Evil from #nethack-offtopic:

2014 Aug 14 Thu:
22:12 <jonadab> Indeed. One person makes one mistake with one of those once... yeah, maybe it's better we don't have them.
22:13 <billnye> so confusing.
22:13 <jonadab> Evil Patch Idea: reading an unidentified scroll makes you confused. The confusion starts before the scroll's other effects are calculated.
22:14 <jonadab> Even More Evil: the confusion only happens 50% of the time.
2014 Aug 30 Sat:
13:51 <anselmus> they've always worked for me
13:52 <anselmus> can't watch youtube either when the server is running
13:52 <jonadab> Wait, does kerio actually agree with me about something (namely, that pulseaudio is evil and should be banned)?
13:52 <kerio> my *phone* runs pulseaudio
2014 Sep 29 Mon:
18:18 <jonadab> Man, I thought when you said a month you were being crazy, 'cause we've never sharpened a knife twice in the same year, I'm quite sure.
18:18 <anselmus> always cutting up stuff
18:19 <jonadab> Evil Patch Idea: every time you hit anything with a bladed weapon, a counter on the weapon is incremented. When it's over 100, there's a counter-in-2000 chance that it dulls, losing a point of enchantment (and resetting the counter).
18:20 <anselmus> hey that was my idea, thief
2016 Feb 12 Fri:
17:35 <jonadab> Or, wait, even worse: Facebook could start a paycheck stub service for employers to distribute paycheck stubs to employees. SO you go on Facebook to get your paycheck stub.
17:35 <jonadab> Elronnd: I make most of them up out of whole cloth.
17:37 <jonadab> Sort of like Evil Patch Ideas, only for Real Life instead of NetHack.
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2016 Mar 24 Thu:
20:20 <allihaveismymind> :/
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20:21 <jonadab> Evil Patch Idea: any weapon whose enchantment is higher than -3 has a percentage chance to lose a point of enchantment whenever it hits anything.
20:24 <allihaveismymind> I'll just try to survive all the destroy armor casters in dnethack, thanks
2016 Apr 06 Wed:
15:37 <Crawldragon> *covers
15:42 <Crawldragon> vi has the most annoying autoindent of all tiem
15:49 <itsblah> https://i.4cdn.org/v/1459970436823.jpg meanwhile 4chan has some evil ideas
15:50 <oh6> heh, I'd peel them first
2016 Jul 09 Sat:
15:12 <SpeedEvil> - all that stuff has fallen over
15:13 <SpeedEvil> Especially fun is if we want any sort of free trade access to europe, we basically have to take all of the free movement of people, which is most objectionable to those that voted leave - without existing concessions
15:14 <jonadab> YASI: America should phone up England and offer to make them the fifty-first state. Or the fifty-first, fifty-second, fifty-third, and fifty-fourth, whatever.
15:14 <SpeedEvil> Or the queen should just take over, and make the same offer to the USA
2016 Oct 08 Sat:
18:36 <dtype> kippered herring? :)
18:37 <allihaveismymind> I thought about getting into other fish, but I'm not great with fish in general and sea food is pretty much out so far.
18:37 <jonadab> Evil Patch Idea: NetHack now has music, which it plays whenever the game is running. It's a rendition of Achy Breaky Heart, played on the accordion in a polka style.
18:38 <allihaveismymind> jonadab: that might see you hunted down and killed, beware
2016 Nov 17 Thu:
21:27 <jonadab> Huh.
21:27 <jonadab> I have run into a lot of weird teachings, but never THAT.
21:28 <jonadab> I mean, I've run into the people who believe in all the herbal medicine mumbo jumbo, and the essential oils, and going to movie theatres is evil, and all sorts of stuff.
21:28 <Crawldragon> Actually there is a religious reason why circumcision is still practiced in Christian communities. It's not a good one, and most people don't know it, but it's there.
2017 Mar 08 Wed:
15:51 <jonadab> LarienTelrunya: The list isn't currently being updated.
15:52 <oh6_> I think maybe start a wiki page?
15:52 <LarienTelrunya> yeah but, you know, ascension.run "new policies"... so, are EPI posts from this channel being collected just like those in the other one?
15:53 <jonadab> LarienTelrunya: I keep logs of all the channels I'm in.
2017 Mar 10 Fri:
13:47 <oh6> and tolerable for meat sauce, although I had zero luck making it into meatballs
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13:51 <jonadab> LarienTelrunya: EPI: you don't start on dungeon level 1. You start in the middle of a vast desert and have to find the dungeon entrance, somewhere in the desert, in order to enter the dungeon.
13:51 <LarienTelrunya> well, at least you don't start on Medusa's depth like you do in lost soul mode!
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13:54 <jonadab> EPI: you start on the third level of Sokoban.
13:54 <jonadab> In a random place on that level.
13:55 <wsky> i hate being human
13:58 <LarienTelrunya> :D
13:59 <jonadab> EPI: if you are in a direct line (either vertically or horizontally) with a tree, apples fly off the tree and kill you.
13:59 <LarienTelrunya> EPI: if trees are on a level below you, apples will fly up and kill you :P
13:59 <jonadab> Heh. But only if you are directly above the tree, same x,y coords.
14:00 <jonadab> Also, if you are directly below one on the level above.
14:01 <jonadab> Minor EPI: getting caught in a bear trap gives you wounded legs.
14:01 <jonadab> Well, one wounded leg.
14:02 <LarienTelrunya> oh, that's a good one :)
14:02 <jonadab> EPI: a monster attack that increases your burden level. So if you're not burdened, and it hits you, you're burdened. If it hits you again, you're stressed. Etc.
14:02 <jonadab> If it hits you when you're overloaded, you die.
14:04 <LarienTelrunya> actually, I'd make it so that the # of damage is multiplied by some arbitrary number, and that many weight units are added to your carry weight :)
14:05 <jonadab> EPI: port armor of immolation and armor of burden from Brogue.
15:01 <oh6> bear traps already give you wounded legs I thought
15:03 <jonadab> Heh.
15:04 <jonadab> Oh, do bear traps already wound your legs? I know land mines do.
15:05 <jonadab> EPI: cold attacks can give you frostbite for d3 (more) turns, if you aren't resistant. If you have frostbite for more than 5 turns, you can get gangrene.
17:34 <wsky> anyone up for a neuroshima game?
19:50 <SilverIvy> both your EPIs are funny
19:52 <wsky> epis?
19:52 <jonadab> Evil Patch Ideas.
19:52 *wsky is confused
19:52 <wsky> what is it?
19:55 <SilverIvy> jonadab < Elronnd> EPI: falling into water is actually risky. There's a 5% chance you actually drown
19:57 <SilverIvy> amy wanted you to see that 1 ^
19:57 <SilverIvy> wsky its from a game ^^"
19:57 <wsky> yeah figured now
20:01 <jonadab> Evil Patch Idea: near the edges of water, some of the land tiles may be slippery mud, which you don't find out until you step on them and slide into the water.
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2017 Mar 13 Mon:
05:16 <deepy> that sounds like a nuke
05:19 <LarienTelrunya> haha, but that would prevent the real life from resuming
05:32 <LarienTelrunya> Evil Patch idea: enemy spellcasters can cast world fall (a.k.a. apocalypse/cataclysm), which instakills you unless your experience level is higher than the spellcaster's level and cannot be resisted in any other way.
05:56 <SilverIvy> larientelrunya amy, you'll have to remind him coz he's very forgetful
08:01 <LarienTelrunya> Evil Patch idea: if you "think of Maud and forget everything else", it really erases the knowledge of all dungeon levels and items.
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2017 Apr 08 Sat:
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08:25 <LarienTelrunya> Blaaaaaaaah, the mind flayer's psychic blast hit me with amnesia! Damn you jonadab and your evil patch ideas!
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09:55 <LarienTelrunya> Wooble: you're responsible for this, with your rider-gating evil patch idea: https://www.reddit.com/r/nethack/comments/6473uc/astral_splat_one_tile_away_from_the_high_altar/ - how the heck are you supposed to survive if Famine is covetous?!
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2017 Apr 13 Thu:
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03:28 <LarienTelrunya> jonadab: Evil Patch idea: if the player character is low on health, the game constantly makes the "low HP" noise from Pokemon until you finally heal up.
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06:28 <jonadab> LarienTelrunya: I generally turn off sound and music in games anyway.
06:29 <LarienTelrunya> yeah, but since this is an EPI, the sound would also play if you turn your speakers off or don't have any speakers in the first place (don't ask me how that's supposed to work :P)
07:03 <jonadab> EPI: the game plays polka music at full volume at all times.
07:04 <LarienTelrunya> what is it with you and polka music? you make it seem like it was a bad thing!
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2017 Apr 18 Tue:
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03:00 <LarienTelrunya> Evil Patch idea: disenchanters now require a +2 or higher enchanted weapon to hit, similar to vampires in SLASH'EM.
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2017 Apr 21 Fri:
07:35 <jonadab> And it was _just_ the other day.
07:35 <jonadab> Like, yesterday I think, or possibly the day before.
07:36 <LarienTelrunya> oh btw, are the EPI logs being updated again now? because I'm sure you have plenty of new EPI quotes from the past few months.
07:36 <jonadab> It's not being automatically updated right now, no.
07:37 <LarienTelrunya> aww :( because I kinda-sorta want to get as much work on slex done as possible until junethack, and it would be great to see an up-to-date EPI list so I can see what I want to implement!
07:37 <LarienTelrunya> :D
11:29 <jonadab> Or dioxygen diflouroide.
11:29 <LarienTelrunya> dimethylmercury :D
11:34 <LarienTelrunya> "jonadab+> EPI: sometimes a bag of holding generates on the floor, cursed, containing a dozen or more boulders." <--- uncursed would be more evil, because you wouldn't be able to get the boulders removed by repeatedly looting it :)
11:37 <jonadab> Yikes, dimethylmercury, I don't even wanna think about that.
11:39 <LarienTelrunya> :)
11:39 <LarienTelrunya> well in vanilla they're always generated uncursed, right?
11:39 <jonadab> Oh, that gives me another EPI: when saving bones files, if the player has a BoH and it gets cursed, several loadstones and other heavy objects can get added to its contents.
11:40 <jonadab> They can be cursed in certain cases, e.g., bones.
11:41 <LarienTelrunya> EPI: if you open a container and it has a loadstone in it, it's automatically transferred into your inventory without a prompt or anything.
11:42 <jonadab> EPI: if you #tip a container and it has any loadstones in it, those go into your inventory.
11:43 <jonadab> Also, EPI: if you #tip a container and it has any fragile objects in it such as potions or glass wands, they each have a 75% chance of breaking as they land.
11:43 <LarienTelrunya> oh btw, didn't you suggest the falling loadstone trap about three weeks ago? It's been implemented in slex a long time ago already :D
11:43 <LarienTelrunya> addendum EPI: and if the potion in a #tip-ped container is a potion of amnesia (add them to the game :P), you will also suffer from amnesia because you breathe the vapors.
11:45 <jonadab> My log says 2017 Apr 1 on that one, so yeah.
11:45 <jonadab> Twisted minds think alike.
11:45 <LarienTelrunya> :D
11:51 <LarienTelrunya> oh btw, I love the EPI where Rodney can spit segfault venoms :)
11:51 <jonadab> It's funny only if nobody implements it. Actual segfaults, when they actually happen, aren't funny.
2017 Apr 24 Mon:
02:00 <LarienTelrunya> ok, I see :) well, making all those suggestions into actual monsters would probably take forever and double the current size of monst.c!
02:01 <jonadab> https://en.wikipedia.org/wiki/Words_%28Unix%29
02:01 <jonadab> YASI: create a monster for every single word in the dictionary.
02:01 <LarienTelrunya> what's the size of that file?
02:03 <jonadab> It varies depending on distro; the one I have here is 931708 bytes and contains 98569 entries altogether, 43912 of which are potentially used by my script.
02:04 <jonadab> YASI: forget monsters, create an _object_ for each and every word in the dictionary.
02:04 <LarienTelrunya> whoa that's really a lot!
02:14 <jonadab> Though it's more likely to show up in academic writing, I think.
02:15 <jonadab> It's also a good example of a self-describing word :-)
02:18 <jonadab> YASI: create monsters that are (macroscopic versions of) all the cell organelles. Ribosome, mitochondrion, endoplasimc reticulum, golgi apparatus, lysosome, ...
02:18 <LarienTelrunya> just tested them on leo.org; it knows "prolix" but not "propretonic" or "obnubilatory".
02:20 <LarienTelrunya> EPI: a new monster called "polkanita". As soon as it moves for the first time, the game starts playing polka music and will not stop until you kill it. Saving and reloading or leaving the dungeon level it's on does not help. It starts out asleep, but if it is generated, 5d5 squeaky boards are also randomly generated on the level.
02:20 <jonadab> "obnubilatory" is the adjectival form of the verb "obnubilate", which means becloud or obscure. So for example "obnubilatory verbiage" means wording that beclouds or obscures whatever it describes.
02:35 <jonadab> I don't think they can make you completely immobile, but yes, it does stack if you get several floating eyes around you.
02:36 <LarienTelrunya> slex fixes them too, but in yet another different way: the paralysis duration is only d10 turns.
02:37 <jonadab> EPI: being in LOS of a floating eye slows you, AND damaging it damages you, AND hitting it paralyzes you for hundreds of turns as in vanilla, AND they generate in large groups AND have speed 36.
02:37 <LarienTelrunya> And have full arcane spellcasting? :D
02:38 <jonadab> EPI: floating eyes can cast Summon Beholders
02:38 <jonadab> Beholders being as in GruntHack, naturally.
02:38 <LarienTelrunya> slex actually has air elemental speed beholders, which are like Grunthack beholders but speed 36.
02:38 <jonadab> Yikes.
02:39 <jonadab> EPI: floating eyes have an active gaze attack that drains levels.
02:40 <jonadab> EPI: eating a floating eye corpse might give you telepathy; then again, it might permanently reduce your attribute caps by several points each.
02:40 <LarienTelrunya> heh, slex has death dragonflies: level 20 'a', speed 18, can bite and gaze to drain levels. Immune to sleep and death rays.
02:40 <jonadab> You just never know.
02:43 <LarienTelrunya> they only summon killer bees, thankfully
02:44 <jonadab> Ah.
02:44 <LarienTelrunya> EPI: werefoo can summon more of themselves
02:44 <jonadab> So basically seeing one is certain death if you don't have poison res yet, but otherwise might be manageable.
2017 Apr 25 Tue:
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02:39 <deepy> LarienTelrunya: book of bees, spellbook that summons a horde of bees when read
02:41 <LarienTelrunya> heh :D evil patch idea: werefloatingeyes, which have a gaze attack to confer lycanthropy.
02:43 <Crawldragon> I'm honestly surprised you haven't done that already
2017 Apr 27 Thu:
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06:06 <LarienTelrunya> jonadab: Evil Patch idea: chameleons and doppelgangers who polymorph into a purple worm and engulf you, will instakill you if they polymorph into something else while you are still engulfed, regardless of how many turns the digestion would otherwise have taken.
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08:35 <jonadab> Ayep, that would be evil.
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2017 May 08 Mon:
01:52 <Schroeder> 18th inning
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02:03 <LarienTelrunya> jonadab: YASI: a confused scroll of identify will identify the same # of items a non-confused one would have IDed, except it randomly selects them from your open inventory. If it selects something that is already identified, tough luck.
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11:20 <jonadab> Evil Patch Idea: a confused scroll of identify always lets you identify all your items, by ending your game. DYWYPI?
11:27 <wsky> o.
2017 May 14 Sun:
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12:40 <LarienTelrunya> Evil Patch idea: gray stone golem. Throws gray stones at the player. And they automatically land in the player's knapsack if they hit.
12:41 <ChrisS67> could be a good way to get spare luckstones or touchstones
12:41 <ChrisS67> if you have remove curse
12:41 <LarienTelrunya> Of course, in the Evil Patch, they would throw lots and lots of loadstones. But actually the EPI is meant for slex of course, where dozens of other nasty gray stones exist.
13:17 <jonadab> Do they automatically get cursed, even if they are e.g. luckstones?
2017 May 15 Mon:
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07:00 <LarienTelrunya> jonadab: how come in your new EPI lists the year is no longer mentioned? That makes it a bit more difficult to track what is new!
07:11 <jonadab> LarienTelrunya: Oh, hmm, that's a bug.
07:13 <LarienTelrunya> haha, I'll probably do a combination of all those
07:13 <LarienTelrunya> engulf digest, engulf acid, passive acid
07:15 <LarienTelrunya> also only 11 days left until the deadline, so if you have any other EPI monsters that you never mentioned anywhere, do so quickly to make sure all junethack participants will also be able to encounter them :)
07:18 <jonadab> EPI: a monster with a parasitizing attack that plants its young in you; there's no way to cure this, and 5000 turns later the young will hatch, destroying all your armor and killing you. (Life saving will save you at that time, though.)
07:18 <jonadab> Actually, make that 5000-15000 turns later.
07:20 <LarienTelrunya> heh, that's even more evil than your GFP's disintegration traps!
07:23 <jonadab> Does slex have kobolds with darts of disintegration yet?
07:24 <LarienTelrunya> yes :)
07:26 <jonadab> Evil Patch Idea: on Tuesdays, all monsters generate in large groups.
07:27 <LarienTelrunya> Jubilex opens a gate! A dozen Demogorgons appear!
07:30 <jonadab> LarienTelrunya: Try reloading the EPI list(s) now.
07:31 <LarienTelrunya> Hmm. A few of them display year numbers now, e.g. --- Log opened Tue Mar 14 18:19:03 2017 but some others still only display 10 Mon Apr Day changed:
2017 May 26 Fri:
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08:06 <LarienTelrunya> jonadab: is your EPI list auto-update cronjob no longer firing once per week? last update is May 17?!
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2017 May 27 Sat:
00:27 <itsblah> and this person being extremely petty to the point where he wants to buy a DRM'd product and then make the publisher eat the fees on chargebacks
00:27 <itsblah> repeatedly
00:27 <itsblah> because DRM is evil and the company should be bankrupted for ever investing in it
00:44 <Schroeder> sounds like the fuckhead needs to grow the fuck up
2017 May 30 Tue:
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03:02 <LarienTelrunya> EPI (for variants that have the wand destruction patch applied): if you get hit by an elemental wand zap at master skill level, every single susceptible item gets destroyed/damaged. Lightning nukes all wands and rings in your open inventory (bonus points if it also destroys amulets). Fire burns all scrolls, potions and books. Poison also destroys potions and additionally all food because EPI. :D
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2017 Jun 02 Fri:
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06:58 <AmyBSOD\dislex> YASI: yes/no prompts also accept "maybe" as an answer, which randomly picks either yes or no. It also becomes the new standard answer if you spacebar/escape/etc. out of the prompt. "Continue eating? (ynm) (m)"
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08:07 <jonadab> EPI: food rations, vegetables, and other "permafood" take longer to spoil than corpses, but eventually they do go bad, and eating them will give you food poisoning.
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2017 Jun 04 Sun:
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17:35 <AmyBSOD\dislex> Evil Patch idea: instead of asking whether you want to replace it, nh4oid variants will say "The key is already in use by ! Please delete it first!" and you need to manually go there and remove the key from whatever it was used for.
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2017 Jun 14 Wed:
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06:24 <AmyBSOD\dislex> EPI: add a mind flayer psychic blast to dnethack-Demogorgon that causes amnesia, and allow him to gate in Lamashtu and Dagon even if those have been killed already, and potentially multiple times, as well as clones of himself of course. Because he's clearly not difficult enough yet.
06:25 <AmyBSOD\dislex> EPI: Oh, and the elder priest in dnethack's sanctum should of course get ranged Death, Pestilence, Famine and Lamashtu attacks and be able to summon riders and also use a ranged version of the tentacle attack. Because it cannot be that players are actually capable of defeating him. And to top it off, give him an amulet of life saving that is not used up when he dies.
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11:48 <jonadab> EPI: every time a monster is generated, it increments a counter that increases the frequency of monster generation.
11:50 <AmyBSOD\dislex> EPI: merge dnethack with grunthack. Have fun encountering dnethack-Demogorgon in a lair that is constructed so that you can't easily avoid him.
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16:08 <AmyBSOD\dislex> Evil Patch idea: doors that start out open have a 90% chance of being trapped, Grunthack style. Just in case some wise-guy player character tries to close them to keep off monsters.
16:09 <AmyBSOD\dislex> And the act of closing them causes them to explode, of course.
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16:35 <jonadab> Evil Patch Idea: every time you open or close a door, there's a fresh new chance for it to be trapped.
16:35 <jonadab> Why do things by halves?
16:37 <jonadab> Evil Patch Idea: the chance for chests and boxes to be trapped is proportional to how much you need the contents. If the box contains the first wand of wishing the game has generated so far, and you don't have reflection or magic resistance yet, the chest is basically guaranteed to explode in your face, taking its contents to oblivion.
16:39 <AmyBSOD\dislex> Evil Patch idea: the contents of trapped chests can have magical effects, so if the exploding chest e.g. contains a scroll of amnesia, you will forget levels and items.
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19:07 <jonadab> Evil Patch Idea: if a monster dies, all the items in its inventory "activate". If they have positive effects, like healing, they act on the monster's allies (so hostiles if the monster was hostile); otherwise they act on the monsters enemies (typically, the player).
19:07 <jonadab> So if you kill a monster that has a potion of polymorph in inventory, it polymorphs you.
19:08 <jonadab> And if your pet kills a shopkeeper who is carrying a wand of striking, you get hit with the wand. ^_^ Now that's an EPI.
19:08 <jonadab> Gives whole new meaning to conflict.
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14:54 <AmyBSOD\dislex> Evil Patch idea: you can only wish for items that you have already picked up at least once. And if the item is a type that has to be identified (e.g. scroll of genocide or speed boots), it must also be identified to be wished for. Failed wishes will teleport all items from your inventory to someplace on the current dlvl, or if you've been to the castle already, the items can also land on any other random dungeon level
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17:06 <jonadab> Evil Patch Idea: wishing for an item you used to know about but no longer remember due to amnesia results in a random unidentified item of the same class.
17:07 <jonadab> Evil Patch Idea: wished-for dragon scale mail looks like normal DSM but has a flag that inverts the effect of the resistance it would grant, making you double-vulnerable, e.g., wished-for red DSM makes fire do double damage to you.
17:08 <jonadab> Needless to say, wished-for silver DSM makes rays reflect _after_ they hit you, so they can hit you again.
17:08 <jonadab> EPI: 25% of the time, the wished-for attribute also gets set on DSM in bones files.
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17:35 <AmyBSOD\dislex> Evil Patch idea: highly valuable items (speed boots, silver/gray DSM, gauntlets of power and all the other stuff you want in your ascension kit) has a 1 in 1000 chance of being generated with a special "selfdestruct" flag that causes it to go poof after 10000 turns.
17:35 <AmyBSOD\dislex> And of course there is no warning that a given piece of equipment has that flag.
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06:33 <AmyBSOD\dislex> Evil Patch idea: writing Elbereth has a 1 in 50 chance of angering your deity every time you do it.
09:48 <jonadab> EPI: writing Elbereth summons hostile elves.
10:08 <AmyBSOD\dislex> If you're interested, I just wrote an essay about my thoughts on NetHack balance and late-game difficulty. Here: https://nethackwiki.com/wiki/User:Bluescreenofdeath/Blog - but I gotta leave now, so see you later ;)
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03:07 <AmyBSOD\dislex> yesterday I had an EPI in which whenever you didn't take an action for 10 seconds, the game would automatically advance a turn :O
03:24 <AmyBSOD\dislex> jonadab: will you eventually make more lairs for the demon lords in Gehennom? the ones you've made for fourk are very good, I'd like to see more :)
03:32 <AmyBSOD\dislex> Evil Patch idea: if you get hit by a cold attack or breath, you're "chilled" for a couple of turns and move at half speed.
03:33 <AmyBSOD\dislex> Also Evil Patch idea: if you get hit by fire, you're "burning" for a couple of turns, which negates your HP regeneration and, if not fire resistant, damages you every turn.
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09:33 <jonadab> Evil Patch Idea: all acid attacks, including acid breath, degrade all your worn/wielded equipment, unless it's acid-proofed. Inspired by Brogue.
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11:58 <dtype> jonadab: there should be an evil patch idea section in the wiki. :)
12:28 <jonadab> Heh.
12:29 <jonadab> Well, there's my automatically generated EPI lists here: http://jonadab.jumpingcrab.com/nethack-stuff/evil-patch-ideas/
12:30 <jonadab> I have a Perl script that goes through my IRC logs and constructs those pages.
2017 Jun 23 Fri:
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05:14 <AmyBSOD\dislex> Evil Patch idea: install Cthulhu from Unnethack and the Elder Priest from dnethack as the amulet guardians on the sanctum. You have to kill both to get the amulet, and both of them can resurrect like Rodney and follow you for the rest of the game, for 3x the harassment. They are not barred from entering the astral plane, instead they're guaranteed to appear there and will resurrect like Riders while there.
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10:51 <AmyBSOD\dislex> Ah, in an attempt to make yhelothar exploits impossible, it's now possible for the game to replicate that effect instead? Cool!
10:51 <AmyBSOD\dislex> Everyone loves getting hammered by a titan or minotaur after coming down a set of stairs, without even getting the chance to react! :P
10:51 <jonadab> You should do it in slex too, call it an EPI.
10:52 <jonadab> Except, you should make it _only_ happen if there's something dangerous on the level.
10:52 <AmyBSOD\dislex> You forgot that slex is supposed to stay balanced.
10:52 <jonadab> Also, EPI: cockatrices should be speed 72.
10:53 <AmyBSOD\dislex> omg :D
13:14 <dtype> blame the finns
13:14 *jonadab tries to imagine paxed with the line attached to his belt, towing it.
13:14 <AmyBSOD\dislex> well I'm not saying that keeping it close to vanilla is a bad thing, all I need is a channel where I can freely talk with jonadab about Nethack Fourk, evil patch ideas, and generally anything nethack-related :)
13:14 <dtype> all good. I'm just poking in here because sometimes we have good food talk
2017 Jun 26 Mon:
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04:45 <AmyBSOD\dislex> jonadab: Evil Patch idea: the player character's field of vision doesn't go in all eight directions, but only the one in which you last moved and the ones adjacent to it. So if your last move was to the east, you can only "see" squares that are to the east, northeast or southeast.
04:46 <AmyBSOD\dislex> EPI: changing your orientation takes turns, you can rotate your character by up to 90 degrees per turn. So if you want to move in a different direction than the one you moved last, you have to rotate first. And if a monster strikes you from the exact opposite direction of the one you're facing, it's a guaranteed hit, does double damage, and has 5% chance of doing 10x damage to you.
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04:19 <AmyBSOD\dislex> Evil Patch idea: all demon lords and princes also harass the player like Rodney, can levelport if the player tries to leave them behind on another dungeon level, and Demogorgon, Lamashtu and Dagon all have guaranteed lairs constructed in a way that makes it impossible to avoid them.
04:23 <AmyBSOD\dislex> Evil Patch idea: master black dragon, can breathe wide-angle disintegration beams that function like being zapped by an angry god.
04:25 <AmyBSOD\dislex> Evil Patch idea: ancient lich, a higher-level arch-lich that can gate in liches and demon lords, can summon arch-liches, cannot be genocided, and is speed 18.
04:26 <AmyBSOD\dislex> Evil Patch idea: cockatrices with petrifying gazes. Because that's how they work in the original mythology.
04:28 <AmyBSOD\dislex> Evil Patch idea: every time you take an action, no matter if it takes turns or not, there is a 1 in 5 chance that a random tile will play a sparkle animation (regardless of the sparkle option), just to annoy you.
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06:55 <jonadab> Evil Patch Idea: a monster that shoots electrodes at you; if they hit you, they embed themselves under your skin and continue to do shock damage every turn for the rest of the game. Yes, this can break rings and wands, of _course_.
06:58 <AmyBSOD\dislex> ahahahahaha, an EPI specifically tailored to make my life miserable :D
06:59 <AmyBSOD\dislex> EPI: containers, including sacks and bags of holding, have charges. If they run out, you can't open them anymore until you recharge them, but as the recharge counter goes up, the chance of them exploding when recharged again also goes up. Bonus points if applying one that has no charges doesn't just give "Nothing happens." but also causes it to blow up.
07:06 <jonadab> Eep.
07:07 <jonadab> That one seems specifically tailored to make _my_ life miserable.
07:12 <jonadab> Evil Patch Idea: a trap that makes your character permanently illiterate, so reading is no longer possible.
07:13 <AmyBSOD\dislex> Heh. EPI or "challenge mode" suggestion: the inventory only has 20 slots, and every container can also hold only a maximum of 20 items. All items have their weight doubled to compensate. Have fun with inventory management! :)
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07:14 <jonadab> challenge mode EPI: inventory has three slots. It's technically enough to complete the game, because it's enough to hold all three invocation items at once.
07:15 <jonadab> EPI: once you perform the invocation, Rodney casts a "spell of thirst" so that you can no longer quaff anything.
07:15 <AmyBSOD\dislex> actually, EPI: inventory has one slot, because you can cart the invocation tools to the vibrating square, and then drop one after you used it and pick up the next one.
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07:18 <jonadab> EPI: if you get caught stealing from a shop, and the Watch catches up with you, they cut off your hand for stealing, leaving you one-handed for the rest of the game. If your weapon gets cursed, then, you have no hands free...
07:20 <AmyBSOD\dislex> and if you steal again you'll lose your other hand and permanently have no hands free? ;)
07:28 <jonadab> Yes.
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05:00 <AmyBSOD\dislex> Evil Patch idea: why are there only gray loadstones? Let's make all worthless pieces of glass weigh as much as a loadstone, autocurse, and be impossible to drop if cursed. And while we're at it, each of them also prevents you from having a specific resistance. Green glass means you're no longer poison resistant. Red means no fire resistance. White will disable magic resistance. And so on.
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06:54 <jonadab> At least that would make it super easy to identify which gemstones are valuable. Just pick them up and see if they autocurse or not :-)
06:55 <jonadab> EPI: all items autocurse when picked up.
06:55 <AmyBSOD\dislex> Evil Patch idea: gems and worthless glass can be flagged (on a per-item basis) as "loadstonelike". If that is the case, they will autocurse and weigh as much as a loadstone and be undroppable unless the curse is removed.
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02:48 <kerio> Schroeder: why can't the free market fix it
03:12 <AmyBSOD\dislex> Evil Patch idea: new terrain, ash, which is solidified lava. Zapping a lava tile with cold turns it into ash. If an ash tile is heated, e.g. by a wand of fire, it turns back into lava.
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13:36 <LarienTelrunya> YASI: allow cockatrice corpses to be dual-wielded.
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03:04 <LarienTelrunya> Evil Patch idea: a trap that forces the game to switch between tty and curses mode once every rnd(100) turns, over the course of the next rnz(10000) turns.
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06:12 <LarienTelrunya> jonadab: *bundlebundlebundle* any chance to see a grepped chatlog of you that searches for the words "slex", "amy", "larien" and maybe "slash'em"? chances are some potential EPI/YASI material would turn up that I could use! :) *cute dog-eyes face*
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07:46 <LarienTelrunya> YASI: playable felid race (inspired by DCSS), can resurrect on death 8 times, but has the body parts of a kitten. One of the effects is that they can't wield weapons.
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06:36 <LarienTelrunya> Evil Patch idea: amnesia also erases parts of your notes that you took outside of the game, including not only the text document that you saved in another folder but also the pen and paper ones sitting around next to the PC. Because you forgot what dungeon level 5 looked like, so you shouldn't be able to read notes saying "fountain, altar, scroll shop" anymore!
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10:20 <jonadab> Evil Patch Idea: amnesia actually rearranges the levels that it causes you to forget. A level that used to be on dungeon level 7 might now be on dungeon level 12, and the level from there might be on 9, and the one from there on 7.
10:21 <jonadab> Also, EPI: amnesia can cause levels to get flipped vertically and/or horizontally and/or rotated 180 degrees.
10:21 <jonadab> Also, things like fountains and thrones and stairs can get moved to different locations.
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03:50 <LarienTelrunya> Evil Patch idea: if you are an omnivore (either in your natural form or polymorphed), you repeatedly try to eat yourself. Because you want to eat everything after all. :D
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13:38 <jonadab> EPI: a trap that randomizes your options and writes the result out to your options file.
13:39 <LarienTelrunya> hi jonadab! play slex on hardfought! *bundlebundlebundle* :D
13:41 <LarienTelrunya> what, next week has several Tuesdays?!
13:41 <jonadab> Not AFAIK.
13:42 *LarienTelrunya takes a peek at the updated EPI log
13:42 <kerio> D:
13:43 <LarienTelrunya> Evil Patch idea (at least for some players, not for me though :D): every time you are in Gehennom, the game plays random Christina Aguilera music.
13:43 <LarienTelrunya> kerio: play slex on hardfought :D *bundlebundlebundle* although, I guess it would be laggy for you as well
13:43 <kerio> no
13:44 <jonadab> No, in Gehennom the game should play the same thirty-second polka loop the whole time. <-- EPI
13:44 <jonadab> Recorded with an out-of-tune harmonica.