2015 Aug 20
Thu: |
07:55 |
< | hackedhead | | > |
that's awesome. |
07:55 |
< | ais523 | + | > |
nope |
07:56 |
< | hackedhead | | > |
EPI: make invis on a yellow light turns it into a black light. >_< |
07:56 |
< | ais523 | + | > |
don't abbreviate it, it makes it way harder to find in my logs |
07:56 |
< | ais523 | + | > |
Evil Variant: ^ |
07:57 |
< | hackedhead | | > |
ais523: why would i want you to be able to find it?!?! =P |
07:58 |
< | ais523 | + | > |
don't people YANI these in the hope that they might get implemented some day |
07:58 |
< | ais523 | + | > |
if I ever work on the Evil Variant again? |
07:58 |
< | hackedhead | | > |
YANI yes. EPI no. |
07:58 |
< | hackedhead | | > |
=P |
07:58 |
< | ais523 | + | > |
(either that or I can pass them to Bluescreen, she's always looking for new ideas) |
12:04 |
< | FIQ | | > |
did you get that 7000zm leather |
12:04 |
< | FIQ | | > |
gloves |
12:07 |
< | jonadab | + | > |
Gnome with arrows of frost. That's... yeah. |
12:08 |
< | jonadab | + | > |
Could be worse. Could be a kobold with darts of disintegration. |
12:08 |
< | jonadab | + | > |
Evil Patch Idea ^ |
12:09 |
< | FIQ | | > |
that is a good idea |
12:10 |
< | FIQ | | > |
keeps players on their toes |
12:10 |
< | jonadab | + | > |
Heh. |
12:11 |
< | jonadab | + | > |
YASI: "darts of disintegration" look like regular darts when unidentified, but they disintegrate when they hit anything. |
12:11 |
< | jonadab | + | > |
Doing no damage. |
2015 Aug 21
Fri: |
22:50 |
< | FIQ | | > |
(read: on spell cooldown) |
22:56 |
< | ais523 | + | > |
FIQ: oh, I thought you meant he'd branchport out on low HP |
22:56 |
< | jonadab | + | > |
ais523: THAT would just be Evil. |
22:57 |
< | ais523 | + | > |
well, yes |
22:57 |
< | ais523 | + | > |
Evil Variant: ^ |
22:58 |
< | FIQ | | > |
that would just be evil, yeah |
22:58 |
< | FIQ | | > |
:P |
23:00 |
< | ais523 | + | > |
aha, it had just done the uppercase usernames |
2015 Aug 27
Thu: |
16:48 |
< | Chris_ANG | | > |
Slipped off, got thrown, steed vanished. |
16:48 |
< | Chris_ANG | | > |
Oddly, the steed polymorphing out from under you doesn't do damage. |
16:49 |
< | Chris_ANG | | > |
Evil Patch Idea:If your steed hits a poly trap and turns into a newt or something, you land on it, crushing it to death. Your god gets angry at you for killing a pet. |
16:50 |
< | Chris_ANG | | > |
Then, of course, you hit the same poly trap and turn into something that breaks all your good armor. |
2015 Aug 29
Sat: |
20:37 |
< | FIQ | | > |
but it's more awkward :P |
20:38 |
< | FIQ | | > |
also I can agree with every rnd(100) turns producing way different results than something occuring every rn2(50) turns |
20:38 |
< | jonadab | + | > |
Evil Patch Idea: removing an amulet takes 50 turns. |
20:38 |
< | FIQ | | > |
but the *average* should be equal (or nearly so) |
20:39 |
< | FIQ | | > |
like, for example |
20:39 |
< | FIQ | | > |
an action that occurs every rn2(50) turns |
20:39 |
< | FIQ | | > |
can take 5381 turns to occur |
20:40 |
< | FIQ | | > |
in theory |
20:40 |
< | jonadab | + | > |
What? |
2015 Sep 09
Wed: |
09:28 |
< | jonadab | + | > |
b_jonas: Defaults should be geared for new players, not experienced players. Experienced players change options. |
09:47 |
< | hackedhead | | > |
WTB: #annotate levels that i am not presently on |
09:49 |
< | hackedhead | | > |
YASI: a movecommand that prompts for every movement without exception |
09:49 |
< | hackedhead | | > |
"Are you sure you want to move to the southwest? [yes/no]" |
2015 Sep 24
Thu: |
21:49 |
< | hackedhead | | > |
"you feel an absence of magical power" after all |
21:50 -!- allihaveismymind [~chatzilla@p5DDC35A0.dip0.t-ipconnect.de] has quit [Client Quit] |
21:52 |
< | jonadab | + | > |
Evil Patch Idea: implement staves like in Brogue, which gradually recharge over time; but zapping a :0 one wrests it. |
21:53 |
< | jonadab | + | > |
hackedhead: useless sticks unless recharged, you mean? |
2015 Sep 25
Fri: |
11:59 |
< | jonadab | + | > |
Yeah, that could be an issue. |
11:59 |
< | jonadab | + | > |
I forgot they were undead. |
11:59 |
< | jonadab | + | > |
Evil Patch Idea: make arch-liches not genocidable. |
11:59 |
< | FIQ | | > |
Heh :P |
12:00 |
< | jonadab | + | > |
That would make genoless one of the easier conducts to keep, I think. |
12:00 |
< | FIQ | | > |
Gehennom would be more annoying for sure |
12:00 |
< | jonadab | + | > |
Indeed. |
12:01 |
< | jonadab | + | > |
Evil Patch Idea: the Myserious Force always applies in Gehennom, whether you have the Amulet or not. |
12:01 |
< | jonadab | + | > |
*Mysterious |
12:01 |
< | FIQ | | > |
hah |
12:01 |
< | FIQ | | > |
ouch |
12:01 |
< | wheals | | > |
evil patch idea: if you genocide arch-liches, you get ultra-liches instead |
12:01 |
< | hackedhead | | > |
oh god |
12:02 |
< | wheals | | > |
alternatively: you can only geno a rank of lich if you've genod the previous rank (and you can't geno L!) |
12:02 |
< | FIQ | | > |
it ramdonly selects between a stronger and a weaker target |
12:02 |
< | ais523 | + | > |
jonadab: I added megabats to the Evil Variant |
12:02 |
< | FIQ | | > |
up to 5 or so times |
12:02 |
< | ais523 | + | > |
they are ordinary bats, but with one million times as many hitpoints |
12:05 |
< | FIQ | | > |
whether or not you're careful |
12:05 |
< | jonadab | + | > |
Interesting. |
12:05 |
< | Chris_ANG | | > |
Evil Patch Idea: Rodney has a spell that only summons genocided creatures. |
12:06 |
< | FIQ | | > |
this becomes a major issue especially on the ammyrun |
12:06 |
< | FIQ | | > |
during rodney harassments |
12:06 |
< | FIQ | | > |
summon nasties show up out of nowhere |
12:06 |
< | FIQ | | > |
one is a flayer |
12:06 |
< | Chris_ANG | | > |
(With apropriate code support so that they don't immediatly die due to being genocided, of course). |
2015 Sep 28
Mon: |
04:31 |
< | ais523 | + | > |
but what you have atm is a bunch of hidden dependencies |
04:31 |
< | ais523 | + | > |
where you do a(); b(); and a sets a global for b to read |
04:32 |
< | ais523 | + | > |
which is evil because apparently innocent refactors can break things |
04:33 |
< | FIQ | | > |
when I made the "monster chooses a specific target", I simply declared a coord, and pass it as a pointer where relevant (e.g. "mon_choose_spectarget(mon, obj, &cc"), would something like that be saner for the linedup stuff/whatever (or a reworked version of them)? |
04:34 |
< | FIQ | | > |
*(e.g. "mon_choose_spectarget(mon, obj, &cc)") |
04:34 |
< | FIQ | | > |
where a coord is passed to be set to deltas of the chosen target |
04:34 |
< | FIQ | | > |
I dunno |
04:35 |
< | ais523 | + | > |
that's much saner |
2015 Sep 29
Tue: |
08:15 |
< | b_jonas | | > |
that depends on the projects. I have seen projects where multiple individual build actions (compile or link) take a lot of time |
08:16 |
< | b_jonas | | > |
also, it helps much more in the type of projects like nethack that has headers that are often changed and are included into half of the compiled files |
08:17 |
< | jonadab | + | > |
YASI: create an aimake.rules file for building gcc. |
08:17 |
< | ais523 | + | > |
jonadab: :-) |
2015 Oct 01
Thu: |
14:27 |
< | ais523 | + | > |
although the starting area's also pretty easy |
14:27 |
< | hackedhead | | > |
and it doesn't short circuit anything i don't think, it does have several viable options though |
14:27 |
< | hackedhead | | > |
yeah, clearly, none of these are evil variant |
14:27 |
< | hackedhead | | > |
(which i cleared EV 2a earlier today as a challenge, i like it) |
14:49 |
< | FIQ | | > |
not counting traps that is merely an existing trap but slightly different (like crossbow bolt traps) |
14:49 |
< | FIQ | | > |
hackedhead: ah |
14:49 |
< | ais523 | + | > |
things like the difficulty trap (which is an Evil Variant mechanic which was actually pretty fun to play, although I died a lot; it'd be less bad deeper in the dungeon) |
14:49 |
< | ais523 | + | > |
and the status trap, although that'd /probably/ just be annoying, it's interesting to think about |
2015 Oct 06
Tue: |
13:27 |
< | FIQ | | > |
but I dunno |
13:27 |
< | FIQ | | > |
it's something to think about at some point |
13:28 |
< | jonadab | + | > |
Evil Patch Idea: implement a Sokoban level generator that makes fiendishly difficult Sokoban puzzles. Infest the levels with dragons, and teach them how to use their breath weapons to shoot past boulders. Put the quest portal at the end of Sokoban, so you must complete it. |
13:34 |
< | timvisher | | > |
make a config switch to either use sokoban (maybe with randomness) or to place a magic portal within the two levels of GM beneath MT to another branch which is populated with harder monsters and traps but is guaranteed to contain one of the two soko prizes |
13:36 |
< | timvisher | | > |
i would definitely maintain that if i were faced with solving 4 new sokoban puzzles every time to get to the prize, i'd probably forgo it |
13:36 |
< | timvisher | | > |
it was hard enough to get passable at nethack ;) |
13:37 |
< | jonadab | + | > |
Oh, did I say four? Haha, no. In the Evil Patch, you get *thirty* randomly-generated hard Sokoban levels. |
13:37 |
< | timvisher | | > |
heh |
13:37 |
< | timvisher | | > |
will mine's not an evil patch idea |
13:37 |
< | timvisher | | > |
just a patch :) |
13:37 |
< | timvisher | | > |
jonadab: there would be celebrations throughout the world if someone _ever_ completed Evil NH :) |
13:38 |
< | timvisher | | > |
at least at my house lol |
13:38 |
< | jonadab | + | > |
Also, Evil Patch Idea: once you perform the invocation, you must descend through another fifty levels of mazes to reach the real Sanctum. |
13:39 |
< | jonadab | + | > |
And each of them has two randomly-placed indistinguishable down stairs. One leads toward the real Sanctum, and the other leads down a side branch toward a fake Sanctum with a fake Amulet. |
13:40 |
< | timvisher | | > |
heh |
13:41 |
< | jonadab | + | > |
(On the fake branches, both sets of stairs lead to the same next level. Otherwise, you'd need 2^50 levels, which is too much even for the Evil Variant.) |
13:59 -!- xmnemonic [~xmnemonic@host-n2-78-169.telpol.net.pl] has joined #nethack4 |
14:53 |
< | FIQ | | > |
Evil Patch Idea: implement a Sokoban level generator that makes fiendishly difficult Sokoban puzzles. Infest the levels with dragons, and teach them how to use their breath weapons to shoot past boulders. Put the quest portal at the end of Sokoban, so you must complete it. |
14:53 |
< | FIQ | | > |
:D |
14:55 |
< | FIQ | | > |
jonadab: call it a technical difficulty |
16:03 -!- Sylpheed [~Sylpheed@mailhub.007spb.ru] has left #nethack4 [] |
2015 Oct 09
Fri: |
12:18 |
< | jonadab | + | > |
Maybe they charge more than gold. Maybe you have to pay them in BLOOD! |
12:18 |
< | hackedhead | | > |
lol |
12:19 |
< | hackedhead | | > |
YASI: when a shk inherits your stuff, he upgrades it in the bones file before he resells it. |
12:19 |
< | FIQ | | > |
upgrades how? |
12:23 |
< | jonadab | + | > |
Repairs the rust and such? |
2015 Oct 10
Sat: |
20:54 |
< | ais523 | + | > |
FIQ: that would be about as evil as possible to people not spoiled on NH4 specifically |
20:54 |
< | jonadab | + | > |
FIQ: Or on a random level? |
20:54 |
< | ais523 | + | > |
Evil Variant: going up from D:1 with the Amulet counts as escaping, unless you take specific precautions |
20:54 |
< | FIQ | | > |
ais523: oh, that is a good point |
20:54 |
< | FIQ | | > |
but you already input a hint |
20:54 |
< | FIQ | | > |
for reading book of the dead |
20:54 |
< | FIQ | | > |
for illiterate characters |
20:54 |
< | FIQ | | > |
presumably you could have one here as well |
20:55 |
< | FIQ | | > |
jonadab: that sounds tedious |
20:55 |
< | FIQ | | > |
it means you have to search out the portal |
20:56 |
< | FIQ | | > |
on any of the random levels specified |
20:56 |
< | ais523 | + | > |
the ascension run through Dungeons is more of a victory lap, anyway |
20:56 |
< | ais523 | + | > |
which is something I personally like |
20:56 |
< | jonadab | + | > |
FIQ: Yes, that was an Evil Patch Idea. |
20:56 |
< | FIQ | | > |
Oh, ok |
20:56 |
< | ais523 | + | > |
(also it allows you to go back to your stash) |
20:57 |
< | ais523 | + | > |
it could be more /fun/, but it's certainly not irrelevant |
20:58 |
< | FIQ | | > |
mysterious force |
20:59 |
< | jonadab | + | > |
ais523: Oh, I had a genius Evil Variant idea the other day. |
21:00 |
< | ais523 | + | > |
jonadab: go on (and prefix it with "Evil Variant" so that it'll be in my logs) |
21:00 |
< | jonadab | + | > |
Evil Variant: autopickup is no longer an option; it's always on. Picking up items, including autopickup, takes an action for each item picked up. For each _item_, not for each stack. |
21:00 |
< | ais523 | + | > |
!!! |
21:01 |
< | ais523 | + | > |
jonadab: I'm reminded of Monk from Crypt of the Necrodancer |
22:00 |
< | jonadab | + | > |
And just return early. |
22:00 |
< | FIQ | | > |
yeah |
22:01 |
< | jonadab | + | > |
Evil Variant: or make find_item parallelizable by having it fork() so that all monsters can find their items at once! |
22:01 |
< | FIQ | | > |
Heh |
22:01 |
< | FIQ | | > |
creating 1600 processes? |
22:01 |
< | jonadab | + | > |
(Would 1600 copies of NetHack in memory even matter on a modern system, though?) |
2015 Oct 11
Sun: |
17:57 |
< | FIQ | | > |
YANI: black light, rather than emitting light, emits darkness and kills any lights in its' vicinity |
17:57 -!- nht [~nht@cpc71475-bagu13-2-0-cust439.1-3.cable.virginm.net] has quit [Quit: WeeChat 1.3] |
18:06 |
< | wheals | | > |
evil patch idea: standing near a black light for too long gives you skin cancer |
19:04 |
< | kerio | | > |
ayy lmao |
2015 Oct 18
Sun: |
16:32 |
< | FIQ | | > |
you give them intrinsics |
16:33 |
< | jonadab | + | > |
Intrinsics, there's an idea. |
16:34 |
< | jonadab | + | > |
"Use my gift of aggravate monster wisely!" <-- Evil Patch Idea |
16:35 |
< | FIQ | | > |
:D |
16:35 |
< | jonadab | + | > |
kerio: I like Perl, but I don't consider the TAEB code to be particularly readable as Perl code goes. Although, the modules it uses are worse. |
2015 Oct 20
Tue: |
07:47 |
< | bhaak | | > |
but the current consensus is that it is probably a syllabary script because the known child systems are (not a really hard argument though) |
07:47 |
< | jonadab | + | > |
Combining accents, that's a good question. If they can be combined onto the base character, they should be, but if not, I'm less sure. |
07:49 |
< | kerio | | > |
jonadab's filesystem, where ' is evil but zalgo is fine |
07:50 |
< | bhaak | | > |
the main problem is that the metadata is merged into the filename |
19:50 |
< | ais523 | + | > |
(there's one RNG per level) |
19:51 |
< | jonadab | + | > |
I could test that, by adding a dungeon branch with 100 levels. |
19:51 |
< | ais523 | + | > |
even simpler, just make the Mines 100 levels deep |
19:51 |
< | jonadab | + | > |
Or that, yeah. |
19:51 |
< | ais523 | + | > |
Evil Variant: ^ |
19:52 |
< | ais523 | + | > |
(just add the new filler levels /above/ Minetown) |
19:52 |
< | jonadab | + | > |
Haha. |
19:53 |
< | jonadab | + | > |
You know I already proposed for the Evil Variant or Evil Patch that after doing the Invocation you have 100 more levels of maze to slog through to reach the Amulet level. |
19:53 |
< | ais523 | + | > |
I didn't, I'm not keeping track |
19:53 |
< | jonadab | + | > |
But putting a bunch of extra levels before Minetown, that's even more evil. |
19:53 |
< | ais523 | + | > |
my client logs are but I don't read them that often |
19:53 |
< | jonadab | + | > |
Especially in combination with Evil Variant: the Sokoban entrance is in Mine's End. |
19:54 |
< | FIQ | | > |
not possible |
19:54 |
< | jonadab | + | > |
What's not possible? |
19:58 |
< | ais523 | + | > |
although the 4k level's problem wasn't insufficiently many boulders, but an unsolvable layout |
19:58 |
< | FIQ | | > |
yeah insuffucient boulders |
19:59 |
< | ais523 | + | > |
one (two?) of the Evil Variant Sokobans just has more holes than boulders, full stop |
19:59 |
< | FIQ | | > |
hm.. close enough |
19:59 |
< | FIQ | | > |
earth |
19:59 |
< | ais523 | + | > |
(and all the pits need filling to reach the end) |
19:59 |
< | FIQ | | > |
Thou hast angered me |
20:00 |
< | FIQ | | > |
what about slexban btw? |
20:00 |
< | ais523 | + | > |
it has the evil variant levels in |
20:00 |
< | ais523 | + | > |
actually I think it has every Sokoban ever created for NetHack, including a couple that I suspect jonadab made purely to troll BSOD |
2015 Oct 21
Wed: |
17:29 |
< | jonadab | + | > |
And thus also 3, ? |
17:30 |
< | b_jonas | | > |
I think so |
17:30 |
< | jonadab | + | > |
Evil Variant: specifying a count for any reason makes you helpless for that many turns. |
17:31 |
< | b_jonas | | > |
uh... no |
17:35 |
< | jonadab | + | > |
Gold is particularly evil, because it spawns in such large stacks. |
17:36 |
< | b_jonas | | > |
rock also spawns in stacks of 10 or 20 sometimes, in the mines |
17:36 |
< | jonadab | + | > |
I mean, there are a LOT of things in the Evil Patch that would make the game completely unplayable. But this has to be one of the worst. |
17:58 -!- ProzacElf [~ProzacElf@107-218-196-138.lightspeed.dctril.sbcglobal.net] has joined #nethack4 |
2015 Oct 22
Thu: |
19:26 |
< | jonadab | + | > |
And if you do Ludios early enough, the gold could be temporarily significant, but eh. Also marginal. |
19:27 |
< | jonadab | + | > |
And yeah, making stepping on a Mine an instadeath would be... yeah, no. |
19:27 |
< | jonadab | + | > |
That's Evil Variant territory. |
19:27 |
< | ais523 | + | > |
well, if we add the black market (there's no opposition to that other than "not in 4.3"), gold would become a lot more useful lategame |
19:27 |
< | ais523 | + | > |
Evil Variant: ^ |
19:27 |
< | jonadab | + | > |
True. |
19:42 |
< | FIQ | | > |
which checks breaktest() that does its' things (sanity checks and other stuff) |
19:42 |
< | ais523 | + | > |
does break() only work on breakable things, then? or does it work on everything but indestructible items? |
19:42 |
< | jonadab | + | > |
YASI: implement a type of monster that reads engravings and executes the first character as a befunge program would do. |
19:43 |
< | FIQ | | > |
ais523: it works on everything but indestructible things |
19:43 |
< | FIQ | | > |
break -> breaktest -> obj_resists(obj, 1, 99) |
19:43 |
< | ais523 | + | > |
jonadab: that would be one way to make NetHack Turing-complete |
19:45 |
< | ais523 | + | > |
I would love it if NetHack were TC via game mechanics that make sense flavourwise, though |
19:45 |
< | ais523 | + | > |
jonadab: some of the details matter here |
19:45 |
< | FIQ | | > |
ais523: and also, jonadab did say "YASI" :P |
19:45 |
< | ais523 | + | > |
e.g. the way that programs can be self-modifying |
20:27 |
< | FIQ | | > |
for a) player monsters, and b) if I end up making monsters utilize HW |
20:27 |
< | ais523 | + | > |
the thing about monster invulnerability is that it'd be ideal to place on allied players |
20:27 |
< | jonadab | + | > |
YASI: monsters can #pray |
20:27 |
< | ais523 | + | > |
to prevent PvP |
2015 Oct 25
Sun: |
13:26 |
< | FIQ | | > |
ais523: it is relevant for non-wiz spellcasters, kind of |
13:26 |
< | b_jonas | | > |
but hobbits, they definitely need second breakfasts. no real hobbit would go to the mines without that. |
13:26 |
< | ais523 | + | > |
b_jonas: so what's the evil YANI? (remember the Evil Variant: prefix) |
13:27 |
< | FIQ | | > |
hmm, praying freezes *all* property timers |
13:28 |
< | FIQ | | > |
I thought it only froze the stone/slime/strangle/sick timers |
13:28 |
< | FIQ | | > |
Oh well |
13:28 |
< | ais523 | + | > |
this is normally what you want, because changes in circumstance during prayer can cause problems with applying the prayer resolution |
13:28 |
< | ais523 | + | > |
but perhaps not always |
13:28 |
< | b_jonas | | > |
In the latest episode of MLP FiM, S5 E20, the mission was to retrieve a named boulder (inherited from ancient times) that brings good luck. It was clear that this boulder could be pushed by the characters only if they pushed it with all their might, and this would have been true regardless of their strength. (In MLP, ponies generally have the exact physical strength or weakness required by the plot, so this is normal.) Evil Variant YANI: this is the Barb |
13:29 |
< | FIQ | | > |
ais523: the only timer that still runs is the luck timer |
13:29 |
< | FIQ | | > |
which is questionable even because of praying |
13:29 |
< | ais523 | + | > |
isn't the luck timer just a %600 on the turn count? |
13:29 |
< | ais523 | + | > |
b_jonas: cut off at "this is the Barb" |
13:29 |
< | FIQ | | > |
(allthough *not* running it would impact balance somewhat -- praying on turn 598/similar to avoid luck decrease) |
13:29 |
< | b_jonas | | > |
Evil Variant YANI: this is the Barbarian quest. |
13:29 |
< | FIQ | | > |
ais523: it is |
13:29 |
< | ais523 | + | > |
b_jonas: ah right |
17:50 |
< | FIQ | | > |
I think we could make some polymorph forms unable to push boulders, but in your original form you should still be able to push a boulder even at very low strength. |
17:50 |
< | FIQ | | > |
If you couldn't, you could get stuck when you're drained strength, and that sucks. |
17:51 |
< | ais523 | + | > |
YASI: at low str you can't push boulders, but trying exercises str, so you'll be able to move them /eventually/ |
17:52 |
< | ais523 | + | > |
(a YASI is a cross between a YANI and a YASD) |
17:52 |
< | FIQ | | > |
so it is an idea to get you killed? |
17:52 |
< | ais523 | + | > |
no, it's a stupid idea |
17:53 |
< | b_jonas | | > |
hmm, are giants immune to damage from rolling boulder traps? |
2015 Nov 12
Thu: |
13:11 -!- timvisher [~tim.vishe@pool-173-59-16-132.phlapa.fios.verizon.net] has quit [Remote host closed the connection] |
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13:17 |
< | jonadab | + | > |
Evil Patch Idea: all scrolls have a 10% chance to become cursed as you read them, giving you the cursed effect regardless of the scroll's original beatitude. |
13:20 |
< | b_jonas | | > |
jonadab: that would be very evil |
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13:52 |
< | wheals | | > |
a weak monster that spawned with magic whistles would be funny |
13:53 |
< | jonadab | + | > |
YASI: applying a helm has a 1% chance to produce a peaceful rabbit. |
13:53 |
< | wheals | | > |
but it would raise the question of why other monsters can't use them |
2015 Nov 14
Sat: |
12:03 |
< | b_jonas | | > |
what why |
12:03 |
< | FIQ | | > |
"[hill orc HP-3]" |
12:03 |
< | jonadab | + | > |
Evil variant: since applying a stethoscope to yourself reveals your HP, clearly the UI should not disclose this information in any other way. To encourage using stethoscopes. |
12:03 |
< | FIQ | | > |
or something |
12:03 |
< | b_jonas | | > |
some people are conflicting monsters in a large part of the game, and can be fighting fast monsters |
12:11 |
< | FIQ | | > |
if I talk to a priest, that doesn't mean that I believe in what they say |
12:14 |
< | FIQ | | > |
jonadab, for friendlies, I also wanted summon nasties to create them (rather than tame monsters) |
12:14 |
< | b_jonas | | > |
Evil YANI: asking for a consultation from the Oracle breaks atheist, because the Oracle merely relays a god's words. |
12:15 |
< | ais523 | + | > |
do I have to match on just "evil" now? |
12:15 |
< | ais523 | + | > |
Evil Variant: ^ |
12:16 |
< | FIQ | | > |
ais523, you probably want to match on "evil patch idea", "evil variant", "EPI" (case sensitive) and "evil yani" |
12:16 |
< | b_jonas | | > |
FIQ: or just "evil patch" instead of "evil patch idea" |
12:18 |
< | jonadab | + | > |
The worst part is that surrounding lines of context are often relevant. |
12:18 |
< | jonadab | + | > |
My own EPI logging does not attempt to address that -- although I _have_ the complete logs as well, so. |
12:18 |
< | FIQ | | > |
ais523, you can give me voice if you want to, I don't think it would have any notable effects though |
12:19 |
< | ais523 | + | > |
I may as well |
12:20 -!- mode/#nethack4 [+v FIQ] by ChanServ |
14:34 |
< | APic | | > |
FIQ: Google is too commercial nowadays |
14:34 |
< | APic | | > |
Who pays the most gets top Ranks |
14:38 |
< | jonadab | + | > |
Evil Patch Idea: Killing monsters sends them to hell. That is, they get levelported to a random level somewhere in Gehennom. |
14:38 |
< | FIQ | + | > |
hmm I wonder why the watch didn't just use egd |
14:38 |
< | FIQ | + | > |
rather than defining a msuspicious |
14:38 |
< | FIQ | + | > |
which is only ever used for the watch |
14:39 |
< | jonadab | + | > |
With their health restored, naturally. |
15:20 |
< | FIQ | + | > |
kerio: capped at 120 ;) |
15:20 |
< | FIQ | + | > |
(yes, the mitre sucks) |
15:20 |
< | FIQ | + | > |
ais523, so I gave jonadab a yasi yesterday |
15:20 |
< | FIQ | + | > |
then it turned out that he actually liked it |
15:20 |
< | FIQ | + | > |
so what do you think |
15:20 |
< | FIQ | + | > |
amnesia can revert conversions |
15:20 |
< | b_jonas | | > |
oh, there's a way to fix the mitre. make undead as powerful as in grunt, and make the mitre more powerful against them. |
17:17 |
< | jonadab | + | > |
The main header split to be aware of in NetHack is stuff that is needed by makedefs and stuff that is not. |
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17:21 |
< | jonadab | + | > |
Evil Variant: get makedefs to generate messagechannel.h, with all the msgc_foo entries that are used anywhere in the code. |
17:22 |
< | FIQ | + | > |
so typos would make new channels? |
17:22 |
< | jonadab | + | > |
Yes. |
18:41 -!- ProzacElf [~ProzacElf@107-218-196-138.lightspeed.dctril.sbcglobal.net] has quit [Ping timeout: 240 seconds] |
18:41 |
< | FIQ | + | > |
I mean, given how rarely they change, and how little data it still is in practice (only about 100 bytes) it's not exactly save size consuming, but... why |
18:55 |
< | FIQ | + | > |
YASI: if you have a nethack game running for a year, shopkeepers wish you a happy birthday |
18:57 |
< | FIQ | + | > |
hmm |
18:57 |
< | FIQ | + | > |
this looks like a mis-understanding by ais |
18:57 |
< | FIQ | + | > |
umconf is not a timer |
18:57 |
< | FIQ | + | > |
but is saved as it is |
18:58 |
< | FIQ | + | > |
(e.g. it runs the timer compression on the data, except that since it isn't a timer, the reverse happens instead) |
19:00 |
< | FIQ | + | > |
(for reference, umconf is the level of stored confusion hits you have) |
19:00 |
< | FIQ | + | > |
e.g. the thing that basically no player ever use |
19:00 |
< | FIQ | + | > |
despite being theoretically pretty useful |
19:01 |
< | FIQ | + | > |
well, at least the spell |
19:01 |
< | FIQ | + | > |
the scroll is pretty useful |
19:01 |
< | FIQ | + | > |
er |
19:01 |
< | FIQ | + | > |
useless |
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2015 Nov 15
Sun: |
21:13 |
< | FIQ | + | > |
I should perhaps kill iswiz once I get around to proper implementation of monster polymorph |
21:13 |
< | wheals | | > |
rodney should be able to impersonate you and trick your pets into joining his side |
21:13 |
< | wheals | | > |
not sure if that's an Evil Patch idea or a YASI |
21:14 |
< | jonadab | + | > |
Players who like to play pacifist would probably call it evil. |
2015 Dec 30
Wed: |
19:58 |
< | FIQ | + | > |
hm, I should totally make nurses have teleportitis and teleport control and make them heal enemies instead of allies if hostile :D |
20:02 -!- Rayston_ [~Rayston@104.200.151.80] has quit [Ping timeout: 255 seconds] |
20:02 |
< | ais523 | + | > |
FIQ: is that an Evil Variant suggestion? |
20:02 |
< | ais523 | + | > |
(also, nurses are /normally/ hostile, and part of the tension in them is that they attack you while you're getting undressed) |
20:04 |
< | FIQ | + | > |
FIQ: is that an Evil Variant suggestion? |
20:05 |
< | FIQ | + | > |
the idea was stol--um, inspired, from watching a PSMD playthrough -- delibird there now warps to enemies to heal them, and then flees with the same strategy |
20:05 |
< | FIQ | + | > |
but it was an Evil Variant suggestion mostly, yes |
20:05 |
< | FIQ | + | > |
(allthough I have considered making nurses rather heal 'coaligned' monsters instead of the player, but the teleport part is Evil Variant territory) |
20:06 |
< | ais523 | + | > |
huh, they made delibird relevant? :-) |
20:06 |
< | FIQ | + | > |
they've made a lot of small changes like that |
20:06 |
< | ais523 | + | > |
well nurses teleport away as it is, although the TC should have been a red flag |
2016 Jan 16
Sat: |
17:20 |
< | ais523 | + | > |
strangely enough, some bits I thought were well designed (like the unlock system) turned out to not be as well designed as I thought |
17:20 |
< | ais523 | + | > |
also: |
17:21 |
< | ais523 | + | > |
Evil Variants: Monks follow the same restrictions as Necrodancer monks |
17:21 |
< | ais523 | + | > |
*Evil Variant: |
17:24 |
< | dtsund | + | > |
The unlock system is a bit meh, but you cap it quickly |
17:24 |
< | dtsund | + | > |
And it doesn't apply to All Zones mode, which is kind of the standard game, anyway |
2016 Jan 17
Sun: |
08:14 |
< | b_jonas | | > |
Then design levels where it's in a chokepoint where there's an alternative route that is difficult in a different way, eg. needs you to dig. Also make it spawn randomly in gehennom occasionally just for fun. |
08:14 |
< | b_jonas | | > |
It would be sort of like the water monsters that drown you, but where you have strategies to take them safely with polearms. |
08:15 |
< | b_jonas | | > |
Evil variant: since by flavor the sarlacc already digests very slowly, so it tortures its captives for decades while digesting them alive, a ring of slow digestion has no effect on them. |
10:13 -!- ais523 [~ais523@unaffiliated/ais523] has joined #nethack4 |
2016 Jan 18
Mon: |
02:44 -!- dtsund [~dtsund@2601:400:c002:4102:d9e6:9464:66e9:57c2] has joined #nethack4 |
02:44 -!- mode/#nethack4 [+v dtsund] by ChanServ |
03:04 |
< | Adeon | | > |
ais523: did you hear the evil variant idea of having a limit how many turns you can take to ascend |
03:04 |
< | Adeon | | > |
if you go over the limit, you can't ascend anymore |
03:04 |
< | Adeon | | > |
apparently now in slex |
03:04 |
< | ais523 | + | > |
Adeon: the closest evil variant idea was to have a limited time for the asc run, but measured in realtime, not turns |
03:04 |
< | Adeon | | > |
described as anti-farming method |
2016 Jan 25
Mon: |
14:49 |
< | jonadab | + | > |
And web pages have this horrible tendency to specify the worst colors they can think of. Usually with a blinding white background. |
14:50 |
< | FIQ | | > |
http://i.imgur.com/IXKErN9.png like this |
14:51 |
< | jonadab | + | > |
Evil Patch Idea for HTML and web browsers: |
14:51 |
< | wheals | | > |
i actually have my irc client white-on-black |
2016 Jan 27
Wed: |
06:32 |
< | PsyMar | | > |
yeah, but google is more knowably evil |
06:33 |
< | kerio | | > |
is it |
06:33 |
< | PsyMar | | > |
I don't *know* that my current ISP is evil. |
06:33 |
< | kerio | | > |
i don't think google is particularly evil |
12:52 -!- mode/#nethack4 [+v dtsund] by ChanServ |
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13:20 |
< | jonadab | + | > |
Evil Patch Idea: if the level is empty, just punt to nasty(NULL) |
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13:51 |
< | hackedhead | | > |
isn't that what it does in vanilla? Kappa |
13:51 |
< | hackedhead | | > |
EPI: if the level is empty, fill it with archons |
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2016 Feb 08
Mon: |
10:28 |
< | hackedhead | | > |
esp since the budget i'dve had for a new card would barely have bought anything mroe performant than the 6850... |
10:29 |
< | bhaak | | > |
ship it? with what? have you thought of what could happen? imagine the horrible offspring of nethack4 and slashem extended! |
10:29 |
< | bhaak | | > |
the evil variant would never have been closer! |
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2016 Mar 04
Fri: |
10:01 |
< | hackedhead | | > |
ais523: which is currently true for them anyway, nothing is gained |
10:01 |
< | jonadab | + | > |
Better, you could still bless one and read-ID in such a way as to be sure you weren't wasting it, unless it's a scroll of light in which case who cares. |
10:01 |
< | b_jonas | | > |
NO! |
10:01 |
< | hackedhead | | > |
ais523: EW and light and uniquely price-able, and EA/RC are amibig but both safe |
10:01 |
< | b_jonas | | > |
that would be evil |
10:01 |
< | ais523 | + | > |
b_jonas: what would be? |
10:07 |
< | hackedhead | | > |
yep. |
10:08 |
< | jonadab | + | > |
But only if there's a benefit to the player -- such as auto-tracking price ID. |
10:08 |
< | b_jonas | | > |
if you want to nerf the price id, there's a better way to do that. make general shopkeepers not be interested in buyin any item, but only about a particular set of classes of items defined when the shop is generated. |
10:08 |
< | hackedhead | | > |
light being unique is kind of odd |
10:08 |
< | b_jonas | | > |
eww, now that would be evil |
10:08 |
< | jonadab | + | > |
If we're doing it to reduce the number of price classes so we can use adjectives like "cheap", I'm for it. |
10:12 |
< | jonadab | + | > |
hackedhead: Oh, true. |
10:12 |
< | hackedhead | | > |
fourks' enlightenment also helps with rings and amulets |
10:13 |
< | hackedhead | | > |
YASI: amulets with different prices? |
10:13 |
< | hackedhead | | > |
(why are amulets special in this way?) |
2016 Mar 08
Tue: |
20:45 |
< | ais523 | + | > |
hmm, if we have a maxPw temp= 0 effect |
20:45 |
< | ais523 | + | > |
do we have a maxHP temp= 1 effect too? |
20:45 |
< | ais523 | + | > |
"temporarily in hell" |
20:45 |
< | ais523 | + | > |
I guess that would be really bad idea |
20:45 |
< | ais523 | + | > |
Evil Variant: ^ |
20:45 |
< | FIQ | + | > |
Depends on what you use it for, but yeah |
20:45 |
< | FIQ | + | > |
It doesn't play nice with nethack mechanics generally |
20:46 |
< | FIQ | + | > |
(I could totally see it more generally as some strong magic that drains your life reserves heavily as a consequence) |
20:46 |
< | APic | | > |
Does the „Queen“ Guy look a Bit like the „Village People“ Guy? |
2016 Mar 18
Fri: |
12:15 |
< | FIQ | + | > |
ais523, I was suggesting for this in particular to allow them to kick as part of their attack sequence |
12:15 |
< | FIQ | + | > |
if doing martial arts |
12:16 |
< | ais523 | + | > |
the current NetHack reason is "because kicks attack objects and punches attack creatures" but that's not very realistic |
12:16 |
< | ais523 | + | > |
FIQ: right, I understand the motivation |
12:16 |
< | b_jonas | | > |
also, that would be evil |
12:16 |
< | ais523 | + | > |
my point is that you need to figure out how the UI for multiple attack sequences works |
2016 Mar 21
Mon: |
12:16 -!- wheals [~wheals@unaffiliated/wheals] has joined #nethack4 |
12:16 |
< | b_jonas | | > |
sorry, I know that's a bad idea. don't take it seriously. |
12:21 |
< | jonadab | + | > |
b_jonas: That is an excellent Evil Patch Idea, in fact. |
12:22 |
< | jonadab | + | > |
Although, even better would be to make the level generator capable of doing this to any trap in Gehennom, at a low probability. |
2016 Mar 22
Tue: |
06:45 |
< | FIQ | + | > |
ais523, why one-time? |
06:46 |
< | FIQ | + | > |
I kinda like gnomes/dwarves suiciding to ones in the mines |
06:46 |
< | FIQ | + | > |
YASI: enemies can use boulder traps against you |
06:46 |
< | ais523 | + | > |
FIQ: because of the way that rolling boulder traps work in films |
2016 Mar 31
Thu: |
09:25 |
< | jonadab | + | > |
Special items? |
09:25 |
< | jonadab | + | > |
New kinds of traps? |
09:25 |
< | jonadab | + | > |
Evil Patch Ideas? |
09:26 |
< | jonadab | + | > |
YAFMs? |
2016 Apr 07
Thu: |
07:09 -!- stth [~stth@ip-109-91-115-119.hsi12.unitymediagroup.de] has quit [Ping timeout: 244 seconds] |
07:25 |
< | b_jonas | | > |
oh... that reminds me |
07:29 |
< | b_jonas | | > |
Evil variant idea: quest leaders have 1/6 chance of spawning with a kyrt shirt. A kyrt shirt is shirt armor similar to a Hawaiian shirt, but it's unwishable, never randomly generated, has base price of 250 zorkmids, and is enchantable as if it was elven armor. |
07:30 |
< | b_jonas | | > |
This doesn't offer anything you couldn't farm for, because you can enchant elven cloaks and then polymorph them to get a +7 shirt, but it encourages the player to kill their own quest leader just for the slim chance of getting a +7 shirt more easily. |
2016 Apr 08
Fri: |
13:56 |
< | ais523 | + | > |
and I can reproduce |
13:56 |
< | ais523 | + | > |
thanks for the report, now we've got a reproduction I can look into the bug in more detail later |
13:57 |
< | jonadab | + | > |
Evil Patch Idea: swap the bindings of the j and k keys. |
14:18 |
< | kerio | | > |
ais523: reason 2 i might want to rebuild xlogfile and possibly even the dumplogs: the names are fucking bullshit dude |
14:21 |
< | Morwen | | > |
jonadab: That should be an effect of confusion, instead of random movement. |
14:22 |
< | ais523 | + | > |
ugh no, then confusion can just be worked around by interhack or something like that |
14:22 |
< | jonadab | + | > |
Well, the Evil Patch does not necessarily share all of NH4's ideals and standards... |
14:23 |
< | ais523 | + | > |
jonadab: I was replying to Morwen, explaining why it wouldn't be great as a confusion effect |
14:25 |
< | jonadab | + | > |
Heh. |
14:25 |
< | ais523 | + | > |
(like, 50% chance of each move reversing direction, rather than a small chance of randomizing) |
14:25 |
< | jonadab | + | > |
Evil Patch Idea: reading a scroll while confused only gives you the confused version of the effect 90% of the time. The other 10% it gives you the normal effect of that scroll, as if you were not confused. |
14:26 |
< | Morwen | | > |
Wow, that IS evil. |
14:27 |
< | Morwen | | > |
I'm not a big fan of randomized results, honestly. One of the cool things about nethack is every game being ascendable. |
14:27 |
< | Morwen | | > |
The game can throw random things at you but a good player can react in a reliable way. |
19:55 |
< | FIQ | + | > |
because of the fact that I set dmg based on what is in the permonst, but AT_WEAP overrides this due to weapons |
19:56 |
< | FIQ | + | > |
so if I added silver damage before that, it would need to be done twice |
19:56 |
< | ais523 | + | > |
Evil Variant: trap that permanently prevents you gaining gold |
19:56 |
< | FIQ | + | > |
which could be a bit confusing |
19:56 |
< | ais523 | + | > |
(actual Slash'EM Extended feature) |
20:03 |
< | jonadab | + | > |
The clitic only takes two forms: s' and 's |
20:03 |
< | FIQ | + | > |
ah right, I forgot |
20:03 |
< | ais523 | + | > |
Evil Variant: Medusa spawns at a random point in a random level |
20:04 |
< | jonadab | + | > |
And s' happens precisely when the non-possessive form already ended in s. |
2016 Apr 09
Sat: |
20:55 |
< | jonadab | + | > |
I still say, manual pickup shouldn't consume an action if your last action was movement. |
20:55 |
< | FIQ | + | > |
if anything I'd say the reverse |
20:55 |
< | Elronnd | | > |
well |
20:55 |
< | Elronnd | | > |
autopickup doesn't take an action |
20:55 |
< | jonadab | + | > |
FIQ: Making autopickup use actions would be evil. |
20:56 |
< | Elronnd | | > |
but manually picking something up does |
20:57 |
< | jonadab | + | > |
Although, maybe we could fix those problems. |
20:57 |
< | FIQ | + | > |
simple |
20:57 |
< | coppro | + | > |
a command which means "run my autopickup rules, pick everything up that matches" |
20:57 |
< | jonadab | + | > |
Hmm. |
20:58 |
< | FIQ | + | > |
FIQ: Making autopickup use actions would be evil. |
20:58 |
< | FIQ | + | > |
why? |
20:58 |
< | FIQ | + | > |
dcss does that, and IMO it works fine there |
20:58 |
< | jonadab | + | > |
FIQ: Because then stepping onto items would be dangerous. |
21:14 |
< | jonadab | + | > |
And then go back. |
21:14 |
< | jonadab | + | > |
Sokoban holes are a bigger problem, particularly if the object is, say, a glass wand of fire. |
21:15 |
< | jonadab | + | > |
Oh, that gives me an Evil Patch Idea: stepping onto a tile with a glass object, while not levitating, causes you to step on and break the object. |
21:15 |
< | b_jonas | | > |
jonadab: yes, levelporters, ordinary holes, teleporters, and trapdoors can all be avoided. |
2016 Apr 11
Mon: |
13:05 |
< | jonadab | + | > |
But something other than time, _possibly_. Not sure what. |
13:05 |
< | ais523 | + | > |
as I said, it may be that the cure's worse than the disease |
13:06 |
< | jonadab | + | > |
EPI: Your Pw recharges whenever you sleep. Otherwise not. |
13:06 |
< | ais523 | + | > |
jonadab: the "hypermodern Crawl" method would be to recharge Pw whenever you entered a new level for the first time |
15:07 |
< | FIQ | + | > |
true |
15:07 |
< | FIQ | + | > |
but still |
15:07 |
< | FIQ | + | > |
the bubbles are special in some way... dunno how to justify it |
15:07 |
< | FIQ | + | > |
but having lack of the things I Mentioned cause instadeath |
15:08 |
< | FIQ | + | > |
would be evil |
15:08 |
< | FIQ | + | > |
jonadab: maybe there is inherent swimming involved but you can't keep yourself stable |
15:08 |
< | FIQ | + | > |
hence water damage, but "indefinite" breathing |
15:08 |
< | hackedhead | | > |
jonadab: IRL humans don't float if they're carrying the kinds of things nethack characters carry, anyway. |
16:09 |
< | FIQ | + | > |
as leppy |
16:09 |
< | hackedhead | | > |
yeah |
16:09 |
< | hackedhead | | > |
YASI: rewrite nethack to be OO |
16:09 |
< | FIQ | + | > |
so the only similarity |
16:09 |
< | hackedhead | | > |
and so simplify monster interactions |
2016 Apr 14
Thu: |
22:22 -!- wheals_ [~wheals@unaffiliated/wheals] has joined #nethack4 |
22:26 -!- wheals [~wheals@unaffiliated/wheals] has quit [Ping timeout: 252 seconds] |
23:12 |
< | FIQ | + | > |
Evil Patch Idea: corpses are sometimes generated old |
23:22 -!- wheals__ [~wheals@unaffiliated/wheals] has joined #nethack4 |
2016 Apr 15
Fri: |
09:08 |
< | hackedhead | | > |
annoying idea: having TC makes them do levport instead |
09:09 |
< | FIQ | + | > |
should MC protect against it? |
09:10 |
< | FIQ | + | > |
(AD_TLPT in general that is, not your evil patch idea) |
09:10 |
< | FIQ | + | > |
it does in vanilla but I'm not sure if they should |
09:12 |
< | FIQ | + | > |
ais523: nethack seems to have a could_seduce() already |
09:13 |
< | FIQ | + | > |
it's not used to avoid silliness like animals though |
09:13 |
< | FIQ | + | > |
just for gender compat |
09:13 |
< | FIQ | + | > |
and things like invisibility, apparently |
09:20 |
< | FIQ | + | > |
AD_FIRE doesn't seem to cause any additional harm for paper golems |
09:20 |
< | FIQ | + | > |
for the mvu case |
09:22 |
< | b_jonas | | > |
FIQ: isn't fire supposed to be bad for *straw* golems rather than paper? |
09:42 |
< | hackedhead | | > |
why not reanimate the corpse? what's bad about that? |
09:42 |
< | hackedhead | | > |
it's such a small corner case. |
09:43 |
< | hackedhead | | > |
YASI: any human corpse hit by lightning becomes a flesh golem |
09:43 |
< | b_jonas | | > |
aren't flesh golems supposed to be resistant to lightning in first place? |
2016 Apr 18
Mon: |
10:56 -!- nikheizen [~jesus@d23-16-57-236.bchsia.telus.net] has joined #nethack4 |
11:13 -!- heinrich5991 [~hein5991@unaffiliated/heinrich5991] has quit [Ping timeout: 246 seconds] |
11:21 |
< | FIQ | + | > |
YASI: an item that lets you place a sensor on an arbitrary object for later retrieval |
11:23 -!- heinrich5991 [~hein5991@unaffiliated/heinrich5991] has joined #nethack4 |
16:40 |
< | jonadab | + | > |
Right, I meant for other things. Potions, scrolls, whatever. |
16:41 |
< | FIQ | + | > |
I have considered reworking the Wizard into doing things like that |
16:41 |
< | jonadab | + | > |
Evil Patch Idea: introduce a kind of monster who picks up magic items and dips them in water for fun. |
16:42 |
< | jonadab | + | > |
Ah, the Wizard, right. |
2016 Apr 20
Wed: |
07:53 |
< | FIQ | + | > |
apple is the more evil of the 2 |
07:53 |
< | jonadab | + | > |
Not that all their PR is good, of course. |
07:53 |
< | jonadab | + | > |
Apple is evil in different ways from Microsoft. |
07:55 |
< | jonadab | + | > |
Apple is more into the "enslave and exploit our customers" kind of evil; Microsoft is more into the power-grabbing "exterminate anyone who stands in our way" kind of evil. |
07:59 |
< | b_jonas | | > |
But it's not easy to measure evil, so I'm not sure. |
07:59 |
< | FIQ | + | > |
why is google more evil? |
08:00 |
< | jonadab | + | > |
Well, the way Chrome installs itself is evil in the extreme. |
08:00 |
< | FIQ | + | > |
I think the biggest concern with google is their search engine monopoly |
08:00 |
< | hackedhead | | > |
^ |
08:47 |
< | b_jonas | | > |
jonadab: no imo, but perhaps orcs could be able to tame wargs more easily. |
08:47 |
< | FIQ | + | > |
I was asking what seven league boots were |
08:47 |
< | FIQ | + | > |
not how jumping works |
08:47 |
< | jonadab | + | > |
FIQ: The lore behind them is, you can take arbitrarily long steps, OSLT. |
08:47 |
< | b_jonas | | > |
jonadab: the problem is that in nethack, a pony grows up to a horse, so riding a pony as a hobbit but then getting thrown off when it grows up would be evil. |
08:48 |
< | FIQ | + | > |
also what b_jonas is suggesting sounds more like blinking |
08:48 |
< | FIQ | + | > |
rather than jumping |
08:48 |
< | Morwen | | > |
Seven League Boots are boots that allow you to take strides of seven leagues, which is... 42 miles? |
2016 Apr 25
Mon: |
15:26 |
< | FIQ | + | > |
e.g. not player monsters |
15:26 |
< | hackedhead | | > |
but there's guidebook canon it, isn't there? |
15:26 |
< | jonadab | + | > |
Evil Patch Idea: you can traverse the Planes with a fake amulet, but attempting to offer it does not go well for you. |
15:27 |
< | FIQ | + | > |
hackedhead: yes, there is an entry about the yendorian army in the guidebook |
15:27 |
< | FIQ | + | > |
one of the far more interesting stuff in there |
15:31 |
< | b_jonas | | > |
jonadab: attempting to offer the fake amulet is already a somewhat bad idea |
15:33 |
< | b_jonas | | > |
I could understand if there was other magic that let you go to the planes somehow, but the fake amulet enabling that would be strange |
15:33 |
< | b_jonas | | > |
it's just a cheap plastic amulet with no powers whatsoever |
15:33 |
< | jonadab | + | > |
The Evil Patch has a lot of strange stuff in it with no real justification. |
15:34 -!- simmarine [~simmarine@68-112-155-227.dhcp.stcd.mn.charter.com] has joined #nethack4 |
17:56 |
< | ais523 | + | > |
makes more sense than the function changing and the appearance staying the same |
17:57 |
< | FIQ | + | > |
ais523: *both* should be the same |
17:57 |
< | ais523 | + | > |
and giving everyone the same randomized appearances is both a bit exploitable (ID at a distance) and awkward to impl |
17:57 |
< | b_jonas | | > |
ais523: but only for two percent of male players, and only between red and green, right? |
17:57 |
< | ais523 | + | > |
Evil Variant: ^ |
17:57 |
< | FIQ | + | > |
ais523: ID at a distance is not a problem in deucehack, presumably people are working together anyway |
17:57 |
< | ais523 | + | > |
actually I almost want to impl that now |
18:02 |
< | FIQ | + | > |
l |
18:04 |
< | b_jonas | | > |
ais523: yes, but it's not actually a single gene thing. I'd say we should look up actual statistics. |
18:05 |
< | b_jonas | | > |
oh, and in the Evil variant, memory is tight so all dragons are palette swaps of each other, so color-blind characters can't tell red dragon from green dragon |
18:06 |
< | FIQ | + | > |
maybe by looking at their breath |
18:09 |
< | b_jonas | | > |
From looking up, deuteranomaly (middle kind of pigment exists in eye but is mutated) is the most common cause of partial color blindness, affecting 6% of males and 0.4% of females (although I imagine it's hard to get reliable statistics on this since many people just don't go to an ophtalmologic exam unless their school takes them) and should be enough to cause problems distinguishing some objects in a dungeon with mediaeval technology level. |
2016 Apr 30
Sat: |
08:06 -!- Netsplit *.net <-> *.split quits: BeefEats |
08:06 -!- Netsplit over, joins: BeefEats |
10:14 |
< | FIQ | + | > |
YASI: altar shops, doing altar management requires payment |
10:18 |
< | kerio | | > |
where's ais |
2016 May 02
Mon: |
07:50 |
< | jonadab | + | > |
Not to mention the hundred lines of boilerplate at the top and another twenty for each section of the config. |
07:51 |
< | jonadab | + | > |
If you omit the three lines that tell about the authorship of the keymap section of the config, the entire config is invalid. |
07:52 |
< | jonadab | + | > |
COBOL-inspired config files are too evil even for the Evil Patch. |
08:44 |
< | b_jonas | | > |
jonadab: you don't, by any chance, mean alt-minus, which is the shortcut for the control menu of a nested window, right? |
2016 May 12
Thu: |
16:14 |
< | hackedhead | | > |
which would be an awkward floor to move around on. |
16:14 |
< | FIQ | + | > |
crates are generally easier to move sideways |
16:14 |
< | hackedhead | | > |
EPI: pushing a boulder diagonally makes it move randomly in one of the two orthogonal directions. |
16:15 |
< | hackedhead | | > |
but that's just interface screw, really. |
2016 Jun 04
Sat: |
21:19 |
< | ais523 | + | > |
how did that happen? !oSpeed? |
21:19 |
< | FIQ | + | > |
(presumably some monster zapped him with speed monster) |
21:19 |
< | jonadab | + | > |
Evil Patch Idea: make Pestilence speed 36. Also Death. Also Famine. |
21:19 |
< | FIQ | + | > |
jonadab: very fast pesti is speed 20 :P |
21:19 |
< | FIQ | + | > |
or 22 maybe |
21:20 |
< | ais523 | + | > |
FIQ: wouldn't that create regular fast speed? |
2016 Jun 11
Sat: |
19:20 |
< | b_jonas | | > |
yep |
19:21 |
< | b_jonas | | > |
jonadab: and in that case it's not even cursed! |
19:21 |
< | jonadab | + | > |
(Which raises the question whether all the objects on the level should be subject to cursing, rather than just your inventory.) <-- EPI |
19:22 |
< | b_jonas | | > |
jonadab: certainly not all objects on the level. the shopkeepers and the monsters would rebel against you if you cursed all their stuff just because they killed a player. that would be totally unfair for them. |
2016 Jun 15
Wed: |
10:55 |
< | FIQ | + | > |
file it under tsadok/nethack4 github issues maybe |
10:56 -!- introsp3ctive [~introsp3c@2602:301:7706:2790:f0d1:fec8:fd7a:f2bf] has quit [Client Quit] |
10:56 |
< | kerio | | > |
but github is evil |
10:56 -!- introsp3ctive [~introsp3c@2602:301:7706:2790:f0d1:fec8:fd7a:f2bf] has joined #nethack4 |
2016 Jun 27
Mon: |
08:14 |
< | hackedhead | | > |
WTB: use digging to make holes under monsters |
08:20 -!- wheals [~wheals@unaffiliated/wheals] has joined #nethack4 |
08:37 |
< | jonadab | + | > |
hackedhead: And monsters can do the same thing to you? Is that an EPI? |
08:37 |
< | hackedhead | | > |
heh. |
2016 Jun 30
Thu: |
16:44 |
< | FIQ | + | > |
and I didn't have to deal with him at all |
16:44 |
< | FIQ | + | > |
Demogorgon was by far the hugest pain in that game |
16:45 |
< | ais523 | + | > |
Evil Variant: zombies have a Final Fantasy-style zombification attack |
16:45 |
< | FIQ | + | > |
in GruntHack, Rodney and demon princes/lords always know your resistances |
16:45 |
< | FIQ | + | > |
and also, Demogorgon can cast spells |
16:45 |
< | ais523 | + | > |
(inflicts unliving, also prevents you being healed by any standard means) |
2016 Jul 06
Wed: |
08:05 |
< | FIQ | + | > |
ais523: genocide :D |
08:05 |
< | jonadab | + | > |
ais523: potions, scrolls, wands, ... |
08:05 |
< | yasdorian | | > |
FIQ: good EPI |
08:05 |
< | FIQ | + | > |
telewands are nice |
08:05 |
< | jonadab | + | > |
Granted, most of the scrolls they have are mainly useful for blanking. |
10:21 |
< | FIQ | + | > |
wheals: "glorg" |
10:21 |
< | jonadab | + | > |
IN most lore, ghosts are usually invisible but can choose to make themselves visible to a particular person for some reason, at least temporarily. |
10:21 |
< | b_jonas | | > |
YASI: ghosts are invis, but they wear a bedsheet, which is an armor like mummy wrapping |
10:21 |
< | FIQ | + | > |
wheals: some dcss comments are nice |
10:22 |
< | jonadab | + | > |
Oh, NetHack has some nice comments too. They aren't in the _majority_, mind you, but they exist. |
2016 Jul 07
Thu: |
20:06 |
< | FIQ | + | > |
atm all there is for that is a special case for strongmonst |
20:06 |
< | FIQ | + | > |
(in which it gets 18/**, similar to polymorph) |
20:07 |
< | jonadab | + | > |
YASI: rings of gain [attribute] steal the points from your other attributes (evenly distributed). So for example a +3 ring of gain constitution might boost Con by 3 but cut Str, Wis, and Dex by one each, or somesuch. |
20:07 |
< | FIQ | + | > |
ais523: btw, I had an idea for invisibility potions |
20:07 |
< | FIQ | + | > |
to make cursed ones give the same amount of turns of aggravate monster |
20:07 |
< | FIQ | + | > |
as invisibility |
20:07 |
< | FIQ | + | > |
so it technically still gives invisibility |
20:07 |
< | FIQ | + | > |
but it's useless |
20:08 |
< | ais523 | + | > |
I thought agg monster did basically nothing, though |
2016 Jul 09
Sat: |
17:54 |
< | FIQ | + | > |
and are completely safe if you know they are there |
17:55 |
< | FIQ | + | > |
except in edge cases (why are you still only XL1?) |
17:57 |
< | FIQ | + | > |
YASI: an "everyone hates everything" mode |
18:03 |
< | FIQ | + | > |
ais523: is there a particular reason for why trying to drink water while underwater costs a turn? |
18:03 |
< | FIQ | + | > |
(it prevents you unconditionally with "Do you know what lives in this water?!", which isn't even marked as a YAFM |
18:03 |
< | FIQ | + | > |
) |
18:03 |
< | ais523 | + | > |
FIQ: these "you can't do that" YAFMs have their durations pretty much set randomly in vanilla |
23:09 |
< | FIQ | + | > |
nobody would mind |
23:10 |
< | FIQ | + | > |
I should maybe change that function to be able to create pools at your location if unlucky... |
23:13 |
< | FIQ | + | > |
YASI: trolls have no issue with annoying players by using up fountains, sinks, thrones and breaking wands of digging near altars |
23:14 |
< | ais523 | + | > |
trolls are annoying enough as it is |
23:15 |
< | FIQ | + | > |
ais523: it was a joke suggestion, hence the YASI :p |
23:16 |
< | FIQ | + | > |
maybe I should make player monsters dip for excal at some point |
23:16 |
< | FIQ | + | > |
(if they are lawful and have an appropriate sword) |
23:17 |
< | FIQ | + | > |
huh |
23:17 |
< | FIQ | + | > |
water demon and snake failure uses the same messages |
23:17 |
< | FIQ | + | > |
didn't realize that |
23:25 |
< | FIQ | + | > |
ais523: shouldn't "sudden chill" rather be equavilent to foul water rather than losing gold? |
23:28 |
< | ais523 | + | > |
FIQ: I thought it didn't do anything |
2016 Jul 18
Mon: |
15:20 |
< | FIQ | + | > |
jonadab: dnethack priests can punish you |
15:20 |
< | FIQ | + | > |
so that's what happened |
15:20 |
< | jonadab | + | > |
Evil Patch Idea: while carrying the Amulet of Yendor in Gehennom, every time you take an action, if you're not punished, Moloch punishes you. |
15:21 |
< | FIQ | + | > |
I've considered replacing the MF with random moloch smitings |
15:21 |
< | FIQ | + | > |
not sure if I should include wide-angle disintegration beams |
15:21 |
< | FIQ | + | > |
but I would include the other parts |
15:21 |
< | jonadab | + | > |
In .4, I made the Amulet of Yendor block teleport control, so you can't just use horizontal teleport to skip to the up stairs on every level. |
15:22 |
< | jonadab | + | > |
wheals: That's where Moloch has power. |
15:22 |
< | FIQ | + | > |
well it was an PEI |
15:22 |
< | FIQ | + | > |
*EPI |
15:22 |
< | jonadab | + | > |
True. |
15:22 |
< | jonadab | + | > |
There's already an EPI about the Amulet granting extrinsic fumbling when carried. |
15:23 |
< | FIQ | + | > |
heh |
15:23 |
< | FIQ | + | > |
fumbling isn't very dangerous |
15:23 |
< | wheals | | > |
just as long as monster fumbling works for rodney |
15:23 |
< | FIQ | + | > |
but it's horrible for UI purposes |
15:23 |
< | jonadab | + | > |
EPI: fumbling makes you randomly drop inventory items. |
15:23 |
< | FIQ | + | > |
I guess it fits evil patch idea properly |
15:23 |
< | FIQ | + | > |
wheals: fumbling is functional on monsters in fiqhack |
15:23 |
< | FIQ | + | > |
this is very noticeable in astral, something I noticed on my own fiqhack ascension |
15:23 |
< | FIQ | + | > |
because player item generation is ridiculous |
15:24 |
< | jonadab | + | > |
player monsters, you mean? |
15:24 |
< | wheals | | > |
heh |
2016 Jul 20
Wed: |
12:28 |
< | ais523 | + | > |
jonadab: drop, then pick up |
12:28 |
< | jonadab | + | > |
ais523: That only works if you have several turns, but yes. |
12:28 |
< | jonadab | + | > |
Though I had at one point an EPI that glass items should break if dropped. |
12:29 |
< | ais523 | + | > |
jonadab: they do in vanilla if you drop them while levitating |
13:07 |
< | FIQ | + | > |
Mostly because it seems like a hackjob |
13:08 |
< | FIQ | + | > |
If it didn't fix the underlying bug, that's even worse |
13:08 |
< | APic | | > |
Windows is evil |
13:09 |
< | ais523 | + | > |
FIQ: I'm not sure what the underlying bug is |
2016 Jul 23
Sat: |
17:40 |
< | FIQ | + | > |
oh wow, really? |
17:40 |
< | FIQ | + | > |
yeah good that changed... |
17:40 |
< | jonadab | + | > |
EPI: "You're having trouble getting it all down. Your eating slows. Continue stopping?" |
17:40 |
< | ais523 | + | > |
I mean, it has no logical reason to be |
2016 Jul 28
Thu: |
10:16 |
< | hackedhead | | > |
welp. |
10:16 |
< | hackedhead | | > |
"puny god" |
10:26 |
< | jonadab | + | > |
EPI: if you engrave on an altar, it destroys the altar. |
10:26 |
< | b_jonas | | > |
hackedhead: my favourite is still how if you want to be pacifist or alignement-loss-less, you're not allowed to kill your own pet, but there's a workaround: kill him by displacing him into a trap, for that makes your god angry, but doesn't count as your fault for killing. |
17:11 -!- Cat_nip [~korin@46.23.72.120] has quit [Ping timeout: 276 seconds] |
18:08 |
< | jonadab | + | > |
Hmm. Logically, if cancellation did work on dungeon features, what would it do? Turn them into floor? |
18:08 |
< | jonadab | + | > |
EPI: monsters can zap cancellation at the up stairs to turn them into floor to keep you from escaping. |
18:08 -!- PsyMar [~PsyMar@cpe-45-36-151-70.triad.res.rr.com] has quit [Quit: witty quit message goes here] |
18:52 |
< | FIQ | + | > |
jonadab: if they are generated with summon nasties, yes |
18:53 |
< | FIQ | + | > |
hmm |
18:54 |
< | FIQ | + | > |
YASI: floating eyes causes paralyzation for 1d3 turns if you approach them in melee as a "warning" for their NH3 attack |
18:54 |
< | jonadab | + | > |
EPI: any monster generated via Summon Nasties automatically gets the ability to cast Summon Nasties. |
18:54 |
< | FIQ | + | > |
(if you can see them) |
18:55 |
< | FIQ | + | > |
I should probably add the CMONSTER flag to makemon calls from create familiar and summon nasties |
18:56 |
< | FIQ | + | > |
and make this disallow the monster from generating with create monster spell/wand/scroll, create familiar, summon nasties |
18:56 |
< | FIQ | + | > |
rip archonstorms |
19:24 -!- wheals [~wheals@unaffiliated/wheals] has joined #nethack4 |
20:21 -!- Catnip_ [~korin@46.23.72.120] has quit [Quit: !] |
2016 Aug 01
Mon: |
22:15 -!- simmarine [~simmarine@68-112-155-227.dhcp.stcd.mn.charter.com] has quit [Ping timeout: 240 seconds] |
22:21 -!- PsyMar [~PsyMar@cpe-45-36-151-70.triad.res.rr.com] has quit [Ping timeout: 250 seconds] |
22:30 |
< | Elronnd | | > |
EPI: weretrolls |
22:30 |
< | Elronnd | | > |
come back to life, and you don't dare eat them for fear of becoming one |
2016 Aug 02
Tue: |
06:17 -!- PsyMar [~PsyMar@cpe-45-36-151-70.triad.res.rr.com] has quit [Ping timeout: 250 seconds] |
06:42 -!- PsyMar [~PsyMar@cpe-45-36-151-70.triad.res.rr.com] has joined #nethack4 |
07:14 |
< | jonadab | + | > |
Elronnd: I still think weregridbug is one of the most horrific werefoo Evil Patch Ideas. |
07:15 |
< | jonadab | + | > |
Because having gridbug lycanthropy would just be... yeah. |
07:16 |
< | jonadab | + | > |
Especially, if, Super Evil Patch Idea: changing into a grid bug due to weregridbug lycanthropy "zaps" (destroys) all your armor. Not just body armor: boots and gloves and helms and shield and everything, and your weapon too. |
07:22 |
< | b_jonas | | > |
jonadab: hehe |
2016 Aug 03
Wed: |
00:04 |
< | Elronnd | | > |
EPI: sokoban levels which are just *slightly* different than vanilla's, so that players reliant on spoilers will be ruined right nere the end |
00:05 |
< | Elronnd | | > |
near |
04:30 -!- noty [~noty@ip184-176-103-227.ph.ph.cox.net] has quit [Quit: Leaving] |
05:55 -!- ShadowWraith [~a@dsl-hkibrasgw3-58c024-224.dhcp.inet.fi] has joined #nethack4 |
06:12 |
< | jonadab | + | > |
Elronnd: Have you seen ais523's "Evil Variant" Sokoban levels? |
06:13 |
< | jonadab | + | > |
They are based on the infamous Soko2a, and are _very_ similar to them, but with slight differences that make the standard solution completely unusable. |
21:07 |
< | jonadab | + | > |
Perhaps we could call it the most sokoban-ey of the vanilla NetHack sokoban levels. |
21:07 |
< | jonadab | + | > |
People who struggle with or dislike sokoban consistently hate it the most. |
21:12 |
< | jonadab | + | > |
Evil Patch Idea: When generated, the first level of Sokoban doesn't have the branch-exit stairs. They appear once you complete all four puzzles. |
21:14 |
< | Elronnd | | > |
EPI: sokoban has small, subtle differences from the regular vanilla version, so players reliant on spoilers will follow the wiki instructions and then find that the level is unsolvable |
21:15 -!- wheals [~wheals@unaffiliated/wheals] has quit [Quit: Leaving] |
21:16 |
< | jonadab | + | > |
Elronnd: EPI: implement ais523's idea to have the Sokoban levels randomly generated for each game, so there can't really be level-specific spoilers for them. |
21:17 |
< | jonadab | + | > |
Also, Extremely Evil Patch Idea: implement ais523's "diagonaloban", i.e., Sokoban levels designed to allow diagonal boulder pushing and generated in such a way that doing so is required to solve them. (I've seen some of the ones his script generated. They make my brain hurt.) |
21:23 -!- wheals [~wheals@unaffiliated/wheals] has joined #nethack4 |
21:28 |
< | jonadab | + | > |
Found an example diagonaloban level in my IRC logs: http://sprunge.us/TUea |
2016 Aug 20
Sat: |
18:26 |
< | jonadab | + | > |
Right, it's not really useable in-game if it can't make the pits and such. |
18:26 |
< | ais523 | + | > |
it can generate bits of a puzzle but not link them together into a complete puzzle |
18:27 |
< | jonadab | + | > |
Crazy Idea: make "allow diagonal movement in Sokoban" a birth option, and generate the levels accordingly. |
18:27 |
< | jonadab | + | > |
(You just know players would turn it on thinking it'd give them normal levels and allow diagonal movement, only to panic when they see what it actually generates.) |
18:28 |
< | jonadab | + | > |
(Which kinda would be evil.) |
18:54 |
< | FIQ | + | > |
ais523: I see |
18:54 |
< | FIQ | + | > |
(@ your reply earlier) |
18:54 |
< | FIQ | + | > |
kerio: is that a reference to something |
18:55 |
< | ais523 | + | > |
FIQ: it's a reference to programs like folding@home and seti@home, where people donate their spare CPU cycles to charity |
2016 Aug 23
Tue: |
12:22 |
< | Welkin | | > |
so they are spider bears |
12:22 |
< | jonadab | + | > |
In NetHack, they cling to the ceiling, which also allows them to move over water. |
12:23 |
< | jonadab | + | > |
In the original game, they only move if startled, such as if someone fires an arrow through an adjacent cavern. In NetHack, they move like anything else but are slow. |
12:24 |
< | jonadab | + | > |
In the original game, merely being in the same cavern/room with one is automatically fatal (the wumpus eats you). |
12:24 |
< | jonadab | + | > |
But implementing that mechanic in NetHack would be evil. |
12:27 |
< | Welkin | | > |
so what's with the programming exercise called "hunt the wumpus"? |
2016 Aug 25
Thu: |
19:07 |
< | FIQ | + | > |
jonadab: how many backup boulders? :) |
19:08 |
< | jonadab | + | > |
FIQ: The starting room has several spares. But you can't get them past the second S. |
19:08 |
< | FIQ | + | > |
YASI: replace the 4 floor sokoban with a single floor big one |
19:09 |
< | jonadab | + | > |
Heh. |
19:42 |
< | FIQ | + | > |
but I don't like actually solving stuff |
19:42 |
< | FIQ | + | > |
and feel there is more interesting stuff that can exist in its place |
19:43 |
< | FIQ | + | > |
YASI: all sokoban levels have pits, each time you fall into one, 1d4 monsters are created |
19:43 |
< | ais523 | + | > |
FIQ: so you can fight your way through? |
19:43 |
< | FIQ | + | > |
yes |
19:43 |
< | ais523 | + | > |
YASI: magic traps are destroyed by and destroy a boulder pushed on them |
19:43 |
< | FIQ | + | > |
and then make them magic traps? :P |
19:44 |
< | ais523 | + | > |
right |
2016 Sep 16
Fri: |
13:09 |
< | ais523 | + | > |
it also can be solved without filling every hole |
13:09 |
< | ais523 | + | > |
and, in fact, must be |
13:10 |
< | ais523 | + | > |
(btw, some of the other Sokoban levels in the Evil Variant were planned to have fewer boulders than holes, thus being clearly unsolvable and forcing you to cheat) |
13:10 |
< | Elronnd | | > |
"If '0'-'4' are identical and '7' is different: type 'm'." shouldn't this be "is 0-6 are identical and 7 is different..."? |
13:11 |
< | hackedhead | | > |
s/by/without/ |
13:12 |
< | hackedhead | | > |
narf. |
13:12 |
< | ais523 | + | > |
hackedhead: it's the Evil Variant, it doesn't have to have a point |
13:12 |
< | ais523 | + | > |
it's about being cruelly arbitrary for no reason |
13:14 |
< | ais523 | + | > |
(at least, it was meant to, but then Slash'EM Extended happened…) |
13:15 |
< | jonadab | + | > |
Yeah. |
13:18 |
< | ais523 | + | > |
as a sample of how the Evil Variant behaves, its drawbridges attack diagonally when destroyed |
13:18 |
< | ais523 | + | > |
onto the square that spoilers recommend you stand on |
13:27 |
< | jonadab | + | > |
True. |
13:27 |
< | hackedhead | | > |
so basically it makes it impossible to enter tha castle by passtuen. |
13:27 |
< | hackedhead | | > |
meh. i don't like uninteresting evil patches |
13:28 |
< | jonadab | + | > |
Oh, trust me, neither the Evil Variant nor the Evil Patch is anything you ever want to play. |
13:28 |
< | hackedhead | | > |
you may as well "EPI: the DL1 upstairs are instantly replaced with lava on T:1" |
13:29 |
< | jonadab | + | > |
EPI: fire elementals turn the floor to lava everywhere they move. |
13:29 |
< | hackedhead | | > |
see, that's actually interesting |
13:29 |
< | Elronnd | | > |
imo it should be possible to burn down trees |
13:30 |
< | hackedhead | | > |
YANI: burning down the trees in the ranger quests dings your alignment heavily. |
13:31 |
< | hackedhead | | > |
such that it'd be hard to be admitted if you burn the forest to approach the QL |
13:31 |
< | ais523 | + | > |
the Evil Patch was intended to at least be theoretically possible |
13:31 |
< | hackedhead | | > |
^ |
2016 Sep 21
Wed: |
17:19 |
< | ais523 | + | > |
i.e. it's a meta-build system |
17:19 |
< | ais523 | + | > |
autoconf is a dependency sniffer that analyses computers for compatibility issues that haven't been a problem since the 1990s, rather than compatibility issues that are a problem in 2016 |
17:20 |
< | jonadab | + | > |
YASI: switch NH4 to using ExtUtils::MakeMaker as the build system. |
17:20 |
< | ais523 | + | > |
automake is an actual build system, which uses make as a backend to do build order calculation |
2016 Sep 23
Fri: |
15:59 |
< | jonadab | + | > |
ais523: By then you have twenty wands of teleport. |
15:59 |
< | ais523 | + | > |
/oT is basically an instant kill, and affects more things than /oD does |
15:59 |
< | hackedhead | | > |
YASI: scrolls of earth only produce one boulder in soko, regardless of beatatitude |
15:59 |
< | ais523 | + | > |
and no, by then I'd be lucky to have one |
2016 Oct 27
Thu: |
14:34 |
< | b_jonas | | > |
they don't have good uses, but they're nice to know for a wizard who wants to know everything |
14:34 |
< | jonadab | + | > |
(Unless you count forgotten-spell confusion as a use; any spell you don't need otherwise will work for that.) |
14:37 |
< | jonadab | + | > |
Evil Patch Idea: add about 200 more useless spells to the game. Spellbook of cure confusion. Spellbook of cure wounded legs. Spellbook of create hasted monster. Spellbook of anger peaceful monster. Spellbook of untame monster... |
14:37 |
< | b_jonas | | > |
jonadab: I'm curious now, which six spells do you like? |
2016 Nov 10
Thu: |
14:28 |
< | dtsund | + | > |
Well, 'sane' |
14:28 |
< | dtsund | + | > |
It sounds like one misdesign was added to paper over another misdesign |
14:28 |
< | hackedhead | | > |
YASI: migration: some monsters are consider migratory; their gen. freq. per depth is dynamic based on date |
14:28 |
< | hackedhead | | > |
so in summer grid bugs generate shallow, in winter, more deeply. |
14:29 |
< | dtsund | + | > |
Monsters which live in Sheol in the summer and Cathedral in the winter |
14:29 |
< | ais523 | + | > |
hackedhead: ice-themed dungeon branch in, IIRC, Un |
14:29 |
< | hackedhead | | > |
YASI: insects prefer rooms to corridors in winter |
14:30 -!- dtsund [~dtsund@0587349303.wireless.umich.net] has quit [Remote host closed the connection] |
2016 Nov 16
Wed: |
12:11 |
< | FIQ | + | > |
so earlygame magic traps are mostly just minor annoyances, and has an increased rate of helpful effects |
12:11 |
< | ais523 | + | > |
being surrounded by newts can easily be dealt with |
12:11 |
< | hackedhead | | > |
YASI: separate the blindness from summon, but then change magic traps t roll more than once, more rolls the deeper you go |
12:11 |
< | FIQ | + | > |
while lategame ones are worse than current ones |
12:11 |
< | ais523 | + | > |
but being surrounded by foxes would be problematic |
2016 Dec 02
Fri: |
15:31 |
< | FIQ | + | > |
meant kerio refused |
15:31 |
< | FIQ | + | > |
which is understandable for junethack I suppose |
15:31 |
< | kerio | | > |
i did what now |
15:31 |
< | hackedhead | | > |
^ |
15:31 |
< | ais523 | + | > |
Evil Variant: Medusa has a sister who can petrify people /if/ they're blind or reflective (rather than /unless/) |
15:31 |
< | hackedhead | | > |
kerio: YOU BROKE IT |
2016 Dec 05
Mon: |
11:07 |
< | hackedhead | | > |
even though i should have. =P |
11:14 -!- programmerq [~jefferya@unaffiliated/programmerq] has joined #nethack4 |
11:50 |
< | jonadab | + | > |
FIQ: YASI: give monsters a Will stat, which improves their odds to make a will save when they see Elbereth and not flee. |
11:50 |
< | FIQ | + | > |
as you wish |
11:51 |
< | FIQ | + | > |
jonadab: should minotaurs have 40 will? |
11:51 |
< | FIQ | + | > |
angels should probably have 100 |
11:52 |
< | FIQ | + | > |
nah but this is silly |
11:52 |
< | FIQ | + | > |
anyway af chess |
11:52 |
< | FIQ | + | > |
*afk |
11:52 |
< | jonadab | + | > |
That's what the S in YASI stands for, yes. |
11:52 |
< | b_jonas | | > |
FIQ: um... those monsters could get bonuses for E checks from things other than their wisdom |
12:24 |
< | hackedhead | | > |
killed by my own bones, lul |
2017 Jan 09
Mon: |
08:18 |
< | b_jonas | | > |
jonadab: no, that's backwards. if you want to get away with the lot, you'd replace the whole server and run a modified nethack whenever the player thinks he connects to nethack4.org. then you can get away with almost anything. |
08:19 |
< | b_jonas | | > |
though of course then there's more risk he'll find out if he succeeds to connect without you MitMing him. |
08:25 |
< | jonadab | + | > |
Heh. Replace the whole game with a version that has the Evil Patch? |
08:25 |
< | b_jonas | | > |
jonadab: no, make it subtle so the player doesn't notice |
2017 Feb 19
Sun: |
15:17 |
< | jonadab | + | > |
I mean, ok, yes, I can think of better names for it. |
15:17 |
< | jonadab | + | > |
But this is the NetHack codebase we're talking about, there are much more misleading function names than that. |
15:22 |
< | jonadab | + | > |
Evil Patch Idea: introduce a cryptic, hard-to-follow, completely uncommented function called dosell() that is called when a pet removes an item from a shop and has nothing to do with buying or selling, except insofar as it does interact with the shop code indirectly. |
16:24 -!- nikheizen [~jesus@d75-156-48-242.bchsia.telus.net] has joined #nethack4 |
2017 Apr 09
Sun: |
20:36 |
< | Crawldragon | | > |
Other games used a different system where you had like four hit points and then a vitality pool, and normal hits would drain your vitality. |
20:36 |
< | Crawldragon | | > |
After your vitality drained, then you started losing hit points, and then your character's fucked up and can't fight as effectively. |
20:36 |
< | jonadab | + | > |
Evil Patch Idea: if you're below full hitpoints, you get fewer movement points per turn, proportionally, and some actions may outright fail because of your injuries. |
20:38 |
< | jonadab | + | > |
Evil Patch Idea: and if you drop below half hitpoints, it's possible for a weapon attack to cut off one of your limbs, permanently. |
20:39 |
< | Elronnd | | > |
ungh |
20:39 |
< | Elronnd | | > |
splitting the code into client and server *sounds* like a good idea, but now I have no good way of syncing options between them |
2017 Apr 13
Thu: |
11:24 |
< | ais523 | + | > |
FIQ: make a character class that starts with a bobble hat, perhaps? |
11:24 |
< | FIQ | + | > |
ais523: something I've wondered is if 4k, since it has a challenge mode, should also have an easymode |
11:24 |
< | jonadab | + | > |
YASI: dunce cap grants 10 Def points at +0. |
11:24 |
< | FIQ | + | > |
that has half physical damage |
11:25 |
< | FIQ | + | > |
intrinsically |
11:25 |
< | ais523 | + | > |
jonadab: that'd just make the castertank problem worse |
2017 Apr 16
Sun: |
18:39 |
< | jonadab | + | > |
This would be in one sense stronger (because anything dead can be revived whether they killed it or not) but weaker (because only the right _kinds_ of dead things, corpse-type wise.) |
18:40 |
< | jonadab | + | > |
Part of me still wants to port over Brogue's gas-spreading code and the zombie nausea gas and make it explosive and... but no, I know how insanely much work that would be. |
18:40 |
< | FIQ | + | > |
potential EPI: zombies grudge anything living (and vice versa), things that dies that can be zombified as usual are zombified, things that can't (e.g. kittens) are still revived in a zombified state but will still be represented as a kitten |
18:41 |
< | FIQ | + | > |
but grudge living things and have AoE revival |
18:44 |
< | jonadab | + | > |
EPI: mummies have a ranged attack that curses your weapons and armor. |
18:45 |
< | FIQ | + | > |
what if mummies only generated in special rooms |
18:45 |
< | FIQ | + | > |
with a valuable thing |
18:45 |
< | jonadab | + | > |
Graveyard rooms and such? |
18:45 |
< | FIQ | + | > |
but if it's ever moved, whoever did so is surrounded by mummies |
18:45 |
< | jonadab | + | > |
Oooh, or as crypt guardians with a prize? |
2017 Apr 19
Wed: |
18:01 |
< | FIQ | + | > |
what is to say they didn't do it twice |
18:01 |
< | ais523 | + | > |
or three times :-P |
18:01 |
< | ais523 | + | > |
YASI: the mysterious force occasionally sends you to a level that isn't part of the normal dungeon structure |
18:03 |
< | FIQ | + | > |
um |
18:03 |
< | FIQ | + | > |
so why exactly does the 3.1 code use an assign_rnd_level function with a random function call |
18:04 |
< | FIQ | + | > |
and then the result is itself randomized? |
18:04 |
< | ais523 | + | > |
most likely by mistake? |
19:26 |
< | ais523 | + | > |
for what I hope are obvious reasons |
19:58 -!- dtsund_ [~dtsund@2601:400:c203:6610:5166:5a14:3e02:8d53] has quit [Ping timeout: 252 seconds] |
20:36 |
< | jonadab | + | > |
ais523: Evil Patch Idea: the Mysterious Force lets you go up like you tried to do but sends the Amulet to the Sanctum. |
20:43 |
< | FIQ | + | > |
that's what 1.3d did |
20:43 |
< | FIQ | + | > |
with Rodney's attack |
20:43 |
< | FIQ | + | > |
could steal your amulet |
20:44 |
< | FIQ | + | > |
if it did, he levelported back to his "tower" with it |
20:44 |
< | jonadab | + | > |
Ah. |
21:00 |
< | FIQ | + | > |
but his doesn't actually petrify the player |
21:00 |
< | FIQ | + | > |
not even slow petrifying |
21:00 |
< | FIQ | + | > |
...not saying it should, but perhaps they ought to have something else than touch, like claw |
21:05 |
< | ais523 | + | > |
for all I know that's a trap for partially spoiled players, in an attempt to punish reading spoilers |
21:09 |
< | jonadab | + | > |
Well, there's some lore where cockatrices have a petrifying _gaze_. The game doesn't implement that, perhaps because that would be evil. (So then GruntHack does that with beholders... because GruntHack.) |
21:32 -!- dtsund_ [~dtsund@2601:400:c203:6610:88b5:abc3:9f9a:4a9e] has joined #nethack4 |
2017 May 02
Tue: |
17:25 |
< | FIQ | + | > |
Accidental petrification is also much easier to avoid by other means |
17:25 |
< | FIQ | + | > |
Genocide comes to mind |
17:27 |
< | jonadab | + | > |
FIQ: Sure, until we add the flesh to stone EPI. |
17:27 |
< | ais523 | + | > |
FIQ: I'm assuming that after getting permanent petrification resistance |
2017 May 04
Thu: |
15:44 |
< | FIQ | + | > |
they're horrible in NH3 |
15:44 |
< | rumflump | | > |
I did try dnethack for a bit, I can see why I bounced of nethack in the past |
15:44 |
< | FIQ | + | > |
jonadab: haha you're mentioning a variant with EPI-ish changes |
15:44 |
< | jonadab | + | > |
Horrible in NH3, yes, and even worse in Grunt, due to things like Mines water. |
2017 May 14
Sun: |
22:15 |
< | FIQ | + | > |
rumflump the Pudding Farmer |
22:15 |
< | Elronnd | | > |
gtfo, you worthless piece of shit, less than dirt |
22:16 |
< | FIQ | + | > |
YASI |
22:16 |
< | FIQ | + | > |
if you split 40+ puddings |
22:16 |
< | FIQ | + | > |
your title is permanently changed |
22:16 |
< | FIQ | + | > |
to Pudding Farmer |
22:16 |
* | Elronnd |
makes pudding farmer a class in smugglerrl |
2017 May 15
Mon: |
12:12 |
< | kerio | | > |
why do people want to restrict artifact wishing that much |
12:12 |
< | kerio | | > |
it's a fucking wish |
12:26 |
< | jonadab | + | > |
EPI: wishing sets your luck to -13 |
12:27 |
< | jonadab | + | > |
Because you just "used up" a bunch of luck. |
2017 May 17
Wed: |
11:08 |
< | rumflump | | > |
right. build your own town |
11:09 |
< | FIQ | + | > |
silly idea |
11:10 |
< | jonadab | + | > |
YASI: Scroll of town creation? |
11:10 |
< | FIQ | + | > |
a scroll of consecration re-templerise a mostly-restored temple |
11:11 |
< | jonadab | + | > |
Oooh, so if you read it while skilled or better at reading skill, it summons a priest to attend the temple? |
2017 May 25
Thu: |
20:06 |
< | Elronnd | | > |
grunthack4 |
20:10 |
< | jonadab | + | > |
Elronnd: Partly because we already have FIQHack. |
20:11 |
< | jonadab | + | > |
YASI: rebase Spork onto FIQHack. |
20:12 |
< | jonadab | + | > |
YASI Extreme Edition: rebase Slash'EM Extended onto FIQHack. |
20:12 |
< | FIQ | + | > |
jonadab: I just realized something |
20:12 |
< | FIQ | + | > |
Due to how levitation interacts with your carrycap |
20:12 |
< | FIQ | + | > |
you can polyself into stuff like queen bees |
20:12 |
< | FIQ | + | > |
while still carrying all your stuff |
20:12 |
< | FIQ | + | > |
if levitating |
20:12 |
< | jonadab | + | > |
Wait, I thought you changed that. |
20:12 |
< | jonadab | + | > |
Or was that me? |
2017 Aug 17
Thu: |
16:55 |
< | FIQ | + | > |
yeah |
17:32 -!- florent [~florent@mgo79-1-78-212-192-11.fbx.proxad.net] has quit [Quit: Leaving] |
17:55 |
< | jonadab | + | > |
EPI: NetHack needs a mindless, non-infravisible monster with a petrification attack. |
18:47 |
< | ais523 | + | > |
jonadab: that's not so different from the floating eye mimics, but OK |
2017 Sep 13
Wed: |
15:05 |
< | FIQ | + | > |
(for example, stuff like changing how rings of teleportation work so that they will try their best at teleporting you to the worst possible spot, just to avoid any chance of possibly being useful) |
15:11 -!- JoeMaro [~joemaro@31.221.215.202] has quit [Read error: Connection reset by peer] |
15:15 |
< | jonadab | + | > |
FIQ: That sounds kind of like the evil patch to me. |
15:15 -!- dtsund [~dtsund@0587356696.wireless.umich.net] has joined #nethack4 |
2017 Sep 21
Thu: |
21:57 |
< | FIQ | + | > |
ADOM doesn't |
21:57 |
< | FIQ | + | > |
it was painful to deal with |
21:58 |
< | jonadab | + | > |
EPI: sometimes the game randomly decides to hilight a hostile monster as if it were a pet. |
21:58 |
< | FIQ | + | > |
fiqhack can do this with object piles |
21:58 |
< | FIQ | + | > |
I'm not sure how to properly address this |
21:58 |
< | FIQ | + | > |
change the color to green background for pets or obj piles |
21:58 |
< | FIQ | + | > |
or unbrand object piles, somehow (how?) |
21:59 |
< | Elronnd | | > |
FIQ: that violates the interhack rule |
21:59 |
< | Elronnd | | > |
err |
21:59 |
< | Elronnd | | > |
jonadab: |
21:59 |
< | ais523 | + | > |
Elronnd: it's the Evil Patch, who cares |
21:59 |
< | FIQ | + | > |
Elronnd: it was an EPI |
21:59 |
< | Elronnd | | > |
and is thus something slex will likely implement |
21:59 |
< | jonadab | + | > |
Whatever happened tot he proposal to have friendly monsters that will actively fight for you but won't follow you around like a puppy dog? |
21:59 |
< | FIQ | + | > |
but very low priority |
21:59 |
< | FIQ | + | > |
so will probably not happen |
22:00 |
< | jonadab | + | > |
Elronnd: The Evil Patch doesn't follow the Interhack Principle at all. |
22:00 |
< | FIQ | + | > |
ais523: they already do |
22:00 |
< | ais523 | + | > |
actually I think they already do |
2017 Nov 16
Thu: |
08:57 |
< | FIQ | + | > |
this is done in update_container_memory |
08:57 |
< | FIQ | + | > |
you probably want to add special handling there for magic chests |
09:01 |
< | jonadab | + | > |
YASI: initial magic chest contents include one of each kind of gray stone. |
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09:03 |
< | FIQ | + | > |
for magic chest cnntent |
09:03 |
< | FIQ | + | > |
seems like the simpler solution |
09:06 |
< | FIQ | + | > |
YASI: anyone can open a magic chest and find all the same content. However, you can lay traps on them, which affects all magic chests in the dungeon |
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2017 Nov 20
Mon: |
14:09 -!- FIQHack [~FIQHack@192.30.252.45] has left #nethack4 [] |
14:09 |
< | jonadab | + | > |
shpingrlde: Most of the merge conflicts when merging from FIQHack are just because he has that "change the top-of-file date comment every single commit" git hook enabled. |
14:09 |
< | jonadab | + | > |
Which is evil and bad and wrong. |
14:10 |
< | FIQ | + | > |
it is required by the license |
14:12 |
< | jonadab | + | > |
Elronnd: Perl5 is much more widely deployed than Perl6, which makes it a better choice for aimake specifically, because of its particular goals. |
16:34 |
< | FIQ | + | > |
how is monsters going to use any? :) |
16:34 |
< | FIQ | + | > |
their only way then is using knock |
16:34 |
< | jonadab | + | > |
EPI: soldiers can generate with keys, and use them to get into your stash. |
16:34 |
< | FIQ | + | > |
the spell, since the wand can't generate in monster inventories (similar to keys) |
16:34 |
< | aosdict | | > |
jonadab: there's a name that escapes me as to this tradeoff between security and convenience :P |
2017 Nov 24
Fri: |
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10:54 |
< | shpingrlde | | > |
yani- tin wands explode in a shower of tins when broken |
11:37 |
< | aosdict | | > |
no that's definitely yasi material |
12:32 |
< | jonadab | + | > |
Indeed. |
2017 Nov 26
Sun: |
14:18 |
< | jonadab | + | > |
I'd be tempted to put holes on their own glyph too (like chasm in Brogue), if there were a good one available, but I don't know what glyph it would be. |
14:18 |
< | FIQ | + | > |
going to change level teleporters to bright magenta |
14:18 |
< | jonadab | + | > |
EPI: clearly trapdoors should be +, like other doors. |
14:18 |
< | FIQ | + | > |
heh |
14:18 |
< | jonadab | + | > |
Bright magenta for levelporters makes sense to me. |
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19:47 |
< | shpingrlde | | > |
huh, that's cute. " Polymorphing a crocodile corpse will yield a pair of non-cursed fireproof +0 low boots. " |
19:48 |
< | shpingrlde | | > |
^that's the kind of nonsensical specificity I'm trying to emulate with some of my weirder yani/yasi's, like the tin wand thing ;) |
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2017 Nov 30
Thu: |
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03:16 |
< | FIQ | + | > |
you mean epi |
05:10 -!- Netsplit *.net <-> *.split quits: ChongLi |
2017 Dec 16
Sat: |
21:16 |
< | FIQ | + | > |
XTerm(251) |
21:16 |
< | ais523 | + | > |
yep, right file |
21:16 |
< | aosdict | | > |
YASI: nethack detects whether you're running in gnome-terminal and makes an appropriate gnome pun. |
21:16 |
< | ais523 | + | > |
XTerm(324) |
2017 Dec 22
Fri: |
10:13 |
< | jonadab | + | > |
Getting resistances from corpses is generally hit-or-miss, with a handful of notable exceptions. |
10:13 |
* | aosdict |
has been using this binomial distribution calculator a lot recently |
10:14 |
< | jonadab | + | > |
YASI: eating a cockatrice corpse only has an 85% chance to petrify you. The other 15% of the time it tastes like chicken. |
10:14 |
< | aosdict | | > |
that means it might be worth it to some desperate player to try eating it... I like it. |
16:02 |
< | puck1 | | > |
Can I cheat in soko?? |
16:03 |
< | puck1 | | > |
with phasing |
16:03 |
< | aosdict | | > |
EPI: "Your body unsolidifies. You have become a green slime. Do you want your possessions identified?" |
16:03 |
< | puck1 | | > |
lol |
2017 Dec 23
Sat: |
08:35 |
< | FIQ | + | > |
*I mean |
08:38 |
< | FIQ | + | > |
which is why old replays desync very easily when playing turn by turn |
08:41 |
< | FIQ | + | > |
YASI: clearly the best solution for replaymode performance is going multithreaded |
08:45 |
< | ais523 | + | > |
with the current diff structure, it doesn't parallelise |
08:48 |
< | ais523 | + | > |
oh, is it backwards seeking you're interested in? |
08:48 |
< | FIQ | + | > |
but checkpointing should solve this too |
08:48 |
< | ais523 | + | > |
YASI: implement backwards seeking using the same technique INTERCAL uses for backtracking |
08:48 |
< | FIQ | + | > |
just, apart from the existing checkpoints you make, always do a checkpoint up to 5 actions backwards + 50 actions backwards |
08:48 |
< | ais523 | + | > |
(which involves repeatedly forking the process and suspending a forked copy for every turn) |
2017 Dec 24
Sun: |
15:42 |
< | travis-ci | | > |
Fix weird corpse/statue name in bones (passed 4.3.0 #1016) https://travis-ci.org/FredrIQ/fiqhack/builds/321137313 Diff: https://github.com/FredrIQ/fiqhack/compare/8fa4dd67b4b7...bd815dbea38e |
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15:48 |
< | FIQ | + | > |
EPI: the mysterious force is twice as likely to work on may 4th |
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2018 Jan 06
Sat: |
15:23 |
< | travis-ci | | > |
Change view : https://github.com/tsadok/nhfourk/compare/1bc4ebc2efd7...6b841a62bd63 |
15:23 |
< | travis-ci | | > |
Build details : https://travis-ci.org/tsadok/nhfourk/builds/325870878 |
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15:32 |
< | rumflump | | > |
jonadab: could have the wand fire in a random direction fro some of your "that would be evil" cases |
15:33 |
< | rumflump | | > |
ricochets are pretty likely to hit you in cardinal directions tho |
2018 Jan 09
Tue: |
13:58 |
< | FIQHack | | > |
fiqhack/4.3.0 84fdf3f Fredrik Ljungdahl: Fix boomerang returning when thrown |
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14:01 |
< | jonadab | + | > |
YASI: boomerang of detonation. |
14:01 |
< | aosdict | | > |
That was a Grasshopper YASI from a long time ago |
14:02 |
< | jonadab | + | > |
Ah. |
14:02 |
< | aosdict | | > |
er no actually |
2018 Jan 11
Thu: |
11:16 |
< | aosdict | | > |
jonadab: SSEX is actually an acronym for "succubus seduction extended", but obviously they knew what they were doing |
11:24 |
< | jonadab | + | > |
Indeed. |
11:25 |
< | aosdict | | > |
YASI: add a damage type AD_SLEX. It does exactly what you think it does. |
11:26 |
< | jonadab | + | > |
YASI: add a damage type AD_SXXX. It has the same effect as reading a scroll labeled "XIXAXA XOXAXA XUXAXA", whatever that happens to be in your game, unless that label is unassigned, in which case it has no effect. |
11:32 |
< | FIQ | + | > |
aosdict: yes SITM and SEDU both do the same thing |
11:32 |
< | FIQ | + | > |
I am saying that SITM should be monkeysteal, SEDU nymphsteal |
11:32 |
< | aosdict | | > |
rather than having a check for animal? I agree |
11:33 |
< | aosdict | | > |
in particular because it would let you give muggers/thugs a SITM attack |
2018 Mar 21
Wed: |
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15:08 |
< | hackedhead | | > |
jonadab: random thought: cloak of protection: rather than just granting straight +AC intrinsically, what if it granted +2AC per point of enchantment |
15:10 |
< | jonadab | + | > |
YASI: cloak of protection from shape changers |
15:10 |
< | hackedhead | | > |
I forget how good Def: 15 is early in a NH4 game |
2018 Apr 02
Mon: |
17:12 |
< | FIQHack | | > |
fiqhack/4.3.0 61d9ff9 Fredrik Ljungdahl: Remove the easy mode "advertisement" |
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17:13 |
< | jonadab | + | > |
Evil Patch Idea: Non-scoring easy mode is the default, and setting the mode to anything else only lasts for one game then reverts. |
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2018 Jun 29
Fri: |
17:24 |
< | Arsinoe | | > |
[hdf-us] [fh] Hildi (aosdictj) (Val Dwa Fem Law) reached the Astral Plane, on T:66036 |
17:29 |
< | FIQ | + | > |
aosdict\ito: Mhm |
17:30 |
< | aosdict\ito | | > |
of course, allowing the monsters on each plane to pick up the amulet and vanish through the portal with it would be an EPI |
17:40 |
< | Arsinoe | | > |
[hdf-us] [fh] Hildi (aosdictj) (Val Dwa Fem Law) wished for "boulder", on T:66180 |