an EPI |
18:25 |
< | loli | | > |
finally |
18:26 -!- jonathanhanes [~18ead88f@c-24-2-155-198.hsd1.vt.comcast.net] has quit [Quit: *poof*] |
18:26 -!- jonathanhanes [~18ead88f@c-24-2-155-198.hsd1.vt.comcast.net] has joined #hardfought |
18:27 |
< | jonadab | + | > |
EPI: each object that's generated has a 1/50 chance to be "worthless", which is not apparent until you try to do anything with it (other than pick it up, which works as normal), at which point "You can't. It's worthless", and the item is identified as worthless (so it'll appear in inventory as such). |
18:27 |
< | jonadab | + | > |
Of course, drop counts as an action other than pick-up, so once acquired you can't get rid of these objects directly. |
18:33 |
* | aosdict |
rates this Pretty Darn Evil |
18:35 |
< | aosdict | | > |
jonadab: make an Evil Patch Idea Database, where users can rate EPIs on how evil they are |
18:36 |
< | jonadab | + | > |
Heh. |
19:36 |
< | Tangles | @ | > |
locking them in a closet would work too. |
19:37 |
< | Beholder | + | > |
[dnh] Tarmunora (Brd Hlf Fem Cha) entered the Planes, on T:47474 |
19:38 |
< | aosdict | | > |
Tangles: EPI: burying a troll corpse will make it rise out of the ground as a troll zombie, which is even harder to stop reanimating |
19:38 |
< | Tangles | @ | > |
heh |
19:39 |
< | Tangles | @ | > |
EPI: throwing it into water turns it into a water troll; lava -> rock troll, etc. |
19:39 |
< | jonadab | + | > |
Surely throwing a troll corpse in lava should result in a lava troll. |
19:40 |
< | Tangles | @ | > |
Well, yes. if those existed.... EPI: lava trolls |
19:41 |
< | aosdict | | > |
And locking one in a box results in a freedom fighter troll and a destroyed box |
19:42 |
< | aosdict | | > |
freedom fighter trolls go around liberating all the other trolls from their boxes |
19:42 |
< | Tangles | @ | > |
heh |
19:43 |
< | jonadab | + | > |
EPI: arch-troll. Like an arch-lich, except it doesn't stay dead. |
19:43 |
< | jonadab | + | > |
Non-genocideable, obviously. |
19:44 |
< | Tangles | @ | > |
I feel bad about logging this channel now. |
19:44 |
< | jonadab | + | > |
Heh. |
19:44 |
< | jonadab | + | > |
The EPIs would end up on the EPI list eventually anyway. |
19:44 |
< | aosdict | | > |
yeah, how do you think jonadab gets them? |
20:32 |
< | Grasshopper | + | > |
there was a bit of fiddle-faddle involving the terminal window size |
20:32 |
< | Grasshopper | + | > |
and I'll probably change the font |
20:32 |
< | loli | | > |
this level is evil :( |
20:33 |
< | loli | | > |
it needs minning |
20:35 |
< | K2 | @ | > |
you can get putty for *nix as well, but it's pretty much un-necessary |
20:35 |
< | Grasshopper | + | > |
so yeah, because my hard drive is fucked I'm running Xubuntu on my laptop from a USB key |
20:35 |
< | aosdict | | > |
loli: you know all those Evil Patch Ideas? Amy actively tries to apply as many of them as possible and make slex into the Evil Variant. |
20:36 |
< | K2 | @ | > |
i personally use puttytray, as you can make the terminal window opaque |
20:41 |
< | hothraxxa | + | > |
i did in a similar case. no real explanation was forthcoming |
20:41 |
< | hothraxxa | + | > |
that's just how slex is |
20:41 |
< | loli | | > |
EPI: reading standard ID has a 1/64 chance of cursing items |
20:42 |
< | loli | | > |
1/32 when cursed |
21:40 |
< | aosdict | | > |
obligatory yani: blowguns |
21:43 |
< | Beholder | + | > |
[fh] NeroOneTrueKing (Wiz Elf Fem Law) performed the invocation, on T:46951 |
21:44 |
< | jonadab | + | > |
YASI: tasp. ranged weapon, works on anything that's neither mindless nor immaterial. Does no damage, but causes one turn of paralysis, and monsters that are hit with it repeatedly have a chance to be tamed. |
21:45 |
< | jonadab | + | > |
It would have to be charged, obviously, or it'd be OP. |
2017 Aug 11
Fri: |
03:40 -!- mode/#hardfought [+v elenmirie] by ChanServ |
03:54 |
< | Beholder | + | > |
[fh] K2 (k2) (Mon Hum Mal Neu) wished for "2 blessed scrolls of charging", on T:24373 |
04:00 |
< | LarienTelrunya | | > |
Evil Patch idea: using a scroll of identify on an item has a chance of cursing it, reducing its enchantment, or transforming the useful base item it used to be into a crappy one (speed boots -> fumble boots, for example). |
04:02 -!- elenmirie [~elenmirie@cust98-dsl91-135-0.idnet.net] has quit [Quit: Going offline, see ya! (www.adiirc.com)] |
04:48 |
< | bhaak | | > |
the end boss of the gehennom level :) |
04:49 |
< | LarienTelrunya | | > |
wandless should be a conduct, then Cthulhu would be even more dangerous unless you can cast finger of death |
04:49 |
< | LarienTelrunya | | > |
Evil Patch idea: wandless conduct, in an environment where random conducts can be forced upon your character. |
04:51 |
< | LarienTelrunya | | > |
also aosdicthack when :D I think it could be an interesting variant |
06:35 |
< | LarienTelrunya | | > |
Evil Patch idea: in addition to Rodney, also Vlad and your quest nemesis can resurrect after death and appear next to you, and they also gain a level every time. And all of their attacks get an extra damage dice with every such added level. |
06:40 |
< | LarienTelrunya | | > |
Evil Patch idea: the mysterious force has a chance of teleporting random items from your inventory 1-3 levels down. |
06:51 |
< | LarienTelrunya | | > |
Super Evil Patch idea: you cannot leave the sanctum in dnethack unless you manage to kill the elder priest permanently. Killing him in a way that allows him to resurrect does not help. (Does the "fill the level with blue jellies" trick still work?) |
06:55 |
< | LarienTelrunya | | > |
Evil Patch idea: if your amulet of life saving activates, it regenerates the entire dungeon and also removes all your other equipment and gives you only what you usually start with. Any MacGuffins that you had obtained will have to be obtained all over again. And on the Astral Plane, the amulet causes you to "go to heaven prematurely" - you don't die, but the game is still over. |
07:00 |
< | LarienTelrunya | | > |
"aosdict > Evil Patch Idea: demon lords can steal the Amulet from you, and when they have it, they'll warp to the downstairs to heal instead of the upstairs. If they get too damaged, they'll flee downstairs." - how about making them beeline to any downstair they find and automatically use it whenever possible, not only when damaged? |
07:16 -!- Menche [~menche@unaffiliated/menche] has quit [Remote host closed the connection] |
07:16 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Ping timeout: 260 seconds] |
07:20 |
< | FIQ | + | > |
K2: K2 why did you diverge from the true path |
07:30 |
< | Beholder | + | > |
[dyn] groovejumper (Tou Hum Fem Neu), 2102 points, T:2463, killed by a Keystone Kop |
07:47 |
< | jonadab | + | > |
!tell LarienTelrunya If you think forcing _wandless_ conduct on a player would be evil, bear in mind that Fourk tracks things like tool-less, non-use of jewelry and accessories (which includes blindfolds), nudist, reflectionless, and potionless. Imagine being forced to keep all those! |
07:47 |
< | Beholder | + | > |
Will do, jonadab! |
08:32 |
< | Beholder | + | > |
[fh] Staffus (Tomthetom) (Wiz Elf Mal Cha), 37157 points, T:1975, killed by a horse |
08:36 |
< | jonadab | + | > |
Eh, could be worse, it could be called PholendewodanHack. |
08:36 |
< | aosdict | | > |
yasi: add a "corpse swinging" skill, which increases your odds of hitting stuff with a wielded corpse. Only Cavemen can get skill in it. |
08:36 |
< | jonadab | + | > |
Heh. |
12:54 |
< | Beholder | + | > |
loli: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1502470284.slex.txt |
13:25 -!- LarienTelrunya [4fda8b9a@gateway/web/freenode/ip.79.218.139.154] has joined #hardfought |
13:31 -!- Jonathanhanes_ [~Jonathan@ip68-224-93-165.lv.lv.cox.net] has joined #hardfought |
13:31 |
< | LarienTelrunya | | > |
Beholder: show me the messages you collected :D |
13:31 |
< | Beholder | + | > |
LarienTelrunya: Message from jonadab at 2017-08-11 07:47 EDT: If you think forcing _wandless_ conduct on a player would be evil, bear in mind that Fourk tracks things like tool-less, non-use of jewelry and accessories (which includes blindfolds), nudist, reflectionless, and potionless. Imagine being forced to keep all those! |
13:31 |
< | Beholder | + | > |
LarienTelrunya: Message from aosdict at 2017-08-11 08:30 EDT: "aosdicthack" is a terrible name for anything ever |
13:50 |
< | aosdict | | > |
let's not buff polypiling |
13:51 |
< | jonathanhanes | | > |
Maybe you could increase the chance of shuttering vibrations or something but it still seems unbalanced |
13:52 |
< | LarienTelrunya | | > |
YASI: polypiling a highly enchanted piece of equipment will vaporize it if the item it becomes would not be able to reach that enchantment value normally. |
13:53 |
< | jonathanhanes | | > |
Well technically you could reach that value normally, the odds are just astronomically low |
14:20 |
< | FIQ | + | > |
hi |
14:20 |
< | Beholder | + | > |
Hello FIQ, Welcome to #hardfought |
14:23 |
< | LarienTelrunya | | > |
Evil Patch idea: if the giant eel "brushes against your leg", you will also get drowned on the next turn, with the only difference that the eel is not actually holding you so you can walk away. But forget to do that and it's DYWYPI. |
14:25 |
< | jonadab | + | > |
EPI: when an eel grabs a hold of you, there's a 1/20 chance that your character doesn't notice, so you don't get any message about it. |
14:26 |
< | LarienTelrunya | | > |
Super Evil Patch idea: a type of eel that has two drowning attacks per turn. If the first one manages to grab you, the second one can drown you in the same turn. |
14:27 |
< | FIQ | + | > |
the sam quest nemesis can do that |
14:27 |
< | aosdict | | > |
It's not super evil if people are just going to get paranoid about water and carry a polearm everywhere |
14:28 |
< | NeroOneTrueKing | | > |
cast cone of cold at every sea creature |
14:29 |
< | NeroOneTrueKing | | > |
You put 5-6 in your main weapon |
14:29 |
< | NeroOneTrueKing | | > |
and have 20+ left over |
14:29 |
< | jonadab | + | > |
EPI: Digging creatures that can pop up out of the floor and grab you, and if you don't get away, the next turn they pull you into the ground. If you have unbreathing, you can dig out, otherwise you are "buried alive". |
14:29 |
< | LarienTelrunya | | > |
and 4 more in dual-wielding |
14:40 |
< | aosdict | | > |
and I was preparing another suggestion that amnesia drains skill points instead of forgetting discoveries and maps - somewhat related |
14:40 |
< | jonadab | + | > |
Yes, amnesia is such a fun game mechanic, everyone loves it, I am totally going to add it back into Fourk. Not. |
14:40 |
< | aosdict | | > |
jonadab: and remember this is all predicated on vanilla with 1 skill point per level and you're not expected to go far past 14 |
14:41 |
< | LarienTelrunya | | > |
how about making amnesia drain skill slots? Getting hit by amnesia often enough would then force you to play the remaining game while unskilled in everything. |
14:41 |
< | LarienTelrunya | | > |
^^ EPI |
14:41 |
< | aosdict | | > |
jonadab: I think amnesia works as a mechanic if your character forgets things the player doesn't actually know. |
14:44 |
< | aosdict | | > |
NeroOneTrueKing: yes! it actually gives amnesia a gameplay benefit |
14:45 |
< | aosdict | | > |
and also makes skill points expensive to reassign |
14:45 |
< | jonadab | + | > |
EPI: amnesia doesn't make your skill points re-usable. It moves them to worse items. Previously you had long sword skill? Well, now it's short sword, or scimitar, or knife. |
14:46 |
< | aosdict | | > |
my idea for a use of amnesia was to add shoggoths or something that fix something horrifying into your mind which interferes with normal play. Amnesia will remove this. |
15:07 |
< | Chris__ANG | | > |
Hm, fair point |
15:07 |
< | zombifier | | > |
the newt's image in your mind weakens you |
15:08 |
< | LarienTelrunya | | > |
Evil Patch idea: if you're hallucinating, and a monster has a gaze attack, that attack will have the effect of a randomly chosen attack of whatever monster you think it is. So if you e.g. hallucinate that Medusa was Demogorgon, that particular instance of her gaze attack makes you deathly sick. |
15:08 |
< | FIQ | + | > |
aosdict: no |
15:08 |
< | FIQ | + | > |
pyrolisks should still work |
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18:31 |
< | FIQ | + | > |
and it isn't *bad* IMO besides consistency issues |
18:32 |
< | FIQ | + | > |
which can be addressed |
18:32 |
< | aosdict | | > |
EPI: when you are reduced to a small fraction of your HP (CwnAnnwn range), you have a chance of starting to *lose* hit points instead of regenerating them. |
18:33 -!- Chris__ANG is now known as Chris_ANG |
18:41 |
< | jonadab | + | > |
Unless I'm confusing YAML with another JSON-related format. |
18:41 |
< | jonadab | + | > |
There is at least one other one. |
18:42 |
< | jonadab | + | > |
EPI: the options file format is a binary format, and the individual options are not all byte-aligned. There's no editor, you just have to use a hex editor. |
18:42 |
< | jonadab | + | > |
And the options can't be changed in-game. |
19:03 |
< | FIQ | + | > |
jonadab: the reason it has OPTIONS is because you can stack them |
19:03 |
< | Beholder | + | > |
[slex] dolores (Drd Ang Fem Cha), 1740 points, T:1747, killed by a cowardly attack on her breasts |
19:04 |
< | loli | | > |
the stairs being blocked is evil |
19:04 |
< | loli | | > |
!lastgame |
2017 Aug 12
Sat: |
08:00 |
< | aosdict | | > |
oh you ascended K2? congrats! |
08:00 |
< | K2 | @ | > |
thanks aosdict |
08:14 |
< | jonadab | + | > |
EPI: generalized monster mutations. Any monster can be generated as "winged" (flying), "vampiric" (heals when it hits you; attacks drain levels), "disease-ridden" (attacks cause fatal illness), "frenzied" (has double its usual speed), "juggernaut" (has quadruple its usual hitpoints, attacks do double damage), "stoneskin" (non-instakill attacks don't harm it; immune to petrification), etc. These are n |
08:14 |
< | jonadab | + | > |
ot mutually exclusive, of course: a monster can get more than one. |
09:30 |
< | FIQ | + | > |
but this should affect things other than object pile status |
09:30 |
< | FIQ | + | > |
also stepped, locked, unlocked, trapped, untrapped, seen (!), lit, templit |
09:30 |
< | aosdict | | > |
yasi: you can apply Fire Brand to a tame rothe to brand it with your cattle mark |
09:32 |
< | FIQ | + | > |
ok let's see what happens if I set pile status unconditionally |
09:35 |
< | FIQ | + | > |
jonadab: hmm ok so I think I see the issue |
09:35 |
< | FIQ | + | > |
if I make object pile status override every other branding |
09:35 |
< | FIQ | + | > |
stuff works |
09:35 |
< | FIQ | + | > |
so I assume what happens is that other brandings are overriding it |
09:41 |
< | FIQ | + | > |
!tell K2 pushed a fix to buggy object pile branding |
09:41 |
< | Beholder | + | > |
Will do, FIQ! |
11:20 |
< | jonadab | + | > |
FIQ: Elbereth, pudding farming, throne farming, etc. |
11:20 |
< | FIQ | + | > |
that's insane IMO, but w/e :P |
11:21 |
< | FIQ | + | > |
jonadab: right |
11:21 |
< | jonadab | + | > |
Oh, yes, eregen is totally OP, wizards should definitely have to use their staff to kill everything, none of that casting spells all the time nonsense. |
11:21 |
< | jonadab | + | > |
EPI: ^ |
11:22 |
< | FIQ | + | > |
jonadab: spork makes no attempt (IIRC) to buff energy regen |
11:22 |
< | FIQ | + | > |
but nerfs eregen (the property) heavily |
11:22 |
< | K2 | @ | > |
hmm dynahack has the random dragon bits like unnethack |
11:39 |
< | Tangles | @ | > |
I was talking to bhaak about this one on #unnethack last night. He pointed me to the place in the code, I just made the change. |
11:39 |
< | LarienTelrunya | | > |
slex also has bugs, such as the litter gaze being able to corrode stuff regardless of whether you can see the monster (discovered today) |
11:40 |
< | jonadab | + | > |
EPI: xray gaze attacks that work through walls. |
11:41 |
< | Tangles | @ | > |
If you are a convict still wearing your striped shirt, and a shopkeeper sees you, you get banned from the shop forever (ok so far)... |
11:44 |
< | jonadab | + | > |
Tangles: So the bones-saving code needs to clear the "banned" bit? |
11:44 |
< | Tangles | @ | > |
Yeah |
11:44 |
< | aosdict | | > |
EPI: wishing for a "magical" version of an item with mgc=1 doesn't work. |
11:44 |
< | Tangles | @ | > |
It was being cleared in one place, but not another. |
11:45 |
< | jonadab | + | > |
EPI: wishing for a "magical" version of anything will always give you one of restful sleep. Leaving the word "magical" out of your wish, the chance of restful sleep is only 1 in 4. |
11:45 |
< | Tangles | @ | > |
Unfortunately does not help my current game (since the bug is in the leaving of bones, not finding them), but meh. |
11:46 |
< | LarienTelrunya | | > |
jonadab: EPI: if the player's name is "jonadab", magical gear will always be of strangulation. :D |
11:46 |
< | Tangles | @ | > |
lol |
11:47 |
< | jonadab | + | > |
Oooh, generalize that: do a simple hash on the player's name, and what magical property you always get is determined by that. |
11:47 |
< | jonadab | + | > |
So all your magical gear will have the same property, but which property it is depends on your name. |
11:47 |
< | LarienTelrunya | | > |
Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm. I think I just got some *really* evil EPI. |
11:47 |
< | Tangles | @ | > |
that's just mean. |
11:47 |
< | Tangles | @ | > |
also, it makes luck of the Grasshopper a real thing. |
11:47 |
< | aosdict | | > |
since, y'know, the source is visible |
11:48 |
< | jonadab | + | > |
aosdict: Yes, but it's an EPI, so it doesn't have to be reasonable, sane, or balanced. |
11:48 |
< | aosdict | | > |
True that. |
18:33 |
< | hothraxxa | + | > |
of course, that must be it |
18:33 |
< | K2 | @ | > |
thats what the wiki says to do for ammo/search for spellbooks |
18:36 |
< | jonadab | + | > |
EPI: if force bolt or striking hits a throne, it destroys the throne |
18:36 |
< | jonadab | + | > |
EPI: if a throne gets destroyed, your diety gets angry. |
18:36 |
< | K2 | @ | > |
hmm |
18:36 |
< | K2 | @ | > |
that might actually happen in sporkhack |
19:01 |
< | hothraxxa | + | > |
difficult to be otherwsie in slex |
19:01 |
< | Ether_ | | > |
is for give an idea how much can be done in this game, I play mostly Cataclysm, and everything there can be disassembled for retrieve parts |
19:02 |
< | jonadab | + | > |
EPI: the game should track which actions the player does most often and start penalizing the player for them, so that you have to adapt your play style. |
19:02 |
< | K2 | @ | > |
so i've listened to that lil diddy about a dozen times now hothraxxa |
20:01 |
< | bug_sniper | | > |
!8ball will it actually happen anywhere? |
20:01 |
< | Beholder | + | > |
bug_sniper: Signs point to yes |
20:02 |
< | jonadab | + | > |
fruitname: haggis ration |
20:02 |
< | aosdict | | > |
bug_sniper: slex probably has a Scotsman role which renames it to haggis |
20:02 |
< | jonadab | + | > |
YASI for tripe: ^ |
20:02 |
< | FIQ | + | > |
hm, interesting |
20:03 |
< | FIQ | + | > |
apparently nethackwiki has, in aosdict's userspace, a comprehensive, variant-agnostic, IRC YANI database |
20:04 |
< | aosdict | | > |
yes |
20:04 |
< | bug_sniper | | > |
yeah, I could ask for one |
20:04 |
< | aosdict | | > |
so please mark your shiny new ideas with "yani" or "yasi" |
20:04 |
< | FIQ | + | > |
https://nethackwiki.com/wiki/User:Phol_ende_wodan/YANI#YANIs_from_IRC |
20:05 |
< | bug_sniper | | > |
with bugles renamed to bagpipes and booze renamed to whiskey |
20:06 |
< | aosdict | | > |
I'm not going to cross-check everything against variants that may or may not already have it :P |
20:06 |
< | FIQ | + | > |
pff |
20:07 |
< | aosdict | | > |
yasi: add a high level monster spell "raisse dead", which resurrects nearby corpses into raisse |
20:07 |
< | FIQ | + | > |
hah |
20:09 |
< | FIQ | + | > |
jonadab: a roditaur would be a cross of a rodent and a bull |
20:12 |
< | Beholder | + | > |
[slex] greqrg (Bin Rog Mal Law), 48 points, T:160, killed by a monster (small turret) |
2017 Aug 14
Mon: |
01:15 |
< | K2 | @ | > |
hehehe |
01:15 |
< | K2 | @ | > |
yeah zombies in the mines are esp deadly because of that |
01:15 |
< | jonadab | + | > |
EPI: ameoboid monsters that can split in two spontaneously. |
01:16 |
< | K2 | @ | > |
juiblex does that in sporkhack |
01:17 |
< | K2 | @ | > |
i was like wtf just happened |
01:17 |
< | K2 | @ | > |
and he kept splitting |
01:17 |
< | jonadab | + | > |
EPI: make the Elder High Priest split when hit, like a pudding. |
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01:25 -!- Menche [~menche@unaffiliated/menche] has quit [Ping timeout: 248 seconds] |
01:29 |
< | bug_sniper | | > |
EPI: make the elder priest teleport to you and engulf you on a no-tele level |
01:29 -!- zombifier [~chatzilla@pool-108-20-241-11.bstnma.east.verizon.net] has quit [Remote host closed the connection] |
03:12 |
< | K2 | @ | > |
heh |
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03:24 |
< | LarienTelrunya | | > |
Evil Patch idea: monsters that have "peaceful" as the first part of their name, but who are actually always spawned hostile. "The peaceful master mind flayer's tentacles suck you!" |
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03:24 |
< | Mandevil | + | > |
Very slexy |
03:24 -!- hothraxxa [8e72afb8@gateway/web/freenode/ip.142.114.175.184] has quit [Ping timeout: 260 seconds] |
03:25 |
< | jonadab | + | > |
EPI: a trap that recalculates the peaceful/hostile/tame status of everything on the level; this is mostly random, but higher-level monsters have a chance to resist being peaceful or tame. |
03:25 |
< | jonadab | + | > |
Shopkeepers of course count as "higher-level". |
03:26 |
< | LarienTelrunya | | > |
actually, EPI: purple liches have a chance of spawning "tame", but will actually still attack and cast spells at you. And killing them counts as murdering a pet. |
03:26 |
< | Mandevil | + | > |
Just step on the trap until you get good tame monster... |
03:27 |
< | Mandevil | + | > |
So let pet trigger it. |
03:27 |
< | jonadab | + | > |
Hmm. |
03:27 |
< | LarienTelrunya | | > |
slex actually has a trap that does nothing to the player but instakills any pet that walks over it, and can trigger repeatedly (<- EPI) |
03:27 |
< | jonadab | + | > |
EPI: if your pet triggers a trap, your diety becomes angry at you, for not protecting your pet adequately. WADB time. |
03:28 |
< | Mandevil | + | > |
I just want a trap that when triggered smites jonadab and other evil-doers. |
03:28 |
< | loli | | > |
jesus really? |
03:31 |
< | LarienTelrunya | | > |
yes, called "pet trap" |
03:31 |
< | K2 | @ | > |
jonadab: will snickersee tweaks make it into .4 or will it be a .5 addition? |
03:31 |
< | jonadab | + | > |
EPI: the Amulet of Yendor blocks hp regen when carried. Even healing potions and spells don't work. |
03:31 |
< | jonadab | + | > |
K2: That'll be for .5 |
04:46 |
< | loli | | > |
sometimes they get me |
04:50 |
< | Beholder | + | > |
[4k] k2 (Sam Hum Mal Law), 4746 points, T:1958, killed by a gnome king |
04:52 |
< | jonadab | + | > |
EPI: wielding two weapons at once increases the rate at which monsters with curse-items attacks generate. |
04:52 |
< | jonadab | + | > |
EPI: wielding a two-handed weapon increases it even more, and makes curse-items attacks more effective. |
04:53 |
< | jonadab | + | > |
EPI: speed boots and fumble boots are now actually the same item, because extrinsic speed automatically causes fumbling, always. |
04:53 |
< | jonadab | + | > |
EPI: intrinsic speed also causes fumbling. |
05:03 -!- theRaisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
05:03 -!- mode/#hardfought [+v theRaisse] by ChanServ |
09:04 |
< | Mandevil | + | > |
aosdict: I think NetHack is a game, not a simulator -- therefore not every little difference needs to be implemented in it. |
09:04 |
< | aosdict | | > |
What's holding me up on the skill proposal is what the heck to do with spells. Not sure if I should propose that they be handled with the skill tree or just kept completely distinct, or whether I should adapt some of dtsund's proposed spell reorganization. |
09:05 |
< | LarienTelrunya | | > |
YASI: every spell has its own skill that must be trained up individually, like in Elona, with the difference that unlike Elona the player's amount of skill points is limited. |
09:05 |
< | aosdict | | > |
Mandevil: True enough, I can see the case for flail/mace/morningstar being merged for gameplay reasons alone. |
09:06 |
< | aosdict | | > |
After all, we don't have separate "polearm" and "poleaxe" skills |
09:06 |
< | jonadab | + | > |
EPI: when you #enhance your skill with a weapon, it's _that specific weapon_, not all weapons of that type. So for example if you enhance your skill with your starting long sword, and then later switch to Frost Brand, you are back at unskilled. |
09:06 |
< | LarienTelrunya | | > |
jonadab: haha, nice one :) |
10:12 |
< | bug_sniper | | > |
hmm, nethack only |
10:12 |
< | aosdict | | > |
Broadswords also don't necessarily have one or two edges. They came in both styles. |
10:12 |
< | jonadab | + | > |
YASI: rename two-handed-sword to Claymore. Allow it to be applied to an empty floor tile to create a land mine. |
10:12 |
< | jonadab | + | > |
Mandevil: Probably not, for gameplay purposes, honestly. |
14:36 |
< | jonadab | + | > |
I should announce some kind of contest to see who can ascend with the most number of those intact. |
14:36 |
< | jonadab | + | > |
With a booby prize for breaking them all. |
14:36 |
< | LarienTelrunya | | > |
The great K2, master of evil variant Grunthack, has just updated the server and SLEX 2.0.2 is now playable! Woohoo!!! Happy playing all! |
14:37 |
< | jonadab | + | > |
Hmm, maybe for breaking them all at a lower turncount than anyone else :-) |
14:49 |
< | jonadab | + | > |
Ok. Backscroll is a thing. I kind of want my IRC client to have a backscroll mode wherein I can type responses and they go into a buffer, and then when I catch up I can edit them if desired before submitting them, individually. |
14:50 |
< | jonadab | + | > |
I mean, I could fake that with a separate text editor, but who has the patience to bother with that? |
14:51 |
< | aosdict | | > |
EPI: scroll of backscroll. Replaces the next 500 messages with the 500 previous messages, in the same order they first appeared. |
14:51 |
< | K2 | @ | > |
and dont forget, we have this now as well - https://www.hardfought.org/irclog/ |
14:52 |
< | K2 | @ | > |
I need to ask Tangles if he can program beholder to rotate the log at midnight instead of just every 24 hrs from when it was last started |
14:54 |
< | Beholder | + | > |
[dyn] groovejumper (Tou Hum Fem Neu), 4336 points, T:3122, killed by a dog |
14:57 |
< | jonadab | + | > |
aosdict: And naturally monsters can get the scroll of backscroll as a miscellaneous item and will read it as soon as they see you. Of course. <--EPI |
14:58 |
< | Beholder | + | > |
[nd] elenmirie (Mon Hum Fem Neu) completed Sokoban, on T:6071 |
17:26 |
< | aosdict | | > |
and liches tend to get genocided a lot |
17:26 |
< | jonadab | + | > |
Well, liches are, but everyone genocides them. |
17:26 |
< | jonadab | + | > |
Yeah. |
17:27 |
< | jonadab | + | > |
Of course, we could buff some of the late-game undead. Make spectres, who are like wraiths only speed 18, spawn in groups. Etc. :-) |
17:27 |
< | jonadab | + | > |
EPI: ^ |
17:27 |
* | aosdict |
doesn't have a problem with that |
17:28 |
< | aosdict | | > |
yani: undead resurrect in Gehennom |
17:29 |
< | aosdict | | > |
but only there |
17:29 |
< | jonadab | + | > |
Giant undead shoggoths. <-- EPI |
17:29 |
< | jonadab | + | > |
Skeletal dragons. |
17:40 |
< | jonadab | + | > |
Chris_ANG: FIQ already wants to make arch-liches non-genocideable. |
17:40 |
< | jonadab | + | > |
Also deep ettins. |
17:40 |
< | jonadab | + | > |
I tell other players this, and they are like, "FIQ is evil." |
17:41 |
< | FIQ | | > |
but |
17:41 |
< | FIQ | | > |
I feel like there should be one high-level ungenocideable monster for each alignment |
17:41 |
< | FIQ | | > |
to deter genocide equally |
17:41 |
< | jonadab | + | > |
Yes, I know, you have reasons. |
21:27 |
< | loli | | > |
.. sadly I awaken everything on the map |
21:27 |
< | loli | | > |
so as you can imagine everything is now after me |
21:28 |
< | jonadab | + | > |
EPI: arriving on a previously-unexplored level via levelport or trapdoor or hole always makes a lot of noise and wakes up everything on the level. |
21:28 |
< | jonadab | + | > |
Or maybe only 95% chance. |
21:32 |
< | jonadab | + | > |
But you aren't playing vanilla. |
21:32 |
< | loli | | > |
I should ask amy then! |
21:33 |
< | jonadab | + | > |
EPI: a trap that silently decreases your luck by one, without giving a message or revealing the trap. Decreases the player's luck, no matter who steps on it. Spawns in corridors. |
21:33 |
< | loli | | > |
jonadab: don't give amy ideas |
2017 Aug 15
Tue: |
02:42 |
< | Mandevil | + | > |
So no one is compelled to do it in the first place. |
02:44 |
< | Beholder | + | > |
[slex] dolores (Mah Ang Fem Cha), 10285 points, T:4995, killed by a monster (orange hulk) |
02:49 |
< | jonadab | + | > |
EPI: pudding don't just split when you hit them. They also spontaneously split when at close to full health. |
02:51 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
10:27 |
< | LarienTelrunya | | > |
if you have more intelligence, the mind flayer must suck your brain more times before you're declared dead :D |
10:28 |
< | Grasshopper | + | > |
In Baldur's Gate mind flayers are really hard to defeat as they mind control your main fighters |
10:28 |
< | NeroOneTrueKing | | > |
So not the result of an EPI, whew |
10:28 |
< | Grasshopper | + | > |
so you end up fighting your own party if you're not careful |
10:29 |
< | Grasshopper | + | > |
and they'll have other monsters as "thralls" to do their bidding |
10:34 |
< | bug_sniper | | > |
EPI: mad cow disease from eating brains |
10:34 |
< | jonadab | + | > |
EPI: a type of fungus that takes over your will and forces you to put yourself in danger so it can spread to your enemies when they kill you. |
10:38 |
< | Mandevil | + | > |
Cordyceps? |
10:39 |
< | Tangles | @ | > |
That's an RL EPI :) |
10:40 -!- Tomthetom [~Tomthetom@modemcable115.188-57-74.mc.videotron.ca] has joined #hardfought |
10:42 |
< | jonadab | + | > |
"You stand still, waiting for the inevitable. The kobold hits. You stand still, waiting for the inevitable. The kobold hits." |
10:44 |
< | Grasshopper | + | > |
jonadab: if your character dies while in berserker rage caused by the fungal infection, then their corpse explodes in order to spread the spores |
10:45 |
< | Grasshopper | + | > |
if found later in bones, several new fungus monsters will have spawned |
10:46 |
< | jonadab | + | > |
Actually, a fungal infection that causes your body to explode in order to spread its spores could be another EPI entirely :-) |
10:46 |
< | Grasshopper | + | > |
heh |
17:31 |
< | jonadab | + | > |
Tell Amy. |
17:31 |
< | K2 | @ | > |
either naturally occuring or as a lvl 7 spell |
17:31 |
< | jonadab | + | > |
She'll totally do it. |
17:31 |
< | K2 | @ | > |
an arch-lichnado |
17:31 |
< | jonadab | + | > |
That would be evil. |
17:35 |
< | K2 | @ | > |
ok, i need to mow before the rain comes. my yard is already starting to resemble a jungle |
2017 Aug 16
Wed: |
09:17 |
< | Grasshopper | + | > |
are there none |
09:17 |
< | jonadab | + | > |
Heh. |
09:17 |
< | jonadab | + | > |
YASI: hobbit nuns |
09:18 |
< | jonadab | + | > |
Actually, YASI: nun as a playable role. I mean, monk is a role, why NOT nun? |
09:18 |
< | Grasshopper | + | > |
sure! I'm all for diversity :D |
09:19 |
< | jonadab | + | > |
YASI: And then if you implement the #sing action, someone could play The Singing Nun. |
09:22 |
< | Grasshopper | + | > |
would be nice if you could use the #sing command with most role/race combos, and doing so would produce a relevant song from relevant origins |
09:29 |
< | aosdict | | > |
dwarven valkyries sing In the Hall of the Mountain King |
10:09 |
< | bug_sniper | | > |
nope, one that's a boot that goes as high as the thighs |
10:11 |
< | LarienTelrunya | | > |
also my local slex development version has weeping angel contamination now at last :D (thanks Chris_ANG for giving me the idea) |
10:17 |
< | jonadab | + | > |
EPI: grid bug contamination. If a grid bug hits you, you lose the ability to move diagonally. Needs Restore Ability to cure it. |
10:18 |
< | LarienTelrunya | | > |
haha, the new AD_MINA attack can actually cause that! I shall make a grid bug that has AD_MINA! thanks! :) |
10:18 |
< | Jonathanhanes_ | | > |
Or better yet, you can ONLY move diagonally ;) |
10:18 |
< | Jonathanhanes_ | | > |
Just incase your EPI wasn't evil enough |
10:19 |
< | jonadab | + | > |
Oooh, make two versions of it, one that prevents orthogonal movement, the other prevents diagonal. |
10:19 |
< | aosdict | | > |
new monster: forty-five-degree grid bug |
10:19 |
< | LarienTelrunya | | > |
How about an EPI that makes it so you can only move like a chess knight? |
10:19 |
< | jonadab | + | > |
Hopefully you don't get hit with both. |
11:36 |
< | LarienTelrunya | | > |
hahaha, great! :D |
11:41 |
< | Beholder | + | > |
[dnh] NeroOneTrueKing (Cav Bat Mal Neu), 301 points, T:468, killed by an acid blob |
11:45 |
< | jonadab | + | > |
EPI: a monster whose pheromones make you attack yourself using whatever weapon(s) you have wielded, whatever projectiles you have quivered, and whatever attack spells you know. Works any time the character is within 20 tiles of you, regardless of whether you can see it. |
11:59 |
< | Beholder | + | > |
[dnh] NeroOneTrueKing (Cav Bat Mal Neu) entered Minetown for the first time, on T:2685 |
12:11 |
< | Beholder | + | > |
[dnh] NeroOneTrueKing (Cav Bat Mal Neu) was given Mirror Brand, on T:4047 |
12:19 |
< | bug_sniper | | > |
YANI: roaming shopkeepers so that you can be killed by a shopkeeper without kicking any doors |
12:19 |
< | bug_sniper | | > |
wait, should be YASI |
12:19 |
< | LarienTelrunya | | > |
EPI, actually ;) |
12:20 |
< | LarienTelrunya | | > |
and slex has the venture capitalist that you can play as: for them, shopkeepers start out hostile and in "hot pursuit" mode |
12:20 |
< | aosdict | | > |
I reserve the right to reclassify yanis as yasis if I think they're stupid |
12:26 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 255 seconds] |
12:28 |
< | jonadab | + | > |
That one was clearly an EPI. |
12:28 |
< | jonadab | + | > |
Even LarienTelrunya says so. |
12:29 |
< | aosdict | | > |
YASIs and EPIs have some overlap |
12:31 |
< | jonadab | + | > |
True. |
12:33 |
< | jonadab | + | > |
EPI: Kops can generate on any level. If you attack one and don't quite kill it on the first hit, he can call in a bunch of hostile shopkeepers to help. |
12:42 |
< | Beholder | + | > |
[slex] dolores (Cam Vee Fem Cha), 16951 points, T:5134, killed by a magic missile |
12:42 |
< | loli | | > |
too many invis people Q_Q |
12:45 |
< | Beholder | + | > |
LarienTelrunya: https://www.hardfought.org/userdata/d/dolores/slex/dumplog/1502896258.slex.txt |
13:09 |
< | Beholder | + | > |
[nd] elenmirie (Mon Hum Fem Neu), 8400 points, T:5972, killed by a scorpion |
13:14 |
< | jonadab | + | > |
EPI: a monster that can cast anti-magic fields on you, preventing you from working any magic until the field wears off. |
13:15 |
< | jonadab | + | > |
EPI: it can also summon disenchanters, nymphs, and disintegrators. |
13:15 |
< | LarienTelrunya | | > |
EPI: anti-magic fields not only prevent spellcasting, you also cannot use any magical item (potion, scroll, wand etc.) anymore until it wears off. |
13:29 |
< | Beholder | + | > |
[dnh] Tarmunora (Ana Dro Fem Cha) entered Minetown for the first time, on T:5718 |
13:30 |
< | Beholder | + | > |
[dnh] NeroOneTrueKing (Cav Bat Mal Neu) was given Ogresmasher, on T:6254 |
15:03 |
< | jonadab | + | > |
Unless its formula changes. |
15:04 |
< | aosdict | | > |
Tarmunora__: The idea is to hit natural regen hard. |
15:04 |
< | Tarmunora__ | | > |
Also, as a 'small matter of programming', you could make it so natural regen only takes effect say, 50 turns after last taking damage |
15:04 |
< | aosdict | | > |
The player does not currently have to worry about HP very often. |
15:04 |
< | jonadab | + | > |
Tarmunora__: Eeeep, that would be evil. |
15:05 |
< | Tarmunora__ | | > |
Or only when resting, like the clockwork race :P |
15:29 |
< | LarienTelrunya | | > |
free XP and items! |
15:29 |
< | jonadab | + | > |
So make them never drop a corpse. |
15:29 |
< | LarienTelrunya | | > |
I know what you want to do, give the flag to something like arch-liches ;) |
15:29 |
< | Tarmunora__ | | > |
Zerg-liches |
15:29 |
< | jonadab | + | > |
That would be evil. |
15:30 |
< | Tarmunora__ | | > |
Grem-liches, that steal your intrinsics and multiply every dozen turns |
15:59 |
< | jonadab | + | > |
For different purposes. |
15:59 |
< | K2 | @ | > |
initially yes |
16:00 |
< | jonadab | + | > |
EPI: Samurai start with a cursed thoroughly rusty katana :-) |
16:00 |
< | K2 | @ | > |
if i remember correctly, around 17th century, maybe early 18th |
16:00 |
< | K2 | @ | > |
lemme look |
16:00 |
< | jonadab | + | > |
Though most of the Samurai lore I'm familiar with is older than that. |
16:01 |
< | LarienTelrunya | | > |
EPI: if their alignment record becomes negative, samurai must commit sudoku. |
16:01 |
< | jonadab | + | > |
Minnamoto vs Taira, etc. |
16:01 |
< | K2 | @ | > |
look up Miyamoto Musashi and method he taught called nitōjutsu |
16:02 |
< | jonadab | + | > |
LarienTelrunya: Didn't you hear? In the Evil Patch, everyone must complete sudoku, in order to get the keys to the indestructible artifact doors to get into Minetown. |
16:02 |
< | K2 | @ | > |
heh |
16:17 |
< | jonadab | + | > |
A bugle is one of the worse tonal instruments, but yeah. |
16:18 |
< | jonadab | + | > |
If you can get a horn, that's much better. |
16:18 |
< | aosdict | | > |
EPI: Izchak stocks bugles. |
16:18 |
< | jonadab | + | > |
But eh, these days I usually deal with the drawbridge using a wand of striking, then push boulders into the moat. |
20:56 |
< | jonadab | + | > |
(Kidding.) |
20:56 |
< | jonadab | + | > |
Disintegrate touch on a covetous monster would be quite nasty. |
20:56 |
< | jonadab | + | > |
EPI: covetous disintegrators. |
20:56 |
< | aosdict | | > |
yani: short of a full partial resistance implementation, asmodeus' cold attack is only halved by cold resistance, unless you have it extrinsically. |
20:57 |
< | jonadab | + | > |
Honestly, I think elemental attacks _in general_ should probably only be maybe 75% resisted by intrinsic resistances. |
20:57 |
< | Grasshopper2 | | > |
EPI: a disintegrating sphere. Works just like the flame/shock/freezing ones except that... |
20:58 |
< | aosdict | | > |
I feel like there should be one demon lord with no particular special abilities, maybe one poisonous claw, but who dishes out gobs and gobs of damage. |
2017 Aug 17
Thu: |
10:44 -!- mode/#hardfought [+v hothraxxa] by ChanServ |
10:50 -!- honu [honu@outrider.deepsky.com] has joined #hardfought |
10:52 |
< | LarienTelrunya | | > |
Evil Patch idea: weeping angel contamination slows down the player's HP and Pw regeneration, both natural and magical, and if you accumulate enough, you'll eventually regenerate 10 times slower. |
10:54 |
< | aosdict | | > |
new possible formula for HP regeneration: 1 hp per (30 - (ulevel/2 + Con)) |
16:28 |
< | K2 | @ | > |
yeah that all works |
16:28 |
< | K2 | @ | > |
thanks |
16:35 |
< | LarienTelrunya | | > |
YASI: when using #jump and it causes you to land on a tiny monster, that monster is squashed. |
16:36 |
< | aosdict | | > |
easy way for knights to get rid of ants |
16:37 |
< | LarienTelrunya | | > |
maybe also YASI: the monster has a saving throw to avoid being killed that way, which is higher the lower the player's DEX is |
16:38 -!- Tomthetom [~Tomthetom@modemcable115.188-57-74.mc.videotron.ca] has joined #hardfought |
16:40 |
< | Tomthetom | | > |
I do |
16:40 |
< | aosdict | | > |
the guard is very gullible |
16:41 |
< | LarienTelrunya | | > |
YASI (implemented in slex): lying to the guard causes him to quiz you, and if you can't answer his questions (they are about NetHack lore) then he becomes hostile. |
16:41 |
< | jonadab | + | > |
aosdict: bees, maybe; ants aren't that small. |
17:29 |
< | LarienTelrunya | | > |
and target pieces of your ascension kit I guess? |
17:29 |
< | jonathan_hanes | | > |
Obviously :) |
17:44 |
< | LarienTelrunya | | > |
EPI: If the elder priest tentacles to tentacle you and one of your ascension kit pieces is destroyed, that base item type (e.g. cloak of magic resistance) is genocided. And the elder priest gives a comment like "Harharhar you stupid player, you've been playing for long enough! Say goodbye!" |
17:52 |
< | Beholder | + | > |
[fh] hothraxxa (Arc Hum Fem Law), 28537 points, T:1627, killed by a wererat, while praying |
2017 Aug 18
Fri: |
09:56 |
< | jonadab | + | > |
I mean, if you want the game to be _easy_. |
09:57 |
< | LarienTelrunya | | > |
fourk will never be easy due to the satanic to-hit and damage reduction changes! |
09:57 |
< | jonadab | + | > |
EPI: island nymphs that revive like trolls. |
09:58 |
< | LarienTelrunya | | > |
it always feels like trying to swim up a waterfall! |
10:04 |
< | jonadab | + | > |
And I'll admit that the damage reduction in Fourk is relevant in the late game. |
10:05 |
< | jonadab | + | > |
And adds difficulty. |
10:05 |
< | LarienTelrunya | | > |
Evil Patch idea: horned devils use the uvuudaum spike attack from dnethack, flavored as impaling you on their horns. |
10:05 |
< | jonadab | + | > |
But FIQHack feels harder to me so far. |
10:05 |
< | jonadab | + | > |
At least in the early game. |
10:05 |
< | LarienTelrunya | | > |
!tell Chris_ANG Evil Patch idea: horned devils use the uvuudaum spike attack from dnethack, flavored as impaling you on their horns. |
10:05 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
12:25 |
< | Beholder | + | > |
LarienTelrunya: Pong! |
12:34 |
< | Chris_ANG | | > |
A unique horn attack might make some sense, but the Uvuudaum headspike attack specifically doesn't really makes sense for them. |
12:34 |
< | Beholder | + | > |
Chris_ANG: Message from LarienTelrunya at 2017-08-18 10:05 EDT: Evil Patch idea: horned devils use the uvuudaum spike attack from dnethack, flavored as impaling you on their horns. |
12:34 |
< | LarienTelrunya | | > |
ah; well it was an idea ;) |
2017 Aug 19
Sat: |
01:14 |
< | Chris_ANG | | > |
bug_sniper: Probably is, then. |
01:14 |
< | zombifier | | > |
though you do get the cool scales |
01:15 |
< | NeroOneTrueKing_ | | > |
Chromatic Dragon is evil. 500 hp, -10 AC, average of over 40 damage per turn, summons nasties, has random (including disintegration) breath attacks |
01:15 |
< | NeroOneTrueKing_ | | > |
Well, one breath attack, but it has many flavours |
07:43 |
< | hothraxxa | + | > |
you will regret this! |
08:06 |
< | aosdict | | > |
yani: water demon wishes make the wish using the "cursed wish" logic, because hey, you're making a deal with a demon |
08:07 |
< | jonadab | + | > |
EPI: whatever you wish for from a water demon wish, the water demon gets it, and he's hostile. |
08:30 |
< | K2 | @ | > |
brb |
14:56 |
< | Beholder | + | > |
[dnh] jonathan (Tou Inc Mal Neu) became the Envoy of Balance, on T:33736 |
15:02 -!- lorimer [~lorimer@gateway/vpn/privateinternetaccess/lorimer] has quit [Read error: Connection reset by peer] |
15:09 |
< | LarienTelrunya | | > |
Evil Patch idea: when blinded, the farlook commands don't work at all because you can't see. |
15:11 |
< | Tarmunora__ | | > |
What if you see a monster through telepathy? |
15:12 |
< | jonadab | + | > |
EPI: when blinded, the whole screen goes black, because you can't see. |
15:13 |
< | jonadab | + | > |
EPI: a type of sphere that removes your telepathy if it explodes near you. |
15:13 |
< | LarienTelrunya | | > |
does slex's intrinsic stealing sphere count? |
15:13 |
< | jonadab | + | > |
EPI: getting mind flayed also removes your telepathy. |
15:14 |
< | jonadab | + | > |
EPI: flaying sphere. Explodes creating an explosion of mind flaying. |
15:14 |
< | LarienTelrunya | | > |
exists, called "mind bomb", a level 20 'e' :D |
15:15 |
< | jonadab | + | > |
EPI: a sphere that causes a segfault if it explodes. |
15:15 |
< | jonadab | + | > |
Or panic. |
15:16 |
< | LarienTelrunya | | > |
or a freeze (infinite loop) ;) |
15:17 |
< | LarienTelrunya | | > |
ah, makes sense |
15:18 |
< | jonadab | + | > |
Segfaults are bad enough. |
15:19 |
< | jonadab | + | > |
EPI: new monster, fail2ban. If you attack it and fail to kill it, it adds your IP address to the firewall block rule. |
15:19 |
< | LarienTelrunya | | > |
haha :D |
15:21 -!- lorimer [~lorimer@gateway/vpn/privateinternetaccess/lorimer] has joined #hardfought |
15:21 |
< | jonadab | + | > |
EPI: if you step on any of the nine tiles surrounding a fountain, negative fountain effects can occur. |
15:22 |
< | LarienTelrunya | | > |
would this include your earlier EPI where quaffing a fountain can result in drowning instadeath? |
15:24 |
< | Jonathanhanes_ | | > |
I don't see why not, at least maybe a delayed instadeath |
15:25 |
< | Jonathanhanes_ | | > |
A slimy tentacle emerges from the fountain and wraps around your neck! |
15:25 |
< | jonadab | + | > |
Heh. |
15:25 |
< | Jonathanhanes_ | | > |
Pretty evil if you ask me |
15:26 |
< | LarienTelrunya | | > |
well, slex actually implements the EPI where it can result in instadeath, because fountain quaffing is supposed to be a *bad* idea |
15:26 |
< | LarienTelrunya | | > |
but it does not make the effect occur from standing adjacent to a fountain, of course ;) |
15:26 |
< | LarienTelrunya | | > |
the player must actively decide to quaff the fountain for it to happen. |
15:27 |
< | jonadab | + | > |
EPI: laser-beam traps in corridors. If you don't happen to know the beam is there and don't #jump over it, you permanently lose a foot. |
15:27 |
< | raisse | + | > |
"of course" is meaningless when talking about slex |
16:37 |
< | bug_sniper | | > |
nice patch idea: peaceful crickets that wake you up from your sleep without attacking you |
16:38 |
< | Beholder | + | > |
[dnh] jonathan (Tou Inc Mal Neu) killed Kary, the Fiend of Fire, on T:37812 |
16:40 |
< | jonadab | + | > |
EPI: a monster that sings a lullaby that can be heard anywhere on the level and confers restful sleep. |
16:41 |
< | Beholder | + | > |
[dnh] jonathan (Tou Inc Mal Neu) killed Kraken, the Fiend of Water, on T:38004 |
16:42 |
< | LarienTelrunya | | > |
EPI: Your character must sleep regularly. After 5000 turns without sleep, your HP and Pw no longer regenerate automatically; after 10000 turns without sleep, they actually go down by one per turn. |
16:43 |
< | Beholder | + | > |
[dnh] jonathan (Tou Inc Mal Neu) killed Tiamat, the Fiend of Wind, on T:38103 |
16:46 |
< | Beholder | + | > |
[dnh] jonathan (Tou Inc Mal Neu) killed Garland, on T:38330 |
16:51 |
< | Beholder | + | > |
[dnh] jonathan (Tou Inc Mal Neu) destroyed Chaos, on T:38403 |
16:52 |
< | zombifier | | > |
EPI: a thirst meter that drains 3 times as fast as the hunger meter, and is replenished by quaffing fountains, sinks and certain potions |
16:54 |
< | FIQ | | > |
jonadab: I might like grunthack, and fiqhack might have had some inspiration from it |
16:54 |
< | FIQ | | > |
but unlike SGrunt, I'm not evil |
16:54 |
< | FIQ | | > |
Also, there is a nethackwiki article on FIQhack which lists notable changes |
16:54 |
< | Tarmunora__ | | > |
Hah. the rat was wearing gentleman's clothes and a fedora |
17:14 |
< | Beholder | + | > |
[nd] munterplant (Val Hum Fem Law), 51473 points, T:12858, killed by an energy vortex |
17:15 -!- Jonathanhanes_ [~Jonathan@ip68-224-93-165.lv.lv.cox.net] has quit [Quit: vanishes] |
17:30 |
< | jonadab | + | > |
LarienTelrunya: In the Evil Patch, if you go too many turns without sleep, you start to hallucinate. |
17:31 |
< | jonadab | + | > |
Also true IRL. |
17:32 |
< | jonadab | + | > |
Cursed unicorn horn. |
17:32 |
< | jonadab | + | > |
And I think certain demon attacks? |
17:33 |
< | jonadab | + | > |
EPI: if Grayswandir becomes cursed it causes you to hallucinate. Naturally, this prevents you from reading scrolls of remove curse, casting spells of remove curse. |
17:34 |
< | jonadab | + | > |
Also, EPI: dipping things in holy water while hallucinating just wets them. |
17:34 |
< | LarienTelrunya | | > |
haha, so they will rust and the potion is gone? :) |
17:34 |
< | jonadab | + | > |
Rust, blank, whatever depending on the type of item, yeah. |
17:35 |
< | LarienTelrunya | | > |
And if you try to pray to get it uncursed, the hallu causes you to pray to the wrong god? |
17:35 |
< | jonadab | + | > |
Naturally. |
17:36 |
< | jonadab | + | > |
EPI: using a unicorn horn while hallucinating "cures" (i.e., drains) your attributes (Str, Dex, etc.) |
17:38 -!- Jonathanhanes [~Jonathan@ip68-224-93-165.lv.lv.cox.net] has joined #hardfought |
17:43 |
< | jonadab | + | > |
EPI: if you die, the game looks up your system address book and sends advertisements for slex to every email address in there. In the phone version, it sends SMS messages to all your contacts instead. |
17:43 |
< | LarienTelrunya | | > |
I might actually consider that not so evil, since it might cause more players to play slex ;) |
19:01 -!- greqrg_ [~greqrg@c-98-249-193-0.hsd1.fl.comcast.net] has joined #hardfought |
19:05 -!- greqrg [~greqrg@c-98-249-193-0.hsd1.fl.comcast.net] has quit [Ping timeout: 248 seconds] |
19:13 |
< | jonadab | + | > |
EPI: new monster, waxworms. Notable mainly because they eat candles. |
19:49 |
< | Beholder | + | > |
[dnh] jonathan (Tou Inc Mal Neu) averted death, on T:44500 |
2017 Aug 20
Sun: |
07:23 |
< | Tangles | @ | > |
It smells like cockatrices. Eat it? [yn] (n) |
07:24 |
< | Tangles | @ | > |
I think that's the first time I've ever randomly found a tin of cockatrice. |
07:39 |
< | jonadab | + | > |
YASI: deli owners should sometimes have a tinning kit; if a monster dies in their shop, and they have a kit, they tin it and put the tin of monster in shop inventory. |
08:12 -!- jonadab [~weirdidio@cpe-75-185-35-110.columbus.res.rr.com] has joined #hardfought |
2017 Aug 20
Sun: |
12:55 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 276 seconds] |
12:55 |
< | Jonathanhanes | | > |
neat cloak |
13:07 |
< | LarienTelrunya | | > |
Evil Patch idea: xan attacks will actually damage your boots, and if it happens often enough they will be destroyed. |
13:10 |
< | Jonathanhanes | | > |
So this is an oilskin cloak that grants free action when worn and teleports you when invoked |
13:46 -!- mode/#hardfought [+v raisse] by ChanServ |
13:50 -!- Menche [~menche@unaffiliated/menche] has joined #hardfought |
13:55 |
< | jonadab | + | > |
EPI: dopefish, a creature that lives submerged in water and has an engulf attack that is normally a one-hit kill. |
13:55 |
< | LarienTelrunya | | > |
haha, so you played Commander Keen too? |
2017 Aug 21
Mon: |
10:01 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has joined #hardfought |
10:03 |
< | Beholder | + | > |
[slex] dolores (Ran Ang Fem Cha) killed Peeer, on T:3744 |
10:12 |
< | LarienTelrunya | | > |
Evil Patch idea: your arrows and other projectiles have a chance to break even if they miss. This will mostly affect ranged characters, obviously. |
10:14 |
< | Beholder | + | > |
[slex] dolores (Ran Ang Fem Cha), 38637 points, T:4548, killed by a blast of disintegration |
10:42 |
< | FIQ | | > |
people stream ADOM on twitch at times |
10:42 |
< | FIQ | | > |
but that's not really the same lol |
10:43 |
< | bug_sniper | | > |
EPI: gags to keep you from refusing to take off armor during seduction attacks |
10:43 |
< | Mandevil | + | > |
I have read a lot about ADOM. |
2017 Aug 22
Tue: |
05:38 -!- mode/#hardfought [+v Grasshopper] by ChanServ |
05:38 |
< | Beholder | + | > |
[nd] elenmirie (Mon Hum Fem Neu), 7263 points, T:5541, killed by an Uruk-hai |
05:42 |
< | LarienTelrunya | | > |
Evil Patch idea: if a player wishes for an artifact, and said artifact exists in the inventory of any other player currently on the server, either the wish fails, or if it's granted, the artifact is removed from the previous owners' inventory permanently. |
05:56 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
11:27 |
< | raisse | + | > |
You see here a long sword named Vorpal Blade (21332 zorkmids). |
11:27 |
< | raisse | + | > |
well, at least nobody on astral will try to cut off my head with it |
11:30 |
< | aosdict | | > |
EPI: if a shopkeeper has a powerful artifact in his shop, he will go fetch and wield it first when you anger him. |
11:31 |
< | raisse | + | > |
that's not very E |
2017 Aug 23
Wed: |
09:48 |
< | jonadab | + | > |
FIQ: It always goes in crazy directions. |
09:48 |
< | FIQ | | > |
it's also useful in Gehennom, but that points more towards a flaw in gehennom level design |
09:49 |
< | LarienTelrunya | | > |
Evil Patch idea: autoexplore for Grunthack, and it does not recognize mines water as a dangerous terrain type. |
09:49 |
< | FIQ | | > |
ahh you meant the actual explorer |
09:49 |
< | FIQ | | > |
meh |
09:49 |
< | FIQ | | > |
NH4's explorer is stupid |
09:49 |
< | FIQ | | > |
the reason for this is that it priorities oddly |
09:50 |
< | jonadab | + | > |
EPI: autoexplore is mandatory. Pressing a movement key causes you to autoexplore if possible; only if autoexplore thinks it's done can you control your movement. |
09:50 |
< | FIQ | | > |
jonadab: not true @ properties and material |
09:50 |
< | dtype | | > |
aosdict: if you have any idea *which* plugin, or a place to start, I could take a look. :) |
09:50 |
< | dtype | | > |
although in general trying to avoid more extensions |
10:40 |
< | Tangles | @ | > |
that might be respectable if I was killing Medusa on the way back with the amulet. |
10:45 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Quit: Raisse suddenly disappears!] |
10:46 |
< | jonadab | + | > |
EPI: if you are doing Sokoban and your connection is not lagging, don't worry, the game will simulate the lag for you. |
10:46 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
10:46 -!- mode/#hardfought [+v raisse] by ChanServ |
10:48 |
< | jonadab | + | > |
EPI: Also, you are not allowed into Sokoban without at least three pets. If you get separated from your pets or they die, you get kicked out of the branch and need three pets again to get back in. |
10:51 |
< | bug_sniper | | > |
and what if your pets fall off the level you're on? |
10:51 |
< | jonadab | + | > |
That counts as getting separated. You get kicked out of the branch. |
10:51 |
< | jonadab | + | > |
This is, after all, the Evil Patch. |
10:53 |
< | aosdict | | > |
the good thing is you would eventually accumulate pets there so the chances of getting kicked out are less likely. |
10:53 |
< | aosdict | | > |
EPI: magic whistling in Sokoban kicks you out of the branch too. |
10:54 |
< | Beholder | + | > |
[nd] elenmirie (Mon Hum Fem Neu), 8745 points, T:8313, killed by a gargoyle |
10:54 |
< | jonadab | + | > |
aosdict: You forget, this is the Evil Patch. If _any_ of your pets get separated from you, you get kicked out of the branch. |
10:54 |
< | jonadab | + | > |
Even if you have more than three left. |
10:55 |
< | jonadab | + | > |
Needless to say, your remaining pets do NOT get kicked out with you. Because that just wouldn't be evil enough. |
10:56 |
< | Tangles | @ | > |
@u?vorpal jabberwock |
10:56 |
< | bug_sniper | | > |
EPI: hexoban on the nethack tiles |
10:57 |
< | jonadab | + | > |
Eeep. |
13:17 -!- Menche_ is now known as Menche |
13:29 |
< | aosdict | | > |
YANI: when writing an unidentified spellbook, the chance of ouright failing is limited; instead the spellbook might "warp strangely" and become something else! |
13:32 |
< | jonadab | + | > |
EPI: spellbooks can have a slightly-wrong version of the spell, in which case if you read the book, you "learn" the spell incorrectly, and it doesn't work, and future attempst to learn the correct version will always fail. |
13:33 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 252 seconds] |
2017 Aug 24
Thu: |
09:54 |
< | Tangles | @ | > |
@u?blue slime |
09:55 |
< | Tangles | @ | > |
hmmm that still doesn't work |
09:58 |
< | jonadab | + | > |
EPI: pink slime. Splits every time it's damaged (like a pink jelly) but also has a sliming attack that can turn you into a pink slime, which is fatal. |
09:58 |
< | Tarmunora | | > |
You snipe the flat-footed quivering blob! |
15:49 |
< | FIQ | | > |
jonadab: yeah |
15:49 |
< | FIQ | | > |
also |
15:49 |
< | aosdict | | > |
YASI: potion of solipsism. Gives everything *else* temporary phasing because they might be figments of your imagination. |
15:49 |
< | FIQ | | > |
you have a 1/45 shot |
15:49 |
< | FIQ | | > |
per potion |
15:49 |
< | FIQ | | > |
and potions of wonder is 0.3% |
15:49 |
< | FIQ | | > |
so you'll probably need a wish or polypile for it |
15:50 |
< | FIQ | | > |
so it can only feasibly be acquired in a somewhat large amount lategame |
15:50 |
< | Beholder | + | > |
[slex] zennaris (Bul Nor Mal Neu), 2131 points, T:2638, quit |
18:22 |
< | Jonathanhanes | | > |
!variant |
18:22 |
< | Beholder | + | > |
Jonathanhanes: dnethack |
18:22 |
< | jonadab | + | > |
YASI: and if you get the artifact Peril-Sensitive Sunglasses, they also grant warning when equipped. |
18:23 |
< | LarienTelrunya | | > |
!whereis |
2017 Aug 25
Fri: |
01:34 |
< | K2 | @ | > |
ok |
01:34 |
< | K2 | @ | > |
in grunthack they can (and do) so I tend to lock my boxes |
01:34 |
< | Tarmunora | | > |
Grunt is evil |
01:34 |
< | K2 | @ | > |
:) |
2017 Aug 25
Fri: |
10:59 |
< | jonadab | + | > |
Disenchanters are situational. If I have speed boots and magic missile, I don't need to geno them. If I'm a barbarian, they gotta go. |
11:00 |
< | Tangles | @ | > |
jonadab: yeah that's fair. |
11:00 |
< | aosdict | | > |
EPI: disenchanters permanently reduce your spell damage |
11:00 |
< | Tangles | @ | > |
I don't think I forgot any discoveries from the flayer. |
11:01 |
< | Tangles | @ | > |
Ah ok. Well that I can live with. I'll just magic-map everything on the way back up. |
11:01 |
< | jonathan_ | | > |
At least I know it's map only for dynahack |
11:02 |
< | jonadab | + | > |
EPI: amnesia is a status effect, so once you get it, you _continue forgetting things_, even after you relearn them. |
11:02 |
< | jonathan_ | | > |
Not too bad if you know identify - unless it means your forget spells too |
11:03 |
< | jonadab | + | > |
Of course you do. |
11:03 |
< | jonathan_ | | > |
forget identify, then forget which book and scroll is identify |
11:03 |
< | jonadab | + | > |
Also, EPI: if you get amnesia, you can forget how to read. |
11:03 |
< | jonathan_ | | > |
sounds like my worst nightmares |
11:12 |
< | jonathan_ | | > |
New Monster Idea: Librarian - confers literacy |
11:13 |
< | aosdict | | > |
And breaks illiterate conduct, of course. |
11:13 |
< | jonathan_ | | > |
EPI - Librarians are whatever race you are each game |
11:14 |
< | Beholder | + | > |
[un] Tangles (Con Orc Mal Cha) killed Orcus, on T:50419 |
11:56 |
< | jonadab | + | > |
Of course, my _intention_ is that Rangers be able to use their bow exclusively for all combat. |
11:56 |
< | jonadab | + | > |
If they choose to. |
12:07 |
< | aosdict | | > |
EPI: If you try to #monster as a monster with a breath attack and you get the "You don't have enough energy to breathe!" message, you suffocate. |
12:26 |
< | jonathan_ | | > |
So I learned something interesting in my dnh game the other day |
13:34 |
< | aosdict | | > |
jonadab: it's just debugging a patch, I don't care :) |
13:34 |
< | jonadab | + | > |
Ah. |
13:35 |
< | jonadab | + | > |
EPI: a monster with an attack that permacaps your maxHP at its current level, and it can never go higher by any means. |
13:35 |
< | aosdict | | > |
Can generate on level 1. |
13:36 |
< | Beholder | + | > |
[nd] munterplant (Val Hum Mal Law), 4573 points, T:3831, quit |
13:36 |
< | jonadab | + | > |
aosdict: Can't _any_ monster generate on _any_ level in slex, at least some of the time? |
13:37 |
< | aosdict | | > |
Slex isn't the Evil Patch. Yet. |
13:37 |
< | jonadab | + | > |
Could've fooled me. |
13:37 |
< | LarienTelrunya | | > |
It's very theoretically possible for Medusa to spawn randomly when dungeon level 1 is generated in slex. The chances are astronomically low. |
13:37 |
< | LarienTelrunya | | > |
So I guess the answer is yes. :) |
13:39 |
< | aosdict | | > |
Theorem #3 of the Evil Patch: as long as no variant exists that incorporates _all_ evil patch ideas, as originally conceived unless modified by the community to make them more evil, the Evil Patch cannot be considered to exist. |
13:40 |
< | jonadab | + | > |
Eh, the evil patch is a theoretical construct. |
13:40 |
< | jonadab | + | > |
It's not _intended_ to actually be implemented. At all. Any of it. |
13:40 |
< | LarienTelrunya | | > |
Well, I'm planning to add an evilvariant mode to slex one day. It will include some of those EPIs that I deem too cruel for the regular game. |
13:40 |
< | aosdict | | > |
Well, parts of it do get implemented |
13:40 |
< | jonadab | + | > |
I am sure that will be the most popular mode. |
13:40 |
< | jonadab | + | > |
aosdict: So I noticed. |
13:41 |
< | jonadab | + | > |
But that was never the intent. |
13:42 |
< | jonadab | + | > |
EPI: a diagonaloban level that looks like Sokoban 2a, but with more boulders. |
13:43 |
< | jonadab | + | > |
Lots more boulders. |
13:43 |
< | jonathan_ | | > |
EPI: every dungeon level is a Sokoban level |
13:43 |
< | LarienTelrunya | | > |
jonathan_: sokosolver race in slex :D |
13:45 |
< | LarienTelrunya | | > |
slex has implemented a lot of ideas over the past one or two years, so some of the EPIs that get suggested are already in there |
13:45 |
< | LarienTelrunya | | > |
wow you're actually testing it! dlvl1 is grace period, but from level 2 onwards, you'll see plenty of sokoban levels |
13:48 |
< | jonadab | + | > |
EPI: in addition to the luck penalty, if you cheat at Sokoban, you can't get the prize. |
14:05 |
< | Beholder | + | > |
[slex] jonathan (Ota Sok Mal Neu), 419 points, T:885, killed by a monster (zombified moogle) |
14:35 |
< | LarienTelrunya | | > |
:D |
14:35 |
< | LarienTelrunya | | > |
wagons will allow the player to hide under them, which makes it difficult for monsters to spot them, similar to a snake hiding under an item |
14:36 |
< | LarienTelrunya | | > |
oh, and ash terrain will be created when freezing lava, and if it gets hit by fire, it becomes lava again :D is that an EPI? |
14:36 |
< | aosdict | | > |
Only if you have a lot of ash and a lot of fire attacks in the same place. |
14:47 |
< | jonadab | + | > |
And if you play that role, the game plays the same twenty-note melody in the background over and over and over and over again until you go out of your mind? |
14:47 |
< | LarienTelrunya | | > |
Bowser is actually the gamer role nemesis in slex |
14:51 |
< | Tarmunora | | > |
EPI: Hallucination creates additional hallucinatory items and monsters instead of just messing with the real ones on the level |
14:51 |
< | Tarmunora | | > |
So you can see 'monsters' in empty tiles |
16:15 |
< | K2 | @ | > |
beholdetown |
16:15 |
< | jonadab | + | > |
Haha. |
16:16 |
< | jonadab | + | > |
EPI: the level above beholdertown always has 20 trapdoors. |
16:16 |
< | jonathan_ | | > |
Jamestown - potions of fruit juice strewn throughout town |
2017 Aug 26
Sat: |
10:04 |
< | Chris_ANG | | > |
...I think |
10:05 |
< | K2 | @ | > |
;) |
10:05 |
< | LarienTelrunya | | > |
loli: jonadab and I have an agreement, he suggests evil patch ideas and I implement them. Please don't talk him out of it :) |
10:05 |
< | jonadab | + | > |
loli: But, but, but, crocodiles are known for doing that IRL. Much moreso than eels. |
10:05 |
< | K2 | @ | > |
^ fact |
10:16 |
< | Chris_ANG | | > |
Ah, and the identify thing may be IDing stolen/not stolen status. |
10:20 |
< | jonadab | + | > |
EPI: a trap that changes your player/character name, picking at random, sometimes from the high score file, sometimes from a hardcoded list of well-known players, and sometimes it just strings random letters together. |
10:20 |
< | jonadab | + | > |
All livelog/xlog entries from your game from then on use the new name, there's no way to tell what your original name was. |
10:22 |
< | jonadab | + | > |
He's doing to do a streak in a variant that implements EPIs? |
10:22 |
< | raisse | + | > |
no, I was just theorizing |
10:23 |
< | jonadab | + | > |
Honestly, I can't see anyone ever doing a streak in the Evil Variant. |
10:23 |
< | raisse | + | > |
in the really Evil Variant it might be impossible to ascend even once |
10:23 |
< | raisse | + | > |
let alone twice or more in a row |
10:23 |
< | Beholder | + | > |
[dnh] k2 (Wiz Hum Mal Neu) killed the Nightmare, on T:26340 |
10:27 |
< | bug_sniper | | > |
do you implement some of your epis in it but fewer than amy implements? |
10:27 |
< | jonadab | + | > |
bug_sniper: But don't let the EPIs fool you, Fourk doesn't implement those sorts of things. |
10:27 |
< | jonadab | + | > |
No, I don't put anything on the EPI list if I think it's a good idea to actually implement. |
10:27 |
< | LarienTelrunya | | > |
Oh, fourk does implement EPIs, like black dragons with disintegration melee attack *that ignores your resistances unless you're naked*. |
10:28 |
< | jonadab | + | > |
The whole point of the EPI list is to be a resting place for bad ideas. |
10:28 |
< | jonadab | + | > |
LarienTelrunya: ancient dragons only occur in dragon halls, though. |
10:28 |
< | bug_sniper | | > |
but categorized seperately from YASIs |
10:29 |
< | LarienTelrunya | | > |
jonadab: that doesn't change the fact it's an EPI :P |
10:29 |
< | jonadab | + | > |
YASIs aren't necessarily evil, just silly. |
10:29 |
< | Beholder | + | > |
[dnh] k2 (Wiz Hum Mal Neu) killed Kary, the Fiend of Fire, on T:26805 |
10:29 |
< | jonadab | + | > |
LarienTelrunya: Also, disint melee doesn't ignore resistances. |
10:31 |
< | jonadab | + | > |
(Well, a black dragon hall that's deep enough to have an ancient; earlier ones would only have an elder dragon, I believe.) |
10:32 |
< | jonadab | + | > |
Dragon halls are supposed to be scary and you don't necessarily want to run into them willy nilly. |
10:32 |
< | LarienTelrunya | | > |
Well, thing is that such an attack would be too evil even for slex. It might be added in the evil variant mode of slex though. |
10:32 |
< | jonadab | + | > |
An EPI would be if all levels with a dragon hall also had squeaky boards in the corridors. |
10:33 |
< | jonadab | + | > |
Even vanilla NetHack has some monsters with extremely nasty attacks. Medusa. Death. Pestilence. |
10:34 |
< | LarienTelrunya | | > |
Those don't just spawn anywhere though. |
10:34 |
< | jonadab | + | > |
They do not spawn randomly. |
10:34 |
< | LarienTelrunya | | > |
your dragons are never trivialized, and who knows where the game randomly decides to put a dragon lair? |
10:34 |
< | bug_sniper | | > |
EPI: cursed amulets that function as gags and keep your from chatting and whistling |
10:35 |
< | jonadab | + | > |
And playing flutes and horns? |
10:35 |
< | bug_sniper | | > |
sure, why not |
10:36 |
< | FIQ | | > |
+jonadab │ No, I don't put anything on the EPI list if I think it's a good idea to actually implement |
10:36 |
< | bug_sniper | | > |
because I know that loli would like that |
10:36 |
< | FIQ | | > |
as proper features, that is |
10:36 |
< | jonadab | + | > |
FIQ: Yeah, LarienTelrunya likes some of them too.; |
10:36 |
< | FIQ | | > |
bug_sniper: when I propose a YASI, it's generally just a YANI with the disclaimer "this is probably not a good idea" |
10:37 |
< | FIQ | | > |
ther e has been YASIs that I've actually implemented |
10:37 |
< | FIQ | | > |
the most dubious one probably being potions of wonder, but eh :P |
10:37 |
< | jonadab | + | > |
YASIs aren't necessarily _evil_, they just don't actually improve the game meaningfully and/or are more trouble to implement than they're worth. |
10:37 |
< | FIQ | | > |
jonadab: ah, so we see YASIs differently |
10:38 |
< | FIQ | | > |
my YASIs are just ideas that I think sound cool, but might be silly/bad |
10:38 |
< | jonadab | + | > |
The S stands for Silly. |
10:38 |
< | FIQ | | > |
yeah |
10:38 |
< | jonadab | + | > |
Yeah. |
10:38 |
< | K2 | @ | > |
that's #2 |
10:38 |
< | K2 | @ | > |
i also have a 0:3 in the bag |
10:39 |
< | bug_sniper | | > |
EPI: trolling trolls that return from the dead to burn you with more insults |
10:39 |
< | bug_sniper | | > |
LarienTelrunya, I don't know why insults dim and don't burn you |
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12:56 -!- mode/#hardfought [+v raisse] by ChanServ |
13:00 |
< | LarienTelrunya | | > |
Evil Patch idea: pets can also drink from fountains. If they summon nymphs, demons or snakes, those will spawn next to you. If they get the curse items effect, both their own inventory and your inventory will get cursed. |
13:05 -!- zombifier [~chatzilla@autoreg-076705.dyn.wpi.edu] has joined #hardfought |
13:07 |
< | jonadab | + | > |
Enhanced EPI: hostile monsters can also quaff from fountains, just like pets can do. |
13:08 |
< | jonadab | + | > |
Also, isn't there a roguelike where if you step on an altar, and there's a monster nearby, the monster can sacrifice you, which is an instadeath? |
13:08 |
< | LarienTelrunya | | > |
Of course, in the Evil Patch, quaffing from fountains has a chance of producing a pool. If a monster quaffs from it, the pool appears underneath the player, obviously. And if it was a pet that quaffed from it, a pool is created underneath it as well. |
13:08 |
< | LarienTelrunya | | > |
That would be ADOM, where stepping on an altar is asking for a disaster to happen. |
13:16 |
< | Chris_ANG | | > |
And if they get a wish, |
13:17 |
< | Chris_ANG | | > |
they wish for a blessed scroll of genocide, and genocide '@'? |
13:17 |
< | LarienTelrunya | | > |
I guess in the evil patch they'll waste the wish by wishing for something useless :D |
13:17 |
< | LarienTelrunya | | > |
unless they are strong enough to kill the player outright by wishing for something powerful, and then they'll probably do |
13:20 |
< | Chris_ANG | | > |
Perhaps the pet can look around, and wish for the most useful foobane artifact based on the enemies on the current level. |
13:20 |
< | FIQ | | > |
and it might increase, or decrease, etc |
13:20 |
< | LarienTelrunya | | > |
Evil Patch idea: mochis. Randomly generated as food. Pets will actively seek them out and eat them, and then choke in 5 turns unless you bash them (which will nonetheless count as abuse and can kill the pet). |
13:20 |
< | jonadab | + | > |
Chris_ANG: Haha. That's kind of evil. |
13:22 |
< | FIQ | | > |
not in a way that it conflicts with how it works in vanilla |
13:22 |
< | FIQ | | > |
but in a way to make it saner for monster use |
13:22 |
< | Chris_ANG | | > |
*Every* consequence of an EPI has to screw the player as efficiently as possible. |
13:23 |
< | FIQ | | > |
Chris_ANG: oh, I misunderstood |
13:23 |
< | FIQ | | > |
wasn't sure you were talking about an EPI |
13:24 |
< | FIQ | | > |
jonadab: also I saw your equestion now. I guess what I explained to LarienTelrunya answers it |
13:24 |
< | FIQ | | > |
*question |
13:24 |
< | FIQ | | > |
speaking of pets |
13:25 |
< | Chris_ANG | | > |
On a more serious note, I should at some point implement monster wishing AI, it's a good idea. |
13:25 |
< | FIQ | | > |
ADOM apparently hates pet users |
13:25 |
< | FIQ | | > |
if you want to use a pet in it, you're in for a bad time |
13:25 |
< | FIQ | | > |
they do fight more competently than the nethack pet AI does |
13:25 |
< | Chris_ANG | | > |
I do want to remove wands of wishing in favor of smaller bundles of wishes. |
14:03 |
< | bug_sniper | | > |
I was hoping it would give the acquired item to another monster |
14:03 |
< | Chris_ANG | | > |
So in D&D, Cha makes Sorcery spells of all types work better, |
14:03 |
< | bug_sniper | | > |
to fit in with all the other evil ideas |
14:04 |
< | Chris_ANG | | > |
because Sorcery is all about intuitively imposing your will on the universe. |
14:31 |
< | Chris_ANG | | > |
Not sure. I was going to allow it, on the grounds that it just banks a wish. |
14:31 |
< | Chris_ANG | | > |
On the other hand, |
14:31 |
< | LarienTelrunya | | > |
YASI: a candelabrum with 7 candles of invocation can perform the invocation regardless of whether you have the other invocation items. :D |
14:32 |
< | Chris_ANG | | > |
that was before the summoning mechanic got fleshed out. |
14:32 |
< | Chris_ANG | | > |
It is now clearly a better pet-generation tool than a figurine is. |
14:32 |
< | NeroOneTrueKing | | > |
Other nowish candidates: God, Lucifer, Apollyon |
14:33 |
< | Chris_ANG | | > |
...YASI: A clandelabrum with 7 candles of invocation can perform the invocation anywhere in the dungeon. |
14:35 |
< | Chris_ANG | | > |
NeroOneTrueKing: Yup, good point. |
14:35 |
< | NeroOneTrueKing | | > |
nethack in general frowns on wishing for wishes, ie magic lamps |
14:35 |
< | FIQ | | > |
YASI: if you invoke the candelabrum with 7 candles of invocation, you are allowed to summon the elder priest with the Amuelt |
14:36 |
< | FIQ | | > |
*Amulet |
14:36 |
< | Tarmunora | | > |
A buffed ender priest |
14:41 |
< | FIQ | | > |
gg |
14:41 |
< | Chris_ANG | | > |
Yup XD |
14:47 |
< | bug_sniper | | > |
EPI: purgatory, where you have to wait a length dependent on how many sins you've committed before ascending out of gehenne |
14:47 |
< | bug_sniper | | > |
I forgot if it's gehenna or gehennom |
14:53 |
< | FIQ | | > |
that would be cruel |
14:54 |
< | FIQ | | > |
like a super mysterious force |
14:54 |
< | LarienTelrunya | | > |
EPI: the dnethack sin counter increases the chance that the mysterious force will trigger, and at very high sin counts, also the average amount of levels you're beamed down. |
14:57 |
< | Beholder | + | > |
[nd] Raisse (Wiz Orc Fem Cha) ate for the first time - hobbit corpse, on T:3630 |
14:57 |
< | Beholder | + | > |
[nd] Raisse (Wiz Orc Fem Cha) consumed animal products for the first time, by eating a hobbit corpse, on T:3630 |
14:59 |
< | jonadab | + | > |
EPI: if you are not pious, the Mysterious Force will always trigger, and will always drop you all the way back down. |
15:00 |
< | jonadab | + | > |
Also, EPI: a monster attack that steals alignment points. |
15:00 |
< | jonadab | + | > |
And it steals a _percentage_ of your alignment points, rather than a fixed number. |
15:00 |
< | jonadab | + | > |
Half, maybe. |
15:01 |
< | Chris_ANG | | > |
That's an interesting idea, actually. |
15:02 |
< | Chris_ANG | | > |
...if implemented as *current* alignment points, not *max* |
15:02 |
< | Chris_ANG | | > |
For an Evil patch, of course, it would need to be *max*, and to occur early. |
15:02 |
< | LarienTelrunya | | > |
yeah, that's how I implemented it; it reduces the player's current alignment by as many points as the attack did damage |
16:00 |
< | raisse | + | > |
Poes picks up a gold piece. Suddenly, Poes disappears out of sight. |
16:00 |
< | raisse | + | > |
my cat found a portkey! |
16:04 |
< | Tarmunora | | > |
EPI: liches will revive like the riders until you destroy the phylactery that they carry. The phylactery need a random damage source (fire, shock, striking, etc) to be destroyed |
16:04 |
< | Grasshopper | + | > |
sounds very "Tomb of Horrors" -ish |
2017 Aug 27
Sun: |
08:11 |
< | bug_sniper | | > |
cool, thanks for the complement |
08:12 |
< | jared555 | | > |
of course. |
08:12 |
< | bug_sniper | | > |
now, it's a pattern that whenever I think of a nice patch idea, jonadab makes a similar evil patch idea |
08:13 |
< | bug_sniper | | > |
momentarily, we'll see what it is |
16:13 -!- Menche_ is now known as Menche |
16:35 |
< | bug_sniper | | > |
nice patch idea: applying amulets of strangulation onto difficult monsters to kill them in 5 turns |
16:36 |
< | bug_sniper | | > |
now, where's jonadab and LarienTelrunya to turn those nice patch ideas into evil patch ideas |
16:36 |
< | LarienTelrunya | | > |
heh, amulets of strangulation are evil enough IMHO ;) |
16:40 |
< | bug_sniper | | > |
you'd think lodestones are made of iron |
16:40 |
< | LarienTelrunya | | > |
loadstones, while supposedly magnetic, still count as "stone" and are thus unaffected |
16:41 |
< | aosdict | | > |
bug_sniper: your EPI: monsters can pick up and apply amulets of strangulation onto you, and they may receive one as a miscellaneous item |
16:42 |
< | bug_sniper | | > |
there we are, nice |
16:43 |
< | bug_sniper | | > |
and I guess I'll make my own epi for loadstones: they attact other loadstones into your pack |
16:47 |
< | aosdict | | > |
EPI: loadstones are iron, and they attract any iron item from up to 4 squares away into your inventory, where it gets stuck to the loadstone. You can't ever get stuff unstuck from the loadstone. |
16:48 |
< | bug_sniper | | > |
actually, I wonder |
16:49 |
< | bug_sniper | | > |
nice patch idea: applying heat to loadstones should demagnetize them and turn them into ordinary gray stones |
17:26 |
< | aosdict | | > |
not sure I want that |
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17:35 |
< | NeroOneTrueKing_ | | > |
YASI: the protection spell's effectiveness is based on how your hands are used: open offhand > shield offhand > 2weapon == 2handed. Becomes a 'spectral shield' if you have an open offhand. |
17:36 -!- Grasshopper_ [735799e0@gateway/web/freenode/ip.115.87.153.224] has quit [Ping timeout: 260 seconds] |
20:19 |
< | K2 | @ | > |
FIQhack updated |
20:21 |
< | Beholder | + | > |
[dnh] Tarmunora (Ana Dro Fem Cha) entered Minetown for the first time, on T:1229 |
20:49 |
< | bug_sniper | | > |
evil patch idea: pickaxes that you can't drop or put away, keeping you from entering shops until you uncurse them |
21:01 |
< | FIQ | | > |
they exist |
21:01 |
< | FIQ | | > |
they're called cursed pickaxes |
21:02 |
< | Tarmunora | | > |
I think he means like loadstones? |
21:40 |
< | aosdict | | > |
Ugh. I need to figure out how to handle shield enchantment. |
21:41 |
< | aosdict | | > |
Last time I just threw up my hands and said enchantment doesn't count at all. That _works_ well enough, but it's horribly unintuitive. |
21:43 |
< | NeroOneTrueKing | | > |
YASI: armor enchantment is multiplicative, ie, a +4 is twice as effective (for AC/EV) as a +0 . Each point increase effectiveness by 1/4. |
21:43 |
< | jonadab | + | > |
In Fourk, shield enchantment (if non-negative) gets multiplied by shield skill, and then the result is divided by a constant factor, to determine how much it contributes to your AC. With Ev, you might want a different constant factor, but the idea still seems sound. |
2017 Aug 28
Mon: |
08:48 |
< | jonadab | + | > |
Uh-oh. When your pet eats the only lizard corpse, that's a sure sign cockatrices are imminent. |
08:49 |
< | raisse | + | > |
yes, that's what I thought |
08:49 |
< | aosdict | | > |
yasi: pets you get from other players' bones files, like pokemon you get from other trainers, are harder to get to do what you want. |
08:51 |
< | raisse | + | > |
jonadab: or at least chickies |
11:59 |
< | Beholder | + | > |
NeroOneTrueKing: Message from aosdict at 2017-08-28 00:23 EDT: putting your shield formula in the proposal, it's certainly better than having enchantment not matter |
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12:00 |
< | NeroOneTrueKing | | > |
applying that enchantment change to all armor is still YASI-ish :) |
12:02 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Read error: Connection reset by peer] |
2017 Aug 29
Tue: |
05:20 |
< | raisse | + | > |
elves with wands of sleep! |
05:21 |
< | raisse | + | > |
fortunately I tinned and ate an elf zombie in minetown and it made me feel wide awake |
05:25 |
< | LarienTelrunya | | > |
Evil Patch idea: if an ice tile is next to a water tile, it will revert to a water tile (due to currents) in 5 turns. Crossing Medusa's island thus becomes much harder if a wand of cold is the only tool the player is using. |
05:34 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: Page closed] |
10:02 |
< | aosdict | | > |
for the evulz, I think |
10:03 |
< | aosdict | | > |
Although, cursing the Amulet doesn't do anything unless you're planning on wearing it in the Planes. |
10:05 |
< | jonadab | + | > |
EPI: when picked up, the Amulet autoequips itself, destroying any amulet you were previously wearing. |
10:06 |
< | jonadab | + | > |
Super EPI: plastic immitation amulets also do that, to prevent this from being used for identification. |
10:07 |
< | jonadab | + | > |
Bonus EPI: the Amulet of Yendor grants restful sleep when carried or equipped. |
10:07 |
< | Mandevil | | > |
Bonus bonus EPI: Picking up "oY crashes the game. |
10:07 |
< | jonadab | + | > |
And paralyzes you for d10 turns when it leaves your inventory. |
10:08 |
< | jonadab | + | > |
Mandevil: Heh. |
10:08 |
< | Mandevil | | > |
I think mine is the most evil and also the most easy to implement. |
10:08 |
< | Mandevil | | > |
So I win. |
10:09 |
< | jonadab | + | > |
More evil patch idea: every turn that you have the Amulet of Yendor in inventory, there's a 1/10 chance the game crashes. |
10:09 |
< | Mandevil | | > |
That's just thinned out version of my EIP. |
10:29 |
< | jared55 | | > |
2 bags of holding damnit i knew it |
10:30 |
< | bug_sniper | | > |
do you have to wear the amulet of yendor or can you just carry it through the top staircase? |
10:30 |
< | bug_sniper | | > |
EPI: You have to eat the amulet of yendor in order to ascend the top staircase |
10:31 |
< | bug_sniper | | > |
nice patch idea: characters that escape the dungeon can return, or enter another dungeon in another nethack variant egoboo style |
10:32 |
< | bug_sniper | | > |
there, a nice patch idea. jonadab, you usually pull out an evil patch idea in response to one of those |
10:40 |
< | Beholder | + | > |
[slex] zennaris (Trs Spr Mal Cha), 4738 points, T:920, killed by a wand of gravity beam |
10:56 -!- jared55 [~42293b83@c-24-2-155-198.hsd1.vt.comcast.net] has quit [Quit: *poof*] |
11:05 |
< | bug_sniper | | > |
nice patch idea: wand of alignment conversion to convert them both |
11:06 |
< | NeroOneTrueKing | | > |
EPI: that can be used on you. Only once. If that happens before you get accepted into your quest, your game is unwinnable. |
11:13 |
< | jonadab | + | > |
And monsters will zap them at you? |
11:14 |
< | NeroOneTrueKing | | > |
Of course! |
11:14 |
< | NeroOneTrueKing | | > |
It is an EPI, after all. |
11:15 |
< | jonadab | + | > |
Is there a guaranteed one on the floor at Delphi? |
11:15 |
< | jonadab | + | > |
Surrounded by orcs? |
11:16 |
< | jonadab | + | > |
EPI: a monster with a gaze attack that permanently increases a counter; the higher the counter goes, the higher the odds, each time you press a key, that the game throws away that keypress and acts like it didn't happen. |
11:26 |
< | bug_sniper | | > |
amy will have lots of fun implementing that one |
11:27 |
< | bug_sniper | | > |
loli, jonadab's EPIs forshadow future versions of slashem extended |
11:32 |
< | jonadab | + | > |
EPI: a trap that, each time it is triggered, iterates over every object stack in the game (whether in player inventory, monster inventory, container, other level, anywhere) and, if the stack size is greater than 1, decreases the stack size by 1. Triggers if anyone steps on the tile, including a monster. Generates in corridors. |
11:33 |
< | jonadab | + | > |
Optimal play now involves individually #naming everything to split all stacks. |
21:24 |
< | bug_sniper | | > |
oh, not there yet |
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21:44 |
< | bug_sniper | | > |
EPI: sinks that teleport away when you drop a ring of teleportation on them |
21:45 |
< | bug_sniper | | > |
EPI: Invisible sinks that function like non-attacking monsters unless you have see invisible or you "m"ove onto them |
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21:47 |
< | jonadab | + | > |
EPI: walking into a room that has a sink can trigger plumbing problems. Possible consequences include wetting your inventory, drowning your pet, forcing you to retreat as the whole level floods, or summoning a hostile plumber. |
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22:00 |
< | bug_sniper | | > |
EPI: sinks decide whetheand would that hostile plumber have the ability to stomp on your head? |
22:01 |
< | bug_sniper | | > |
oops |
22:01 |
< | bug_sniper | | > |
and would that hostile plumber have the ability to stomp on your head? |
22:01 |
< | bug_sniper | | > |
or is that another epi? |
22:43 -!- NeroOneTrueKing [~NeroOneTr@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has joined #hardfought |
2017 Aug 30
Wed: |
09:13 |
< | K2-webirc | | > |
I have no idea what I'm picking up |
09:13 |
< | aosdict | | > |
does it have dragonfruit that polymorphs you into a dragon? |
09:14 |
< | LarienTelrunya | | > |
haha, a fruit that causes polymorph would be EPI, especially if pets eat it as soon as they move over it |
09:14 |
< | Tangles | @ | > |
not so evil if it polys them into a dragon. |
10:41 |
< | FIQ | | > |
I was going to add a new property but haven't done so yet |
10:42 |
< | FIQ | | > |
weapon property "nasty" -- +3d6 damage but does +1d6 to you when you hit something with it |
10:58 |
< | bug_sniper | | > |
aosdict, you forgot to say EPI so that amy can find it |
11:01 |
< | bug_sniper | | > |
EPI: removing things from a bag of digestion can cause a hungry bag monster to spawn engulfing you with a digestion attack |
11:05 |
< | FIQ | | > |
aosdict: perhaps without a helmet it can make you bleed |
11:05 |
< | FIQ | | > |
but besides that not have different damage |
11:05 |
< | FIQ | | > |
jonadab: who are you talking about? Bernie? |
11:06 |
< | jonadab | + | > |
FIQ: Quayle. |
11:06 |
< | FIQ | | > |
ah |
11:08 |
< | hothraxxa | + | > |
*cough* https://en.wikipedia.org/wiki/Dan_Quayle#.22Potatoe.22 |
22:45 |
< | jonadab | + | > |
I'd be interested. |
22:45 |
< | K2 | @ | > |
me as well |
22:46 |
< | jonadab | + | > |
Nice Patch Idea: amulet of half spell damage. Evil Patch Idea: amulet vs movement, blocks walking, teleportation, action/reaction movement from throwing objects while levitating, etc. |
22:46 |
< | FIQ | | > |
http://sprunge.us/GehF |
22:47 |
< | jonadab | + | > |
Ah, "and bare-handed/martial-arts combat" probably explains why it came up in response to the FR. |
2017 Aug 31
Thu: |
09:06 |
< | jonadab | + | > |
Are they on the Summon Nasties list? |
09:06 |
< | raisse | + | > |
lol, a nymph just made off with my spare key |
09:07 |
< | jonadab | + | > |
YASI: a type of monster that stands helpless if you can see it with normal vision, attacks viciously otherwise. |
09:12 -!- LarienTelrunya [4fda87a2@gateway/web/freenode/ip.79.218.135.162] has joined #hardfought |
14:53 |
< | elenmirie | + | > |
the great geek jeff! |
15:01 |
< | Beholder | + | > |
[nd] Raisse (Cav Dwa Fem Law) changed form for the first time, becoming a werejackal, on T:8839 |
15:12 |
< | aosdict | | > |
YASI: hill orcs can grow up into hell orcs, which are much stronger and normally spawn only in Gehennom. |
15:16 |
< | jonadab | + | > |
YASI: winter wolves can grow up into spring wolves, who can coil up and then suddenly spring at you, crossing a room in one turn to collide with you, doing impact damage (and landing next to you). |
15:17 |
< | aosdict | | > |
it'd be fun to have a horde of spring wolf pets |
15:17 |
< | aosdict | | > |
Boinggg! Boinggg! Boing!!! |
15:18 |
< | jonadab | + | > |
Heh. |
15:22 |
< | Beholder | + | > |
[nd] Raisse (Cav Dwa Fem Law), 7429 points, T:11979, killed by an owlbear |
15:36 |
< | FIQ | | > |
YASI: pinball. Fast, Rolls around, bounces into walls, occasionally teleports and changes direction |
15:36 |
< | aosdict | | > |
Symbol is S_BOULDER? |
22:29 |
< | FIQ | | > |
etc |
22:29 |
< | FIQ | | > |
basically the new part is the 100s |
22:29 |
< | jonadab | + | > |
YASI: add Charm Monster to spell maintenance: if it's maintained, you autocast it any time a hostile monster is present. |
22:29 |
< | FIQ | | > |
other than that, nothing really changed |
22:29 |
< | FIQ | | > |
jonadab: hah |
22:29 |
< | ais523 | | > |
jonadab: oh, I thought you were going to say "you have to maintain the spell to prevent the monster untaming" |
22:45 |
< | aosdict | | > |
Not randomly generated, takes 299 ink to write, is level 100 so you need 500 Pw to cast it |
22:45 |
< | FIQ | | > |
ais523: I like it |
22:45 |
< | jonadab | + | > |
YASI: add Spellbook of Wish to the game, but it's a level-27 spell, so nobody can cast it. |
22:46 |
< | FIQ | | > |
I also want to create an archmage at some point in ADOM |
22:46 |
< | ais523 | | > |
getting it reliably castable is considerably harder than winning the game, and in fact is considered one of the ultimate conduct-like goals in ADOM |
2017 Sep 01
Fri: |
15:56 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 240 seconds] |
15:57 |
< | hothraxxa | + | > |
this oracle gives good fountain. uncursed my -1 ring of protection on the first dip |
15:58 |
< | aosdict | | > |
EPI: when dipping a cursed worn/wielded item in a fountain hoping for an uncurse, and you get the curse item effect instead, your hand becomes cursed |
16:00 |
< | Beholder | + | > |
[dyn] groovejumper (Arc Gno Fem Neu), 1461 points, T:1466, killed by a housecat |
22:25 |
< | bug_sniper | | > |
already added chaos and xaosect to your ignore list? |
22:26 |
< | bug_sniper | | > |
oh, xaositect, members of the chaos faction |
22:27 |
< | aosdict | | > |
sigh |
22:28 |
< | aosdict | | > |
it should really just be "^aos| aos" |
22:29 |
< | jonadab | + | > |
YASI: to get past the quest locate level, you have to complete a minigame that requires solving story problems about a mumak traveling east and an air elemental going west. |
22:30 |
< | bug_sniper | | > |
yeah, lots of chaosmen-related works if we ever talk about planscape |
2017 Sep 02
Sat: |
13:56 |
< | jonadab | + | > |
Just weight would still be _safe_. |
13:56 |
< | jonadab | + | > |
Hmm. |
13:57 |
< | jonadab | + | > |
EPI: an "of wetting" property that can occur on any container, and makes it wet anything you put into it. |
13:57 |
< | hothraxxa | + | > |
my view of the item destruction is so what. it's stuff i never had anyway |
13:59 |
< | hothraxxa | + | > |
jonadab: i like that one |
13:59 |
< | jonadab | + | > |
Or, hmm. A property that makes it occasionally teleport objects that are put into it instead of storing them? |
13:59 |
< | FIQ | | > |
YASI: greed property. Makes the bag refuse to be looted 80% of the time, consuming the turn |
13:59 |
< | hothraxxa | + | > |
if you have to have a bad property |
14:41 |
< | FIQ | | > |
urd |
14:41 |
< | FIQ | | > |
*yes |
14:45 |
< | aosdict | | > |
yasi: amulet of undead turning. If you die while wearing it, you rise from the grave as a zombie. |
14:53 -!- Menche is now known as Menche_ |
14:53 -!- Menche_ is now known as Menche |
14:54 -!- Menche is now known as Menche_ |
15:14 |
< | FIQ | | > |
when I was new to nethack, I thought turn undead made you into an undead creature |
15:27 |
< | jonadab | + | > |
FIQ: amulet of zombification, increases your zombification counter each turn you wear it, only cure is take it off? |
15:27 |
< | jonadab | + | > |
EPI: ^ |
15:27 |
< | jonadab | + | > |
autocurses when worn, of course. |
2017 Sep 03
Sun: |
03:41 -!- LarienTelrunya [4fda8465@gateway/web/freenode/ip.79.218.132.101] has joined #hardfought |
03:47 -!- theRaisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 240 seconds] |
03:55 |
< | LarienTelrunya | | > |
Evil Patch idea: the sokoban stair is directly underneath the Oracle, she cannot be teleported away, and you can only reach the Elemental Planes by #chat-ting to her while holding the Amulet of Yendor. |
04:17 -!- theRaisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
04:18 -!- Crawldragon [~chatzilla@2601:194:0:a277:9078:4798:8bf0:7b6e] has joined #hardfought |
04:23 -!- theRaisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 252 seconds] |
04:26 |
< | LarienTelrunya | | > |
Evil Patch idea: using #enhance while having skills that can be enhanced will reduce your amount of skill slots by one even if you don't actually specify any skill to enhance. And once you enhance a skill, it can not be trained any further; to reach Expert, you have to use the skill without enhancing it for a while until you got enough training to reach Expert, but the game doesn't tell you when you've reached that amount |
04:27 |
< | Crawldragon | | > |
Amy don't you think your patches are already evil enough? |
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12:24 |
< | hothraxxa | + | > |
fiq: that save corruption might be connected with my iron golem's poisonous cloud breath |
12:27 |
< | aosdict | | > |
yasi: spinach monster, which becomes a tin of spinach when tinned |
12:28 |
< | jonadab | + | > |
Shouldn't spinach be a vegetable? |
23:55 |
< | FIQ | | > |
it's uncommon |
23:55 |
< | FIQ | | > |
but can happen |
23:56 |
< | bug_sniper | | > |
EPI: an actual patch that turns variants of nethack into slashem extended |
23:56 |
< | FIQ | | > |
diff |
00:00 |
< | Tangles | @ | > |
Yeah a lot of stuff that happens in grunthack can happen in vanilla, but just seems to happen more often in gh. |
2017 Sep 04
Mon: |
00:01 |
< | Tangles | @ | > |
Maybe it just *seems* to happen more due to the combination of other evil stuff. |
00:03 |
< | jonadab | + | > |
EPI: the Big Room can have polytraps. Multiple polytraps. |
00:04 |
< | ais523 | | > |
is that theoretically possible in vanilla? |
02:27 |
< | ais523 | | > |
I assume a "complete" sokoban generator would disguise it a bit better rather than them all looking the same |
02:29 -!- ais523 [~ais523@unaffiliated/ais523] has quit [] |
02:57 |
< | LarienTelrunya | | > |
Evil Patch idea: inspired by that one King's Quest game, letting some seemingly irrelevant monster on, say, dungeon level 8, die, will cause the portal on the Plane of Fire (the one that leads to Water) to not exist and triggers an archonstorm 2000 turns after you entered Fire. And of course the game never lets you know it became unwinnable either. |
02:58 |
< | LarienTelrunya | | > |
EPI continuation: make that monster be a woodchuck on the Oracle level. You have to kill the Oracle before it kills the woodchuck, or the plane of fire becomes the aforementioned kill screen. |
02:58 |
< | LarienTelrunya | | > |
EPI addendum: and if the Oracle is still alive 5000 turns into the game, the woodchuck is automatically killed even if you're not on the level at that time. |
03:01 |
< | FIQ | | > |
morning |
03:02 |
< | bug_sniper | | > |
!lastgame bug_sniper |
03:02 |
< | Beholder | + | > |
bug_sniper: No last game for bug_sniper |
03:16 |
< | FIQ | | > |
but then the save would need to be backed up for dev investigation |
03:19 |
< | FIQ | | > |
jonadab: would that be a good idea? |
03:22 |
< | LarienTelrunya | | > |
FIQ: YASI: add map amnesia to the list of properties obtainable from potions of wonder. It deletes the map of the current level every turn. |
03:22 |
< | FIQ | | > |
no |
03:24 |
< | LarienTelrunya | | > |
why not? it balances the fact that you can get uberintrinsics like magic resistance and reflection :D |
03:46 |
< | LarienTelrunya | | > |
which they can still hide under but are probably less useful than other items ;) |
04:06 |
< | FIQ | | > |
aosdict: "Water nymphs may create a pool on their spot when killed. The player's items fall into it, of course." |
04:07 |
< | FIQ | | > |
you forgot the EPI prefix |
04:09 |
< | bug_sniper | | > |
EPI: lava nymphs, the perfect thing to evaporate and get those water pools out of the way |
04:10 |
< | FIQ | | > |
aosdict: I considered making speed boots grant the intrinsic speed only, and same with the temporary boosts, and make artifact speed boots that gives the current extrinsic speed |
04:26 -!- elenmirie [~elenmirie@cust98-dsl91-135-0.idnet.net] has quit [Read error: Connection reset by peer] |
04:26 -!- elenmirie [~elenmirie@cust98-dsl91-135-0.idnet.net] has joined #hardfought |
06:56 |
< | K2 | @ | > |
only stormbringer acts that way |
06:59 |
< | Tangles | @ | > |
yeah. There's lots of peaceful gnomes and dwarves about, so it was easy to test. |
07:01 |
< | LarienTelrunya | | > |
Evil Patch idea: the wand of wishing on the Castle level is not in a container, but spawns on the floor of the throne room. Add 5 guaranteed rust monsters and 10 guaranteed blue dragons. |
07:16 |
< | FIQ | | > |
the wand used to be on the ground without a container to protect it |
07:24 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has joined #hardfought |
13:03 |
< | FIQ | | > |
go to a shop |
13:03 |
< | FIQ | | > |
and id everything |
13:11 |
< | FIQ | | > |
jonadab: YASI: stealing from a shop indirectly with pets doesn't make the shopkeeper angry directly (as usual) but he knows full well what you're doing and will jack up prices and tell other shopkeepers, do it enough and you're no longer welcome to their shops |
13:12 |
< | Beholder | + | > |
[dnh] Tarmunora (Ana Dro Fem Cha) wished for "Blessed greased fixed historic +5 tie-dye shirt of shambhala", on T:10882 |
2017 Sep 04
Mon: |
16:44 |
< | LarienTelrunya | | > |
bug_sniper: yeah, but I think there's a chance that they don't fall down |
16:44 |
< | LarienTelrunya | | > |
still, it gives sort of a saving throw |
16:45 |
< | jonadab | + | > |
EPI: there is also a chance it knocks you down the stairs, killing you.\ |
16:45 |
< | LarienTelrunya | | > |
ais523: slex has over 100 nasty gray stones that only serve as a hazard, each of which gives a different adverse effect while it's in your inventory. And monsters throwing them at you can cause them to be added to the inventory. |
16:45 |
< | LarienTelrunya | | > |
Where they autocurse, obviously. |
16:45 |
< | LarienTelrunya | | > |
bug_sniper: enjoy the fact that decontamination is ridiculously bugged right now ;) |
16:45 |
< | ais523 | | > |
jonadab: evil patch ideas against slex is cheating |
16:46 |
< | jonadab | + | > |
Heh. |
16:49 |
< | LarienTelrunya | | > |
big disadvantage of crossbows is that they need to be something like +6 with the skill at least at "skilled" to receive multishot bonuses :( however, the bolts deal good damage and have a rather good range too |
16:50 |
< | LarienTelrunya | | > |
what really got nerfed are the sling rocks though (specifically rocks; flint stones are still powerful) |
16:50 |
< | LarienTelrunya | | > |
also, firing a sling/bow/crossbow at point blank is rather ineffective now (YASI for aosdict's list?) |
16:51 |
< | bug_sniper | | > |
how about gems and mithril stones |
23:11 |
< | Beholder | + | > |
[dnh] yrchard (Kni Hum Mal Law), 130 points, T:966, killed by a poisonous corpse |
23:28 |
< | Beholder | + | > |
[dnh] starboy (Tou Inc Mal Neu), 228 points, T:611, killed by a sewer rat |
23:30 |
< | FIQ | | > |
YASI: time-distorted room. Bigroom with a lot of loot in gehennom but continuously generate monsters that decrease your speed by 1 if 2 spaces or closer to you, and having speed decreased to 0 kills you |
23:32 |
< | Tarmunora__ | | > |
!who |
2017 Sep 05
Tue: |
03:24 -!- elenmirie [~elenmirie@cust98-dsl91-135-0.idnet.net] has quit [Read error: Connection reset by peer] |
03:24 -!- elenmirie_ is now known as elenmirie |
03:26 |
< | LarienTelrunya | | > |
Evil Patch idea: add a new terrain type that causes map amnesia if you step on it. And its tile as well as the eight tiles surrounding it are permanently affected by map amnesia, i.e. get wiped once they're no longer in LOS. |
03:37 |
< | ais523 | | > |
LarienTelrunya: is that honestly more evil than half the stuff in S'EE already? |
2017 Sep 05
Tue: |
05:59 -!- hothraxxa [8e72afb8@gateway/web/freenode/ip.142.114.175.184] has quit [Ping timeout: 260 seconds] |
06:08 |
< | Beholder | + | > |
[nd] elenmirie (Mon Hum Fem Neu), 21249 points, T:7902, killed by a soldier ant |
06:25 |
< | LarienTelrunya | | > |
jonadab: Evil Patch idea: add a new terrain type that causes map amnesia if you step on it. And its tile as well as the eight tiles surrounding it are permanently affected by map amnesia, i.e. get wiped once they're no longer in LOS. Preferably a mass of those tiles on a noteleport nodig level. |
06:30 |
< | FIQ | | > |
LarienTelrunya: evil patch idea: the dungeon starts to collapse when you get the Amulet so you have 2000 turns to get to endgame |
06:31 |
< | Crawldragon | | > |
Isn't that thematically similar to what happens already: Gehennom starts literally spewing monsters at you? |
06:31 |
< | Beholder | + | > |
Crawldragon: Message from Grasshopper at 2017-09-03 07:40 EDT: the name "spelunk" for a roguelike-inspired game is already taken |
06:31 |
< | FIQ | | > |
the best feature overall |
06:31 |
< | FIQ | | > |
I've considered making moloch smite you randomly when you have the ammy |
06:32 |
< | LarienTelrunya | | > |
FIQ: EPI: after getting the amulet, every 50 turns the lowest dungeon level "falls off" and everything that was on that level gets deleted, including the player if they were on it at that time. |
06:32 |
< | FIQ | | > |
of cours this still happens if you later lose it |
06:32 |
< | FIQ | | > |
*course |
06:33 |
< | FIQ | | > |
LarienTelrunya: can you delete rodney this way? |
06:34 |
< | LarienTelrunya | | > |
FIQ: well if I were to implement that (I won't), I'd make it so that rodney can warp back to you anyway |
06:36 |
< | FIQ | | > |
what are the new terrain types? |
06:36 |
< | LarienTelrunya | | > |
in fact: aosdict: play slex 2.0.5 *bundlebundlebundle* :D you might stumble upon tons of potential YANIs for your list! |
06:36 |
< | Crawldragon | | > |
EPI: After you grab the Amulet, there's a 1 in 100 chance every 50 turns that Amy herself appears out of nowhere, snatches the Amulet out of your hands, and says "neener neener" before throwing a high-heeled boot at your head and bamfing away in a puff of logic |
06:37 |
< | LarienTelrunya | | > |
the terrain types include grassland, sand, snow, mountains, styx rivers, nether mist and several others, and new dungeon features like wagons, beds, mattresses, tables, pentagrams etc. exist |
06:41 |
< | LarienTelrunya | | > |
mountains: trying to move on that tile will fail most of the time trying to "scale the mountain", so the player has to move into it repeatedly until he successfully climbs it |
06:41 |
< | FIQ | | > |
so it works like ADOM mountains |
06:41 |
< | jonadab | + | > |
LarienTelrunya: EPI: does slex have quicksand yet? Looks like regular floor, but if you step on it, you sink in and can't get out (except by teleport)? |
06:41 |
< | jonadab | + | > |
IT should generate on non-teleport levels, of course. |
06:43 |
< | jonadab | + | > |
Crawldragon: There's a difference. |
06:43 |
< | Crawldragon | | > |
true |
06:43 |
< | LarienTelrunya | | > |
Crawldragon: jonadab and me have an agreement, he posts evil patch ideas, I judge them for evilness and then possibly implement them in slex :) |
06:43 |
< | Crawldragon | | > |
and you wonder why I'm scared of you |
06:44 |
< | jonadab | + | > |
Haha. |
06:45 |
< | LarienTelrunya | | > |
in a non-junethack context, I actually like the ideas of dnethack's weeping angels, grunthack's tainted-giant-corpse-instakills-you and beholder-instakills-you features, fourk's youre-never-proficient-with-your-main-weapon and your-ac-is-meaningless nerfs, and (begrudgingly) even the ch3at0r elder priest with his ******* tentacle attack. |
06:47 |
< | jonadab | + | > |
LarienTelrunya: EPI: during the month of June only, there's extra lag, 1d(n) seconds after every player input is received before it's processed, where n is the current number of minutes after the hour in real time. |
06:47 |
< | LarienTelrunya | | > |
haha, that could actually be implemented :D |
06:54 |
< | FIQ | | > |
I mean, we're talking about grunthack here |
06:54 |
< | jonadab | + | > |
True. |
06:54 |
< | FIQ | | > |
the closest we had of the Evil Variant |
06:54 |
< | LarienTelrunya | | > |
The annoying thing is that you can't tell the character "heeeeey, over here, stop! you'll die if you continue eating!" |
06:56 |
< | FIQ | | > |
action_interrupted yeah |
06:56 |
< | jonadab | + | > |
If you actually want to continue, you'd have to hit the keep-going button or, if you forget what that is, just do the e, again. |
06:56 |
< | LarienTelrunya | | > |
EPI: cutscenes. Interactive ones. If you fail to press space in 3 seconds after the message "press space now", your character dies in the cutscene. |
06:56 |
< | jonadab | + | > |
Ouch. |
06:56 |
< | jonadab | + | > |
Cutscenes. |
06:56 |
< | jonadab | + | > |
I think cutscenes are at LEAST as evil as anything else on the EPI list. |
06:57 |
< | LarienTelrunya | | > |
jonadab: Yes... in nh4. But in Grunthack, it does not interrupt anything, so unless you get lucky and a monster wanders into view, game over. |
06:59 |
< | FIQ | | > |
LarienTelrunya: very punny |
06:59 |
< | K2-webirc | | > |
I try to review changes |
07:00 |
< | jonadab | + | > |
YASI: punmode option. If you enable it, any message that does not contain a pun isn't printed. |
07:00 |
< | K2-webirc | | > |
but juggling 11 variants, half of which get updated on a regular basis... meh |
08:40 |
< | jonadab | + | > |
Well, even NetHack doesn't apply BUC to gold. |
08:40 |
< | FIQ | | > |
right |
08:40 |
< | jonadab | + | > |
Though I kind of think it should, and carrying cursed gold should have negative effects <-- EPI |
08:40 |
< | Mandevil | | > |
jonadab: Implement money laundering in NetHack. |
11:00 |
< | Beholder | + | > |
[nd] APic (Wiz Elf Mal Cha) killed Yeenoghu, on T:39043 |
11:00 |
< | APic | | > |
🙌 |
11:01 |
< | bug_sniper | | > |
YASI: potion of change alignment so that you can wield the bat from hell and stay lawful |
11:02 |
< | FIQ | | > |
hothraxxa: |
11:02 |
< | FIQ | | > |
? |
11:02 |
< | FIQ | | > |
the enter was a mistake, sorry |
11:03 |
< | hothraxxa | + | > |
putting on a blindfold does not prevent his stunning |
11:03 |
< | aosdict | | > |
bug_sniper: I have like 2 or 3 YASIs from you about alignment changing stuff. |
11:03 |
< | FIQ | | > |
that is a mistake |
11:03 |
< | hothraxxa | + | > |
he has a stunning bite, i don't think that's true in vanilla |
2017 Sep 05
Tue: |
21:06 |
< | ais523 | | > |
although I can't immediately think of a situation in which iron-ing something would be useful |
21:06 |
< | aosdict | | > |
There's only one gold item in vanilla, of course |
21:07 |
< | ais523 | | > |
making a wand into an iron wand, perhaps? |
21:07 |
< | aosdict | | > |
flagging as yani: ^^ all of this |
21:07 |
< | jonadab | + | > |
aosdict: I'd call it YASI. |
21:07 |
< | ais523 | | > |
NetHack very much seems to have a flavour of "the appearance determines the function even if it makes no logical sense" |
21:08 |
< | ais523 | | > |
although, doesn't Fourk increase their random generation? |
21:08 |
< | jonadab | + | > |
Only in Gehennom. |
21:08 |
< | aosdict | | > |
I can split it into discrete yanis and yasis later. |
21:08 |
< | aosdict | | > |
The thing with a silversmith is I would probably put him quite late in the game, not someone you can randomly stumble into on DL10 |
2017 Sep 06
Wed: |
04:58 -!- morgoth__ [~Adium@2001-4dd7-b48d-0-6d57-b8f-7277-b05b.ipv6dyn.netcologne.de] has left #hardfought [] |
05:25 -!- mode/#hardfought [+v elenmirie] by ChanServ |
06:24 |
< | LarienTelrunya | | > |
YANI/YASI: overhaul the algorithm used for determining which message will be on a t-shirt. I'd want to make it so that it's randomized for every t-shirt, instead of depending on the o_id which would give predictable messages to two t-shirts generated shortly after each other. But how? |
06:56 |
< | K2 | @ | > |
Slash'EM Extended updated |
09:40 |
< | K2 | @ | > |
!whereis Tangles |
09:40 |
< | Beholder | + | > |
K2: Tangles [gh]: (Val Dwa Fem Law) T:17931 The Dungeons of Doom level: 20 |
09:58 |
< | jonadab | + | > |
EPI: any randomly generated object can randomly ungenerate (just cease to exist) at any time. |
09:58 |
< | jonadab | + | > |
The RNG giveth and the RNG taketh away. |
10:00 |
< | aosdict | | > |
addendum: this is guaranteed to happen within a certain number of turns after generation |
10:03 |
< | jonadab | + | > |
Eh, I think guarantees are less evil than probabilities. |
10:17 |
< | aosdict | | > |
EPI: whenever a player gains a point of Luck, another random player on the server loses a point of Luck without being notified. If no other players are on the server, the player who gained the point immediately loses it. |
10:18 |
< | Beholder | + | > |
[gh] Tangles (Val Dwa Fem Law) wished for "blessed greased fireproof +5 dragonhide t-shirt of displacement named Gnomish Mines Drowning Survivor", on T:18072 |
22:48 |
< | jonadab | + | > |
But my preferred credit card chance is a chance of breaking when used in this manner. |
22:48 |
< | jonadab | + | > |
*nerf |
22:50 |
< | jonadab | + | > |
EPI: of course, _artifact_ credit cards should be exempt from breaking when used for unlocking... unless some developer "accidentally" gets the test backwards so that they always break instead of never. |
22:51 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has quit [Read error: Connection reset by peer] |
2017 Sep 07
Thu: |
04:00 -!- Beholder_ is now known as Beholder |
04:00 -!- mode/#hardfought [+v Beholder] by ChanServ |
04:24 |
< | LarienTelrunya | | > |
Evil Patch idea: hypercharge trap. Causes monsters to randomly not act on a given turn, "storing" their movement energy (maybe with a 50% chance?). Once the RNG decides that they do act, they will get extra actions depending on how many times they did not act. |
05:05 |
< | ais523 | | > |
it wouldn't be that noticeable at 50% |
05:24 |
< | FIQ | | > |
ais523: Of course |
05:24 |
< | FIQ | | > |
Likewise with acid |
05:25 |
< | LarienTelrunya | | > |
Evil Patch idea: monsters that have potions and are standing next to you can decide to dip a random item in your inventory into the potion. |
05:25 |
< | raisse | + | > |
ooh suppose it's polymorph |
07:41 |
< | LarienTelrunya | | > |
So is there a way to really cheat the puzzles with them or could the penalties for those actions just as well be removed? |
07:51 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 246 seconds] |
08:00 |
< | jonadab | + | > |
EPI: if you fall into a pit, you can't just _climb_ out, that would be too easy; the only ways to get out are 1. teleport, levelport, or branchport out; 2. jump out; 3. dig down and fall through; 4. levitate or fly; 5. phase out (you'll be embedded in the floor); 6. die |
08:01 |
< | jonadab | + | > |
EPI: the wands and rings in Sokoban are _always_ generated on the pits/holes, and frequently on the first one. |
08:03 |
< | LarienTelrunya | | > |
And made of glass? :P |
08:04 |
< | LarienTelrunya | | > |
But, seriously, can jumping be used to cheat in soko or not? Because if not, I might as well remove the penalty for doing it and just let players jump if they so desire. |
10:18 |
< | FIQ | | > |
but you can give it that with wonder |
10:19 |
< | Beholder | + | > |
[slex] dolores (Kur Ang Fem Cha), 12939 points, T:1017, killed by a monster (Mordor orc), while being clawed |
10:20 |
< | aosdict | | > |
yasi: potion of wonder should be able to give the Yendor property to any amulet |
10:23 |
< | FIQ | | > |
!tell K2 pushed a fix to fiqhack |
10:23 |
< | Beholder | + | > |
Will do, FIQ! |
10:41 |
< | FIQ | | > |
haven't looked of it yet |
10:43 |
< | hothraxxa | + | > |
it happens a lot on the astral plane |
10:44 |
< | jonadab | + | > |
EPI: any hostile monster that dies adjacent to one of the Riders on the Astral Plane has a high percentage chance to revive immediately, and a lower chance to revive a few turns later. |
10:45 |
< | jonadab | + | > |
Naturally, since "You are War", dying adjacent to the player counts. |
10:48 |
< | aosdict | | > |
EPI: the Riders' displacement attacks, when they do it on a pet, give their touch attack effect |
10:48 |
< | aosdict | | > |
*displacement moves |
11:16 |
< | FIQ | | > |
only pets |
11:17 |
< | aosdict | | > |
I don't know, but they can, so... |
11:20 |
< | hothraxxa | + | > |
epi, probably already suggested: walking over a c corpse without boots causes stoning |
11:24 |
< | bug_sniper | | > |
I think it already does while blinded |
11:24 |
< | jonadab | + | > |
bug_sniper: Only if you don't use the m prefix to suppress autogrope. |
11:25 |
< | bug_sniper | | > |
EPI: if a cockatrice corpse is thrown into the water, it turns to stone and you do too if you're swimming in it at the same time |
11:25 |
< | jonadab | + | > |
Not that I recommend messing around with cockatrice corpses while blind, or in general when it can be avoided. |
11:26 |
< | bug_sniper | | > |
slex is an exception, you can even eat them if you have a lizard corpse |
11:26 |
< | jonadab | + | > |
I think water is immune to petrification. Water elementals are, I believe. |
11:27 |
< | jonadab | + | > |
Actually, YASI: throwing a trice corpse into water turns it to ice. |
11:28 |
< | bug_sniper | | > |
nice patch idea: throwing a cockatrice corpse into water makes a hard floor |
11:28 |
< | jonadab | + | > |
EPI: falling into water while carrying a trice corpse turns the water to ice while you're in it, preventing you from crawling back out. This does cold damage and suffocates you if you don't have magical breathing and can't teleport out. |
11:29 |
< | jonadab | + | > |
That one makes so much sense, it's painful. |
12:14 |
< | bug_sniper | | > |
nice patch idea: ring of aggravate monster lets you attack guards without a murder penalty because it was self-defense and they got aggravated and hit first |
12:14 |
< | bug_sniper | | > |
I can't think of any more cursed things with good nice patch ideas |
12:21 |
< | jonadab | + | > |
nice patch idea: carrying a loadstone makes you too heavy to be moved by knockback effects, including the action/reaction from throwing things, allowing you to multifire projectiles while levitating. |
12:22 |
< | K2 | @ | > |
^^ |
12:26 |
< | Tarmunora__ | | > |
YASI: Loadstones weight you down too much to levitate in the first place |
12:26 |
< | jonadab | + | > |
EPI: fire resistance prevents fire from curing your sliming condition. |
12:41 |
< | aosdict | | > |
jonadab: I was considering point buy independent of the interface annoyances, but I imagine you would have the option of randomizing it according to the game's current algorithm |
12:42 |
< | jonadab | + | > |
aosdict: Yes, but if there's a thing that's horribly tedious but might give you a slightly higher chance of winning, players sometimes feel like they "have to" do it, and it contributes to the game being tedious and boring. |
14:42 |
< | aosdict | | > |
if the latch mechanism's sloped part is exposed to the person |
14:42 |
< | jonadab | + | > |
I know how to open certain kinds of doors with a _coat hanger_. |
14:42 |
< | aosdict | | > |
yasi: make doors easily openable from one side and must be kicked down or unlocked from the other side |
14:43 |
< | aosdict | | > |
yasi: hidden doors have no way of being unlocked and must be kicked down |
14:44 |
< | jonadab | + | > |
YASI: copy ADOM's ridiculous system where there are half a dozen different key shapes and all locks are openable by exactly one of them, _and you can tell when you try to unlock a door which kind of key it needs_. |
14:45 |
< | LarienTelrunya | | > |
Didn't early NetHack versions have shaped keys too? And the skeleton key, which is the only key that exists now, would open all of them? |
14:45 |
< | jonadab | + | > |
I'm not clear on the details, but yes, very early versions of Hack had multiple types of keys. |
22:39 |
< | ais523 | | > |
the devteam, unfortunately, don't keep a list of things that are intended |
22:40 |
< | ais523 | | > |
I get the impression, though, that the restriction is specifically on wielding not manipulating |
22:41 |
< | aosdict | | > |
yani/epi: instead of simply "You can't handle your X!" it sears you and does silver damage every time you try to wield/pick up the item |
22:42 |
< | ais523 | | > |
every time you attack with it, maybe? |
2017 Sep 08
Fri: |
07:58 |
< | Beholder | + | > |
jonadab: Message from ais523 at 2017-09-07 22:27 EDT: you may be able to fix it by deleting the corresponding file on the disk and seeing if aimake's automatic recovery routines work; otherwise, I'd recommend doing a clean build |
07:59 |
< | jonadab | + | > |
Perhaps this is compensation for the fact that a hurricane here is essentially impossible. |
07:59 |
< | FIQ | | > |
jonadab: % |
07:59 |
< | FIQ | | > |
er ^ |
08:00 |
< | LarienTelrunya | | > |
EPI: tornadoes can happen on watery levels, e.g. Medusa's island, and push the player several tiles into the water. DYWYPI? |
08:00 |
< | FIQ | | > |
I don't see the issue with this |
08:00 |
< | LarienTelrunya | | > |
(also, why didn't the nethack player character ever learn how to swim?) |
11:01 |
< | jonadab | + | > |
Elronnd: Only works if he enters a channel where Beholder is. |
11:01 |
< | jonadab | + | > |
But he's been in this channel several times lately. |
11:02 |
< | jonadab | + | > |
EPI: a level with 37 drawbridges on it, and several barracks, with iron bars so the soldiers can shoot out at you across the water. |
11:03 |
< | Tangles | @ | > |
..and all soldiers on said level generate with wands of striking. |
15:47 |
< | Beholder | + | > |
[dyn] hothraxxa (Hea Gno Fem Neu), 4294 points, T:11653, killed by a vorpal jabberwock |
15:48 |
< | hothraxxa | + | > |
actually a chameleon who was formerly a master lich :( |
15:51 |
< | jonadab | + | > |
EPI: shape changes check what your resistances and equipment are and try to change into a form you won't be able to handle. |
15:51 |
< | jonadab | + | > |
*changers |
16:02 |
< | aosdict | | > |
what's this "try"? They WILL do so. |
16:12 |
< | aosdict | | > |
jonadab: how is there not an Evil Patch Idea wiki page? |
16:15 |
< | jonadab | + | > |
aosdict: No idea. |
16:16 |
< | aosdict | | > |
I doubt _that_ |
16:17 |
< | aosdict | | > |
probably it just never got created, time to change that |
16:18 |
< | jonadab | + | > |
Are there wiki pages for YANI, YASI, etc.? |
16:19 |
< | aosdict | | > |
yani exists, yasi doesn't |
16:19 |
< | aosdict | | > |
and of course there's Category:YANI |
16:22 |
< | aosdict | | > |
YASI could be covered on the YANI page, probably. |
16:25 |
< | jonadab | + | > |
If it were me, I'd just make them all redirect to a "community abbreviations" glossary page that just gave what they all stood for and maybe a one-sentence description. |
16:25 |
< | jonadab | + | > |
But whatever. |
19:49 |
< | jonadab | + | > |
But I totally want to add a ring of jumping, just because of Belkar. |
19:49 |
< | jonadab | + | > |
(Thus far I have refrained.) |
19:50 |
< | jonadab | + | > |
YASI: ring of illness. Wearing it gives you fatal illness, but _taking it off_ cures fatal illness, reliably. Autocurses when worn, of course. |
19:51 |
< | Grasshopper | + | > |
me dropping into the drink seems like a bug, unless there is something I'm missing |
21:22 |
< | FIQ | | > |
jonadab: I challenge you to dying to a cockatrice without being petrified by it |
21:23 |
< | FIQ | | > |
in wizmode |
21:23 |
< | aosdict | | > |
EPI: mind flayers will hunt down and make your pets into thralls, turning them from tame to hostile |
21:23 |
< | FIQ | | > |
hint: You can't |
21:23 |
< | FIQ | | > |
(All right, you can, by choking on a cockatrice corpse while being stone resistant, but that wasn't the point) |
21:23 |
< | FIQ | | > |
Basically |
21:23 |
< | FIQ | | > |
If you die to a normal hit |
21:23 |
< | Grasshopper | + | > |
aosdict: I actually really like that idea |
2017 Sep 09
Sat: |
07:36 -!- Crawldragon [~chatzilla@2601:194:0:a277:4de5:cdb8:a5f1:82c4] has quit [Ping timeout: 246 seconds] |
08:05 |
< | aosdict | | > |
Grasshopper: if only we had a bard role, that flute quote would be much more appropriate and useful |
08:10 |
< | aosdict | | > |
jonadab: I was thinking about that EPI you had for shapechangers considering the hero's vulnerabilities, and I think it might actually make sense if adjusted a bit |
08:11 |
< | aosdict | | > |
basically: sandestins should have this ability, being intelligent and hostile, and they should do it only if they can see the player |
13:23 -!- theRaisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 252 seconds] |
13:24 |
< | aosdict | | > |
FIQ: b'ard sounds like something from an alien sci-fi |
13:26 |
< | aosdict | | > |
jonadab: yasi: the bard starts with a party of 3 or 4 (tame) player monsters, and a magic whistle. He is restricted in most weapons and primarily does the normal bard buffs and things to his party. |
13:27 |
< | aosdict | | > |
The primary strategy is to let your party level up and equip them with good gear, you are effectively managing 3 other PCs |
13:47 -!- theRaisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has joined #hardfought |
13:47 -!- mode/#hardfought [+v theRaisse] by ChanServ |
13:50 |
< | aosdict | | > |
I feel like this is slowly inching out of YASI territory |
13:56 |
< | FIQ | | > |
jonadab: player monsters should fully resist conflict |
13:56 |
< | FIQ | | > |
always |
13:59 -!- theRaisse is now known as raisse |
19:08 -!- ais523 [~ais523@unaffiliated/ais523] has joined #hardfought |
19:09 |
< | aosdict | | > |
FIQ: logically, it should explode similar to nesting bohs, destroying all contents |
19:09 |
< | aosdict | | > |
EPI: and all other magic chests, it is then impossible to create any more magic chests |
19:12 |
< | ais523 | | > |
the magic BoH idea is possibly asking for trouble? if you have an item that can hold /everything/, people would just put everything in there |
2017 Sep 10
Sun: |
10:15 |
< | Beholder | + | > |
[gh] Tangles (Val Dwa Fem Law) killed the Wizard of Yendor, on T:29971 |
10:16 |
< | Beholder | + | > |
[gh] Tangles (Val Dwa Fem Law) killed the Wizard of Yendor, on T:30002 |
10:31 |
< | LarienTelrunya | | > |
Evil Patch idea: metallic weapons can also hinder spellcasting. |
10:34 |
< | FIQ | | > |
LarienTelrunya: https://nethackwiki.com/wiki/User:Phol_ende_wodan/Combat_system_overhaul |
10:34 |
< | FIQ | | > |
this overhaul increases fail% for weapon use |
10:35 |
< | LarienTelrunya | | > |
any weapon? even if it's made of wood? |
20:54 |
< | jonadab | + | > |
I see, a sphere-conjuring monster. |
20:54 |
< | FIQ | | > |
that can heal/buff allies, and debuff you |
20:54 |
< | jonadab | + | > |
FIQ: the Evil Patch adds several spheres. |
20:55 |
< | jonadab | + | > |
Slowing sphere, disintegrating sphere, et.c |
20:55 |
< | FIQ | | > |
slowing sphere is an EPI? |
20:55 |
< | FIQ | | > |
speaking of slowing sphere |
20:55 |
< | FIQ | | > |
I had a silly idea for a special gehennom level |
20:56 |
< | jonadab | + | > |
slowing sphere isn't as evil as disintegrating sphere. |
20:56 |
< | FIQ | | > |
a bigroom with a bunch of loot on it, but with rapid spawn of spheres that decrease movement speed if close |
20:56 |
< | FIQ | | > |
and if decreased to 0, you die (frozen in time) |
20:56 |
< | jonadab | + | > |
Actually, not really evil if the effect is temporary. Naturally, in the evil patch, the effect is permanent and cumulative. |
20:57 |
< | FIQ | | > |
and your loot is spread out on the level, but you and the monsters cease to exist for the next adventurer |
20:57 |
< | Beholder | + | > |
[gh] k2 (Mon Elf Mal Neu) changed form for the first time, becoming a water moccasin, on T:8599 |
20:58 |
< | jonadab | + | > |
Eh, perhaps your player character should still exist but be frozen in time until the next adventurer kills all the spheres, then revive. |
20:58 |
< | aosdict | | > |
K2: go kill some adventurers |
20:59 |
< | FIQ | | > |
YASI: if you're a water moccasin, you can crawl into a fountain to access a fountain network for the entire dungeon |
20:59 |
< | jonadab | + | > |
Heh. |
22:35 |
< | bug_sniper | | > |
lol |
22:36 |
< | Tangles | @ | > |
I think the original idea was that n00bs could #shout for help, without necessarily knowing of the existence of the various irc channels. |
22:37 |
< | bug_sniper | | > |
EPI: if you shout in response to the mailer daemon in demogorgon's lair, he wakes up and comes to tell you to shut up |
22:37 |
< | bug_sniper | | > |
YASI is better |
22:38 |
< | Beholder | + | > |
[slex] bugsniper (Nec Spe Mal Neu) shouted "test", on T:1 |
22:38 |
< | Tangles | @ | > |
What's a Demon Lord gotta do to get some sleep around here? :) |
2017 Sep 11
Mon: |
03:04 |
< | LarienTelrunya | | > |
09:56 < jonadab > Why doesn't divine anger double the effective difficulty level for monster-spawn purposes? <--- might want to look into slex's aggravate monster function, it's beautiful and would probably fit into Fourk :) it doubles the effective monster difficulty and skews the odds towards the high-level end of the possible spawns! |
03:06 |
< | raisse | + | > |
What do you want to read? [fyI or ?*] |
03:06 |
< | FIQ | | > |
/me zaps a wand of slexification at Fourk. Fourk inherits an EPI! |
03:06 |
* | FIQ |
zaps a wand of slexification at Fourk. Fourk inherits an EPI! |
03:08 |
< | LarienTelrunya | | > |
well fourk implements EPIs already, including stuff from the gehennom evil patch, so a little extra EPI could do no harm ;) |
03:08 |
< | LarienTelrunya | | > |
(the gehennom evil patch includes stuff that's way too evil even for slex) |
03:09 |
< | FIQ | | > |
link? |
03:09 |
< | FIQ | | > |
are you talking about the gehennom fun patch |
03:10 |
< | LarienTelrunya | | > |
yeah |
03:11 |
< | LarienTelrunya | | > |
disintegration resistance only protecting your life and not your inventory is one that strikes me as particularly unfair |
03:17 |
< | LarienTelrunya | | > |
hmm a google search doesn't find it, I wonder where it is |
03:17 |
< | LarienTelrunya | | > |
http://jonadab.jumpingcrab.com/nethack-stuff/gfp/GeFuPa.txt |
03:19 |
< | Crawldragon | | > |
jonadab: I like how you have a "MAYBE" status for your evil patch ideas |
03:22 |
< | LarienTelrunya | | > |
"it would be an interesting challenge to have to choose between (A) playing the bottom levels of Gehennom with only disposable equipment, (B) risking everything, (C) carefully searching for the traps, (D) using scrolls of gold detection, or (E) some hybrid approach." |
03:32 |
< | FIQ | | > |
LarienTelrunya: no, any sleep ray counts |
03:32 |
< | FIQ | | > |
including sleep breath |
03:32 |
< | LarienTelrunya | | > |
Evil Patch idea: ancient orange dragons or whatever that highest-tier dragon is called in Fourk again, have a 6d25 melee sleep attack. And it not only puts you to sleep for that amount of turns but also does that amount in physical damage. |
03:33 |
< | FIQ | | > |
LarienTelrunya: in fiqhack, dragons will recognize, and abuse, helplessness |
03:33 |
< | FIQ | | > |
so if you somehow lack sleep res, orange dragons are a bit more dangerous :) |
03:33 |
< | LarienTelrunya | | > |
FIQ: told you that the gehennom evil patch is too evil even for slex :D I mean, I have disintegration traps in my variant, but being resistant protects your items, and not being resistant only disintegrates your outermost armor piece |
03:36 |
< | FIQ | | > |
ok some of these craps is just cruel |
03:36 |
< | FIQ | | > |
electric traps, cancel traps, drain trap |
03:38 |
< | LarienTelrunya | | > |
yeah it reads like jonadab specifically wanted to make something that's more evil than slex ;) |
03:38 |
< | FIQ | | > |
but it was made before slex existed |
03:39 |
< | LarienTelrunya | | > |
although, I guess my interface traps are similarly evil, just that their effects screw you over in a different way |
04:19 |
< | FIQ | | > |
ok |
04:19 |
< | FIQ | | > |
that seems silly |
04:32 |
< | LarienTelrunya | | > |
Evil Patch idea: while confused or stunned and trying to use a downstair, you fall down the stairs. |
04:33 |
< | Crawldragon | | > |
Is that not a thing? |
04:33 |
< | LarienTelrunya | | > |
only if you're burdened or fumbling |
04:34 |
< | LarienTelrunya | | > |
EPI: If you're wielding a cockatrice corpse, you always fall down the stairs. And moving on an empty tile will automatically place a pit there. |
04:34 |
< | Crawldragon | | > |
hmm, how curious |
04:34 |
< | Crawldragon | | > |
I don't know if being confused IRl makes you more likely to fall down the stairs but I'm happy to imbibe more alcohol in order to test this hypothesis |
04:34 |
< | FIQ | | > |
that is not an EPI... |
04:34 |
< | FIQ | | > |
@ the confused/stunned thing |
04:34 |
< | LarienTelrunya | | > |
don't do it, I fell down the stairs in real life on the last day of Junethack and it wasn't pretty |
09:19 |
< | jonadab | + | > |
Because what happens in vanilla, at least with my play style is, I can't afford protection when I first get to Minetown, but then a while later I hit the point where I am no longer actively afraid of being killed by ordinary monsters, and I explore a few levels deeper, and boom, I am flush for gold and buy a couple of points of protection, explore a couple more levels, buy a couple more points, etc., a |
09:19 |
< | jonadab | + | > |
ll midgame. |
09:19 |
< | FIQ | | > |
are you secretly conspiring with amy to make a true Evil Variant |
09:19 |
< | jonadab | + | > |
FIQ: I don't remember, exactly; GeFuPa was pretty early in my development thinking. |
10:07 |
< | Beholder | + | > |
[gh] Tangles (Val Dwa Fem Law) wished for "uncursed magic marker", on T:31274 |
10:07 |
< | Tangles | @ | > |
lol |
10:08 |
< | jonadab | + | > |
EPI: magic markers are only wishable during the months with R in their names. |
10:09 |
< | Tangles | @ | > |
x - a magic marker (0:99). D - a magic marker (0:62). |
10:43 |
< | aosdict | | > |
gets nine of them |
10:43 |
< | jonadab | + | > |
That could work. |
10:45 |
< | aosdict | | > |
since month names are constant anyway, how about this: EPI: magic markers are not wishable during June. |
10:45 |
< | jonadab | + | > |
Well, yes, there is always that. |
10:51 |
< | Tangles | @ | > |
You break out of the wolf's stomach! |
10:51 |
< | jonadab | + | > |
Heh. |
10:52 |
< | jonadab | + | > |
EPI: on Astral, polymorph always turns hostile monsters into archons. |
10:52 |
< | Tangles | @ | > |
followed by various amusing messages like: The wolf kicks its rear limbs in a futile attempt to move. |
11:06 |
< | Beholder | + | > |
[gh] Tangles (Val Dwa Fem Law) wished for "blessed can of grease", on T:31487 |
11:08 |
< | Beholder | + | > |
[nd] simplejim (Ran Elf Fem Cha) chose an elven dagger to be named "Sting", on T:1 |
11:08 |
< | aosdict | | > |
YASI: cans of grease should appear as "a tin" when unidentified |
11:09 |
< | jonadab | + | > |
And you need a tin opener to open it so you can use it? |
11:11 |
< | aosdict | | > |
You succeed in opening the tin. It smells like grease. Eat it? (y) The thick grease blocks your throat. You suffocate. DYWYPI? |
11:13 |
< | Tangles | @ | > |
That's probably an EPI |
11:14 |
< | jonadab | + | > |
Yes. |
11:17 |
< | Tangles | @ | > |
YAY WATER IS DONE!!! (the whole plane of water is an EPI) |
11:19 |
< | jonadab | + | > |
Yeah, I don't like some of the mechanics on Water, from a technical perspective. It feels like fake difficulty. |
11:20 |
< | jonadab | + | > |
More tedious than actually difficult. |
11:20 |
< | jonadab | + | > |
ALthough adding GruntHack elementals would certainly add some difficulty to it. |
11:22 |
< | FIQ | | > |
EPI: a level with minimal control where you are forced to move within a small area that moves randomly without any control for 3000 turns |
11:22 |
< | FIQ | | > |
oh wait, that's Water |
11:23 |
< | jonadab | + | > |
Yes. |
11:41 |
< | FIQ | | > |
I think oilskin can be applied to everything whose *base item* is cloth? |
11:41 |
< | Grasshopper | + | > |
I think I'd rather have a dragonskin cornuthaum of brilliance (or whatever) |
11:41 |
< | bug_sniper | | > |
EPI: monsters can eat lizard corpses too, and cockatrice corpse hits are a delayed instadeath |
11:42 |
< | FIQ | | > |
that's not an EPI... |
11:42 |
< | Grasshopper | + | > |
bug_sniper: gh does that already |
11:42 |
< | FIQ | | > |
it's how it works in every single variant |
11:42 |
< | FIQ | | > |
including vanilla |
11:42 |
< | bug_sniper | | > |
I didn't know monsters can eat them too |
12:36 |
< | Beholder | + | > |
LarienTelrunya: Message from aosdict at 2017-09-11 09:13 EDT: and since searching everything is expensive only in time and food, it's "better" than the others |
12:37 |
< | LarienTelrunya | | > |
aosdict: my thoughts exactly, the "optimal" strategy would be to either farm for 50 scrolls of gold detection or search a dozen of times before taking each step, which makes the already very boring Gehennom into an even worse snorefest! |
12:37 |
< | LarienTelrunya | | > |
Evil Patch idea: a Gehennom with GEP-style disintegration traps *and* polka music on an endless loop. |
12:39 |
< | jonadab | + | > |
EPI: magic mapping, object detection, and gold detection don't work in Gehennom. |
12:40 |
< | jonadab | + | > |
In fact, they backfire, erasing the information you already have in player-character memory. |
12:41 |
< | LarienTelrunya | | > |
jonadab: wtf, you can't get past quest portal depth in dnethack? which role are you playing? |
12:57 |
< | jonadab | + | > |
Oh, I am willing to freely admit that normal strategies used for other variants may not be fully applicable to slex. |
12:57 |
< | LarienTelrunya | | > |
aosdict: oh you mean if it has memory left, amnesia would set it to 0%? |
12:58 |
< | jonadab | + | > |
EPI: amnesia makes you forget how to read and write. |
12:58 |
< | jonadab | + | > |
EPI: amnesia can also make you forget how to walk in certain directions. So for example maybe you can no longer walk northwest. |
12:58 |
< | aosdict | | > |
LarienTelrunya: no, if it *is* at 0%, it might get deleted from the list, like in slex. But only if it's already at 0% |
12:59 |
< | LarienTelrunya | | > |
aosdict: But what happens if there is still memory left? |
12:59 |
< | LarienTelrunya | | > |
ah |
12:59 |
< | aosdict | | > |
So a mind flayer's multiple attacks might drain something to 0% and then delete it |
12:59 |
< | jonadab | + | > |
EPI: amnesia can reduce your skill _caps_. |
13:00 |
< | aosdict | | > |
I think you already came up with that one |
13:00 |
< | hothraxxa | + | > |
yeah because elves don't suck enough |
13:00 |
< | aosdict | | > |
of course they don't, that's why we have mind flayers |
13:01 |
< | hothraxxa | + | > |
epi: foocubus mind flayers that make you take off your hat before they suck you |
13:02 |
< | jonadab | + | > |
EPI: covetous mind flayers that warp to your location and suck your brain, on the same turn. |
13:03 |
< | LarienTelrunya | | > |
jonadab: that's telemindflayers in slex :D |
13:03 |
< | jonadab | + | > |
Of course it is. |
13:03 |
< | LarienTelrunya | | > |
foocubus mind flayers would be interesting but I think the seduction code annoyingly makes it so that after a successful seduction, the monster stops attacking for that turn :( |
13:04 |
< | hothraxxa | + | > |
balance |
13:04 |
< | LarienTelrunya | | > |
EPI: add mind flayer attacks to whatever dnethack monster has the sucking attack, i.e. the one that sucks random equipment off of you. |
13:04 |
< | jonadab | + | > |
EPI: a monster with an attack that summons foocubi, nymphs, flayers, and soldiers with trice corpses. |
13:07 |
< | jonadab | + | > |
EPI: new dungeon branch, consists of undiggable mazes where the floor is lava, and every level has flayers and a type of nymph that can fly. You must complete thirty levels to get the key to Vlad's Tower. |
13:07 |
< | jonadab | + | > |
The entire branch is non-teleport and non-levelports. |
13:08 |
< | LarienTelrunya | | > |
add it to fourk! you said somewhere in your dungeon overhaul proposal that a new multilevel branch in Gehennom would be nice :) |
13:13 |
< | jonadab | + | > |
What was it about Fourk that gave you the impression I think an entire branch full of undiggable mazes would be great? |
13:14 |
< | jonadab | + | > |
Was it the part where I made Gehennom NOT be full of mazes, or was it the part where I made wands of digging work the same on maze levels as on any other level? |
13:15 |
< | LarienTelrunya | | > |
neither, it was the part where Fourk was implementing EPIs from the gehennom evil patch, such as certain dragons having their breath attack as a melee attack, specifically the black dragon that will disintegrate your cloak despite resistance |
13:15 |
< | LarienTelrunya | | > |
that maze branch should have a dozen or so of them on every level, and they should be ungenocidable of course |
13:15 |
< | jonadab | + | > |
Those only occur in Dragon Halls. |
13:15 |
< | jonadab | + | > |
Which gives them a very limited scope. |
13:16 |
< | LarienTelrunya | | > |
yeah but it doesn't have to be like that, in the evil patch... :D |
13:16 |
< | jonadab | + | > |
Oh, sure, in the evil patch even grid bugs can disintegrate you with their touch. |
13:17 |
< | aosdict | | > |
jonadab: epi: the lavamazes aren't undiggable, just whenever you dig the floor, it fills in with lava and you fall in |
13:35 |
< | Beholder | + | > |
[nd] simplejim (Ran Elf Fem Cha), 4054 points, T:4425, killed by a fire ant |
13:38 |
< | bhaak | | > |
K2: track of elbereth is on the list, I guess. but it won't happen on 3.6 because of compatibility reasons |
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16:32 |
< | jonadab | + | > |
EPI: if a fiberglass insulation golem touches you, it causes severe itchiness for 5d50 turns. Each turn, this has a 1/3 chance to cause you to skip your turn to scratch; if you are wielding a pointed or bladed weapon, you scratch yourself with that, injuring yourself in the process. |
16:38 |
< | aosdict | | > |
!tell Grasshopper you play a lot of nhdev games; how often do you see a widemaze level generate? |
2017 Sep 12
Tue: |
04:55 -!- mode/#hardfought [+v raisse] by ChanServ |
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05:16 |
< | LarienTelrunya | | > |
EPI: add a "game master" mode to all currently maintained variants. It allows the developer of a variant to actively influence currently running games on the server, by e.g. spawning monsters for the player to fight. Of course it doesn't prevent the developer from surrounding an XL3 character with minotaurs... hence EPI :D |
05:21 |
< | LarienTelrunya | | > |
Evil Patch idea: you know how DCSS has magical contamination if you fail to cast a spell? Well, let's make it so that a failed spellcasting will give you weeping angel contamination! :D |
05:40 |
< | LarienTelrunya | | > |
Evil Patch idea (or possibly YASI): consumables (potions, scrolls etc.) will self-destroy a certain amount of turns after being generated. Use them or lose them. If you really want to push players into use-testing stuff more often, also greatly nerf identify sources :) |
05:49 |
< | Beholder | + | > |
[slex] Yuring (Pok Dro Fem Neu), 2626 points, T:2333, killed by a monster (invisible Mr. Sound Impacts, the shopkeeper) |
06:02 |
< | Beholder | + | > |
[nd] Raisse (Cav Dwa Fem Law) had Demonbane bestowed upon her by Anu, on T:7195 |
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10:41 |
< | bug_sniper | | > |
YASI: Herrings that are usable as axes. |
10:41 |
< | bug_sniper | | > |
Because monty python's knights say so |
13:24 |
< | jonadab | + | > |
It's still a near-death experience. |
13:24 |
< | K2-webirc | | > |
"oLS incurs a 1d3+1 level drain each time it's utilized |
13:25 |
< | jonadab | + | > |
Which suggests you should get experience points for it the first time it happens. <-- YASI |
13:26 |
< | aos | | > |
level drain, plus experience points. hmm. |
13:26 |
< | K2-webirc | | > |
so if you're not at least lvl 2 or higher, the life force needed to save your life will kill you |
13:26 |
< | K2-webirc | | > |
err lvl 3 |
13:26 |
< | K2-webirc | | > |
that sounds like an EPI |
13:27 |
< | aos | | > |
not really. early characters generally don't have life saving available. |
13:27 |
< | jonadab | + | > |
There's always the Evil Patch nerf to amulets of life saving. |
13:27 |
< | jonadab | + | > |
(If you're wearing one and it gets cursed, this instakills you.) |
13:28 |
< | K2-webirc | | > |
*begins |
13:29 |
< | K2-webirc | | > |
you need the 1 hp left over so you can see how you just got screwed |
13:29 |
< | aos | | > |
YASI: a cursed amulet of life saving will save you if and only if you are undead. |
13:29 |
< | aos | | > |
amulet of death saving |
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17:40 |
< | aos | | > |
yani: you can't write spellbooks by appearance. If you don't know the spell, you can't unknown-ID write it. |
17:43 |
< | jonadab | + | > |
EPI: reading a spellbook has a chance of making its beatitude worse (cursed if it was uncursed, uncursed if it was blessed). This happens when you start reading, so if you get interrupted, continuing is dangerous unless the book is bknown. |
17:43 |
< | jonadab | + | > |
Naturally, if you get interrupted repeatedly, a book can go all the way from blessed to cursed. |
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18:08 |
< | jonadab | + | > |
aos: EPI: all rays have a chance to do that, unless you have the corresponding resistance. |
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2017 Sep 13
Wed: |
04:39 |
< | Beholder | + | > |
[slex] Yuring (Pok Dro Fem Neu), 8 points, T:18, fell into a giant chasm |
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06:06 |
< | LarienTelrunya | | > |
Evil Patch idea: the elder priest in dnethack is not powerful enough, let's improve the power of his tentacle attack by making it destroy your bag of holding too. And if that happens, all contents are lost of course. Oh, and he should be able to steal your amulet of life saving and instantly put it on himself, too. |
06:18 |
< | noty | | > |
the tentacle attack already can steal items! though only if you've already lost all your armor and weapons |
06:19 |
< | Beholder | + | > |
[slex] Yuring (Pok Dro Fem Neu), 8661 points, T:3300, quit |
06:19 |
< | LarienTelrunya | | > |
ah, well then you're probably dead anyway since your head is unprotected from the "drain 9 INT per turn" attack |
06:20 |
< | LarienTelrunya | | > |
EPI: the elder priest's intelligence drain attack should not just drain one attribute. Drain them all! And kill the player if any of them would have been drained below 3. Amulets of life saving cause you to die again no matter what attribute it was. |
06:21 |
< | LarienTelrunya | | > |
!lastgame |
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07:19 |
< | jonadab | + | > |
EPI: the elder priest can also summon doppelgangers, and he causes any (non-tame) doppelganger on the level to immitate himself. |
07:59 |
< | ais523 | | > |
jonadab: I was looking into quest leader doppelgangers as potentially being useful for the TAS |
08:01 |
< | jonadab | + | > |
That makes sense. |
08:01 |
< | ais523 | | > |
(there's a global variable for the quest leader being angry that can't be unset) |
08:04 |
< | jonadab | + | > |
YASI: when 3.7 is just about ready to be released but not quite yet public, get someone like Adeon to do a run of the release candidate on something like AGDQ or whatever. Then officially release a couple of hours later. |
08:12 |
< | ais523 | | > |
it's hard enough to speedrun a NetHack variant you fully understand |
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09:24 |
< | bug_sniper | | > |
EPI: put one of those elder priests on all 3 astral plane altars |
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09:30 |
< | jonadab | + | > |
EPI: in order to reach the Astral Plane, you must pass the Plane of Earth, the Plane of Fire, the Plane of Water, the Plane of Wood, the Plane of Acid, the Plane of Metal, the Plane of Lightning, the Plane of Poison, the Plane of Ice, the Plane of Smoke, the Plane of Magma, the Plane of Ooze, the Plane of Ash, the Plane of Vacuum, the Plane of Air, the Plane of Magic, and the Plane of Antimagic. Each |
09:30 |
< | jonadab | + | > |
of these Planes has an Elder Priest. |
09:31 |
< | jonadab | + | > |
YASI: also, the Plane of Tedium, which instead of being 80x24 is 8000x2400 (and the viewport moves around the plane to keep the character on the screen). |
09:38 |
< | bug_sniper | | > |
jonadab, one's easy, just use the explore mode key |
09:41 |
< | bug_sniper | | > |
and the plane of gems and the plane of vapors |
09:43 |
< | bug_sniper | | > |
and the plane of steam |
09:51 |
< | jonadab | + | > |
bug_sniper: Ah, but in the Evil Patch, the Plane of Tedium spawns non-extinctable popcorn monsters near you every 2 turns, so autoexplore and the like always get interrupted. |
09:51 |
< | jonadab | + | > |
Even travel doesn't work there. |
09:52 |
< | bug_sniper | | > |
and that means you've got lots of food I guess |
09:52 |
< | jonadab | + | > |
And of course if you just hold down keys, the Elder Priests will get you. Because this is the Evil Patch, convenience cannot be allowed. |
09:52 |
< | jonadab | + | > |
bug_sniper: I was thinking grid bugs. |
09:53 |
< | LarienTelrunya | | > |
Make it something that has a passive attack, so bumping into everything will also screw you over. :D |
09:53 |
< | bug_sniper | | > |
interrupt when you find the elder priest |
09:53 |
< | jonadab | + | > |
EPI: there is also a Plane of Frustration, where movement simply doesn't work 19/20 times. |
09:53 |
< | jonadab | + | > |
LarienTelrunya: spotted jellies? blood puddings? |
09:55 |
< | jonadab | + | > |
Or both, actually, because YDSM is also a thing. |
09:55 |
< | bug_sniper | | > |
so is acid res |
09:55 |
< | jonadab | + | > |
Yeah. |
09:55 |
< | jonadab | + | > |
So maybe add a third type of jelly/pudding with a passive disintegration attack. |
09:55 |
< | jonadab | + | > |
EPI: ^ |
09:55 |
< | LarienTelrunya | | > |
^^ added to my to-do list :) |
09:56 |
< | jonadab | + | > |
That would be popular. |
09:56 |
< | Tangles | @ | > |
Don't forget the plane of lag |
09:57 |
< | jonadab | + | > |
Hah, the Plane of Lag. |
09:59 |
< | jonadab | + | > |
On the Plane of Lag, the game uses a Yahoo Mail account to send email to a Hotmail account, each turn, and does not process your next input until the message is received. |
09:59 |
< | jonadab | + | > |
Extreme EPI: ^ |
09:59 |
< | Tangles | @ | > |
Not sure what you'd do there, just delay responses to all keystrokes by 0.5s maybe. Perhaps combined with the plane of frustration idea, so you don't actually know which of your 1/20 keystrokes actually worked, unless you wait every time. |
10:02 |
< | jonadab | + | > |
bug_sniper: Heh. |
10:03 |
< | jonadab | + | > |
Probably "killed by a blast of disintegration", but who knows. |
10:04 |
< | jonadab | + | > |
YASI: Plane of Your Mom. Every turn, every monster on the level tells you a Your Mom joke. |
10:05 |
< | jonadab | + | > |
Turn it into an EPI: on the Plane of Your Mom, the "rest on space" option is overidden to always on. |
10:05 |
< | jonadab | + | > |
And Esc to cancel the rest of the messages doesn't work. |
10:06 |
< | bug_sniper | | > |
and with cracks that cripple all the monsters whenever you step on them |
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10:18 |
< | jonadab | + | > |
bug_sniper: No, the cracks cripple _you_ when _monsters_ step on them. Evil Patch Ideas have to be evil, remember. |
10:20 |
< | bug_sniper | | > |
that would be almost like a ronin reading a scroll of genocide |
11:38 |
< | Beholder | + | > |
[slex] dolores (Kur Trp Fem Law), 6934 points, T:1349, petrified by a thrown petrifying egg |
11:43 |
< | K2-webirc | | > |
;) |
11:51 |
< | jonadab | + | > |
YASI: "You open the tin. It smells like scrambled eggs. Eat it? (y/n)" |
11:51 |
< | jonadab | + | > |
You never know what kind of eggs you're gonna get. |
11:52 |
< | Mandevil | + | > |
I cannot join kerio's channel because it apparently blocks non-SSL users. |
11:52 |
< | aos | | > |
/connect -ssl? |
11:52 |
< | bug_sniper | | > |
YASI: spambots that throw endless numbers of tins of spam at you, all rotten |
11:53 |
< | Mandevil | + | > |
aos: Yes, but I want to modify current setup. |
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15:29 |
< | aos | | > |
yasi: remembrall, a tool made of glass that cures amnesia |
15:30 |
< | FIQ | | > |
08:46 < raisse + > I notice that you don't feel like a hypocrite when zapping things with force bolt from the temple |
15:30 |
< | FIQ | | > |
this is a good point |
15:33 |
< | aos | | > |
I think hypocrisy while attacking from a temple is too harsh |
16:17 |
< | jared55 | | > |
fires bullets |
16:17 |
< | jonadab | + | > |
Ah. |
16:18 |
< | jonadab | + | > |
YASI: slex should have nuclear grenades. |
16:18 |
< | Tarmunora | | > |
Only bullets, or can it shoot everything? |
21:06 |
< | jonadab | + | > |
You give it a bank number and yeah. |
21:07 |
< | FIQ | | > |
mhm |
21:08 |
< | jonadab | + | > |
YASI: make the cartridge actually an interface to a Raspberry Pi, which runs the actual game, and the code that runs on the Gameboy just handes display and input, basically. |
21:08 |
< | jonadab | + | > |
Then you can run arbitrarily complex games "on a Gameboy". |
2017 Sep 14
Thu: |
09:46 |
< | FIQ | | > |
hahaha |
09:46 |
< | raisse | + | > |
argh didn't help, died from sudden hill orcs |
09:49 |
< | FIQ | | > |
EPI: giants with pickaxes make pits for you to fall into. If you do, they will throw a boulder towards you, burying you |
09:50 |
< | raisse | + | > |
is that instakill or can you dig/teleport/pray your way out? |
09:50 |
< | raisse | + | > |
like being stuck in rock |
09:50 |
< | FIQ | | > |
Well, in EPI context, it would naturally be an instakill. If implemented more sanely, it would probably work like the deferred vanilla feature |
09:50 |
< | FIQ | | > |
which allows these things |
09:51 |
< | FIQ | | > |
but it starts a suffocation timer |
09:55 |
< | jonadab | + | > |
Logically, when buried in rock, you shouldn't be able to take actions that require having limbs free. Such as digging with a pick-axe, zapping a wand, etc. |
09:55 |
< | jonadab | + | > |
Which fits in perfectly with Evil Patch nastiness. |
09:55 |
< | FIQ | | > |
I'd argue that you could possibly reach a wand of digging in open inventory |
09:56 |
< | FIQ | | > |
But inside bags, or using pickaxes, yeah no |
09:56 |
< | raisse | + | > |
or a teleport scroll, or put a ring on |
2017 Sep 15
Fri: |
08:26 |
< | FIQ | | > |
he gets double trouble, a level 7 clerical spell |
08:26 |
< | FIQ | | > |
guranteed |
08:26 |
< | FIQ | | > |
and his AI is set up to prefer it over every other spell |
08:27 |
< | jonadab | + | > |
If you're relying on a marble ring to levitate over water, will he hit you with stone to flesh? |
08:27 |
< | jonadab | + | > |
EPI: ^ |
08:27 |
< | FIQ | | > |
I should probably do something similar for things with haste self |
08:27 |
< | FIQ | | > |
Stone to flesh will only destroy inventory if selfzapped |
08:27 |
< | jonadab | + | > |
Oh. |
08:33 |
< | aos | | > |
leveldrain is acceptable, I guess |
08:33 |
< | FIQ | | > |
aos: well if you have both magic resistance and drain resistance... |
08:35 |
< | aos | | > |
EPI: since reflecting off walls is used much more to the player's advantage than monsters', it only works 1% of the time, because hey, it's a rough stone wall, why should it be particularly reflective? |
08:36 |
< | FIQ | | > |
aos: I've considered making disintegrate breath work as digging when dealing with walls |
08:38 |
< | jonadab | + | > |
I wouldn't be opposed to that. |
09:57 |
< | raisse | + | > |
all making a beeline to my coaligned altar |
09:57 |
< | bug_sniper | | > |
eat your way through those bars, and weaken the enemy weapons and armor |
09:58 |
< | bug_sniper | | > |
EPI: if a monster sees you wearing a stone ring, it can cast stone-to-flesh on you and turn it into a meat ring |
09:58 |
< | raisse | + | > |
and marble wands? |
09:58 |
< | bug_sniper | | > |
yep |
10:02 |
< | aos | | > |
bug_sniper: YASI: spells to convert every type of material into every other type of material |
10:03 |
< | raisse | + | > |
You enter an opulent throne room! (which is empty) |
12:24 |
< | raisse | + | > |
argh I ate perhaps two dozen fire ants and NONE have given me fire resistacne |
12:24 |
< | raisse | + | > |
a huge anthole full |
12:25 |
< | jonadab | + | > |
EPI: the first time you eat a particular type of corpse, the game decides which intrinsics you do and don't get from it. This remains consistent for the rest of the game. So if you don't get teleport control from your first tengu, you won't get it from additional tengu, no matter how many. |
12:25 |
< | raisse | + | > |
yes, that's evi |
15:22 |
< | Beholder | + | > |
[nd] Grasshopper (Cav Dwa Fem Law) killed Famine, on T:79021 |
15:28 |
< | Beholder | + | > |
[nd] Grasshopper (Cav Dwa Fem Law) killed Famine, on T:79044 |
15:29 |
< | jonadab | + | > |
Evil Patch Idea: monsters zap wands of levelport at your pets. |
15:29 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2017-09-15 14:18 EDT: well slex has the graduate role, which is kinda university-themed, but different from your suggestion |
15:35 |
< | Beholder | + | > |
[nd] Grasshopper (Cav Dwa Fem Law), 3597109 points, T:79063, ascended |
15:35 |
< | Beholder | + | > |
https://www.hardfought.org/userdata/G/Grasshopper/nhdev/dumplog/1503259936.nhdev.txt |
15:36 |
< | jonadab | + | > |
Of course, since this is an evil patch idea, the only wan wands of levelport are ever generated is in monster inventory, and that only happens if you have maintained pacifist conduct so far. |
15:36 |
< | jonadab | + | > |
only *way |
2017 Sep 18
Mon: |
05:26 |
< | Beholder | + | > |
Grassy: Pong! |
05:28 -!- Grasshopper [~Grasshopp@110.78.174.70] has quit [Ping timeout: 255 seconds] |
05:33 |
< | LarienTelrunya | | > |
Evil Patch idea: new monster attack AD_DATA, "data delete". Deletes random data from the savegame file whenever it hits. |
05:33 |
< | LarienTelrunya | | > |
(Or if you want to be really evil, also random data from the hard drive :P) |
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06:15 |
< | jonadab | + | > |
Evil Patch Idea: a nasty trap that deletes future levels that you haven't visited yet. Any attempt to visit those levels by any means results in your character being level drained and deposited back on the level you came from. If this happens to a Gehennom level, you can just levelport past it. If it happens to one of the Planes... too bad for you. |
06:16 |
< | raisse | + | > |
might be less E if the planes were exempt |
08:55 |
< | raisse | + | > |
yes |
08:56 |
< | raisse | + | > |
even in the name of "realism" you'd probably know which one the werefoo was in a fight |
08:56 |
< | aosdict | | > |
EPI: fighting multiple monsters at once has a chance of discarding any names the player has called them. |
08:57 |
< | jonadab | + | > |
Discarding, or shuffling from one monster to another? |
21:24 |
< | ais523 | | > |
presumably so that you don't get sent below the Sanctum |
21:25 |
< | FIQ | | > |
I'd check |
21:25 |
< | jonadab | + | > |
EPI: you can get sent below the Sanctum, by the mysterious force. Those levels are diggable-rock-embedded-in-nondiggable-rock mazes. |
21:25 |
< | FIQ | | > |
but fh doesn't have the MF anymore :P |
21:25 |
< | jonadab | + | > |
In Fourk, the Mysterious Force blocks teleport control but has no impact on going up stairs. |
21:26 |
< | FIQ | | > |
aosdict: exactly |
21:27 |
< | FIQ | | > |
it was painful |
21:27 |
< | ais523 | | > |
jonadab: but the Evil Variant has one of those in the main dungeon :-P |
21:27 |
< | jonadab | + | > |
ais523: Yes, but couldn't there be some below the Sanctum as well? Possibly with invisible embedded nasty traps? |
21:27 |
< | jonadab | + | > |
Which block the path, of course. |
21:27 |
< | jonadab | + | > |
EPI: ^ |
21:28 |
< | ais523 | | > |
what does a nasty trap do? summon nasties? |
21:29 |
< | jonadab | + | > |
Also, the ones that Amy calls "nasty traps" don't get revealed when triggered. |
21:30 |
< | FIQ | | > |
ais523: there is a trap called yellow spell trap |
21:30 |
< | ais523 | | > |
jonadab: I was planning to put a trap in the Evil Variant that rot13ed the messages, map and also the controls |
21:30 |
< | FIQ | | > |
it makes spells harder to cast and breaks redrawing |
21:30 |
< | ais523 | | > |
but I'd be shocked if slex didn't have one of those already |
21:31 |
< | FIQ | | > |
maybe it just prints an "error" on sidebar |
21:31 |
< | FIQ | | > |
if attempted |
21:32 |
< | jonadab | + | > |
EPI: a trap that causes the game to randomly switch between IBMGraphics, DECGraphics, curses, and none of the above, every few turns. |
21:32 |
< | FIQ | | > |
the game can't switch windowport while running |
21:32 |
< | ais523 | | > |
jonadab: curses is normally decgraphics, though |
21:32 |
< | ais523 | | > |
in terms of the way it writes |
21:32 |
< | jonadab | + | > |
Also, EPI: a trap that causes the output to be in UTF-EBCDIC. |
21:32 |
< | FIQ | | > |
ais523: curses uses "cursesgraphics" |
21:32 |
< | ais523 | | > |
although there are two different ways to do decgraphics, NetHack can pick either depending on $TERM, and neither is 100% reliable on its own |
2017 Sep 19
Tue: |
02:04 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 255 seconds] |
02:10 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #hardfought |
02:48 |
< | LarienTelrunya | | > |
Evil Patch idea: zapping a wand has a chance to fail, like in many other roguelikes. The chance of failure depends on stats and I guess wand skill if in a variant that has one, but never goes below 5%, just to taunt the player. And failure uses up a charge. |
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09:24 |
< | FIQ | | > |
nothing |
09:24 |
< | FIQ | | > |
IMO pfsc should only work on others than the one wearing the ring |
09:24 |
< | jonadab | + | > |
In the Evil Patch, equipping it probably kills you outright. |
09:25 |
< | FIQ | | > |
and it should prevent all forms of shapeshifting |
09:25 |
< | FIQ | | > |
polymorph (including chameleons/etc) and werechanges |
09:25 |
< | aosdict | | > |
PFSC actually seems like it should block your own lycanthropy. Gives it a bit more of a use. |
13:36 |
< | Beholder | + | > |
[4k] Zappi (philbo) (Wiz Elf Fem Cha), 11442 points, T:6023, killed by a horse |
13:36 |
< | aosdict | | > |
YANI: wielding copper prevents an otherwise successful disease attack some portion of the time. |
13:39 |
< | LarienTelrunya | | > |
Evil Patch idea: remove all ways for the player to get resistance to death rays and touches of death. There, now magic resistance is suddenly much less important. :D |
13:41 |
< | aosdict | | > |
I mean, that's sort of what we were talking about. |
13:44 |
< | LarienTelrunya | | > |
Yeah, but in the Evil Patch, the death rays and touches of death remain, so it's still a case of "does your game end now?" except the answer is "y/y" :D |
13:47 |
< | LarienTelrunya | | > |
Although, in my book any variant that allows monsters to create unreflectable death fields with wands of death is slightly Evil Variant too :P |
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13:51 -!- Elronnd is now known as Rivenndel |
2017 Sep 20
Wed: |
07:38 |
< | K2-webirc | | > |
thx |
07:38 |
< | K2-webirc | | > |
yes |
07:39 |
< | jonadab | + | > |
Evil Patch Idea: when satiated, you have a chance to choke anytime you drink anything, even if it's just water. |
07:39 |
< | K2-webirc | | > |
ouch |
07:40 |
< | stennowork | | > |
lol |
07:40 |
< | jonadab | + | > |
Yes. |
07:41 |
< | stennowork | | > |
there should be a hard mode that is not the evil patch |
07:41 |
< | K2-webirc | | > |
EPI mode |
07:41 |
< | stennowork | | > |
and not HOH/HAH |
07:41 |
< | jonadab | + | > |
Fourk has a "challenge" mode. I called it "challenge" because I wanted to reserve the word "hard" for a potential future mode that would be even harder. |
07:42 |
< | jonadab | + | > |
Which would still not be the Evil Patch. |
07:43 |
< | stennowork | | > |
hmm interesting |
07:43 |
< | stennowork | | > |
whats challenging about it? |
07:43 |
< | stennowork | | > |
evil patch is unplayable lol |
07:44 |
< | jonadab | + | > |
There's a list of things that are different/harder in challenge mode, here: https://github.com/tsadok/nhfourk/blob/master/doc/challengemode.txt |
07:44 |
< | stennowork | | > |
aah thanks for that list |
07:45 |
< | K2-webirc | | > |
EPI mode = slex |
07:45 |
< | K2-webirc | | > |
:P |
07:51 |
< | FIQ | | > |
how about spell of create monster |
07:51 |
< | FIQ | | > |
:D |
07:52 |
< | LarienTelrunya | | > |
K2-webirc: one day there will be evilvariant mode in slex, which is basically EPI mode with extra EPI added :D |
07:52 |
< | FIQ | | > |
at least it summons less monsters |
07:53 |
< | FIQ | | > |
LarienTelrunya: that reminds me |
07:53 |
< | FIQ | | > |
did you ever say anything about that fiqhack change |
07:53 |
< | FIQ | | > |
did you find it annoying? |
07:53 |
< | FIQ | | > |
the way monsters use CM in fiqhack |
07:53 |
< | LarienTelrunya | | > |
never got to the astral plane in gameoverhack because of certain things outside of the player's control instakilling you, so I can't say what I think about it :P |
08:43 |
< | LarienTelrunya | | > |
jonadab: I've added the screaming nazgul relatively recently, with Sporkhack values of course. |
08:43 |
< | jonadab | + | > |
Of course. |
08:44 |
< | jonadab | + | > |
Evil Patch Idea: nazgul don't respect extinction. |
08:44 |
< | LarienTelrunya | | > |
Actually, EPI: a monster whose presence on the current dungeon level will repeatedly make you deathly sick, or divide your turns to live by 3 if already sick. |
08:44 |
< | jonadab | + | > |
EPI: mind flayers can paralyze you from across the level with a telepathic attack. |
08:45 |
< | LarienTelrunya | | > |
Also, something I've been wondering: in extinctionism games, do players always use genocide to wipe out all "lesser" monsters, or are there genoless extinctionist runs too? |
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08:46 |
< | jonadab | + | > |
The one where he killed 255 of every single thing ever, except the mail daemon. |
08:46 |
< | LarienTelrunya | | > |
ah, I see |
08:46 |
< | K2-webirc | | > |
EPI: amulet of improbability - once worn, anything bad that can happen to the player, will happen (nod to douglas adams) |
08:46 |
< | jonadab | + | > |
Ouch. |
11:21 |
< | FIQ | | > |
apparently zapm doesn't count :P |
11:27 |
< | LarienTelrunya | | > |
why does ZAPM seem so much like a NetHack-based version of Steamband? :D |
11:30 |
< | LarienTelrunya | | > |
"Your license for this software has expired. The floppy disk self destructs!" sounds like a real-life EPI :P |
11:31 |
< | LarienTelrunya | | > |
but for a real EPI, it would have to be so that if piracy is detected, your entire PC self-destructs |
11:32 |
< | Beholder | + | > |
[nd] sluggoman (Wiz Hum Mal Neu), 1814 points, T:3080, killed by a hobbit |
11:36 |
< | K2-webirc | | > |
beholder doesn't track zapm or the devnull port yet |
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18:37 |
< | aosdict | | > |
[reading backscroll] EPI: add a "fatal" object property which causes a weapon to one-hit kill anything. |
18:42 |
< | rikersan | | > |
only generated in monster inventories, right? |
18:43 |
< | aosdict | | > |
it's an EPI, that almost goes without saying. |
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2017 Sep 21
Thu: |
13:32 |
< | jonadab | + | > |
I think I would not recommend copying that specific monster in any case, though, because the flavor is weird. |
13:32 |
< | jonadab | + | > |
But the idea of having more things locked to the grid seems reasonable. |
13:33 |
< | jonadab | + | > |
YASI: on in every fifty player-character monsters behaves in grid-bug fashion because their laptop keyboard doesn't have a numpad and they are just using the arrows. |
13:34 |
< | ais523 | | > |
I think there's at least one player who plays with arrows+yubn (or was it 1379?) |
17:07 |
< | FIQ | | > |
not to make monsters use it more |
17:07 |
< | rikersan | | > |
and is surrounded by tons of powerful peaceful monsters (human too, for murder bonus) |
17:07 |
< | rikersan | | > |
epi maybe |
17:07 |
< | jonadab | + | > |
rikersan: Or a sessile monster that has no active attacks, only very strong passive attacks, and generates conflict? |
17:21 |
< | FIQ | | > |
not being speed 9 |
17:21 |
< | FIQ | | > |
in fact, this is what made me change their speed |
17:21 |
< | jonadab | + | > |
Ok, so what if we put ancient dragons in Gehennom? <-- EPI |
17:22 |
< | FIQ | | > |
(allthough I've wanted to for a long time, this was just the thing that made me do it) |
17:22 |
< | jonadab | + | > |
I don't remember what speed I left adult dragons at. Maybe the same as vanilla? Not certain. |
18:45 |
< | FIQ | | > |
yeah |
18:46 |
< | FIQ | | > |
Go to Nowhere. Are you sure? |
18:46 |
< | aosdict | | > |
EPI: if you are confused, the game doesn't ask you to confirm. |
18:48 |
< | ais523 | | > |
EPI: also, if the scroll is cursed, the game doesn't ask you to confirm (and in fact chooses a level for you) |
18:50 |
< | aosdict | | > |
rn2(150) - 30 |
18:50 |
< | aosdict | | > |
no wait, rn2(100) - 50 |
19:08 |
< | FIQ | | > |
not even slex has that |
19:08 |
< | FIQ | | > |
you somehow crossed a barrier there |
19:09 |
< | FIQ | | > |
jonadab is secretly the former author of the Evil Variant |
19:09 |
< | jonadab | + | > |
Oh, like slex doesn't have traps that are _worse_ than disint traps. |
2017 Sep 22
Fri: |
06:03 |
< | FIQ | | > |
tried |
06:03 |
< | ais523 | | > |
and really should be, assuming that potions broken by monsters work the same way as potions broken by players |
06:03 |
< | LarienTelrunya | | > |
EPI: monsters throw potions of polymorph at you. |
06:03 |
< | FIQ | | > |
it doesn't do anything in fiqhack, and it's unchanged from 3.4.3 iirc |
06:03 |
< | stennowork | | > |
there shoud be a 'dehydrated' conduct for never drinking a potion/fountain or going swimming |
13:16 |
< | rikersan | | > |
obviously |
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13:20 |
< | jonadab | + | > |
YASI: new challenge, the Identity Theft challenge. Triggers when you try to read a scroll of identify or cast the spell. If you accept the challenge, you cannot read or cast identify until complete. To complete, you must cause every OTHER kind of scroll in the game to be formally identified. |
13:21 |
< | jonadab | + | > |
Except for Identify. |
13:22 |
< | elenmirie | | > |
once you accept one it's active until you complete it |
13:22 |
< | rikersan | | > |
cool |
13:32 |
< | rikersan | | > |
does the grue thing apply to pets? |
13:37 |
< | elenmirie | | > |
you mean, will the pet get eaten by a grue if it goes into the dark? Pretty sure not |
13:39 |
< | jonadab | + | > |
EPI: ^ |
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17:40 |
< | FIQ | | > |
(and also means less chance of lawyer shenanigans...) |
17:42 |
< | jonadab | + | > |
Ah. |
17:45 |
< | jonadab | + | > |
EPI: a monster attack that steals maxhp from you, boosting the monster's own current and max HP by that amount. |
17:45 |
< | jonadab | + | > |
Needless to say, some of the monsters that get this attack should be fast and spawn in groups. |
17:46 |
< | jonadab | + | > |
EPI: and it should be a weapon attack, so if such a monster just _happens_ to generate with a battle axe, then, well. |
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20:33 |
< | Demo | | > |
human corpse weighs 1450, nymph corpse weighs 600, should be able to fit an extra 850 on the squeeze |
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20:36 |
< | ais523 | | > |
Evil Patch Idea: having more alignment makes you more aligned /with the dungeon grid/, so diagonal movement becomes harder |
20:36 |
< | jonadab | + | > |
Ouch. |
21:19 |
< | jonadab | + | > |
Demo: You don't want to play the version without the spit-crash fix though. |
21:19 |
< | jonadab | + | > |
Especially not on a server with an inactive admin. |
21:20 |
< | jonadab | + | > |
YASI: we could fork Grunt, revert the beholder change, and then start adding EPIs. |
21:20 |
< | Demo | | > |
spit crash? |
21:20 |
< | jonadab | + | > |
Call it "Grunt Harder." |
21:20 |
< | FIQ | | > |
Evil Variant |
21:21 |
< | jonadab | + | > |
Demo: In the sgrunt version, if a monster tries to spit at you from some specific number of tiles away (8 IIRC), while you can't see it, the game segfaults. |
21:38 -!- rikersan [~androirc@2607:fb90:56f:3f76:4bbd:fbe3:4bab:e704] has joined #hardfought |
21:39 -!- rikersan [~androirc@2607:fb90:56f:3f76:4bbd:fbe3:4bab:e704] has quit [Client Quit] |
21:39 |
< | jonadab | + | > |
Evil Patch Idea: There are actually nine hells, i.e., nine complete versions of Gehennom generated. Going down from the castle picks one of them at random each time. Only one has a vibrating square, though. |
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21:40 |
< | bug_sniper | | > |
EPI: And an infinite number of pandemoniums |
21:51 |
< | Demo | | > |
just add an extra hundred levels of mazes |
2017 Sep 23
Sat: |
05:40 -!- yuring [uid251873@gateway/web/irccloud.com/x-cytrbzxlvmljlwjj] has joined #hardfought |
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05:54 |
< | jonadab | + | > |
EPI: baby beholders. All the same attacks as regular beholders, but smaller, faster, with way fewer HP and a lower difficulty level. |
05:59 |
< | jonadab | + | > |
K2: Is there a booze made from fermented scotch bonnet pepper seeds? |
09:46 |
< | aosdict | | > |
Not that that's not easily changed. |
09:46 |
< | aosdict | | > |
Getting slimed with 100% probability might actually be a "fate worse than death" in this game. |
09:47 |
< | jonadab | + | > |
YASI: zombies have a bite attack, but they only use it if you have a head and are not mindless. |
09:48 |
< | aosdict | | > |
Zombies are mindless though, no reason they wouldn't just try to bite anything |
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11:50 |
< | aosdict | | > |
K2-inspired YASI: killing a wood golem with fire, or burning more than a certain total weight of objects on a square, creates fire terrain on that space. Standing next to (or on) fire terrain grants cold resistance. |
11:51 |
< | aosdict | | > |
However, the fire eventually burns out unless you throw more burnables on it. |
11:53 |
< | LarienTelrunya | | > |
but your inventory still does? |
11:53 |
< | aosdict | | > |
yeah, why not have it be parallel to a fire trap |
11:54 |
< | aosdict | | > |
yasi: throwing burnable items onto a fire trap automatically turns the terrain into fire terrain |
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2017 Sep 23
Sat: |
21:52 |
< | jonadab | + | > |
!6d6d6 |
21:52 |
< | jonadab | + | > |
Oh, good, it doesn't do insane exploding dice rolls. |
21:54 |
< | jonadab | + | > |
Evil Patch Idea: any time a monster is rolling for damage and rolls the maximum amount of damage it can do, it gets to roll again and add the new roll to the existing one. Recursively. |
21:59 |
< | FIQ | | > |
There are some weapons in dnethack that does this |
22:08 |
< | jonadab | + | > |
I think there might be D&D things that do it. |
22:09 |
< | FIQ | | > |
someone had a fiqhack barrow wight zap them with sleep and them drain several levels |
22:09 |
< | FIQ | | > |
that is a rather deadly combination on a monster |
22:10 |
< | ais523 | | > |
jonadab: Evil Patch Idea: that, + there is a monster that deals d1 damage |
22:11 |
< | ais523 | | > |
"unbounded criticals" tend to be used only in RPG systems that use fixed dice sizes (often d6) |
2017 Sep 24
Sun: |
21:25 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has joined #hardfought |
21:25 |
< | ais523 | | > |
(NH3.6.0 makes it a bit harder to get twoweapon, MR, reflection, and MC3 all at once, but there are still plenty of ways) |
21:25 |
< | rikersan | | > |
EPI: a teleportation gaze, not blocked by no-teleport levels, maybe uncontrollable |
21:26 |
< | FIQ | | > |
ais523: if/when you get a reply to DT I am happy to hear it |
21:26 |
< | FIQ | | > |
*from |
21:26 |
< | aosdict | | > |
rikersan: I think unnethack weeping angels do that, except melee |
2017 Sep 25
Mon: |
02:28 |
< | Beholder | + | > |
[slex] Yuring (Mah Dro Fem Neu), 1263 points, T:1035, killed by a monster (pole duck) |
02:31 |
< | LarienTelrunya | | > |
aosdict: about the lycanthropy thing, what I did was to make the random transformation happen a lot less often, and ensure that even in wererat form the player's carry cap is not so godawfully low as to render you incapable of carrying anything. I feel that makes lycanthropy much more manageable. ;) |
02:42 |
< | bug_sniper | | > |
EPI: werewalls with a lycanthropy-conferring passive attack |
02:42 |
< | LarienTelrunya | | > |
ooh, passive lycanthropy, slex doesn't have that yet :D |
02:43 |
< | bug_sniper | | > |
let him be the truck ghost |
02:44 |
< | bug_sniper | | > |
if he can get out of the way |
02:44 |
< | LarienTelrunya | | > |
actually, EPI: weretruckghosts that summon hostile truck ghosts, but can't actually infect you so you can't become one of them. |
02:44 |
< | LarienTelrunya | | > |
although, making regular truck ghosts spawn in large groups would have a similar effect |
02:46 |
< | bug_sniper | | > |
EPI: wereeyes with a lycanthropy-conferring gaze attack |
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02:47 |
< | LarienTelrunya | | > |
haha :D there are werefloatingeyes, but currently they only confer lycanthropy in melee |
02:47 |
< | bug_sniper | | > |
EPI: weresoldiers with lycanthropy-conferring machinegun bullets |
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15:57 -!- Guest68782 is now known as stenno |
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16:29 |
< | aosdict | | > |
EPI: when you're invisible, clearly photons cannot be hitting your eyes because they're passing right through you, so you are always blind while you are invisible. |
16:33 |
< | FIQ | | > |
this is not an EPI |
16:34 |
< | aosdict | | > |
YASI then? |
16:34 |
< | jonadab | + | > |
That might fall under too much realism. |
16:40 |
< | FIQ | | > |
aosdict: in fiqhack, the amulet of yendor grants aggravate monster |
16:41 |
< | aosdict | | > |
interesting |
16:41 |
< | FIQ | | > |
which effectively cancels invisibility |
16:42 |
< | jonadab | + | > |
In the Evil Patch, the Amulet of Yendor grants aggravate monster, fumbling, and restful sleep, and blocks HP and Pw regeneration. |
16:42 |
< | jonadab | + | > |
And if it leaves your inventory, it goes straight back to the Sanctum. |
16:42 |
< | jonadab | + | > |
Levelporting. TO the Sanctum. |
16:43 |
< | jonadab | + | > |
"To the Sanctum, Alice. One of these days..." |
16:49 |
< | aosdict | | > |
EPI: whenever you depoly from a footrice, there is a chance you touch part of your body while morphing and stone yourself |
16:50 |
< | jonadab | + | > |
Heh. |
20:28 |
< | K2 | @ | > |
heh |
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21:53 |
< | bug_sniper | | > |
YASI: if you're a samurai, dogs should wan-wan instead of yip |
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2017 Sep 26
Tue: |
02:07 |
< | LarienTelrunya | | > |
only the original one, but it has a couple more artifacts that can behead |
02:07 |
< | LarienTelrunya | | > |
so I guess all of those are exploitable with that bug |
02:08 |
< | LarienTelrunya | | > |
EPI: if a monster has Vorpal Blade, it can use the dieroll bug to decapitate you at range. |
02:10 |
< | LarienTelrunya | | > |
so the bug really means that if your last melee attack was completely off, and you then start using ranged attacks, they will all have bad to-hit as well??? |
02:40 |
< | FIQ | | > |
ais523: FIQ │ aosdict: this is the kind of bug that ais would consider a hall of fame bug in NH4 :P |
02:40 |
< | ais523 | | > |
yes |
02:40 |
< | LarienTelrunya | | > |
Evil Patch idea: if a nymph steals something, she will then always teleport away to avoid being killed by you, whenever she gets a turn while in range of your attacks. |
02:40 |
< | ais523 | | > |
hall of fame, definitely |
03:22 |
< | FIQ | | > |
in some cases |
03:22 |
< | ais523 | | > |
you could look at some speedruns |
03:22 |
< | LarienTelrunya | | > |
Evil Patch idea: while blind, the main game screen simply disappears completely. You only have the top message line and the bottom status lines, and maybe the cursor will stay centered on your actual position. Everything else disappears from screen. |
03:22 |
< | ais523 | | > |
I speedrun Neverwinter Nights and found several bugs in it |
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06:09 |
< | bug_sniper | | > |
EPI: a way to enter a game and make a player's good artifacts cease to exist, with no benefit to their generation count |
06:10 |
< | LarienTelrunya | | > |
sounds like GM mode ;) |
06:17 |
< | LarienTelrunya | | > |
hmm, I kind of want to make it similar to the ctrl-g command, "wizmode genesis", which summons monsters |
06:17 |
< | FIQ | | > |
now I kinda want to do a gamemode like this for april 1st |
06:17 |
< | bug_sniper | | > |
EPI: whenever someone not known to be evil uses that, generate evil artifacts and elder priests |
06:17 |
< | FIQ | | > |
gamemode: troll |
06:18 |
< | FIQ | | > |
let certain people mess with the game from outside |
06:19 |
< | LarienTelrunya | | > |
in the slex case I'd be inclined to limit the function to my own account (AmyBSOD), because I would use it in a sensible way by assessing how powerful the player's char is and generating monsters that aren't unbeatable for them ;) |
06:34 |
< | FIQ | | > |
just say hostile hostile girlfriend |
06:35 |
< | LarienTelrunya | | > |
yeah, that works, but maybe I wanted one with randomized hostility status ;) |
06:36 |
< | bug_sniper | | > |
EPI: genesis('{"action read message": "give wand of wishing", "action destroy message": "summon nasty nasties"}') |
06:41 |
< | bug_sniper | | > |
@le?nasty nasty |
07:12 |
< | jonadab | + | > |
Starting with all the strings, including monster names, needing to be declared separately in a different header and referred to by _number_ in the monster definitions. |
07:12 |
< | jonadab | + | > |
(The excuse for this, of course, would be i18n.) |
07:12 |
< | bug_sniper | | > |
EPI: sqlite-based monster tables so that new monsters can be inserted whenever someone feels like it |
07:13 |
< | FIQ | | > |
jonadab: for i18n, you'd obviously have a "base" reference |
07:13 |
< | bug_sniper | | > |
without even a commit |
07:22 |
< | FIQ | | > |
*yeah |
07:23 |
< | LarienTelrunya | | > |
and it sets your luck to -10 with no way to improve it again once the wand drops? ;) |
07:23 |
< | jonadab | + | > |
EPI: a monster that "splits" when killed, into two new monsters of the same type. Has a gaze attack that reduces your luck. |
07:24 |
< | bug_sniper | | > |
whar does luck do for you anyways in slex? |
07:24 |
< | LarienTelrunya | | > |
luck influences your to-hit |
07:24 |
< | LarienTelrunya | | > |
and a bunch of other things |
07:25 |
< | jonadab | + | > |
EPI: it also has a passive attack that reduces your max alignment. |
07:25 |
< | jonadab | + | > |
And a tentacle attack that reduces your speed. |
14:10 |
< | rikersan | | > |
jonadab: they're pretty cool and all, just really annoying on some levels |
14:10 |
< | rikersan | | > |
I've been frustrated when 2 of them generated on the big room, blocking LOS on the spellcasters |
14:10 |
< | jonadab | + | > |
EPI: giant turtles in Sokoban. |
14:11 |
< | rikersan | | > |
that is a thing |
14:16 |
< | FIQ | | > |
you can lift items up to a weight total of 150 |
14:16 |
< | FIQ | | > |
and sqeeze past |
14:16 |
< | aosdict | | > |
YASI: if you are a Noble, you cannot squeeze past boulders, because of being "portly". |
14:16 |
< | rikersan | | > |
crashed game: dropped 32k gold on downstair, went downstairs |
2017 Sep 27
Wed: |
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01:38 |
< | yuring | | > |
what is evil armor |
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04:28 |
< | LarienTelrunya | | > |
bug_sniper: oh, right, they should be added one day |
04:29 |
< | LarienTelrunya | | > |
about the troll in lava thing: it's intentional :D |
04:31 |
< | bug_sniper | | > |
YASI: horseflies, tiny ridable flying pets |
04:31 |
< | LarienTelrunya | | > |
also: bug_sniper, try the inofficial slex challenge, it's fun! *bundlebundlebundle* |
10:41 |
< | FIQ | | > |
most people can't summon missiles from their fingers |
10:41 |
< | ais523 | | > |
(the "bugle scale" is CGCEG, those are the only five notes that it's considered viable to play on it) |
10:41 |
< | aosdict | | > |
yasi: make a Str check for bugling A, B, D, or F |
10:42 |
< | jonadab | + | > |
Oh, hmm, apparently it's spelled reveille. Which has only a _passing_ resemblance to how it's pronounced. |
10:48 |
< | aosdict | | > |
except memory can be restored from the songbook, and is topped up by playing the song |
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10:49 |
< | bug_sniper | | > |
YASI: piccolos available from soldiers as another instrument you can play the tune with |
10:49 |
< | yuring | | > |
Terrified by cloak of attribute loss |
10:50 |
< | FIQ | | > |
adding a new role while preserving save compat will be fun |
10:50 |
< | yuring | | > |
That is EVIL |
10:50 |
< | aosdict | | > |
FIQ: adding a new role is definitely a savebreaker |
2017 Sep 28
Thu: |
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00:07 |
< | NeroOneTrueKing | | > |
YASI: Shield of the Gorgon: Bronze roundshield that can be ^Invoked downwards to burn a Gorgoneion or sideways at a monster to attempt to petrify it and cause it to flee. |
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02:03 |
< | bug_sniper | | > |
is jonadab here? |
02:05 |
< | bug_sniper | | > |
YASI: it exercises wisdom to play fourk with a 2160p monitor |
02:09 |
< | bug_sniper | | > |
YASI: lisp nethack you can play inside emacs |
02:09 |
< | bug_sniper | | > |
that's an idea for you loli |
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02:12 |
< | Elronnd | | > |
nethack-el |
02:14 |
< | bug_sniper | | > |
hmm, I guess that's how it works |
02:15 |
< | bug_sniper | | > |
YASI: an emacs-based rcfile editor, with it's own nethack-el mode built-in |
02:28 |
< | Beholder | + | > |
[slex] Yuring (Mah Dro Fem Neu), 4480 points, T:1715, killed by a cowardly attack on her breasts |
04:10 |
< | LarienTelrunya | | > |
yeah but for roles that aren't good with excalibur, neutral would suddenly become even better than it used to be |
04:11 |
< | LarienTelrunya | | > |
archeologist I guess |
04:11 |
< | LarienTelrunya | | > |
ais523: awwwwwwwwwwww why have the cursed scrolls of teleportation in a chest on Vlad's square, instead of in Vlad's possession (EPI)? :P |
04:12 |
< | ais523 | | > |
LarienTelrunya: I think you answered your own question :-) |
04:28 |
< | LarienTelrunya | | > |
jonadab: obviously you're not a plan of the slex approach, i.e. the "nothing is guaranteed" approach :D |
04:28 |
< | bhaak | | > |
flavor-wise, minetown is not a gnomish settlement, so that's not a compelling reason for the altar being neutral |
04:28 |
< | jonadab | + | > |
LarienTelrunya: slex is basically the Evil Patch incarnate. |
04:29 |
< | LarienTelrunya | | > |
ais523: wtf, no potions of gain level in sokoban??? that sounds much more specialcasey than the noteleport restriction... |
05:35 |
< | ais523 | | > |
locking the player inside was the most obvious way, and it's very flavourful |
05:36 |
< | ais523 | | > |
you don't have mythological heroes fighting their way into the underworld, then just teleporting back out |
05:36 |
< | LarienTelrunya | | > |
EPI: once you enter Gehennom, the remaining dungeon stops existing until you get the Amulet of Yendor. Upstairs, branchporting, levelporting etc. simply don't work to get you out of there. |
05:36 |
< | LarienTelrunya | | > |
(or is that what the proposal actually does?) |
05:47 |
< | LarienTelrunya | | > |
The riders can also deal 128 points of damage per hit and stunlock you. |
05:47 |
< | ais523 | | > |
jonadab: Crawl-style bones on Astral, neat |
05:47 |
< | jonadab | + | > |
128 points of damage per hit? Are you playing the Evil Patch? |
05:47 |
< | ais523 | | > |
but yes, the Riders are total glass cannons |
23:21 |
< | jonadab | + | > |
aosdict: Yes, I should incorporate your feedback when doing my updates, too. |
23:22 |
< | bug_sniper | | > |
jonadab, did you find my nice patch idea about resolutions? |
23:22 |
< | bug_sniper | | > |
EPI: a trap that toggles whether or not you need to say "please" when you make a wish. Otherwise, it says "Not granted, insufficient/excessive politeness" |
23:22 |
< | bug_sniper | | > |
like intercal |
2017 Sep 29
Fri: |
00:14 |
< | K2 | @ | > |
esp if its large |
00:15 |
< | K2 | @ | > |
no tilesets via hterm (i need to remove that as an option) |
00:21 |
< | jonadab | + | > |
EPI: new BigRoom variant: you start surrounded by several-tile-thick solid rock; while you dig out, the monsters get to play in the polytraps. |
00:21 |
< | jonadab | + | > |
Jendic: ASCII is even more oldschool! |
00:54 |
< | aosdict | | > |
you guys use OPTIONS? all the cool kids use POTIONS |
00:54 |
< | K2 | @ | > |
\o/ |
00:55 |
< | aosdict | | > |
YASI: allow the options file to parse POTIONS= as equivalent to OPTIONS= |
00:57 |
< | raisse | + | > |
I'll tweak the colors (and possibly the percentages) a bit |
03:14 |
< | khoR | | > |
FIQ: Is unihorn a good weapon choice for priests? |
03:15 |
< | khoR | | > |
It's like someone flashed me with the men in black thingy and I can't nethack anymore. |
03:15 |
< | bug_sniper | | > |
EPI: a trap that hashes all your directions to other directions |
03:15 |
< | yuring | | > |
that's evil |
03:17 |
< | FIQ | | > |
You're better off with a long sword |
03:17 |
< | FIQ | | > |
Or if playing fiqhack and you want to cast spells, a quarterstaff |
03:17 |
< | LarienTelrunya | | > |
I'm considering making an artifact that determines the effects on directional keys on a per-turn basis. Turns divisible by two will have directions reversed, turns divisible by three will rotate it 90 degrees clockwise, turns divisible by five will rotate it 45 degrees counterclockwise. The effects can stack if the turn count is divisible by several of those values. (EPI) |
03:17 |
< | bug_sniper | | > |
EPI: make an uncertainty demon automatically spawn if you ask which weapon is better in the irc channel |
03:18 |
< | khoR | | > |
FIQ: priest with a longsword? |
03:18 |
< | khoR | | > |
bug_sniper: does it bother you? :) |
03:24 |
< | FIQ | | > |
Use ctrl+x |
03:24 |
< | FIQ | | > |
Or change to classic_status |
03:24 |
< | bug_sniper | | > |
I just like making evil patch ideas almost as much as jonadab does |
03:24 |
< | bug_sniper | | > |
lately, I've spend more time doing that than actually playing any variant of nethack |
09:58 |
< | bhaak | | > |
also depends if your zombies are of the fast or slow moving variety |
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09:59 |
< | aosdict | | > |
YASI: zombies pregenerate with a definite number of eyes and ears, like in Dwarf Fortress. Slashing attacks can remove their ears, and piercing attacks can remove their eyes. |
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10:10 |
< | LarienTelrunya | | > |
Evil Patch idea: magic resistance does not protect against polymorph traps. |
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10:40 |
< | K2 | @ | > |
FIQ: this is the xlogfile fix yeah? |
10:41 |
< | aosdict | | > |
YANI: Lich halls, a type of special room containing a difficulty-appropriate or somewhat-out-of-difficulty lich, generated asleep, with difficulty-appropriate undead. A statue or two line the walls, and there are several spellbooks or scrolls on the floor/in a chest. Within the hall, the lich can summon more undead. |
10:44 |
< | jonadab | + | > |
EPI: stairs can be trapped. This includes the up stair, and the trap triggers when you come down the stairs. |
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11:53 |
< | FIQ | | > |
.. |
11:53 |
< | LarienTelrunya | | > |
FIQ: hahahahahahaha |
11:53 |
< | LarienTelrunya | | > |
apparently the evil patch idea where monsters can store movement energy actually made it into the game |
11:53 |
< | FIQ | | > |
jonadab: look at this |
11:53 |
< | FIQ | | > |
it's ridiculous |
11:54 |
< | FIQ | | > |
generally I consume no turns at all |
11:54 |
< | FIQ | | > |
sometimes I suddenly consume like 20 turns in one go |
11:54 |
< | bug_sniper | | > |
│:maxlvl=20:role=Hea:race=Hum:gender=Fem:align=Neu:death=quit bites! |
16:16 |
< | K2 | @ | > |
LOL elenmirie |
16:16 |
< | K2 | @ | > |
no shouting in devnull :P |
16:17 |
< | jonadab | + | > |
EPI: the #shout command has a 15% chance of giving your character laryngitis, which prevents you from doing any command that requires a voice (such as #chat or #shout) for the rest of the game. |
16:18 |
< | aosdict | | > |
Unless you cure sickness through any of the non-unicorn means. |
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16:24 |
< | jonadab | + | > |
EPI: applying a unicorn horn can (10% chance) cause it to lose a level of beatitude. If so, this happens before the unicorn horn effects, so the new beatitude is what you get when it decides what to do for you. |
16:25 |
< | FIQ | | > |
RNG is not being nice :( |
16:25 |
< | FIQ | | > |
This usually takes just a minute or two |
16:25 |
< | aosdict | | > |
I'm pretty sure you already had an EPI which is that, but worse |
16:25 |
< | FIQ | | > |
Uhhhhhhhhhhh |
16:25 |
< | FIQ | | > |
K2: |
16:25 |
< | FIQ | | > |
Something weird happened |
16:26 |
< | FIQ | | > |
Spectate me |
16:26 |
< | FIQ | | > |
I tripped a trickery? |
16:27 |
< | FIQ | | > |
Goodbye FIQ the Healer... |
16:27 |
< | FIQ | | > |
You were tricked in The Dungeons of Doom on dungeon level 1 with 0 points, |
16:27 |
< | aosdict | | > |
K2: trick or treat? |
16:27 |
< | aosdict | | > |
it's not October yet |
21:56 |
< | Jonathanhanes | | > |
and I stuck around to fight because I didnt want to lose my corpse instead of healing up |
21:57 |
< | Jonathanhanes | | > |
and I missed |
21:58 |
< | aosdict | | > |
EPI: if you are wielding a c corpse and become helpless, and an intelligent monster is adjacent to you, they'll jiggle your arm around so the corpse touches you and you get stoned. |
22:00 |
< | aosdict | | > |
FIQ: the bard YANIs are piling up to the point where I'm considering breaking it out into its own proposal proper. Do you think that's a good idea? |
22:25 |
< | FIQ | | > |
was to add base64 fields of the ones that currently is run through the escaping stuff |
22:26 |
< | ais523 | | > |
aosdict: start it off as a list-of-YANIs |
22:26 |
< | jonadab | + | > |
EPI: the thing we currently know as the Wizard's Tower stays in the game, but now when you get to the end of it, all you find is the artifact key that opens the way to the _real_ Wizard's Tower, but you must find the entrance, at the bottom of an 8d8-level three-dimensional maze. |
22:26 |
< | ais523 | | > |
then you can make it into a proper proposal once it's crystallised a bit |
2017 Sep 30
Sat: |
08:28 |
< | aosdict | | > |
!tell ais523 Ugh, I personally really hate the proposal for alternate tribute levels and think Rogue isn't even that necessary. It's lots more development work for something that either doesn't affect or actively annoys players. |
08:28 |
< | Beholder | + | > |
Will do, aosdict! |
08:30 |
< | jonadab | + | > |
aosdict: Well, you know, we could give the tribute level a bit more gameplay relevance. Maybe the Moria level could have a Balrog, the Angband level could have Morgoth, etc. <-- EPI |
08:30 |
< | aosdict | | > |
FIQ: it's not clear whether you intend for the lava on Fire to be levitatable over? I'm treating the 1HP/turn damage as negligible, so I'm not sure what prevents the ring of levitation from being used to ignore the special mechanic completely. |
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09:38 |
< | jonadab | + | > |
aosdict: Oh, yes, please, six levels full of peacefuls you have to wait for to move out of the way so you can progress. That will be so much fun. |
09:39 |
< | jonadab | + | > |
EPI: Gehennom is full of peaceful monsters with passive disintegration attacks. |
09:39 |
< | aosdict | | > |
Well, there don't have to be that many of them. Just enough for flavor. |
18:11 |
< | FIQ | | > |
commit 850ed0cba623cb403122a7ab280402a83383e92d |
18:11 |
< | FIQ | | > |
address #H4247 & #4248 - theft of quest artifact |
18:11 |
< | FIQ | | > |
this commit is evil |
18:12 |
< | ais523 | | > |
I can sort-of see the argument about not wanting MRtifact reliance to be 100% safe, but it has the nasty side effect of making asc kits yet more predictable |
2017 Oct 01
Sun: |
01:38 |
< | Beholder | + | > |
[slex] Yuring (Mah Dro Fem Neu), 61 points, T:98, killed by a crossbow bolt |
01:38 |
< | raisse | + | > |
bug_sniper: yes? that's what rope golems do |
01:39 |
< | bug_sniper | | > |
EPI: instadeath from rope golem choking |
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06:55 -!- mode/#hardfought [+v raisse] by ChanServ |
06:56 |
< | LarienTelrunya | | > |
16:24 EPI: applying a unicorn horn can (10% chance) cause it to lose a level of beatitude. If so, this happens before the unicorn horn effects, so the new beatitude is what you get when it decides what to do for you. <--- already in slex, just the numbers are different :) |
06:58 |
< | jonadab | + | > |
Of course. |
2017 Oct 01
Sun: |
09:49 |
< | rikersan | | > |
the 1/20 chance to behead was, say, whenever rnz(20) == 1, but when throw the value wasn't recomputed |
09:49 |
< | rikersan | | > |
so once you get a single head, it gave free heads as long as you no longer actually hit, just threw/kicked |
09:53 |
< | LarienTelrunya | | > |
Evil Patch idea: fountain quaffing has a chance of causing slex-style interface screws that never time out, because there aren't enough downsides to fountain quaffing yet. |
09:59 |
< | rikersan | | > |
is one of the dnh spellbook things blocking your spellcasting for a bit? |
16:13 |
< | aosdict | | > |
New artifact: Houchou Jr. It is a spork that instakills stuff, but only in NetHack forks. |
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16:14 |
< | bug_sniper | | > |
YASI: possessing a utensil should help you not get glibbed hands after eating greasy food |
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2017 Oct 02
Mon: |
04:02 |
< | FIQ | | > |
for being the final boss before endgame, bofh is a wimp |
04:02 |
< | FIQ | | > |
"oh, he is dead already, oh well" |
04:02 |
< | LarienTelrunya | | > |
EPI: the Bastard Operator From Hell gets a data delete attack, which can e.g. delete random items from your inventory, or spells, or reset some of your stats to what they were at the start of the game. |
04:03 |
< | jonadab | + | > |
If it were authentic to the stories, he'd delete your account and arrange for the police to arrest you before you even got to his office. |
04:05 |
< | LarienTelrunya | | > |
FIQ: well, in slex the ftp daemon will breathe inertia, which makes you super slow; it doesn't stack though, additional hits from it will just make it last longer |
04:05 |
< | FIQ | | > |
Mail demons viruses which makes you ill (stops hp regen) |
04:06 |
< | jonadab | + | > |
EPI: a monster with an attack that gives you _negative_ HP regen per turn. |
04:06 |
< | FIQ | | > |
Ntpd daemons is just a fire attack (but it's the only attack in the game that destroys floppies (besides lawyers seizing evidence, which only takes cracked ones) |
04:06 |
< | LarienTelrunya | | > |
jonadab: sounds like what poison should IMHO be doing |
04:10 |
< | jonadab | + | > |
The package/installation system in Cygwin is so much worse than WSL's. |
04:11 |
< | jonadab | + | > |
But, Cygwin can run Windows-native things, and WSL cannot. |
04:11 |
< | FIQ | | > |
jonadab: actually that is an interesting idea, what LarienTelrunya replied @ your EPI |
04:12 |
< | FIQ | | > |
I know that ADOM flavours regen as how fast your blood course through your body |
04:12 |
< | jonadab | + | > |
Which? The poison thing? |
04:15 |
< | FIQ | | > |
which makes the bleeding debuff take forever to go away |
04:16 |
< | FIQ | | > |
(not literally forever, but it's much more dangerous) |
04:16 |
< | jonadab | + | > |
EPI: implement the mushroom-takes-over-your-brain thing from Earthbound. But don't implement the character who buys the mushroom from you, removing the effect. |
04:17 |
< | FIQ | | > |
haha |
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04:17 |
< | FIQ | | > |
that debuff was amusing |
04:17 |
< | LarienTelrunya | | > |
EPI: hostile nurses will use their scalpels to cause bleeding wounds to you, and are armed with anticoagulant syringes to ensure your wounds keep bleeding. |
04:17 |
< | jonadab | + | > |
FIQ: It was _annoying_. |
04:19 |
< | FIQ | | > |
you could technically play around it by not picking up risky items |
04:19 |
< | FIQ | | > |
but it generally makes the game much more tedious |
04:19 |
< | LarienTelrunya | | > |
EPI: add items to dnethack that increase your weeping angel contamination just from being carried in open inventory |
04:19 |
< | jonadab | + | > |
Not picking up any cannisters would be pretty limiting. |
04:19 |
< | FIQ | | > |
at least for the canister case |
04:19 |
< | FIQ | | > |
yeah |
04:19 |
< | jonadab | + | > |
EPI: items that cause amnesia just by being carried in open inventory. |
04:20 |
< | FIQ | | > |
slex has that |
04:20 |
< | FIQ | | > |
also some roles have it intrinsically |
04:20 |
< | jonadab | + | > |
EPI: an item that, if you pick it up, causes permanent incurable hallucination. |
04:20 |
< | FIQ | | > |
don't think slex has that |
04:21 |
< | FIQ | | > |
but it would not surprise me |
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04:22 |
< | LarienTelrunya | | > |
it has a permahallu gamemode, but fourk does so too ;) |
05:26 |
< | LarienTelrunya | | > |
well I can give it a try and see how it changes slex's pet AI |
05:27 |
< | FIQ | | > |
LarienTelrunya: but yeah |
05:27 |
< | LarienTelrunya | | > |
YASI: add an extrinsic property that can appear on some pieces of armor, "of pet mastery", which disables the line of code that causes pets to fail following you through a corridor. |
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08:14 |
< | FIQ | | > |
toggle it ingame |
08:14 |
< | rikersan | | > |
oh good idea |
08:15 |
< | LarienTelrunya | | > |
Evil Patch idea: monsters with MS_BONES, like skeletons, which can rattle noisily when chatted to and paralyze the player, will now also do so periodically while close by. |
08:15 |
< | K2 | @ | > |
so hardfought.org isnt blocked by opendns by default, but you can certainly block/unblock sites if you are using their service to block different classes of sites on your network |
08:24 |
< | FIQ | | > |
who is responsible for this audacity |
08:24 |
< | rikersan | | > |
I needed it for healing |
08:24 |
< | aosdict | | > |
LarienTelrunya: also, I'm just going to nab that EPI as a YANI, since it seems realistic and not evil |
08:24 |
< | LarienTelrunya | | > |
bhaak: it would otherwise be too easy to get the trophy, you could even get it randomly if something zaps a wand of banishment |
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12:15 |
< | aosdict | | > |
FIQ: YASI: in fiqhack, if you die and a nearby pet zaps your corpse with a wand of undead turning before you start to rot, you come back to life and your game is not lost. |
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14:49 |
< | ais523 | | > |
which makes a lot of sense, logically |
14:49 |
< | ais523 | | > |
I assume you rebalance this by making diluted potions half as strong, or water harder to obtain |
14:51 |
< | FIQ | | > |
YASI: dipping potions into fountains or water produces diluted potions of sickness |
14:52 |
< | ais523 | | > |
actually the correct rebalance is probably to make potions in general rarer |
16:00 |
< | jonadab | + | > |
FIQ: I think with a couple of exceptions most folks have accepted that now. (The race- and role-specific ways to gain alignment helped a lot, once I finally implemented them.) |
16:00 |
< | jonadab | + | > |
Or did you mean add traps and monsters that reduce your alignment just to be evil? |
16:01 |
< | jonadab | + | > |
EPI: add a role that loses alignment every time a monster dies. |
16:02 |
< | ais523 | | > |
the whole "neutral atheist pacifist non-healer" meme is probably related to that |
2017 Oct 02
Mon: |
21:46 |
< | rikersan | | > |
the no blessed armor |
21:46 |
< | rikersan | | > |
I can get no silver weps but blessed is just annoying |
21:47 |
< | ais523 | | > |
YASI: sometimes Rodney interventions bless your items rather than cursing them |
21:50 |
< | FIQ | | > |
Hm |
21:50 |
< | FIQ | | > |
Apparently using polearms isn't very easy to abort |
21:50 |
< | FIQ | | > |
it is set to be forced |
21:50 |
< | FIQ | | > |
Is there a reason for this? |
21:50 |
< | FIQ | | > |
Otherwise I'll just get rid of that |
21:50 |
< | ais523 | | > |
almost certainly someone wrote that backwards |
2017 Oct 03
Tue: |
10:33 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: WeeChat 1.9] |
10:36 -!- ais523 [~ais523@unaffiliated/ais523] has quit [Quit: getting food] |
10:39 |
< | raisse | + | > |
EPI: if you break a chest/box that's on a fountain, everything falls into the water with appropriate damage |
10:40 |
< | raisse | + | > |
(rust, blanking, diluting) |
2017 Oct 03
Tue: |
18:44 |
< | FIQ | | > |
like sunsword in vanilla |
18:44 |
< | FIQ | | > |
jonadab: should Demonbane also work against minor demons? |
18:45 |
< | jonadab | + | > |
ais523: naturally, if you hit a cockatrice with a weapon that blows corpses into chunks, you and everything in your vicinity is going to get splattered with petrifying chunks. Of course. <-- EPI |
18:45 |
< | jonadab | + | > |
FIQ: Most of the i aren't really demonic in any normal sense. |
18:45 |
< | FIQ | | > |
ok |
18:46 |
< | jonadab | + | > |
I think I called them "impish creatures" or something, IIRC. |
18:46 |
< | ais523 | | > |
jonadab: I was actually thinking of that as a non-EPI but such that any torso armour blocked it |
18:46 |
< | ais523 | | > |
so that it's mostly just a buff to the player |
20:30 |
< | aosdict | | > |
any electricity, OR supply of ice. Fine. |
20:30 |
< | aosdict | | > |
everyone was talking about freezers |
20:31 |
< | aosdict | | > |
EPI: ice boxes have a lifetime, at the end of which they turn into a normal chest. Opening the ice box lets out cold air and halves its remaining lifetime. |
20:33 |
< | aosdict | | > |
EPI: ice boxes may be "trapped", in which case they contain no corpses and instead contain any of {ice troll, ice devil, winter wolf, frost giant, ice vortex, freezing sphere, white dragon}, generated with no regard of difficulty, which pops out and ambushes you when you open it. |
20:38 |
< | FIQ | | > |
>white dragon |
20:38 |
< | FIQ | | > |
not sure if they fit in an ice box |
20:39 |
< | aosdict | | > |
pretty sure you can find a white dragon corpse in an ice box if you find one on a deep enough level to fight white dragons |
20:40 |
< | aosdict | | > |
yani: make this an actual container trap effect (not ice boxes of course, but a monster hiding in a chest or large box jumps out at you) |
20:41 |
< | jonadab | + | > |
YASI: closests have a 20% chance to contain a monster. |
20:41 |
< | jonadab | + | > |
It jumps out at you when you open the door. |
2017 Oct 04
Wed: |
04:11 |
< | Mandevil | | > |
Well, if they want to be independent nation, then there should be one. |
04:12 |
< | khoR | | > |
They wont be. |
04:32 |
< | LarienTelrunya | | > |
YASI: a dungeon branch where gravity is reversed, so there are e.g. trapdoors in the ceiling that you fall through to the level above. |
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07:15 |
< | LarienTelrunya | | > |
yay my savegame still works :) thanks for updating! |
07:15 |
< | K2 | @ | > |
;) |
07:26 |
< | jonadab | + | > |
Evil Patch Idea: linotype trap changes your controls to ETAOIN SHRDLU keyboard layout. Dvorak trap changes your keyboard controls to Dvorak layout. IBM trap changes your output charset to UTF-EBCDIC. |
07:28 |
< | aosdict | | > |
LarienTelrunya: with the new GM mode and a willing GM, did slex just become much more ascendable? |
20:15 |
< | NeroOneTrueKing | | > |
although it would be cool and thematic if all liches had scrolls/potions/spellbooks/wands |
20:15 |
< | NeroOneTrueKing | | > |
1 potion or scroll for a regular lich, 2 for a demi-lich, 2 + 1 spellbook for a master lich, and 3 + a spellbook + a wand for an archlich |
20:16 |
< | NeroOneTrueKing | | > |
in addition to their abysmal chances at an athame |
20:16 |
< | aosdict | | > |
yani: ^ |
20:16 |
< | rikersan | | > |
yasi: vecna from slashem n variants has a wand of wishing 1:0 |
20:16 |
< | NeroOneTrueKing | | > |
yes, a yani, but the loot should be reduced for non-dnethack variants |
20:16 |
< | NeroOneTrueKing | | > |
since that would be a lot of loot. |
20:17 |
< | rikersan | | > |
and dnethack already has enough OP stuff more OP things isn't that big of a deal |
20:17 |
< | Tarmunora | | > |
YASI: Make regular liches as nasty as master liches, and remove Master/demi-liches |
20:17 |
< | rikersan | | > |
reminds me of the slex arch-lichen |
2017 Oct 05
Thu: |
02:47 |
< | Beholder | + | > |
[slex] GagarinX (Fig Pol Fem Neu) shouted "huzzah", on T:3013 |
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03:03 |
< | LarienTelrunya | | > |
YASI: potions can be generated diluted, and using diluted potions in alchemy just flat out doesn't work. Polymorphing a diluted potion will make it into another diluted potion. |
03:06 |
< | LarienTelrunya | | > |
wow, I've never seen that level before |
03:06 |
< | LarienTelrunya | | > |
whoops wrong channel |
03:07 |
< | LarienTelrunya | | > |
Evil Patch idea: a trap that, when triggered, spawns a hostile monster next to you and paralyzes you for a few turns. |
03:08 |
< | LarienTelrunya | | > |
EPI addendum: can also be an effect of a trapped container or door. *evil grin* |
03:19 |
< | LarienTelrunya | | > |
What, did I see that right? Yellow lights are only light radius 1 in vanilla? In SLASH'EM they have a radius of 3 tiles :D |
03:34 |
< | Beholder | + | > |
[nd] Raisse (Wiz Gno Fem Neu) had Magicbane bestowed upon her by Thoth, on T:3537 |
03:35 |
< | Beholder | + | > |
[nd] Raisse (Wiz Gno Fem Neu) consumed animal products for the first time, by eating a goblin corpse, on T:3579 |
03:38 |
< | Beholder | + | > |
[nd] Raisse (Wiz Gno Fem Neu) became literate by engraving "Elbereth", on T:4287 |
03:49 |
< | LarienTelrunya | | > |
Evil Patch idea: drudding. D glyph, stats like a black dragon, can breathe disintegration, but also has a passive corrosion attack and can split like a black pudding. |
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07:15 |
< | FIQ | | > |
it's great |
07:15 |
< | FIQ | | > |
makes it impossible to judge threats properly |
07:15 |
< | LarienTelrunya | | > |
does that smell like an evil patch idea? :P |
07:16 |
< | LarienTelrunya | | > |
Evil Patch idea: monsters have a 1% chance of a "critical hit" that does double damage, and if such a critical hit is rolled, a 10% iterative chance to double the result again, or some other exploding dice madness. |
07:19 |
< | LarienTelrunya | | > |
actually, I think I'll just make an "exploding dice trap" in slex, and then monster-versus-player damage rolls use a kind of exploding dice to determine their damage. |
07:22 |
< | FIQ | | > |
why not make player-vs-monsters also do it if monsters step o nit |
07:24 |
< | LarienTelrunya | | > |
yo know the answer to that :P (it reads "this aint fiqslex") |
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08:37 |
< | FIQ | | > |
ais523: haha the wizard dnethack harassment YASI |
08:37 |
< | FIQ | | > |
blessing things instead of cursing it |
08:38 |
< | jonadab | + | > |
If it were really evil, he'd choose whether to bless or curse depending on what it is. BoH? Curse it. Potion of gain level? Bless it. |
10:41 |
< | aosdict | | > |
because presumably wielding it means you're holding it aloft, instead of attaching it to your belt or something. |
10:41 |
< | FIQ | | > |
instead of 0 meaning it took no time and everything else meaning it took time |
10:42 |
< | aosdict | | > |
(this raises the question: how *does* the player carry around lit candles not in their hands without their clothes catching fire or something?) <-- EPI |
10:42 |
< | FIQ | | > |
have CMDRES_NOTIME mean, well, it took no time, CMDRES_TIME that it took time, CMDRES_DIED that you died as a result (only reachable for monsters in practice), CMDRES_OCCUPATION that an occupation is still going on |
10:47 |
< | jonadab | + | > |
aosdict: YASI: if you throw a potion of oil and a fire elemental is in its path, it becomes lit as it passes through. |
10:48 |
< | aosdict | | > |
heh |
10:49 |
< | aosdict | | > |
do thrown objects pass right through unsolid monsters, then? |
10:49 |
< | bug_sniper | | > |
nice patch idea: genies should have a chance to drop a scroll of wishing or wand of wishing when killed |
10:50 |
< | aosdict | | > |
YASI: water elementals should count as unsolid. Clearly, they are liquid. |
10:50 |
< | jonadab | + | > |
aosdict: I don't know, they probably should. |
10:58 |
< | jonadab | + | > |
The problem with liches and athames is, everyone blessed-genocides L at first opportunity, unless going for genoless. |
10:58 |
< | bug_sniper | | > |
as a valkyrie, archliches are easy to kill |
10:59 |
< | rikersan | | > |
YASI/EPI: killing 119 of a monster drops a powerful artifact weapon that instakills |
10:59 |
< | jonadab | + | > |
bug_sniper: yes, but they can cause a lot of annoyance in the 1-2 turns before you kill them.\ |
13:06 -!- mode/#hardfought [+v raisse] by ChanServ |
13:25 |
< | FIQ | | > |
jonadab: yes |
13:26 |
< | jonadab | + | > |
EPI: the Medusa's Island level always has a werekraken in the water. |
13:32 |
< | Neko-chan | | > |
w-werekraken? |
2017 Oct 06
Fri: |
02:32 |
< | LarienTelrunya | | > |
yeah, but I'm not so sure how resistant blobs are |
02:33 |
< | LarienTelrunya | | > |
ah, they don't get any extra resistance to Elbereth |
02:33 |
< | LarienTelrunya | | > |
however, monsters that have exactly 1 HP are immune (EPI by jonadab) |
02:33 |
< | LarienTelrunya | | > |
chances are it generated with 1 max HP :P |
02:42 |
< | LarienTelrunya | | > |
... apparently I was wrong :P |
02:43 |
< | LarienTelrunya | | > |
but yeah, those status effects are debilitating |
02:44 |
< | bug_sniper | | > |
YASI: a weapon that gives freezing as in you shiver and slowly freeze if you don't drop it |
02:45 |
< | bug_sniper | | > |
where do you get the bfg ammo? |
03:38 |
< | khoR | | > |
If you put it in slex it fits the "everything must be annoying" thematic of the variant I guess. :P |
03:39 |
< | LarienTelrunya | | > |
well, lately I feel that some monster teams are actually too annoying, but I'm having trouble coming up with non-annoying monsters :( |
03:39 |
< | LarienTelrunya | | > |
too many evil patch ideas and not enough non-evil ones! |
03:40 |
< | khoR | | > |
Well, my wholesome ghost wasnt meant to be annoying, but I can help you with that. |
07:37 |
< | jonadab | + | > |
khoR: Have you seen the Class Overhaul proposal section on archeologists and grappling hooks? |
07:38 |
< | khoR | | > |
I havent seen any class overhaul |
07:38 |
< | jonadab | + | > |
YASI: winged krakens. They can swim and also fly. |
07:38 |
< | khoR | | > |
YASI: winged kraken lich. they can swim and also fly and also teleport and summon nasties |
07:39 |
< | khoR | | > |
actually |
07:39 |
< | khoR | | > |
winged kraken lichatrice |
07:39 |
< | jonadab | + | > |
khoR: This is mostly dtsund's ideas, though there are comments at the bottom by some other people including me. https://nethackwiki.com/wiki/User:Jonadab/ClassOverhaul |
07:39 |
< | jonadab | + | > |
khoR: Oooh, can they warp to you, grab you, and the next turn warp to water and drown you? |
07:39 |
< | jonadab | + | > |
EPI: ^ |
07:39 |
< | khoR | | > |
wait |
09:49 |
< | FIQ | | > |
I'm not even in the mines |
09:49 |
< | FIQ | | > |
and they still screw me over |
09:51 |
< | jonadab | + | > |
Evil Patch Idea: the longer you keep pacifist conduct, the more "peaceful" your reputation becomes, causing more monsters to generate as peaceful. Also, your pets learn from your peaceful reputation and gradually become pacifists themselves over time. |
09:51 |
< | FIQ | | > |
there |
09:51 |
< | FIQ | | > |
XL10 |
09:51 |
< | FIQ | | > |
only 4 levels left |
09:59 |
< | FIQ | | > |
aww |
09:59 |
< | FIQ | | > |
Status of the succubus (chaotic): Level 5 HP 21(21) Def 10, cancelled. |
10:00 |
< | FIQ | | > |
oh well |
10:00 |
< | FIQ | | > |
got more than half the needed levels |
10:04 -!- Grasshopper [~Grasshopp@110.78.172.100] has quit [Ping timeout: 240 seconds] |
11:09 |
< | rikersan | | > |
*spitting anything |
11:10 |
< | LarienTelrunya | | > |
nope, the segfault venoms will leave scars on your game, and it will explode after a couple turns |
11:10 |
< | rikersan | | > |
EPI: segfaulter astral plane has the two wrong altars guarded by black nagas |
11:10 |
< | LarienTelrunya | | > |
that would make it easy to find the true one via telepathy; however, Rodney has a spit attack in slex because I am ultra evil :P |
11:12 |
< | jonadab | + | > |
aosdict: bamboo bars? |
11:12 |
< | LarienTelrunya | | > |
actually I have farmland terrain, but I don't remember whether that can be seen through; it's supposed to be see-through but it might not actually be in-game |
11:12 |
< | rikersan | | > |
EPI: random bad intrinsic/nasty trap effect is a flaming vapor htat follows you as you move |
11:12 |
< | rikersan | | > |
i.e. you leave a quickly-dissipating trail of hot fumes |
19:40 |
< | rikersan | | > |
wait |
19:40 |
< | rikersan | | > |
dissolved? |
19:40 |
< | bug_sniper | | > |
slex still doesn't have crawl's epi where teleports are disabled |
19:40 |
< | bug_sniper | | > |
*delayed |
19:41 |
< | jonadab | + | > |
Ah, Word of Recall? |
19:41 |
< | bug_sniper | | > |
EPI: delayed teleport levels where you have to prepare your teleportation several rounds in advance |
19:41 |
< | rikersan | | > |
I haven't played much of dcss, and none of angband/adom |
19:41 |
< | jonadab | + | > |
EPI: implement the Scroll of Deep Diving from Anband. When read, it prints a message, and then several turns later you are levelported downward to a depth where you can't survive. |
19:42 |
< | jonadab | + | > |
I've found Angband much easier to get into than DCSS. |
22:46 |
< | jonadab | + | > |
I always assumed they were added for the Samurai role. |
22:50 -!- rikersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has joined #hardfought |
22:50 |
< | jonadab | + | > |
Evil Patch Idea: diagonal movement is not possible in corridors, like in Rogue. |
22:55 |
< | ais523 | | > |
jonadab: many roguelikes ban diagonal movement round corners |
22:56 |
< | ais523 | | > |
although this is mostly just a buff to fighting in doorways |
22:56 |
< | jonadab | + | > |
That could be what I'm seeing. |
22:56 |
< | jonadab | + | > |
YASI: diagonal movement is disallowed on even turns; non-diagonal movement is disallowed on odd turns. |
22:57 |
< | jonadab | + | > |
You know, to make sure everyone knows how to do both :-) |
22:57 |
< | ais523 | | > |
IIRC Brogue does; it wouldn't surprise me if that was copying Rogue in that respsect |
22:57 |
< | ais523 | | > |
Brogue is one of the most Roguelike roguelikes |
22:57 |
< | ais523 | | > |
also, that YASI sounds like the sort of thing hyperrogue does |
22:57 |
< | ais523 | | > |
many areas are just "basic monster + silly movement mechanic" |
2017 Oct 07
Sat: |
14:25 -!- bouquet [~chatzilla@2602:d1:b4cd:a700:1af8:ae94:d5a7:69db] has joined #hardfought |
14:27 |
< | jonadab | + | > |
LarienTelrunya: Yeah, we figured it out. |
14:28 |
< | LarienTelrunya | | > |
22:56 YASI: diagonal movement is disallowed on even turns; non-diagonal movement is disallowed on odd turns. <----- idea for an evil artifact :) |
14:29 |
< | jonadab | + | > |
Actually, make diagonal movement disallowed on turns divisible by 3, non-diagonal movement disallowed on turns divisible by 7, and if you forget and try it, you get drained a level. |
14:29 |
< | FIQ | | > |
EPI: Sword of the Bishop. Very strong sword, autocurses when wielded, forces diagonal movement |
14:30 |
< | jonadab | + | > |
This means on turns divisible by 21 you are not allowed to walk or be running or traveling. |
17:43 |
< | jonadab | + | > |
Is that as bad a pun as I think it is? |
17:43 |
< | LarienTelrunya | | > |
heh, there's no such wand, but a scroll of nastiness read by a monster can randomly decide to give you the lag effect |
17:44 |
< | jonadab | + | > |
EPI: wand of capping. If a monster zaps at you, it picks a random one of your stats, and permanently caps it at the current value, so it can never increase again. |
17:45 |
< | jonadab | + | > |
Well, never increase above its current value. |
17:45 |
< | jonadab | + | > |
EPI: besides attributes, the wand of capping can also cap your Hp and Pw. |
17:45 |
< | jonadab | + | > |
And experience. |
17:46 |
< | LarienTelrunya | | > |
there's an anti-experience trap in slex, which makes it so that you cannot gain experience again; only gain level can still level you up in that case |
17:47 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 258 seconds] |
17:51 |
< | jonadab | + | > |
EPI: new type of nasty trap, makes it so input is only accepted if entered when the current second on the computer's clock is divisible by three, otherwise the input is discarded. |
17:52 |
< | LarienTelrunya | | > |
uhh, how would that be done? i.e. what is the function that checks that? |
17:54 |
< | jonadab | + | > |
If it's an artifact, it must autocurse when equipped :-) |
17:54 |
< | LarienTelrunya | | > |
you bet it will |
17:55 |
< | jonadab | + | > |
EPI: a monster attack that causes you to equip any cursed or autocursing items you may be carrying. |
17:55 |
< | jonadab | + | > |
(wield if weapon, wear if armor or jewelry, quaff if potion, etc.) |
17:59 |
< | jonadab | + | > |
What about psychic-blast-range wide-angle disintegration attacks? |
18:00 |
< | LarienTelrunya | | > |
are you trying to make sure fourk is more evil than slex, i.e. are you actually going to implement such an attack? |
18:00 |
< | jonadab | + | > |
No. EPI: a monster that reproduces like ZapM tribbles and has a kamikaze/explode disintegration attack. |
18:01 |
< | jonadab | + | > |
And if one dies by being caught in a disintegration blast from another one, its blast radius is doubled. |
2017 Oct 08
Sun: |
21:15 |
< | FIQ | | > |
and keep the tower dangerous |
21:15 |
< | FIQ | | > |
MTF: basically |
21:15 |
< | aosdict | | > |
EPI: the Wizard's Tower is now a separate branch that extends from the Vibrating Square level all the way up until dungeon level 1. Levelport is blocked within it. |
21:15 |
< | FIQ | | > |
a more appropriate-level place for vlad |
21:15 |
< | MTF | | > |
so IOW, he'll be more difficult without actually buffing him any? |
21:16 |
< | FIQ | | > |
mines end would stay unchanged |
21:16 |
< | MTF | | > |
jonadab: I know I can... not sure about others |
21:16 |
< | ais523 | | > |
the plans for the Evil Variant actually make Vlad's Tower /easier/, because part of the idea is that it has no idea about balance |
21:16 |
< | FIQ | | > |
(well it wouldn't, according to overhaul, but it's seperate) |
21:17 |
< | ais523 | | > |
but I think that concept of it fell by the wayside at some point, and it just became all evil all the time |
21:42 |
< | ais523 | | > |
which is a big argument for minimum username lengths |
21:42 |
< | aosdict | | > |
at least Moloch has some code. Marduk doesn't have anything. |
21:42 |
< | jonadab | + | > |
Looks like evilpatch isn't taken. |
21:43 |
< | ais523 | | > |
that'd be a good account for hosting, say, the code for making /bin/false return true |
23:09 |
< | Grassy | + | > |
yay finally out of Gehennom |
23:09 |
< | Grassy | + | > |
I had serious mysterious force issues |
23:10 |
< | bug_sniper | | > |
EPI: make bones files stay, both the original and the new one, if someone dies on it |
23:11 |
< | aosdict | | > |
what, so multiply them? |
2017 Oct 09
Mon: |
07:07 |
< | khoR | | > |
That doesn't sound very logical. :\ |
07:07 |
< | raisse | + | > |
it happened to me and my cat |
07:09 |
< | LarienTelrunya | | > |
EPI: door traps (might exist in that form in ZAPM), basically a door that slams shut while you're in the middle of it, to deal crushing damage. Can also hit pets. If the pet in question is small, like a little dog or kitten, it will be severely hurt. |
07:09 |
< | khoR | | > |
"How dare you save me from the pit?!" |
13:25 |
* | FIQ |
turns to stone... |
13:26 |
* | aosdict |
extracts the Book of FIQhack from the statue |
13:27 |
< | jonadab | + | > |
aosdict: You should've put an EPI label on that one. LT would totally implement it. |
13:28 |
< | aosdict | | > |
well, since *you* said it now, she'll just be back and asking about what it was tomorrow |
13:40 |
< | LarienTelrunya | | > |
aosdict and jonadab talking about me like I wasn't here :D |
13:41 |
< | jonadab | + | > |
Ah, you're usually not, and I forgot to do tab-completion to check. |
13:41 |
< | jonadab | + | > |
Do you deny the allegation that the aforementioned EPI is the sort of thing you would probably implement? |
13:41 |
< | LarienTelrunya | | > |
also, cockatrice corpses are actually less dangerous in slex, since the stoning isn't instant |
13:41 |
< | jonadab | + | > |
Ah, it starts the timer? |
13:41 |
< | jonadab | + | > |
Does that work for monsters as well? |
13:41 |
< | LarienTelrunya | | > |
well that EPI is oddly specific |
13:42 |
< | aosdict | | > |
jonadab: it looks like a short dancer in white clothing with long arms pulling off some rad moves |
15:44 |
< | aosdict | | > |
Hmm, good point. YANI: Invisible monsters wearing mummy wrappings display as I, but as an I that constantly moves |
15:46 |
< | jonadab | + | > |
Maybe invisible monsters wearing a mummy wrapping should display as M if you don't have see invisible. |
15:46 |
< | jonadab | + | > |
YASI: if you steel a mummy's wrapping, it becomes invisible. |
15:54 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 248 seconds] |
2017 Oct 10
Tue: |
08:57 |
< | jonadab | + | > |
I don't have a place to host it. |
08:57 |
< | jonadab | + | > |
Other folks are doing that. |
08:58 |
< | jonadab | + | > |
Also, EPI: a 3D maze that constantly changes as you explore it: passages close, others open, out of LOS. Also, you have "fog of war", i.e., you can't remember any part of the maze you can't currently see. And there are xorns. |
08:58 |
< | jonadab | + | > |
And it's undiggable. |
09:53 |
< | aosdict | | > |
hmm, yes, good idea |
09:54 |
< | aosdict | | > |
except sickness resistance is incredibly hard to come by |
09:54 |
< | aosdict | | > |
EPI/YANI: a cursed potion of sickness will not poison you; instead it will give you fatal sickness. |
09:54 |
< | aosdict | | > |
(actually, why aren't there separate potions of poison and sickness?) |
09:56 |
< | bug_sniper | | > |
in some variants like slashem extended, sickness resistance is easier to get |
09:57 |
< | aosdict | | > |
heh, I just realized my current version of python is 3.6.0 |
09:58 |
< | aosdict | | > |
YASI: force the devteam to release NetHack synchronized with the Python release schedule |
09:59 |
< | FIQ | | > |
there |
09:59 |
< | FIQ | | > |
also made the game interrupt waiting and searching (but not other occupations) when HP or Pw is fully recovered |
10:00 |
< | FIQ | | > |
aosdict: nice python version :P |
10:03 |
< | bug_sniper | | > |
YASI: put cataclysm: dark days ahead on our dgamelaunch so that we can say "cdda updated" 3 times a day |
10:04 |
< | FIQ | | > |
I mean, fh is updated pretty much that often lol |
10:05 |
< | FIQ | | > |
at least when I'm in a fh coding spree |
10:08 |
< | bug_sniper | | > |
cdda is actually committed to by around 7 people per day, but the pull requests are only put together 3 times per day |
10:08 |
< | FIQ | | > |
ah |
10:08 |
< | FIQ | | > |
nice |
10:23 |
< | FIQ | | > |
aosdict: I like it |
10:24 |
< | FIQ | | > |
However I'm less sure on the entire gehennom border thing |
10:24 |
< | Beholder | + | > |
[nd] Raisse (Wiz Gno Fem Neu) had Magicbane bestowed upon her by Thoth, on T:2563 |
2017 Oct 11
Wed: |
00:38 |
< | Elronnd | | > |
a compiler will set NULL to 0, and not worry about it |
00:39 |
< | Elronnd | | > |
aosdict: it's confusing, but generally you use $ with pointers. So it would check if pointer == $0 |
00:39 |
< | jonadab | + | > |
YASI: a langauge where pointers are false if they point to a numeric type, true if they point to a non-numeric type. |
00:40 |
< | aosdict | | > |
since when does $ mean anything syntactically in C? |
09:44 |
< | raisse | + | > |
that will probably kill me when I get back, most of my late-game deaths are just after reload |
09:56 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 246 seconds] |
10:01 |
< | FIQ | | > |
YASI: your god respects your conducts and will not gift artifact weapons if weaponless, books if illiterate, and might give minions if pacifist |
10:02 |
< | aosdict | | > |
not sure why YASI |
10:03 |
< | FIQ | | > |
because some people dislike the idea of balancing the game around conduct play |
10:04 |
< | aosdict | | > |
Stuff like "polytrap doesn't work if you still have polyselfless intact" makes sense to oppose. But it makes sense for your god to observe your conduct. |
10:05 |
< | aosdict | | > |
At least, it makes more sense than letting them gift you useless stuff. |
10:06 |
< | aosdict | | > |
YANI: your god respects your conducts only if lawful or neutral. Chaotic gods will still give you whatever. |
10:06 |
< | FIQ | | > |
Haha |
10:07 |
< | aosdict | | > |
EPI: when you convert an altar, the altar's god will spite you by "gifting" you one of the useless artifacts (preferring intelligent ones of their own alignment) |
10:15 |
< | jonadab | + | > |
You sense the power of Mars increasing. Venus cries out, "Use my gift wisely!" a - a morning star named Ogresmasher. |
13:29 |
< | FIQ | | > |
like, it's even worse than NH3 tty |
13:29 |
< | FIQ | | > |
and that's saying something |
13:29 |
< | aosdict | | > |
EPI: hitting the Escape key, at any time, makes you escape from the dungeon instantly and ends the game. |
13:29 |
< | jonadab | + | > |
aosdict: If you hit Escape to skill all your messages, MSGTYPE=stop won't help you. |
15:50 |
< | Beholder | + | > |
[dnh] rikersan (Ana Dro Mal Neu) entered Minetown for the first time, on T:2083 |
15:57 |
< | rikersan | | > |
why can i successfully read a spellbook while hallucinating? |
16:00 |
< | jonadab | + | > |
YASI: if you read spellbooks while hallucinating, you learn hallucinatory spells, which A) are tied to spellbook appearance (so it can't be used to ID the book while hallucinating), B) can only be cast while hallucinating, C) use no Pw, and D) print funny messages about the stuff your spells are supposedly doing, but there's no actual gameplay effect. |
16:00 |
< | rikersan | | > |
lol |
2017 Oct 12
Thu: |
01:23 |
< | earenndil | | > |
it's already in vanilla |
01:23 |
< | bug_sniper | | > |
yep |
01:24 |
< | bug_sniper | | > |
YASI: pythons thrusting you against the walls by pushing tabs against you |
01:25 |
< | earenndil | | > |
!tell larientelrunya < bug_sniper> YASI: pythons thrusting you against the walls by pushing tabs against you |
01:25 |
< | Beholder | + | > |
Will do, earenndil! |
01:29 |
< | bug_sniper | | > |
!tell LarienTelrunya you increase their level/diff, and give them an indentation spell and a weakness when the colon generated is killed |
02:23 -!- Grasshopper [~Grasshopp@116.58.236.151] has quit [Ping timeout: 240 seconds] |
02:25 |
< | LarienTelrunya | | > |
. |
02:25 |
< | Beholder | + | > |
LarienTelrunya: Message from earenndil at 2017-10-12 01:25 EDT: < bug_sniper> YASI: pythons thrusting you against the walls by pushing tabs against you |
02:25 |
< | Beholder | + | > |
LarienTelrunya: Message from bug_sniper at 2017-10-12 01:29 EDT: you increase their level/diff, and give them an indentation spell and a weakness when the colon generated is killed |
04:37 |
< | Mandevil | | > |
19 days, 22:22:22 to devnull tribute. |
06:15 |
< | Beholder | + | > |
[nd] elagabalus (Pri Hum Fem Neu) rejected atheism with a prayer, on T:4074 |
06:38 |
< | LarienTelrunya | | > |
Evil Patch idea: if you hit Rodney but don't do enough damage to kill him, and he didn't use Double Trouble yet, he will automatically do so as his next action. |
06:39 |
< | Mandevil | | > |
So basically instakill or lose. |
06:39 |
< | jonadab | + | > |
Evil Patch Idea: if you kill Rodney, forget this "one level higher" stuff, next time he will be _twice_ as strong. |
06:40 |
< | Mandevil | | > |
jonadab: Wands of death are a thing. |
06:40 |
< | Mandevil | | > |
Afternoon. |
06:40 |
< | K2 | @ | > |
:) |
06:40 |
< | jonadab | + | > |
Evil Patch Idea: Rodney now has a magic missile attack. |
06:40 |
< | Mandevil | | > |
Evil Patch Idea: The only winning move is to not play. |
06:41 |
< | jonadab | + | > |
(One of the side-effects of giving a monster a magic missile attack is, it gives them player-style MR.) |
06:41 |
< | LarienTelrunya | | > |
Evil Patch idea: minetown now has water and lava, and you can displace watchmen. If you fly/levitate and displace one, he will die and the remaining watch gets hostile and summons a couple dozen high-level, superpowered Keystone Kops. |
06:41 |
< | Mandevil | | > |
If he grows strong exponentially, this would also mean that soon he would just instakill you. |
06:43 |
< | jonadab | + | > |
Evil Patch Idea: aqua regia golem. Has active and passive attacks that dissolve anything in your inventory made of gold or silver. |
06:44 |
< | jonadab | + | > |
Ooops, I "forgot" to make an exception for unique items. |
06:44 |
* | LarienTelrunya |
has actually made aqua regia IRL once |
06:46 |
< | LarienTelrunya | | > |
YANI: chemistry golem, starts with a couple potions that can either be ones he will throw at you, or ones that he'll quaff. |
06:46 |
< | Mandevil | | > |
Perhaps. |
06:47 |
< | Mandevil | | > |
Or potion of aqua regia. "This potion feels very heavy!" |
06:47 |
< | LarienTelrunya | | > |
actually: holy water golem, has a melee attack that exorcises chaotic characters, banishing them to Gehennom :P |
06:47 |
< | LarienTelrunya | | > |
^^ EPI |
06:47 |
< | Mandevil | | > |
Unholy water golem. |
07:05 |
< | FIQ | | > |
yep |
07:05 |
< | FIQ | | > |
it does |
07:05 |
< | jonadab | + | > |
Evil Patch Idea: you have WP, Weapon Power, which is your ability to swing your weapon. You use some every time you do so. It slowly regenerates over time. |
07:05 |
< | FIQ | | > |
yep |
07:05 |
< | FIQ | | > |
segfaults |
07:05 |
< | FIQ | | > |
if you, in DYWYPI |
07:05 |
< | LarienTelrunya | | > |
jonadab: sounds like Oblivion/Morrowind :D |
07:08 |
< | FIQ | | > |
aw |
07:08 |
< | FIQ | | > |
it didn't allow me to select an object no longer in inventory "remotely" this way |
07:08 |
< | jonadab | + | > |
Evil Patch Idea: the game tracks how many total games you have played and gets harder as the number increases, because by the time you have played fifty games you're expected to be really good at it and capable of facing down minotaurs on dungeon level three... |
07:09 |
< | LarienTelrunya | | > |
haha, in slex's GM mode that would actually be a possibility ;) however, it would lead to the player turning that mode off permanently, I guess |
07:09 |
< | FIQ | | > |
jonadab: I had a YASI a few weeks ago that Elbereth gets less effective the more games you play :P |
07:09 -!- Grasshopper [~Grasshopp@116.58.236.151] has joined #hardfought |
07:29 |
< | FIQ | | > |
@d?wizard |
07:29 |
< | Beholder | + | > |
wizard (@) | Lvl: 10 | Diff: 12 | Spd: 12 | Res: magic | Confers: nothing | MR: 3 | Generates: special | AC: 10 | Attacks: 1d6 weapon physical, 1d6 mmmmagical magic missile | Alignment: 0 | Flags: omnivore, nopoly, infravisible |
07:29 |
< | jonadab | + | > |
EPI: lycanthropic eye. Its gaze causes eye lycanthropy, which causes you to turn into a lycanthropic eye periodically. Naturally, in that form you have no carry capacity at all. But you can #monster to summon floating eyes, so there's that. |
07:30 |
< | FIQ | | > |
Riders don't resist paralysis |
07:30 |
< | FIQ | | > |
so you can revgeno floating eyes to "distract" them |
07:30 |
< | FIQ | | > |
if you have conflict |
07:30 |
< | jonadab | + | > |
Interesting. |
07:48 |
< | FIQ | | > |
so the game couldn't find them |
07:56 |
< | LarienTelrunya | | > |
jonadab: "So I'm thinking if I just outright remove MC entirely, then these effects will hit way more often, and then I can find out which ones players complain about the most" I can tell you which ones: vampire level drain most prominently, and also disenchantment :P |
07:57 |
< | LarienTelrunya | | > |
remind me to trash MC if I'm going to add an evilvariant mode to slex; something like "every point of MC adds 5% protection against such effects, so with MC3 you're still 85% likely to be affected" |
07:58 |
< | FIQ | | > |
and no crazy diffs |
07:58 |
< | FIQ | | > |
LarienTelrunya: FIQHack already made leveldrain unaffected by MC |
07:58 |
< | aosdict | | > |
since fourk is intended to maintain game balance, I have to imagine that something would take the place of MC, rather than a straight up removal |
22:56 |
< | rikersan | | > |
ah cool |
22:57 |
< | Beholder | + | > |
[dnh] NeroOneTrueKing (Ana Dwa Fem Cha) read the necronomicon for the first time, on T:23237 |
22:57 |
< | aosdict | | > |
EPI: you do not regenerate hit points while in a polyform that does not have any special regeneration. For symmetry! |
22:57 |
< | HyperNeutrino | | > |
works like a charm until you get an enderman that doesn't care that you ran away |
22:59 |
< | rikersan | | > |
ah cool |
23:00 |
< | HyperNeutrino | | > |
riker are you speccing rn |
23:00 |
< | aosdict | | > |
YASI: bucket, a (. It can be applied to adjacent water or lava squares to scoop it all up, resulting in an empty floor tile. |
23:00 |
< | rikersan | | > |
*empty pit |
23:01 |
< | rikersan | | > |
it might be |
23:01 |
< | rikersan | | > |
if so then ignore it |
23:01 |
< | Tarmunora | | > |
YASI is Yet Another Stupid Idea |
23:01 |
< | rikersan | | > |
killing a peacful unicorn is always bad |
2017 Oct 13
Fri: |
00:46 |
< | FIQ | | > |
Oh |
00:46 |
< | FIQ | | > |
That sounds wrong, yes |
00:47 |
< | bug_sniper_ | | > |
EPI: enemy monsters realize they can enchant weapons just like you |
00:47 |
< | FIQ | | > |
Actually if it's like other resist checks in NetHack, they might have an inverted chance of resisting |
00:47 |
< | FIQ | | > |
i.e. 25% here |
00:47 |
< | FIQ | | > |
non-artifacts that is |
00:47 |
< | Beholder | + | > |
[nd] Raisse (Wiz Gno Fem Neu) had Giantslayer bestowed upon her by Thoth, on T:41245 |
00:54 |
* | raisse |
starts a samurai game on the sam account |
00:55 |
< | Grasshopper | + | > |
raisse: Good luck! (sic :D) |
00:57 |
< | bug_sniper_ | | > |
EPI: If slex were to make the +1 luck last only 2000 turns like all other sources of bad luck, while making games started on friday the 13th have permanant -1 luck like other starting luck sources |
00:57 |
< | bug_sniper_ | | > |
was supposed to say good instead of bad that first one |
02:50 |
< | LarienTelrunya | | > |
oh, I do plan to implement an exploding dice trap, which gives a 1 in 6 chance for a monster to roll for extra damage, so as long as it keeps rolling sixes, its damage will keep going up |
02:50 |
< | LarienTelrunya | | > |
with no upper limit of course :D |
02:55 |
< | LarienTelrunya | | > |
Evil Patch idea: shopkeepers can emit mind flayer blasts and suck your brain in melee. This has the added effect that they will spam "You sense a faint wave of psychic energy" whenever you're on the level, which is impossible to tell apart from the sounds made by actual hostile mind flayers. |
02:55 |
< | FIQ | | > |
LarienTelrunya: when I get around to finishing monster special abilities |
02:56 |
< | FIQ | | > |
I'm considering giving shopkeepers abilities similar to the ZAPM lawyer's "sue for damage" and "seize evidence" |
02:56 |
< | FIQ | | > |
*damages |
02:56 |
< | LarienTelrunya | | > |
aosdict: why is slex a "nethack" "variant"? :P |
04:53 |
< | khoR | | > |
Its already hard to ascend normally. |
04:53 |
< | khoR | | > |
Im surprised I didnt die yet, although I was lucky. |
05:18 |
< | LarienTelrunya | | > |
Evil Patch idea: Vlad can emit mind flayer blasts that have a 100% chance of causing amnesia and can also drain INT and WIS and cause confusion, stunning or hallucination. None of the effects can be fixed by a unicorn horn if he is the one who caused them. |
05:21 |
< | Mandevil | | > |
Such blasts are emitted every turn and reach to all levels of the Mazes of Menace. |
05:26 |
< | Mandevil | | > |
It's just bad design. |
05:27 |
< | LarienTelrunya | | > |
huh, I thought that was called "holographic memory" ;) |
05:30 |
< | LarienTelrunya | | > |
Evil Patch idea: there is a maximum amount of items of 255 the player can have in open inventory, which includes ones in containers. So if your bag of holding contains 250 items, you can only have four other items before you get "Your inventory is full." |
05:53 |
< | LarienTelrunya | | > |
Evil Patch idea: if your kitten or little dog dies to a falling rock trap, Rodney utters a 'Bwarharharharhar!' taunt. |
05:54 |
< | FIQ | | > |
raisse: um |
05:54 |
< | FIQ | | > |
not really |
05:54 |
< | FIQ | | > |
int drain is *dangerous* |
05:55 |
< | FIQ | | > |
and they're the only ones that can kill bypassing LS |
05:55 |
< | FIQ | | > |
Mandevil: item amnesia is trivial to defeat |
05:55 |
< | FIQ | | > |
even ingame |
05:55 |
< | FIQ | | > |
name all items |
05:55 |
< | FIQ | | > |
dNetHack keeps map amnesia but removes item amnesia |
05:56 |
< | FIQ | | > |
LarienTelrunya: called photographic memory in Swedish |
05:56 |
< | LarienTelrunya | | > |
ah, I think that's what it's called in german too |
05:57 |
< | khoR | | > |
Spanish too |
15:09 |
< | Beholder | + | > |
[dnh] HyperNeutrino (Wiz Elf Mal Cha), 158 points, T:234, poisoned by a rotted newt corpse |
15:09 |
< | rikersan | | > |
told you not to save them |
15:11 |
< | jonadab | + | > |
YASI: new item, aluminum foil. Apply it to a corpse to save it for later. A corpse kept in aluminum foil will be safe to eat, until it rots away; but the foil is used up. |
15:11 |
< | rikersan | | > |
lol |
20:38 |
< | HyperNeutrino | | > |
that was rude |
20:38 |
< | Beholder | + | > |
HyperNeutrino: Message from FIQ at 2017-10-13 01:48 EDT: Green floor is the sunless sea. Can appear anywhere from like dlvl5 to dlvl25. If it does the former, stay away |
20:38 |
< | jonadab | + | > |
Sunless sea at dungeon level five? What is this, the Evil Variant? |
20:39 |
< | jonadab | + | > |
In Slash'EM that's always a branch off _Gehennom_. For a reason. |
2017 Oct 15
Sun: |
11:30 |
< | NeroOneTrueKing | | > |
or you could mkae dFIQHack! :P |
11:31 |
< | NeroOneTrueKing | | > |
which, BTW, would be awesome and I would play the heck out of it |
11:32 |
< | FIQ | | > |
YASI: port ALL the variants into the same engine |
11:32 |
< | Porkman | | > |
Nice Dnethack new mine's end with orcs |
17:12 |
< | rikersan | | > |
k2 has all the best bones files, lol |
17:12 -!- rikersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has quit [Quit: Lost terminal] |
17:13 |
< | aosdict | | > |
jonadab: YASI: wherever the string "for" appears in Fourk |
17:13 |
< | aosdict | | > |
, replace it with "four". |
18:19 |
< | rikersan | | > |
I can reach expert in that, but that's not the same as grandmaster w/ double-weaponing |
18:19 |
< | rikersan | | > |
though I guess 1 GM fist and 1 expert vorpal scythe is good |
18:21 |
< | FIQ | | > |
aosdict: YASI: gods, both your own and the others, mess around with you in endgame |
18:21 |
< | rikersan | | > |
define "mess around" |
2017 Oct 16
Mon: |
11:07 |
< | jonadab | + | > |
Ah, the astral altar isn't bloody :-) |
11:07 |
< | jonadab | + | > |
I kind of like that, actually. |
11:08 |
< | jonadab | + | > |
Evil Patch Idea: offering a corpse on a high altar contaminates it; this angers the altar's diety and converts the altar to a mundane (non-high) one. |
11:08 |
< | FIQ | | > |
apparently vlad has an astral tile in dawnlike |
11:08 |
< | jonadab | + | > |
Astral Vlad? |
11:10 |
< | FIQ | | > |
I wonder what would make sense for alignment altars in dawnlike |
11:11 |
< | jonadab | + | > |
Hmm. |
11:11 |
< | ais523 | | > |
evil patch idea: some monsters have an attack that makes a real amulet into a fake one, with no message; this works even in the Planes |
11:11 |
< | jonadab | + | > |
Ouch. |
11:13 |
< | FIQ | | > |
you can't ascend |
11:13 |
< | FIQ | | > |
brb food |
11:13 |
< | ais523 | | > |
also, an evil patch idea that may be so old that it isn't in most of the online lists, but was always part of the original plan: the ascension run has a time limit measured in /realtime/ |
11:13 |
< | ais523 | | > |
with a timer that constantly ticks down in the corner of the screen |
11:14 |
< | ais523 | | > |
evil patch idea update: the timer is actually made out of warnable monsters and newts for the colons |
11:14 |
< | jonadab | + | > |
Heh. And they spawn there very turn, force-displacing the previous turn's ones away? |
11:14 |
< | ais523 | | > |
every second! |
11:14 |
< | jonadab | + | > |
Ouch. |
11:16 |
< | jonadab | + | > |
Not that anyone is realistically ever going to make it to the late game with the Evil Patch installed. |
11:16 |
< | ais523 | | > |
I don't know, I think it'd kind-of be more interesting if it were practically possible for a sufficiently insane person to ascend |
11:17 |
< | ais523 | | > |
note that not all the evil patch ideas should actually end up in the evil variant, probably |
11:19 |
< | jonadab | + | > |
I don't think it's even theoretically possible for them to all be in at once. |
13:30 |
< | Beholder | + | > |
Tarmunora|Uni: tkirby [nh4] mtf [fh] Raisse [nd] elagabalus [nd] |
13:46 |
< | Beholder | + | > |
[nd] munterplant (Val Hum Fem Law) changed form for the first time, becoming a silver dragon, on T:10362 |
13:49 |
< | aosdict | | > |
jonadab: EPI: the gods demand living blood sacrifice, so you can only sacrifice by killing a helpless monster that is on top of an altar. |
13:49 |
< | aosdict | | > |
Bonus points if you have to kill it with a specially #named knife or something. |
2017 Oct 17
Tue: |
02:28 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
02:29 |
< | K2 | @ | > |
bug_sniper: using the ¬ify will send a msg to myself and Tangles |
02:32 |
< | bug_sniper | | > |
EPI: silver porticuli that can still kill you if you're a wereghost |
02:34 |
< | bug_sniper | | > |
YANI: #forcing boulders when there's a monster in the way to displace it, or crush it if it's on a hole |
07:30 |
< | FIQ | | > |
310 |
07:30 |
< | FIQ | | > |
looks ok to me |
07:31 |
< | jonadab | + | > |
EPI: tame monsters have a 1/50000 chance each turn to have their movement rate set to 0. |
07:52 |
< | FIQ | | > |
the Archon intends to cast haste self |
07:52 |
< | FIQ | | > |
which is fair |
07:52 |
< | FIQ | | > |
but why isn't it doing it |
07:55 |
< | FIQ | | > |
ok so I figured out why it happened |
07:55 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: Page closed] |
10:02 |
< | raisse | + | > |
rather like bag of holding and oilskin sack |
10:02 |
* | aosdict |
can hear the groans of players suffering from this years in the future |
10:03 |
< | bug_sniper | | > |
EPI: framestutter trap that repeats your moves sometimes, making your game play as though your gpu is inadequete |
10:03 |
< | rikersan | | > |
aosdict: yes, basically the same as a magic lamp |
12:01 |
< | Tokage_ | | > |
Which I can't seem to download. |
12:01 |
< | Tokage_ | | > |
And even if I could, it'd probably be slow and colorless. |
12:01 |
< | Tarmunora__ | | > |
LarienTulrunya: Did you get my YASI about 'skill caps'? |
12:01 |
< | jonadab | + | > |
I think we're being trolled. |
15:56 |
< | hothraxxa | + | > |
they vary from one variant to another, but for the most part you can rely on this page |
15:56 |
< | Beholder | + | > |
[gh] Tokage (Wiz Orc Fem Cha), 366 points, T:558, killed by an orcish wererat |
15:56 |
< | hothraxxa | + | > |
also, gh is evil |
15:57 |
< | Tokage | | > |
Oh, that's what it does. I thought it was a default. |
16:14 |
< | Tokage | | > |
Does Grunthack offer new ways to treat illness? It seems zombie has made me sick. |
16:14 |
< | FIQ | | > |
no |
16:14 |
< | FIQ | | > |
grunthack is evil |
16:14 |
< | FIQ | | > |
that's just how it s |
16:14 |
< | FIQ | | > |
*is |
16:15 |
< | hothraxxa | + | > |
can you pray? |
2017 Oct 18
Wed: |
02:57 |
< | Mandevil | + | > |
The last time to get that Full Monty this year! ;-) |
03:00 |
< | Mandevil | + | > |
Exactly 14 days to devnull Tribute tournament now. |
03:00 |
< | LarienTelrunya | | > |
huh, Grunthack apparently has an elven high priest of Moloch on the sanctum... somehow I expected to see an elder priest there, considering grunt is the evil variant :P |
03:00 |
< | khoR_ | | > |
I forgot about tariru |
03:04 |
< | Mandevil | + | > |
LarienTelrunya: Dunno, I won Grunt only once and I didn't have much trouble. |
03:05 |
< | LarienTelrunya | | > |
well I never won it, I just fooled around in wizmode to find out how evil it is |
03:05 |
< | Mandevil | + | > |
EPI: The November tournament should use Grunt :) |
03:05 |
< | Tangles | @ | > |
haha |
11:21 |
< | khoR_ | | > |
well now I have all the rings in the game probably |
11:21 |
< | khoR_ | | > |
:P |
11:21 |
< | aosdict | | > |
YASI: shopkeeper role where your whole adventure's goal is to get cool loot, including the Amulet of Yendor, to stock your shop. The quest leader is One-Eyed Sam. |
11:21 |
< | FIQ | | > |
khoR_: a master zap creates an explosion on first hit which is followed by d5 additional ones |
11:21 |
< | khoR_ | | > |
so as usual |
11:31 |
< | jonadab | + | > |
Oh, wait, you're right. |
11:31 |
< | jonadab | + | > |
Your nemesis would be the High Priest of Moloch. |
11:31 |
< | aosdict | | > |
YASI: the shopkeeper quest nemesis is the Master of Thieves. Again. |
11:31 |
< | jonadab | + | > |
Because he's the one with the Amulet. |
11:58 |
< | ri-corpse-san | | > |
bug_sniper: yet along the fact that identifying it may not even work :P |
11:58 |
< | bug_sniper | | > |
by the way, heavily cursed and prime cursed loadstones exist in slex |
11:59 |
< | jonadab | + | > |
EPI: in addition to gray loadstones, there are also loadstones in all the other gem colors. |
11:59 |
< | jonadab | + | > |
Also, loadgold. |
18:54 |
< | ri-corpse-san | | > |
!who |
18:54 |
< | Beholder | + | > |
ri-corpse-san: tkirby [fh] Eleven [nd] |
19:09 |
< | ri-corpse-san | | > |
YASI: breaking a wand of wishing gives you another one that's 1:-1: |
19:12 |
< | ri-corpse-san | | > |
more useless with wands of wishing though |
20:07 |
< | ri-corpse-san | | > |
lol |
20:07 |
< | K2 | @ | > |
hardfought started out as quake3/counterstike server back in 2000 |
20:07 |
< | ri-corpse-san | | > |
YASI: you can teleport dungeon features |
20:07 |
< | K2 | @ | > |
as in original counterstrike |
20:51 |
< | aosdict | | > |
YANI: in variants that have mud or muddy swamp terrain, mud boots have a benefit on that terrain (it'd depend on what the terrain does). |
20:52 |
< | aosdict | | > |
I also think jungle boots should do something, but not sure what. |
20:59 |
< | FIQ | | > |
YASI: valkyries always start with snow boots -- whether they're levitation, kicking or speed boots |
21:01 |
< | aosdict | | > |
One terrain that would be nice to add for my quest level redesign is hedge terrain. |
2017 Oct 19
Thu: |
06:15 |
< | Tangles | @ | > |
!tell k2 Message from Beholder: Kick meeeeee!! |
06:15 |
< | Beholder | + | > |
Will do, Tangles! |
06:15 |
< | LarienTelrunya | | > |
Evil Patch idea: killing Rodney causes artificial background latency for the remaining game. And the latency gets worse and worse every time Rodney resurrects. |
06:16 |
< | Tangles | @ | > |
Why use artificial latency? Just route the packets via my ADSL connection. |
06:18 |
< | Tangles | @ | > |
!tell k2 ...also might be worth having a quick look at Beholder's log to see why it's not getting the fh livelog. |
06:18 |
< | Beholder | + | > |
Will do, Tangles! |
06:18 |
< | khoR_ | | > |
EPI: When you jump down holes and trapdoors there is a chance the hole is big enough for you and you get stuck. |
06:18 |
< | Tangles | @ | > |
I think that can actually happen if you play as a giant in some variants. |
06:21 |
< | khoR_ | | > |
I had a idea that got implemented into dnh that is actually the exact oposite |
06:21 |
< | khoR_ | | > |
:P |
06:22 |
< | LarienTelrunya | | > |
Evil Patch idea: your character can contract obesity or anorexia, if you eat too much/little. Obesity means instant death when the hunger meter reaches "Hungry", anorexia means you vomit every time you eat and get penalized with bad effects, especially when satiated. |
06:25 |
< | khoR_ | | > |
You need a long period of time to develop such illnesses |
06:25 |
< | khoR_ | | > |
I dont think it would be realistic |
06:26 |
< | LarienTelrunya | | > |
well, in nethack you can eat a tiger whole and then be hungry again a few minutes after, so... |
06:26 |
< | jonadab | + | > |
EPI: obesity, which results from being satiated too much, gives you a small percentage chance each turn of dropping dead from a heart attack. |
06:26 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2017-10-19 01:57 EDT: yeah, pinobot's last update was before the script-generated monsters got added |
06:46 |
< | FIQ | | > |
Segmenteringsfel (minnesutskrift skapad) |
06:46 |
< | Beholder | + | > |
[nd] Eleven (Rog Hum Fem Cha) made her first wish - "blessed greased +2 gray dragon scale mail", on T:1408 |
06:47 |
< | LarienTelrunya | | > |
YASI: if the player is hit by an attack that drains mana and it would drain them below 0 max mana, it will drain maximum HP instead. |
06:47 |
< | khoR_ | | > |
oh lol |
06:47 |
< | FIQ | | > |
this is what an energy vortex do in 3.6 |
06:47 |
< | khoR_ | | > |
this soldier with agravate monster iscool |
06:48 |
< | jonadab | + | > |
LarienTelrunya: EPI: if the player is hit by an attack that drains Pw, and it would drain current Pw below half of max Pw, it drains max HP instead. |
06:49 |
< | FIQ | | > |
seems like it failed on 3 occasions before that without a crash |
06:49 |
< | FIQ | | > |
(so impossible/panic) |
06:49 |
< | FIQ | | > |
[2050][fiq@fiq-desktop ~/fiqhack/build/testbench/src/testmain.c]$ ls nethack4-testsuite-yMStYg/ |
06:49 |
< | FIQ | | > |
livelog logfile paniclog testcase-115678.nhgame testcase-233580.nhgame testcase-76454.nhgame xlogfile |
06:50 |
< | LarienTelrunya | | > |
FIQ: 3.6 source code says it only drains Pw though |
06:54 |
< | LarienTelrunya | | > |
why? I consider them actionism :P |
06:54 |
< | FIQ | | > |
you consider them what? |
06:54 |
< | jonadab | + | > |
YASI: when a werewolf changes into a wolf, and then gets killed in wolf form, it can revert to a vampire, since vampires also change into wolves. |
06:54 |
< | FIQ | | > |
jonadab: lol |
06:54 |
< | FIQ | | > |
a vampire werewolf |
06:55 |
< | LarienTelrunya | | > |
FIQ: I consider the idea not very well thought out and it feels slapped on to me, kind of like it was implemented for the sake of implementing it, not because it would have a desireable effect. Plus, it's annoying to have to kill every other monster on the valley twice. |
07:10 |
< | jonadab | + | > |
I'm much more interested in fixing mummies to not be so boring I want to remove them from the game. |
07:10 |
< | jonadab | + | > |
Have ideas for that. |
07:11 |
< | LarienTelrunya | | > |
EPI for spicing up mummies: where zombies got attacks that make you deathly sick, mummies have attacks that polymorph you into undead creatures. |
07:12 |
< | LarienTelrunya | | > |
Preferably ones that are slow or otherwise not good fighting forms, because EPI :D |
07:12 |
< | jonadab | + | > |
The EPI for mummies is to give them a curse items attack. That makes flavor sense. |
07:12 |
< | jonadab | + | > |
But players would lynch me. |
07:12 |
< | FIQ | | > |
just implement crypts :) |
07:13 |
< | LarienTelrunya | | > |
Well, slex has a level 14 "cursed mummy" that has a ranged itemcursing attack. As far as I know I was not lynched by any slex players yet, or perhaps I just didn't notice ;) |
07:31 |
< | khoR_ | | > |
I go downstairs to a master mind flayer that puts me to sleep with a potion |
07:31 |
< | khoR_ | | > |
thank you a lot rng |
07:32 |
< | LarienTelrunya | | > |
YASI: using a staircase paralyzes the player for one turn after arriving on the new level. |
07:33 |
< | khoR_ | | > |
it already does |
09:56 |
< | FIQ | | > |
Yes |
09:56 |
< | FIQ | | > |
Always |
09:56 |
< | aosdict | | > |
YASI for bards: add grand pianos as a \ dungeon feature |
09:56 |
< | khoR_ | | > |
only lawful I guess? |
10:01 |
< | ri-corpse-san | | > |
khor: you'll only be able to pick up co-aligned QAs |
10:01 |
< | aosdict | | > |
(the goal is, of course, to move them as far away from petmongering as we can) |
10:01 |
< | aosdict | | > |
ri-corpse-san: the piano? maybe you can use it to produce more powerful music, or music that affects the whole level? Dunno. YASIs don't have to be well thought out |
10:02 |
< | ri-corpse-san | | > |
you can wish for cross-aligned artifacts, but you won't be able to pick them up without changing your alignment to match theirs (OA helm works) |
10:02 |
< | ri-corpse-san | | > |
>_> |
10:03 |
< | ri-corpse-san | | > |
or a humanoid making a typo |
10:03 |
< | aosdict | | > |
YASI: nethack "caption contests" where someone puts up a random jumble of characters and you have to come up with a story for it |
10:03 |
< | FIQ | | > |
haha |
10:04 |
< | ri-corpse-san | | > |
YASI: cursed wands of teleportation will teleport any dungeon features they come in contact with during their 5-7 tile beam |
10:05 |
< | ri-corpse-san | | > |
.. including solid rock, doors, walls, etc. |
10:05 |
* | aosdict |
accidentally teleports the High Altar of Tyr |
10:12 |
< | ri-corpse-san | | > |
fiq? |
10:13 |
< | khoR_ | | > |
oh wait |
10:14 |
< | bug_sniper | | > |
EPI: you have to identify the correct high altar by going to all the altars and comparing how lawful, neutral, and chaotic they are to eachother |
10:14 |
< | khoR_ | | > |
gray still gives mr right? |
10:14 |
< | bug_sniper | | > |
actually, even better |
10:15 |
< | ri-corpse-san | | > |
what? |
10:16 |
< | bug_sniper | | > |
EPI: the astral level requires you to let 3 levers to the correct combination before you can ascend, though trial and error. One lever in each high altar chamber. |
10:16 |
< | bug_sniper | | > |
*set |
11:28 |
< | FIQ | | > |
s/slow/annoying/ |
11:28 |
< | FIQ | | > |
in vanilla you can cheese everything with telewands |
11:29 |
< | jonadab | + | > |
EPI: the Amulet of Yendor locks your speed to 1 when carried. |
11:29 |
< | FIQ | | > |
the amulet f yendor gives aggravate monster which blocks invis in fiqhack |
11:29 |
< | FIQ | | > |
*of |
11:29 |
< | jonadab | + | > |
THAT actually makes sense. |
11:32 |
< | FIQ | | > |
EPI: the riders have an aura (AT_AREA) within a range of 3 that gives a smaller version of their effect, for death you can't recover over 2/3 hp, for famine you can't stay satiated, and for pestilence you can't completely remove illness, only cure it up to a 50 timer |
11:34 |
< | FIQ | | > |
khoR_: CM spam used to be even worse btw |
11:34 |
< | FIQ | | > |
people comaplained somewhat |
11:34 |
< | FIQ | | > |
so I nerfed it on 2 occasions |
11:34 |
< | jonadab | + | > |
Did they now? |
11:50 |
< | FIQ | | > |
zombmies for revival + natural zombification dissipation prevention |
11:50 |
< | FIQ | | > |
floating eyes to slow you down |
11:51 |
< | jonadab | + | > |
EPI: wererats have an AT_AREA AD_WERE |
11:52 |
< | jonadab | + | > |
Also werekrakens. |
15:06 |
< | aosdict | | > |
How would initiating a seduction attack work? #chat? |
15:06 |
< | aosdict | | > |
#flirt? |
15:08 |
< | aosdict | | > |
EPI: seducing an aligned priest in a temple works fine, but causes their god to smite them (and you). |
15:10 |
< | aosdict | | > |
EPI: if they don't accept, the god will smite you anyway for trying. |
15:10 |
< | Porkman | | > |
...chances of Chlamydia, Gonorrhoea, Herpes, |
15:11 |
< | Porkman | | > |
you know, last game I realised |
18:07 |
< | FIQ | | > |
2 hdf fh Luxidream Mon-Hum-Mal-Law 63,788 16802 20/15 -2/78 2017-10-18 16:14 killed by Master Kaen |
18:08 |
< | FIQ | | > |
https://www.hardfought.org/userdata/L/Luxidream/fiqhack/dumplog/2017-10-18%2016:14:05,%20BassBassKickKickBassKickKick-Mon-Hum-Mal-Law,%20died.txt |
18:09 |
< | jonadab | + | > |
EPI: Master Kaen now has intrinsic disintegration resistance, and the Eye of the Aethiopica grants sleep resistance when carried. |
18:09 |
< | ri-corpse-san | | > |
lol |
18:09 |
< | FIQ | | > |
You mean Eyes of the Overworld |
18:09 |
< | jonadab | + | > |
Err, Eyes of the Overworld, I mean. EPI addendum. |
18:09 |
< | ri-corpse-san | | > |
y not both |
18:10 |
< | ri-corpse-san | | > |
RIP |
18:11 |
< | FIQ | | > |
also gave him phase + skilled monster detection so you can't cheese with boulder forts |
18:11 |
< | jonadab | + | > |
EPI: the Wizard quest nemesis can cast all spells and has all resistances and is speed 36. |
18:12 |
< | FIQ | | > |
I should make the Dark One have mastered astral eyesight, fireball and cone of cold :P |
18:12 |
< | FIQ | | > |
so he'll blast you remotely with explosions |
18:12 |
< | tkirby | | > |
that would be a hell of a warlock duel for sure |
18:31 |
< | jonadab | + | > |
Death is pretty easy to kill, for a late-game monster. |
18:32 |
< | ri-corpse-san | | > |
I think it was to make it go quicker |
18:34 |
< | aosdict | | > |
EPI: add a devnull challenge that triggers when you try to attack a kobold and forces you to play a minigame based on Smart Kobold. |
18:39 |
< | Beholder | + | > |
[gh] Tokage (Wiz Kob Mal Cha) had athame named Magicbane bestowed upon him by Anhur, on T:1418 |
2017 Oct 20
Fri: |
12:22 |
< | FIQ | | > |
there's also green spells and red spells |
12:23 |
< | LarienTelrunya | | > |
ah, well in CoW the spell colors I've seen were different too, but most of the time they became yellow; I made up my own effects for all the other colors because I wanted them to be different in slex :D |
12:24 |
< | FIQ | | > |
LarienTelrunya: 3.6.1 has transformed another one of my reports into an EPI :P |
12:24 |
< | LarienTelrunya | | > |
wait, it did? |
12:24 |
< | FIQ | | > |
you can no longer cast spells in several polyforms, or if you're being strangled |
12:25 |
< | LarienTelrunya | | > |
... not even slex would implement that, except maybe in evilvariant mode |
12:25 |
< | FIQ | | > |
I reported that the wording was a bit odd when reading scrolls while blind and being strangled |
12:25 |
< | FIQ | | > |
DT response: prevent casting spells in these cases: |
12:25 |
< | FIQ | | > |
+ if ((mtmp == &youmonst && Strangled) |
12:25 |
< | FIQ | | > |
+ || is_silent(mtmp->data) || !has_head(mtmp->data) |
12:25 |
< | FIQ | | > |
+ || mtmp->data->msound == MS_BUZZ || mtmp->data->msound == MS_BURBLE) |
12:25 |
< | FIQ | | > |
+ return FALSE; |
12:26 |
< | FIQ | | > |
Naturally, this doesn't apply to monsters |
12:26 |
< | LarienTelrunya | | > |
okay the silent or strangled I can understand, but the others... wtf?! |
12:35 |
< | aosdict | | > |
cursed acid is... kind of cruddy acid |
12:37 |
< | aosdict | | > |
YANI: whether the "weaker" acid is blessed or cursed, it does not cure stoning reliably |
12:39 |
< | FIQ | | > |
YASI: eating trice in a form with petrification resistance can give you intrinsic petrification resistance. This converts instapetrifications to slow-petrifications and can make slow-petrification either not have any effect or have a higher timer |
12:41 |
< | aosdict | | > |
Instapetrifications and delayed petrifications need to be made more consistent. |
12:43 |
< | LarienTelrunya | | > |
aosdict: slex did something similar, except that if you manage to steal the scrolls from him and read them yourself, they do nothing :D |
12:43 |
< | LarienTelrunya | | > |
the trick is to kill him quickly enough so he doesn't get a chance to read them |
12:44 |
< | LarienTelrunya | | > |
Grunthack is the Evil Variant. |
12:44 |
< | aosdict | | > |
There is none, as far as I'm concerned. |
12:51 |
< | Porkman | | > |
damnit |
12:51 |
< | Porkman | | > |
do I need a drum of earthquake to wake that wench up |
12:51 |
< | LarienTelrunya | | > |
jonadab: EPI: Master Kaen has intrinsic resistance to death and sleep rays too. Because otherwise you could snipe him like kerio did, instakilling him with a wand while he's still meditating and didn't pick up the artifact yet. |
12:52 |
< | LarienTelrunya | | > |
(Funnily enough, apparently 3.6.0 made it so that the eyes must be worn to become magic resistant, so a death ray will instakill him no matter what.) |
15:05 -!- mode/#hardfought [+v raisse] by ChanServ |
15:05 |
< | aosdict | | > |
Hmm, could you get it back out though? |
15:05 |
< | aosdict | | > |
EPI: Demogorgon is guaranteed to appear with a bullwhip of reflection. All the other demon lords too. |
15:09 |
< | LarienTelrunya | | > |
EPI: candles don't generate randomly, Izchak has always less than you need, and they cannot be wished for. Good luck getting enough to win the game. |
15:10 |
< | FIQ | | > |
Tokage: You could just have killed it with cone of cold, no? |
15:10 |
< | Beholder | + | > |
[nd] Raisse (Arc Dwa Fem Law) had Sunsword bestowed upon her by Quetzalcoatl, on T:4810 |
15:11 |
< | FIQ | | > |
Ah |
15:13 |
< | jonadab | + | > |
++ |
15:54 |
< | Porkman | | > |
so, how do I access hardfought's server |
15:54 |
< | Porkman | | > |
since my game on ascension.run got ruined by a bug? |
15:54 |
< | LarienTelrunya | | > |
by the way, I absolutely love it if people who want to say "Amy your game is evil" call me a harlot :D |
15:54 |
< | LarienTelrunya | | > |
ssh to nethack@hardfought.org |
15:56 |
< | LarienTelrunya | | > |
Porkman: you're welcome :) |
15:57 |
< | LarienTelrunya | | > |
also sorry to hear about your savegame corruption :( |
15:57 |
< | jonadab | + | > |
YASI: if you play the harlot role, your quest leader wants you to star in a snuff flick. As the victim. You have to find a way to fake your death in order to get permission to go on the quest. (Being life saved works, but only if he sees it happen.) |
15:58 |
< | LarienTelrunya | | > |
:D |
17:00 |
< | Beholder | + | > |
[gh] Tokage (Wiz Kob Mal Cha), 2834386 points, T:44204, ascended |
17:00 |
< | Beholder | + | > |
https://www.hardfought.org/userdata/T/Tokage/gh/dumplog/1508452277.gh.txt |
17:00 |
< | LarienTelrunya | | > |
Tokage: wow, congratulations! you didn't need many attempts at all to beat the evil variant! |
17:00 |
* | LarienTelrunya |
still has not ascended grunt yet |
18:54 -!- LarienTelrunya [4fda8a22@gateway/web/freenode/ip.79.218.138.34] has quit [Quit: Amy zaps herself with a wand of "sleep for 12 hours straight"!] |
18:55 |
< | ri-corpse-san | | > |
gnight :p |
18:56 |
< | jonadab | + | > |
YASI: a new NetHack mode where you play as the High Priest of Moloch, and the game sends a never-ending stream of adventurers to try to kill you and take the Amulet; each one is more powerful than the last. |
18:56 |
< | ri-corpse-san | | > |
doens't slex have a rodney mode or smth? |
19:07 -!- Porkman [~Porkman@2001:8b0:6503:e6be:9d31:1377:39ed:d36] has quit [Ping timeout: 258 seconds] |
19:07 -!- ri-corpse-san [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has quit [Ping timeout: 248 seconds] |
19:09 |
< | aosdict | | > |
YASI: Lord Surtur should wield Fire Brand if it's not already generated, since the mythology has him wielding a flaming sword. |
19:12 |
< | jonadab | + | > |
EPI: between the Vibrating Square level and the Sanctum, there is a ten-level branch consisting of mazes wherein the walkable area is made entirely out of drawbridges. These are all non-teleport, and levelport does not work below the VS level at all. Each of these levels has 20 soldiers and 20 wands of striking. |
19:13 |
< | aosdict | | > |
jonadab: you're really fixated on EPIs that add a lot of evil maze levels huh |
19:14 |
< | jonadab | + | > |
The whole point of the Evil Patch is to make the game unplayable. |
19:17 |
< | Beholder | + | > |
[slex] Tarrant (Wiz Bre Mal Neu), 1512 points, T:784, killed by a noise trap |
19:17 -!- ri-corpse-san [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has joined #hardfought |
20:29 |
< | jonadab | + | > |
Appears very early. |
20:30 |
< | jonadab | + | > |
I think foxes may be the only other thing that can show up _that_ early and be faster than the game. |
20:30 |
< | aosdict | | > |
EPI: each successful hit from a jitterbug increases frame jittering (if playing with a graphical windowport.) |
20:30 |
< | jonadab | + | > |
Err, faster than the player. |
22:53 -!- greqrg [~greqrg@c-98-249-197-215.hsd1.fl.comcast.net] has quit [Ping timeout: 260 seconds] |
23:04 -!- Grasshopper [~Grasshopp@49.231.183.86] has quit [Ping timeout: 240 seconds] |
23:07 |
< | oh6 | + | > |
YASI: wand of teleoperation - allows applying/reading/zapping items in the path of the beam |
23:11 |
< | Tarmumortem | | > |
Zap it at monsters do drink their potions? Hmm |
23:11 |
< | FIQ | | > |
in fiqhack, that'd be an EPI |
23:11 |
< | FIQ | | > |
make monsters zap it at you |
23:11 |
< | FIQ | | > |
apply your boh and steal all the stuff |
23:13 |
< | ais523 | | > |
FIQ: oh right, you just reminded me of Ninjask from Pokémon Mystery Dungeon |
2017 Oct 21
Sat: |
00:37 |
< | FIQ | | > |
due to unitialied values |
00:37 |
< | FIQ | | > |
just that the above is the only one that actually crashes |
00:38 |
< | ais523 | | > |
Evil Variant: item teleporter, teleports (or level teleports) your entire inventory but not you |
00:38 |
< | FIQ | | > |
dnethack has a monster that teleports away your items |
00:38 |
< | ais523 | | > |
(this is based on a trap from Tomb of Horrors, the D&D equivalent of the Evil Variant) |
00:39 |
< | NotTheOracle\dnt | | > |
DIED: bouquet (Arc-Hum-Fem-Neu), 445 points, killed by a dwarf on altorg |
00:39 |
< | FIQ | | > |
it's recommended that you curse your items before the fight |
00:39 -!- bouquet [~chatzilla@2602:d1:b4cd:a700:e15b:cee9:165c:bfcd] has joined #hardfought |
01:49 |
< | Luxidream | | > |
!setmintc=1000 |
01:49 |
< | Beholder | + | > |
Luxidream: Message from K2 at 2017-07-16 16:07 EDT: try your duckhack jr saved game (fiqhack) now, see if it runs |
01:56 |
< | bug_sniper | | > |
EPI: you must keep wearing the amulet of yendor, otherwise it flies out of your pack and returns to Moloch's sanctum after a few turns |
01:57 |
< | bug_sniper | | > |
do we still have that bridge between discord and this channel? |
08:52 |
< | jonadab | + | > |
(Likely in Rivendell.) |
08:52 |
< | aosdict | | > |
He knew the name of Elbereth before he met the High Elves in the Shire. |
08:53 |
< | jonadab | + | > |
Of course, if we take this comparison too far, we could send Nazgul after the player starting from turn on, and that would be an evil patch idea. |
08:53 |
< | jonadab | + | > |
aosdict: Yeah, pretty sure he learned it from Bilbo. |
10:39 |
< | FIQ | + | > |
ais523: Currently, Rodney *will* use Double Trouble whenever he can, above everything else |
10:39 |
< | FIQ | + | > |
Because there is never a reason not to |
10:42 |
< | ri-corpse-san | | > |
YASI: any item can made "xornproof", which means if you leave it there item-eating monsters can't eat it |
10:42 |
< | ri-corpse-san | | > |
!rng slex | dnh |
14:59 |
< | Beholder | + | > |
[nd] Eleven (Arc Hum Mal Neu) rejected atheism with a prayer, on T:5432 |
15:22 -!- nht [~nht@cpc102044-bagu16-2-0-cust257.1-3.cable.virginm.net] has quit [Quit: nht] |
15:25 |
< | ais523 | | > |
aosdict: lack of explicitly chaotic actions |
15:25 |
< | ais523 | | > |
i.e. make their alignment decrease over time |
15:26 |
< | jonadab | + | > |
EPI: ^ That, plus the Fourk alignment changes. |
15:32 |
< | ri-corpse-san | | > |
!who |
19:43 |
< | jonadab | + | > |
From attributes. |
19:44 |
< | aosdict | | > |
Piercing weapons sort of deserve a Str bonus? I guess? |
19:44 |
< | jonadab | + | > |
YASI: rapier and scimitar get a bonus from Cha, if your character can make a pun during the attack. |
19:44 |
< | jonadab | + | > |
"dashing swordsman" |
19:44 |
< | bhaak | | > |
FIQ: I added a greediness for items and tungtn later added a little more greediness for dungeon features, stairs, and rooms. the latter should be in nh4 |
19:45 |
< | FIQ | + | > |
yeah |
19:45 |
< | aosdict | | > |
jonadab: EPI: dashing swordsman enemies who verbalize the same three lame puns every time they attack you. |
19:46 |
< | FIQ | + | > |
rooms have a 2x weighting |
19:46 |
< | jonadab | + | > |
"I shall pun-ish you!" |
2017 Oct 22
Sun: |
10:58 -!- elenmirie [~elenmirie@cust98-dsl91-135-0.idnet.net] has joined #hardfought |
10:58 -!- mode/#hardfought [+v elenmirie] by ChanServ |
11:02 |
< | aosdict | | > |
YASI: according to the "Bars hate magic" flavor, Magicbane is always a valid sacrifice gift for them regardless of whether they are neutral. |
11:03 |
< | ri-corpse-san | | > |
even though magicbane is likely the most "magical" weapon? |
14:45 |
< | aosdict | | > |
I mean, kiiind of. |
14:45 |
< | ri-corpse-san | | > |
that is true |
14:46 |
< | aosdict | | > |
YASI: male spellcasters eventually die from insanity, which gets worse every time you cast |
14:46 |
< | ri-corpse-san | | > |
kek |
15:43 |
< | FIQ | + | > |
However, the game will become sad if the destination doesn't have a return portal |
15:43 |
< | FIQ | + | > |
unless in endgame |
15:43 |
< | FIQ | + | > |
jonadab: YASI: make quests with borders consisting of invisible portals that port you to the "other side" |
15:44 |
< | FIQ | + | > |
as a hackish way to do extra big levels for them |
15:44 |
< | jonadab | + | > |
FIQ: Wait, you can have two portals on the same level? |
17:33 |
< | Porkmantwo | | > |
it will always tele on land |
17:33 |
< | Beholder | + | > |
[nd] sluggoman (Wiz Hum Mal Neu), 88 points, T:401, killed by a fox |
17:33 |
< | aosdict | | > |
YASI: the Rogue quest artifact is now the Robbin' HUD, which gives you all sorts of neat status displays for how you can steal from monsters |
17:34 |
< | ri-corpse-san | | > |
holy shit |
2017 Oct 23
Mon: |
03:55 |
< | khoR | | > |
I don't know why games take so long for me compared to other players. |
04:10 |
< | Beholder | + | > |
[fh] BAD APPLE!! (APPLES ONLY) (Luxidream) (Hea Gno Fem Neu) performed the invocation, on T:32753 |
04:23 |
< | bug_sniper | | > |
EPI: hostile skeleton shopkeepers in orcustown |
04:28 |
< | bug_sniper | | > |
nice patch idea: real shops in any or the orcustown level areas marked as shops in the wiki |
16:19 |
< | aosdict | | > |
hm, so linking to this College of Archeology ttymap would lose some information |
16:19 |
< | Jendic | | > |
YANI: the valkyrie quest leader and quest guardians have unique messages if you visit after getting gender-flipped into a man |
16:22 |
< | aosdict | | > |
EPI: the Norn will kick you out of the quest, making the game unwinnable, if you get gender-flipped into a man |
16:24 |
< | Jendic | | > |
wow that is a lot of lava |
17:48 |
< | jonadab | + | > |
Ok. |
17:48 |
< | jonadab | + | > |
Makes sense. |
17:48 |
< | jonadab | + | > |
YASI: lizards can also drop scales; but lizard scales aren't useful. |
17:50 -!- Tarmumoratorium is now known as Tarmumortem |
2017 Oct 24
Tue: |
01:49 |
< | Beholder | + | > |
[un] sullysully (Val Dwa Fem Law), 5711 points, T:4657, killed by a human mummy |
01:50 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #hardfought |
01:51 |
< | LarienTelrunya | | > |
Evil Patch idea: henatrice, a cockatrice that can throw its own eggs at you for fatal effect. |
01:52 |
< | FIQ | + | > |
Luxidream: That's just variant paranoia, sorry |
01:52 |
< | FIQ | + | > |
I hope, at least |
01:52 |
< | FIQ | + | > |
(If there was a change, it wasn't intentional) |
01:53 |
< | LarienTelrunya | | > |
Luxidream: you seem to be a serial ascender at several variants, you should give slex a shot someday *bundlebundlebundle* :) |
10:13 |
< | jonadab | + | > |
Well, if you don't specify any given tree, the game decides it at random. |
10:13 |
< | jonadab | + | > |
From the list of available tree types. |
10:14 |
< | jonadab | + | > |
EPI: if a tree is next to water, it can be Old Man Willow. Guess what happens if you kick _him_, bwahaha. |
10:16 |
< | aosdict | | > |
YASI: you can apply a potion (of water?) to a maple tree to turn it into a potion of maple sap. Instead of boiling and exploding, a potion of maple sap will transform into a potion of maple syrup when heated. |
10:16 |
< | jonadab | + | > |
Which provides nutrition? |
10:17 |
< | aosdict | | > |
yes |
22:17 |
< | Beholder | + | > |
disint trove ~3~ dimming trove (») | Lvl: 6 | Diff: 7 | Spd: 0 | Res: none | Confers: nothing | MR: 15 | Generates: special | AC: 4 | Attacks: 0d0 touch dimness | Alignment: 0 | Flags: carnivore, flies, breathless, mindless, nopoly, vegan |
22:17 |
< | reapersan | | > |
@le?disintegration trove |
22:17 |
< | Beholder | + | > |
disintegration trove (») | Lvl: 2 | Diff: 1 | Spd: 0 | Res: disintegrate | Confers: disintegrate | MR: 10 | Generates: special | AC: 7 | Attacks: none | Alignment: 0 | Flags: carnivore, flies, breathless, mindless, nopoly, vegan |
22:19 |
< | Beholder | + | > |
[fh] DankHack (Luxidream) (Cav Hum Mal Law) wished for "blessed fireproof magic marker named Bic Magic Marker Dry Erase Kit", on T:13833 |
22:20 |
< | reapersan | | > |
YASI: artifact magic marked named ^, consumes 1 extra charge for each writing but you don't have to preblank scrolls/spellbooks |
22:22 |
< | aosdict | | > |
I bet the artifact name code would break in several ways if you tried to make one named ^ |
2017 Oct 25
Wed: |
07:47 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Gno-Fem-Neu), 871 points, 973 turns, killed by a giant bat on hdf-eu |
07:49 -!- stennowork is now known as stenno\POP |
07:52 |
< | jonadab | + | > |
EPI: the Amulet of Yendor gets its weight adjusted every turn to match the combined weight of the rest of the inventory of whoever is carrying it. |
07:53 -!- Wooble [~Wooble@unaffiliated/wooble] has joined #hardfought |
10:42 |
< | khoR | | > |
offense means nothing in this game |
10:42 |
< | khoR | | > |
it's all about having enough AC, maxHP and resistances |
10:42 |
< | reapersan | | > |
EPI: cursed wands of wishing explode, summoning a silver dragon and grey dragon that are guarenteed _not_ to leave scales behind, optionally also a pair of fireproof -3 boots of fumbling |
10:42 |
< | reapersan | | > |
for bonus points have a chain reactino that destroys all wands on the level |
10:42 |
< | khoR | | > |
You can punch your way through the game as a healer for what is worth |
10:43 |
< | ais523 | | > |
EPI (probably not in the same patch!): wands of wishing autocurse when picked up or after granting a wish, meaning that you have to uncurse them manually before each wish |
10:43 |
< | ais523 | | > |
if you want it to be reliable |
10:44 |
< | reapersan | | > |
ais523: along with scrolls of wishing have a 1/2 chance of being cursed, picking them up autocurses, and then are "heavily cursed" so only 1/6 of remove curse attempts work on them? |
10:45 |
< | reapersan | | > |
and then have teh same properties when picked up as scare monster |
10:45 |
< | ais523 | | > |
I think most evil patch ideas are intended against vanilla, aren't they? |
10:45 |
< | aosdict | | > |
(now that I think about it, the spell of remove curse is probably a balance issue) |
13:24 |
< | FIQ | + | > |
but why generate artis with !artif in first place |
13:24 -!- StinkyGreene [~stinky@24-156-38-74.flagcmtk01.com.dyn.suddenlink.net] has joined #hardfought |
13:24 |
< | reapersan | | > |
YASI: being a cannibal by eating your own race will have all applicable messages for eating refer to you as one too |
13:24 |
< | FIQ | + | > |
tha sounds like an obviously bad idea |
13:24 |
< | FIQ | + | > |
even for elsex |
13:24 |
< | FIQ | + | > |
*sled |
13:24 |
< | FIQ | + | > |
**slex |
13:24 |
< | reapersan | | > |
i.e. "that meat was tainted, you (a cannibal) feel deathly sick" |
13:26 |
< | jonadab | + | > |
LarienTelrunya: Yes, they still get that. |
13:26 |
< | jonadab | + | > |
Also, protection from shape changers very early. |
13:26 |
< | FIQ | + | > |
reapersan: I don't get the YASI |
13:26 |
< | FIQ | + | > |
Can you explain what you mean? |
13:26 |
< | aosdict | | > |
reapersan: you already get "You cannibal!" |
15:35 |
< | aosdict | | > |
jonadab: what's NIH syndrome |
15:35 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Gno-Fem-Neu), 306 points, 1114 turns, killed by a kobold zombie, while fainted from lack of food on hdf-eu |
15:35 |
< | LarienTelrunya | | > |
Evil Patch idea: the level difficulty always depends on the deepest dungeon level visited, so if you ventured far down and are getting your ass kicked, going back up won't help since you'll get the same high-level monsters. |
15:36 |
< | aosdict | | > |
LarienTelrunya: I think the main impetus for wand skills in the first place is that there are more interesting things you can do with them, and scaling on level alone means you would have to introduce bad arbitrary thresholds to get them |
2017 Oct 26
Thu: |
10:39 |
< | reapersan | | > |
yes |
10:39 -!- reapersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has quit [Quit: Lost terminal] |
10:39 |
< | jonadab | + | > |
EPI: the Watch get angry if they see you "defacing the floor" by engraving, even if you're only writing in the dust. |
10:41 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Gno-Fem-Neu), 6249 points, 6018 turns, killed by a giant spider on hdf-eu |
10:44 |
< | Tarmunora | | > |
!who |
10:44 |
< | Beholder | + | > |
Tarmunora: No current players |
10:45 |
< | Tarmunora | | > |
EPI: Angering one shopkeeper makes all shopkeepers ban you from their stores until you pay off the shopkeeper's guild |
10:51 -!- StinkyGreene [~stinky@24-156-38-74.flagcmtk01.com.dyn.suddenlink.net] has joined #hardfought |
2017 Oct 27
Fri: |
06:10 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2017-10-27 03:32 EDT: You are hereby cordially invited into my devnull clan, the name of which was inspired by you! *bundlebundlebundle* *cuddlecuddlecuddle* ♥ :) |
06:10 |
< | Beholder | + | > |
Will do, jonadab! |
06:11 |
< | LarienTelrunya | | > |
aww... jonadab: you should be in my clan anyway, even if you won't play, just to celebrate our long-lasting evil patch partnership :) |
06:11 |
< | Beholder | + | > |
LarienTelrunya: Message from jonadab at 2017-10-27 06:10 EDT: I will not have time for a tournament this November, because I am participating in NaTiDraMo. |
06:33 |
< | khoR | | > |
I always avoided eating tins of poisonous monsters. lol |
06:33 |
< | jonadab | + | > |
Doesn't work with cockatrice meat. |
06:36 |
< | Tangles | @ | > |
YASI: When you eat cockatrice: "This tastes just like chicken! You turn to stone." |
06:37 |
< | Tangles | @ | > |
actually maybe it already does that? |
23:11 -!- reapersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has quit [Quit: Lost terminal] |
23:11 -!- reapersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has joined #hardfought |
23:18 |
< | aosdict | | > |
EPI: if you are blind, the Grue challenge does not tell you "It is pitch dark. You are likely to be eaten by a Grue." |
23:20 |
< | reapersan | | > |
lol |
2017 Oct 28
Sat: |
09:19 |
< | Porkman | | > |
trying to turn my amulet into a !ostrang? |
09:23 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Gno-Fem-Neu), 456 points, 705 turns, killed by a straw golem on hdf-eu |
09:26 |
< | aosdict | | > |
EPI: the Wizard can selectively polymorph your gear into bad gear of the same oclass. |
09:35 |
< | Beholder | + | > |
[dnh] porkman (Ana Inc Fem Cha) destroyed Famine, on T:75607 |
12:14 |
< | Beholder | + | > |
[fh] Demigod Bartender (Luxidream) (Bar Hum Mal Neu), 28996 points, T:1869, killed by a dwarf |
12:19 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Gno-Fem-Neu), 1128 points, 3959 turns, killed by a coyote, while praying on hdf-eu |
12:24 |
< | aosdict | | > |
YASI: demigod bartender role. You only win the game when you offer the amulet if you have 20 potions of booze and an ice box in inventory. |
12:25 |
< | aosdict | | > |
Hmm, why are my msgtypes not persisting through a save+restore? |
19:44 |
< | FIQ | + | > |
Luxidream: Heh |
19:46 |
< | aosdict | | > |
relief because you eliminated the bones file with Demogorgon? |
19:47 |
< | aosdict | | > |
EPI: since FIQhack supports player-monster bones, quitting will not guarantee no bones file is left. It may generate a player monster bones instead. |
19:47 -!- Grasshopper [~Grasshopp@ppp-115-87-153-139.revip4.asianet.co.th] has joined #hardfought |
22:02 |
< | NeroOneTrueKing_ | | > |
Haha, okay |
22:05 |
< | NeroOneTrueKing_ | | > |
YANI: tame pets only lose grudges if their master has high enough charisma |
22:10 |
< | bug_sniper__ | | > |
EPI: monster can use rings of conflict while alone and you have pets nearby |
22:12 |
< | Luxidream | | > |
does grudge also extend to the player? |
2017 Oct 29
Sun: |
01:04 |
< | Tangles | @ | > |
heh |
01:12 |
< | NotTheOracle\dnt | + | > |
DIED: Tangles (Wiz-Orc-Mal-Cha), 339 points, 598 turns, killed by a gnome, while sleeping on hdf-eu |
01:49 |
< | bug_sniper__ | | > |
EPI: cursed teleportation scrolls should teleport you next to the toughest monster on the level |
01:50 -!- Mandevil [~mandevil@ip-89-102-227-236.net.upcbroadband.cz] has quit [Ping timeout: 260 seconds] |
02:14 -!- mode/#hardfought [+v elenmirie] by ChanServ |
02:21 -!- Guest99918 [~stenno@p54BF25D2.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] |
02:21 |
< | bug_sniper__ | | > |
EPI: the sokoban cheating penalty to luck should be permanant |
02:44 -!- Mandevil [~mandevil@ip-89-102-227-236.net.upcbroadband.cz] has joined #hardfought |
09:19 |
< | raisse | + | > |
quite shallow, oracle was level 7 |
09:19 |
< | raisse | + | > |
but full of mordor orcs and the downstairs was in the next room so I passed it by |
09:25 |
< | aos | | > |
EPI: generate a lot of monsters whose names are really close to Waldo but not exactly the same. |
09:31 |
< | raisse | + | > |
you mean a lot more than there already are? |
09:38 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Gno-Fem-Neu), 48 points, 83 turns, killed by a sewer rat on hdf-eu |
09:38 |
< | aos | | > |
who said it had to be random or the names had to exist? Just have a list of like 20 names and choose them randomly. |
09:38 |
< | aos | | > |
This is an EPI. No qualifications except it has to be evil. |
09:41 |
< | NotTheOracle\dnt | + | > |
DIED: elenmirie (Pri-Hum-Fem-Neu), 3937 points, 4419 turns, killed by a bolt of cold on hdf-eu |
2017 Oct 30
Mon: |
02:50 |
< | FIQ | + | > |
since they don't spawn in gamma caves |
02:51 |
< | FIQ | + | > |
*base |
02:51 |
< | bug_sniper | | > |
EPI: the wizard of yendor should steal dragon armor, cloaks of magic resistance, boots of speed, and all other ascension kit items too, and not just quest artifacts |
02:52 |
< | LarienTelrunya | | > |
FIQ: borg clock? is that something like an archonstorm? |
07:58 |
< | LarienTelrunya | | > |
I had already feared it was like autoexplore in DCSS :P |
07:59 -!- geoffspear [~Wooble@unaffiliated/wooble] has left #hardfought ["WeeChat 1.4"] |
08:06 |
< | jonadab | + | > |
Evil Patch Idea: when using travel, the Esc key picks a random destination, confirms, and disables interruptions so you won't stop on the way there due to minor things like monsters attacking you. |
08:07 |
< | jonadab | + | > |
Related EPI: travel automatically unequips armor and drops items, if necessary, so that you can squeeze through narrow places. |
08:08 |
< | LarienTelrunya | | > |
There are artifacts in slex that disable interruptions upon being attacked by a monster; needless to say, using them is rather dangerous :) |
08:08 |
< | jonadab | + | > |
Yes, slex is usually a step ahead of the EPI list. |
08:09 |
< | LarienTelrunya | | > |
you should play it to see what all those wonderful EPIs we're coming up with actually do in-game ;) |
08:09 |
< | jonadab | + | > |
I'll take that under advisement. |
2017 Oct 31
Tue: |
11:21 |
< | FIQ | + | > |
if it was open |
11:21 |
< | Mandevil | @ | > |
FIQ: Also DCSS has in-game chat. |
11:21 |
< | jonadab | + | > |
EPI: create a Discord channel and advertise it in-game as the primary way for players to communicate with each other. |
11:21 |
< | FIQ | + | > |
all other issues could be fixed with alternatives |
11:21 |
< | jonadab | + | > |
^ |
19:58 |
< | reapersan | | > |
spooxidream: pretty far |
19:59 |
< | reapersan | | > |
spooxidream: yeah it's not in dnh either, but I had nothing to lose by quaff-id'ing if I was right |
19:59 |
< | jonadab | + | > |
EPI: items whose appearance doesn't normally get shuffled, _can_ get shuffled in like 0.01% of all games. |
19:59 |
< | reapersan | | > |
iirc my best is to lvl 10 of hte main dungeon after clearing the entire mines |
19:59 |
< | reapersan | | > |
though I've got a annoying bones left on the bottom of them now, a undead player monster w/ +3 SDSM |
20:00 |
< | jonadab | + | > |
YASI: also, the game clearly needs about 50 more different types of polearms, with nearly-but-not-quite identical stats. |
20:00 |
< | reapersan | | > |
I've always wondered why there are so many |
2017 Nov 01
Wed: |
11:06 |
< | K2 | @ | > |
congrats elenmirie!!! |
11:06 |
< | elenmirie | + | > |
thanks K2! |
11:06 |
< | jonadab | + | > |
YASI: whenever you trigger a bear trap, all your armor and jewelry are unequipped and a bear attacks you. |
11:06 |
< | elenmirie | + | > |
happy anniversary! |
11:07 |
< | FIQ | + | > |
jonadab: you mean EPI? |
11:07 |
< | jonadab | + | > |
FIQ: Perhaps. |
20:27 |
< | Beholder | + | > |
[fh] NeroOneTrueKing (Mon Hum Mal Neu) wished for "3 blessed potions of wonder", on T:33601 |
20:29 -!- firemonkey2 [~firemonke@cpe-107-15-58-3.nc.res.rr.com] has quit [Ping timeout: 260 seconds] |
20:31 |
< | aosdict | | > |
EPI: whenever you drink a potion of wonder, you may get an otherwise unattainable "wonder" intrinsic that makes you get blinded by random monsters' radiance |
20:32 |
< | Beholder | + | > |
[dnh] rikerw (Brd Clk Mal Neu) averted death, on T:66436 |
2017 Nov 02
Thu: |
04:22 |
< | StatueSurfer_ | | > |
oh |
04:22 |
< | StatueSurfer_ | | > |
i just saw that those dragons were buffed up |
04:23 |
< | LarienTelrunya | | > |
EPI: black dragons disintegrate on touch, which means that trying to saddle them disintegrates the saddle. |
04:24 |
< | khoR | | > |
FIQ: It was just a joke with monsters using skills on players riding them. |
09:11 |
< | NotTheOracle\dnt | + | > |
DIED: telegarn (Hea-Hum-Mal-Neu), 98 points, 145 turns, killed by a falling rock on hardfought |
09:13 |
< | NotTheOracle\dnt | + | > |
DIED: wooble (Wiz-Gno-Fem-Neu), 302 points, 246 turns, killed by a falling object on hardfought |
09:14 |
< | FIQ | + | > |
jonadab: YASI: make zruties ungenocideable and use them as fallback monster in case whatever was previously referenced was removed as a monster |
09:14 |
< | FIQ | + | > |
then they serve a purpose! |
09:17 |
< | jonadab | + | > |
Heh. |
11:15 |
< | FIQ | + | > |
the *player* female cavemen will still be displayed correctly |
11:15 |
< | FIQ | + | > |
after tiles renames |
11:16 |
< | LarienTelrunya | | > |
YASI: new role, gender studies professor. Gets politically correct pronouns any time the game mentions something's gender. For them, items and traps and staircases and everything will have genders. |
11:16 |
< | FIQ | + | > |
since that was already a thing for stuff like "sub female valkyrie" |
11:16 |
< | FIQ | + | > |
which never had a duplicate monst in first place |
11:16 |
< | LarienTelrunya | | > |
"You hit the invisible neuter black light. Xhe explodes!" |
2017 Nov 03
Fri: |
01:18 |
< | NotTheOracle\dnt | + | > |
DIED: fatty (Val-Dwa-Mal-Law), 406 points, 921 turns, killed by a water demon on hardfought |
01:26 -!- StatueSurfer [4c73c150@gateway/web/freenode/ip.76.115.193.80] has quit [Quit: Page closed] |
01:34 |
< | Grasshopper | + | > |
YASI: When a monster (or player) says "Burrrrp!", and there is a lawful monster capable of speech within 8 spaces, the lawful monster says "Say excuse me!" |
01:35 |
< | Grasshopper | + | > |
if there are chaotic monsters within range, they cheer |
16:31 |
< | LarienTelrunya | | > |
what, a knight only starts with a ring mail? is the plate mail slashem-specific? |
16:33 |
< | NotTheOracle\dnt | + | > |
CHALLENGE ACCEPTED! AmyBSOD accepted the Pool challenge. |
16:33 |
< | jonadab | + | > |
EPI: new options file format, no silly labels to get in the way, just the values, and each value is some multiple of 36 bits, so it conveniently lines up on your PDP-8. |
16:33 |
< | jonadab | + | > |
LarienTelrunya: It's ring mail in vanilla. |
23:38 -!- StatueSurfer [4c73c150@gateway/web/freenode/ip.76.115.193.80] has joined #hardfought |
23:40 |
< | Beholder | + | > |
[4k] sullysully (Bar Gia Mal Cha), 3036 points, T:1504, killed by a gnome king |
23:41 |
< | bug_sniper_ | | > |
EPI: the wizard of yendor may steal your amulet and ascend instead of you |
23:42 |
< | aosdict | | > |
bug_sniper_: it's actually pretty hard to get him on astral in the first place though |
23:49 |
< | aosdict | | > |
StatueSurfer: a wizard did it. |
23:49 |
< | StatueSurfer | | > |
:I |
23:51 |
< | aosdict | | > |
EPI: speed boots don't work if you're flying or levitating. |
23:51 |
< | NotTheOracle\dnt | + | > |
DIED: introsp3ctive (Pri-Elf-Fem-Cha), 576 points, 816 turns, killed by a bear trap on hardfought |
23:51 |
< | StatueSurfer | | > |
that would actually make logical sense |
23:52 |
< | StatueSurfer | | > |
but nethack doesn't run on logic so that's out the window |
23:52 |
< | bug_sniper_ | | > |
EPI: or while in the plane of air |
23:52 |
< | StatueSurfer | | > |
you know i finally figured out why you can't leave the bubble with levitation on the plane of water |
23:56 |
< | NotTheOracle\dnt | + | > |
DIED: bebing (Rog-Orc-Mal-Cha), 893 points, 2001 turns, killed by a dwarf on altorg |
23:56 |
< | aosdict | | > |
because the entire plane is water. there's no surface to speak of |
23:57 |
< | bug_sniper_ | | > |
EPI: plane of lethe water |
23:58 |
< | NotTheOracle\dnt | + | > |
ZAPM: hjklyubn the Corporal Dissolved in acid in the space base at depth 7. [6633 points] |
2017 Nov 04
Sat: |
19:32 |
< | StatueSurfer | | > |
don't you have to make three moves |
19:32 |
< | LarienTelrunya | | > |
yeah, I checked the discoveries, which counted as a move |
19:32 |
< | aosdict | | > |
EPI: grues can eat you in ZAPM as well. |
19:32 |
< | NotTheOracle\dnt | + | > |
DIED: AmyBSOD (Hea-Gno-Fem-Neu), 0 points, 6 turns, killed by a djinni on hardfought |
2017 Nov 05
Sun: |
01:02 |
< | fatty | | > |
levitate and throw something in the opposite direction so you fly toward the bars and hit them |
01:02 |
< | bug_sniper_ | | > |
oh, I see |
01:03 |
< | aosdict | | > |
YASI: boots of rocket jumping. |
01:03 |
< | bug_sniper_ | | > |
YASI: flying iron bars in the plane of air that you can crash into |
01:06 |
< | NotTheOracle\dnt | + | > |
DIED: fatty (Val-Dwa-Fem-Law), 95 points, 118 turns, killed by overexertion on hardfought |
01:06 |
< | fatty | | > |
woot |
2017 Nov 06
Mon: |
15:05 -!- Bugpowder [~sahires@usc-secure-wireless-088-094.usc.edu] has joined #hardfought |
15:06 |
< | Beholder | + | > |
[fh] TKirby (tkirby) (Wiz Elf Fem Cha), 26718 points, T:1752, killed by a rothe |
15:20 |
< | jonadab | + | > |
EPI: if your pet is between you and an enemy it wants to flee from, it can displace you, in order to get you between it and the scary monster. |
15:23 -!- dave__ [~dave@89-201-185-21.dsl.optinet.hr] has quit [Quit: leaving] |
17:32 |
< | jonadab | + | > |
I don't know. That is a good question. |
17:33 |
< | jonadab | + | > |
They probably should. |
17:33 |
< | jonadab | + | > |
EPI: gelatinous cubes should also be able to eat stairs. |
17:33 |
< | aosdict | | > |
but stairs are rock |
17:33 |
< | jonadab | + | > |
Oh, are they? |
17:33 |
< | aosdict | | > |
they should be able to eat ladders though |
17:33 |
< | aosdict | | > |
EPI: ^ |
17:34 |
< | aosdict | | > |
jonadab: well, most tilesets make them look like rock anyway. |
2017 Nov 07
Tue: |
03:50 |
< | FIQ | + | > |
oh well |
03:58 |
< | LarienTelrunya | | > |
Why can a mind flayer instadeath not be recovered via life saving? It just eats your brain, but if you're being *disintegrated*, your entire body is gone (including the brain), shouldn't that also be a permanent, not-lifesave-able instadeath then? |
04:02 |
< | LarienTelrunya | | > |
Evil Patch idea: acid pits. Like regular pits, but deal severe acid damage each turn and can quickly kill you unless you have acid resistance, plus it corrodes your entire inventory. |
04:08 -!- raisse\splat [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has joined #hardfought |
08:04 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Orc-Fem-Cha), 982 points, 1630 turns, killed by a falling rock on hdf-eu |
08:04 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: WeeChat 1.9.1] |
08:04 |
< | LarienTelrunya | | > |
YASI for ZAPM: when you are "pregnant" with a chestburster alien, and you are lawful, killing it in any way counts as murder. That would require alignments to exist in ZAPM, though. Alternate YASI: implement chestburster aliens in NetHack, and lawfuls get dinged for murder if they kill one. |
08:05 |
< | Beholder | + | > |
[nd] Mischling (Wiz Hum Fem Neu), 647 points, T:946, killed by a dagger |
11:11 |
< | Beholder | + | > |
[fh] Brynhildr (puck) (Val Hum Fem Law) killed the ghost of TKirby, the former Thaumaturge, on T:12874 |
11:15 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Orc-Fem-Cha), 81 points, 373 turns, killed by a small mimic on hdf-eu |
11:17 |
< | bug_sniper_ | | > |
EPI: a data deletion scroll on slashem extended |
11:18 |
< | bug_sniper_ | | > |
perhaps it has to be an artifact that's as rare as the deletorous bug |
14:44 |
< | LarienTelrunya | | > |
Chris_ANG: oh, I didn't know that; I just saw Thrak get hit by the force and thought it applied everywhere in Gehennom. |
14:44 |
< | rikersan | | > |
thrak is on the ascension run right now, had that happen a couple times |
14:45 |
< | LarienTelrunya | | > |
also, evil patch idea: whenever the mysterious force triggers in dnethack, the elder priest resurrects (if dead) and warps to the upstair you just tried to use. |
14:46 |
< | jonadab | + | > |
Evil Patch Idea: the mysterious force works everywhere, even on the Planes. |
14:46 |
< | rikersan | | > |
evil patch idea: the mysterious force (including elder priest ressurect) does not need you to have the amulet of yendor |
14:46 |
< | rikersan | | > |
simply leaving dlvl1 counts |
14:46 |
< | Chris_ANG | | > |
LarienTelrunya: Considered and rejected :P |
14:56 |
< | Chris_ANG | | > |
(If there's multiple places, they're guarding the amulet and a series of mostly-optional bonus-bosses) |
14:56 |
< | rikersan | | > |
... not at all bugged or anything |
14:56 |
< | LarienTelrunya | | > |
Also, evil patch idea for dnethack: hostile elder priests can also spawn randomly if the level difficulty is high enough. |
14:56 |
< | Chris_ANG | | > |
>_< |
14:56 |
< | Chris_ANG | | > |
I was up in scrollback going "Why isn't that displaying!? I guess I'll try it again >:[" |
14:56 |
< | rikersan | | > |
EPI for slex: "elder priest itis" is a nasty trap effect/feminist level up effect/wind inhabitant effect/whatever |
14:57 |
< | Beholder | + | > |
[dnh] Thrak (Bar Hlf Mal Cha) destroyed the invisible Center of All, on T:52545 |
14:57 |
< | rikersan | | > |
and/or a trap taht summons him once |
14:57 |
< | Beholder | + | > |
[dnh] Thrak (Bar Hlf Mal Cha) entered the Planes, on T:52569 |
14:57 |
< | LarienTelrunya | | > |
well, evilvariant mode isn't implemented in slex yet, but it will eventually, and it's gonna have elder priests with tentacle attacks, and bisection/vorpal attacks and data delete attacks and probably also ragnarok attacks since otherwise it would be too easy :P |
14:57 |
< | rikersan | | > |
_sigh_ the wizard is such a pushover |
14:58 |
< | rikersan | | > |
ragnarok? what's that? |
14:58 |
< | jonadab | + | > |
A type of scroll that causes elder priests to randomly generate, when that scroll is in inventory (even inside a container). Random label, of course. |
14:58 |
< | jonadab | + | > |
EPI: ^ |
14:58 |
< | LarienTelrunya | | > |
:D |
14:58 |
< | FIQ | + | > |
hmm |
14:59 |
< | FIQ | + | > |
branchport works on devnull challenges |
14:59 |
< | LarienTelrunya | | > |
Evil Patch idea: ragnarok attacks. Some high-level monsters (e.g. the elder priest) have it, and it will transform half of all squares on the level into lava and spawn dozens of very high-level D and H and E and &. They will not drop corpses or items when killed. And the player will be continuously weeping angel contaminated for the next d10000 turns. |
14:59 |
< | FIQ | + | > |
I wonder if you can abuse this to access challenges after you're out of lives |
14:59 |
< | jonadab | + | > |
Makes sense if they're implemented as branches. |
15:04 |
< | FIQ | + | > |
so play a tourist |
15:05 |
< | FIQ | + | > |
:P |
15:05 |
< | LarienTelrunya | | > |
EPI for devnull: while the digdug challenge is active, you cannot dig in the digdug level and will have to somehow lure a dwarf or rock mole or similar monster there and hope it digs out the level for you. |
15:05 |
< | aosdict | | > |
again, I feel like digdug is the least well-thought-out challenge. |
2017 Nov 08
Wed: |
02:25 |
< | NotTheOracle\dnt | + | > |
DIED: Entitas (Val-Hum-Fem-Neu), 229 points, 459 turns, killed by a boulder on hardfought |
02:32 -!- Webmant [~Webmant@98.15.117.154] has quit [Ping timeout: 268 seconds] |
02:40 |
< | LarienTelrunya | | > |
Evil Patch idea: items, traps and dungeon features can also become extinct if 120 of a kind have been generated. |
02:41 |
< | raisse\splat | + | > |
not very evil! |
06:05 |
< | NotTheOracle\dnt | + | > |
DIED: nht (Wiz-Elf-Fem-Cha), 379 points, 330 turns, zapped herself with a wand on hdf-eu |
06:08 |
< | NotTheOracle\dnt | + | > |
DIED: nht (Wiz-Elf-Fem-Cha), 324 points, 260 turns, killed by a falling rock on hdf-eu |
06:09 |
< | LarienTelrunya | | > |
Evil Patch idea: whenever a covetous monster teleports, it heals 33% of its HP. So if it warps to the upstair and then back to you, it will almost always be fully healed in the process. |
06:16 |
< | NotTheOracle\dnt | + | > |
DIED: nht (Wiz-Elf-Fem-Cha), 550 points, 234 turns, killed by a mind flayer on hdf-eu |
06:37 |
< | FIQ | + | > |
enchantment matters more I think |
06:49 |
< | NotTheOracle\dnt | + | > |
DIED: GOR (Sam-Hum-Mal-Law), 378 points, 638 turns, killed by Mr. Weliki Oestjoeg, the shopkeeper on hdf-eu |
06:52 |
< | LarienTelrunya | | > |
Evil Patch idea: make all messages that correlate to really bad stuff happening (Your brain is eaten, Your armor turns to dust and is blown away etc.) end with a . instead of a ! to make it seem like they are unimportant messages, increasing the odds that players will blithely skip past them. |
06:52 |
< | NotTheOracle\dnt | + | > |
DIED: GOR (Sam-Hum-Fem-Law), 246 points, 404 turns, eaten by a Grue on hdf-eu |
2017 Nov 10
Fri: |
12:28 -!- Grassy [~Grasshopp@116.58.236.52] has joined #hardfought |
12:28 -!- mode/#hardfought [+v Grassy] by ChanServ |
12:29 |
< | aosdict | | > |
EPI: wearing any sort of gloves will incur a Dex penalty. Even gauntlets of dexterity. You have to enchant the gloves just to negate the penalty. |
12:30 -!- LarienTelrunya [4fda849b@gateway/web/freenode/ip.79.218.132.155] has joined #hardfought |
15:20 |
< | aosdict | | > |
arch-lichens exist but are never generated |
15:21 |
< | aosdict | | > |
so you have to let a lichen grow up into one |
15:24 |
< | FIQ | + | > |
YASI: You can invoke the Amulet to use its power, including granting wishes. Doing so forces you to continue using its power every 50 turns or when you choose. The 10th time, you die |
15:26 |
< | NotTheOracle\dnt | + | > |
DIED: elenmirie (Pri-Elf-Fem-Cha), 2937 points, 3440 turns, killed by a rock mole on hdf-eu |
2017 Nov 11
Sat: |
08:08 -!- Porkman [~Porkman@111.71.187.81.in-addr.arpa] has joined #hardfought |
08:14 |
< | NotTheOracle\dnt | + | > |
DIED: nht (Tou-Hum-Mal-Neu), 963 points, 378 turns, killed by a dwarf on hdf-eu |
08:18 |
< | aosdict | | > |
FIQ: the sandestin thing isn't new... in fact I think it started out as an EPI |
08:19 |
< | FIQ | + | > |
aosdict: but I was reading through the YANI list |
08:19 |
< | FIQ | + | > |
must have overlooked it beforehand |
08:21 -!- Grassy [~Grasshopp@159.192.227.217] has joined #hardfought |
2017 Nov 12
Sun: |
17:27 |
< | aoei | | > |
stenno, friendly fire xD |
17:27 |
< | stenno | | > |
:D |
17:28 |
< | aosdict | | > |
YASI: "As you read the scroll, it disappears. Your gray dragon scale mail glows silver for a while. Your gray dragon scale mail transforms into a silver dragon scale mail!" |
17:28 |
< | hothraxxa | + | > |
submit that to dudley |
2017 Nov 13
Mon: |
09:13 |
< | ais523 | | > |
you can apply it, or rub it on an item, to teleport a magical non-artifact item to the keyed location |
09:13 |
< | ais523 | | > |
and you can drop it on a pile of items to teleport all the magical items in it to the keyed location |
09:14 |
< | bug_sniper | | > |
that's an evil patch idea |
09:14 |
< | ais523 | | > |
so the idea is that it gives you a 1-way method of sending things to a stash (which might not be perfectly placed, but is reasonably placed) or to transfer items between stashes |
09:31 |
< | jonadab | + | > |
They make each other less compelling. |
09:31 |
< | ais523 | | > |
hmm, I wonder what happens if you rub a loadstone on a cursed touchstone |
09:31 |
< | jonadab | + | > |
YASI: rubbing anything iron on a loadstone breaks the iron item. |
09:31 |
< | ais523 | | > |
YASillierI: rubbing anything iron on a loadstone magnetises it, causing it to become much heavier and impossible to drop |
09:32 |
< | jonadab | + | > |
Oh, ouch. |
09:32 |
< | aosdict | | > |
game physics: magnetizing something gives it more mass |
10:08 |
< | Chris_ANG | | > |
In dnh a player might possibly have a use for the rogue level plate mail, though I don't think anyone's ever used it :/ |
10:09 |
< | aosdict | | > |
YANI: pit damage increases rather severely towards the late game. |
10:09 |
< | Chris_ANG | | > |
YASI: bottomless pit |
10:09 |
< | aosdict | | > |
Deeper pits, designed by demonsto hurt and kill. |
10:32 |
< | FIQ | + | > |
"special" being were, lich, zombie, vampire |
10:32 |
< | FIQ | + | > |
which can't be combined |
10:33 |
< | aosdict | | > |
YASI: scroll of destroy amour, cancels all incubi and succubi on the current level |
10:34 |
< | shpingrlde | | > |
role, race, template? |
10:34 |
< | Chris_ANG | | > |
YASI: reading a scroll while hallucinating does some random scroll-like effect, one possibility is destroy amour |
10:34 |
< | FIQ | + | > |
template? |
10:35 |
< | Chris_ANG | | > |
D&D term. |
13:26 |
< | K2 | @ | > |
semi promising game atm |
13:27 |
< | aoei\splat | | > |
I robbed a jewellery store for massive gains but now I wasted a lot of resources trying to convert an altar and getting -3 luck points for my efforts |
13:28 |
< | jonadab | + | > |
YASI: hallutiles. Alternate tiles that get substituted in for the regular ones when you are hallucinating. |
13:29 |
< | aoei\splat | | > |
now I feel like a total idiot :( |
2017 Nov 15
Wed: |
04:52 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
05:05 -!- stenno_ [~stenno@p54BF25D2.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] |
05:23 |
< | LarienTelrunya | | > |
EPI: the sanctum at dlvl100 has a magic portal that leads to an extra branch, which goes back all the way to dlvl1 and has a MacGuffin there. Without it, you cannot beat the game. And the branch is filled completely with mazes. Levelporting in that branch is not possible. |
05:23 |
< | LarienTelrunya | | > |
(And I could actually implement that now! :D) |
06:21 -!- katung [~katung@S0106789684becb6d.cg.shawcable.net] has quit [Quit: Leaving] |
06:46 |
< | NotTheOracle\dnt | + | > |
DIED: Tangles (Arc-Gno-Mal-Neu), 1034 points, 2759 turns, killed by a hallucinogen-distorted blue jelly on hdf-au |
06:57 |
< | jonadab | + | > |
EPI: the walls of the mazes are "lava walls": they block vision like normal walls, but walking into them works like lava, except that levitation/flying doesn't help you. |
06:58 |
< | jonadab | + | > |
EPI: also, there are monsters in the mazes with an attack that does knockback, which if you're not careful (or if you're unlucky) can knock you into the lava walls. |
06:59 |
< | LarienTelrunya | | > |
hi jonadab! all dungeon overhaul proposals can be overhauled now, since I managed to make it so that the dungeon can be longer than 127 levels! :D |
06:59 |
< | jonadab | + | > |
Yeah, I'll be sure to include a thousand-level branch in my next update, if I think it'll improve the game. |
2017 Nov 16
Thu: |
05:24 |
< | NotTheOracle\dnt | + | > |
DIED: nht (Tou-Hum-Mal-Neu), 2174 points, 1227 turns, killed by a wolf on hdf-eu |
05:26 |
< | NotTheOracle\dnt | + | > |
DIED: nht (Tou-Hum-Mal-Neu), 207 points, 141 turns, fell into a pit on hdf-eu |
05:40 |
< | LarienTelrunya | | > |
!tlel jonadab remember your funny YASIs with Gehennom having hundreds of levels full of mazes? Well... https://abload.de/img/ultralonggehennomg9uo6.png :D |
05:42 -!- Grasshopper [~Grasshopp@110.77.242.115] has joined #hardfought |
05:44 |
< | FIQ | + | > |
hi |
05:44 |
< | Beholder | + | > |
Hello FIQ, Welcome to #hardfought |
05:44 |
< | LarienTelrunya | | > |
!tell jonadab remember your funny YASIs with Gehennom having hundreds of levels full of mazes? Well... https://abload.de/img/ultralonggehennomg9uo6.png :D |
05:44 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
05:51 |
< | FIQ | + | > |
all the dyna conducts |
05:51 |
< | jonadab | + | > |
I see. |
05:51 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2017-11-16 05:44 EST: remember your funny YASIs with Gehennom having hundreds of levels full of mazes? Well... https://abload.de/img/ultralonggehennomg9uo6.png :D |
05:51 |
< | shpingrlde | | > |
fwiw, !tell isn't necessary for jdab; he logs pings specially |
07:08 -!- honu_ [honu@outrider.deepsky.com] has quit [Ping timeout: 268 seconds] |
07:09 -!- honu [honu@outrider.deepsky.com] has joined #hardfought |
07:11 |
< | jonadab | + | > |
Evil Patch Idea: a monster that goes around picking up any objects they find on the floor, and marking them as NOT type-identified for the player. |
07:12 |
< | shpingrlde | | > |
yani for some des file 07:06 Heh... someone put a teleporter in the path of a boulder trap. |
12:23 |
< | NotTheOracle\dnt | + | > |
DIED: FIQ (Wiz-Elf-Mal-Cha), 0 points, 12 turns, killed by an exploding ring on hardfought |
12:24 |
< | NotTheOracle\dnt | + | > |
DIED: FIQ (Wiz-Elf-Mal-Cha), 0 points, 26 turns, killed by a burning potion of oil on hardfought |
12:27 |
< | LarienTelrunya | | > |
EPI: foxes can drop werejackal corpses, or whatever the red werecreature is. And jackals/wolves/etc. can drop corpses of the brown werefoo. |
12:28 -!- NeroOneTrueKing [~NeroOneTr@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has quit [Quit: Leaving] |
12:28 |
< | NotTheOracle\dnt | + | > |
DIED: FIQ (Wiz-Elf-Mal-Cha), 3287 points, 141 turns, killed by a contaminated potion on hardfought |
12:29 |
< | jonadab | + | > |
EPI: any corpse has a 0.1% chance to grant lycanthropy. |
12:29 |
< | LarienTelrunya | | > |
jonadab: what do you think of slex's wereform trap? It makes it so that for the next few thousand or so turns, you'll have polymorphitis, but it only polymorphs you into werecreatures. |
12:43 |
< | ais523 | | > |
OK, I misremembered the rules slightly |
12:43 |
< | ais523 | | > |
they were that you could visit each level only twice, /including/ on the asc run |
12:44 |
< | Tarmunora | | > |
EPI: Grabbing the amulet causes the dungeon to quake around you, remaking every level above the wizard's tower |
12:44 |
< | LarienTelrunya | | > |
heh, how about "can only use each staircase once until the ascension run" |
16:54 |
< | ais523 | | > |
maybe a cursed version should sometimes randomly affect items when you pick them up? |
16:55 -!- mcnick [~mcnick@c-24-8-106-247.hsd1.co.comcast.net] has quit [Ping timeout: 248 seconds] |
16:55 |
< | aosdict | | > |
ooh, and (possibly EPI): picking up a cursed stone will *always* teleport it back to the location |
16:56 |
< | ais523 | | > |
in general it's more important for items to have cursed effects than blessed effects, loads of items have no special blessed effects other than additional damage to undead |
17:24 |
< | aosdict | | > |
then, cavemen can get all the ammo they need literally by banging rocks together, and that is great |
17:29 -!- Porkman [~Porkman@111.71.187.81.in-addr.arpa] has quit [Ping timeout: 248 seconds] |
17:39 |
< | jonadab | + | > |
aosdict: EPI: statue traps trigger when farlooked, bringing the statue to life. |
17:41 |
< | aosdict | | > |
RIP all of the bots that repeatedly farlook the entire map every turn. |
2017 Nov 17
Fri: |
02:22 -!- mode/#hardfought [+v raisse] by ChanServ |
02:23 |
< | LarienTelrunya | | > |
YANI for dnethack: why are there just plain priests on the Astral Plane? There should clearly be a couple hostile elder priests, because it may not be that players are surviving the endgame. :D |
02:25 |
< | LarienTelrunya | | > |
YASI for aosdict's YANI: failing to untrap a falling rock trap dumps all the remaining rocks at once on *you*. |
02:31 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Cav-Dwa-Fem-Law), 1918 points, 5271 turns, killed by an elf zombie on hdf-eu |
04:25 |
< | winny | | > |
second time getting this far, fun fun |
04:37 -!- stenno_ [~stenno@p54BF25D2.dip0.t-ipconnect.de] has quit [Ping timeout: 248 seconds] |
04:46 |
< | bug_sniper | | > |
EPI: an infinite dungeon that you may stumble into if you enter the wrong trapdoor from the castle level |
04:48 |
< | NotTheOracle\dnt | + | > |
DIED: kupopo (Val-Dwa-Fem-Law), 15151 points, 8987 turns, killed by an owlbear on hardfought |
2017 Nov 18
Sat: |
18:01 |
< | aoei\splat | | > |
eh, I forgot about the stupid race thing now I have juiblex in orctown |
18:02 |
< | FIQ | + | > |
aoei\splat: die to it, get a new death |
18:02 |
< | ais523 | | > |
the YASI version of this is lighting the levels entirely with the candlegnomes |
18:02 |
< | ais523 | | > |
which would be fun flavourwise but a huge mess logistically |
18:04 |
< | ais523 | | > |
but NH4 doesn't because AceHack showed that having a large number of partially used candles of different lengths is annoying |
18:05 |
< | ais523 | | > |
so I reverted the bit of the commit that has the gnomes actually use them |
18:05 |
< | FIQ | + | > |
YASI: allow the candles to stack, and keep track of the individual durations |
18:05 |
< | aoei\splat | | > |
ais523, ah ok I was thinking acehack |
2017 Nov 19
Sun: |
10:00 -!- mode/#hardfought [+v raisse\splat] by ChanServ |
10:02 |
< | aosdict | | > |
except now there are 3 minotaurs surrounding the stairs and I don't think I have a 100% chance of surviving one turn |
10:04 |
< | aosdict | | > |
YASI: if you're polymorphed into a red dragon, you can fire-engrave on the ground with your breath |
10:05 |
< | shpingrlde | | > |
I could totally see that with a lightning dragon |
11:37 |
< | FIQ | + | > |
(meaning you didn't gain it on level up) |
11:38 |
< | FIQ | + | > |
note that in FIQHack |
11:38 |
< | aosdict | | > |
YASI: rename black dragons to sable dragons and red dragons to scarlet dragons, so we can have even more confusion on what GDSM and SDSM means |
11:38 |
< | FIQ | + | > |
a timed trinsic is regarded as an extrinsic |
11:38 |
< | NotTheOracle\dnt | + | > |
DIED: k2 (Bar-Orc-Mal-Cha), 1222 points, 576 turns, killed by a gnome lord, while sleeping on hardfought |
12:04 |
< | FIQ | + | > |
ais523: I think a better approach would be to just special case the amulet then |
12:04 |
< | FIQ | + | > |
make it grant sleep resistance, and make has_immunity() check for it specifically |
12:04 |
< | aosdict | | > |
EPI: putting a spellbook of cancellation into a BOH blows it up as well. Have fun lugging around all those unidentified spellbooks. |
12:05 |
< | FIQ | + | > |
at least in FIQHack, weight can help |
12:05 |
< | Porkman | | > |
bones are stuffed |
2017 Nov 20
Mon: |
05:16 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Val-Dwa-Fem-Law), 1622 points, 2785 turns, killed by a cave spider on hdf-eu |
05:16 |
< | LarienTelrunya | | > |
it's also the reason I couldn't complete digdug: because I spawned next to a pooka with no way to kill him or get away |
05:21 |
< | LarienTelrunya | | > |
YASI: make a complete digdug branch, complete with a kill screen if you reach a certain depth |
05:23 |
< | Beholder | + | > |
[nd] mahershalal (Ran Orc Fem Cha), 1206 points, T:5566, killed by a raven |
2017 Nov 21
Tue: |
02:43 |
< | StatueSurfer | | > |
not sure how many of you have heard of that...? |
02:44 |
< | NotTheOracle\dnt | + | > |
DIED: buffy (Cav-Dwa-Fem-Law), 727 points, 2602 turns, killed by a giant ant on altorg |
02:45 |
< | Jonathanhanes_ | | > |
StatueSurfer just think of some EPI's and I'm sure slex will implement them ;) |
02:46 |
< | StatueSurfer | | > |
i'm not sure i can come up with anything amy hasn't already |
02:46 |
< | FIQ | + | > |
it's very easy |
02:46 |
< | StatueSurfer | | > |
LarienTelrunya: what do you mean -B switch? |
02:47 |
< | FIQ | + | > |
EPI: every now and then, you feel "demotivated", greatly lowering your to-hit and making you sometimes do nothing at all |
02:47 |
< | LarienTelrunya | | > |
StatueSurfer: mingw32-make -B makefile.gcc install |
10:06 |
< | rikersan | | > |
that sounds like a (real) slex death message |
10:06 |
< | rikersan | | > |
.. or like the thing where you get a fake DYWYPI when you read a scroll of identify |
10:06 |
< | aosdict | | > |
EPI: add this effect to the Book of Infinite Spells |
10:06 |
< | realinari | | > |
L - 28881982 spellbooks of force bolt |
13:08 |
< | rikersan | | > |
actual decent death or another early one |
13:10 -!- puck1 [~puck@5.226.156.235] has quit [Quit: WeeChat 2.0-dev] |
13:16 |
< | aosdict | | > |
LarienTelrunya: YASI for FIQHack: you can genocide scrolls of genocide. |
13:17 |
< | aosdict | | > |
LarienTelrunya: but this is actually something I agree with you on completely |
13:28 |
< | rikersan | | > |
"Wiped out all fire traps. You can't genocide the Vibrating Square. Wiped out all polymorph traps." |
13:29 |
< | raisse\splat | + | > |
yes! |
13:29 |
< | FIQ | + | > |
YASI: reading genocide while confused allows you to enocide items |
13:29 |
< | FIQ | + | > |
*genocide |
13:29 |
< | rikersan | | > |
no, just traps |
13:36 |
< | winny | | > |
id just go source diving tbqh |
13:39 -!- Webmant [~Webmant@150.210.231.27] has joined #hardfought |
13:40 |
< | rikersan | | > |
YASI: large monsters, like dragons, are too big to fit through corridors |
13:40 |
< | FIQ | + | > |
h |
13:40 |
< | FIQ | + | > |
m |
13:40 |
< | FIQ | + | > |
I should make covetous polyinit forms able to use covetous-warping |
13:41 |
< | aosdict | | > |
I think slex has tunnels that work like that |
13:43 |
< | FIQ | + | > |
YASI: a blessed scroll of teleportation will allow you to follow recent teleportations, either intra-level, or across levels |
13:43 |
< | Beholder | + | > |
[dnh] rikerw (Mon Hlf Fem Cha) entered Minetown for the first time, on T:1760 |
17:12 -!- LarienTelrunya [4fda8953@gateway/web/freenode/ip.79.218.137.83] has quit [Quit: The goblin throws a potion of cancellation!] |
17:13 |
< | NotTheOracle\dnt | + | > |
DIED: Kontroller (Kni-Hum-Mal-Law), 1206 points, 2685 turns, killed by a human zombie on hdf-eu |
17:13 |
< | bug_sniper | | > |
YASI: dipping a bloodthirsty weapon into a potion of blood should give you another satisfied weapon |
17:14 |
< | rikersan | | > |
that's not a bad idea actually, for smth like fiqhack with thirsty attributes |
2017 Nov 22
Wed: |
12:33 |
< | FIQ | + | > |
Did you expect something else? |
12:34 |
< | jonadab | + | > |
True. |
12:34 |
< | jonadab | + | > |
YASI: embed Sokoban in the Dungeons of Doom, in similar fashion to how the wizard tower is embedded in Gehennom. You have to get to the level below Delphi to find the entrance to actually get into it. |
12:35 -!- SenseiTav [68f7f7af@gateway/web/freenode/ip.104.247.247.175] has joined #hardfought |
13:55 |
< | jonadab | + | > |
(Armor of immolation wouldn't be nearly as bad in NetHack, because you can get permanent fire resistance.) |
13:55 |
< | jonadab | + | > |
FIQ: Yeah, that'd probably be enough. |
13:55 |
< | FIQ | + | > |
EPI: armor of damnation, secretly makes your AC as if it was 10 |
13:56 |
< | jonadab | + | > |
The point of these negative runics in Brogue is to incentivize quaff-identifying potions before use-identifying any weapons or armor. |
13:56 |
< | FIQ | + | > |
yeah |
13:57 |
< | jonadab | + | > |
That's fairly nasty. |
13:57 |
< | FIQ | + | > |
I did say "EPI" :P |
13:57 |
< | jonadab | + | > |
Yes. |
13:58 |
< | jonadab | + | > |
EPI: armor of falling. Every few turns, it causes you to fall through the floor. |
13:58 |
< | FIQ | + | > |
adom has damnation |
13:59 |
< | FIQ | + | > |
but there is is basically equavilent to having a cursed luckstone |
13:59 |
< | FIQ | + | > |
except much worse |
14:00 |
< | jonadab | + | > |
EPI: armor of erosion. Every turn it picks an element (water, fire, cold, acid, etc.) and causes random things in your inventory to sustain damage if they're vulnerable to that element. |
14:01 |
< | rikersan | | > |
that's not a bad idea for an object property maybe, but too fancy |
14:01 |
< | rikersan | | > |
every turn it picks an element and deals dmg to the enemy of that typ |
14:01 |
< | jonadab | + | > |
That'd be a weapon property |
14:02 |
< | jonadab | + | > |
weapon of the elements |
14:02 |
< | FIQ | + | > |
EPI: make polymorphitis an armor property |
14:02 |
< | jonadab | + | > |
^ |
14:02 |
< | LarienTelrunya | | > |
the fun thing is that most of those EPIs are already in slex ;) |
14:02 |
< | jonadab | + | > |
Of course they are. |
14:03 |
< | jonadab | + | > |
EPI: rings of levitation autocurse when worn. |
14:03 |
< | FIQ | + | > |
adom rings of the fish (magical breathing) does |
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14:34 |
< | FIQ | + | > |
this is 3.6.0 |
14:34 |
< | jonadab | + | > |
FIQ: Hmm, well, I'd have to look at the ttyrec then. |
14:34 |
< | FIQ | + | > |
3.6.0 monster speed is evil |
14:41 -!- bobbydurrett [~chatzilla@ip72-201-119-42.ph.ph.cox.net] has joined #hardfought |
2017 Nov 23
Thu: |
03:41 -!- Webmant [~Webmant@98.15.117.154] has quit [Ping timeout: 248 seconds] |
04:07 -!- StatueSurfer [4c73dca1@gateway/web/freenode/ip.76.115.220.161] has joined #hardfought |
04:11 |
< | LarienTelrunya | | > |
YASI: the server tracks how often the pacman challenge has been completed over the course of the tournament, and once that counter reaches 255, all future players who attempt to do the challenge get a kill screen. |
04:15 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Elf-Fem-Cha), 212 points, 274 turns, killed by a hobbit on hdf-eu |
04:17 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Elf-Fem-Cha), 604 points, 690 turns, killed by a coyote on hdf-eu |
04:17 |
< | LarienTelrunya | | > |
also, what happens if a player accidentally perma-ignores a challenge? will the server administrator say "your own fault, too late to go back now"? |
04:21 |
< | LarienTelrunya | | > |
YASI: bobble hats in regular nethack. They give 10 points of AC, autocurse when being put on, and cause the stun status effect until removed. |
04:23 |
< | NotTheOracle\dnt | + | > |
DIED: chuggy (Bar-Orc-Fem-Cha), 36757 points, 4496 turns, killed by a vampire on hdf-eu |
04:30 |
< | FIQ | + | > |
LarienTelrunya: ask K2 |
04:31 |
< | LarienTelrunya | | > |
heh, it didn't actually happen, I'm just wondering |
04:37 |
< | LarienTelrunya | | > |
EPI: if you use the pay command in a shop while not holding unpaid items, you'll pay for items that are actually your own, and there is no confirmation; you push the button, there goes your gold. Because EPI. |
04:53 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Elf-Fem-Cha), 849 points, 2026 turns, killed by a kitten on hdf-eu |
04:53 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Elf-Fem-Cha), 59 points, 66 turns, killed by a boiling potion on hdf-eu |
04:53 |
< | LarienTelrunya | | > |
YASI: when you've fallen in a pit and are trying to get out, nearby hostile monsters can try to stomp your hands, making it take more turns until you can finally free yourself from the pit. |
04:54 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Elf-Fem-Cha), 6 points, 49 turns, killed by a newt on hdf-eu |
04:54 |
< | LarienTelrunya | | > |
Bonus YASI: if the pit has spikes, it can cause you to take spike and poison damage again. |
04:55 -!- StatueSurfer [4c73dca1@gateway/web/freenode/ip.76.115.220.161] has quit [Quit: Page closed] |
06:04 |
< | NotTheOracle\dnt | + | > |
DIED: Kontroller (Kni-Hum-Mal-Law), 25986 points, 9985 turns, killed by a fire elemental on hdf-eu |
06:21 -!- puck1 [~puck@5.226.156.235] has joined #hardfought |
06:35 |
< | LarienTelrunya | | > |
YASI/EPI: breath control helmet. Allows the player to get results similar to foocubus encounters without requiring an actual foocubus, but has a chance of killing the player by way of asphyxiation. |
06:37 |
< | jonadab | + | > |
YASI: helm of blindness. "As you put on the helm, you realize that it covers your eyes. You can't see a thing with this on!" |
06:38 |
< | NotTheOracle\dnt | + | > |
DIED: Raisse (Wiz-Elf-Fem-Cha), 5607 points, 5071 turns, killed by an owlbear on hdf-eu |
06:58 |
< | NotTheOracle\dnt | + | > |
DIED: Tangles (Wiz-Elf-Mal-Cha), 2964 points, 2640 turns, killed by a fire ant on hdf-au |
2017 Nov 25
Sat: |
07:30 -!- Porkman [~Porkman@111.71.187.81.in-addr.arpa] has joined #hardfought |
07:30 |
< | ShivanHunterLapt | | > |
Welp no mkot I guess |
07:33 |
< | jonadab | + | > |
YASI: using a wand of wishing to wish for an artifact causes the wand to glow brown for a second, draining an additional charge from the wand. Unless it was a wrest wish, in which case it doesn't quite work and you just get the artifact's base item. |
07:34 |
< | LarienTelrunya | | > |
heh, YASI: if you have sex with a foocubus and a sentient monster is watching, it can get furious and start throwing rocks at you. |
07:36 |
< | FIQ | + | > |
that is wron |
07:36 |
< | FIQ | + | > |
the bug was introduced in 3.6.1 |
07:36 |
< | ShivanHunterLapt | | > |
you sure? I'll try for the mkot if it'll work |
07:36 |
< | LarienTelrunya | | > |
ShivanHunterLapt: I really want you in my clan just like in the good old times :) https://www.hardfought.org/devnull/clanmgmt/ |
07:37 |
< | ShivanHunterLapt | | > |
hmmm ;) |
07:37 |
< | jonadab | + | > |
YASI: if you have sex with an incubus, you can end up having constant nausea for the next few thousand turns. If you have sex with a succubus, and then kill it, your god can become angry; if you have sex with a succubus and _don't_ kill it, it can turn up 9000 turns later and drag you into court (suing for child support)... |
07:37 |
< | FIQ | + | > |
yes I am sure |
07:37 |
< | jonadab | + | > |
FIQ: Oh, huh, ok. |
2017 Nov 26
Sun: |
20:40 |
< | Beholder | + | > |
[fh] tautochrone (rikersan) (Wiz Elf Mal Cha), 4097 points, T:27, quit |
20:40 |
< | rikersan | | > |
I can't decide today |
20:40 |
< | aosdict | | > |
YASI: Lawful characters get an alignment bonus if they come across a bones pile, dig a pit, put the corpse in it, and fill it back up. |
20:41 |
< | NotTheOracle\dnt | + | > |
DIED: inari (Wiz-Hum-Mal-Neu), 783 points, 1521 turns, killed by a gnome lord on hdf-eu |
20:41 |
< | aosdict | | > |
YASI: this can also be gained by dropping a huge number of rocks on top of the corpse (building a cairn). |
20:42 |
< | rikersan | | > |
!rng quit cuz hallu is bad | do'nt it's your fault |
2017 Nov 27
Mon: |
19:16 -!- Tarmunora [~Tarmunora@wnpgmb11dc5-13-200.hspalte.dynamic.bellmts.net] has joined #hardfought |
19:16 -!- greqrg [~greqrg@c-98-249-197-215.hsd1.fl.comcast.net] has joined #hardfought |
19:18 |
< | StatueSurfer | | > |
EPI: a "harder than hard" role that, until XL13, has a 1 in 3 chance of failing to deal a death blow to a monster |
19:19 |
< | StatueSurfer | | > |
if not evil enough just take the "until XL13" part out |
2017 Nov 28
Tue: |
10:14 |
< | NotTheOracle\dnt | + | > |
DIED: firemonkey (Arc-Dwa-Mal-Law), 621 points, 1171 turns, killed by a green mold on hardfought |
10:17 |
* | aosdict |
starts a game in wizard mode to test something, finds a blessed magic lamp next to the upstairs on DL1 |
10:20 |
< | aosdict | | > |
YASI: Frost Band, an artifact ring of fire resistance. |
10:21 |
< | aosdict | | > |
And Fire Band too, of course. |
13:24 |
< | jonadab | + | > |
What would the flavor be for the one-turn limit? |
13:24 |
< | aosdict | | > |
shpingrlde: been suggested before by Grasshopper |
13:24 |
< | aosdict | | > |
with complementary EPI: if you try to do this with a bag of tricks, it bites your head off and you die. |
13:25 |
< | jonadab | + | > |
How about, you can wear a bag over your head for blindness, but only if you're not wearing lenses _or_ a helm, because it uses both slots? |
2017 Nov 29
Wed: |
10:54 |
< | NotTheOracle\dnt | + | > |
DIED: Webmant (Rog-Orc-Mal-Cha), 5480 points, 3664 turns, killed by a wolf on hardfought |
10:54 |
< | aosdict | | > |
right |
10:55 |
< | aosdict | | > |
YASI: this fixed number is 0, so you can indeed get a score of nothing |
10:55 |
< | NotTheOracle\dnt | + | > |
ZAPM: inari the Spoon Bender Killed by a tribble in the space base at depth 1. [8551 points] |
11:44 -!- raisse\splat [~irina@145.15.244.16] has joined #hardfought |
11:44 -!- mode/#hardfought [+v raisse\splat] by ChanServ |
12:02 |
< | LarienTelrunya | | > |
!tell Chris_ANG YASI for dnethack: crystal high heels (made of glass). And an artifact version named Cinderella's Slippers. |
12:02 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
2017 Nov 30
Thu: |
02:55 -!- fatty [6410e235@gateway/web/freenode/ip.100.16.226.53] has quit [Ping timeout: 260 seconds] |
02:56 -!- StatueSurfer [491935c1@gateway/web/freenode/ip.73.25.53.193] has quit [Ping timeout: 260 seconds] |
02:58 |
< | LarienTelrunya | | > |
EPI: in an attempt to penalize players who savescum, Rodney can savescum too. Meaning that whenever his AI rolls an action that isn't very effective on you, he can reroll as many times as he wants until he gets a better one. For example, if you're not magic resistant, he can reroll until he gets a touch of death; if you are resistant, and he rolls touch of death, he will reroll hoping to get summon nasties instead. |
03:06 |
< | FIQ | + | > |
grunt does that with monster spellcasting |
03:10 |
< | LarienTelrunya | | > |
really? I mean I knew grunt was evil, but wow :D |
03:13 |
< | FIQ | + | > |
grunt is the evil variant |
03:31 |
< | NotTheOracle\dnt | + | > |
DIED: buffy (Cav-Dwa-Fem-Law), 1190 points, 2615 turns, killed by a bugbear, while sleeping off a magical draught on altorg |
12:59 -!- bebing [~bingham@ool-182f828c.dyn.optonline.net] has quit [Ping timeout: 268 seconds] |
13:04 |
< | NotTheOracle\dnt | + | > |
DIED: Jendic (Val-Hum-Fem-Law), 1940 points, 1947 turns, killed by a magic missile on hardfought |
13:04 |
< | jonadab | + | > |
YASI for slex: new monster: mindless noncorporeal alien transgendered hermaphrodite |
13:07 -!- StinkyGreene [~stinky@24-156-38-74.flagcmtk01.com.dyn.suddenlink.net] has quit [Ping timeout: 248 seconds] |
2017 Dec 01
Fri: |
07:21 |
< | FIQ | + | > |
quite neat |
07:22 |
< | jonadab | + | > |
LarienTelrunya: right after you rebase slex onto Brogue. |
07:23 |
< | LarienTelrunya | | > |
jonadab: Heh. EPI for Brogue: fart gas. Because if the game is already going to have a gas cloud fetish, that one may not be missing. |
07:24 -!- greqrg [~greqrg@c-98-249-197-215.hsd1.fl.comcast.net] has quit [Quit: Disconnected] |
2017 Dec 02
Sat: |
18:31 |
< | LarienTelrunya | | > |
yeah; I guess one could special-case it |
18:31 |
< | LarienTelrunya | | > |
so that there is a colon in non-classic-status mode |
18:31 |
< | aosdict | | > |
YASI: if the cursed weapon welded to your hand is a quarterstaff, your to-hit and damage go down a lot, because quarterstaff fighting relies on you moving your hands on the staff a lot. |
18:31 |
< | FIQ | + | > |
special case? |
18:31 |
< | FIQ | + | > |
you know print_horizontal_new and print_horizontal is different, right? |
18:32 |
< | FIQ | + | > |
there is no reason for _new to not have colons |
18:32 |
< | LarienTelrunya | | > |
oh |
2017 Dec 04
Mon: |
02:26 -!- mode/#hardfought [+v Grasshopper] by ChanServ |
02:31 |
< | LarienTelrunya | | > |
FIQ: would you recommend me to fix the curses memory leak too? |
02:50 |
< | LarienTelrunya | | > |
YASI: paper should be edible; after all, it is in RL. It's not necessarily a good idea to do so, but humans can definitely digest it :) |
02:57 |
< | LarienTelrunya | | > |
EPI: every wand has a 1 in 100000 chance per turn to transform into a wand of cancellation. If any such wand is in a bag of holding at that time, well... |
02:59 |
< | FIQ | + | > |
LarienTelrunya: yes, i would recommend it |
02:59 |
< | LarienTelrunya | | > |
ok :) |
03:02 |
< | LarienTelrunya | | > |
EPI: if one of your stats is at its maximum and something tries to increase it, it wraps around to 3 (the lowest possible value). Makes blessed potions of gain ability rather dangerous :D |
03:02 |
< | shpingrlde | | > |
FIQ why is there a minus sign in "skill == -P_DART" for the multishot calculations in dothrow.c |
03:03 |
< | FIQ | + | > |
because projectiles use -skill as identifier to say that it's a projectile |
03:03 |
< | shpingrlde | | > |
ammo_and_launcher is normal, p_dagger is normal, but p_dart and p_shuriken are preceded by - |
03:03 |
< | shpingrlde | | > |
oh, I see |
03:03 |
< | shpingrlde | | > |
whacky |
03:04 |
< | LarienTelrunya | | > |
EPI: put a digdug branch into the regular game, but it's 100 levels long, has a kill screen on the 100th level, and if you somehow manage to survive that kill screen and complete level 100, the stair to Vlad's Tower is unlocked. Fail to complete Digdug and the game is unwinnable. |
03:05 |
< | Tangles | @ | > |
Hey |
03:18 |
< | Tangles | @ | > |
I have considered that also. It's a bit complex because of how bones files are distributed through everything. |
03:20 |
< | Tangles | @ | > |
probably a cron/rsync type solution would be ok, as long as we can determine when the bones are created/deatroyed, and push the action the right way. |
03:21 |
< | LarienTelrunya | | > |
EPI: overflowing Nethack's turn counter causes a kill screen. Not sure about the specifics, but it would definitely make the game unwinnable. Maybe by automatically spawning a hostile archon on every tile, once per turn? |
03:23 |
< | FIQ | + | > |
that is not unwinnable |
03:23 |
< | Beholder | + | > |
[nd] ShivanHunter (Wiz Elf Mal Cha) had Magicbane bestowed upon him by Anhur, on T:5999 |
08:05 |
< | ais523 | | > |
LarienTelrunya: unlike some people, I don't usually create variants for the purpose of inflicting them on others |
08:05 |
< | LarienTelrunya | | > |
hahaha :D |
08:05 |
< | ais523 | | > |
(the Evil Variant is possibly an exception, but I don't think anyone's played it apart from a few wizmode playtests I did) |
08:05 |
< | Grasshopper_ | | > |
hothraxxa I am imagining the clan names |
2017 Dec 05
Tue: |
15:07 |
< | FIQ | + | > |
my rc strives to mimic nh4 |
15:07 |
< | FIQ | + | > |
:P |
15:08 |
< | aosdict | | > |
yasi: someone makes jNetHack, and the abbreviation is jnh, and everyone goes crazy because it's a variant and gets played in junethack and the terms are so confusable |
15:10 |
< | jonadab | + | > |
FIQ: aimake wants to use the build directory as its private memory space. It doesn't want to see things in there it doesn't understand. Gnus is less adamant but sort of the same way about your mail directory (typically, ~/Mail). |
17:07 |
< | Chris_ANG | | > |
aosdict: thanks :) |
17:07 |
< | Beholder | + | > |
Chris_ANG: Message from LarienTelrunya at 2017-11-21 02:02 EST: oh, so you can test crashed savegames on the server via VM, nice :) |
17:07 |
< | Beholder | + | > |
Chris_ANG: Message from LarienTelrunya at 2017-11-29 12:02 EST: YASI for dnethack: crystal high heels (made of glass). And an artifact version named Cinderella's Slippers. |
17:08 |
< | Beholder | + | > |
[nh] cosmicweasel (Wiz Hum Mal Neu), 215 points, T:537, killed by a jackal |
20:38 |
< | jonadab | + | > |
And yes, Ranger quest home in vanilla is horrific. |
20:39 |
< | jonadab | + | > |
Which is why I talked khoR into redesigning it. |
20:39 |
< | aosdict | | > |
YASI: after finishing the Priest Quest and getting the Amulet of Yendor, you can go to the Arch Priest and #offer the amulet on his altar to ascend while not even having to bother with any of that icky planes stuff. |
20:40 |
< | aosdict | | > |
I like khoR's level enough to decide not to redo it again in my quest redesign. |
20:48 |
< | jonadab | + | > |
I _suppose_ I could make the bones option a bitfield... 1 = main-dungeon special levels, 2 = gehennom special levels, 3 = both of those, 4 = mines special levels, etc. |
20:49 |
< | jonadab | + | > |
But that seems like a lot of work _and_ a good way to needlessly confuse players. |
20:49 |
< | jonadab | + | > |
EPI: bones loading is not negotiable. If bones are available, and the rng rolls yes, you get them, period. And they can occur on any level, including Astral. |
20:52 |
< | aosdict | | > |
Astral bones might not be half bad if the dead guy did a good job of thinning out the priests and angels... |
21:00 |
< | Grassy | + | > |
jonadab, even if it makes the game unwinnable? |
21:01 |
< | jonadab | + | > |
Grassy: The Evil Patch doesn't care if the game becomes unwinnable. |
21:01 |
< | jonadab | + | > |
Or, at least, the Evil Patch doesn't _mind_ if the game becomes unwinnable. |
21:02 |
< | Grassy | + | > |
there are ways around it |
21:02 |
< | Grassy | + | > |
eg Vlad uses cursed teleport to leave his level, and player dies. You get bones |
2017 Dec 07
Thu: |
03:58 |
< | bhaak | | > |
shpingrlde: was it cosmicweasel? otherwise I didn't see it (i was sometimes off this channel because I forgot to add autojoin for it) |
03:58 |
< | shpingrlde | | > |
yes |
03:58 |
< | LarienTelrunya | | > |
well IMHO Grunthack should be more popular too, it's the evil variant after all, but somehow even a google search doesn't turn up anything about the (now fixed) segfault venoms... |
03:59 |
< | Grasshopper | + | > |
grunt is evil? I never knew |
04:00 |
< | FIQ | + | > |
lol, reading the rlg archive |
04:00 |
< | FIQ | + | > |
I see a post by LarienTelrunya bashing fh *hard* |
04:00 |
< | LarienTelrunya | | > |
FIQ: link? |
04:00 |
< | FIQ | + | > |
sec |
04:01 |
< | FIQ | + | > |
I am dealing with obligatory ad nonsense |
04:01 |
< | FIQ | + | > |
on a slow browser |
04:02 |
< | FIQ | + | > |
https://4archive.org/board/vg/thread/162802102/rlg-roguelike-general |
04:02 |
< | FIQ | + | > |
"now I will give an unbiased description of variants" |
04:02 |
< | FIQ | + | > |
"Fourk sucks" |
04:02 |
< | FIQ | + | > |
ayy |
04:03 |
< | LarienTelrunya | | > |
yeah that answer was totally unbiased :P |
06:28 -!- Tangles [~tangles@123-243-209-87.static.tpgi.com.au] has joined #hardfought |
06:28 -!- mode/#hardfought [+o Tangles] by ChanServ |
06:37 |
< | LarienTelrunya | | > |
EPI: excessive digging in the dungeon counts as vandalism and will summon the police eventually. Depending on how evil this idea is supposed to be, adjust the strength of that "police" accordingly. |
06:50 |
< | LarienTelrunya | | > |
jonadab: huh, no specific 4.3.0.3-to-4.3.0.4 changelog in your post?! |
07:38 |
< | LarienTelrunya | | > |
jonadab: few players will ever be able to play the archeologist in fourk :( |
07:38 |
< | jonadab | + | > |
LarienTelrunya: To my knowledge, nobody has played an Arc in Fourk yet anyway. |
07:39 |
< | LarienTelrunya | | > |
I mean, I've considered achievement unlockables to be an EPI, and never thought anyone would ever actually implement such a thing. Fourk confirmed the new evil variant. |
07:39 |
* | FIQ |
mutters something about scurscumming |
2017 Dec 08
Fri: |
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05:19 |
< | LarienTelrunya | | > |
however, there's also the exploit where a player overflows the maxHP value via drain for gain and then becomes similarly impervious |
06:06 |
< | LarienTelrunya | | > |
Evil Patch idea: shop doors have tripwires, and there's a 1% chance each time you step on them that there is a fireball explosion centered on you. If this hits the shopkeeper, it counts as if you did it on purpose, because of course it does. |
06:13 |
< | Beholder | + | > |
[fh] Erotic Thai Bitch (AmyBSOD) (Sam Hum Fem Law), 10068 points, T:182, killed by falling downstairs |
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11:22 |
< | Beholder | + | > |
[sp] mightyquinn (Hea Hum Mal Neu), 9197 points, T:7784, killed by a Green-elf |
11:29 |
< | bug_sniper | | > |
epi: an attack that scrambles your inventory descriptions, making you have to identify them again without the help of your own memory |
11:29 |
< | Beholder | + | > |
bug_sniper: Message from LarienTelrunya at 2017-12-08 01:52 EST: hahahahahahaha *buuuuuuuuuundle!* :D I wonder where Luxidream got that from, considering he rarely even is in the channel... |
13:05 |
< | jonathanhanes2 | | > |
ok cool |
13:06 |
< | jonathanhanes2 | | > |
have an enchanted vorpal blade and speed boots and mr |
13:06 |
< | aosdict | | > |
EPI: smacking swords into hard objects may break them if you are sufficiently strong |
13:06 |
< | FIQ | + | > |
why is there a 2 after your nick btw |
13:06 |
< | jonathanhanes2 | | > |
so I'm almost certain to die in a very humorous way |
13:16 |
< | FIQ | + | > |
lol |
13:16 |
< | FIQ | + | > |
give me a moment |
13:17 |
< | jonadab | + | > |
Evil Patch Idea: antholes can occur starting on dungeon level 2. And for every anthole on the level, a blacklight is generated in a corridor nearby. |
13:18 |
< | jonadab | + | > |
Or a gas spore. |
13:18 |
< | jonathanhanes2 | | > |
i don't like that one |
13:18 |
< | LarienTelrunya | | > |
jonadab: theoretically, you can get a mixed tension room on dlvl2 in slex, which is filled with random 'a' and 'y' :D |
13:18 |
< | jonathanhanes2 | | > |
EPI you start blind and every square around you contains a cockatrice corpse |
13:18 |
< | LarienTelrunya | | > |
(or any other combination of two monster glyphs) |
13:19 |
< | LarienTelrunya | | > |
EPI: you get eaten by a grue in 3 turns while in the dark, and the starting room on dlvl1 can be unlit. Oh wait. There's a tournament where that can happen already. |
13:19 |
< | jonadab | + | > |
L and J |
13:47 |
< | FIQ | + | > |
oilskin is the only property that can generate on bags |
13:47 |
< | FIQ | + | > |
so yeah |
13:47 |
< | jonadab | + | > |
YASI: oilskin gauntles of power. |
13:47 |
< | jonathanhanes2 | | > |
so it was random? |
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13:54 -!- oh6_ is now known as oh6 |
13:55 |
< | jonadab | + | > |
EPI for FIQHack: all non-mindless monsters with hands have a 5% chance of generating with a key. Guess what they use it for? |
13:56 |
< | FIQ | + | > |
jonadab: you know any monster above level 9ish can generate with knock |
13:56 |
< | FIQ | + | > |
right |
13:56 |
< | oh6 | + | > |
jonadab: monsters with hands are enough of a problem with keys in 3.6.0 already |
14:02 |
< | oh6 | + | > |
yes, I avoid giants as pets for that reason |
14:02 |
< | oh6 | + | > |
very handy that minotaurs don't do that |
14:03 |
< | jonadab | + | > |
EPI for FIQHack: if a monster wants to get into your stash and doesn't have a key, it'll try to force the lock and/or kick the chest open. |
14:03 |
< | FIQ | + | > |
ouch |
14:04 |
< | jonathanhanes2 | | > |
also |
2017 Dec 09
Sat: |
14:00 |
< | bouquet | | > |
found a dagger called "valerian" that put everything I hit to sleep. Except delicious blood pudding |
14:06 |
< | LarienTelrunya | | > |
blood puddings always form on the very first pudding split in fourk to "discourage farming" :/ |
14:16 |
< | LarienTelrunya | | > |
EPI: if you offer a cursed Amulet of Yendor (or a cursed fake), your god immediately disintegrates you. |
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2017 Dec 10
Sun: |
07:43 |
< | hothraxxa | + | > |
fiq: no it's true for all levels |
07:43 |
< | FIQ | + | > |
hm ok |
07:43 |
< | jonadab | + | > |
YASI: autoenhance option. Automatically enhances your skills when you are eligible to enhance them. |
07:43 |
< | hothraxxa | + | > |
healers are restricted in armor |
07:49 |
< | jonadab | + | > |
Heh. |
07:50 |
< | hothraxxa | + | > |
yo fall into a spiked pit. the spikes were poisoned! you die... |
07:50 |
< | jonadab | + | > |
Well, I mean, "It only happens 10% of the time" sounds like a SlashEM Extended developer's argument for implementing an EPI. |
07:50 |
< | FIQ | + | > |
because it is |
07:50 |
< | jonadab | + | > |
hothraxxa: Yes, and several variants have done various things to that. |
2017 Dec 11
Mon: |
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04:20 -!- hpardis [~hpardis@ip98-167-213-116.ph.ph.cox.net] has quit [Quit: Leaving] |
04:55 |
< | LarienTelrunya | | > |
YASI: wand of fishing. Gives a "what do you wish for?" prompt, but you can only input items that you dropped into water earlier, and it will make them appear at your feet. |
05:19 |
< | Beholder | + | > |
[hdf-eu] [nd] Raisse (Arc Dwa Fem Law) entered the Planes, on T:57144 |
05:19 |
< | Beholder | + | > |
[hdf-eu] [nd] Raisse (Arc Dwa Fem Law) killed the Wizard of Yendor, on T:57145 |
05:19 |
< | LarienTelrunya | | > |
YASI: the game allows ranged weapons to be fired in . direction, and gives a mocking message if that kills you. |
05:23 |
< | Beholder | + | > |
[hdf-eu] [nd] Raisse (Arc Dwa Fem Law) killed the Wizard of Yendor, on T:57277 |
05:26 |
< | FIQ | + | > |
and if he chooses to do so, create a backup of the save for later examinations (this should also handle potential cases of cheating) |
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05:27 |
< | LarienTelrunya | | > |
EPI: to thwart "segfault scumming" (triggering a segfault when a +3 wish comes up +0 or similar), restoring the game after a segfault reduces max HP/Pw by 10 and autosaves. |
05:28 |
< | Beholder | + | > |
[hdf-eu] [nd] Raisse (Arc Dwa Fem Law) killed the Wizard of Yendor, on T:57405 |
05:40 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Arc Gno Fem Neu), 1004 points, T:1234, killed by a giant bat |
05:41 |
< | LarienTelrunya | | > |
yay, fourk allowed long character names at last :) |
05:42 |
< | LarienTelrunya | | > |
YASI for fourk: boulder-throwing skill, which only giants can use, but the limit for which depends on the player's role. Bonus YASI: roles that cannot be giants at all can enhance it to Expert, while those that can be giants are capped at Skilled or lower. |
05:43 |
< | Beholder | + | > |
[hdf-us] [nh4] NobbsVal (Nobbs) (Val Hum Fem Law), 25552 points, T:639, killed by a gnome lord |
05:56 |
< | LarienTelrunya | | > |
hmm, just says "an arrow hits the floor" |
05:56 |
< | raisse | + | > |
boring |
05:56 |
< | LarienTelrunya | | > |
YASI: when firing a bow in > direction, "an arrow hits the floor" can occasionally be replaced with "an arrow misses the floor", and then it will glitch through to the level below. |
06:01 |
< | Beholder | + | > |
[hdf-eu] [nd] Raisse (Wiz Orc Fem Cha), 643 points, T:1028, killed by a little dog |
06:02 |
< | raisse | + | > |
!setmintc 10000 |
06:02 |
< | Beholder | + | > |
raisse: Min reported turncount for raisse set to 10000 |
06:05 |
< | LarienTelrunya | | > |
EPI: when the game makes a random gravestone on a dungeon level, it is sometimes read directly from the high-score list and whatever monster killed the late player is placed nearby in awake, angry form. |
06:05 |
< | FIQ | + | > |
funny you should mention that |
06:06 |
< | FIQ | + | > |
was just thinking about the dyna save system and why it's so broken |
06:06 |
< | FIQ | + | > |
and was reminded of the one consistent nitrohack breakage I had |
06:06 |
< | FIQ | + | > |
the fact that if the highscore file is different |
06:06 |
< | FIQ | + | > |
the save will desync |
06:07 |
< | bhaak | | > |
why the save? |
06:37 |
< | Grasshopper | + | > |
sleeping on the job? |
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06:42 |
< | LarienTelrunya | | > |
YASI: if you #sit on an altar and a sentient hostile monster is nearby, it can then sacrifice you ADOM-like and instakill you. |
06:56 -!- Beholder [~Beholder@c-24-2-155-198.hsd1.vt.comcast.net] has quit [Remote host closed the connection] |
06:56 |
< | Tangles | @ | > |
!setmintc |
06:57 |
< | Tangles | @ | > |
oh good. I broke it completely. |
06:57 |
< | LarienTelrunya | | > |
EPI: if a sacrifice is "consumed in a burst of flame", it actually acts like a scroll of fire was just read on the altar, meaning that your stuff can burn and you will lose HP. |
06:57 |
< | raisse | + | > |
lol |
06:57 |
< | raisse | + | > |
(not the EPI but the breaking of !setmintc) |
06:57 |
< | Tangles | @ | > |
I don't really have a test environment set up for this stuff |
10:25 |
< | hothraxxa | + | > |
well grieve |
10:32 |
< | Beholder | + | > |
[hdf-eu] [nd] Raisse (Pri Hum Fem Neu) rejected atheism with a prayer, on T:3218 |
10:36 |
< | aosdict | | > |
!tell ais523 YASI addition to thiefstones: you can chuck one at a gold golem and it will levelport the golem to the keyed level |
10:36 |
< | Beholder | + | > |
Will do, aosdict! |
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11:11 |
< | ais523 | | > |
Beholder: messages? |
11:11 |
< | Beholder | + | > |
ais523: Message from aosdict at 2017-12-11 10:36 EST: YASI addition to thiefstones: you can chuck one at a gold golem and it will levelport the golem to the keyed level |
11:12 |
< | ais523 | | > |
aosdict: I'm not 100% opposed to that :-) |
17:34 |
< | jonadab | + | > |
Oh, true. |
17:34 |
< | aosdict | | > |
Formalizing: YANI: touchstones should be made nonmagical. |
17:35 |
< | Chris_ANG | | > |
Also, EPI: () Make the effects of having welded hands fully duplicate the effects of being poly'ed into a form with no hands. |
17:35 |
< | jonadab | + | > |
Ouch. |
17:35 |
< | FIQ | + | > |
why si this an EPI? |
17:35 |
< | FIQ | + | > |
*is |
17:36 |
< | jonadab | + | > |
There's a lot of stuff you wouldn't be able to do. Such as #dip, I think. |
17:36 |
< | Chris_ANG | | > |
If you're feeling merciful, you can amend the code that prevents you from interacting with containers with no hands to instead check for no LIMBS. |
17:36 |
< | FIQ | + | > |
just add #tip |
17:37 |
< | jonadab | + | > |
EPI: you can't #tip if you don't have a free hand. |
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17:38 |
< | jonadab | + | > |
Also, EPI: a cursed weapon will hit the wielder instead of the intended target 50% of the time. |
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17:44 |
< | aosdict | | > |
this level generated 3 new fake bones piles |
17:44 |
< | ais523 | | > |
jonadab: an Evil Patch would be more likely to do that for noncursed weapons, to make it an "interesting decision" whether you want your weapon cursed or not |
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20:30 |
< | aosdict | | > |
I don't think there's any code that handles the case of some items (but not the hero) teleporting out of the hero's inventory while the hero is in a shop. Is this correct? |
20:32 |
< | aosdict | | > |
Because when this happens, the no_charge flag is not set, so it doesn't realize that it shouldn't be counted as unpaid. |
20:35 |
< | rikersan | | > |
epi: leprechauns are now covetous and thus can steal your QA/invocation/amulet of yendors |
20:44 -!- rikersan [~rikerw@cpe-108-184-182-152.socal.res.rr.com] has quit [Quit: Lost terminal] |
2017 Dec 12
Tue: |
23:08 |
< | ais523 | | > |
how far through the game are you? setting off a figurine has a chance of backfiring |
23:08 |
< | ais523 | | > |
it shouldn't be too bad around Medusa depth (hopefully?) but towards the start of the game it can be a nightmare |
23:16 |
< | aosdict | | > |
YASI: gold golem shopkeepers. |
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2017 Dec 13
Wed: |
00:25 |
< | aosdict | | > |
gold golem thiefstone teleporting works \o/ |
00:25 |
< | aosdict | | > |
now just need to do it to the player |
00:27 |
< | aosdict | | > |
YANI/EPI: vaults may be filled with 4 gold golems and no gold piles. (Inspired by the fact that I now have a closed off vault stuffed with 4 gold golems.) |
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10:36 |
< | aosdict | | > |
YANI: If u.uevent.demigod is true, increase the speed of all (non-sessile) monsters. |
10:38 |
< | jonadab | + | > |
aosdict: EPI: the Amulet grants extrinsic slowness while carried, halving your speed. |
10:39 |
< | aosdict | | > |
That would imply that the Amulet is evil somehow. |
10:39 |
< | aosdict | | > |
Isn't it just a neutral source of power? |
10:39 |
< | jonadab | + | > |
Also the Amulet grants slotless aggravate monster, greasy fingers, and fumbling. |
10:39 |
< | jonadab | + | > |
EPI: ^ |
10:39 |
< | aosdict | | > |
s/neutral/unaligned to be pedantic |
2017 Dec 15
Fri: |
02:16 -!- hpardis [~hpardis@ip98-167-213-116.ph.ph.cox.net] has quit [Ping timeout: 256 seconds] |
02:24 |
< | Beholder | + | > |
[hdf-us] [dnh] DrakeMarshall (Bar Hlf Fem Cha), 100347 points, T:17294, killed by a human mummy |
02:45 |
< | LarienTelrunya | | > |
EPI/YASI for Nethack Fourk: make it pay2win, i.e. in addition to achievement unlockables, some options (such as rest_on_space, which will default to TRUE) can only be changed by donating real money to jonadab. |
02:45 |
< | Beholder | + | > |
LarienTelrunya: Message from aosdict at 2017-12-14 15:49 EST: slex idea: can of Bad-Away. Is a charged tool that can be applied to adjacent monsters, and only affects them if they're unaligned. Blessed teleports/destroys them, uncursed works like turn undead, cursed turns them invisible. |
04:42 |
< | NCommander | | > |
!asc |
04:42 |
< | Beholder | + | > |
NCommander: NCommander has not ascended in 2 games. |
04:43 |
< | LarienTelrunya | | > |
Evil Patch idea (by ziratha): when a nymph steals an item, the item in question becomes heavily cursed and disenchanted, to screw you over. Ideally the fact that the item is now cursed should not be mentioned when you reclaim it, so you put it back on and suddenly "surprise, surprise, it is now cursed -4!" |
04:45 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Arc Gno Fem Neu), 703 points, T:1892, killed by a killer bee |
08:10 |
< | K2 | @ | > |
o/ |
08:11 |
< | FIQ | + | > |
see |
08:11 |
< | FIQ | + | > |
not everything FIQHack does is evil |
08:11 |
< | FIQ | + | > |
: |
08:11 |
< | FIQ | + | > |
*:P |
08:11 |
< | LarienTelrunya | | > |
sure, slex already implemented some ideas that originated from FIQhack, although I can't exactly remember which ones |
11:53 |
< | K2 | @ | > |
not all variants do that |
11:53 |
< | K2 | @ | > |
that would NOT be a dgl issue |
11:54 |
< | Jonathanhanes | | > |
EPI slipping on ice with adjacent water has a chance of making you fall in the water |
11:57 |
< | K2 | @ | > |
FIQ and jonadab - there's several .whereis files left over from old games for both your variants |
11:58 -!- mode/#hardfought [+v raisse] by ChanServ |
11:58 |
< | Jonathanhanes | | > |
fiq are there any changes to genocide? |
11:58 |
< | LarienTelrunya | | > |
EPI: stepping on ice while fumbling or burdened has a chance of the ice breaking, dumping you in the water :D |
11:58 |
< | Jonathanhanes | | > |
thinking I might just wipe out these L's |
12:52 |
< | Beholder | + | > |
[hdf-us] [4k] Joes (Ssach) (Mon Hum Mal Cha), 5505 points, T:1486, killed by a watch captain called "Jameson" |
12:58 |
< | aosdict | | > |
Anyone know where the spell of charm monster originally comes from? Early D&D? |
13:01 |
< | jonadab | + | > |
Evil Patch Idea: monsters capable of submerging, e.g., krakens, can lurk under the ice. If you try to step directly above them, on the ice, they will break through and drag you under. |
13:01 |
< | jonadab | + | > |
aosdict: That guess seems highly plausible to me, but I don't actually know. |
14:02 |
< | aosdict | | > |
Maybe Spork? |
14:02 |
< | jonadab | + | > |
Dunno. I seem to have missed that conversation. |
14:03 |
< | jonadab | + | > |
Evil Patch Idea: in Gehennom, your luck is always _effectively_ -13. |
14:04 |
< | LarienTelrunya | | > |
jonadab: wanna see something evil? check the nethack reddit :D |
17:39 |
< | jonadab | + | > |
(Diggability isn't level-wide.) |
17:40 |
< | aosdict | | > |
Right. |
17:41 |
< | jonadab | + | > |
Naturally, you'd want a special message for when you hit undiggable walls with it. |
17:42 |
< | jonadab | + | > |
Or, heh, "The spell bounces off the undiggable wall. Your marble ring turns to meat. Your granite wand turns to meat. Your luckstone turns to meat..." |
17:42 |
< | jonadab | + | > |
EPI: ^ |
17:44 |
< | aosdict | | > |
YANI: wand of opening, if zapped at a trapped door, will cause it to blow up. |
2017 Dec 16
Sat: |
11:09 |
< | jonadab | + | > |
That is a lot. |
11:09 |
< | Jonathanhanes | | > |
should last me til ascension at least |
11:10 |
< | aosdict | | > |
YASI: grenadier role, starts with darts of detonation |
11:10 |
< | FIQ | + | > |
how did you get that many |
11:11 |
< | jonadab | + | > |
FIQ: probably dipped a big stack in wonder. |
19:50 |
< | K2 | @ | > |
no |
19:52 |
< | Beholder | + | > |
[hdf-us] [nd] Qwesti (Tou Hum Mal Neu), 112 points, T:287, killed by a falling rock |
19:52 |
< | FIQ | + | > |
grunthack is evil |
19:52 |
< | FIQ | + | > |
but it doesn't have cthulhu |
19:52 |
< | FIQ | + | > |
surprisingly |
19:53 |
< | jonadab | + | > |
It has beholders. |
19:53 |
< | jonadab | + | > |
And that. |
19:53 |
< | FIQ | + | > |
demogorgon in grunt is interesting |
19:53 |
< | jonadab | + | > |
Evil Patch Idea: once Demogorgon has appeared, he reappears periodically, like the Wizard of Yendor. |
19:53 |
< | FIQ | + | > |
you know he's coming |
19:53 |
< | FIQ | + | > |
you can prepare yourself |
19:53 |
< | FIQ | + | > |
he can't even covetous-warp |
19:54 |
< | jonadab | + | > |
FIQ: Yes, and then you die anyway. |
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20:01 |
< | FIQ | + | > |
because I actually like monster/player symmetry |
20:01 |
< | jonadab | + | > |
Because slex hadn't started to overtly implement evil patch ideas yet, so doing slex on NH4 hadn't occurred to you? |
20:01 |
< | FIQ | + | > |
and smarter monsters |
20:01 |
< | FIQ | + | > |
jonadab: if you see past grunthack's evilness |
20:02 |
< | Beholder | + | > |
[hdf-us] [gh] k2 (Bar Ogr Mal Cha) killed the elven high priestess of Moloch, on T:27694 |
20:04 |
< | FIQ | + | > |
something that has already bitten NH4 |
20:04 |
< | FIQ | + | > |
since it has some grunthack 0.1.0 things |
20:04 |
< | jonadab | + | > |
Evil Patch Idea: monsters can only drop a corpse, horn, scales, etc. if the player has fewer than 7 hitpoints when the monster dies. |
20:04 |
< | StatueSurfer | | > |
that doesn't make any sense |
20:05 |
< | jonadab | + | > |
The Evil Patch is not required to make sense. |
20:05 |
< | StatueSurfer | | > |
what does the player's hp have to do with the monster's drops |
20:05 |
< | [Demo] | | > |
why is k2's armour so poorly enchanted? |
20:05 |
< | FIQ | + | > |
cancellation |
20:05 |
< | jonadab | + | > |
The basic goal of the Evil Patch is to make the game effectively unplayable. |
20:06 |
< | [Demo] | | > |
oh |
2017 Dec 17
Sun: |
06:20 -!- hpardis [~hpardis@ip98-167-213-116.ph.ph.cox.net] has quit [Quit: Leaving] |
06:20 |
< | Beholder | + | > |
[hdf-us] [nd] Tangles (Cav Dwa Mal Law) polymorphed his first item, on T:14890 |
06:21 |
< | bug_sniper | | > |
EPI: once you kill your quest nemesis, demogorgon may appear |
06:27 -!- Grasshopper_ [~Grasshopp@110.77.240.28] has joined #hardfought |
19:26 |
< | ais523 | | > |
deciding that a lawful god shouldn't be prayed to implies that you assume the gods exist in the first place |
19:26 |
< | Tangles | @ | > |
hmm I suppose. |
19:27 |
< | aosdict | | > |
Evil Patch Idea: existing as a demon, ever, even by accident, breaks atheist because you have intrinsic knowledge that the gods exist. |
19:27 |
< | Tangles | @ | > |
heh |
2017 Dec 19
Tue: |
13:30 |
< | jonadab | + | > |
With that said, making it _feel_ more genuinely optional is a good thing. I've taken some steps in that direction as well. |
13:30 |
< | Beholder | + | > |
[hdf-us] [dnh] Demo2 (Sam Clk Fem Law) killed Baalzebub, on T:33306 |
13:31 |
< | jonadab | + | > |
Evil Patch Idea: in order to make Sokoban seem more optional, there's now only a 50% chance of getting the prize (amulet or bag). The other half the time, you get a mimic that is mimicing the prize object, instead. |
13:31 |
< | zxkuqyb | | > |
https://i.imgur.com/1ZbIOmv.png look at those cheeky bastards |
20:39 |
< | rikersan | | > |
FIQ: fiqhack 'bug', "the hill orc picks up a few equipment" |
20:40 |
< | rikersan | | > |
think it was armor/weapon/scroll |
20:41 |
< | NCommander | | > |
monster displacement is EVIL |
20:45 |
< | rikersan | | > |
yes |
22:00 |
< | Grassy | + | > |
ooops didn't get 5 in a row, but I will always remember Nicole... |
22:01 |
< | Grassy | + | > |
unless I get hit by a mindflayer anyway |
22:05 |
< | aosdict | | > |
Grassy: YASI: when your game hangs up when engaged with a foocubus, the turn counter is frozen for the rest of the game. |
22:10 |
< | Grassy | + | > |
or EPI: If you hang up while engaging with foocubi, you spend the rest of eternity in stasis! |
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22:16 |
< | ais523 | | > |
Beholder: messages? |
2017 Dec 20
Wed: |
15:15 |
< | NCommander | | > |
That's actually ... useful |
15:15 |
< | NCommander | | > |
Cause saber got unrestricted |
15:20 |
< | FIQ | + | > |
YASI: make trollsbane a chaotic artifact, make the god snicker while gifting you it |
15:20 |
< | FIQ | + | > |
same with Ogresmasher |
15:24 |
< | K2-work | | > |
FIQ: you should incorporate the livelogs Tangles made for vanilla dev |
22:10 |
< | FIQ | + | > |
yeah well |
22:10 |
< | FIQ | + | > |
it'll be castable like 4 times |
22:10 |
< | FIQ | + | > |
then he runs out of pw |
22:10 |
< | rumflump | | > |
if the amulet is on the ground, monsters should zap teleport wands in its direction |
22:10 |
< | FIQ | + | > |
that would be evil |
22:11 |
< | rumflump | | > |
they gotta be smart about item usage! |
2017 Dec 21
Thu: |
11:23 |
< | aosdict | | > |
not now though |
11:24 |
< | aosdict | | > |
But yes, hallucination blocking or mitigating gaze attacks has been suggested before |
11:25 |
< | jonadab | + | > |
Evil Patch Idea: if you're hallucinating and see a monster and the game randomly chooses to describe that monster as "Medusa", you get petrified. |
11:26 |
< | raisse | + | > |
lol |
2017 Dec 22
Fri: |
13:27 |
< | Beholder | + | > |
[hdf-eu] [nd] firemonkey (Sam Hum Mal Law) acquired the Candelabrum of Invocation, on T:24597 |
13:27 |
< | jonadab | + | > |
FIQ: Honestly, a lot more monsters should be capable of swimming than currently. Horses, for example, are quite good swimmers (though, not sure how they'd do with a rider). |
13:27 |
< | firemonkey | | > |
EPI: Vlad is always generated with a cursed scroll of teleportation |
13:28 |
< | aosdict | | > |
firemonkey: no EPI needed, grunt does that. |
13:28 |
< | firemonkey | | > |
srsly? |
13:28 |
< | aosdict | | > |
In fact, I think it gives him more than one. |
15:58 |
< | aosdict | | > |
:P |
15:58 |
< | rikersan | | > |
>You might really want an artifact weapon but get a tooled horn instead. |
15:58 |
< | rikersan | | > |
EPI much |
15:59 |
< | aosdict | | > |
isn't chaos fun |
2017 Dec 23
Sat: |
20:07 |
* | aosdict |
like what? |
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20:21 |
< | bug_sniper | | > |
epi: they generate with potions of acid in them |
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22:55 |
< | aosdict | | > |
citrine, amethyst, agate, jasper are the quartzes in nethack |
22:55 |
< | firemonkey | | > |
each type has its own pseudoscience |
22:55 |
< | aosdict | | > |
YASI: all gems generate uncut, but you can get them cut which greatly increases their value. |
22:56 |
< | firemonkey | | > |
how do you cut a gem in nethack? |
23:21 |
< | DrakeMarshall | | > |
The suggestion was *mostly* a joke |
23:21 |
< | DrakeMarshall | | > |
Reference to kingkiller chronicles |
23:21 |
< | aosdict | | > |
ah, YASI then |
23:22 |
< | DrakeMarshall | | > |
But in fairness the weapon could have area of effect powers relating to wind |
23:22 |
< | DrakeMarshall | | > |
But yes, YASI |
23:23 |
< | greqrg | | > |
I should use YASI more often |
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2017 Dec 24
Sun: |
18:54 |
< | jonadab | + | > |
Hmm. |
18:54 |
< | jonadab | + | > |
Seems like this whole mechanic probably ought to be reconsidered. |
18:55 |
< | jonadab | + | > |
EPI: if you fail to read a spellbook successfully, you are permanently barred from that spell school. |
18:55 |
< | rikersan | | > |
isn't that already a slex thing |
22:56 |
< | aosdict | | > |
I say that dnethack is better balanced because its maintainers actually care about balance. |
22:56 |
< | [Demo] | | > |
yeah i guess the next update will nerf some of the really big outstanding balance issues |
22:58 |
< | aosdict | | > |
according to I think FIQ and others, slex jumped the shark when it started seeking out evil ideas, not just dumb ones. |
23:06 |
< | [Demo] | | > |
both are funny |
2017 Dec 25
Mon: |
01:22 |
< | rumflump | | > |
some minor change to your dump or ttyrec or something |
01:22 |
< | elenmirie | + | > |
ooh, that's something |
01:37 |
< | bug_sniper | | > |
yasi: god will gift you an artifact if you play tomorrow during christmas |
01:55 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Cav Gno Fem Neu) acquired the luckstone from Mines' End, on T:12820 |
15:19 |
< | Beholder | + | > |
[hdf-us] [dnh] Demo4 (Con Dro Fem Cha), 48 points, T:85, killed by a falling rock |
15:22 |
< | Beholder | + | > |
[hdf-us] [dnh] Demo4 (Con Dro Fem Cha), 371 points, T:426, killed by a giant rat |
15:34 |
< | jonadab | + | > |
EPI: the sokozoo always has an invisible black light. |
15:34 |
< | jonadab | + | > |
And a floating eye. |
18:44 |
< | ais523 | | > |
it's plausible to ban artiwishing altogether for monsters |
18:45 |
< | FIQ | + | > |
then it should be banned for players too :-) |
18:45 |
< | jonadab | + | > |
EPI: monsters #name Sting and Orcrist to increase the artifact count so you can't artiwish. |
18:45 |
< | FIQ | + | > |
this is fiqhack |
18:45 |
< | zxkuqyb | | > |
I have seen a leprechaun reading a scroll of genocide before. but he "gave up" to genocide anything |
18:45 |
< | FIQ | + | > |
only artiwishing affects further artiwishing |
18:45 |
< | jonadab | + | > |
FIQ: Yes, but that Idea is for the Evil Patch. |
18:46 |
< | zxkuqyb | | > |
could he like go through with this tho? |
2017 Dec 26
Tue: |
19:51 |
< | NCommander | | > |
I hate team q |
19:51 |
< | NCommander | | > |
and monks don't have a great way to lower AC because the body armor penalties are brutal |
19:57 |
< | [Demo] | | > |
team q is all like mr 0 though |
19:58 |
< | jonadab | + | > |
Most of team q isn't a big problem, but leocrottas are faster than the player and occur early enough, hit hard enough to be a problem sometimes. |
19:58 |
< | jonadab | + | > |
Now, if leocrottas generated in large groups, THAT would be evil. |
19:58 |
< | [Demo] | | > |
that happens in dnh |
20:12 |
< | jonadab | + | > |
aosdict: well, in NetHack you can kill more or less anything. |
20:12 |
< | [Demo] | | > |
especially if its u that ur killing |
20:15 |
< | aosdict | | > |
YASI: a race that is almost impossible to kill but incredibly useless at everything |
20:16 |
< | [Demo] | | > |
thats a thing in slex |
20:23 |
< | [Demo] | | > |
gonna have to build up dnh exploits the time leading up to junethack |
20:23 |
< | jonadab | + | > |
Which could potentially happen if I get on the ball with my VBS prep in the spring and stay on top of things. |
20:23 |
< | Beholder | + | > |
[hdf-us] [slex] k2 (Pic Nav Fem Law), 0 points, T:243, killed by a monster (firefly) |
20:24 |
< | aosdict | | > |
jonadab: FIQHack trolls as a race would lay dead (helpless) for the same number of turns as monsters do, and their enemies will try to lock them in a box or toss them in water or whatever before that happens |
20:24 |
< | aosdict | | > |
YASI ^ |
20:24 |
< | jonadab | + | > |
I asked FIQ if he's going to implement letting item-using pets zap undead turning at you to revive you. |
20:25 |
< | [Demo] | | > |
ask fiq for unreasonable symmetry |
20:25 |
< | jonadab | + | > |
(Apparently he does too, because he didn't say "Yeah, I should do that.") |
20:28 |
< | jonadab | + | > |
EPI: if there are pets, there must also be pests: monsters that are technically tame, but instead of fighting your enemies they just hang out right next to you all the time, getting underfoot, picking up items, eating corpses that grant useful properties, and just generally making a nuissance of themselves. |
20:29 |
< | [Demo] | | > |
welfare pets |
2017 Dec 27
Wed: |
08:00 |
< | bhaak | | > |
nobody knows. also we don't know who David is |
08:00 |
< | bhaak | | > |
for all we know it was an inside gag |
08:00 |
< | FIQ | + | > |
yasi: generate a humanoid named david on zoos |
08:01 |
< | FIQ | + | > |
*in zoos |
08:01 |
< | FIQ | + | > |
with a magic whistle |
08:01 |
< | FIQ | + | > |
that goes and surround you |
08:04 |
< | Beholder | + | > |
[hdf-us] [slex] asdlka (Pro Yuk Fem Law), 54 points, T:55, killed by a monster (evasive sewer rat) |
12:05 |
< | Beholder | + | > |
[hdf-us] [un] narukaze (Val Dwa Fem Law), 8 points, T:103, killed by a jackal |
12:06 |
< | Beholder | + | > |
[hdf-eu] [slex] AmyBSOD (Cam Amn Mal Cha), 229 points, T:325, killed by a bolt of cold |
12:09 |
< | aosdict | | > |
LarienTelrunya: YASI: "As you reach for the doorknob, it releases a blast of frost in your face! You die..." --> "AmyBSOD, killed by a deadbolt of cold" |
12:10 |
< | LarienTelrunya | | > |
heh, slex doesn't have exactly that, but what it does have is that if a door explodes, the game occasionally makes an invisible trap on the square where the door has been, and all the surrounding squares. Those can be any random trap. :) |
12:13 |
< | jonadab | + | > |
rikersan: appropriate to slex, not to NetHack, IMO. |
12:13 |
< | rikersan | | > |
seems appropriate as a vanilla-ish buff to slings |
12:14 |
< | aosdict | | > |
fiqhack YASI: rubbing a mundane weapon on a ruby or sapphire breaks it and the weapon gains the fire or frost property. |
12:14 |
< | jonadab | + | > |
aosdict: Ok, that is an even more OP idea. |
12:56 |
< | K2-work | | > |
and be able to turn into a tree |
12:56 |
< | firemonkey | | > |
this is sounding DCSS-ish |
12:57 |
< | aosdict | | > |
EPI: you can do a sun dance as well, but it collapses the entire dungeon in order to get sunlight to your level, killing you. |
12:57 |
< | firemonkey | | > |
K2, we need to fill up your scoreboard :) |
2017 Dec 28
Thu: |
16:41 |
< | Menche | | > |
ants ants ants in the pants |
16:42 |
< | jonadab | + | > |
soldier ants, fire ants, vorpal ants, ... |
16:42 |
< | jonadab | + | > |
EPI: vorpal ants. |
16:42 |
< | raisse | + | > |
bite your head off? |
16:42 |
< | jonadab | + | > |
raisse: Yes, but only a percentage of the time! |
16:43 |
< | Menche | | > |
have a chance of their poison attack bypassing PR? |
16:43 |
< | jonadab | + | > |
Heh. |
16:43 |
< | Menche | | > |
"It seems you weren't immune to this type of venom. You die." |
16:43 |
< | jonadab | + | > |
EPI: ^ |
16:43 |
< | raisse | + | > |
argh yes that's evil |
16:44 |
< | Menche | | > |
maybe factor constitution into that |
16:44 |
< | jonadab | + | > |
Really Evil Patch Idea: there are nine different kinds of poison. You must acquire resistance to each separately... |
16:44 |
< | Menche | | > |
ack |
19:01 |
< | NCommander | | > |
forgot about that |
19:01 |
< | FIQ | + | > |
wand rebalance was fiqhack's first feature :P |
19:01 |
< | FIQ | + | > |
https://nethackwiki.com/wiki/Wands_Balance_Patch |
19:01 |
< | NCommander | | > |
FIQ, I suppose I'm lucky you didn't attach the RNG to wand of wishing skill evel :P |
19:02 |
< | FIQ | + | > |
NCommander: that would be evil |
19:02 |
< | FIQ | + | > |
I am not evil |
19:02 |
< | FIQ | + | > |
ok not as much evil |
19:02 |
< | [Demo] | | > |
"You see here a T-shirt named The Tie-Dye Shirt of Shambhala (12000 zorkmids)." |
19:22 |
< | FIQ | + | > |
and get the effect |
19:22 |
< | [Demo] | | > |
does buc of potion matter if you drink it? |
19:22 |
< | NCommander | | > |
Intristic polymorphitis though in FIQHack though is evil :P |
19:22 |
< | FIQ | + | > |
well, the same thing |
19:22 |
< | FIQ | + | > |
yes it does |
19:22 |
< | FIQ | + | > |
cursed removes an intrinsic |
19:23 |
< | [Demo] | | > |
blessed gives a new one? |
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23:27 |
< | aosdict | | > |
Evil Patch Idea: you can extinct entire classes, including @. Once @ is extinct, you die. |
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2017 Dec 29
Fri: |
17:23 |
< | Beholder | + | > |
[hdf-us] [nd] firemonkey (Ran Hum Mal Neu) made his first wish - "2 blessed scrolls of charging", on T:1213 |
17:23 |
< | firemonkey | | > |
wand shop |
17:27 |
< | aosdict | | > |
EPI: if you wish for things in a shop using a wand belonging to the shopkeeper, he charges you for any item you wish for. |
17:27 |
< | jonadab | + | > |
aosdict: YASI: when chest traps are set off, they're not untrapped |
17:28 |
< | Beholder | + | > |
[hdf-us] [nd] firemonkey (Ran Hum Mal Neu) wished for "blessed greased +3 gray dragon scale mail", on T:1216 |
17:28 |
< | jonadab | + | > |
So you stil have to #untrap them, or else attempting the chest again just sets the trap off again. |
2017 Dec 30
Sat: |
06:16 |
< | jonadab | + | > |
Is this FIQHack? |
06:17 |
< | nht | | > |
it's FIQHack |
06:17 |
< | jonadab | + | > |
Also, EPI: biting a vampire gets vampire blood into your system, causing vampire bat lycanthropy. |
06:17 |
< | nht | | > |
looks like the correct sequence of messages for stoning on the following turns |
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14:28 |
* | K2 |
sighs |
14:34 |
< | aosdict | | > |
YASI: wand of undead burning |
14:34 |
< | aosdict | | > |
(it's just a reskinned wand of fire, but shhh) |
2017 Dec 31
Sun: |
14:34 |
< | jonadab | + | > |
I knew it would be rnz, because I am psychic. |
14:34 |
< | FIQ | + | > |
everything cooldown-wise in slex is rnz |
14:35 |
< | jonadab | + | > |
EPI: instead of doing rnd(maxdmg) damage, monster attacks do rnz(maxdmg) damage. |
14:36 |
< | hothraxxa | + | > |
critical hit! you die... |
2018 Jan 01
Mon: |
09:58 |
< | raisse | + | > |
looks like unsolicited advice to me |
09:58 |
* | raisse |
runs |
09:59 |
< | narukaze | | > |
Seriously? |
09:59 |
< | aosdict | | > |
no, kidding |
09:59 |
< | aosdict | | > |
but EPI: ^ |
09:59 |
< | aosdict | | > |
actually, better EPI: any scroll of mail can randomly contain anthrax. |
09:59 |
< | narukaze | | > |
Good. Should I read it? (It's uncursed if that means anything.) |
09:59 |
< | hothraxxa | + | > |
fiq: have you considered implementing the 3.6.x version of packing/unpacking containers? |
2018 Jan 03
Wed: |
08:36 |
< | raisse | + | > |
true |
08:37 |
< | raisse | + | > |
and blessed invisibility might be very inconvenient |
08:37 |
< | nht | | > |
epi: quaffing blessed invisibility genocides all mummies |
08:37 |
< | raisse | + | > |
lol nice |
2018 Jan 04
Thu: |
17:27 |
< | ais523 | | > |
this typically implies throwing it because melee attacking with it would cancel the bug |
17:27 |
< | jonadab | + | > |
deadnoob: It has to do with scope being incorrect for the variable used to hold the damage dice roll. |
17:27 |
< | deadnoob | | > |
yasi: vorpal boomerang |
17:27 |
< | jonadab | + | > |
Ouch. |
20:17 |
< | K2 | @ | > |
jonadab ok |
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20:18 |
< | jonadab | + | > |
YASI: zapping a greased wand, you always have a chance to accidentally slip; this gives you a 1/10 chance of breaking the wand, 1/10 chance of hitting yourself, 1/10 chance for each of the eight directions. |
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20:20 |
< | aosdict | | > |
nah, breaking the wand is a completely different movement |
20:25 |
< | jonadab | + | > |
EPI: zapping a wand _always_ has a 1/20 chance of accidentally breaking it. |
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2018 Jan 05
Fri: |
05:14 -!- mode/#hardfought [+v raisse] by ChanServ |
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05:28 |
< | LarienTelrunya | | > |
aosdict: One of the items on your YANI page inspired me to add a nasty trap to slex that causes a container trap to trigger whenever the player opens any container. Including their main bag of holding. Thanks! :) |
05:28 |
< | LarienTelrunya | | > |
(Of course, it will happen regardless of whether the container actually is trapped. Every time.) |
05:28 |
< | LarienTelrunya | | > |
jonadab: EPI ^^ |
05:30 |
< | LarienTelrunya | | > |
aosdict: the "never intentionally polyselfed" conduct... what if you get lycanthropy and don't have the means to cure it in time? Conduct broken or not? |
20:26 |
< | FIQ | + | > |
unless you want double-damage spells I guess |
20:26 |
< | DrakeMarshall | | > |
yeah |
20:26 |
< | jonadab | + | > |
YASI: artifact kicking boots that cause anything you kick to explode in a cloud of bloody mist. Even if it's made out of iron. |
20:26 |
< | FIQ | + | > |
dnethack has hammerfeet |
20:26 |
< | DrakeMarshall | | > |
dnethack has an amped up artifact kicking boots :P |
2018 Jan 06
Sat: |
11:02 -!- groovejumper [~45a58370@c-24-2-155-198.hsd1.vt.comcast.net] has quit [Quit: *poof*] |
11:17 -!- tacco\unfoog [~tacco@dslb-188-110-204-223.188.110.pools.vodafone-ip.de] has joined #hardfought |
11:19 |
< | jonadab | + | > |
Evil Patch Idea: if lightning/shock destroys a wand of cancellation, you and your inventory get canceled. If lightning/shock destroy a wand of fire, you and all your inventory get burned. etc. |
11:19 |
< | jonadab | + | > |
EPI: Guess what happens when lightning destroys your wand of death? Sayonara, sucker. |
11:19 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: WeeChat 1.9.1] |
11:20 |
< | jonadab | + | > |
Since it's your own wand, naturally, this bypasses any resistances, and reflection. I mean, this is the Evil Patch after all. |
11:33 -!- theRaisse is now known as raisse |
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2018 Jan 08
Mon: |
07:57 |
< | aosdict | | > |
Also, FIQHack nerfed resistance in general |
07:58 |
< | aosdict | | > |
LarienTelrunya: I don't see any flavor basis for intrinsic disint resistance protecting items. The items didn't eat a black dragon corpse. |
07:58 |
< | LarienTelrunya | | > |
NH4 does so little gameplay changes, I'd never have expected such an EPI to make its way into it |
08:00 |
< | FIQ | + | > |
LarienTelrunya: the one who added it considered it a bug |
08:00 |
< | FIQ | + | > |
I actually asked devteam about it (because said member later joined the devteam) but got no reply |
08:00 |
< | FIQ | + | > |
this was over a year ago though |
08:01 |
< | LarienTelrunya | | > |
wait, what is the thing that's considered a bug? that it protects your gear in vanilla or that it doesn't anymore in nh4? |
08:45 |
< | [Demo] | | > |
I've had it leave double corpses |
08:45 |
< | K2 | @ | > |
NetHack Fourk updated (us and eu) |
08:46 |
< | aosdict | | > |
EPI: the Riders can resurrect without destroying their corpse, allowing them to multiply every time you kill them. |
08:46 |
< | [Demo] | | > |
well i had an issue where a rider property guy was sometimes leaving two corpses |
08:48 |
< | aosdict | | > |
https://nethackwiki.com/wiki/Evil_Variant |
08:48 |
< | [Demo] | | > |
heh |
08:49 |
< | LarienTelrunya | | > |
slex will get an evil variant mode at some point; according to jonadab that mode will be the most popular mode in slex :D and it will implement a bunch of EPIs that are too evil for the regular game, for example it will replace the high priest of Moloch with an elder priest |
08:50 |
< | FIQ | + | > |
hmm |
08:50 |
< | FIQ | + | > |
it appears that I was incorrect |
08:50 |
< | LarienTelrunya | | > |
said elder priest will have all the abilities it has in dnethack, plus 5% chance of decapitation and 5% chance of bisection in melee and also ragnarok and data delete attacks :D |
08:50 |
< | FIQ | + | > |
but the elder priest |
08:51 |
< | [Demo] | | > |
will it have the same low hp as dnh? |
08:51 |
< | LarienTelrunya | | > |
FIQ: oh, that evil variant mode will also make it so that if a monster zaps a wand of lightning, your lightning-vulnerable stuff has an unconditional 33% chance to blow up, regardless of reflection or anything :P |
08:51 |
< | [Demo] | | > |
ok so basically wand patch |
09:03 |
< | aosdict | | > |
[Demo]: That's... actually a good idea for ritual spells, will add that. |
09:03 |
< | [Demo] | | > |
you gotta put two food rations in a sack, remove them, throw one to the north west an done to the south east |
09:03 |
< | LarienTelrunya | | > |
haha, slex implements an EPI where due to the fact that no one knows how much damage Asmodeus' cold spell does, there's a 10% chance per game that its damage is multiplied by 10. |
09:03 |
< | FIQ | + | > |
aosdict: what about this |
09:03 |
< | LarienTelrunya | | > |
(Of course, 0 * 10 is still 0.) |
09:11 |
< | FIQ | + | > |
first altar makes for a far easier astral |
09:11 |
< | FIQ | + | > |
than last |
09:11 |
< | [Demo] | | > |
epi: add demon lair portals to elemental planes and you have to guess which portal is which |
09:12 |
< | aosdict | | > |
I don't particularly like that, no. Would be nice if the priests and angels in the three branches on Astral were *slightly* biased towards that altar's god so you could get a clue. |
09:55 |
< | aosdict | | > |
crossbow bolts would be a little odd |
09:55 |
< | [Demo] | | > |
occasionally through in a slashem rocket |
09:55 |
< | aosdict | | > |
untrap trap, you get a crossbow out of it <-- YASI |
09:56 |
< | FIQ | + | > |
aosdict: odd why? |
09:57 |
< | aosdict | | > |
because you really only expect bolts to be fired from an actual crossbow |
11:21 |
< | [Demo] | | > |
cant tell if this is what I wanted or not |
11:25 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Mon Hum Fem Neu) wished for "blessed fixed ring of free action", on T:44566 |
11:26 |
< | jonadab | + | > |
[Demo]: As best I can gather from talking to ais523, there was, years ago, an actual thing called the Evil Variant, which existed but was incomplete and non-public. The perpetrator(s) gave up on maintaining it when GruntHack appeared to be out-evil-ing them. |
11:27 |
< | jonadab | + | > |
Later, Slash'EM extended came along and made GruntHack look like Candyland Bingo. |
11:34 |
< | [Demo] | | > |
the illithid empire depends on it |
11:34 |
< | hothraxxa | + | > |
hand me that helm of opposite alignment would yuou |
11:35 |
< | hothraxxa | + | > |
epi: a poly trap that switches your role & race but keeps the same stats and equipment |
11:36 |
< | [Demo] | | > |
slex has that |
2018 Jan 09
Tue: |
01:50 -!- nikheizen [~jesus@d23-16-58-158.bchsia.telus.net] has quit [Ping timeout: 260 seconds] |
01:50 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #hardfought |
01:51 |
< | LarienTelrunya | | > |
EPI: if your only source of reflection is a silver dragon scale mail, black dragon breath will hit your cloak first... and vaporize it. (Let's see if one of the evil variants now goes ahead and implements that. :D) |
01:51 |
< | LarienTelrunya | | > |
Similarly, fire breath will still burn the cloak, which is mainly relevant in variants where erosion can destroy items after 4 hits. |
03:33 |
< | Beholder | + | > |
[hdf-eu] [4k] nht (Pri Elf Mal Cha) entered the Minetown temple, on T:829 |
03:49 |
< | Beholder | + | > |
[hdf-eu] [4k] nht (Pri Elf Mal Cha), 12201 points, T:1856, killed by a spotted jelly |
04:14 |
< | LarienTelrunya | | > |
!tell jonadab https://www.reddit.com/r/nethack/comments/7ox4eq/setting_the_bar_even_higher/dserrci/ (EPI :D) |
04:14 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
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05:58 -!- mode/#hardfought [+v raisse] by ChanServ |
05:59 |
< | LarienTelrunya | | > |
Ultra Evil Patch idea: Every time you enter or leave Gehennom, regardless of how, you forgot the identity of all items and they all have their randomized appearances shuffled. That way, you will be able to enjoy doing the identification game again when you find any scrolls, potions or wands in Gehennom! |
06:01 |
< | Beholder | + | > |
[hdf-eu] [4k] nht (Rog Syl Fem Cha) entered the Sokoban zoo, on T:7196 |
08:24 |
< | NCommander | | > |
aosdict, I was talking about 343. I'm still very "eh" on orcish town as far as game balance goes. |
08:25 |
< | [Demo] | | > |
yeah orctown is makes me sad |
08:25 |
< | FIQ | + | > |
orctown is evil |
08:25 |
< | aosdict | | > |
Fourk kind of fixes this. You can have either no bones, bones on filler levels only, or bones on most special levels (stuff like the Sanctum and Astral Plane is obviously exempt) |
14:13 |
< | hothraxxa | + | > |
yeah. wanted magicbane of course |
14:14 |
< | jonadab | + | > |
Could be worse. You coulda got ogresmasher. |
14:14 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-01-09 04:14 EST: https://www.reddit.com/r/nethack/comments/7ox4eq/setting_the_bar_even_higher/dserrci/ (EPI :D) |
14:15 |
< | aosdict | | > |
I think LarienTelrunya secretly doesn't want anyone besides her to win |
21:55 |
< | RLdiscord | + | > |
<@A Kobold> only trust people with pink names |
21:55 |
< | RLdiscord | + | > |
<@K2> where's the color for sex? |
21:55 |
< | RLdiscord | + | > |
<@A Kobold> anyone with orange names is evil |
21:55 |
< | RLdiscord | + | > |
<@Tone> FIQ: I might do a short stream early Sunday, otherwise next Saturday morning/early afternoon (EST) |
2018 Jan 10
Wed: |
09:38 |
< | jonadab | + | > |
Yeah. |
09:38 |
< | RLdiscord | + | > |
<@wheals> i feel like i rarely see thrones before i grab the luckstone |
09:38 |
< | jonadab | + | > |
YASI: add a throne to one of the Sokoban prize levels. |
09:39 |
< | jonadab | + | > |
@wheals That would make sense if you normally do Mines first. |
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10:25 |
< | aosdict | | > |
Yeah I think before/after traps is the way to go |
10:25 |
< | jonadab | + | > |
EPI: a door can have more than one kind of trap on it, and if you mess with the door, they all trigger in succession. |
10:26 -!- Menche [~menche@unaffiliated/menche] has quit [Ping timeout: 276 seconds] |
12:59 |
< | FIQ | @ | > |
cavemen get crazy hp boosts |
12:59 |
< | FIQ | @ | > |
on level up |
13:01 |
< | jonadab | + | > |
Evil Patch Idea: each dungeon level has different theme music that plays in a continuous loop while you're on the level. All of it is polka versions of top-40s music. |
13:01 |
< | LarienTelrunya | | > |
jonadab: haha, you really love polka music for some reason, it seems |
13:01 |
< | jonadab | + | > |
Except in Gehennom, where it's all country and western. |
13:01 |
< | jonadab | + | > |
EPI: and the lyrics are all about tractors, trucks with big tires, etc. |
13:03 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Pri Elf Fem Cha) polymorphed her first object, on T:26389 |
2018 Jan 11
Thu: |
03:58 |
< | FIQ | @ | > |
I bet they're -2 |
03:59 |
< | nht | | > |
I would but the message spam annoys me |
04:04 |
< | LarienTelrunya | | > |
Evil Patch idea: if your quest leader dies, you are automatically booted from the quest and the magic portal is removed, even if you had already gotten access to the quest. And if you are anywhere in the quest branch, monsters keep spawning on the top level even while you're not there and will attack the quest leader. Yes, of course he can get killed while you're on the nemesis level, and then you're screwed. |
04:04 |
< | oh6 | + | > |
this is sounding like daikatana |
12:24 |
< | aosdict | | > |
I bet it also has a monster spell of create horde. |
12:24 |
< | jonadab | + | > |
Wouldn't bet against it. |
12:25 |
< | jonadab | + | > |
YASI: a monster spell that resets the born counter for a random monster species. |
12:32 |
< | rld | + | > |
<@mtf> FIQ: wait why don't my streaks show up |
16:49 |
< | Grassy | + | > |
like re-heating yesterday's fried rice lol |
16:50 -!- Grassy is now known as Grasshopper_ |
16:51 |
< | FIQ | @ | > |
YASI: killing things with fire might produce cooked corpses which give more nutrition but has a less chance of giving trinsics |
16:53 |
< | Beholder | + | > |
[hdf-us] [nh4] K2 (k2) (Arc Hum Mal Law), 45444 points, T:10398, killed by a bolt of lightning |
22:28 |
< | Beholder | + | > |
[hdf-us] [nh4] K2 (k2) (Arc Hum Mal Law), 29570 points, T:2813, killed by a giant bat |
22:31 |
< | Beholder | + | > |
[hdf-us] [nh4] K2 (k2) (Arc Hum Mal Law), 6454 points, T:288, killed by a jackal |
22:36 |
< | ais523 | | > |
FIQHack YASI (based on a comment by Muad to https://alt.org/nethack/dudley/?172): intelligent monsters can untame your domestic pets by throwing food at them |
22:39 |
< | Beholder | + | > |
[hdf-us] [nd] krm26 (Sam Hum Fem Law) killed the invisible Asmodeus, on T:40637 |
2018 Jan 12
Fri: |
03:30 -!- hpardis [~hpardis@ip98-167-213-116.ph.ph.cox.net] has joined #hardfought |
04:14 |
< | Beholder | + | > |
[hdf-eu] [fh] nht (Rog Orc Mal Cha), 54296 points, T:3565, killed by a gray unicorn |
04:32 |
< | LarienTelrunya | | > |
Evil Patch idea: if an invisible or otherwise undetected monster attacks you, no I marker is being placed. You have to guess which direction the attack is coming from if you want to retaliate. |
04:41 |
< | LarienTelrunya | | > |
Evil Patch idea: monsters that hide underneath items, as well as cloaked mimics, cannot be hit by missile weapons, beams and the like, to increase the chance that you stumble into them. Or they can be hit but there is no message telling you so, meaning you won't suspect that a monster is there and will stumble into it. |
04:43 |
< | jonadab | + | > |
LarienTelrunya: Apparently you missed my release announcement on December 7th. |
04:44 |
< | LarienTelrunya | | > |
huh, I did? what did it say? |
04:54 |
< | jonadab | + | > |
No. |
04:54 |
< | jonadab | + | > |
Version 4.3.0.4 is _released_, meaning there will not be further changes to it. |
04:54 |
< | LarienTelrunya | | > |
Evil Patch idea: acid blobs can breathe acid. |
04:55 |
< | jonadab | + | > |
(The master branch has some subsequent changes that are still save-compatbile with it; which will eventually be in the next version...) |
04:55 |
< | LarienTelrunya | | > |
Actually, EPI: gelatinous cubes can breathe acid *and paralysis*. And the paralysis stacks with any ongoing paralysis. |
04:55 |
< | jonadab | + | > |
Oooh, paralysis breath. That IS evil. |
04:56 |
< | LarienTelrunya | | > |
heh, slex has a petrification breath, which is supposedly even more evil |
04:56 |
< | LarienTelrunya | | > |
@le?master mason |
05:17 |
< | jonadab | + | > |
raisse: I think most folks don't; but enough do that it adds up, apparently. |
05:19 |
< | raisse | + | > |
the only app that nags that I keep using is Duolingo, but I do want to learn Spanish |
05:19 |
< | LarienTelrunya | | > |
Evil Patch idea: instead of occasional "You hear some noises in the distance" messages, the game spams you with messages when your pet fights something outside of your sight. "It misses it! It is missed! It bites it! It moans in pain! It is killed!" |
05:19 |
< | raisse | + | > |
ooh, 'it' messages |
05:22 |
< | raisse | + | > |
if the app keeps shoving it in my face at every change of screen, no |
05:24 |
< | jonadab | + | > |
Right, yes, the nagging is bad. |
06:05 |
< | LarienTelrunya | | > |
Evil Patch idea: if you kick down a door, it becomes angry and starts attacking you. |
06:06 |
< | LarienTelrunya | | > |
Evil Patch idea: you can walk underneath trees, but occasionally an apple will fall from it and kill you. You can also #jump over trees, but then an apple can fall up and kill you. |
06:12 |
< | [Demo] | | > |
why can't monkeys climb trees? |
06:13 |
< | raisse | + | > |
apples can fall up? what happened to gravity? |
11:52 |
< | jonadab | + | > |
"wants" |
11:52 |
< | jonadab | + | > |
If I _wanted_ that, I'd implement it; it's not like it'd be hard. |
11:52 |
< | LarienTelrunya | | > |
well you suggested it as an EPI, so it'll be in slex ;) |
11:53 |
< | jonadab | + | > |
See, I think you are confused about the meaning of the E in "EPI". |
11:53 |
< | aos | | > |
Excellent Patch Idea? |
11:56 |
< | FIQ | @ | > |
aos: FIQHack gives you sleep resistance (not immunity) with the amulet of restful sleep |
11:57 |
< | FIQ | @ | > |
LarienTelrunya: Yes, brass have steeds |
11:57 |
< | LarienTelrunya | | > |
ah, I see |
12:49 -!- ThatBenGuy [68843e6f@gateway/web/freenode/ip.104.132.62.111] has joined #hardfought |
12:49 |
< | LarienTelrunya | | > |
oh6: there's different traps that either replace all messages with garbage, or make it so that no messages display at all; trigger that and the display trap, and you'll really not know that you're deathly sick ;) |
12:52 |
< | jonadab | + | > |
EPI: a trap that causes the message, "This makes you feel great!", with no immediate ill effects; but rnz(50) turns later, you get a random bad status effect. Triggering it repeatedly queues up multiple bad status effects. |
12:54 |
< | LarienTelrunya | | > |
rnz ♥ |
22:09 |
< | [Demo] | | > |
you do if all you did was warp an altar into a gateway |
22:09 |
< | [Demo] | | > |
(special role) |
22:43 |
< | jonadab | + | > |
EPI: once you pick up the Amulet, Bad Things start to happen every few dozen turns: random attributes (Str Dex Con Int Wis) and other properties (Max Pw, Max HP, XP level, luck, alignment record) get drained, status effects (stun, conf, greasy fingers, paralysis, etc.) and negative properties (fumbling, aggravate) and other conditions (lycanthropy, sliming, slowing, polymorph into inconvenient forms, |
22:43 |
< | jonadab | + | > |
petrification, illness, amnesia, etc.) can happen to you, inventory can items get cursed or disintegrated, etc. |
22:43 |
< | ais523 | | > |
hmm, I can actually believe slex doing that |
22:43 |
< | rld | + | > |
<@mtf> ok amy |
22:44 |
< | ais523 | | > |
I don't see why an evil patch would limit it to once you have the amulet, though |
22:44 |
< | ais523 | | > |
but yes, that's reminiscent of the bad ending |
22:46 |
< | rld | + | > |
<@mtf> when you drop the amulet, it should weigh a thousand pounds, and crash through the floor to the bottom of gehennom |
22:46 |
< | [Demo] | | > |
heh |
22:46 |
< | jonadab | + | > |
There's already an Evil Patch Idea that the Amulet always returns to the Sanctum if it leaves your inventory for any reason. |
22:46 |
< | FIQ | @ | > |
ais523: can you link the turn by turn thing? |
22:46 |
< | FIQ | @ | > |
for endgame |
22:46 |
< | FIQ | @ | > |
for TAS |
22:46 |
< | [Demo] | | > |
im not willing to teleport it on drop in the void |
2018 Jan 13
Sat: |
10:27 |
< | Beholder | + | > |
[hdf-us] [un] metzfan (Val Hum Fem Law), 10844 points, T:4401, killed by a bolt of fire |
10:42 -!- LarienTelrunya [4fda884f@gateway/web/freenode/ip.79.218.136.79] has joined #hardfought |
10:46 |
< | LarienTelrunya | | > |
!tell jonadab all those things you listed that would happen in the Evil Patch after claiming the amulet (and also some things you didn't list) can happen if the player exceeds the maximum permissible amount of turns until ascension in slex. |
10:46 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
12:01 |
< | FIQ | @ | > |
aosdict: I'd feel uncomfortable doing it |
12:01 |
< | rld | + | > |
<@riker> don't think so |
12:02 |
< | rld | + | > |
<@riker> EPI: rodney effect, gives all currently alive monsters on the level an amulet-stealing attack |
12:02 |
< | LarienTelrunya | | > |
lol, monsters are allowed to read scrolls of genocide to insta-end your run, but you being able to take off a green-elf's cloak when you're polymorphed into a succubus is not an option? |
12:06 |
< | FIQ | @ | > |
apparently groovejumper doesn't want to win |
12:06 |
< | rld | + | > |
<@luxidream> PC x Rodney ship confirmed |
12:07 |
< | rld | + | > |
<@riker> YASI: remove floating eye passive para/etc. replace with passive seduction |
12:07 |
< | FIQ | @ | > |
fiqhack already removed passive para |
12:07 |
< | FIQ | @ | > |
from floating eyes |
12:07 |
< | [Demo] | | > |
i like that slex does a good job not pulling punches |
12:07 |
< | [Demo] | | > |
nice |
12:08 |
< | jonadab | + | > |
@riker HOw about ranged disintegration? |
12:08 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-01-13 10:46 EST: all those things you listed that would happen in the Evil Patch after claiming the amulet (and also some things you didn't list) can happen if the player exceeds the maximum permissible amount of turns until ascension in slex. |
12:08 |
< | [Demo] | | > |
you didnt get fiqd |
14:40 |
< | [Demo] | | > |
thats why you always engrave |
14:40 |
< | [Demo] | | > |
hmm not seeing a use_darkgray ingame |
14:40 |
< | bug_sniper | | > |
epi: the undroppable effect of loadstones works through containers |
14:40 |
< | K2 | @ | > |
set it in your cfg |
18:34 |
< | LarienTelrunya | | > |
usually the gnomish mines downstair is on 2-4, but in 3% of all games it can randomly be as deep as 39 |
18:37 |
< | LarienTelrunya | | > |
[Demo]: wtf, why are you twoweaponing? monks don't have that skill... |
18:38 |
< | jonadab | + | > |
EPI: any down stair can randomly (one time in twelve or so) send you d6 floors down instead of one; this d6 is subject to the "exploding dice" rule, so if it rolls a 6, that becomes 6 * d6, and if it rolls 6 twice, 6 * 6 * d6, etc. |
18:38 |
< | [Demo] | | > |
oh word? |
18:39 |
< | [Demo] | | > |
damn makes me weaker |
18:39 |
< | jonadab | + | > |
Ooops, did I "accidentally" use * instead of + for the exploding dice? My bad! |
18:39 |
< | LarienTelrunya | | > |
it's the evil patch, it can be * of course :D |
18:40 |
< | [Demo] | | > |
hmm |
2018 Jan 14
Sun: |
19:15 |
< | ais523 | | > |
the spare salt won't really affect anything |
19:15 |
< | aosdict | | > |
you can remove the excess salt if you want to, it just sinks |
19:15 |
< | aosdict | | > |
YASI: salt gems. |
19:16 |
< | rld | + | > |
<@luxidream> identifiable by dipping them in potions of water, they dissolve |
19:16 |
< | FIQ | @ | > |
*becomes |
19:16 |
< | rld | + | > |
<@riker> what would it do? |
19:17 |
< | FIQ | @ | > |
EPI: most sources of water ingame is saltwater. It's useless for blessing things |
19:17 |
< | aosdict | | > |
"The potion becomes a potion of saltwater! You feel that Poseidon is well-pleased." |
2018 Jan 15
Mon: |
04:45 -!- mode/#hardfought [+v raisse] by ChanServ |
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04:56 |
< | LarienTelrunya | | > |
Evil Patch idea: make a SLEX trading card game, with gameplay similar to Magic The Gathering, Hearthstone or the Pokemon TCG. And it will have interface screw cards, including ones that force your opponent to put on a blindfold, force him to hold his cards in his feet instead of his hands and play that way, or put a 3 second time limit when he gets a turn and if he didn't play a card until then he loses half of his hit po |
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08:20 |
< | jonadab | + | > |
Evil Patch Idea: Every time a hostile monster is killed, all other hostile monsters on the level get a full heal and level up. |
08:21 |
< | LarienTelrunya | | > |
jonadab: https://www.reddit.com/r/roguelikes/comments/7qf5p3/what_are_the_best_roguelikes_and_what_makes_them/ |
13:24 |
< | rld | + | > |
<@mtf> yea I'm on hdf-US |
13:24 |
< | rld | + | > |
<@riker> idr |
13:24 |
< | FIQ | @ | > |
there are EPI-worthy things of them |
13:24 |
< | rld | + | > |
<@riker> if they do you should realyl wish limited moon |
19:55 |
< | [Demo] | | > |
anyone know where i can find documentation on slex's 7 deadly sins or the patch it was based on? |
19:55 |
< | [Demo] | | > |
I wanna see which conducts get punished for and any sort of reasoning |
19:55 |
< | StatueSurfer | | > |
i think it was based on the evil patch |
19:57 |
< | [Demo] | | > |
I wanna do a lighter version of it |
2018 Jan 16
Tue: |
04:07 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Ran Gno Fem Neu) performed the invocation, on T:37694 |
04:12 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Ran Gno Fem Neu) killed the high priest of Moloch, on T:37849 |
04:12 |
< | LarienTelrunya | | > |
EPI: make NetHack three-dimensional. Default view mode would show what is in x and y dimensions just like it does currently, but there would be commands to switch to x,z or y,z view and there would be enough interesting things in z direction to more or less make it mandatory. |
04:12 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Ran Gno Fem Neu) acquired the Amulet of Yendor, on T:37856 |
13:35 |
< | elenmirie | + | > |
I'm really better off with my +1 long sword named Munterplant's Revenge |
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13:43 |
< | LarienTelrunya | | > |
EPI: every time an item in your inventory goes from cursed to uncursed, another random item in your inventory becomes cursed. Even if said item was blessed. |
13:43 |
< | LarienTelrunya | | > |
If it was the only item in your inventory, it simply stays cursed, using up the holy water or whatever you used for uncursing in the process. |
2018 Jan 17
Wed: |
14:17 |
< | rld | + | > |
<@riker> k then |
14:17 |
< | hothraxxa | + | > |
FAKE AMULET |
14:18 |
< | [Demo] | | > |
epi: fake amulets blow up bags of holding |
14:18 |
< | hothraxxa | + | > |
you monster! |
14:19 |
< | rld | + | > |
<@riker> epi: scrolls and spellbooks blow up oilskin sacks |
14:21 |
< | K2 | @ | > |
!tell ais523 stormbringer issue (nh4): it's not just shopkeepers/guard types - any friendly/peaceful creature you encounter, stormbringers 'bloodthirsty' behavior does not engage |
14:59 |
< | aosdict | | > |
@luxidream that will lead to a lot of people trying minscore... |
14:59 |
< | rld | + | > |
<@luxidream> I wasn’t serious |
14:59 |
< | rld | + | > |
<@luxidream> yasi* |
14:59 |
< | rld | + | > |
<@riker> minscore is still like 10x more than that |
17:09 |
< | FIQ | @ | > |
more AC than leather armor, allthough I think also more heavy |
17:09 |
< | FIQ | @ | > |
lorimer: anyway... wood? |
17:12 |
< | aosdict | | > |
FIQ: EPI: the Wizard of Yendor always or commonly generates with a +7 helm of brilliance. |
17:12 |
< | FIQ | @ | > |
aosdict: I don't think it would make much of a difference |
17:12 |
< | FIQ | @ | > |
Also it would mean nice polyfodder |
17:12 |
< | FIQ | @ | > |
it's more a nice patch idea |
17:13 |
< | aosdict | | > |
perhaps I was overvaluing fiqhack's monster spellcasting formula |
2018 Jan 18
Thu: |
10:30 |
< | jonadab | + | > |
But balancing around it... we have to assume the player can no longer get 300+ MaxHP. |
10:30 |
< | jonadab | + | > |
Among other things. |
10:30 |
< | FIQ | @ | > |
yasi: randomly generated potion effects which substitute random alchemy |
10:31 |
< | FIQ | @ | > |
jonadab: nethack is balanced assuming no heavy potion alchemy abuse |
10:31 |
< | aosdict | | > |
And also, by extension, no farming. |
10:32 |
< | jonadab | + | > |
aosdict: That's a very interesting idea. |
10:32 |
< | jonadab | + | > |
Sinks could use some additional uses, for sure. |
10:33 |
< | jonadab | + | > |
YASI: some alchemy combinations are exothermic, so you get the result you want, but only after a pillar of fire happens. |
10:35 |
< | jonadab | + | > |
YASI: if you drop a potion of polymorph while levitating, breaking it, any objects on the floor at that spot get polymorphed. |
10:35 |
< | aosdict | | > |
Now what could sinks do? Maybe you can toss two potions in there and see what potion they make? |
10:36 |
< | jonadab | + | > |
What if pouring a potion into a sink identified the potion similarly to rings? |
10:36 |
< | aosdict | | > |
StatueSurfer had an idea to add ovens for potion testing and alchemy, but I'd prefer not to add more dungeon furniture if I can help it. |
10:36 |
< | aosdict | | > |
jonadab: great for potion ID, but has nothing to do with alchemy. |
10:36 |
< | jonadab | + | > |
(Unless it's polymorph, in which case it polymorphs the sink into a fountain or other dungeon feature <-- YASI.) |
10:36 |
< | FIQ | @ | > |
cauldrons |
10:36 |
< | jonadab | + | > |
aosdict: Oh, true. |
10:39 |
< | FIQ | @ | > |
they generally produce water, but sometimes random potion liquid |
10:39 |
< | aosdict | | > |
Unless it's *so much better* in a sink that it's a factor in where you locate the stash in the first place. |
10:42 |
< | FIQ | @ | > |
yasi: complete the alchemy table by maing each potential potion mix result in one other potion |
10:42 |
< | FIQ | @ | > |
because we need more spoiler demand |
10:42 |
< | FIQ | @ | > |
*making |
10:42 |
< | aosdict | | > |
oh, like hardcoded? yeah that would be silly |
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10:51 |
< | FIQ | @ | > |
epi: make the useful alchemy results require involving polymorph, and make alchemic blasts give the effects of both potions involved |
10:51 |
< | aosdict | | > |
is whity some weird alphabetical take on xhity |
19:15 |
< | rld | + | > |
<@luxidream> it says "there's not enough room to move around the boulder" |
19:15 |
< | FIQ | @ | > |
lol |
19:15 |
< | jonadab | + | > |
YASI: have this actually cause confusion status. |
19:15 |
< | ais523 | | > |
OK, now /that/ is a bug |
2018 Jan 19
Fri: |
14:01 |
< | rld | + | > |
<@luxidream> I can force move safely |
14:02 |
< | rld | + | > |
<@luxidream> thankfully it's not real lava |
14:03 |
< | aosdict | | > |
YASI: if real lava ever *is* created on the Plane of Water, it instantly turns into a boulder. |
14:03 |
< | jonadab | + | > |
I don't think boulders are allowed on the Planes other than Earth. |
15:20 |
< | rld | + | > |
<@riker> not really |
15:20 |
< | rld | + | > |
<@riker> I mean, you do techinicially become something else |
15:20 |
< | FIQ | @ | > |
YASI: when a player monster dies, a tombstone is created, items are 80% cursed, and you get info about his conducts followed |
15:21 |
< | aosdict | | > |
I thought your adventurer (perhaps slightly out of sorts) decides to lie on the floor. "I'm a pile of gold now!" |
15:29 |
< | hothraxxa | + | > |
i'm 11 now! i are smart!!! |
15:32 |
< | aosdict | | > |
YANI: at Int < 10, reading a scroll may give its confused effect even when you're not confused. |
15:37 |
< | FIQ | @ | > |
s/YANI/EPI/ |
15:37 |
< | elenmirie | | > |
I was just thinking that! |
17:43 |
< | FIQ | @ | > |
play spork |
17:43 |
< | FIQ | @ | > |
but beware |
17:43 |
< | FIQ | @ | > |
spork is evil |
17:43 |
< | StatueSurfer | | > |
i imagine |
2018 Jan 20
Sat: |
13:09 |
< | hothraxxa | + | > |
well there goes the grunthack orc wizard |
13:10 |
< | hothraxxa | + | > |
i wasn't looking forward to it anyway |
13:11 |
< | rld | + | > |
<@luxidream> but grunthack is evil |
13:12 |
< | rld | + | > |
<@luxidream> I think I tried grunthack once. meleed a zombie then died instantly |
13:14 |
< | hothraxxa | + | > |
gh is crazy fun once you get past the early game |
13:14 |
< | hothraxxa | + | > |
s/once/if |
13:14 |
< | hothraxxa | + | > |
still, it IS evil |
13:15 |
< | rld | + | > |
<@luxidream> yeah, looking forward to eating a stack of vorpal daggers to the face |
16:03 |
< | aosdict | | > |
can armor in fiqhack have the reflection property? |
16:04 |
< | FIQ | @ | > |
yes |
16:05 |
< | aosdict | | > |
EPI for fiqhack: armor of reflection doesn't work if it's not "exposed", i.e. shirts don't work if you wear other torso armor, torso armor doesn't work if you wear a cloak, gloves don't work if you're wielding anything |
16:05 |
< | FIQ | @ | > |
this isn't fiqhack-specific |
16:05 |
< | FIQ | @ | > |
sdsm vs cloak |
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23:26 |
< | aosdict | | > |
and the Executioner (is that his name?) is actually pretty tough |
23:26 |
< | Adeon | | > |
I think you should go check it out |
23:26 |
< | aosdict | | > |
YASI: object materials patch that allows you to wish for gemstone picks. Like, literally made out of gemstone. |
23:28 |
< | StatueSurfer | | > |
shopkeeper: "Bah, it's worthless glass. I'll give you 10 zorkmids for it." |
23:28 |
< | aosdict | | > |
unrelated object materials Evil Patch Idea: plastic picks just break if you try to dig with them, and soft-metaled ones like gold will rapidly lose enchantment as you dig, and break when they hit -7 or so. |
23:28 |
< | Adeon | | > |
sheol also has wands of fire around |
2018 Jan 21
Sun: |
14:15 |
< | FIQ | @ | > |
just one? |
14:15 |
< | Beholder | + | > |
[hdf-us] [nd] ellipsis (Rog Orc Mal Cha) performed his first genocide (class R), on T:36546 |
14:16 |
< | LarienTelrunya | | > |
YASI: you can wish for 3 of any item, e.g. 3 cloaks of magic resistance, 3 amulets of life saving etc. and if the RNG likes you, you'll get them. (That would make magic markers very overpowered though.) |
14:17 |
< | [Demo] | | > |
3 blessed magic markers of power and confusion |
2018 Jan 22
Mon: |
11:20 |
< | rld | + | > |
<@riker> most use spoilers just since they're uncommonly used otherwise |
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11:26 |
< | aosdict | | > |
YASI: you can't polymorph glass items by dipping them in !oPoly. Clearly, glass is immune to !oPoly, since it's the material used to hold the potion. |
11:34 |
< | FIQ | @ | > |
I think there is already special rules for worthless glass |
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19:37 |
< | rld | + | > |
<@luxidream> kinda need it, borderline stressed carrying around this ludios gold |
19:39 |
< | aosdict | | > |
"where am I gonna spend all this money??" |
19:40 |
< | aosdict | | > |
EPI: shopkeepers know how much gold in total you have (in stashes and whatnot), and mark up their prices accordingly because of supply and demand. |
19:40 |
< | K2 | @ | > |
ugh. minotaur at mines end |
2018 Jan 23
Tue: |
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14:13 |
< | jonadab | + | > |
Evil Patch Idea: when a special level (.des file) asks for a particular object, there's a 1/100 chance the game will instead generate a random object of the same class. So e.g. the scrolls of earth in Sokoban have a 1/100 chance to be a random scroll, Castle wow has a 1/100 chance to be a random wand, etc. |
14:14 |
< | rld | + | > |
<@luxidream> sounds like a slex yani |
14:14 |
< | aosdict | | > |
EPI == slex yani |
14:15 |
< | rld | + | > |
<@luxidream> No, in that the game has a small chance to screw you over |
14:15 |
< | rld | + | > |
<@luxidream> slex likes that |
14:16 |
< | Beholder | + | > |
[hdf-us] [fh] groovejumper (Tou Gno Fem Neu), 8775 points, T:232, killed by a sewer rat |
14:16 |
< | rld | + | > |
<@luxidream> don’t know if every EPI would work in slex |
14:16 |
< | rld | + | > |
<@luxidream> I could be very wrong though |
15:13 |
< | bhaak | | > |
I seem to be rusty. I can't find where 1ES gets her gold. 3 test games showed a range from the 10k to 32k |
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15:28 |
< | jonadab | + | > |
Evil Patch Idea: all quest nemeses now have a passive attack that knocks you back 3d3 spaces and makes you drop your inventory. |
15:28 |
< | FIQ | @ | > |
that isn't a 3.6 thing |
15:29 |
< | FIQ | @ | > |
it is in everything that isn't NH4 |
15:29 |
< | FIQ | @ | > |
or derivatives |
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2018 Jan 24
Wed: |
02:53 -!- elenmirie [~elenmirie@91.135.0.98] has joined #hardfought |
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03:13 |
< | LarienTelrunya | | > |
Evil Patch idea: unbindall trap. If you trigger it, the only thing you can do is close your terminal window and restart. |
03:20 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Tou Hum Fem Neu), 836 points, T:2700, killed by a gnome, while sleeping |
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06:19 |
< | LarienTelrunya | | > |
YASI: fountains, sinks etc. can appear in shops, and doing anything to them incurs a usage fee. If your actions destroy or polymorph the furniture in question, the shopkeeper demands that you immediately pay, say 1000 zorkmids, or he'll get hostile. |
06:32 |
< | LarienTelrunya | | > |
YANI: if you smuggle a pick-axe into a shop via bag or other container, and you take it out while in the shop, the shopkeeper immediately shoots you on sight. |
06:54 |
< | LarienTelrunya | | > |
EPI: if you level up and gain skill slots, you must use them within 1000 turns or they're lost permanently. |
07:00 |
< | LarienTelrunya | | > |
EPI: add a new monster, Mecha Bowzilla from Super Mario Maker. He can jump at will (like a player using the jumping spell) and try to stomp you with his high heels, and he also fires chain chomps and fire lines and all kinds of stuff and cannot be killed and once spawned, will chase after you for the remaining game. |
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07:31 |
< | aosdict | | > |
EPI: if you genocide a type of dragon, all of its scales and scale mails in the game vanish as well. |
07:34 |
< | raisse | + | > |
... including the one you're wearing, I suppose. |
07:35 |
< | LarienTelrunya | | > |
that's only evil in FIQhack, where monsters can randomly be genocided; otherwise you'd just avoid genociding the color you want to wear ;) |
07:44 |
< | FIQ | @ | > |
I'm not really sure how to handle steeds |
07:44 |
< | FIQ | @ | > |
Easiest cop-out is to make dragons ungenocideable, but that feels wrong |
07:44 |
< | LarienTelrunya | | > |
EPI: monsters can use magic whistles to whistle your pets away from you, and they will *love* to use those while next to water or lava, which *will* cause your pets to drown/burn to ashes even if those squares would be illegal positions for them to end up on when you use your own whistle. |
07:46 |
< | K2 | @ | > |
sokoban isnt supposed to have colors |
07:53 |
< | FIQ | @ | > |
but I'm unsure if it is the best approach |
07:53 |
< | FIQ | @ | > |
aosdict: The only reason monsters don't use thrones in FIQHack is that it would make the player unable to use any throne in it |
07:54 |
< | rld | + | > |
<@wheals> YASI: only monsters with "king" or "queen" in the name can use thrones |
07:54 |
< | aosdict | | > |
Also, genocide seems like it should come with a heavy cost because you're doing such a heinous thing, but it... doesn't. |
07:54 |
< | FIQ | @ | > |
so that they don't make it disappear, but don't get infinite wishes from it |
07:55 |
< | LarienTelrunya | | > |
Clearly, if the throne would have disappeared after a monster used it, the throne should teleport to a different (random) dungeon level. :) |
07:55 |
< | LarienTelrunya | | > |
(YASI) |
07:56 |
< | jonadab | + | > |
EPI: when a monster uses a throne, it never disappears, unless the player sees it happen. |
07:56 |
< | FIQ | @ | > |
what I was thinking was that the throne had an affiliation with a monster (the king generated in the throne room) |
07:56 |
< | FIQ | @ | > |
and only this monster can use it, with some different effects |
07:56 |
< | FIQ | @ | > |
and the one that kills that monster is the only one that can use it after the fact |
07:57 |
< | FIQ | @ | > |
for similar effects |
07:57 |
< | jonadab | + | > |
Ah. |
07:57 |
< | jonadab | + | > |
So once you clear the room, it'll be keyed to you? |
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08:02 |
< | FIQ | @ | > |
who uses the throne against you |
08:02 |
< | LarienTelrunya | | > |
EPI: if you fail to cast a spell correctly, a variety of bad things can happen. One of those things is amnesia. |
08:03 |
< | FIQ | @ | > |
so like dcss miscast |
08:05 |
< | LarienTelrunya | | > |
a bit similar, yeah (never really got into DCSS so I don't know what the more dangerous miscast effects are, but I guess one of them is banishment :P) |
08:06 |
< | FIQ | @ | > |
yes |
08:10 |
< | jonadab | + | > |
Banishment, that sounds fun. |
08:10 |
< | LarienTelrunya | | > |
YASI: if your dexterity is very low (maybe 5 or lower), trying to wield a sword may result in you holding it the wrong way and hurting your hand. |
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09:32 |
< | rld | + | > |
<@luxidream> But they can’t be wished for in FH |
09:32 |
< | aosdict | | > |
hothraxxa: I second The Left Hand of Darkness |
09:32 |
< | rld | + | > |
<@wheals> YASI: amulet of neck brace, gives resistance to beheading |
09:32 |
< | FIQ | @ | > |
dyna doesn't generate vorpal period, but you can wish for them |
09:32 |
< | FIQ | @ | > |
fh can generate them by potions of wonder |
09:32 |
< | rld | + | > |
<@luxidream> How do you get them |
09:42 |
< | rld | + | > |
<@luxidream> out of all variants with object properties |
09:42 |
< | FIQ | @ | > |
it also too like 2 weeks |
09:42 |
< | jonadab | + | > |
EPI: a monster that, when you enter the level, records a copy/continuation of the current state of your game; then when you actually meet the monster, it has an attack that reverts everything back to that point. |
09:42 |
< | FIQ | @ | > |
until someone found a random pot of wonder |
09:42 |
< | FIQ | @ | > |
*took |
09:43 |
< | rld | + | > |
<@luxidream> I’ve found a few of those |
10:18 |
< | K2 | @ | > |
whats the normal weight for a flint stone? |
10:18 |
< | aosdict | | > |
10 |
10:18 |
< | jonadab | + | > |
EPI: boulders stack, giants can be generated with several and can multi-fire them at you. In Sokoban, even. |
10:19 |
< | K2 | @ | > |
i see |
11:19 |
< | jonadab | + | > |
IMO, it'd be neat if having a boulder drop on a tile where there's already a boulder (or wall, or door) caused it to push the existing one to a nearby tile. |
11:19 |
< | jonadab | + | > |
But getting the corner cases right might require some doing. |
11:20 |
< | LarienTelrunya | | > |
jonadab: EPI: if said boulder lands on your tile, and there's no adjacent free tile for you to escape to, you're squished underneath the boulder and die. |
11:22 |
< | aosdict | | > |
LarienTelrunya: please tell me that tennis rackets (or some other sort) exist in slex and there's an artifact version called the Protection Racket |
2018 Jan 25
Thu: |
10:14 -!- mode/#hardfought [+v raisse] by ChanServ |
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10:44 |
< | jonadab | + | > |
YASI: new monster, Mushroom Bird, aka Flying Fungus |
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19:41 |
< | FIQ | @ | > |
nobody wanted it |
19:41 |
< | FIQ | @ | > |
:P |
19:41 |
< | aosdict | | > |
YASI: someone donates an IRL silver dagger |
19:41 |
< | jonadab | + | > |
Heh, you first. |
2018 Jan 26
Fri: |
06:59 |
< | LarienTelrunya | | > |
oh, so I guess I could write something like "because of a stray line in the map definition file, the game failed to compile" :D |
07:00 |
< | FIQ | @ | > |
look at what others wrote |
07:00 |
< | LarienTelrunya | | > |
huh, "Myself I would love an excuse to play another NetHack variant. My last try was to play with the evil variant which does truly foul things not just to gameplay but to interface as well." is one of the replies you got back then |
07:01 |
< | FIQ | @ | > |
it runs the gamut from "I made this" *screenshot of a barely started project* and nothing else |
07:01 |
< | LarienTelrunya | | > |
there is an evil variant? if he refers to Grunthack, it doesn't really screw with the interface very much |
07:01 |
< | FIQ | @ | > |
to "I did this, that and that, oh and here are some screenshots, and some more text about what I wrote is linked here, you can play here, there were some issues there, but I solved it with dijkstra, ..." |
07:02 |
< | FIQ | @ | > |
LarienTelrunya: that is referring to slex I think |
07:03 |
< | LarienTelrunya | | > |
heh, he should have toughed it out and become the first non-Amy to ascend slex, but players give up too easily these days! :P |
07:03 |
< | LarienTelrunya | | > |
back in the old days, when games like Castlevania and Ninja Gaiden were what everyone was playing, it used to be the norm that games were difficult! |
11:10 |
< | FIQ | @ | > |
I do |
11:10 |
< | rld | + | > |
<@mtf> maybe that's what the artifact boomeraing should do |
11:10 |
< | jonadab | + | > |
YASI: invoke Cleaver for AoE damage to eerything in a five-tile radius. |
11:10 |
< | rld | + | > |
<@Tone> The altar in mine town only has a 1/3 chance of being co-aligned, and is not easily converted |
2018 Jan 27
Sat: |
06:24 |
< | Beholder | + | > |
[hdf-us] [nh] DemoBot (Val Dwa Fem Law), 1459 points, T:1494, killed by a pony |
06:45 |
< | Beholder | + | > |
[hdf-us] [gh] arnibald (Pri Hum Mal Neu) had mace bestowed upon him by Crom, on T:3026 |
06:47 |
< | jonadab | + | > |
Evil Patch Idea: if you are levitating over water, covetous monsters can steal your ring or boots of levitation. |
06:53 -!- oh6_ [c6b63805@gateway/web/freenode/ip.198.182.56.5] has quit [Ping timeout: 260 seconds] |
12:09 -!- deadnoob [~aaron@2601:42:c102:2178:7da6:91b1:bd2a:9119] has quit [Ping timeout: 252 seconds] |
12:10 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Tou Hum Fem Neu) had Vorpal Blade bestowed upon her by The Lady, on T:26142 |
12:11 |
< | aosdict | | > |
EPI: if polymorphed into a form without a weapon attack, you cannot wield a weapon and make attacks with it. |
12:11 |
< | aosdict | | > |
Nor can you throw things. |
12:31 |
< | Beholder | + | > |
[hdf-us] [nh4] Dudley (Luxidream) (Pri Elf Fem Cha), 55327 points, T:13920, killed by a watchman |
12:38 |
< | jonadab | + | > |
I thought that (players polyselfed into handless forms throwing things) was fixed in vanilla now. |
12:40 |
< | LarienTelrunya | | > |
EPI: If you try to pick up something that is on the same square as a loadstone, you will always pick up the loadstone as well, even if you tried to specifically pick up the other item only. |
12:42 |
< | jonadab | + | > |
Even more Evil: s/same square/save level/ |
12:42 |
< | LarienTelrunya | | > |
:D |
12:44 |
< | ais523 | | > |
YASI: loadstones can pick up other items, you have to pick up the loadstone itself to take the other item off the loadstone |
12:45 |
< | Beholder | + | > |
[hdf-us] [nh4] bptato (Wiz Hum Mal Neu), 34500 points, T:1846, killed by a blast of frost |
2018 Jan 28
Sun: |
12:39 |
< | aosdict | | > |
why is that not just "killed by a floating eye" then |
12:39 |
< | [Demo] | | > |
gotta make it more gruesome |
12:42 |
< | aosdict | | > |
EPI: negative object property "empathy", generates on wearables, when you are wearing some gear of empathy you take damage for any damage you directly inflict or observe being inflicted by something else |
12:50 |
< | Beholder | + | > |
[hdf-eu] [nd] Kontroller (Val Hum Fem Law) entered Gehennom, on T:30492 |
2018 Jan 30
Tue: |
02:44 |
< | StatueSurfer | | > |
i'd call that a bit of a glitch |
02:45 |
< | Tangles | @ | > |
also did not actually have teleport control, so could've ended up anywhere. |
02:46 |
< | rld | + | > |
<@bugsniper> yasi: being an ettin should give you a second chance if one of your heads gets beheaded |
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06:03 -!- mode/#hardfought [+v raisse] by ChanServ |
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06:33 |
< | LarienTelrunya | | > |
Evil Patch idea: change all of Asmodeus' attacks to acid-based ones. Including his spell. Yep, that way players *will* find out how much damage his spell really does. :D |
06:33 |
< | [Demo] | | > |
nooooo |
15:26 |
< | aosdict | | > |
Odin's totally saying "ah crap, I don't have any more war hammers to give her" |
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15:27 |
< | jonadab | + | > |
YASI: add another artifact war hammer. Maybe one that does double damage against small monsters, or something. |
15:27 |
< | elenmirie | | > |
Grid-bug Slayer |
15:35 |
< | elenmirie | | > |
zzzzzzzzzzzot! |
15:36 |
< | K2 | @ | > |
and there's your aggro - all bugs are attracted to it and cant help but want to touch it |
15:36 |
< | jonadab | + | > |
YASI: insects grudge black lights. |
15:36 |
< | elenmirie | | > |
nethack needs moths |
2018 Feb 02
Fri: |
02:49 -!- firemonkey [~firemonke@cpe-107-15-58-3.nc.res.rr.com] has quit [Ping timeout: 265 seconds] |
03:22 |
< | LarienTelrunya | | > |
K2: will ZAPM be available on the hdf server again eventually? *bundlebundlebundle* |
03:30 |
< | LarienTelrunya | | > |
Evil Patch idea: You must quaff from every fountain at least once. If you leave a dungeon level that has unquaffed fountains on it, the game throws a SIGABRT and terminates. |
03:34 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Val Hum Fem Neu) had Werebane bestowed upon her by Odin, on T:33626 |
03:36 |
< | bug_sniper | | > |
evil patch idea: when you have aggravate monsters, the snakes and demons in the fountain come out on their own |
03:40 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Val Hum Fem Neu) became Odin's Envoy of Balance, on T:33890 |
03:40 |
< | LarienTelrunya | | > |
YASI: when an artifact is generated, there is a 1% chance that it does not get marked as generated, so you can find it again. Even while the first one still exists. |
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06:49 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Val Hum Fem Neu) entered Gehennom, on T:37522 |
06:51 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Val Hum Fem Neu) wished for "blessed fixed ring of levitation", on T:37578 |
06:52 |
< | jonadab | + | > |
!tell LarienTelrunya In the evil patch, you have to quaff anyway, in order to prevent dehydration (which can cause hallucination and eventually fatal illness if you don't get water soon enough). |
06:52 |
< | Beholder | + | > |
Will do, jonadab! |
07:51 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Val Hum Fem Neu) genocided class h, on T:39312 |
07:53 |
< | K2 | @ | > |
:) |
07:54 |
< | aosdict | | > |
Evil Patch Idea: while standing on water with water walking or flying, you can quaff the water to restore nutrition. However, since it is stagnant water, this has a high chance of giving you giardia or other nasty diseases. |
07:55 -!- deadnoob [~aaron@2601:42:c102:2178::8f2b] has quit [Remote host closed the connection] |
10:01 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Val Hum Fem Neu) killed the Wizard of Yendor, on T:42467 |
10:07 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Val Hum Fem Neu) killed the Wizard of Yendor, on T:42902 |
10:11 |
< | aosdict | | > |
YASI: in FIQHack, eating the corpse of a dead adventurer (whether from normal bones or a reanimated player monster) may convey any intrinsics that player had. |
10:15 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Val Hum Fem Neu) bribed Baalzebub with 89 zorkmids for safe passage, on T:43271 |
2018 Feb 04
Sun: |
03:16 -!- mode/#hardfought [+v Grassy] by ChanServ |
03:27 |
< | LarienTelrunya | | > |
:D |
03:27 |
< | Beholder | + | > |
LarienTelrunya: Message from jonadab at 2018-02-02 06:52 EST: In the evil patch, you have to quaff anyway, in order to prevent dehydration (which can cause hallucination and eventually fatal illness if you don't get water soon enough). |
03:27 |
< | Beholder | + | > |
LarienTelrunya: Message from K2 at 2018-02-02 07:22 EST: zapm never left the server. you can still play it. its hidden :) |
03:29 |
< | LarienTelrunya | | > |
!tell riker oh you're playing locally... you should play on the server instead *bundlebundlebundle* chances are you need to enable the STUPIDRANDOMBUG (or whatever I called it) define in config.h to make the local version non-crashy |
03:29 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
03:29 |
< | LarienTelrunya | | > |
Evil Patch idea: cockatrice corpses can revive like trolls. And if they revive while you're holding the corpse, you turn to stone. Even if you wear gloves. (It's an EPI, it doesn't have to make sense. It only has to be evil!) |
03:46 |
< | Beholder | + | > |
[hdf-us] [nd] Grasshopper (Hea Gno Fem Neu) had Giantslayer bestowed upon her by Hermes, on T:3400 |
04:30 -!- mode/#hardfought [+v raisse] by ChanServ |
04:40 |
< | Beholder | + | > |
[hdf-us] [nh4] Valkie (Nobbs) (Val Hum Fem Law), 21911 points, T:884, killed by a dagger |
04:43 |
< | LarienTelrunya | | > |
YASI: if your strength is lower than 10, you cannot push boulders because they're too heavy. |
04:44 |
< | StatueSurfer | | > |
are you going to implement that in slex |
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07:46 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Wiz Orc Fem Cha), 3418 points, T:7816, killed by a wolf |
08:03 |
< | jonadab | + | > |
EPI: if you push a boulder, the game checks your Str against 5 * rne(2), and if your Str is lower, the boulder rolls back into you, dealing damage and knocking you back. |
08:03 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-02-04 03:28 EST: slex has a dehydration trap which does exactly that - the hallucination never goes away unless you quaff something :D |
2018 Feb 05
Mon: |
02:48 |
< | StatueSurfer | | > |
okay then |
02:55 |
< | FIQ | @ | > |
aosdict: @luxidream what if bones player monsters generated asleep |
02:57 |
< | LarienTelrunya | | > |
Evil Patch idea: bones file ghosts are player monsters fully capable of using the items of the late player against you, but all such items immediately selfdestruct (and damage you) when they enter your inventory in any way, and to top it off, the bones file ghosts can cast spells that summon other bones file ghosts from the other bones files currently on the server, which are also hostile to you. |
02:59 |
< | StatueSurfer | | > |
is that going in the next slex update |
02:59 |
< | LarienTelrunya | | > |
hahaha, nope, evil patch ideas are a dumping ground for ideas, not all of which are actually going to be implemented (yeah, it might come as a shock but even slex has standards!) |
03:00 |
< | LarienTelrunya | | > |
that reminds me: StatueSurfer: play slex! *bundlebundlebundle* :) |
07:08 |
< | Beholder | + | > |
[hdf-us] [nh] DemoBot (Val Dwa Fem Law) wished for "blessed wand of death", on T:89071 |
07:26 |
< | Beholder | + | > |
[hdf-us] [fh] Qi (krm26) (Wiz Hum Fem Neu), 72835 points, T:24552, killed by a jabberwock, while praying |
07:44 |
< | jonadab | + | > |
Evil Patch Idea: if you get caught in a death trap, of course, you die; but you can get lifesaved; but you're still caught in a death trap, so you die every turn; so unless you can get lifesaved every turn until you get out... |
07:45 |
< | LarienTelrunya | | > |
oh, you mean kind of like a death pit/web? does it hold you in place? :D |
07:58 |
< | jonadab | + | > |
So basically you want five scrolls of gold detection for the Planes instead of four? |
07:59 |
< | LarienTelrunya | | > |
You want a wand of trap detection with a two-digit number of charges, because every time you detect traps, every trap only has a 50% chance of being detected. And 1% of all traps in slex are "hidden" and cannot be detected no matter what, so there's no 100% certainty regardless of what you do. :D |
07:59 |
< | jonadab | + | > |
EPI: on Astral, all tiles adjacent to doorways get traps. |
08:00 |
< | LarienTelrunya | | > |
of course slex also has pestilence and famine traps on astral, and item teleporters that will teleport items out of your inventory :D |
08:00 |
< | jonadab | + | > |
Actually, EPI: everywhere in the game, all tiles adjacent to doorways get traps. That includes diagonally adjacent. |
08:00 |
< | [Demo] | | > |
arc buff |
2018 Feb 06
Tue: |
12:58 |
< | K2 | @ | > |
deadnoob when did you start playing nethack? |
13:02 |
< | aosdict | | > |
being on irc and reading the wiki are the best two things you can do anyway |
13:05 |
< | jonadab | + | > |
Evil Patch Idea: Why would the orcs only ransack Minetown and nothing else? Maybe they've also taken over the top level of Sokoban and stolen the prize, ransacked Delphi and killed the Oracle, or maybe even gotten into your quest and killed your quest leader! |
13:09 |
< | aosdict | | > |
I do like the Anachrononaut home level in that it has monsters besieging the quest leader. I don't like that the game is unwinnable if they manage to kill her, though. |
14:24 |
< | K2 | @ | > |
spelt hi wrong |
14:24 |
< | aosdict | | > |
it's worthh 4 more points in scrabble |
14:25 |
< | aosdict | | > |
YASI: scrabble branch where you place monsters on the map |
14:25 |
< | rld | + | > |
<@luxidream> hope you didn't geno e |
15:46 |
< | K2 | @ | > |
lol |
15:46 |
< | jonadab | + | > |
Naturally, it's going to pick the nastiest, highest-level version of each letter. |
15:46 |
< | jonadab | + | > |
Evil Patch Idea: ogre shamans, like in Brogue |
15:47 |
< | aosdict | | > |
If that's the case, then I would indeed be the vowel needed to get the least threatening assortment of monsters. |
16:15 |
< | aosdict | | > |
Oh, I thought you were referring to overcharging explosion specifically |
16:15 |
< | jonadab | + | > |
No, no, not that. |
16:15 |
< | LarienTelrunya | | > |
[Demo]: slex does not have the wand destruction patch... yet. In fact, I'm in the process of finally implementing the evilvariant race, where all the worst features of dnethack and grunthack and nethack fourk and the other variants are implemented in a way that specifically screws over the player. |
16:15 |
< | jonadab | + | > |
Overcharge explosing is protected against by NOT DOING THAT. |
2018 Feb 07
Wed: |
01:48 |
< | LarienTelrunya | | > |
bhaak: aww, many thanks for posting the slex survey on twitter ♥♥♥♥♥♥♥ *sweetheart bundle* |
01:56 |
< | LarienTelrunya | | > |
aosdict: are your new quest levels in the Pholendewodanhack repo? and if yes, which branch? |
02:06 |
< | LarienTelrunya | | > |
YASI: when an artifact already exists, and the game tries to create it again (either randomly or because the player tried to wish for it), there is a 1% chance that another copy of the artifact gets generated. This solves the problem where you can lose artifacts permanently by overenchanting them. |
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14:57 |
< | rikersan | | > |
dewit |
14:57 |
< | Chris_ANG | | > |
I think that means I have to fix leather cloaks, though :/ |
14:58 |
< | rikersan | | > |
EPI: plain items can now be named the same as artifacts, and every long sword on astral is now named after an artifact if not actually an artifact |
14:58 |
< | rikersan | | > |
which of the 17 vorpal blades is real? the world may never know! |
14:58 |
< | LarienTelrunya | | > |
extra EPI: when in the hands of a hostile monster, it behaves like the real artifact |
14:58 |
< | rikersan | | > |
no I actually wnat this merged into 4k or nh4 or similar |
2018 Feb 08
Thu: |
07:24 |
< | Beholder | + | > |
shopkeeper (@) | Lvl: 24 | Diff: 29 | Spd: 18 | Res: none | Confers: nothing | MR: 50 | Generates: special | AC: -6 | Attacks: 4d4 weapon physical, 4d4 weapon physical | Alignment: 0 | Flags: omnivore, flies, nopoly, infravisible |
07:24 |
< | LarienTelrunya | | > |
they are speed 18 and have two weapon attacks; it's well possible that Juyn fired 4 shotgun shells before you got another turn |
07:25 |
< | jonadab | + | > |
Evil Patch Idea: kobolds can generate with shotguns. |
07:26 |
< | jonadab | + | > |
Evil Patch Idea: monsters who generate with firearms can always fire them whether they have any ammo or not. They usually generate without ammo, so when you kill them, you get the weapon and no ammo. |
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07:29 |
< | Beholder | + | > |
[hdf-us] [gh] arnibald (Pri Hum Mal Neu) had mace bestowed upon him by Crom, on T:10555 |
07:30 |
< | LarienTelrunya | | > |
heh, aren't there some monsters in dnethack who fire silver arrows or something, which are made out of thin air when the monster fires and which are removed whether they hit you or not? |
07:48 |
< | [Demo] | | > |
yeah |
07:48 |
< | [Demo] | | > |
AT_ARRW AD_SLVR |
07:48 |
< | [Demo] | | > |
ndnh has some cool custom AT_ARRW damage types |
07:49 |
< | LarienTelrunya | | > |
it would be evil if there was an AT_ARRW AD_TENT :P |
07:51 |
< | [Demo] | | > |
shooting tentacles? |
09:24 |
< | K2 | @ | > |
how ya been? havent heard from you in a bit |
09:25 |
< | Beholder | + | > |
[hdf-eu] [nd] pondlife (Wiz Gno Mal Neu), 2419 points, T:4632, killed by a small mimic |
09:27 |
< | jonadab | + | > |
Evil Patch Idea: implement "mutations" like in Brogue, which can occur on any monster and make it nastier, e.g., "juggernaut" (triple hitpoints), "erotic" (adds a seduction attack), "toxic" (adds a poison instadeath attack), "grappling" (adds a holding effect), "petrifying", etc. So you can get a grappling troll (holds on and beats you until it's dead, then revives and does it again), an erotic umber |
09:27 |
< | jonadab | + | > |
hulk (strips off all your armor and confuses you), a juggernaut nymph, etc. |
15:43 -!- mode/#hardfought [+v raisse] by ChanServ |
15:43 |
< | Beholder | + | > |
[hdf-us] [nh] DemoBot (Val Dwa Fem Law), 984298 points, T:20729, killed by a pyrolisk |
15:52 |
< | aosdict | | > |
FIQHack YASI: allow the player to encounter random player monsters named Dudley. If Dudley gets a scroll of genocide, he will first try to genocide newts, before targeting the player with it. |
16:07 |
< | aosdict | | > |
FIQ: in fiqhack, when a gremlin steals an intrinsic from you, does it actually gain that intrinsic/ |
2018 Feb 09
Fri: |
02:06 -!- Grasshopper [~Grasshopp@d114-72-228-16.hum2.act.optusnet.com.au] has quit [Read error: Connection reset by peer] |
02:26 |
< | StatueSurfer | | > |
so they would be the perfect feature for slex! |
02:27 |
< | LarienTelrunya | | > |
nah, they wouldn't; I implemented the evilvariant mode for slex yesterday (which according to jonadab will be the most popular mode once that version goes live), and even that does not spawn magic portals randomly |
02:27 |
< | LarienTelrunya | | > |
that reminds me, I still need to make it so that in evilvariant mode there's elder priests instead of normal temple priests |
02:28 |
< | LarienTelrunya | | > |
but generally I intend to keep slex balanced and winnable; random magic portals that end the game would be bullshit! |
02:29 |
< | StatueSurfer | | > |
*keep* slex balanced? |
03:35 |
< | LarienTelrunya | | > |
aww, apparently mentioning slex can really make people flee in terror |
03:49 -!- hpardis [~hpardis@ip98-167-213-116.ph.ph.cox.net] has quit [Quit: Leaving] |
03:49 |
< | LarienTelrunya | | > |
YASI for FIQhack: when zapping a wand of wishing with insufficient skill, the computer decides what you wish for, which may or may not be something useful. |
03:50 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Wiz Orc Fem Cha) entered Gehennom, on T:20379 |
03:52 |
< | FIQ | @ | > |
you mean EPI |
04:00 -!- elenmirie_ [~elenmirie@cust98-dsl91-135-0.idnet.net] has joined #hardfought |
11:17 |
< | rikersan | | > |
I feel like being able to cheese the stupid guy but then having a worse result _is_ the slex way |
11:18 |
< | LarienTelrunya | | > |
did you try to houchou him in wizmode? |
11:18 |
< | ais523 | | > |
YASI: a fake houchou that instahits and instakills the enemy you throw it at, but the enemy resurrects a couple of turns later |
11:18 |
< | ais523 | | > |
(hmm, in a way this is a reverse of PMD's fake amulet of lifesaving equivalent…) |
15:10 |
< | Beholder | + | > |
[hdf-us] [gh] hothraxxa (Wiz Orc Mal Cha) had athame named Magicbane bestowed upon him by Anhur, on T:17963 |
15:10 |
< | hothraxxa | + | > |
\o/ |
15:19 |
< | jonadab | + | > |
EPI: scroll of death. You read it, you die. |
15:20 |
< | LarienTelrunya | | > |
that violates the no poison rule though |
16:09 |
< | LarienTelrunya | | > |
Goreval: I'm watching you play; is there a specific reason why you're not wearing armor? That mage plate mail in particular is very probably much better than the leather jacket; you can use a standard id scroll on it to make sure it doesn't have a nasty enchantment |
16:11 |
< | jonadab | + | > |
aosdict: Ah, ok. |
16:12 |
< | jonadab | + | > |
EPI: cursed armor increases its weight every time you get hit. |
16:13 |
< | jonadab | + | > |
EPI: monsters can throw potions of unholy water at you to curse your armor. |
16:13 |
< | LarienTelrunya | | > |
haha, that would be doubly evil, since it would use up valuable water in the process |
16:13 |
< | deadnoob | | > |
i like that |
17:53 |
< | rikersan | | > |
or are we windows and stuck at one second remaining |
17:55 |
< | Chris_ANG | | > |
We are windows |
17:57 |
< | aosdict | | > |
YASI: progress bar for nethack. Increases mainly with experience and when you pick up ascension kit worthy items. |
17:59 |
< | rikersan | | > |
Chris_ANG: lol ok then |
2018 Feb 10
Sat: |
16:49 -!- Crawldragon [~Crawldrag@32.215.241.20] has joined #hardfought |
16:51 |
< | Beholder | + | > |
[hdf-eu] [slex] Goreval (Gun Red Fem Neu), 124536 points, T:11988, killed by a monster (young spirit) |
16:52 |
< | LarienTelrunya | | > |
!tell jonadab Congratulations, your evil patch ideas just claimed another soul. The oilskin gloves, specifically. |
16:52 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
2018 Feb 12
Mon: |
06:45 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Arc Gno Fem Neu) destroyed Vlad the Impaler, on T:33760 |
06:45 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Arc Gno Fem Neu) acquired the Candelabrum of Invocation, on T:33764 |
06:54 |
< | LarienTelrunya | | > |
Evil Patch idea: if you die and are resurrected by an amulet of life saving, you automatically drop all your gear on the spot you died and are then teleported back to dungeon level 1, or the sanctum if you already had the Amulet of Yendor. |
06:55 |
< | raisse | + | > |
oh, that's brilliant! |
07:12 |
< | FIQ | @ | > |
are debug-only |
07:12 |
< | jonadab | + | > |
FIQ: I solved this by making lances use polearm skill, and giving Knights the ability to get to expert in it. |
07:12 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-02-10 16:52 EST: Congratulations, your evil patch ideas just claimed another soul. The oilskin gloves, specifically. |
07:12 |
< | FIQ | @ | > |
jonadab: Hmm that is an interesting take on it |
07:12 |
< | FIQ | @ | > |
But aren't they completely different in use IRL? |
07:13 |
< | jonadab | + | > |
Yes, but I don't care, because in the game non-lance polearms are basically never used. |
07:18 |
< | FIQ | @ | > |
it 1: pised LarienTelrunya off (temporarily), 2: made her basically never tell me to play slex anymore |
07:18 |
< | FIQ | @ | > |
so, mission accomplished |
07:18 |
< | LarienTelrunya | | > |
but you're the wonderful, lovely jonadab, master of evil patch ideas, and you'd be able to see them in action! |
07:18 |
< | LarienTelrunya | | > |
FIQ: play slex! *bundlebundlebundle* ♥ |
07:18 |
* | FIQ |
zaps LarienTelrunya with a wand of lightning! |
07:18 |
< | jonadab | + | > |
I don't want to see Evil Patch Ideas in action. They're evil and should not be implemented, that was the whole POINT. |
07:18 |
< | LarienTelrunya | | > |
(actually: FIQ: wait until SLEX 2.1.7 goes live on hardfought and then play it *bundlebundlebundle*) |
07:27 |
< | FIQ | @ | > |
jonadab: elder priest |
07:28 |
< | FIQ | @ | > |
wand destruction patch |
07:28 |
< | jonadab | + | > |
FIQ: I meant stuff from my EPI list. |
07:28 |
< | jonadab | + | > |
So this would mean Amy and I both consider it too evil to put in the game. |
07:29 |
< | FIQ | @ | > |
ah |
07:29 |
< | LarienTelrunya | | > |
"EPI: if you push a boulder, the game checks your Str against 5 * rne(2), and if your Str is lower, the boulder rolls back into you, dealing damage and knocking you back." is an example of one I didn't implement |
07:29 |
< | Beholder | + | > |
[hdf-us] [nd] Grasshopper (Hea Gno Fem Neu) genocided class L, on T:68097 |
07:29 |
< | FIQ | @ | > |
!whereis demobot |
07:29 |
< | Beholder | + | > |
FIQ: [hdf-us] DemoBot [nh]: (Val Dwa Fem Law) T:99080 The Elemental Planes level: -3 (with Amulet) |
07:29 |
< | LarienTelrunya | | > |
FIQ: elder priests and the mean parts of the wand destruction patch both are in the game now, but only if you pick the optional evilvariant mode |
07:29 |
< | FIQ | @ | > |
ah, Fire |
07:29 |
< | FIQ | @ | > |
so at least it'll get to astral |
07:29 |
< | FIQ | @ | > |
because who dies on fire |
07:29 |
< | FIQ | @ | > |
or water |
07:29 |
< | FIQ | @ | > |
when lawful |
07:36 |
< | Beholder | + | > |
[hdf-us] [nd] Grasshopper (Hea Gno Fem Neu) killed the invisible Pestilence, on T:68118 |
07:59 |
< | Grasshopper | + | > |
thanks K2 :D |
07:59 |
< | LarienTelrunya | | > |
(that does not mean anyone should be using hangup cheating though, for I have added a way to blacklist users who do that and make it so the hangup penalties are in effect for them specifically :P) |
07:59 |
< | jonadab | + | > |
Evil Patch Idea: if the hangup penalty is unfair to people with a bad connection, fix it by making it happen even to people who are on a good connection, by having the game just randomly hang you up sometimes -- and penalize you. |
08:00 |
< | LarienTelrunya | | > |
jonadab: haha, I thought about a disconnect trap that disconnects you from the server when triggered, but that's an example of an EPI that's really too evil for slex. |
08:01 |
< | Grasshopper | + | > |
LarienTelrunya, although there are nasty little cheaters out there, it is nice to assume that most people aren't out to find a new to exploit the game |
08:01 |
< | Grasshopper | + | > |
but if they prove that they are, then hit 'em hard! |
09:56 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Arc Gno Fem Neu) killed Famine, on T:38258 |
09:57 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Arc Gno Fem Neu) killed Famine, on T:38260 |
09:58 |
< | aosdict | | > |
YASI: create artifacts with names that are the abbreviations of other nethack variants. Flavored as paying homage to those variants, but actually just to confuse people talking about them. |
09:59 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Arc Gno Fem Neu), 1445792 points, T:38272, ascended |
2018 Feb 13
Tue: |
22:00 |
< | hothraxxa | + | > |
i don't know if he always has those |
22:00 |
< | hothraxxa | + | > |
i don't recall if he had them the last time i ran across him in grunthack |
22:01 |
< | jonadab | + | > |
EPI: the Wizard quest nemesis uses the Eye to branchport to escape you. |
22:01 |
< | hothraxxa | + | > |
i hit him with fire but none of them burned |
22:21 |
< | FIQ | @ | > |
IIRC he designed a couple of evil vaults |
22:22 |
< | FIQ | @ | > |
but that's like, baby steps |
22:22 |
< | jonadab | + | > |
EPI: pay attention to what strategies people in the NetHack community are recommending to new players, and nerf the heck out of them. |
22:22 |
< | FIQ | @ | > |
dev-wise |
22:22 |
< | FIQ | @ | > |
he probably did more exhaustive things |
22:22 |
< | FIQ | @ | > |
jonadab: Oh, so like lorimer? :) |
22:22 |
< | jonadab | + | > |
FIQ: At least two different NH4 developers have told me that's what the DCSS dev team has been doing for years. |
22:41 |
< | jonadab | + | > |
FIQ: Yeah, I tried to buff Caveman. Not sure if I succeeded. |
22:41 |
< | bouquet | | > |
FIQ: indeed! The roles should all be different difficulties. Entering the dungeon as a healer with a scalpel should be massively harder than as a Valkyrie. |
22:41 |
< | FIQ | @ | > |
aosdict: you know what I mean :P |
22:41 |
< | jonadab | + | > |
aosdict: Guaranteed player monsters in the quest? |
22:41 |
< | jonadab | + | > |
EPI: ^ |
22:41 |
< | bouquet | | > |
Thank goodness for the convict role! |
2018 Feb 14
Wed: |
06:40 |
< | jonadab | + | > |
Should've known. |
06:41 |
< | LarienTelrunya | | > |
oh, and of course I prefer the "true" version of grunthack where beholders are level 6 :P |
06:41 |
< | jonadab | + | > |
Also, you know perfectly well that if I'd put monsters' reading genocide on the EPI list before FIQHack implemented it, you'd have thought it was a great idea and put it in slex. |
06:42 |
< | jonadab | + | > |
It's exactly the sort of thing you usually go in for. |
16:57 |
< | FIQ | @ | > |
at skilled, it's 10% |
16:57 |
< | LarienTelrunya | | > |
oh FIQhack has it too? nice |
17:00 |
< | LarienTelrunya | | > |
Evil Patch idea: If you polymorph into a monster, your alignment is temporarily changed to whatever alignment that monster normally has, and you lose all divine protection in the process. |
17:03 |
< | LarienTelrunya | | > |
stuff weigh way too much! |
2018 Feb 15
Thu: |
02:09 |
< | Beholder | + | > |
https://www.hardfought.org/userdata/D/DemoBot/nh343/dumplog/1518649664.nh343.txt |
02:42 |
< | Beholder | + | > |
[hdf-us] [nh] HDFBot (Sam Hum Fem Law), 157424 points, T:23519, killed by a titanothere |
03:09 |
< | LarienTelrunya | | > |
Evil Patch idea: when a blind player character presses 's' to reveal the adjacent squares, and one of those squares contains a cockatrice corpse and you aren't wearing gloves, you turn to stone. Because you must have felt for it in order to know that it's there. |
03:47 |
< | LarienTelrunya | | > |
actually... |
03:48 |
< | LarienTelrunya | | > |
!tell jonadab Play SLEX! *bundlebundlebundle* Now that 2.1.7 is on the server, you can play the new evilvariant mode which implements some of the more egregiously evil patch ideas, and which according to you is going to be the most popular mode of playing slex! |
03:48 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
07:11 |
< | LarienTelrunya | | > |
we'll eventually figure out a solution for that, I hope |
07:12 |
< | LarienTelrunya | | > |
Grasshopper: you have a message from Beholder :) |
07:19 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-02-15 03:48 EST: Play SLEX! *bundlebundlebundle* Now that 2.1.7 is on the server, you can play the new evilvariant mode which implements some of the more egregiously evil patch ideas, and which according to you is going to be the most popular mode of playing slex! |
07:20 |
< | LarienTelrunya | | > |
huh, how is jonadab doing this "ghostly" triggering of Beholder? |
11:03 |
< | rld | + | > |
<@riker> what's the best role/race for dying to the elder priest |
11:03 |
< | rld | + | > |
<@riker> death eater I want to die twice |
11:03 |
< | LarienTelrunya | | > |
well... if you want to die to the elder priest, you'll probably have to use wonderland mode... or pick the evilvariant race, then all aligned priests become elder priests :P evilvariant death eater? |
11:04 |
< | rld | + | > |
<@riker> this is wonderland yes |
11:50 |
< | LarienTelrunya | | > |
it allows you to become so mortally scared that you're capable of running faster than you normally could to ensure that you get away from the terrifying thing, so to speak :D |
11:50 |
< | rld | + | > |
<@riker> lol |
11:50 |
< | LarienTelrunya | | > |
anyway, the evilvariant race I mentioned earlier allows you to meet elder priests in Minetown and other temples ;) |
11:51 |
< | rld | + | > |
<@riker> lol |
11:59 |
< | LarienTelrunya | | > |
well, you'd need enough HP to survive the initial hit from the elder priest |
11:59 |
< | rld | + | > |
<@riker> that was it I guess |
12:00 |
< | LarienTelrunya | | > |
but if you play the evilvariant race, there's a guaranteed hostile elder priest on dungeon level 51 (valley of the dead) and by the time you get there, you'll probably have enough HP to see the more dangerous attacks |
12:00 |
< | rld | + | > |
<@riker> that requires effort |
2018 Feb 16
Fri: |
02:20 -!- Grasshopper [~Grasshopp@d114-72-195-111.hum1.act.optusnet.com.au] has joined #hardfought |
02:21 -!- mode/#hardfought [+v Grasshopper] by ChanServ |
02:22 |
< | LarienTelrunya | | > |
!tell jonadab your EPI about Lou Gehrig's disease is because it causes "AMYotrophic Lateral Sclerosis", right? :P |
02:22 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
05:41 |
< | Beholder | + | > |
[hdf-us] [nh] pavelek (Val Hum Fem Law), 477 points, T:966, killed by a gnome lord |
05:50 |
< | Beholder | + | > |
[hdf-us] [nh] pavelek (Val Hum Fem Law), 496 points, T:628, killed by a dwarf |
06:00 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-02-16 02:22 EST: your EPI about Lou Gehrig's disease is because it causes "AMYotrophic Lateral Sclerosis", right? :P |
06:00 |
< | Beholder | + | > |
[hdf-us] [nd] Grasshopper (Kni Hum Fem Law) acquired the luckstone from Mines' End, on T:4150 |
07:04 |
< | Beholder | + | > |
K2: [hdf-us] arnibald [gh] HDFBot [nh] pavelek [nh] DemoBot [nh] |
07:04 |
< | Beholder | + | > |
K2: [hdf-eu] No current players |
07:05 |
< | LarienTelrunya | | > |
maybe I'll play again later, but I'm not sure what character to try this time, maybe an evilvariant form changer that will certainly die early |
07:06 -!- Chris_ANG [~Chris_ANG@mobile-166-171-187-243.mycingular.net] has joined #hardfought |
09:43 -!- LarienTelrunya [4fda865d@gateway/web/freenode/ip.79.218.134.93] has joined #hardfought |
10:00 |
< | Beholder | + | > |
[hdf-us] [nh] pavelek (Val Hum Fem Law), 7921 points, T:2169, poisoned by an orcish arrow |
10:03 |
< | LarienTelrunya | | > |
YASI: doors can be polymorphed by zapping them with the wand. |
10:04 |
< | LarienTelrunya | | > |
Not sure what they should turn into, though. |
10:06 |
< | K2 | @ | > |
there are no pants in nethack |
10:08 |
< | LarienTelrunya | | > |
huh, according to mon.c I would have had to pass a rnl(3) check to avoid being petrified, which I didn't do, and therefore my status was changed to statue |
10:14 |
< | jonadab | + | > |
EPI: the floor under your feet can randomly polymorph into cockatrice skin. If you aren't wearing boots, you turn to stone. |
10:16 |
< | LarienTelrunya | | > |
oh by the way jonadab, you were the one who suggested a "sane" polymorpher role, right? one who starts with poly control and gets polymorphitis at XL5? |
10:33 |
< | bhaak | | > |
I don't remember :-) |
10:33 |
< | bhaak | | > |
while halucinating? |
10:33 |
< | LarienTelrunya | | > |
no, while playing in evilvariant mode |
10:34 |
< | LarienTelrunya | | > |
ah finally I managed to polymorph successfully... and promptly shredded my plate mail and asbestos cloak :( |
12:41 |
< | jonadab | + | > |
We need to get Beholder to proxy Discord's equivalent of /whois so we can check people's away status and idle time and junk. |
12:42 |
< | Chris_ANG | | > |
Will Beholder deliver messages to people in the Discord, or should I leave it for his IRC name? |
12:42 |
< | jonadab | + | > |
EPI: teleporting a boulder in Sokoban incurs the luck penalty. |
12:42 |
< | jonadab | + | > |
Chris_ANG: Umm, there was some discussion about setting that up, I think they _might_ have, but I'm not 100% certain. |
14:04 -!- deadnoob_ [~aaron@2601:42:c102:2178::23ca] has quit [Ping timeout: 240 seconds] |
14:06 -!- deadnoob_ [~aaron@2601:42:c102:2178::23ca] has joined #hardfought |
14:07 |
< | bhaak | | > |
LarienTelrunya: as usual, the really evil ideas are from sporkhack. I'm just a nice guy with bad influence :-) |
14:11 -!- aaron__ [~aaron@2601:42:c102:2178::23ca] has quit [Ping timeout: 276 seconds] |
16:27 |
< | Beholder | + | > |
@riker: [hdf-us] amybsod is not currently playing on this server. |
16:27 |
< | Beholder | + | > |
@riker: [hdf-eu] AmyBSOD [slex]: No details available |
16:27 |
< | LarienTelrunya | | > |
... and because I'm playing in evilvariant mode, the nethack fourk "alignment system" is in effect, meaning I was unable to convert the altar and now my own god is angry |
16:27 |
< | rld | + | > |
<@riker> LOL |
2018 Feb 18
Sun: |
03:17 |
< | Beholder | + | > |
[hdf-us] [dnh] Rune (Bin Hum Mal Non), 566 points, T:1449, killed by a small mimic |
03:20 -!- LarienTelrunya [4fda857a@gateway/web/freenode/ip.79.218.133.122] has joined #hardfought |
03:52 |
< | LarienTelrunya | | > |
aosdict: wtf, male characters get a chance to do extra damage when using the kick command in your YASI? it should be female characters wearing high heels :D was that YANI on purpose to see how I'd react? |
04:07 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 248 seconds] |
2018 Feb 19
Mon: |
03:24 -!- Grasshopper [~Grasshopp@120.17.98.156] has joined #hardfought |
03:24 -!- mode/#hardfought [+v Grasshopper] by ChanServ |
04:00 |
< | LarienTelrunya | | > |
YASI: instead of items conveying reflection, put beam reflector guns into the game. If a reflectable beam (or arrow/bolt/whatever, but in vanilla those never hit you anyway once your AC reaches a certain value) hits you and you have a beam reflector gun, you can then fire it at the direction the beam is coming from to reflect it back at whoever shot it. This costs a turn. Taking any other action will cause the beam to hit |
04:04 |
< | Beholder | + | > |
[hdf-us] [dnh] Rune (Bin Inc Mal Non) entered Minetown for the first time, on T:4221 |
12:27 -!- mode/#hardfought [+v raisse] by ChanServ |
12:28 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined #hardfought |
12:32 |
< | aosdict | | > |
anyway, it's truly a YASI |
12:32 |
< | aosdict | | > |
especially if you need to abuse the speed system to make it work |
12:34 |
< | Beholder | + | > |
[hdf-eu] [nd] kritixilithos (Wiz Elf Mal Cha), 430 points, T:1831, killed by a small mimic |
12:36 |
< | jonadab | + | > |
If it were an EPI, it wouldn't grant you wishes, only death. |
12:40 -!- rld [~BrogueBot@unaffiliated/olscumpy/bot/broguebot] has quit [Remote host closed the connection] |
18:05 |
< | Beholder | + | > |
[hdf-us] [nd] Grasshopper (Kni Hum Fem Law) wished for "uncursed magic marker", on T:50493 |
18:09 -!- deadnoob [~aaron@2601:42:c102:2178::959f] has joined #hardfought |
18:13 |
< | aosdict | | > |
YASI: wield a tin of monster meat and read enchant weapon to make it turn into spinach |
18:45 |
< | Beholder | + | > |
[hdf-us] [nd] Eleven (Wiz Hum Fem Neu), 4509 points, T:8554, killed by a soldier ant |
2018 Feb 20
Tue: |
16:15 |
< | rld | + | > |
<@riker> just trying to see if I'm the person who owns the irc nick for Riker |
16:15 |
< | aosdict | | > |
AmyBSOD: remind me why you usually go by LT on IRC? |
16:15 |
< | AmyBSOD | | > |
Evil Patch idea: a trap that periodically forces you to do multi-variable calculus, and giving the wrong answer (or no answer) reduces max HP or is otherwise detrimental. |
16:16 |
< | AmyBSOD | | > |
aosdict: "Amy Bluescreen" put into an elven name generator becomes "Larien Telrunya" |
2018 Feb 21
Wed: |
10:33 |
< | rld | + | > |
<@🍕> but they can eat books |
10:34 |
< | rld | + | > |
<@🍕> and scrolls |
10:34 |
< | aosdict | | > |
YASI: steampunk golem |
10:36 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
12:48 |
< | rld | + | > |
<@Methuselah> oh cool groovejumper is #1 on the fiqhack scoreboards |
12:48 |
< | rld | + | > |
<@Methuselah> dont give me the highest ranked players, i havent even beaten any nethack variant.. |
12:48 |
< | aosdict | | > |
SLASH'EM YASI: the wish parser parses a wish for "Beauty" as the Eye of the Beholder |
12:49 |
< | rld | + | > |
<@Webmant> hmmm |
12:49 |
< | rld | + | > |
<@Webmant> That just gave me a half decent idea for a form of multiplayer implementation in roguelikes |
12:50 |
< | rld | + | > |
<@Webmant> People can queue up to "invade" another player's game as an enemy for a limited amount of turns with the goal of killing the host with the tools they have been provided |
12:50 |
< | aosdict | | > |
LarienTelrunya: then EPI: you get the Eye of the Beholder, but immediately breaks (because the beauty is inside it). Then it doesn't drop later. |
12:50 |
< | LarienTelrunya | | > |
and the beauty is this: |
21:22 -!- Schrubber1 [~sebastian@x5ce002f8.dyn.telefonica.de] has joined #hardfought |
21:24 -!- Schrubber [~sebastian@x4e32bba3.dyn.telefonica.de] has quit [Ping timeout: 276 seconds] |
21:29 |
< | aosdict | | > |
Evil Patch Idea: each point of positive enchantment on a ring makes it valued at +50 in a shop. Is that really a 300 zorkmid ring, or a +3 ring of gain constitution, or a +4 ring of adornment? |
21:32 |
< | [Demo] | | > |
i know so little about price id that i didnt know that wasnt the case |
2018 Feb 22
Thu: |
02:11 -!- deadnoob [~aaron@c-71-230-10-223.hsd1.pa.comcast.net] has quit [Ping timeout: 240 seconds] |
02:13 |
< | LarienTelrunya | | > |
aosdict: what, the YANI for the ring of "inventory weighs less" would not have the effect of two rings stack??? |
02:14 |
< | LarienTelrunya | | > |
also, YASI for Nethack 3.6.0: You can offer the amulet on the high altar of Moloch... so, for symmetry reasons, the high priest should be able to do the same. Meaning you have to kill him in one or two turns after entering the Sanctum, or he offers the amulet and the game ends. After all, he is loyal to Moloch, and Moloch desires the amulet, so... |
02:22 |
< | LarienTelrunya | | > |
aosdict: what are steampunk golems supposed to do? |
02:40 |
< | LarienTelrunya | | > |
YASI (mainly for slex): a new #ragequit command that works the same as |
02:40 |
< | LarienTelrunya | | > |
#quit, but without the confirmation |
02:42 |
< | Beholder | + | > |
[hdf-us] [nd] Jarrodb (Val Hum Fem Law) became literate by reading a scroll, on T:3216 |
02:42 |
< | LarienTelrunya | | > |
comment on Grasshopper's YANI for "boots of shock resistance": since wearing them prevents you from being grounded, you receive an electric shock whenever you touch something made of metal. For example, wielding an iron weapon. |
02:45 |
< | LarienTelrunya | | > |
YASI: a monster named "easter", and it is oviparous. Its eggs should give YAFM under certain circumstances. |
02:54 |
< | Beholder | + | > |
[hdf-us] [fh] shi (kelvin) (Wiz Elf Mal Cha) killed the priestess of Jacqueline, the former Adept, on T:2383 |
04:17 |
< | FIQ | @ | > |
no they removed the one that gives *good* mutations |
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05:02 |
< | LarienTelrunya | | > |
YASI/EPI: enchant weapon trap, replicates the effect of an uncursed scroll of enchant weapon. "Your +7 Excalibur vibrates violently for a while and then evaporates." |
05:06 -!- elenmirie [~elenmirie@cust98-dsl91-135-0.idnet.net] has joined #hardfought |
05:17 |
< | Beholder | + | > |
[hdf-us] [nh4] Wiz (Nobbs) (Wiz Elf Mal Cha), 52647 points, T:10952, killed by an air elemental |
05:18 |
< | Mandevil | @ | > |
Trap door opens under you. Do you want to fall through? (y/n) |
05:21 |
< | LarienTelrunya | | > |
EPI: 1 in 100 times, a y/n prompt says "I do not accept that answer!" and automatically picks the choice you didn't pick. "Stop eating?" y "Nope, you just overate and died. Goodbye." |
05:22 |
< | Mandevil | @ | > |
Do you want to quit? (y/n) ... You quit. |
09:41 |
< | Grasshopper | + | > |
aosdict, I feel that the extra c in "sacc" adds extra emphasis and clarity to the "k" sound, while differentiating it from "sac" and "sack" for which the final "k" would typically be softer |
09:42 |
< | Grasshopper | + | > |
elenmirie that back formation theory is a good one |
09:42 |
< | aosdict | | > |
YASI: you can sacrifice eggs, as a terrible pun-based mechanic on "egg sac". |
09:43 |
< | Grasshopper | + | > |
ha, nice one |
10:28 |
< | elenmirie | + | > |
oi! |
10:30 |
< | jonadab | + | > |
YANI: the value of a corpse sacrifice is proportional to how hungry you are. If you're not hungry, you get squat. |
10:31 |
< | aosdict | | > |
YASI* |
10:31 |
< | Grasshopper | + | > |
it seems weird that lawful gods require corpses to be sacrificed to them |
10:32 |
< | rld | + | > |
<@riker> YASI: lawful gods require precious stones as offering |
10:32 |
< | Grasshopper | + | > |
anyway, maybe I'm just guilty of assuming lawful == good but that is not necessarily so |
2018 Feb 23
Fri: |
22:19 |
< | hothraxxa | + | > |
aye |
22:20 |
< | hothraxxa | + | > |
anyway i put rings high up in id priority |
22:20 |
< | jonadab | + | > |
YASI: add a ring of magic resistance, to motivate players to ID rings. |
22:21 |
< | jonadab | + | > |
ONe of the things I did in Fourk was to make enlightenment easier to get early. |
2018 Feb 24
Sat: |
11:15 |
< | aosdict | | > |
jonadab: Implementing the sink ring thing we discussed yesterday, but I'm having doubts about making it a 0% chance that dropping a ring down the sink will destroy it. |
11:16 |
< | aosdict | | > |
Tempted to just flip the !rn2(5) into rn2(5). |
11:17 |
< | LarienTelrunya | | > |
FWIW, slex will implement amulet identification by dropping them down a toilet, with 75% chance that the amulet is preserved, but if it is, there's separate 33% chances that the amulet rusts or becomes cursed. If the amulet is not preserved, hostile outta depth monsters are summoned. (EPI? YANI? both?) |
11:22 |
< | aosdict | | > |
jonadab: Hmm, due to the vast differences between regular level code and special level code, I'm not entirely sure how to stock sinks on special levels with rings. |
2018 Feb 25
Sun: |
09:50 |
< | aosdict | | > |
mainly because I'm skeptical that things like " e - a Marleen's block-heeled combat boot orange named Durandil (laid by you)." would get more votes under normal circumstances than other quotes in the most recent 10 |
09:53 |
< | Beholder | + | > |
[hdf-us] [fh] Naeroon (naeroon) (Val Dwa Fem Law) killed the valkyrie of Naeroon, the former Skirmisher, on T:6157 |
10:00 |
< | rld | + | > |
<@Tone> YASI: Sword-eater role. Can eat swords |
10:00 |
< | rld | + | > |
<@Tone> or sword swallower, I guess |
13:24 |
< | aosdict | | > |
LarienTelrunya: you don't have a local copy of 3.4.3 available? |
13:24 |
< | aosdict | | > |
(I mean, neither do I, but I have never had a reason to.) |
13:25 |
< | jonadab | + | > |
EPI: if invisible customers are not welcome, why don't shopkeepers _attack_ you if you somehow get into their shop while invisible? |
13:26 |
< | aosdict | | > |
That is a slight inconsistency, yes. "You're not welcome, so I'm going to prevent you from leaving!" |
2018 Feb 26
Mon: |
06:44 |
< | jonadab | + | > |
No, that's BUC. |
06:45 |
< | jonadab | + | > |
Answered my own question. It was BUC because I complained about dropping bags on altars, that I would have to take OUT all the daggers and gems and whatnot that I didn't want beatitude-identified so they'd stack. |
06:47 |
< | jonadab | + | > |
EPI: weapon tools, notably pick-axes, can be generated cursed and negatively enchanted. Including when they're generated in dwarf inventory. |
06:48 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Hea Gno Fem Neu) killed the Wizard of Yendor, on T:32268 |
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09:42 -!- mode/#hardfought [+v hothraxxa] by ChanServ |
09:45 |
< | bug_sniper | | > |
yasi: confused scrolls of punishment should let you punish other monsters with divine anger |
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14:06 |
< | Beholder | + | > |
@riker: [hdf-eu] https://eu.hardfought.org/userdata/e/elenmirie/nhdev/dumplog/1519670608.nhdev.txt |
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14:15 |
< | aosdict | | > |
Evil Patch Idea: Cleaver can occasionally be generated as a meat cleaver, i.e. a knife instead of a battleaxe. |
14:17 |
< | FIQ | @ | > |
aosdict: The spell of identify, being infinitely renewable, has been rather |
14:17 |
< | FIQ | @ | > |
harshly nerfed: it now always identifies one item. |
14:17 |
< | FIQ | @ | > |
are you sure this is a good idea |
14:17 |
< | FIQ | @ | > |
it sounds good in theory, but wont that just make things much more annoying? |
14:17 |
< | FIQ | @ | > |
since it means users will just have to cast the spell 20 times instead of 5-10 |
14:18 |
< | rld | + | > |
<@riker> aosdict: can you link your yani page? I lost it |
14:29 |
< | FIQ | @ | > |
I didn't want to make users feel that they had to wait until they could bless the scroll |
14:29 |
< | Mandevil | | > |
FIQ: I didn't know how FIQhack works, this change sounds rather sane to me. |
14:29 |
< | aosdict | | > |
@riker https://nethackwiki.com/wiki/User:Phol_ende_wodan/YANI/IRC_archive (also pages at /YANI and at /YANI/YASI) |
14:29 |
< | rld | + | > |
<@Tone> Cool, I like the direction you went with that FIQ |
2018 Feb 27
Tue: |
05:47 -!- ais523 [~ais523@unaffiliated/ais523] has quit [Ping timeout: 252 seconds] |
05:53 -!- hpardis [~hpardis@ip98-167-213-116.ph.ph.cox.net] has quit [Quit: Leaving] |
05:54 |
< | LarienTelrunya | | > |
Evil Patch idea: mindflayer mimics that have brain-sucking attacks. |
05:56 -!- [Demo] [~nodebot@pool-96-228-30-220.rcmdva.fios.verizon.net] has joined #hardfought |
06:24 |
< | Beholder | + | > |
[hdf-eu] [nd] kritixilithos (Wiz Elf Mal Cha), 4491 points, T:7078, killed by a werewolf |
06:35 |
< | Beholder | + | > |
[hdf-us] [4k] Tangles (Wiz Syl Fem Cha) entered the Minetown temple, on T:1102 |
06:44 |
< | LarienTelrunya | | > |
YASI: bihorns, which are unicorns... except that they have two horns, and throwing gems to them will reduce luck rather than increase it. EPI addendum: you have to read a scroll of identify while next to any "u" to discover its amount of horns. |
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13:52 |
< | K2 | @ | > |
where every door is booby trapped |
13:52 |
< | K2 | @ | > |
and soldiers dont have any skill in wands |
13:52 |
< | jonadab | + | > |
Oooh, GruntHack + Evil Patch Ideas |
13:52 |
* | K2 |
gasps |
13:58 |
< | aosdict | | > |
You mean, GruntHack + More Evil Patch Ideas. |
14:00 |
< | rld | + | > |
<@riker> ^ |
16:48 |
< | hothraxxa | + | > |
oh it was truncated |
16:48 |
< | hothraxxa | + | > |
Your magical scroll labeled NR 9 catches fire and burns! Your scroll of blank paper catches fire and burns! Your shining spellbook catches fire and burns! You stagger... |
16:48 |
< | rld | + | > |
<@riker> EPI: wand of sleep/death are merged. now, if you zap one with above +3 luck (i.e. something+noncursed luckstone) you get a death ray 1/ (rnz(luck) of the time |
16:48 |
< | FIQ | @ | > |
for instance, !lg uses this |
16:48 |
< | rld | + | > |
<@riker> if a monster zaps it, you get death if your luck is under 12 otherwise sleep |
2018 Feb 28
Wed: |
12:38 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
12:43 |
< | LarienTelrunya | | > |
Why does the autotravel command travel around this boulder outside of Sokoban, yet when I tried to autotravel inside Sokoban it pushed the boulder despite a very obvious way around it existed??? |
12:43 |
< | rld | + | > |
<@riker> YASI: autotravel in soko solves soko for you |
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13:40 |
< | LarienTelrunya | | > |
^^ great, now I can no longer safely zap that wand because my skill has gone up and therefore the amulet of reflection does jack diddly, I ♥ the wand destruction patch |
13:41 |
< | LarienTelrunya | | > |
zapping wands of lightning at point blank range is "teh meme" now |
13:43 |
< | LarienTelrunya | | > |
EPI for fourk: wands of lightning can fry your amulet of reflection (or life saving or whatever), just to spite you. |
13:43 |
< | jonadab | + | > |
FIQ: Shouldn't _your own rays_ not bypass your reflection? |
14:16 |
< | FIQ | @ | > |
are the same in legacy |
14:16 |
< | ais523 | | > |
that's because capital omega is in IBM437 |
14:17 |
< | LarienTelrunya | | > |
YASI: if you bump into a ¿ your kart flies up in the air and falls back down |
14:17 |
< | FIQ | @ | > |
jonadab: ...yes, and it is a *good* change |
14:17 |
< | ais523 | | > |
LarienTelrunya: in the DS version it just tumbles in place a bit |
14:50 |
< | ais523 | | > |
it'd probably have to be a remake |
14:50 |
< | K2 | @ | > |
@mtf we're working on your FIQhack game crash |
14:50 |
< | ais523 | | > |
and Diamond/Pearl don't have as much remake demand as some games |
14:50 |
< | rld | + | > |
<@mtf> oh yay 😄 |
14:51 |
< | LarienTelrunya | | > |
it would be evil if there was a slex-themed pokemon game, with slex-tier interface screws and stuff :P |
14:51 |
< | rld | + | > |
<@mtf> I'm having fun with that game, so looking forward to it |
2018 Mar 01
Thu: |
00:01 -!- Grasshopper [~Grasshopp@d114-72-198-177.hum1.act.optusnet.com.au] has quit [Remote host closed the connection] |
00:06 |
< | Beholder | + | > |
[hdf-us] [fh] MTF (mtf) (Cav Dwa Fem Law), 65976 points, T:32910, killed by the Chromatic Dragon |
00:26 |
< | aosdict | | > |
YANI/YASI: Some TDTTOE-y thing should happen when you wish for "Elbereth" |
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14:27 |
< | aosdict | | > |
@le?gorgon |
14:27 |
< | Beholder | + | > |
gorgon (g) | Lvl: 35 | Diff: 40 | Spd: 8 | Res: sleep poison petrification | Confers: nothing | MR: 0 | Generates: special | AC: -8 | Attacks: 5d4 claw physical, 5d4 claw physical, 5d4 gaze petrification, 5d4 passive petrification | Alignment: -12 | Flags: flies, breathless, thick hide, oviparous, nopoly, touch petrifies |
14:27 |
< | LarienTelrunya | | > |
heh, EPI: if you're telepathically sensing a monster with a gaze attack, it can gaze at you from wherever it is. |
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2018 Mar 02
Fri: |
09:06 |
< | raisse | + | > |
only on astral :-) |
09:06 |
< | aosdict | | > |
well, now there will be since you mentioned it right after |
09:06 |
< | ais523 | | > |
YASI: bobble hats as a hallumon |
09:07 |
< | raisse | + | > |
would be [ I suppose |
16:42 |
< | FIQ | @ | > |
Just do monster autopickup :) |
16:46 |
< | NeroOneTrueKing | | > |
I hear there's one variant where monsters can pick up all the items they want off of the floor without taking any time to do so... :P |
16:47 |
< | jonadab | + | > |
EPI: hostile monsters have no inventory limits, they can just carry everything no matter what. |
16:51 |
< | aosdict | | > |
what the heck |
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23:37 |
< | rld | + | > |
<@riker> EPI: death attributes says how many wand of wishing were gen'd and never picked up/used |
23:37 |
< | rld | + | > |
<@riker> .... + 1d5 |
2018 Mar 03
Sat: |
14:14 |
< | Beholder | + | > |
[hdf-eu] [nd] sxo (Wiz Gno Mal Neu), 0 points, T:25, killed by a goblin |
14:15 |
< | hothraxxa | + | > |
comics in the 60s had 64 pages. sometime around the 80s they dropped to 32 pages |
14:17 |
< | aosdict | | > |
YASI: paperback books can also be comic books. They take time to read, but have no other effect. |
14:39 |
< | aosdict | | > |
oh, I bet the reason nethack is compiling for me so fast now is because I told gcc to stop optimizing everything |
19:39 |
< | Beholder | + | > |
[hdf-us] [dnh] Lol (Bar Hum Mal Cha), 274055 points, T:25477, killed by a phase spider |
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20:39 |
< | jonadab | + | > |
Evil Patch Idea: if a dog eats a candy bar, there's a 30% chance it dies of a heart attack. If the dog is your pet and you threw the candy bar to it, this is your fault, so divine anger occurs. |
20:40 |
< | aosdict | | > |
Hm, there probably is some dogs-and-chocolate TDTTOE possible here that isn't evil... |
20:55 -!- mode/#hardfought [+v Grasshopper] by ChanServ |
20:59 |
< | jonadab | + | > |
FIQ: What they actually get is a racing heart, though. |
20:59 |
< | jonadab | + | > |
YASI: if a dog eats a candy bar, it becomes very fast for 200 turns but does not regenerate HP, or something. |
21:01 |
< | Beholder | + | > |
[hdf-us] [un] Delraven (Ran Orc Mal Cha) killed the Wizard of Yendor, on T:51337 |
2018 Mar 04
Sun: |
12:43 -!- mode/#hardfought [+v raisse] by ChanServ |
12:43 |
< | Beholder | + | > |
[hdf-us] [dnh] Flan99 (Bar Orc Fem Cha), 459 points, T:1637, killed by a hobbit |
12:48 |
< | rld | + | > |
<@riker> YASI: juiblex's level has a neutral altar to that one slime god from dcss |
12:50 |
< | Flan99 | | > |
But her name changes each run tho |
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13:12 |
< | Flan99 | | > |
YASI: a doppelganger creature which takes on the appearance and name of one of your pets until you reach a certain health threshhold or they and the original are in sight. |
13:14 |
< | Beholder | + | > |
[hdf-us] [dnh] Flan99 (Bin Orc Fem Non), 887 points, T:1474, killed by a dwarf, while helpless |
2018 Mar 05
Mon: |
07:20 |
< | LarienTelrunya | | > |
and the xnethack theme song should be from the band "The Doors", of course! |
07:21 |
< | aosdict | | > |
I did a lot of stuff on doors but I'm basically finished with it. |
07:22 |
< | LarienTelrunya | | > |
EPI for xnethack: a door trap that turns the game into slex. |
07:23 |
< | aosdict | | > |
I think I will count myself lucky if the biggest thing you complain about is monster recoloring and minor rearrangement |
08:18 |
< | FIQ | @ | > |
it lowers skills |
08:19 |
< | FIQ | @ | > |
it works sort of like ADOM in this regard |
08:19 |
< | LarienTelrunya | | > |
what slex has is an attack that lowers skill caps, and if your skill is then higher than the cap, you lose the enhancement and get the skill point back (I guess I should make it so that in evil variant mode the skill point is just lost forever :P) |
08:19 |
< | FIQ | @ | > |
ADOM is similar, it lets you put points into skills on level up |
08:19 |
< | FIQ | @ | > |
but you can also exercise (most) skills |
08:19 |
< | FIQ | @ | > |
which will distribute points to the skill over time |
08:19 |
< | LarienTelrunya | | > |
FIQ: Elona is similar to ADOM in that regard, except Elona's skills cap at 2000 instead of 100 ;) |
09:27 |
< | FIQ | @ | > |
no |
09:27 |
< | aosdict | | > |
Unless you want to say "power" (so detect food is incredibly weak and genocide is incredibly powerful) but that's quite subjective |
09:28 |
< | FIQ | @ | > |
YASI: halfway through the dungeon, there's a library with books and scrolls and a librarien who demands a fee to identify scrolls for you |
09:29 |
< | FIQ | @ | > |
aosdict: Most useful scrolls can be IDed in FIQHack by monster use |
09:30 |
< | aosdict | | > |
FIQ: were you here for that discussion on "inspecting" an item and concluding "this item is one of these 4 random possible items"? |
2018 Mar 06
Tue: |
01:37 -!- deadnoob [~aaron@2601:42:c102:2178::d4f] has quit [Ping timeout: 252 seconds] |
01:43 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #hardfought |
01:48 |
< | LarienTelrunya | | > |
EPI: engraving with a wand has a 1% chance to give the message/effect of any random wand, excluding wishing. "Huh, that wand engrave-tested to light! Why did it blow up my bag of holding?" |
01:48 |
< | Beholder | + | > |
LarienTelrunya: Message from @riker at 2018-03-05 09:38 EST: please? you can make it give you agg monster when used :) |
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03:16 |
< | Beholder | + | > |
[hdf-us] [nh] DemoBot (Val Dwa Fem Law), 1565426 points, T:82808, killed by a hallucinogen-distorted black pudding |
03:29 |
< | LarienTelrunya | | > |
Evil Patch idea: doors on noteleport levels with undiggable walls can lock permanently, like in Half-Life and certain other FPS games. There is no way at all to open them again if that happens. Better hope you can levelport if you need to get past it again! |
03:31 |
< | bhaak | | > |
I don't approve of your disapproval of autoexploring |
03:32 |
< | LarienTelrunya | | > |
autoexplore is evil :P |
03:32 |
< | LarienTelrunya | | > |
does unnethack have it? if so, I got lucky that I never hit that hotkey by mistake during last year's Unnethack |
03:55 |
< | LarienTelrunya | | > |
if I were to die from such a bug, I'd want to force you to ascend an unaligned bleeder in ironman lost soul mode with foodless, atheist and pacifist conducts intact in slex. :D |
04:00 -!- ProzacElf [~beep@d2-235.rb3.clm.centurytel.net] has quit [Ping timeout: 252 seconds] |
04:01 |
< | LarienTelrunya | | > |
Evil Patch idea: you cannot walk on squares that have corpses with a weight of 1000 or higher, because they're too big and will block the path completely. Levitating over them may still work, as long as the corpse is smaller than a dragon. (Good luck getting that disintegration resistance intrinsic now. :P) |
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2018 Mar 08
Thu: |
14:09 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 260 seconds] |
14:18 |
< | jonadab | + | > |
aosdict: Why don't eat them? |
14:19 |
< | jonadab | + | > |
Maybe gnome poo is great fertilizer. |
14:19 |
< | Beholder | + | > |
[hdf-us] [nd] ellipsis (Rog Orc Fem Cha), 14055 points, T:12256, quit |
14:28 |
< | rld | + | > |
<@kritixilithos> YASI/YANI: (inspired by ^^) implement farming, so players who tend to run out of food quick can grow food in certain special (and magical) dungeon rooms (called greenhouses). Farming can grow trees, and fruits like apples, carrots, ... |
14:28 |
* | aosdict |
wouldn't eat anything that grows in a sewer |
20:40 |
< | Chris_ANG | | > |
) |
20:41 |
< | Chris_ANG | | > |
myrkalfar :P (or something, I forget how you spell it) |
20:41 |
< | rld | + | > |
<@riker> YASI: give newt the wizard quest dude a single 1000d1 ad_nothing attack |
20:41 |
< | rld | + | > |
<@riker> just to scare people who farlook him |
2018 Mar 09
Fri: |
12:39 |
< | LarienTelrunya | | > |
stuff weigh way too much! |
12:40 |
< | LarienTelrunya | | > |
"You feel strong! You must have been exercising diligently." lol I read that as "diagonally" |
12:40 |
< | LarienTelrunya | | > |
Evil Patch idea: boulder pushing only exercises strength if you do it diagonally on sokoban. |
12:40 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Pri Elf Fem Cha) killed the Wizard of Yendor, on T:42823 |
17:32 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-03-09 17:31 EST: uhh... is it just me, or is http://http://jonadab.jumpingcrab.com/nethack-stuff down? it says "can't connect to that page" :( |
17:32 |
< | jonadab | + | > |
Can't check on it until I get there. |
17:32 |
< | LarienTelrunya | | > |
noooooou! I needed a specific line from the evil patch log :( hopefully you can get it up and running again soon! |
17:32 |
< | jonadab | + | > |
It'll be at least another hour probably. |
22:43 |
< | Elizziebeth | | > |
it's like two hours later lol but I was on the samurai quest |
22:43 |
< | Elizziebeth | | > |
I ahdn't gotten any sources of MR, and I didn't want to brave the alignment quests (this was dnethack) |
22:50 |
< | aosdict | | > |
!tell LarienTelrunya is it possible in slex to inspect the high altar, confirm that it matches your god, offer the amulet and then WHOOPS it was actually one of the other gods' altars? if not, EPI |
22:50 |
< | Beholder | + | > |
Will do, aosdict! |
2018 Mar 10
Sat: |
10:37 |
< | Beholder | + | > |
[hdf-us] [nd] Eleven (Bar Hum Fem Neu) killed Thoth Amon, on T:33199 |
10:37 |
< | Beholder | + | > |
[hdf-us] [nd] Eleven (Bar Hum Fem Neu) acquired the Bell of Opening, on T:33200 |
10:39 |
< | FIQ | @ | > |
EPI: without shock res, 5% of shock attacks stop your heart, instakilling you |
10:44 |
< | bug_sniper | | > |
nice patch idea: a defibrillator to save your life if that happens |
2018 Mar 10
Sat: |
15:07 |
< | Beholder | + | > |
LarienTelrunya: Message from jonadab at 2018-03-09 18:29 EST: Huh, weird. My workstation wasn't down entirely... it just stopped doing IPv4 for some reason. |
15:07 |
< | Beholder | + | > |
LarienTelrunya: Message from K2 at 2018-03-09 21:24 EST: your xnethack save game is broken, I applied a patch that aosdict put out and didn't realize until it was too late it would break old saves. it does fix some bugs you were complaining about though. bundlebundlebundle and stuff |
15:07 |
< | Beholder | + | > |
LarienTelrunya: Message from aosdict at 2018-03-09 22:50 EST: is it possible in slex to inspect the high altar, confirm that it matches your god, offer the amulet and then WHOOPS it was actually one of the other gods' altars? if not, EPI |
15:07 |
< | rld | + | > |
<@riker> larien: was playing slex obviously, brb |
16:41 |
< | LarienTelrunya | | > |
of course the game is now quasi-unwinnable because this taxed my alignment even more |
16:45 |
< | Beholder | + | > |
[hdf-us] [nd] redshirt (Rog Orc Mal Cha), 3269 points, T:4903, killed by a white unicorn |
16:46 |
< | LarienTelrunya | | > |
Evil Patch idea: monsters can drop cockatrice corpses, and they will automatically be colored the same as the monster that dropped them. |
16:52 |
< | LarienTelrunya | | > |
!tell jonadab My shuriken stack still doesn't get appraised correctly. Only the one I threw is known as +0 while the other aren't. |
2018 Mar 11
Sun: |
06:02 |
< | LarienTelrunya | | > |
!tell jonadab " b - 36 tsurugis {60}" - found on one of the samurai player monsters on the quest |
06:02 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
06:03 |
< | LarienTelrunya | | > |
EPI: Ashikaga Takauji can spawn with 36 Tsurugis of Muramasa, requiring up to 36 amulets of life saving to survive one round of melee. |
06:11 |
< | LarienTelrunya | | > |
!tell jonadab SEGFAULT when trying to go down to level 5 of the quest :( |
19:53 |
< | K2 | @ | > |
^^ |
19:53 |
< | hothraxxa | + | > |
seems likely |
19:54 |
< | jonadab | + | > |
EPI: sokomazes. |
19:54 |
< | hothraxxa | + | > |
i'm not sure but i think the maze even had a ring and a wand |
2018 Mar 12
Mon: |
02:59 |
* | LarienTelrunya |
prepares to be shot down with flames for the last statement :D |
03:00 |
< | FIQ | @ | > |
LarienTelrunya: also I'd argue that grunt is more similar to vanilla than 3.6 |
03:00 |
< | LarienTelrunya | | > |
yeah but grunt is evil and therefore interesting :) |
03:04 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 260 seconds] |
03:26 |
< | FIQ | @ | > |
LarienTelrunya: no, that's on NH4 |
03:26 |
< | FIQ | @ | > |
blame sean hunt :P |
03:27 |
< | LarienTelrunya | | > |
yeah but jonadab writes in his gehennom evil patch proposal that disintegration resistance shouldn't protect your equipment, so he somehow views that as good design |
03:27 |
< | FIQ | @ | > |
now you are being a bit unfair |
03:27 |
< | LarienTelrunya | | > |
there's next to zero reason to run around Gehennom completely unarmored, but that's the only situation where the resistance matters now in fourk :( |
10:00 |
< | K2 | @ | > |
wielding vorpal blade makes you immune to vorpal attacks i thought |
10:00 |
< | FIQ | @ | > |
Like with mind flayers, this is the reason I genocide them |
10:00 |
< | aosdict_ | | > |
YASI: mithril gorget. |
10:00 |
< | jonadab | + | > |
EPI: anything that has a beheading attack gets instantly beheaded 100% by any potentially-beheading attack. So if you wield vorpal blade, the chance for a vorpal J to behead you is 100% if it hits you. |
10:00 -!- aosdict_ is now known as aosdict |
10:01 |
< | raisse | + | > |
eek jonadab that's really E |
10:01 |
< | FIQ | @ | > |
(Mind flayers are even worse because they're actually part of the nasty list!) |
10:02 |
< | jonadab | + | > |
EPI: vorpal mind flayers. |
10:02 |
< | LarienTelrunya | | > |
clearly, what nethack needs is a high-level ungenocidable version of every dangerous lategame monster (arch-mind flayer, grandmaster lich etc.) (EPI) |
10:02 |
< | FIQ | @ | > |
probably exists in slex |
10:02 |
< | raisse | + | > |
first it sucks your brain, then it beheads you? |
10:02 |
< | FIQ | @ | > |
LarienTelrunya: alhoon |
10:02 |
< | LarienTelrunya | | > |
what? I thought alhoons don't generate randomly? |
10:03 |
< | FIQ | @ | > |
jonadab: and you can't genocide them |
10:03 |
< | LarienTelrunya | | > |
hmm, the weird thing is that I had zero trouble with the alhoons last year |
10:03 |
< | jonadab | + | > |
It should be on the summon nasties list therefore. Obviously. <-- EPI |
10:03 |
< | FIQ | @ | > |
because they're unique |
10:03 |
< | FIQ | @ | > |
there's 2 in the game |
10:03 |
< | FIQ | @ | > |
both in the neutral quest |
10:03 |
< | jonadab | + | > |
"unique", "there's 2" |
10:40 |
< | aosdict | | > |
jonadab: No, you can protect against it by turning off autopickup and specifically weapon autopickup. |
10:41 |
< | jonadab | + | > |
Oh, hmm. |
10:41 |
< | jonadab | + | > |
Evil Patch Idea: autopickup cannot be turned off, and always picks up all eligible objects that you step on, if there are inventory slots available. |
10:43 |
< | aosdict | | > |
So just disable autopickup and pickup_types as options. |
14:33 |
< | jonadab | + | > |
I suppose I could approach from the other angle: _increase_ the motivation to go ahead and use potions up. |
14:33 |
< | jonadab | + | > |
Let me think about that. |
14:34 |
< | jonadab | + | > |
EPI: getting poisoned gives you a status effect, which makes HP not regenerate. Quaffing any potion of healing, extra healing, or full healing cures this. |
14:39 |
< | FIQ | @ | > |
not poison, but disease, works like that in some games |
14:39 |
< | FIQ | @ | > |
ZAPM being the one that comes to mind, but I know I've seen it elsewhere |
14:47 |
< | Beholder | + | > |
[hdf-eu] [nd] elenmirie (Ran Elf Fem Cha) became literate by reading a book, on T:3593 |
15:12 |
< | jonadab | + | > |
LarienTelrunya: Would you rather have 50 levels of mazes? |
15:14 |
< | Chris_ANG | | > |
What's wrong with 3.6's alchemy system? Is the average (uh 5.5?) too high? |
15:14 |
< | jonadab | + | > |
EPI: instead of down stairs to Moloch's Sanctum, which is directly below the VS, the Invocation Ritual creates a magic portal to Moloch's Sanctum, which is 10d10 levels below the VS. Once you get the Amulet, you have to climb level by level up through those mazes... |
15:15 |
< | aosdict | | > |
Chris_ANG: There's still ample incentive to hoard every healing, extra healing, full healing, gain energy, speed, and gain level potion in the game |
15:20 |
< | Beholder | + | > |
aosdict: [hdf-us] DemoBot [nh] Delraven [sp] cpittman [un] hothraxxa [xnh] |
15:20 |
< | Beholder | + | > |
aosdict: [hdf-eu] engelson [dyn] elenmirie [nd] AmyBSOD [4k] |
15:23 |
< | Chris_ANG | | > |
YANI/EPI: "Debilitating wound" system: expand on wounded legs and the malaria/poison idea to produce a system of debufs caused by combat. Any potion of healing cures all currently active debufs. |
15:24 |
< | jonadab | + | > |
Chris_ANG: Oooh, now that has potential. |
15:56 |
< | aosdict | | > |
Yes, and it's a lot better for sticking a single guaranteed wish somewhere than generating a 1:0 wand. |
15:56 |
< | stenno | | > |
yep |
15:56 |
< | stenno | | > |
yasi: sokoban prize is a scroll of wishing |
15:57 |
< | jonadab | + | > |
Oh, sure, make Sokoban feel even MORE mandatory. |
16:20 |
< | K2 | @ | > |
You hear the lock click by itself! |
16:20 |
< | K2 | @ | > |
hah nice aosdict |
16:23 |
< | jonadab | + | > |
EPI: hostile minotaurs are always the same speed as the player. No matter how fast the player is. |
16:23 |
< | stenno | | > |
whats their vanilla speed? |
16:23 |
< | stenno | | > |
i'd guess 15? |
16:24 |
< | jonadab | + | > |
Wiki says 15. |
16:24 |
< | rld | + | > |
<@riker> EPI: minotaurs have player-style MR |
16:24 |
< | rld | + | > |
<@riker> and 100 monster MR |
2018 Mar 13
Tue: |
09:43 |
< | jonadab | + | > |
Interesting. |
09:43 |
< | aosdict | | > |
And when it chooses a keyed location, it normally creates an empty chest there. |
09:44 |
< | jonadab | + | > |
EPI: 10% chance of a cursed BoH there instead. |
09:44 |
< | aosdict | | > |
cursed BoH containing 3 loadstones. |
09:46 |
< | jonadab | + | > |
ONly if there's not yet anything in there you want. |
09:46 |
< | jonadab | + | > |
But yeah. |
09:47 |
< | jonadab | + | > |
Actually, I'm of two minds whether this is actually evil or not, because it would make bags of holding more common. |
09:47 |
< | jonadab | + | > |
Maybe make it a cursed thorougly burnt bag of holding, and make thoroughly burnt bags of holding sometimes leak some of their items, which drop to the floor. Without a message. |
09:47 |
< | jonadab | + | > |
EPI: ^ |
09:48 |
< | Tangles | @ | > |
heh |
09:53 |
< | ais523_ | | > |
on the subject of identification, I'd love it to be less formulaic than it is at the moment |
09:53 |
< | aosdict | | > |
ais523_: Perhaps thiefstone-generated containers could sometimes be sacks. |
09:53 |
< | bug_sniper | | > |
epi: loadstones falling out of a burnt bag into your inventory |
09:53 |
< | ais523_ | | > |
maybe not /harder/, but more decision-based |
09:53 |
< | aosdict | | > |
ais523_: explain how you think it is formulaic (in vanilla, I assume) |
09:54 |
< | ais523_ | | > |
aosdict: for example, if you find an unIDed wand, it nearly always makes sense to engrave with it right away (unless you're in combat) |
09:54 |
< | bug_sniper | | > |
epi: loadstones can occasionally fracture in half, requiring 2 potions of holy water to remove the whole weight |
09:55 |
< | ais523_ | | > |
potions probably have the most interesting ID game of any item class in vanilla, but that mostly doesn't matter because potions are generally sufficiently important that how and whether you ID them doesn't hugely matter |
15:22 |
< | aosdict | | > |
jonadab: That also makes sense. |
15:23 |
< | Beholder | + | > |
[hdf-us] [un] cpittman (Val Hum Fem Neu) killed the ghost of cpittman, the former Thaumaturge, on T:3681 |
15:23 |
< | jonadab | + | > |
Dwarves should get an alignment _bonus_ for cutting down trees. <-- YASI |
15:25 |
< | aosdict | | > |
Heh, most dwarves don't actually see that many trees, so perhaps. |
19:37 |
< | rld | + | > |
<@Pavel> So the prayer wouldn't have saved him anyway |
19:37 |
< | rld | + | > |
<@riker> yes |
19:38 |
< | rld | + | > |
<@riker> !tell LarienTelrunya EPI: an effect that makes monsters not stop attacking you while you pray, while they flee, and in general just not stop killing you |
19:38 |
< | Beholder | + | > |
Will do, @riker! |
21:45 |
< | K2 | @ | > |
only one i havent id'ed is the last gray stone there |
21:45 |
< | K2 | @ | > |
about to |
21:46 |
< | aosdict | | > |
YASI: all black gems give black flashes when they hit the altar, and all amber stones give amber flashes when they hit the altar. |
21:47 |
< | aosdict | | > |
hah, a thiefstone. Uncursed, too. Is it keyed to a good spot? |
23:54 |
< | rld | + | > |
<@riker> !tell LarienTelrunya slex role idea: |
23:54 |
< | Beholder | + | > |
Will do, @riker! |
23:55 |
< | rld | + | > |
<@riker> !tell [7:14 PM] BOTIRCBot: <@aosdict> YASI: make a pantheon where the gods are Grasshopper (lawful), Tariru (neutral) and Adeon (chaotic) [7:15 PM] BOTIRCBot: <@jonadab> SOmething like that, yeah. [7:15 PM] BOTIRCBot: <@309380237509001217> aosdict: For what role? Speedrunner? |
23:55 |
< | Beholder | + | > |
Will do, @riker! |
2018 Mar 14
Wed: |
02:45 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #hardfought |
02:49 |
< | LarienTelrunya | | > |
. |
02:49 |
< | Beholder | + | > |
LarienTelrunya: Message from @riker at 2018-03-13 19:38 EDT: EPI: an effect that makes monsters not stop attacking you while you pray, while they flee, and in general just not stop killing you |
02:49 |
< | Beholder | + | > |
LarienTelrunya: Message from @riker at 2018-03-13 19:39 EDT: do you ahve a dnhslex changelog? |
17:28 |
< | rld | + | > |
<@riker> dnh has smite-targeted? |
17:28 |
< | rld | + | > |
<@riker> tha'ts news |
17:29 |
< | jonadab | + | > |
YASI: spells that are targetted like unskilled polearms and do their thing to exactly one tile. |
17:29 |
< | rld | + | > |
<@riker> that sounds horrible but ok |
17:29 |
< | ais523 | | > |
YASI: enhanced non-elemental fireball spells that have a 3-square radius, but you can only target them at range 2 |
17:30 |
< | ais523 | | > |
hmm, maybe NetHack should have old-fashioned D&D fireballs |
23:48 |
< | aosdict | | > |
I think this happens for any such trap being triggered, which is strange, I don't think it's changed since the last time I tested |
23:53 |
< | aosdict | | > |
ok found it |
23:53 |
< | rld | + | > |
<@riker> EPI: uranium wands have a chance of making you ill when zapped (1/100 or smth) |
23:53 |
< | rld | + | > |
<@riker> 1/2 chance if cursed wand |
23:54 |
< | aosdict | | > |
it was calling explode() before removing the trapped flag, which when explode() called zap_over_floor and destroyed the door, which then tried to resolve door traps again |
23:54 |
< | aosdict | | > |
and the door trap flag was still there, so... infinite recursion |
23:55 |
< | rld | + | > |
<@Pavel> EPI': uranium wands have a chance of thermonuclear explosion when zapped |
23:56 |
< | Beholder | + | > |
[hdf-us] [xnh] k2 (Val Hum Fem Law) destroyed Vlad the Impaler, on T:41859 |
23:56 |
< | Beholder | + | > |
[hdf-us] [xnh] k2 (Val Hum Fem Law) acquired the Candelabrum of Invocation, on T:41861 |
23:56 |
< | rld | + | > |
<@riker> EPI'': uranium wands destroy the entire dungeon level and your entire inventory, leave you with 1 hp and fatal ill (1 turn to live). (destroys unique items like the amulet / bell / book / candlething too) |
23:56 |
< | rld | + | > |
<@riker> (when picked up) |
2018 Mar 15
Thu: |
11:46 |
< | K2 | @ | > |
and then a special case for dwarves |
11:46 |
< | aosdict | | > |
Perhaps being confused is enough downside (but ehh, it's sort of trivial to take care of with a unihorn...) |
11:46 |
< | aosdict | | > |
EPI: Using a unihorn wipes out any temp HP you have. |
11:46 -!- Tarmunora [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has joined #hardfought |
13:06 |
< | aosdict | | > |
Perhaps they'll be better once I implement them for open doors :) |
13:07 |
< | rld | + | > |
<@Pavel> YANI: Different kinds of doors. Particuarly reinforced doors that can' t be kicked down. |
13:07 |
< | aosdict | | > |
EPI: evil shopkeepers who rig their doors to shut and lock themselves once you step into the shop. |
13:08 |
< | rld | + | > |
<@Pavel> Until you buy something |
17:09 |
< | rld | + | > |
<@riker> YAS(conduct)I: be blind, hallu, stun, ill, foodpois, stoning, slimed, angry god, confused at start of game |
17:10 |
< | rld | + | > |
<@Pavel> Maybe your god forces your soul back from the demon |
17:12 |
< | rld | + | > |
<@riker> to quote a good YASI related to this: |
17:12 |
< | rld | + | > |
<@riker> > All three gods mess around with you in the endgame by smiting you, protecting you, sending minions after you, smiting the minions, etc. For bonus stupid, they only do this if you are an atheist. |
2018 Mar 16
Fri: |
08:08 |
< | elenmirie | + | > |
trying to forget something? |
08:10 |
< | LarienTelrunya | | > |
without amnesia, the identification game basically disappears later on because you know everything! |
08:11 |
< | LarienTelrunya | | > |
EPI: amnesia should not only make you forget items and scramble their randomized appearances, but also jumble their ordering in your pack so you can't remember what they are by seeing in ttyrecs what the identified item in that slot was. |
08:12 |
< | LarienTelrunya | | > |
Ultra Mega EPI: amnesia is hit or miss, doing something like a 95% chance that your item identifications are unaffected and the remaining 5% you forget absolutely EVERYTHING. Plus in the latter case it also scrambles their appearances and jumbles the order of items in your inventory and containers. |
08:13 |
< | LarienTelrunya | | > |
anyway, gotta go now, bbl :) |
08:13 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: amnesia is a fun game mechanic in nethack!] |
13:58 |
< | rld | + | > |
<@riker> n1 |
13:58 |
< | hothraxxa | + | > |
i've buced these but not id'ed them |
13:59 |
< | jonadab | + | > |
EPI: each scroll of blank paper must be individually formally identified before you can write on them. |
13:59 |
< | aosdict | | > |
YANI: remove "unlabeled scroll" as a description, instead have no description, everyone automatically knows that an unlabeled blank scroll is, in fact, blank paper. |
13:59 |
< | jonadab | + | > |
Also, EPI: scrolls of blank paper don't stack. |
14:00 |
< | rld | + | > |
<@riker> EPI: nothing stacks |
14:00 |
< | rld | + | > |
<@riker> rogues and rangers cry out in despair |
14:00 |
< | aosdict | | > |
EPI: that plus 21-item limit |
14:00 |
< | jonadab | + | > |
Actually, Brogue has a 26 (IIRC) item limit, and stacks of n count as n items. |
14:01 |
< | jonadab | + | > |
Err, except for items that are _generated_ as a stack, which is only darts and javellins. |
14:06 |
< | K2 | @ | > |
:P |
14:06 |
< | elenmirie | + | > |
the pirate version |
14:06 |
< | jonadab | + | > |
It's possible to be missing limbs in the Evil Patch, as well. |
14:06 |
< | rld | + | > |
<@riker> imho that's one of the best simple changes you can make |
14:26 |
< | jonadab | + | > |
It means something like sliming is always going to have preference over something like being hungry. |
14:38 -!- deadnoob [~aaron@2601:42:c103:698f::2ef7] has quit [Ping timeout: 245 seconds] |
14:39 |
< | jonadab | + | > |
YASI: give the Oracle an additional passive attack that summons several nymphs. |
14:40 |
* | stenno |
approves |
14:40 |
< | K2 | @ | > |
:) |
14:43 |
< | jonadab | + | > |
YASI: give Izchak a passive attack that has a 5% chance to summon Demogorgon. |
14:47 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined #hardfought |
2018 Mar 17
Sat: |
09:11 |
< | K2 | @ | > |
aosdict: i am drafting my YANI post now |
09:12 |
< | aosdict | | > |
K2: I suppose it's a bit like dual wielding crysknives, plus the passive healing and no reverting. |
09:12 |
< | aosdict | | > |
EPI: unicorn horns can break when you attack things with them, they're probably brittle. |
09:14 |
< | elenmirie | + | > |
K2: I'm out now, update away! |
09:40 |
< | Beholder | + | > |
Grasshopper: [hdf-us] Tariru [slex] |
09:40 |
< | Beholder | + | > |
Grasshopper: [hdf-eu] pondlife [nd] |
09:42 |
< | jonadab | + | > |
EPI: the first unicorn that dies drops a horn, but after that no more. And they degrade when used as in Fourk. |
09:47 -!- stenno [~stenno@unaffiliated/chao] has joined #hardfought |
10:01 |
< | K2 | @ | > |
minotaurs :) |
10:02 |
< | aosdict | | > |
For similar reasons, while I support removing monstr and hardcoding monster difficulties, I think there should still be adjustments applied automatically for e.g. spawning in groups. |
10:02 |
< | jonadab | + | > |
EPI: minotaurs always get a wand, but instead of digging sometimes it is speed monster. |
10:02 |
< | K2 | @ | > |
hah |
10:03 |
< | jonadab | + | > |
EPI: actually, minotaurs always get speed monster, nymphs are the ones that should usually get digging, obviously. |
10:03 -!- [Demo] [~nodebot@pool-96-228-30-220.rcmdva.fios.verizon.net] has quit [Read error: Connection reset by peer] |
10:26 |
< | K2 | @ | > |
post updated |
10:30 |
< | Beholder | + | > |
[hdf-us] [slex] Tariru (Rog Ang Mal Cha) killed Ruggo the Gnome King, on T:9711 |
10:34 |
< | aosdict | | > |
YASI: If you're wielding a cockatrice egg and it hatches, you get instastoned. |
10:36 -!- tacco\unfoog [~tacco@88.64.174.189] has joined #hardfought |
12:23 |
< | hothraxxa | + | > |
when restoring full ability of course |
12:23 |
< | aosdict | | > |
consider this: unicorn horns were actually delivering horrible drugs to your nervous system and you are now hopelessly addicted |
12:25 |
< | raisse | + | > |
oh wow that's an EPI |
12:26 |
< | [Demo] | | > |
thats slex |
2018 Mar 18
Sun: |
00:22 |
< | aosdict | | > |
K2: that's not an intended consequence. |
00:22 |
< | K2 | @ | > |
ok... just checking |
00:22 |
< | K2 | @ | > |
i was about to say 'hey aosict added an EPI' ;) |
00:23 |
< | aosdict | | > |
Yeah, I probably should ditch using the existing function and make something tamer. Or make water_damage_chain take more arguments. Or something. |
11:30 |
< | K2 | @ | > |
elenmirie: I had a couple choice things to say about door water traps also :P |
11:30 -!- Tariru [~Tariru@cpc136060-flit4-2-0-cust571.know.cable.virginm.net] has joined #hardfought |
11:30 |
< | aosdict | | > |
EPI: door water buckets can unleash water demons and water moccasins. |
11:30 |
< | elenmirie | + | > |
I think they are a good idea, but as they stand they are pretty harsh |
11:36 |
< | K2 | @ | > |
done |
11:39 -!- tmasher [68ae9bf1@gateway/web/freenode/ip.104.174.155.241] has quit [Quit: Page closed] |
11:42 |
< | elenmirie | + | > |
EPI: door slime trap, it douses you in slime and starts the sliming process |
11:44 |
< | raisse | + | > |
hm, xnethack doesn't have dec or utf8, right? |
12:06 |
< | raisse | + | > |
(looks like a big berf to me) |
12:07 |
< | raisse | + | > |
a nerf, even |
12:07 |
< | aosdict | | > |
EPI: when you face a banshee, and it wails, you are reduced to 1 HP. |
12:07 |
< | elenmirie | + | > |
lol |
12:29 |
< | FIQ | @ | > |
You know the game is like 5 times as long as vanilla, right? |
12:29 |
< | rld | + | > |
<@riker> more I think |
12:29 |
< | rld | + | > |
<@riker> EPI: soko is a random number of levels <= 100 |
12:29 |
< | Tariru | | > |
riker: I do like rogues as a class. Have a pretty good success rate overall. |
20:01 |
< | K2 | @ | > |
looked the the wiki |
20:01 |
< | K2 | @ | > |
on the |
20:02 |
< | aosdict | | > |
K2: [backscroll] a thiefstone's keyed level is ALWAYS the level it was generated on. Otherwise it would be a straight up EPI. |
20:02 |
< | K2 | @ | > |
heh |
2018 Mar 19
Mon: |
12:50 |
< | LarienTelrunya | | > |
apart from that it's probably not very special |
12:51 |
< | rld | + | > |
<@riker> not that |
12:51 |
< | jonadab | + | > |
EPI: any time you read destroy armor, it tries to find the best armor it can, prefering magic armor, armor that grants properties, or in a pinch armor that grants as much AC as possible. |
12:51 |
< | rld | + | > |
<@riker> the higher arti gen rate |
12:53 |
< | jonadab | + | > |
I know Convict was. |
12:53 |
< | rld | + | > |
<@riker> think so |
12:53 |
< | rld | + | > |
<@Pavel> That EPI wouldn't even be a bad replacement for the destroy-armor cursed behaviour |
12:54 |
< | rld | + | > |
<@riker> nephi made a pacth for it a long time ago |
12:54 |
< | rld | + | > |
<@riker> iirc chris added the more arti bit |
12:54 |
< | LarienTelrunya | | > |
riker: appraise that torpedo to see exactly how fucked you are :P |
12:54 |
< | jonadab | + | > |
EPI: cursed destroy armor destroys all the armor in the whole game, and no more can be generated. |
12:55 |
< | rld | + | > |
<@Pavel> Scroll of Genocide Armor? |
13:01 |
< | LarienTelrunya | | > |
such wonderfully lovely fleecy colors! ♥ |
13:01 |
< | LarienTelrunya | | > |
the options, skill etc. screens are also fleecy now! |
13:02 |
< | rld | + | > |
<@Pavel> EPI: Cursed scroll of identify identifies cursed items as uncursed. |
13:02 |
< | rld | + | > |
<@riker> oh it timed out |
13:02 |
< | LarienTelrunya | | > |
awwwwwww |
13:05 |
< | jonadab | + | > |
EPI: permanent impairment trap. Picks an impairment (blind, hallucinating, confused, stunned, greasy fingers, fumbling, etc.) at random, and gives the player that handicap permanently for the rest of the game. Can be triggered by monsters, but only acts on the player. |
13:05 -!- Chris_ANG [~Chris_ANG@137.142.132.2] has quit [Ping timeout: 260 seconds] |
13:05 |
< | LarienTelrunya | | > |
jonadab: slex has an artifact potion of booze that, if you're stupid enough to quaff it, gives permanent confusion :) |
13:06 |
< | K2 | @ | > |
EPI: loss of limb impairment - lose an arm, can no longer twoweapon or carry a shield |
13:06 |
< | K2 | @ | > |
its just a flesh wound! |
13:06 |
< | LarienTelrunya | | > |
K2: we have leg injuries in the game, might want to add injuries of other limbs I guess? |
13:07 |
< | K2 | @ | > |
as in 'the dragon bites off your left arm' --more-- |
13:07 |
< | jonadab | + | > |
K2: That's on the EPI list already, in the form of a monster attack that lops off a limb. |
13:07 |
< | K2 | @ | > |
nice |
15:30 |
< | FIQ | @ | > |
slex still has it, right |
15:30 |
< | LarienTelrunya | | > |
FIQ: regular slashem already removed it and I'll be damned if I put it back |
15:30 |
< | LarienTelrunya | | > |
speaking of which, evilvariant mode should put it back :P |
15:30 |
< | FIQ | @ | > |
let me reiterate one of slex' main policies |
15:30 |
< | FIQ | @ | > |
never remove features |
15:30 |
< | FIQ | @ | > |
ever |
15:30 |
< | jonadab | + | > |
Hmm, under "NetHack came from", there should probably be a "version on public server" option. |
15:33 |
< | stenno | | > |
ais mentioned once that its probably not going to get removed any time soon |
15:33 |
< | LarienTelrunya | | > |
amnesia is alright, but the mysterious force needs to go :P |
15:34 |
< | jonadab | + | > |
YASI: amnesia is temporary. To get your memory back, you have to get mindflayed again. |
15:34 |
< | FIQ | @ | > |
hm |
15:34 |
< | stenno | | > |
acehack removed it first |
15:34 |
< | jonadab | + | > |
LarienTelrunya: That's because there are so many _other_ unavoidable ways to die in slex, poison instadeath gets lost in the underflow. |
15:35 |
< | bhaak | | > |
LarienTelrunya: amnesia is stupid. every player should kiss my feet for removing the scroll of amnesia |
15:35 |
< | rld | + | > |
<@riker> EPI: amnesia now a monster spell |
15:35 |
< | bhaak | | > |
stenno: well "removed" |
16:14 |
< | [Demo] | | > |
if u mess with my muscle memory i wont play ur variant |
16:14 |
< | [Demo] | | > |
thats entirely false actually but its worth a try |
16:14 |
< | jonadab | + | > |
EPI: a trap that changes your keyboard layout to Dvorak. |
16:15 |
< | FIQ | @ | > |
probaly exists in slex |
16:16 |
< | Beholder | + | > |
[hdf-us] [dnh] Kame (Tou Hum Fem Neu) entered Minetown for the first time, on T:1350 |
20:59 |
< | aosdict | | > |
(Addendum to the pixie YANI: #chatting to them will make an Ocarina of Time reference, for TDTTOE) |
21:00 |
< | aosdict | | > |
Neither is Bloodfeast the Extremeinator, after he gets turned into a regular lizard. |
21:02 |
< | FIQ | @ | > |
aosdict: YASI: if you do, naming it navi and #chatting will make it reply Hey! Listen! |
21:03 |
< | aosdict | | > |
FIQ: ...that's what I meant, except for all pixies. |
21:03 |
< | FIQ | @ | > |
which reminds me, I've sometimes considered making #chatting to trolls while hallucinating make them give you trollbait sentences |
21:03 |
< | FIQ | @ | > |
but it's just a YASI |
21:04 |
< | FIQ | @ | > |
jonadab: aosdict: dnethack has rideable lizards |
21:04 |
< | FIQ | @ | > |
@d?cave lizard |
21:04 |
< | Beholder | + | > |
cave lizard (:) | Lvl: 5 | Diff: 6 | Spd: 16 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom dungeons | AC: 4 | Attacks: 1d6 bite physical, 1d2 claw physical | Alignment: 0 | Flags: genocidable, carnivore, swims, amphibious |
2018 Mar 20
Tue: |
12:40 |
< | aosdict | | > |
It'd be better if it were a pot, but oh well. |
12:40 |
< | hothraxxa | + | > |
a dented pot |
12:40 |
< | aosdict | | > |
YASI dented pots can be used as containers? :P |
12:41 |
< | hothraxxa | + | > |
i once had a +5 dented pot at the castle |
12:42 |
< | elenmirie | + | > |
riker: it made the bugs stop moving |
12:42 |
< | aosdict | | > |
it's so you can roleplay as Johnny Appleseed |
12:43 |
< | hothraxxa | + | > |
yasi: if you throw $fruit, it has a small chance of becoming a tree in 2d3 thousand turns |
12:44 |
< | hothraxxa | + | > |
of course you have to leave it there |
13:05 |
< | hothraxxa | + | > |
slex *encourages* you to carry more than that |
13:06 |
< | rld | + | > |
<@riker> #-{}|? |
13:06 |
< | jonadab | + | > |
YASI: two-character-long inventory letters. |
13:06 |
< | hothraxxa | + | > |
unicode ftw |
13:06 |
< | rld | + | > |
<@riker> yasi: brogue style inventory |
13:06 |
< | jonadab | + | > |
Brogue-style inventory would be a *nightmare* in NetHack. |
13:07 |
< | rld | + | > |
<@riker> exactly :D |
13:07 |
< | rld | + | > |
<@riker> I guess that's an EPI |
13:07 |
< | jonadab | + | > |
YASI: a playable race that can't apply tools, or loot containers. |
13:07 |
< | rld | + | > |
<@riker> already in slex I think |
13:07 |
< | rld | + | > |
<@riker> dq slime |
19:27 |
< | FIQ | @ | > |
so \ |
19:27 |
< | FIQ | @ | > |
:P |
19:27 |
< | jonadab | + | > |
YASI: all monster colors are randomized at game start. |
19:27 |
< | aosdict | | > |
FIQ: sinks in xnh _are_ \ |
2018 Mar 21
Wed: |
04:21 -!- stenno_ [~stenno@p50857F7D.dip0.t-ipconnect.de] has joined #hardfought |
04:30 -!- raisse [~irina@2001:980:9942:1:863a:4bff:fe47:7a38] has quit [Ping timeout: 240 seconds] |
05:02 |
< | LarienTelrunya | | > |
YASI: unicorn horns have colors that match the alignment of the unicorn that dropped it, and only cure afflictions if they're coaligned with you, otherwise they will cause afflictions even when not cursed. |
05:03 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
05:41 |
< | raisse | + | > |
elenmirie and pavel bones! |
05:42 |
< | raisse | + | > |
and there should be a third bones pile because this is in the room with the stairs, without any ghosts attending |
05:42 |
< | LarienTelrunya | | > |
YASI: if you get the Amulet of Yendor, your carry capacity becomes essentially infinite for the remaining game and the only things you still can't carry are boulders and statues. That way you don't have to leave your stashes behind forever, and can actually take it all with you to the demigod bar. :) |
05:42 |
< | raisse | + | > |
You destroy krm26's ghost! |
06:54 |
< | Beholder | + | > |
[hdf-eu] [xnh] elenmirie (Rog Orc Fem Cha), 565 points, T:2652, killed by a little dog |
06:58 |
< | Beholder | + | > |
[hdf-eu] [xnh] elenmirie (Rog Orc Fem Cha), 63 points, T:272, killed by a fox |
07:03 |
< | LarienTelrunya | | > |
Evil Patch idea: being touched by a hostile ghost seems to do nothing at first, but internally sets a "X turns from now, something extremely bad will happen" with a random X and a random effect. For example, "8457 turns from now, your cloak will disintegrate, or your armor if you have none, or DYWYPI if you have no armor either." |
07:05 |
< | K2 | @ | > |
xNetHack updated (us and eu) |
07:30 |
< | Beholder | + | > |
[hdf-eu] [xnh] elenmirie (Rog Orc Fem Cha) became literate by reading a book, on T:3363 |
07:50 -!- Chris_ANG [~Chris_ANG@mobile-107-107-59-8.mycingular.net] has joined #hardfought |
07:56 |
< | LarienTelrunya | | > |
EPI: reading a blank scroll consumes a turn, and while we're at it, consumes the scroll too. Just as an extra "fook yoo" if your scroll of teleportation got blanked by water without you realizing. (aosdict: *wink* implement that to make water bucket traps more annoying :D) |
07:59 |
< | raisse | + | > |
aren't they annoying enough? |
08:02 |
< | LarienTelrunya | | > |
hahaha, this is an evil patch idea, it's not meant to be implemented except in evil variants, and I'm positive aosdict is not actually trying to make the evil variant |
08:05 |
< | jonadab | + | > |
EPI: reading a blank spellbook or scroll takes a random amount of time, computed by picking a random spellbook from the list and taking the amount of time that one would take. |
08:05 |
< | jonadab | + | > |
LarienTelrunya: Yes, we don't know anyone who would take Evil Patch Ideas, which are too horrible to even consider implementing, and implement them in a variant. Nobody would ever do that. |
08:06 |
< | jonadab | + | > |
So we can just keep a list of them, so we all know what NOT to do. What could possibly go wrong? |
08:07 |
< | LarienTelrunya | | > |
Well, worst case some obscure developer will implement them in their variant just for giggles, but they certainly won't be crazy enough and actually RELEASE such a variant to the public, let alone include it in Junethack. |
08:34 |
< | FIQ | @ | > |
object memory |
08:34 |
< | Beholder | + | > |
[hdf-eu] [xnh] Raisse (Pri Hum Fem Law) completed Sokoban, on T:10195 |
08:35 |
< | FIQ | @ | > |
yasi |
08:35 |
< | raisse | + | > |
hm, do I wear the amulet of reflection or do I keep the amulet versus poison on? |
09:03 |
< | raisse | + | > |
argh |
09:03 |
< | raisse | + | > |
fat-fingered into a floating eye |
09:03 |
< | jonadab | + | > |
LarienTelrunya: YASI for slex: make scroll labels randomize (per game) the colors of each letter in the label. |
09:04 |
< | jonadab | + | > |
Why would they be labeled in boring black and white, anyway? |
11:48 |
* | Elronnd |
has white or sometimes coloured text on a black bg |
11:48 |
< | Elronnd | | > |
jonadab: what about #e00 on #f00? |
11:49 |
< | aosdict | | > |
bug_sniper: You can add YASIs to the YASI page, go ahead. |
11:49 |
< | Beholder | + | > |
[hdf-us] [xnh] hothraxxa (Wiz Orc Fem Cha) had Frost Brand bestowed upon her by Anhur, on T:27235 |
11:57 |
< | riker | | > |
hothraxxa: californian born and raised |
11:57 |
< | hothraxxa | + | > |
a likely story |
11:59 |
< | bug_sniper | | > |
yasi: the cyclopse should be able to shoot lightning out of his eyes |
12:00 |
< | riker | | > |
wow ok pudding farming is great |
12:04 |
< | kyrokey | | > |
slex |
12:04 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Remote host closed the connection] |
12:04 |
< | bug_sniper | | > |
yasi: hydras that are immune to beheading, except from weapons that remove enough heads simultaneously |
12:04 |
< | kyrokey | | > |
i found an option for tileset, im just not sure what to input |
13:29 |
< | FIQ | @ | > |
jonadab: considering how completely useless color info is in slex, I think disabling color might give a nicer experience |
13:29 |
< | hothraxxa | + | > |
we were near the surface. they were spinners. one landed a couple of meters away from me |
13:30 |
< | rld | + | > |
<@Pavel> EPI: While hallucinating, a random message that can appear is "Would you like your posessions identified? (ynq)" |
13:30 |
< | FIQ | @ | > |
LarienTelrunya: if you implement https://abload.de/img/fleeeeeeeecygbsns.png , I will be literally unable to play due to vision impairment |
13:30 |
< | FIQ | @ | > |
impossible to read things on that screenshot |
13:30 |
< | K2 | @ | > |
loved it when dolphins would buzz us during a dive |
18:19 |
< | FIQ | @ | > |
@WInsalot fiqhack and slex has like opposite goals |
18:19 |
< | rld | + | > |
<@mtf> it doesn't say |
18:19 |
< | hothraxxa | + | > |
slex is evil so |
18:20 |
< | rld | + | > |
<@mtf> well |
2018 Mar 22
Thu: |
11:54 |
< | rld | + | > |
<@Webmant> why even live |
11:55 |
< | MisteryMyra | | > |
I like to live dangerously |
11:57 |
< | aosdict | | > |
EPI: "Your amulet of life saving begins to glow! You feel much better! The amulet disintegrates! The grease from your amulet falls onto your fingers. Your weapon slips from your hands." |
11:57 |
< | Beholder | + | > |
[hdf-eu] [xnh] elenmirie (Rog Orc Fem Cha) genocided class ;, on T:53546 |
11:58 |
< | jonadab | + | > |
aosdict: EPI: life saving returns you to the dungeon entrance on depth 1. Your inventory gets dropped where you were. |
11:59 |
< | jonadab | + | > |
In the water, if you were levitating. |
11:59 |
< | jonadab | + | > |
(If you were levitating over water, I mean. Or flying.) |
12:00 |
< | aosdict | | > |
No, it's an EPI. Even if there was no water there, it creates some just for you. |
12:00 |
< | Beholder | + | > |
[hdf-us] [nd] Eleven (Pri Hum Fem Cha), 5072 points, T:6982, killed by a wand |
14:50 |
< | LarienTelrunya | | > |
magic resistance would prevent that instadeath, yeah; it slightly lowers your max HP instead if you resist (and it can lower max HP by more if you don't) |
14:50 |
< | hothraxxa | + | > |
waiting for amy to implement the wand destruction patch |
14:50 |
< | LarienTelrunya | | > |
hothraxxa: oh, I did, you can play slex with the wand destruction patch if you want, by selecting the evilvariant (hybrid) race! |
14:50 |
< | rld | + | > |
<@mtf> instadeath is all I really care about... the rest can be played around |
16:14 |
< | Beholder | + | > |
[hdf-eu] [fh] Losesalot (winsalot) (Pri Hum Mal Cha), 1538 points, T:6, escaped |
16:14 |
< | elenmirie | + | > |
aosdict: that's good |
16:14 |
< | LarienTelrunya | | > |
urrrrrgh slex gave me the sokoban goal level that has a lot of peaceful monsters everywhere, based on an EPI by jonadab |
16:14 |
< | K2 | @ | > |
a lot of my early git push to repo were not done correctly. so you'll see one file at a time edits |
17:06 |
< | jonadab | + | > |
Let me now incrementally edge it up and see if I can figure out what the actual limit is. |
17:07 |
< | hothraxxa | + | > |
*popcorn* |
17:07 |
< | aosdict | | > |
YASI: implement that bag of peanuts from Dudley's Dungeon |
17:08 |
< | Beholder | + | > |
[hdf-us] [slex] Tariru (Rog Ang Fem Cha) killed Elke, on T:35212 |
17:25 -!- stenno [~stenno@unaffiliated/chao] has quit [Ping timeout: 256 seconds] |
17:25 |
< | rld | + | > |
<@mtf> I wouldn't put on anything randomly generated, but I figured that guaranteed items would still be uncursed... now I know not to trust anything |
17:26 |
< | jonadab | + | > |
EPI: a monster that goes around cursing items on the floor. |
17:26 |
< | LarienTelrunya | | > |
jonadab: not much, but eating one with nonzero enchantment can change the player's luck accordingly |
19:31 |
< | rld | + | > |
<@riker> jonadab NO |
19:31 |
< | rld | + | > |
<@mtf> jona stahp |
19:32 |
< | FIQ | @ | > |
jonadab: you mean EPI? |
19:32 |
< | FIQ | @ | > |
actually not EPI |
19:32 |
< | FIQ | @ | > |
more like YASI |
19:32 |
< | rld | + | > |
<@mtf> @riker yea, tha'ts like... most things. Acid is a problem, but one I can deal with |
19:32 |
< | rld | + | > |
<@mtf> hopefully there are no FH acid dragons in slex |
2018 Mar 23
Fri: |
04:45 |
< | _zigma | | > |
i don't get it though... that seems like it doesn't circumvent amnesia so much as it just undoes it |
04:45 |
< | _zigma | | > |
the character forgetting the object identities and maps is the effect of amnesia, right? |
04:46 |
< | LarienTelrunya | | > |
Evil Patch idea: if you get amnesia in-game, the ttyrec of your game is also scrambled and simply fails to display the parts that are in levels whose maps you forgot. |
04:52 |
< | LarienTelrunya | | > |
_zigma: while you're at it, you might also want to check out slex, then you can include the craziest nethack fork in existence in your thesis :) |
08:05 |
< | jonadab | + | > |
Ah, if it has its own executable, they may find it better than if it's an option. |
08:05 |
< | bhaak | | > |
yes, on Windows they are separate |
08:05 |
< | FIQ | @ | > |
YASI: implement a tty windowport emulator in curses, remove the tty windowport |
08:06 |
< | jonadab | + | > |
FIQ: I'd object to that, because the tty window port doesn't put things in the .ttyrec that make stock ttyplay not work right. |
11:00 |
< | FIQ | @ | > |
only one |
11:00 |
< | aosdict | | > |
I might make the level threshold higher at some point, but not now. |
11:01 |
< | aosdict | | > |
EPI: you can only get Excal by dipping it into a magic fountain, which there is currently no way to discern from a non-magic fountain. |
11:00 |
< | rld | + | > |
<@Pavel> Alright, I know some variants restrict it to knights |
11:02 |
< | rld | + | > |
<@Pavel> Less evil patch idea: ^, but make it so dipping in a magic fountain is either guranteed ot just very likely to give you Excal |
11:03 |
< | rld | + | > |
<@Pavel> *or |
11:03 -!- ahrimen [~604b79f1@c-24-2-155-198.hsd1.vt.comcast.net] has quit [Quit: *poof*] |
14:59 |
< | jonadab | + | > |
Well, if I'm going to be interested in it _as a roguelike_. |
14:59 |
< | jonadab | + | > |
There are also other kinds of games that interest me, of course. |
14:59 |
< | aosdict | | > |
YASI: turn-based minecraft mod - if you play on hardcore mode, it's a true roguelike! |
14:59 |
< | rld | + | > |
<@mtf> running in a terminal is another thing I could care lessa bout |
16:26 |
< | FIQ | @ | > |
only 2 LS left |
16:26 |
< | rld1 | + | > |
<@mtf> 253 games unplayed?! |
16:26 |
< | jonadab | + | > |
EPI: Rodney is guaranteed to appear on each of the five Planes. |
16:26 |
< | FIQ | @ | > |
hothraxxa: He can only double trouble once per respawn now |
16:27 |
< | FIQ | @ | > |
People got annoyed over the constant double troubling |
16:27 |
< | hothraxxa | + | > |
yes but still, you always get two |
2018 Mar 24
Sat: |
08:37 |
< | Beholder | + | > |
[hdf-eu] [slex] AmyBSOD (Fem Lvl Fem Law), 3605 points, T:2253, killed by a monster (petty rothe), while praying unsuccessfully |
08:37 |
< | LarienTelrunya | | > |
yaaaaaaay, thanks RNG for making my luck negative so prayer doesn't work :P |
08:55 |
< | LarienTelrunya | | > |
!tell aosdict I just got an idea (YANI/YASI?)... what if engravings didn't have a glyph but would instead use a distinctive highlighting color for the tile they're on? I'm not sure which color to use though, maybe bright pink :D |
08:55 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
09:03 -!- Tariru_ [~Tariru@cpc136060-flit4-2-0-cust571.know.cable.virginm.net] has joined #hardfought |
09:05 |
< | aosdict | | > |
LarienTelrunya: I considered it and it wouldn't be hard to change, but ultimately I think a distinctive symbol works best especially since engravings come in several colors. |
09:05 |
< | Beholder | + | > |
aosdict: Message from LarienTelrunya at 2018-03-24 08:55 EDT: I just got an idea (YANI/YASI?)... what if engravings didn't have a glyph but would instead use a distinctive highlighting color for the tile they're on? I'm not sure which color to use though, maybe bright pink :D |
09:05 |
< | aosdict | | > |
If you really want it to be ., you can set S_engraving:. in your config. |
2018 Mar 26
Mon: |
12:49 |
< | rld | + | > |
<@mtf> nooo chat must not die, I'll have to start working then |
12:49 |
< | rld | + | > |
<@mtf> quick, somebody say something interesting |
12:50 |
< | aosdict | | > |
Evil Patch Idea: place the Amulet of Yendor randomly in the Sanctum level |
12:50 |
< | aosdict | | > |
and make it immune to object detection |
2018 Mar 27
Tue: |
03:34 |
< | FIQ | @ | > |
https://nethackwiki.com/wiki/FIQHack/Monster_spellcasting#Nurses |
03:34 |
< | FIQ | @ | > |
no you can dance normally then |
03:34 |
< | LarienTelrunya | | > |
EPI: nurses have a low random chance of learning a random spell every turn. So if you nurse dance a lot, eventually she will learn magic missile or something. |
03:35 |
< | FIQ | @ | > |
as with all monsters (and players) |
03:35 |
< | LarienTelrunya | | > |
alternate EPI: all nurses have AT_MAGC AD_MAGM, so in order to nurse dance, you first need to survive their barrage of spells until they run out of Pw. |
03:35 |
< | FIQ | @ | > |
they can learn spells by reading books |
03:35 |
< | FIQ | @ | > |
but non-casters only do this if they're at least XL14 |
03:36 |
< | LarienTelrunya | | > |
well do nurses count as casters? they do know healing spells after all... |
03:36 |
< | FIQ | @ | > |
assuming they don't fail the int check |
03:36 |
< | LarienTelrunya | | > |
and the healer role is a spellcaster :D |
05:47 -!- mode/#hardfought [+v Grasshopper] by ChanServ |
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06:05 |
< | LarienTelrunya | | > |
YASI: since the encyclopedia mentions that cockatrices can be defeated by weasels, logically weasels should exist in the game and their corpses should unstone you when eaten. But unlike lizards, they will rot away. And in the process, let's make it so that lizard corpses don't cure petrification anymore. :P |
06:05 |
< | [Demo] | | > |
no |
06:05 |
< | elenmirie | + | > |
s/YASI/EPI |
06:06 |
< | [Demo] | | > |
lizards are just scaly weasels |
06:06 |
< | LarienTelrunya | | > |
EPI: the encyclopedia mentions that "Its breath is so venomous that it causes all vegetation to wither." So, logically, the cockatrice should be able to breathe petrification. |
06:10 |
< | bhaak | | > |
sure, go ahead |
2018 Mar 28
Wed: |
05:33 |
< | FIQ | @ | > |
but before that |
05:33 |
< | FIQ | @ | > |
it worked like dnh defaults |
05:34 |
< | jonadab | + | > |
EPI: reverse-peaceful monsters. You can't attack them, but they attack you. |
05:35 |
< | jonadab | + | > |
Needless to say, they can be generated with reflection and the ability to catch thrown/fired objects, including projectile weapons. |
07:09 |
< | FIQ | @ | > |
and ascend |
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07:10 |
< | LarienTelrunya | | > |
and EPI: player life saving on astral is delayed by as long as it would normally take for a rider to resurrect and the monsters will try their best to empty all sources of create monster to make sure you have nowhere to resurrect to, which kills you for real. |
07:10 |
< | K2 | @ | > |
FIQ: explain pelase |
08:08 |
< | FIQ | @ | > |
And was introduced with the movement system refactor |
08:08 |
< | ais523_ | | > |
it doesn't really make any sense that monsters don't move the first time you enter a level but do on subsequent times |
08:08 |
< | jonadab | + | > |
aosdict: EPI: monsters can wish for artifacts that you have, and they'll be taken from you and given to the monster. |
08:09 |
< | FIQ | @ | > |
(This all came up because I wanted to also address it for bones) |
08:09 |
< | ais523_ | | > |
it does serve as a small penalty for stairdipping |
08:10 |
< | FIQ | @ | > |
from different people |
08:10 |
< | ais523_ | | > |
"LarienTelrunya, killed by a soldier ant, while climbing stairs" |
08:10 |
< | jonadab | + | > |
LarienTelrunya: EPI: using stairs paralyzes you for 3 turns. |
08:10 |
< | FIQ | @ | > |
I am of the opinion that if you enter a bones, you should at least have time to react |
08:10 |
< | FIQ | @ | > |
If you die on <, you don't really |
08:10 |
< | ais523_ | | > |
FIQ: OK, I can see that |
08:31 |
< | stenno | | > |
ah that healer quest thing was mentioned too already |
08:31 |
< | FIQ | @ | > |
(would you suddenly have -5 Pw?) |
08:31 |
< | LarienTelrunya | | > |
Evil Patch idea: if your CON is somehow dropped below 3, you die instantly. |
08:31 |
< | FIQ | @ | > |
LarienTelrunya: That should be a feature |
08:31 |
< | LarienTelrunya | | > |
Actually, evil patch idea: stat death if any of the 6 stats (including charisma because hehehe :D) drops below 3. |
08:32 |
< | ais523_ | | > |
LarienTelrunya: a Charisma of 0 effectively paralyses you in D&D |
08:32 |
< | ais523_ | | > |
because you cease to have a personality and thus don't do anything |
2018 Mar 28
Wed: |
11:55 |
< | LarienTelrunya | | > |
so in-depth ones are allowed |
11:55 |
< | FIQ | @ | > |
yes |
11:55 |
< | LarienTelrunya | | > |
EPI: make the Gnomish Mines 10 levels deeper, and move both Minetown and Mines End down 10 levels. Because then it's deep enough for mind flayers to be in depth. |
11:56 |
< | LarienTelrunya | | > |
(i.e. increase the length of the mines branch by 10 levels) |
13:48 |
< | rld | + | > |
<@riker> started it, will continue later |
13:48 |
< | LarienTelrunya | | > |
ok |
13:48 |
< | jonadab | + | > |
Doesn't the EPI list have UI screw that corrupts your filesystem? |
13:48 -!- tubs [~5687d2b2@c-24-2-155-198.hsd1.vt.comcast.net] has quit [Client Quit] |
2018 Mar 29
Thu: |
08:21 |
< | FIQ | @ | > |
makedefs? |
08:22 |
< | bhaak | | > |
yeah |
08:23 |
< | FIQ | @ | > |
makedefs is evil |
08:23 |
< | FIQ | @ | > |
and unportable |
08:23 |
< | FIQ | @ | > |
err, as in |
08:23 |
< | FIQ | @ | > |
it is a major hurdle towards cross-compilation |
08:23 |
< | bhaak | | > |
yeah, it is. |
10:59 -!- mode/#hardfought [+v raisse] by ChanServ |
11:00 |
< | Beholder | + | > |
[hdf-us] [dnh] Kame (Tou Hum Fem Neu) destroyed the Arsenal, on T:29469 |
11:01 |
< | jonadab | + | > |
YASI: ants can neither be genocided nor extincted. |
11:03 |
< | tubs | | > |
There should be an ant hole on some levels that continuously spawns ants unless you block it off with a boulder! |
19:06 |
< | aosdict | | > |
2018-03-29 bwuh? how did I last update YANI lists *9* days ago? I feel like it just happened! |
19:14 |
< | Beholder | + | > |
[hdf-eu] [dnh] tubs (Bar Orc Mal Cha), 14850 points, T:3428, burned by molten lava |
19:19 |
< | jonadab | + | > |
aosdict: This is why the EPI list is fully automated. |
19:19 |
< | jonadab | + | > |
I haven't touched it in months, but it was last updated yesterday. |
2018 Mar 30
Fri: |
13:34 |
< | Beholder | + | > |
[hdf-eu] [fh] Losesalot (winsalot) (Pri Hum Mal Cha) killed the ghost of Losesalot, the former Adept, on T:7190 |
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13:49 |
< | jonadab | + | > |
EPI: a monster attack that sets your blindness counter to -65535 |
13:50 |
< | jonadab | + | > |
Maybe the hallu counter also. |
14:11 |
< | aosdict | | > |
@z?chestburster |
14:11 |
< | [Demo] | | > |
slex is a game of faking |
14:11 |
< | jonadab | + | > |
EPI: chestbursters that burst out of your chest, killing you. |
14:11 |
< | jonadab | + | > |
As in the movie Alien |
2018 Mar 31
Sat: |
06:45 |
< | elenmirie | | > |
citation needed |
06:48 |
< | Beholder | + | > |
[hdf-eu] [slex] AmyBSOD (Sco Und Mal Law) killed Mira, on T:14066 |
06:50 |
< | jonadab | + | > |
Evil Patch Idea (inspired by https://www.youtube.com/watch?v=HinxP57TIhI ): There's no way to drop or throw individual items (except quivered ammo). Instead, you now have a Purge command that destroys half your stuff and drops the rest on the floor. Of course, cursed equipped items are skipped. |
06:51 |
< | jonadab | + | > |
You don't get to pick which stuff is destroyed. |
18:10 |
< | jonadab | + | > |
Some of which almost still have a userbase, kind of. |
18:10 |
< | FIQ | @ | > |
ais523: Heh |
18:12 |
< | FIQ | @ | > |
YASI (from Qud): float stone, a stone with negative weight. Usages are obvious |
18:12 |
< | ais523 | | > |
3.4.3 basically has that |
20:46 |
< | Tariru | | > |
That's probably a NAO only thing actually. |
20:46 |
< | FIQ | @ | > |
also that's NAO, not 3.4.3 |
20:48 |
< | aosdict | | > |
FIQ: YASI: a game mode that increases the upper bound of all rn2() calls by some number. |
20:49 |
< | FIQ | @ | > |
hmm |
20:49 |
< | FIQ | @ | > |
I think that'd break the game horribly |
20:49 |
< | FIQ | @ | > |
and I don't mean balance-wise |
20:49 |
< | aosdict | | > |
yep |
22:36 |
< | FIQ | @ | > |
ais523: true |
22:37 |
< | FIQ | @ | > |
hmm |
22:37 |
< | ais523 | | > |
it kind-of backfired when I suggested adding the Evil Variant sokoban levels and discovered they were already there, though :-( |
22:37 |
< | FIQ | @ | > |
haha |
22:37 |
< | ais523 | | > |
I only did the level 2 ones |
2018 Apr 01
Sun: |
06:51 |
< | FIQ | @ | > |
yeah |
06:51 |
< | FIQ | @ | > |
black lights confuse monstersr |
06:51 |
< | jonadab | + | > |
YASI: Hallucination should make monsters that can speak, say funny things. |
06:51 |
< | FIQ | @ | > |
*monsters |
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11:32 |
< | FIQ | @ | > |
basically |
11:32 |
< | aosdict | | > |
congrats |
11:32 |
< | LarienTelrunya | | > |
Evil Patch idea: when the game creates a lot of ghosts in haunted temples, they will eventually be stronger versions of regular ghosts. Eventually they'll be strong enough to pose a threat to a character in a full ascension kit. |
11:32 |
< | FIQ | @ | > |
Yeah it's basically my favorite grunt wish lol |
11:32 |
< | FIQ | @ | > |
for gauntlet slot |
11:32 |
< | LarienTelrunya | | > |
aosdict: hmm |
13:34 |
< | ais523 | | > |
basically because it's a really boring branch when the level is too easy |
13:34 |
< | [Demo] | | > |
actually you know what im right, its bad |
13:34 |
< | jonadab | + | > |
ais523: I like Sokoban, but 2a is evil. |
13:34 |
< | FIQ | @ | > |
[Demo]: try to convince @mtf that |
13:35 |
< | FIQ | @ | > |
how much HP do you get from ogresmasher btw |
13:35 |
< | ais523 | | > |
jonadab: OK, so this is an interesting question: what specifically do you like about the easier Sokoban levels? |
14:11 |
< | aosdict | | > |
FIQ: really ought to be done only after 3.6 trinsic rewrite, sadly. And I'm not sure I want to tackle that one yet. |
14:12 |
< | rld | + | > |
<@luxidream> how does it screw over healers though |
14:12 |
< | LarienTelrunya | | > |
YASI: if an oilskin cloak is hit with a fire attack, it burns up completely. |
14:12 |
< | FIQ | @ | > |
@luxidream damage nerf...? |
14:12 |
< | rld | + | > |
<@luxidream> now they can wear a shield along with their long swords |
14:55 |
< | jonadab | + | > |
True. |
14:55 |
< | jonadab | + | > |
Hmm. |
14:56 |
< | aosdict | | > |
YASI: Time Stop spell that gives you a boatload of movement points, during which time you can take actions with nothing else happening. |
14:56 |
< | jonadab | + | > |
You *could* move+attack if the horse has movement points left after the move; which is the same as now. |
15:00 |
< | jonadab | + | > |
Ah, so on Astral you are basically always punished? |
15:00 |
< | FIQ | @ | > |
no |
15:00 |
< | FIQ | @ | > |
but it can happen |
15:00 |
< | FIQ | @ | > |
yeah |
15:00 |
< | jonadab | + | > |
EPI: that ^ |
15:00 |
< | rld | + | > |
<@luxidream> oh that must have sucked |
2018 Apr 02
Mon: |
08:48 |
< | jonadab | + | > |
uarms is shield, uarmh is helm, uarmg is gauntlets... |
08:49 |
< | [Demo] | | > |
ok this works well enough as in it hasnt crashed yet therefore it works |
08:50 |
< | jonadab | + | > |
YASI: if you are wielding a bow and have arrows quivered, you can #nock one, which spends a turn and doesn't fire it, but causes the next fire command to not use up a turn. |
08:51 |
< | jonadab | + | > |
But it doesn't multi-fire, the free shot just fires the one nocked arrow. |
2018 Apr 02
Mon: |
11:22 |
< | [Demo] | | > |
so now they can not be shit |
11:23 |
< | Beholder | + | > |
[hdf-us] [un] ranlhach (Tou Hum Mal Neu) killed Medusa, on T:44123 |
11:26 |
< | rld | + | > |
<@april_fools_name_here> YASI: 'healing blast' spell, it's basically just fireball but with healing instead of fire |
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12:51 |
< | jonadab | + | > |
Possible. |
12:51 |
< | hothraxxa | + | > |
also, on the plane of water, i dropped a scare monster scroll and just waited |
12:51 |
< | aosdict | | > |
EPI: that blanks the scroll. |
12:51 |
< | jonadab | + | > |
It really should. |
15:23 |
< | tubs | | > |
Named! |
15:24 |
< | [Demo] | | > |
yo, rolling boulder traps and landines are pretty cool, right? |
15:25 |
< | rld | + | > |
<@rikersan> !tell LarienTelrunya yasi: the shub-naguth black goat dude can spawn in soko, behind a door, asleep (reference to monty hall) |
15:25 |
< | Beholder | + | > |
Will do, @rikersan! |
18:22 |
< | Beholder | + | > |
[hdf-us] [slex] Tariru (Rog Ang Fem Cha) killed the invisible Mina Majikina, on T:106444 |
18:22 |
< | aosdict | | > |
YANI: "Animate monster" spell that if you cast it at a pile of objects with the right total weight of the correct material, it turns them into a tame golem. |
18:36 |
< | FIQ | @ | > |
YASI+SMOP: an ability that allows you to swap minds with a monster |
18:37 |
< | FIQ | @ | > |
once FIQHack monster data and player data is symmetric enough, I kinda want to do this just to show that I can |
18:37 |
< | FIQ | @ | > |
maybe a wizmode thing |
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2018 Apr 03
Tue: |
01:41 |
< | Beholder | + | > |
LarienTelrunya: Message from Elronnd at 2018-04-01 21:12 EDT: we should use this http://tengine.taobao.org/ |
01:41 |
< | Beholder | + | > |
LarienTelrunya: Message from @rikersan at 2018-04-02 12:22 EDT: so how long is gehennom exactly in slex? I want to know how much longer tariru needs to keep doing this >_> |
01:41 |
< | Beholder | + | > |
LarienTelrunya: Message from @rikersan at 2018-04-02 15:25 EDT: yasi: the shub-naguth black goat dude can spawn in soko, behind a door, asleep (reference to monty hall) |
01:41 |
< | LarienTelrunya | | > |
!tell rikersan the vibrating square is on 99, but Tariru will also need to find Vlad's Tower in Sheol somewhere |
07:49 |
< | LarienTelrunya | | > |
aosdict: of course, if the walls are diggable, it's a non-issue in slex |
07:50 |
< | [Demo] | | > |
eh gnomish sewer looks like a lethe level |
07:51 |
< | LarienTelrunya | | > |
YASI for xnethack: the gnomish sewer is not obnoxious enough yet, clearly the water should be lethe water that gives amnesia and transforms your magical items into nonmagical ones (e.g. bag of holding -> sack) |
07:51 |
< | aosdict | | > |
LarienTelrunya: xnh won't let you fatfinger into water though |
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10:46 |
< | rld | + | > |
<@rikersan> YASI: that mace can be teh sceptre of might with the usual 1/20 chance |
10:46 |
< | aosdict | | > |
uh that would mess up the caveman quest a lot |
2018 Apr 03
Tue: |
14:52 |
< | rld | + | > |
<@mtf> what we need |
14:52 |
< | rld | + | > |
<@mtf> is to get all the QoL from FH |
14:52 |
< | K2 | @ | > |
GruntHack is evil and will remain evil |
14:52 |
< | rld | + | > |
<@mtf> into a patch |
23:04 |
< | tsadok | + | > |
foodless petless nude zen atheist pacifist? |
23:04 |
< | aosdict | | > |
working properly this time ;) |
23:05 |
< | tsadok | + | > |
YASI: for conduct, track each armor slot. So if you're not quite up to nudist, you can at least ascend shoeless and shirtless. |
23:05 |
< | K2 | @ | > |
tsadok: in my dreams |
23:06 |
< | aosdict | | > |
somewhere, LarienTelrunya just suffered a severe pain at the mention of "ascend shoeless" |
23:06 |
< | K2 | @ | > |
no shoes no shirt no service |
23:07 |
< | jonadab | + | > |
YASI: shopkeepers won't let you in if you don't have a shirt or footwear. |
23:07 |
< | Beholder | + | > |
[hdf-eu] [dnh] tubs (Brd Hlf Mal Cha) destroyed Chaos, on T:37846 |
2018 Apr 04
Wed: |
01:44 -!- mode/#hardfought [+v raisse] by ChanServ |
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01:47 |
< | jonadab | + | > |
YASI: a nasty trap that sends the entire contents of the novel _Atlanta Nights_ to your message area. You must hit space to clear --More-- after each line. Escape does nothing. |
02:03 |
< | LarienTelrunya | | > |
!tell tubs that "dmonsfree doesn't match minus hundred million pending" thing, did the game continue running after that? it was a scroll of enrage and apparently the code of that is somehow faulty |
11:48 |
< | [Demo] | | > |
U is for unknown abominations |
11:48 |
< | [Demo] | | > |
or can be |
11:50 |
< | LarienTelrunya | | > |
well at least U is a class that I'd handle with care anyway; EPI would be "mind flayers are bright green F now" :P |
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11:58 |
< | LarienTelrunya | | > |
well it taxes your alignment, and since you're an angel you may end up having your intrinsics deactivated until it becomes positive again |
11:58 |
< | [Demo] | | > |
oh wow an illithid larva |
11:58 |
< | aosdict | | > |
YASI: U is the class for cryptozoological monsters. |
11:59 |
< | LarienTelrunya | | > |
haha, guess where that came from :) |
2018 Apr 05
Thu: |
00:18 |
< | deadnoob | | > |
careful aosdict, if you keep that up soon you'll lose your mind ;) |
00:18 |
< | aosdict | | > |
what if I drink a potion of restore ability? |
00:20 |
< | aosdict | | > |
YANI/EPI: Each unicorn horn restores one specific affliction, so e.g. one only works to cure blindness, another only cures sickness, etc. |
00:23 |
< | K2 | @ | > |
ft ludios portal dlvl 11 |
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05:11 |
< | LarienTelrunya | | > |
Evil Patch idea: monsters can zap your stash chests with wands of teleportation just to piss you off, or pick them up and then intentionally use trap doors/level teleporters. |
05:21 |
< | FIQ | @ | > |
just loot them |
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05:28 |
< | LarienTelrunya | | > |
oh, I guess that would also work :D super evil patch idea: monsters rummage through your stash chest and break all wands, throw all potions against walls etc. just to aggravate you. Except if it's something they benefit from using, e.g. potions of full healing, which they instantly use on themselves. |
05:29 |
< | LarienTelrunya | | > |
and I guess if they get their hands on a magic marker they'll write scrolls of light and confuse monster with it, or spellbooks of detect food :P |
06:18 |
< | Beholder | + | > |
[hdf-eu] [xnh] elenmirie (Hea Hum Fem Neu) genocided class L, on T:29467 |
06:18 |
< | Beholder | + | > |
[hdf-eu] [dnh] tubs (Ana Dro Fem Cha) entered Minetown for the first time, on T:1005 |
06:26 |
< | LarienTelrunya | | > |
Evil Patch idea: a mind flayer that can conceal underneath items and is not detected by telepathy. |
06:26 |
< | LarienTelrunya | | > |
Bonus evil patch idea: and is invisible to boot. |
06:30 |
< | tubs | | > |
Wait what, female drow Ana attack 4d8 barehanded??? |
06:31 |
< | tubs | | > |
LarienTelrunya: I really dislike invisiblity because it is so binary, makes playing roles who don't have it feel really punished, and those who do just bleh. :-\ |
07:24 |
< | tubs | | > |
:D |
07:26 |
< | Beholder | + | > |
[hdf-us] [nd] Eleven (Ran Elf Fem Cha), 1716 points, T:4303, killed by a soldier ant |
07:39 |
< | LarienTelrunya | | > |
Evil Patch idea: new monster spell "container bust", randomly picks d3 items from each of your currently carried containers and destroys them outright. |
07:39 |
< | bhaak | | > |
LarienTelrunya: there are probably people in here that have played NetHack before you were born |
08:28 |
< | tubs | | > |
._. |
08:28 |
< | tubs | | > |
[Demo]: how come? |
08:31 |
< | FIQ | @ | > |
aosdict: YASI: the moment the Ana kills off Ilsensei, all his/her deeds catch up with him/her -- murders, etc |
08:32 |
< | tubs | | > |
Also there is something weird with fem drow ana - you are bound to the black web, so you don't attack unarmed, you attack with "shadow blades (AD_SHDW)", but that doesn't exercise unarmed, and doesn't appear to use your signet ring? |
17:10 |
< | aosdict | | > |
YANI: put engravings outside inaccessible closets so you know something's there. |
17:10 |
< | [Demo] | | > |
slex should hide gays in the closet |
17:11 |
< | jonadab | + | > |
YASI: put humorous engravings _inside_ inaccessible closets. Just because. |
17:11 |
< | [Demo] | | > |
graffiti mode, engravings everywhere |
17:23 |
< | Beholder | + | > |
[hdf-eu] [xnh] elenmirie (Kni Hum Fem Law) rejected atheism by consulting with the priestess of Manannan Mac Lir, on T:4848 |
17:23 |
< | elenmirie | + | > |
3 points of protection! |
17:23 |
< | aosdict | | > |
EPI: consulting the Oracle breaks atheist. |
17:24 |
< | [Demo] | | > |
why |
17:28 |
< | elenmirie | + | > |
crackpot on crack |
17:28 |
< | elenmirie | + | > |
lol |
17:28 |
< | aosdict | | > |
[Demo]: I think you are taking this evil patch idea too seriously |
17:28 |
< | [Demo] | | > |
oh that was an EPi |
17:28 |
< | [Demo] | | > |
i didnt read |
17:28 |
< | [Demo] | | > |
great EPI |
17:28 |
< | elenmirie | + | > |
lol |
17:29 |
< | elenmirie | + | > |
Demo becomes literate by reading an EPI |
17:29 |
< | aosdict | | > |
maybe K2 should read it, then he will be able to read |
17:29 |
< | aosdict | | > |
since he claims he can't |
2018 Apr 06
Fri: |
07:34 |
< | FIQ | @ | > |
10:22:01 @FIQ │ is how to deal with altars |
07:34 |
< | FIQ | @ | > |
10:22:17 @FIQ │ I don't feel like making sacfests 10x more tedious |
07:35 |
< | LarienTelrunya | | > |
YASI: summoned monsters get a "summoned" flag (similar to Elona), and they: - give no EXP when killed - don't train skills when you hit them with weapons - don't have death drops - delete their inventory when they die - never leave corpses - (insert additional nerfs here) :P |
07:35 |
< | FIQ | @ | > |
aosdict: I will keep CM but change how it works completely |
07:36 |
< | FIQ | @ | > |
Create d(skill) monsters that last for 10+(skill*5) turns |
07:36 |
< | FIQ | @ | > |
Tame |
07:37 |
< | FIQ | @ | > |
And remove it from random monster inventory generation |
07:37 |
< | FIQ | @ | > |
(otherwise it'd be so common that it'd be OP in the other direction) |
07:38 |
< | FIQ | @ | > |
Bag of tricks will create a single monster lasting for longer |
07:39 |
< | FIQ | @ | > |
Scroll will create a hostile monster for 20 turns (cursed), tame for 20 (uncursed), tame for 40 (blessed) |
07:39 |
< | FIQ | @ | > |
Spell works like uncursed scroll up to basic, blessed from skilled |
07:40 |
< | tubs | | > |
https://nethackwiki.com/wiki/User:Tubs if you want to reply I guess |
10:32 |
< | aosdict | + | > |
tubs: There might be an angle to take ritual spells as sort of an improved Binder thing - there are some similarities, but rituals would be accessible to all rather than restricted to one role. |
10:32 |
< | tubs | | > |
*nods* |
10:34 |
< | aosdict | + | > |
YASI: You know how there's a belt of giants' strength in D&D? If we implement belts in nethack, add a Belt of Nymphs' Strength. |
10:37 |
< | Beholder | + | > |
[hdf-eu] [dnh] tubs (Ana Dro Fem Cha) was given their Quest, on T:12705 |
11:27 |
< | elenmirie | | > |
not even a lichen corpse |
11:28 |
< | Tarmunora_ | | > |
RIP tubs |
11:28 |
< | LarienTelrunya | | > |
YASI: vegetarian pets will eat meat if they are about to starve. Since their organism isn't used to meat they only get 10% of the nutrition but at least they'll be able to live on a little bit longer. |
11:29 |
< | aosdict | + | > |
elenmirie: there shouldn't be anything different than vanilla in this regard except the monster spawn changes |
11:34 |
< | bug_sniper_ | | > |
sounds like something FIQ will want to fix in fiqhack |
11:34 |
< | aosdict | + | > |
LarienTelrunya: No, I mean in vanilla. |
11:34 |
< | Tarmunora_ | | > |
YASI: Remove scrolls of enchant weapon and enchant armour, fix artifacts at set enchantment values, make better gear spawn as you go deeper. |
11:34 |
< | LarienTelrunya | | > |
oh, you mean when it "starved" while you were off-level? |
15:31 |
< | Chris_ANG | | > |
Rather, a trickery is a symptom of a bug. |
15:32 |
< | LarienTelrunya | | > |
slex resolves trickeries in a much better way: it just does nothing and continues as normal :P |
15:35 |
< | jonadab | + | > |
YASI: Maybe I should make the impossible/panic/desync dialog show a Trickery option, which ends the game in a Trickery, if it comes up during the last day of June. |
15:35 |
< | [Demo] | | > |
man i reached the end of a short term project and my life has no direction anymore |
2018 Apr 07
Sat: |
10:52 |
< | LarienTelrunya | | > |
!tell K2 I've pushed another update to the slex-2.1.7 branch, it changes the relevant display.c code where the segfault happened; is the crashy version of Tariru's savegame still around? if yes, I'd like to see the backtrace it gives with this fix to display.c in place, maybe it can shed some light on the cause |
10:52 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
10:55 |
< | FIQ | @ | > |
aosdict: YASI: your former ghosts are friendly to you |
10:55 |
< | aosdict | + | > |
FIQ: there's actually a YANI about taming your own ghosts by chatting to them |
18:55 |
< | Beholder | + | > |
[hdf-us] [nh] ttc1401 (Wiz Elf Mal Cha), 490 points, T:862, killed by a giant bat |
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19:09 |
< | tubs | | > |
YASI: playable cat race, you have bad stats and can't wear much armor, but can #monster to tame any valid humanoid |
19:11 |
< | stenno | | > |
crawl has a cat race |
22:23 |
< | deadnoob | | > |
good idea! |
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22:30 |
< | tubs | | > |
YASI: Special room pizza oven, you have to deliver the pizza to a specific shopkeeper before it goes cold, you get $$$ reward |
22:30 |
< | aosdict | + | > |
Forgive me if I don't put that one on the list. |
2018 Apr 08
Sun: |
07:03 |
< | tubs | | > |
Emotional blackmail |
07:03 |
< | LarienTelrunya | | > |
haha, no problem, I consider dnethack the next best thing after slex (that's why I made dnhslex after all) :D |
07:03 |
< | tubs | | > |
YASI: Emotional Blackmailer, drains wis unless you #chat to it! |
07:03 -!- stenno [~stenno@unaffiliated/chao] has quit [Quit: leaving] |
14:03 |
< | FIQ | @ | > |
ah |
14:03 |
< | FIQ | @ | > |
ouch |
14:03 |
< | aosdict | + | > |
EPI: Ranger quest locate level pits drop you into Moloch's Sanctum. But there aren't any upstairs since you haven't done the Invocation. |
14:03 |
< | [Demo] | | > |
get shafted |
17:31 |
< | FIQ | @ | > |
no no |
17:32 |
< | FIQ | @ | > |
but |
17:32 |
< | aosdict | + | > |
FIQ: YASI: We have lembas for elves, but nothing for orcs? There should be a potion of orc brandy (that stuff they fed to Merry and Pippin), which buffs orcs but sickens anyone else. |
17:32 |
< | FIQ | @ | > |
what I am saying is |
17:32 |
< | FIQ | @ | > |
"oh you mean make monsters more distinct, like in brogue?" |
17:32 |
< | tubs | | > |
Orcs have tripe rations which they love. |
2018 Apr 09
Mon: |
03:50 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: WeeChat 1.9.1] |
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03:59 |
< | bug_sniper_ | | > |
yasi: in the spirit of nethack, slex's rings of discount action should raise your chr |
04:02 |
< | LarienTelrunya | | > |
the ring of discount action was inspired by https://nhqdb.alt.org/?1854 by the way |
21:03 |
< | [Demo] | | > |
thats a good question |
21:04 |
< | tubs | | > |
Because if not I'm writing one first thing |
21:04 |
< | [Demo] | | > |
i have this really evil idea |
21:04 |
< | [Demo] | | > |
that i dont wanna talk about again |
2018 Apr 10
Tue: |
09:17 |
< | FIQ | @ | > |
release mid june |
09:17 |
< | FIQ | @ | > |
watc thechaos |
09:17 |
< | jonadab | + | > |
Indeed. |
09:18 |
< | jonadab | + | > |
Heh, we could organize several different variant developers, and have a save-breaking release *every week* during June! |
09:18 |
< | jonadab | + | > |
That truly would be evil. |
09:20 |
< | FIQ | @ | > |
aha |
09:20 |
< | FIQ | @ | > |
*haha |
09:21 |
< | FIQ | @ | > |
that said it would just entil a rename |
09:21 |
< | FIQ | @ | > |
3.6.1dev wllbe part of junethack |
09:21 |
< | FIQ | @ | > |
it was last year |
09:21 |
< | jonadab | + | > |
Sure. |
15:51 |
< | [Demo] | | > |
zoinks |
15:52 |
< | LarienTelrunya | | > |
most of the time they'll do harmless stuff like fire, darkness etc., but the danger is that every attack type can theoretically be rolled |
15:52 |
< | jonadab | + | > |
EPI: The difficulty figures for monster generation are doubled on Mondays. |
15:52 |
< | LarienTelrunya | | > |
well, they can't roll data delete :D |
2018 Apr 11
Wed: |
13:14 |
< | FIQ | @ | > |
NH4 |
13:14 |
< | FIQ | @ | > |
and 3.6.1 |
13:14 |
< | tubs | | > |
Also YASI: everyone who starts with a cat/dog should get 1 free tripe for free |
13:14 |
< | aosdict | + | > |
Actually, FIQ: how about this: one or two orctown exits that are blocked by boulders? Orcs can't get through, but you can push them. <-- YANI |
13:14 |
< | aosdict | + | > |
unless they happen to get striking... |
13:14 |
< | FIQ | @ | > |
I find it unreasonably hard to get into orctown anyway |
13:14 |
< | LarienTelrunya | | > |
YANI: monsters can push boulders. They can do so to block you, or to reach you, or (evil patch idea) to screw up your Sokoban solving attempts. :P |
13:14 |
< | FIQ | @ | > |
not that I like orctown in first place, but... eh |
13:15 |
< | tubs | | > |
LarienTelrunya: good luck writing the ai! |
13:25 |
< | FIQ | @ | > |
Suddenly, a bolt of lightning strikes the dwarf from above! It reflects from the dwarf's amulet. Thoth is not deterred... A wide-angle disintegration beam hits the dwarf! The dwarf basks in the black glow for a while. The voice of Thoth booms out... "I believe it not!" |
13:26 |
< | LarienTelrunya | | > |
shouldn't the wide-angle disintegration beam disintegrate everything in a rather large area, maybe 11x11? :D |
13:27 |
< | LarienTelrunya | | > |
jonadab: EPI for brogue: disintegration gas. When ignited, burns in a "disintegration field" that disintegrates everything in it, every turn. So even if there is life saving in that game, you'll just die again unless you immediately move out of the field. |
13:31 |
< | Grasshopper | + | > |
K2 FIQ LarienTelrunya I got orctown but no #quit for me... off to soko for food supply |
2018 Apr 12
Thu: |
03:39 |
< | Mandevil | @ | > |
"gold plating" :) |
03:40 |
< | Mandevil | @ | > |
DrakeMarshall: Also in 3.6.0 the VS is a trap so can be found with confused gold detection. |
03:41 |
< | LarienTelrunya | | > |
EPI: if you step on the vibrating square, it only has a 1 in 5 chance to give "There is a strange vibration underneath your feet", and (as long as you never got the strange vibration message yet) a separate 1 in 3 chance to relocate to a random other tile without giving a message that it did. |
03:42 |
< | LarienTelrunya | | > |
Super Mega EPI: whenever you move on the vibrating square level, there is a 1 in 1000 chance that the game displays "There is a strange vibration underneath your feet" even when you didn't actually step on the vibrating square. :P |
03:42 |
< | DrakeMarshall | | > |
Aha I found it |
03:43 |
< | DrakeMarshall | | > |
That took a while XD |
05:30 |
< | Mandevil | @ | > |
"In return for thy service, I grant thee the gift of Immortality!" ... aren't angels immortal to begin with? |
05:34 |
< | LarienTelrunya | | > |
well, the game still says "You kill the Angel of Moloch!" :D |
05:34 |
< | LarienTelrunya | | > |
also, Moloch is evil, why does he have angels in the first place |
05:34 |
< | Mandevil | @ | > |
You can kill them, but they don't die naturally. |
07:08 |
< | bhaak | | > |
she's so random, she would make a good RNG |
07:08 |
< | NCommander | | > |
FIQ, yeah, but I'm fairly sure she's not re-entrant, and blocks when out of entrophy, witnessism, food, or sleep. |
07:09 |
< | NCommander | | > |
I don't think SLEX is evil enough to make the player wait for LarienTelrunya to wake up and function to generate more entropy. |
07:09 |
< | LarienTelrunya | | > |
FIQ: so you're saying I should use the sporkhack rnd.c for slex? |
2018 Apr 13
Fri: |
03:15 |
< | FIQ | @ | > |
yes |
03:15 |
< | FIQ | @ | > |
bt fixing angersesier |
03:16 |
< | LarienTelrunya | | > |
heh, I had an EPI that every point of divine anger adds 1 to the minimum level a corpse must have to mollify the god, but that would make it impossible to mollify them when they're extremely angry :D |
03:16 |
< | LarienTelrunya | | > |
(of course, the evil patch wouldn't care anyway... hmmmmmm... maybe I implement that in evil variant mode in slex :P) |
03:17 |
< | LarienTelrunya | | > |
btw, https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/68ed53cad50b9a92df95643e59b99545b9453f38 - here's hoping that will work |
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05:50 |
< | mcw | | > |
std::random_device is guaranteed to be cs and cross platform ;) |
05:50 |
< | LarienTelrunya | | > |
but slex is written in c, not c++! |
05:51 |
< | LarienTelrunya | | > |
YASI: to deter players who exploit non-cryptographically-secure RNGs, every time they exploit it the game will broadcast a mocking message to the IRC channel. (Yes, there's no feasible way to make the game detect such an action, hence YASI.) |
05:53 |
< | mcw | | > |
Why does everyone hate c++? :( |
2018 Apr 14
Sat: |
17:17 |
< | FIQ | @ | > |
took a while to figure out the problem lol |
17:21 |
< | aosdict | + | > |
YANI: allow COURT rooms to be valid for gehennom special rooms, but populate them with demon courts instead. |
17:22 |
< | aosdict | + | > |
EPI: allow them to also place demon lords on the throne. |
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2018 Apr 15
Sun: |
08:33 |
< | jonadab | + | > |
Actually, wait until you get to the interaction between boulder-pushing and travel. |
08:34 |
< | mcw | | > |
:D |
08:43 |
< | jonadab | + | > |
EPI for FIQHack: monsters can and will push boulders. |
08:47 |
< | Beholder | + | > |
[hdf-us] [dyn] ttc1401 (Val Dwa Fem Law), 4737 points, T:3067, killed by a land mine |
16:43 |
< | jonadab | + | > |
Ow. |
16:43 |
* | mcw |
cackles |
16:43 |
< | jonadab | + | > |
EPI: horseshoes of disintegration. Which hooved creatures can sometimes generate with. |
16:44 |
< | mcw | | > |
:D |
17:15 |
< | [Demo] | | > |
lokoban has the same prizes |
17:15 |
< | K2 | @ | > |
dell00 dont listen to [Demo] mostly, he's glass if half empty type ;) |
17:15 |
< | mcw | | > |
YASI: Arc quest should be a scavenger hunt across the entire dungeon. |
17:15 |
< | [Demo] | | > |
with none of the bullshit |
2018 Apr 16
Mon: |
10:05 |
< | NCommander | | > |
Yeah, but is it really lawful when you raid the Yendorian Castle and feed the guard to the drawbridge? I mean those @ were just trying to make an honest living. Some of them probably had spouses and kids. |
10:06 |
< | aosdict | + | > |
K2: Honestly, the reason why we can't have a nine-alignment system is just that there aren't enough events in the game to influence stuff along two axes. |
10:06 |
< | mcw | | > |
YASI: Killing any monster has a chance to spawn covetous avenging kin. |
10:06 |
< | K2 | @ | > |
well i mentioned lawful rogue (robin hood) as it'd relate to nethack. there is no lawful evil or chaotic good. |
11:25 |
< | mcw | | > |
My favourite part about cribbing nh4 code is the fun of de-aimaking it |
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11:39 |
< | mcw | | > |
YASI: dragons drop d10 scales, you need 100 scales to make DSM armor. |
11:39 |
< | aosdict | + | > |
K2: would a redundant connection have helped in the case of last year's pre-devnull storm? |
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13:02 |
< | rld | + | > |
<@Jendic> EPI: Dragons drop one scale, you need 100 to make DSM |
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13:11 |
< | mcw | | > |
Jendic :-) |
13:11 |
< | mcw | | > |
EPI: you can't wish for DSM, only scales |
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2018 Apr 17
Tue: |
16:48 |
< | hothraxxa | + | > |
oh yeah? you are now wielding a scroll of enchant weapon. #wipe you see streak marks on the scroll |
16:48 |
< | hothraxxa | + | > |
they didn't think of that |
16:49 |
< | aosdict | + | > |
YASI: trying to rub a scroll on a gray stone destroys the scroll. |
16:50 |
< | Grasshopper | + | > |
the scroll always wins (paper-rock-scissors)! |
16:50 |
< | mcw | | > |
What Grasshopper said! |
16:50 |
< | MiseryMyra | | > |
Trying to rub a scroll on a gray stone destroys the stone |
16:51 |
< | mcw | | > |
YASI: apply scissors to a book to generate scrolls |
16:51 |
< | aosdict | + | > |
thus allowing you to get rid of cursed loadstones? |
2018 Apr 18
Wed: |
04:10 |
< | mcw | | > |
You'd get 2/5 * 800 nutrition |
04:10 |
< | mcw | | > |
re bouquet's suggestion |
04:11 |
< | mcw | | > |
PS: LarienTelrunya I have YASI for slex!! |
04:11 |
< | LarienTelrunya | | > |
hi mcw! |
06:05 |
< | LarienTelrunya | | > |
will you make a playable elder priest race with tentacle slots that have some sort of equipment :P |
06:06 |
< | mcw | | > |
Hold your horses for two seconds ;) |
06:06 |
< | LarienTelrunya | | > |
YASI: you can play as elder priest, and there's item types that are equipped in new "tentacle" slots. |
06:06 |
< | LarienTelrunya | | > |
Mind flayers would be able to equip such items too, of course. |
06:07 |
< | LarienTelrunya | | > |
EPI: hostile mind flayers sometimes wear "elongator tentacles" that give their tentacling attack a range of 2 or 3, which they'll use like a polearm to hit you and drain your intelligence. |
06:08 |
< | [Demo] | | > |
cruel |
11:38 |
< | FIQ | @ | > |
depending on the order functions are called, I know that I need to update the sidebar |
11:38 |
< | FIQ | @ | > |
or show a proper inv window |
11:38 |
< | mcw | | > |
LarienTelrunya: YASI: A Werewere, you randomly turn into a different were* every 100 turns. |
11:39 |
< | LarienTelrunya | | > |
mcw: exists as nasty trap in slex |
12:14 |
< | mcw | | > |
I may have a variant tribute branch :x |
12:15 |
< | MiseryMyra | | > |
I don't know of any famous nethackers |
12:15 |
< | mcw | | > |
"MCW needs you to rescue the development notes from the evil variant developers, go forth and conquer them and reassemble The One True Vision document" |
12:16 |
< | mcw | | > |
"You kill jonadab. You pick up the dungeon overhaul notes. You are overburdened." |
12:21 |
< | MiseryMyra | | > |
You read a scroll of YANI. You feel as if the world around has changed slightly. |
12:21 |
< | jonadab | + | > |
Err, and for things that really, really need to get noticed. Like being weak from hunger. |
12:21 |
< | aosdict | + | > |
MiseryMyra: do cursed scrolls of YANI cause Evil Patch Ideas to take effect? |
12:21 |
< | MiseryMyra | | > |
I would hope so |
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22:44 |
* | Grasshopper |
bravely runs away |
22:44 |
< | aosdict | + | > |
YASI: The Orcish Mines, which occasionally contains a peaceful Minetown run by gnomes. |
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2018 Apr 20
Fri: |
05:03 |
< | Beholder | + | > |
[hdf-us] [4k] Tangles (Wiz Syl Fem Cha) entered the Sokoban zoo, on T:14034 |
05:04 |
< | Grasshopper | + | > |
aosdict, does xnh make the spellbook reading times a bit longer? I just spent over 10 turns reading a sleep spellbook |
05:06 |
< | LarienTelrunya | | > |
YASI: reading a spellbook of sleep makes you fall asleep. |
05:08 |
< | bhaak | | > |
I think some variant has that but when reading a dull spellbook |
12:42 |
< | aosdict | + | > |
@Winsalot got a cursed potion of invisibility? |
12:43 |
< | rld | + | > |
<@Winsalot> I think I cpould get it |
12:44 |
< | aosdict | + | > |
YASI: in variants with #shout, that can be used to wake up the Master Assassin. |
12:44 |
< | rld | + | > |
<@Winsalot> ok, wand of wishing acquired. Time to wish for frost brand I guess |
16:31 |
< | Beholder | + | > |
[hdf-us] [nd] koumakan (Ran Elf Mal Cha), 171 points, T:1075, killed by a wand |
16:32 |
< | Beholder | + | > |
[hdf-eu] [fh] Winsometimes (winsalot) (Rog Hum Mal Cha) wished for "2 blessed scrolls of enchant armor", on T:29813 |
16:32 |
< | jonadab | + | > |
Evil Patch Idea: certain types of rings only work on the left hand, others only work on the right. And it depends on their appearance, so it's shuffled each game. |
16:32 |
< | Tarmunora_ | | > |
Mmh. I think I would have gone with right hand, left hand, then nth hand. Legs though, I can't see a reason why you wouldn't grow in pairs |
2018 Apr 22
Sun: |
04:32 |
< | bug_sniper | | > |
I think |
04:33 |
< | rld | + | > |
<@Winsalot> Btw guys, Im entering planes today. Would like you to join me like the last time. Just gotta eat breakfast first |
04:33 |
< | LarienTelrunya | | > |
bug_sniper: referring to "Gods in evilvariant mode are harder to mollify"? that means the minimum monster level necessary to mollify the god is increased by the anger value; if the god is sufficiently angry, sacrificing can't mollify them at all because no monsters of sufficiently high level exist (no monster has a level higher than 127) :D |
04:34 |
< | FIQ | @ | > |
you can use difficulty 1 monsters to mollify in fh |
04:34 |
< | FIQ | @ | > |
of course you will need a lot of those to do that |
04:34 |
< | FIQ | @ | > |
also you can still mollify it with sacrifice |
04:35 |
< | FIQ | @ | > |
by sacrificing something of negative sacrifice value on a crossaligned altar |
04:35 |
< | FIQ | @ | > |
angering another god will decrease your main god's anger |
04:35 |
< | FIQ | @ | > |
no I don't know why |
04:35 |
< | FIQ | @ | > |
@ LarienTelrunya |
04:37 |
< | LarienTelrunya | | > |
FIQ: yeah, but that requires you to actually have such an altar; I guess you could always wish for a scroll of consecration if you already converted all the pre-existing altars |
06:06 |
< | mcw | | > |
\o/ |
06:06 |
< | mcw | | > |
1% chance of farlook at elder priesT? :) |
06:06 |
* | mcw |
is evil |
06:07 |
< | LarienTelrunya | | > |
haha, actually it would make sense if farlooking eldritch horrors (not just the elder priest but also e.g. Shub-Niggurath or spiral kings) could sometimes do that |
10:47 |
< | raisse | + | > |
got that in my forties, too |
10:47 |
< | mcw | | > |
ACtually... |
10:48 |
< | mcw | | > |
LarienTelrunya: YASI: randomise colour pallette each game. |
10:48 |
< | rld | + | > |
<@Winsalot> you definetely did lol |
12:17 |
< | LarienTelrunya | | > |
and I had *just* converted the altar too, which means I'm facing a horde of angry demons |
12:19 |
< | bug_sniper | | > |
you must be enjoying your want for an altar, seeing how you've designed it that way |
12:25 |
< | LarienTelrunya | | > |
YASI: if a watchman witnesses you attacking a peaceful monster, regardless of what the monster is, he and all the other watchmen get angry. |
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16:38 |
< | FIQ | @ | > |
basically |
16:38 |
< | FIQ | @ | > |
you get stuff that in vanilla would be completely broken |
16:38 |
< | FIQ | @ | > |
but its lategame monsters have EPI-level attacks sometimes |
16:38 |
< | FIQ | @ | > |
neither you or the monsters will play fair |
16:38 |
< | rld | + | > |
<@mtf> so it's slex-lite |
19:33 |
< | hothraxxa | + | > |
i'm wearing one only because of the way the early game went (early sdsm) and i don't intend to use it up |
19:34 |
< | hothraxxa | + | > |
i was about to get myself some gdsm when grasshopper reminded me that i was fighting rodney next to the stairs |
19:34 |
< | FIQ | @ | > |
EPI: LS only works 95%/75%/50% of the time at B/U/C |
19:35 |
< | hothraxxa | + | > |
my normal kit is gdsm plus amulet of reflection. i rarely wear lif saving |
2018 Apr 23
Mon: |
05:18 |
< | Beholder | + | > |
[hdf-us] [xnh] Grasshopper (Wiz Hum Fem Neu) genocided mind flayer, on T:50013 |
05:20 -!- MiseryMyra [~MiseryMyr@2600-6c56-7d08-2100-694a-90b4-8d82-36cd.dhcp6.chtrptr.net] has quit [Ping timeout: 276 seconds] |
05:37 |
< | LarienTelrunya | | > |
Evil Patch idea: floating eyes that can turn you to stone. |
05:37 |
< | LarienTelrunya | | > |
Bonus EPI: and they're the only source of intrinsic telepathy. |
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2018 Apr 24
Tue: |
05:09 |
< | bhaak | | > |
LarienTelrunya: I can imagine but it's too risky. if you suddenly remember some of my unnethack shenanigans, it might get too painful |
05:09 |
< | LarienTelrunya | | > |
hahaha :D |
05:09 |
< | LarienTelrunya | | > |
well you said not everything in unnethack has been coded by you? who is the other evil variant developer that did the other stuff? |
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06:03 |
< | elenmirie | + | > |
heh, thanks |
06:27 |
< | Grasshopper | + | > |
heh programmers think in binary terms (0 or 1) lol |
06:27 |
< | LarienTelrunya | | > |
Evil Patch idea: to deter would-be shoplifters, all shopkeepers are elder priests, with all of the abilities the original elder priest comes with. |
06:29 |
< | [Demo] | | > |
no |
06:29 |
< | [Demo] | | > |
I'm gonna call the keystone cops to take away your variant amy |
06:32 |
< | LarienTelrunya | | > |
heh, I'm not actually implementing that |
06:32 |
< | LarienTelrunya | | > |
just adding fodder to the EPI list; who knows, maybe someday a variant developer comes along and creates a nethack variant that implements the ideas I didn't implement in slex? |
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07:37 |
< | LarienTelrunya | | > |
of course it did, but it's still not a mandatory part of the game :P |
07:38 |
< | LarienTelrunya | | > |
after all, you can find the amulet of reflection and bag of holding elsewhere |
07:38 |
< | ais523_ | | > |
some of slex's layouts come from the Evil Variant |
07:38 |
< | NCommander | | > |
ugh |
07:38 |
< | NCommander | | > |
Just what NetHack neesd |
07:38 |
< | ais523_ | | > |
…now I'm glad I never got around to actually creating those levels where there aren't enough boulders, thus forcing you to cheat |
07:39 |
< | ais523_ | | > |
(the two Evil Variant Sokoban variants in SLEX are solvable, but considerably more difficult than anything else their size in vanilla) |
07:39 |
< | LarienTelrunya | | > |
ais523_: oh, slex has some levels where the boulders start out being stuck, also forcing you to cheat :D |
07:46 |
< | FIQ | @ | > |
in sok |
07:46 |
< | FIQ | @ | > |
o |
07:47 |
< | LarienTelrunya | | > |
YASI: make Nethack behave like Angband - no level is persistent, they all get regenerated from scratch if you leave and come back. Better hope you didn't drop a unique item because they only generate once. Also, better hope you didn't leave Rodney's level without killing him because then the book is gone forever :P |
07:47 |
< | FIQ | @ | > |
I, too, would like 20 wands of wishing |
07:47 |
< | ais523_ | | > |
that would be a major change to the game balance |
07:48 |
< | ais523_ | | > |
I assume the wand of wishing is an artifact in this version (thus only spawns once) |
07:48 |
< | ais523_ | | > |
someone suggested that for NH4 a while back |
07:48 |
< | LarienTelrunya | | > |
EPI: and the regenerated levels will be devoid of all items, plus the monsters on those levels give no experience nor death drops when killed. |
07:48 |
< | NCommander | | > |
LarienTelrunya, if I may ask, what is the minijob you have? (not trying to pry, just curious) |
08:02 |
< | Pinkbeast | | > |
When we go to Leipzig I'm going to side-eye every DB operative in case they're a SLEX developer in disguise |
08:03 |
< | NCommander | | > |
Pinkbeast, just be playing NH or SLEX on your laptop. It's a natural beacon to those of us who live in ASCII-rendered worlds. |
08:03 |
< | FIQ | @ | > |
you should wear a shirt, "slex is evil" |
08:03 |
< | Pinkbeast | | > |
I could combine the two and be visibly playing Spork :-) |
09:19 |
< | FIQ | @ | > |
I suppose |
09:19 |
< | FIQ | @ | > |
bhaak: fireproof scrolls! |
09:19 |
< | aosdict | + | > |
!tell LarienTelrunya Wait, now SLEX is declaring GruntHack to be the Evil Variant? Huh? |
09:19 |
< | Beholder | + | > |
Will do, aosdict! |
13:14 |
< | Beholder | + | > |
[hdf-us] [xnh] bouquet (Ran Elf Fem Cha), 8355 points, T:9173, killed by a mumak |
13:17 |
< | LarienTelrunya | | > |
Beholder: show me what's up! |
13:17 |
< | Beholder | + | > |
LarienTelrunya: Message from aosdict at 2018-04-24 09:19 EDT: Wait, now SLEX is declaring GruntHack to be the Evil Variant? Huh? |
13:17 |
< | LarienTelrunya | | > |
aosdict: grunthack has always been the evil variant :D |
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13:18 |
< | LarienTelrunya | | > |
slex is clearly too easy, as evidenced by Tariru's current game |
13:53 |
< | rld | + | > |
<@Winsalot> how did they even get there? |
13:53 |
< | LarienTelrunya | | > |
my guess is that some bastard in there had a scroll of earth and read it |
13:53 |
< | jonadab | + | > |
EPI: nymphtown: a version of Minetown that has been completely overrun by nymphs and leprechauns. The shopkeepers and priests are alive, but they have no money and no goods... |
13:54 |
< | LarienTelrunya | | > |
you can squeeze onto the boulders, but that will obviously reduce luck |
15:40 |
< | PavelB | | > |
Manufacturers not putting optical drives into computers any more bother ms |
15:41 |
< | LarienTelrunya | | > |
here, this one: http://www.moddb.com/mods/hazardous-course-2 |
15:41 |
< | stenno | | > |
LarienTelrunya: btw arguably unnethack HaH mode is the evil variant |
15:41 |
< | PavelB | | > |
HaH? |
16:12 |
< | hothraxxa | + | > |
it looks like a worm |
16:12 |
< | aosdict | + | > |
On average I would expect that slex uniques have at least twice the length of vanilla |
16:13 |
< | stenno | | > |
YASI: actual unique long worm tail that _doesn't_ break the game |
16:13 |
< | stenno | | > |
as long worms tend to do |
2018 Apr 25
Wed: |
01:24 -!- MiseryMyra [~MiseryMyr@2600-6c56-7d08-066b-0000-4f6f-a8ca-8485.dhcp6.chtrptr.net] has joined #hardfought |
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01:34 |
< | Elronnd | | > |
!tell larientelrunya yasi: when you gain a level, your hp is set to the maxhp you had on the previous level. So if your maxhp was 96 and the levelup brought it to 114, your hp would be set to 96 not 114 |
01:34 |
< | Beholder | + | > |
Will do, Elronnd! |
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01:44 |
< | LarienTelrunya | | > |
. |
01:44 |
< | Beholder | + | > |
LarienTelrunya: Message from Elronnd at 2018-04-25 01:34 EDT: yasi: when you gain a level, your hp is set to the maxhp you had on the previous level. So if your maxhp was 96 and the levelup brought it to 114, your hp would be set to 96 not 114 |
01:45 |
< | LarienTelrunya | | > |
Elronnd: huh that would be weird... so, say you have 96/96, you'd then have 96/114 and have to regenerate the difference? |
04:56 -!- mode/#hardfought [+v elenmirie] by ChanServ |
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05:02 |
< | LarienTelrunya | | > |
Evil Patch idea: "Vorpal Blade decapitates you! But wait... Your medallion begins to glow! Unfortunately your head is still severed..." |
05:09 |
< | bhaak | | > |
LarienTelrunya: that was easy: https://i.imgur.com/uL1rnU1.png |
06:42 |
< | FIQ | @ | > |
could also simulate more colors with help of animations |
06:42 |
< | FIQ | @ | > |
(I don't mean literally more colors by flooding the terminal, that seems a bit harsh, but rather cycle quickly between them) |
06:43 |
< | LarienTelrunya | | > |
Evil Patch idea: "hard mode", which does literally two things, halve the player's speed and double the monster's attack speed. After all, back in the old days of arcade videogames, such methods were the main way to "adjust" the "difficulty". |
06:49 |
< | rld | + | > |
<@kritixilithos> ants are going to be so much fun |
2018 Apr 25
Wed: |
10:36 |
< | FIQ | @ | > |
NCommander: they *pretend* to be dungeon features |
10:36 |
< | FIQ | @ | > |
but they aren't ones |
10:36 |
< | aosdict | + | > |
YASI: shiny monsters. They behave the same as regular monsters of their species, but their color is random. Occur with a 1/8192 chance. |
10:36 |
< | FIQ | @ | > |
also, FIQHack doesn't polymorph sinks upon dropping polyrings in them |
10:36 |
< | FIQ | @ | > |
that's a variant innovation FIQHack never took |
10:36 |
< | NCommander | | > |
I thought it worked in stock |
11:09 |
< | NCommander | | > |
LarienTelrunya, cause you haven't made the dungeon deep enough yet? |
11:10 |
< | LarienTelrunya | | > |
:D |
11:10 |
< | NCommander | | > |
YASI: construction crew monster, that if not killed extends Dl by one as they dig out more of the dungeon. |
11:10 |
< | NCommander | | > |
Don't kill them quickly. Have fun with the castle on Dl:1000 |
16:09 |
< | rld | + | > |
<@rikersan> "disregard ALL, stuff is screwy" |
16:09 |
< | jonadab | + | > |
Non-premapped sokoban. That's evil. |
16:09 |
< | jonadab | + | > |
Super EPI: non-premapped procedurally generated Sokoban levels. |
16:10 |
< | LarienTelrunya | | > |
Winsalot: I think you can afford to waste up to 2 boulders here |
2018 Apr 26
Thu: |
04:57 -!- Menche [~menche@unaffiliated/menche] has joined #hardfought |
04:59 -!- Menche [~menche@unaffiliated/menche] has quit [Remote host closed the connection] |
04:59 |
< | LarienTelrunya | | > |
Evil Patch idea: all negative messages (e.g. "Your shirt rips to shreds!" or "Goodbye level 5.") are displayed in green and all positive messages (e.g. "You are fully healed." or "You feel that Huan Ti is well-pleased.") are displayed in red, with no way to change those colors. |
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05:02 |
< | Mandevil | @ | > |
LarienTelrunya: Hopefully that would convince players to look for other variant. |
05:03 |
< | LarienTelrunya | | > |
yeah, it probably would; it's an EPI that even I won't implement |
05:04 |
< | Mandevil | @ | > |
It could be easily defeated too. |
07:01 |
< | Beholder | + | > |
[hdf-eu] [xnh] elenmirie (Arc Gno Fem Neu), 149 points, T:444, killed by a boulder |
07:08 |
< | Beholder | + | > |
[hdf-eu] [xnh] elenmirie (Arc Gno Fem Neu), 315 points, T:1104, killed by a hobbit |
07:09 |
< | LarienTelrunya | | > |
YASI: allow the player to dual-wield a bag of holding with a bag of tricks, which has a 0.1% chance per attack that the latter accidentally ends up inside the former and BOOM. |
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11:57 |
< | Pinkbeast | | > |
That seems about par for the course |
11:57 |
< | hothraxxa | + | > |
should have kept your pants on |
11:57 |
< | aosdict | + | > |
jonadab: YASI: sylphs get penalties for touching meatballs, the meat stick, or wearing meat rings. |
11:57 |
< | Pinkbeast | | > |
hothraxxa: Did you know we answered the Pants Question? |
12:35 |
< | aosdict | + | > |
Anyway, the idea is mainly for realism - why not be able to use weapons as crowbars? |
12:35 |
< | rld | + | > |
<@Pavel> I suppose |
12:36 |
< | aosdict | + | > |
YASI: crowbars which don't break but are only valid for this purpose. |
12:37 |
< | rld | + | > |
<@Pavel> While you're here, can I make an xnh feature-request? The draw-rock option from nh4. It's super convenient. |
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19:08 |
< | Beholder | + | > |
[hdf-us] [slex] ttc1401 (Gol Ang Mal Law), 1648 points, T:1108, killed by a monster (fragment grue) |
19:15 |
< | Beholder | + | > |
[hdf-us] [slex] ttc1401 (Gol Ang Mal Law), 660 points, T:941, killed by a monster (water demon) |
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19:37 |
< | Tangles | @ | > |
aosdict: [backscroll] Fortunately the sylph restriction on worn item materials only applies to armor items, not rings, amulets, or wielded weapons. That would be evil! |
19:38 |
< | Beholder | + | > |
[hdf-us] [dnh] ttc1401 (Wiz Hlf Mal Cha), 3376 points, T:2200, killed by a rothe |
19:40 |
< | aosdict | + | > |
Hey, his well-reasoned balance opinions notwithstanding, jonadab remains the maintainer of the EPI list. |
19:40 |
< | Tangles | @ | > |
jonadab: [backscroll] That is a good point... Though with the extra soko prizes, your chances of getting either BoH or reflection are less than 50% (each), and it seems like forever since I've had either, but hey I'm just whinging about bad luck. |
2018 Apr 27
Fri: |
02:07 |
< | mcw | | > |
all been setting computer up at work |
02:07 |
< | mcw | | > |
etc |
02:10 |
< | LarienTelrunya | | > |
Evil Patch idea: if a nymph steals one of your items, the game simply says "Something seems missing..." without telling you what item got stolen. |
02:19 |
< | mcw | | > |
nymphs can be rage-inducing enough already :-( |
07:58 |
< | puck_ | | > |
I can't tame it, FIQ? |
07:58 |
< | puck_ | | > |
I mean with food |
07:58 |
< | FIQ | @ | > |
ais523: YASI: instead of proper struct and fields, create a hash table and have the field names as keys. Now you can create/destroy things without adding save logic for it :D |
07:59 |
< | ais523 | | > |
FIQ: you still need logic to deal with the fields not being there in previous versions |
08:04 |
* | puck_ |
all cats decreased their lives counter by one (default value was 9) |
08:04 |
< | FIQ | @ | > |
LarienTelrunya: Most pacifists use Archons. Archons can't be genocided |
08:05 |
< | ais523 | | > |
FIQ: that seems Evil Variant-tier evil |
08:05 |
< | ais523 | | > |
especially to Magicbane users |
09:01 |
< | FIQ | @ | > |
because this save took 4 minutes to load |
09:02 |
< | rld | + | > |
<@Tone> YANI: Time stop spell |
09:02 |
< | rld | + | > |
<@Tone> Possibly YASI |
09:02 |
< | rld | + | > |
<@kritixilithos> I think dnh has an artifact that does something similar |
10:54 |
< | aosdict | + | > |
due to 3.4.3's Vlad being so wimpy you actually *could* kill him with such a thing. |
10:54 |
< | aosdict | + | > |
FIQ: No, I was thinking of puddingbanes. |
10:56 |
< | rld | + | > |
<@Pavel> YANI (EPI?): An item that has the $ symbol, called Pyrite, that functions like a loadstone. |
10:58 |
< | hothraxxa | + | > |
3.6.1 vlad isn't quite that wimpy |
12:22 |
< | LarienTelrunya | | > |
Tariru always has a bunch of wands of enlightenment with many charges to figure out all those internal things |
12:22 |
< | hothraxxa | + | > |
yeah he would |
12:23 |
< | hothraxxa | + | > |
a fire mage who can't have fire resistance, that's epi territory |
12:23 |
< | LarienTelrunya | | > |
well it *is* based on one of jonadab's EPIs |
14:04 |
< | krm | | > |
All tripe rations can fly if they haven't changed genders yet |
14:04 |
< | nooodle | | > |
ohhhhhhh *nods* |
14:04 |
< | aosdict | + | > |
YASI: whenever something wrong like that or an impossible() happens, the game creates an x or a class monster |
14:04 |
< | aosdict | + | > |
or s I guess |
15:51 |
< | aosdict | + | > |
stenno: The reason nobody listens to the Watch when they say that is they don't want to arrest you, they want you dead. |
15:52 |
< | stenno | | > |
hah yeah thats right |
15:52 |
< | stenno | | > |
YASI: the guard actually arrests you and you get teleported to a prison level |
15:53 |
< | stenno | | > |
that could actually be cool |
15:53 |
< | aosdict | + | > |
YASI: The guard restarts your game and you respawn as a Convict |
15:54 |
< | stenno | | > |
hah |
2018 Apr 28
Sat: |
09:26 |
< | FIQ | @ | > |
Also, you might want to exclude the castle wand |
09:26 |
< | FIQ | @ | > |
Because it's supposed to be guarded |
09:26 |
< | FIQ | @ | > |
and having people use it would be a bit silly |
09:26 |
< | FIQ | @ | > |
s/people/monsters/ |
09:27 |
< | AntiGulp | | > |
Oooh that's a really good point about the castle wand. That would be evil. |
09:27 |
< | FIQ | @ | > |
This assumes monsters loot containers in your variant |
09:27 |
< | FIQ | @ | > |
If they don't, this is a non-issue |
09:27 |
< | aosdict | + | > |
FIQ: 3.6.1 castle chest is on ?oSM though. And E. |
2018 Apr 29
Sun: |
07:53 |
< | FIQ | @ | > |
go for skotw :D |
07:53 |
< | stenno | | > |
spork is pretty difficult too |
07:53 |
< | FIQ | @ | > |
spork is an evil variant |
08:07 |
< | rld | + | > |
<@Winsalot> has anyone ever ranked variants by difficulty? |
12:51 |
< | FIQ | @ | > |
all the colors go away |
12:51 |
< | rikersan | | > |
what |
12:51 |
< | rikersan | | > |
(EPI: gloves of apply enchantment, multiplies your damage by the enchant but is always gen'd cursed -x and can't be cancelled) |
12:52 |
< | rld | + | > |
<@Winsalot> wow, Tariru ascended using Orcrist |
2018 Apr 30
Mon: |
01:55 |
< | LarienTelrunya | | > |
!tell mcw wow that level editor video looks very fleecy! ♥ |
01:55 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
02:13 |
< | LarienTelrunya | | > |
Evil Patch idea: trying to read a cursed spellbook can do evil things to you related to the spell contained in the book. If it was finger of death, guess what can happen. :P |
02:23 |
< | LarienTelrunya | | > |
!tell jonadab what is 997.txt? it is 0 byte in size... was there supposed to be something in there? |
03:43 |
< | FIQ | @ | > |
must have done something like that before I went to thailand yeah |
03:43 |
< | FIQ | @ | > |
or maybe I got it there |
03:44 |
< | LarienTelrunya | | > |
YASI: blessed potions of booze burn so much when drunk that they can boil away slime, i.e. quaffing one will cure sliming. |
03:44 |
< | FIQ | @ | > |
already failed 2 exams so far due to this |
03:44 |
< | FIQ | @ | > |
would rather not have to increase my uni time frther if I can avoid it |
03:45 |
< | FIQ | @ | > |
*further |
03:46 |
< | LarienTelrunya | | > |
oh, do you also have those obnoxious deadlines at the uni? I always hated them like the plague |
08:58 |
< | aosdict | + | > |
won't the nethack process interpret that though |
08:58 |
< | FIQ | @ | > |
yes |
08:59 |
< | FIQ | @ | > |
EPI: have menus that encourage you to type this in |
09:00 |
< | aosdict | + | > |
ok so SAFERHANGUP seems to be defined |
2018 May 01
Tue: |
11:06 |
< | LarienTelrunya | | > |
Winsalot: what was your main weapon? |
11:07 |
< | rld | + | > |
<@Winsalot> rustproofed trident +1 |
11:07 |
< | jonadab | + | > |
EPI: make a fork of slex that is different mainly in that it uses completely different symbols for everything, e.g., F for floor, C for corridor, G for golem, . for piercer, ( for nymph, etc. Get it entered into Junethack as a distinct variant, in addition to regular slex. |
11:07 |
< | LarienTelrunya | | > |
Winsalot: not a gamebreaker weapon IMHO... just use something else for a while, e.g. a spear |
2018 May 02
Wed: |
01:54 -!- mode/#hardfought [+v raisse] by ChanServ |
01:59 -!- MiseryMyra [~MiseryMyr@2600-6c56-7d08-066b-0000-4f6f-a8ca-8485.dhcp6.chtrptr.net] has quit [Ping timeout: 240 seconds] |
02:01 |
< | LarienTelrunya | | > |
FIQ: YASI: a white unicorn's horn counts as blessed, gray as uncursed and black as cursed, and the BUC of the dropped horn will be set accordingly. :D |
02:04 -!- MiseryMyra [~MiseryMyr@2600-6c56-7d08-2100-99db-5162-5684-aaf8.dhcp6.chtrptr.net] has joined #hardfought |
04:28 -!- rikersan [~elizabeth@cpe-108-184-182-152.socal.res.rr.com] has quit [Ping timeout: 240 seconds] |
04:30 |
< | Beholder | + | > |
[hdf-eu] [fh] Koishi (lynn) (Wiz Elf Fem Cha), 44078 points, T:10461, killed by a giant beetle |
04:41 |
< | LarienTelrunya | | > |
Evil Patch idea: if you have a two-handed weapon curse-welded to you, you can't pick up items because your hands are busy. |
04:42 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 264 seconds] |
08:53 |
< | K2 | @ | > |
lets go find the wizard |
08:53 |
< | raisse | + | > |
yay! |
08:54 |
< | K2 | @ | > |
sporkhack is evil enough, i still cant say with too much confidence that i'll ascend |
08:54 |
< | Mandevil | @ | > |
Priest of Moloch is a giant shoggoth? ;-) |
12:36 |
< | LarienTelrunya | | > |
wow this shopkeeper is selling a sling for a hefty 53 zorkmids... that thing must be enchanted! |
12:36 |
< | K2 | @ | > |
LarienTelrunya - https://github.com/NHTangles/GruntHack/commit/24c79d123690ea95d944bedb4c4bd8f330c6b400 |
12:36 |
< | LarienTelrunya | | > |
YASI: naming an item owned by a shopkeeper incurs a usage fee. |
12:37 |
< | K2 | @ | > |
that's when Tangles added extrainfo to grunthack |
12:37 |
< | LarienTelrunya | | > |
yep :) thanks! will implement it soon! |
12:38 |
< | LarienTelrunya | | > |
how many letters can the "extra" field have? would it be possible to have stuff like VD100 displayed there, or is 5 characters too long already? |
12:38 |
< | jonadab | + | > |
EPI: even type-naming a shop-owned item incurs a usage fee. |
12:38 |
< | jonadab | + | > |
Even if you do so using a different item of the same type. |
12:40 |
< | LarienTelrunya | | > |
there's the axe of the dwarvish lords too, which would cost 28440 |
12:41 |
< | jonadab | + | > |
Conduct: you must purchase every shop item that is available. |
12:44 |
< | jonadab | + | > |
YASI: new role, "compulsive shopper". Purchasing an item from a shop feeds your addiction. _Failing_ to purchase an available item from a shop makes you weaker and weaker the longer you resist. _Stealing_ an item from a shop leaves you in a permanent state of needing to buy it and not being able to, which is ultimately fatal. |
12:44 |
< | LarienTelrunya | | > |
haha, sort of the opposite of a kleptomaniac? |
13:58 |
< | Grasshopper | + | > |
lol |
13:58 |
< | Pavel | | > |
My dog stole like a dozen |
13:58 |
< | jonadab | + | > |
YASI: scroll of nothing. |
13:58 -!- rikersan [~elizabeth@cpe-108-184-182-152.socal.res.rr.com] has joined #hardfought |
13:59 |
< | jonadab | + | > |
It's particularly bad if you don't know what you're doing. |
13:59 |
< | jonadab | + | > |
Not so bad if you do, but also not usually useful. |
13:59 |
< | rld | + | > |
<@kritixilithos> EPI: a scroll that actually does nothing, but gives a misleading message, like "You feel a malignant aura around you" |
14:00 |
< | Pavel | | > |
That's literally what I just said |
14:03 |
< | aosdict | + | > |
jonadab: One could argue that blank paper is a scroll of nothing. |
14:04 |
< | hothraxxa | + | > |
pavel: try going back to a level you've seen already |
14:04 |
< | rld | + | > |
<@kritixilithos> YANI/EPI: scroll of fill inventory, reading this will fill your inventory with a lot of cursed useless items that you can't drop or put away in a container, such that you can't carry any more items in your inventory |
14:04 |
< | Pavel | | > |
I've done that, I still recall it |
14:09 |
< | Pavel | | > |
I always take off my armor before read-id |
14:09 |
< | stenno | | > |
wasting enchant armor in the process |
14:09 |
< | jonadab | + | > |
EPI: if you read destroy armor while not wearing any armor, it halves your max HP. |
14:09 |
< | aosdict | + | > |
Grasshopper: darn you and your giving me a savegame with Conf |
14:10 |
< | Pavel | | > |
I should find an orcish helm for this purpose |
14:10 |
< | hothraxxa | + | > |
pavel: that's nearly a waste |
14:10 |
< | jonadab | + | > |
EPI: scroll of banishment. Reading it sends you directly to a random level in Gehennom. |
14:10 |
< | hothraxxa | + | > |
i mean it does save the enhcntment point, but how long will you keep that helm? |
14:13 |
< | jonadab | + | > |
stenno: True. |
14:13 |
< | stenno | | > |
which apparently some players have |
14:13 |
< | rld | + | > |
<@kritixilithos> EPI: scroll of greed: reading it will teleport you to a vault, leaving your other inventory items in your previous position, and during your stay in the vault your tele will fail to work |
14:13 |
< | jonadab | + | > |
hothraxxa: I'm not weird. I'm _eccentric_. :-) |
14:14 -!- rikersan [~elizabeth@cpe-108-184-182-152.socal.res.rr.com] has quit [Ping timeout: 240 seconds] |
14:14 |
< | [Demo] | | > |
nice |
14:14 |
< | jonadab | + | > |
EPI: scroll of lust. Summons 8-12 hostile foocubi the first time you read one. Subsequent times, summons nymphs instead. |
14:14 |
< | jonadab | + | > |
aosdict: BY whose standards? |
14:47 |
< | LarienTelrunya | | > |
rikersan: wassup? |
14:47 |
< | rikersan | | > |
LarienTelrunya: was about to leave a tell lol. you got lynn back on? nice |
14:47 |
< | rikersan | | > |
LarienTelrunya: just the EPI/YANI I thought would be good for slex |
14:47 |
< | LarienTelrunya | | > |
well I didn't, she came here of her own free will |
16:05 |
< | LarienTelrunya | | > |
Tariru: oh nice :) I unfortunately didn't encounter any of them in my 2.22 runs yet |
16:06 |
< | Tariru | | > |
Cloak of discount action, and the cloak of starvation are both new I think. |
16:08 |
< | jonadab | + | > |
EPI: cloak of negative MC |
16:08 |
< | LarienTelrunya | | > |
the starvation one has been there for a while I think, but discount action is indeed new and reduces paralysis duration :) |
16:08 |
< | jonadab | + | > |
Makes anything MC protects against, guaranteed to hit you. |
16:09 |
< | aosdict | + | > |
jonadab: Didn't you just EPI this a few days ago? |
16:10 |
< | jonadab | + | > |
aosdict: Not that I recall? |
16:11 |
< | jonadab | + | > |
EPI: bag of keeping. Like a bag of holding, except sometimes it decides it wants to keep a particular item, and that item can then never be taken out. |
16:21 |
< | Beholder | + | > |
[hdf-eu] [slex] AmyBSOD (Sco Her Mal Neu) killed Leo, on T:2677 |
21:20 |
< | K2 | @ | > |
jonadab: that's a good one |
21:21 |
< | K2 | @ | > |
YANI: make livelog events for mundane things, like 'K2 found a knife in a solders barracks' |
21:21 |
< | aosdict | + | > |
YASI* |
21:21 |
< | K2 | @ | > |
or 'aosdict has become hungry' |
22:21 |
< | K2 | @ | > |
ah |
22:24 |
< | aosdict | + | > |
oh god there are 67 splicehack commits left to go |
22:24 |
< | jonadab | + | > |
EPI: On the last day of June only, livelog every single action the player takes. |
22:24 |
< | aosdict | + | > |
It's evil because it drives everyone off of IRC?? |
2018 May 03
Thu: |
19:34 |
< | rikersan | | > |
it's a feature |
19:34 |
< | jonadab | + | > |
rikersan: Their physical starting stats and caps are lower than most races; also they are small and so have a hard time finding armor they can wear. |
19:35 |
< | rikersan | | > |
EPI: certain classes of monsters refuse to step on certain items, regardless of BUC. these are randomly gen'd at the beginning of the game, and may be anything from "tool" to "amulet of lifesaving" |
19:35 |
< | rikersan | | > |
jonadab: oh, does 4k use a size-based system for armor? |
2018 May 04
Fri: |
02:50 |
< | LarienTelrunya | | > |
those heretical plebs :( |
02:56 |
< | rld | + | > |
<@Winsalot> Don't blame them, they dont know any better |
03:14 |
< | LarienTelrunya | | > |
!tell jonadab how do Nethack Fourk and evil patch ideas allegedly not have anything to do with one another? three words: "elder black dragons" :P |
03:14 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
07:25 |
< | Beholder | + | > |
[hdf-eu] [nh361] Mandevil (Bar Orc Mal Cha) completed Sokoban, on T:13397 |
07:28 |
< | jonadab | + | > |
aosdict: It's served as content-type text/plain. Most browsers will _not_ wrap it. |
07:28 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-05-04 03:14 EDT: how do Nethack Fourk and evil patch ideas allegedly not have anything to do with one another? three words: "elder black dragons" :P |
07:29 |
< | jonadab | + | > |
Though they really ought to have a "wrap this text" button. |
07:29 |
< | jonadab | + | > |
(Not wrapping is the correct default for text/plain, though.) |
07:30 |
< | jonadab | + | > |
!tell LarienTelrunya EPI: elder and ancient dragons can spawn randomly starting from dungeon level 1. |
07:30 |
< | Beholder | + | > |
Will do, jonadab! |
07:36 |
< | Mandevil | @ | > |
You succeed in locking the door. Aria unlocks and opens a door. |
07:36 |
< | Mandevil | @ | > |
Damn, who gave my pet keys? |
07:37 |
< | FIQ | @ | > |
!tell LarienTelrunya Almost all variants have at least some additions t hat other people consider evil patch ideas. Doesn't mean that a v ariant has anything to do with evil patch ideas as long as it isn't intended to add EPIs |
07:37 |
< | Beholder | + | > |
Will do, FIQ! |
07:42 |
< | jonadab | + | > |
(Likewise, elder and ancient dragons only occur in dragon halls. You get level sounds.) |
07:42 |
< | FIQ | @ | > |
Without LS, there is a 5% of you outright dying once you enter the Samurai goal and the nemesis wakes up. And the nemesis has 2 weapon attacks so it's still 1/400 even with LS |
07:42 |
< | Pinkbeast | | > |
FIQ: OIC. Never had a gripe with that either, although I appreciate you don't mean _everyone_ considers it an EPI |
07:43 |
< | FIQ | @ | > |
Pinkbeast: I consider it bad. Doesn't mean everyone does. This was kind of the point |
07:43 |
< | Pinkbeast | | > |
FIQ: I know, just talking about my own experience |
07:45 |
< | FIQ | @ | > |
jonadab: I referenced the Tsurugi because I was talking to a certain person |
07:45 |
< | FIQ | @ | > |
also |
07:46 |
< | FIQ | @ | > |
I tried to come up with something I could see be regarded as an EPI in xnethack, to bring up all the notable variants. I failed |
07:46 |
< | FIQ | @ | > |
So I guess, good work on that aosdict so far |
07:47 |
< | FIQ | @ | > |
jonadab: So, elder black dragons |
07:47 |
< | FIQ | @ | > |
Why? |
07:47 |
< | jonadab | + | > |
There is, IMO, also a rather large difference between a variant introducing a controversial change in an attempt to improve the game's balance and make a previously neglected mechanic meaningful, versus gleefully throwing in a bunch of evil patch ideas just because they are evil. |
07:48 |
< | FIQ | @ | > |
jonadab: Of course. But do you think she will even try to listen to such an argument? |
07:48 |
< | jonadab | + | > |
FIQ: By analogy with all the other elder dragons? Because there should be such a thing as a dragon that is actually scary and that the player wants to keep at a distance? |
07:48 |
< | jonadab | + | > |
FIQ: Her? No. |
07:51 |
< | FIQ | @ | > |
and only didn't lose my Magicbane due to sheer luck |
07:52 |
< | FIQ | @ | > |
(my attack *missed*) |
07:52 |
< | FIQ | @ | > |
aosdict: I was thinking that. But I don't think the effects are harmful enough to be arguably EPI-class? |
07:52 |
< | FIQ | @ | > |
It's just more variety on the existing stun trap, of roughly the same danger |
07:53 |
< | jonadab | + | > |
EPI: a door trap that disintegrates all your armor. |
07:54 |
< | K2 | @ | > |
ouch |
07:54 |
< | FIQ | @ | > |
aosdict: hah, even I have the gehennom changes in my FIQHack changelog |
07:54 |
< | Pinkbeast | | > |
Portals to another variant :-) |
07:56 |
< | FIQ | @ | > |
while hallucinating |
07:56 |
< | jonadab | + | > |
Ah. |
07:56 |
< | jonadab | + | > |
That would be ok. |
07:57 |
< | aosdict | + | > |
FIQ: I have the gehennom changes in the changelog but not the wiki. |
07:57 |
< | jonadab | + | > |
But yes, making yellow dragon breath cause hallucination (because it's acid) would be evil. |
07:57 |
< | FIQ | @ | > |
aosdict: The FIQHack wiki article *is* the changelog for me :P |
07:57 |
< | aosdict | + | > |
Changelog lags behind commit messages, wiki lags behind changelog. |
09:22 |
< | FIQ | @ | > |
thanks |
09:23 |
< | FIQ | @ | > |
aosdict: Throwing polymorph potions is ifdef-ed out |
09:25 |
< | antigulp | | > |
aosdict: Changes to muse.c were part of making a much more evil variant, where throwing polymorph potions made sense. When I started making something people might actually enjoy, I ifdef-ed them out because thrown polymorph = not fun. |
09:25 |
< | aosdict | + | > |
FIQ: I didn't go back and edit *everything* that was changed later. |
09:26 |
< | FIQ | @ | > |
so it might address stuff removed later |
09:26 |
< | FIQ | @ | > |
I forgot |
09:26 |
< | FIQ | @ | > |
antigulp: "much more evil variant" |
09:26 |
< | FIQ | @ | > |
Elaborate? |
09:27 |
< | FIQ | @ | > |
Also, throwing potions of polymorph is an interesting idea. I should add that to FIQHack |
09:27 |
< | FIQ | @ | > |
what exactly is a worm that walks in splicehack |
09:28 |
< | antigulp | | > |
When I cracked open the code for the first time, I started by adding a ton of EPIs. It's how I learned how the code was structured. |
10:06 |
< | Beholder | + | > |
[hdf-eu] [xnh] elenmirie (Val Hum Fem Neu) completed Sokoban, on T:8549 |
10:06 |
< | FIQ | @ | > |
aosdict: oh, lol |
10:07 |
< | K2 | @ | > |
EPI: make poison instadeath a random thing with each new game. sometimes it is, sometimes it isnt |
10:07 |
< | FIQ | @ | > |
AD_DSRM: |
10:07 |
< | FIQ | @ | > |
I think Chris_ANG said at one point "players will say bad words at you if you make their gear able to be dropped involuntarily". This may have applied more to armor, but still. |
10:07 |
< | FIQ | @ | > |
aosdict: Both khoR_ and @luxidream has complained about FIQHack balrogs |
10:07 |
< | FIQ | @ | > |
with their AI actually using bullwhips |
10:10 |
< | aosdict | + | > |
I think what I want to focus on next for xnh is some of the larger system changes that are blocking other things I want to do |
12:03 |
< | aosdict | + | > |
other option is refactoring cknown or lknown into known, but eh |
12:08 |
< | LarienTelrunya | | > |
. |
12:08 |
< | Beholder | + | > |
LarienTelrunya: Message from jonadab at 2018-05-04 07:30 EDT: EPI: elder and ancient dragons can spawn randomly starting from dungeon level 1. |
12:08 |
< | Beholder | + | > |
LarienTelrunya: Message from FIQ at 2018-05-04 07:37 EDT: Almost all variants have at least some additions t hat other people consider evil patch ideas. Doesn't mean that a v ariant has anything to do with evil patch ideas as long as it isn't intended to add EPIs |
12:08 |
< | Beholder | + | > |
LarienTelrunya: Message from FIQ at 2018-05-04 07:40 EDT: Some examples on some things people consider EPIs that exist in variants: dNetHack genocide doesn't work in the Quest or Planes. FIQHack/4k wand rebalance. 4k elder black dragons. GruntHack beholders. SLASH'EM create pool. SporkHack/3.6.1 orctown. 4k alignment record changes. FIQHack AI improvements. 3.6.0 |
12:08 |
< | Beholder | + | > |
speed "randomization". Un Cthulhu. SLEX interface screw. 3.4.3 Tsurugi of |
12:09 |
< | LarienTelrunya | | > |
FIQ: ... wow, that's a long list of perceived EPIs! didn't expect the tsurugi to be among them, I always wand of death the samurai nemesis :P |
12:10 |
< | LarienTelrunya | | > |
because I'm very honorable, hahaha :D (fourk giving -50 alignment for instakilling Takauji when? (EPI)) |
12:10 -!- Pavel [~pavel@168.99.197.17] has joined #hardfought |
18:12 |
< | greqrg | | > |
Hi :) |
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18:14 |
< | aosdict | + | > |
EPI: certain cross-race armor pieces won't fit you, determined randomly by their object ID. Every new one you find, you have to try on to see whether it fits. |
18:16 |
< | Pinkbeast | | > |
aosdict: unostentatious cloak ;-) |
2018 May 05
Sat: |
07:43 |
< | Beholder | + | > |
Will do, Tariru! |
07:43 |
< | aosdict | + | > |
Pinkbeast: It used to be much worse. |
07:45 |
< | Pinkbeast | | > |
aosdict: I know! I think that was the EPI I choked on. |
07:47 |
< | aosdict | + | > |
Come to think of it, much of LT's complaining about bugs in other variants like FIQHack genocide happened while slex was punishing players for having bad connections, which is much worse IMO |
12:52 |
< | jonadab | + | > |
Don't give players any more time to get used to the old way. |
12:53 |
< | jonadab | + | > |
black/gray/yellow or red/gray/yellow is a possibility. With probably magenta for moloch-aligned? |
12:54 |
< | jonadab | + | > |
YASI: deep unicorns. Aligned to Moloch. |
12:55 |
< | Beholder | + | > |
[hdf-eu] [slex] winsalot (Psi Ins Mal Cha), 13834 points, T:4900, killed by a monster (mugger) |
12:55 |
< | Grasshopper | + | > |
YASI: Rainbow unicorns |
12:55 |
< | aosdict | + | > |
FIQ: if AntiGulp copies xnh altar colors, WHERE'S YOUR CONSISTENCY NOW? :P |
12:55 |
< | Beholder | + | > |
rainbow unicorn (u) | Lvl: 15 | Diff: 23 | Spd: 25 | Res: poison | Confers: poison | MR: 95 | Generates: special | AC: -12 | Attacks: 1d20 butt physical, 1d15 kick physical, 1d15 kick physical, 4d4 cast spell | Alignment: 0 | Flags: genocidable, herbivore |
12:55 |
< | Grasshopper | + | > |
I'd be surprised ... |
12:55 |
< | Grasshopper | + | > |
if they didn't have them already... |
12:55 |
< | Grasshopper | + | > |
but yes ^^ |
12:56 |
< | kritixilithos | | > |
YASI: pegasus-unicorn hybrid, aka flying unicorns |
12:56 |
< | Grasshopper | + | > |
wow they really kick butt |
2018 May 08
Tue: |
06:06 -!- ProzacElf [~beep@d2-235.rb3.clm.centurytel.net] has quit [Ping timeout: 240 seconds] |
06:52 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: WeeChat 2.0.1] |
07:00 |
< | LarienTelrunya | | > |
bhaak: whaaaaaaaaaaaaaaaaat you REALLY made it so that the amulet teleports after being dropped??? and I thought evil patch ideas only exist in slex :P |
07:03 |
< | aosdict | + | > |
I'd personally like to find some replacement for the mechanic that the Amulet makes spellcasting cost more (because that hits spellcasters and completely ignores everyone else). |
07:14 |
< | Beholder | + | > |
[hdf-us] [xnh] xhypnotist (Hea Gno Fem Neu), 13 points, T:209, killed by a falling object |
07:20 |
< | jonadab | + | > |
aosdict: Make the Amulet block regeneration of HP and Pw? |
07:20 |
< | jonadab | + | > |
EPI: and if you drop it, it returns to the Sanctum. |
07:21 |
< | LarienTelrunya | | > |
jonadab: actually, it should drop to a random level below you, so you have to search everywhere. And if you enter the floor that it's on and the floor in question is not the sanctum, the amulet has a 1 in 3 chance of levelporting down randomly again. |
08:12 |
< | bhaak | | > |
ah, I remember the 1 HP bug. but I almost certain that there were more issues |
08:16 |
< | aosdict | + | > |
jonadab: Making the Amulet block regen just means that you'll be dropping it and standing in one place for a long time instead of dropping it, casting a spell or two, and then moving on. |
08:17 |
< | bhaak | | > |
evil idea, make it sip away HP :-) |
08:18 |
< | bhaak | | > |
if you want to be extremely evil, make it leech off max HP |
15:53 |
< | rikersan | | > |
stone could deal +1d2 blunt or something maybe idk |
15:58 |
< | [Demo] | | > |
goddamn shit server |
16:00 |
< | LarienTelrunya | | > |
YASI: rusted weapons have some sort of harmful effect when the blade strikes the opponent's bare skin. Not sure what that effect would be though. |
16:00 |
< | rld | + | > |
<@kritixilithos> poisoning |
2018 May 09
Wed: |
15:56 |
< | Beholder | + | > |
[hdf-us] [slex] Tmasher (Ice Sus Mal Cha), 59 points, T:223, killed by a monster (crude turret) |
15:59 |
< | LarienTelrunya | | > |
heh, thanks :) it's mainly so that you can't get essentially unlimited fodder for the magic marker |
15:59 |
< | LarienTelrunya | | > |
EPI: scrolls of healing will be destroyed if they would have been blanked. (nope I won't implement that) |
15:59 -!- Pavel [~pavel@2603:3023:11b:c200::f7b5] has joined #hardfought |
2018 May 10
Thu: |
11:50 |
< | AntiGulp | | > |
Woah Vorpal is a random power? That sounds... pretty evil. |
11:50 |
< | aosdict | + | > |
I mean, it can still happen in vanilla with Vorpal Blade but it's _incredibly_ less likely, plus monsters won't throw it. |
11:50 |
< | LarienTelrunya | | > |
AntiGulp: Grunthack is the evil variant. |
11:50 |
< | LarienTelrunya | | > |
!who |
14:44 |
< | Beholder | + | > |
Pavel: [hdf-eu] Raisse [nh361] |
14:46 |
< | Beholder | + | > |
[hdf-us] [nh361] hypnotist (Mon Hum Fem Neu) killed the Wizard of Yendor, on T:47901 |
14:47 |
< | aosdict | + | > |
YASI: if throwing multiple objects and you level up your skill in the middle of it, you can #enhance right there and then before you finish throwing them. |
14:48 |
< | Beholder | + | > |
[hdf-us] [nh361] hypnotist (Mon Hum Fem Neu) entered the Planes, on T:47938 |
14:50 |
< | aosdict | + | > |
have you never seen "You feel more confident in your [foo] skills"? |
14:50 |
< | [Demo] | | > |
lol |
14:50 |
< | rld | + | > |
<@Tone> YASI: #enhanceless conduct |
14:50 |
< | [Demo] | | > |
i barely just remember not knowing what that was |
2018 May 11
Fri: |
06:14 |
< | Lymia | | > |
:P |
06:15 |
< | [Demo] | | > |
but if i dont type yes then i cant get my rage out |
06:16 |
< | [Demo] | | > |
EPI: nasty trap called the quit trap that will randomly prompt you if you wanna quit with a y/n prompt every randomly around 50 turns or so |
06:16 |
< | LarienTelrunya | | > |
https://bilious.alt.org/?44 |
06:16 |
< | [Demo] | | > |
well no its a nasty trap |
06:16 |
< | [Demo] | | > |
it times out |
06:17 |
< | jonadab | + | > |
EPI: player-character monsters can #quit, ending your game. |
06:18 |
< | [Demo] | | > |
that should be in fh |
15:17 |
< | LarienTelrunya | | > |
:D |
15:18 |
< | ais523 | | > |
(unfortunately you can't make it just an instakill because of corners; even emitting light doesn't guarantee you'd be able to see it in time to run) |
15:18 |
< | ais523 | | > |
Evil Variant: that, but without any attempt to allow the player to see it coming |
15:19 |
< | LarienTelrunya | | > |
well there's a "death sphere" in slex, which is an "e" that explodes when you're next to it with the explosion duplicating Death's attack, but MR allows you to resist and without it you'll also not always die |
16:25 |
< | Beholder | + | > |
[hdf-eu] [slex] Tariru (Pal Nag Fem Law) wished for "blessed lubricant can", on T:96343 |
16:28 |
< | [Demo] | | > |
ha he wished for lube lol |
16:29 |
< | jonadab | + | > |
YASI: why is "can of grease" a distinct item? Just make it "tin of grease", and store it as a tin with +2 or higher enchantment. |
16:30 |
< | jonadab | + | > |
What could possibly go wrong? I mean, besides the tin of grease automatically changing into a tin of spinach when you use up the second-to-last charge. |
16:39 |
< | LarienTelrunya | | > |
she randomly has the abomination egotype in this game, which has no effect unless she attacks you (if she does, she can contaminate you) |
16:39 |
< | LarienTelrunya | | > |
(or was it the one that allows her to make you insane? don't remember) |
16:47 |
< | jonadab | + | > |
EPI: gauntlet trap. Generates in corridors, in roughly the middle of a long stretch. When triggered, transforms the walls of the corridor into monsters that don't move but will attack any adjacent player. |
16:47 |
< | LarienTelrunya | | > |
wall monsters? ;) |
2018 May 12
Sat: |
11:02 |
< | jonadab | + | > |
Oh, "rubber hose" |
11:02 |
< | jonadab | + | > |
But if plastic isn't randomizable, you're ok there too. |
11:03 |
< | jonadab | + | > |
YASI: ceramic "chobham" armor. |
11:04 |
< | LarienTelrunya | | > |
YASI: a polearm that is literally a shoe on a pole. |
11:05 |
< | jonadab | + | > |
YASI: a spellbook of Giant Foot, which causes an enormous foot to fall from above, crushing the target. |
11:05 |
< | aosdict | + | > |
Randomized appearance: "pythonic spellbook" |
11:05 |
< | jonadab | + | > |
Heh. |
11:05 |
< | Mandevil | @ | > |
jonadab: The description would be MANIC MINER |
11:05 |
< | LarienTelrunya | | > |
keep it coming guys, it's all going on my slex "to-do-once-junethack-ends" list! :D |
11:07 |
< | jonadab | + | > |
YASI: new weapon: wet noodle |
11:09 |
< | aosdict | + | > |
Made of VEGGY material? |
11:11 |
< | jonadab | + | > |
*cocktail |
11:11 |
< | jonadab | + | > |
Man, I cannot type today. |
11:15 |
< | jonadab | + | > |
YASI: new projectile weapon, "long rod penetrator". https://en.wikipedia.org/wiki/Long-rod_penetrator |
11:15 |
< | jonadab | + | > |
I am sure nobody will make any off-color jokes about its inclusion. |
11:17 |
< | jonadab | + | > |
EPI: sarlacc |
11:20 -!- ssjs123 [~SSJS@58.244.182.147] has quit [] |
2018 May 14
Mon: |
23:13 |
< | PavelB | | > |
It would be nice if summon monster had a message other than "The scroll disappears." |
23:13 |
< | PavelB | | > |
"Some monsters appear!" |
23:13 |
< | aosdict | + | > |
EPI: "Monsters appear from nowhere!" |
23:14 |
< | PavelB | | > |
Why is that an EPI |
23:14 |
< | K2 | @ | > |
'out of mist, something lurks...' |
23:14 |
< | PavelB | | > |
Don't get that one, either |
23:14 |
< | aosdict | + | > |
it's an epi because it is the same message as summon nasties |
23:16 |
< | PavelB | | > |
Oh huh did not know there was a spell literally called that |
2018 May 15
Tue: |
22:22 |
< | K2 | @ | > |
i mean i like pretty much all of them |
22:22 |
< | PavelB | | > |
Mm, don't know anyone about grunt other than that it's supposedly super hard |
22:22 |
< | K2 | @ | > |
but grunthack is so evil |
22:22 |
< | K2 | @ | > |
i actually think sporkhack is harder |
2018 May 16
Wed: |
08:47 |
< | stennowork | | > |
yep |
08:47 |
< | stennowork | | > |
it would cost a wish |
08:47 |
< | LarienTelrunya | | > |
YASI: if you attack with a crossaligned artifact weapon, the total damage your attacks deal is halved. |
08:48 |
< | stennowork | | > |
getting blasted is already annoying enough |
11:29 |
< | K2 | @ | > |
maybe it would take X number of paper objects to make one viable scroll |
11:30 |
< | K2 | @ | > |
or it would only work with paper armor since that would be a substantial quantity |
11:30 |
< | aosdict | + | > |
YASI: new furniture "pulp paper plant", allows you to reprocess paper objects into scrolls? |
11:31 |
< | K2 | @ | > |
say i'm wearing paper plate mail (hah) and i just got green slimed. i have a magic marker and nothing else, maybe i can write a scroll of fire on my armor and read it to save myself |
2018 May 17
Thu: |
13:37 -!- mode/#hardfought [+v raisse] by ChanServ |
13:38 |
< | LarienTelrunya | | > |
[Demo]: huh, what's up with riding decreasing your carry cap? is that a result of Chris's changes? |
13:38 |
< | PavelB | | > |
SLEX is evil |
13:38 |
< | PavelB | | > |
Sadistic, even |
23:00 -!- greqrg [~greqrg@50.89.182.236] has quit [Quit: Disconnected] |
23:03 |
* | NCommander |
pokes his head in |
23:06 |
< | aosdict | + | > |
well bring the rest of yourself inside, we can't have the door open in this heat |
23:07 |
< | NCommander | | > |
aosdict, I didn't think NetHack implemented wind drafts for alerting monsters to your presense. |
23:07 |
< | aosdict | + | > |
EPI: ^ |
23:11 |
< | PavelB | | > |
Idea: Make a small webapp where you plug in your charisma, item type, and price, and it tells you what it might be |
2018 May 18
Fri: |
03:59 |
< | LarienTelrunya | | > |
more variety > less variety, so I'll add those as well |
04:00 |
< | raisse | + | > |
I was going to suggest Rodney but that's Yendor of course |
04:00 |
< | LarienTelrunya | | > |
YASI: there should be a YAFM if you try to #name the Wizard of Yendor "Rodney". |
04:02 |
< | Lymia | | > |
Rodney isn't evil, he's just builled by adventurers calling him silly names and stealing his stuff. |
05:10 |
< | LarienTelrunya | | > |
no, it only trains chaos spells (and niman if you have a lit lightsaber) |
05:13 |
< | Beholder | + | > |
[hdf-eu] [nh361] Grasshopper (Wiz Hum Mal Neu) entered Gehennom, on T:38129 |
05:18 |
< | LarienTelrunya | | > |
YASI: japanese roles will receive the message "Ecchi - that must have been poisonous!" |
05:28 |
< | Beholder | + | > |
[hdf-us] [slex] Lymia (Mah Xra Mal Cha), 5434 points, T:2526, killed by a monster (Pustulence) |
05:43 |
< | Grasshopper | + | > |
she'll give it back sooner or later |
05:43 |
< | Grasshopper | + | > |
just act bored |
06:06 |
< | LarienTelrunya | | > |
omg K2 you continued developing the evil variant? which version of Grunthack will be used in junethack? |
06:06 |
< | Beholder | + | > |
[hdf-us] [nh361] Tangles (Rog Hum Fem Cha) performed her first genocide (disenchanter), on T:25403 |
10:40 |
< | Beholder | + | > |
PavelB: [hdf-eu] AmyBSOD [slex]: (Sco Her Mal Neu) T:40937 Deep Mines level: 39 |
10:40 |
< | Lymia | | > |
(.. even though I'm pretty sure it was just random garbage messages) |
10:40 |
< | jonadab | + | > |
Evil Patch Idea: being near lava causes confusion, because of toxic fumes. |
10:41 |
< | LarienTelrunya | | > |
the gloves' enchantment was red spells, i.e. garbled strings appear on the top of the screen and spells cause bad effects when casting them |
10:44 |
< | Lymia | | > |
i see its bad |
10:45 |
< | Beholder | + | > |
[hdf-us] [nh361] hypnotist (Sam Hum Fem Law) killed Medusa, on T:34256 |
10:45 |
< | jonadab | + | > |
EPI: all spells that come from colored spellbooks (red spellbook, orange spellbook, etc.) get that color of spell effects by default, if you don't have another color in effect. |
10:45 |
< | LarienTelrunya | | > |
LOL, that would be hilariously evil |
2018 May 20
Sun: |
17:23 |
< | Beholder | + | > |
[hdf-eu] [nh361] Grasshopper (Wiz Hum Mal Neu) acquired the Amulet of Yendor, on T:55460 |
17:42 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has quit [Ping timeout: 260 seconds] |
17:51 |
< | ais523 | | > |
Evil Variant: the Castle chest is /always/ trapped |
18:01 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has joined #hardfought |
2018 May 21
Mon: |
19:50 |
< | rld | + | > |
<@rikersan> !whereis k2 |
19:50 |
< | Beholder | + | > |
@rikersan: [hdf-us] k2 [gh]: (Wiz Hum Mal Cha) T:351 The Dungeons of Doom level: 2 |
19:51 |
< | aosdict | + | > |
YASI addendum to that: monsters can drink booze to stop fleeing. |
19:51 |
< | K2 | @ | > |
neat |
2018 May 22
Tue: |
10:48 |
< | K2 | @ | > |
pffft |
10:48 |
< | LarienTelrunya | | > |
engulfed by fire elemental, destroys everything in open inventory that can be damaged by fire? :P |
10:48 |
< | LarienTelrunya | | > |
(EPI if it also affects the bag of holding) |
10:49 |
< | K2 | @ | > |
in grunthack, water elementals can engulf. water will get into containers, and if you dont have magical breathing, you'll drown |
10:54 |
< | K2 | @ | > |
thats how i read that |
10:54 |
< | K2 | @ | > |
it throws sandwiches at you |
10:54 |
< | LarienTelrunya | | > |
YASI: delicatessen stores have demiliches as shopkeepers. |
10:54 |
< | K2 | @ | > |
maybe some chips |
14:33 |
< | hothraxxa | + | > |
small consolation |
14:34 |
< | hothraxxa | + | > |
if you can tell me what artifact(s) they wish for, that would be nice |
14:35 |
< | LarienTelrunya | | > |
in the evil patch, they would wish for ogresmasher and trollsbane :P |
14:35 |
< | hothraxxa | + | > |
all i can tell is that it comes from the list of aligned artifacts |
2018 May 23
Wed: |
00:09 |
< | Beholder | + | > |
[hdf-us] [nh361] Zanza (Val Dwa Fem Law), 3293 points, T:5722, poisoned by an orcish arrow |
00:09 -!- Tangles is now known as Beholder-AU |
00:12 |
< | bug_sniper | | > |
epi: monsters wish for humanbane if you're a human |
00:14 -!- mode/#hardfought [-o+v Beholder-AU Beholder-AU] by ChanServ |
07:15 |
< | raisse | + | > |
but in vanilla the decoy tower is near the bottom of gehennom, like the real fake tower |
07:16 |
< | raisse | + | > |
usually on consecutive levels |
07:16 |
< | jonadab | + | > |
LarienTelrunya: EPI: create a keymap that's optimized around the assumption of a dvorak keyboard. Hardcode it, and don't let the user rebind keys. |
07:16 |
< | jonadab | + | > |
raisse: Yes, Fourk has that one too. |
12:40 |
< | aosdict | + | > |
wow, Kos didn't even bother to bless his holy gift of grimtooth |
12:40 |
< | stenno | | > |
almost API |
12:40 |
< | stenno | | > |
EPI |
12:41 |
< | aosdict | + | > |
Evil Programming Interface? :D |
14:56 |
< | LarienTelrunya | | > |
jonadab: nah, she already completed soko and got an amulet |
14:56 |
< | LarienTelrunya | | > |
still good to have an alternate source of reflection though |
14:58 |
< | jonadab | + | > |
EPI: new dungeon feature, mirror pool. If you cross it while you have reflection and are not blind, you stare into infinity and are paralyzed in place for 50d10 turns. |
14:58 |
< | LarienTelrunya | | > |
:D |
2018 May 25
Fri: |
13:44 |
< | PavelB | | > |
Autocorrect |
13:44 |
< | aosdict | + | > |
FIQ: you should add kindness as an object property similar to mercy |
13:45 |
< | LarienTelrunya | | > |
YASI: fleeciness property for FIQhack :D |
13:45 |
< | Pinkbeast | | > |
Up, down, strange, charm... |
2018 May 27
Sun: |
14:32 |
< | stenno | | > |
yeah i wonder too |
14:32 |
< | stenno | | > |
also it distracts from the fact that vibsquare is still classified as trap so you cannot teleport on it |
14:33 |
< | stenno | | > |
YASI: #untrapping the VS |
14:33 |
< | Mandevil | @ | > |
Make it a trap that you're allowed to port onto. |
2018 May 28
Mon: |
09:56 |
< | Beholder | + | > |
[hdf-eu] [nh361] Raisse (Arc Dwa Fem Law), 11631 points, T:17175, killed by a soldier ant |
09:56 |
< | [Demo] | | > |
oh cool i broke bow multishot *somehow* |
09:59 |
< | jonadab | + | > |
Evil Patch Idea: having or seeing food makes you hungry. |
09:59 |
< | [Demo] | | > |
sounds like a slex race |
2018 May 29
Tue: |
15:21 |
< | ais523 | | > |
however, hypodermic and intravenous needles are flexible |
15:21 |
< | ais523 | | > |
and carbon steels tend to be either flexible /or/ brittle, not both at once |
15:21 |
< | AmyBSOD\srn | | > |
ais523: I guess my post really got swallowed, so: would you like to make me very happy? my clan would love it if you were to join, considering you're the godfather of the evil patch and made the evil sokoban levels, and my clan is named after the variant that implemented them :) |
15:21 |
< | ais523 | | > |
(it's kind-of hard to be both at once for obvious reasons…) |
16:47 |
< | ais523 | | > |
reading https://nhqdb.alt.org/?2388 makes me wonder what happens in 3.4.3 if you can use Crassworm's Hotel as a container |
16:47 |
< | ais523 | | > |
I imagine the pet would just drop the items though? |
16:47 |
< | jonadab | + | > |
Evil Patch Idea: all armor has at least a ((1 + (absolute value of enchantment)) in 10) chance to autocurse when worn. |
16:48 |
< | ais523 | | > |
re #2379, I would not be at all surprised if variable names are short in NetHack because some obscure compiler crashes if you make them too long |
20:43 |
< | ais523 | | > |
we could probably do the same with the death-connections from nethack4.org, if people didn't get too mad at me for them |
20:43 |
< | FIQ | @ | > |
jonadab: No, I claim that there is a somewhat recent vim clone that is better than viper which you have talked about earlier |
20:43 |
< | FIQ | @ | > |
The "somewhat recent vim clone" is evil |
20:43 |
< | jonadab | + | > |
ais523: I think the only thing people disliked before was the connect/disconnect spam. |
23:49 |
< | Beholder | + | > |
Pavel\ito: [hdf-us] aosdict [xnh]: (Rog Orc Fem Cha) T:34771 Gehennom level: 34 (with Amulet) |
23:50 -!- stenno\ito [~stenno@p508572BA.dip0.t-ipconnect.de] has joined #hardfought |
23:52 |
< | bug_sniper | | > |
yasi: potion of lose level, the necessary component for duality |
23:53 |
< | Pavel\ito | | > |
There needs to be an incentive to not quaff id everything |
2018 May 30
Wed: |
00:45 -!- QueenDairy [~amelie@S0106a84e3f694153.cg.shawcable.net] has joined #hardfought |
00:51 -!- stenno\ito [~stenno@p508572BA.dip0.t-ipconnect.de] has joined #hardfought |
00:55 |
< | bug_sniper | | > |
yasi: host one nethack server on each node in planetlab |
00:56 -!- stenno\ito [~stenno@p508572BA.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] |
10:45 |
< | aosdict | + | > |
found a couple bugs |
10:45 |
< | aosdict | + | > |
@rikersan Yesterday I botched the invocation ritual and raised the dead with the book of the dead |
10:45 |
< | rld | + | > |
<@rikersan> YASI: artifat lizard corpses that blocks stoning while carried, #invoke to polymorph into a lizard |
10:45 |
< | Beholder | + | > |
[hdf-eu] [nh13d] elenmirie (Val Fem), 3745 points, T:3698, large dog |
12:10 |
< | winny | | > |
what the heck |
12:10 |
< | winny | | > |
dog won't follow me upstairs |
12:11 |
< | bug_sniper | | > |
yasi: if you have enough str, you can pick up and carry your pet |
12:12 |
< | winny | | > |
anybody have the link to the working nh13d sources? i think i lost it :c |
2018 May 31
Thu: |
06:35 |
< | raisse\splat | + | > |
You see here a statue of an animated statue. |
06:54 -!- raisse\splat [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 240 seconds] |
06:56 |
< | AmyBSOD\srn | | > |
aosdict: addition to the "you can only save at altars" YASI: and it costs some gold, just like in GTA2 :P |
06:57 -!- raisse\splat [~irina@calcifer.xs4all.nl] has joined #hardfought |
2018 Jun 01
Fri: |
05:12 |
< | Beholder | + | > |
https://www.hardfought.org/userdata/H/HDFBot/nh343/dumplog/1527834661.nh343.txt |
05:13 |
< | raisse\splat | + | > |
first bot ascension? |
05:17 |
< | AmyBSOD\srn | | > |
YASI: applying a tin whistle while right next to a peaceful monster can anger it. |
05:23 |
< | Announcy | + | > |
Junethack: HDFBot ascended a game of NetHack 3.4.3 on www.hardfought.org! |
09:48 |
< | aosdict\ito | + | > |
I assume little red hats are the same? |
09:48 |
< | AmyBSOD\srn | | > |
yeah, and the little blue suits too |
09:48 |
< | aosdict\ito | + | > |
EPI: make the little red hats a "conical hat" when unidentified. |
09:49 |
< | raisse\splat | + | > |
the dnh gnome hats are already conical hats |
14:15 |
< | AmyBSOD\srn | | > |
Programmer10\ito: damn, you left us??? why :( |
14:15 |
< | Beholder | + | > |
[hdf-us] [nh343] HDFBot (Val Dwa Fem Law) averted death, on T:74629 |
14:15 |
< | jonadab | + | > |
EPI: the Mines, including Minetown and Mine's End, have been completely taken over by disintegrators. All the objects and peaceful monsters and dungeon features have been disintegrated, including the stairs. |
14:15 |
< | dizzylizzy\ito | | > |
Probably b/c of their striking resemblance to Judge Lance Ito |
2018 Jun 02
Sat: |
01:42 |
< | Beholder | + | > |
[hdf-us] [fh] MTF (mtf) (Val Hum Fem Law) defeated Medusa, on T:25993 |
01:42 |
< | shpingrlde\ootc | + | > |
go @mtf |
01:42 |
< | NCommander | | > |
AmyBSOD\srn, you experience real life? I thought you were the cast off bits of C that were cut from SLASH'EM's more evil patch ideas brought together by a cruel god |
01:42 |
< | shpingrlde\ootc | + | > |
FIQ is there a way to annotate other floors than the one you're on? |
11:03 |
< | Beholder | + | > |
[hdf-eu] [nh361] kernelrain (Val Hum Fem Law) eschewed atheism, by dropping an oval amulet named cursed on an altar, on T:3621 |
11:04 |
< | Beholder | + | > |
[hdf-eu] [nh361] kernelrain (Val Hum Fem Law) had Excalibur thrown at her by some watery tart, on T:3735 |
11:04 |
< | stenno\ito | | > |
EPI: bigrooms are undiggable |
11:05 -!- deadnoob_ [~deadnoob@2601:42:c102:2178::edea] has quit [Ping timeout: 260 seconds] |
11:53 |
< | Beholder | + | > |
[hdf-eu] [slex] infinigon (Mur Mai Mal Neu), 364 points, T:506, killed by a monster (agrotroll) |
11:56 |
< | Beholder | + | > |
[hdf-eu] [nh361] jt (Rog Orc Fem Cha) had Grimtooth bestowed upon her by Kos, on T:3633 |
12:02 |
< | jonadab | + | > |
EPI: the Sanctum square that gets created when the Invocation is performed is a branch stair. There's already a regular down stair on the VS level, which just leads to more Gehennom levels. |
12:13 |
< | Beholder | + | > |
[hdf-us] [nh343] HDFBot (Val Dwa Fem Law), 2145074 points, T:67041, escaped (with a fake Amulet) |
2018 Jun 03
Sun: |
07:06 -!- elenmirie is now known as elenmirie\splat |
07:08 |
< | dizzylizzy\ito | | > |
YABI: FAQhack, a variant where people are *frequently* asking questions, b/c they can't figure out basic aspects of it or how it relates to nethack in any meaningful way |
07:09 |
< | AmyBSOD\srn | | > |
EPI: FAQhack with force-fed tutorials and "helpful" messages that require you to press space, tab or some other key at random and only that key will make the messages go away, and even that doesn't work unless it's at least 10 seconds ago that the message appeared, because you should take your time to read it. :P |
07:10 |
< | dizzylizzy\ito | | > |
you really should |
14:21 |
< | [Demo][srn] | | > |
is it a food issue? |
14:21 |
< | Beholder | + | > |
[hdf-us] [nh361] bouquet (Pri Elf Fem Cha) chose an elven dagger to be named "Sting", on T:2250 |
14:21 |
< | AmyBSOD\srn | | > |
heh, you could combine the unicorn and evilvariant races and try to kill an elder priest :P |
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2018 Jun 04
Mon: |
11:47 |
< | Beholder | + | > |
Will do, Tangles! |
11:47 |
< | aosdict\ito | + | > |
the problems are similar enough that whatever fix is made will probably work on both |
11:48 |
< | AmyBSOD\srn | | > |
YASI: you can pick up and drop staircases. If you drop them in the wrong place and then get teleported off the level, parts of the dungeon may become inaccessible without levelporting/trapdoors/cursed gain level. |
11:48 |
< | Beholder | + | > |
[hdf-us] [dnh] rikerw (Wiz Inc Mal Neu) was given Magicbane, on T:7021 |
20:57 |
< | ais523 | | > |
perhaps ranged weapons need to be more enchantment-sensitive |
20:57 |
< | ais523 | | > |
(again, daggers do this well due to multishot) |
20:57 |
< | aosdict\ito | + | > |
YASI: samurai gnomes. |
20:58 |
< | ais523 | | > |
aosdict\ito: as monsters or playable characters? |
2018 Jun 05
Tue: |
02:38 |
< | Beholder | + | > |
[hdf-au] [xnh] Escaity (Kni Hum Fem Law) acquired the luckstone from Mines' End, on T:12031 |
02:38 |
< | Beholder | + | > |
[hdf-au] [nh361] Grasshopper (Kni Hum Fem Law) wished for "blessed greased rustproof +5 helm of brilliance", on T:51966 |
02:38 |
< | AmyBSOD\srn | | > |
Evil Patch idea: when generating a new dungeon level and the player character is not wearing gloves, an invisible cockatrice corpse can sometimes be spawned on a random tile. Or, if invisible objects don't exist, it can be generated underneath a statue or boulder. |
02:39 |
< | Tangles | @ | > |
and this would only happen if the player is not wearing gloves? |
02:40 |
< | AmyBSOD\srn | | > |
yes, because then you'd turn to stone from feeling the corpse :D |
02:40 |
< | AmyBSOD\srn | | > |
it's an EPI after all, designed to screw over the player |
02:40 |
< | AmyBSOD\srn | | > |
not that I'd implement it |
2018 Jun 06
Wed: |
15:31 |
< | hothraxxa | + | > |
thanks ppl |
15:31 |
< | Beholder | + | > |
[hdf-us] [nh361] amelie (Rog Hum Fem Cha), 2852 points, T:3562, killed by a hill orc |
15:33 |
< | AmyBSOD\srn | | > |
YASI: new monster, teamsplat player. They throw eggs. Also, members of the cockatrice order, which spawn with cockatrice corpses. |
15:34 |
< | AmyBSOD\srn | | > |
Both normally generate in large groups. |
20:34 |
< | Beholder | + | > |
[hdf-us] [xnh] dizzylizzy (Val Dwa Fem Law) wished for "2 cursed scrolls of genocide", on T:43800 |
20:35 -!- AntiGulp [~AntiGulp@h69-131-87-211.mdsnwi.dsl.dynamic.tds.net] has joined #hardfought |
20:36 |
< | AntiGulp | | > |
EPI: Scrolls named “READ ME” are read automatically when picked up |
20:36 |
< | Beholder | + | > |
AntiGulp: Message from aosdict\ito at 2018-06-06 14:21 EDT: Can't reproduce that. Don't see an inventory menu being opened when I stand on a corpse and press e. |
2018 Jun 07
Thu: |
02:22 |
< | Beholder | + | > |
[hdf-eu] [xnh] Raisse (Wiz Orc Fem Cha) made her first wish - "blessed +2 silver dragon scale mail", on T:174 |
02:22 |
< | bug_sniper | | > |
that sounds like it should only be a hallucination effect |
02:23 |
< | bug_sniper | | > |
yasi: allow any slashem extended monster to spawn in regular nethack during hallucinations |
02:24 |
< | bug_sniper | | > |
as in, you're really fighting it |
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04:35 |
< | Beholder | + | > |
[hdf-eu] [xnh] Raisse (Wiz Orc Fem Cha) had Magicbane bestowed upon her by Anhur, on T:8585 |
04:38 |
< | AmyBSOD\srn | | > |
Evil Patch idea for 3.6.x: the High Priest of Moloch can offer the amulet of Yendor to Moloch and end the game. This causes the player character to die instantly even with life saving, of course. |
04:38 |
< | AmyBSOD\srn | | > |
Because Moloch then becomes so powerful that he instantly goes ahead and snuffs out the life of everyone who isn't a follower of him. |
16:28 |
< | rld | + | > |
<@escargott'em> May as well play cookie clicker at that point |
16:28 |
< | K2 | @ | > |
aosdict\ito petition denied |
16:29 |
< | K2 | @ | > |
grunthack is evil |
16:29 |
< | aosdict\ito | + | > |
yeah but to ruin your whole pile of scrolls and spells because of one typo... |
17:31 |
< | hothraxxa | + | > |
so that would be unique then |
17:32 |
< | aosdict\ito | + | > |
(I was joking, I have no idea what that does) |
17:33 |
< | aosdict\ito | + | > |
good EPI though |
17:37 |
< | Muad | | > |
hothraxxa, i forget. i might guess it's a teleport wand that automatically targets yourself, maybe? |
23:41 -!- Chris_ANG [~Chris_ANG@mobile-166-172-62-29.mycingular.net] has quit [Read error: Connection reset by peer] |
23:44 -!- Chris_ANG [~Chris_ANG@2600:1017:b01b:7070:3dc3:5c4b:ac0b:cf83] has joined #hardfought |
23:46 |
< | bug_sniper | | > |
yasi: scroll of evil patch: imports a randomly selected slashem extended commit into the current process's instruction memory |
23:46 |
< | ais523 | | > |
that would be incredibly hard to implement |
2018 Jun 08
Fri: |
10:38 |
< | K2 | @ | > |
same with a zoo |
10:38 |
< | aosdict\ito | + | > |
K2: yeah but why is the zombie generated there in the first place, is what I mean |
10:38 |
< | K2 | @ | > |
because grunt is evil |
10:39 |
< | aosdict\ito | + | > |
well that's not really that evil to the player... it's evil to its own monsters |
18:17 |
< | zid | | > |
just erm, don't deal with him? :P |
18:17 |
< | elenmirie\splat | | > |
in grunt... not an option |
18:17 |
< | elenmirie\splat | | > |
grunt is evil |
18:17 |
< | zid | | > |
ah |
21:53 |
< | K2 | @ | > |
i just killed the priest in minetow, just had a regular mace |
21:54 |
< | K2 | @ | > |
minetown |
21:54 |
< | [Demo][srn] | | > |
epi: add an artifact key to vanilla that can generate randomly |
21:54 |
< | [Demo][srn] | | > |
wait no |
2018 Jun 09
Sat: |
01:59 |
< | Tangles_ | @ | > |
I did not want to risk prayer just after wishing. |
01:59 |
< | Lymia | | > |
The lower gnome priest swings his cockatrice corpse. |
01:59 |
< | Lymia | | > |
amy is evil |
01:59 |
< | Tangles_ | @ | > |
but in hindsight it could not have gone worse. |
09:18 |
< | Beholder | + | > |
[hdf-eu] [4k] Dins (Mon Hum Mal Law) entered the Sokoban zoo, on T:5827 |
09:19 |
< | Beholder | + | > |
[hdf-eu] [xnh] AmyBSOD (Sam Hum Fem Law) changed form for the first time by mimicing a pile of gold, on T:7193 |
09:21 |
< | Beholder | + | > |
[hdf-us] [slex] Lymia (Mah Wis Mal Cha) wished for "blessed greased fixed +3 Victoria Is Evil But Pretty", on T:3643 |
09:21 -!- AmyBSOD\srn [4fda8f3a@gateway/web/freenode/ip.79.218.143.58] has quit [Quit: Page closed] |
15:06 |
< | Lymia | | > |
Slex? |
15:06 |
< | Lymia | | > |
Removing things? |
15:10 |
< | AmyBSOD\srn | | > |
FIQ: evilvariant mode |
15:11 |
< | aosdict\ito | + | > |
Lymia: Vlad is buffed in 3.6.1 and its variants. |
19:44 |
< | Beholder | + | > |
[hdf-us] [dnh] rikersan (Ana Dwa Mal Cha) wished for "blessed engagement ring", on T:14665 |
19:57 |
< | Beholder | + | > |
[hdf-us] [dnh] rikersan (Ana Dwa Mal Cha) wished for "blessed fixed greased +3 grandmaster's robe", on T:15472 |
20:00 |
< | aosdict\ito | + | > |
EPI: when a black dragon digests you, you instadie to its superior disintegrating digesting ability |
20:02 |
< | Beholder | + | > |
[hdf-us] [sp] Demo (Val Dwa Fem Law), 223561 points, T:24684, killed by an ettin |
20:39 |
< | K2 | @ | > |
offer up a virgin |
20:39 |
< | Grasshopper | + | > |
it's a family heirloom |
20:39 |
< | FIQ | @ | > |
YASI: at low health, vlad panics and pleads to let him alone if he gives you the candelabrum |
20:39 |
< | K2 | @ | > |
heh |
21:44 |
< | [Demo][srn] | | > |
if i dont blow this valk up i will be a strong one |
21:45 |
< | [Demo][srn] | | > |
because i stole slotless mr |
21:46 |
< | aosdict\ito | + | > |
EPI: canceling an item removes its object properties |
21:50 |
< | zid | | > |
cancelling an item should turn it into a +0 base version made of cardboard |
2018 Jun 10
Sun: |
05:53 |
< | Lymia | | > |
I'm stuck |
05:53 |
< | Lymia | | > |
I can't continue without mapping or finding the map |
05:54 |
< | Lymia | | > |
# evil patch idea by jonadab - full-screen-sized sokoban level |
05:54 |
< | Beholder | + | > |
[hdf-us] [un] richards (Val Hum Fem Law), 18372 points, T:9076, killed by a bolt of lightning |
05:55 |
< | ais523 | | > |
I think it's Metropolitan Gallery of Boulder Art: http://jonadab.jumpingcrab.com/nethack-stuff/spoilers-fourk/sokoban/nonfourk-levels.html |
05:55 |
< | ais523 | | > |
having the actual layout may help (assuming that slex hasn't changed it) |
05:57 |
< | Lymia | | > |
"The Evil Variant has never been publicly distributed"? |
05:57 |
< | Lymia | | > |
Curious what *that* is |
05:59 |
< | Lymia | | > |
:( |
06:00 |
< | ais523 | | > |
Lymia: that may have changed for slex, the prize was originally intentionally bad so that you'd only do it if you really wanted to |
06:00 |
< | ais523 | | > |
anyway, slex not only started outdoing both the evil variant and grunthack in arbitrary evilness |
06:00 |
< | ais523 | | > |
it also started taking patches from it directly |
06:00 |
< | ais523 | | > |
thus kind-of negating its purpose |
06:01 |
< | ais523 | | > |
if you're interested in learning more, http://jonadab.jumpingcrab.com/nethack-stuff/evil-patch-ideas/ is a compilation of the YANIs in question |
06:02 |
< | ais523 | | > |
(although that also includes many false positives, also "YASIs" which are more silly/stupid than arbitrarily evil) |
06:03 |
< | ais523 | | > |
anyway, the original vision of the Evil Variant was quite specific, whereas the modern version is pretty much "anything goes2 |
06:03 |
< | ais523 | | > |
s/2/"/ |
06:04 |
< | Lymia | | > |
aaah :D |
06:06 |
< | ais523 | | > |
it's not exactly the same: not quite as bad in some ways, worse in others |
06:06 |
< | ais523 | | > |
but close enough to really make the original idea need rethinking |
06:07 |
< | ais523 | | > |
EPI: player-character monsters can #quit, ending your game. ← in response to the comment who said this should be in FIQHack: it should end /their/ game and they should just vanish for no apparent reason |
06:07 -!- AmyBSOD\srn [4fda8bb2@gateway/web/freenode/ip.79.218.139.178] has joined #hardfought |
06:33 |
< | ais523 | | > |
linked lists aren't too bad |
06:33 |
< | rld | + | > |
<@Winsalot> Arent implants like a second pair of hands or something? How do you imagine them? |
06:33 |
< | Lymia | | > |
What's the equivalent of an EPI, except it's evil to the programmer, not the player? |
06:33 |
< | ais523 | | > |
Lymia: stash search |
09:25 |
< | AmyBSOD\srn | | > |
[Demo][srn]: it's not over yet, and Famine is covetous which complicates things |
09:25 |
< | Beholder | + | > |
[hdf-au] [spl] Tangles (Val Ang Fem Law) killed the Wizard of Yendor, on T:36714 |
09:25 |
< | ais523 | | > |
"covetous riders" is exactly the sort of thing I'd expect to see in an Evil Variant YANI :-D |
09:26 |
< | stenno\ito | | > |
scroll of cloning :o |
09:28 |
< | ais523 | | > |
how much gets teleported? a random item? your entire inventory? |
09:29 |
< | AmyBSOD\srn | | > |
5% of your items I think |
09:29 |
< | ais523 | | > |
the earliest source I've seen itemporters in is the Tomb of Horrors, which is basically the Evil Variant of D&D |
09:29 |
< | ais523 | | > |
that hit the entire inventory, though |
09:37 |
< | Lymia | | > |
holy *shit* |
09:37 |
< | Beholder | + | > |
[hdf-eu] [slex] Tariru (Arc Esp Mal Cha) killed Famine, on T:107595 |
09:37 |
< | ais523 | | > |
Evil Variant: /all/ items have cheap plastic imitations, which when un-IDed look the same as the original |
09:38 |
< | Beholder | + | > |
[hdf-us] [slex] ssjs (Fen Ang Mal Law), 32960 points, T:3680, killed by a monster (domestic giant) |
09:42 |
< | stenno\ito | | > |
4/4 |
09:42 |
< | stenno\ito | | > |
very inspiring :P |
09:42 |
< | Lymia | | > |
Someone secretly insert hybridevilvariant into his slexrc |
09:42 |
< | [Demo][srn] | | > |
!gt srn |
10:18 |
< | [Demo][srn] | | > |
can i crucify tyr? |
10:19 -!- AmyBSOD\srn [4fda8bb2@gateway/web/freenode/ip.79.218.139.178] has quit [Quit: Page closed] |
10:19 |
< | Lymia | | > |
ais523, I thought this was an evilvariant level :D |
10:19 |
< | Lymia | | > |
Why are there ~30+ spare boulders |
11:47 |
< | ais523 | | > |
that seems… not very survivable |
11:47 |
< | ais523 | | > |
at least you can probably levport right back out |
11:47 |
< | ais523 | | > |
(also, isn't banishment-sends-you-to-Gehennom an Evil idea?) |
11:51 |
< | Lymia | | > |
No |
15:20 |
< | Beholder | + | > |
[hdf-eu] [spl] jt (Ran Mer Fem Neu) made her first wish - "2 blessed greased scrolls of charging", on T:14540 |
15:22 |
< | [Demo][srn] | | > |
god i hate the force |
15:23 |
< | ais523 | | > |
Evil Variant: on May 4, the mysterious force triggers /every/ time you try to go up a level |
15:24 |
< | Pinkbeast | | > |
Grone |
19:52 |
< | ais523 | | > |
apparently jonadab made an attempt at that but it was insufficient |
19:52 |
< | FIQ | @ | > |
ah |
19:52 |
< | jonadab | + | > |
EPI: put the full-size-level Sokoban levels on the ascension run, and if the Mysterious Force sends you down to a lower level, it resets the boulders. |
19:52 |
< | ais523 | | > |
the problem with constructing a shortcut that's meant to be usable by boulders |
19:55 |
< | jonadab | + | > |
Granted, sometimes I use slow D for convenience. |
19:55 |
< | jonadab | + | > |
But eh, corpses make up a lot of nutrition. |
19:57 |
< | jonadab | + | > |
Incredibly Evil Patch Idea: replace the Ascension Run with 50 randomly-generated-at-runtime full-screen diagonaloban levels, only instead of a luck penalty, cheating cuts your MaxHP in half. |
19:57 |
< | jonadab | + | > |
s/replace/augment/ |
2018 Jun 11
Mon: |
04:23 |
< | Mandevil | @ | > |
bhaak: Yes. |
04:25 |
< | Beholder | + | > |
[hdf-eu] [nh343] Raisse (Tou Hum Fem Neu), 938 points, T:2293, killed by a rothe |
04:35 |
< | Lymia | | > |
"squad fire elemental" oh hey another implemented EPI |
04:36 |
< | Beholder | + | > |
[hdf-au] [4k] Geirolul (Tangles) (Val Hum Fem Neu) entered the Sokoban zoo, on T:7530 |
09:31 |
< | Beholder | + | > |
[hdf-us] [slex] ssjs (Pal Nag Mal Law), 275 points, T:87, killed by a monster (leprechotta) |
09:31 |
< | Lymia | | > |
It should say "(that she left in the quest for %d turns)" if it's more than, like 1000 turns after finishing quest :) |
09:31 |
< | bug_sniper | | > |
epi: make the captchas in slex sometimes require you to type unicode |
09:32 |
< | Lymia | | > |
It's a nastytrap, it's already a EPI :( |
09:33 |
< | [Demo][srn] | | > |
requiring unicode? |
09:33 |
< | ais523 | | > |
what's the point of a captcha trap anyway? to prevent bot ascensions? |
09:40 |
< | Lymia | | > |
:D |
09:40 |
< | Beholder | + | > |
[hdf-us] [xnh] Demo (Wiz Elf Fem Cha) genocided class ;, on T:25060 |
09:40 |
< | Lymia | | > |
(EPI: after unifying monster and player mechanics, control monsters with the combat core of an ascension capable bot.) |
09:41 |
< | Mandevil | @ | > |
Elenmirie had nice idea... have a one tile somewhere, totally undetectable by any means. Stepping on the tile would end the game instantly. |
10:06 |
< | jonadab | + | > |
(And unsafe to carry in open inventory past about level six or seven.) |
10:06 |
< | ais523 | | > |
Pinkbeast: most top players will just blank all unIDed potions |
10:06 |
< | aosdict\ito | + | > |
ais523: Nerf wand engraving by making cold, sleep, and death not give messages? (EPI?) |
10:06 |
< | jonadab | + | > |
(So you can't really use them as an emergency item in the early game.) |
10:17 |
< | [Demo][srn] | | > |
and im not sure what im supposed to learn from this failure |
10:17 |
< | Lymia | | > |
Why can't intelligent pets just tell you where the > is :( |
10:17 |
< | bug_sniper | | > |
epi: attacking a priest of moloch should cause a deadly lightning bolt to strike you even if it starts out hostile |
10:17 |
< | raisse\splat | + | > |
Demo[srn]: to pay attention? :-p |
13:32 |
< | Beholder | + | > |
[hdf-us] [spl] Luxidream (Car Hum Mal Law) killed Juiblex, on T:46465 |
13:33 |
< | hothraxxa | + | > |
i started with ch: 8. i sat one a throne and got knocked back to 3. i drank blessed restore ability and only went back to 6. blessed gain ability chose to make that 7 |
13:33 |
< | jonadab | + | > |
YASI: uncursed gain ability _exercises_ all of your stats; blessed exercises them all and increases one of them, chosen at random. Cursed abuses them all and drains one. |
13:33 |
< | bhaak | | > |
I think I shouldn't be accountable for code I wrote 10 years ago |
14:12 |
< | Lymia | | > |
If hell wasn't 100% mazes |
14:12 |
< | [Demo][srn] | | > |
why is the mysterious force still in 3.6.1? |
14:12 |
< | Lymia | | > |
Because the NH dev team thinks they're Evil Variant? |
14:13 |
< | Beholder | + | > |
[hdf-us] [gh] Demo (Wiz Elf Fem Cha), 361 points, T:590, killed by a kobold zombie, while asleep |
2018 Jun 12
Tue: |
03:04 |
< | AmyBSOD\srn | | > |
!tell K2 ooh did I read that right, you (and maybe Tangles) are the maintainer of sporkhack now? you might want to look into the bugged drawbridge then, which cannot be opened with a tonal instrument. ;) |
03:04 |
< | Beholder | + | > |
Will do, AmyBSOD\srn! |
03:05 |
< | AmyBSOD\srn | | > |
!tell K2 LOOOOOOOOOL evilhack??? seriously? you're going to combine grunt and spork to make the most evil variant in existence? hilarious :D it will make SLEX look like disneyland by comparison! |
03:05 |
< | Beholder | + | > |
Will do, AmyBSOD\srn! |
03:32 -!- MisteryMyra [~MiseryMyr@174-082-054-118.dhcp.chtrptr.net] has joined #hardfought |
03:33 |
< | Beholder | + | > |
[hdf-us] [un] Luxidream (Val Hum Fem Law) wished for "blessed fixed greased +2 shield of reflection", on T:2397 |
03:35 |
< | Lymia | | > |
I don't want to make Evil Variant 2. :P |
03:36 -!- MiseryMyra [~MiseryMyr@174-082-054-118.dhcp.chtrptr.net] has quit [Ping timeout: 240 seconds] |
03:36 |
< | AmyBSOD\srn | | > |
well K2 is apparently planning to do that already (Evil Variant 1 is Grunthack) |
03:38 |
< | Lymia | | > |
I've had quite a few issues in slex with there being too many monsters for color/glyph combinations to tell you everything you need to know, I guess :D |
07:19 |
< | K2 | @ | > |
Slash'EM Extended updated (all servers) |
07:19 |
< | Beholder | + | > |
K2: Message from AmyBSOD\srn at 2018-06-12 03:04 EDT: ooh did I read that right, you (and maybe Tangles) are the maintainer of sporkhack now? you might want to look into the bugged drawbridge then, which cannot be opened with a tonal instrument. ;) |
07:19 |
< | Beholder | + | > |
K2: Message from AmyBSOD\srn at 2018-06-12 03:05 EDT: LOOOOOOOOOL evilhack??? seriously? you're going to combine grunt and spork to make the most evil variant in existence? hilarious :D it will make SLEX look like disneyland by comparison! |
07:19 |
< | Beholder | + | > |
K2: Message from AmyBSOD\srn at 2018-06-12 04:32 EDT: I've backported a couple bugfixes from upstream to the slexjunethack222 branch - can you update? (please make sure not to pull the master branch :D) |
13:38 |
< | Chris_ANG | | > |
Also, I should probably make swinging a lit torch at a web (via 'F') burn away the web. |
13:38 |
< | bouquet | | > |
I'm trying out splicehack as a merfolk dragonmaster. No info in the wiki about that combo. Is it pulled from another variant where I might find some info about the capabilities and skills? |
13:38 |
< | jonadab | + | > |
YASI: an artifact weapon that does quadruple damage, but only in situations where you're going to be alignment-penalized for attacking. |
13:38 |
< | Chris_ANG | | > |
And possibly play the Zelda discovery tune. |
13:56 |
< | Chris_ANG | | > |
Lemmy know if you find an infinite power source :P |
13:56 |
< | AmyBSOD\srn | | > |
sure :D |
13:56 |
< | jonadab | + | > |
YASI: you can drain stackables, but there's only a small percentage chance you get any Pw/Nutr out of it. |
13:57 |
< | AmyBSOD\srn | | > |
jonadab: anything is better than the current "arrrrrrrrrrrrrrrrrgh another gnome with a stack of 5 +4 daggers that I cannot eat, and the aklyses and hats are all +0!" |
13:57 |
< | jonadab | + | > |
Or there's the EPI approach: let stackables be drained, but balance this by not allowing incantifiers to stack stackables. Each one takes up an inventory slot :-) |
13:58 -!- raisse\splat [~irina@calcifer.xs4all.nl] has quit [Quit: Suddenly, Raisse disappears out of sight.] |
14:27 |
< | stenno\ito | | > |
Lymia: i think its just about fitting your body |
14:27 |
< | Lymia | | > |
In terms of accessibility :D |
14:27 |
< | Lymia | | > |
(It turns into an EPI if tiny can't be wished for :() |
14:28 |
< | stenno\ito | | > |
:() |
2018 Jun 13
Wed: |
08:06 |
< | Beholder | + | > |
[hdf-eu] [nh343] Raisse (Tou Hum Fem Neu), 48849 points, T:16334, killed by a tiger |
08:09 |
< | Lymia | | > |
bhaak, I could also do the 1<< thing to the right hand side to get rid of the overlap between the "stages" |
08:09 |
< | Lymia | | > |
But that's an EPI :) |
08:09 |
< | Lymia | | > |
Because it massively increases the chance of extreme prayer cooldowns |
17:50 |
< | stenno\ito | | > |
k |
17:50 |
< | stenno\ito | | > |
did you ascend it at all yet? |
17:51 |
< | aosdict\ito | + | > |
YASI: when you drop a single zorkmid into a fountain, the game says "You toss in the coin and make a wish. For what do you wish?" and prompts you for a wish but doesn't actually give you anything |
17:59 -!- oh6_ [c6b63805@gateway/web/freenode/ip.198.182.56.5] has joined #hardfought |
2018 Jun 14
Thu: |
03:21 |
< | Mandevil\splat | @ | > |
Summoning high level monsters around you, smiting you out of the blue... |
03:23 -!- deadnoob_ [~deadnoob@2601:42:c102:2178::2872] has quit [Ping timeout: 260 seconds] |
03:24 |
< | AmyBSOD\srn | | > |
Mandevil\splat: and causing Rodney to wake up early? (EPI :D) |
03:24 |
< | Mandevil\splat | @ | > |
In SLEX. |
11:34 |
< | raisse\splat | + | > |
I didn't know cats even had Pw |
11:34 |
< | aosdict\ito | + | > |
in fiqhack they do |
11:35 |
< | Lymia | | > |
(Is it a EPI for intelligent pets to also steal spellbooks for themselves?) |
11:36 |
< | aosdict\ito | + | > |
I think in fiqhack it might _actually_ work that way |
12:37 |
< | K2 | @ | > |
you called it dizzylizzy\ito |
12:38 |
< | Wooble | | > |
pointy hats are super stylish. :P |
12:40 |
< | Lymia | | > |
Fashion police sounds like an EPI |
12:40 |
< | Beholder | + | > |
[hdf-us] [xnh] MiseryMyra (Val Hum Fem Law) killed the Wizard of Yendor, on T:33354 |
14:09 |
< | Beholder | + | > |
[hdf-eu] [nh361] AmyBSOD (Sam Hum Fem Law) wished for "blessed greased fixed bag of holding", on T:18052 |
14:09 |
< | [Demo][srn] | | > |
a really bad fire plane |
14:10 |
< | aosdict\ito | + | > |
EPI: mysterious force on the Planes. |
14:11 |
< | Beholder | + | > |
[hdf-us] [nh361] dizzylizzy (Kni Hum Mal Law) killed Juiblex, on T:31620 |
16:19 |
< | ais523 | | > |
*the least nerfy variant |
16:20 |
< | [Demo][srn] | | > |
zombietown? |
16:20 |
< | ais523 | | > |
is that an Evil Variant idea, a joke, or something that's actually in GruntHack? |
16:20 |
< | ais523 | | > |
or all three? |
16:21 |
< | ais523 | | > |
the former I'm less clear about |
16:22 |
< | stenno\ito | | > |
whats nerfed about 0-AC dmg reduction? |
16:22 |
< | [Demo][srn] | | > |
at least no one had the evil idea of 3.6.1 soko when grunt was being made |
16:22 |
< | Pinkbeast | | > |
AC is always rnd(negative AC) for damage reduction |
16:43 |
< | stenno\ito | | > |
boots of speed are an exploit? |
16:43 |
< | stenno\ito | | > |
wtf |
16:43 |
< | ais523 | | > |
Evil Variant: the Sokoban holes take you upwards rather than downwards; this seems useful at first glance but it makes it very easy to get stuck in Sokoban by mistake |
16:44 |
< | [Demo][srn] | | > |
oh man |
16:44 |
< | ais523 | | > |
(admittedly, this idea can't go into the /actual/ Evil Variant because some of its levels require hole jumps) |
16:44 |
< | [Demo][srn] | | > |
that is evil |
16:44 |
< | stenno\ito | | > |
i think unnethack did an excellent job of nerfing vanilla |
16:44 |
< | stenno\ito | | > |
wishes, dsm |
20:29 |
< | Beholder | + | > |
[hdf-us] [gh] Demo (Sam Hum Fem Law) picked up the Bell of Opening, on T:22573 |
20:29 |
< | rld | + | > |
<@rikersan\srn> demo: do you really want to know? |
20:30 |
< | Lymia | | > |
Of all the supposedly evil variants I've played, I've never had anything like *that* happen. |
20:30 |
< | [Demo][srn] | | > |
probably not |
2018 Jun 16
Sat: |
08:21 |
< | jonadab | + | > |
Because why not. Players will "love" it. |
08:21 |
< | elenmirie\splat | | > |
how very evil of him |
08:22 |
< | jonadab | + | > |
(I actually would be ok with letting Rodney do that. Rodney only. Which is evil, but it a limited and calculated way.) |
08:22 |
< | K2 | @ | > |
intelligent monsters can loot containers in grunthack :P |
19:02 |
< | [Demo][srn] | | > |
that looks super real |
19:02 |
< | [Demo][srn] | | > |
and 10 of them spawn on the level every time the amulet teleports |
19:02 |
< | [Demo][srn] | | > |
well i mean its a good epi |
19:02 |
< | AmyBSOD\srn | | > |
the bad thing is that this is actually believable to me now |
19:55 |
< | AmyBSOD\srn | | > |
man was that a pain in the butt though! |
19:55 |
< | AmyBSOD\srn | | > |
this amuletportation thing... sheesh |
19:55 |
< | AmyBSOD\srn | | > |
it's an absolute EPI, not even slex is that evil! |
19:55 |
< | [Demo][srn] | | > |
we needed those trophies |
2018 Jun 17
Sun: |
07:49 |
< | AmyBSOD\srn | | > |
ah, yeah |
07:50 |
< | ais523 | | > |
and yet something like a wand of remove resistance is the exact opposite of that, screws over some character concepts and is inconvenient to fix |
07:50 |
< | AmyBSOD\srn | | > |
it's an EPI :D |
07:51 |
< | AmyBSOD\srn | | > |
basically, the otherwise high headroom is what allows slex to not become unplayable despite the EPIs; there's usually things you can do to mitigate the bad effects caused by the EPIs |
07:54 |
< | aosdict\ito | + | > |
Tangles: Uhhhh..... xnh already has the if (!restoring) statement on that update_inventory() call, but I still got a crash when restoring a game with unpaid inventory items... |
07:54 -!- aoei [~AOIE@200116b864f96a00b52c839e5d94d8a3.dip.versatel-1u1.de] has joined #hardfought |
07:54 |
< | AmyBSOD\srn | | > |
ais523: if you only hear player's complaints of "omg slex has , it's so unfair!", it will feel as if those things were happening in-game all the time, which isn't really the case ;) |
07:54 |
< | ais523 | | > |
AmyBSOD\srn: well, something like 5-10% of the /death messages posted by Beholder/ offend me |
08:36 -!- stenno\ito [~stenno@p508572BA.dip0.t-ipconnect.de] has joined #hardfought |
08:36 |
< | Pinkbeast | | > |
I have splatted fourish 3.4.3 Valks, a heroic achievement :-( |
08:36 |
< | jonadab | + | > |
YASI to annoy Amy: limit the character name to three letters, like old arcade game high score lists. |
08:37 |
< | Pinkbeast | | > |
jonadab: At least AMY fits |
09:04 |
< | bhaak | | > |
that it doesn't work as designed as Cthulhu will fetch the amulet for you when he reforms |
09:04 |
< | K2 | @ | > |
he added a bit more of a challenge it looks like Amy |
09:04 |
< | AmyBSOD\srn | | > |
K2: more like an evil patch idea :P |
09:04 |
< | AmyBSOD\srn | | > |
I mean, what the hell! when you kill him for the first time, the amulet should drop at the ground where he died... |
09:48 |
< | ais523 | | > |
one idea I've had is Sokoban rooms in the main dungeon, rather than as a branch |
09:48 |
< | ais523 | | > |
perhaps putting those in Gehennom would make sense, at least if it used a level generator where they didn't look out of place |
09:50 |
< | AmyBSOD\srn | | > |
EPI: mazeoban. It's a Sokoban branch in Gehennom that is mandatory to complete the game, and has full-screen mazes similar to regular Gehennom but with lots of holes and boulders. And very long boulder return paths. And undiggable unphaseable walls. And is no-teleport and no-levelport, of course. |
09:50 |
< | aosdict\ito | + | > |
ais523: YANI: The passtune can also be used to open drawbridges in demon lairs in Gehennom / later in the game (assuming some are added), but they don't give you any feedback of gears/tumblers; you have to learn the passtune at the castle to take advantage of them in the later levels |
09:51 |
< | AmyBSOD\srn | | > |
lol nice one :) |
09:51 |
< | AmyBSOD\srn | | > |
and there's no indication which ones are diggable? |
09:51 |
< | ais523 | | > |
one of the first levels added to the Evil Variant was a maze of diggable walls inside undiggable walls |
09:51 |
< | AmyBSOD\srn | | > |
hahaha :D |
09:52 |
< | ais523 | | > |
with DECgraphicisation chosen in a way that has no bearing on reality |
09:52 |
< | AmyBSOD\srn | | > |
shame you don't have the source code of the original evil variant anymore |
09:52 |
< | ais523 | | > |
what makes you think I don't have it? |
09:57 |
< | ais523 | | > |
I can write up a complete list of features though, they shouldn't be hard to reimplement |
09:58 |
< | AmyBSOD\srn | | > |
ais523: that would be very nice, then I'd check them for possible inclusion in slex :) |
09:58 |
< | AmyBSOD\srn | | > |
good thing slex has an evilvariant mode, so I can constrain the most evil ones to that |
10:00 |
< | Pinkbeast | | > |
I |
10:25 |
< | aosdict\ito | + | > |
ais523: what, it doesn't actually remove wands of wishing? |
10:26 |
< | ais523 | | > |
that would take effort |
10:26 |
< | ais523 | | > |
part of the original vision of the Evil Variant was to be coded as lazily as possible |
10:26 |
< | Beholder | + | > |
[hdf-au] [gh] Tangles (Wiz Elf Mal Cha) retrieved the Mine's End luckstone, on T:5425 |
10:27 |
< | AntiGulp | | > |
Perfection |
10:28 |
< | ais523 | | > |
AntiGulp: did you ever try to play it? :-D |
10:29 |
< | ais523 | | > |
aosdict\ito: it's worth noting that the Evil Variant didn't add any monsters, just overwrite existing ones |
10:29 |
< | aosdict\ito | + | > |
AntiGulp: was the tail end of that phase the early days of splicehack? |
10:32 |
< | Pinkbeast | | > |
GAH I'd forgotten NetHack autopickups stuff you dropped |
10:32 |
< | bhaak | | > |
not the true NetHack |
10:32 |
< | AntiGulp | | > |
EPI: Autopickup cannot be turned off, and autopickup types is randomized when entering the dungeon |
10:33 |
< | ais523 | | > |
slightly more evil and slightly more playable at the same time: autopickup types are randomized whenever you save and restore |
10:33 |
< | ais523 | | > |
that way you could at least scum for a decent autopickup configuration |
10:33 |
< | Pinkbeast | | > |
C'mon just give me fire res already (maybe I should go and get crowned) |
10:34 |
< | raisse\splat | + | > |
any EPI that only adds annoyance and tedium is beyond E. |
10:34 |
< | raisse\splat | + | > |
squarely in the realm of No Fun. |
11:49 |
< | ais523 | | > |
AmyBSOD\srn: but it can still kill the player outright? just less often? |
11:49 |
< | AmyBSOD\srn | | > |
yes |
11:50 |
< | ais523 | | > |
Evil Variant YANI: upon entering Gehennom there is a 2.9% chance that the game just unrecoverably ends |
11:50 |
< | Beholder | + | > |
[hdf-us] [fh] ahrimen (Val Dwa Fem Law) genocided watchmen, on T:3043 |
2018 Jun 18
Mon: |
16:11 |
< | Lymia | | > |
wand of disintegration beam |
16:11 |
< | Lymia | | > |
that will do :D |
16:13 |
< | jonadab | + | > |
EPI: scroll of disintegration |
16:14 |
< | AntiGulp | | > |
…does the scroll of disintegration disintegrate the player? |
16:15 |
< | stenno\ito | | > |
actually that would just be scroll of destroy armor, yeah |
16:15 |
< | aosdict\ito | + | > |
AntiGulp: ha |
16:15 |
< | stenno\ito | | > |
EPI: on the ascension run, when going up a level you might randomly be teleported down a few levels |
16:16 |
< | stenno\ito | | > |
oh wait!1! |
16:17 |
< | jonadab | + | > |
aosdict\ito: It's an Evil Patch Idea, what do _you_ think it does? |
16:18 |
< | jonadab | + | > |
Err, AntiGulp ^ |
16:18 |
< | jonadab | + | > |
Darned tab completion doesn't read my mind. |
16:18 |
< | jonadab | + | > |
stenno\ito: EPI: s/down a few levels/back to the Sanctum/; |
16:19 |
< | stenno\ito | | > |
grrflx |
16:19 |
< | Lymia | | > |
EPI: Mysterious force applies to enemies that steal the amulet when they escape |
16:19 |
< | Lymia | | > |
:) |
16:20 |
< | AntiGulp | | > |
EPI: A “mysterious force” monster spell that can be cast by Rodney. |
16:22 |
< | Pinkbeast | | > |
... and if Rodney mysterious-forces you below the Sanctum, it's fatal. |
18:53 |
< | Beholder | + | > |
[hdf-au] [nh343] max383 (Val Dwa Fem Law), 3525 points, T:2151, poisoned by an orcish arrow |
18:59 -!- Tariru [~Tariru@cpc136060-flit4-2-0-cust571.know.cable.virginm.net] has left #hardfought ["Leaving"] |
19:06 |
< | jonadab | + | > |
EPI: add blood puddings to the nasties list. |
19:13 |
< | Beholder | + | > |
[hdf-us] [nh361] jmcunx (Sam Hum Fem Law), 0 points, T:78, killed by a falling rock |
19:14 |
< | [Demo][srn] | | > |
epi: add blood puddings to a variant |
19:18 |
< | Beholder | + | > |
[hdf-us] [nh361] Cropper (Wiz Elf Fem Cha), 7599 points, T:4247, quit |
22:17 |
< | Beholder | + | > |
[hdf-us] [nh361] k2 (Wiz Elf Mal Cha) became literate by reading a scroll, on T:3792 |
22:17 |
< | Beholder | + | > |
[hdf-us] [fh] MiseryMyra (Val Hum Fem Law) defeated Lord Surtur, on T:15636 |
22:22 |
< | aosdict\ito | + | > |
YANI (YASI?): Dipping a spellbook in a potion of gain level turns it into a spellbook of some spell that is one level higher. If you try this on a level 7 spellbook you just get "Interesting..." |
22:22 |
< | Beholder | + | > |
[hdf-us] [nh361] k2 (Wiz Elf Mal Cha), 6284 points, T:4237, killed by a yeti |
2018 Jun 19
Tue: |
01:41 |
< | Lymia | | > |
So the pet does have a good end stage |
01:45 -!- AmyBSOD\srn [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #hardfought |
01:47 |
< | bug_sniper | | > |
yasi for slex: werebeauty. Getting hit by her raises your chr |
01:49 |
< | Beholder | + | > |
[hdf-us] [nh361] bouquet (Kni Hum Fem Law) made her first wish - "blessed greased +2 gray dragon scale mail", on T:8654 |
03:03 |
< | Lymia | | > |
honestly |
03:03 |
< | Lymia | | > |
Maybe even force bolt E |
03:03 |
< | bug_sniper | | > |
epi: there's a small chance that your bad luck is permanant |
03:04 |
< | AmyBSOD\srn | | > |
I'd probably push C west, then G west one tile, and force bolt G diagonally to ensure no other boulders are hit |
04:06 |
< | Lymia | | > |
I got banished to castle and forgot it was notele. Shoulda just gtfo'd |
04:07 |
< | Lymia | | > |
You can't tele monsters on notele levels, right? |
04:07 |
< | AmyBSOD\srn | | > |
you can, unless you play in evilvariant mode |
04:07 |
< | AmyBSOD\srn | | > |
certain variants (but not slex) also prevent you from teleporting monsters on such levels |
18:26 -!- AntiGulp [~AntiGulp@nathpb.scls.lib.wi.us] has joined #hardfought |
18:26 -!- AntiGulp [~AntiGulp@nathpb.scls.lib.wi.us] has quit [Client Quit] |
18:32 |
< | aosdict\ito | + | > |
YASI: Fire vortices specifically don't make your oil lamp go out; they keep it ignited. |
18:32 |
< | Beholder | + | > |
[hdf-us] [nh13d] ElanDeMain (Arc Mal), 50 points, T:44, acid blob |
19:00 |
< | [Demo][srn] | | > |
i support it |
19:02 |
< | Graznop | | > |
The 7 msgs are me trying to take the lovely thing off. |
19:02 |
< | rld | + | > |
<@lapis/ootc> YASI: polymorph into a giraffe to wear multiple amulets at once |
19:03 |
< | [Demo][srn] | | > |
theres a long neck monster flag |
2018 Jun 20
Wed: |
12:29 |
< | jonadab | + | > |
Ah. |
12:29 |
< | Beholder | + | > |
[hdf-us] [dnh] rikerw (Brd Clk Mal Neu) killed Tiamat, the Fiend of Wind, on T:42884 |
12:29 |
< | AmyBSOD\srn | | > |
EPI: tentacle puddings. They occasionally form instead of blood puddings, and they have dnethack elder priest tentacle attacks. |
12:29 |
< | Beholder | + | > |
[hdf-us] [dnh] rikerw (Brd Clk Mal Neu) killed Garland, on T:42939 |
12:29 |
< | Beholder | + | > |
[hdf-us] [dnh] rikerw (Brd Clk Mal Neu) destroyed Chaos, on T:42946 |
12:29 |
< | AmyBSOD\srn | | > |
Ultra EPI: elderpriest puddings. They have dnethack elder priest tentacle attacks, but also bisection, vorpal, data delete and ragnarok attacks and all the stats, resists etc. of the elder priest :P |
12:30 |
< | K2 | @ | > |
jonadab so basically until further adjustments are made, dont attack black puddings with edged/iron weapons? |
12:30 |
< | jonadab | + | > |
EPI: pink slime. Pink jellies (from Brogue) meet green slimes (from NetHack). |
12:30 |
< | [Demo][srn] | | > |
or brown |
15:17 |
< | rld | + | > |
<@rikersan\srn> > a - an uncursed +5 mithril heavy machine gun (weapon in hands) |
15:17 |
< | stenno\ito | | > |
(Saitama image) |
15:18 |
< | AmyBSOD\srn | | > |
jonadab: re the amulet teleportation: in the evil variant it may be "fleecy", but I thought un doesn't want to be the evil variant since that title is reserved to grunt :D |
15:19 |
< | stenno\ito | | > |
speaking of which, my weapon got destroyed |
15:23 |
< | rld | + | > |
<@rikersan\srn> ohh you're right lapis |
15:23 |
< | rld | + | > |
<@rikersan\srn> i don't think I can dig through |
15:23 |
< | AmyBSOD\srn | | > |
still it's quite the trolling EPI |
15:24 |
< | Beholder | + | > |
[hdf-us] [nh361] hypnotist (Ran Orc Fem Cha) performed the invocation, on T:42650 |
15:27 |
< | AmyBSOD\srn | | > |
And I was out of death rays and running low on full healing. |
15:27 |
< | stenno\ito | | > |
yeah you want to gtfo asap |
15:27 |
< | AmyBSOD\srn | | > |
Since I didn't know about this supreme EPI(TM), I obviously didn't have object detection because who would expect a variant dev to do THAT??? |
15:27 |
< | rld | + | > |
<@rikersan\srn> is he like dnh cthulhu? |
16:40 |
< | Beholder | + | > |
[hdf-us] [nh361] hypnotist (Ran Orc Fem Cha) entered the Planes, on T:44969 |
16:40 |
< | Beholder | + | > |
[hdf-us] [nh361] hypnotist (Ran Orc Fem Cha) killed the invisible Wizard of Yendor, on T:44971 |
16:42 |
< | aosdict\ito | + | > |
[...] un doesn't want to be the evil variant since that title is reserved to grunt <-- what is this nonsense from the person who wrote "Slash'EM Extended is called the Evil Variant" on the wiki |
16:43 |
< | Beholder | + | > |
[hdf-eu] [nh343] Raisse (Cav Dwa Fem Law) performed the invocation, on T:49181 |
2018 Jun 21
Thu: |
02:01 |
< | AmyBSOD\srn | | > |
nooodle: congratulations on another ascension! :) |
02:01 |
< | AmyBSOD\srn | | > |
Pinkbeast: yaaaaaay you did it! well done! the nymphets are very pleased! ♥ |
02:04 |
< | AmyBSOD\srn | | > |
aosdict\ito: what, I wrote that slex were the evil variant??? is there a link to the nethackwiki article, because I can't find it with google? |
02:04 |
< | Beholder | + | > |
[hdf-eu] [nh361] Raisse (Pri Hum Fem Law) had Sunsword bestowed upon her by Shan Lai Ching, on T:2601 |
02:05 |
< | raisse\splat | + | > |
AmyBSOD\srn: https://nethackwiki.com/wiki/Evil_Patch_Idea (a couple of paragraphs in) |
02:05 |
< | raisse\splat | + | > |
AmyBSOD\srn: I don't know whether you wrote that though |
02:05 |
< | AmyBSOD\srn | | > |
ah, the article says that it is sometimes called the evil variant, but doesn't say who is calling it that :D |
02:05 |
< | raisse\splat | + | > |
yep |
02:05 |
< | AmyBSOD\srn | | > |
in my own opinion, grunt is the evil variant |
02:07 |
< | AmyBSOD\srn | | > |
and the history says that the paragraph about slex being called the evil variant was written by a certain "Phol Ende Wodan"... hahahahahahaha :D |
02:07 |
< | AmyBSOD\srn | | > |
good one aosdict\ito :P |
02:08 |
< | Beholder | + | > |
[hdf-us] [gh] Luxidream (Pri Hum Mal Law) changed form for the first time, becoming a xorn, on T:32753 |
03:48 |
< | AmyBSOD\srn | | > |
in that case one should tell the developer "add darkroom patch to grunt please *bundlebundlebundle* ♥" :D |
03:49 |
< | rld | + | > |
<@luxidream> also did someone fire all the lemures |
03:49 |
< | AmyBSOD\srn | | > |
also it's weird that K2 removed the mysterious force, I thought grunthack is supposed to be the evil variant... if I were the grunthack dev I'd instead make it so that the force can send you back down an arbitrary number of levels :P |
03:49 |
< | rld | + | > |
<@luxidream> there are a million peaceful tengu in this place |
03:52 |
< | rld | + | > |
<@luxidream> I think they can be wished for |
03:52 |
< | raisse\splat | + | > |
can monsters wish in dyna? |
03:52 |
< | AmyBSOD\srn | | > |
ah, and in the evil variant they generate randomly ;) |
03:53 |
< | AmyBSOD\srn | | > |
maybe I should make the evilhack that K2 had mentioned, I think I could do quite a good job in that regard by simply putting all the spork stuff that's against the player's favor into grunt and calling it a variant :P |
10:49 |
< | Beholder | + | > |
[hdf-us] [4k] hothraxxa (Val Hum Fem Neu) reached the bottom of the Mines, on T:8789 |
10:51 |
< | Beholder | + | > |
[hdf-us] [nh361] k2 (Wiz Elf Mal Cha) made his first wish - "blessed fixed +5 silver dragon scale mail", on T:34377 |
10:51 |
< | bug_sniper | | > |
epi: food should rot inside cursed iceboxes even faster than normal |
10:52 -!- raisse\splat [~irina@calcifer.xs4all.nl] has quit [Quit: Suddenly, Raisse disappears out of sight.] |
11:00 |
< | [Demo][srn] | | > |
hmm it seems like chris has made the incantifer a lot more like the clockwork |
11:00 |
< | rld | + | > |
<@Tone\ootc> Very shortsighted of me |
11:02 |
< | bug_sniper | | > |
epi: if your magic chest gets cancelled, you'll just have to take everything in it to another chest yourself |
11:04 |
< | Beholder | + | > |
[hdf-us] [nh361] pugilist (Mon Hum Fem Cha), 31350 points, T:15316, killed by a troll |
15:53 |
< | rld | + | > |
<@rikersan\srn> that would be great |
15:53 |
< | rld | + | > |
<@rikersan\srn> screw this I'm hacking that in |
15:53 |
< | [Demo][srn] | | > |
salamander is evil |
15:54 |
< | rld | + | > |
<@rikersan\srn> oh really nvm |
2018 Jun 22
Fri: |
14:06 |
< | Beholder | + | > |
https://www.hardfought.org/userdata/D/Demo/gh/dumplog/1529006665.gh.txt |
14:06 |
< | raisse | + | > |
congrats demo! |
14:06 |
< | AmyBSOD\srn | | > |
yaaaaaaaaaaaaaay congratulations Demo!!! you managed to beat the evil variant! |
14:06 |
< | rld | + | > |
<@rikersan\srn> iirc only tariru has done that amy |
14:13 |
< | aosdict\ito | + | > |
!tell AntiGulp Hmm, scrolls of knowledge are interesting but I'm having trouble thinking of uses for them, apart from learning the labels of unknown scrolls so you can write them 100%, and maaaaybe learning the wand of wishing so you won't engrave-test it and blow a wish on charging? |
14:13 |
< | Beholder | + | > |
Will do, aosdict\ito! |
14:14 |
< | AmyBSOD\srn | | > |
Evil Patch idea: vampire's melee attacks can damage your maximum HP. |
14:14 |
< | [Demo][srn] | | > |
grunt nerfs the crap out of spell casters |
14:41 |
< | raisse | + | > |
it's avoidable |
14:41 |
< | AntiGulp | | > |
“You feel more knowledgeable about glorkum 1 0 0’s.” — My code is possessed, I did not tell it to print this |
14:41 |
< | jonadab | + | > |
EPI: nurses can generate with gloves and, very rarely, with cockatrice corpses. |
14:41 |
< | raisse | + | > |
(unlike poison instadeath) |
14:43 |
< | raisse | + | > |
define "easily" if there are dozens of Uruk-hai with poisoned arrows chasing you |
14:43 |
< | AmyBSOD\srn | | > |
they won't fire those arrows at point blank, so I just wait behind a corner :D |
14:43 |
< | jonadab | + | > |
EPI: monsters who have a c corpse can #invoke it to summon a nurse or foocubus. |
14:44 |
< | AmyBSOD\srn | | > |
and for killer bees and stuff I can use the cheat code :P |
2018 Jun 23
Sat: |
08:22 |
< | [Demo][srn] | | > |
fourk also plays russian roulette with mlets |
08:23 |
< | [Demo][srn] | | > |
if you think l makes more sense for geckos than leprechauns do you even know who is playing your game? |
08:24 |
< | AmyBSOD\srn | | > |
YASI: new variant, "trollhack". Mind flayers are gray o. Master mind flayers are bright green F. Arch-liches are yellow :. And of course, cockatrices are green :. |
08:28 |
< | jonadab | + | > |
[Demo][srn]: There's a good reason for that, though. I needed to change its name to signal the gameplay change to players. |
12:33 |
< | Mandevil\splat | @ | > |
And I was hitting captchas all the time. |
12:33 |
< | Mandevil\splat | @ | > |
Why in the world is that in the game? |
12:34 |
< | AmyBSOD\srn | | > |
it's an EPI, obviously |
12:34 |
< | AmyBSOD\srn | | > |
also you weren't blind, but all monsters were generated invisible in a way that can't be made visible with see invis |
15:38 |
< | Beholder | + | > |
[hdf-us] [nh361] jmcunx (Pri Hum Mal Law), 71 points, T:415, killed by a sewer rat |
15:38 |
< | Beholder | + | > |
[hdf-us] [un] picaresquieu (Ran Elf Mal Cha), 2408 points, T:4178, killed by a giant spider |
15:38 |
< | jonadab | + | > |
EPI: an object property that causes the object to autocurse whenever you do anything to it (wear it, wield it, apply it, zap it, read it, whatever you do to it). The autocursing happens before the item's own effect triggers. |
15:38 |
< | Beholder | + | > |
[hdf-us] [spl] Demo (Val Ang Fem Law) entered Gehennom, on T:18368 |
15:39 * Mandevil\splat wields +7 raygun (disintegrate) |
15:39 |
< | jonadab | + | > |
Some players blessed-geno dragons, I think mostly because they don't want to have to have reflection. |
15:39 * Mandevil\splat zaps jonadab's EPI. Jonadab's EPI is disintegrated! |
15:39 |
< | [Demo][srn] | | > |
a monster did it |
15:41 * Mandevil\splat dislikes this reflection-protects-from-rays-but-some-rays-are-more-rays-than-others mechanic |
15:41 |
< | AmyBSOD\srn | | > |
hothraxxa: there's a dragon hall in Rodney's tower, and it likes to generate elder/ancient dragons, which I call uberdragons because they have melee versions of the breath attacks |
15:41 |
< | Mandevil\splat | @ | > |
EPI: It's mandatory to face room full of blood puddings. |
15:41 |
< | Beholder | + | > |
[hdf-us] [un] picaresquieu (Ran Elf Fem Cha), 450 points, T:602, killed by a purple worm |
22:22 -!- ProzacElf [~beep@d3-79.rb3.clm.centurytel.net] has joined #hardfought |
22:30 |
< | Chris_ANG | | > |
:D |
22:33 |
< | Chris_ANG | | > |
YASI: Shepherd role |
22:34 |
< | Chris_ANG | | > |
Not a hero, just some shmuck who's sheep wandered into the dungeon. |
22:39 |
< | Chris_ANG | | > |
Yes, but with Binder starting stats and no ability to buff their pets, or tame new ones. |
22:41 |
< | Chris_ANG | | > |
Not sure what the quest would be. |
22:41 |
< | Chris_ANG | | > |
At least for the YASI version. |
22:41 |
< | Chris_ANG | | > |
YANI version is that, but with hero starting stats, |
2018 Jun 24
Sun: |
04:25 -!- Menche [~menche@unaffiliated/menche] has quit [Ping timeout: 248 seconds] |
04:26 |
< | AmyBSOD\srn | | > |
Yay, slex made an invisible magic portal in my game. Now I have to remember where it is. |
05:28 |
< | AmyBSOD\srn | | > |
YASI: if you offer a cockatrice corpse, your deity may turn to stone and become unresponsive. |
05:37 -!- stenno\ito [~stenno@tmo-112-7.customers.d1-online.com] has joined #hardfought |
20:54 |
< | hothraxxa | + | > |
if that's the normal dispater level i got |
20:54 * aosdict\ito gives K2 a brilliant blue potion |
20:55 |
< | aosdict\ito | + | > |
YASI: brilliant blue potions increase Int when quaffed. |
20:55 |
< | rld | + | > |
<@rikersan\srn> hey chris I got the bad fruit thing |
21:42 |
< | aosdict\ito | + | > |
yeah that's a pretty apropos way to eschew atheism [Demo][srn] |
21:43 |
< | Grasshopper | + | > |
Xzight_, as I mentioned before there should be some options you can choose in-game or in your rc file |
21:44 |
< | aosdict\ito | + | > |
YASI: reading a scroll labeled ELBIB YLOH breaks atheist conduct. |
21:44 |
< | Xzight_ | | > |
the in game options didn't work |
2018 Jun 25
Mon: |
02:00 |
< | Beholder | + | > |
Will do, AmyBSOD\srn! |
02:03 |
< | Beholder | + | > |
[hdf-eu] [nh361] Raisse (Pri Hum Fem Law), 2836 points, T:5322, killed by a wolf |
02:05 |
< | AmyBSOD\srn | | > |
!tell aosdict\ito also, did you move your YANI/YASI archive somewhere else? I haven't seen an update to the one on nethackwiki in a long time! |
02:05 |
< | Beholder | + | > |
Will do, AmyBSOD\srn! |
02:15 |
< | Mandevil\splat | @ | > |
Mainly. |
02:17 |
< | Mandevil\splat | @ | > |
Also, I think Grunt's reputation for evilness is greatly exaggerated. |
02:18 |
< | AmyBSOD\srn | | > |
grunt is officially the evil variant, the only other variant that can compete with it in terms of evilness is slex if you enable the evilvariant mode ;) |
02:18 -!- zjmc_ [~jmc@pool-98-110-135-230.bstnma.east.verizon.net] has quit [Ping timeout: 265 seconds] |
02:18 |
< | Mandevil\splat | @ | > |
That's just bullshit. |
02:19 |
< | AmyBSOD\srn | | > |
basically, the evilvariant mode in slex takes the most player-hostile ideas of grunt and certain other variants and implements them to screw the player over :P |
02:21 |
< | AmyBSOD\srn | | > |
!who |
03:36 -!- MisteryMyra [~MiseryMyr@c-73-26-130-161.hsd1.nm.comcast.net] has quit [Ping timeout: 268 seconds] |
03:57 -!- nooodle [~hypnotist@2604:6000:e540:7200:588a:1e46:8ec:be4b] has quit [Ping timeout: 245 seconds] |
03:57 |
< | AmyBSOD\srn | | > |
lol I'm just reading the changelog of ais523's original evil variant... it really makes it so that life saving also prevents ascensions, leaving you stranded on astral :P |
04:08 |
< | bhaak | | > |
[Demo][srn]: it would be much more efficient if you installed a local version of junethack and tested it locally with various faked xlogfile entries |
07:48 |
< | Beholder | + | > |
aosdict\ito: Message from AmyBSOD\srn at 2018-06-25 02:00 EDT: if you consider anything that can randomly kill you to be unbalanced, what are you going to do about the problem that a random lieutenant can have a random wand of death and end your game? I've lost at least three games this Junethack to random wands of death, and I didn't play all that many games. |
07:48 |
< | Beholder | + | > |
This shit just happens way too often. |
07:48 |
< | Beholder | + | > |
aosdict\ito: Message from AmyBSOD\srn at 2018-06-25 02:05 EDT: also, did you move your YANI/YASI archive somewhere else? I haven't seen an update to the one on nethackwiki in a long time! |
07:48 |
< | Beholder | + | > |
aosdict\ito: Message from AmyBSOD\srn at 2018-06-25 02:08 EDT: you said "vanilla doesn't care if you die. grunthack wants you dead." I'd rather say "vanilla doesn't care if you die; grunthack wants you to watch in horror as it breaks all your toys, executes your family members and throws your favorite comic books out the window, and then it kills you." :P |
14:53 |
< | Chris_ANG | | > |
In terms of lore, the Outlands is built on top of what came before. |
14:54 |
< | Chris_ANG | | > |
So the rilmani capital is shallowest, followed by a succession of Lost Cities. |
14:54 |
< | AmyBSOD\srn | | > |
YASI: make the neutral quest so long that it surpasses the Yendorian Tower in length :D |
14:54 |
< | [Demo][srn] | | > |
also i love the hell levels of the seducer demon lords with the great level shapes |
2018 Jun 26
Tue: |
01:31 -!- stenno\ito [~stenno@tmo-112-7.customers.d1-online.com] has joined #hardfought |
01:39 -!- AmyBSOD\srn [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #hardfought |
01:43 |
< | AmyBSOD\srn | | > |
ais523: yay you're here! I've implemented the "first Elbereth in a string you try to engrave will always misengrave" thing in slex, but with quite bad coding; do you happen to have the original evil variant code of that? ;) |
01:44 |
< | Beholder | + | > |
[hdf-au] [slex] V38M2Y69T (Bin Alc Fem Neu), 8692 points, T:7610, killed by a cowardly attack on her breasts |
01:47 |
< | Beholder | + | > |
[hdf-us] [sp] Silver2195 (Kni Orc Fem Cha), 13819 points, T:6244, killed by a watch captain |
01:47 |
< | ais523 | | > |
so implementing them in your game is, effectively, an intentional solution to make it worse |
01:47 |
< | AmyBSOD\srn | | > |
heh, don't worry! those ideas are only in slex's evilvariant mode, which is an optional mode designed to screw over the player on purpose to provide a "challenge" :D |
01:47 |
< | ais523 | | > |
also, looking at that code now, it's clearly inefficient/repetitive |
11:32 |
< | raisse | + | > |
I played a variant in the 1990s that had peaceful rabbits, very annoying. |
11:32 |
< | raisse | + | > |
they came in droves |
11:32 |
< | AntiGulp | | > |
YASI: Peaceful rabbits that multiply very quickly to fill up the level |
11:33 |
< | raisse | + | > |
I think it was nh-- |
2018 Jun 27
Wed: |
17:20 |
< | hothraxxa | + | > |
they are rare before mine's end |
17:21 |
< | jonadab | + | > |
Glass isn't hard? |
17:21 |
< | aosdict\ito | + | > |
EPI: implement worthless minerals that are >= 7 on mohs scale |
17:21 |
< | Chris_ANG | | > |
That bug also affects the shops on the Ana quest home. |
2018 Jun 28
Thu: |
10:08 |
< | aosdict\ito | + | > |
grats Tariru_ |
10:08 |
< | aosdict\ito | + | > |
clearly we need to make five new variants before next junethack to make it more of a challenge next time |
10:08 |
< | jonadab | + | > |
aosdict\ito: No, just one. The Evil Variant. |
10:08 |
< | Mandevil\splat | @ | > |
aosdict\ito: Well, even Tariru needed almost full month. |
10:29 |
< | FIQ | @ | > |
AmyBSOD\srn: yes |
10:29 |
< | aosdict\ito | + | > |
Mandevil\splat: uhh didn't AmyBSOD\srn just make that edit |
10:29 |
< | rld | + | > |
<@Tone\ootc> EPI: Forgotten spells have the same results as failing to read a spellbook of the same level |
10:29 |
< | Mandevil\splat | @ | > |
aosdict\ito: ? |
11:51 |
< | rld | + | > |
<@Tone\ootc> MC3 is still a nice bonus over 2. It just isn't the bear immunity it was in 343 |
11:51 |
< | aosdict\ito | + | > |
hothraxxa: yeah that's a canspotmon() check. Perhaps should be canseemon(). |
11:51 |
< | K2 | @ | > |
EPI: negative MC values |
11:52 |
< | K2 | @ | > |
its like coding in murphy's law |
12:06 |
< | jonadab | + | > |
aosdict\ito: It's tempting to let the higher-level bears (everything starting from grizzly probably) break doors. |
12:06 |
< | Beholder | + | > |
[hdf-au] [dnh] Tangles (Ana Hlf Mal Cha) wished for "uncursed magic marker", on T:49056 |
12:06 |
< | aosdict\ito | + | > |
EPI: all monsters with M2_STRONG can kick down doors. |
12:06 |
< | jonadab | + | > |
Only if they have limbs, surely. |
12:07 |
< | rld | + | > |
<@escargott'em> If they don't have limbs, they can still do it if they have over 9 speed |
12:07 |
< | PavelB | | > |
Why is that an EPI |
12:07 |
< | aosdict\ito | + | > |
PavelB: because tons of monsters have M2_STRONG |
12:10 |
< | raisse\splat | + | > |
bug_sniper: even then, it's not kicking |
12:10 |
< | bug_sniper | | > |
fine then |
12:10 |
< | bug_sniper | | > |
another epi: monsters can ram down doors |
12:11 |
< | jonadab | + | > |
EPI: xornitaurs. Like minotaurs, except they phase through walls and doors. |
12:11 |
< | raisse\splat | + | > |
some already do, right? like giants |
12:11 |
< | raisse\splat | + | > |
ooh that's E |
19:04 |
< | Beholder | + | > |
[hdf-us] [dnh] rikerw (Ana Hum Mal Neu) wished for "blessed ring of slow digestion", on T:17448 |
19:04 |
< | rld | + | > |
<@rikersan\srn> oh shit I forgot to check now it's 0:0 |
19:04 |
< | aosdict\ito | + | > |
YASI: ogrues. |
19:04 |
< | Beholder | + | > |
[hdf-us] [nh361] IceBox (Val Hum Fem Law) killed the Wizard of Yendor, on T:43452 |
2018 Jun 29
Fri: |
11:41 |
< | Pinkbeast | | > |
You don't use showrace. You do use showrace but, like me, you're a bit absent-minded. |
11:42 |
< | AmyBSOD\srn | | > |
maybe all monsters that are of the same race as you should be highlighted pink :P |
11:42 |
< | AmyBSOD\srn | | > |
(YASI) |
11:44 |
< | Beholder | + | > |
[hdf-eu] [nh361] Graznop (Wiz Orc Fem Cha) killed Asmodeus, on T:31240 |
13:14 |
< | Beholder | + | > |
[hdf-eu] [slex] AmyBSOD (Wan Uni Fem Law), 7089 points, T:1420, world fall |
13:15 |
< | AmyBSOD\srn | | > |
blah stupid elder priest |
13:16 |
< | AmyBSOD\srn | | > |
apparently the bastard is bugged in this version and always uses world fall in evilvariant mode, so I don't even need to bother fighting him because he'll kill me every time |
13:16 |
< | aosdict\ito | + | > |
FIQ: can I object-property-ify Excalibur? |
13:33 * AmyBSOD\srn gives aosdict\ito a can of grease (0:46) |
13:34 |
< | Announcy | + | > |
Junethack: vysar ascended a game of NetHack 3.6.1 on nethack.alt.org! |
13:34 |
< | aosdict\ito | + | > |
YASI/SMOP: you can grease the floor to make it slippery (same effects as ice, mostly) |
13:37 -!- raisse is now known as raisse\splat |
16:10 |
< | AmyBSOD\srn | | > |
bhaak: sure, but it should have been clear from the outset that the duration is extended |
16:11 -!- raisse\splat [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 245 seconds] |
16:11 |
< | bhaak | | > |
AmyBSOD\srn: evil variant developers don't follow the rules |
16:11 |
< | bhaak | | > |
aosdict\ito: nethack in a nutshell |
2018 Jun 30
Sat: |
10:22 |
< | Beholder | + | > |
[hdf-eu] [nh13d] elenmirie (Pri Mal), 85 points, T:233, imp |
10:25 |
< | Beholder | + | > |
[hdf-eu] [nh13d] elenmirie (Elf Mal), 309 points, T:462, mimic |
10:25 |
< | aosdict\ito | + | > |
Evil Patch Idea: The curse items monster spell sometimes/always unblesses your entire inventory, similar to a blessed scroll of remove curse. |
10:27 |
< | Beholder | + | > |
[hdf-eu] [nh13d] elenmirie (Arc Mal), 250 points, T:133, rock mole |
2018 Jul 01
Sun: |
21:19 |
< | [Demo][srn]1 | | > |
I assume water spawned over it |
21:20 |
< | K2 | @ | > |
perhaps |
21:20 |
< | aosdict | + | > |
yeah it's not like sgrunt said "hey let's make levels randonly not generate stairs" <-- EPI |
21:20 |
< | K2 | @ | > |
i did search before killing myself off |
2018 Jul 02
Mon: |
05:21 |
< | Beholder | + | > |
[hdf-eu] [nh361] elenmirie (Tou Hum Fem Neu), 414 points, T:896, killed by a small mimic |
05:22 |
< | Beholder | + | > |
[hdf-eu] [nh361] elenmirie (Tou Hum Fem Neu), 24 points, T:20, killed by a goblin |
05:25 |
< | LarienTelrunya | | > |
YASI: what if there could be altars consecrated to deities of other pantheons too, i.e. gods of roles that you're not playing? getting an altar to your own god would then be much more rare, because your rogue will have to convert that altar to Poseidon :P |
05:45 -!- ProzacElf [~beep@d3-79.rb3.clm.centurytel.net] has quit [Ping timeout: 240 seconds] |
13:06 |
< | stenno | | > |
aw yiss |
13:07 |
< | [Demo][srn]1 | | > |
whats that do |
13:08 |
< | jonadab | + | > |
Probably knocks enemies back when you hit them? |
13:08 |
< | jonadab | + | > |
Either that or gives you a ranged choke attack. |
13:08 |
< | jonadab | + | > |
^ YASI |
13:09 |
< | PavelB | | > |
!who |
14:16 -!- a_boudelia [~amelie@S0106a84e3f694153.cg.shawcable.net] has joined #hardfought |
14:23 |
< | Beholder | + | > |
[hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) made his first wish - "blessed +2 rustproof frost brand", on T:2639 |
14:30 |
< | jonadab | + | > |
PavelB: EPI: bukken, a type of monster that lives beneath the floor and can occasionally dig out directly under you and grab your legs, holding you in place; if you don't kill them in a couple of turns, they pull you under the ground, suffocating you. |
14:31 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has quit [Ping timeout: 256 seconds] |
21:50 -!- greqrg [~greqrg@050-089-182-236.res.spectrum.com] has quit [Quit: Leaving] |
21:52 -!- dizzylizzy [~aubrey@fsf/member/dizzylizzy] has joined #hardfought |
21:55 |
< | jonadab | + | > |
Evil Patch Idea: if you don't eat enough vegetables, you get scurvy, and if you're underground for too long at a time and don't get any sunlight, you get vitamin D deficiency. |
21:56 |
< | Pinkbeast | | > |
It's really hard to get scurvy on a diet of fresh meat (like the average delver) |
21:57 |
< | jonadab | + | > |
EPI: if you eat meat without cooking it, you get parasites. |
21:57 |
< | [Demo][srn]1 | | > |
if u play you die |
21:57 |
< | jonadab | + | > |
Oooh, oooh, and if you don't eat enough salt you can get goiter. |
21:58 |
< | jonadab | + | > |
Too bad the game doesn't actually _have_ salt, oh, well, I guess you're screwed. |
21:58 |
< | jonadab | + | > |
It wouldn't be the evil patch if it were entirely fair, now would it? |
22:01 |
< | rld | + | > |
<@rikersan> pickled, french fried, smoked, and szechuan all give you 1/10 the corpse's value in slat |
2018 Jul 03
Tue: |
04:04 |
< | LarienTelrunya | | > |
heh, if you want realism, many things that can currently be survived should probably be deadly |
04:04 |
< | LarienTelrunya | | > |
e.g. monsters with sufficiently sharp swords would be able to decapitate you, even if the sword is not vorpal |
04:05 |
< | LarienTelrunya | | > |
Evil Patch idea: monsters with katanas have a chance of decapitating you on a hit. |
04:05 |
< | bhaak | | > |
that's not real realism, that's hollywood realism :-p |
11:06 -!- AntiGulp [~AntiGulp@h69-131-87-211.mdsnwi.dsl.dynamic.tds.net] has joined #hardfought |
11:10 |
< | AntiGulp | | > |
YAN(S)I: Clothing can be layered, but doing so causes penalties to dexterity. |
11:14 |
< | aosdict | + | > |
YASI: You can set your character's gender as nonbinary, but this doesn't do anything except make you ineligible for both the male egg-hatching benefit and the female egg-laying benefit. |
11:15 |
< | AntiGulp | | > |
Strangely enough, I’ve been trying for a while to add a nonbinary gender option, but adding additional gender options always seems to cause a lot of bugs. |
2018 Jul 04
Wed: |
11:51 |
< | Pinkbeast | | > |
I would try way before then. If you accidentally converted yourself, that wasn't owing to the repeated conversion attempts, as ais523 says. |
11:55 -!- LarienTelrunya [4fda8b6a@gateway/web/freenode/ip.79.218.139.106] has joined #hardfought |
11:56 |
< | LarienTelrunya | | > |
OMG this reddit post about Elona sounds like it could also be a Nethack EPI: https://www.reddit.com/r/Elona/comments/8vjii3/elona_178_is_out/e1s0odm/ :D |
11:56 |
< | Beholder | + | > |
LarienTelrunya: Message from aosdict at 2018-07-04 08:57 EDT: it's not "inviting" as much as it is "acknowledging the inevitable" |
12:30 -!- Menche_ [~menche@unaffiliated/menche] has joined #hardfought |
12:30 |
< | Grassy | + | > |
(2 pairs obviously) |
12:31 |
< | ais523 | | > |
YASI: while searching, you can discover that *you* are a secret door |
12:33 |
< | LarienTelrunya | | > |
Wait, soldier ant! That wall is really a samurai named AmyBSOD! |
12:33 |
< | LarienTelrunya | | > |
YASI: if you eat a mimic corpse while on a doorway, you mimic a secret door. |
12:34 |
< | ais523 | | > |
the soldier ant wouldn't try to move into a wall unless it were confused, anyway |
2018 Jul 05
Thu: |
03:28 |
< | Beholder | + | > |
[hdf-eu] [nh13d] wvc (Val Fem), 636 points, T:463, snake |
03:36 |
< | Beholder | + | > |
[hdf-au] [nh361] Grasshopper (Bar Hum Fem Neu) rejected atheism by offering a rock piercer corpse on an altar of Moloch, on T:3666 |
03:39 |
< | LarienTelrunya | | > |
Evil Patch idea: give killer bees a ranged stun attack. |
04:02 -!- Guest15865 [~stenno@tmo-114-115.customers.d1-online.com] has quit [Ping timeout: 268 seconds] |
16:15 -!- mode/#hardfought [+v raisse] by ChanServ |
16:15 |
< | rld | + | > |
<@escargott'em> The online game is at 50k |
16:15 |
< | aosdict | + | > |
@IceBox Slightly Evil Patch Idea: livelog whenever you pick up any gray stone in Mines' End. |
16:16 |
< | rld | + | > |
<@IceBox> i dont even think that's evil though i guess it would make me spend slightly more time down there making sure i have the righ tone |
2018 Jul 06
Fri: |
21:10 |
< | rld | + | > |
<@IceBox> yeah ring of lev so should be good |
21:10 |
< | rld | + | > |
<@IceBox> i swear malignant aura curses the most annoying things |
21:11 |
< | rld | + | > |
<@rikersan> EPI: rndcruse chooses intelligently to induce the most pain |
21:11 |
< | rld | + | > |
<@IceBox> as if it isn't already doing that 😉 |
21:13 |
< | rld | + | > |
<@IceBox> i'd be so sad if that was what happened each time |
21:13 |
< | Beholder | + | > |
[hdf-us] [nh361] IceBox (Bar Orc Fem Cha) acquired the Bell of Opening, on T:38073 |
21:13 |
< | rld | + | > |
<@rikersan> also EPI: add all of the dnh clerical spells to all the vanilla spellcasters, like the wiz and priests (including on astral) |
21:14 |
< | rld | + | > |
<@lapis> Include effigies in that for dnh |
2018 Jul 08
Sun: |
11:40 -!- deadnoob_ [~deadnoob@2601:42:c102:2178::1035] has quit [Ping timeout: 265 seconds] |
11:43 |
< | Beholder | + | > |
[hdf-eu] [nh361] stenno (Val Hum Fem Law) averted death, on T:662 |
11:47 |
< | bug_sniper | | > |
yasi: a radio so you can wake up a monster remotely |
11:47 |
< | bug_sniper | | > |
or a phone |
2018 Jul 10
Tue: |
02:57 -!- Tarmunora__ [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has joined #hardfought |
03:00 -!- Tarmunora [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has joined #hardfought |
03:01 |
< | LarienTelrunya | | > |
Evil Patch idea: give Rodney a couple of mind flayer tentacle attacks. |
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03:02 -!- Tarmunora__ [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has quit [Ping timeout: 244 seconds] |
03:02 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: WeeChat 2.0.1] |
03:02 |
< | LarienTelrunya | | > |
EPI for Nethack Fourk: hitting Rodney in melee generates a blood pudding, and he transforms into one when killed. |
03:10 |
< | Beholder | + | > |
[hdf-us] [un] picaresquieu (Wiz Elf Fem Cha) killed the Dark One, on T:31521 |
11:07 |
< | Beholder | + | > |
[hdf-us] [nh361] hypnotist (Arc Hum Fem Neu) acquired the Bell of Opening, on T:42675 |
11:11 |
< | Beholder | + | > |
[hdf-au] [nh361] Grasshopper (Cav Dwa Mal Law) completed Sokoban, on T:18500 |
11:15 |
< | bug_sniper__ | | > |
epi: ambust ghosts that turn into 8 regular ghosts surrounding you when they touch you |
11:17 |
< | jonadab | + | > |
EPI: ambust puddings that turn into 8 blood puddings surrounding you when they touch you. |
11:18 |
< | [Demo][srn]1 | | > |
u mean any pudding? |
11:19 |
< | [Demo][srn]1 | | > |
also jonadab look what awful thing i did to ur map https://i.imgur.com/o44v1FN.png |
2018 Jul 12
Thu: |
18:43 |
< | [Demo][srn]1 | | > |
no they get their vape and get to smile |
18:48 |
< | Beholder | + | > |
[hdf-eu] [xnh] jt (Pri Elf Fem Cha) killed the invisible Wizard of Yendor, on T:43975 |
18:56 |
< | Tarmunora | | > |
YASI: Magboots - prevents flight, levitation, swimming, (non-player-initiated) teleports, magic portals, etc |
18:56 |
< | Beholder | + | > |
[hdf-eu] [xnh] jt (Pri Elf Fem Cha) killed Pestilence, on T:44030 |
19:00 |
< | [Demo][srn]1 | | > |
just torse |
19:00 |
< | [Demo][srn]1 | | > |
it counts as heavy armor so blocks lightsaber forms |
19:00 |
< | Tarmunora | | > |
Another ana YASI: concussive gauntlets - Adds enchantment to unarmed attacks, greatly increased chance of staggering blows and/or shatter opponent's weapon, allows you to punch through walls |
19:00 |
< | [Demo][srn]1 | | > |
its is metal so blocks spellcasting |
19:02 |
< | Beholder | + | > |
[hdf-eu] [xnh] jt (Pri Elf Fem Cha) killed Pestilence, on T:44066 |
19:04 |
< | [Demo][srn]1 | | > |
might add brass knuckles too and make clk ana a melee type starter |
19:04 |
* | Tarmunora |
points to concussive gauntlets YASI |
19:05 |
< | Beholder | + | > |
[hdf-eu] [xnh] jt (Pri Elf Fem Cha) killed Famine, on T:44106 |
2018 Jul 13
Fri: |
18:05 |
< | [Demo][srn]1 | | > |
the eyes of not blind |
18:12 -!- Muad [~muad@84-231-1-161.elisa-mobile.fi] has quit [Read error: Connection reset by peer] |
18:16 |
< | aosdict | + | > |
YASI: Eyes of the Uberwald. No special effects except they give you warning of vampires, werewolves, trolls and dwarves. |
18:16 |
< | Beholder | + | > |
aosdict: Message from bouquet at 2018-07-09 12:16 EDT: "Configuration incompatibility for file "/xnethack-0.2.0/var/save/5bouquet"" |
2018 Jul 14
Sat: |
15:03 |
< | ais523 | | > |
even though I mostly played doubles |
15:05 |
< | Lymia | | > |
YANI: Trick Room trap. |
15:05 |
< | Lymia | | > |
(Or is that an EPI?) |
15:07 |
< | ais523 | | > |
ooh, Trick Room in NetHack |
2018 Jul 15
Sun: |
01:33 |
< | oh6 | + | > |
congrats also! |
01:38 |
< | Beholder | + | > |
[hdf-au] [nh361] Grasshopper (Cav Dwa Mal Law) killed Juiblex, on T:60064 |
01:41 |
< | rld | + | > |
<@luxidream> YASI: Tylenol. Prevents headaches from psi bolt for a short time. Consume with water |
01:45 |
< | bug_sniper | | > |
YASI: kidney disease if you eat too much tylenol |
01:45 |
< | Beholder | + | > |
[hdf-us] [un] robotHivemind (Con Vam Mal Cha), 596 points, T:892, killed by a sewer rat, while fainted from lack of food |
01:53 |
< | bug_sniper | | > |
!who |
2018 Jul 16
Mon: |
11:47 |
< | rld | + | > |
<@rikersan> I like that |
11:47 |
< | PavelB | | > |
Yep, that sounds like me playing Nethack alright. |
11:48 |
< | aosdict | + | > |
FIQHack YASI: lycanthropes, if they happen to come across any wolfsbane or holy water, will use them to cure themselves of lycanthropy, creating a random wandering human. |
11:48 |
< | FIQ | @ | > |
this does work but the AI doesn't do it |
11:49 |
< | K2 | @ | > |
hi |
2018 Jul 17
Tue: |
12:35 |
< | Beholder | + | > |
[hdf-us] [un] picaresquieu (Ran Elf Fem Cha) wished for "blessed greased fixed +2 helm of brilliance", on T:61420 |
12:35 -!- picaresquieu [~picaresqu@pool-100-16-24-157.bltmmd.fios.verizon.net] has quit [Remote host closed the connection] |
12:35 |
< | [Demo][srn]1 | | > |
it is evil in xnh |
12:35 |
< | [Demo][srn]1 | | > |
make mindflayer purple, mmf pink, and dwarf king that color |
15:35 |
< | Beholder | + | > |
Hello FIQ, Welcome to #hardfought |
15:36 |
< | PavelB | | > |
Huh? Tag team? |
15:36 |
< | FIQ | @ | > |
dark on bright is evil yes |
15:36 |
< | FIQ | @ | > |
hard to read |
15:36 |
< | raisse | + | > |
you're probably all convinced that everybody should have the same preference as you, and it's evil to have a different preference |
2018 Jul 18
Wed: |
13:40 |
< | monstergrin | | > |
fortunately i do have a backup weapon |
13:41 |
< | monstergrin | | > |
*flexes* these guns |
13:42 |
< | jonadab | + | > |
Evil Patch Idea: healing, regardless of what causes it (potion, spell, nurse, regeneration, whatever), causes a turn of helplessness per hitpoint healed. |
13:43 |
< | aosdict | + | > |
sooo... ring of regeneration is a ring of half speed? |
2018 Jul 19
Thu: |
12:44 |
< | picaresquieu | | > |
I think rev geno bypasses the usual monster inventory generation mechanics too though |
12:45 |
< | picaresquieu | | > |
In my last game i needed to find two more Nazgul, because I'm a dork and wanted all nine rings, and i rev geno'd for one but it had no ring or any equipment IIRC |
12:46 |
< | picaresquieu | | > |
Also, YANI/YASI: the rings that Nazgul carry should be artifacts, with autocurse, see invisible, maybe aggravate monster or telepathy |
12:46 |
< | Pinkbeast | | > |
Thank you, Angband :-) |
2018 Jul 20
Fri: |
12:33 |
< | Pinkbeast | | > |
aosdict: I did work my way through Pepys over the last few years, by a curious coincidence |
12:33 |
< | aosdict | + | > |
Pepys? |
12:34 |
< | aosdict | + | > |
EPI: lichyard. Like a graveyard, but contains a lich on every square. |
12:34 |
< | raisse | + | > |
that's really E! |
2018 Jul 22
Sun: |
10:51 |
< | [Demo] | | > |
lol |
10:52 |
< | K2 | @ | > |
there's a theory that states if you can imagine it, it can potentially happen within this universe at some point in spacetime |
10:52 |
< | LarienTelrunya | | > |
"evil patch idea" for real life: if you die and end up in Hell, you have to play SLEX endlessly until you ascend, while listening to non-stop polka music. |
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14:06 |
< | Beholder | + | > |
[hdf-us] [nh361] Eleven (Cav Hum Fem Neu) entered Gehennom, on T:39242 |
14:07 -!- picaresquieu2 [~picaresqu@2607:fb90:1376:7d82:0:1c:fc2c:d201] has joined #hardfought |
14:08 |
< | aosdict | + | > |
EPI: give him a potion of full healing, and also spawn a new one in his inventory every time he reincarnates. |
14:08 |
< | hothraxxa | + | > |
i found that scroll once |
14:08 -!- picaresquieu [~picaresqu@pool-100-15-127-189.washdc.fios.verizon.net] has quit [Ping timeout: 276 seconds] |
14:09 |
< | rld | | > |
<@luxidream> EPI: AoLS cthulhu |
14:09 |
< | rld | | > |
<@luxidream> this happened once |
14:10 |
< | rld | | > |
<@luxidream> hopefully bhaak doesn't read this as "epic patch idea" and it ends up in un |
14:10 |
* | bhaak |
takes notes |
14:10 |
< | Pinkbeast | | > |
EPI: Make Cthulhu actually like Cthulhu |
14:11 |
< | LarienTelrunya | | > |
EPI: give Cthulhu the dnethack elder priest attacks :P |
14:11 |
< | [Demo] | | > |
why is he covetous? |
14:11 |
< | [Demo] | | > |
err why does his being covetous let him warp? |
14:11 |
< | LarienTelrunya | | > |
[Demo]: because the developer is evil, of course! |
14:11 |
< | [Demo] | | > |
not all covetous monsters should warp |
2018 Jul 23
Mon: |
01:20 -!- mode/#hardfought [+v raisse] by ChanServ |
01:47 -!- LarienTelrunya [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #hardfought |
02:26 |
< | LarienTelrunya | | > |
[Demo]: slex only has the mysterious force if you're playing in evilvariant mode, which no one ever does :P |
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08:07 |
< | [Demo] | | > |
so I'm sort of right |
08:07 |
< | Beholder | + | > |
[hdf-us] [un] picaresquieu (Wiz Vam Fem Cha), 1787 points, T:2277, killed by a dwarf |
08:08 |
< | LarienTelrunya | | > |
[Demo]: play slex 2.27 in evilvariant mode (insert arbitrary amount of bundles here) :D |
08:11 |
< | [Demo] | | > |
I'd die |
11:51 |
< | LarienTelrunya | | > |
why do I need legs to jump? apparently the lack of those means I can't jump while polymorphed into a snake :( |
11:53 |
< | PavelB | | > |
Pretty sure snakes can't jump. |
11:56 |
< | LarienTelrunya | | > |
YASI: if polymorphed, trying to #chat gives different results depending on your monster sound. For example, being polymorphed into an orc will cause elves to become angry upon chatted to them, not sure what the effects of stuff like MS_HISS or MS_MUMBLE or others would be though. |
12:01 |
< | PavelB | | > |
Why YASI? That's a great idea. Might be a bit hard to implement for all the different possible interactions though. |
12:02 |
< | LarienTelrunya | | > |
yeah that's what I meant, there are many different monster sounds but I don't really know how to actually make them different gameplay-wise |
12:03 |
< | rld | | > |
<@Dracunos> Man frost brand is great |
12:04 |
< | rld | | > |
<@Dracunos> Minotaur only takes two bumps, instead of three or more with excal/longsword |
12:09 |
< | rld | | > |
<@Dracunos> Now I can actually bribe these demons, instead of dealing with their annoyingness.. Does bribe make them disappear or do they just stand there and stare at you every time you pass through? :p |
12:12 |
< | bug_sniper | | > |
yasi: a polymorph whose other head does make interesting conversation and you can get it to like you |
12:13 |
< | rld | | > |
<@Dracunos> I guess they disappear, that's good.. I didn't know you could bribe soldiers too, that's kinda neat |
12:56 |
< | LarienTelrunya | | > |
in my case it was 2x lieutenant and one time a hill orc |
12:58 |
< | hothraxxa | + | > |
where's fiq? i want to complain about the fucking wand balance patch |
12:59 |
< | LarienTelrunya | | > |
yessssssssssss! hothraxxa: do it! the wand destruction patch is evil incarnate and I will genocide it once I learn how to genocide things that you cannot genocide :D |
12:59 |
< | hothraxxa | + | > |
i was expert in wands, i had a blessed wand of death, rodney showed up, i zapped him, goodbye two levels |
13:03 |
< | LarienTelrunya | | > |
*kiss* |
13:03 |
* | hothraxxa |
blushes |
13:03 |
< | LarienTelrunya | | > |
we'll go on a large mission together - the mission to banish evil patches from the nethack world! :D (just kidding!) |
13:06 |
< | hothraxxa | + | > |
!tell fiq how does this make sense? i'm expert in wands, i have a blessed wand of death, i zap rodney and lose two levels? advancing my wand skill results in a danger and makes some wands impractical at a critical stage of the game, which is just plain stupid. please fix, thanks |
20:35 |
< | Pinkbeast | | > |
Gasp hot |
20:36 -!- Tarmunora [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has joined #hardfought |
20:37 |
< | aosdict | + | > |
YASI: ice eye. Gives a whole new meaning to "frozen by a monster's gaze". |
20:39 -!- Tarmunora_ [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has quit [Ping timeout: 240 seconds] |
21:45 |
< | Pinkbeast | | > |
The narrow chokepoints in the mines vex me more. |
21:48 |
< | Pinkbeast | | > |
Those, you can't get through without doing a little Boring But Optimal dance |
21:49 |
< | ais523 | | > |
Evil Variant: a diagonal chokepoint on an unlit level that has lava two squares beyond it |
21:50 |
< | Pinkbeast | | > |
Spork's lava Gehennom levels did chafe me a bit |
2018 Jul 25
Wed: |
02:47 |
< | raisse | + | > |
(also it cursed my magic whistle, ah well) |
02:50 |
< | raisse | + | > |
I killed a cockatrice and it death-dropped a fortune cookie saying: David London sez, "Hey guys, *WIELD* a lizard corpse against a cockatrice!" |
02:52 |
< | LarienTelrunya | | > |
YASI: green slime corpses cause sliming on touch, to make their behavior consistent with cockatrice corpses, and touching a pyrolisk corpse with bare hands will burn your hands :) |
02:53 |
< | LarienTelrunya | | > |
(it's probably a good thing that unnethack disintegrators don't leave corpses) |
11:52 |
< | [Demo] | | > |
ndnh will make them dope alchemists, raise weight cap a bit, and give them potion multishot |
11:53 |
< | [Demo] | | > |
as well as adding unique potions, mainly combat, only for their creation with an alchemy kit |
11:56 |
< | bug_sniper | | > |
yasi: letting you regain the illiterate conduct after mind flayers eat enough of your brain |
11:58 |
< | NeroOneTrueKing | | > |
EPI: illiterate is similar to a SLEX nasty trap effect and is inflicted after mind flayers eat enough of your brain |
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2018 Jul 26
Thu: |
06:53 |
< | Beholder | + | > |
[hdf-eu] [nh361] stibbons (Bar Hum Fem Cha), 504 points, T:1055, killed by a magic missile |
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07:27 |
< | LarienTelrunya | | > |
YASI: if you're invisible, peaceful monsters may bump into you because they cannot see you, and this can anger them. How does FIQhack handle that, anyway? |
07:40 -!- raisse [~irina@2001:980:9942:1:a2c5:89ff:fea6:42ad] has joined #hardfought |
07:40 -!- mode/#hardfought [+v raisse] by ChanServ |
07:41 |
< | LarienTelrunya | | > |
YASI/EPI: make amnesia work both ways. Instead of just forgetting things that your character has learned, it should also make it harder to memorize new things, so if you get flayed often, newly identified items won't stay identified, newly explored level maps will slowly fade back to black, spells randomly vanish from your spell menu... |
07:48 |
< | K2 | @ | > |
morning |
15:21 |
< | LarienTelrunya | | > |
personally I'd fix how the stealing attack and the covetous mechanic work in general, it's what I did in slex and no one has ever complained about that change |
15:22 |
< | LarienTelrunya | | > |
of course, if you want your variant to be challenging, you might want to leave it unchanged |
15:22 |
< | aosdict | + | > |
YASI: rename LotF to "Pale Day" |
15:22 |
< | LarienTelrunya | | > |
@le?Pale Day |
2018 Jul 28
Sat: |
23:59 |
< | aosdict | + | > |
wait till you see what I have in mind for the valk quest, muahahaha |
23:59 |
< | aosdict | + | > |
actually I wrote it up and posted it on the wiki a while back |
23:59 |
< | rld | + | > |
<@IceBox> aosdict i've seen enough of your evil patch ideas that i dont wanna go within 10 miles of whatever you have in mind 😉 |
2018 Jul 29
Sun: |
00:03 |
< | aosdict | + | > |
I rarely have evil patch ideas. Check it out, I'd love feedback. |
00:04 |
< | aosdict | + | > |
I did this for all 13 quests. |
00:04 |
< | rld | + | > |
<@IceBox> how do i find it |
2018 Jul 31
Tue: |
10:10 |
< | Pinkbeast | | > |
I think that is normal practice everywhere since the switch from coal gas (which smells vile and is also highly poisonous) |
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10:11 |
< | aosdict | + | > |
YASI: potions of propane, that create invisible but explosive clouds of propane gas |
10:12 |
< | K2 | @ | > |
when you get here Tangles i'll tell you the whole story |
11:34 |
< | hothraxxa | + | > |
i think they're basically darts |
11:34 |
< | hothraxxa | + | > |
i haven't messed with them |
11:35 |
< | rld | + | > |
<@Tone> YASI: Magic quills instead of magic markers |
11:35 |
< | K2 | @ | > |
new weapon: blow dart gun |
2018 Aug 03
Fri: |
11:46 |
< | LarienTelrunya | | > |
[Demo]: apparently the steed is magical and can noclip through the wall ;) |
11:47 |
< | Beholder | + | > |
[hdf-us] [nh4] derples (Luxidream) (Val Dwa Fem Law), 62565 points, T:8883, killed by a minotaur |
11:47 |
< | LarienTelrunya | | > |
EPI for games that have noclip: it also deactivates player-versus-floor noclip, so you fall through the floor endlessly because gravity still exists :P |
11:48 |
< | [Demo] | | > |
but then its not noclip if gravity affects u |
11:48 |
< | LarienTelrunya | | > |
actually, YASI: when polymorphed into an earth elemental, you can always > to go down to the next dungeon level |
11:49 |
< | rld | + | > |
<@IceBox> let the polywand-scumming, dig-for-victory speedruns begin! |
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12:25 |
< | Beholder | + | > |
[hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu), 3339 points, T:3502, killed by a dwarf, while sleeping |
12:36 |
< | LarienTelrunya | | > |
EPI: applying a stethoscope at a monster that has passive rust/corrosion attacks will erode the stethoscope. |
12:37 |
< | LarienTelrunya | | > |
(which is only really an EPI in a variant where erosion can destroy items) |
12:39 |
< | Beholder | + | > |
[hdf-us] [nh361] hypnotist (Wiz Elf Fem Cha) was chosen to steal souls for the Glory of Anhur, on T:34813 |
12:39 |
< | nooodle | + | > |
<3 ty anhur for unrestricting Saber for me |
13:18 |
< | Beholder | + | > |
@rikersan: Message from NeroOneTrueKing at 2018-08-03 10:24 EDT: Treasury of Proteus added to the patch. Any others? |
13:18 |
< | Beholder | + | > |
Will do, @rikersan! |
13:28 |
< | LarienTelrunya | | > |
YASI: if you read a shirt in a shop that you haven't yet paid for, there is a usage fee. |
13:32 |
< | PavelB | + | > |
Imagine walking into a Sears or some similar shop |
13:56 |
< | rld | + | > |
<@Dracunos> Play powder, that's a required tactic for priest run |
13:57 |
< | Beholder | + | > |
[hdf-us] [spl] k2 (Wiz Inf Mal Cha) eschewed atheism, by dropping a dagger on an altar, on T:5127 |
13:57 |
< | rld | + | > |
<@rikersan> yasi: if you stone to flesh enough walls the Wall of Flesh from terraria comes after you |
14:01 |
< | Beholder | + | > |
[hdf-us] [spl] k2 (Wiz Inf Mal Cha), 5792 points, T:5283, killed by a sonic beam |
2018 Aug 07
Tue: |
00:05 |
< | Beholder | + | > |
@luxidream: [hdf-us] Uruwi [fh] hypnotist [nh361] dgoddard [nh361] | [hdf-eu] No current players | [hdf-au] No current players |
00:05 |
< | Beholder | + | > |
[hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu), 5890 points, T:4529, killed by a Mordor orc, while frozen by a monster's gaze |
00:06 |
< | [Demo] | + | > |
epi: .1% of all monsters have floating eye passive and no indicator of it until it's too late |
00:07 |
< | Beholder | + | > |
[hdf-us] [nh361] hypnotist (Sam Hum Fem Law) was crowned "The Hand of Elbereth" by Amaterasu Omikami, on T:72985 |
00:08 |
< | rld | + | > |
<@luxidream> EPI: enemy with a white dot as its character. Passive instadeath |
00:09 |
< | rld | + | > |
<@IceBox> gross, i already find ghosts annoying enough |
2018 Aug 07
Tue: |
12:42 |
< | Beholder | + | > |
[hdf-us] [slex] bagun (Mon Dop Mal Neu), 9100 points, T:1750, quit |
12:42 |
< | Beholder | + | > |
[hdf-us] [nh361] barleywine (Bar Orc Fem Cha) became literate by reading the fortune inside a cookie, on T:3072 |
13:01 |
< | rld | + | > |
<@luxidream> EPI: cursed scroll of identify asks you if you want your possessions identified |
13:01 |
< | rld | + | > |
<@IceBox> wasn't PavelB saying that already happened in a variant? |
2018 Aug 08
Wed: |
01:46 |
< | Grassy | + | > |
fark 'n ell |
01:46 |
< | rld | + | > |
<@luxidream> D: |
01:47 |
< | rld | + | > |
<@luxidream> no way. Splice is evil |
01:47 |
< | Grassy | + | > |
what happened? |
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02:51 |
< | bug_sniper | | > |
weevil patch idea: add bugs that eats trees |
02:57 |
< | Muad | + | > |
hah hah |
04:46 |
< | Beholder | + | > |
[hdf-us] [slex] bagun (Nob Ven Fem Law), 1915 points, T:1, quit |
04:51 |
< | LarienTelrunya | | > |
YANI: instead of becoming hostile, peaceful carnivorous monsters should just eat the food you throw at them. |
04:53 |
< | LarienTelrunya | | > |
YASI: you can leash peaceful and hostile monsters, but they can get angry and try to destroy the leash, e.g. by biting right into it :D |
05:06 -!- raisse [~irina@2001:980:9942:1:a2c5:89ff:fea6:42ad] has joined #hardfought |
2018 Aug 09
Thu: |
04:30 -!- stenno_ [~stenno@p4FF5EA41.dip0.t-ipconnect.de] has quit [Ping timeout: 240 seconds] |
04:31 -!- introsp3ctive [~introsp3c@73.85.203.145] has joined #hardfought |
04:38 |
< | LarienTelrunya | | > |
Evil Patch idea: the mysterious force can also trigger spontaneously, not just when you're trying to use a staircase. |
04:39 |
< | LarienTelrunya | | > |
!tell jonadab I've decided to create a list of features in slex's evilvariant mode: https://nethackwiki.com/wiki/User:Bluescreenofdeath/Evil_Variant (some of those are from Fourk and the wand destruction patch :P) |
04:39 |
< | Beholder | + | > |
Will do, LarienTelrunya! |
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10:24 |
< | LarienTelrunya | | > |
not silver? |
10:24 |
< | PavelB | + | > |
YANI: A slime terrain type which slows you down, and either damages you slightly or erodes your boots if you're wearing any. Left behind when Ps move around. |
10:24 |
< | LarienTelrunya | | > |
YASI: "silver potion" (the randomized appearance) does something, maybe give temporary reflection in addition to whatever the potion normally does |
10:25 |
< | aosdict | + | > |
silver isn't particularly reflective, nethack just has two reflection things linked to silver for some reason |
10:32 |
< | jonadab | + | > |
LarienTelrunya: Nobody wants to cherry-pick from slex because of the huge amount of code divergence, compared to other variants. |
10:32 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-08-09 02:03 EDT: your nethack page seems to be down? :( |
10:32 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2018-08-09 04:39 EDT: I've decided to create a list of features in slex's evilvariant mode: https://nethackwiki.com/wiki/User:Bluescreenofdeath/Evil_Variant (some of those are from Fourk and the wand destruction patch :P) |
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18:26 |
< | bouquet | + | > |
I'm sure there's a treasure trove of angry old man phrases to be found on the internet somewhere. |
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18:35 |
< | jonadab | + | > |
aosdict: real life EPI: glass caltrops, for use in shower stalls. |
18:36 |
< | jonadab | + | > |
real life EPI: clothing made from fabric that shrinks every time you wash it, no matter how many times it's already been washed. |
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18:38 |
< | jonadab | + | > |
real life EPI: contact lenses made from rock salt |
18:40 |
< | bouquet | + | > |
I was just thinking that caltrops would be a worthy addition to vanilla. Something you can (a)pply to your current space which would reduce an enemy's movement rate. Great for fleeing. |
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19:03 |
< | jonadab | + | > |
real life EPI: long underwear made from fibreglass insulation |
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21:18 |
< | Beholder | + | > |
[hdf-us] [dyn] The Middle Finger of Elbereth (Luxidream) (Tou Hum Fem Neu), 517092 points, T:59040, ascended |
21:18 |
< | Beholder | + | > |
https://www.hardfought.org/userdata/L/Luxidream/dynahack/dumplog/2018-08-09%2021_18_16%2C%20The%20Middle%20Finger%20of%20Elbereth-Tou-Hum-Fem-Neu%2C%20ascended.txt |
21:25 |
< | jonadab | + | > |
EPI: https://nhqdb.alt.org/?1567 |
21:33 |
< | Beholder | + | > |
[hdf-us] [nh361] samiam (Sam Hum Mal Law) changed form for the first time, becoming a demilich, on T:9388 |
2018 Aug 10
Fri: |
14:10 |
< | [Demo] | + | > |
interesting idea |
14:11 |
< | [Demo] | + | > |
beheading and bisection of you has a divine ac points received/10 chance of failing |
14:11 |
< | LarienTelrunya | | > |
EPI: and reduces your divine AC points by half in the process :P |
14:12 |
< | [Demo] | + | > |
not a bad idea |
20:30 |
< | PavelB | + | > |
> Chaotic |
20:30 |
< | PavelB | + | > |
> The Chaotic alignment identifies with “bad” people. They are filled with evil, focusing on their own gain and pleasure. |
20:30 |
< | PavelB | + | > |
Implying every elf who ever lived is evil |
20:34 |
< | Beholder | + | > |
[hdf-us] [nh361] samiam (Sam Hum Mal Law) made his first wish - "blessed amulet of reflection", on T:32374 |
2018 Aug 11
Sat: |
11:28 |
< | Beholder | + | > |
[hdf-us] [nh361] dgoddard (Wiz Hum Mal Neu) had Magicbane bestowed upon him by Thoth, on T:3491 |
11:30 |
< | bug_sniper_ | | > |
I guess if it was slex, blank t-shirts would be writable |
11:31 |
< | bug_sniper_ | | > |
EPI: t-shirts and other clothes that say kick me give monsters extra kicking damage against you |
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12:59 |
< | rld | + | > |
<@luxidream> maybe let the player displace it with m? |
12:59 |
< | rld | + | > |
<@luxidream> to reinforce the fact you don't have to kill it? |
13:00 |
< | aosdict | + | > |
downgrading this to YASI actually |
13:08 |
< | Beholder | + | > |
[hdf-us] [nh361] ptaff (Rog Hum Mal Cha), 1912 points, T:4216, killed by a bolt of fire |
2018 Aug 12
Sun: |
10:40 |
< | AntiGulp | | > |
Although that would be fun to experiment with. “Half the arch-lichmaster mind flayer dies!" |
10:41 |
< | hothraxxa | + | > |
loses half the hp and all the attacks from the dead part |
10:41 |
< | LarienTelrunya | | > |
YASI: genociding an amalgamation with part demilich kills it completely, because the demilich is already only half of a lich :P |
10:41 |
< | aosdict | + | > |
it would depend on how the amalgamation is flavored |
10:41 |
< | aosdict | + | > |
if it's just a chimera type deal, the surviving half would likely be able to live |
10:42 |
< | aosdict | + | > |
but if they're fundamentally mixed up with each other, it could kill the whole thing |
10:42 |
< | LarienTelrunya | | > |
YASI: genociding part of an amalgamation transforms the monster into whatever the other half is. |
10:42 |
< | hothraxxa | + | > |
that's not stupid |
12:27 |
< | Beholder | + | > |
Will do, @luxidream! |
12:32 |
< | Beholder | + | > |
[hdf-us] [fh] hands (kelvin) (Wiz Elf Fem Cha), 26761 points, T:2649, drained by a gnomish wizard's spell |
12:34 |
< | rld | + | > |
<@luxidream> !tell LarienTelrunya YANI: With the release of NHL, evilvariant mode should require a $5.99 donation to play |
12:34 |
< | Beholder | + | > |
Will do, @luxidream! |
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15:40 |
< | PavelB | + | > |
aosdict: I suppose they could use it to pay the fee for getting a product on steam :P |
15:42 |
< | aosdict | + | > |
YASI: Steam vortexes (capital S). When you get engulfed by one, you need to pay $0.19 USD for the escaping DLC. |
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15:52 |
< | PavelB | + | > |
If SLEX doesn't already have Gaben as a unique monster I'd be pretty disappointed |
15:55 |
< | LarienTelrunya | | > |
oh I was invisible... no wonder no one could read what I said :P |
15:55 |
< | Beholder | + | > |
LarienTelrunya: Message from @luxidream at 2018-08-12 12:34 EDT: YANI: With the release of NHL, evilvariant mode should require a $5.99 donation to play |
15:55 |
< | LarienTelrunya | | > |
there really should be a message telling me that I need to register with services |
15:55 |
< | LarienTelrunya | | > |
PavelB: who or what is "Gaben"? |
15:56 |
< | Pinkbeast | | > |
Gabe Newell, Mr Valve |
15:56 |
< | LarienTelrunya | | > |
@Luxidream: well no one wants to play evilvariant mode anyway, despite jonadab's prophecy that it'll be the most played mode |
15:56 |
< | PavelB | + | > |
Gaben is valve's CEO and a meme |
15:57 |
< | PavelB | + | > |
smh |
15:57 |
< | stenno | | > |
GabeN |
15:58 |
< | rld | + | > |
<@luxidream> isn't the point of evilvariant mode to take the worst of every variant |
15:58 |
< | stenno | | > |
this dude https://www.extremetech.com/wp-content/uploads/2013/02/gaben-640x353.jpg |
15:59 |
< | rld | + | > |
<@luxidream> @le? gaben |
15:59 |
< | Beholder | + | > |
[hdf-us] [nh361] CatPurrson (Val Dwa Fem Law) wished for "3 blessed scrolls of charging", on T:18581 |
15:59 |
< | LarienTelrunya | | > |
this is what evilvariant mode does: https://nethackwiki.com/wiki/User:Bluescreenofdeath/Evil_Variant |
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15:59 |
< | rld | + | > |
<@luxidream> therefore, it should take NHL's price tag |
16:00 |
< | rld | + | > |
<@luxidream> and the CRT distortion |
16:00 |
< | LarienTelrunya | | > |
the NHL developers should implement evilvariant mode in their game :P |
16:00 |
< | Beholder | + | > |
[hdf-us] [nh361] CatPurrson (Val Dwa Fem Law) wished for "blessed fixed greased +3 gauntlets of power", on T:18590 |
2018 Aug 13
Mon: |
15:07 -!- Janusz9 [~Janusz@61.154.33.66] has joined #hardfought |
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15:08 |
< | LarienTelrunya | + | > |
EPI: occasionally, gravestones use the _ glyph instead of the default | one. |
15:09 |
< | PavelB | + | > |
Does `#pray`ing at a gravestone do anything meaningful? |
16:04 |
< | aosdict | + | > |
this is something I intend to do but I need to make wights show up first |
16:04 |
< | aosdict | + | > |
*weights |
16:04 |
< | oh6 | + | > |
yasi: a spell that decreases the mass of some inventory item by a random amount - if it becomes 0 it flies out of your inventory at the speed of light |
16:04 |
* | aosdict |
creates an army of invisible wights |
2018 Aug 14
Tue: |
01:52 -!- Tarmunora_ [~Tarmunora@wnpgmb0412w-ds01-49-206.dynamic.bellmts.net] has quit [Remote host closed the connection] |
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02:42 |
< | LarienTelrunya | | > |
YASI/EPI: triggering a trap (e.g. electric shock trap) on a box/chest doesn't actually remove it, so the next time you try to open the container it triggers again. You have to successfully untrap it to remove the trap. |
02:48 |
< | Beholder | + | > |
[hdf-eu] [slex] xgamer (Pok Scu Mal Cha), 371 points, T:564, killed by a monster (float flyler), while paralyzed by a monster's passive attack |
12:24 |
< | rld | + | > |
<@IceBox> so they BOTH charm and seduce |
12:24 |
< | rld | + | > |
<@IceBox> charming the PC must loosen up their orientation a bit |
12:25 |
< | aosdict | + | > |
YASI: bicurious intrinsic that times out and makes you susceptible to opposite gender foocubi seduction |
12:25 -!- deadnoob [~deadnoob@2601:42:c100:81d9::e679] has quit [Ping timeout: 240 seconds] |
13:26 |
< | PavelB | + | > |
Well the cool thing about fantasy worlds is you can burn them to the ground if you want ;) |
13:26 |
< | stenno | | > |
not so easy in a P&P rpg |
13:26 |
< | LarienTelrunya | | > |
EPI: if you alchemize a bunch of potions while already having 52 distinct items in inventory and only some of them do get alchemized, whichever potion would occupy slot 53 will fall to the ground and break, exposing you to its fumes. |
13:29 |
< | PavelB | + | > |
stenno: What are you talking about, in a P&P rpg oyu can burn the world with *actual IRL fire*, it's even better |
18:54 |
< | Beholder | + | > |
[hdf-eu] [gh] xgamer (Ran Elf Fem Cha), 42 points, T:355, killed by a dwarf |
19:01 |
< | aosdict | + | > |
AntiGulp: Though you missed the discussion, what are your thoughts on the main gameplay topics discussed: a third (or more perhaps) gender option, foocubi seducing regardless of what gender you are, the ability for your character to be non-straight? |
19:06 |
< | rld | + | > |
<@Luxidream> YASI: asexual. you are immune to foocubi and nymphs, but ants gain a seduction attack against you |
19:06 |
< | rld | + | > |
<@Luxidream> probably unplayable |
19:13 |
< | aosdict | + | > |
The belt-slot proposal also included a belt that protected versus theft, but adding a new slot has a lot more work that needs to be done. |
19:13 |
< | PavelB | + | > |
"oLS is nice and all but not if it *gets stolen by a nymph* |
19:14 |
< | AntiGulp | | > |
YASI: Belt of belting. It gives you a bonus to unarmed attacks. |
19:14 |
< | MiseryMyra | + | > |
Have a chastity belt that protects against foocubi seduction |
2018 Aug 16
Thu: |
02:11 |
< | Beholder | + | > |
Will do, @Luxidream! |
02:13 |
< | Beholder | + | > |
[hdf-eu] [nh361] Vis (Sam Hum Mal Law) completed Sokoban, on T:8143 |
02:13 |
< | LarienTelrunya | | > |
YASI: cartomancers also have a trump card that builds walls and stuff :D |
02:19 |
< | rld | + | > |
<@Luxidream> @le?trump |
02:25 |
< | Beholder | + | > |
LarienTelrunya: [hdf-us] No current players | [hdf-eu] Vis [nh361] | [hdf-au] No current players |
02:31 |
< | Beholder | + | > |
[hdf-eu] [nh361] Vis (Sam Hum Mal Law) changed form for the first time, becoming a werejackal, on T:10816 |
02:41 |
< | LarienTelrunya | | > |
Evil Patch idea for dnethack: since we have an elder priest, why not make all the other temple priests into "younger priests" which are slightly weaker than elder priests but still far more dangerous than regular aligned priests? :D |
02:43 -!- raisse [~irina@46.189.28.75] has quit [Ping timeout: 256 seconds] |
2018 Aug 17
Fri: |
03:14 |
< | bug_sniper | + | > |
!lotg luxidream |
03:14 |
< | Beholder | + | > |
May the Luck of the Grasshopper be with you always, luxidream! |
03:16 |
< | LarienTelrunya | | > |
EPI: Rodney can still appear on the Astral Plane, and if killed there, will resurrect like riders and have a corpse that behaves like rider corpses. Super Mega EPI: and he can use all the riders' attacks at will, too. |
03:16 |
< | LarienTelrunya | | > |
Extra Mega EPI: and he becomes immune to death rays. |
03:16 |
< | Beholder | + | > |
[hdf-us] [nh361] Luxidream (Val Dwa Fem Cha) killed Death, on T:23138 |
03:17 |
< | Beholder | + | > |
[hdf-us] [nh361] Luxidream (Val Dwa Fem Cha) killed Death, on T:23174 |
03:20 |
< | LarienTelrunya | | > |
bug_sniper: well he can do so already so I didn't feel like mentioning it :D |
03:20 -!- Luxidream [~Luxidream@2600:1700:2f61:b850:29fc:94c:119b:8f45] has joined #hardfought |
03:21 |
< | LarienTelrunya | | > |
but I guess a fun EPI would then be: if only one Rodney is alive, he can double trouble even if there's a double-Rodney corpse waiting to resurrect, so you can get 3 or more Rodneys :P |
03:21 |
< | Luxidream | | > |
LarienTelrunya: 1:44:03 |
03:35 |
< | LarienTelrunya | | > |
not sure, might have been a variant where it's a little shorter |
03:35 |
< | Luxidream | | > |
variants that make gehennom shorter? |
03:35 |
< | Luxidream | | > |
the anti-evil variant? |
03:35 -!- darkmagic [~darkmagic@118.71.230.70] has joined #hardfought |
03:40 |
< | Luxidream | | > |
that is assuming 26-45 of course |
03:41 |
< | LarienTelrunya | | > |
YANI: the game logs how many times the mysterious force triggers. That would allow us to see in an ascension whether the player was lucky to have the force not trigger at all :D |
03:43 |
< | bug_sniper | + | > |
epi: fake amulets of yendor trigger the mysterious force too |
03:44 |
< | bug_sniper | + | > |
and trigger all the other yendorian drawbacks |
03:44 |
< | LarienTelrunya | | > |
ultra epi: if you try to use the upstair on dlvl1 with a fake amulet but not the real one, the entire dungeon resets, so you have to explore everything again to reach the high priest and get the real amulet. Bonus EPI: and the quest, Vlad and Rodney also reset and you need to get the invocation tools and do the ritual again, too, because the game isn't long enough already. :P |
03:45 |
< | Luxidream | | > |
would the one on the rogue level also trigger these effects |
03:46 |
< | Luxidream | | > |
in sporkhack you can't bag fake amulets to see which one is real |
03:46 |
< | Luxidream | | > |
can't tell if that's a bug or not |
03:46 |
< | LarienTelrunya | | > |
EPI: every time you pick up a fake amulet of yendor, your carry weight increases by the weight of a loadstone, permanently, with no way to unburden yourself. |
03:46 |
< | LarienTelrunya | | > |
Luxidream: slex does that too (can't bag fake amulets), and additionally prevents them from being named, or dropped, and fake amulets weigh as much as a loadstone :P |
03:49 |
< | Luxidream | | > |
unless the rogue level one also has this property :P |
03:50 |
< | LarienTelrunya | | > |
yeah all the fakes share that property, but for some reason the fake on the rogue level seems to spawn already identified in slex so it displays "cheap plastic imitation" by default |
03:51 |
< | bug_sniper | + | > |
epi: amulet of yonder. If you carry it when you go up from dlevel 1, you escape the dungeon and the game ends |
03:51 |
< | Luxidream | | > |
it spawns identified in vanilla too |
03:53 |
< | bug_sniper | + | > |
yasi: amulet of yender that helps you throw stuff but doesn't actually take you to the endgame planes |
03:53 |
< | LarienTelrunya | | > |
Luxidream: oh, TIL |
03:54 |
< | LarienTelrunya | | > |
YASI: amulet of vendor: allows you to sell stuff to other intelligent monsters |
03:54 |
< | Luxidream | | > |
I was thinking it should try to sell you things every few turns |
03:54 |
< | LarienTelrunya | | > |
YASI: amulet of tender, makes monster meat more delicious to eat :D |
03:55 |
< | Luxidream | | > |
like ads for hot succubi. or "you are the 999th visitor to the dungeons of doom! claim your free wand of wishing!" |
18:29 -!- Chris_ANG [~Chris_ANG@2600:1017:b020:b058:dca3:fa4d:22d9:d703] has joined #hardfought |
18:29 |
< | bouquet | + | > |
Nethack pro deals must be pretty awesome. Does that include a discount in the Black Market? |
18:31 |
< | aosdict | + | > |
YASI: a player named [insert famous nethack speedrunner here] always starts the game with intrinsic speed. |
18:31 |
< | aosdict | + | > |
ooh I should add some stuff like that as false rumors |
2018 Aug 18
Sat: |
08:04 |
< | Beholder | + | > |
[hdf-eu] [dnh] PeterQ (Con Orc Mal Cha), 1413 points, T:2784, killed by a giant ant |
08:04 |
< | bhaak | + | > |
you're still developping SLEX, how enlighted can you be? |
08:08 |
< | aosdict | + | > |
YASI: potion of endarkenment. Behaves like enlightenment but all the non-verifiable attributes it tells you are lies. |
08:08 |
< | LarienTelrunya | | > |
bhaak: not completely enlightened of course, but I can at least attempt to slightly repair slex's reputation |
10:38 |
< | [Demo] | + | > |
give them the ability to swim in cards |
10:38 |
< | rld | + | > |
<@Demo> Oh shit I'm voiced whoops |
10:40 |
< | jonadab | + | > |
YASI: create a monster that's just like a grid bug, except a different color glyph, different name, very minor stat differences that are neither strictly worse nor strictly better, sort of a toss up, and then make them occur only in Gehennom. |
10:41 |
< | jonadab | + | > |
Oh, wait, we already have that, except they're like manes instead of like grid bugs. |
11:34 |
< | [Demo] | + | > |
I can sort of see why |
11:35 |
< | [Demo] | + | > |
really magic traps should just come a few levels later |
11:35 |
< | LarienTelrunya | + | > |
EPI: sometimes, the magic trap's monster-summoning effect has stun as a side effect to make it harder to fight them. :P |
11:37 |
< | LarienTelrunya | + | > |
@ a human or elf (tame healer called aosdict the embalmer) # chat Talk to whom? (in what direction) "What?" |
2018 Aug 19
Sun: |
00:21 |
< | aosdict | + | > |
Exactly, this is partly to give them more use. |
00:23 |
< | bug_sniper | + | > |
nice patch idea: shops that are closed for inventory should sometimes open up once you're running up with the amulet of yendor |
00:24 |
< | bug_sniper | + | > |
evil patch idea: previously open shops can close for inventory as well |
00:26 |
< | Beholder | + | > |
[hdf-us] [fh] invis (kelvin) (Wiz Elf Fem Cha), 22861 points, T:1602, killed by a dwarf zombie |
10:49 |
< | oh6 | + | > |
a room full of gas spores would still be fun |
10:50 |
< | [Demo] | + | > |
fill the map with archons |
10:51 |
< | rld | + | > |
<@Tone> YASI: Special room that is full of gas spores |
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12:36 |
< | FIQ | @ | > |
they should play with blessings instead |
12:36 |
< | [Demo] | + | > |
its buggy and it doesnt look like nethack |
12:36 |
< | aosdict | + | > |
EPI: playing with the curses interface gives you a rndcurse() every 1000 turns |
12:36 |
< | [Demo] | + | > |
its too fancy |
2018 Aug 20
Mon: |
05:38 |
< | LarienTelrunya | | > |
:) |
05:40 -!- Chris_ANG [~Chris_ANG@2600:1017:b004:393e:e44c:d124:e585:e862] has quit [Ping timeout: 276 seconds] |
05:43 |
< | LarienTelrunya | | > |
Evil Patch idea for dnethack: an artifact aklys that has 5% chance of beheading the target. Occasionally a gnome will randomly spawn with it and thereby get a ranged instakill attack. |
06:08 -!- ProzacElf [~beep@d4-220.rb3.clm.centurytel.net] has quit [Ping timeout: 260 seconds] |
20:53 |
< | rld | + | > |
<@Tone> YANI: Fire giants can walk through lava |
20:53 |
< | hothraxxa | + | > |
heh |
20:53 |
< | rld | + | > |
<@Tone> EPI? |
20:54 |
< | rld | + | > |
<@Tone> I was actually getting my ass kicked by Surtur recently so I fled to lava and zapped him to death with wands |
2018 Aug 21
Tue: |
16:03 |
< | hothraxxa | + | > |
i thought a plastic helm would be ac 1 |
16:04 |
< | hothraxxa | + | > |
pretty sure this is a helm of brilliance |
16:04 |
< | aosdict | + | > |
helm is AC 1 and steel, so plastic is a -2 from that, but it can't naturally go below 0, so 0 is what you get |
16:04 |
< | jonadab | + | > |
Plastic helm should probably provide AC but have a chance of breaking when you get hit on the head ;-) |
16:05 |
< | jonadab | + | > |
YASI: ^ |
16:05 |
< | hothraxxa | + | > |
your wiki page mentions only weapons are -2 |
2018 Aug 22
Wed: |
05:27 |
< | Beholder | + | > |
[hdf-eu] [nh361] Raisse (Wiz Orc Fem Cha) became literate by reading a scroll, on T:4891 |
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05:43 |
< | LarienTelrunya | | > |
YASI: suicide skill, trains whenever your character dies as a result of your own actions, e.g. throwing an object upward or voluntarily stepping into lava. If the skill is high enough, it becomes easier to kill yourself... but unless you have many amulets of life saving, you won't actually be around to enhance the skill :P |
05:43 -!- bgiannan [giann@ny1.hashbang.sh] has joined #hardfought |
14:04 |
< | ais523 | | > |
I've received spam with unsubstituted placeholders more than once |
14:04 |
< | ais523 | | > |
spammers referring to themselves as FEMALE_NAME rather than with an actual female name, for example |
14:06 |
< | aosdict | + | > |
Typo based YASI: amulet of unchanting. While wearing it you can't cast spells. |
14:07 |
< | ais523 | | > |
Pokémon Mystery Dungeon: Explorers of Sky has a range of typo-based items, IMO it's one of the worst ideas in the game |
15:48 |
< | ais523 | | > |
uncursed normally just works |
15:49 |
< | ais523 | | > |
it can also work around several common issues (e.g. dark gray not working correctly or IBMgraphics characters not appearing) |
16:11 |
< | jonadab | + | > |
Evil Patch Idea: whenever you are below max HP, your max HP has a percentage chance, proportional to the difference, to decay one point downward toward your current HP. |
16:11 |
< | jonadab | + | > |
If you're 100 points below max, it's a 100% chance. |
16:12 |
< | ais523 | | > |
per turn? instance of being damaged? lava-time-bugged action? |
16:12 |
< | ais523 | | > |
somehow I get the feeling that the Evil Variant would be full of lava time bugs, or even contain intentional lava time bugs |
16:12 |
< | ais523 | | > |
@le? lava time bug |
16:13 |
< | jonadab | + | > |
Making it work like the lava time bug would definitely be evil, yeah. |
16:14 |
< | aosdict | + | > |
The lava time bug hits! [check inventory] You sink below the surface and dissolve in the lava. |
16:15 |
< | jonadab | + | > |
EPI: Why doesn't checking inventory take a turn? That should totally take a turn. And turning on the inventory sidebar does it every turn, so that should take a turn every turn. |
16:15 |
< | Muad | | > |
sidebars should take a slot like shields anyway |
16:15 |
< | ais523 | | > |
the Evil Variant has an inventory sidebar? |
16:15 |
< | ais523 | | > |
I kind-of assumed it'd only work correctly with one windowport, which isn't the one you wanted to use |
16:22 |
< | jonadab | + | > |
ais523: It was a joke. I know you weren't on the Dev Team when pushweapon was implemented. |
16:23 |
< | ais523 | | > |
@Tone: now I'm interested in how many players would actually enjoy doing that |
16:23 |
< | ais523 | | > |
I assume that most would hate it, but that there's a subset who thinks that that's how real games ought to be played |
16:23 |
< | jonadab | + | > |
@Tone : But if players start doing that, we have to "fix" the "exploit" by putting a time limit on turns! |
16:23 |
< | jonadab | + | > |
Extremely bad EPI: ^ that. |
16:24 |
< | jonadab | + | > |
ais523: Are you now imagining a pencil-and-paper tabletop roguelike? |
16:24 |
< | webstenno | | > |
perma-lavatime? |
16:24 |
< | Beholder | + | > |
[hdf-us] [nh361] dgoddard (Mon Hum Mal Neu), 7307 points, T:5107, killed by a wand |
16:25 |
< | rld | + | > |
<@Tone> ha that's a great EPI jonadab 😄 |
16:25 |
< | webstenno | | > |
that would be pretty easy to implement |
2018 Aug 23
Thu: |
15:56 |
< | aosdict | + | > |
well actually it's workable as is, going back to look at it |
15:57 -!- stenno_ [~stenno@unaffiliated/chao] has joined #hardfought |
16:00 |
< | aosdict | + | > |
EPI: polymorphing into any mindless creature immediately ends the game |
16:00 |
< | Beholder | + | > |
[hdf-us] [sp] mightyquinn (Arc Hum Mal Law), 28810 points, T:16920, killed by a soldier ant |
2018 Aug 25
Sat: |
00:17 |
< | bouquet | | > |
should put nhLegacy in there for funsies |
00:17 |
< | aosdict | + | > |
ha |
00:18 |
< | bouquet | | > |
sorry, I guess that's more of EPI |
00:18 |
< | aosdict | + | > |
but it's not a patch idea |
2018 Aug 27
Mon: |
18:02 |
< | PavelB | | > |
Pinkbeast: Just because I made a typo doesn't mean you have to pretend to not know what I meant |
18:02 |
< | Pinkbeast | + | > |
PavelB: I wasn't pretending. I have no idea what you meant. |
18:04 |
< | aosdict | + | > |
EPI: make a new branch, "Soko", which has nothing to do with Sokoban, and put it a couple of levels before Sokoban. This won't cause any confusion, right? |
18:04 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has joined #hardfought |
2018 Aug 29
Wed: |
17:32 -!- dell30 [~dell30@cpe-70-114-157-146.austin.res.rr.com] has joined #hardfought |
17:33 |
< | raisse | + | > |
there must be a tripe ration behind those iron bars, cat won't move away from it |
17:33 |
< | Muad | | > |
YASI: trap doors in the ceiling that open and monsters fall out. "You see a garter snake hatch. It opens, and a garter snake falls out!" |
17:33 |
< | Muad | | > |
raisse, he wishes he were a viscous kitten |
17:41 |
< | Beholder | + | > |
[hdf-us] [nh362] Eleven (Rog Orc Fem Cha) killed Baalzebub, on T:43669 |
17:42 |
< | Beholder | + | > |
[hdf-us] [nh362] Eleven (Rog Orc Fem Cha) killed Juiblex, on T:43687 |
17:55 |
< | rld | + | > |
<@Theyflower> Yasi: have elves respect Elrond the same way they do with elbereth |
17:56 |
< | raisse | + | > |
but elves don't respect Elbereth! |
18:06 |
< | aosdict | + | > |
Elrond isn't even a full elf. |
18:06 |
< | Beholder | + | > |
[hdf-us] [nh362] brandywine (Pri Elf Fem Cha), 1295 points, T:3185, quit |
18:07 |
< | aosdict | + | > |
YASI: Elves respect Eärendil, but since you can't type ä into nethack you can't engrave it. |
18:08 |
< | raisse | + | > |
huh, that's a strange "it" message |
18:35 |
< | rld | + | > |
<@Luxidream> luxury at best |
18:35 |
< | rld | + | > |
<@Luxidream> Why not allow it |
18:36 |
< | AntiGulp | | > |
EPI: Wishing for object materials is allowed, but has a chance of going wrong and yielding things like plastic katanas. |
18:36 |
< | aosdict | + | > |
AntiGulp: Another problem IMO is that it enables optimal wishes. The example I used earlier is if you're a Valkyrie and twoweaponing, are you really going to find any better offhand weapon than a silver katana? |
2018 Sep 02
Sun: |
14:33 |
< | ais523 | | > |
"you throw" rather than "you fire", something like that |
14:33 |
< | ais523 | | > |
DCSS has "you awkwardly throw" which is probably enoguh |
14:33 |
< | aosdict | + | > |
@Luxidream and it abuses Wisdom? <-- YASI |
14:33 |
< | rld | + | > |
<@Tone> ah |
17:17 |
< | K2 | @ | > |
ok |
17:17 |
< | K2 | @ | > |
@Luxidream do you want to wait or go for it now? |
17:19 |
< | aosdict | + | > |
Evil Patch Idea: bag of ticks. |
17:20 |
< | K2 | @ | > |
i read that as a 'bag of dicks' |
17:20 |
< | aosdict | + | > |
that too is an evil patch idea |
17:20 |
< | K2 | @ | > |
yup |
18:23 |
< | aosdict | + | > |
gah why did the problems I created for myself turn out not to be problems and therefore a waste of time to investigate |
18:23 |
< | MiseryMyra | | > |
smh if you don't focus on fashion when equipping your character |
18:24 |
< | aosdict | + | > |
YASI: wearing gold plate mail maxes your Charisma. |
18:24 |
< | rld | + | > |
<@Luxidream> 108 lb suit |
2018 Sep 03
Mon: |
07:16 -!- aoei [~AOIE@200116b86434b2005466547f08a4f223.dip.versatel-1u1.de] has joined #hardfought |
07:24 |
< | rld | + | > |
<@Theyflower> Artifact aklys |
07:27 |
< | rld | + | > |
<@Theyflower> Yasi: artifact boomerang that stays in your hand when thrown and creates an amount of regular boomerangs of equivalent enchantment equal to your multishot bonus and then causes those to be thrown and then destroyed if they enter a creature inventory or the floor |
07:37 -!- hothraxxa [4c4557cf@gateway/web/freenode/ip.76.69.87.207] has quit [Quit: Page closed] |
14:27 |
< | Pinkbeast | + | > |
VS level currently typifies the lategame experience of having to spend a lot of time doing a lot of stuff and windshielding a lot of pointless chaff |
14:27 |
< | aosdict | + | > |
not a bad idea |
14:28 |
< | LarienTelrunya | | > |
what if the vibrating square was in a wall, so you have to phase to reach it (EPI) :D |
14:28 |
< | aosdict | + | > |
Pinkbeast: at least in 3.6 you can trap-detect it instantly |
14:28 |
< | LarienTelrunya | | > |
err, I should have said "what if the vibrating square was in a nondiggable wall (EPI)" |
14:28 |
< | aosdict | + | > |
I don't think it counts as an EPI if it makes the game provably unwinnable. |
14:29 |
< | aosdict | + | > |
Oh wait, phasing. |
14:29 |
< | Pinkbeast | + | > |
aosdict: Oh! That's a great improvement. I was thinking of the 3.4.3 situation where Mr Boring But Optimal will carefully deduce exactly where on the level it can and cannot be and... |
17:25 |
< | aosdict | + | > |
demogrogon is a typo or what |
17:25 |
< | Pinkbeast | + | > |
It's like Jubilex, who knows how it is spelled? |
17:25 |
< | aosdict | + | > |
I'd expect Demogrogon to stumble around confusedly and fall asleep |
17:26 |
< | hothraxxa | + | > |
demogrogon has his own level in grunt, aosditc |
17:26 |
< | aosdict | + | > |
YASI: ^ |
17:26 |
< | Pinkbeast | + | > |
Demo Gorgon, tries to stone you but crashes |
21:54 |
< | rld | + | > |
<@rikersan> I like alt medusas cuz variety. kinda boring to just always need reflection before doing this one level or else You Die™ |
21:54 |
< | rld | + | > |
<@rikersan> for ex. with grue you need a good light source and with synathesia (planned but not implemented) you need a drum or similar |
21:54 |
< | aosdict | + | > |
EPI: Medusa has a special attack that unequips your reflection sources. |
21:55 |
< | [Demo]1 | + | > |
you don't need reflecting for medusa |
21:55 |
< | aosdict | + | > |
EPI: she also shreds blindfolds and towels on the face |
21:56 |
< | [Demo]1 | + | > |
you could kill her as an mmf |
2018 Sep 06
Thu: |
18:15 |
< | aosdict | + | > |
I just added a YANI today to the archive that items buried in a grave should be more conventional stuff you bury, not just random garbage. |
18:16 |
< | bouquet | | > |
we buried some random garbage in a "time capsule" back in 1980-something. |
18:17 |
< | aosdict | + | > |
YASI: if you're an anachrononaut, some random graves contain time capsules |
18:17 |
< | AntiGulp | + | > |
YASI: Graves contain “historic” items |
18:19 |
< | aosdict | + | > |
that would work and be cool if historic were its own bitfield, but alas, it uses spe |
18:22 |
< | bouquet | | > |
are the contents of graves generally more desirable the deeper you go? |
2018 Sep 07
Fri: |
02:10 |
< | raisse | + | > |
they always put it on unless they're already wearing your cloak of MR |
02:10 |
< | bug_sniper | | > |
yeah, that's very clever |
02:14 |
< | bug_sniper | | > |
yasi: mailer daemons should be invisible to make it harder to kill them |
02:15 |
< | raisse | + | > |
it's already very hard to kill a mail daemon |
15:55 |
< | Pinkbeast | + | > |
Kind of like IRL how you eat one chocolate covered coffee bean and then mysteriously the packet is empty and you're Very Hyper |
15:56 |
< | LarienTelrunya | | > |
FlamingGuacamole: yeah; actually, it periodically damages you but PeterQ probably had way too much excess weight so the damage killed him instantly :( |
15:56 |
< | jonadab | + | > |
EPI: colored loadgems. Same appearances as valuable gems and glass, but with the weight and behavior of loadstones. |
15:56 |
< | jonadab | + | > |
Pinkbeast: Heh. |
15:57 |
< | LarienTelrunya | | > |
ais523: vanilla behavior I think, except that vanilla doesn't generate them in stacks |
15:57 |
< | LarienTelrunya | | > |
PeterQ: yeah, if overloaded from gray stones, prayer is one of the few things that can still save you |
15:58 |
< | jonadab | + | > |
EPI: one out of every seven times, successful prayer doubles the weight of every item in your inventory. |
15:58 |
< | PeterQ | | > |
It hadn't been that long since I prayed, so I just assumed it would be on CD. But I should have tried anyways. And I think it is the only thing that can save you, since you can't move, apply or read or cast etc. |
16:07 |
< | FlamingGuacamole | | > |
please, don't give her ideas to make the game *harder* |
16:08 |
< | jonadab | + | > |
Ah, you must be new here. |
16:08 |
< | jonadab | + | > |
The point of Evil Patch Ideas isn't to make the game harder, so much as to make it more frustrating and less fun for the player. |
16:09 |
< | jonadab | + | > |
Also, pretty sure slex already has ways you can get intrinsic fumbling. |
16:10 |
< | LarienTelrunya | | > |
at least temporary intrinsic fumbling is possible :) |
16:10 |
< | FlamingGuacamole | | > |
it has intrinsic everything but the kitchen sink, and extrinsic everything *including* the kitchen sink. |
16:11 |
< | jonadab | + | > |
EPI: loadstones that grant properties when carried. Properties such as fumbling, aggravate monster, slippery fingers, ... |
16:11 |
< | LarienTelrunya | | > |
jonadab: do you know about oilskin gloves? :D |
16:12 |
< | LarienTelrunya | | > |
yes, or a nymph or something |
16:12 |
< | jonadab | + | > |
Lovely. |
16:13 |
< | jonadab | + | > |
EPI: soul armor. Looks like ordinary armor, until you put it on, at which point it merges with your soul. Removing the armor after that is fatal. Even if it's involuntary (nymph, foocubus, etc.) Destroying the armor is also fatal. |
16:14 |
< | Beholder | + | > |
[hdf-us] [dnh] Vis (Tou Hum Mal Neu), 6930 points, T:1177, killed by a dwarf |
16:28 |
< | LarienTelrunya | | > |
ais523: only rings and weapons for some reason |
16:28 |
< | FlamingGuacamole | | > |
ais523: only the outside is slippery i guess |
16:29 |
< | jonadab | + | > |
EPI: oilskin helm. Starts a slow suffocation timer when equipped. Cannot be removed, like the oilskin gloves. |
16:29 |
< | jonadab | + | > |
Also blinds you when worn. |
2018 Sep 08
Sat: |
06:48 |
< | LarienTelrunya | | > |
also the "skill becomes untrainable if you try to train it too early" is an idea by jonadab :) |
06:50 |
< | LarienTelrunya | | > |
lol this shopkeeper tries to charge me 21013 zorkmids to uncurse my helmet |
06:51 |
< | Foxburr | | > |
You know you're not supposed to actually use jonadab's evil patch ideas, right? That's like a dungeon master throwing an aboleth at a first-level party, it's funny when they get angry but you just don't do it! |
06:52 |
< | LarienTelrunya | | > |
well I *am* an evil dungeon master :P |
06:52 |
< | LarienTelrunya | | > |
also, the more egregiously evil patch ideas are active only if you play in evilvariant mode |
06:53 |
< | LarienTelrunya | | > |
speaking of which, oh god in my current game both the walls and dungeon floor times are invisible now, this is unplayable |
07:12 |
< | Beholder | + | > |
[hdf-us] [un] arnibald (Con Hum Fem Cha), 114 points, T:852, killed by a magic missile |
07:19 |
< | Beholder | + | > |
[hdf-us] [dnh] Vis (Tou Hum Mal Neu) entered Minetown for the first time, on T:1829 |
07:19 |
< | LarienTelrunya | | > |
Evil Patch idea: if a sacrifice is consumed in a burst of flame, you take fire damage and your inventory items can be damaged/destroyed. If the sacrifice is consumed in a flash of light, you're blinded for a while. |
07:29 |
< | LarienTelrunya | | > |
another bones level! this time it's apparently Leeroy, who was playing an ordinator |
07:36 |
< | Beholder | + | > |
[hdf-eu] [slex] AmyBSOD (Sco Ung Mal Law) killed the fencer of Leeroy, the former Merak, on T:921 |
07:39 |
< | LarienTelrunya | | > |
You read: "Here lies Leeroy. Damnit" |
07:41 |
< | PeterQ | | > |
EPI: If you die while wearing an amulet of life saving, you get "DYWYPI?". Answering anything but "n" prevents the amulet from working |
07:42 |
< | LarienTelrunya | | > |
hahahahaha that would be ultra evil :D |
15:44 |
< | aosdict | + | > |
!tell AntiGulp or while confused |
15:44 |
< | Beholder | + | > |
Will do, aosdict! |
15:45 |
< | jonadab | + | > |
EPI: reading a scroll of punishment while confused causes your diety to smite you. |
15:46 |
< | rld | + | > |
<@rikersan> that's actually a good idea |
15:46 |
< | rld | + | > |
<@rikersan> I'd be happy with that instead of iron balls |
15:46 |
< | jonadab | + | > |
Actually, that could just be a YASI, because nobody ever needs to do that. |
15:46 |
< | rld | + | > |
<@rikersan> if you're conf-id'ing scrolls |
2018 Sep 10
Mon: |
12:37 -!- introsp3ctive [~introsp3c@73.85.201.22] has joined #hardfought |
12:39 |
< | aosdict | + | > |
hothraxxa: the only damage dealing trap that can appear that early is the static shock trap, and flavor wise if it's there, nobody has touched it, because it disappears after one zap |
12:40 |
< | LarienTelrunya | | > |
YASI: if the player character is named "hothraxxa", every dungeon level will have a nasty trap from SLEX even if the variant being played isn't SLEX (just kidding! :D) |
12:44 |
< | hothraxxa | + | > |
no you weren't |
12:45 |
< | hothraxxa | + | > |
aosdict: that door trap comment was meant to yank your chain since you made them more dangerous |
12:45 |
< | LarienTelrunya | | > |
also of course slex doesn't implement player-name-specific stuff, apart from the GM mode where the account named "AmyBSOD" can generate monsters |
12:46 |
< | jonadab | + | > |
EPI: in order to unlock Samurai role, you have to ascend foodless nude zen atheist. |
12:46 |
< | hothraxxa | + | > |
i.e. i have to untrap doors in xnh just like in grunt |
16:33 |
< | jonadab | + | > |
Probably also the fire pillar. |
16:33 |
< | jonadab | + | > |
And yes, they could use a wholesale review. |
16:34 |
< | jonadab | + | > |
Of course, the EPI solution to magic traps is to just take out all the break; statements. |
16:35 |
* | aosdict |
snorts |
16:41 |
< | Beholder | + | > |
[hdf-us] [nh4] Scrub (Val Dwa Fem Law), 1382 points, T:13, quit |
16:47 -!- FlamingGuacamole [~FlamingGu@pool-72-66-113-4.washdc.fios.verizon.net] has joined #hardfought |
16:56 |
< | NCommander | | > |
jonadab, nah, the EPI is you get pelted by grenades |
16:57 |
< | NCommander | | > |
"The egg smashes into your face. You are blinded. You feel yourself slowing down." |
21:09 |
< | Beholder | + | > |
[hdf-us] [spl] antigulp (Val Ang Fem Law) killed the Wizard of Yendor, on T:22012 |
21:09 |
< | Beholder | + | > |
[hdf-us] [spl] antigulp (Val Ang Fem Law) acquired the Book of the Dead, on T:22013 |
21:11 |
< | aosdict | + | > |
EPI: in order to make the Wizard even more aggravating when you wake him up early from outside his tower, he leaves the Book in there for safekeeping. |
21:12 |
< | Beholder | + | > |
[hdf-us] [spl] antigulp (Val Ang Fem Law) killed Buer, on T:22038 |
2018 Sep 12
Wed: |
11:47 |
< | PeterQ | | > |
unity (orange) |
11:47 |
< | [Demo]1 | | > |
gonna try to replicate with that setup then |
11:48 |
< | bug_sniper | | > |
evil patch idea: boots of fumbling can cause you to slip and fall back down while walking upstairs |
11:51 |
< | LarienTelrunya | | > |
PeterQ: what terminal size did you use for reproducing the bug in grunt? |
15:59 -!- tacco| [~tacco@i59F5FD52.versanet.de] has quit [] |
16:01 -!- LarienTelrunya [5b599488@gateway/web/freenode/ip.91.89.148.136] has quit [Quit: Page closed] |
16:36 |
< | jonadab | + | > |
Hmm, YASI: You can #dip potions in lava to get potions of lava. Quaffing them does very high amounts of fire damage. But in a couple hundred turns, the cool and turn into potions of stone. Which are effectively the same as rocks. |
16:36 |
< | jonadab | + | > |
*they |
2018 Sep 13
Thu: |
03:11 |
< | bhaak | | > |
that's because it's latin1 encoded in the dumplog |
03:11 |
< | bhaak | | > |
not utf-8 |
03:20 |
< | bug_sniper | | > |
evil patch idea: distortion vortices in astral plane that may send you all the way back to the abyss or gehenna |
03:21 |
< | bug_sniper | | > |
perhaps a portal back can be generated somewhere |
03:24 |
< | LarienTelrunya | | > |
well it would probably be easy to hijack the line that discards the dungeon levels and just make it not do that :D |
03:27 |
< | bug_sniper | | > |
yani: at each plane, you get to choose the next plane out of a selection of multiple available portals |
03:29 |
< | LarienTelrunya | | > |
EPI: some portals on the plane are death portals, which take you to an arena with multiple Demogorgons, elder priests and other overpowered monsters and no way back. If you somehow manage to kill the monsters, they respawn much stronger than before, endlessly, until you finally die. |
03:29 -!- PeterQ [~william@213-240-110-230.adsl.highway.telekom.at] has joined #hardfought |
03:31 |
< | bug_sniper | | > |
until he attacks |
03:32 |
< | LarienTelrunya | | > |
the mainframe one isn't the one who has data delete |
03:32 |
< | LarienTelrunya | | > |
maybe he should have data delete in evilvariant mode though? :P |
03:32 |
< | bug_sniper | | > |
it's very thematical for him to have it |
18:59 |
< | jonadab | + | > |
Err, yellow l newts, I mean. |
18:59 |
< | [Demo]1 | | > |
why dont i get to make slex monsters |
19:00 |
< | jonadab | + | > |
[Demo]1: You have to add the phrase "evil patch idea" when you mention new monsters, if you want to guarantee they will be in slex. |
19:00 |
< | [Demo]1 | | > |
lol |
19:07 -!- greqrg [~greqrg@050-089-182-236.res.spectrum.com] has joined #hardfought |
19:08 |
< | rld | + | > |
<@Luxidream> EPI: zruty king |
19:09 |
< | [Demo]1 | | > |
xnh should add |
19:09 |
< | rld | + | > |
<@rikersan> EPI: medusa has a seduction attack, and isn't instantly killed by stoning anymore (delayed stone) |
19:09 |
< | [Demo]1 | | > |
slex needs an xnh zruty tribute level |
2018 Sep 14
Fri: |
14:47 |
< | [Demo] | | > |
presumably if they are a thing they mulch |
14:47 |
< | Beholder | + | > |
[hdf-eu] [nh362] Schmensch (Pri Hum Mal Law), 275 points, T:1215, killed by a gas spore's explosion |
14:47 |
< | LarienTelrunya | | > |
YASI: shuriken of aggravate monster, spawns OOD monsters at the spot where it impacts :D |
14:48 |
< | PeterQ | | > |
But you can't enchant stacks of weapons in slex |
14:50 |
< | Beholder | + | > |
FlamingGuacamole: Message from LarienTelrunya at 2018-09-14 04:01 EDT: You cannot voluntarily polymorph into monsters of base level 30 or higher in slex, and regular uncontrolled polymorphs cannot net you such monsters either. Shoes do make very good polymorph forms because they can wear all equipment and even lay eggs, but they also are uncommon and thus harder |
14:50 |
< | Beholder | + | > |
to poly into. |
14:50 |
< | jonadab | + | > |
EPI: monsters can generate with projectiles of create horde. Which create a horde of monsters when they hit/land. Whether they hit the target or not. |
14:51 |
< | jonadab | + | > |
Yes, that's an inverse relationship. |
2018 Sep 15
Sat: |
07:56 |
< | is_null8 | | > |
s∪n iѕ ᥒot ⅾoing Allаh іs dοing |
07:56 -!- is_null8 [~is_null@177.191.17.164] has quit [Killed (Sigyn (Spam is off topic on freenode.))] |
07:57 |
< | LarienTelrunya | | > |
EPI: wands of wishing in bones files turn into wands of nothing to prevent the finder of the bones level from getting free wishes. |
08:05 |
< | aosdict | + | > |
Even ones that weren't in the bones pile itself, of course. |
08:25 |
< | aosdict | + | > |
The ability to turn off bones files generally settles this debate with a "don't like it, don't play with 'em" |
08:26 |
< | LarienTelrunya | | > |
I mean, it's probably shitty if someone makes a griever bones level with Demogorgon and kills you, but bones files aren't left every time and if griever bones kill someone at all, it's usually an earlygame character so the player who got unlucky to receive such a bones level didn't lose much |
08:31 |
< | LarienTelrunya | | > |
EPI: randomly transform one or two scrolls in a bones file into scrolls of amnesia, to mess up those who peek at the dumplogs and go "ah, this is the scroll of enchant weapon, I don't need to identify it now" :D |
08:34 -!- Defcronyke21 [~Defcronyk@170.80.224.90] has joined #hardfought |
11:22 |
< | aosdict | + | > |
and mjollnir to ringandwandbane |
11:23 |
< | [Demo] | | > |
ndnh has special cased hallucination names for some monsters, might consider doing it for some items |
11:23 |
< | LarienTelrunya | | > |
EPI: new melee weapon named "taser", which does 1 point of lightning damage to the target. Kops often have them, but other weapon-using monsters can also spawn with one, and of course being hit by one can destroy wands and rings :D |
11:24 |
< | LarienTelrunya | | > |
Or extra EPI: monsters can also apply the taser to fire a nonreflectable lightning beam that stuns you and destroys wands and rings. |
11:24 |
< | PeterQ | | > |
Only usable once, also paralyzes the hit target for 20 turns to keep the game balanced |
11:25 |
< | aosdict | + | > |
I don't think tasers are literal lightning guns. |
2018 Sep 16
Sun: |
12:27 |
< | Beholder | + | > |
[hdf-us] [nh362] elron (Wiz Elf Fem Cha) killed the high priest of Moloch, on T:202407 |
12:28 |
< | Beholder | + | > |
[hdf-us] [nh362] elron (Wiz Elf Fem Cha) acquired the Amulet of Yendor, on T:202409 |
12:28 |
< | PeterQ | | > |
EPI: In 10% of all games, the high priest carries a fake amulet, and the real amulet is carried by a random monster on the level |
12:29 |
< | aosdict | + | > |
and the real amulet is *hidden randomly in undiggable rock somewhere in the edge of the level* |
12:29 |
< | AntiGulp | | > |
EPI: The fake amulet acts exactly like the real amulet, and you only find out when you offer it on the Astral plane. |
12:29 |
< | aosdict | + | > |
and is undetectable by object detection |
12:37 |
< | LarienTelrunya | | > |
one day slex shall have it too! |
12:37 |
< | ais523 | | > |
Beholder: messages? |
12:37 |
< | LarienTelrunya | | > |
but for now, I'm changing disintegration effects so that they don't protect the inventory in evilvariant mode, because harharhar :D |
12:40 |
< | bug_sniper | | > |
yasi: an annoyingness varient where your inventory can only contain 21 items and sokoban is mandatory |
12:41 |
< | LarienTelrunya | | > |
bug_sniper: Elona has a special mode where your inventory is limited to 20 slots. Normally it has 200 and I reach that limit annoyingly often, so a limit of 20 is essentially unplayable :P |
12:42 |
< | bug_sniper | | > |
yeah, small inventories that fit on 1 screen are annoying |
12:57 |
< | ais523 | | > |
perhaps putting a thiefstone into a container should be enough to reset its target |
12:57 |
< | ais523 | | > |
that makes some sense, at least |
12:57 |
< | LarienTelrunya | | > |
EPI: on a Friday the 13th, many bad things that have only a certain chance of happening will happen more often. For example, mind flayers will more often get past the player's helmet, grease wears off more often etc. |
12:57 |
< | aosdict | + | > |
I was going to say "doesn't this make multiple thiefstones obsolete?", but a) that is true for several other items, b) you might want to send items to two different places |
2018 Sep 17
Mon: |
07:30 |
< | aosdict | + | > |
YANI: =oConflict autocurses when worn. |
07:34 |
< | raisse | + | > |
that actually makes sense (and makes the Sceptre of Might even more useful) |
07:35 |
< | jonadab | + | > |
EPI: all equipment autocurses when equipped/worn/wielded/quivered/whatever. |
07:35 |
< | jonadab | + | > |
Because why do things by halves. |
07:35 |
< | aosdict | + | > |
EPI: all scrolls autocurse when read, all potions autocurse when quaffed. |
07:44 |
< | Beholder | + | > |
[hdf-us] [nh343] u42586 (Tou Hum Fem Neu), 8 points, T:56, killed by a fox |
2018 Sep 18
Tue: |
23:37 |
< | AntiGulp | | > |
Totally! |
23:37 |
< | aosdict | + | > |
I can't think of anyone else that would deserve one. The high priest of Moloch and Wizard reincarnations are covered. |
23:38 |
< | AntiGulp | | > |
YASI: The wizard’s first appearance just involves him shouting “So thou thoughtst thou couldst evade me, fool!” but it takes up the whole screen. |
23:38 |
< | aosdict | + | > |
...vlad? |
2018 Sep 19
Wed: |
15:33 |
< | K2 | @ | > |
first instance of !tell abuse |
15:33 |
< | aosdict | + | > |
this is most definitely not the first |
15:33 |
< | jonadab | + | > |
!tell LarienTelrunya EPI: Bunions of Doom. Walking makes them worse. Eventually you start taking damage every time you take a step. And the amount of damage keeps getting worse with every step. |
15:33 |
< | Beholder | + | > |
Will do, jonadab! |
17:54 -!- AntiGulp [~AntiGulp@cpe-98-144-66-37.wi.res.rr.com] has quit [Remote host closed the connection] |
18:01 |
< | Beholder | + | > |
[hdf-us] [nh362] mightyquinn (Hea Hum Mal Neu) acquired the luckstone from Mines' End, on T:31648 |
18:02 |
< | rld | + | > |
<@Luxidream> YASI: Yendurian. Vegetarian equivalent of a tripe ration. |
18:02 |
< | rld | + | > |
<@Luxidream> the wizard’s favorite food |
2018 Sep 20
Thu: |
10:42 |
< | aosdict | + | > |
only if you throw it at him though right? |
10:43 |
< | aosdict | + | > |
the in-game hints towards the invocation are very sparse |
10:43 |
< | bug_sniper | | > |
epi: fake amulets of yendor can be thrown into your inventory |
10:43 |
< | aosdict | + | > |
imagine an unspoiled player getting there and saying "Woo! I killed the Wizard of Yendor and got the Amulet of Yendor!" And then escapes the dungeon because they didn't know to identify the amulet. |
11:13 |
< | K2 | @ | > |
but before ascending spork, i had splatted twice on the planes (fire and astral) |
11:14 |
< | K2 | @ | > |
fire was an archon storm |
11:14 |
< | K2 | @ | > |
nasty nasty |
11:14 |
< | jonadab | + | > |
You know what the Plane of Earth needs? Cockatrices that can phase through solid rock. |
11:14 |
< | jonadab | + | > |
EPI: ^ |
11:15 |
< | rld | + | > |
<@Luxidream> difficulty in roguelikes=summon spam |
11:21 |
< | hothraxxa | + | > |
it's the damned gelatinous cube engulfing that scares the shit out of me |
11:21 |
< | K2 | @ | > |
heh |
11:21 |
< | jonadab | + | > |
EPI: if chameleons are genocided, the game generates extra green slimes instead. |
11:21 |
< | hothraxxa | + | > |
also water elementals |
2018 Sep 21
Fri: |
18:50 |
< | tenbeers | | > |
probably bad idea to propitiate Lugh too much |
18:50 |
< | jonadab | + | > |
(Also, it depends on some other stuff...) |
18:51 |
< | jonadab | + | > |
YASI: spellbook of Summon Hostile Demon |
18:51 |
< | jonadab | + | > |
EPI: wand of demon horde |
18:51 |
< | Beholder | + | > |
[hdf-us] [4k] tenbeers (Pri Hum Mal Cha), 14397 points, T:8926, killed by a forest centaur |
18:51 |
< | tenbeers | | > |
!coffee |
2018 Sep 24
Mon: |
04:15 |
< | Beholder | + | > |
[hdf-eu] [nh362] uniusz (Wiz Elf Mal Cha), 676 points, T:1468, killed by a dart |
04:15 |
< | jonadab | + | > |
Like, 20-30 tiles awya. |
04:18 |
< | LarienTelrunya | | > |
YASI: polecorn, a unicorn that pokes the player repeatedly with a polearm from a knights move away. |
04:24 |
< | tenbeers | | > |
Grr, killed by too many horses this week! |
11:44 -!- PeterQ [~william@213-240-110-230.adsl.highway.telekom.at] has joined #hardfought |
11:45 |
< | raisse | + | > |
I'm wary of the term "balance" because it means "nerf" more often than not |
11:45 |
< | LarienTelrunya | | > |
you can already play with the "wand balance patch" by playing in evilvariant mode, although it deliberately implements only the player-hostile parts of it :D |
11:45 |
< | raisse | + | > |
the way "stimulate" usually means "make all other options impossible or forbiddingly expensive" |
2018 Sep 25
Tue: |
08:00 -!- theRaisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
08:00 -!- raisse [~irina@2001:980:9942:1:a2c5:89ff:fea6:42ad] has quit [Ping timeout: 276 seconds] |
08:00 |
< | jonadab | + | > |
EPI: walking from tile to tile has a percentage chance of abusing constitution. |
08:03 |
< | LarienTelrunya | | > |
aosdict: yes, every time you'd get strength exercise from pushing a boulder, you only have a 1 in 50 chance of actually getting it in slex |
2018 Sep 28
Fri: |
00:21 |
< | Beholder | + | > |
[hdf-us] [nh362] Karnac (Wiz Elf Mal Cha), 81 points, T:135, killed by a boiling potion, while frozen by a potion |
00:23 |
< | Beholder | + | > |
[hdf-us] [nh362] Karnac (Tou Hum Mal Neu), 9 points, T:112, killed by a jackal |
00:24 |
< | bug_sniper | | > |
yasi: flintmeat that deals damage when slung |
00:25 |
< | tenbeers | | > |
probably delicious to earth eaters |
02:03 |
< | tenbeers | | > |
the Valley of the Dead is so packed with ?oT that they are indeed a dime a dozen after all |
02:04 |
< | bug_sniper | | > |
nice patch idea: a utf8 option so we don't have to reconfigure the ssh client |
02:04 |
< | LarienTelrunya | | > |
evil patch idea: kicking a container can also occasionally break things that aren't made of glass :D |
02:04 |
< | LarienTelrunya | | > |
(super evil patch idea: including the container itself with a low chance) |
02:05 |
< | bug_sniper | | > |
that's not very evil unless it destroys everything inside |
02:05 |
< | bug_sniper | | > |
like cancellation and bags of holding |
2018 Sep 30
Sun: |
20:54 |
< | aosdict | + | > |
wiztested, and nope, if you try to dig while on the same space as a boulder, "There isn't enough room to dig in here." |
20:54 |
< | tenbeers | | > |
innntweeging |
20:54 |
< | aosdict | + | > |
the EPI of that is that you get buried under the boulder... |
20:54 |
< | tenbeers | | > |
inntewesting. thank you! |
2018 Oct 01
Mon: |
06:22 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has quit [Quit: WeeChat 2.2] |
06:23 -!- drscreamjq [~drscream@148.111.215.188.dynamic.ibertictelecom.es] has quit [Ping timeout: 252 seconds] |
06:24 |
< | LarienTelrunya | | > |
EPI: quaffing a cursed potion of object detection does not actually detect objects but instead causes amnesia. |
06:41 -!- EmmyNoetherWj [~EmmyNoeth@156.210.221.26] has joined #hardfought |
10:23 |
< | tenbeers | | > |
the darned worm even eats skeletons! |
10:23 |
< | tenbeers | | > |
You see a trip ration appear where the invisible Roomba was! |
10:26 |
< | aosdict | + | > |
trip ration: whenever you step onto one, you trip over it and make a lot of noise. <-- YASI |
10:26 |
< | Beholder | + | > |
[hdf-us] [sp] mightyquinn (Arc Hum Mal Law), 5695 points, T:3785, killed by a fire ant |
13:54 -!- jcmdlnue [~jcmdln@46.109.229.228] has joined #hardfought |
13:56 |
< | Beholder | + | > |
[hdf-us] [nh362] hypnotist (Pri Elf Fem Cha) killed Juiblex, on T:40028 |
13:57 |
< | AntiGulp | | > |
EPI: Juiblex can split into multiple Juiblexes. |
13:57 |
< | LarienTelrunya | | > |
that happens in sporkhack |
2018 Oct 02
Tue: |
08:56 |
< | tenbeers | | > |
no, just that they were always said to be so rare that most players who had encountered one were actually seeing a shapeshifter. |
08:56 |
< | tenbeers | | > |
oh okay |
08:56 |
< | aosdict | + | > |
YASI: add earworm as a w monster. Has an amnesia attack. |
08:56 |
< | tenbeers | | > |
i had that slightly wrong |
13:59 |
< | aosdict | + | > |
YANI: Change the werefoo help summoning from "monsters appear around me for no reason" to "The werefoo calls for help!" which summons the same monsters, but at random out of sight points around the level. |
14:00 |
< | aosdict | + | > |
It never made sense to me that a wererat can *magically* create monsters from thin air. |
14:07 |
< | jonadab | + | > |
Evil Patch Idea: it does both. Surrounds you immediately, *and* creates a bunch more at random points around the level out of sight. |
14:08 |
< | jonadab | + | > |
But only when monsters do it. As a player, if you do it with #monster, then they only happen out of sight. |
2018 Oct 04
Thu: |
02:05 |
< | Beholder | + | > |
[hdf-us] [nh362] tenbeers (Arc Hum Mal Neu) made his first wish - "The holy fixed greased +3 silver dragon scale mail named Tokamak", on T:7782 |
02:09 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 246 seconds] |
02:11 |
< | LarienTelrunya | | > |
Evil Patch idea: what if pets were just unable to pick up items inside shops? :D |
02:11 |
< | tenbeers | | > |
O_o |
02:24 |
< | tenbeers | | > |
taming it results in better output. if it's hostile it steals your gold if you stand next to it. |
02:25 |
< | tenbeers | | > |
lol, nice qdb entry |
02:26 |
< | LarienTelrunya | | > |
heh, YASI/EPI (not sure which): one-armed bandits in nethack, which will cause players to develop a gambling addiction. In the EPI version they're rigged in such a way that you are almost guaranteed to lose. Like the damn things in Pokemon Yellow. How the hell are you supposed to win 10000 coins so you can buy a pokemon there??? |
02:27 |
< | LarienTelrunya | | > |
In fact, I was unable to win at those stupid machines even when using save states or stave sates. Like, wtf? |
11:51 -!- theRaisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 244 seconds] |
11:52 |
< | rld | + | > |
<@kritixilithos> K2: base-googolplex sounds useless |
11:53 |
< | LarienTelrunya | | > |
YASI: googlem as a new golem-class monster |
11:54 |
< | K2 | @ | > |
@kritixilithos pfft |
11:56 |
< | bug_sniper | | > |
yasi: a googleplex level with monsters arranged to form the words Google all over like the watermark on google's street view |
12:02 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has quit [Ping timeout: 252 seconds] |
18:02 |
< | tenbeers | | > |
if only... |
18:02 |
< | tenbeers | | > |
maybe if I bring his cat carrier along ;) |
18:02 |
< | aosdict | + | > |
YASI: cat carriers that you can use to - hey! |
18:02 |
< | rld | + | > |
<@Demo> i dont think im splicehack's demographic |
2018 Oct 05
Fri: |
02:29 -!- tenbeers [~ejo@c-73-223-190-74.hsd1.ca.comcast.net] has quit [Quit: fizzles out!] |
02:39 |
< | bug_sniper | | > |
I'm probably the only person who suggests EPIs for cogmind |
03:51 |
< | LarienTelrunya | | > |
EPI: if your pet is on a cursed leash, and somehow becomes untame, the leash stays on so you can't simply run away from the now hostile monster. And if the monster falls too far behind, it doesn't get killed, but *teleports* to you and attacks. |
03:51 |
< | LarienTelrunya | | > |
Mega EPI: and if you kill it, you'll be dinged for killing a pet even though it was hostile :P |
03:55 |
< | Muad | | > |
but if it's humanoid, it'll like being on the leash and talk dirty to you |
03:56 |
< | LarienTelrunya | | > |
hahaha is that supposed to be an idea for slex? :D |
04:15 |
< | raisse | + | > |
ha! should have said that earlier |
04:15 |
< | raisse | + | > |
that said, I *think* she's also got the cloak of MR from the wizard bones I found |
04:16 |
< | LarienTelrunya | | > |
YASI: dream eater cat, if they attack a sleeping target their bite will deal 4x the regular damage |
04:16 |
< | raisse | + | > |
You attack thin air. Poes grows up into a housecat. |
2018 Oct 05
Fri: |
08:01 |
< | rld | + | > |
<@Demo> what options do you even set to build nethack for tiles? |
08:04 -!- ProzacElf [~beep@d2-143.rb3.clm.centurytel.net] has quit [Ping timeout: 252 seconds] |
08:15 |
< | LarienTelrunya | | > |
jonadab: is it just me or does your EPI page seem to be down? I've successfully accessed it a few hours ago but can't anymore now |
08:20 -!- wilkowygP [~wilkowy@p1094234-ipngn200405osakachuo.osaka.ocn.ne.jp] has joined #hardfought |
2018 Oct 06
Sat: |
04:56 |
< | tenbeers | | > |
:) |
04:57 -!- elenmirie__ [~elenmirie@cust98-dsl91-135-0.idnet.net] has joined #hardfought |
05:00 |
< | bug_sniper | | > |
yasi: if you pray unsuccessfully and get interrupted, you should be able to throw a potion of confusion at your god while he emerges to deliver punishment |
05:02 |
< | bug_sniper | | > |
and if you alchemise confusion with amnesia, you should molify your god too and then if you sacrifice, obtain holy equipment instead of holy water |
2018 Oct 07
Sun: |
04:46 -!- Tangles [~tangles@115-64-165-121.tpgi.com.au] has quit [Ping timeout: 246 seconds] |
04:54 |
< | Beholder | + | > |
[hdf-us] [nh362] tenbeers (Val Dwa Fem Law) killed Medusa, on T:36862 |
04:57 |
< | bug_sniper | | > |
yasi: quarter-eaten food and other fractionally eaten food |
04:57 -!- elenmirie_ [~elenmirie@cust98-dsl91-135-0.idnet.net] has joined #hardfought |
2018 Oct 08
Mon: |
06:38 |
< | raisse | + | > |
that was a new one for me |
06:38 |
< | raisse | + | > |
I've had my share of exploding corpses, and thin air |
06:38 |
< | LarienTelrunya | | > |
YASI: kamikaze cockatrice. Explodes and petrifies everything in a 3x3 area centered around it. |
06:53 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 260 seconds] |
2018 Oct 10
Wed: |
05:09 -!- deki_ [~reiner@2001:4d88:2000:50::2] has quit [Quit: WeeChat 1.6] |
05:09 -!- deki [~reiner@pdpc/supporter/student/cacert.assurer.deki] has joined #hardfought |
05:11 |
< | LarienTelrunya | | > |
YASI: metallivorous vampires. They can try to eat silver objects. Emphasis on "try". :D |
05:16 |
< | raisse | + | > |
gah, found an uncursed lamp on turn 1 and rubbed it because I thought I might see a puff of smoke |
2018 Oct 11
Thu: |
17:45 |
< | K2 | @ | > |
one of my last commits, I got rid of the mysterious force, but monsters are supposed to gate in around you as you get close to the upstairs on each level (like sporkhack) |
17:45 |
< | K2 | @ | > |
that didnt happen on my last gh asc |
17:56 |
< | jonadab | + | > |
Evil Patch Idea: when the Mysterious Force _doesn't_ trigger, monsters from the Nasties list appear around you, and also around the up stair. |
17:57 |
< | jonadab | + | > |
Evil Patch Idea: when the Mysterious Force _does_ trigger, monsters from the nasties list still generate around the up stair. |
17:58 |
< | jonadab | + | > |
On both the level you were on, and the level you end up on. |
17:58 |
< | jonadab | + | > |
EPI: which, when the MF sets you on the same level you're on, means a double batch. |
18:03 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 252 seconds] |
18:17 -!- kozet [~kozet@69-174-144-184.lfytina2.metronetinc.net] has joined #hardfought |
2018 Oct 12
Fri: |
12:00 |
< | K2 | @ | > |
no |
12:01 |
< | K2 | @ | > |
but, we ran out of new public ipv4 addresses a few years ago |
12:01 |
< | bouquet | | > |
just NAT which is evil and introduces some latency that could be avoided. |
12:02 |
< | PavelB | + | > |
I've always wondered why they're called ipv4 and ipv6. Was there an ipv2? What happened to ipv5? |
12:37 |
< | [Demo] | | > |
god im afraid to say my fix works |
12:37 |
< | aosdict | + | > |
best way to id gems but esoteric and tedious, so I'm not sad to see it go |
12:37 |
< | aosdict | + | > |
(The corresponding EPI is that *any* gem will shatter and disappear when thrown or in a kicked box) |
12:38 |
< | Beholder | + | > |
[hdf-us] [tnnt] Luxidream (Val Dwa Fem Law), 1190 points, T:2571, quit |
21:12 -!- tempest [~4583d9a3@2601:190:4200:588:21f:c6ff:fe9c:6b0b] has joined #hardfought |
21:12 |
< | aosdict | + | > |
though unnethack keeps cthulhu amnesia |
21:12 |
< | rld | + | > |
<@Theyflower> Yasi: allow you to wear a scroll of amnesia as a hat and for it to instakill mind flayers if they try to eat your brain |
21:12 |
< | rld | + | > |
<@Luxidream> we don't talk about cthulhu |
21:59 |
< | aosdict | + | > |
a greasy newt |
21:59 |
< | Beholder | + | > |
[hdf-us] [tnnt] Glord (Arc Gno Fem Neu), 486 points, T:7797, died of starvation, while fainted |
21:59 |
< | AntiGulp | | > |
YASI: If a monster drops a can of grease, its corpse will give you greasy fingers. |
22:01 -!- Chris_ANG [~Chris_ANG@255.sub-174-220-13.myvzw.com] has joined #hardfought |
2018 Oct 13
Sat: |
10:27 |
< | bug_sniper | | > |
yes, if pinkbeast starts a game |
10:29 |
< | aosdict | + | > |
A straightforward vanilla-ish implementation of character name choice would probably *not* involve multiple saves per character, because that's a big can of worms. |
10:31 |
< | bug_sniper | | > |
yasi: have bhaak's variant renamed to netbhaak |
10:33 |
< | uniusz | | > |
its good for ranger to use broad pick or not ? |
12:04 |
< | rld | + | > |
<@rikersan> *that |
12:04 |
< | rld | + | > |
<@rikersan> there's no easy way to find whether it's a god specific one :( |
12:06 |
< | aosdict | + | > |
YASI: minion hat. Monsters that put it on suddenly become minions of a god. |
12:06 |
< | rld | + | > |
<@Luxidream> uniusz |
2018 Oct 14
Sun: |
11:59 |
< | Chris_ANG | | > |
See also "minesflayer" |
12:00 |
< | rld | + | > |
<@rikersan> aosdict: "The razor-sharp blade cuts the lich in half! The semilich hits! The semilich casts a spell at you!" |
12:00 |
< | rld | + | > |
<@rikersan> also, EPI: any amorphous monster splits into 2 ala puddings when bisected by the tsurugi |
12:01 |
< | Chris_ANG | | > |
Given that D&D Demiliches are already just a skull, perhaps that should already happen when Vorpal Blade beheads one.... |
12:35 |
< | uniusz | | > |
Can i use scroll of punishement in some good way for me ? |
12:39 |
< | LarienTelrunya | | > |
it gives you a heavy iron ball that can be used as a weapon, but it weighs a lot |
12:39 |
< | aosdict | + | > |
YASI: light iron ball. |
12:39 |
< | Beholder | + | > |
[hdf-eu] [nh362] uniusz (Wiz Orc Mal Cha), 58 points, T:493, killed by Ms. Tirebolu; the shopkeeper |
12:50 |
< | FIQ | @ | > |
yes, but zapping in another direction at blankable stuff? |
12:51 |
< | LarienTelrunya | | > |
blanks those items and does not identify the wand either |
12:53 |
< | rld | + | > |
<@Luxidream> YASI: Over water, you can engrave Elbereth into the ceiling with a wand of fire, however, it only scares wumpuses |
12:53 |
< | hothraxxa | + | > |
not trappers? |
17:36 |
< | jonadab | + | > |
Ah, because humans don't have a bite attack, right. |
17:36 |
< | Beholder | + | > |
[hdf-us] [tnnt] ShivanHunter (Wiz Elf Mal Cha) killed the invisible Asmodeus, on T:32072 |
17:38 |
< | rld | + | > |
<@rikersan> jonadab: yasi: humans have a bite attack that inflicts rabies occasionally |
17:38 |
< | rld | + | > |
<@rikersan> @Demo yo if I make a necromancer role would you be down to add that to ndnh |
2018 Oct 15
Mon: |
12:56 |
< | Pinkbeast | | > |
... notwithstanding any number of frustrating deaths to McBastard the green dragon and all his green dragon mates |
12:57 |
< | bhaak | | > |
rndorcname() in do_name.c |
12:57 |
< | LarienTelrunya | | > |
YASI: use Diablo's naming scheme that creates monsters with names like "Mind Maw the Slasher", "Bane Bang" or "Queeb Butt". Or in the German version, "Wermut Mosermoser". :P |
12:57 |
< | Beholder | + | > |
LarienTelrunya: Message from aosdict at 2018-10-14 17:25 EDT: please add "intellectual property Kop" to slex |
22:22 |
< | Beholder | + | > |
[hdf-us] [spl] tempest (Pir Inf Fem Cha), 196027 points, T:33118, killed by Blackbeard's Ghost |
22:32 |
< | Beholder | + | > |
[hdf-us] [nh362] woodstea23 (Kni Hum Fem Law) performed her first genocide (master mind flayer), on T:19500 |
22:37 |
< | bug_sniper | | > |
yasi: general store with guns, whistles, hard hats, rosters, payroll sheets, kevlar armors, and tank operations manuels |
22:40 |
< | bouquet | | > |
I like the idea of incredibly useless items like payroll sheets. |
2018 Oct 16
Tue: |
10:15 |
< | Beholder | + | > |
[hdf-us] [nh362] zoya (Wiz Elf Mal Cha), 1084 points, T:2689, killed by a werejackal |
10:21 |
< | aosdict | + | > |
according to the wiki, dnethack half-dragons have wings "sprout from their back" when they attain level 14. I have to wonder what happens if you're at level 14, and you're fighting vampires or wraiths or something that keeps bringing you back down to level 13 and then back up to 14. |
10:23 |
< | LarienTelrunya | | > |
YASI for dnethack: if your half-dragon is wearing a cloak when he sprouts wings, the wings tear the cloak apart. |
10:24 |
< | Beholder | + | > |
[hdf-us] [tnnt] Eleven (Rog Orc Mal Cha) genocided class h, on T:61148 |
2018 Oct 18
Thu: |
15:48 |
< | Beholder | + | > |
[hdf-us] [nh362] woodstea23 (Cav Dwa Mal Law) acquired the Bell of Opening, on T:26376 |
15:48 -!- rebatela [~j@146.115.151.11] has quit [Ping timeout: 244 seconds] |
15:51 |
< | LarienTelrunya | + | > |
EPI for variants that have magic chests: if you try to force the lock on a magic chest, you can break the chest. |
15:52 |
< | LarienTelrunya | + | > |
Or does that already happen? |
15:53 |
< | K2 | @ | > |
The venomous blade strikes the stone giant! The poison was deadly... |
15:53 |
< | K2 | @ | > |
wewt |
15:56 |
< | ais523 | + | > |
LarienTelrunya: the Evil Variant version of that has similar effects to cancelling a bag of holding |
15:58 -!- Muad [~muad@84-231-3-146.elisa-mobile.fi] has joined #hardfought |
17:26 |
< | FIQ | + | > |
IIRC items only rust when you go *into* water |
17:26 |
< | FIQ | + | > |
but remains "protected" while you walk underwater afterwards |
17:28 |
< | aosdict | + | > |
ais523: YASI: In variants that let you create traps, you can only create a rust trap by dissolving a rust monster corpse in a potion of acid and using that as a material. |
17:29 |
< | [Demo]1 | | > |
i still want a proper trapper role |
2018 Oct 19
Fri: |
13:35 |
< | rld | + | > |
<@Luxidream> you can find free pancakes in nethack. that doesn't happen too often IRL |
13:35 |
< | rld | + | > |
<@shadowsapex> it's illegal here |
13:35 |
< | LarienTelrunya | + | > |
YANI/YASI: specialized shops buy stuff for higher prices than general stores, so that ring that goes for 150 in the jewelry shop only gives, say, 50 if you try to sell it to a general store instead. |
13:36 -!- Ixoth [~Ixoth@static-71-246-227-177.washdc.fios.verizon.net] has quit [Ping timeout: 252 seconds] |
16:39 |
< | aosdict | + | > |
@FrightBox we're considering having two of them, where each works independently |
16:39 |
< | aosdict | + | > |
one somewhat early, one later-game |
16:40 |
< | jonadab | + | > |
YASI: vending machines that carry candy bars, fortune cookies, meat sticks, and seasonally appropriate named custom fruit. |
16:41 |
< | aosdict | + | > |
inb4 complaints about being like dcss |
2018 Oct 21
Sun: |
16:52 |
< | LarienTelrunya | + | > |
Pinkbeast: you're invited too! *bundlebundlebundle* |
16:53 |
< | Pinkbeast | | > |
I think more than one lot a year is too much for me |
16:53 |
< | bug_sniper | | > |
LarienTelrunya, did you get my anti-bundling shield yasi? |
16:53 |
< | LarienTelrunya | + | > |
bug_sniper: yes :) |
16:57 |
< | LarienTelrunya | + | > |
K2: alright slex should really be ready for the server now. I'll try to put it on the esm server tomorrow and conduct bug hunting, so when you get around to putting it on hdf, some bugfixes may have been pushed already :) |
16:57 |
< | LarienTelrunya | + | > |
now I just need to bundle up some guinea pigs who will test the new version on esm :D can't wait to play it myself either! |
16:57 |
< | bug_sniper | | > |
yasi: add sigix broadsword with -5 to-hit, +20 to damage, and that gets damaged over time but gives +20 to ac until it's destroyed |
16:58 |
< | LarienTelrunya | + | > |
heh, that one will have to wait until the next development cycle, but I'll add it |
17:07 |
< | Beholder | + | > |
[hdf-us] [nh362] Cropper (Sam Hum Mal Law) killed Ashikaga Takauji, on T:20182 |
17:07 |
< | Beholder | + | > |
[hdf-us] [nh362] Cropper (Sam Hum Mal Law) acquired the Bell of Opening, on T:20186 |
17:07 |
< | bug_sniper | | > |
yasi: hallucinary multisquare monsters |
17:07 -!- Bugpowder [~00000000@2601:190:4200:588:21f:c6ff:fe9c:6b0b] has quit [Quit: *poof*] |
2018 Oct 22
Mon: |
08:04 |
< | jonadab | + | > |
BTW, making that change in Fourk was actually ais523's suggestion, but as soon as he said it, I knew it was the right thing to do. |
08:10 |
< | K2 | @ | > |
[backscroll] thanks bouquet! |
08:24 |
< | bug_sniper | | > |
yasi: an antisocial conduct in which you don't chat to anyone |
08:27 |
< | K2 | @ | > |
rofl |
08:30 |
< | winny | | > |
greetings |
08:30 |
< | winny | | > |
i have been far below my nh quota |
08:32 |
< | ShivanHunter | | > |
evil patch idea: sokoban but it's not magic-mapped for you |
08:32 |
< | winny | | > |
hm in nh 1.3 how do u open boxes |
08:44 |
< | ShivanHunter | | > |
kek |
08:47 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 252 seconds] |
08:50 |
< | bug_sniper | | > |
yasi: python speech is like this: attack(min(targets, key=distance)) |
08:51 |
< | aosdict | + | > |
I always thought pythons could use some Python YAFMs |
08:52 |
< | bug_sniper | | > |
yeah, all areas could use some |
08:52 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
08:55 |
< | bug_sniper | | > |
yasi: pet pythons say attack(nearest_enemy if not hungry else player) |
08:57 -!- Tmasher [68ae9bf1@gateway/web/freenode/ip.104.174.155.241] has joined #hardfought |
14:00 |
< | LanternTrickya | + | > |
PavelB: did you even play it? |
14:00 |
< | PavelB | | > |
Yes |
14:00 |
< | jonadab | + | > |
EPI: a type of nymph that can phase through solid rock, is visually indistinguishable from solid rock, and likes to hide in solid rock and steal things from anyone who passes by. |
14:00 |
< | PavelB | | > |
I haven't made it past dlvl 1 yet |
2018 Oct 23
Tue: |
14:55 |
< | Beholder | + | > |
[hdf-eu] [nh362] idf (Sam Hum Fem Law), 447 points, T:762, killed by a giant bat |
14:55 |
< | PavelB | | > |
[Demo]: what is this "gnome vaping" |
14:56 |
< | aosdict | + | > |
YASI: As an xkcd reference, very rarely christen a female gnome "Gnome Ann" |
14:58 |
< | Muad | | > |
nice |
2018 Oct 24
Wed: |
11:26 |
< | bouquet | | > |
in UnNethack, btw. So 3.4.3 base |
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11:35 |
< | bug_sniper | | > |
evil patch idea: amnesia should reroll all the item appearances and remove inscriptions to enforce the gameplay effect |
11:37 |
< | aosdict | + | > |
it doesn't make sense that YOU getting amnesia suddenly turns all those fizzy potions into smoky potions that can now produce djinni. |
13:57 |
< | bouquet | | > |
I've cleared all the demon princes from my un game now. /me wipes hands on pants. |
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14:03 |
< | jonadab | + | > |
EPI: all unique named monsters can do the resurrection trick like Rodney, and the chance of each of them showing up on any given turn is proportional to the number of different ones you've killed. Additionally, they (the ones you' can summon each other. |
14:03 |
< | jonadab | + | > |
*(the ones you've killed) |
14:26 |
< | raisse | | > |
nothing genocides a class |
14:26 |
< | LanternTrickya | + | > |
in un, genocide was nerfed hard AND a new monster added that absolutely everyone has to genocide, so you end up requiring many more scrolls than normal |
14:26 |
< | ais523 | + | > |
bouquet: if something is marked "Evil Variant:", "Evil Patch:", or "EPI:" ("Evil Patch Idea"), the person who submitted it probably already knows it's a terrible idea that should never make it into a variant :-) |
14:27 |
< | ais523 | + | > |
how many HP do disintegrators typically have? |
14:27 |
< | bouquet | | > |
ais523: I was meme'ing :) |
14:27 |
< | aosdict | + | > |
ais523: K2 is now working on "evilhack" D: |
14:27 |
< | LanternTrickya | + | > |
oh hi ais523! do you want to playtest the new SLEX 2.38 in evilvariant mode? *bundlebundlebundle* :) (the evilvariant mode is an optional playing mode in slex that no sane player would voluntarily play, but it's there just in case :D) |
14:28 |
< | LanternTrickya | + | > |
aosdict: really??? is that the merge of grunt and spork? |
14:29 |
< | Beholder | + | > |
Hello K2, Welcome to #hardfought |
14:29 |
< | LanternTrickya | + | > |
aww |
14:29 |
< | ais523 | + | > |
LanternTrickya: I'm not convinced evilvariant mode would make SLEX /more/ playable and/or fun, and it doesn't meet the standards of something I'd want to play as-is |
14:29 |
< | LanternTrickya | + | > |
that said, I wonder how hard it would be to apply a diff of one of those two to the other to make the grunt/spork mix fork |
2018 Oct 24
Wed: |
14:51 -!- Irssi: Join to #hardfought was synced in 163 secs |
14:51 -!- Netsplit over, joins: lel |
14:56 |
< | oh6 | | > |
EPI: when confused or stunned , yn and other prompts will receive a random answer with the same frequency as movement |
14:57 |
< | aosdict | + | > |
ais523: ooh would love YAML to store permonst data |
17:40 |
< | bouquet | | > |
and can I do the cursed potion of gain level to rise up to the previous level if I have the amulet in Unnethack? |
17:43 |
< | rld | + | > |
<@spookidream> gain level works |
17:45 |
< | deadnoob | | > |
epi: greased items slip out of your hand when you try to use them (zapping wands, quaffing potions, reading spellbooks, holding weapons) |
17:45 |
< | aosdict | + | > |
This is going off the cthulhu mythos rather than anything nethack related, but doesn't Cthulhu have wings? |
17:45 |
< | Beholder | + | > |
[hdf-us] [un] bouquet (Pri Hum Fem Law) wished for "blessed wand of death", on T:63734 |
17:45 |
< | deadnoob | | > |
epi: (continued) and weapons would slip out of greased gloves just like greasy fingers |
17:47 |
< | jilles | | > |
deadnoob, grunthack appears to do that with greased gloves |
22:44 |
< | Chris_ANG | + | > |
Names only, the actual meaning of the stations don't map to what the K do except on a superficial level. |
22:44 |
< | rld | + | > |
<@reapersan> yeah I kinda noticed |
22:44 |
< | rld | + | > |
<@reapersan> YASI: the Keter (unique K, possesses a shimmering dragon/flux slime like attack that randomizes the other keter attacks) |
22:45 |
< | [Demo]1 | | > |
wait mystic judaism is a thing? |
22:45 |
< | Chris_ANG | + | > |
It's just they never generate. |
22:45 |
< | rld | + | > |
<@reapersan> really? |
22:45 |
< | rld | + | > |
<@reapersan> I mean 1. I'm a genius 2. that's a YASI why is it in dnh lmao |
22:45 |
< | Chris_ANG | + | > |
Yeah, the... |
2018 Oct 26
Fri: |
10:20 |
< | rld | + | > |
<@Tone> but yes in general you want a non-quest artifact source of MR or there's a chance you'll run into some trouble with Rodney |
10:21 |
< | [Demo]1 | | > |
combine flaming sphere and a troll |
10:22 |
< | [Demo]1 | | > |
epi: give Medusa stone resistance and make her a rider |
10:24 |
< | [Demo]1 | | > |
is there any way to send the Oracle to a different dungeon level in vanilla? |
14:59 |
< | Beholder | + | > |
[hdf-us] [nh362] Xaleth (Wiz Elf Fem Cha), 152 points, T:293, killed by a dwarf |
15:01 |
< | nooodle | | > |
think of all the hilarious new deaths there would be |
15:02 |
< | rld | + | > |
<@Tone> EPI: Put lots of sinks under water tiles |
15:02 |
< | nooodle | | > |
looool omg |
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15:02 |
< | nooodle | | > |
the fire traps on ice are already pretty damn evil, it's not like nethack is afraid to do evil things |
15:03 |
< | oh6 | | > |
EPI: fire traps on ice may melt the ice for up to 2 tiles from the trap |
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2018 Oct 29
Mon: |
08:57 -!- Ixoth [~Ixoth@static-71-246-227-177.washdc.fios.verizon.net] has joined #hardfought |
09:08 |
< | Beholder | + | > |
[hdf-us] [nh362] hypnotist (Arc Dwa Fem Law) acquired the luckstone from Mines' End, on T:30165 |
09:09 |
< | LanternTrickya | + | > |
YASI: if you handle a rust monster with gloves that can rust, guess what will happen. In fact, the corpse should rust everything it touches. |
09:09 |
< | LanternTrickya | + | > |
So, offering it on an altar while wearing iron gloves = the gloves rust; kicking the corpse while wearing iron boots = the boots rust etc. |
09:09 |
< | aosdict | + | > |
"A rust monster corpse hits the ceiling, then falls back on top of your head. Fortunately, you are wearing a hard helmet, which promptly rusts." |
09:10 |
< | Ixoth | | > |
Touching it while you're an iron golem = you die |
09:10 |
< | LanternTrickya | + | > |
extra YASI: also do the same for disenchanter corpses, except that they disenchant the gear instead. Very "fun" if you forget to unwear the gloves when trying to sacrifice that disenchanter :P |
09:11 |
< | K2 | @ | > |
i need to get slex 2.3.8 up |
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09:41 |
< | [Demo]1 | | > |
yasi: guild of gruntled adventurers special level where you can buy services from player characters based on their role |
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16:49 |
< | nooodle | | > |
k - a crystal wand (unpaid, 667 zorkmids) |
16:50 |
< | nooodle | | > |
it's like trying to wrap a bicycle up as a christmas present |
16:50 |
< | ShivanHunter | | > |
evil patch idea: the third 500zm wand is the wand of nothing |
16:50 |
< | Beholder | + | > |
[hdf-us] [sp] mightyquinn (Arc Hum Mal Law) had a thonged club bestowed upon him by Quetzalcoatl, on T:8643 |
2018 Oct 30
Tue: |
10:56 |
< | jonadab | + | > |
@spookidream It's a bug, yes; but it's a UIM bug, and thus one that I probably don't have the programming chops to fix at this time. |
10:56 |
< | K2 | @ | > |
err |
10:56 |
< | K2 | @ | > |
EPI not YANI |
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10:58 |
< | K2 | @ | > |
no |
10:58 |
< | K2 | @ | > |
removing gloves removes dual wield too |
10:58 |
< | K2 | @ | > |
must be EPI from start to finish ;) |
10:59 |
< | Pinkbeast | | > |
jonadab: One obvious difference is that shift-dir runs into known traps |
2018 Oct 31
Wed: |
02:58 -!- mode/#hardfought [+v LanternTrickya] by ChanServ |
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03:05 |
< | LanternTrickya | + | > |
ShivanHunter: you heretic! disintegration is already destructive enough, are you trying to turn the game into the evil variant? :P |
03:05 |
< | ShivanHunter | | > |
;) |
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07:33 |
< | bhaak | + | > |
hmph, I'm really not a fan of the hints system. to much boilerplate and repeated stuff. there should at least be an INCLUDE other_hint_file |
07:33 |
< | LanternTrickya | + | > |
Evil Patch idea: scroll of amnesia gas cloud. And monsters can read it to attack you with it. |
07:42 |
< | bhaak | + | > |
can't reproduce locally with ncurses |
17:17 |
< | Lasci | | > |
wish me luck. |
17:17 |
< | rld | + | > |
<@FrightBox> dont get overconfident, but you got this! |
17:18 |
< | aosdict | + | > |
LanternTrickya: I think it's one of those hypothetical patches, like the Evil Patch. |
17:18 |
< | rld | + | > |
<@spookidream> fleecy patch idea: dwarves are now bright cyan |
17:33 |
< | jonathanhanes | | > |
oh hello |
17:34 |
< | jonathanhanes | | > |
I dropped down with my chest full of crap into a general store |
17:34 |
< | Chris_ANG | + | > |
YASI: "Shoe event horizon": Carrying too many shoes in open inventory makes it no longer possible to find any item other than shoes. |
17:34 |
< | jonathanhanes | | > |
Things that are here: |
2018 Nov 01
Thu: |
10:57 |
< | Beholder | + | > |
[hdf-us] [nh362] PaRaD0xxR (Arc Dwa Mal Law), 395 points, T:1990, killed by a monkey |
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11:05 |
< | deadnoob | | > |
epi: pickaxelss conduct |
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11:13 |
< | attie | | > |
I probably keep that conduct accidentally most games |
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11:14 |
< | aosdict | + | > |
EPI would be _forced_ pickaxeless conduct. |
11:15 |
< | jonadab | + | > |
Eh, EPI would be to switch pick-axe from an interruptible occupation, to helplessness. |
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11:15 |
< | jonadab | + | > |
Once you start trying to dig a given tile, you WILL carry it through to completion or die in the attempt. |
11:18 |
< | jonadab | + | > |
Make it also happen for cursed pick-axes. |
11:18 |
< | jonadab | + | > |
And then allow them to be generated cursed. <-- EPIP |
11:18 |
< | jonadab | + | > |
*EPI |
11:18 |
< | LanternTrickya | + | > |
heh :D |
11:18 |
< | LanternTrickya | + | > |
well they can already generate cursed, because this is slex, every item can generate cursed if the RNG feels like it |
11:19 |
< | nooodle | | > |
You find a hole that looks like it was made for you and you're compelled to enter.... DRRRR |
11:19 |
< | jonadab | + | > |
EPI: when carrying a loadstone, anything iron that you pass within 2 tiles of, jumps into your inventory; and if you drop anything iron, the loadstone attracts it back. |
11:19 |
< | jonadab | + | > |
Might as well make a bad pun worse. |
11:20 |
< | jonadab | + | > |
Then add a special level with those monsters that throw loadstones at you, and iron golems. |
11:21 |
< | jonadab | + | > |
EPI: ^ |
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21:34 |
< | Beholder | + | > |
Chris_ANG: Message from @reapersan at 2018-11-01 10:35 EDT: https://paste.ee/p/jPbWn |
21:34 |
< | Beholder | + | > |
[hdf-us] [xnh] bouquet (Cav Gno Fem Neu) acquired the Candelabrum of Invocation, on T:65003 |
21:34 |
< | K2 | @ | > |
EPI: allow mumaks and other large q class bust through doors |
21:35 |
< | realinari | | > |
K2: please don’t |
21:35 |
< | aosdict | + | > |
it's going in evilhack now |
21:35 |
< | aosdict | + | > |
I wonder why bouquet is still playing xnh |
21:35 |
< | K2 | @ | > |
evilhack != the place where all EPI's will be realized |
21:36 |
< | K2 | @ | > |
in fact very few if any will go in it |
21:40 |
< | Beholder | + | > |
[hdf-us] [xnh] bouquet (Cav Gno Fem Neu) wished for "magic marker", on T:65185 |
21:41 |
< | K2 | @ | > |
ouch |
21:41 |
< | K2 | @ | > |
that is a true EPI |
21:41 |
< | K2 | @ | > |
perm stumbling |
22:13 |
< | realinari | | > |
hahah |
22:13 |
< | realinari | | > |
i like the bed |
22:15 |
< | jonadab | + | > |
Just don't show him the EPI list. |
22:15 |
< | aosdict | + | > |
*I* am not the one who keeps track of EPIs... |
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22:24 |
< | Menche | | > |
how many of the entries in the EPI list have made it into slex |
22:25 |
< | K2 | @ | > |
you mean how much of slex made it into the EPI list |
22:25 |
< | jonadab | + | > |
No one, to my knowledge, has attempted to keep a count of that. |
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2018 Nov 04
Sun: |
13:04 |
< | Chris_ANG | + | > |
It's D&D crit-stacking math. 2x + 2x = 3x ;) |
13:05 |
< | [Demo]2 | | > |
thats not very fun :P |
13:06 |
< | rld | + | > |
<@reapersan> chris, yasi: thermite renades. spawn in ana quest mostly. thermite welds clockworks, effectively instantly killing them. deals 3d10 physical and 3d10 fire damage to anything caught in the radius, but explodes as soon as it hits a monster or the ground, with a 1 turn fuse for lighting it. kicking it makes it explode immediately |
13:06 |
< | rld | + | > |
<@reapersan> *grenades |
13:08 |
< | [Demo]2 | | > |
its not even that evil |
13:09 |
< | [Demo]2 | | > |
clockwork is insanely strong |
13:09 |
< | Chris_ANG | + | > |
YASI: They get the metal penalty for casting wearing *organic* materials. |
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15:08 |
< | rld | + | > |
<@bugsniper> BTW the page looks good, reapersan |
15:09 |
< | Pinkbeast | | > |
When you buy the item? |
15:09 |
< | jonadab | + | > |
Evil Patch Idea: Yendorian Fuel Tax should apply whether the lamp is shop-owned or not, whether there even *is* a shop or not, and whether the lamp even uses fuel or not (e.g., if using a magic lamp, you still get charged a per-turn fuel tax). |
15:09 |
< | aosdict | + | > |
jonadab the environmentalist |
2018 Nov 05
Mon: |
09:59 |
< | bhaak | + | > |
ah, so the movie actually balanced them as they were OP |
10:00 |
< | [Demo]2 | | > |
haha |
10:00 |
< | aosdict | + | > |
YASI: The Ozian Magic Belt. Apply it for a wish. |
10:06 |
< | Chris_ANG | + | > |
Today in dumb realizations: "Neuter" is it's own flag, not the absence of the Male and Female flags >_< |
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20:48 |
< | Chris_ANG | + | > |
and I guess "striped slacks: convict starting equipment. Occupies the belt slot. Same effect as being seen wearing the shirt." |
20:48 |
< | Chris_ANG | + | > |
I think those might count as YASIs, seeing as they are literally the same as the shirts. |
20:48 |
< | aosdict | + | > |
Assuming belt stuff isn't "armor" that can be enchanted, what's the point of keeping on the garish shorts? |
2018 Nov 07
Wed: |
05:13 |
< | Beholder | + | > |
[hdf-us] [nh362] atorox (Tou Hum Mal Neu), 155 points, T:549, killed by a fox |
05:14 |
< | Beholder | + | > |
[hdf-us] [nh343] atorox (Tou Hum Mal Neu), 16 points, T:85, killed by a fox |
05:19 |
< | LarienTelrunya | + | > |
Evil Patch idea: Vlad is way too weak, the candelabrum should instead be guarded by an elder priest. |
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07:26 |
< | LarienTelrunya | + | > |
sporkhack gives him lifestealer, I'm not sure if that bypasses drain res |
07:27 |
< | jonadab | + | > |
Also, give him the ability to steal the other invocation items from the player. And if he gets all three, he goes and does the Invocation himself, locking the player out :-) |
07:27 |
< | LarienTelrunya | + | > |
EPI: give Vlad an artifact that turns the player to stone with every hit, but it doesn't stone monsters if the player kills him and uses it. |
07:28 |
< | jonadab | + | > |
EPI: Vlad's Tower is now the only way to get to the Quest Portal. |
07:28 |
< | LarienTelrunya | + | > |
or alternately EPI: give Vlad the ability to simply vanish from the game if he gets low on health. If that happens while he has the candelabrum, well, better luck next game :P |
07:29 |
< | LarienTelrunya | + | > |
slex already has a chance that the quest portal is somewhere in Gehennom |
07:29 |
< | jonadab | + | > |
Also, EPI: the only weapon that can hurt Vlad is a whip. Nothing else does damage. |
07:29 |
< | LarienTelrunya | + | > |
because of castlevania I guess? :D |
07:29 |
< | jonadab | + | > |
Yes. |
09:48 |
< | K2 | @ | > |
i have a long way to go still |
09:48 |
< | aosdict | + | > |
does evilhack have a design philosophy or goal |
09:49 |
< | ais523 | + | > |
is this based off the Evil Variant, or something else? |
09:49 |
< | K2 | @ | > |
'NetHack variant that attempts to merge the best features of GruntHack and SporkHack onto the 3.6.x codebase, along with some new unique custom content' |
09:49 |
< | ais523 | + | > |
ah no, some thing else |
09:50 |
< | aosdict | + | > |
ais523: because there weren't enough confusing names |
09:50 |
< | K2 | @ | > |
its NOT an EPI haven |
09:50 |
< | K2 | @ | > |
and i didnt know an 'evil variant' actually existed |
09:51 |
< | [Demo]2 | | > |
oh wow there's more than 5 minutes worth of stuff |
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2018 Nov 09
Fri: |
00:48 -!- hypnotist [~nooodle@52.119.112.116] has joined #hardfought |
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01:19 |
< | bug_sniper | | > |
evil patch idea: artifact typosquatters like excalivur, greyswandir, and eyes of the overword |
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2018 Nov 10
Sat: |
03:16 |
< | Beholder | + | > |
[hdf-us] [nh362] Deftinw0lf (Val Hum Fem Law), 133 points, T:728, killed by a small mimic |
03:28 |
< | LarienTelrunya | + | > |
K2: I don't see the save.c/restore.c code for the shambling horror... what happens if you spawn one in wizmode and then save and load, will it retain its stats? |
03:28 |
< | Beholder | + | > |
[hdf-us] [nh362] Deftinw0lf (Val Hum Fem Law), 989 points, T:1462, killed by a gnome |
03:44 |
< | jonadab | + | > |
LarienTelrunya: What, you mean its stats aren't re-randomized every turn? |
03:45 |
< | jonadab | + | > |
YASI: ^ |
03:45 |
< | LarienTelrunya | + | > |
err... no? |
17:02 |
< | Pinkbeast | | > |
Umlauts are just there to say "haha this one's pronounced funny and we're not telling you why". A similar purpose is served in English by all the words. |
17:02 -!- Grassy [~Grasshopp@69.161.195.105] has joined #hardfought |
17:02 |
< | aosdict | + | > |
EPI: language that doesn't use diacritics to signal nonstandard phonemes -- oh wait |
17:04 |
< | Beholder | + | > |
[hdf-us] [nh362] OrtonMC (Mon Hum Mal Neu), 1368 points, T:2879, killed by a gnome, while frozen by a monster's gaze |
2018 Nov 11
Sun: |
16:56 -!- lel [l@unaffiliated/lel] has quit [Ping timeout: 252 seconds] |
17:09 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 245 seconds] |
17:11 |
< | jonadab | + | > |
LarienTelrunya: EPI: when a foocubus takes off some of your armor, there's a chance it'll decide to keep it "to remember you by". |
17:12 |
< | jonadab | + | > |
ANd then levelport away. |
17:12 |
< | Pinkbeast | | > |
FR: 2x2 monsters like POWDER |
17:13 |
< | jonadab | + | > |
Pinkbeast: bug report: thrown weapons, and also rays and beams, can pass diagonally between adjacent longworm segments. |
17:14 |
< | LarienTelrunya | + | > |
jonadab: hahaha :D well, nymphs in slex can occasionally levelport away after stealing something |
17:14 |
< | jonadab | + | > |
LarienTelrunya: you should add a type of nymph that always does, or maybe branchports away. Possibly to the Planes. |
17:15 |
< | jonadab | + | > |
They should prefer to steal containers when possible. Because that would be evil. |
17:15 |
< | Pinkbeast | | > |
jonadab: Well, they're wriggly |
17:47 -!- Bugpowder [~sahires@cpe-75-83-3-19.socal.res.rr.com] has joined #hardfought |
17:49 |
< | Chris_ANG | + | > |
I think more variants should implement monster senses, so you *don't* get swarmed from all over every level. ;) |
17:53 |
< | bug_sniper | | > |
evil patch idea: a levelporting nymph |
18:00 -!- lel [l@unaffiliated/lel] has joined #hardfought |
18:06 -!- Bugpowder [~sahires@cpe-75-83-3-19.socal.res.rr.com] has quit [Quit: Bugpowder] |
18:11 -!- NeroOneTrueKing_ is now known as NeroOneTrueKing |
18:12 |
< | K2 | @ | > |
EPI: when a nymph steals your stuff, instead of it stealing and putting it in its inventory, it levelports it elsewhere |
18:13 |
< | K2 | @ | > |
that way all your stuff could be scattered across that particular branch :D |
2018 Nov 12
Mon: |
01:20 |
< | bug_sniper | | > |
does that make the amulet of yendor good against nymphs? |
01:24 |
< | Chris_ANG | + | > |
Hm. Probably. Covetous monsters should still know the trick to teleporting with it. |
01:26 |
< | Chris_ANG | + | > |
EPI: Covetous monsters will attempt to re-dedicate the Amulet to Moloch. They flee to the downstairs rather than the upstairs and will sac the amulet at Moloch's High altar if they reach the Sanctum. |
01:39 |
< | Tangles | @ | > |
Chris_ANG: Great idea. Of course for balance, the mysterious force would need to be reversed to drive them upwards. |
2018 Nov 16
Fri: |
04:31 |
< | Beholder | + | > |
[hdf-eu] [nh362] barcabuona (Bar Hum Fem Cha), 354 points, T:1307, killed by a giant bat |
04:36 -!- stenno [~stenno@unaffiliated/chao] has quit [Ping timeout: 268 seconds] |
04:37 |
< | LarienTelrunya | + | > |
YASI: if your male player character reads a scroll of punishment, it doesn't give you a new ball, but one of your existing ones becomes a heavy iron ball :P (sorry just couldn't resist) |
04:40 |
< | Beholder | + | > |
[hdf-eu] [nh362] barcabuona (Bar Hum Mal Neu) made his first wish - "blessed ring of slow digestion", on T:1236 |
2018 Nov 18
Sun: |
16:49 |
< | jonadab | + | > |
(Well, on the asc run, you wouldn't fix it. No need to pick-axe at that point.) |
16:49 |
< | Pinkbeast | | > |
No more than having a cursed one-hander is now (let alone the free pass for twoweapon, as discussed) |
16:50 |
< | jonadab | + | > |
Evil Patch Idea: if your weapon is cursed, you can't unweild it, and it does no damage when you hit with it. |
16:50 |
< | aosdict | + | > |
All of the complaints about #tip I've seen so far boil down to "it seems like the wrong approach" but no one ever proposes a better approach. |
2018 Nov 20
Tue: |
12:40 -!- mode/#hardfought [+v remirol] by ChanServ |
12:40 -!- lorimer [~lorimer@unaffiliated/lorimer] has quit [Ping timeout: 268 seconds] |
12:41 |
< | bug_sniper_ | | > |
evil patch idea: if your chr is low, talking to people has a chance to make them hostile, including priests and shopkeepers |
12:48 -!- kozet [~kozet@69-174-144-184.lfytina2.metronetinc.net] has quit [Ping timeout: 252 seconds] |
15:50 |
< | K2 | @ | > |
another cool thing: option to choose which monster to attack, rider or steed |
15:50 -!- tacco\unfoog [~tacco@i59F5F149.versanet.de] has joined #hardfought |
15:50 |
< | AntiGulp | + | > |
Is EvilHack an evil variant? |
15:51 |
< | K2 | @ | > |
and would something like a fireball or cone of cold or exploding gas spore affect both rider and steed or just the rider? |
15:51 |
< | stenno\o1tc | | > |
oh ok |
15:51 |
< | K2 | @ | > |
plus some other bits |
15:52 |
< | aosdict | + | > |
I still don't get why that name was picked. It makes everyone annoyingly ask "so you're trying to make the Evil Variant?" |
15:52 |
< | K2 | @ | > |
well |
15:52 |
< | K2 | @ | > |
compared to everything else it will be evil |
15:52 |
< | LarienTelrunya | + | > |
even compared to slex's evilvariant mode? :D |
15:52 |
< | K2 | @ | > |
'hardcorehack' didnt have a good ring to it |
2018 Nov 26
Mon: |
20:08 |
< | [Demo]4 | | > |
its not that much of a buff probably? |
20:08 |
< | [Demo]4 | | > |
its more of removing a gotcha |
20:09 |
< | jonadab | + | > |
EPI: when a type of monster is genocided, the game checks all the monsters of that type for inventory, and item-genocides those types of items, before wiping out the monsters themselves. |
20:14 |
< | [Demo]4 | | > |
it does actually check every item in its inventory when calling mongone |
20:16 |
< | jonadab | + | > |
[Demo]4: See? Simple matter then to call an item-geno routine on all those. |
20:16 |
< | jonadab | + | > |
Assuming your variant has such a thing as item genocide, that is. |
20:16 |
< | jonadab | + | > |
Clearly the Evil Patch must have that. |
20:17 -!- uruwi [~kozet@69-174-144-184.lfytina2.metronetinc.net] has quit [Ping timeout: 268 seconds] |
20:51 |
< | Menche | | > |
ah |
20:52 |
< | jonadab | + | > |
That also goes for the Candelabrum and the Book of the Dead, and the Amulet of Yendor. |
20:52 |
< | jonadab | + | > |
Of course, if a monster is carrying one of the invocation items, and gets genocided... well, what the evil patch should do about that is left as an exercise. |
20:53 |
< | jonadab | + | > |
Perhaps randomly bury it in the ground on a random level in a random dungeon. |
2018 Nov 28
Wed: |
08:22 |
< | AntiGulp | + | > |
Alas, I must head in to work |
08:24 -!- AntiGulp [~AntiGulp@cpe-98-144-66-37.wi.res.rr.com] has quit [Quit: explodes into confetti] |
08:29 |
< | LarienTelrunya | + | > |
!tell AntiGulp an artifact that blows up the wielder's items? sounds like a nice downside for an otherwise overpowered artifact (if the artifact in question is overpowered otherwise; i.e. might make for nice evil patch ideas :D) |
08:29 |
< | Beholder | + | > |
I'm on it, LarienTelrunya. |
16:39 -!- LarienTelrunya [86038cfd@gateway/web/freenode/ip.134.3.140.253] has joined #hardfought |
16:39 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ |
17:05 |
< | jonadab | + | > |
EPI: a monster that, if it sees an object on a ground that is not a rock, turns it into a rock; and if it sees a rock on the ground, turns it into twice as many rocks. |
17:06 |
< | Beholder | + | > |
[hdf-us] [slex] porkman (Wiz Ang Fem Cha), 18108 points, T:1281, killed by a monster (Baalphegor) |
17:09 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 250 seconds] |
17:22 |
< | Chris_ANG | + | > |
EPI: Fake wizards towers contain fake Wizards of Yendor with fake Amulets of Yendor. |
17:22 |
< | Chris_ANG | + | > |
Against spoiled players this has no effect, while the hypothetical unspoiled player would be tricked into escaping the dungeon unless they were very careful. |
2018 Nov 29
Thu: |
09:20 |
< | Beholder | + | > |
[hdf-us] [fh] Galos (Maihemm) (Wiz Elf Mal Cha), 29330 points, T:1496, killed by a gnome lord, while fainted from lack of food |
09:27 -!- Chris_ANG [~Chris_ANG@137.142.130.172] has quit [Ping timeout: 245 seconds] |
10:11 |
< | rld | + | > |
<@Tone> YASI: Discarding a tin of troll meat spawns a troll |
10:18 |
< | aosdict | + | > |
Random thought: There should be an ogre-chatting YAFM about Shrek. "Ogres are like onions"? |
11:45 |
< | jonadab | + | > |
Why would the player want to do that? |
11:46 |
< | aosdict | + | > |
Maybe there's a leprechaun hall, or an annoying nymph. |
11:46 |
< | jonadab | + | > |
EPI: if an intelligent monster has a scroll of teleportation and finds an anti-magic field, they can do that. |
11:46 |
< | aosdict | + | > |
Or they want to revgeno nurses. Or tengus. |
2018 Nov 30
Fri: |
04:41 -!- PeterQ [~3e2e99f8@2601:190:4200:588:21f:c6ff:fe9c:6b0b] has joined #hardfought |
04:46 |
< | Beholder | + | > |
[hdf-us] [nh343] pavelek (Wiz Elf Mal Cha), 2582 points, T:2168, killed by a gnome |
04:47 |
< | LarienTelrunya | + | > |
Evil Patch idea: the floor in a cockatrice nest turns you to stone unless you're wearing boots, because the cockatrices have lived in there for so long the ground is covered in shedding residue and stuff, which, being made of cockatrice skin, is petrifying too of course. |
05:13 |
< | LarienTelrunya | + | > |
!tell jonadab decided to make part of my to-do list public: https://pastebin.com/raw/kkKi3CbJ - you appear rather frequently in there because I didn't get around to implementing all the EPIs yet ;) |
05:16 |
< | raisse | | > |
you step into the room and "you are slowing down" so you can step back and eat your lizard corpse |
05:16 |
< | raisse | | > |
that would make it less evil and more fun |
05:19 |
< | LarienTelrunya | + | > |
EPI: bumping into an invisible, concealing or hiding monster that has a passive attack will subject you to that passive attack, even when getting "Wait! There's something there you cannot see!" |
05:57 |
< | Andrio | | > |
Well, with a mimic that does in fact stick you to it. |
05:59 |
< | Andrio | | > |
And the way shopkeepers handle that is even more evil. |
06:04 |
< | LarienTelrunya | + | > |
hahaha EPI: bumping into a shopkeeper sticks you to him, and then you have to either teleport away, or you have to fight him and hope you win. |
06:05 |
* | Andrio |
zaps a wand of sleep! |
06:05 |
< | Andrio | | > |
Except when they call the Kops and they fill up the store and block the entrance. |
06:06 |
< | Andrio | | > |
Wait, LarienTelrunya! The shopkeeper is really a giant mimic! |
06:07 |
< | LarienTelrunya | + | > |
don't shopkeepers have like 50% MR and are thus quite likely to resist the sleep ray? and since the first zap angers him (for the EPI, it's assumed that just sticking to him does not), he'll then kick the player's butt |
06:08 |
< | Beholder | + | > |
[hdf-us] [gh] Maihemm (Wiz Elf Mal Cha), 247 points, T:677, killed by an iguana |
07:28 |
< | LarienTelrunya | + | > |
by the way, here's part of slex's current to-do list: https://pastebin.com/raw/kkKi3CbJ - your name appears quite a lot in there because I didn't get around to implementing all the ideas you had :D |
07:29 |
< | aosdict | + | > |
I was reading through it in the hopes of finding serious variant agnostic ideas but alas |
07:29 |
< | LarienTelrunya | + | > |
heh, it's lots of YASIs and EPIs |
07:30 |
< | LarienTelrunya | + | > |
although I want to see the "magic whistling" spell in other variants |
13:45 |
< | jonadab | + | > |
The one that's technically better than Sting but way less likely to be used. |
13:47 |
< | aosdict | + | > |
orcrist yes |
13:55 |
< | jonadab | + | > |
YASI: pad out the artifact list with basically every named weapon you can find in literature anywhere. Glamdring, Anduril, Kvalnir, Indreju, Thorn, Bright Nail, Minneyar, Naidel, Dyrnwyn, the Sword of Shannara, the Sword of Leah, The Sword of Truth, Jaxi, The Singing Sword, The Sword of Gryffindor, ... |
13:57 |
< | jonadab | + | > |
Also, why is there no named aklys artifact? |
16:44 -!- LarienTelrunya [86038cfd@gateway/web/freenode/ip.134.3.140.253] has quit [Quit: Page closed] |
16:51 |
< | jonadab | + | > |
Elronnd: How do you tell the difference? |
16:52 |
< | jonadab | + | > |
YASI: if you have hallu in slex, all the colors flatten to grayscale. Including the ones you otherwise can't configure away. |
16:58 -!- stenno [~stenno@unaffiliated/chao] has joined #hardfought |
21:02 -!- stenno [~stenno@unaffiliated/chao] has quit [Ping timeout: 250 seconds] |
21:03 |
< | AntiGulp | + | > |
. |
21:03 |
< | Beholder | + | > |
AntiGulp: Message from LarienTelrunya at 2018-11-28 08:29 EST: an artifact that blows up the wielder's items? sounds like a nice downside for an otherwise overpowered artifact (if the artifact in question is overpowered otherwise; i.e. might make for nice evil patch ideas :D) |
21:04 |
< | AntiGulp | + | > |
!tell LarienTelrunya I looked at the Slex design doc and I have so many feelings but am equal parts confused, overjoyed, offended, and impressed. |
21:04 |
< | Beholder | + | > |
LarienTelrunya shall be duly informed at the first opportunity, AntiGulp. |
21:06 |
< | AntiGulp | + | > |
YASI: Scroll of Sheherezade, as inspired by Magic the Gathering. Reading one forks a new nethack process, and if you ascend the subgame you get a wish. The catch is that you can read scrolls of sheherezade inside the subgame and fork more nethack processes… |
21:13 |
< | aosdict | + | > |
I thought it was scheherazade but could be wrong |
2018 Dec 03
Mon: |
10:57 |
< | [Demo]4 | | > |
don't forget candles |
10:57 |
< | Andrio | | > |
mm |
10:57 |
< | LarienTelrunya | + | > |
YASI: you can also #dip your own head into a lit potion of oil, with disastrous consequences :D |
10:58 |
< | Pinkbeast | | > |
Or just an awesome quiff |
15:43 |
< | jonadab | + | > |
Well, the good news is, a core dump on the NH4 engine doesn't destroy the game. |
15:44 |
< | K2 | @ | > |
jonadab: i think i'm going to port blood puddings into evilhack |
15:44 |
< | jonadab | + | > |
Ok. |
15:44 |
< | K2 | @ | > |
but tweak them a bit |
15:44 |
< | jonadab | + | > |
Will you make them generate randomly? THAT would be evil. |
15:44 |
< | K2 | @ | > |
dunno yet |
16:37 |
< | K2 | @ | > |
it is/will be |
16:38 |
< | Grasshopper | | > |
just a little bit evil please, otherwise you can be nice |
16:38 |
< | K2 | @ | > |
its not like, EPI heaven |
16:38 |
< | Grasshopper | | > |
naughty but nice then |
16:49 |
< | K2 | @ | > |
TANI: scroll of Vogon poetry |
16:50 |
< | K2 | @ | > |
YANI |
16:50 |
< | K2 | @ | > |
dammit |
16:50 |
< | eraserhead97 | | > |
bad time to forget healing spell 8^P |
16:50 |
< | jonadab | + | > |
YASI: new piece of furniture: Poetry Appreciation Chair |
16:50 |
< | Beholder | + | > |
[hdf-us] [nh362] hypnotist (Val Hum Fem Neu) killed the invisible Wizard of Yendor, on T:50599 |
16:51 |
< | K2 | @ | > |
hahahah |
16:52 |
< | Beholder | + | > |
[hdf-us] [nh362] hypnotist (Val Hum Fem Neu) wished for "+3 holy greased fixed gauntlets of dexterity", on T:50624 |
16:52 |
< | aosdict | + | > |
K2: if you're not being serious please say YASI so I don't have to figure out its seriousness after the fact |
16:52 |
< | K2 | @ | > |
every idea i have is serious |
16:52 |
< | K2 | @ | > |
seriously |
16:53 |
< | Beholder | + | > |
[hdf-us] [xnh] eraserhead97 (Mon Hum Fem Cha) acquired the Book of the Dead, on T:40418 |
16:53 |
< | K2 | @ | > |
isnt YASI 'yet another serious idea' ? |
16:53 |
< | K2 | @ | > |
:P |
2018 Dec 04
Tue: |
12:34 |
< | nooodle | | > |
unlike gloves, the substance has (say) a 1/2 chance of wearing off each time you touch a trice |
12:34 |
< | nooodle | | > |
and does not convey AC and cannot be enchanted |
12:34 |
< | K2 | @ | > |
make cockatrice corpses caustic |
12:34 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 246 seconds] |
12:34 |
< | K2 | @ | > |
EPI ^ |
12:34 |
< | PavelB | | > |
You're almost guaranteed to find gloves before you find a cockatrice |
12:37 |
< | nooodle | | > |
or before *you* pick it up by accident while blind |
12:38 |
< | jonadab | + | > |
Or that yes. |
12:38 |
< | jonadab | + | > |
EPI: autopickup automatically touches everything on the ground, in order to decide whether to pick it up or not. Even if you are not blind. |
12:40 |
< | nooodle | | > |
why not just use your peepers |
12:42 |
< | nooodle | | > |
a tile can contain 50 ogre corpses, but not 2 live newts |
12:42 |
< | bouquet | | > |
PavelB: most painful YASD for me was magic missiling soldiers in Ludios and killing a c somewhere that a captain picked up and whacked me with. |
12:42 |
< | jonadab | + | > |
EPI: if you step on a tile with more than 1 object, there is a num-of-objects in 100 chance you trip, which does a bit of damage and causes you to touch all the objects and drop some random things from inventory, possibly including your weapon. |
12:42 |
< | bouquet | | > |
Now I pick up every c corpse and put it in my bag right away. |
12:51 |
< | nooodle | | > |
when blind and not wearing gloves, you open an icebox and see that there's a cockatrice corpse inside, but... how?? that should kill you |
12:51 |
< | aosdict | + | > |
K2: hey while you're messing around, go let a rabid rat bite you without poison resistance a bunch of times |
12:51 |
< | PavelB | | > |
YANI (EPI?): Randomized gloves can be fingerless gloves, which provide their normal effect but don't protect against footrices |
12:51 |
< | K2 | @ | > |
aosdict why do you hate me |
13:27 |
< | aosdict | + | > |
z is sea monsters |
13:28 |
< | K2 | @ | > |
get hit, turn into a newt |
13:28 |
< | K2 | @ | > |
definitley an EPI |
13:28 |
< | aosdict | + | > |
they don't need to be called zea monsters. z happens to be a squiggly eel shape |
14:00 |
< | K2 | @ | > |
final fantasy stuff |
14:00 |
< | jonadab | + | > |
But she can totally swing it because magic. |
14:02 |
< | K2 | @ | > |
YASI: monk attack; grabs humanoid monster by its pinky with monks fingertips, says 'skadoosh' and instakills said monster |
14:02 |
< | Beholder | + | > |
[hdf-eu] [sp] Muad (Rog Hum Mal Neu) retrieved the Mine's End luckstone, on T:10128 |
2018 Dec 05
Wed: |
08:18 |
< | nooodle | | > |
like you can use braille on amulets |
08:18 |
< | aosdict | + | > |
Given the constant principle that two things which are the same shape/color/pattern are the same random object type, you should be able to remember "oh, concave is reflection" |
08:18 |
< | jonadab | + | > |
YASI: cknown: color known; not set when you see the itme while colorblind, e.g., if polymorphed into a colorblind monster type. |
08:19 |
< | nooodle | | > |
No, I agree that you can know that concave is reflection. But why should you be able to see that it's an "amulet called reflection named Harry" |
08:19 |
< | nooodle | | > |
jonadab, wow that's *really* subtle. |
08:20 |
< | aosdict | + | > |
The only item that has its name canonically engraved into it is the Orb of Fate. |
08:21 |
< | jonadab | + | > |
YASI: colors that are only distinguishable if you are polymorphed into a tetrochromat, otherwise they look the same. |
08:21 |
< | nooodle | | > |
then, in the nethack devs' minds, why is dknown a prerequisite to seeing a name |
13:16 |
< | hothraxxa | | > |
at expert level |
13:17 |
< | K2 | @ | > |
in the military we call this 'a victim of your own success' |
13:18 |
< | hothraxxa | | > |
the patch is evil, plain and simple |
13:18 |
< | hothraxxa | | > |
ask amy |
20:06 |
< | Beholder | + | > |
[hdf-us] [sp] k2 (Val Hum Fem Law) rejected atheism with a prayer, on T:5316 |
20:08 |
< | Beholder | + | > |
[hdf-eu] [nh362] Guthix (Val Dwa Fem Law) was crowned "The Hand of Elbereth" by Tyr, on T:28645 |
20:16 |
< | AntiGulp | + | > |
YASI Boots of booting. If online, they let you boot other people off of the server you are playing on. |
20:18 |
< | K2 | @ | > |
rofl |
22:01 |
< | Beholder | + | > |
[hdf-us] [4k] Ocean (oceanseagul) (Wiz Elf Mal Cha), 5169 points, T:2040, killed by a xorn |
22:01 |
< | Andrio | | > |
Thanks. |
22:02 |
< | jonadab | + | > |
EPI: a monster that passively generates conflict whenever it sees the player. |
22:02 |
< | aosdict | + | > |
it's PatR that has the ring of conflict |
22:03 |
< | AntiGulp | + | > |
YEP |
22:04 |
< | jonadab | + | > |
Andrio: That causes confusion. |
22:05 |
< | jonadab | + | > |
I was thinking something that can walk around the corner while you happen to be in the Minetown temple, and cause the Priest to attack you. |
22:05 |
< | Beholder | + | > |
[hdf-us] [4k] Ocean (oceanseagul) (Wiz Elf Mal Cha), 861 points, T:634, killed by a small mimic |
22:05 |
< | jonadab | + | > |
Because what is the point of an EPI if it isn't evil? ^_^ |
22:05 |
< | aosdict | + | > |
So now I have to figure out what to do with this vanilla lifesaved-while-turned-to-slime behavior and reconcile that with xnethack's permasliming |
2018 Dec 06
Thu: |
03:03 |
< | Beholder | + | > |
[hdf-us] [4k] Ocean (oceanseagul) (Wiz Elf Mal Cha) wished for "blessed greased bag of holding", on T:6254 |
03:14 |
< | Beholder | + | > |
[hdf-us] [4k] Ocean (oceanseagul) (Wiz Elf Mal Cha) entered the Minetown temple, on T:7461 |
03:34 |
< | LarienTelrunya | + | > |
YASI: dead end corridors in rooms-and-corridors levels can sometimes end with a door, which may be a secret door. That door leads nowhere and is placed just to troll the player. :P |
04:18 |
< | Beholder | + | > |
[hdf-us] [slshm] luxor (Val Dop Fem Neu), 2625 points, T:3603, killed by a spark bug |
09:09 |
< | Beholder | + | > |
[hdf-us] [dyn] Elminster (Maihemm) (Wiz Hum Mal Neu), 767 points, T:1879, killed by a hill orc |
09:09 |
< | rld | + | > |
<@Tone> Not sure about the levitate thing, I frequently levitate from air to Astral |
09:10 |
< | aosdict | + | > |
YASI: #hmm is an extended command that is an alias for . |
09:11 |
< | rld | + | > |
<@Tone> By the way, when Rodney drinks a potion of gain level, does the next wizard spawn start a level higher as well? Or is their level based on what the last one spawned at? |
11:19 |
< | Guthix | | > |
Yeah, i don't have any MR yet |
11:19 |
< | Guthix | | > |
which really sucks!! |
11:19 |
< | aosdict | + | > |
YASI: arch linuch |
11:19 |
< | Guthix | | > |
i have tons of other intrinsics tho |
21:17 |
< | Andrio | | > |
NAO has a few 'poisoned by a unicorn horn' deaths on record.. |
21:17 |
< | Andrio | | > |
Interestingly, none of them are DeathRobin. |
21:17 |
< | ais523 | + | > |
Evil Variant: forgotten spells can give /any/ negative effect, up to and including things like intrinsic strangulation |
21:17 |
< | Andrio | | > |
Mm~ |
22:06 |
< | [Demo]4 | | > |
https://i.imgur.com/XylQ8Ep.png |
22:07 |
< | [Demo]4 | | > |
happens maybe 1/20 times entering a new archipelago level |
22:07 |
< | jonadab | + | > |
Guthix: In the Evil Patch, a cursed amulet of life saving only has a percentage chance to save your life. |
22:07 |
< | Guthix | | > |
:O |
22:07 |
< | Guthix | | > |
evil patch? |
22:07 |
< | [Demo]4 | | > |
but it seems it is able to generate it all |
22:07 |
< | ais523 | + | > |
[Demo]4: it's /really/ weird to see SIGABRT but not a working stack |
22:07 |
< | [Demo]4 | | > |
its als oreally annoying |
22:07 |
< | jonadab | + | > |
(The Evil Patch doesn't actually exist, at least, not in any complete form.) |
22:07 |
< | [Demo]4 | | > |
cause i have no idea whats going on |
22:07 |
< | ais523 | + | > |
jonadab: I thought some less ridiculous variants had done that too? |
22:07 |
< | Guthix | | > |
ahhh |
22:08 |
< | Guthix | | > |
so a bunch of evil ideas? |
22:08 |
< | [Demo]4 | | > |
especially because the level builds and loads and /then/ it crashes |
22:09 |
< | [Demo]4 | | > |
i think 5% of all sigabrt crashes i ever have have valid backtraces |
22:09 |
< | aosdict | + | > |
jonadab: That cursed "oLS behavior is in Spork and Un. |
22:10 |
< | aosdict | + | > |
Also I don't consider it a EPI, personally. |
22:10 |
< | [Demo]4 | | > |
what happens to levels after they are generated and monsters are laid out but before you finish entering? |
2018 Dec 07
Fri: |
08:50 |
< | jonadab | + | > |
Once a slime, always a slime? |
08:50 |
< | LarienTelrunya | + | > |
yes, so you'll most probably die anyway if that happens |
08:51 |
< | jonadab | + | > |
YASI: you can poly out of slime form, but it only resets the sliming timer, and you still revert to slime form after a few turns, with the usual sequence of messages. |
08:51 |
< | Beholder | + | > |
[hdf-eu] [nh362] jt (Tou Hum Fem Neu) entered Gehennom, on T:23720 |
09:05 |
< | LarienTelrunya | + | > |
aosdict: really? player becoming a green slime with no way to poly or otherwise fix it? |
09:08 |
< | LarienTelrunya | + | > |
YANI: instead of the wizard stealing all quest artifacts, he only steals those that are not of your own role, to serve as a disadvantage because you didn't actually "earn" those foreign-for-your-role artifacts. |
09:09 |
< | LarienTelrunya | + | > |
EPI: and Rodney can then warp to a lava tile where he'll drop those artifacts. :P |
09:09 |
< | Andrio | | > |
Though in practise, that'd mean only the moat around the vibrating square, and the Plane of Fire |
15:15 |
< | K2 | @ | > |
rock hard |
15:15 |
< | K2 | @ | > |
:D |
15:17 |
< | jonadab | + | > |
EPI: cursed tins have a chance to explode when you open them, splattering you with the contents. |
15:17 |
< | jonadab | + | > |
If it's trice meat, this will of course turn you to stone. |
23:19 |
< | Xaleth | | > |
I've been doing that for a really long time. |
23:19 |
< | aosdict | + | > |
Non-acidic as well, perhaps. |
23:19 |
< | aosdict | + | > |
YASI: basic corpses. |
23:19 |
< | Xaleth | | > |
I try to minimize usage of the rations in my inventory. |
2018 Dec 08
Sat: |
14:25 |
< | K2 | @ | > |
new addition to slex in 3... 2... 1... |
14:26 |
< | LarienTelrunya | + | > |
c'mon guys, my slex to-do list is large enough already :P (but seriously, keep the ideas coming :D) |
14:28 |
< | PavelB | | > |
Slex has the magical capability to interpret every YASI as a YANI |
14:28 |
< | rld | + | > |
<@Luxcalibur> SLASH'EM nerf gun, with nerf bullet |
2018 Dec 09
Sun: |
08:49 |
< | Beholder | + | > |
Tangles: hothraxxa is not playing. |
08:50 |
< | hothraxxa | | > |
try now |
08:50 |
< | LarienTelrunya | + | > |
EPI: if you do something that would bless an item but it's already blessed, the item becomes cursed instead. |
08:51 |
< | aosdict | + | > |
LarienTelrunya: that makes no flavor sense, whereas most EPIs come about by taking flavor to the fullest |
14:33 |
< | PavelB | | > |
Ah |
14:34 |
< | aosdict | + | > |
this was unpopular less because of the actual change and more because it's a trend of the devteam taking a report that suggests better behavior and doing something totally different that harms the player, and also because it's inconsistent |
14:36 |
< | aosdict | + | > |
the new template for this is "Report suggested X. I went another direction: [EPI related to X]." |
14:36 |
< | aosdict | + | > |
for your snowcloning use |
17:41 |
< | aosdict | + | > |
YANI: ^ |
17:42 |
< | aosdict | + | > |
(for the phylactery stuff) |
17:42 |
< | FIQ | + | > |
EPI: phylacteries make a hostile takeover on whoever steps on it if the lich is dormant ("dead"), including players which is an instadeath |
17:44 |
< | [Demo]5 | | > |
or u just poly into a lich |
17:44 |
< | [Demo]5 | | > |
death is dumb |
17:44 |
< | [Demo]5 | | > |
LEPI |
17:45 |
< | [Demo]5 | | > |
less evil patch idea |
17:54 -!- Lavos [~Lavos@pc-163-8-120-200.cm.vtr.net] has quit [Remote host closed the connection] |
19:09 |
< | FIQ | + | > |
Naturally |
19:09 |
< | ais523 | + | > |
A is also faster (i.e. fewer turns used) in the vast majority of circumstances |
19:09 |
< | FIQ | + | > |
Consistency is evil |
19:09 |
< | ais523 | + | > |
although T can be faster in corner cases |
2018 Dec 10
Mon: |
17:04 -!- LarienTelrunya [2e0554e9@gateway/web/freenode/ip.46.5.84.233] has quit [Ping timeout: 256 seconds] |
17:09 |
< | bouquet | | > |
I tried running nh through lolcat and it almost worked until it didn't. |
17:10 |
< | bouquet | | > |
would be a fun hallucination EPI |
17:12 |
< | Beholder | + | > |
[hdf-us] [nh362] ShivanHunter (Wiz Elf Mal Cha) killed the Wizard of Yendor, on T:29540 |
2018 Dec 11
Tue: |
12:53 |
< | Beholder | + | > |
[hdf-us] [slshm] luxor (Wiz Gno Fem Neu), 3979 points, T:3920, killed by a giant ant |
12:53 -!- Antichthon [~Antichtho@64-33-113-219-static.midco.net] has joined #hardfought |
12:54 |
< | aosdict | + | > |
YASI: holy water elemental |
12:54 |
< | raisse | | > |
then there should also be an unholy water elemental |
2018 Dec 14
Fri: |
00:19 |
< | rld | + | > |
<@Luxcalibur> also nymph level |
00:19 |
< | Menche | | > |
AAAAAAHHHHHHH |
00:19 |
< | Menche | | > |
nymph level is evil |
00:19 |
< | rld | + | > |
<@Luxcalibur> dyna makes nymph level saner by removing all the squeaky boards |
22:29 |
< | K2 | @ | > |
they're fun, but I wouldn't get into a committed relationship with one |
22:29 |
< | K2 | @ | > |
well... maybe |
22:29 |
< | aosdict | + | > |
YASI: Artifact weapon that creates a hole under anything it hits (if floor is diggable), causing them to plunge into it. |
22:30 |
< | K2 | @ | > |
hah |
2018 Dec 15
Sat: |
12:19 |
< | Beholder | + | > |
[hdf-us] [nh343] robotHivemind (Wiz Hum Mal Neu), 16 points, T:149, killed by a newt |
12:19 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
12:31 |
< | K2 | @ | > |
aosdict: YASI for TNNT - if battling a demon lord, chance that they gate in bhaak. all bhaak does is just point and laugh at you |
12:33 |
< | aosdict | + | > |
no you need a pentagram to summon bhaak, that doesn't just happen if you're battling a demon lord |
16:26 |
< | raisse | | > |
bhaak: last 2-3 times I was at the castle the chest *was* trapped |
16:27 |
< | raisse | | > |
but every time I've unlocked it with a knock spell, could that have done it? |
16:27 |
< | oh6 | | > |
EPI: cursed wands will misfire in a random direction, sometimes at you |
16:27 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined #hardfought |
16:30 |
< | Beholder | + | > |
[hdf-us] [4k] Special delivery!!!!!! (Luxidream) (Rog Elf Fem Cha) defeated the Master Assassin, on T:39254 |
16:30 |
< | raisse | | > |
oh, I thought that was a feature |
16:32 |
< | jonadab | + | > |
oh6: In the Evil Patch, cursed wands explode when zapped. |
16:34 |
< | bhaak | + | > |
don't they do that in vanilla, too. just very, very unlikely? |
22:29 |
< | Beholder | + | > |
[hdf-us] [nh362] eraserhead97 (Wiz Elf Mal Cha) completed Sokoban, on T:11868 |
22:37 |
< | Beholder | + | > |
[hdf-us] [nh362] hypnotist (Wiz Gno Fem Neu) rejected atheism with a prayer, on T:3793 |
22:40 |
< | PavelB | | > |
YASI: Artifact lodestone: Sisyphus's rock. |
22:41 |
< | Beholder | + | > |
[hdf-us] [nh362] hypnotist (Wiz Gno Fem Neu) changed form for the first time, becoming a wererat, on T:3897 |
2018 Dec 16
Sun: |
14:27 |
< | aosdict | + | > |
see "death pine" doesn't have the same ring to it. |
14:27 |
< | nooodle | | > |
:D |
14:28 |
< | aosdict | + | > |
YASI: Cavemen see knives (only bone knives?) as "thagomizers". |
14:30 |
< | aosdict | + | > |
NeroOneTrueKing: I'm not going to update until you're through with your game, though, because of the wish-scattering change. |
23:28 |
< | [Demo]5 | | > |
I bet it could open wooden tins |
23:28 |
< | [Demo]5 | | > |
also you'd be surprised |
23:30 |
< | [Demo]5 | | > |
yasi: the mag bag, a bag that when opened sucks all the iron objects from any monsters in a certain radius around you into the bag |
23:30 |
< | Pinkbeast | | > |
Wooden tin opener> it's a lump of wood, you bash the tin with it. |
2018 Dec 17
Mon: |
04:41 |
< | Beholder | + | > |
[hdf-us] [4k] nerg (zor) (Mon Hum Mal Cha) entered the Sokoban zoo, on T:6939 |
05:33 |
< | raisse | | > |
lol, hardfought usernames aren't case sensitive, found out just now |
05:58 |
< | LarienTelrunya | + | > |
EPI: if you kill too many Keystone Kops, they eventually call in the military who starts bombing the Dungeons of Doom with airstrikes, eventually resulting in a dungeon collapse. |
06:00 |
< | LarienTelrunya | + | > |
EPI: make arch-liches ungenocideable, have them resurrect like trolls, and increment their level (and thus spellcasting power) by one every time they resurrect. |
06:01 |
< | Beholder | + | > |
[hdf-eu] [nh362] elenmirie (Wiz Gno Fem Neu) became literate by reading a book, on T:3050 |
06:06 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Tou Hum Fem Neu), 902 points, T:3876, killed by a homunculus, while sleeping |
20:39 |
< | rld | + | > |
<@Luxcalibur> if a major nethack sequence break is ever discovered, I'd be very interested to know |
20:39 |
< | eraserhead | | > |
Xaleth: that sounds weird - are you playing vanilla? |
20:39 |
< | jonadab | + | > |
EPI: a type of trap that destroys all your inventory if you have magic resistance, and is impossible to trigger otherwise. |
20:40 |
< | rld | + | > |
<@Luxcalibur> magic trap effects aren't prevented by magic resistance |
2018 Dec 18
Tue: |
00:15 |
< | Beholder | + | > |
[hdf-us] [nh362] smitty (Val Hum Fem Law), 159 points, T:666, killed by a fox |
00:15 |
< | Xaleth | | > |
only a Cloak of protection |
00:16 |
< | aosdict | + | > |
[backscroll] YASI: In the Mines and other earthy levels, thrown slashing or piercing weapons (daggers, darts etc) can end up embedded in the wall. |
00:16 |
< | Xaleth | | > |
ooooo nice |
10:45 |
< | rld | + | > |
<@Luxcalibur> then again I never got valerian so I still don't know how broken rogue is in fourk |
10:45 |
< | aosdict | + | > |
K2: nah, cause fear is all about unsubtlety. rogues are about subtlety |
10:46 |
< | aosdict | + | > |
YASI: spell of cause dread. |
10:46 |
< | jonadab | + | > |
I mean, I suppose I could replace valerian with an artifact dagger that causes fear. |
12:54 |
< | K2 | @ | > |
!tell ais523 let me know if you still need a password reset (dgl). I can reliably execute that function again. |
12:54 |
< | Beholder | + | > |
ais523 shall be duly informed at the first opportunity, K2. |
12:56 |
< | LarienTelrunya | + | > |
EPI: if you dance on a magic trap for long enough (to improve charisma), the game punishes you by spawning a blood pudding. |
12:58 |
< | jonadab | + | > |
LarienTelrunya: EPI: if you stay on the same level for too many turns, the game starts spawning blood puddings out of sight. |
12:58 |
< | jonadab | + | > |
And deep ettins. |
12:59 |
< | LarienTelrunya | + | > |
EPI: and blood puddings are in the summon nasties list, so the deep ettins can summon more. :D |
13:00 |
< | LarienTelrunya | + | > |
that said, how about giving the blood pudding passive disenchantment attacks to further screw over players? |
13:00 |
< | Beholder | + | > |
[hdf-us] [nh362] hypnotist (Wiz Gno Mal Neu) wished for "holy greased fixed +3 gauntlets of power named lol evaporated my last pair", on T:44291 |
13:01 |
< | LarienTelrunya | + | > |
not if you use Excalibur :D |
13:01 |
< | aosdict | + | > |
jonadab: The problem with suppressing a bunch of info about an item is that either you want to actually set those fields to 0, which means you need to store them somewhere else, or you need to suppress it, leading to the need for a lot more weird code for that suppression (think intrinsics, AC updates, classifying artifact special abilities as magical?) that doesn't exist. |
13:01 |
< | jonadab | + | > |
Why not add passive steal-intrinsic and passive steal-luck and passive reduce-max-hp? <-- EPI |
13:01 |
< | stenno | | > |
notele regions would be nifty too |
13:12 |
< | K2 | @ | > |
there |
13:12 |
< | rld | + | > |
<@Luxcalibur> vlad has one |
13:12 |
< | LarienTelrunya | + | > |
EPI: uncursed scrolls of wishing give nonmagical pseudo"wishes" that don't allow you to wish for most of the items you'd actually want. Oh wait, I shouldn't be making such suggestions or else they might actually get implemented... |
13:12 |
< | rld | + | > |
<@Luxcalibur> I was too lazy to find the others |
14:15 |
< | rld | + | > |
<@Luxcalibur> I guess that wouldn't work because then they wouldn't be able to enter corridors |
14:15 |
< | aosdict | + | > |
raisse: yes |
14:15 |
< | jonadab | + | > |
YASI: if you're a gaint, anything tiny/small that attacks you can give you wounded legs but can't touch your HP, and a medium monster with vorpie can't reach to decapitate you, they just injure your midsection for normal HP loss. |
14:16 |
< | jonadab | + | > |
YASI: And kick launches small enemies across the room. |
14:16 |
< | rld | + | > |
<@Luxcalibur> aren't you naturally immune to tsurugi bisection already |
14:16 |
< | rld | + | > |
<@Luxcalibur> being large |
17:20 |
< | aosdict | + | > |
So if a black dragon breathes at an energy vortex, it doesn't affect it? |
17:20 |
* | aosdict |
applies calculus to integrate the energy vortex |
17:22 |
< | rld | + | > |
<@Luxcalibur> YASI: a grid bug becomes a 1 before being fully disintegrated |
17:22 |
< | jonadab | + | > |
Oh, apparently the other vortices _aren't_ disint resistant, only energy. I guess the bits of matter (dust or ice or whatnot) can be disintegrated? |
2018 Dec 19
Wed: |
11:51 |
< | winny | | > |
weed edible |
11:51 |
< | winny | | > |
keeping with the times |
11:52 |
< | K2 | @ | > |
YASI: quaffing a potion of acid. it's not the type of acid you're expecting... |
11:51 |
< | winny | | > |
oh i know |
11:52 |
< | K2 | @ | > |
^ aosdict look i used YASI proper |
11:52 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 268 seconds] |
11:59 |
< | Beholder | + | > |
[hdf-us] [fh] NeroOneTrueKing (Ran Hum Mal Neu) wished for "3 blessed potions of wonder", on T:21568 |
12:20 |
< | Beholder | + | > |
[hdf-us] [nh362] Bartlem (Sam Hum Mal Law) killed Medusa, on T:19322 |
12:28 -!- Grasshopper [~Grasshopp@209.58.188.158] has joined #hardfought |
12:39 |
< | jonadab | + | > |
EPI: 2% of the time, a nurse will "call the doctor", summoning a high-level healer mplayer monster. |
12:39 |
< | K2 | @ | > |
rofl |
12:47 |
< | Beholder | + | > |
[hdf-us] [fh] NeroOneTrueKing (Ran Hum Mal Neu) defeated Croesus, on T:23991 |
12:47 |
< | K2 | @ | > |
Dr. Demento |
12:48 |
< | jonadab | + | > |
Dr. Who. This is becoming a YASI. |
12:48 |
< | K2 | @ | > |
Bones from star trek |
12:48 |
< | K2 | @ | > |
heh |
12:48 |
< | K2 | @ | > |
EPI to YASI |
12:48 |
< | jonadab | + | > |
I actually at one point wanted to include Dr. Bashir (from DS9) as a character who could show up in Gehennom. |
14:14 |
< | jonadab | + | > |
Oh, Q mech. |
14:15 |
< | jonadab | + | > |
That's different. |
14:15 |
< | jonadab | + | > |
Also, YASI: pits fill with water, holes fill _the level below_ with water. |
14:15 |
< | Grassy | | > |
viable dfg strategy for Medusa: throw a wand of digging at nearest intelligent monster |
2018 Dec 20
Thu: |
02:41 |
< | LarienTelrunya | + | > |
#justslexthings ;) |
02:42 |
< | LarienTelrunya | + | > |
also, apparently slex beholder messages from hdf-au don't appear in the other channel? |
02:42 |
< | bug_sniper | | > |
yasi: rename spell of turn undead to spell of burn undead |
02:42 |
< | LarienTelrunya | + | > |
!tell K2 is it just me, or does the beholder message forwarding to #em.slashem.me forward slex messages from hdf-us and hdf-eu only? Andrio was playing slex on hdf-au but the messages didn't get forwarded |
07:37 |
< | Tangles_ | @ | > |
I believe a potion of speed will cure wounded legs (such as from a xan, land-mine, or kicking something you shouldn't), but I never bother with this. |
07:49 |
< | raisse | | > |
there isn't any faster than "very fast" |
07:49 |
< | K2 | @ | > |
YASI: one level above very fast - ludicrous speed |
07:49 |
< | Beholder | + | > |
K2: Message from LarienTelrunya at 2018-12-20 02:42 EST: is it just me, or does the beholder message forwarding to #em.slashem.me forward slex messages from hdf-us and hdf-eu only? Andrio was playing slex on hdf-au but the messages didn't get forwarded |
2018 Dec 21
Fri: |
15:56 |
< | PavelB | | > |
I just got a pet djinni named bob :( |
15:57 -!- Antichthon [~Antichtho@64-33-113-219-static.midco.net] has joined #hardfought |
15:57 |
< | bouquet | | > |
YASI: Silver Fox - a non-infernal monster that charms like a foocubus but isn't harmed by silver weapons. |
15:58 |
< | bouquet | | > |
Often found in casinos |
2018 Dec 22
Sat: |
19:43 |
< | rebatela | | > |
i dunno. i'm just joking. don't listen to me |
19:43 |
< | bouquet | | > |
I thought the original draw to discord was the voice chat for FPS players? |
19:44 |
< | Guthix | | > |
YASI: crypt of the necrodancer conduct: every action was to the beat of a tune (idk) |
19:44 |
< | bouquet | | > |
Pretty sure it's trying to be a "social media platform" somewhere between bookface and twitch. Then they'll angle for a buyout from a big playa and buy a fancy house in the hills in LA. |
20:11 |
< | Guthix | | > |
answer: being a wererat makes me drop my tin opener! |
20:16 |
< | Beholder | + | > |
[hdf-us] [slshm] Disruptor (Ice Dro Mal Cha), 2391 points, T:1868, killed by a dingo |
20:23 |
< | Guthix | | > |
YASI: dogs chew shoes they find on the floor |
20:23 |
< | Guthix | | > |
or like... anything that's chewable, which they can pick up |
2018 Dec 23
Sun: |
17:00 |
< | K2 | @ | > |
yeah |
17:00 |
< | jilles | | > |
wished for it |
17:01 |
< | aosdict | + | > |
EPI: give every demon lord a bullwhip. |
17:01 |
< | jilles | | > |
an alternative would be one of the lawful or neutral artifacts providing MR, and convert |
2018 Dec 26
Wed: |
12:25 |
< | rld | + | > |
<@LuXmas> the problem is that mirrors will shatter if you melee something with them |
12:25 |
< | rld | + | > |
<@LuXmas> so it's extremely annoying to micromanage |
12:26 |
< | LarienTelsanta | + | > |
YASI: make monsters with wands of death as accurate as imperial stormtroopers. That oughta fix the instadeath problem. :P |
12:31 |
< | Beholder | + | > |
[hdf-us] [slshm] luxor (Ice Gno Fem Neu), 2550 points, T:876, killed by a magical blast |
14:18 |
< | aosdict | + | > |
anyway we already have the VEGGY material |
14:18 |
< | Beholder | + | > |
[hdf-us] [slshm] luxor (Val Dop Fem Neu), 1202 points, T:2612, killed by Ms. Klodzko, the shopkeeper |
14:18 |
< | aosdict | + | > |
yes the EPI would be wishing for "of spinach" turns it into VEGGY |
14:23 |
< | Beholder | + | > |
[hdf-eu] [slex] winsalot (Psi Wra Mal Cha), 790 points, T:693, killed by a monster (Ms. Sarangan, the shopkeeper), while frozen by breathing a potion |
15:35 -!- Chris__ [~Chris_ANG@28.sub-174-220-6.myvzw.com] has joined #hardfought |
15:35 -!- mode/#hardfought [+v Chris__] by ChanServ |
15:35 |
< | jonadab | + | > |
EPI: Rodney always casts Double Trouble if he can; otherwise, if there's a Wizard of Yendor corpse or statue on the level, he tries to revive it. |
15:35 |
< | jonadab | + | > |
Failing that, he summons nasties. |
15:36 |
< | FIQ | + | > |
in fh, he always double troubles if he can |
15:37 |
< | jonadab | + | > |
Yes, but you mitigated that by only letting him do it once per resurrection. The Evil Patch has no such restriction. |
15:38 |
< | jonadab | + | > |
So if you kill one of him, the other will *always* Double Trouble, then revive the corpse. |
15:39 |
< | ShivanHunter | | > |
give him proper magic resist too since I always just "oh hi, FoD" |
15:39 |
< | ShivanHunter | | > |
often he doesn't get a turn at all |
15:39 |
< | jonadab | + | > |
EPI: The Wizard of Yendor should have *all* the resistances. Magic, petrification, everything. |
15:39 |
< | Beholder | + | > |
[hdf-eu] [nh362] elenmirie (Wiz Gno Fem Neu), 857 points, T:1558, killed by a giant bat |
2018 Dec 30
Sun: |
17:08 |
< | hothraxxa | | > |
i've had endless snakes and a water demon from fountains onlevels 1 & 2 |
17:09 |
< | jilles | | > |
fountains are rather hazardous in vanilla too |
17:10 |
< | jonadab | + | > |
EPI: if an "endless" stream of snakes comes from a fountain, more snakes keep coming every turn. |
17:11 |
< | jilles | | > |
the current number is endless enough for low level characters :P |
2018 Dec 31
Mon: |
16:37 |
< | K2 | @ | > |
lucky i didnt lose stenno |
16:38 |
< | K2 | @ | > |
Stenno bites Juiblex. Stenno swallows Juiblex. "Burrrrp!" |
16:38 |
< | jonadab | + | > |
EPI: harming a pet makes your other pets hostile. |
16:39 |
< | K2 | @ | > |
well technically i didnt harm it |
16:50 |
< | K2 | @ | > |
by the time i find him, he'll be an untame lvl 49 purple worm |
16:55 |
< | hothraxxa | | > |
maybe not. he ate a lot didn't he? |
16:55 |
< | jonadab | + | > |
EPI: when a pet steps on a trap, its tameness gets reset. |
16:55 |
< | hothraxxa | | > |
if rodney isn't awake then you can find him before he goes feral |
16:56 |
< | hothraxxa | | > |
well you can even if rodney's awake, it's just a lot less fun |
16:56 |
< | jonadab | + | > |
YASI: a bohsplosion is so loud, it can wake Rodney from anywhere in the dungeon. |
16:57 |
< | hothraxxa | | > |
and summon demogorgon |
18:46 |
< | Beholder | + | > |
[hdf-us] [slshm] Disruptor (Ice Vam Mal Cha), 3263 points, T:2137, killed by something while blind |
19:02 |
< | rld | + | > |
<@riker> suggestion: boomerangs are now shuriken skill |
19:07 |
< | bug_sniper | | > |
epi: each polearm has its own skill to train |
19:11 |
< | Pinkbeast | | > |
Good patch idea: get rid of almost all the stupid polearms |
2019 Jan 08
Tue: |
09:04 -!- Guest26723 [~stenno@unaffiliated/chao] has quit [Ping timeout: 258 seconds] |
09:22 |
< | Beholder | + | > |
[hdf-us] [nh362] oh6 (Rog Orc Mal Cha) wished for "3 blessed scrolls of charging", on T:32216 |
09:25 |
< | K2 | @ | > |
YASI: potion of 5 hr energy drinks acts like scroll of recharging for all of your magical items |
09:26 |
< | aosdict | + | > |
K2 you need to stop hitting the 5 hr energy and getting nights with 1-2 hours of sleep |
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11:08 |
< | Beholder | + | > |
[hdf-us] [nh362] Luxidream (Val Dwa Fem Law), 1137 points, T:2847, killed by a watchman |
11:10 |
< | aosdict | + | > |
raisse: YASI if confused and dipping for excalibur: "From the murky depths, a hand reaches up to bless the sword. In your confusion, you attack it! You cut it off!" |
11:11 |
< | aosdict | + | > |
I can see this making a silly dudley strip actually |
2019 Jan 09
Wed: |
13:34 |
< | rld | + | > |
<@carlarc> ahhh okay |
13:35 |
< | K2 | @ | > |
@carlarc you get things sorted out for online play? |
13:43 |
< | aosdict | + | > |
Evil Patch Idea: Anything you wish for under 5000 turns blasts you as if it were an intelligent artifact. |
13:43 |
< | Beholder | + | > |
[hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 1010 points, T:1005, poisoned by a dart |
18:21 |
< | aosdict | + | > |
Only if the skill is Unskilled. |
18:21 |
< | hothraxxa | | > |
your movie watching fu is strong but my tv watching fu will defeat you |
18:22 |
< | K2 | @ | > |
EPI: the more you miss, the more you learn how to use that weapon the wrong way, which makes you even less skilled |
18:22 |
< | hothraxxa | | > |
duh. variant cross-contamination |
18:25 |
< | aosdict | + | > |
training hits that do 1 HP of damage, now that's something everyone can get on board with |
18:26 |
< | ais523 | + | > |
silly idea: train /only/ on hits that do 1HP of damage |
18:26 |
< | ais523 | + | > |
thus, weaker weapons train faster than stronger ones, and using a more difficult weapon (0 or negative enchanment) is needed to help you learn |
18:27 |
< | ais523 | + | > |
if your weapons are just magically focusing on everything, why would you learn anything from that? |
18:27 |
< | ais523 | + | > |
(YASI: ^) |
18:27 |
* | hothraxxa |
curses his weapons for training purposes |
2019 Jan 10
Thu: |
05:52 -!- hf_guest_60 [5a7e970e@gateway/web/cgi-irc/kiwiirc.com/ip.90.126.151.14] has joined #hardfought |
05:56 -!- hf_guest_60 [5a7e970e@gateway/web/cgi-irc/kiwiirc.com/ip.90.126.151.14] has quit [Remote host closed the connection] |
06:02 |
< | LarienTelrunya | + | > |
YASI: which square a covetous monster warps to when it warps also depends on the starting time of a game and uses a complex algorithm to make the result depend on the target's x,y coordinates, making same-seed ascension feats almost impossible :D |
06:03 |
< | LarienTelrunya | + | > |
i.e. just because the monster will warp to the square southwest of the player in one situation, it won't warp to the square southwest of them if the player were standing on a different tile even if the exact same random number and birthtime values are used, so the run will desync unless the birthtime matches exactly |
2019 Jan 11
Fri: |
10:20 |
< | Beholder | + | > |
No worries, Tangles, I've got this! |
10:22 |
< | Beholder | + | > |
[hdf-au] [spl] Tangles (Rog Inf Mal Cha) completed Sokoban, on T:15874 |
10:23 |
< | aosdict | + | > |
splicehack YASI: include a #ifdef DROP_BEAR compile flag that either enables or disables them. Turn this flag on only on hdf-au. |
10:30 |
< | jonadab | + | > |
I thought about adding drop bears when I add bears, but I think I concluded they don't actually add anything meaningful to gameplay. |
2019 Jan 14
Mon: |
10:22 |
< | aosdict | + | > |
K2: sure, let's go with "for the love of slex" |
10:22 |
< | K2 | @ | > |
\o/ |
10:22 |
< | K2 | @ | > |
EPI: bigroom floors are undiggable |
10:22 |
< | stennowork | | > |
haha. |
10:23 |
< | K2 | @ | > |
no soup for you! |
10:23 |
< | stennowork | | > |
EPI: all dod levels are bigroom |
10:23 |
< | stennowork | | > |
because, it's a challenge right? |
11:46 |
< | jonadab | + | > |
Then wait until their turn comes up, and they see it and flee, releasing you. |
11:46 |
< | jonadab | + | > |
And then *you* flee. |
11:47 |
< | K2 | @ | > |
EPI: bump mimic speed to 24 |
11:47 |
< | jonadab | + | > |
ouch |
2019 Jan 16
Wed: |
03:22 -!- Gaelan [~textual@c-98-232-72-79.hsd1.wa.comcast.net] has quit [Client Quit] |
03:24 |
< | Andrio | | > |
Accomplice. |
03:28 |
< | LarienTelrunya | + | > |
EPI: hostile monsters in shops zap wands of make invisible at the shopkeeper. |
03:29 |
< | Andrio | | > |
Wouldn't that make the shopkeeper angry if the player did that? |
03:33 |
< | PavelB | | > |
I'm telling you, it all makes sense |
03:34 |
< | LarienTelrunya | + | > |
they rip off the player with jacked up prices because they're part of the Wizard of Yendor's master plan to defeat the player, that's why they also enforce Rodney's fuel tax :D |
03:35 |
< | LarienTelrunya | + | > |
EPI: every once in a while (e.g. once every 10k turns), the player character has to pay tax, which is 10% of the player's current amount of gold (including in containers) plus the deepest dungeon level reached * 100 plus the experience level * 1000. |
03:35 |
< | PavelB | | > |
You should write in a branch or something about the evil shk conspiracy |
03:36 |
< | LarienTelrunya | + | > |
(EPI continuation) And the player has to pay those taxes in Minetown, within 2000 turns after receiving the bill, or the game will spawn tax collectors, which are very high-level K-class monsters that get stronger the more of them you kill and which respawn infinitely until you pay your bills. :P |
03:37 |
< | LarienTelrunya | + | > |
Bonus EPI: if you are in Minetown while the tax collectors are after your hide, all the watchmen will be hostile. Even if you go there to actually pay up. They will try to kill you as you try to make your way to the tax master's office where you can pay. :D |
03:37 |
< | bug_sniper | | > |
but what if you don't use any fuel? |
03:37 |
< | bug_sniper | | > |
and you walk around in the dark |
03:41 |
< | LarienTelrunya | + | > |
well the fuel tax will of course be added on top of the bill if you use fuel (it should become due if you ever light any ignitable item, and if you do it in the shop, the shopkeeper will collect his share of tax on top of it :D) |
03:41 |
< | LarienTelrunya | + | > |
basically, because it's an EPI, it's all about ripping off the player as much as possible, draining their money supply. |
03:43 |
< | LarienTelrunya | + | > |
EPI: the player character starts out married, with their spouse supposedly being outside of the dungeon, and if the game goes on for long enough, that spouse will want a divorce and a NPC will visit you to tell you about that fact. If you refuse to pay alimony, the spouse will send hitmen (invisible high-level assassins with vorpal weapons) to kill you. :P |
03:44 |
< | attie | | > |
don't think being in the dungeon counts as a reason for divorce if you are the Chosen One and it has been known since birth that you would be sent off to the Dungeons of Doom. |
03:44 |
< | bug_sniper | | > |
even if you visit her every so often at the quest level? |
08:15 |
< | Tangles | @ | > |
and got killed by the first monster it encountered. At least I don't have to figure out how to get it out of the corridor. |
08:16 |
< | Andrio | | > |
mm |
08:17 |
< | LarienTelrunya | + | > |
heh, YASI/EPI: food can be spiked with potions, which makes the food do stuff depending on the kind of potion if you then eat it. In the EPI version, food could generate already spiked and you have to formally identify it if you want to know in advance whether that fortune cookie will polymorph you. :P |
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08:17 |
< | Andrio | | > |
EPI: having potions thrown at you might spike food in your open inventory |
08:21 |
< | LarienTelrunya | + | > |
without telling you that it happened, of course. :) |
2019 Jan 17
Thu: |
18:22 |
< | Beholder | + | > |
[hdf-us] [nh362] winny (Bar Orc Mal Cha) acquired the luckstone from Mines' End, on T:12918 |
18:22 |
< | rld | + | > |
<@carlarc> thanks aos |
18:23 |
< | rld | + | > |
<@Tmasher> EPI: Cockatrice zombies/mummies |
18:25 -!- noty [~noty@ip184-176-111-201.ph.ph.cox.net] has joined #hardfought |
22:39 |
< | rld | + | > |
<@carlarc> i found a small shield of fire immunity, and a shirt of cold, so i'm pretty well set already |
22:43 |
< | rld | + | > |
<@carlarc> i keep randomly teleporting but i don't have teleportitis, what the heck |
22:44 |
< | aosdict | + | > |
YASI: pyrite golem. Looks identical to a gold golem (and its name even shows as that), but its attacks are those of an iron golem. |
22:48 |
< | PavelB | | > |
why is that a yasi that's great |
22:49 |
< | rld | + | > |
<@carlarc> but what does it drop |
22:49 |
< | Beholder | + | > |
[hdf-us] [slshm] luxor (Val Dop Fem Neu), 41427 points, T:6823, killed by an arc bug |
23:10 |
< | Pinkbeast | | > |
And he always used to |
23:10 |
< | rld | + | > |
<@Tone> yeah I just think someone playing spoiler-free would probably ID something like that |
23:10 |
< | rld | + | > |
<@carlarc> oh EPI: fake yendor amulets have a small chance of being named "REAL" or something else |
23:11 |
< | rld | + | > |
<@carlarc> well it starts out "already IDed" |
2019 Jan 18
Fri: |
14:24 |
< | oh6 | | > |
like, the wizard just throws them together with spells and dark matter |
14:25 |
< | Beholder | + | > |
[hdf-us] [nh362] Karnac (Pri Hum Mal Neu) performed his first genocide (cockatrice), on T:84 |
14:25 |
< | jonadab | + | > |
Hmm, YASI: when a black dragon dies, it should release an area-of-effect disintegration blast, instead of dropping a corpse. |
14:26 |
< | jonadab | + | > |
Actually, that might qualify as an EPI. |
14:26 |
< | pellsson | | > |
aosdict: lol :') |
14:26 |
< | jonadab | + | > |
I guess a plain YASI would be if it just self-disintegrated instead of leaving a corpse. |
14:26 |
< | pellsson | | > |
i think its safe |
14:26 |
< | rld | + | > |
<@luxidream> Ignores reflection, gg player |
2019 Jan 19
Sat: |
10:00 |
< | Beholder | + | > |
[hdf-us] [slex] sflicht (Zyb Asg Mal Neu), 6216 points, T:3358, quit |
10:21 |
< | Beholder | + | > |
[hdf-us] [slex] sflicht (Gla Kha Mal Neu), 6547 points, T:1468, killed by a monster (queen bee) |
10:23 |
< | jonadab | + | > |
YASI: monsters that can use weapons and have grudges against monsters for which there are banes, can potentially be generated with the bane in question, e.g. elves can be generated with artifacts that do extra damage to orcs. |
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2019 Jan 20
Sun: |
07:18 |
< | attie | | > |
it is very convenient when the corridor to the sokoban zoo contains a few chickatrices and one of them leaves a corpse. |
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07:25 |
< | jonadab | + | > |
EPI: a psychic-blast-range monster spell that causes you to take off a random piece of your armor. |
07:26 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Read error: Connection reset by peer] |
2019 Jan 21
Mon: |
14:49 |
< | aosdict | + | > |
not unless the devtam expressed interest |
14:49 |
< | aosdict | + | > |
devtam |
14:50 |
< | Gaelan | | > |
Evil Patch Idea: cursed identify scrolls misidentify the object in your inventory |
14:51 |
< | aosdict | + | > |
K2: git log --graph object_materials may help for isolating those commits |
15:04 |
< | stenno | | > |
it doesn't weld to your hand, does it/ |
15:04 |
< | Gaelan | | > |
oh, it doesn't. I assumed it did |
15:04 |
< | K2 | @ | > |
EPI: wielding anything cursed welds itself to your hand |
15:05 |
< | K2 | @ | > |
Gaelan only weapons |
15:49 |
< | K2 | @ | > |
sorry Amy (i know she'll read this) |
15:50 |
< | aosdict | + | > |
oh right, splice has sort-of-buggy obj materials |
15:51 |
< | Pinkbeast | | > |
YASI: "buggy" as a material |
15:51 |
< | Gaelan | | > |
This hallucination *does* end, right? |
21:12 |
< | Beholder | + | > |
[hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 383 points, T:908, killed by a homunculus, while frozen by a monster's gaze |
21:12 -!- aosdict [~hidenb2@75-136-80-112.dhcp.wrcs.ma.charter.com] has quit [Read error: Connection reset by peer] |
21:12 |
< | rld | + | > |
<@luxidream> YASI: if you ascend with statues, they automatically become historic on the final DYWYPI screen |
21:12 -!- Gaelan [~textual@c-98-232-72-79.hsd1.wa.comcast.net] has joined #hardfought |
2019 Jan 22
Tue: |
13:54 |
< | stenno | | > |
yeah same LarienTelrunya |
13:54 |
< | aosdict | + | > |
stenno: actually I think it's the spec_dbon call in artifact.c |
13:55 |
< | PavelB | | > |
YASI: A literal pole with an arm on it. It's not a weapon, but the arm can hold an actual weapon and increases your reach too two tiles |
13:55 |
< | aosdict | + | > |
the one that takes the max of tmp and 1 (where tmp is the damage it already did) |
15:43 |
< | bhaak | + | > |
"A pole weapon or pole arm is a close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft" |
15:43 |
< | bhaak | + | > |
that fits tridents and spears as well |
15:43 |
< | aosdict | + | > |
YASI: polearm with a sling attached to the end, like a lacrosse stick, that lets you throw rocks at things from long range |
15:44 |
< | Beholder | + | > |
[hdf-us] [nh362] every (Rog Orc Fem Cha) entered the Planes, on T:68984 |
2019 Jan 23
Wed: |
15:01 |
< | FIQ | + | > |
you just mentioned teleportation not working on astral :P |
15:01 |
< | rld | + | > |
<@luxidream> I was explaining what purple rain was |
15:01 |
< | rld | + | > |
<@carlarc> your astral is evil |
15:01 |
< | rld | + | > |
<@carlarc> >:( |
2019 Jan 24
Thu: |
15:38 |
< | K2 | @ | > |
dart |
15:38 |
< | rld | + | > |
<@Webmant> never doubt the dart |
15:39 |
< | aosdict | + | > |
YASI: Whenever you are at 1 HP and something hits you to death, replace the word "hits" with "cherry-taps" |
15:39 |
< | K2 | @ | > |
i've died by something similar. somehow get through an epic fight against 12 monsters, next turn take a step into a spiked pit. RIP |
16:26 |
< | stenno | | > |
can happen in non-rogue too assuming there are brown spellbooks |
16:26 |
< | aosdict | + | > |
only on bones levels |
16:27 |
< | aosdict | + | > |
of course, the Evil Patch specifically generates brown spellbooks in doors |
16:27 |
< | bhaak | + | > |
is monster generation restricted on the rogue level? |
21:49 |
< | rld | + | > |
<@luxidream> kick the air |
21:51 |
< | {Demo}1 | | > |
ninja kick! |
21:51 |
< | Andrio | | > |
YASI: kicking the air can kick the non-cursed boots off your feet |
21:54 |
< | Beholder | + | > |
[hdf-us] [xnh] bouquet (Wiz Hum Fem Neu) completed Sokoban, on T:12981 |
2019 Jan 25
Fri: |
09:41 |
< | Beholder | + | > |
[hdf-eu] [nh362] jt (Val Dwa Fem Law) became literate by reading a scroll, on T:13050 |
09:42 |
< | aosdict | + | > |
oh, also, msearle has no concern for maximum line lengths :\ |
09:47 |
< | aosdict | + | > |
jonadab: there's at least one EPI implemented in slicehack |
09:48 |
< | Beholder | + | > |
[hdf-eu] [nh362] hilliance (Wiz Hum Fem Cha) changed form for the first time, becoming a xorn, on T:22244 |
16:38 |
< | Beholder | + | > |
[hdf-us] [nh362] Luxidream (Val Dwa Fem Law) completed Sokoban, on T:6730 |
16:43 |
< | rld | + | > |
<@carlarc> why does dnethack have electric elementals |
16:43 |
< | rld | + | > |
<@carlarc> that is evil |
16:48 |
< | Beholder | + | > |
[hdf-us] [nh362] Luxidream (Val Dwa Fem Law) killed Medusa, on T:9850 |
2019 Jan 27
Sun: |
16:10 |
< | Beholder | + | > |
[hdf-us] [nh362] Wolfechu (Rog Orc Mal Cha), 1417 points, T:2160, killed by a guardian naga hatchling |
16:10 |
< | Beholder | + | > |
[hdf-eu] [nh362] gargor (Wiz Hum Mal Cha), 4551 points, T:2012, killed by a gray ooze |
16:11 |
< | jonadab | + | > |
@luxidream: EPI: instead of getting a "you can't" message for squeezing past diagonally, the game automatically drops all your stuff, removes your armor (you are helpless while this happens), etc., in an attempt to get you to where you can squeeze past. Only if you have removed everything (non-cursed) that you can and dropped everything you can drop, can you fail to squeeze past. |
16:16 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 240 seconds] |
20:26 |
< | Beholder | + | > |
[hdf-us] [xnh] bouquet (Wiz Hum Mal Neu) killed Famine, on T:62515 |
20:27 |
< | aosdict | + | > |
haven't changed that |
20:27 |
< | hothraxxa | | > |
no i didn't think so |
20:27 |
< | aosdict | + | > |
it being stormbringer it should whack the monster that yanks it whenever it gets yanked |
20:27 |
< | aosdict | + | > |
YASI ^ |
20:27 |
< | hothraxxa | | > |
still, three out of the last four demons with bullwhips have gotten stormy from me |
2019 Jan 28
Mon: |
04:48 |
< | attie | | > |
oh, nice! |
04:48 |
< | attie | | > |
see, integrates wonderfully :D |
04:49 |
< | LarienTelrunya | + | > |
EPI: new monster called the anti-gremlin, can multiply whenever it's in a lit square. And the darkness effect from the cursed scroll of light instakills them. |
04:49 |
< | LarienTelrunya | + | > |
or is that a YASI? |
04:50 |
< | attie | | > |
it becomes not-evil if its attack also grants you intrinsics :D |
04:51 |
< | LarienTelrunya | + | > |
"The anti-gremlin hits you! You feel like a rabble-rouser. Hachi bites you! The priestess of Amaterasu Omikami casts a spell at you!" |
05:04 |
< | LarienTelrunya | + | > |
heh, that in turn reminds me of several pokemon in the Pokemon Mystery Dungeon series that will use moves to cure status effects they aren't actually suffering from |
05:05 |
< | Andrio | | > |
mm~ |
05:09 |
< | LarienTelrunya | + | > |
Evil Patch idea: using a unicorn horn now takes 4 turns, and only after those turns are over the game decides whether your ailments are cured or not. It can either be interrupted, making it impossible to use in combat, or not, in which case the helpless player is battered by the monsters for 4 turns. Not sure which alternative is more evil :D |
05:10 |
< | Andrio | | > |
You hold your unicorn horn aloft. Demogorgon stings you! You die from your illness. |
19:18 |
< | Beholder | + | > |
[hdf-us] [xnh] Luxidream (Arc Dwa Fem Law), 258 points, T:63, killed by a giant bat |
19:19 |
< | Beholder | + | > |
[hdf-us] [xnh] Luxidream (Arc Dwa Fem Law), 491 points, T:369, killed by a hill orc |
19:19 |
< | rld | + | > |
<@Tmasher> YASI: The Kops appear if you begin to hallucinate in a shop |
19:21 |
< | Beholder | + | > |
[hdf-us] [dnh] carlarc (Bin Inc Fem Non), 149 points, T:833, killed by a small mimic |
2019 Jan 31
Thu: |
14:28 |
< | Beholder | + | > |
[hdf-us] [nh362] Bartlem (Ran Elf Mal Cha) chose an elven dagger to be named "Sting", on T:1797 |
14:30 |
< | aosdict | + | > |
would probably require a savebreaking change to the monst struct |
14:30 |
< | aosdict | + | > |
YASI: cats will revive exactly 8 times |
14:31 |
< | rld | + | > |
<@carlarc> splice has that |
16:02 |
< | {Demo}1 | | > |
so not as bad as it sounds if ur very fast |
16:02 |
< | rld | + | > |
<@carlarc> oh of his turns |
16:02 |
< | LarienTelrunya | + | > |
EPI: Cthulhu's attacks can hit you from anywhere on the level. Then he doesn't need to be covetous anymore. :D |
16:02 |
< | {Demo}1 | | > |
this makes r'yleh no longer a stealth op |
16:03 |
< | {Demo}1 | | > |
and just an all guns blazing attack like everything else |
16:04 |
< | rld | + | > |
<@luxidream> EPI: cthulhu kills you by just existing |
16:04 |
< | LarienTelrunya | + | > |
EPI: Cthulhu covetous-warps near you, but always so that there's a wall between you and him, and then he spam-spam-spams those mind blasts. Whenever there would be no obstruction between you and him he'll warp again. |
16:06 |
< | rld | + | > |
<@carlarc> EPI: every time ctulhu hits you, he just sends you to SLEX instead |
16:06 |
< | Beholder | + | > |
[hdf-us] [slshm] luxor (Val Dop Fem Neu), 19393 points, T:4177, killed by an invisible gnoll |
16:08 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Wiz Gno Fem Neu) had Magicbane bestowed upon her by Thoth, on T:1032 |
16:12 |
< | aosdict | + | > |
ah yes functions all over the place with confusing variables and no comments |
16:12 |
< | {Demo}1 | | > |
yeehaw |
16:12 |
< | rld | + | > |
<@luxidream> EPI: unique monster SLEX dev. does little damage, but each attack causes a random SLEX monster to be added to the pool of randomly generated monsters |
16:12 |
< | Pinkbeast | | > |
boolean parameter; /* So I can't think up of a good name. So sue me. --KAA */ |
16:16 |
< | Beholder | + | > |
[hdf-us] [slshm] luxor (Val Dop Fem Neu), 2042 points, T:1832, quit |
16:17 |
< | rld | + | > |
<@carlarc> the silver key is too useful not to |
16:17 |
< | LarienTelrunya | + | > |
ooh even better idea (EPI): {Demo}1: not only make the neutral quest 100 levels long and nolevelport and nodiggingdown, but also make it so that on a randomly chosen level out of those 100 there is a magic portal that leads to a mandatory area. And that portal cannot be detected via crystal balls or searching or anything, but only by stepping on it. :P |
16:18 |
< | LarienTelrunya | + | > |
Bonus EPI: and the portal can also be in water or inside a diggable wall. |
16:18 |
< | aosdict | + | > |
doesn't slex already have that |
16:18 |
< | [Demo] | | > |
which is why im gonna effectively move the key |
20:59 |
< | [Demo] | | > |
its a prank magic lamp |
21:00 |
< | rld | + | > |
<@carlarc> oh my god |
21:00 |
< | rld | + | > |
<@carlarc> that is so evil |
21:00 |
< | rld | + | > |
<@carlarc> is it still a permanent light source |
23:41 |
< | PavelB | | > |
i was not previously aware slex has pikachu |
23:41 |
< | PavelB | | > |
but i just assumed it did |
23:41 |
< | bug_sniper | | > |
really evil patch idea: monsters steal items in order by their value |
23:41 |
< | PavelB | | > |
@le?pichu |
2019 Feb 01
Fri: |
23:15 |
< | K2 | @ | > |
xNetHack updated (all servers) |
23:20 |
< | Beholder | + | > |
[hdf-us] [nh362] Luxidream (Wiz Orc Fem Cha) was chosen to take lives for the Glory of Anhur, on T:12629 |
23:24 |
< | aosdict | + | > |
EPI: Occasionally when you drop an item on an altar, the god takes it as a sacrifice and it vanishes. Bonus EPI: if it's not your own god's altar, your god gets angry at you for making offerings to another |
23:25 |
< | Andrio | | > |
You feel that THIEF is satisfied. |
2019 Feb 04
Mon: |
17:19 |
< | hothraxxa | | > |
grunt. no bones yet |
17:20 |
< | {Demo}3 | | > |
why would grunt change that? |
17:20 |
< | hothraxxa | | > |
grunt is evil |
17:20 |
< | Luxor | | > |
if you dont use shields for refllection what is your setup? |
18:07 |
< | K2 | @ | > |
'Giant Gold Medallian w/ Open Shirt/Nasty Chest Hair +3' |
18:07 |
< | rld | + | > |
<@luxidream> Can enemies insult your hairstyle to berserk you? |
18:07 |
< | rld | + | > |
<@luxidream> or is that too EPI |
18:07 |
< | K2 | @ | > |
sounds legit |
2019 Feb 05
Tue: |
16:53 |
< | Porkman | | > |
Amy: you *perfectly* know what I would use it for. |
16:54 |
* | K2 |
dry heaves |
16:54 |
< | aosdict | + | > |
YASI: wands (1:-1) cancel out and become (0:0) |
16:56 -!- machinespray [~machinesp@ool-4357c383.dyn.optonline.net] has quit [Quit: Leaving] |
2019 Feb 06
Wed: |
23:44 -!- stenno [~stenno@unaffiliated/chao] has joined #hardfought |
23:45 |
< | bouquet | | > |
only death can't be death'd |
23:46 |
< | shivanhunter | | > |
evil patch idea: Pesty has a special attack that unblesses/curses/disintegrates unihorns in inventory, Death has a special attack that disintegrates amulets of life saving, Famine has a special attack that disintegrates % |
23:46 |
< | bouquet | | > |
worse than the patriots winning the super bowl :( |
2019 Feb 08
Fri: |
14:12 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 250 seconds] |
14:16 |
< | Beholder | + | > |
[hdf-us] [nh362] Karnac (Pri Hum Mal Neu), 130 points, T:230, killed by a goblin, while sleeping |
14:17 |
< | LarienTelrunya | + | > |
EPI: add a new melee attack to the Wizard of Yendor, which is randomized per game as to damage type, amount of damage etc. much like shambling horrors in spork. "The Wizard of Yendor reaches out, and you feel fever and chills." :D |
14:17 |
< | Beholder | + | > |
[hdf-us] [slshm] luxor (Und Dop Fem Neu), 244 points, T:402, killed by a jackal |
2019 Feb 11
Mon: |
08:36 -!- Guest53402 [~stenno@p57800156.dip0.t-ipconnect.de] has quit [Changing host] |
08:36 -!- Guest53402 [~stenno@unaffiliated/chao] has joined #hardfought |
08:36 |
< | K2 | @ | > |
EPI: remove wands of digging and the spell dig, have only one pick axe in game that the player has to fight to get. make pick axes non-wishable |
08:37 -!- Guest53402 is now known as stennowork |
12:39 |
< | Beholder | + | > |
[hdf-us] [nh362] Wolfechu (Val Dwa Fem Law) changed form for the first time by mimicking a pile of gold, on T:6037 |
12:42 |
< | Beholder | + | > |
[hdf-us] [nh362] oh6 (Arc Gno Fem Neu) killed Juiblex, on T:36249 |
12:45 |
< | jonadab | + | > |
EPI: if you get hit with a wand of draining, it drains a charge/enchatment from each chargeable/enchantable item in your inventory, in addition to draining a level from you. |
12:46 |
< | K2 | @ | > |
jonadab i guess i dont get it either. hobbit test? |
12:46 |
< | jonadab | + | > |
EPI: If you get hit with draining while carrying a container, the container gets a hole in the bottom and starts to periodically lose items silently to the floor. |
12:47 |
< | jonadab | + | > |
K2: There's an entrance test for like nursing school and stuff, that people come into the library asking for practice tests for sometimes. I think the official spelling is different, but they all pronounce it exactly like "hobbit test". |
2019 Feb 13
Wed: |
16:18 |
< | K2 | @ | > |
would be something like the wizard stealing the EotA |
16:18 |
< | jonadab | + | > |
Note that something like if (Half_spell_damage) probably checks whether the _player_ has half spell damage. |
16:19 |
< | jonadab | + | > |
Though, hmm, that makes an odd sort of sense: if you have half spell damage, your spells do half as much damage :-) <-- EPI |
16:20 |
< | K2 | @ | > |
hah |
2019 Feb 16
Sat: |
12:33 |
< | aosdict | + | > |
having monster attacks target body parts is part of larger combat overhaul IMO |
12:33 |
< | FIQ | + | > |
Grunt just works the way it does because there is no reason for it to have an effect on hit |
12:34 |
< | AntiGulp | + | > |
EPI: Monster’s can attempt “called shots” in order to try to decapitate you or hack of body parts. |
12:34 |
< | AntiGulp | + | > |
(based on D&D’s absurdly broken called shot system) |
13:27 |
< | K2 | @ | > |
right |
13:27 -!- mehid [~mehid@177.37.202.61] has quit [Remote host closed the connection] |
13:27 |
< | K2 | @ | > |
and this is evilhack, so.... |
13:27 |
< | {Demo}5 | | > |
adding something new like this that leads to people getting fucked cause they dont know they suddenly have a kick attack |
13:27 |
< | {Demo}5 | | > |
i feel like would piss people off |
13:27 |
< | {Demo}5 | | > |
but yeah, it is evil hack |
13:28 |
< | K2 | @ | > |
well once you learned, you'd be good to go ;) |
2019 Feb 17
Sun: |
09:26 |
< | aosdict | + | > |
YANI: The cursed scroll of remove curse removes the curse from *one* other item, at random. |
09:26 |
< | aosdict | + | > |
Rather than doing nothing whatsoever. |
09:27 |
< | Andrio | | > |
YASI: it uncurses itself. And then disappears. |
09:27 |
< | aosdict | + | > |
that's what it currently does |
20:32 |
< | jonadab | + | > |
Though I think it might be easier to polish back up. |
20:32 |
< | aosdict | + | > |
ais523: no reason why green molds and acid blobs can't be made of sulphuric acid. |
20:33 |
< | aosdict | + | > |
EPI: all acid in the game is fluoroantimonic acid. |
20:33 |
< | jonadab | + | > |
That sounds scary. |
2019 Feb 18
Mon: |
21:35 |
< | hothraxxa | | > |
*facepalm* |
21:38 |
< | aosdict | + | > |
slightly pointier crude dagger! |
21:38 |
< | aosdict | + | > |
EPI: Grimtooth is a guaranteed first sacrifice gift for orcs, overriding any role-specific guaranteed first gifts. |
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21:44 |
< | jonadab | + | > |
EPI: Grimtooth is perma-poisoned, causes opposite alignment when equipped, and autocurses. |
21:45 -!- tacco\unfoog [~tacco@i59F4AF4D.versanet.de] has quit [] |
2019 Feb 20
Wed: |
11:10 |
< | aosdict | + | > |
that makes it spicy |
11:11 |
< | raisse | | > |
and if it's invisible ink, there could be a n% chance that it turns you invisible |
11:11 |
< | aosdict | + | > |
fortune cookies containing invisible ink that you can only read if you have see invisible is a good YASI |
11:11 |
< | raisse | | > |
probably only temporarily |
2019 Feb 22
Fri: |
10:25 |
< | {Demo}5 | | > |
just call it mc |
10:25 |
< | jonadab | + | > |
Heh. |
10:27 |
< | jonadab | + | > |
YASI: why isn't there also something called "magic defense"? |
10:28 |
< | jonadab | + | > |
Amulet vs magic |
10:44 |
< | K2 | @ | > |
i cant remember if grunthack changes it up so demons dont summon demond lords/princes |
10:44 |
< | K2 | @ | > |
*demon |
10:47 |
< | jonadab | + | > |
Evil Patch Idea: new level property, to be found on demon lairs and the Planes. Causes all objects on the level, including objects in player inventory and monster inventory, to be canceled, every turn. |
10:48 |
< | Beholder | + | > |
[hdf-eu] [nh362] janekw (Wiz Hum Mal Cha) changed form for the first time, becoming a werejackal, on T:3658 |
10:54 |
< | K2 | @ | > |
thats not just evil |
10:54 |
< | K2 | @ | > |
thats just... i dont know what to call that |
10:54 |
< | K2 | @ | > |
its beyond evil |
10:56 |
< | K2 | @ | > |
dammit |
13:25 |
< | K2 | @ | > |
grunthack pulled from brass |
13:26 |
< | K2 | @ | > |
and slash'em |
13:26 |
< | LarienTelrunya | + | > |
should pull from slex's evilvariant mode, it would definitely fit into evilhack :D |
13:26 |
< | jonadab | + | > |
LarienTelrunya: Whatever's wrong with you, it is no little thing. |
2019 Feb 23
Sat: |
08:00 |
< | attie | | > |
good thing I read identify rather than finding out the hard way :D |
08:01 |
< | raisse | | > |
eek yes |
08:02 |
< | LarienTelrunya | + | > |
EPI: if you zap a cursed wand of wishing, the wish simply fails, using up a charge. |
08:02 |
< | raisse | | > |
optionally with "You thought you felt something in your hands" message |
11:26 |
< | Beholder | + | > |
[hdf-us] [nh362] davidkent (Hea Hum Mal Neu) completed Sokoban, on T:13470 |
11:30 |
< | Beholder | + | > |
[hdf-us] [nh362] dgoddard (Pri Hum Mal Cha), 322 points, T:1191, killed by a giant bat |
11:34 |
< | aosdict | + | > |
YASI: The corpses of priest monsters are blessed. |
11:48 |
< | stenno | | > |
where in the source can i find the tile id mappings? |
2019 Feb 24
Sun: |
15:25 |
< | Beholder | + | > |
[hdf-us] [nh362] Karnac (Pri Hum Mal Neu) wished for "blessed +2 silver dragon scale mail", on T:14555 |
15:28 |
< | Beholder | + | > |
[hdf-us] [nh362] Karnac (Pri Hum Mal Neu) entered Gehennom, on T:14592 |
15:29 |
< | bug_sniper | | > |
yasi: telescopes that can be applied upwards in your homeland to blind yourself |
15:33 |
< | Beholder | + | > |
[hdf-us] [nh362] every (Pri Elf Fem Cha) chose an elven dagger to be named "Sting", on T:8159 |
18:55 |
< | K2 | @ | > |
and this version is a bit nicer |
18:56 |
< | Beholder | + | > |
[hdf-us] [slex] Lymia (Mah Wis Mal Cha), 24581 points, T:5092, killed by a monster (water troll), while praying unsuccessfully |
18:56 |
< | bug_sniper | | > |
yasi: getting a Lord of Rodly Might |
18:59 -!- stenno [~stenno@unaffiliated/chao] has quit [Ping timeout: 245 seconds] |
2019 Feb 25
Mon: |
01:50 -!- sweval [~pavel@50.35.66.223] has quit [Ping timeout: 245 seconds] |
01:53 |
< | Beholder | + | > |
[hdf-us] [nh362] leonard (Hea Gno Mal Neu) wished for "magic marker", on T:34779 |
01:55 |
< | LarienTelrunya | + | > |
EPI: the cursed scroll of remove curse, obviously, curses your items. (It already does that in slex's evilvariant mode, for obvious reasons :D) |
01:56 |
< | Andrio | | > |
I mean, in vanilla, the cursed potion of gain ability takes away attribute points, and the cursed scroll of charging discharges something |
01:58 |
< | LarienTelrunya | + | > |
...what? since when does the potion do that? I thought it did nothing |
01:58 |
< | rld | + | > |
<@luxidream> gain ability just tastes bad |
01:58 |
< | LarienTelrunya | + | > |
I mean, once again, in slex's evilvariant mode the cursed potion actually does that, but I had to specifically code that |
02:00 |
< | LarienTelrunya | + | > |
EPI: if you read a cursed scroll of charging, there is a chance that the game picks the item that can be discharged, instead of letting you pick. Or bonus EPI: it discharges everything in your open inventory, and if we're really evil, everything in your containers as well :P |
02:00 |
< | rld | + | > |
<@luxidream> what if it discharged every item in the game?? |
02:01 |
< | LarienTelrunya | + | > |
you mean including ones that haven't even been generated yet? so you come to the castle and the wand of wishing will spawn without charges? |
15:55 |
< | rld | + | > |
<@luxidream> Never tried it |
15:55 |
< | aosdict | + | > |
okay, you die if not next to land, otherwise you crawl out |
15:56 |
< | aosdict | + | > |
EPI: underwater horned devils that can bullwhip away your Seafoam. |
16:01 |
< | Beholder | + | > |
[hdf-us] [dnh] Severian (Kni Clk Mal Law), 1024 points, T:4228, quit |
16:55 |
< | K2 | @ | > |
i'm changing it (again) tonight |
16:56 |
< | K2 | @ | > |
(not into a tin opener) |
16:56 |
< | PavelB | | > |
yasi, Legendary fumble boots, sometimes you trip and fall on top of small enemies crushing them instantly |
17:07 -!- greqrg is now known as toneLive |
17:10 -!- Lymia [lymia@magical.girl.lyrical.lymia.moe] has quit [Remote host closed the connection] |
17:10 -!- Lymia [lymia@magical.girl.lyrical.lymia.moe] has joined #hardfought |
17:14 |
< | jonadab | + | > |
@luxidream: EPI: an underwater monster that uses a bullwhip. |
17:14 |
< | Beholder | + | > |
[hdf-us] [nh362] phyphor (Wiz Hum Mal Neu), 251 points, T:885, killed by an exploding wand |
2019 Feb 26
Tue: |
08:20 |
< | K2 | @ | > |
look at the whole commit |
08:20 |
< | stennowork | | > |
yes i do |
08:20 |
< | LarienTelrunya | + | > |
YASI: an artifact stack of flint stones that does bonus damage against monsters made of stone, e.g. stone golems. :P |
08:20 |
< | K2 | @ | > |
that bit in artifact.c was commented out, i got rid of it in the commit right after |
10:25 |
< | K2 | @ | > |
does slex have leather battle shorts? |
10:25 |
< | LarienTelrunya | + | > |
K2: uhh it has hawaiian shorts, but they're not made of leather :P |
10:25 |
< | {Demo}5 | | > |
yasi: reading a dunce cap should abuse intelligence |
10:26 |
< | K2 | @ | > |
i didnt make up those shorts btw |
10:48 |
< | LarienTelrunya | + | > |
PavelB: kind of; there are two, so if the question was if there is exactly one artifact tin opener then no :P |
10:48 |
< | PavelB | | > |
Nice |
10:48 |
< | PavelB | | > |
You should take my artifact boulder - Sisyphus's Rock yasi |
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10:51 |
< | K2 | @ | > |
oh geez |
10:51 |
< | K2 | @ | > |
screwed if you're not a giant |
10:51 |
< | PavelB | | > |
Petition to retcon YASI to mean Yet Another Slex Idea |
10:51 |
< | K2 | @ | > |
if i ever make an artifact boulder, i shall call it 'Pet Rock' |
2019 Feb 27
Wed: |
08:08 |
< | rebatela | | > |
but yeah when someone IS ascending it can happen a bunch |
08:08 |
< | raisse | | > |
some people think everything that's repeated at all is spam (spoiler: I don't) |
08:08 |
< | LarienTelrunya | + | > |
YASI: spam monster. Kills itself again (by sending another line to the logfiles) each turn as soon as the player kills it once, just to spam the IRC. :D |
08:09 |
< | Beholder | + | > |
[hdf-eu] [4k] Semilg (Ran Elf Mal Cha), 9978 points, T:3354, killed by a wolf |
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23:32 |
< | bouquet | | > |
is evilhack like the Mad boardgame? First to lose, wins? |
23:33 -!- Gaelan [~textual@c-98-232-72-79.hsd1.wa.comcast.net] has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] |
2019 Feb 28
Thu: |
04:26 -!- stenno [~stenno@unaffiliated/chao] has joined #hardfought |
04:30 -!- stenno [~stenno@unaffiliated/chao] has quit [Ping timeout: 250 seconds] |
04:33 |
< | raisse | | > |
evil idea (won't use the abbreviation in order not to trigger people's filters): cursed throwies get stuck in your quiver |
04:35 |
< | stennowork | | > |
that's evil indeed |
05:56 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Tou Hum Fem Neu) became literate by engraving "Elbereth", on T:3117 |
05:57 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Tou Hum Fem Neu) eschewed atheism, by dropping a brown potion on an altar, on T:3189 |
05:59 |
< | LarienTelrunya | + | > |
for https://nhqdb.alt.org/?2649 I want to add: "EPI: poison damage has a not-even-all-that-low chance of being instantly fatal, because omegalulz we're so gonna laugh our butts off when the players complain". :P |
06:00 |
< | stennowork | | > |
yeah that would be a valid addendum :P |
06:00 |
< | LarienTelrunya | + | > |
also "EPI: hey how about we add a wand of death, which INSTANTLY KILLS THINGS! and monsters can use it too and they can generate anywhere at random! we are teh pwnz0rz!!!!!!!1111einself" |
06:02 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Tou Hum Fem Neu) had Magicbane bestowed upon her by The Lady, on T:6656 |
2019 Mar 01
Fri: |
16:29 |
< | LarienTelrunya | + | > |
huh? I always thought she charms you into taking off your armor but simply (actively) steals other items |
16:29 |
< | LarienTelrunya | + | > |
and the reason why she has to charm you into taking off your armor is because just ripping it off you would probably destroy it :P |
16:29 |
< | LarienTelrunya | + | > |
EPI: if a nymph wants to steal your armor and you can't take it off quickly enough, she rips it to shreds, and then you no longer have that armor piece. |
16:31 |
< | PavelB | | > |
Question: How can I pick up an item on a teleport trap |
2019 Mar 02
Sat: |
00:01 -!- AntiGulp [~AntiGulp@h69-131-87-211.mdsnwi.dsl.dynamic.tds.net] has joined #hardfought |
00:01 -!- mode/#hardfought [+v AntiGulp] by ChanServ |
00:03 |
< | AntiGulp | + | > |
YASI: Goblins can sit on top of each others shoulders and form towers of goblins. |
00:10 |
< | Beholder | + | > |
[hdf-us] [spl] antigulp (Dra Dro Fem Neu), 1001 points, T:1043, killed by a rothe |
13:20 |
< | K2 | @ | > |
:) |
13:20 |
< | K2 | @ | > |
lets test that |
13:22 |
< | AntiGulp | + | > |
YASI: Cats can vomit |
13:22 |
< | hothraxxa | | > |
and then? |
2019 Mar 04
Mon: |
10:39 |
< | Beholder | + | > |
[hdf-us] [4k] Naltrac (Wiz Gno Mal Neu), 1167 points, T:567, killed by a sewer rat |
10:42 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Tou Hum Fem Neu) became literate by reading the fortune inside a cookie, on T:5042 |
10:44 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Tou Hum Fem Neu) had Giantslayer bestowed upon her by The Lady, on T:6600 |
10:45 |
< | raisse | | > |
is Giantslayer the guaranteed first gift for tourists now or something? |
10:45 |
< | jonadab | + | > |
YASI: ^ |
10:46 |
< | raisse | | > |
no, that's too E |
2019 Mar 05
Tue: |
11:52 |
< | PavelB | | > |
Sometimes you've gotta wonder who's out there carving statues of literal mold |
11:54 |
< | aosdict | + | > |
starving artists |
11:54 |
< | aosdict | + | > |
YASI: lichens occasionally spontaneously grow on statues and boulders |
11:56 |
< | Beholder | + | > |
[hdf-us] [nh362] looselystyled (Pri Hum Fem Neu), 2618 points, T:7404, killed by a dwarf |
2019 Mar 06
Wed: |
14:10 |
< | AntiGulp | + | > |
I actually like my current job quite a bit. Splice is definitely how I cope with life though. |
14:10 |
< | AntiGulp | + | > |
Inject my crazy into something else. |
14:10 |
< | PavelB | | > |
YASI: You can win by getting enough zorkmids, leaving the dungeon, and retiring. |
14:11 |
< | AntiGulp | + | > |
Thought: If NetHack represents life, what does the endgame represent? |
2019 Mar 08
Fri: |
14:58 -!- UsagiMero [uid334032@gateway/web/irccloud.com/x-jmswnxdshfouatup] has joined #hardfought |
14:59 |
< | Beholder | + | > |
[hdf-us] [gh] hothraxxa (Rog Orc Mal Cha) eschewed atheism, by dropping a long sword on an altar, on T:5149 |
14:59 |
< | bouquet | | > |
YASI: Porch Pirate - a monster than lurks around stashes and will attempt to steal your stuff. Runs away at first sign of player. |
15:01 |
< | Beholder | + | > |
[hdf-us] [nh362] bbbobbb (Val Dwa Fem Law), 283 points, T:1131, killed by a jackal |
2019 Mar 09
Sat: |
19:48 |
< | rebatela | | > |
sorry :( |
19:49 |
< | rebatela | | > |
y'all are the best. i wasn't trying to cause a problem |
19:51 |
< | bug_sniper | | > |
yasi: http://probablybadrpgideas.tumblr.com/post/183096850260/leather-armor-made-out-of-troll-skin-it-is-nearly |
19:53 |
< | aoei | | > |
thanks to being invisible I'm just about hanging on in bigroom |
2019 Mar 11
Mon: |
13:26 |
< | K2 | @ | > |
intentional |
13:26 |
< | stennowork | | > |
but i know it myself when you, say, come to work after the weekend and there is a whole list of things that broke and everyone shouts at you |
13:26 |
< | LarienTelrunya | + | > |
hothraxxa: that's okay though, grunt is the evil variant, and that's exactly the kind of stuff I'd expect from a variant... but then again, 3.6.0 is just a ****-**-**** variant anyway :P |
13:26 |
< | stennowork | | > |
to imagine a total hypothetical example |
15:50 |
< | aosdict | + | > |
bhaak: the algorithm would basically be to throw potion type 1, potion type 2, and ubirthday into a hash function, then use the resulting number to choose a new potion type. |
15:51 |
< | aosdict | + | > |
jonadab: It's hard to think of many behaviors that are tedious but also not an optimal strategy in at least some conditions |
15:52 |
< | LarienTelrunya | + | > |
YASI: if you drain e.g. a sergeant enough (via stormbringer or similar weapons), it should be demoted to a regular soldier, just like it gets promoted to a lieutenant if it quaffs enough gain level. |
15:53 |
< | aosdict | + | > |
LarienTelrunya: A good case could be made for _reducing_ the weight of potions (they're magical liquid that can be just as effective in a little test tube as in a big bottle), but not removing them entirely. |
2019 Mar 12
Tue: |
01:09 -!- sweval [~pavel@50.35.66.223] has joined #hardfought |
01:11 |
< | Beholder | + | > |
[hdf-us] [nh362] dgoddard (Mon Hum Mal Cha) completed Sokoban, on T:15888 |
01:19 |
< | bug_sniper | | > |
yasi: a variant in which you have to beat up all the equipment and wear the most valuable monsters |
01:22 |
< | Beholder | + | > |
[hdf-us] [un] nutterbutter (Wiz Vam Fem Cha) killed the ghost of Delraven, the former Investigator, on T:781 |
2019 Mar 13
Wed: |
08:37 |
< | K2 | @ | > |
and mega-brony |
08:38 |
< | Muad | | > |
finally fedoras won't be limited to Arc |
08:42 |
< | K2 | @ | > |
s/YANI/YASI |
08:44 |
< | aosdict | + | > |
don't worry, "brony and mega-brony" isn't even going to appear on the YASI list |
08:48 -!- stenno [~stenno@unaffiliated/chao] has joined #hardfought |
08:48 -!- gareppa [~gareppa@unaffiliated/gareppa] has joined #hardfought |
2019 Mar 15
Fri: |
08:35 |
< | K2 | @ | > |
i like how you can throw asparagus in the trash |
08:35 |
< | K2 | @ | > |
thats its only redeeming quality |
08:36 |
< | raisse | | > |
wasting food is evil, give them away to someone who does like them |
08:36 |
< | aosdict | + | > |
raisse: I already have some changes like breaking rocks on each other to make flint, and swapping out the Sceptre for Big Stick. |
13:00 |
< | ais523 | + | > |
Fourk has the best Hall of Fame bugs :-) |
13:00 |
< | LarienTelrunya | + | > |
https://www.hardfought.org/userdata/A/AmyBSOD/splicehack/dumplog/1552210611.splice.txt (due to another bug, it says that I'm a (null) as my role) |
13:00 |
< | ais523 | + | > |
like, half of them would make good Evil Variant patches |
13:00 |
< | jonadab | + | > |
I don't know, generalized sting was pretty good. |
2019 Mar 16
Sat: |
16:50 |
< | Beholder | + | > |
[hdf-us] [nh362] dgoddard (Pri Hum Mal Cha), 309 points, T:842, killed by an arrow |
16:52 |
< | Beholder | + | > |
[hdf-us] [nh362] RedArrow (Pri Hum Fem Law), 535 points, T:1688, killed by a hobbit |
16:54 |
< | LarienTelrunya | + | > |
EPI: if you have Stormbringer equipped, and you prefix your movements with m, you will attack anyway. (Why isn't that already the case, actually?) |
16:56 |
< | Beholder | + | > |
[hdf-us] [nh362] RedArrow (Bar Orc Mal Cha), 132 points, T:904, killed by a kobold zombie |
2019 Mar 17
Sun: |
16:17 |
< | Beholder | + | > |
[hdf-us] [nh362] bouquet (Mon Hum Fem Cha) consumed animal products for the first time, by eating a lizard corpse, on T:9713 |
16:18 |
< | Beholder | + | > |
[hdf-us] [nh362] bouquet (Mon Hum Fem Cha), 21006 points, T:9742, killed by a tiger |
16:18 |
< | LarienTelrunya | + | > |
EPI: if you want to cast a forgotten spell (because you want to confuse yourself), it still costs the regular amount of mana. |
16:26 -!- bobbyd [~nethack@2600:8800:1d80:a05:55e8:b6:8ce4:7cb8] has quit [Quit: Leaving] |
16:31 |
< | oh6 | | > |
no wait, 9500 rocks |
16:39 |
< | Muad | | > |
LarienTelrunya, I think that should be. (except half, I guess, since the spell fails?) |
16:39 |
< | LarienTelrunya | + | > |
Muad: depends on how evil it should be :D in a true EPI, the player would be charged the full cost because evil patch, of course |
16:40 |
< | Muad | | > |
you confuse yourself and spend twice the mana! the spell fails. Death rays focus inwards from all directions! |
2019 Mar 18
Mon: |
21:18 |
< | K2 | @ | > |
monsters flagged as prince or lord will rummage through your stuff |
21:18 |
< | K2 | @ | > |
and may use it if you come across those bones |
21:18 |
< | eraserhead | | > |
dang - rummaging just an |
21:18 |
< | eraserhead | | > |
ain't right 8^P |
21:19 |
< | eraserhead | | > |
so evil |
21:19 |
< | K2 | @ | > |
yes :) |
2019 Mar 19
Tue: |
11:52 |
< | {Demo}1 | | > |
yeah theres no safe way to 360 |
11:52 |
< | {Demo}1 | | > |
unless ur alone in a very vacant area |
11:52 |
< | bug_sniper | | > |
yasi: rename slashem's bullets to rubber bullets, because they aren't any more effective |
11:53 |
< | stennowork | | > |
bhaak, gotcha |
2019 Mar 22
Fri: |
05:11 |
< | Beholder | + | > |
[hdf-eu] [nh362] farfar (Mon Hum Mal Law) acquired the Book of the Dead, on T:34372 |
05:17 |
< | Beholder | + | > |
[hdf-eu] [nh362] farfar (Mon Hum Mal Law) performed the invocation, on T:34629 |
05:22 |
< | K2 | @ | > |
so evil - https://github.com/k21971/EvilHack/commit/e431c32d914782076444cb38ca4878a7e1e7cdc1 |
05:24 |
< | stennowork | | > |
and they use figurines too? |
06:59 |
< | LarienTelrunya | + | > |
I wish I knew how the stooges worked, because then I could make slex the only "modern" variant that has them :D |
07:01 |
< | LarienTelrunya | + | > |
LOL, just looked at 2.3's mhitu.c... apparently back then it was possible that if you were engulfed, and just outside of the engulfer there was a cockatrice, it would continue to hiss, and if it turned the engulfer to stone, YOU would turn to stone too (game over). |
07:01 |
< | LarienTelrunya | + | > |
that sounds like an EPI... |
07:03 |
< | LarienTelrunya | + | > |
also a commented out section in the code suggests that cockatrice hissing did instapetrify the player at some point |
08:08 |
< | LarienTelrunya | + | > |
(is that possible in grunt?) |
08:08 |
< | K2 | @ | > |
stennowork - hobbits are a playable race in evilhack, food is their thing :P |
08:10 |
< | K2 | @ | > |
oh something else i set in evilhack thats an EPI i guess |
08:10 |
< | K2 | @ | > |
small one... |
2019 Mar 25
Mon: |
03:39 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has quit [Ping timeout: 268 seconds] |
03:45 -!- stenno [~stenno@unaffiliated/chao] has joined #hardfought |
04:11 |
< | LarienTelrunya | + | > |
Evil Patch idea: why limit max HP loss to fire traps? You should lose max HP when hit by a fire ant, zapped with a wand of fire, breathed at by a red dragon, and of course also when you fall into lava and lifesave :D |
04:16 |
< | LarienTelrunya | + | > |
Mandevil: just found this for DCSS: http://i.4cdn.org/vg/1553501651019.png - does your scoreboard have a way to show such statistics for nethack variants? I'd like to know the pick rates of the various roles and races in slex, so I can bundlebundlebundle players into playing those that are currently never picked :D |
15:34 |
< | K2 | @ | > |
it is |
15:34 |
< | K2 | @ | > |
if (is_covetous) tactics(mtmp); |
15:34 |
< | PavelB | | > |
is evilhack even evil |
15:34 |
< | K2 | @ | > |
^ thats the evil part |
19:11 |
< | hothraxxa | | > |
yeah |
19:11 |
< | K2 | @ | > |
i dont think aosdict set a rule where orcs get orc gear and vice versa |
19:11 |
* | K2 |
did in evilhack |
19:11 |
< | jonadab | + | > |
Let's see, captain is probably expert at bow, so that's volley of up to 4, but they're orcish arrows, so racial bonus, and it's an orcish bow, racial bonus, and they're poisoned, another racial bonus... |
19:12 |
< | jonadab | + | > |
EPI: ^ |
19:12 |
< | hothraxxa | | > |
You wrap your bullwhip around the orc-captain's crude bow. It is welded to her hand! The bullwhip slips free. |
2019 Mar 26
Tue: |
12:20 -!- theRaisse [~irina@2001:980:9942:1:a2c5:89ff:fea6:42ad] has joined #hardfought |
12:22 |
< | Beholder | + | > |
[hdf-eu] [nh362] janekw (Bar Hum Mal Cha), 430 points, T:743, killed by a dwarf |
12:29 |
< | bug_sniper | | > |
evil patch idea: monsters with the betray flag can say "friend" and then attack you when you stand on Elbereth |
12:36 |
< | Beholder | + | > |
[hdf-us] [nh362] Bartlem (Kni Hum Mal Law) had Excalibur thrown at him by some watery tart, on T:1501 |
2019 Mar 27
Wed: |
02:39 -!- sweval [~pavel@50.35.66.223] has quit [Ping timeout: 250 seconds] |
02:42 |
< | Beholder | + | > |
[hdf-us] [nh362] kelvin (Wiz Elf Fem Cha), 294 points, T:1816, killed by a homunculus, while sleeping |
02:59 |
< | LarienTelrunya | + | > |
EPI: if you bump into a peaceful cockatrice, or displace a tame one, there's a chance that a random body part of you touches it. If that body part isn't covered by clothing... |
03:00 |
< | bug_sniper | | > |
EPI: you're always vulnerable to that since you can never wear any form of elbow padding |
03:01 |
< | LarienTelrunya | + | > |
torso armors supposedly cover those? |
03:01 |
< | LarienTelrunya | + | > |
or maybe shirts too |
04:38 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
04:49 -!- stenno [~stenno@unaffiliated/chao] has quit [Ping timeout: 272 seconds] |
05:24 |
< | stennowork | | > |
is evilhack based on 3.6.1? |
05:27 |
< | Muad | | > |
Muad speaks: "I'm finally free!" |
14:14 |
< | K2 | @ | > |
hmm |
14:14 |
< | bhaak | + | > |
maybe if you add custom entries to the terminfo. but then there's the problem that the tiledata uses ; as a separator instead of : |
14:14 |
< | K2 | @ | > |
paxed: sorry, this is evilhack specific, i think i know why |
14:14 |
* | K2 |
thought he was playing with vanilla |
2019 Mar 29
Fri: |
18:47 |
< | hothraxxa | | > |
wow. i wasn't wearing gloves for forever and never noticed |
18:48 -!- stenno [~stenno@unaffiliated/chao] has quit [Ping timeout: 255 seconds] |
18:51 |
< | LarienTelrunya | + | > |
EPI for evilhack: make the cursed amulets consistent instead of special-casing only one amulet :P cursed amulet of magical breathing suffocates you, cursed ESP disables telepathy like a tinfoil hat, cursed reflection will either fail to reflect beams or makes them deal even more damage to you :P |
18:52 |
< | LarienTelrunya | + | > |
oh wait: cursed reflection makes it so that if something reflectable hits you, it's reflected back at yourself, as many times as the # of tiles the beam would have travelled on if it had missed you! |
18:54 |
< | hothraxxa | | > |
with the right patch |
18:54 |
< | K2 | @ | > |
:( |
18:54 |
< | LarienTelrunya | + | > |
ah hahaha, that would fit evilhack even more! EPI: a cursed amulet of reflection enables the wand destruction patch :D |
18:54 |
< | hothraxxa | | > |
no that'd be a nasty trap |
2019 Mar 30
Sat: |
14:45 |
< | hothraxxa | | > |
i'll get right on that |
14:45 |
* | hothraxxa |
edits LarienTelrunya, deletes her boots |
14:45 |
< | LarienTelrunya | + | > |
EPI: if you save your game while playing on the server, other players can tamper with it and make it so that when you load it back up, Demogorgon is suddenly adjacent to you. |
14:46 |
< | LarienTelrunya | + | > |
hothraxxa: you evil bastard! my boots are extra fleecy-soft and I absolutely love them! you can't take those away! |
2019 Mar 31
Sun: |
12:37 |
< | rld | + | > |
<@mtf> sigh |
12:38 -!- gareppa [~gareppa@unaffiliated/gareppa] has joined #hardfought |
12:38 |
< | bug_sniper_ | | > |
yasi: the rare spinach monster whose corpse you can tin to make a tin of spinach |
12:39 -!- gareppa [~gareppa@unaffiliated/gareppa] has quit [Remote host closed the connection] |
12:39 |
< | bug_sniper_ | | > |
yasi: giants should be made of spinach and so when you tin their corpse, that's what you get |
12:43 |
< | Beholder | + | > |
[hdf-eu] [dnh] winsalot (Pri Hum Mal Cha) entered Minetown for the first time, on T:3159 |
17:00 |
< | Beholder | + | > |
[hdf-us] [nh362] Grouchy (Wiz Hum Mal Neu) averted death, on T:36974 |
17:02 |
< | Beholder | + | > |
[hdf-us] [nh362] Grouchy (Wiz Hum Mal Neu) killed Asmodeus, on T:37050 |
17:05 |
< | LarienTelrunya | + | > |
YASI: in addition to a binary that launches the game, there should also be a nonbinary that closes it. |
17:07 |
< | Pinkbeast | | > |
Now is not the time to mention a shell script launches the game |
19:19 |
< | K2 | @ | > |
i just got the beholder dialed in i think |
19:19 |
< | K2 | @ | > |
as in 5 min ago |
19:19 |
< | rld | + | > |
<@luxidream> when is evilhack release? |
19:19 |
< | K2 | @ | > |
i am aiming for end of april |
2019 Apr 01
Mon: |
01:51 |
< | Beholder | + | > |
[hdf-us] [nh362] leonard (Hea Gno Mal Neu), 288 points, T:2201, killed by a giant bat |
02:37 |
< | Beholder | + | > |
[hdf-us] [nh362] leonard (Hea Gno Mal Neu), 160 points, T:714, killed by a wand |
02:42 |
< | bug_sniper | | > |
evil patch idea: make everyone die of trickery one day |
02:43 |
< | Andrio | | > |
Is that how there are trickeries on the scoreboard? |
2019 Apr 02
Tue: |
13:40 |
< | bouquet | | > |
thiefstone question (xnh)... does it every teleport to another dlvl? It stole my BoH and I can't find a chest with it anywhere on the level. |
13:42 |
< | bouquet | | > |
oh man... found it in a hidden closet! |
13:42 |
< | bouquet | | > |
whew... EPI thiefstone that steals you stuff and level ports! |
13:43 |
< | K2 | @ | > |
yeah a blessed thiefstone is neat |
16:39 |
< | rebatela | | > |
nah i'm in 'nom |
16:40 |
< | K2 | @ | > |
oh |
16:40 |
< | rojacat | | > |
is evilhack a real thing now? |
16:40 |
< | K2 | @ | > |
yes |
2019 Apr 08
Mon: |
09:06 |
< | Beholder | + | > |
[hdf-eu] [dnh] bubbles (Bin Orc Mal Non) entered Minetown for the first time, on T:2716 |
09:07 |
< | Beholder | + | > |
[hdf-eu] [dnh] bubbles (Bin Orc Mal Non), 3452 points, T:2852, killed by a flaming sphere |
09:08 |
< | LarienTelrunya | + | > |
Evil Patch idea: if you dip a potion into something and get an "Interesting..." message, the potion is also used up even though nothing happened. |
09:08 |
< | Andrio | | > |
Interesting... |
09:29 |
< | Beholder | + | > |
I'm on it, hothraxxa. |
09:34 -!- Muad [~muad@84-230-192-173.elisa-mobile.fi] has quit [Ping timeout: 245 seconds] |
09:36 |
< | hothraxxa | | > |
reading back: so evilhack doors will be like grunt and xnh. thanks k2, i love checking every door three times for traps |
09:36 |
< | K2 | @ | > |
:) |
09:36 |
< | LarienTelrunya | + | > |
Evil Patch idea for evilhack: make it so that some door traps are just plain unfindable regardless of the amount of searching you do :P |
09:37 |
< | hothraxxa | | > |
did you add electric traps a la xnh? because exploding rings is always a treat |
09:47 |
< | K2 | @ | > |
dont feel like doing that much work for just one or two extra traps |
09:50 |
< | hothraxxa | | > |
bah. you are not evil |
09:51 |
< | stennowork | | > |
is evilhack eviller than spork? |
09:51 |
< | stennowork | | > |
because spork is already pretty evil |
10:38 |
< | hothraxxa | | > |
bhaak: makes sense to me, thanks for the reply |
10:39 |
< | {Demo}3 | | > |
yes is that bad? |
10:39 |
< | hothraxxa | | > |
epi: on 4/20, anyone who starts a game gets stoned |
10:39 |
< | stennowork | | > |
{Demo}3, nope |
16:16 |
< | LarienTelrunya | + | > |
yay a new slex monster, and for a relatively small team too! team jelly is one of the teams that want to become bigger :) |
16:16 |
< | {Demo}3 | | > |
oh wow i found somewhere i forgot a period in some text |
16:17 |
< | rld | + | > |
<@IceBox> EPI for slex: the mediochre jelly is actually the strongest jelly |
16:17 |
< | {Demo}3 | | > |
what if a weapon that automatically magic whistled every time u hit an enemy with it? would that be cool or lame or dumb? you can turn it off if you want |
2019 Apr 10
Wed: |
05:32 |
< | raisse | | > |
The floating eye floats onto a teleport trap! |
05:32 |
< | raisse | | > |
I didn't know they were that smart |
05:36 |
< | LarienTelrunya | + | > |
EPI: floating eyes can hide on the ceiling, and when you try to walk on that square they float down and paralyze you. |
05:38 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Arc Dwa Fem Law) had Snickersnee bestowed upon her by Quetzalcoatl, on T:4054 |
05:39 |
< | stennowork | | > |
FR: monster-displaced floating eyes |
05:39 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Arc Dwa Fem Law) had Werebane bestowed upon her by Quetzalcoatl, on T:4603 |
05:40 |
< | stennowork | | > |
or EPI, i guess |
05:42 |
< | Beholder | + | > |
[hdf-eu] [nh362] elenmirie (Rog Orc Fem Cha) eschewed atheism, by dropping a runed dagger on an altar, on T:3676 |
09:35 |
< | K2 | @ | > |
Grasshopper: no, that slang term just doesnt exists in american english |
09:36 |
< | K2 | @ | > |
raisse woooo! |
09:37 |
< | LarienTelrunya | + | > |
YANI/YASI: instead of just one-size-fits-all gold pieces, nethack should have 1, 2, 5, 10 etc. zorkmid coins and if you buy/sell in a shop, you have to hope that you got enough small change :D |
09:38 |
< | PavelB | | > |
I don't think shks will mind if you overpay because you don't have exact change |
2019 Apr 11
Thu: |
22:49 |
< | K2 | @ | > |
could use monster engult code prob |
22:49 |
< | K2 | @ | > |
*engulf |
22:50 |
< | Tangles | @ | > |
YASI: all boots have a chance to generate with a giant spider (or maybe cave spider) inside, that leaps out and attacks you if you attempt to wear them. |
22:51 |
< | Andrio | | > |
I've had that happen IRL. Thankfully it didn't bite me to death though. |
2019 Apr 14
Sun: |
09:36 |
< | raisse | | > |
*tiny wail* but I like almost everything else! (that I've seen until now, at least) |
09:36 |
< | raisse | | > |
the ethnic shopkeepers, and the extra race-role combinations, and that dwarves can be neutral if they like |
09:36 |
< | LarienTelrunya | + | > |
K2: is evilhack available on all three hdf servers? |
09:36 |
< | raisse | | > |
I've played on eu |
10:04 |
< | K2 | @ | > |
no |
10:04 |
< | K2 | @ | > |
thats vanilla behavior |
10:04 |
< | LarienTelrunya | + | > |
EPI: if you try to be smart and unihorn stat loss away, it just permanently reduces the maximum value for that stat by one so if you later get restore ability, it'll restore less :P |
10:04 |
< | LarienTelrunya | + | > |
(for variants where unihorns don't restore it, obviously) |
12:33 |
< | Tangles | @ | > |
anyway, it's 2:30am and I have work tomorrow (today) |
12:34 |
< | elenmirie_ | | > |
'night! |
12:34 |
< | Tangles | @ | > |
elenmirie_: I think K2 said something about wands of nothing being priced the same as death and wishing. Doesn't make much flavour sense, but I guess it is evil! |
12:35 |
< | Tangles | @ | > |
and yeah. good night! |
2019 Apr 15
Mon: |
17:44 |
< | eraserhead97 | | > |
Demo: I think I'm gonna take off my ring of SD |
17:44 -!- LarienTelrunya [4e2a263e@gateway/web/freenode/ip.78.42.38.62] has quit [Quit: Page closed] |
17:45 |
< | rebatela | | > |
that's the most frustrating way to day (one of them at least). I've choked on many a wraith corpse right after eating a dragon |
17:45 |
< | {Demo}4 | | > |
i didnt even think to check food |
17:45 |
< | eraserhead97 | | > |
yeah - choking on wraith corpse is just SO EVIL 8^P |
17:46 |
< | {Demo}4 | | > |
wait wtf vlad has casting? |
2019 Apr 16
Tue: |
15:46 |
< | Beholder | + | > |
[hdf-us] [nh362] SkydiveMike (Wiz Gno Fem Neu) used a helm to turn chaotic, on T:119 |
15:48 |
< | Beholder | + | > |
[hdf-eu] [evil] PeterQ (Arc Dwa Mal Law), 329 points, T:1502, zombified by a dwarf zombie |
15:48 |
< | eraserhead97 | | > |
zombified - so evil! |
15:51 -!- noty [~noty@ip184-176-123-80.ph.ph.cox.net] has joined #hardfought |
2019 Apr 17
Wed: |
16:05 |
< | Beholder | + | > |
[hdf-us] [evil] k2 (Wiz Hum Fem Neu), 155 points, T:562, killed by a falling rock |
16:05 |
< | elenmirie__ | | > |
{Demo}4 is one sick pup |
16:06 |
< | K2 | @ | > |
EPI: instead of a falling rock trap, make it falling cockatrice eggs trap |
16:06 |
< | elenmirie__ | | > |
Gel of the Purple Hair (my gelcube) is down to 2 HP |
2019 Apr 19
Fri: |
13:51 |
< | elenmirie__ | | > |
my own |
13:51 |
< | K2 | @ | > |
doh |
13:51 |
< | K2 | @ | > |
EPI: if you destroy your own ghost, you die also |
13:52 |
< | K2 | @ | > |
dont worry, wont do it |
15:14 |
< | [Demo] | | > |
hmm dnh breaks the dog cat balance hard |
15:25 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 245 seconds] |
15:28 |
< | jonadab | + | > |
Evil Patch Idea: pets only eat things that grant useful intrinsics. |
15:29 |
< | jonadab | + | > |
Also, Moderately Evil Patch Idea that seems like something FIQ would do: monsters in general, including pets, will specifically seek out corpses that grant intrinsics they want but don't have yet, and eat them. |
15:29 -!- raisse [~irina@calcifer.xs4all.nl] has joined #hardfought |
15:29 |
< | jonadab | + | > |
(The fully evil version is, they don't care if they already have the intrinsic or not, they eat the desirable corpses in any case, because.) |
15:30 |
< | {Demo}4 | | > |
guys I'm really scared |
15:30 |
< | jonadab | + | > |
Unfairly Evil Patch Idea: hostile monsters can actually gain intrinsics from eating corpses, but pets cannot. |
15:30 |
< | {Demo}4 | | > |
I set a monsters minvent to my invent |
2019 Apr 20
Sat: |
01:24 -!- eraserhead97 [68b7f3af@gateway/web/freenode/ip.104.183.243.175] has quit [Quit: Page closed] |
01:25 |
< | K2 | @ | > |
@Bobcat good luck, if you need more help just ask |
01:26 |
< | {Demo}4 | | > |
yasi: add an amulet of time and you can read it to tell the time and it gives +5 charisma cause wearing a clock around ur neck is pretty baller |
01:28 |
< | Beholder | + | > |
[hdf-us] [nh362] Zanthra (Val Dwa Fem Law), 2810 points, T:4086, killed by a giant bat, while fainted from lack of food |
2019 Apr 21
Sun: |
03:51 |
< | K2 | @ | > |
EvilHack updated (all servers) |
03:52 |
< | K2 | @ | > |
this - https://github.com/k21971/EvilHack/commit/dfed3281424620763b3a99fab7c7a79f7a52c3e8 |
03:52 |
< | LarienTelrunya | + | > |
EPI: Medusa has a 10% chance of gating in Demogorgon whenever she attacks in melee. :D |
03:53 |
< | eraserhead97 | | > |
LarienTelrunya: v.nice start-screen - creating a toon now |
10:54 |
< | K2 | @ | > |
swell, slower |
10:54 |
< | K2 | @ | > |
but we're not getting that into it |
10:55 |
< | Andrio | | > |
YASI: a skill for heavy armour, which reduces penalties to movement, to-hit chance and spellcasting as you do those things while wearing heavy armour |
10:55 |
< | Andrio | | > |
Slex will probably do this now |
11:07 |
< | K2 | @ | > |
the firefighter whupped em all heh |
11:07 |
< | Andrio | | > |
Organ Hack |
11:07 |
< | LarienTelrunya | + | > |
in slex's evilvariant mode, all Z-class monsters get disease and brainsucking attacks :D guess where I did get that idea from! |
11:08 |
< | K2 | @ | > |
grunthack |
11:08 |
< | LarienTelrunya | + | > |
yes :) |
11:08 |
< | LarienTelrunya | + | > |
I'm wondering why no variant spices up mummies though, they should IMHO have itemcursing attacks. ;) |
11:11 |
< | Andrio | | > |
Evil Patch Idea |
11:11 -!- raisse [~irina@2001:980:9942:1:a2c5:89ff:fea6:42ad] has quit [Ping timeout: 250 seconds] |
2019 Apr 22
Mon: |
14:02 |
< | LarienTelrunya | + | > |
my one astral splat in vanilla was to Pestilence because I completely underestimated him |
14:02 |
< | bouquet | | > |
that guy sux |
14:02 |
< | NCommander | | > |
FIQHack astral is evil |
14:02 |
< | Beholder | + | > |
[hdf-us] [xnh] Delraven (Ran Hum Fem Neu) killed the high priest of Moloch, on T:37770 |
14:12 |
< | NCommander | | > |
LarienTelrunya, says the author of SLEX |
14:12 |
< | hothraxxa | | > |
k2: congrats on a really tough variant |
14:12 |
< | LarienTelrunya | + | > |
hothraxxa: congratulations! now please ascend slex in evilvariant mode next, considering you're apparently the master of playing the evil variant :) |
14:13 |
< | hothraxxa | | > |
nah, i'm not the master |
14:38 |
* | NCommander |
sighs |
14:38 |
< | NCommander | | > |
This report is stealing my soul |
14:39 |
< | LarienTelrunya | + | > |
oh, in case you're worried that slex is now too easy, play evilvariant mode and it'll go back to being unfairly difficult :P |
14:39 |
< | NCommander | | > |
Is that a boss monster in slex? :) |
2019 Apr 23
Tue: |
12:14 |
< | K2 | @ | > |
LUCKY |
12:15 |
< | hothraxxa | | > |
i want it to be xf4, so it would be a red fountain |
12:17 |
< | LarienTelrunya | + | > |
YASI: if you change the symbol for the forge to that of an ice box, it starts behaving like an ice box. |
12:18 |
< | Beholder | + | > |
[hdf-eu] [nh362] locust (Tou Hum Fem Neu), 4275 points, T:7553, killed by a yeti |
14:18 |
< | Beholder | + | > |
[hdf-eu] [dnh] winsalot (Con Orc Mal Cha), 5274 points, T:3391, killed by a bolt of cold |
14:21 |
< | NCommander | | > |
Back |
14:21 |
< | NCommander | | > |
LarienTelrunya, evil patch idea: a trap that changes all the messages to a different language |
14:21 |
< | LarienTelrunya | + | > |
NCommander: there are two playable races that change item names to different languages ;) |
2019 Apr 24
Wed: |
12:24 |
< | LarienTelrunya | + | > |
man I'm just about to reboot in the hopes of ending this GIGALAG |
12:25 |
< | NCommander | | > |
Today I learned that lag makes LarienTelrunya ragequit |
12:25 |
< | NCommander | | > |
Also, evil patch idea, a trap that makes the game only accept input every ten seconds :) |
12:26 |
< | PavelB | | > |
Oh boy now LarienTelrunya is actually gonna implement that as a nasty trap |
2019 Apr 25
Thu: |
10:54 |
< | Beholder | + | > |
[hdf-eu] [nh362] gargor (Pri Hum Mal Law), 505 points, T:650, killed by a gnome lord |
10:56 |
< | Beholder | + | > |
[hdf-us] [nh362] Bartlem (Rog Hum Mal Cha), 6 points, T:22, killed by a goblin |
10:56 |
< | bug_sniper | | > |
epi: scrolls of remove curse can remove you from existence if your luck is bad enough |
10:58 |
< | bug_sniper | | > |
!who |
2019 Apr 27
Sat: |
04:41 |
< | Beholder | + | > |
[hdf-eu] [nh362] locust (Tou Hum Fem Neu), 310 points, T:1006, killed by a dwarf king |
04:43 |
< | Beholder | + | > |
[hdf-us] [nh4] R2 (yann) (Ran Hum Fem Neu), 30126 points, T:2814, killed by a rothe |
04:51 |
< | LarienTelrunya | + | > |
YASI: if you dilute a potion of oil in a pool or moat, the kops are summoned and chase you because you polluted the environment. |
04:52 -!- picaresquieu [~picaresqu@pool-108-15-41-210.bltmmd.fios.verizon.net] has quit [Ping timeout: 250 seconds] |
09:55 |
< | Bugpowder | | > |
Beta testin' |
09:56 |
< | hothraxxa | | > |
i wouldn't quit myself, but i can see why you'd want to |
09:56 |
< | JonathanHanes | | > |
YASI: you suffer amnesia if you haven't logged into your game in over a week |
09:56 |
< | hothraxxa | | > |
oh that happens |
16:17 |
< | K2 | @ | > |
didnt touch cancellation |
16:17 |
< | Beholder | + | > |
[hdf-eu] [nh362] AlbertB (Sam Hum Mal Law), 29909 points, T:14073, killed by a blue jelly |
16:17 |
< | stenno | | > |
cancellation could be a really awesome spell, especially in the evil variants |
16:18 |
< | stenno | | > |
but its like level 6 or so so nobody uses it |
2019 Apr 28
Sun: |
20:00 |
< | Beholder | + | > |
[hdf-us] [nh362] RedArrow (Wiz Hum Mal Cha) performed his first genocide (class L), on T:1 |
20:00 |
< | {Demo}1 | | > |
demo down! |
20:00 |
< | rld | + | > |
<@riker> !tell LarienTelrunya EPI for slex: Demogorgon in slex gets all his dnh buff (idk if he has them already) but also can randomly be replaced with a buffed elder priest |
20:00 |
< | Beholder | + | > |
No worries, @riker, I've got this! |
2019 Apr 29
Mon: |
12:36 |
< | LarienTelrunya | + | > |
so it might be possible to make a branch that can only be accessed by creating the stair during gameplay? |
12:37 |
< | {Demo}1 | | > |
yes I've done it in ndnh |
12:38 |
< | jonadab | + | > |
YASI: a branch that can only be visited once, when a unique monster approaches you for the first time, and once you leave you cannot go back. |
12:38 -!- theRaisse is now known as raisse |
12:39 |
< | Beholder | + | > |
[hdf-us] [evil] NCommander (Kni Hum Mal Law) killed the invisible Geryon, on T:33225 |
12:39 |
< | PavelB | | > |
why is that a YASI |
12:40 |
< | {Demo}1 | | > |
because of items |
12:40 |
< | NCommander | | > |
:( |
12:41 |
< | raisse | | > |
{Demo}1: if you left the bell there, your game would presumably be unwinnable |
12:41 |
< | raisse | | > |
or if it's not a very evil variant, you wouldn't be able to go to the level while carrying the bell |
12:42 |
< | raisse | | > |
like you can't levelport while carrying the amulet of yendor, or go on the quest if the leader hasn't given you permission |
2019 Apr 30
Tue: |
15:03 |
< | Beholder | + | > |
[hdf-us] [nh362] NCommander (Tou Hum Fem Neu), 2606 points, T:5743, killed by a jaguar |
15:03 |
< | NCommander | | > |
ya I'm done for now |
15:05 |
< | {Demo}1 | | > |
so evilhack has proper mvm combat for archery and gazes |
15:05 |
< | {Demo}1 | | > |
is this because of 3.6.2? |
2019 May 02
Thu: |
00:34 |
< | eraserhead97 | | > |
oh... ...ic |
00:34 |
< | NCommander | | > |
I scralled an emergency Elbereth, and ran for the stairs |
00:34 |
< | eraserhead97 | | > |
dragons + lich is evil - no geno, I suppose? |
00:35 |
< | eraserhead97 | | > |
MB can counter lich |
16:11 |
< | PavelB | | > |
> Palim-Palim PavelB, welcome to SlashTHEM Extended! You are a lawful male angbander aquarian curser haxor homicider suxxor warper randomizer null mazewalker |
16:11 |
< | PavelB | | > |
soviet x-race heretic sokosolver specialist american minimalist nastinator rougelike segfaulter ironman amnesiac problematic windinhabitant aggravator |
16:11 |
< | PavelB | | > |
evilvariant levelscaler erosator roommate extravator addicted Acid Mage.--More-- |
16:11 |
< | rld | + | > |
<@Eternal Guardian> It's spelled roguelike. |
2019 May 04
Sat: |
15:58 |
< | Beholder | + | > |
[hdf-eu] [spl] wvc (Pri Ang Fem Law) had Sunsword bestowed upon her by Enki, on T:20557 |
15:58 |
< | ais523 | + | > |
so the normal strategy is to just kill monsters repeatedly, as unlike other sources of score, kills on monsters don't count against your carry cap |
15:58 |
< | ais523 | + | > |
Evil Variant: killing monsters permanently reduces your carry cap |
15:59 |
< | Beholder | + | > |
[hdf-eu] [spl] wvc (Pri Ang Fem Law) changed form for the first time, becoming an orc mummy, on T:20723 |
18:32 |
< | hothraxxa | | > |
i was way too squishy to survive though |
18:33 |
< | {Demo}1 | | > |
a monster blew its own bag up? |
18:33 |
< | hothraxxa | | > |
the problem is evilhack's racial grudging. the shk was a gnome and that makes price id unrelaible |
18:34 |
< | hothraxxa | | > |
no i was in a shop that had a boh. it also had a wand that i clearly misidentified by price. i put it in the boh to steal, and i died |
20:30 |
< | rld | + | > |
<@riker> I remember reading the comments |
20:31 |
< | {Demo}1 | | > |
if you find a jasper you can stick it on a spear and use it to dig |
20:31 |
< | rld | + | > |
<@riker> yasi: ndnh salamanders get +1 AC for wearing scale mail, and can wear it without needing an upgrade kit |
20:32 |
< | rld | + | > |
<@riker> goddamnit teleporitis but no tele control |
2019 May 05
Sun: |
02:40 |
< | LarienTelrunya | + | > |
rofl "A carving of this room depict a battle between healers and violet fungi. The violet fungi are winning." Because violet fungi are sooooo strong and dangerous! :D |
02:40 |
< | LarienTelrunya | + | > |
heh, right now there's no difference in slex if the amulet is cursed |
02:40 |
< | LarienTelrunya | + | > |
EPI: if you try to ascend with a cursed amulet of yendor, you get put back to the sanctum and have to do the ascension run all over again. |
02:41 |
< | NCommander | | > |
LarienTelrunya, even worse patch idea, you get teleported to Lv:1, and the amulet is teleported to another level. Or you could implement ADOM's ultimate nillist ending |
03:00 |
< | StatueSurfer | | > |
and i wouldn't be surprised if dyslexia was a condition in slex |
03:00 |
< | StatueSurfer | | > |
isn't that redundant NCommander |
03:00 |
< | LarienTelrunya | + | > |
NCommander: well you can already play in evilvariant mode :D OPTIONS=hybridevilvariant |
03:00 |
< | NCommander | | > |
StatueSurfer, SLEX isn't evil, it's just twisted. |
03:29 |
< | LarienTelrunya | + | > |
heh, slex already made it harder to get Excalibur |
03:29 |
< | NCommander | | > |
You know, I don't think any variant implements Charon |
03:29 |
< | LarienTelrunya | + | > |
maybe I'll make it do that while in evilvariant mode though! |
03:29 |
< | LarienTelrunya | + | > |
@le?charon |
08:42 |
* | Andrio |
offers you all hugs as well |
08:42 |
* | NCommander |
feels leveled up |
08:42 |
< | NCommander | | > |
LarienTelrunya, oooh, I just had a glorious evil patch idea |
08:42 |
< | NCommander | | > |
LarienTelrunya, scrabble monster, when it dies, it makes an explosion of other letters around it |
2019 May 06
Mon: |
02:26 |
< | StatueSurfer | | > |
??? |
02:27 |
< | NCommander | | > |
LarienTelrunya, you should get a fake artifact "Hand of Water" |
02:27 |
< | bug_sniper | | > |
yasi: if you wash your hands at a sink before eating, you should avoid food poisoning |
02:27 |
< | LarienTelrunya | + | > |
StatueSurfer: means that you're either playing the evil variant mode of slex, or it's Friday the 13th and a d5 rolled a 1 :P (yeah slex makes friday the 13th much more dangerous) |
02:27 |
< | StatueSurfer | | > |
oof |
02:27 |
< | StatueSurfer | | > |
how would you wash your hands tho |
02:28 |
< | LarienTelrunya | + | > |
NCommander: what would it do? |
02:28 |
< | LarienTelrunya | + | > |
bug_sniper: EPI: if you don't wash your hands at a sink before eating, all food in your inventory becomes contaminated and makes you deathly sick when eaten, but the game doesn't tell you. The food just silently gets flagged as poisoned. |
02:29 |
< | bug_sniper | | > |
yeah, that's pretty evil |
02:29 |
< | NCommander | | > |
LarienTelrunya, claw at you, glow in the presense of fountains, can be undead turned to create a fountain and make the lady of the lake exist (who will beam you on the head with Excallibur (cursed, throughly rusted) |
02:29 |
< | LarienTelrunya | + | > |
EPI addendum: And of course, picking up any food while you have at least one such poisoned food in your inventory will poison the one you picked up. |
02:29 |
< | bug_sniper | | > |
turning sinks into deathtraps just when you stand on them |
02:29 |
< | StatueSurfer | | > |
so remember kids |
02:30 |
< | StatueSurfer | | > |
don't go near sinks before you eat and you'll be safe |
02:30 |
< | LarienTelrunya | + | > |
NCommander: hahaha I guess I can make it so that if you try to dip for excalibur in evilvariant mode without being eligible, the lady can drown you, which is an instadeath unless you have magical breathing :P |
02:31 |
< | LarienTelrunya | + | > |
bug_sniper: huh? no, you'd get the poisoned food effect if you *don't* use a sink before you eat! food would be a deathtrap without a sink, not the other way around |
22:10 |
< | Beholder | + | > |
[hdf-us] [nh362] Grouchy (Wiz Hum Fem Neu) killed Medusa, on T:24456 |
22:13 -!- deadnoob [~deadnoob@2601:42:c102:f669::2b2f] has joined #hardfought |
22:14 |
< | deadnoob | | > |
EPI: a mimic shop full of mimics and the shopkeeper is also a mimic |
22:14 |
< | rld | + | > |
<@Togue> shopkeeper is a doppelganger pretending to be a shopkeeper |
2019 May 08
Wed: |
03:52 |
< | LarienTelrunya | + | > |
yeah; to be fair, I would've fallen for that particular one too |
03:52 |
< | NCommander | | > |
At least my alignment is ok, (stephoscope says I'm piously aligned) |
03:53 |
< | LarienTelrunya | + | > |
the stoaning eye is intended to be cruel like that, because it's an evilvariant monster |
03:53 |
< | NCommander | | > |
fair |
03:53 |
< | NCommander | | > |
sorta |
03:53 |
< | LarienTelrunya | + | > |
in the case of doubt, the idea came from jonadab and read something like "EPI: floating eyes turn you to stone when touched and trying to offer their corpses anger the gods." |
03:53 |
* | NCommander |
doesn't worry about it |
12:45 |
< | LarienTelrunya | | > |
yeah, it's just a name :D |
12:45 -!- phinxy [~ted@unaffiliated/phinxy] has quit [Quit: Lost terminal] |
12:46 |
< | NCommander | | > |
LarienTelrunya, so evil :P |
12:46 |
< | NCommander | | > |
LarienTelrunya, unfortunately my luck is very in the toliet |
2019 May 09
Thu: |
06:53 |
< | rld | + | > |
<@Shin Umbygashima> and dead to level teleport into blundering into bear trap into having to deal with a rothe and forgetting to pra |
06:53 |
< | rld | + | > |
<@Shin Umbygashima> nice brain death me |
06:55 |
< | NCommander | | > |
LarienTelrunya, evil patch idea: when you die, your inventory still resists identification attempts so you'll never know for sure if you could have saved yourself |
06:56 |
< | LarienTelrunya | + | > |
NCommander: something like that happens if you die with a worn item that gives hallucination, because then your DYWYPI inventory will also have randomized hallucinatory appearances :D |
2019 May 10
Fri: |
02:09 |
< | PavelB | | > |
nice |
02:09 |
< | LarienTelrunya | + | > |
but apparently it didn't actually detect anything |
02:10 |
< | bug_sniper | | > |
epi: don't identify the scroll in that case |
02:10 |
< | LarienTelrunya | + | > |
Mickmane: altmer, death eater, elementalist, occult master, chaos sorceror, mahou shoujo, medium, empath, psyker |
2019 May 12
Sun: |
12:01 |
< | Andrio | | > |
I do though |
12:01 |
< | Andrio | | > |
Except when I and l are indistinguishable... |
12:01 |
< | NCommander | | > |
EPI: conduct to play *hack with non monospace fonts |
12:01 |
< | NCommander | | > |
Have fun with maze levels! |
12:02 |
< | Andrio | | > |
What if your terminal emulator lays out the characters in a grid anyway? |
12:02 |
< | Mickmane | | > |
who? |
12:02 |
< | Andrio | | > |
02:01:39 NCommander: EPI: conduct to play *hack with non monospace fonts |
12:02 |
< | Mickmane | | > |
ah, makes sense |
15:44 |
< | Beholder | + | > |
[hdf-us] [nh362] dgoddard (Mon Hum Mal Cha) had Orcrist bestowed upon him by Huan Ti, on T:4998 |
15:44 |
< | Beholder | + | > |
[hdf-us] [nh4] ZD3 (yann) (Wiz Hum Mal Neu), 40388 points, T:7458, killed by a dwarf |
15:44 |
< | K2 | @ | > |
so evilhack should be same in that regard |
15:47 |
< | NCommander | | > |
K2, fixed |
16:13 |
* | NCommander |
would then have the char start Dl:1 with current inventory in SLEX |
16:14 |
< | NCommander | | > |
hrm |
16:14 |
< | NCommander | | > |
a - an evil patch idea (being considered) |
16:15 |
< | NCommander | | > |
K2, thriller trap. Zombies get summoned around you. |
2019 May 13
Mon: |
21:11 |
< | K2 | @ | > |
and #give it to your pet |
21:11 |
< | hothraxxa | | > |
doesn't work for horses, but sure |
21:11 |
< | NCommander | | > |
EPI - quaffing a potion of acid while hallucating just extends your hallucation |
21:11 |
< | K2 | @ | > |
um it might |
21:14 |
< | NCommander | | > |
hothraxxa, well yeah, but most people have never successfully eaten a stoner |
21:15 |
< | hothraxxa | | > |
i had a girl like that once |
21:15 |
< | NCommander | | > |
... EPI - if you do successfully eat team c, you become stoned (as in hallucation) |
21:15 |
< | NCommander | | > |
"You eat the cockotrice corpse. Your mind opens to new possibilities" |
21:16 |
< | NCommander | | > |
Have fun ascending! |
21:17 |
< | Mickmane | | > |
damn, third time that shopkeeper cheats me out of 450 credit, I want to identify stuff! |
21:17 |
< | Mickmane | | > |
what does EPI mean? |
21:17 |
< | K2 | @ | > |
evil patch idea |
21:17 |
< | Mickmane | | > |
ah, nice |
21:17 |
< | K2 | @ | > |
for the record, evilhack does not equal the evil patch idea variant ;) |
21:18 |
< | K2 | @ | > |
although one or two may have slipped in... |
21:19 |
< | Mickmane | | > |
4th time cheated out of credit |
22:24 |
< | K2 | @ | > |
a wand of caring |
22:25 |
< | {Demo}2 | | > |
no why would i try to do that |
22:25 |
< | K2 | @ | > |
EPI: wand of disintegration |
22:25 |
< | NCommander | | > |
{Demo}2, cause you asked about ndnh on Windows. I still didn't fix that stupid display bug |
22:25 |
< | {Demo}2 | | > |
oh no god no |
22:25 |
< | NCommander | | > |
K2, SLEX got you beat. |
22:25 |
< | StatueSurfer | | > |
> EPI |
22:25 |
< | K2 | @ | > |
of course |
22:26 |
* | NCommander |
ran into that |
22:26 |
< | K2 | @ | > |
ok i gotta get to bed |
22:26 |
< | NCommander | | > |
a - evil patch idea (being considered) |
22:26 |
< | K2 | @ | > |
gnite all |
2019 May 14
Tue: |
07:09 |
< | LarienTelrunya | + | > |
yeah slex isn't evilhack... it's a variant eviler than evilhack! |
07:10 |
< | Mickmane | | > |
haha |
07:10 |
< | LarienTelrunya | + | > |
that said, slex has an optional evilvariant mode, for those who think it's too easy ;) |
07:10 |
< | Mickmane | | > |
playing in Russian? No thanks :) I don't speak that |
07:10 |
< | Mickmane | | > |
I read on some page that the harder mode replaces stuff with russian |
07:11 |
< | LarienTelrunya | + | > |
soviet mode is also "harder", but in a different way |
07:11 |
< | LarienTelrunya | + | > |
evilvariant mode has nothing to do with soviet mode though and doesn't rename anything; https://nethackwiki.com/wiki/User:Bluescreenofdeath/Evil_Variant is what it does |
07:11 |
< | LarienTelrunya | + | > |
and https://nethackwiki.com/wiki/SLASHTHEM_Extended is soviet mode |
08:24 |
< | LarienTelrunya | + | > |
ah, shame |
08:24 |
< | LarienTelrunya | + | > |
if there was a document, I could then cherry-pick the stuff I want to put into slex |
08:25 |
< | NCommander | | > |
LarienTelrunya, "You see here an evil patch idea. It jumps into your inventory and wields itself to your mind" |
08:25 |
< | LarienTelrunya | + | > |
:D |
16:33 |
< | LarienTelrunya | + | > |
heh, I hate it like the plague |
16:33 |
< | Mickmane | | > |
but why force people not to be able to use it? it's not as if you have to |
16:33 |
< | StatueSurfer | | > |
because slex is evil |
16:33 |
< | Mickmane | | > |
ah, hm |
2019 May 15
Wed: |
10:46 |
< | Mickmane | | > |
well, I wear no rings, I mgiht have some buried somewhere (in a cardboard box from moving, or wherever, who knows) |
10:46 |
< | Mickmane | | > |
won't fit the hole down the drain I mean |
10:46 |
< | PavelB | | > |
YASI: you can apply an iron chain to a ring in order to yank on it to retrieve it from a sink |
10:47 |
< | Mickmane | | > |
haha, nice! |
12:37 |
< | rld | + | > |
<@Shin Umbygashima> Mostly just like playing CSI |
12:38 |
< | Andrio | | > |
Sometimes monsters drink potions of polymorph. |
12:38 |
< | rld | + | > |
<@Shin Umbygashima> YASI: Detective class |
12:38 |
< | stennowork | | > |
unfortunately vanilla doesn't balance monster poly |
2019 May 16
Thu: |
11:37 |
< | hothraxxa | | > |
Guthix: evilhack, and that was a joke |
11:37 |
< | Guthix | | > |
aha |
11:38 |
< | Guthix | | > |
how good is evilhack? i notice it's pretty new |
11:38 |
< | hothraxxa | | > |
from bugs bunny |
11:38 |
* | raisse |
goes to cook rice and vegetables because friends are coming to dinner |
11:38 |
< | hothraxxa | | > |
evilhack is evil. it's the hardest of all the variants imo |
11:39 |
< | hothraxxa | | > |
the monsters are stronger, you have fewer attack options |
2019 May 17
Fri: |
06:23 |
< | raisse | | > |
(protip: never have anything edible in the 'y' slot) |
06:24 |
< | Beholder | + | > |
[hdf-eu] [nh362] Raisse (Wiz Orc Fem Cha) had Magicbane bestowed upon her by Anhur, on T:2112 |
06:25 |
< | LarienTelrunya | + | > |
EPI: a trap that silently puts a cockatrice corpse in slot y of your inventory. Bonus points if it also randomly levelports whatever item you happened to have in slot y, if any. :D |
06:25 |
< | raisse | | > |
that's deliciously evil |
11:39 |
< | Mickmane | | > |
awww |
11:40 |
< | Beholder | + | > |
[hdf-us] [nh362] bouquet (Arc Gno Fem Neu), 424 points, T:1236, killed by a giant mimic |
11:44 |
< | bug_sniper | | > |
evil patch idea: a monster that teleports your best equipment up a floor before killing you so it doesn't appear in your bones |
11:45 |
< | bug_sniper | | > |
evil patch idea, a monster that traps your bones with one of various traps |
11:45 |
< | Beholder | + | > |
[hdf-eu] [fh] Croesus (OmNyomNyom) (Ran Elf Mal Cha), 25640 points, T:1993, killed by a large mimic |
11:46 |
< | bug_sniper | | > |
evil patch idea: bones mimic |
11:47 |
< | rld | + | > |
<@luxidream> how would that work |
11:47 |
< | rld | + | > |
<@luxidream> how does something look like a bones pile |
11:59 |
< | Beholder | + | > |
[hdf-us] [slex] Asriel (Pri Rod Fem Neu), 11743 points, T:2235, killed by a monster (invisible karate bride) |
11:59 |
< | Mickmane | | > |
interesting |
11:59 |
< | hothraxxa | | > |
gold dragon. this is evilhack |
12:00 |
< | Andrio | | > |
ah |
15:25 |
< | hothraxxa | | > |
demo got the astral, got the wrong altar, had the amulet stolen and then got the wrong altar again. he didn't have enough resources to recover from that |
15:26 |
< | rebatela | | > |
well i'd be joining that club, but i can't get anywhere in the mines and get oh i dunno a pickaxe and a towel and such |
15:26 |
< | rebatela | | > |
so evil! |
15:27 |
< | Mickmane | | > |
get the scrolls from earth and make a path in the mines with boulders? |
16:20 |
< | Beholder | + | > |
[hdf-us] [xnh] Luxidream (Pri Elf Mal Cha) killed Famine, on T:33517 |
16:21 |
< | stenno | | > |
typing on irc is interruptable too? |
16:21 |
< | jonadab | + | > |
Evil Patch Idea: if a spellbook is higher level than you, just picking it up draws you in, causing you to try to read the book, involuntarily. |
16:21 |
< | Beholder | + | > |
[hdf-us] [xnh] Luxidream (Pri Elf Mal Cha) killed Famine, on T:33548 |
16:23 |
< | rld | + | > |
<@luxidream> thanks |
16:23 |
< | Mickmane | | > |
there you are! |
16:23 |
< | jonadab | + | > |
Actually, if we want to be really evil: Evil Patch Idea: _seeing_ a cursed spellbook that is higher-level than you causes you to involuntarily walk to, pick up, and try to read the book. You are considered helpless the whole time. |
16:23 -!- Guthix [~Skylord_G@client-8-73.eduroam.oxuni.org.uk] has quit [Ping timeout: 246 seconds] |
2019 May 20
Mon: |
14:35 |
< | Mickmane | | > |
I guess it doesn't matter, when I tend to push my pets in front anyway |
14:35 |
< | LarienTelrunya | + | > |
Mickmane: that shield hinders spellcasting quite a bit, so twoweaponing might be a good choice so you can kill stuff faster |
14:35 |
< | K2 | @ | > |
LarienTelrunya if there is, on that day -> YASI: every item in slex begins with 'fleecy' |
14:35 |
< | Mickmane | | > |
oh wow! |
15:59 |
< | rld | + | > |
<@kriptospicebox> ... |
15:59 |
< | Pinkbeast | | > |
shadowcat: A Spork-esque exercise in making the game harder |
15:59 |
< | LarienTelrunya | + | > |
evilhack is a variant that is not as evil as slex in evilvariant mode :D |
15:59 |
< | Mickmane | | > |
shadowcat, one of the variants you can play on the hardfought server |
16:01 |
< | Mickmane | | > |
haha |
16:01 |
< | Grasshopper | | > |
especially one with pointy high-heels |
16:01 |
< | rld | + | > |
<@kriptospicebox> didn't K2 start evilhack with the idea of actually implementing all the EPI's people talk about? |
16:01 |
< | Mickmane | | > |
well, if we go real world stuff, i can think of a lot of things |
16:01 |
< | rld | + | > |
<@kriptospicebox> whereas slex has lots of those and lots of EPI's that no one even asked for |
16:01 |
< | Mickmane | | > |
lol |
16:01 |
< | K2 | @ | > |
no its not the EPI variant |
16:02 |
< | rld | + | > |
<@kriptospicebox> sounds like it's not very evil at all, maybe more of a RudeHack |
16:02 |
< | LarienTelrunya | + | > |
slex is the variant that implements EPIs, although the really evil ones are relegated to evilvariant mode which no one plays |
16:02 |
< | Mickmane | | > |
oilskin gloves, sounded nice, until I read the description |
16:06 |
< | K2 | @ | > |
@kriptospicebox - hah its not rudehack either |
16:06 |
< | K2 | @ | > |
but it is very challenging |
16:07 |
< | K2 | @ | > |
one or two legit EPI's may have slipped in, but nothing ridiculous |
16:07 |
* | K2 |
needs to spend the time and make a no-shit wiki page for EvilHack |
2019 May 21
Tue: |
20:35 |
< | Beholder | + | > |
[hdf-us] [xnh] lizardo (Wiz Hum Fem Neu), 102154 points, T:25751, killed by a magic missile |
20:35 |
< | rld | + | > |
<@Shin Umbygashima> Oof |
20:36 |
< | Luxidream | | > |
it's considered the original of the evil variants |
20:36 |
< | Luxidream | | > |
last time I choked on astral |
2019 May 22
Wed: |
02:02 |
< | K2 | @ | > |
and the stun isnt as long |
02:03 |
< | StatueSurfer | | > |
...so you would have to intentionally blind and deafen yourself |
02:03 |
< | bug_sniper | | > |
evil patch idea: "Shall I leave your cloak on, lover?" |
02:03 |
< | rld | + | > |
<@Shin Umbygashima> Legitimately sounds miserable, even if semicontrollable |
2019 May 23
Thu: |
12:25 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has quit [Ping timeout: 246 seconds] |
12:31 |
< | Beholder | + | > |
[hdf-eu] [evil] elenmirie (Mon Dwa Fem Neu) killed Baalzebub, on T:24520 |
12:37 |
< | Hekik | | > |
Evil Patch Idea: Fall damage from falling down long shafts, scaling with how many dungeon levels it was and how much weight the player is carrying |
12:38 |
< | Hekik | | > |
apologies if it already exists in some variant |
12:41 |
< | Chris_ANG | + | > |
Check Dex to land on your feet for half damage. |
12:41 |
< | Andrio | | > |
And hope that iron ball doesn't fall on your head. |
12:41 |
< | Chris_ANG | + | > |
YASI: Cat-person race. They always land on their feet. |
12:41 |
< | Andrio | | > |
Or don't... it's going to fall on your head. |
14:44 |
< | rld | + | > |
<@luxidream> it should work the first time |
14:44 |
< | Beholder | + | > |
[hdf-us] [nh363] RedArrow (Tou Hum Fem Neu) killed Juiblex, on T:29231 |
14:44 |
< | jonadab | + | > |
This is EvilHack; I doubt making untrap reliable is on the agenda. |
14:45 |
< | rld | + | > |
<@luxidream> Well, no other variant has done it |
2019 May 24
Fri: |
09:52 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Wiz Orc Fem Cha), 18204 points, T:9485, killed by a mumak |
09:52 |
< | Luxidream | | > |
I call hax |
09:52 |
< | Grasshopper | | > |
where is evilhack at now k2? |
09:52 |
< | K2 | @ | > |
0.3.2 |
2019 May 26
Sun: |
04:38 |
< | LarienTelrunya | + | > |
mithril-coat of cold resistance |
04:38 |
< | Mickmane | | > |
nice |
04:40 |
< | bug_sniper | | > |
evil patch idea: when confused, monsters can use their emergency items even when they don't need them |
04:40 |
< | LarienTelrunya | + | > |
heh |
05:14 |
< | LarienTelrunya | + | > |
Mickmane: I can't get to the area behind it either |
05:14 |
< | LarienTelrunya | + | > |
goddamn lag |
05:15 |
< | Andrio | | > |
EPI: that trap causes you to lose a turn trying to move onto it |
05:16 |
< | LarienTelrunya | + | > |
:D |
11:44 |
< | elenmirie | | > |
the snakes on her head |
11:44 |
< | Andrio | | > |
heh |
11:45 |
< | Andrio | | > |
YASI: if you decapitate Medusa, you should be able to apply her head to petrify monsters. |
11:45 |
< | K2 | @ | > |
hah |
11:46 |
< | Andrio | | > |
(though we do have eggs too) |
11:47 |
< | K2 | @ | > |
if implemented, you'd need to give monsters with eyes a chance to look away also |
11:47 |
< | Guthix | | > |
YASI: if you get stoned by Medusa whilst hallucinating then you don't turn to stone but rather get high |
11:47 |
< | K2 | @ | > |
hah |
11:48 |
< | Guthix | | > |
would be cool if i could shield my face with my hand |
11:49 |
< | Beholder | + | > |
[hdf-eu] [nh363] janekw (Val Hum Fem Law), 2646 points, T:3367, killed by an orc-captain |
11:49 |
< | Andrio | | > |
YASI: getting hit by a death ray while hallucinating makes you dissociate instead of dying. Oh wait... |
11:49 |
< | Guthix | | > |
you pop out as a ghost lol |
11:52 |
< | Andrio | | > |
What if you paralyze Medusa and then try to stone her? |
11:52 |
< | K2 | @ | > |
she cant be stoned by anything except her own gaze |
11:52 |
< | Guthix | | > |
yasi: if you're hallucinating and win then the god gives you the gift of infertility instead of immortality |
11:52 |
< | Beholder | + | > |
[hdf-eu] [nh363] galadriel (Mon Hum Fem Cha) consumed animal products (pancake) for the first time, on T:7963 |
16:03 |
< | stenno2 | | > |
we will probably visit japan again this year |
16:03 |
< | stenno2 | | > |
this time in the south, okinawa |
16:04 |
< | bug_sniper | | > |
yasi: add features from mobile apps, like an easy-to-find level-teleporter and make hp regenerate in real-world time |
16:05 -!- Guthix [~Skylord_G@client-8-66.eduroam.oxuni.org.uk] has quit [Ping timeout: 244 seconds] |
17:43 |
< | Mickmane | | > |
sigh |
17:44 |
< | Mickmane | | > |
btw, my player char pet with the lightning sword finally dropped it for something apparently better, huh |
17:46 |
< | jonadab | + | > |
EPI: a status effect that causes every action you take to summon a monster from the mlet associated with that action, e.g., every time you apply a tool, an insect is summoned; every time you move north, a kobold, etc. |
17:46 |
< | LarienTelrunya | + | > |
what? moving north should summon a ghost, because 8 = ghost |
2019 May 27
Mon: |
02:49 |
< | raisse | | > |
you become randomly lawful or chaotic |
02:51 |
< | Beholder | + | > |
[hdf-eu] [nh363] Raisse (Wiz Orc Fem Law) became literate by engraving "fjdk", on T:5253 |
02:52 |
< | bug_sniper | | > |
evil patch idea: if you're neutral and put one on and take it off, your alignment back and forth but can never be neutral again |
02:54 |
< | LarienTelrunya | + | > |
yo bug_sniper! you should register a junethack account so I can invite you into the clan :) |
02:54 |
< | LarienTelrunya | + | > |
!tell @riker you already have an invitation :D |
02:54 |
< | Beholder | + | > |
I'm on it, LarienTelrunya. |
02:54 |
< | bug_sniper | | > |
evil patch idea: demons shouldn't be allowed to wear silver dragon scale mail, and color elementals shouldn't be allowed to wear gray dragon scale mail |
02:55 |
< | bug_sniper | | > |
and if you become one, you get killed by your armor |
12:57 |
< | Mickmane | | > |
does that do anything in evil? |
12:57 |
< | Bugpowder | | > |
haahhah |
12:58 |
< | bug_sniper | | > |
yasi: bulkstones that are lightweight take up multiple inventory letters and otherwise work like loadstones |
13:01 |
< | rld | + | > |
<@Puck> And they hit multiple times when slinged |
15:18 |
< | rld | + | > |
<@riker> asgardians are interesting |
15:18 |
< | rld | + | > |
<@riker> not really 'hard' though |
15:19 |
< | rld | + | > |
<@riker> evilvariant is !fun! tho |
15:19 |
< | LarienTelrunya | + | > |
nastinator and wind inhabitant are also hard but fun if you're a masochist (like me) ;) |
15:19 |
< | LarienTelrunya | + | > |
ah yeeeeeeeeah evilvariant! |
15:19 |
< | LarienTelrunya | + | > |
no one but me ever played that I think? |
16:09 |
< | K2 | @ | > |
no |
16:09 |
< | elenmirie | | > |
that's more evil than evil ever dreamed of |
16:09 |
< | LarienTelrunya | + | > |
@Luxidream: evilvariant mode in slex isn't banned for junethack :D |
16:10 |
< | elenmirie | | > |
yet |
20:38 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Bar Hum Fem Cha) averted death, on T:5895 |
20:39 -!- Guthix [~Skylord_G@client-8-77.eduroam.oxuni.org.uk] has joined #hardfought |
20:40 |
< | bouquet | | > |
now this is Evil... sokoban reward is either a magic marker or amulet of reflection. |
20:41 |
< | Mickmane | | > |
magic marker would be disappointing. |
2019 May 28
Tue: |
08:35 |
< | K2 | @ | > |
:) |
08:35 |
< | K2 | @ | > |
she probably would try |
08:35 |
< | Mickmane | | > |
then you get the evil variant of jungle gym and monkey bars ;P |
08:37 |
< | bhaak | + | > |
that looks like one of those backyards I read constantly in /r/LetsNotMeet or /r/NoSleep :-) |
08:50 |
< | Mickmane | | > |
I just found a floor engraving that says if you try to abuse it in slex, you get 50 (forgot) lich and 50 master mind flayers sent in |
08:51 |
< | raisse | | > |
probably a false rumor |
08:51 |
< | raisse | | > |
though amy is evil enough to actually do it |
08:51 |
< | Mickmane | | > |
in slex? |
13:48 |
< | Beholder | + | > |
[hdf-eu] [evil] elenmirie (Tou Hob Fem Neu), 472 points, T:1701, killed by a wand |
13:49 |
< | Mickmane | | > |
not your day, eh? |
13:49 |
< | ais523 | + | > |
Evil Variant: sometimes the area that's part of a shop doesn't fill the whole room, so you can just be browsing items and then the shopkeeper randomly gets mad for walking out on her |
13:49 |
< | elenmirie | | > |
it's never my day in evil hack |
18:19 |
< | Mickmane | | > |
enlightenment: "You have the following problem: Your spells became brown.." what? |
18:20 |
< | Mickmane | | > |
aaah, accidentally lost the rest of enlightenment bfore copying it |
18:20 |
< | jonadab | + | > |
EPI: "shoes of dancing". When you wear them, every time you try to move in a direction, it gets interpreted as four steps that net you one move in that direction after four turns, e.g., if you try to move north, it results in west, southeast, northeast, northwest. |
18:20 |
< | jonadab | + | > |
Mickmane: ttyrec |
18:21 |
< | jonadab | + | > |
If you're playing on a public server, it's recording a ttyrec automatically. |
18:21 |
< | Mickmane | | > |
oh, I'm ignorant on those things |
18:21 |
< | Mickmane | | > |
lol at that EPI |
18:21 |
< | jonadab | + | > |
What server/username are you playing on? |
2019 May 29
Wed: |
06:54 |
< | raisse | | > |
all jewellery does except the ring of slow digestion |
06:55 |
< | raisse | | > |
(well, the ring of slow digestion does cause ring hunger, it just eliminates your normal hunger because you exist) |
06:55 |
< | LarienTelrunya | + | > |
YASI: giants can shoot boulders with a sling, which may make a hole if they hit an empty floor tile, or when they are fired against a wall, the wall may be razed. |
06:55 |
< | raisse | | > |
won't the boulder immediately plug the hole? |
2019 May 30
Thu: |
17:54 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Tou Hum Fem Neu) genocided class R, on T:35060 |
17:54 |
< | rld | + | > |
<@Puck> are we wearing ultra-durable socks |
17:55 |
< | jonadab | + | > |
EPI: if you step on the same tile as a c corpse without boots, you are assumed to have touched the corpse. |
17:56 |
< | jonadab | + | > |
Also, EPI: if you have fumbling, stepping on the _adjacent_ tile is enough. You trip, and touch the thing. |
17:56 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Tou Hum Fem Neu) genocided class h, on T:35123 |
17:58 |
< | rld | + | > |
<@Puck> is there a way to see someone's rc file? |
19:08 |
< | Mickmane | | > |
cool, thanks |
19:08 |
< | rld | + | > |
<@luxidream> there's no animation with runmode:teleport |
19:09 |
< | jonadab | + | > |
YASI: runmode:dance |
19:09 |
< | rld | + | > |
<@luxidream> @Umby I wished for a second ring of conflict because I broke the other one on a chest |
19:14 |
< | Mickmane | | > |
I mean skeletons in nethack |
19:14 |
< | Mickmane | | > |
you sugested being polymorphed into one |
19:15 |
< | rld | + | > |
<@Puck> YASI: cursed amulets of life saving bring you back as a skeleton |
19:15 |
< | Mickmane | | > |
what symbol do they have? |
2019 May 31
Fri: |
03:52 |
< | Beholder | + | > |
[hdf-eu] [nh363] AlbertB (Sam Hum Mal Law) wished for "blessed greased +2 silver dragon scale mail", on T:26225 |
03:56 |
< | Beholder | + | > |
[hdf-eu] [nh363] AlbertB (Sam Hum Mal Law) wished for "blessed greased fireproof +2 cloak of magic resistance", on T:26268 |
04:01 |
< | LarienTelrunya | + | > |
jonadab: is this "rous" guy really making an evil patch for brogue? make sure to tell him that if his implementations are ever driven by a thought like "that would be too evil", it's not a true evil patch :P |
04:01 |
< | Beholder | + | > |
LarienTelrunya: Message from @riker at 2019-05-31 00:00 EDT: did you pull nero's dnh horror changes for slex? you may be interested, it makes them more evil ;) |
10:42 |
< | jonadab | + | > |
Oh, of course. |
10:42 |
< | jonadab | + | > |
Full exploration goes without saying. |
10:42 |
< | Guthix | | > |
YASI: self sacrifice |
10:42 |
< | jonadab | + | > |
Heh. |
21:37 |
< | AntiGulp | + | > |
Oof :( |
21:39 |
< | Beholder | + | > |
[hdf-us] [nh363] Jumbers (Arc Hum Mal Law), 0 points, T:9, killed by his own pick-axe |
21:39 |
< | jonadab | + | > |
YASI: every non-unique monster that wouldn't otherwise be named has a one in a thousand chance of randomly getting a name, pulled from a list of the petnames from all the players' rc files. |
21:41 |
< | AntiGulp | + | > |
I cleaved Izchak aaaaagh I have to run |
2019 Jun 01
Sat: |
06:02 |
< | Beholder | + | > |
[hdf-eu] [evil] elenmirie (Val Cen Fem Neu) completed Sokoban, acquiring a silver amulet of reflection, on T:6898 |
06:05 |
< | LarienTelrunya | + | > |
Blecch! Rotten food! You feel stunned. You feel healthy. |
06:05 |
< | LarienTelrunya | + | > |
maybe in the evil variant, rotten food shouldn't be able to give positive intrinsics and have increased chances of giving bad ones? :D |
06:06 |
< | Beholder | + | > |
[hdf-eu] [nh363] Dins (Hea Hum Fem Neu), 190 points, T:957, killed by a dwarf |
2019 Jun 02
Sun: |
09:44 |
< | Beholder | + | > |
[hdf-eu] [dyn] rsa (Tou Hum Mal Neu), 209 points, T:786, killed by a jackal |
09:55 -!- bug_sniper [~bug_snipe@cpe-76-91-12-55.socal.res.rr.com] has joined #hardfought |
09:55 |
< | {Demo}2 | | > |
yasi: a box that has like 25 nested boxes in it and in the final box is some prize |
09:55 -!- Bugpowder [~sahires@cpe-75-83-3-19.socal.res.rr.com] has quit [Quit: Bugpowder] |
18:26 |
< | bug_sniper | | > |
guess so now |
18:27 |
< | Beholder | + | > |
[hdf-eu] [sp] Dins (Val Dwa Fem Law) killed the invisible Yeenoghu, on T:32594 |
18:27 |
< | bug_sniper | | > |
evil patch idea: if you have hunger, famine should make you 50% hungrier than he otherwise would |
18:29 |
< | Beholder | + | > |
[hdf-us] [nh363] schnaader (Val Hum Fem Neu), 757 points, T:1421, killed by a giant bat |
2019 Jun 03
Mon: |
09:59 |
< | NHrsa | | > |
;_, |
10:00 |
< | {Demo}1 | | > |
esp flavoring it as choking makes no sense |
10:00 |
< | jonadab | + | > |
Ah, FIQHack. Where if things were _fully_ symetric, as is the goal, your pet would be able to throw food at you, and you would involuntarily eat it even if oversatiated, which could cause you to choke to death. <-- EPI |
10:00 |
< | {Demo}1 | | > |
if I went to McDonald's and started eating cheeseburgers until something stopped me from doing it I probably wouldn't end up dead |
13:38 |
< | Beholder | + | > |
[hdf-us] [nh363] Artorias (Bar Orc Mal Cha) murdered Idefix, his faithful little dog, on T:975 |
13:39 |
< | Beholder | + | > |
[hdf-eu] [gh] Dins (Val Dwa Fem Law), 22660 points, T:12651, killed by a jaguar |
13:42 |
< | jonadab | + | > |
EPI: all glass objects have a 50% chance to shatter any time you drop them. If it's a potion, dropping it and having it shatter exposes you to its vapors, just as if a monster had shattered it over your head. |
13:43 -!- ProzacElf [~beep@d2-63.rb3.clm.centurytel.net] has joined #hardfought |
17:52 |
< | Beholder | + | > |
[hdf-us] [evil] Karnak (Bar Gia Mal Cha) had a spear entrusted to him by Set, on T:25424 |
17:53 |
< | rld | + | > |
<@Simeone> 50% chance that each demon lord is actually a trap and if you kill it it removes MR and reflection from you for some time and spawns a very fast GWTWOD |
17:53 |
< | JuneSurfer | | > |
you forgot the "EPI:" |
17:53 |
< | rld | + | > |
<@Simeone> oh yea |
17:53 |
< | valkyroo | | > |
whats the inactivity timeout on hardfought? |
17:53 |
< | rld | + | > |
<@Simeone> EPI: 50% chance that each demon lord is actually a trap and if you kill it it removes MR and reflection from you for some time and spawns a very fast GWTWOD |
17:54 |
< | Hekik | | > |
why not just give the demon lords the wide angle disintegration beam? |
2019 Jun 04
Tue: |
00:29 -!- Bugpowder [~sahires@cpe-75-83-3-19.socal.res.rr.com] has joined #hardfought |
00:30 |
< | bouquet | | > |
YANI: Magicbone - special tool that when wielded causes f and d in your vicinity to become peaceful and follow you around. |
00:30 |
< | bouquet | | > |
or maybe YASI |
00:32 |
< | rld | + | > |
<@shadowsapex> Should make skeletons peaceful |
08:45 |
< | Beholder | + | > |
[hdf-us] [evil] k2 (Bar Gia Mal Cha), 915 points, T:2416, zombified by a gnome zombie |
08:45 |
< | Andrio | | > |
The Grand Master doesn't seem fussed by a master mind flayer just showing up wearing the Eyes of the Overworld |
08:47 |
< | LarienTelrunya | + | > |
EPI: if you ever end a turn next to the quest leader while polymorphed, you get expelled. Because there's not enough unwinnable scenarios in the game yet. :D |
08:47 |
< | Andrio | | > |
Too late, I already have the Bell. :D |
08:48 |
< | Andrio | | > |
and my luck is maxed again thanks to Master Kaen's altar |
08:48 |
< | LarienTelrunya | + | > |
Ultra EPI: if the quest leader expels you while you already have the bell and/or quest artifact, he confiscates those items, THEN bans you. |
08:48 |
< | Andrio | | > |
Yep |
14:49 |
< | {Demo}1 | | > |
thats drowning |
14:49 |
< | K2 | @ | > |
JarlEarl since you're playing a giant, you dont need to worry about being engulfed |
14:49 |
< | jonadab | + | > |
EPI: Earth elementals can engulf, which does no damage but causes suffocation. |
14:49 |
< | Beholder | + | > |
[hdf-us] [xnh] Luxidream (Pri Hum Fem Law) destroyed Vlad the Impaler, on T:32703 |
2019 Jun 05
Wed: |
23:16 |
< | Announcy | + | > |
Junethack: Achievement "Sightseeing Tour: finish a game in two variants" unlocked by Dracunos! |
23:18 |
< | Beholder | + | > |
[hdf-us] [gh] Tmasher (Val Elf Fem Law), 7524 points, T:4554, killed by a leocrotta |
23:18 |
< | rld | + | > |
<@riker> YASI: vaults can spawn with 4 sleeping leprechauns instead of the 4 things of gold they currently haev |
23:19 |
< | rld | + | > |
<@Tarmunora> Vault with 3 gold golems and a treasury golem |
2019 Jun 06
Thu: |
10:12 |
< | Beholder | + | > |
[hdf-au] [un] ogmobot (Kni Hum Fem Law) wished for "+2 blessed greased rustproof gauntlets of power", on T:34010 |
10:13 |
< | bhaak | + | > |
xnethack: "The castle wand now has 2 charges: wands with one charge are placed in Vlad's chest, with the Wizard, in the Fake Wizard's Tower, and in one of the rooms in the Sanctum. Wands of wishing no longer randomly generate." |
10:14 |
< | Andrio | | > |
EPI: the wizard will use that wand |
10:14 |
< | lorimer | + | > |
interesting |
11:39 |
< | jonadab | + | > |
So you'd only get the one? |
11:39 |
< | K2 | @ | > |
Andrio correct, it reuses the same spear over and over |
11:40 |
< | K2 | @ | > |
the 2.5% thing is a YANI/EPI |
11:40 |
< | Andrio | | > |
mm~ |
11:40 |
< | Beholder | + | > |
[hdf-eu] [un] Anerag (Sam Hum Mal Law) killed Ashikaga Takauji, on T:19238 |
11:40 |
< | jonadab | + | > |
EPI: buzzsaw traps, which cause bisection if triggered. |
11:40 |
< | K2 | @ | > |
owie |
15:07 |
< | rld | + | > |
<@luxidream> it worked for fiq |
15:07 |
< | K2 | @ | > |
nah |
15:08 |
< | rld | + | > |
<@luxidream> and there would be no ambiguity on who made it and if it's actually the evil variant : ) |
15:08 |
< | K2 | @ | > |
ambiguity is fine |
15:52 |
< | K2 | @ | > |
oh look, rocks! |
15:53 |
< | hothraxxa | | > |
the mechanic sucks because it can be overcome with meta data but it's a pita to do |
15:54 |
< | {Demo}1 | | > |
epi: your character gradually forgets levels and discoveries over time cause he can't remember it all |
15:54 |
< | K2 | @ | > |
if int is low |
2019 Jun 07
Fri: |
16:31 |
< | hothraxxa | | > |
AmyBSOD\sjw: is sokoban staircase still one level below the oracle? |
16:31 |
< | Beholder | + | > |
[hdf-eu] [dnh] Dins (Sam Swn Fem Law) wished for "blessed +2 gray dragon scale mail", on T:1082 |
16:31 |
< | jonadab | + | > |
EPI: the Sokoban staircase can be literally anywhere, including the Astral Plane. |
16:31 |
< | AmyBSOD\sjw | + | > |
hothraxxa: the game only autosaves about once every 100 turns (in any other non-nh4 variant you'd have been thrown back all the way to when you entered that level, which is even worse) |
2019 Jun 10
Mon: |
05:17 -!- Grassy [~Grasshopp@159.192.226.140] has joined #hardfought |
05:20 -!- Grasshopper [~Grasshopp@159.192.226.140] has quit [Ping timeout: 246 seconds] |
05:23 |
< | LarienTelrunya | + | > |
YASI: a Lakitu monster that can throw an infinite supply of cockatrice eggs at the player. :D |
05:23 -!- ProzacElf [~beep@d6-28.rb4.clm.centurytel.net] has quit [Ping timeout: 248 seconds] |
2019 Jun 11
Tue: |
01:30 |
< | Beholder | + | > |
[hdf-us] [nh363] leonard (Hea Gno Mal Neu), 269 points, T:2228, killed by a large kobold, while sleeping |
01:36 |
< | rld | + | > |
<@luxidream> hey K2 |
01:36 |
< | rld | + | > |
<@luxidream> so evilhack |
01:36 |
< | rld | + | > |
<@luxidream> I have 14% fail rate on force bolt |
02:51 |
< | LarienTelrunya | + | > |
hmm nope, no "noscroll" in curses_block() there either |
02:52 |
< | Beholder | + | > |
[hdf-us] [evil] Sorcerer (Wiz Elf Mal Cha) had a bone quarterstaff entrusted to him by Anhur, on T:56213 |
02:53 |
< | LarienTelrunya | + | > |
!tell jonadab why is it "unfortunately" that the slex developer decided to implement some of your evil patch ideas? you don't have to play slex if you don't actually want to see your creations in action ;) |
02:53 |
< | Beholder | + | > |
No worries, LarienTelrunya, I've got this! |
03:04 |
< | LarienTelrunya | + | > |
oh, you're right, every key dismisses --More-- in curses mode |
03:04 |
< | LarienTelrunya | + | > |
can reproduce locally |
03:05 |
< | LarienTelrunya | + | > |
EPI: potion dispenser trap, randomly selects a potion that has a negative vapor effect on the player, and breaks the potion in question over the player's head. Especially fun if the variant also has potions of amnesia. :D |
03:09 |
< | Tarmunora | | > |
Make it generate with d3 random potions, and let the player try to untrap it to get free attack potions (or get them all smashed on their head) |
13:05 |
< | K2 | @ | > |
that makes it ok |
13:05 |
< | jonadab | + | > |
Technically, you can go ahead and do the thing, and then add the account to the clan later. |
13:05 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2019-06-11 02:53 EDT: why is it "unfortunately" that the slex developer decided to implement some of your evil patch ideas? you don't have to play slex if you don't actually want to see your creations in action ;) |
13:05 |
< | Beholder | + | > |
[hdf-us] [nh363] every (Cav Dwa Fem Law) completed Sokoban, on T:14177 |
18:33 |
< | JarlEarl | | > |
I mean, the increased monster generation was already killing a rather pleasant experience playing this game. |
18:34 |
< | JarlEarl | | > |
I only found two teleport wand this whole game, one with zero charges. |
18:34 |
< | hothraxxa | | > |
it is evil |
18:34 |
< | hothraxxa | | > |
that's just luck |
2019 Jun 13
Thu: |
21:34 |
< | Beholder | + | > |
[hdf-us] [xnh] hothraxxa (Ran Orc Mal Cha) acquired the Book of the Dead, on T:44509 |
21:35 |
< | Beholder | + | > |
[hdf-us] [dnh] NeroOneTrueKing (Ndr-Nob Dro Fem Law) destroyed Pestilence, on T:40683 |
21:35 |
< | NeroOneTrueKing | | > |
I've gotta say, these EPI-inspired riders dnethack has are lethal even by dnh standards |
21:36 |
< | Beholder | + | > |
[hdf-us] [xnh] hothraxxa (Ran Orc Mal Cha) performed the invocation, on T:44532 |
2019 Jun 16
Sun: |
15:42 |
< | Beholder | + | > |
[hdf-us] [nh363] fcloud (Val Dwa Fem Law) changed form for the first time by mimicking a pile of gold, on T:10783 |
15:45 |
< | Beholder | + | > |
[hdf-us] [nh363] MHL (Val Dwa Fem Law), 37919 points, T:15810, poisoned by a giant spider |
15:47 |
< | LarienTelrunya | + | > |
Evil Patch idea: reading an engraving consumes a turn, just because. :P |
15:49 |
< | NCommander | | > |
LarienTelrunya, Evil Patch Idea, ascending SLEX on a public server causes Amy to fly to your house and build a shrine of golden fleeces in your front yard. |
15:50 |
< | LarienTelrunya | + | > |
hahaha *fleecelfleecel!* ♥ |
15:51 |
< | NCommander | | > |
LarienTelrunya, do you even have a passport? :) |
2019 Jun 17
Mon: |
13:00 -!- rld [~rld@104.140.104.133] has joined #hardfought |
13:00 -!- mode/#hardfought [+v rld] by ChanServ |
13:00 |
< | jonadab | + | > |
I mean, it could be worse. It could be kobolds generating with darts of disintegration. <-- EPI |
13:01 |
< | K2 | @ | > |
@luxidream you available? |
19:49 |
< | JarlEarl | | > |
It borrows enough and changes enough from Vanilla w/o going too far. |
19:49 |
< | FIQ | + | > |
K2: heh |
19:49 |
< | FIQ | + | > |
but evilhack reminds me of evil patch ideas |
19:49 |
< | FIQ | + | > |
and there is a certain other variant that has a habit of implementing a lot of those |
19:49 |
< | FIQ | + | > |
including UI screws |
19:49 |
< | K2 | @ | > |
honestly... there's maybe 1-2 actual EPI's in evilhack |
19:49 |
< | FIQ | + | > |
which I dislike when playing |
19:50 |
< | FIQ | + | > |
what are they? |
19:50 |
< | K2 | @ | > |
well there's zero UI screws, fuck that noise |
19:50 |
< | K2 | @ | > |
1) wands of nothing cost the same as wands of death and wishing :D |
19:50 |
< | FIQ | + | > |
Heh |
19:51 |
< | FIQ | + | > |
also I recall you refusing to add paranoid water to grunt |
19:51 |
< | K2 | @ | > |
and... i honestly cant remember if theres a 2nd from the official EPI list |
19:51 |
< | FIQ | + | > |
which is an UI screw |
19:51 |
< | FIQ | + | > |
:P |
19:51 |
< | K2 | @ | > |
there's no paranoid anything in evilhack |
20:39 |
< | {Demo}2 | | > |
and its epic though |
20:39 |
< | K2 | @ | > |
sometimes all three doors can be broken down, you can look in and see all three |
20:39 |
< | {Demo}2 | | > |
cause its so evil |
20:39 |
< | {Demo}2 | | > |
like its worse than vanilla for how much you get screwed over |
2019 Jun 18
Tue: |
15:06 -!- JonathanHanes [~Jonathan@ip98-164-176-252.lv.lv.cox.net] has joined #hardfought |
15:06 |
< | rld | + | > |
<@luxidream> OK so it doesn't scream and hit everything on the map |
15:06 |
< | FIQ | + | > |
YASI: each Gehennom floor gives a special effect to monsters not aligned with Moloch, usually double-edged such as "+10Def, 1/2 Speed" to make it a bit harder and more special |
15:07 |
< | rld | + | > |
<@riker> don't think chris has played DCSS |
2019 Jun 19
Wed: |
20:17 |
< | jonadab | + | > |
Yeah, holes can sometimes drop you more than one level. |
20:17 |
< | hothraxxa | | > |
yeah. so vorpal blade was good for my fame but made it really interesting in the mid part |
20:17 |
< | jonadab | + | > |
EPI: if a nymph steals your weapon, it should unlock the ability to use a weapon attack. |
20:17 |
< | hothraxxa | | > |
game |
2019 Jun 20
Thu: |
13:30 |
< | {Demo}2 | | > |
poly obj means she can polymorph your inventory |
13:31 |
< | rld | + | > |
<@lapis> what do wish and arti wish do? |
13:31 |
< | LarienTelrunya | + | > |
lol an attack that polymorphs your inventory? what is that, the evil variant? :P |
13:31 |
< | {Demo}2 | | > |
wish does an explosion on you that is magical |
2019 Jun 21
Fri: |
11:01 |
< | Beholder | + | > |
[hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 10046 points, T:7046, killed by a bolt of cold |
11:01 |
< | Beholder | + | > |
[hdf-us] [evil] k2 (Mon Hum Mal Neu) killed Orcus, on T:45875 |
11:03 |
< | AntiGulp | + | > |
YASI: Catapults. |
11:03 |
< | Beholder | + | > |
AntiGulp: Message from LarienTelrunya at 2019-06-21 08:18 EDT: hell yeah! *bundlebundlebundle* ♥ feel free to steal anything else that you like, too! :) include/monattk.h and include/monflag.h might give you some inspirations |
11:13 |
< | AntiGulp | + | > |
I still haven’t ever watched it :( |
11:13 |
< | AntiGulp | + | > |
I just know the reputation |
11:15 |
< | AntiGulp | + | > |
Another YASI: A feline monster that throws rocks called “Cat-apult” |
11:16 |
< | Muad | | > |
why not a device that throws cats? |
11:16 |
< | stennowork | | > |
den wein aus trier den lob ich mir |
11:17 |
< | Andrio | | > |
YASI: a monster that throws other monsters, that can appear on levels with lava. |
11:17 |
< | stennowork | | > |
we did klassenfahrt to trier too (must've been around 2000) |
11:20 |
< | LarienTelrunya | + | > |
stennowork: mine was exactly 2000 IIRC! |
11:20 |
< | stennowork | | > |
:o |
11:20 |
< | LarienTelrunya | + | > |
AntiGulp: yay thanks for the YASI, will implement :) |
11:24 |
< | AntiGulp | + | > |
No problem, pun monsters are fun. I’d put it in splice, but it’s a bit too silly. |
15:29 |
< | rld | + | > |
<@luxidream> lol |
15:29 |
< | K2 | @ | > |
heh |
15:29 |
< | LarienTelrunya | + | > |
EPI for server administrators: charge players 1 ₿ for every dozen recoveries or so :D |
15:29 |
< | NHrsa | | > |
lol |
2019 Jun 22
Sat: |
02:38 |
< | LarienTelrunya | + | > |
they can even trigger the "killed by a died" message sometimes :D |
02:47 -!- tonehack [~greqrg@050-089-182-236.res.spectrum.com] has quit [Quit: Leaving] |
02:51 |
< | LarienTelrunya | + | > |
YASI: if you drop enough sufficiently bulky items on a water tile, that tile then becomes walkable. But the water may spill over to adjacent tiles. |
02:52 |
< | Andrio | | > |
A boulder is an object |
2019 Jun 23
Sun: |
05:00 -!- mode/#hardfought [+v rld] by ChanServ |
05:06 -!- Jonathan_ [~Jonathan@ip98-164-176-252.lv.lv.cox.net] has quit [Ping timeout: 246 seconds] |
05:09 |
< | LarienTelrunya | + | > |
Evil Patch idea: if you get the Amulet of Yendor in Moloch's sanctum, it will always be a fake, and the act of picking it up will spawn the real amulet anywhere in the dungeon, on a completely random level which can also be in a branch. Have fun looking for it! :D |
05:13 |
< | Beholder | + | > |
[hdf-eu] [slex] spontiff (Hea Gno Mal Neu) shouted "Oh wooble", on T:1380 |
2019 Jun 24
Mon: |
09:04 |
< | Beholder | + | > |
[hdf-au] [evil] Tangles (Val Cen Fem Neu) performed her first genocide (two random monsters from class ;), on T:31834 |
09:05 |
< | Beholder | + | > |
[hdf-au] [evil] Tangles (Val Cen Fem Neu) genocided two random monsters from class ;, on T:31834 |
09:08 |
< | [Demo] | + | > |
evil water is evil... |
09:13 |
< | K2 | @ | > |
e-vil |
2019 Jun 29
Sat: |
01:00 -!- mode/#hardfought [+v rld] by ChanServ |
01:12 |
< | Beholder | + | > |
[hdf-us] [sp] k2 (Kni Hum Fem Law) retrieved the Mine's End luckstone, on T:12452 |
01:16 |
< | bouquet | | > |
YASI: scroll of absolute value - turn that -6 STR ring into a +6 STR ring! |
01:23 -!- Tarmunora [~Tarmunora@S0106c0c1c0fe18d8.wp.shawcable.net] has joined #hardfought |
2019 Jul 03
Wed: |
04:37 |
< | Beholder | + | > |
[hdf-us] [evil] Karnak (Ran Cen Mal Cha) acquired the luckstone from Mines' End, on T:19032 |
04:49 |
< | Beholder | + | > |
[hdf-eu] [nh363] spontiff (Hea Gno Mal Neu) hit with a wielded weapon for the first time, on T:6096 |
04:49 |
< | LarienTelrunya | + | > |
!tell jonadab damn, why is this "rous" guy not developing a nethack variant? it would be so great if he were making an evil variant... |
04:49 |
< | Beholder | + | > |
No worries, LarienTelrunya, I've got this! |
08:46 |
< | Beholder | + | > |
[hdf-us] [nh363] samiam (Bar Hum Mal Cha) killed Asmodeus, on T:39872 |
08:54 |
< | Beholder | + | > |
[hdf-us] [un] zor (Ran Hum Mal Neu), 2584 points, T:1793, killed by a giant spider |
08:55 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2019-07-03 04:49 EDT: damn, why is this "rous" guy not developing a nethack variant? it would be so great if he were making an evil variant... |
09:00 -!- mode/#hardfought [+v rld] by ChanServ |
2019 Jul 07
Sun: |
04:44 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ |
05:00 -!- mode/#hardfought [+v rld] by ChanServ |
05:44 |
< | LarienTelrunya | + | > |
evil patch idea: eating a lizard corpse cures petrification only if you eat it whole, not when you originally bite it. And eating it takes several turns, so... :D |
05:46 |
< | Beholder | + | > |
[hdf-eu] [nh363] Merlek (Sam Hum Mal Law) has been given Excalibur, and now enjoys supreme executive power, on T:20208 |
05:50 |
< | Muad | | > |
or do you mean stopping eating means that lizard corpse is never any use? |
06:00 -!- mode/#hardfought [+v rld] by ChanServ |
06:01 |
< | LarienTelrunya | + | > |
Muad: uhh... I guess in an ideal evil variant, a partly eaten one would still require the full amount of turns to eat, only the nutritional value would be a fraction of the original amount :D |
06:01 |
< | LarienTelrunya | + | > |
so if the cockatrice is next to you, it will keep interrupting your eating and reset the turns-to-eat timer, meaning you'd never be able to eat it whole before you're dead |
07:25 |
< | jonadab | + | > |
LarienTelrunya: cockatrices are too slow to interrupt you in that way. |
07:25 |
< | jonadab | + | > |
Though of course if there are OTHER monsters around... |
07:26 |
< | jonadab | + | > |
Or, you know, since we're talking about the Evil Patch, I suppose cockatrices could be speed 48 or something. |
07:26 |
< | jonadab | + | > |
What could possibly go wrong? |
16:14 |
< | JarlEarl | | > |
Why the heck did my pet warhorse attack a cokcatrice?! He was not hungry or confused. |
16:15 |
< | stenno | | > |
conflict? |
16:17 |
< | JarlEarl | | > |
No, no rings being worn. This is EvilHack. So, I knew cockatrices now attack your pets (which is yet another terrible thing). So, cockatrice attack — warhorse attack (regardless if it is a cockatrice?)? |
16:26 |
< | Beholder | + | > |
[hdf-us] [dnh] sflicht (Arc Dwa Mal Law) was given Beastmaster's Duster, on T:28132 |
2019 Jul 09
Tue: |
02:12 |
< | LarienTelrunya | + | > |
WUOT K2 you made it so that putting magicbane into a boh can cause an explosion WTF? omg you are E-VIL with a capital E :D |
02:13 |
< | LarienTelrunya | + | > |
or is that from sporkhack? |
02:21 |
< | Tangles | @ | > |
I'm fairly sure that's a K2 original... but would it be less evil if it came from sporkhack? |
02:21 |
< | LarienTelrunya | + | > |
not really, spork is also quite evil |
02:21 |
< | LarienTelrunya | + | > |
but in my own ideal world, the most evil ideas would be evilhack originals ;) |
02:22 |
< | LarienTelrunya | + | > |
although, I guess evilhack is already the pinnacle of evilness because it's based on *** ******* **** ***** ****** nethack 3.6 :D |
02:35 |
< | Tangles | @ | > |
You could always balance monster speed randomisation with player speed randomisation. That would fix it for sure! ;) |
02:35 |
< | Beholder | + | > |
[hdf-us] [nh363] MHL (Mon Hum Fem Law), 3401 points, T:3011, killed by a jaguar |
02:37 |
< | LarienTelrunya | + | > |
or we could make it so that if a monster sees that it's faster than you, it can kite you in melee just like you can kite slow ones! (EPI since it would make warhorses impossible to defeat in melee unless you corner them :D) |
02:37 |
< | LarienTelrunya | + | > |
you'd get "The warhorse bites you! The warhorse kicks you!" every turn but it would then always stand two squares away because it moved away after hitting you :D |
02:39 |
< | LarienTelrunya | + | > |
ultra EPI: warhorses spawn in groups, cannot be tamed with thrown food, kite you if they're faster than you, and to top it off, they have a pack AI that makes wounded ones retreat to heal while healthy ones mercilessly charge you. |
02:39 |
< | Tangles | @ | > |
Unicorns alredy do this to some degree (the first part). |
09:24 |
< | K2 | @ | > |
@riker you know? |
09:25 |
< | K2 | @ | > |
NeroOneTrueKing? |
09:36 |
< | jonadab | + | > |
EPI: a type of monster that spawns in large groups, have AI that works together (so e.g., they deliberately arrange themselves to approach you from multiple directions and surround you), and any time one of them damages you, the rest of them are all healed by some multiple of that amount. If one of them dies, the rest of them level up, significantly increasing their max HP. |
09:36 |
< | K2 | @ | > |
lol |
09:48 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ |
09:50 |
< | Beholder | + | > |
[hdf-eu] [nh363] spontiff (Hea Gno Mal Neu), 217 points, T:2172, killed by an iguana, while frozen by a monster's gaze |
09:50 |
< | jonadab | + | > |
YASI: a monster that sometimes randomly swaps places with the player, from anywhere on the level. |
09:50 |
< | jonadab | + | > |
EPI: it can fly, and likes to spawn on levels with lava. |
09:55 |
< | K2 | @ | > |
hah |
09:58 |
< | LarienTelrunya | + | > |
jonadab: in the new version of slex I added a monster attack that can change a random floor tile on the current level to a random different terrain... and it can target the tile underneath the player :D |
2019 Jul 10
Wed: |
00:52 |
< | JarlEarl | | > |
Makes the Riders so much mor e interesting! |
00:53 |
< | K2 | @ | > |
yes! |
00:53 |
< | JarlEarl | | > |
Is Evil the first to do such? |
00:53 |
< | K2 | @ | > |
no its from splicehack |
2019 Jul 17
Wed: |
04:16 |
< | Beholder | + | > |
[hdf-eu] [evil] elenmirie (Mon Elf Fem Neu) completed Sokoban, acquiring a sokoban prize amulet, on T:6716 |
04:21 -!- mode/#hardfought [+v remirol] by ChanServ |
04:43 |
< | LarienTelrunya | + | > |
EPI: if Magicbane's ability to catch the curse items effect activates, Magicbane itself becomes cursed, of course. And if it's already cursed, further itemcursing effects are no longer stopped by it until you uncurse it. |
04:53 |
< | Beholder | + | > |
[hdf-us] [nh363] ShivanHunter (Wiz Elf Mal Cha) had Magicbane bestowed upon him by Anhur, on T:6394 |
04:57 |
< | LarienTelrunya | + | > |
law of the conservation of curses I guess: if Magicbane catches the curse, it means the curse has to go somewhere... ;) |
04:57 |
< | raisse | | > |
yes! |
04:58 |
< | LarienTelrunya | + | > |
YASI: if you're playing in tty mode and the variant also supports the curses interface, and Magicbane catches a curse items effect, your game automatically switches to the curses interface. :D |
04:58 |
< | LarienTelrunya | + | > |
(this one is mainly for the logs; it would be both really annoying and really difficult to implement I think) |
2019 Jul 21
Sun: |
13:00 -!- mode/#hardfought [+v rld] by ChanServ |
13:11 -!- mode/#hardfought [+v AntiGulp] by ChanServ |
13:22 |
< | AntiGulp | + | > |
YASI: Goblins can climb on each others shoulders to form giant, swaying towers of goblins all stacked into one place. |
13:27 |
< | Beholder | + | > |
[hdf-us] [slex] zor (Mas Spe Fem Neu), 4691 points, T:1432, killed by a monster (hungry demon) |
2019 Jul 24
Wed: |
16:14 |
< | NCommander | | > |
I' still not 100% |
16:15 |
< | NCommander | | > |
LarienTelrunya, but my arse isn't permamently attached to the toliet |
16:15 |
< | NCommander | | > |
EPI: toliets can have a BUC, and your ass welds to it if its cursed |
16:16 |
< | NCommander | | > |
And you can adjust the BUC by flushing (un)holy water |
2019 Jul 30
Tue: |
13:37 |
< | K2 | @ | > |
lol thanks |
13:37 |
< | LarienTelrunya | + | > |
this also includes my implementation of "player monsters can steal the amulet, but only on astral" |
13:38 |
< | LarienTelrunya | + | > |
actually I want to change that so they will steal it on any of the planes, even if they currently can't take the magic portals (EPI: make them able to do so, and simulate them running for the altar while you're still on the previous plane :P) |
13:42 |
< | Beholder | + | > |
[hdf-us] [evil] hothraxxa (Mon Gia Fem Neu) killed Master Kaen, on T:23052 |
13:42 |
< | Beholder | + | > |
[hdf-us] [evil] hothraxxa (Mon Gia Fem Neu) acquired the Bell of Opening, on T:23060 |
13:48 |
< | LarienTelrunya | + | > |
jonadab: your EPI list page seems to be down :( |
14:00 -!- mode/#hardfought [+v rld] by ChanServ |
17:03 |
< | Beholder | + | > |
[hdf-us] [nh363] samiam (Sam Hum Mal Law), 1326 points, T:2192, killed by a dog |
17:07 |
< | jonadab | + | > |
LarienTelrunya: More's the pity. |
17:09 |
< | jonadab | + | > |
I mean, it'd be a terrible shame if anything were to _happen_ to the Evil Patch Ideas. |
17:13 |
< | LarienTelrunya | + | > |
jonadab: thanks :) now I can check whether there's something new that would fit into slex! |
2019 Aug 01
Thu: |
09:23 |
< | K2 | @ | > |
[hdf-us] [evil] dbanethacker (Rog Elf Fem Cha), 610 points, T:1422, killed by an orc zombie, while vomiting <----- OMG thats the best death message EVER |
09:23 |
< | K2 | @ | > |
lol |
09:24 |
< | LarienTelrunya | + | > |
EPI: zombies are surrounded by stinking clouds that affect everything that isn't a zombie, and affected targets will be poisoned and nauseated repeatedly. |
09:25 |
< | K2 | @ | > |
so... farting zombies |
2019 Aug 02
Fri: |
12:33 |
< | LarienTelrunya | + | > |
K2: yes, your yoga pants made it in! ♥ |
12:33 |
< | K2 | @ | > |
\o/ |
12:33 |
< | rld | + | > |
<@riker> YASI: throwing a box at a feline (f) has a reasonably high chance of pacifying them, if they're domestic then it tames them |
12:33 |
< | stenno | | > |
lol |
2019 Aug 05
Mon: |
12:52 |
< | K2 | @ | > |
^ additional QoL bits added |
12:54 -!- mode/#hardfought [+v Beholder] by ChanServ |
12:54 |
< | jonadab | + | > |
EPI: Save files start with a checksum of the game binary. If the game is updated _at all_, attempting to load the save just deletes it, no error message. |
12:55 |
< | K2 | @ | > |
thats slex evil |
2019 Aug 06
Tue: |
13:23 |
< | Beholder | + | > |
[hdf-eu] [evil] mightyquinn (Hea Hum Mal Neu), 156 points, T:565, killed by a hobbit |
13:24 |
< | Beholder | + | > |
[hdf-eu] [evil] mightyquinn (Hea Hum Mal Neu), 4 points, T:32, killed by a goblin |
13:26 |
< | jonadab | + | > |
EPI: new monster, jewlery thief. Only steals jewelry. Prefers currently-worn jewelry. Speed 24. Generates invisible, and in small groups. After a successful theft, the entire group levelports away. |
13:28 |
< | LarienTelrunya | + | > |
everyone loves levelporting item stealers :D one of those still has my amulet of reflection in my current slex run |
2019 Aug 08
Thu: |
11:56 |
< | monstergrin | | > |
U |
11:58 -!- mode/#hardfought [+v ais523] by ChanServ |
11:59 |
< | LarienTelrunya | + | > |
EPI: if you try to open a tin with a cursed tin opener, the tin will weld itself to the tin opener instead of being opened. |
12:00 -!- mode/#hardfought [+v rld] by ChanServ |
2019 Aug 09
Fri: |
02:36 |
< | Beholder | + | > |
[hdf-us] [xnh] Ardub (Tou Hum Fem Neu) wished for "blessed greased fixed +2 jumping boots", on T:41629 |
03:00 -!- mode/#hardfought [+v rld] by ChanServ |
03:59 |
< | LarienTelrunya | + | > |
Evil Patch idea: if you donate to a priest of Moloch, you get a mocking message and lose all divine protection. |
04:00 -!- mode/#hardfought [+v rld] by ChanServ |
2019 Aug 11
Sun: |
13:25 |
< | rld | + | > |
<@Luxidream> who thought chained blitz was good game design? |
13:25 |
< | rld | + | > |
<@Luxidream> in a roguelike |
13:25 |
< | jonadab | + | > |
EPI: Master Kaen can use chained blitz on you. |
13:26 |
< | {Demo}1 | | > |
its removes them and adds mystics |
2019 Aug 12
Mon: |
11:11 |
< | K2 | @ | > |
ok, on to the next bug... |
11:14 |
< | Beholder | + | > |
[hdf-eu] [fh] Semilg (Hea Gno Mal Neu), 23999 points, T:3077, killed by a dingo, while fainted from lack of food |
11:16 |
< | LarienTelrunya | + | > |
Evil Patch idea: if the game tries to disintegrate an item, regardless of what or whose item it is, it always also tries to disintegrate the player's wielded weapon (if there is one). |
11:17 |
< | Beholder | + | > |
[hdf-us] [evil] Grouchy (Wiz Hum Mal Cha), 5443 points, T:3251, killed by a giant anaconda |
13:20 |
< | LarienTelrunya | + | > |
ah yeah, stun and hallu |
13:21 |
< | rebatela | | > |
too affects. holy crap. TWO EFFECTS |
13:32 |
< | jonadab | + | > |
EPI: having status effects can cause more status effects, e.g., being stunned can cause confusion, being confused can cause blindness, etc. |
13:37 |
< | LarienTelrunya | + | > |
jonadab: and if one times out, you can get it again because you still have the other? :D |
13:58 |
< | jonadab | + | > |
LarienTelrunya: Sure. |
13:59 |
< | jonadab | + | > |
LarienTelrunya: Also, if your unicorn horn fixes one of your status effects, the other one can give still give it back to you. |
13:59 |
< | jonadab | + | > |
EPI: Of course, unicorn horns can only fix one status problem on any given use. |
13:59 |
< | jonadab | + | > |
EPI: and this uses an enchantment from the unicorn horn; at -3, the horn disintegrates. |
13:59 |
< | LarienTelrunya | + | > |
heh, a really funny EPI would be to make unihorns lose a point of enchantment whenever they fix something, and be vaporized below -3. |
14:00 |
< | LarienTelrunya | + | > |
WTF did we literally both have the same idea at the same time? |
14:00 |
< | jonadab | + | > |
No, I had that idea years ago. |
14:00 -!- mode/#hardfought [+v rld] by ChanServ |
14:00 |
< | Beholder | + | > |
[hdf-eu] [fh] Semilg (Hea Gno Mal Neu), 20369 points, T:1380, killed by a large mimic |
14:01 |
< | jonadab | + | > |
EPI: Also, canceling a unicorn horn cancels its ability to do anything when applied. |
14:01 |
< | LarienTelrunya | + | > |
EPI: lol how about... just removing unihorns from the game altogether? Then you have to use different methods of curing status effects :P |
14:01 |
< | Beholder | + | > |
[hdf-us] [nh363] rebatela (Mon Hum Mal Neu) had Cleaver bestowed upon him by Chih Sung-tzu, on T:2196 |
14:02 |
< | jonadab | + | > |
LarienTelrunya: Don't tempt me. |
14:02 |
< | LarienTelrunya | + | > |
jonadab: why? you can do whatever you want with your variant :D |
14:03 |
< | jonadab | + | > |
EPI: a unicorn horn has a small chance per turn to revive, resulting in a whole unicorn again, of the same color as the original. |
14:04 |
< | LarienTelrunya | + | > |
haha :D bonus EPI: it will always be hostile and there's no --More-- or anything, so if it happens to be coaligned and revive in the direction you wanted to use next, say goodbye to your luck. |
14:05 |
< | LarienTelrunya | + | > |
actually EPI: if a unicorn dies, regardless of HOW, you always lose 5 points of luck. Even if it was crossaligned. |
14:05 |
< | LarienTelrunya | + | > |
Ultra EPI: if your luck would have gone below -10, you die instantly. |
14:06 |
< | LarienTelrunya | + | > |
"Suddenly, rocks fall from the ceiling and bury you alive. Do you want your possessions identified?" |
14:06 |
< | jonadab | + | > |
EPI: if you have consorted with a foocubus at any point in the game, all unicorns are hostile, including co-aligned ones. |
14:11 |
< | Beholder | + | > |
[hdf-us] [nh363] rebatela (Mon Hum Mal Neu), 1398 points, T:3159, killed by a giant mimic |
14:19 |
< | Beholder | + | > |
[hdf-us] [nh363] Tmasher (Ran Elf Fem Cha), 4185 points, T:4474, killed by a giant beetle |
20:03 |
< | Beholder | + | > |
[hdf-us] [fh] Aris (Val Dwa Fem Law) wished for "2 blessed scrolls of charging", on T:682 |
20:04 |
< | Beholder | + | > |
[hdf-us] [fh] Aris (Val Dwa Fem Law) wished for "blessed +2 grey dragon scale mail", on T:683 |
20:07 |
< | rld | + | > |
<@ShivanHunter> is evilhack livelog broke? I just re-made the magic 8-ball wish and the bot didn't report it |
20:12 |
< | rld | + | > |
<@ShivanHunter> lol I just found a magic lamp |
2019 Aug 13
Tue: |
05:09 |
< | elenmirie__ | | > |
ShivanHunter: there is no way to prepare for evil Astral |
05:09 |
< | elenmirie__ | | > |
Fools rush in... |
05:10 |
< | elenmirie__ | | > |
evil patch idea: if you have wisdom over 16, you can't get to Astral |
05:10 |
< | rld | + | > |
<@ShivanHunter> lmao |
2019 Aug 14
Wed: |
04:30 |
< | LarienTelrunya | + | > |
YANI for variants that have guns: allow them to be fired in . direction |
04:31 |
< | Andrio | | > |
Oh god |
04:42 |
< | LarienTelrunya | + | > |
YASI: if you try to do a transaction that takes more than 500 zorkmids, it will take one turn for every 500 zorkmids. Say, you want to donate 4000 zorkmids to a priest, well, you're now paralyzed for 8 turns. :D |
04:43 |
< | LarienTelrunya | + | > |
Because your character is busy counting all the individual gold pieces. |
04:43 |
< | LarienTelrunya | + | > |
Bonus YASI: if your character's intelligence is lower than 10, you can also accidentally miscount, resulting in paying either too much or too little, and the latter can have bad consequences. |
04:48 |
< | Andrio | | > |
EPI |
04:49 |
< | LarienTelrunya | + | > |
well jonadab's list catches both the YASI and EPI strings, thankfully |
04:52 |
< | Beholder | + | > |
[hdf-eu] [nh363] spontiff (Hea Gno Mal Neu) wished for "blessed fixed +2 speed boots", on T:45753 |
05:00 -!- mode/#hardfought [+v rld] by ChanServ |
05:03 |
< | LarienTelrunya | + | > |
YASI: allow the player to change the "gender" option in-game, which works like putting on an amulet of change and also requires the player to have one in open inventory, which will be used up in the process. |
05:14 |
< | rld | + | > |
<@ShivanHunter> !tell K2 applying an iron key as an elf without gloves (or a mithril key as an orc, or a silver key as... etc) should give you the material damage |
05:18 |
< | LarienTelrunya | + | > |
https://cdn.hussel.de/product/detail/10020992_1.jpg (it's made of chocolate) |
05:18 |
< | LarienTelrunya | + | > |
when I got it as a birthday present, I first couldn't believe that it was edible, because it looks so deceptively similar to a real shoe |
05:28 |
< | LarienTelrunya | + | > |
YASI: if you use a wand, scroll or spell of light, it only temporarily lights up areas. After a certain amount of turns, the light fades and the area becomes dark again. |
05:29 |
< | rld | + | > |
<@ShivanHunter> !tell K2 also this scroll shop generated in a half-room... and would be fine if not for the iron bars in the wall (I smashed them in, shk was cool with it apparently, and he didn't repair the wall either) https://i.imgur.com/CTxI9Sy.png |
05:29 |
< | rld | + | > |
<@ShivanHunter> !tell K2 also the HTML dumplogs are cool! |
05:29 |
< | Beholder | + | > |
Will do, @ShivanHunter! |
05:50 |
< | LarienTelrunya | + | > |
YASI/EPI: trying to write a scroll with a magic marker while confused may result in accidentally writing the wrong scroll, or just wasting both the scroll and the ink. |
05:53 |
< | LarienTelrunya | + | > |
YANI: if you're engulfed by a solid monster, e.g. a purple worm, you're blinded unless you have a magical light source. Because, well, it *should* be dark in there... |
2019 Aug 20
Tue: |
05:01 |
< | rld | + | > |
<@ShivanHunter> FILL THE ENTIRE LEVEL WITH PETS :D |
05:01 |
< | rld | + | > |
<@ShivanHunter> "You and the woodchuck and the woodchuck and the woodchuck and the woodchuck and the woodchuck and the woodchuck and the woodchuck and the woodchuck and ..." |
05:03 |
< | LarienTelrunya | + | > |
EPI for Evilhack: wearing a cloak that isn't disintegration-proof over a black dragon scale mail will disintegrate the cloak, and wearing a proofed one means the passive disintegration no longer procs on monsters because they touch the cloak, not the DSM :P |
05:04 |
< | LarienTelrunya | + | > |
that said, I'm wondering... if you genocide black dragons, do black dragon scales/scale mails keep existing? |
2019 Aug 24
Sat: |
15:56 |
< | NHrsa | | > |
K2, cant seem to recollect, was rogue steal ability shift+f4 or ctrl+f4? |
16:00 -!- mode/#hardfought [+v rld] by ChanServ |
16:05 |
< | LarienTelrunya37 | + | > |
EPI: make an important game command default to alt-f4. Only players who either use #extendedcommand every time or find out how to reconfigure keys can use it. :D |
16:33 |
< | Beholder | + | > |
[hdf-us] [evil] Grouchy (Wiz Hum Mal Cha) had a dagger entrusted to him by Anhur, on T:32126 |
2019 Aug 26
Mon: |
04:25 -!- mode/#hardfought [+v LarienTelrunya] by ChanServ |
04:28 |
< | Beholder | + | > |
[hdf-us] [nh363] Wolfechu (Pri Elf Fem Cha) had Stormbringer bestowed upon her by Susanowo, on T:3447 |
04:35 |
< | LarienTelrunya | + | > |
!tell jonadab your EPI page seems to be down again :( |
04:35 |
< | Beholder | + | > |
jonadab shall be duly informed at the first opportunity, LarienTelrunya. |
04:56 |
< | stenno | | > |
Chameleons, mimics, doppelgangers, sandestins and vampires appear in their normal form. |
04:57 |
< | stenno | | > |
that is the =oProtSC article |
04:57 |
< | LarienTelrunya | + | > |
EPI: vampires are immortal and can only be killed by a steak, throwing half a dozen potions of holy water at them, or decapitating them. Continued use of the wand/spell of light might also work. But regular (mortal) weapons? Nope :P |
04:58 |
< | Andrio | | > |
Vorpal Blade? |
04:58 |
< | LarienTelrunya | + | > |
yeah, that would work |
04:58 |
< | LarienTelrunya | + | > |
of course in the evil variant there would probably be random vorpal weapons (like in Grunthack), which monsters can also use against the player :D |
05:05 |
< | raisse | | > |
stenno: yes, but I wanted to add something like "so you need only kill them once" |
08:55 |
< | raisse | | > |
it was an accident officer! |
08:55 |
< | raisse | | > |
fountain overflow |
08:56 |
< | Beholder | + | > |
jonadab: Message from LarienTelrunya at 2019-08-26 04:35 EDT: your EPI page seems to be down again :( |
08:59 |
< | [Demo] | | > |
hilarious idea, sudokoban |
2019 Aug 30
Fri: |
04:37 |
< | raisse | | > |
and an aunt of mine had a cat of very military bearing, which she called 'the general' |
04:38 |
< | Muad | | > |
:) |
04:38 |
< | LarienTelrunya | + | > |
Evil Patch idea: if a pet whose base level is at least five would gain a level from a kill, but can't because it already reached the cap, it "grows up" into a housecat and is immediately set back to experience level 4. :D |
04:39 |
< | Muad | | > |
why only pets.. ? just catify every monster |
04:39 |
< | Beholder | + | > |
[hdf-eu] [nh363] Raisse (Wiz Orc Fem Cha) rejected atheism with a prayer, on T:3213 |
04:39 |
< | LarienTelrunya | + | > |
but it's an EPI, it's supposed to be player-hostile! if it's free-for-all then it's classified as a YASI |
04:41 |
< | raisse | | > |
I'm all in favour of catification |
2019 Aug 31
Sat: |
04:08 |
< | raisse | | > |
count of lizard corpses eaten by the cat: 3, count of lizard corpses in my inventory: 0 |
04:11 |
< | Pinkbeast | | > |
http://www.chiark.greenend.org.uk/~damerell/pix/lolnh.png |
04:12 |
< | LarienTelrunya | + | > |
Evil Patch idea: if the cat sees you fainting, it suddenly gets the idea that you look very tasty, and will try to kill and eat you. |
04:15 |
< | Pinkbeast | | > |
I'm not sure that makes things much worse since if you are Fainting you are almost certainly either a) going to be immediately saved by prayer or b) stuffed anyway |
2019 Sep 02
Mon: |
05:00 |
< | raisse | | > |
*on the plane of earth* |
05:02 |
< | Beholder | + | > |
[hdf-eu] [nh363] Raisse (Wiz Orc Fem Cha) wished for "thoroughly uncursed magic marker", on T:49525 |
05:03 |
< | LarienTelrunya | + | > |
Evil Patch idea: quaffing a cursed potion of gain level on the astral plane teleports you out of the planes, because there's no plane above astral, and you lose the game. |
05:05 |
< | rld | + | > |
<@ScienceBall> New player question: Since corpses are heavy and can't be sacrificed after 50 turns, what do people do to sacrifice effectively? Do you wait around on the level with the altar for monsters to spawn? |
11:59 |
< | K2 | @ | > |
maybe we'll see some new content in 3.7 |
11:59 |
< | K2 | @ | > |
who knows |
11:59 |
< | K2 | @ | > |
jonadab thats like the most evil EPI ever |
11:59 |
< | NHrsa | | > |
i understood 3.6 is gonna be last of 3 series |
2019 Sep 03
Tue: |
14:50 |
< | stenno | | > |
grats rebatela |
14:51 |
< | rld | + | > |
<@ShivanHunter> evilhack ftw :P |
14:51 |
< | aosdict | + | > |
seems pretty popular for being so evil :) |
14:52 |
< | K2 | @ | > |
:) |
2019 Sep 04
Wed: |
19:24 |
< | Beholder | + | > |
[hdf-us] [nh363] rebatela (Mon Hum Mal Neu) wished for "2 blessed scrolls of charging", on T:5451 |
19:36 -!- mode/#hardfought [+v AntiGulp] by ChanServ |
19:37 |
< | AntiGulp | + | > |
YASI: Sink Golems |
19:37 |
< | Beholder | + | > |
[hdf-us] [nh363] rebatela (Mon Hum Mal Neu) wished for "blessed spellbook of identify", on T:6918 |
2019 Sep 06
Fri: |
22:22 |
< | aosdict | + | > |
YANI: carpenter ant. a-class monster that eats wooden items off the floor, and can eat through doors as well. |
22:23 |
< | Beholder | + | > |
[hdf-us] [nh363] Bliss56 (Cav Dwa Fem Law), 12204 points, T:10897, quit |
22:29 |
< | AntiGulp | + | > |
YASI: Bullet ant. a-class monster that wields submachine guns. |
22:29 |
< | Beholder | + | > |
[hdf-us] [nh363] Cropper (Wiz Elf Mal Cha), 12132 points, T:10679, killed by a soldier ant |
22:29 |
< | aosdict | + | > |
appropriately timed death, Cropper |
22:30 |
< | aosdict | + | > |
YASI: soldier ants wield submachine guns. That's why they call them *soldier* ants. |
22:32 |
< | AntiGulp | + | > |
“The soldier ant hits! The soldier ant hits! The soldier ant eats a K-ration.” |
2019 Sep 07
Sat: |
12:59 |
< | rebatela | | > |
"it's pretty awesome" after the first time |
13:01 |
< | Beholder | + | > |
[hdf-us] [nh363] oh6 (Kni Hum Mal Law) killed Croesus, on T:22339 |
13:08 |
< | rld | + | > |
<@bugsniper> yasi: you can wait in the astral plane for another adventurer to bring the amulet of yendor and steal it from him |
13:10 |
< | Beholder | + | > |
[hdf-eu] [nh363] gargor (Bar Hum Fem Neu) became literate by engraving "EEi", on T:4547 |
2019 Sep 08
Sun: |
09:35 |
< | K2 | @ | > |
oh damn good catch @malor |
09:36 |
< | K2 | @ | > |
evilhack doesnt exist! |
09:36 |
< | hothraxxa | | > |
it is evil after all |
09:36 |
< | K2 | @ | > |
https://www.youtube.com/watch?v=5qw1hcevmdU |
12:33 |
< | Beholder | + | > |
[hdf-eu] [nh363] Raisse (Pri Hum Fem Law) performed her first genocide (class L), on T:34885 |
12:34 |
< | raisse | | > |
only 1 eel on medusa? (lots of pythons and other snakes though) |
12:34 |
< | rld | + | > |
<@riker> yasi: medusa livelogs should say whether medusa committed gaze-based seppuku or not |
12:34 |
< | raisse | | > |
oh I see another one |
19:13 |
< | Beholder | + | > |
[hdf-us] [nh363] AntiVirus (Val Dwa Fem Law) polymorphed her first object, on T:6679 |
19:15 |
< | Beholder | + | > |
[hdf-us] [evil] k2 (Sam Hum Mal Law) had Snickersnee bestowed upon him by Amaterasu Omikami, on T:5615 |
19:17 |
< | aosdict | + | > |
YASI: If you try to buy high-level books in a shop while looking unqualified (low XL, low Int, Barbarian, etc), the shopkeeper raises an eyebrow and condescendingly asks you if you're sure you can read it. |
19:21 |
< | Beholder | + | > |
[hdf-us] [evil] rebatela (Mon Hum Mal Neu), 676 points, T:857, killed by a gnome lady |
2019 Sep 09
Mon: |
09:44 |
< | Chris_ANG | + | > |
Cool. That actually looks like it ~should~ be an easy fix. |
09:45 |
< | Chris_ANG | + | > |
Looks like the rooms sometimes end up outside the bounds of the level, hopefully it's just a missing isok(). |
09:46 |
< | Chris_ANG | + | > |
rebatela: EPI: Cave-ins while digging :P |
09:47 |
< | K2 | @ | > |
^ that happens in grunthack on plane of earth |
09:47 |
< | Chris_ANG | + | > |
EPI: Angry Earth Elementals |
09:48 |
< | Chris_ANG | + | > |
EPI: Buried major demons, hope you have warning! |
09:48 |
< | Chris_ANG | + | > |
(Delved too deep etc etc etc) |
09:48 |
< | aosdict | + | > |
YANI for an alternate ending: make rings of conflict invokeable. This doesn’t do anything unless you’re within sight of all three Riders, in which case it triggers the ending in which you take up your identity as War and the other Riders congratulate you. Invoking it otherwise gives hint messages towards this ending. |
12:17 |
< | Beholder | + | > |
[hdf-eu] [un] buccaneer (Con Hum Mal Cha), 191 points, T:890, killed by a jackal, while fainted from lack of food |
12:23 |
< | Beholder | + | > |
[hdf-eu] [un] buccaneer (Con Hum Mal Cha), 302 points, T:997, killed by a bat |
12:26 |
< | bug_sniper | | > |
aosdict, thanks for resuming the yani and yasi list |
12:28 |
< | {Demo}2 | | > |
a ring rothe, it's like a ring wraith but a rothe |
22:05 |
< | PavelB | | > |
aosdict: Imagine a tournament with it's own variant where instead of just grabbing the amulet of yendor, you need to grab one of three McGuffins. You can only get one per game and they're in separate branches. To score a point, your team must collect 5 McGuffin As, 3 McGuffin Bs, and a McGuffin C. Less-skilled players can aim to collect the easier As that their team need, while more skilled players that might not |
22:05 |
< | PavelB | | > |
want to bother with that can aim for the harder Cs. |
22:14 |
< | aosdict | + | > |
EPI: Rather than you cease turning to slime entirely when you equip an amulet of unchanging, the countdown just freezes instead. Take off the amulet and you resume turning to slime where you left off. |
22:15 |
< | Beholder | + | > |
[hdf-us] [dnh] rikersan (Sam Clk Fem Law) was given Jinja Naginata, on T:2961 |
22:47 |
< | Beholder | + | > |
[hdf-us] [nh363] Cropper (Val Hum Fem Law) wished for "blessed magic marker", on T:23058 |
22:47 |
< | Beholder | + | > |
[hdf-us] [nh343] Heliokopis (Wiz Gno Mal Neu), 9165 points, T:4346, killed by a human mummy |
23:00 |
< | rld | + | > |
<@bugsniper> yasi: if you escape the dungeons of doom, you can carry your gold out and go shopping and then return at a later date with your purchases |
23:02 |
< | Beholder | + | > |
[hdf-us] [nh363] Bartlem (Tou Hum Fem Neu) hit with a wielded weapon for the first time, on T:3525 |
2019 Sep 10
Tue: |
15:40 |
< | K2 | @ | > |
rebatela |
15:40 |
< | K2 | @ | > |
what were you using to try and see them? |
15:43 |
< | LarienTelrunya | + | > |
Evil Patch idea: if your strength is lower than, say, 6, pushing a boulder is impossible. |
15:49 |
< | K2 | @ | > |
!who |
15:49 |
< | Beholder | + | > |
K2: [hdf-us] Cropper [nh363] AntiVirus [nh363] Hekik [nh363] malor [dnh] monstergrin [dnh] | [hdf-eu] rootkit [nh363] HarmathZsolt [nh363] | [hdf-au] No current players |
15:50 |
< | K2 | @ | > |
LarienTelrunya - that's actually common sense, not EPI ;) |
15:50 |
< | LarienTelrunya | + | > |
K2: yes, but in-game you still can push them even if your STR is 3! |
16:40 -!- mode/#hardfought [+v Chris_ANG] by ChanServ |
16:41 |
< | aosdict | + | > |
YANI: Stop running when you run into graffiti and read it. |
16:42 |
< | LarienTelrunya | + | > |
EPI: and break the illiterate conduct in the process :D if you want to keep it, you have to get very lucky to never run into a random engraving! |
16:43 |
< | aosdict | + | > |
or play xnethack :D |
17:39 |
< | Beholder | + | > |
[hdf-us] [dnh] Demo (And-Ana And Mal Neu) killed the Axus, on T:21316 |
17:39 |
< | aosdict | + | > |
YANI: incorporate diminishing returns and/or hard cap on levels that can be gained via foocubus. But, each “educational experience” under your belt counts as +1 toward a good outcome in future encounters. |
17:41 |
< | aosdict | + | > |
YASI: getting smited by your god is a "religious experience" and gives you a few Xp points. |
17:47 |
< | Beholder | + | > |
[hdf-eu] [nh363] gargor (Val Dwa Fem Law), 1328 points, T:2967, killed by an orc zombie |
20:18 |
< | K2 | @ | > |
hothraxxa i fixed that |
20:19 |
< | Beholder | + | > |
[hdf-us] [dnh] rikersan (Bar Orc Mal Cha) entered Minetown for the first time, on T:1528 |
20:20 |
< | rld | + | > |
<@riker> YASI: when your god is angry at you, occasionally you'll get a sacrifice gift anyway |
20:20 |
< | rld | + | > |
<@riker> but it's a cursed negatively enchanted item just named after an artifact, and it's not even the right type |
22:08 |
< | K2 | @ | > |
ok thanks |
22:08 |
< | Beholder | + | > |
K2: Message from AntiGulp at 2019-09-10 22:04 EDT: Best of luck! The convict patch was a pain in the butt to make compatible with 3.6. I would highly recommend copying the quest maps I committed, since it took forever to fix the formatting in them. |
22:18 |
< | AntiGulp | + | > |
EPI: Monsters can cast all directed spells at a range. |
22:18 |
< | AntiGulp | + | > |
The joke is that I’m considering implementing this. |
22:50 |
< | {Demo} | | > |
I've never understood the convict appeal |
22:50 |
< | {Demo} | | > |
even the pirate patch is better |
22:51 |
< | aosdict | + | > |
YANI (EPI?) addendum: When you try to use a card to pick a lock, it sometimes slips through the crack. If picking a box, it will end up inside the box; if picking a door, it lands on the floor on the other side. Probably a Dex check, like rnd(Dex) == 1. Or half that. If the card is cursed or you're fumbling, the chance is significantly higher. |
22:53 |
< | aoei | | > |
{Demo}, do you never get that masochistic urge? |
2019 Sep 11
Wed: |
10:56 |
< | Beholder | + | > |
[hdf-eu] [un] buccaneer (Con Hum Mal Cha), 101 points, T:374, killed by a fox |
10:59 |
< | Beholder | + | > |
[hdf-us] [nh363] dgoddard (Mon Hum Mal Cha) tasted meat for the first time, by eating a floating eye corpse, on T:5018 |
10:59 |
< | rld | + | > |
<@bugsniper> epi: implement the scarab of death which kills you if you wear it or carry it several rounds, unless you succeed a reflex check with a high dex |
11:00 |
< | rld | + | > |
<@bugsniper> also from D&D |
13:34 |
< | K2 | @ | > |
:) |
13:34 |
< | K2 | @ | > |
high level monster spellcasters can also cast stone to flesh on themselves |
13:35 |
< | jonadab | + | > |
Of course, if EvilHack were really evil, like the EvilPatch, any monster that has hands would have a percentage chance to snatch the corpse from you as you whack it, and whack you back. Final revenge. |
13:35 |
< | Beholder | + | > |
[hdf-us] [nh363] every (Ran Gno Mal Neu), 958 points, T:2406, killed by a rabid rat |
18:37 |
< | aosdict | + | > |
I've been thinking that for potions, rather than dumping them down the drain of a sink to get a clue, you can instead pour in water from the faucet, giving you the same clue but only making the potion diluted instead of gone outright. |
18:37 |
< | rld | + | > |
<@luxidream> I guess rings could range from rather uninteresting descriptions to unnecessarily gaudy |
18:37 |
< | aosdict | + | > |
(EPI for that: 1/30 of the time, a random potion comes out instead and interacts alchemically with the potion) |
18:38 |
< | rld | + | > |
<@riker> "light-catching rhinestone embedded gold ring" |
2019 Sep 12
Thu: |
10:13 |
< | hothraxxa | | > |
no quest for me :( |
10:13 |
< | Tangles | @ | > |
yeah... was just checking my prayer timeout. Already have grays and werebane. |
10:13 |
< | K2 | @ | > |
YANI (or EPI?): make the exp level required to do the quest random per game |
10:14 |
< | K2 | @ | > |
Tangles hah... collect them all! |
14:57 |
* | K2 |
didnt edit ants in evilhack. they are evil enough as-is |
14:58 |
< | aosdict | + | > |
took me down in only a couple turns. of course I had unidentified healing and full healing potions |
14:59 |
< | K2 | @ | > |
EPI: make a new monster called WTF - has one phsyical attack, damage is 1d[current epoch time] |
14:59 |
< | K2 | @ | > |
*physical |
23:30 |
< | Chris_ANG | + | > |
Yeah, was gonna say. I think other roguelikes handle the interface by just auto-positioning the cursor on targets for you. |
23:30 |
< | K2 | @ | > |
i cant spell boomerang |
23:30 |
< | rld | + | > |
<@riker> YASI: boomerange. it's a boomerang, but you can choose the range when you throw it (up to str/6 squares radius) |
23:30 |
< | Chris_ANG | + | > |
Which exists as a patch somewhere. |
2019 Sep 14
Sat: |
11:02 |
< | Beholder | + | > |
[hdf-us] [evil] bouquet (Val Dwa Fem Law) had a leather armor entrusted to her by Tyr, on T:917 |
11:04 |
< | LarienTelrunya | + | > |
{Demo}: rofl. making slashem 3.6-based would ruin it for good :P |
11:08 |
< | {Demo} | | > |
and doing whatever you did to it that resulted in evil variant slex is any less bad? :P |
11:09 |
< | LarienTelrunya | + | > |
of course! slex is very balanced, very rich in features, and very !FUN! |
17:54 |
< | AntiVirus | | > |
oooh really? it doesn't get them all |
17:54 |
< | K2 | @ | > |
aosdict: in evilhack elven weapons base material is wood |
17:54 |
< | hothraxxa | | > |
this is evilhack. anyway, stromy is special-cased to death so who knows |
17:54 |
< | K2 | @ | > |
not a fan of all the copper being equated with elves |
2019 Sep 15
Sun: |
01:19 |
< | Beholder | + | > |
rebatela: [hdf-au][hdf-eu][hdf-us] Min reported turncount for rebatela set to 5000 |
01:19 |
< | rebatela | | > |
;) |
01:26 |
< | bug_sniper | | > |
evil patch idea: You have to wear the amulet of yendor to enter the planes. The imitation amulets are actually amulets of strangulation that become cursed when you wear them |
01:26 |
< | Beholder | + | > |
[hdf-us] [nh363] Chansu (Wiz Gno Fem Neu) had Mjollnir bestowed upon her by Thoth, on T:74260 |
06:22 |
< | rebatela | | > |
should have just gotten rid of wishing, not make items not exist randomly IMO. But i guess i'm free to make my own variant |
06:22 |
< | rebatela | | > |
i like the hope of finding a marker... they're not especially common in vanilla |
06:23 |
< | stenno2 | | > |
YASI: have a class of items that don't generate randomly ... and you can wish just for those items |
06:23 |
< | stenno2 | | > |
so wishing only for items that don't get generated randomly in the game |
15:18 |
< | Beholder | + | > |
[hdf-us] [xnh] Ardub (Arc Dwa Mal Law) killed the high priestess of Moloch, on T:38220 |
15:18 |
< | hothraxxa | | > |
not that i know |
15:18 |
< | LarienTelrunya | + | > |
EPI for evilhack: add three clones of each L-class monster with different names and otherwise exactly identical stats. And to top it off, one of the master and arch-lich clones is ungenocideable, just in case you were planning to genocide them all in an attempt to get rid of team L completely. :P |
15:18 |
< | rebatela | | > |
they're light magenta ;) |
15:30 |
< | Pinkbeast | | > |
I might well have collected my first Planes death if I hadn't died in the Sanctum, yeah :-) |
15:30 |
< | rebatela | | > |
you've never died on astral? |
15:31 |
< | bug_sniper | | > |
evil patch idea: whenever you genocide something, replace genocided monsters with nasty monsters from another race or symbol |
15:31 |
< | K2 | @ | > |
hmmm... i should fix 343 livelogging while I am thinking of it |
15:33 |
< | hothraxxa | | > |
i hate pesty most |
15:34 |
< | Pinkbeast | | > |
I think you can argue the toss on Pesty vs Death, but always Famine first |
15:34 |
< | bug_sniper | | > |
evil patch idea: remove death and famine and put 3 pestilence in astral |
15:34 |
< | hothraxxa | | > |
anyway, such a pristine post-castle record means you don't play spork/evil much |
16:44 |
< | Pinkbeast | | > |
I fear you might get over the line into "fearsome" (which more generally I find is a problem with NetHack enemies, either jokes or fearsome, but you've heard this whole spiel before...) |
16:45 |
< | LarienTelrunya | + | > |
slex has a monster attack that may occasionally destroy carried food, but it's a poison-based attack actually, so has nothing to do with Famine ;) |
16:45 |
< | aosdict | + | > |
YANI or maybe EPI: When Famine sucks out your nutrition, he heals himself |
16:46 |
< | Pinkbeast | | > |
s/himself/nearby monsters/ |
23:14 |
< | rld | + | > |
<@riker> to be fair - if somebody just kinda took a bath in MY fountain, I'd be somewhat pissed too |
23:16 |
< | aosdict | + | > |
"we've been trying to capture that damn fountain hand for three weeks now. and you've gone and destroyed the bleeding fountain!" |
23:18 |
< | rld | + | > |
<@luxidream> epi: watch captains are lawful and try to dip for excal when angered |
23:18 |
< | rld | + | > |
<@riker> EPI: lawful monsters generated with long swords attempt to find the nearest fountain |
23:18 |
< | rld | + | > |
<@riker> and then obviously dip for excal |
23:20 |
< | rld | + | > |
<@luxidream> realistically that only applies to aleaxes and watch captains |
23:20 |
< | rld | + | > |
<@luxidream> totally broken as a chaotic though ngl |
23:20 |
< | rld | + | > |
<@luxidream> so maybe not epi |
23:21 |
< | aosdict | + | > |
yeah there aren't all that many lawful humanoids around |
23:42 |
< | Beholder | + | > |
[hdf-eu] [nh363] Raisse (Arc Dwa Fem Law) eschewed atheism, by dropping 6 throwing stars on an altar, on T:4141 |
23:42 |
< | Beholder | + | > |
[hdf-us] [evil] rebatela (Mon Hum Mal Neu) acquired the luckstone from Mines' End, on T:9926 |
23:42 |
< | bug_sniper | | > |
yasi: Monsters will drink from fountains on their own to try to get that wish. Most will get killed by snakes or water demons but they try anyways. |
23:43 |
< | rebatela | | > |
dumb monsters only maybe? kind of a newb move, no? |
2019 Sep 16
Mon: |
16:06 |
< | Beholder | + | > |
[hdf-us] [evil] rebatela (Mon Hum Mal Neu) performed his first genocide (two random monsters from class L), on T:30658 |
16:06 |
< | rebatela | | > |
arch and master. i'll take that! |
16:06 |
< | Pinkbeast | | > |
EPI: add sixteen barely-differentiated lichen to class L |
16:07 |
< | AntiVirus40 | | > |
yeah thats always a good sign...but wow ist that how blessed genocide works now? |
16:07 |
< | AntiVirus40 | | > |
randomly pickes some from the class in evilhack |
16:07 |
< | AntiVirus40 | | > |
that is Evil..... |
16:07 |
< | LarienTelrunya | + | > |
Pinkbeast: IIRC I actually suggested the same yesterday :D |
20:08 |
< | Beholder | + | > |
[hdf-us] [dnh] rikersan (Arc Hlf Mal Law) entered Minetown for the first time, on T:1617 |
20:08 |
< | Beholder | + | > |
[hdf-us] [dnh] malor (Ana Hum Mal Neu) wished for "uncursed magic marker", on T:25421 |
20:14 |
< | AntiGulp | + | > |
YASI: Dingbats. They carry bells and occasionally make a “ding” noise. |
20:18 |
< | Beholder | + | > |
[hdf-us] [dnh] rikersan (Arc Hlf Mal Law), 8960 points, T:3489, petrified by a cockatrice |
23:05 |
< | rebatela | | > |
i really wanted to eat him.. Now i get to do it all over again haha and probably lose dragonbane |
23:06 |
< | rebatela | | > |
maybe i will use a death charge on him |
23:06 |
< | rebatela | | > |
i always ascend with extra death charges oh wait. this is evil hack |
23:06 |
< | rld | + | > |
<@riker> eh just go punch some more silver dragons if you lose it :p |
2019 Sep 17
Tue: |
10:19 |
< | aosdict | + | > |
what about that one time with the onions |
10:19 |
< | K2 | @ | > |
we dont talk about that |
10:22 |
< | bug_sniper | | > |
yasi: a wizard spell than animates engravings, turning them into monsters |
10:25 |
< | bug_sniper | | > |
evil patch idea: an eraser monster with a polearm attack so that it can erase engravings underneath you, behind you, and next to you, even if it has to reach behind a monster |
10:26 |
< | bug_sniper | | > |
call it a pencil-mounted eraser maybe? |
10:30 |
< | bug_sniper | | > |
evil patch idea: pencil monsters that engrave Owlbreath to scare and push away your Elbereth engraving |
10:30 |
< | bug_sniper | | > |
ok, that's enough eraser patch ideas |
10:35 |
< | Beholder | + | > |
[hdf-eu] [fh] Semilg (Val Dwa Fem Law) killed the gnome mummy of Semilg, the former Empiric, on T:2518 |
15:32 |
< | Hekik | | > |
oof, well I was pretty lucky then since I just dropped pretty much my whole inventory on the Minetown altar |
15:33 |
< | Hekik | | > |
I imagine the priest gets angry if you hit that 1 in 500 |
15:33 |
< | aosdict | + | > |
K2: the overall balance is evil though |
15:33 |
< | LarienTelrunya | + | > |
yeah BUC testing in slex isn't bottomless :P it's usually a bad idea to BUC-test every single gem |
16:16 |
< | hothraxxa | | > |
i've lost a few potions to forgetting that i'm levitating |
16:16 |
< | hothraxxa | | > |
but flying, you can drop anything |
16:17 |
< | aosdict | + | > |
bag of not holding? sounds like an EPI |
16:17 |
< | Beholder | + | > |
[hdf-us] [dnh] malor (Ana Hum Mal Neu), 1716450 points, T:42033, escaped |
2019 Sep 18
Wed: |
22:12 |
< | Beholder | + | > |
[hdf-us] [nh363] fcloud (Val Dwa Fem Law) killed the invisible Baalzebub, on T:43641 |
22:13 |
< | Beholder | + | > |
[hdf-us] [dnh] rikersan (Hea Swn Fem Neu) entered Minetown for the first time, on T:3589 |
22:15 |
< | jonadab | + | > |
YASI: new weapon, 40mm Bofors. |
22:15 |
< | jonadab | + | > |
Does quadruple damage against anything that can fly, levitate, or float. |
2019 Sep 19
Thu: |
13:25 |
< | raisse | | > |
(it was -2 invisibility) |
13:25 -!- mode/#hardfought [+v lorimer] by ChanServ |
13:26 |
< | K2 | @ | > |
hahaha... EPI: allow object materials to affect heavy iron ball & chain, chance of material that cant be corroded/rusted away |
13:26 |
< | Beholder | + | > |
[hdf-us] [nh363] antigulp (Pri Elf Fem Cha) wished for "2 blessed scrolls of charging named LEEEEEROY JEEAAEAENKINS", on T:17725 |
13:37 |
< | {Demo} | | > |
occasionally spawn steam vortices |
13:37 |
< | {Demo} | | > |
and if you hop in without fire res you boil |
13:37 |
< | aosdict | + | > |
YASI: When a priest casts geyser at you, spawn steam vortices |
13:38 |
< | {Demo} | | > |
yasi: combined planes levels |
13:38 |
< | Beholder | + | > |
[hdf-us] [nh363] antigulp (Pri Elf Fem Cha) wished for "blessed magic marker named mundane pencil", on T:18173 |
13:38 |
< | aosdict | + | > |
the plane of firewater |
2019 Sep 20
Fri: |
09:08 |
< | Beholder | + | > |
[hdf-us] [nh363] samiam (Sam Hum Mal Law) wished for "blessed rustproof +2 gray dragon scale mail", on T:2954 |
09:08 |
< | rebatela | | > |
awww lost all my gems too lol. Was goin to run up the score since I'm probaby going to have the high score for at least a little while |
09:08 |
< | bug_sniper | | > |
yasi: dipping high boots into potions of oil should create fumble boots |
09:09 |
< | Andrio | | > |
You could exploit that by using them as polyfodder though. |
09:30 |
< | K2 | @ | > |
Illithid |
09:30 |
< | {Demo} | | > |
dope |
09:31 |
< | bug_sniper | | > |
yasi: Zapping stone to flesh at a wall should make a wall of flesh. Walls of flesh should be faster to dig through. |
09:31 |
< | aosdict | + | > |
are you also adding illithianachronounbinders to evilhack |
10:04 |
< | {Demo} | | > |
hmm I'm feeling a bit masochistic |
10:07 |
< | Beholder | + | > |
[hdf-eu] [nh363] asdf (Bar Orc Mal Cha), 25889 points, T:10649, killed by a death ray |
10:08 |
< | bug_sniper | | > |
yasi: casting stone to flesh on an altar should create a meat altar to the lizard god. Prayers to the lizard god will cure stoning and revive stoned pets while turning dropped objects into more meat. |
10:09 |
< | K2 | @ | > |
this will be interesting... about to introduce a chaotic healer ;) |
14:45 |
< | rebatela | | > |
can i turn off the {weight} thing in inventory ? |
14:46 |
< | K2 | @ | > |
yeah |
14:46 |
< | aosdict | + | > |
AntiVirus: EPI: illithids aren't able to play as wizards |
14:46 |
< | AntiVirus | | > |
* Illithids can play as either a healer, priest or wizard |
14:46 |
< | K2 | @ | > |
illithid knight yay |
14:46 |
< | aosdict | + | > |
rebatela: invweight |
14:46 |
< | K2 | @ | > |
AntiVirus, EPI stands for 'evil patch idea' |
14:46 |
< | AntiVirus | | > |
aah |
14:47 |
< | AntiVirus | | > |
NIK: stands for Now I Know lol |
14:47 |
< | K2 | @ | > |
EPI: make illithids allergic to every material except glass |
14:47 |
< | aosdict | + | > |
it's called evilhack. what'd be more evil than optimizing a race for a specific role and then preventing them from playing that role? |
14:50 |
< | K2 | @ | > |
technically it does less damage than force bolt |
14:50 |
< | aosdict | + | > |
force bolt does a crap ton of damage early game |
14:50 |
< | AntiVirus | | > |
EPI: illithids pray to Lovcraftian gods |
14:50 |
< | K2 | @ | > |
i capped 'psionic wave' at 2d6 |
19:07 |
< | K2 | @ | > |
AntiVirus congrats on your early wishes. hope it pans out |
19:08 |
< | AntiVirus | | > |
thx |
19:10 |
< | AntiGulp | + | > |
EPI: Partial teleportitis is just teleportitis, but it level teleports you >:) |
19:12 |
< | rld | + | > |
<@Tone> the teleport frequency could change |
19:20 |
< | rebatela | | > |
k2: ('m assuming you read the scrollback) was sure antivirus had a wand of nothing... just sitting here waiting for him to figure out he got duped, refusing to spoil... d'oh! the real mccoy! |
19:20 |
< | K2 | @ | > |
lol |
19:20 |
< | K2 | @ | > |
thats the only real EPI i added to evilhack |
19:20 |
< | rebatela | | > |
so good |
21:44 |
< | rebatela | | > |
(yes, i'm still palying that game) |
21:45 |
< | K2 | @ | > |
:) |
21:48 |
< | Muad | | > |
EPI: with 20% teleportitis, there's a vanilla teleport chance, but only 20% of you teleports. |
21:49 |
< | Muad | | > |
(when polymorphed into something amorphous, this would create a pet and teleport it) |
23:43 |
< | bouquet | | > |
no... this was earlier up mid-dungeon |
23:43 |
< | Beholder | + | > |
[hdf-us] [nh363] dgoddard (Mon Hum Mal Cha), 337570 points, T:30365, killed by Master Kaen, while paralyzed by a monster |
23:43 |
< | aosdict | + | > |
YASI: casting summon insects at unskilled generates only grid bugs |
23:44 |
< | bouquet | | > |
the wiki article says 3.4.3. Is that article still relevant for 3.6.*? |
2019 Sep 22
Sun: |
03:25 |
< | Andrio | | > |
just an assortment of scrolls and potions. |
03:25 |
< | Andrio | | > |
Drug paraphernalia. |
03:30 |
< | bug_sniper | | > |
yasi: potion of addiction. Once a monster drinks one, if anyone nearby has another, that the first monster will violently attempt to obtain it |
03:39 |
< | AntiVirus | | > |
what about when the player drinks it? You have a second hunger stat or something. A set of turns to find another one, or you become weak and confused. |
12:04 |
< | rebatela | | > |
35 |
12:04 |
< | rld | + | > |
<@luxidream> poison instakill is dumb |
12:05 |
< | LarienTelrunya | + | > |
Evil Patch idea: even if you're 99% poison resistant, you still have a 1% chance of an instadeath. |
12:05 |
< | K2 | @ | > |
AntiVirus have you setup any msgtype=alert settings in your cfg? |
12:12 |
< | LarienTelrunya | + | > |
hothraxxa: ask me that question! my answer is "no, the player shouldn't be able to completely nullify certain monster attacks" :P (that's why poison resistance is never 100% protection in slex) |
12:12 |
< | hothraxxa | | > |
then come up with a solution that deals with that |
12:12 |
< | aosdict | + | > |
YANI (EPI?): Each unihorn cures one specific type of status effect. |
12:12 |
< | hothraxxa | | > |
amy: that's why i don't find your variant much fun |
12:15 |
< | LarienTelrunya | + | > |
lol |
12:15 |
< | K2 | @ | > |
wtf is happening |
12:16 |
< | aosdict | + | > |
@luxidream that's why it was maybe an EPI |
12:16 |
< | rld | + | > |
<@luxidream> Newts become irrelevant once you have a nonzero amount of ac and hp |
15:42 |
< | AntiVirus | | > |
I love hard games |
15:42 |
< | AntiVirus | | > |
true |
15:42 |
< | LarienTelrunya | + | > |
EPI: lizards don't always leave a corpse when you kill them. |
15:42 |
< | {Demo} | | > |
epi lizard corpses rot away with time |
15:42 |
< | rebatela | | > |
how is there no glory if you die? |
15:42 |
< | AntiVirus | | > |
sssshhh demo |
15:43 |
< | {Demo} | | > |
i dont think the fuzzer is useful for that |
15:43 |
< | AntiVirus | | > |
pretty soon everyone who ascends has gauntlets of power and an icebox filled with lizards |
15:43 |
< | LarienTelrunya | + | > |
EPI: lizard corpses, while still not actually rotting away over time, can produce the "Bleech! Rotten food!" message, and in that case they don't cure stoning. So if the rotten food effect is that you pass out... enjoy the afterlife in statue form. :D |
15:44 |
< | bug_sniper | | > |
epi: lizard corpses turn you to stone if you aren't already turning to stone |
15:44 |
< | rebatela | | > |
in my vanilla game i have iceboxes all over the place. no need to wish though |
15:44 |
< | AntiVirus | | > |
oh that's rare |
15:45 |
< | K2 | @ | > |
{Demo} maybe i changed it so its justa knight that appears for excal |
15:45 |
< | K2 | @ | > |
i cant remember heh |
15:46 |
< | bug_sniper | | > |
so evilhack monsters can now loot chests if you don't put boulders on top of them? |
15:46 |
< | K2 | @ | > |
yeah |
15:46 |
< | AntiVirus | | > |
until I see it |
15:46 |
< | aosdict | + | > |
K2: realistically, player monsters should be able to push the boulder off your chest to get at it. :-) |
15:47 |
< | AntiVirus | | > |
EPI: Sokoban monsters push boulders |
15:47 |
< | AntiVirus | | > |
lol |
15:47 |
< | Beholder | + | > |
[hdf-us] [nh363] eraserhead97 (Ran Hum Mal Neu), 1085 points, T:2289, killed by a rothe |
15:47 |
< | K2 | @ | > |
aosdict \o/ |
15:47 |
< | LarienTelrunya | + | > |
the name of the game is *evil*hack, right? how about letting monsters force chests with blunt weapons :P (EPI) |
15:47 |
< | rebatela | | > |
giants move boulders |
15:48 |
< | {Demo} | | > |
kinda wanna try to hack the 3.6.x fuzzer onto ndnh |
15:48 |
< | LarienTelrunya | + | > |
and monsters with kick attacks will kick chests, hoping to break your stashed potions (also EPI) |
15:48 |
< | rebatela | | > |
and a player monster will zap poly at your chest with hundreds of potions/death wands/ scrolls and ruin your game |
15:48 |
< | AntiVirus | | > |
as far as stashing goes maybe I haven't noticed monsters raiding my chests because I've been stashing in locked closets etc. |
15:48 |
< | rebatela | | > |
you get a mesage "you hear the antivrus rummaging through a chest |
15:48 |
< | AntiGulp | + | > |
EPI: Monsters intentionally insert wands of cancellation into bags that they find. |
15:49 |
< | Beholder | + | > |
[hdf-us] [nh363] oh6 (Cav Hum Fem Neu) killed the Oracle, on T:26269 |
15:57 |
< | rebatela | | > |
yes , I was fine |
15:57 |
< | K2 | @ | > |
(or if they throw a potion of poly at you) |
15:59 |
< | bug_sniper | | > |
yasi: a command to cover your stash with a cloak of magic resistance |
16:00 |
< | AntiVirus | | > |
could be an interesting use for the occasional extra cloak of MR |
22:09 |
< | Beholder | + | > |
[hdf-us] [nh363] samiam (Sam Hum Mal Law) killed Croesus, on T:30916 |
22:10 |
< | Beholder | + | > |
[hdf-us] [nh363] samiam (Sam Hum Mal Law) genocided disenchanter, on T:30956 |
22:12 |
< | bug_sniper | | > |
evil patch idea: monsters should only polymorph themselves if they are aren't nasty and don't deal a lot of damage to the player |
22:12 |
< | bug_sniper | | > |
so if it's already a minotaur for example, it shouldn't jump into a polymorph trap but if it's a newt, it should. |
22:38 |
< | Andrio | | > |
bug_sniper, they don't, do they? At least, not on purpose. |
22:38 |
< | {Demo} | | > |
i found 2 dnh crash bugs and 1 vanilla crash bug that is in unreachable code |
22:39 |
< | K2 | @ | > |
and to address bug_sniper's EPI: i cant remember if only intelligent monsters will jump onto a polytrap or if any monster will |
22:39 |
< | jonadab | + | > |
generally only low-level monsters do that, I think. |
22:40 |
< | jonadab | + | > |
EPI: once one monster on a level discovers a polytrap, all the eligible monsters on the level know it's there and will make a beeline for it. |
22:46 |
< | bug_sniper | | > |
epi: the wizard of yendor should use his personal polytrap to change into a nasty monster before levelporting to you |
22:48 |
< | jonadab | + | > |
Eh, he already has the ability to disguise his Double-Trouble partner as anything. |
22:48 |
< | {Demo} | | > |
ok time to run my bug finder code against slex |
22:49 |
< | bug_sniper | | > |
you'll probably find a lot of impossibles |
22:49 |
< | {Demo} | | > |
ah no this isnt the fuzzer |
22:49 |
< | jonadab | + | > |
EPI: Double Trouble is not restricted from being cast multiple times in a row. |
22:49 |
< | {Demo} | | > |
this is something that attempts to find a rather generic bug that i learned about through the fuzzer |
2019 Sep 23
Mon: |
17:24 |
< | K2 | @ | > |
@Ogomt you around? |
17:25 |
< | rebatela | | > |
doubt i'll do that, but I sure do love killing the non-human shopkeepers |
17:26 |
< | K2 | @ | > |
so evil |
17:28 |
< | rebatela | | > |
oh cmon. it' s payback for all those games everyone who liked like that wood nymph ruined |
19:18 |
< | rld | + | > |
<@riker> what do they do |
19:18 |
< | {Demo} | | > |
seems like a 3.4.3 bug |
19:18 |
< | AntiGulp | + | > |
Has EvilHack replaced SLEX as the chaotic evil variant |
19:18 |
< | {Demo} | | > |
wait no chris changed covetous code a bit... |
20:44 |
< | rld | + | > |
<@riker> first time I've had that gift |
20:45 |
< | K2 | @ | > |
its a bag of nothing |
20:45 |
< | aosdict | + | > |
"You hear a low groaning. You are beginning to feel hungry." nice YAFMC |
20:45 |
< | K2 | @ | > |
you can put things in, but nothing can ever come back out |
20:45 |
< | K2 | @ | > |
^ EPI |
20:45 |
* | aosdict |
looks up objects.c just to be sure |
2019 Sep 24
Tue: |
10:32 |
< | Beholder | + | > |
[hdf-au] [un] Andrio (Wiz Elf Fem Cha) wished for "the blessed greased fixed Master Key of Thievery", on T:49650 |
10:32 |
< | Andrio | | > |
Castle wand get. \o/ |
10:32 |
< | bug_sniper | | > |
evil patch idea: a scroll of curse weapon should curse the next weapon you wield if you aren't already wielding one |
10:34 |
< | K2 | @ | > |
[backscroll] aosdict hah sounds about right |
16:01 |
< | Beholder | + | > |
[hdf-eu] [fh] Semilg (Val Dwa Fem Law), 31413 points, T:2148, killed by a lynx |
16:03 |
< | aosdict | + | > |
hothraxxa: then why does the apply prompt ask you about fixing the lock at all if no applied tools can fix it? |
16:03 |
< | {Demo} | | > |
yasi: an artifact that does more damage based on how many monsters are on your migrating mons list |
16:08 |
< | Beholder | + | > |
[hdf-eu] [evil] jt (Mon Gia Fem Cha) had a pair of kicking boots entrusted to her by Huan Ti, on T:50052 |
2019 Sep 25
Wed: |
05:58 |
< | raisse | | > |
What do you want to eat? [eko or ?*] |
05:59 |
< | Beholder | + | > |
[hdf-us] [nh363] joes (Kni Hum Mal Law), 1294 points, T:3736, killed by a werejackal |
06:04 |
< | LarienTelrunya | + | > |
Evil Patch idea: if your pet is currently eating some food, you can't cure the sliming condition. Because in the evil patch, we like to make you lose your game for completely arbitrary reasons. |
06:08 |
< | raisse | | > |
that's not evil, that's assholery |
09:01 |
< | LarienTelrunya | + | > |
ah |
09:01 |
< | LarienTelrunya | + | > |
Hastur as in the one whose name one may not say, because it will summon him? :D |
09:01 |
< | LarienTelrunya | + | > |
EPI: if you engrave Hastur, he will be summoned and whoop your ass. |
09:02 |
< | K2 | @ | > |
FYI all - I registered #evilhack a couple days ago. any github commits to the repo will show there via bot. feel free to join that channel if you like. a lot of evilhack discussion will still occur right here though |
09:12 |
< | LarienTelrunya | + | > |
aosdict: yes, because that means you still played one more session than I did ;) |
09:12 |
< | AntiGulp | + | > |
hothraxxa: Unfortunately no. I wanted to do that, but the code would get really ugly. |
09:13 |
< | AntiGulp | + | > |
YASI: Sensory deprivation helmet. It blocks ESP, Sight, and Hearing. |
09:13 |
< | hothraxxa | | > |
well you can still use a drum |
15:36 |
< | Beholder | + | > |
[hdf-us] [dnh] malor4 (Bar Hum Mal Cha) killed Thoth Amon, on T:25808 |
15:36 |
< | rebatela | | > |
i dont take it so seriously... thank god. i k keep getting to the middle game so i'll be ok. this game has had nothing |
15:36 |
< | aosdict | + | > |
so evilhack castle has the same strategy as grunt, which is come in polyselfed to xorn, be levitating, drink obj detection and charge for the chest? |
15:36 |
< | hothraxxa | | > |
which castle have you got? |
16:01 |
< | AntiVirus | | > |
oh! |
16:01 |
< | aosdict | + | > |
I know they're in evilhack. However, I don't know that they don't cause golf bagging. |
16:01 |
< | AntiVirus | | > |
EPI - Trump's Golfbag |
16:02 |
< | AntiVirus | | > |
aquired by the Tourist class in Mar a Lago |
16:40 |
< | Pinkbeast | | > |
^ Hypothetically Optimal Man ;-) |
16:40 |
< | hothraxxa | | > |
gone after two sits :( |
16:40 |
< | aosdict | + | > |
EPI: the throne can explode in a fiery blast if you sit on it. Are you sure you want to take out all those scrolls, books and potions? |
16:41 |
< | aosdict | + | > |
if your luck is positive, it won't explode. It'll just generate a pillar of flame instead. |
16:42 |
* | hothraxxa |
sets a pillar of flame under aosdict |
16:44 |
< | aosdict | + | > |
mmm toasty |
16:45 |
< | jonadab | + | > |
The pillar of flame should only happen at night. If it's daytime, you should get a "pillar of smoke" (i.e., the level is filled with stinking cloud) instead. |
16:45 |
< | jonadab | + | > |
EPI: ^ |
16:45 |
< | K2 | @ | > |
i'm off, see you all later tonight |
2019 Sep 26
Thu: |
06:19 |
< | Andrio | | > |
This shop has two cockatrice corpses for sale, wow |
06:22 |
< | Beholder | + | > |
[hdf-eu] [nh363] AlbertB (Ran Hum Mal Neu), 84965 points, T:34272, killed by a flesh golem |
06:26 |
< | LarienTelrunya | + | > |
Evil Patch idea: angry shopkeepers can pull cockatrice eggs out of their ass (i.e. they literally get created in the same turn that the shopkeeper decides it wants to throw one) and throw them at the player. |
06:31 |
< | Andrio | | > |
That sounds like a crappy idea |
2019 Sep 27
Fri: |
16:56 |
* | aosdict |
is going through summer #hardfought backscroll and is noticing that K2 fairly often thinks xnethack did something that it never did |
17:03 |
< | Beholder | + | > |
[hdf-us] [dnh] malor4 (Bar Hum Mal Cha) killed Glasya, on T:59175 |
17:12 |
< | aosdict | + | > |
EPI: insert statues of skeletons in Orcus Town, because they look identical to real skeletons, just to make Amy mad |
17:13 |
< | LarienTelrunya | + | > |
heh, but only in the variant that calls itself 3.6! in vanilla they look like ` :D |
2019 Sep 28
Sat: |
07:26 |
< | Beholder | + | > |
[hdf-us] [dnh] malor4 (Bar Hum Mal Cha) killed Mephistopheles, on T:61849 |
07:35 |
< | aosdict | + | > |
[backscroll] YANI: Sokoban level where the goal corridor has lava instead of holes. Boulders always fill lava in Sokoban. There are also protections versus fireproof water walking and levitation. |
07:42 |
< | LarienTelrunya | + | > |
aosdict: YASI: Sokoban levels with a few lava tiles instead of holes, keeping the current way lava works, i.e. you must get lucky to hit the 10% chance that the boulder fills it. :D |
07:44 |
< | aosdict | + | > |
s/YASI/EPI/ |
07:44 |
< | LarienTelrunya | + | > |
could also use water instead, which has a much better chance of being filled |
07:45 |
< | LarienTelrunya | + | > |
EPI: if a giant spawns in Sokoban, he goes out of his way to pick up any boulder he finds and throws it into a corner. |
07:45 |
< | aosdict | + | > |
Water's actually useful. |
07:46 |
< | aosdict | + | > |
Do giants in sokoban do normal boulder things? |
07:46 |
< | LarienTelrunya | + | > |
IIRC they're actually prevented from picking them up, but they may well spawn with extra boulders in their inventory |
07:47 |
< | LarienTelrunya | + | > |
of course in the evil variant they'd be able to pick them up anyway and make a mess, and in the evil variant every monster with a wand of striking or pick-axe would intentionally destroy boulders on soko just to screw you over :P |
07:52 |
< | Beholder | + | > |
[hdf-us] [nh363] rootkit (Arc Hum Mal Neu) polymorphed his first item, on T:5770 |
2019 Sep 29
Sun: |
13:34 |
< | Andrio | | > |
Vlad's Tower is now full of gremlins |
13:35 |
< | raisse | | > |
how do they even multiply? the tower is as dry as dust |
13:36 |
< | aosdict | + | > |
EPI: gremlins can also multiply from sinks, because they're intelligent and dexterous enough to get water out of a sink. |
13:37 |
< | jilles | | > |
K2, hmm, seems like Elbereth has never been written yet in an EvilHack ascension |
2019 Sep 30
Mon: |
04:38 |
< | raisse | | > |
and tinned him! (the other 4 times he either didn't leave a corpse or it was in an awkward place, like in the water) |
04:40 |
< | raisse | | > |
*whew* valley, no more mysterious force |
04:41 |
< | LarienTelrunya | + | > |
Evil Patch idea: if you fall in the water while confused or stunned, you will try to get out in a random direction. If that isn't walkable (e.g. a wall, or there's a boulder on the tile in question), you fail to get out, and drown. |
04:41 |
< | Beholder | + | > |
[hdf-au] [un] Andrio (Wiz Elf Fem Cha) wished for "a blessed figurine of a ki-rin named Celestia", on T:98487 |
10:56 |
< | Beholder | + | > |
[hdf-us] [nh363] Karnac (Pri Hum Mal Neu) murdered Catnip, his faithful kitten, on T:600 |
10:57 |
< | bhaak | + | > |
aosdict: that's not even evil. implement it :) |
10:58 |
< | aosdict | + | > |
I don't usually suggest an idea that I wouldn't want to implement. if I do, it's a YASI :) |
10:59 |
* | aosdict |
is tweaking xnethack's breadth-first-search gas cloud algorithm at the moment |
12:38 |
< | hothraxxa | | > |
i recall rodney summoning a mob on me that had two vorpal jabberwocks in it and a beholder |
12:39 |
< | hothraxxa | | > |
fortunately the beholder was asleep |
12:39 |
< | jonadab | + | > |
EPI: a type of monster that adds d16 extra movement points per turn to every other monster on the level that is hostile to the player, for as long as it is alive on the level. Spawns in small groups. |
12:40 |
< | {Demo} | | > |
dnh sort of has that |
14:52 |
< | K2 | @ | > |
rebatela. hurry up |
14:52 |
< | {Demo} | | > |
what if i slap the fuzzer onto slashem and then get slammed with 3.4.3 bugs and slashem bugs that are already fixed in 3.6/slex |
14:52 |
< | stenno | | > |
EPI: make tins of werefoo smell like foo |
14:52 |
< | rebatela | | > |
you mentioned it right after i was talking about wishing for PYEC. So i was afraid to read and that it was going to be no artifact wishing or something |
2019 Oct 01
Tue: |
09:58 |
< | Beholder | + | > |
[hdf-eu] [un] gargor (Hea Hum Fem Neu), 298 points, T:1461, killed by an exploding crystal ball |
09:58 |
< | Tangles | @ | > |
kind of ironic considering all the ogres I've encountered have been peaceful. |
10:00 |
< | LarienTelrunya | + | > |
YASI: if you're on a high altar with the amulet, you can press < to ascend. |
10:00 |
< | {Demo} | | > |
lol |
20:28 |
< | Beholder | + | > |
[hdf-us] [nh363] allanb (Tou Hum Fem Neu) used a helm to turn chaotic, on T:1732 |
20:29 |
< | Beholder | + | > |
[hdf-us] [nh363] allanb (Tou Hum Fem Cha) performed her first genocide (newt), on T:1737 |
20:43 |
< | AntiGulp | + | > |
Very EPI: Monsters intentionally sn[a]p wands as a devensive measure when they are low on health, in an attempt to blow up and take the player with them. |
20:43 |
< | Beholder | + | > |
AntiGulp: Message from K2 at 2019-09-29 21:42 EDT: thanks for the heads up on those commits! |
21:00 |
< | Beholder | + | > |
[hdf-us] [nh363] mosen (Val Dwa Fem Law) killed Lord Surtur, on T:20991 |
21:00 |
< | Beholder | + | > |
[hdf-us] [nh363] mosen (Val Dwa Fem Law) acquired the Bell of Opening, on T:20992 |
21:03 |
< | AntiGulp | + | > |
YASI: Water waking boots. Walking on water with them generates water elementals. |
21:04 |
< | AntiGulp | + | > |
This is the kind of stuff floating around my head at all times. Please help. |
23:40 |
< | rebatela | | > |
it's like when you kill a goblin outrider and then you have to kill the steed? no bigs |
23:40 |
< | aosdict | + | > |
evilhack is the first variant to hit you over the head with the whole War thing |
23:41 |
< | rld | + | > |
<@riker> yasi: your starting pony (and only that one) can be leveled to lvl 30, where it grows up into War's steed (the white horse I believe?) |
23:41 |
< | rld | + | > |
<@riker> or whatever base lvl the Rider's steeds are |
2019 Oct 03
Thu: |
10:48 |
< | aosdict | + | > |
I don't know why splice/evil haven't ported over xnethack/nh4 water movement |
10:48 |
< | FIQ | + | > |
Some variant developers (including aosdict) applied it |
10:48 |
< | rld | + | > |
<@magicbymcluxey> because evil is evilllll |
10:48 |
< | FIQ | + | > |
But I think at least aosdict is considering (if he hasn't already) removing it |
10:49 |
< | FIQ | + | > |
Due to vanilla's complete refusal to merge it |
10:49 |
< | rld | + | > |
<@magicbymcluxey> and therefore if you walk into water it's your fault and you're a noob |
23:57 |
< | rld | + | > |
<@riker> (edged/bladed/pointed ones, but premium heart does deal piercing dmg so) |
23:57 -!- mode/#hardfought [+v Chris_ANG] by ChanServ |
23:58 |
< | aosdict | + | > |
EPI: When you freeze water that a unique item is in and the unique item is expelled from the ice, it usually just moves into an adjacent water square rather than out the top of the ice. |
23:58 |
< | Andrio | | > |
You might as well leave it in the water though |
2019 Oct 04
Fri: |
09:06 |
< | Beholder | + | > |
[hdf-eu] [fh] Semilg (Val Dwa Fem Law) killed the ghost of Semilg, the former Skirmisher, on T:3123 |
09:13 -!- mode/#hardfought [+v AntiGulp] by ChanServ |
09:19 |
< | AntiGulp | + | > |
EPI: Shopkeepers occasionally run outside their shop to steal items off the floor and sell them. |
09:20 |
< | stenno | | > |
'closed for acquisition'? |
09:22 |
< | Beholder | + | > |
[hdf-eu] [fh] Semilg (Val Dwa Fem Law), 37436 points, T:4923, killed by a giant spider |
09:24 |
< | hackedhead | | > |
YASI: shopkeepers complain about storefront rent, parking and town ordinances |
09:24 |
< | hackedhead | | > |
(when #chatted, obviously) |
21:47 |
< | Beholder | + | > |
[hdf-us] [nh363] eraserhead97 (Sam Hum Mal Law) wished for "+3 blessed greased fixed gauntlets of power", on T:30835 |
21:48 |
< | Beholder | + | > |
[hdf-us] [nh363] eraserhead97 (Sam Hum Mal Law) wished for "blessed fixed greased +3 boots of speed", on T:30858 |
21:55 |
< | jonadab | + | > |
Evil Patch Idea: amphibious rust monsters in GruntHack mines. |
21:57 |
< | eraserhead97 | | > |
rebatela - ya, I managed to get out of that jam via wish->polywand->salamander - fwiw, red D fire didn't remove the slime (but maybe due to CoMR? I dunno - didn't take off to find out... |
2019 Oct 05
Sat: |
09:43 |
< | rebatela | | > |
so now this guy can buy it :) |
09:44 |
< | rebatela | | > |
cheaper too |
09:45 |
< | K2 | @ | > |
EPI (and this has prob been said before): if you kill your own ghost, you die also |
09:45 |
< | rebatela | | > |
boooo |
2019 Oct 06
Sun: |
12:04 |
< | aosdict | + | > |
I'm not sure skill influences the clearly magical ability of the boomerang to keep flying |
12:04 |
< | AntiGulp | + | > |
It would be neat to have a magical boomerang that would gather items. |
12:05 |
< | rld | + | > |
<@riker> yasi: frisbee, a plastic weapon that uses the boomerang skill. flies in a straight line, deals 1d2 damage. if thrown at a d, tames it. |
12:05 |
< | aosdict | + | > |
@riker that kind of strains the suspension of disbelief of the monsters all standing there patiently while the boomerang comes around and hits them multiple times |
13:29 |
< | rld | + | > |
<@riker> otherwise you're gonna be setting silly |
13:29 |
< | stenno | | > |
good point riker |
13:29 |
< | rld | + | > |
<@riker> EPI: cursed artifacts do the things they prevent against |
13:29 |
< | stenno | | > |
or just set to false :P |
13:41 |
< | rld | + | > |
<@riker> *if the weapon is rusty, you can't de-rust armor |
13:41 |
< | Beholder | + | > |
[hdf-us] [fh] groovejumper (Tou Hum Fem Neu), 37666 points, T:3110, killed by a giant mimic |
13:43 |
< | AntiGulp | + | > |
EPI: A “Millstone” monster. It does very little damage but is almost impossible to kill, and slowly grinds away the hitpoints of the player. |
13:43 |
< | Beholder | + | > |
[hdf-us] [nh363] allanb (Tou Hum Fem Neu), 1080 points, T:4330, killed by a magic missile, while sleeping |
18:48 |
< | Beholder | + | > |
[hdf-us] [nh363] allanb (Tou Hum Fem Neu) acquired the luckstone from Mines' End, on T:10743 |
19:16 |
< | Beholder | + | > |
[hdf-us] [spl] Ardub (Dra Elf Mal Neu) acquired the luckstone from Mines' End, on T:6988 |
19:26 |
< | aosdict | + | > |
YASI: You can make chromatic dragon scale mail by combining dragon scales of every color. |
19:26 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Wiz Orc Fem Cha) eschewed atheism, by dropping an etched helmet on an altar, on T:3454 |
19:30 |
< | rld | + | > |
<@riker> aosdict: YASI extension: dropping dragon scales of all colors (not mail) and polypiling them will create a chromatic dragon, which is a dragon with 9x (I believe hta'ts how many dragons there are) the hp as a standard one, and possessing a random breath attack + a bunch of claw/bite attacks. on death the chromatic dragon scales are dropped |
19:33 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Wiz Orc Fem Cha) had Magicbane bestowed upon her by Anhur, on T:6845 |
2019 Oct 07
Mon: |
02:41 |
< | LarienTelrunya | + | > |
too bad he's not around anymore, so we'll never know for sure what he intended (same for the beholders) |
02:42 |
< | K2 | @ | > |
AD_DRIN is strictly damage to the head |
02:43 |
< | LarienTelrunya | + | > |
heh, for slex's evilvariant mode I used a different implementation of zombie disease attacks that doesn't use AD_DRIN |
02:43 |
< | K2 | @ | > |
if (mattk->adtyp == AD_DRIN) |
03:17 |
< | K2 | @ | > |
as you're expect |
03:17 |
< | K2 | @ | > |
*you'd |
03:18 |
< | LarienTelrunya | + | > |
Evil Patch idea: if a mind flayer tentacles you while you have a helmet of a soft material (e.g. leather), it may damage and eventually destroy the helmet. |
03:18 |
< | LarienTelrunya | + | > |
and of course a damaged helmet is less effective versus int drain attacks |
03:21 |
< | Andrio | | > |
You can turn into a unicorn while wearing a soft helmet and have your horn poke a hole through it, and of course it doesn't affect it. |
03:22 |
< | LarienTelrunya | + | > |
heh, do we want to invent an EPI where gloves, helmets and boots can be destroyed by polymorphing into an inappropriate form? :D |
03:22 |
< | LarienTelrunya | + | > |
"You turn into a lion! Your gloves are shredded by your claws!" |
03:23 |
< | LarienTelrunya | + | > |
LOL Andrio |
03:24 |
< | Andrio | | > |
mm |
03:24 |
< | LarienTelrunya | + | > |
EPI: if you're polymorphed into a creature with a breath attack that can affect items, your inventory items are occasionally affected by it because you still need to breathe. "Your icy breath causes your potion of full healing to shatter!" |
03:25 |
< | Andrio | | > |
God help you if you're a black dragon. |
03:40 |
< | raisse | | > |
or there's a difference between breathing to live and using your breath weapon :-) |
03:41 |
< | raisse | | > |
we humans don't exhale with force at every breath (well, the ones I know, anyway) |
03:41 |
< | rld | + | > |
<@bugsniper> then this part of the epi is invalid: <@Andrio> Or if you run out of mana. |
03:46 |
< | LarienTelrunya | + | > |
in the evil patch, everything is valid as long as it makes the game harder for the player in unfair ways :P |
03:47 |
< | LarienTelrunya | + | > |
in the evil patch, things like "if your first rodney kill is on a turn number divisible by 10, the book of the dead permanently vanishes from the game" would also be valid! |
03:50 |
< | raisse | | > |
"harder" meaning "unwinnable" is beyond evil |
03:51 |
< | LarienTelrunya | + | > |
heh, the player would just have to time their first rodney kill correctly to avoid it |
03:51 |
< | LarienTelrunya | + | > |
IIRC in the original evil variant there were several unwinnable-by-design scenarios |
03:52 |
< | K2 | @ | > |
lets play an unwinnable game. yay... |
03:52 |
< | misha | | > |
were they that arbitrary or were they more like the vanilla ones caused by obviously-bad things like killing the quest leader? |
03:52 |
< | LarienTelrunya | + | > |
there might even have been scenarios in ais523's evil variant where the game would crash on purpose, or at least be coded with a bad quality on purpose to make it harder |
03:53 |
< | LarienTelrunya | + | > |
misha: sadly I never saw the actual source code of the evil variant |
03:54 |
< | LarienTelrunya | + | > |
oh but his design document for it is still up! http://nethack4.org/pastebin/evil-variant-changelog.txt |
03:55 |
< | LarienTelrunya | + | > |
lol @ the dig maze level... |
03:58 |
< | Andrio | | > |
Giant bats are evil enough thank you |
03:58 |
< | Andrio | | > |
They scare me. |
03:59 |
< | LarienTelrunya | + | > |
the other stuff I implemented is: evilvariant sokoban levels, cheating at sokoban angers the gods (evilvariant mode only) and first Elbereth engraving in a string misengraves (also evilvariant mode only) |
04:00 -!- mode/#hardfought [+v rld] by ChanServ |
04:01 |
< | alex___ | | > |
The only way to destroy the Book is to step into lava without fire resistance, wearing an amulet of life saving, while carrying it. |
04:01 |
< | alex___ | | > |
fróm wiki |
04:01 |
< | LarienTelrunya | + | > |
in slex's evilvariant mode, if a monster has the book of the dead and escapes the dungeon (e.g. by taking the upstair on level 1), the game ends :D |
04:01 |
< | Andrio | | > |
Yeah, but I'm pretty sure that's a bug. |
04:02 |
< | Andrio | | > |
Mm |
04:02 |
< | LarienTelrunya | + | > |
and of course nymphs and other AD_SITM monsters might randomly steal it; however, it's extremely rare for a monster to escape the dungeon |
04:03 |
< | LarienTelrunya | + | > |
what can happen in slex's evilvariant mode though (and also in evilhack I think?) is that if a monster gets hold of the amulet on astral, it can run to its coaligned altar and ascend, causing you to lose! |
04:03 |
< | Andrio | | > |
Maybe if you grind on Dlvl 1 enough. |
04:03 |
< | Andrio | | > |
IIRC that's a thing in EvilHack, yep. |
04:04 |
< | LarienTelrunya | + | > |
Super Mega Evil Patch idea: if a covetous monster on the astral plane gets hold of the Amulet of Yendor (and they get AD_SAMU attacks to make that more likely), it can simply warp to its high altar and ascend, causing you to lose. |
04:04 |
< | Andrio | | > |
Apparently if you wish for a pool, you don't fall in, but if you wish for lava, you die. |
14:32 |
< | Beholder | + | > |
[hdf-us] [nh363] oh6 (Bar Hum Fem Cha) killed Juiblex, on T:45688 |
14:32 |
< | hothraxxa | | > |
bastard read cursed teleport and wound up on dlvl18 |
14:36 |
< | jonadab | + | > |
EPI: all unique monsters generate with cursed scrolls of teleport and amulets of life saving. |
14:38 |
< | AntiVirus32 | | > |
can someone tell me why my psudodragon is attacking me? |
22:25 |
< | Beholder | + | > |
AntiGulp: Message from aosdict at 2019-10-06 16:42 EDT: maybe add a compile time option that turns off the various "killed" swap out verbs, for tournament play |
22:31 |
< | Beholder | + | > |
[hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 455 points, T:1223, killed by a hallucinogen-distorted pony |
22:33 |
< | bug_sniper | | > |
yasi: #tipping when there's a shopkeeper nearby should give him a little bit of extra money |
22:34 |
< | AntiGulp | + | > |
That sounds great |
2019 Oct 08
Tue: |
12:14 |
< | jonathanhanes | | > |
weren't biblical angels supposedly giant anyway? |
12:15 |
< | AntiVirus34 | | > |
they also caused fear |
12:15 |
< | AntiVirus34 | | > |
EPI - fear for players |
12:15 |
< | K2 | @ | > |
thats actually a thing in vanilla i believe but its super rare |
17:06 |
< | FIQ | + | > |
why is it called evilhack? |
17:06 |
< | AntiVirus97 | | > |
just like my neighbor after two perfect dates |
17:06 |
< | FIQ | + | > |
does it have evil patch ideas? |
17:06 |
< | AntiVirus97 | | > |
;) |
18:03 |
< | hothraxxa | | > |
in my experience |
18:03 |
< | stenno | | > |
oof hehe |
18:04 |
< | rld | + | > |
<@magicbymcluxey> is evilhack getting credit for vanilla features now? |
18:04 |
< | rld | + | > |
<@magicbymcluxey> lol |
18:09 |
< | FIQ | + | > |
I suppose there is PYEC if I really wanted to |
18:10 |
< | hothraxxa | | > |
anyway, genocide only takes out two random monsters from the class. they tend to be the most powerful but aren't often enough to make it a pain |
18:10 |
< | stenno | | > |
so evil geno is less evil than un geno |
18:10 |
< | hothraxxa | | > |
so i don't use genocide as much, and when i do it tends to be unblessed |
19:09 |
< | Beholder | + | > |
[hdf-us] [evil] hothraxxa (Wiz Gno Fem Neu) performed the invocation, on T:51542 |
19:09 |
< | rld | + | > |
<@riker> does do warning vs werecreatures but that's a bane-wide thing |
19:09 |
< | AntiGulp | + | > |
YASI: Trollsbane gives you intrinsic lifesaving. Know thy enemy. |
19:09 |
< | rld | + | > |
<@riker> wait no that can be offhanded now |
19:10 |
< | rld | + | > |
<@riker> mostly it's just centaurs, nagas (?), deep ones |
19:10 |
< | rld | + | > |
<@riker> oh and flayers |
19:10 |
< | aosdict | + | > |
YASI: half-elf, which turns into an elf on full moon, and a human on new moon. |
19:11 |
< | aosdict | + | > |
YANI: During new moon, werecreatures (including you) never turn into their were form. They remain human. |
19:43 |
< | K2 | @ | > |
ah |
19:44 |
< | K2 | @ | > |
FIQ I called it evilhack because of the difficulty |
19:44 |
< | K2 | @ | > |
not because its the EPI variant |
19:44 |
< | FIQ | + | > |
@riker yes, fiqhack gives acid res on crowning |
19:44 |
< | K2 | @ | > |
i think i've only added one legit EPI |
19:44 |
< | FIQ | + | > |
K2: that one being? |
19:44 |
< | FIQ | + | > |
fwiw instapetrify is EPI-grade |
19:44 |
< | K2 | @ | > |
wand of nothing is same price as wands of death/wishing |
19:44 |
< | FIQ | + | > |
that's not an EPI |
19:44 |
< | FIQ | + | > |
just a minor annoyance |
19:44 |
< | K2 | @ | > |
sure it is |
19:45 |
< | K2 | @ | > |
FYI: beholders stoning gaze in evilhack is not instant |
2019 Oct 09
Wed: |
10:14 |
< | K2 | @ | > |
<@K2> one more thing i need to address - say you've already ID'ed a bag of holding. if the soko tool prize is also a bag of holding, it shows as 'bag of holding' instead of 'sokoban prize tool' <---- just figured it out woooop |
10:16 |
< | Beholder | + | > |
[hdf-us] [nh363] theFreightTrain (Val Dwa Fem Law), 387 points, T:1256, killed by a bolt of lightning |
10:18 |
< | hothraxxa | | > |
yasi: gauntlets of mavis beacon that don't let you typo into water or lava |
10:18 |
< | hothraxxa | | > |
useless in the nannyhacks of course |
2019 Oct 10
Thu: |
10:56 |
< | jonadab | + | > |
98% protection, or even 90% protection, just makes it harder to playtest and get decent feedback. But the problem is still there. |
10:57 |
< | LarienTelrunya | + | > |
jonadab: in 3.4.3, disenchanters are a complete non-threat unless you stupidly attack them with your +5 Stormbringer :P |
10:57 |
< | K2 | @ | > |
EPI: being cancelled temporarily negates MC for n turns |
10:57 |
< | LarienTelrunya | + | > |
can tell you that without needing to play a no-MC variant |
10:58 |
< | stennowork | | > |
lol |
10:58 |
< | K2 | @ | > |
:P |
10:58 |
< | jonadab | + | > |
EPI: a monster with an attack that gives you *negative* MC, meaning things positive MC usually protects against are worse / more likely. |
10:58 |
< | stennowork | | > |
lets see if that works |
10:58 |
< | K2 | @ | > |
the murphy's law attack |
10:58 |
< | K2 | @ | > |
anything bad that can happen, will happen |
10:58 |
< | stennowork | | > |
EPI: if the player name is 'stenno', they automatically ascend on the upstairs, splicehack style |
10:58 |
< | LarienTelrunya | + | > |
jonadab: that would be difficult to implement, because MC0 already gives 100% certainty that the attack lands... |
12:02 |
< | rld | + | > |
<@Umby> because orcs are the token Savage Race™ and it's totally expected of them |
12:03 |
< | aosdict | + | > |
"looks like meat's back on the menu boys" |
12:03 |
< | LarienTelrunya | + | > |
EPI: every time you start a new game, the RNG goes over the entire monster list and for every monster species there is a 1% chance that eating its corpse in this particular game counts as cannibalism. With no way for the player to know in advance which ones they are. |
12:04 |
< | rld | + | > |
<@Umby> that just begs questions about that PC's particular heritage more than anything |
12:10 |
< | rld | + | > |
<@Umby> I can see that happening but it's weird to imagine someone not picking up on that quickly |
12:10 |
< | luxidream | | > |
where IRC users reply to the omniscient "rld" |
12:10 |
< | LarienTelrunya | + | > |
@Umby: if I prefix something with "EPI" it means evil patch idea, i.e. an idea that's intentionally evil towards the player and usually won't be implemented in a variant, even though I occasionally implement them in slex |
12:11 |
< | rld | + | > |
<@Umby> I'm aware |
16:57 |
< | rebatela | | > |
yes |
16:57 |
< | jonathanhanes | | > |
wow |
16:57 |
< | jonathanhanes | | > |
evilhack really is evil |
16:57 |
< | rebatela | | > |
after a few dips |
2019 Oct 11
Fri: |
00:37 |
< | K2 | @ | > |
si |
00:38 |
< | AntiVirus | | > |
but it has nothing to do with lamps of other material type |
00:38 |
< | AntiVirus | | > |
that is Evil |
00:38 |
< | AntiVirus | | > |
lol |
00:38 |
< | K2 | @ | > |
if its a lantern it'll say 'lantern' |
00:38 |
< | bug_sniper | | > |
epi: many randomized appearances of lamps, some brighter than others, and a lamp of aggravation and of projectile attraction |
00:38 |
< | K2 | @ | > |
nothing evil about it really |
00:39 |
< | AntiVirus | | > |
yep, brb I'm off to rub one out |
00:39 |
< | bug_sniper | | > |
maybe it's magic, maybe it's a lamp of projectile attraction |
00:40 |
< | bug_sniper | | > |
epi: rubbing the wrong lamp should summon pit fiends and archliches |
00:40 |
< | AntiVirus | | > |
cursed lamps for certain |
00:41 |
< | bug_sniper | | > |
no, you don't get off scot free if you drop your lamps on an altar |
00:41 |
< | AntiVirus | | > |
bring it |
00:42 |
< | bug_sniper | | > |
epi: if you buc-test your lamps in any way, your luck should go down by 10 |
00:42 |
< | AntiVirus | | > |
It's obscene to rub the wrong way |
00:43 |
< | rld | + | > |
<@Umby> Bro I'm fucking up floor 4 so hard |
00:43 |
< | rld | + | > |
<@Umby> this is free normally I'm brain-deading hard |
00:44 |
< | bug_sniper | | > |
epi: if your dex is bad, you may get a peaceful genie who's upset with your bad rubbing and won't grant a wish |
00:45 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Pri Hum Fem Law) killed Nalzok, on T:28949 |
08:02 |
< | alex___ | | > |
yeah |
08:02 |
< | Andrio | | > |
That is also to do with the definition of a weapon-tool though. |
08:02 |
< | LarienTelrunya | + | > |
YASI: new weapon skill "tin opener", because we don't have enough weapon skills already. :P |
08:02 |
< | K2 | @ | > |
i have an idea for the ranger quest, i may just work on it today |
08:03 |
< | LarienTelrunya | + | > |
Andrio: it would make it faster to open tins while wielding one, but also improve its melee damage |
08:03 |
< | K2 | @ | > |
but the idea was this - if you play as a gnome ranger, bows arent your thing, its crossbows |
08:03 |
< | LarienTelrunya | + | > |
YASI: new weapon skill "tin". Improves damage when throwing a tin at a monster. |
08:03 |
< | alex___ | | > |
food ration as weapon skill |
11:04 |
< | stennowork | | > |
FR: zombie blue jelly |
11:05 |
< | Pinkbeast | | > |
Demo would not be happy without something to be unhappy about |
11:05 |
< | aosdict | + | > |
FIQ: so evilhack zombies are actually *faster* than in grunt? |
11:05 |
< | K2 | @ | > |
no |
11:06 |
< | K2 | @ | > |
speed is set to 2 |
11:06 |
< | FIQ | + | > |
but I'd guess so with the 3.6.x speed randomization |
11:06 |
< | jonadab | + | > |
EPI: Once per turn, each zombie's speed is set to the number of zombies on the level at that moment. |
11:06 |
< | FIQ | + | > |
not exactly sure how it works after 3.6.0 |
11:06 |
< | K2 | @ | > |
hahahah |
2019 Oct 12
Sat: |
19:24 |
< | FIQ | + | > |
etc |
19:24 |
< | AntiVirus | | > |
yeah not in Evil |
19:24 |
< | jonadab | + | > |
EPI: a type of trap that blinds you and summons d6 energy vortices. |
19:24 |
< | jilles | | > |
they're much less dangerous when attacked from range |
2019 Oct 13
Sun: |
13:43 |
< | FIQ | + | > |
>If the Wizard of Yendor's monster ID is a multiple of 1000, he should be named the "Warden of Yendor". FIQ |
13:44 |
< | FIQ | + | > |
I don't recall ever having made this suggestion |
13:44 |
< | FIQ | + | > |
Sounds like a YASI |
13:44 |
< | jonadab | + | > |
FIQ: Ah. |
13:44 |
< | jonadab | + | > |
That _also_ could make sense. |
13:45 |
< | jonadab | + | > |
(Well, also as in alternatively; not at the same time as my proposal, obviously; they're incompatible.) |
13:45 |
< | jonadab | + | > |
And yes, that Warden thing is a YASI. |
13:45 |
< | rld | + | > |
<@Umby> Isn't Croesus technically Warden of Yendor |
13:49 |
< | FIQ | + | > |
I was considering the implication of giants being able to crush you |
13:49 |
< | jonadab | + | > |
In Fourk, if not polyselfed it depends on your race. |
13:49 |
< | jonadab | + | > |
Hmm. Giants being able to crush you. Hmm. In the Evil Patch, that would obviously be an instadeath. |
13:51 |
< | rld | + | > |
<@Umby> NOOOOOOO |
21:53 |
< | rld | + | > |
<@ChrisANG> Looks like they're defined using the BOW macro, so probably they are. |
21:56 |
< | Beholder | + | > |
[hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) polymorphed her first object, on T:33314 |
21:56 |
< | rld | + | > |
<@riker> YASI: you can identify gemstone rings with a (blessed) touchstone |
21:58 |
< | Beholder | + | > |
[hdf-us] [dnh] rikersan (Arc Vam Mal Neu) averted death, on T:30188 |
2019 Oct 14
Mon: |
05:22 |
< | Beholder | + | > |
[hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 3374 points, T:3227, killed by a dwarf king |
05:22 |
< | rld | + | > |
<@Plisp> oof |
05:22 |
< | rld | + | > |
<@Plisp> is evilhack that evil |
05:22 |
< | stennowork | | > |
evilhack claims to be very hard |
11:28 |
< | K2 | @ | > |
bones for lyfe |
11:30 |
< | Beholder | + | > |
[hdf-eu] [nh363] asdf (Ran Elf Fem Cha) chose an elven dagger to be named "Sting", on T:2505 |
11:33 |
< | LarienTelrunya | + | > |
Evil Patch idea: in FIQhack Gehennom, bones files will load even if you have !bones set, and if that happens, whenever you're on the bones level with the hostile player monster still alive, the game plays polka music. Just in case you're trying to concentrate in an attempt to not get killed. :P |
11:35 |
< | NHrsa | | > |
i didn't know FIQHack implemented sound |
23:33 |
< | bubbles_nh | | > |
It should be a different colour I thought |
23:33 |
< | bubbles_nh | | > |
I shall go find a pick axe |
23:37 |
< | rld | + | > |
<@Umby> YASI: The big room but instead of you v. all the hostile monsters, it's two group of spawns, each from a particular glyph |
23:37 |
< | Andrio | | > |
So it's full of mind flayers? |
23:38 |
< | rld | + | > |
<@Umby> Though we'd need a cage in order to actually see most of it |
23:38 |
< | rld | + | > |
<@Umby> Or block it off with water/lava instead |
23:39 |
< | rld | + | > |
<@Umby> this is very blatantly a YASI with a capital S but gotta put SOME thought into it |
23:41 |
< | bubbles_nh | | > |
If I leave my pet outside of sokoban is he going to de-tame? |
2019 Oct 15
Tue: |
02:36 |
< | AntiVirus | | > |
not in other variants? |
02:36 |
< | rld | + | > |
<@Umby> just have to sort through shit and see what I "need" need and what I can safely hide away |
02:36 |
< | LarienTelrunya | + | > |
well, who knows how moves the variants nowadays is, they are capable of making it so that zapping the bag with cancel will also blow it up :P (EPI) |
02:37 |
< | rld | + | > |
<@Umby> fuck it, saving |
02:42 |
< | LarienTelrunya | + | > |
dunno, never tried |
02:42 |
< | NCommander | | > |
LarienTelrunya, yes well, at least amnesia doesn't affect the human. If there was a way you could do that in SLEX, I'm sure you'd implement it |
02:43 |
< | Andrio | | > |
EPI: actually make the levels change layout instead of forgetting the maps. I hope your stash wasn't there. |
02:43 |
< | LarienTelrunya | + | > |
haha, I wish I could get amnesia in real life and play slex unspoiled |
02:43 |
< | NCommander | | > |
"As you think about Maud, your mind releases itself from unneeded programming burdens" |
02:44 |
< | AntiVirus | | > |
wow |
02:44 |
< | AntiVirus | | > |
that is an evil idea, and it deserves it's own scroll |
02:44 |
< | LarienTelrunya | + | > |
if I could play slex unspoiled, I'd do what no other slex player seems to be doing: test the hell out of all the available roles and races you can pick from! |
02:50 |
< | Andrio | | > |
Stops you being interrupted when monsters start whaling on you. |
02:50 |
< | Andrio | | > |
Until you die. |
02:51 |
* | NCommander |
suspects LarienTelrunya's real life inventory mostly consists of bundles, evil patch ideas, and some slime molds. |
02:51 |
< | Beholder | + | > |
[hdf-us] [nh363] masterofpi (Bar Orc Mal Cha), 382 points, T:920, killed by a wand |
02:52 |
< | LarienTelrunya | + | > |
of course I'm wearing my lovely platform boots ♥ and there's about 40-50 (didn't count) pairs of shoes in my stash |
02:53 |
< | Andrio | | > |
wow.. |
02:53 |
* | NCommander |
has a truly evil idea |
02:53 |
< | NCommander | | > |
*zaps a wand of polymorph at LarienTelrunya's shoes |
02:56 |
< | AntiVirus | | > |
the best part about finding a cursed gauntlets of power, is wearing them anyway |
02:57 |
< | alex___ | | > |
shouldnt they cripple you instead |
02:57 |
< | NCommander | | > |
EPI: Cursed gaunlets of power make your Str == 3. |
02:57 |
< | AntiVirus | | > |
haha |
02:57 |
< | AntiVirus | | > |
Alex_ with the EPI |
02:57 |
< | LarienTelrunya | + | > |
NCommander: hahahahahahaha since your reappearance I have now already added half a dozen messages to the slex todo list! |
02:58 |
< | NCommander | | > |
*roll out |
02:58 |
< | AntiVirus | | > |
I will play the remainder of this run without uncursing them lol |
02:58 |
< | LarienTelrunya | + | > |
EPI: oilskin gloves, wearing them gives you slippery fingers until you remove them, but trying to remove them gives "You cannot take off the gloves with your slippery hands." Oh wait, that already exists in SLEX! :P |
02:58 |
< | NCommander | | > |
LarienTelrunya, to the point I'm actually assiocated with "evil" in some people's brains |
03:07 |
< | bhaak | + | > |
she probably didn't have her high heels. so she basically defenseless |
03:07 |
< | LarienTelrunya | + | > |
bhaak: that much I did expect in fact, but... I've told you several times already that making the amulet teleport before you even get the chance to pick it up is baaaaaaaad! it should only do that if you've had it in your possession at least once! |
03:07 |
< | bug_sniper | | > |
epi: if you try to split rocks that contain an item, the scroll of antimatter effect is applied to you |
03:07 |
< | LarienTelrunya | + | > |
well, at least by now I know that you can apparently permakill Cthulhu by leaving the sanctum while his cloud is there :P |
03:07 |
< | LarienTelrunya | + | > |
once you come back after waiting for enough turns, no more Cthulhu! |
03:08 |
< | LarienTelrunya | + | > |
(cue bhaak fixing it so that Cthulhu respawns infinitely) |
03:08 |
< | LarienTelrunya | + | > |
YASI for unnethack: a trophy that you get by ascending while Cthulhu is next to you. Can that be done? i.e. does he follow you up the stairs? |
03:09 |
< | NCommander | | > |
LarienTelrunya, pfft, it could be worse, knowing you, you'd make an imitation fake high priest with imitation amulet. |
03:09 |
< | LarienTelrunya | + | > |
NCommander: it could be much worse than that, what if it was an imitation *elder* priest :D |
03:09 |
< | NCommander | | > |
LarienTelrunya, how about an imitation Amy? |
03:09 |
< | bug_sniper | | > |
yasi: a trophy for being attacked by chulhu and surviving |
03:09 |
< | Beholder | + | > |
[hdf-us] [nh363] masterofpi (Bar Hum Fem Cha), 317 points, T:626, killed by a wand |
03:11 |
< | bhaak | + | > |
LarienTelrunya: I think he follows you like any monster |
03:12 |
< | LarienTelrunya | + | > |
bhaak: huh? there's the M2_STALK flag; monsters with that flag follow you across levels, while others normally don't |
03:12 |
< | AntiVirus | | > |
EPI: Donald Trump the Demon Prince in his own special golden tower level |
03:12 |
< | AntiVirus | | > |
he says rude things to you |
03:13 |
< | bhaak | + | > |
LarienTelrunya: now you've given me an idea akin to the "dungeon collapsing" idea to create a feeling of urgency for the ascension run ... make Cthulhu follow you regardless of he's close or not ... |
03:13 |
< | bhaak | + | > |
"Cthluhu ascends from a hole in the ground!" |
03:14 |
< | NCommander | | > |
"You see here, an evil idea (being considered)" |
03:14 |
< | LarienTelrunya | + | > |
haha, in my ongoing fanfic I have Alice say the following line to the protagonist: 'I can't think of a quote from the wonderland movies to say here, so I'll just say this: apologize or I'll stomp your fingers flat.' :D |
03:17 |
< | NCommander | | > |
bhaak, just make Cthuluthu Double Trouble |
03:17 |
< | Andrio | | > |
I wasn't expecting Cthulhu to be as easy to kill as he was honestly. |
03:17 |
< | LarienTelrunya | + | > |
my personal favorite "you will not ascend this game" evil patch idea is still the one where the elder priest respawns like Rodney |
03:19 |
< | bhaak | + | > |
Andrio: it's a bit of a design problem. make a monster as powerful as possible and players will try to instakill it and therefore limit the interesting ways of killing it. make it too easy and it doesn't feel like an end boss |
09:40 |
< | rld | + | > |
<@Umby> also I generally find it a bit odd that "buff a few things from not-uselessness" always seems to come after "lol nerds" |
09:40 |
< | rld | + | > |
<@magicbymcluxey> You have to finish eating the corpse, and it doesn’t even fully cure it |
09:40 |
< | LarienTelrunya | + | > |
how do you "apply" a unicorn horn anyway? do you apply it directly to the forehead? YASI: unicorn horn overuse causes you to lose blood, i.e. take damage over time, which gets worse if you keep doing it and eventually you die from loss of blood. |
09:40 |
< | rld | + | > |
<@Umby> Just reduces it to like a handfl of turns |
10:47 |
< | aosdict | + | > |
@Tone even with 3.6 caps on bonuses from eating chargeable rings? |
10:47 |
< | aosdict | + | > |
You can't get +100 whatever anymore. |
10:48 |
< | aosdict | + | > |
YASI: if you eat too many highly charged enchanted rings, *you* explode. |
10:49 |
< | rld | + | > |
<@Tone> I forgot about that, what was the change again? |