2014 May 26
Mon: |
21:57 |
< | Ciel | | > |
or be like Menche and start your own |
21:58 |
< | Ciel | | > |
team numpad or team vikeys |
22:04 |
< | jonadab | | > |
Clan EvilPatch |
23:36 |
< | Mandevil | | > |
jonadab: You can join TeamSplat... |
2014 Jun 30
Mon: |
11:17 |
< | Mandevil | | > |
FD: Speed 18 cockatrices :) |
11:17 |
< | Mandevil | | > |
FR: |
11:42 |
< | hackedhead | | > |
Mandevil: i think you mean "EPI:" |
11:43 |
< | hackedhead | | > |
can you get salamander eggs? |
2015 May 31
Sun: |
21:41 |
< | Soviet5lo | | > |
My current ideas are either: Horror code that's been butchered beyond belief, too many monsters/out of bounds array |
21:42 |
< | Announcy | | > |
Junethack: New user Twoships registered! https://junethack.net/user/Twoships |
21:42 |
< | jonadab | | > |
Evil Patch Idea: each turn, each mons[] element has a 1/10000 chance of spawning next to the player. |
21:44 |
< | Soviet5lo | | > |
Otherwise it may be something in allmain.c, some sort of random timer or something |
2015 Jun 02
Tue: |
16:17 |
< | ais523 | | > |
stth: I seem to remember problems with venom in NH4, after applying a GruntHack patch |
16:17 |
< | ais523 | | > |
we fixed them eventually but that explains a lot, really |
16:20 |
< | stth | | > |
venom is evil :) i think i once could even pick it up as an item lol |
16:21 |
< | APic\splat | | > |
You could always wish for Venom in Wizard-Mode aka Debug-Mode. |
16:44 |
< | raisse\splat | | > |
if you can manage before you have intrinsic see invis |
16:45 |
< | ais523 | | > |
my last game I was using a ring for see invis |
16:46 |
< | jonadab | | > |
Of course, in the Evil Variant, monsters zap wands of make invisible at each other. |
16:46 |
< | ais523 | | > |
ooh, clever |
2015 Jun 18
Thu: |
17:28 |
< | jonadab | | > |
Or yeah, it's a pet that can't fly or swim and stuck on the other stairs until I finish and whistle. |
17:28 |
< | jonadab | | > |
So I can't absolutely swear that I've safely brought a pet with me to confront her. |
17:29 |
< | jonadab | | > |
YASI: tame, peaceful, and even hostile monsters turn to stone if they see Medusa while neither blind nor reflecting, unless they are stoning resistant or acidic. |
17:35 |
< | raisse\splat | | > |
well, the medusa level is full of statues so presumably monsters have already met that fate. |
2015 Jun 30
Tue: |
19:50 |
< | coffeebug | | > |
jonadab: I am curious as to how many WoW my unique-death-arcs dug past |
19:50 |
< | yasdorian\splat | | > |
i usually prepare myself ready before gehennom, so it's just a run-through |
19:50 |
< | FIQ | | > |
evil patch idea: when you die, all unIDed items show up as the best possible item it could have been |
19:50 |
< | yasdorian\splat | | > |
ha :D |
19:50 |
< | jonadab | | > |
FIQ: That's awful. |
19:50 |
< | Elronnd | | > |
FIQ: Why? |
19:50 |
< | FIQ | | > |
"evil patch idea" |
19:51 |
< | jonadab | | > |
Elronnd: Just to make players /think/ they missed awesome things. |
19:51 |
< | Elronnd | | > |
or at least, be able to tell when it did it consitently |
19:51 |
< | FIQ | | > |
pfff |
19:51 |
< | jonadab | | > |
FIQ: Evil Patch Idea: engraving with a wand of wishing uses a charge but does not give you a wish or identify the wand -- you get "Nothing happens." |
19:52 |
< | FIQ | | > |
you mean literally nothing happens |
19:52 |
< | jonadab | | > |
Yep. |
19:52 |
< | FIQ | | > |
because that's how other wands interact |
19:52 |
< | yasdorian\splat | | > |
jonadab: that certainly is an evil idea |
19:52 |
< | jonadab | | > |
Well, you get a "Nothing happens" message. |
2016 May 23
Mon: |
16:09 |
< | ais523 | | > |
has any change ever been rejected from slash'em extended? |
17:09 |
< | Elronnd | | > |
jonadab: as a reasonable server admin, I will refuse to add in anything during junethack that is not a bugfix |
17:15 |
< | jonadab | | > |
ais523: Actually, several Evil Patch Ideas were rejected on the grounds that they were too evil. |
17:15 |
< | jonadab | | > |
Which is perhaps ironic, but. |
17:15 |
< | ais523 | | > |
jonadab: ones from my "official" Evil Patch, or unofficial ones? |
17:15 |
< | jonadab | | > |
Unofficial ones, just ideas. |
2016 May 31
Tue: |
15:53 |
< | jonadab | | > |
Yee. |
15:53 |
< | elenmirie\splat | | > |
nope, nor stopping before charging straight into water... |
15:53 |
< | jonadab | | > |
AmyBSOD\StD: Evil Patch Idea: the player cannot get reflection or MR by any means. |
15:54 |
< | AmyBSOD\StD | | > |
jonadab: the former is true if you pick the angbander race. |
15:54 |
< | Wooble | | > |
probably none of them had anything good :) |
15:54 |
< | elenmirie\splat | | > |
I think you'd been diggin' for victor |
15:54 |
< | jonadab | | > |
Evil Patch Idea: each game, the RNG randomly picks one property or resistance, and you can't get it no matter what that game, intrinsically or extrinsically. |
15:55 |
< | Wooble | | > |
nope, digging for unique deaths :) |
20:43 |
< | ais523 | | > |
hmm, do I even bother with Sokoban this game |
20:43 |
< | ais523 | | > |
recently I've been skipping it |
20:43 |
< | FIQ | | > |
ais523: YASI: spellbooks of cure blindness can be read even if blind |
20:43 |
< | ais523 | | > |
FIQ: would make them too easy to ID |
2016 Jun 01
Wed: |
09:01 |
< | Announcy | | > |
Junethack: Achievement "Backpacking Tourist" unlocked by Elronnd! |
09:11 -!- nht [~nht@cpc102044-bagu16-2-0-cust257.1-3.cable.virginm.net] has quit [Ping timeout: 244 seconds] |
09:12 |
< | jonadab | | > |
Evil Patch Idea: sometimes, instead of the normal Gehennom, you get 75 randomly generated 79x21 Sokoban levels, populated with Gehennom monsters. |
09:12 |
< | jonadab | | > |
Evil Patch Idea Addendum: and every one of them is one boulder short of enough to fill the pits. |
09:13 |
< | jonadab | | > |
Of course they are all no-teleport. |
09:13 |
< | greeter | | > |
and creating boulders introduces a luck penalty? :-P |
09:50 |
< | bhaak | | > |
like wands of digging only working 1 square |
09:50 |
< | Wooble | | > |
anything that makes you feel more like you're being tortured is good design. :P |
09:52 |
< | Wooble | | > |
Evil Patch Idea: all the upstairs in gehennom randomly move every 100 turns. |
09:55 |
< | jonadab | | > |
Wooble: And being in Gehennom causes amnesia, so you forget the maps? |
09:56 |
< | Wooble | | > |
blocking mapping entirely for the whole branch would be delightfully evil. :) |
09:56 |
< | Wooble | | > |
hackedhead: I disagree. The player should feel despondent and want to #quit constantly. |
09:57 |
< | hackedhead | | > |
EPI: disallow #quit in Gehennom |
09:57 |
< | hackedhead | | > |
EPI: #disallow leaving Gehennom without the amulet |
09:57 |
< | hackedhead | | > |
#disallow.... Kappa |
09:57 |
< | Wooble | | > |
every 100 turns ask "are you sure you don't want to quit yet?" |
14:04 -!- Spontiff is now known as Spontiff\Det |
14:29 |
< | allihaveismymind | | > |
APic: Menche\demiC done :) |
14:29 |
< | jonadab | | > |
AmyBSOD\StD: Evil Patch Idea: luckstones are normally generated cursed and, if cursed, will thump when kicked, like a loadstone. |
14:29 |
< | AmyBSOD\StD | | > |
Add "and cannot be dropped while cursed". ;) |
14:43 |
< | jonadab | | > |
That would make me feel better about accidentally picking up a loadstone, because uncursing it would gain me something I didn't have before. |
14:43 |
< | Menche\demiC | | > |
… and if you drop it for whatever reason, you have to re-decurse it |
14:43 |
< | jonadab | | > |
Rather than just getting me back to where I started. |
14:43 |
< | jonadab | | > |
Heh. |
14:43 |
< | jonadab | | > |
Ok, THAT would be evil. |
14:44 |
< | jonadab | | > |
EPI: luckstones automatically become cursed any time they leave your inventory. |
14:44 |
< | Menche\demiC | | > |
also, autocurses after removing from a container |
14:44 |
< | Menche\demiC | | > |
bag your spare luckstone? take it out, and it is now a cursed luckstone which is a loadstone |
14:52 |
< | Menche\demiC | | > |
oh of course |
14:52 |
< | jonadab | | > |
I gotta get that in the log. |
14:52 |
< | jonadab | | > |
Evil Patch Idea: if you put a cursed gray stone into a container, the container and everything in it becomes cursed. |
14:52 |
< | Menche\demiC | | > |
is AmyBSOD going to evilize slex with these ideas |
15:42 |
< | AmyBSOD\StD | | > |
jonadab: if new stuff is added to that log, will that appear at the top or bottom? |
15:43 |
< | raisse | | > |
er, sorry, replied to backscroll |
15:43 |
< | Menche\demiC | | > |
Evil Patch Idea: add quicksand, fill arc quest with it |
15:43 |
< | jonadab | | > |
AmyBSOD\StD: At the bottom of each section (that is, of each log file). |
15:45 |
< | jonadab | | > |
The exact regex I'm currently using is /evil\s*patch|\bepi\b|evil\s*variant|would\s*be\s*evil/i |
15:45 |
< | jonadab | | > |
(\s means any whitespace character; \b means word boundary, i.e., beginning or end of a word) |
15:45 |
< | Menche\demiC | | > |
Evil Patch Idea: add a puzzle level that involves parsing regexes |
15:46 |
< | Menche\demiC | | > |
… and put one of the invocation items in it |
15:48 |
< | jonadab | | > |
Also, why are there _three_ invocation items? Shouldn't there be _seven_? <-- EPI |
15:48 |
< | Menche\demiC | | > |
:D |
15:50 |
< | AmyBSOD\StD | | > |
Menche\demiC: I'd like to see you play a bit before I go to bed :) |
15:50 |
< | Menche\demiC | | > |
Evil Patch Idea: add a new invocation item, put it behind a door in Mine's End, and make it only accessible with the Bell of Opening, so you have to go down to the quest ehn back up |
15:50 |
< | Yasdorian\splat | | > |
haha :D |
15:50 |
< | Yasdorian\splat | | > |
and prevent levelporting somehow. |
15:50 |
< | AmyBSOD\StD | | > |
Evil Patch idea: once you pick up one invocation item, you cannot levelport until invocation is complete. |
15:50 |
< | raisse | | > |
that's not evil, it's just tedious |
15:51 |
< | raisse | | > |
like the new plane of water |
15:51 |
< | jonadab | | > |
Menche\demiC: And put the entrance to the Quest at the bottom of Gehennom? (EPI) |
15:51 |
< | Menche\demiC | | > |
of coursd |
15:51 |
< | Menche\demiC | | > |
-d+e |
15:51 |
< | AmyBSOD\StD | | > |
Heh, in slex the quest entrance can sometimes (2% or so chance per game) be in Gehennom. |
15:52 |
< | jonadab | | > |
EPI: the Mysterious Force can happen anywhere in the dungeon, not just in Gehennom; and it can happen whether you are carrying the Amulet or not. |
15:52 |
< | jonadab | | > |
AmyBSOD\StD: I updated the list with the previous lines in the ^ cases. |
15:53 |
< | AmyBSOD\StD | | > |
thx, I'll update my downloaded version! |
15:53 |
< | jonadab | | > |
(I _didn't_ try to make sure they're only printed once; if the previous line matched on its own, it'll be included twice in a row.) |
15:55 |
< | Menche\demiC | | > |
EPI: the soko1 downstair collapses when you drop the first boulder into a pit, you have to leave via a levelporter located in the prize level |
15:57 |
< | AmyBSOD\StD | | > |
Once I actually had a sokoban level with no downstair due to a bug. |
16:05 |
< | Menche\demiC | | > |
wait does soko leave bones in slex |
16:05 |
< | AmyBSOD\StD | | > |
yes :D |
16:06 |
< | Menche\demiC | | > |
Evil Patch Idea: allow bones in sokoban -- already implemented |
16:07 |
< | Menche\demiC | | > |
so, if you break all the boulders in a soko level then die and leave bones, ? |
2016 Jun 30
Thu: |
11:23 |
< | FIQ | | > |
yes, but that isn't too bad |
11:23 |
< | FIQ | | > |
considering you have dragonhide |
11:23 |
< | jonadab | | > |
Evil Patch Idea: if your DSm gets canceled, it reverts to scales. |
11:23 |
< | jonadab | | > |
Ah, dragonhide, right. |
13:56 |
< | FIQ | | > |
I can't levi in it, and its water elementals can drown you |
13:56 |
< | FIQ | | > |
so I didn't dare to let anyone near |
14:02 |
< | jonadab | | > |
Evil Patch Idea: there are no air bubbles on the Plane of Water, you simply have to have magical breathing or be unbreathing to survive there. |
14:02 |
< | ais523 | | > |
that'd make it so much easier to code too :-D |
14:02 |
< | jonadab | | > |
Also, related EPI: the order of the first four Planes is randomized. |
14:03 |
< | ais523 | | > |
jonadab: that's not even Evil, really, plenty of variants do that or plan to |
2017 May 30
Tue: |
04:21 |
< | FIQ | | > |
that's... |
04:22 |
< | Muad | | > |
if you get that prompt, you already screwed up, right? |
04:22 |
< | FIQ | | > |
EPI: each time you get the eat prompt, it is randomized between stop eating and continue eating |
04:22 |
< | LarienTelrunya | | > |
FIQ: that's a way to make the game harder, because the devs were annoyed that players were ascending so easily. |
2017 Jun 08
Thu: |
04:18 |
< | AmyBSOD\dislex | | > |
slex disintegration traps don't ignore resistance though :d |
04:18 |
< | jonadab | | > |
Ah. |
04:18 |
< | jonadab | | > |
EPI: a type of trap that removes your resistances. |
04:18 |
< | AmyBSOD\dislex | | > |
it was your GFP notes that said something like "if you wear black dragon scale mail, it will be preserved, but all the other items will still be disintegrated" |
04:20 |
< | jonadab | | > |
I should know, I can't think of anything terrible or evil at this point that slex doesn't already have. |
04:21 |
< | AmyBSOD\dislex | | > |
you should play too, because then you can experience the joy of seeing your own ideas in action! *bundlebundlebundle* :D |
04:22 |
< | jonadab | | > |
EPI: a monster attack that does u.ualign.record *= (u.ualign.record > 0) ? -1 : 2; |
04:22 |
< | AmyBSOD\dislex | | > |
LOL :D well I'll probably implement that in a slightly different way - make it take off as much alignment points as the amount of damage the attack did - but it's a great idea! |
04:37 |
< | jonadab | | > |
I did in 2014, though. |
04:42 -!- Crawl\dislex [~chatzilla@2601:194:2:410:49fd:3db5:35d2:1c57] has quit [Quit: I know it's time to go to bed when the rooster crows] |
04:45 |
< | jonadab | | > |
EPI: a monster attack that triggers fail2ban, blocking your IP address at the firewall for the next several hours. |
04:45 |
< | deepy\lettuce | | > |
EPI: a monster that steals your junethack trophies |
04:45 |
< | AmyBSOD\dislex | | > |
jonadab: happened to me a while ago on hardfought (and is resolved now), but without an actual monster attack :D |
04:46 |
< | jonadab | | > |
EPI: a trap that deletes your config file. |
04:46 |
< | jonadab | | > |
Resetting all your options to the defaults. |
04:46 |
< | AmyBSOD\dislex | | > |
deepy\lettuce: haha, that would probably involve the game going through the xlogfile and removing entries that share your user name |
04:47 |
< | paxed | | > |
jonadab: defaults? pfft, random toggles for booleans |
04:47 |
< | jonadab | | > |
Heh. |
04:47 |
< | AmyBSOD\dislex | | > |
jonadab: EPI: a trap that randomizes the value of all the options. Including compound ones, so your fruit name is suddenly changed to ○┐¤5é▀Û±í§¶$╝ |
04:48 |
< | jonadab | | > |
DOesn't slex already have a mojibake trap? |
04:49 |
< | deepy\lettuce | | > |
permanent auto-pickup |
04:50 |
< | AmyBSOD\dislex | | > |
jonadab: checkerboard trap effect: https://abload.de/img/checkerboardwuuhu.png - it doesn't turn characters into mojibake but obscures what's going on anyway :D |
04:50 |
< | jonadab | | > |
EPI: a trap that makes you autopickup everything on its tile. Normally generated with loadstones on it. |
04:51 |
< | jonadab | | > |
Invisible loadstones. |
04:57 -!- stenno\let [~stenno@p54BF27D1.dip0.t-ipconnect.de] has quit [Ping timeout: 260 seconds] |
04:57 |
< | paxed | | > |
checkerboard trap? does the pattern also blink and change colors, a la Necrodancer? ;) |
04:58 |
< | jonadab | | > |
EPI: a trap that causes your computer's speakers to play an endless loop of polka music for the next hour. |
04:59 |
< | raisse\splat | | > |
I have my computer sound off anyway. |
06:59 |
< | jonadab | | > |
Yes. |
06:59 |
< | jonadab | | > |
But note that poison is not instadeath in Fourk. |
06:59 |
< | AmyBSOD\dislex | | > |
And you say SLEX is evil and unfair. |
06:59 |
< | jonadab | | > |
It's level drain. |
06:59 |
< | jonadab | | > |
disenchanters are slow, though. |
06:59 |
< | AmyBSOD\dislex | | > |
in fact, it would make disenchanters one of my preferred genocide targets |
06:59 |
< | jonadab | | > |
EPI: disenchanters are speed 36. |
07:00 |
< | jonadab | | > |
EPI: occasionally, a level can be generated entirely filled with jellies. |
07:01 |
< | AmyBSOD\dislex | | > |
most monster types would probably become quite a bit more dangerous if they had speed 36 - minotaurs, mastodons, cockatrices, arch-liches... |
07:01 |
< | jonadab | | > |
Indeed. |
07:02 |
< | AmyBSOD\dislex | | > |
a full-screen jelly tension room is already possible in slex, but I'd dread full-screen troll halls or terror halls a lot more! |
07:02 |
< | jonadab | | > |
EPI: a trap that doubles the speed number for every permonst, so that all monsters generated after that point are twice as fast. |
07:03 |
< | AmyBSOD\dislex | | > |
slex also recently added a trap that makes it so every monster has a 50% chance per turn to simply move at double its usual speed - which means their speed isn't even consistent, so kiting won't be possible! |
07:06 |
< | AmyBSOD\dislex | | > |
monkeys? :D |
07:06 |
< | jonadab | | > |
For example, yes. |
07:07 |
< | jonadab | | > |
EPI: all thrown objects break when they hit. Always. (Except the unique items, of course.) |
07:07 |
< | AmyBSOD\dislex | | > |
slex has a trap where every item you drop automatically becomes cursed, and that includes stuff you throw |
07:08 |
< | jonadab | | > |
EPI: objects also break when dropped. Even if dropped accidentally due to greasy fingers. |
07:08 |
< | jonadab | | > |
EPI: a monster attack that gives you greasy fingers. |
07:09 |
< | jonadab | | > |
exploding greaseball |
07:09 |
< | jonadab | | > |
Heh, it could cream your face too. |
2017 Jun 27
Tue: |
13:27 |
< | jonadab | | > |
nymph speeds are 10 / 12 / 15 / 18 |
13:27 |
< | jonadab | | > |
wood / water / mountain / island |
13:28 |
< | jonadab | | > |
EPI: all nymphs can cast haste self. |
13:29 |
< | jonadab | | > |
EPI: vital nymphs. They steal your life. |
13:33 |
< | AmyBSOD\dislex | | > |
last year an island nymph was ultimately the cause of my demise, because I no longer had a shield of reflection and then a lieutenant had a wand of death, although maybe a certain patch makes it so that it explodes in a nonreflectable death field anyway |
13:33 |
< | jonadab | | > |
I believe wand-of-death explosions just drain levels. I think. |
13:36 |
< | AmyBSOD\dislex | | > |
sirens exist, but they have a paralysis gaze instead |
13:36 |
< | jonadab | | > |
I haven't implemented them in Fourk yet, either, despite how evil my variant is. |
13:36 |
< | AmyBSOD\dislex | | > |
really? but evil ideas have priority! Who needs a samurai that works as intended, anyway? :D |
13:36 |
< | jonadab | | > |
Heh. |
13:50 |
< | FIQ | | > |
it's unchanged |
13:50 |
< | FIQ | | > |
AmyBSOD\dislex: the "devteam member" in question I think is ais523 |
13:51 |
< | AmyBSOD\dislex | | > |
ah, he also loves evil patch ideas |
13:52 |
< | FIQ | | > |
jonadab: death fields are instadeaths |
13:52 |
< | FIQ | | > |
which I should probably nerf |
13:55 |
< | jonadab | | > |
Oh, I thought they were level drains. |
13:57 |
< | FIQ | | > |
jonadab: I removed ring destruction entirely |
13:57 |
< | FIQ | | > |
for wands I'm considering making it drain charges |
13:57 |
< | AmyBSOD\dislex | | > |
Evil Patch idea: lightning can also destroy amulets. |
13:57 -!- Haudegen [~quassel@178.115.237.87] has quit [Remote host closed the connection] |
2017 Jul 01
Sat: |
11:23 |
< | jonadab | | > |
I'm not sure it's possible for anyone to _completely_ understand the balance of such a complex game as NetHack. |
11:23 |
< | bhaak | | > |
ais523: you don't help in that regard if you only make variants that have vanilla gameplay |
11:23 |
< | LarienTelrunya | | > |
jonadab: you know what would be great? If you could make a grepped list for the IRC channels you're in that collects occurrences of "slex", "Amy", "Larien" and "slash" as well as 1-2 lines before and after those occurences, just like you already do for EPI :D |
11:23 |
< | LarienTelrunya | | > |
might be some great ideas in there |
2017 Aug 17
Thu: |
09:33 -!- Haudegen [~quassel@212-186-77-29.static.upcbusiness.at] has joined #junethack |
10:10 -!- LarienTelrunya [4fda8d0e@gateway/web/freenode/ip.79.218.141.14] has joined #junethack |
10:22 |
< | jonadab | | > |
EPI: during the month of June, all attacks against the player do quadruple damage, and all attacks that the player does do only one quarter damage. |
10:23 |
< | LarienTelrunya | | > |
jonadab!!! I have to make a proposal to you in the other channel (nope, not marriage)! :D |
10:24 |
< | jonadab | | > |
Also, EPI: during the month of June, there's always a 25% chance your death will be recorded as "killed by an evil patch idea", regardless of what your real game-ending reason was, even if it was ascension. |
10:24 |
< | LarienTelrunya | | > |
haha, I might add a special death message during june which displays sometimes :) |
2018 May 31
Thu: |
17:34 |
< | aosdict | | > |
I think it originates entirely from Amy disliking having to go around burdened. |
17:34 |
< | [Demo][srn] | | > |
dnethack I'd the same way |
17:34 |
< | ais523 | | > |
Evil Variant: monster of streak-ending, only spawns during a streak and is basically guaranteed to kill you |
17:34 |
< | stenno\ito | | > |
dnethack is consistent |
2018 Jun 12
Tue: |
14:29 -!- Dins [~Dins@m90-144-234-25.cust.tele2.se] has joined #junethack |
14:31 -!- rebatela [~j@146.115.151.11] has joined #junethack |
14:36 |
< | jonadab | | > |
YASI: replace the Most Unique Deaths trophy with Most Unique Variant/Death Combos. |
14:53 -!- [Demo][srn] [~nodebot@pool-72-84-201-110.rcmdva.fios.verizon.net] has joined #junethack |