Evil from #nethack.dank.ninja:

2015 Nov 24 Tue:
14:43 <jonadab> I think it's supposed to make all the extra keys you keep finding all game more interesting. Not sure it actually works, though.
14:44 <Soviet5lo> It works...until you get one of the alignment keys
14:45 <jonadab> Evil Patch Idea: unlocking a door _always_ breaks the key. Even if it's an artifact key.
14:45 <Menche> and kicking down a door ?
2015 Nov 25 Wed:
03:35 <ProzacElf> good comment there
03:35 <ProzacElf> on your fix
03:36 <Bluescreen__> Evil Patch idea: slex crashes more often if the physical player (read: the one sitting in front of the keyboard) is hallucinating.
03:36 <FIQ> how is this going to be implemented
03:36 <wvc> i'm doing my research for some rare and/or just old roguelikes and (net)hack variants.
2015 Dec 01 Tue:
08:59 <kerio@> FIQ: halp
08:59 <kerio@> oh this reminds me, i have a nethack4 save with some weirdness to it
09:06 <jonadab> YASI: add a feature that automatically takes saves that won't load, marks them "won't load", and moves them to the completed games folder.
09:13 <nht> I had to register a new account because broken saves were blocking me from playing the updated version of 4k
2015 Dec 03 Thu:
01:50 <AmyBSOD> lol :D I should probably add a smut orc then.
01:50 <Elronnd> noooo
01:50 <AmyBSOD> Evil Patch idea: if the game spawns a smut orc, it gets randomly generated with either a scroll of girliness, a wand of summon sexy girl, or a fart/heel trap underneath its starting square.
01:51 <Athame+> [nh4] ProzacElf (Sam Hum Fem Law), 35662 points, T:6361, killed by a warhorse
20:30 <Athame+> [dnh] Catullus (Nob Dwa Mal Law), 722 points, T:1477, killed by a parrot
20:33 <Menche> have a suicidal panda https://i.imgur.com/FBrjajy.webm
20:37 <jonadab> Evil Patch Idea: a monster attack that gives you a -20 to-hit malus for 50d50 (more) turns.
20:38 <Menche> that would be rather evil yes
2015 Dec 09 Wed:
09:23 <stenno> khoR: tell him my congrats
09:24 <bhaak@> you'd have to consider what a blind player would do with ctrl-e
09:26 <jonadab> YASI: being frightened by Elbereth causes a monster to go permanently blind.
09:26 <bhaak@> I just noticed there's an inconsistency in unnethack. if you are blind and move onto the square, it tells you there is elbereth there but it doesn't show up on the status line
14:14 <jonadab> It's still JSON, though.
14:17 <Athame+> [dyna] Battousai (kamasplice) (Sam Hum Mal Law), 621 points, T:944, killed by a pony
14:21 <jonadab> Evil Patch Idea: any time you try to do anything and it fails, it backfires. For example, if you miss a monster in melee, you hit yourself. If you try to #untrap and fail, you always get hit by the trap effect. If you try to pick something up and it's too heavy, you lose carry capacity, permanently.
14:25 -!- ilbelkyr [~bcode@unaffiliated/bcode] has quit [Ping timeout: 245 seconds]
2015 Dec 10 Thu:
16:51 <stenno> consumed
16:51 <stenno> thats proof
16:51 <jonadab> Well, apart from all those Evil Patch Ideas, if he keeps IRC logs...
16:51 <jonadab> But that's circumstantial.
2015 Dec 16 Wed:
15:38 <jonadab> Adeon: https://www.youtube.com/watch?v=MeXQBHLIPcw
15:38 <Menche> RIP scrolls and spellbooks and potions and iron stuff
15:38 <kerio@> of course Adeon is evil
15:38 <FIQ> who cares about the iron
15:38 <kerio@> he's working for an ad company
15:39 *stenno invests into Adeons company by subscribing him obscure loans of people who can't pay anyway
15:39 <FIQ> ad companies are evil
15:39 <FIQ> thus Adeon is evil
15:39 <Menche> does Adeon have complete profiles of all of us
15:40 *Menche does not use adblock, has a huge list of advertising hosts aliased to 0.0.0.0 in his /etc/hosts
15:40 *stenno probably had a profile of many european people
15:40 <FIQ> because like ad companies, adblock is evil
15:40 <stenno> in my old company
15:40 <jonadab> I have never used adblock, but I block a lot of the technologies that the really nasty advertisers like to use to make your life horrible. Such as Flash.
15:40 <stenno> ...adblock is evil?
15:40 <Glycan> sometimes?
2015 Dec 17 Thu:
16:23 <GoldenIvy> wtf is going on in there
16:23 <GoldenIvy> kerio this proves it
16:23 <kerio@> Adeon is evil
16:23 <GoldenIvy> Adeon is a serial killer
2015 Dec 27 Sun:
16:54 <FIQ> also, you know grudge traps? you should add something similar to slex :D
16:54 <AmyBSOD> in slex, there's blood dragon scale mail, which abbreviates as BSDM too. ;)
16:54 <FIQ> it's Evil Variant-worthy in nethack context
16:54 <FIQ> and no
16:54 <FIQ> I didn't mean that
16:55 <FIQ> if you put on black dsm as hallu
16:55 <AmyBSOD> you mean the ones from Pokemon?
16:57 <FIQ> things like randomly cursing your inventory, drain wands, drain spells/techniques, whatever
16:58 <FIQ> Also have you played shiren and/or PSMD? apparently the last PMD (super) has a couple of new unique mechanics with some pokemon, which sounds pretty interesting
16:58 <AmyBSOD> Lately I've implemented jonadab's evil patch idea that gives some monsters a melee attack which decreases the player's max skill level in a random skill.
16:58 <AmyBSOD> Haven't played shiren, only got up to the "dusknoir" chapter in explorers of sky yet.
2015 Dec 30 Wed:
10:15 <GoldenIvy> hmmm
10:16 <jonadab> If it has the same statuscolors patch that NAO has, you might be able to just copy/paste from an NAO config file. But I don't know if that is the case.
10:19 <jonadab> Evil Patch Idea: implement a feature that's sort of like statuscolors or status_hilights but different from both.
10:25 -!- Grasshopper [~Andrew@61.7.178.67] has quit [Ping timeout: 276 seconds]
2016 Jan 05 Tue:
16:56 *jonadab grins evilly.
16:57 *GoldenIvy shutters
16:58 <jonadab> Evil Patch Idea: killing any non-mindless monster is murder and angers your diety.
16:58 -!- BeefEatsLaptop_ [~BeefEats@2602:306:399b:8070:742d:4719:c051:84fd] has joined #nethack.dank.ninja
17:04 -!- Minoru [~minoru@unaffiliated/minoru] has quit [Quit: :wq]
17:05 <jonadab> Evil Patch Idea: if your pet commits murder, that counts against you too.
17:06 -!- ProzacElf [~beep@107-218-196-138.lightspeed.dctril.sbcglobal.net] has quit [Ping timeout: 255 seconds]
2016 Jan 08 Fri:
13:02 -!- ShivanHunter_ [~quassel@2601:742:201:6470:28e6:7f05:655a:c68] has quit [Remote host closed the connection]
13:09 <AmyBSOD> whoops, I shot a digging beam at my pets, that hopefully doesn't reduce their tameness or does it?
13:48 <jonadab> Evil Patch Idea: new monster, Friendly Fire. It's like a fire elemental, but friendly. "The fire caresses you. Your skin burns. The fire kisses you. Your face burns."
13:49 <jonadab> "The fire hugs you. DYWYPI?"
2016 Jan 13 Wed:
13:44 <GoldenIvy+> heheh ^
13:46 <Athame+> [slth] homie (Mon Dwa Mal Neu), 9263 points, T:2609, killed by a shotgun shell
14:01 <AmyBSOD> Hmm, I fear today I'm too tired to add functionality to the 50 new (partly EPI) items I added to slex. "The gnome zaps a wand of disintegration beam! You die..."
14:01 <GoldenIvy+> jonadab ^
14:02 <GoldenIvy+> 50 >new< items
14:02 <AmyBSOD> evil patch idea: "The ogre zaps a wand of finger bending! Your sword slips from your hands."
14:02 <Elronnd+> Should I me slashem.eu or slashem.me
2016 Jan 18 Mon:
02:33 <AmyBSOD> play slex, it's pretty hard :D
02:39 <LikesBadTimes+> There's a difference between something hard and something untested, unfair and unbalanced.
02:57 <AmyBSOD> The new slex has a turn limit for ascension. Does that count as an evil patch idea?
02:58 <LikesBadTimes+> ...
2016 Jan 19 Tue:
14:24 <GoldenIvy+> lol
14:24 <GoldenIvy+> jonadab cant hear so im telling him what you're saying
14:24 <jonadab> Evil Patch Idea: every time you lose hitpints for any reason, the monster difficulty level increases.
14:24 <GoldenIvy+> awwww
14:26 <AmyBSOD> Evil Patch idea: every time you lose hitpoints for any reason, the time limit for ascension is reduced by x turns, with x being the amount of HP you lost.
14:26 <GoldenIvy+> kerio look at the bat its kawaii
2016 Jan 22 Fri:
14:27 <jonadab> Like NetHack for instance.
14:28 <jonadab> Fourk doesn't have the turn-2000 barrier; to my knowledge, nobody has yet taken advantage of this to ascend before turn 2000.
14:29 <jonadab> YASI: speedrun Tetris
14:30 <Khor+> Aparently I lack the needed skills to be a good nethack paloyer
2016 Jan 26 Tue:
07:45 <kerio@> Khor: https://soundcloud.com/napemango2/tunak-tunak-mettatun-reprise
07:47 <Khor+> God why
07:52 <AmyBSOD> Evil Patch idea: apply rule 34 to slex.
07:53 <deepy@> I'm not sure how that'd work
07:53 <deepy@> Not sure how it's an evil patch either :p
07:54 <AmyBSOD> well, how about drawing sexy yellow or pink paperclips (@ signs) wearing high heels? Granted they wouldn't be in the game, unless someone makes them a tileset...
2016 Jan 28 Thu:
18:42 <jonadab> Although, the Russians _do_ allow people to winter over two years in a row at Vostok.
18:42 <jonadab> Apparently people from Siberia have a higher tolerance for being snowed in and isolated from the rest of the planet. Who knew?
18:43 <jonadab> HBane: Could be worse. Could be 5d50 touch cold, 5d50 gaze cold, 5d50 suicide explode cold <-- Evil Patch Idea
18:44 <jonadab> EPI: And then there could be an acid version. 5d50 touch acid, 5d50 gaze acid, 5d50 suicide explode acid.
18:45 <HBane> nice
18:45 <jonadab> Speed 48.
2016 Jan 29 Fri:
12:21 <GoldenIvy+> YOU MURDERER
12:21 <GoldenIvy+> >=( shame on you
12:23 <kerio@> yes, the whole point is to establish that the doctor is evil
12:24 <GoldenIvy+> and how many deaths does it take until you get it
2016 Feb 01 Mon:
12:40 <Athame+> [slth] Bacara (Nob Dop Fem Cha), 0 points, T:8, slipped while mounting a saddled pony
12:44 <HBane> I would have killed her last time if not for yeeh :(
12:45 <jonadab> Evil Patch Idea: all unique named spellcasters can cast Double Trouble.
12:45 <HBane> -.-
2016 Feb 03 Wed:
16:05 <kerio@> https://twitter.com/evolvable/status/692582723471323136
16:08 <AmyBSOD> ivyhoney! I'm in gehennom! If you got time, take a peek to see the madness that lurks down there! :)
16:18 <jonadab> Evil Patch Idea: filler levels in Gehennom are undiggable unphaseable unmappable mazes and are discarded when you leave and regenerated when you return.
16:18 <AmyBSOD> That would be incredibly aggravating. Bonus points if they also have ToME's map amnesia effect, i.e. you instantly forget all parts of the level you're not currently seeing.
16:20 <AmyBSOD> Honestly I wouldn't know how to make non-persistent levels work in nethack, even though one fork has it on a special level.
16:21 <jonadab> On a technical level, it could be made to "work" on some level. But it wouldn't fit into the design of the game very well.
16:21 <jonadab> But for the Evil Patch, that scarcely matters.
16:22 <AmyBSOD> :D Actually, ToME (and Angband in general) has non-persistent levels and doesn't make the game unplayable IMHO.
16:22 <jonadab> Evil Patch Idea: instead of floor, the areas between the walls in Gehennom mazes are lava. You must fly or levitate.
16:22 <AmyBSOD> That can actually happen in slex, and since flying should be part of any ascension kit it would make things easier...
16:31 <jonadab> Or it's specifically designed to drive you crazy.
16:32 <AmyBSOD> also, battle spam galore!
16:34 <jonadab> Evil Patch Idea: there's a global signed integer, which starts at 1. Every message is printed the absolute value of that many times. A new type of monster attack increments it, and there's a potion that reduces it by 10.
16:34 <AmyBSOD> omg! :D
2016 Feb 10 Wed:
06:03 <khoR+> :/
06:10 <Athame+> [dyna] And (sylpheed) (Val Hum Fem Law), 11954 points, T:14066, killed by a giant zombie
07:32 <AmyBSOD> Evil Patch idea: genocide works on all games currently on the server. So if e.g. one player decides to genocide "monk" and another on the server is playing a monk in that moment, the latter will also get killed.
07:37 <khoR+> AmyBSOD: fu :(
2016 Feb 12 Fri:
13:16 <kerio@> that would require quite some effort on a computer
13:16 <jonadab> True.
13:17 <jonadab> Evil Patch Idea: anything that's injured blinks at (number of remaining HP) cycles per second.
13:18 <Elronnd+> That would be introducing realtime into the game
2016 Feb 15 Mon:
06:02 -!- GitHub51 [~GitHub51@192.30.252.46] has quit [Client Quit]
06:06 -!- ProzacElf [~beep@107-218-196-138.lightspeed.dctril.sbcglobal.net] has quit [Ping timeout: 264 seconds]
06:09 <AmyBSOD> Evil Patch idea: the "steal quest artifact" attack can also steal other artifacts in the player's open inventory, so you have to use gdsm or comr instead.
06:21 <deepy@> kerio: I'm stress testing the new work server to see if it generates too much heat
2016 Feb 22 Mon:
08:06 <RedDwarf+> oh no, not looking forward, please.. not choose the same as before
08:06 <deepy@> bring both of them, we need to measure them
08:07 <AmyBSOD> Evil Patch idea: Monsters that pick up an item have a 30% chance to NOT drop it again on death.
08:07 <RedDwarf+> are you getting two per?
15:51 -!- nht [~nht@cpc71475-bagu13-2-0-cust439.1-3.cable.virginm.net] has joined #nethack.dank.ninja
15:52 <jonadab> To encourage not just playing Valk in six variants to get globetrotter or whatever?
15:52 <hackedhead> EPI: nothing done as Valk or Wiz counts for anything
15:52 <jonadab> Heh.
2016 Feb 26 Fri:
13:44 <Elronnd+> reminds me of this reddit thread about how we just automatically know how to not install malware
13:44 <hackedhead> FIQ: fair enough
13:44 <jonadab> Evil Patch Idea: a Minetown variant where everything has been taken over by archliches.
13:45 <FIQ> remember, you can always take a shortcut to mines end
13:45 <FIQ> that removes half of the annoying trek
13:45 <hackedhead> jonadab: where "everything" is the entire dungeon
2016 Mar 02 Wed:
15:46 <kerio@> "oh, but can't you just use different ports"
15:47 <jonadab> Well, maybe your ISP doesn't have as many IP addresses to sell.
15:48 <jonadab> Evil Patch Idea: a monster attack that takes away your IPv4 address.
15:54 <jonadab> Honestly, if the internic (and later ICANN) had charged a small amount per IP address per year from the get-go, there wouldn't BE an IPv4 address shortage.
2016 Mar 04 Fri:
14:50 <kerio@> third strike > any other fighting game
14:51 <jonadab> Heh, I remember Street Fighter from when I was in college.
14:59 <jonadab> Evil Patch Idea: if a monster zaps a wand of teleportation at you, it teleports your shield if you have one, or else your cloak, or body armor, or shirt; if you have none of that, it teleports you -- leaving the rest of your inventory behind.
15:01 <Athame+> [dnh] Tariru (Ana Hum Mal Cha) wished for "3 cursed scrolls of genocide", on T:18353
2016 Mar 14 Mon:
16:06 <GoldenIvy+> kerio deepy: but there are chests around the isle that you can find.. found a sword, does help against monsters but but... D; wood! woodchucking fucking wood! GIMMEH Wh00Deh
16:08 <_ozy_> An alternative to making the portals less trivial to detect would be requiring some action to activate them
16:09 <jonadab> Evil Patch Idea: give Angels an attack that shuffles all the traps and portals on the level to new locations and sets tseen to false.
16:10 <jonadab> ^ Angels, and all Elementals.
2016 Mar 16 Wed:
15:05 <hackedhead> i mean, that's really all that's happening, you're exchanging one lokc mechanism for another
15:05 <FIQ> but why?
15:05 <jonadab> Evil Patch Idea: the only monsters who get into locked magic chests are the Wizard of Yendor, and nymphs.
15:05 <FIQ> was there a good reason for it?
15:05 <kerio@> jonadab pls giev dtls tunnel
2016 Mar 17 Thu:
15:29 <hackedhead> remove pet-stealing
15:29 <hackedhead> so you actually have to shop or steal yourself.
15:29 <hackedhead> or EPI: make the shk get angry at you if your pet steals.
15:31 <hackedhead> hmm.. what if you could buy intrinsics from the oracle (after a certain XL) for large sums?
2016 Mar 27 Sun:
15:18 <kerio@> Mandevil
15:19 <kerio@> GoldenIvy: Mandevil
15:32 <GoldenIvy+> mandy is evil?
15:32 <GoldenIvy+> mandy! you bitch :<
2016 Mar 28 Mon:
14:26 <GoldenIvy+> dont jinx itt!!!!!
14:26 <AmyBSOD> Also, the Seven Deadly Sins are total bastards, especially Greed and Envy.
14:27 <jonadab> Did you implement the Evil Patch Idea where every time the Amulet leaves your inventory it returns to the Sanctum?
14:27 <AmyBSOD> Nah, but I implemented the evil patch idea that fake amulets weigh 500, and cannot be dropped.
14:28 <jonadab> Does the High Priest of Moloch start with seven fake amulets (and one real one)?
14:28 <AmyBSOD> Huh. That would be an evil thing to do. :D
2016 Mar 30 Wed:
14:47 <AmyBSOD> Oh, hi Elronnd! Yeah, the ascension run and the planes weren't even that hard; first altar was Pestilence, and the correct one. ;)
14:47 <Elronnd+> how did you do it?!?!?!?!?!?!?!?!!?!?!
14:47 <jonadab> Evil Patch Idea: the first altar you go to is always the wrong one.
14:48 <Elronnd+> jonadab: stop we're trying to have a moment here
2016 Mar 31 Thu:
07:24 <AmyBSOD> Yeah, so you'd have to freeze a lot of water tiles first to make sure your pits don't fill up.
07:31 <AmyBSOD> "Players with warning will be informed if they are standing on ice that is about to break in under 15 turns." And if you don't, you just suddenly get all your scrolls blanked? Yay! :D
07:33 <jonadab> Evil Patch Idea: ice cracks and drops you in the water if you and the stuff you are carrying exceed a certain weight -- which is well below the max carry cap.
07:35 <AmyBSOD> :D how about making that weight be randomized, and calculated every time you step on ice?
07:36 <jonadab> Calculated at pseudorandom based on some weird function of dungeon seed, level depth, and x and y coordinates?
07:38 <AmyBSOD> Maybe that; one could add that the more ice tiles are around it, the less weight it will hold.
07:38 <AmyBSOD> Actually, super evil patch idea: if the ice tile underneath you breaks, adjacent ones might also break immediately or once you step on them, because they got weakened too.
07:40 <AmyBSOD> "The ice underneath you breaks! You fall into the water. You pull yourself onto solid ice again. The ice underneath you breaks! Several adjacent ice patches break too! You fall into the water. You drown... Do you want your possessions identified?"
2016 Apr 05 Tue:
15:48 <GoldenIvy+> I'D SMACK THAT KAT BACK
15:48 <GoldenIvy+> DAFUQ
15:49 <GoldenIvy+> he looks so EVIL
15:49 <GoldenIvy+> omg those eyeballs
16:40 <GoldenIvy+> ANNNNND HE SSHOOOTTTS
16:40 <GoldenIvy+> AND HEEE SCOOOOOOOOOOREEES
16:43 <kerio@> deepy: i decided that the buildbot VM is evil
16:43 <deepy@> in which way?
2016 Apr 07 Thu:
03:39 <ProzacElf> the best
03:58 -!- Glycan [~glycan@MTRLPQ4362W-LP130-04-1279587676.dsl.bell.ca] has quit [Ping timeout: 246 seconds]
04:56 <AmyBSOD> Evil Patch idea: on the annual release day of the original Rogue, the entire dungeon uses the rogue level's graphics.
05:54 -!- Grasshopper [~Andrew@114.72.193.125] has quit [Ping timeout: 240 seconds]
2016 Apr 09 Sat:
19:19 <Elronnd+> there is no "destination"
19:19 <Elronnd+> so there is no real set of stairs, elevator, portal, or anything else
19:19 <jonadab> Evil Patch Idea: implement that. Completing Sokoban is now an alternate game ending.
19:20 <Elronnd+> IMO, it makes more sense for sokoban to have a magic portal than a set of stairs
2016 Apr 10 Sun:
12:03 <kerio@> FIQ: EEE was already done by redhat
12:04 <FIQ> you mean systemd?
12:04 <FIQ> systemd is evil but it doesn't make the system unusable
12:04 <FIQ> it only damaged its capabilities for no apparent reason
12:05 <FIQ> and I'd rather use a mostly-working system than a working one where I can't do shit
12:43 <kerio@> deepy: does zfs dedup work with single files or what
2016 Apr 13 Wed:
02:18 -!- Khor_ [~khor@219.129.133.37.dynamic.jazztel.es] has quit [Ping timeout: 260 seconds]
02:30 <deepy@> Elronnd: if you're using python and you're using threads then something is wrong
02:31 <FIQ> threaded python is evil?
02:37 <kerio@> threaded python is dumb
02:37 <deepy@> you should be using a reactor
02:37 <deepy@> FIQ: the GIL is evil if you're threaded
02:37 <kerio@> it's only useful if you REALLY have to run a python thing while also doing other stuff
2016 Apr 25 Mon:
06:59 <deepy@> AmyBSOD: this would behave like an altar
07:00 <deepy@> until you dropped something on it or prayed on it
07:00 <AmyBSOD> Hmm, how about this: Evil Patch idea: every time you drop something on an altar or pray while standing on one, hostile mimics and Keystone Kops are summoned, often out of depth.
07:00 <AmyBSOD> (in slex, both Team m and Team K are actually dangerous later on)
07:01 <jonadab> Evil Patch Idea: every turn, there's a percentage chance that hostile arch-liches are summoned.
07:01 <khoR+> I like how your ideas make zero sense and have only one objective. To kill the player for no reason.
07:02 <FIQ> but a bit too sensible
07:02 <jonadab> YOu want the player to have time to invest some emotional connection in their character. A few hundred turns at most. Before they die almost-totally-unavoidably.
07:02 <AmyBSOD> khoR: There's an amulet of premature death. While wearing it, you have a 1 in 10000 chance to die each turn. Was an EPI by jonadab.
07:02 <deepy@> hey khoR
07:02 <jonadab> Err, a few hundred turns at *least
07:03 <khoR+> Like... Mimics don't get revealed as soon as you touch them.
07:03 <FIQ> Evil Patch Idea: fountain mimics. Feeds on spiting you, so it has no interest in revealing itself. Rather, it will try its best to make your life miserable
07:03 <khoR+> You can by a long sword and fight with it until suddenly. It starts shapeshifting and bites your arm
07:05 <khoR+> (A cursed one)
07:05 <FIQ> off
07:05 <AmyBSOD> Evil Patch idea: Only trolls ever leave corpses, and they resurrect 1 turn after they die. You faint from lack of food. You die of starvation. DYWYPI?
07:06 <FIQ> khoR: how's barcelona
07:06 <khoR+> In what sense?
07:06 <FIQ> is it just like I left it
07:06 <jonadab> I still like my evil patch idea where if you don't quaff something every few hundred turns, you become dehydrated and start to hallucinate.
07:06 <deepy@> I still want to revamp the alignment system
07:07 <FIQ> but I can't place it in my head
07:08 <FIQ> maybe I lived there
07:08 <AmyBSOD> Evil Patch idea: random item appearances that do evil things. e.g. explosive boots: 1 in X chance to self-destruct per turn, dealing massive damage to the player.
07:09 <FIQ> MASSIVE DAMAGE
07:09 <jonadab> Nine thousand HP?
07:10 <khoR+> Knowing they will have to demolish the buildings in the future
07:10 <jonadab> khoR: Smart.
07:10 <AmyBSOD> FIQ: slex has a ton of rnz calls, especially in functions that deal with EPI effects. :)
07:10 <jonadab> That's almost as good as building on a flood plain.
07:10 <FIQ> Naurally
07:10 <FIQ> after all, rnz is Evil
07:10 <FIQ> with a big E
07:11 <FIQ> it's the most evil thing in the entire codebase
07:11 <FIQ> followed by poison instadeath
07:11 <AmyBSOD> heh, slex actually tones down poison instadeath chances.
07:13 <FIQ> obv
07:13 <FIQ> jonadab: also, speaking of MR
07:13 <AmyBSOD> Evil Patch idea: spells, items etc. no longer have a level that is used in the resists() function to determine whether monster MR prevents it. Instead, every effect counts as level 1 for that purpose and is therefore very likely to fail.
07:13 <jonadab> Does the player get MonMR from his racial form or polyform?
07:15 <FIQ> otherwise it is majorly abuseable
07:15 <khoR+> My gnome ranger is the lest dexterous ranger in the history of undexterous gnome rangers.
07:16 <AmyBSOD> Evil Patch idea: a trap that makes all monsters and traps permanently invisible when triggered. See invisible won't help.
07:16 <FIQ> jonadab: also, is there any obvious reasons as to why stepping on traps doesn't require a confirmation?
07:17 <FIQ> known traps, of course
07:18 <jonadab> FIQ: Probably because NH4 has never gotten around to making that change.
07:24 <FIQ> that I have seen from enduring slex
07:24 <FIQ> your HP
07:24 <AmyBSOD> Evil Patch idea: stepping on the wrong trap in another variant sends your character to slex, and in order to continue your original variant you have to play slex until you ascend.
07:24 <FIQ> talk with the purple G
07:24 <khoR+> What...
07:51 <FIQ> to repro the bug
07:51 <FIQ> or "bug"
07:52 <AmyBSOD> Evil Patch idea: branch trapdoors. They will select a random accessible dungeon to drop you down to, which can also be the quest, gehennom etc.
07:53 <FIQ> or vlad
07:53 <AmyBSOD> Yeah, that too. Or Sheol or whatever other gehennom branches exist.
07:54 <FIQ> khoR: as it stands though, it seems like gnomish rangers has a rather neat fast-travel system
07:54 <FIQ> too bad no other role/race combos has it :P
07:54 <AmyBSOD> Oh, another evil patch idea: all water in the dungeon, including fountains, potions of water etc., has lethe properties. Drinking it causes amnesia; if it comes in contact with items, it will disenchant them and make magic ones mundane.
07:55 <AmyBSOD> This includes dipping stuff into holy water.
07:55 <FIQ> which boils down to "no effect"
07:56 <FIQ> the best approach is, of course, to remove it entirely
07:56 <AmyBSOD> Non-implementable evil patch idea: amnesia also removes all notes about items that you have written down outside of the game proper.
07:57 <AmyBSOD> Actually, super evil patch idea: every time you're hit by amnesia in the game, some of your personal files are cryptolockered and you need to ascend if you want the restoration key.
07:57 <khoR+> Lmao
07:57 <khoR+> I'm in sokoban
08:53 <kerio@> it's hilarious
08:53 <kerio@> but kinda impossible to use ._.
08:54 <AmyBSOD> Evil Patch idea: all items dropped by the player character will automatically curse themselves.
08:54 <FIQ> tbh console companies should just settle on a standard
08:54 <FIQ> makes life easier for all 3 of them and everyone else
08:54 <jonadab> khoR: The number one reason I don't use 80x24 terminals is because I haven't used a physical dumb terminal since 2005. Everything is networked PCs now. And even if I didn't have X installed and use terminal _windows_, the Linux console hasn't been 80x25 by default in most distributions for a long time.
08:55 <AmyBSOD> oh btw, jonadab: I'll actually implement dehydration. Thanks for the EPI!
08:56 <jonadab> khoR: The number two reason I don't use 80x24 is because a one-line message area leads to monkey-banging the spacebar fifty times and then hitting Ctrl-P, pretty much every turn. Horrible.
08:57 <kerio@> what the fuck do i do with this controller lol
08:57 <kerio@> mouse&keyboard is so much better pretty much everywhere
08:57 <AmyBSOD> Evil Patch idea: a trap that sets the player's AC to 10, permanently, so no amount of armor is gonna prevent you from getting hit.
08:57 <jonadab> bhaak: Is the word "Belgians" as obscene as the word "Belgium"?
08:59 -!- Grasshopper [~Andrew@1.129.96.110] has quit [Ping timeout: 268 seconds]
09:00 <jonadab> Well, except for the things I always put on the _same_ letter, but that only works for stuff that I usually have.
09:01 <jonadab> Evil Patch Idea: if you trip and fall on the stairs, or fall through a trapdoor or hole, there's a 20% chance you bang your head and get amnesia.
09:01 <AmyBSOD> jonadab: falling down stairs actually has a 1% chance of causing amnesia already, based on your EPI. :)
09:01 <jonadab> Ah.
09:02 <jonadab> So I'm starting to repeat myself.
09:09 <kerio@> huh
09:09 <kerio@> mame had a serious drop in audio quality or something
09:18 <AmyBSOD> Evil Patch idea: if you're running around satiated for long enough, you need to crap. You're paralyzed for 5 turns plus however many it requires to take off your cloak and armor.
09:19 <AmyBSOD> Free action doesn't prevent that of course.
2016 May 12 Thu:
11:45 <Lorskel> Yes.
11:45 <AmyBSOD> Hmm. And I thought it was the crashes and failed restores that chased you off.
11:45 <jonadab> Evil Patch Idea: when an attribute can be increased (e.g., due to exercise), you have to #enhance and spend a skill point to actually increase it.
11:45 <Lorskel> There's too many items in that game not to be able to identify them.
11:46 <AmyBSOD> jonadab: nice one :) I had an EPI a day ago or so, but unfortunately forgot what it was.
11:46 <AmyBSOD> Lorskel: are you really that adverse to the use-identifying practice?
11:48 <khoR+> Bigroom after the Oracle?
11:49 <AmyBSOD> Well I felt the identify game was too easy in nethack, especially once you know the spell. So I decided to spice things up a bit.
11:49 <AmyBSOD> jonadab: Evil Patch idea: make identify work like psychometry in ToME: it has a failure rate, and if that failure rate triggers, you suffer from amnesia and *will* always forget item identities.
11:50 <jonadab> Ouch.
12:26 <khoR+> Does it also increase the range at which lets follow you between levels?
12:26 <khoR+> Because they are following me when they are not adjacent to the staors
12:26 <jonadab> EPI: random appearance food, different kinds of which are poisonous to different races.
12:27 <FIQ> khoR: possible
12:27 <FIQ> if so, that is new to me
12:27 <kerio@> EPI: random appearence monsters
12:27 <FIQ> @d?shambling horror
12:27 <Pinobot> shambling horror (U) | Lvl: 10 | Diff: 11 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom | AC: 0 | Attacks: none | Alignment: 0 | Flags: carnivore, infravisible
12:31 <kerio@> D:
12:44 <Lorskel> I don't know, I play and spectate in mobaxterm, and it works fine
12:48 <kerio@> http://i.imgur.com/rmdfNcK.jpg :3
12:48 <jonadab> Evil Patch Idea: if a monster doesn't use all its movement points, the extra ones can accumulate. Hiding monsters don't use up their movement points.
12:49 <Lorskel> Hiding monsters don't use up their movement points and accumulate them until they get 10 turns on you at once?
2016 May 13 Fri:
15:46 <jonadab> You polypile until you have thirty rings of increase damage, for instance, and then reroll item IDs until rings of increase damage are edible...
15:46 <AmyBSOD> Then you'd need a reliable source of amnesia though, since polymorphed items will revert after a while in SLASH'EM.
15:47 <jonadab> Evil Patch Idea: items that are not visible when you get amnesia get moved around.
15:47 <jonadab> Including, items in containers get spread around, possibly on different levels.
2016 May 21 Sat:
16:08 <Elronnd+> But I might, if #farm is ever implemented
16:08 <jonadab> It's technically still possible to do pudding farming in Fourk. But doing it with copy/paste scripts is highly disrecommended.
16:12 <jonadab> Evil Patch Idea: give puddings an item-stealing attack
16:47 -!- Menche [~Menche@unaffiliated/menche] has quit [Quit: Leaving]
2016 May 22 Sun:
10:10 <kerio@> i think i'm going to drop the redirect
10:10 <kerio@> by this point anyone who wanted to learn has learned the new domain name
10:10 <Elronnd+> Oh
10:10 <Elronnd+> I thought you meant the https redirect
10:10 <Elronnd+> that would be evil
10:10 <kerio@> ?
21:13 <jonadab> challenge mode is really only a little harder than normal mode. Anyone who can ascend can _probably_ ascend in challenge mode.
21:13 <jonadab> I have thought about creating an even more challenging mode, possibly called hardmode, but I haven't bothered to do so.
21:13 <jonadab> (Of course, if hardmode isn't hardcore enough for you, the next step up would be Evil Patch mode :-)
21:14 <jonadab> FIQ: Eww, C is not the ideal language for that.
22:09 <jonadab> Yes, but what did he change it _to_?
22:10 <jonadab> Not 8859-1, surely?
22:10 <jonadab> Evil Patch Idea: encode everything as shift-jis.
22:10 <Elronnd+> https://www.reddit.com/r/nethack/comments/2ux18e/ibmgraphics_on_acehackde/cocg79b
2016 May 23 Mon:
04:05 -!- Wolfechu [~chrome@24-207-213-214.dhcp.stls.mo.charter.com] has quit [Ping timeout: 264 seconds]
04:05 <FIQ> it is however required if you don't want to go insane in the process
04:06 <AmyBSOD> Evil Patch idea: maze levels are not persistent, and will regenerate if you leave and come back.
04:07 <FIQ> good, more items
04:07 <FIQ> if you want evil mazes
04:07 <FIQ> look at dcss labyrinth
04:08 <AmyBSOD> Evil Patch idea: magic mapping does not work on maze levels, and they also have ToME's map amnesia effect, where the map instantly forgets everything that you're not currently seeing.
04:08 <FIQ> that is more like dcss lab yes
04:08 <FIQ> you know what it also does?
04:08 <FIQ> it rerolls areas outside your view
04:08 <AmyBSOD> whoa!
04:08 <khoR+> T:100 -9 AC
04:32 <AmyBSOD> how about "when you kill it, half your inventory is teleported to random floor tiles"?
04:32 <deepy@> My goal is to keep ascensions possible :P
04:34 <AmyBSOD> Evil Patch idea: mimics in shops can pretend to be peaceful shopkeepers, bumping into them angers the real shopkeeper, you have to attack them with 'F' and hope they're the mimic. They move like shopkeepers and will attack if they try to move into you.
04:38 <kerio@> deepy: my router doesn't do VLANs ;-;
2016 May 25 Wed:
15:41 <jonadab> Which, actually, gives you a (horrible) way to cure it: get lycanthropy.
15:41 <jonadab> (And then cure that in any of the existing ways.)
15:41 <AmyBSOD\StD> Evil Patch Idea: make curing vampirism as hard as it is in The Elder Scrolls 4: Oblivion.
15:42 <FIQ> why would it override vampirism though
15:42 <FIQ> either you have one
15:42 <FIQ> or none
15:45 <jonadab> Hmm, or maybe vampirism prevents you from getting lycanthropy.
20:45 <jonadab> RIP wonderful ghost BoH loot.
20:45 <jonadab> Though it's tempting to make the cursing recursive.
20:46 <jonadab> Evil Patch Idea: if the player is carrying a BoH and dies, it becomes a cursed BoH inside a cursed BoH.
20:59 <Athame+> [dnh] Cato (Ran Inc Mal Cha) wished for "blessed fixed +2 chromatic dragon scales", on T:2110
2016 May 26 Thu:
00:23 -!- dtype [~dtype@c-73-231-88-22.hsd1.ca.comcast.net] has joined #nethack.dank.ninja
00:24 <dtype> kerio: just made some big changes to TLS on nethackwiki.com. Want to take a look?
00:24 <Menche> Evil Patch Idea: if you have a BoH and wand of cancellation when you die, the wand ends up in the bones file but only goes off when interacted with
00:24 <Menche> in the bag*
13:58 <Flippers> ads are kinda unintrusive
13:58 <Flippers> the rest is awful
13:59 <FIQ> today I discovered that google spreadsheet is evil
13:59 <FIQ> because it overrides ctrl+scroll
13:59 <Flippers> midori browser is a fragile soul that cries if you give it too much javascript to crunch
2016 May 27 Fri:
18:10 <Adeon@> how will they learn the existence of #nethack.dank.ninja
18:10 <allihaveismymind> Adeon: https://www.reddit.com/r/nethack/comments/4lcsmw/junethack_ressource_list_servers_wiki_pages_irc/
18:10 <AmyBSOD\StD> FIQ: the wand of deslexification will exist in a future version, and if the player zaps themselves, they will instantly die because, well, the variant is slex after all. :P
18:10 <FIQ> what if other monsters zap you?
18:11 <AmyBSOD\StD> Oh. That would be evil. :D
18:11 <FIQ> what if you zap others?
18:11 <FIQ> it should only work on slex features
18:11 <AmyBSOD\StD> zapping monsters should cancel them if they don't exist in vanilla.