Evil from #junethack:

2014 May 26 Mon:
21:57 <Ciel> or be like Menche and start your own
21:58 <Ciel> team numpad or team vikeys
22:04 <jonadab> Clan EvilPatch
23:36 <Mandevil> jonadab: You can join TeamSplat...
2014 Jun 30 Mon:
11:17 <Mandevil> FD: Speed 18 cockatrices :)
11:17 <Mandevil> FR:
11:42 <hackedhead> Mandevil: i think you mean "EPI:"
11:43 <hackedhead> can you get salamander eggs?
2015 May 31 Sun:
21:41 <Soviet5lo> My current ideas are either: Horror code that's been butchered beyond belief, too many monsters/out of bounds array
21:42 <Announcy> Junethack: New user Twoships registered! https://junethack.net/user/Twoships
21:42 <jonadab> Evil Patch Idea: each turn, each mons[] element has a 1/10000 chance of spawning next to the player.
21:44 <Soviet5lo> Otherwise it may be something in allmain.c, some sort of random timer or something
2015 Jun 02 Tue:
16:17 <ais523> stth: I seem to remember problems with venom in NH4, after applying a GruntHack patch
16:17 <ais523> we fixed them eventually but that explains a lot, really
16:20 <stth> venom is evil :) i think i once could even pick it up as an item lol
16:21 <APic\splat> You could always wish for Venom in Wizard-Mode aka Debug-Mode.
16:44 <raisse\splat> if you can manage before you have intrinsic see invis
16:45 <ais523> my last game I was using a ring for see invis
16:46 <jonadab> Of course, in the Evil Variant, monsters zap wands of make invisible at each other.
16:46 <ais523> ooh, clever
2015 Jun 18 Thu:
17:28 <jonadab> Or yeah, it's a pet that can't fly or swim and stuck on the other stairs until I finish and whistle.
17:28 <jonadab> So I can't absolutely swear that I've safely brought a pet with me to confront her.
17:29 <jonadab> YASI: tame, peaceful, and even hostile monsters turn to stone if they see Medusa while neither blind nor reflecting, unless they are stoning resistant or acidic.
17:35 <raisse\splat> well, the medusa level is full of statues so presumably monsters have already met that fate.
2015 Jun 30 Tue:
19:50 <coffeebug> jonadab: I am curious as to how many WoW my unique-death-arcs dug past
19:50 <yasdorian\splat> i usually prepare myself ready before gehennom, so it's just a run-through
19:50 <FIQ> evil patch idea: when you die, all unIDed items show up as the best possible item it could have been
19:50 <yasdorian\splat> ha :D
19:50 <jonadab> FIQ: That's awful.
19:50 <Elronnd> FIQ: Why?
19:50 <FIQ> "evil patch idea"
19:51 <jonadab> Elronnd: Just to make players /think/ they missed awesome things.
19:51 <Elronnd> or at least, be able to tell when it did it consitently
19:51 <FIQ> pfff
19:51 <jonadab> FIQ: Evil Patch Idea: engraving with a wand of wishing uses a charge but does not give you a wish or identify the wand -- you get "Nothing happens."
19:52 <FIQ> you mean literally nothing happens
19:52 <jonadab> Yep.
19:52 <FIQ> because that's how other wands interact
19:52 <yasdorian\splat> jonadab: that certainly is an evil idea
19:52 <jonadab> Well, you get a "Nothing happens" message.
2016 May 23 Mon:
16:09 <ais523> has any change ever been rejected from slash'em extended?
17:09 <Elronnd> jonadab: as a reasonable server admin, I will refuse to add in anything during junethack that is not a bugfix
17:15 <jonadab> ais523: Actually, several Evil Patch Ideas were rejected on the grounds that they were too evil.
17:15 <jonadab> Which is perhaps ironic, but.
17:15 <ais523> jonadab: ones from my "official" Evil Patch, or unofficial ones?
17:15 <jonadab> Unofficial ones, just ideas.
2016 May 31 Tue:
15:53 <jonadab> Yee.
15:53 <elenmirie\splat> nope, nor stopping before charging straight into water...
15:53 <jonadab> AmyBSOD\StD: Evil Patch Idea: the player cannot get reflection or MR by any means.
15:54 <AmyBSOD\StD> jonadab: the former is true if you pick the angbander race.
15:54 <Wooble> probably none of them had anything good :)
15:54 <elenmirie\splat> I think you'd been diggin' for victor
15:54 <jonadab> Evil Patch Idea: each game, the RNG randomly picks one property or resistance, and you can't get it no matter what that game, intrinsically or extrinsically.
15:55 <Wooble> nope, digging for unique deaths :)
20:43 <ais523> hmm, do I even bother with Sokoban this game
20:43 <ais523> recently I've been skipping it
20:43 <FIQ> ais523: YASI: spellbooks of cure blindness can be read even if blind
20:43 <ais523> FIQ: would make them too easy to ID
2016 Jun 01 Wed:
09:01 <Announcy> Junethack: Achievement "Backpacking Tourist" unlocked by Elronnd!
09:11 -!- nht [~nht@cpc102044-bagu16-2-0-cust257.1-3.cable.virginm.net] has quit [Ping timeout: 244 seconds]
09:12 <jonadab> Evil Patch Idea: sometimes, instead of the normal Gehennom, you get 75 randomly generated 79x21 Sokoban levels, populated with Gehennom monsters.
09:12 <jonadab> Evil Patch Idea Addendum: and every one of them is one boulder short of enough to fill the pits.
09:13 <jonadab> Of course they are all no-teleport.
09:13 <greeter> and creating boulders introduces a luck penalty? :-P
09:50 <bhaak> like wands of digging only working 1 square
09:50 <Wooble> anything that makes you feel more like you're being tortured is good design. :P
09:52 <Wooble> Evil Patch Idea: all the upstairs in gehennom randomly move every 100 turns.
09:55 <jonadab> Wooble: And being in Gehennom causes amnesia, so you forget the maps?
09:56 <Wooble> blocking mapping entirely for the whole branch would be delightfully evil. :)
09:56 <Wooble> hackedhead: I disagree. The player should feel despondent and want to #quit constantly.
09:57 <hackedhead> EPI: disallow #quit in Gehennom
09:57 <hackedhead> EPI: #disallow leaving Gehennom without the amulet
09:57 <hackedhead> #disallow.... Kappa
09:57 <Wooble> every 100 turns ask "are you sure you don't want to quit yet?"
14:04 -!- Spontiff is now known as Spontiff\Det
14:29 <allihaveismymind> APic: Menche\demiC done :)
14:29 <jonadab> AmyBSOD\StD: Evil Patch Idea: luckstones are normally generated cursed and, if cursed, will thump when kicked, like a loadstone.
14:29 <AmyBSOD\StD> Add "and cannot be dropped while cursed". ;)
14:43 <jonadab> That would make me feel better about accidentally picking up a loadstone, because uncursing it would gain me something I didn't have before.
14:43 <Menche\demiC> … and if you drop it for whatever reason, you have to re-decurse it
14:43 <jonadab> Rather than just getting me back to where I started.
14:43 <jonadab> Heh.
14:43 <jonadab> Ok, THAT would be evil.
14:44 <jonadab> EPI: luckstones automatically become cursed any time they leave your inventory.
14:44 <Menche\demiC> also, autocurses after removing from a container
14:44 <Menche\demiC> bag your spare luckstone? take it out, and it is now a cursed luckstone which is a loadstone
14:52 <Menche\demiC> oh of course
14:52 <jonadab> I gotta get that in the log.
14:52 <jonadab> Evil Patch Idea: if you put a cursed gray stone into a container, the container and everything in it becomes cursed.
14:52 <Menche\demiC> is AmyBSOD going to evilize slex with these ideas
15:42 <AmyBSOD\StD> jonadab: if new stuff is added to that log, will that appear at the top or bottom?
15:43 <raisse> er, sorry, replied to backscroll
15:43 <Menche\demiC> Evil Patch Idea: add quicksand, fill arc quest with it
15:43 <jonadab> AmyBSOD\StD: At the bottom of each section (that is, of each log file).
15:45 <jonadab> The exact regex I'm currently using is /evil\s*patch|\bepi\b|evil\s*variant|would\s*be\s*evil/i
15:45 <jonadab> (\s means any whitespace character; \b means word boundary, i.e., beginning or end of a word)
15:45 <Menche\demiC> Evil Patch Idea: add a puzzle level that involves parsing regexes
15:46 <Menche\demiC> … and put one of the invocation items in it
15:48 <jonadab> Also, why are there _three_ invocation items? Shouldn't there be _seven_? <-- EPI
15:48 <Menche\demiC> :D
15:50 <AmyBSOD\StD> Menche\demiC: I'd like to see you play a bit before I go to bed :)
15:50 <Menche\demiC> Evil Patch Idea: add a new invocation item, put it behind a door in Mine's End, and make it only accessible with the Bell of Opening, so you have to go down to the quest ehn back up
15:50 <Yasdorian\splat> haha :D
15:50 <Yasdorian\splat> and prevent levelporting somehow.
15:50 <AmyBSOD\StD> Evil Patch idea: once you pick up one invocation item, you cannot levelport until invocation is complete.
15:50 <raisse> that's not evil, it's just tedious
15:51 <raisse> like the new plane of water
15:51 <jonadab> Menche\demiC: And put the entrance to the Quest at the bottom of Gehennom? (EPI)
15:51 <Menche\demiC> of coursd
15:51 <Menche\demiC> -d+e
15:51 <AmyBSOD\StD> Heh, in slex the quest entrance can sometimes (2% or so chance per game) be in Gehennom.
15:52 <jonadab> EPI: the Mysterious Force can happen anywhere in the dungeon, not just in Gehennom; and it can happen whether you are carrying the Amulet or not.
15:52 <jonadab> AmyBSOD\StD: I updated the list with the previous lines in the ^ cases.
15:53 <AmyBSOD\StD> thx, I'll update my downloaded version!
15:53 <jonadab> (I _didn't_ try to make sure they're only printed once; if the previous line matched on its own, it'll be included twice in a row.)
15:55 <Menche\demiC> EPI: the soko1 downstair collapses when you drop the first boulder into a pit, you have to leave via a levelporter located in the prize level
15:57 <AmyBSOD\StD> Once I actually had a sokoban level with no downstair due to a bug.
16:05 <Menche\demiC> wait does soko leave bones in slex
16:05 <AmyBSOD\StD> yes :D
16:06 <Menche\demiC> Evil Patch Idea: allow bones in sokoban -- already implemented
16:07 <Menche\demiC> so, if you break all the boulders in a soko level then die and leave bones, ?
2016 Jun 30 Thu:
11:23 <FIQ> yes, but that isn't too bad
11:23 <FIQ> considering you have dragonhide
11:23 <jonadab> Evil Patch Idea: if your DSm gets canceled, it reverts to scales.
11:23 <jonadab> Ah, dragonhide, right.
13:56 <FIQ> I can't levi in it, and its water elementals can drown you
13:56 <FIQ> so I didn't dare to let anyone near
14:02 <jonadab> Evil Patch Idea: there are no air bubbles on the Plane of Water, you simply have to have magical breathing or be unbreathing to survive there.
14:02 <ais523> that'd make it so much easier to code too :-D
14:02 <jonadab> Also, related EPI: the order of the first four Planes is randomized.
14:03 <ais523> jonadab: that's not even Evil, really, plenty of variants do that or plan to
2017 May 30 Tue:
04:21 <FIQ> that's...
04:22 <Muad> if you get that prompt, you already screwed up, right?
04:22 <FIQ> EPI: each time you get the eat prompt, it is randomized between stop eating and continue eating
04:22 <LarienTelrunya> FIQ: that's a way to make the game harder, because the devs were annoyed that players were ascending so easily.
2017 Jun 08 Thu:
04:18 <AmyBSOD\dislex> slex disintegration traps don't ignore resistance though :d
04:18 <jonadab> Ah.
04:18 <jonadab> EPI: a type of trap that removes your resistances.
04:18 <AmyBSOD\dislex> it was your GFP notes that said something like "if you wear black dragon scale mail, it will be preserved, but all the other items will still be disintegrated"
04:20 <jonadab> I should know, I can't think of anything terrible or evil at this point that slex doesn't already have.
04:21 <AmyBSOD\dislex> you should play too, because then you can experience the joy of seeing your own ideas in action! *bundlebundlebundle* :D
04:22 <jonadab> EPI: a monster attack that does u.ualign.record *= (u.ualign.record > 0) ? -1 : 2;
04:22 <AmyBSOD\dislex> LOL :D well I'll probably implement that in a slightly different way - make it take off as much alignment points as the amount of damage the attack did - but it's a great idea!
04:37 <jonadab> I did in 2014, though.
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04:45 <jonadab> EPI: a monster attack that triggers fail2ban, blocking your IP address at the firewall for the next several hours.
04:45 <deepy\lettuce> EPI: a monster that steals your junethack trophies
04:45 <AmyBSOD\dislex> jonadab: happened to me a while ago on hardfought (and is resolved now), but without an actual monster attack :D
04:46 <jonadab> EPI: a trap that deletes your config file.
04:46 <jonadab> Resetting all your options to the defaults.
04:46 <AmyBSOD\dislex> deepy\lettuce: haha, that would probably involve the game going through the xlogfile and removing entries that share your user name
04:47 <paxed> jonadab: defaults? pfft, random toggles for booleans
04:47 <jonadab> Heh.
04:47 <AmyBSOD\dislex> jonadab: EPI: a trap that randomizes the value of all the options. Including compound ones, so your fruit name is suddenly changed to ○┐¤5é▀Û±í§¶$╝
04:48 <jonadab> DOesn't slex already have a mojibake trap?
04:49 <deepy\lettuce> permanent auto-pickup
04:50 <AmyBSOD\dislex> jonadab: checkerboard trap effect: https://abload.de/img/checkerboardwuuhu.png - it doesn't turn characters into mojibake but obscures what's going on anyway :D
04:50 <jonadab> EPI: a trap that makes you autopickup everything on its tile. Normally generated with loadstones on it.
04:51 <jonadab> Invisible loadstones.
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04:57 <paxed> checkerboard trap? does the pattern also blink and change colors, a la Necrodancer? ;)
04:58 <jonadab> EPI: a trap that causes your computer's speakers to play an endless loop of polka music for the next hour.
04:59 <raisse\splat> I have my computer sound off anyway.
06:59 <jonadab> Yes.
06:59 <jonadab> But note that poison is not instadeath in Fourk.
06:59 <AmyBSOD\dislex> And you say SLEX is evil and unfair.
06:59 <jonadab> It's level drain.
06:59 <jonadab> disenchanters are slow, though.
06:59 <AmyBSOD\dislex> in fact, it would make disenchanters one of my preferred genocide targets
06:59 <jonadab> EPI: disenchanters are speed 36.
07:00 <jonadab> EPI: occasionally, a level can be generated entirely filled with jellies.
07:01 <AmyBSOD\dislex> most monster types would probably become quite a bit more dangerous if they had speed 36 - minotaurs, mastodons, cockatrices, arch-liches...
07:01 <jonadab> Indeed.
07:02 <AmyBSOD\dislex> a full-screen jelly tension room is already possible in slex, but I'd dread full-screen troll halls or terror halls a lot more!
07:02 <jonadab> EPI: a trap that doubles the speed number for every permonst, so that all monsters generated after that point are twice as fast.
07:03 <AmyBSOD\dislex> slex also recently added a trap that makes it so every monster has a 50% chance per turn to simply move at double its usual speed - which means their speed isn't even consistent, so kiting won't be possible!
07:06 <AmyBSOD\dislex> monkeys? :D
07:06 <jonadab> For example, yes.
07:07 <jonadab> EPI: all thrown objects break when they hit. Always. (Except the unique items, of course.)
07:07 <AmyBSOD\dislex> slex has a trap where every item you drop automatically becomes cursed, and that includes stuff you throw
07:08 <jonadab> EPI: objects also break when dropped. Even if dropped accidentally due to greasy fingers.
07:08 <jonadab> EPI: a monster attack that gives you greasy fingers.
07:09 <jonadab> exploding greaseball
07:09 <jonadab> Heh, it could cream your face too.
2017 Jun 27 Tue:
13:27 <jonadab> nymph speeds are 10 / 12 / 15 / 18
13:27 <jonadab> wood / water / mountain / island
13:28 <jonadab> EPI: all nymphs can cast haste self.
13:29 <jonadab> EPI: vital nymphs. They steal your life.
13:33 <AmyBSOD\dislex> last year an island nymph was ultimately the cause of my demise, because I no longer had a shield of reflection and then a lieutenant had a wand of death, although maybe a certain patch makes it so that it explodes in a nonreflectable death field anyway
13:33 <jonadab> I believe wand-of-death explosions just drain levels. I think.
13:36 <AmyBSOD\dislex> sirens exist, but they have a paralysis gaze instead
13:36 <jonadab> I haven't implemented them in Fourk yet, either, despite how evil my variant is.
13:36 <AmyBSOD\dislex> really? but evil ideas have priority! Who needs a samurai that works as intended, anyway? :D
13:36 <jonadab> Heh.
13:50 <FIQ> it's unchanged
13:50 <FIQ> AmyBSOD\dislex: the "devteam member" in question I think is ais523
13:51 <AmyBSOD\dislex> ah, he also loves evil patch ideas
13:52 <FIQ> jonadab: death fields are instadeaths
13:52 <FIQ> which I should probably nerf
13:55 <jonadab> Oh, I thought they were level drains.
13:57 <FIQ> jonadab: I removed ring destruction entirely
13:57 <FIQ> for wands I'm considering making it drain charges
13:57 <AmyBSOD\dislex> Evil Patch idea: lightning can also destroy amulets.
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2017 Jul 01 Sat:
11:23 <jonadab> I'm not sure it's possible for anyone to _completely_ understand the balance of such a complex game as NetHack.
11:23 <bhaak> ais523: you don't help in that regard if you only make variants that have vanilla gameplay
11:23 <LarienTelrunya> jonadab: you know what would be great? If you could make a grepped list for the IRC channels you're in that collects occurrences of "slex", "Amy", "Larien" and "slash" as well as 1-2 lines before and after those occurences, just like you already do for EPI :D
11:23 <LarienTelrunya> might be some great ideas in there
2017 Aug 17 Thu:
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10:22 <jonadab> EPI: during the month of June, all attacks against the player do quadruple damage, and all attacks that the player does do only one quarter damage.
10:23 <LarienTelrunya> jonadab!!! I have to make a proposal to you in the other channel (nope, not marriage)! :D
10:24 <jonadab> Also, EPI: during the month of June, there's always a 25% chance your death will be recorded as "killed by an evil patch idea", regardless of what your real game-ending reason was, even if it was ascension.
10:24 <LarienTelrunya> haha, I might add a special death message during june which displays sometimes :)
2018 May 31 Thu:
17:34 <aosdict> I think it originates entirely from Amy disliking having to go around burdened.
17:34 <[Demo][srn]> dnethack I'd the same way
17:34 <ais523> Evil Variant: monster of streak-ending, only spawns during a streak and is basically guaranteed to kill you
17:34 <stenno\ito> dnethack is consistent
2018 Jun 12 Tue:
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14:36 <jonadab> YASI: replace the Most Unique Deaths trophy with Most Unique Variant/Death Combos.
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