2015 Nov 24
Tue: |
14:43 |
< | jonadab | | > |
I think it's supposed to make all the extra keys you keep finding all game more interesting. Not sure it actually works, though. |
14:44 |
< | Soviet5lo | | > |
It works...until you get one of the alignment keys |
14:45 |
< | jonadab | | > |
Evil Patch Idea: unlocking a door _always_ breaks the key. Even if it's an artifact key. |
14:45 |
< | Menche | | > |
and kicking down a door ? |
2015 Nov 25
Wed: |
03:35 |
< | ProzacElf | | > |
good comment there |
03:35 |
< | ProzacElf | | > |
on your fix |
03:36 |
< | Bluescreen__ | | > |
Evil Patch idea: slex crashes more often if the physical player (read: the one sitting in front of the keyboard) is hallucinating. |
03:36 |
< | FIQ | | > |
how is this going to be implemented |
03:36 |
< | wvc | | > |
i'm doing my research for some rare and/or just old roguelikes and (net)hack variants. |
2015 Dec 01
Tue: |
08:59 |
< | kerio | @ | > |
FIQ: halp |
08:59 |
< | kerio | @ | > |
oh this reminds me, i have a nethack4 save with some weirdness to it |
09:06 |
< | jonadab | | > |
YASI: add a feature that automatically takes saves that won't load, marks them "won't load", and moves them to the completed games folder. |
09:13 |
< | nht | | > |
I had to register a new account because broken saves were blocking me from playing the updated version of 4k |
2015 Dec 03
Thu: |
01:50 |
< | AmyBSOD | | > |
lol :D I should probably add a smut orc then. |
01:50 |
< | Elronnd | | > |
noooo |
01:50 |
< | AmyBSOD | | > |
Evil Patch idea: if the game spawns a smut orc, it gets randomly generated with either a scroll of girliness, a wand of summon sexy girl, or a fart/heel trap underneath its starting square. |
01:51 |
< | Athame | + | > |
[nh4] ProzacElf (Sam Hum Fem Law), 35662 points, T:6361, killed by a warhorse |
20:30 |
< | Athame | + | > |
[dnh] Catullus (Nob Dwa Mal Law), 722 points, T:1477, killed by a parrot |
20:33 |
< | Menche | | > |
have a suicidal panda https://i.imgur.com/FBrjajy.webm |
20:37 |
< | jonadab | | > |
Evil Patch Idea: a monster attack that gives you a -20 to-hit malus for 50d50 (more) turns. |
20:38 |
< | Menche | | > |
that would be rather evil yes |
2015 Dec 09
Wed: |
09:23 |
< | stenno | | > |
khoR: tell him my congrats |
09:24 |
< | bhaak | @ | > |
you'd have to consider what a blind player would do with ctrl-e |
09:26 |
< | jonadab | | > |
YASI: being frightened by Elbereth causes a monster to go permanently blind. |
09:26 |
< | bhaak | @ | > |
I just noticed there's an inconsistency in unnethack. if you are blind and move onto the square, it tells you there is elbereth there but it doesn't show up on the status line |
14:14 |
< | jonadab | | > |
It's still JSON, though. |
14:17 |
< | Athame | + | > |
[dyna] Battousai (kamasplice) (Sam Hum Mal Law), 621 points, T:944, killed by a pony |
14:21 |
< | jonadab | | > |
Evil Patch Idea: any time you try to do anything and it fails, it backfires. For example, if you miss a monster in melee, you hit yourself. If you try to #untrap and fail, you always get hit by the trap effect. If you try to pick something up and it's too heavy, you lose carry capacity, permanently. |
14:25 -!- ilbelkyr [~bcode@unaffiliated/bcode] has quit [Ping timeout: 245 seconds] |
2015 Dec 10
Thu: |
16:51 |
< | stenno | | > |
consumed |
16:51 |
< | stenno | | > |
thats proof |
16:51 |
< | jonadab | | > |
Well, apart from all those Evil Patch Ideas, if he keeps IRC logs... |
16:51 |
< | jonadab | | > |
But that's circumstantial. |
2015 Dec 16
Wed: |
15:38 |
< | jonadab | | > |
Adeon: https://www.youtube.com/watch?v=MeXQBHLIPcw |
15:38 |
< | Menche | | > |
RIP scrolls and spellbooks and potions and iron stuff |
15:38 |
< | kerio | @ | > |
of course Adeon is evil |
15:38 |
< | FIQ | | > |
who cares about the iron |
15:38 |
< | kerio | @ | > |
he's working for an ad company |
15:39 |
* | stenno |
invests into Adeons company by subscribing him obscure loans of people who can't pay anyway |
15:39 |
< | FIQ | | > |
ad companies are evil |
15:39 |
< | FIQ | | > |
thus Adeon is evil |
15:39 |
< | Menche | | > |
does Adeon have complete profiles of all of us |
15:40 |
* | Menche |
does not use adblock, has a huge list of advertising hosts aliased to 0.0.0.0 in his /etc/hosts |
15:40 |
* | stenno |
probably had a profile of many european people |
15:40 |
< | FIQ | | > |
because like ad companies, adblock is evil |
15:40 |
< | stenno | | > |
in my old company |
15:40 |
< | jonadab | | > |
I have never used adblock, but I block a lot of the technologies that the really nasty advertisers like to use to make your life horrible. Such as Flash. |
15:40 |
< | stenno | | > |
...adblock is evil? |
15:40 |
< | Glycan | | > |
sometimes? |
2015 Dec 17
Thu: |
16:23 |
< | GoldenIvy | | > |
wtf is going on in there |
16:23 |
< | GoldenIvy | | > |
kerio this proves it |
16:23 |
< | kerio | @ | > |
Adeon is evil |
16:23 |
< | GoldenIvy | | > |
Adeon is a serial killer |
2015 Dec 27
Sun: |
16:54 |
< | FIQ | | > |
also, you know grudge traps? you should add something similar to slex :D |
16:54 |
< | AmyBSOD | | > |
in slex, there's blood dragon scale mail, which abbreviates as BSDM too. ;) |
16:54 |
< | FIQ | | > |
it's Evil Variant-worthy in nethack context |
16:54 |
< | FIQ | | > |
and no |
16:54 |
< | FIQ | | > |
I didn't mean that |
16:55 |
< | FIQ | | > |
if you put on black dsm as hallu |
16:55 |
< | AmyBSOD | | > |
you mean the ones from Pokemon? |
16:57 |
< | FIQ | | > |
things like randomly cursing your inventory, drain wands, drain spells/techniques, whatever |
16:58 |
< | FIQ | | > |
Also have you played shiren and/or PSMD? apparently the last PMD (super) has a couple of new unique mechanics with some pokemon, which sounds pretty interesting |
16:58 |
< | AmyBSOD | | > |
Lately I've implemented jonadab's evil patch idea that gives some monsters a melee attack which decreases the player's max skill level in a random skill. |
16:58 |
< | AmyBSOD | | > |
Haven't played shiren, only got up to the "dusknoir" chapter in explorers of sky yet. |
2015 Dec 30
Wed: |
10:15 |
< | GoldenIvy | | > |
hmmm |
10:16 |
< | jonadab | | > |
If it has the same statuscolors patch that NAO has, you might be able to just copy/paste from an NAO config file. But I don't know if that is the case. |
10:19 |
< | jonadab | | > |
Evil Patch Idea: implement a feature that's sort of like statuscolors or status_hilights but different from both. |
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2016 Jan 05
Tue: |
16:56 |
* | jonadab |
grins evilly. |
16:57 |
* | GoldenIvy |
shutters |
16:58 |
< | jonadab | | > |
Evil Patch Idea: killing any non-mindless monster is murder and angers your diety. |
16:58 -!- BeefEatsLaptop_ [~BeefEats@2602:306:399b:8070:742d:4719:c051:84fd] has joined #nethack.dank.ninja |
17:04 -!- Minoru [~minoru@unaffiliated/minoru] has quit [Quit: :wq] |
17:05 |
< | jonadab | | > |
Evil Patch Idea: if your pet commits murder, that counts against you too. |
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2016 Jan 08
Fri: |
13:02 -!- ShivanHunter_ [~quassel@2601:742:201:6470:28e6:7f05:655a:c68] has quit [Remote host closed the connection] |
13:09 |
< | AmyBSOD | | > |
whoops, I shot a digging beam at my pets, that hopefully doesn't reduce their tameness or does it? |
13:48 |
< | jonadab | | > |
Evil Patch Idea: new monster, Friendly Fire. It's like a fire elemental, but friendly. "The fire caresses you. Your skin burns. The fire kisses you. Your face burns." |
13:49 |
< | jonadab | | > |
"The fire hugs you. DYWYPI?" |
2016 Jan 13
Wed: |
13:44 |
< | GoldenIvy | + | > |
heheh ^ |
13:46 |
< | Athame | + | > |
[slth] homie (Mon Dwa Mal Neu), 9263 points, T:2609, killed by a shotgun shell |
14:01 |
< | AmyBSOD | | > |
Hmm, I fear today I'm too tired to add functionality to the 50 new (partly EPI) items I added to slex. "The gnome zaps a wand of disintegration beam! You die..." |
14:01 |
< | GoldenIvy | + | > |
jonadab ^ |
14:02 |
< | GoldenIvy | + | > |
50 >new< items |
14:02 |
< | AmyBSOD | | > |
evil patch idea: "The ogre zaps a wand of finger bending! Your sword slips from your hands." |
14:02 |
< | Elronnd | + | > |
Should I me slashem.eu or slashem.me |
2016 Jan 18
Mon: |
02:33 |
< | AmyBSOD | | > |
play slex, it's pretty hard :D |
02:39 |
< | LikesBadTimes | + | > |
There's a difference between something hard and something untested, unfair and unbalanced. |
02:57 |
< | AmyBSOD | | > |
The new slex has a turn limit for ascension. Does that count as an evil patch idea? |
02:58 |
< | LikesBadTimes | + | > |
... |
2016 Jan 19
Tue: |
14:24 |
< | GoldenIvy | + | > |
lol |
14:24 |
< | GoldenIvy | + | > |
jonadab cant hear so im telling him what you're saying |
14:24 |
< | jonadab | | > |
Evil Patch Idea: every time you lose hitpints for any reason, the monster difficulty level increases. |
14:24 |
< | GoldenIvy | + | > |
awwww |
14:26 |
< | AmyBSOD | | > |
Evil Patch idea: every time you lose hitpoints for any reason, the time limit for ascension is reduced by x turns, with x being the amount of HP you lost. |
14:26 |
< | GoldenIvy | + | > |
kerio look at the bat its kawaii |
2016 Jan 22
Fri: |
14:27 |
< | jonadab | | > |
Like NetHack for instance. |
14:28 |
< | jonadab | | > |
Fourk doesn't have the turn-2000 barrier; to my knowledge, nobody has yet taken advantage of this to ascend before turn 2000. |
14:29 |
< | jonadab | | > |
YASI: speedrun Tetris |
14:30 |
< | Khor | + | > |
Aparently I lack the needed skills to be a good nethack paloyer |
2016 Jan 26
Tue: |
07:45 |
< | kerio | @ | > |
Khor: https://soundcloud.com/napemango2/tunak-tunak-mettatun-reprise |
07:47 |
< | Khor | + | > |
God why |
07:52 |
< | AmyBSOD | | > |
Evil Patch idea: apply rule 34 to slex. |
07:53 |
< | deepy | @ | > |
I'm not sure how that'd work |
07:53 |
< | deepy | @ | > |
Not sure how it's an evil patch either :p |
07:54 |
< | AmyBSOD | | > |
well, how about drawing sexy yellow or pink paperclips (@ signs) wearing high heels? Granted they wouldn't be in the game, unless someone makes them a tileset... |
2016 Jan 28
Thu: |
18:42 |
< | jonadab | | > |
Although, the Russians _do_ allow people to winter over two years in a row at Vostok. |
18:42 |
< | jonadab | | > |
Apparently people from Siberia have a higher tolerance for being snowed in and isolated from the rest of the planet. Who knew? |
18:43 |
< | jonadab | | > |
HBane: Could be worse. Could be 5d50 touch cold, 5d50 gaze cold, 5d50 suicide explode cold <-- Evil Patch Idea |
18:44 |
< | jonadab | | > |
EPI: And then there could be an acid version. 5d50 touch acid, 5d50 gaze acid, 5d50 suicide explode acid. |
18:45 |
< | HBane | | > |
nice |
18:45 |
< | jonadab | | > |
Speed 48. |
2016 Jan 29
Fri: |
12:21 |
< | GoldenIvy | + | > |
YOU MURDERER |
12:21 |
< | GoldenIvy | + | > |
>=( shame on you |
12:23 |
< | kerio | @ | > |
yes, the whole point is to establish that the doctor is evil |
12:24 |
< | GoldenIvy | + | > |
and how many deaths does it take until you get it |
2016 Feb 01
Mon: |
12:40 |
< | Athame | + | > |
[slth] Bacara (Nob Dop Fem Cha), 0 points, T:8, slipped while mounting a saddled pony |
12:44 |
< | HBane | | > |
I would have killed her last time if not for yeeh :( |
12:45 |
< | jonadab | | > |
Evil Patch Idea: all unique named spellcasters can cast Double Trouble. |
12:45 |
< | HBane | | > |
-.- |
2016 Feb 03
Wed: |
16:05 |
< | kerio | @ | > |
https://twitter.com/evolvable/status/692582723471323136 |
16:08 |
< | AmyBSOD | | > |
ivyhoney! I'm in gehennom! If you got time, take a peek to see the madness that lurks down there! :) |
16:18 |
< | jonadab | | > |
Evil Patch Idea: filler levels in Gehennom are undiggable unphaseable unmappable mazes and are discarded when you leave and regenerated when you return. |
16:18 |
< | AmyBSOD | | > |
That would be incredibly aggravating. Bonus points if they also have ToME's map amnesia effect, i.e. you instantly forget all parts of the level you're not currently seeing. |
16:20 |
< | AmyBSOD | | > |
Honestly I wouldn't know how to make non-persistent levels work in nethack, even though one fork has it on a special level. |
16:21 |
< | jonadab | | > |
On a technical level, it could be made to "work" on some level. But it wouldn't fit into the design of the game very well. |
16:21 |
< | jonadab | | > |
But for the Evil Patch, that scarcely matters. |
16:22 |
< | AmyBSOD | | > |
:D Actually, ToME (and Angband in general) has non-persistent levels and doesn't make the game unplayable IMHO. |
16:22 |
< | jonadab | | > |
Evil Patch Idea: instead of floor, the areas between the walls in Gehennom mazes are lava. You must fly or levitate. |
16:22 |
< | AmyBSOD | | > |
That can actually happen in slex, and since flying should be part of any ascension kit it would make things easier... |
16:31 |
< | jonadab | | > |
Or it's specifically designed to drive you crazy. |
16:32 |
< | AmyBSOD | | > |
also, battle spam galore! |
16:34 |
< | jonadab | | > |
Evil Patch Idea: there's a global signed integer, which starts at 1. Every message is printed the absolute value of that many times. A new type of monster attack increments it, and there's a potion that reduces it by 10. |
16:34 |
< | AmyBSOD | | > |
omg! :D |
2016 Feb 10
Wed: |
06:03 |
< | khoR | + | > |
:/ |
06:10 |
< | Athame | + | > |
[dyna] And (sylpheed) (Val Hum Fem Law), 11954 points, T:14066, killed by a giant zombie |
07:32 |
< | AmyBSOD | | > |
Evil Patch idea: genocide works on all games currently on the server. So if e.g. one player decides to genocide "monk" and another on the server is playing a monk in that moment, the latter will also get killed. |
07:37 |
< | khoR | + | > |
AmyBSOD: fu :( |
2016 Feb 12
Fri: |
13:16 |
< | kerio | @ | > |
that would require quite some effort on a computer |
13:16 |
< | jonadab | | > |
True. |
13:17 |
< | jonadab | | > |
Evil Patch Idea: anything that's injured blinks at (number of remaining HP) cycles per second. |
13:18 |
< | Elronnd | + | > |
That would be introducing realtime into the game |
2016 Feb 15
Mon: |
06:02 -!- GitHub51 [~GitHub51@192.30.252.46] has quit [Client Quit] |
06:06 -!- ProzacElf [~beep@107-218-196-138.lightspeed.dctril.sbcglobal.net] has quit [Ping timeout: 264 seconds] |
06:09 |
< | AmyBSOD | | > |
Evil Patch idea: the "steal quest artifact" attack can also steal other artifacts in the player's open inventory, so you have to use gdsm or comr instead. |
06:21 |
< | deepy | @ | > |
kerio: I'm stress testing the new work server to see if it generates too much heat |
2016 Feb 22
Mon: |
08:06 |
< | RedDwarf | + | > |
oh no, not looking forward, please.. not choose the same as before |
08:06 |
< | deepy | @ | > |
bring both of them, we need to measure them |
08:07 |
< | AmyBSOD | | > |
Evil Patch idea: Monsters that pick up an item have a 30% chance to NOT drop it again on death. |
08:07 |
< | RedDwarf | + | > |
are you getting two per? |
15:51 -!- nht [~nht@cpc71475-bagu13-2-0-cust439.1-3.cable.virginm.net] has joined #nethack.dank.ninja |
15:52 |
< | jonadab | | > |
To encourage not just playing Valk in six variants to get globetrotter or whatever? |
15:52 |
< | hackedhead | | > |
EPI: nothing done as Valk or Wiz counts for anything |
15:52 |
< | jonadab | | > |
Heh. |
2016 Feb 26
Fri: |
13:44 |
< | Elronnd | + | > |
reminds me of this reddit thread about how we just automatically know how to not install malware |
13:44 |
< | hackedhead | | > |
FIQ: fair enough |
13:44 |
< | jonadab | | > |
Evil Patch Idea: a Minetown variant where everything has been taken over by archliches. |
13:45 |
< | FIQ | | > |
remember, you can always take a shortcut to mines end |
13:45 |
< | FIQ | | > |
that removes half of the annoying trek |
13:45 |
< | hackedhead | | > |
jonadab: where "everything" is the entire dungeon |
2016 Mar 02
Wed: |
15:46 |
< | kerio | @ | > |
"oh, but can't you just use different ports" |
15:47 |
< | jonadab | | > |
Well, maybe your ISP doesn't have as many IP addresses to sell. |
15:48 |
< | jonadab | | > |
Evil Patch Idea: a monster attack that takes away your IPv4 address. |
15:54 |
< | jonadab | | > |
Honestly, if the internic (and later ICANN) had charged a small amount per IP address per year from the get-go, there wouldn't BE an IPv4 address shortage. |
2016 Mar 04
Fri: |
14:50 |
< | kerio | @ | > |
third strike > any other fighting game |
14:51 |
< | jonadab | | > |
Heh, I remember Street Fighter from when I was in college. |
14:59 |
< | jonadab | | > |
Evil Patch Idea: if a monster zaps a wand of teleportation at you, it teleports your shield if you have one, or else your cloak, or body armor, or shirt; if you have none of that, it teleports you -- leaving the rest of your inventory behind. |
15:01 |
< | Athame | + | > |
[dnh] Tariru (Ana Hum Mal Cha) wished for "3 cursed scrolls of genocide", on T:18353 |
2016 Mar 14
Mon: |
16:06 |
< | GoldenIvy | + | > |
kerio deepy: but there are chests around the isle that you can find.. found a sword, does help against monsters but but... D; wood! woodchucking fucking wood! GIMMEH Wh00Deh |
16:08 |
< | _ozy_ | | > |
An alternative to making the portals less trivial to detect would be requiring some action to activate them |
16:09 |
< | jonadab | | > |
Evil Patch Idea: give Angels an attack that shuffles all the traps and portals on the level to new locations and sets tseen to false. |
16:10 |
< | jonadab | | > |
^ Angels, and all Elementals. |
2016 Mar 16
Wed: |
15:05 |
< | hackedhead | | > |
i mean, that's really all that's happening, you're exchanging one lokc mechanism for another |
15:05 |
< | FIQ | | > |
but why? |
15:05 |
< | jonadab | | > |
Evil Patch Idea: the only monsters who get into locked magic chests are the Wizard of Yendor, and nymphs. |
15:05 |
< | FIQ | | > |
was there a good reason for it? |
15:05 |
< | kerio | @ | > |
jonadab pls giev dtls tunnel |
2016 Mar 17
Thu: |
15:29 |
< | hackedhead | | > |
remove pet-stealing |
15:29 |
< | hackedhead | | > |
so you actually have to shop or steal yourself. |
15:29 |
< | hackedhead | | > |
or EPI: make the shk get angry at you if your pet steals. |
15:31 |
< | hackedhead | | > |
hmm.. what if you could buy intrinsics from the oracle (after a certain XL) for large sums? |
2016 Mar 27
Sun: |
15:18 |
< | kerio | @ | > |
Mandevil |
15:19 |
< | kerio | @ | > |
GoldenIvy: Mandevil |
15:32 |
< | GoldenIvy | + | > |
mandy is evil? |
15:32 |
< | GoldenIvy | + | > |
mandy! you bitch :< |
2016 Mar 28
Mon: |
14:26 |
< | GoldenIvy | + | > |
dont jinx itt!!!!! |
14:26 |
< | AmyBSOD | | > |
Also, the Seven Deadly Sins are total bastards, especially Greed and Envy. |
14:27 |
< | jonadab | | > |
Did you implement the Evil Patch Idea where every time the Amulet leaves your inventory it returns to the Sanctum? |
14:27 |
< | AmyBSOD | | > |
Nah, but I implemented the evil patch idea that fake amulets weigh 500, and cannot be dropped. |
14:28 |
< | jonadab | | > |
Does the High Priest of Moloch start with seven fake amulets (and one real one)? |
14:28 |
< | AmyBSOD | | > |
Huh. That would be an evil thing to do. :D |
2016 Mar 30
Wed: |
14:47 |
< | AmyBSOD | | > |
Oh, hi Elronnd! Yeah, the ascension run and the planes weren't even that hard; first altar was Pestilence, and the correct one. ;) |
14:47 |
< | Elronnd | + | > |
how did you do it?!?!?!?!?!?!?!?!!?!?! |
14:47 |
< | jonadab | | > |
Evil Patch Idea: the first altar you go to is always the wrong one. |
14:48 |
< | Elronnd | + | > |
jonadab: stop we're trying to have a moment here |
2016 Mar 31
Thu: |
07:24 |
< | AmyBSOD | | > |
Yeah, so you'd have to freeze a lot of water tiles first to make sure your pits don't fill up. |
07:31 |
< | AmyBSOD | | > |
"Players with warning will be informed if they are standing on ice that is about to break in under 15 turns." And if you don't, you just suddenly get all your scrolls blanked? Yay! :D |
07:33 |
< | jonadab | | > |
Evil Patch Idea: ice cracks and drops you in the water if you and the stuff you are carrying exceed a certain weight -- which is well below the max carry cap. |
07:35 |
< | AmyBSOD | | > |
:D how about making that weight be randomized, and calculated every time you step on ice? |
07:36 |
< | jonadab | | > |
Calculated at pseudorandom based on some weird function of dungeon seed, level depth, and x and y coordinates? |
07:38 |
< | AmyBSOD | | > |
Maybe that; one could add that the more ice tiles are around it, the less weight it will hold. |
07:38 |
< | AmyBSOD | | > |
Actually, super evil patch idea: if the ice tile underneath you breaks, adjacent ones might also break immediately or once you step on them, because they got weakened too. |
07:40 |
< | AmyBSOD | | > |
"The ice underneath you breaks! You fall into the water. You pull yourself onto solid ice again. The ice underneath you breaks! Several adjacent ice patches break too! You fall into the water. You drown... Do you want your possessions identified?" |
2016 Apr 05
Tue: |
15:48 |
< | GoldenIvy | + | > |
I'D SMACK THAT KAT BACK |
15:48 |
< | GoldenIvy | + | > |
DAFUQ |
15:49 |
< | GoldenIvy | + | > |
he looks so EVIL |
15:49 |
< | GoldenIvy | + | > |
omg those eyeballs |
16:40 |
< | GoldenIvy | + | > |
ANNNNND HE SSHOOOTTTS |
16:40 |
< | GoldenIvy | + | > |
AND HEEE SCOOOOOOOOOOREEES |
16:43 |
< | kerio | @ | > |
deepy: i decided that the buildbot VM is evil |
16:43 |
< | deepy | @ | > |
in which way? |
2016 Apr 07
Thu: |
03:39 |
< | ProzacElf | | > |
the best |
03:58 -!- Glycan [~glycan@MTRLPQ4362W-LP130-04-1279587676.dsl.bell.ca] has quit [Ping timeout: 246 seconds] |
04:56 |
< | AmyBSOD | | > |
Evil Patch idea: on the annual release day of the original Rogue, the entire dungeon uses the rogue level's graphics. |
05:54 -!- Grasshopper [~Andrew@114.72.193.125] has quit [Ping timeout: 240 seconds] |
2016 Apr 09
Sat: |
19:19 |
< | Elronnd | + | > |
there is no "destination" |
19:19 |
< | Elronnd | + | > |
so there is no real set of stairs, elevator, portal, or anything else |
19:19 |
< | jonadab | | > |
Evil Patch Idea: implement that. Completing Sokoban is now an alternate game ending. |
19:20 |
< | Elronnd | + | > |
IMO, it makes more sense for sokoban to have a magic portal than a set of stairs |
2016 Apr 10
Sun: |
12:03 |
< | kerio | @ | > |
FIQ: EEE was already done by redhat |
12:04 |
< | FIQ | | > |
you mean systemd? |
12:04 |
< | FIQ | | > |
systemd is evil but it doesn't make the system unusable |
12:04 |
< | FIQ | | > |
it only damaged its capabilities for no apparent reason |
12:05 |
< | FIQ | | > |
and I'd rather use a mostly-working system than a working one where I can't do shit |
12:43 |
< | kerio | @ | > |
deepy: does zfs dedup work with single files or what |
2016 Apr 13
Wed: |
02:18 -!- Khor_ [~khor@219.129.133.37.dynamic.jazztel.es] has quit [Ping timeout: 260 seconds] |
02:30 |
< | deepy | @ | > |
Elronnd: if you're using python and you're using threads then something is wrong |
02:31 |
< | FIQ | | > |
threaded python is evil? |
02:37 |
< | kerio | @ | > |
threaded python is dumb |
02:37 |
< | deepy | @ | > |
you should be using a reactor |
02:37 |
< | deepy | @ | > |
FIQ: the GIL is evil if you're threaded |
02:37 |
< | kerio | @ | > |
it's only useful if you REALLY have to run a python thing while also doing other stuff |
2016 Apr 25
Mon: |
06:59 |
< | deepy | @ | > |
AmyBSOD: this would behave like an altar |
07:00 |
< | deepy | @ | > |
until you dropped something on it or prayed on it |
07:00 |
< | AmyBSOD | | > |
Hmm, how about this: Evil Patch idea: every time you drop something on an altar or pray while standing on one, hostile mimics and Keystone Kops are summoned, often out of depth. |
07:00 |
< | AmyBSOD | | > |
(in slex, both Team m and Team K are actually dangerous later on) |
07:01 |
< | jonadab | | > |
Evil Patch Idea: every turn, there's a percentage chance that hostile arch-liches are summoned. |
07:01 |
< | khoR | + | > |
I like how your ideas make zero sense and have only one objective. To kill the player for no reason. |
07:02 |
< | FIQ | | > |
but a bit too sensible |
07:02 |
< | jonadab | | > |
YOu want the player to have time to invest some emotional connection in their character. A few hundred turns at most. Before they die almost-totally-unavoidably. |
07:02 |
< | AmyBSOD | | > |
khoR: There's an amulet of premature death. While wearing it, you have a 1 in 10000 chance to die each turn. Was an EPI by jonadab. |
07:02 |
< | deepy | @ | > |
hey khoR |
07:02 |
< | jonadab | | > |
Err, a few hundred turns at *least |
07:03 |
< | khoR | + | > |
Like... Mimics don't get revealed as soon as you touch them. |
07:03 |
< | FIQ | | > |
Evil Patch Idea: fountain mimics. Feeds on spiting you, so it has no interest in revealing itself. Rather, it will try its best to make your life miserable |
07:03 |
< | khoR | + | > |
You can by a long sword and fight with it until suddenly. It starts shapeshifting and bites your arm |
07:05 |
< | khoR | + | > |
(A cursed one) |
07:05 |
< | FIQ | | > |
off |
07:05 |
< | AmyBSOD | | > |
Evil Patch idea: Only trolls ever leave corpses, and they resurrect 1 turn after they die. You faint from lack of food. You die of starvation. DYWYPI? |
07:06 |
< | FIQ | | > |
khoR: how's barcelona |
07:06 |
< | khoR | + | > |
In what sense? |
07:06 |
< | FIQ | | > |
is it just like I left it |
07:06 |
< | jonadab | | > |
I still like my evil patch idea where if you don't quaff something every few hundred turns, you become dehydrated and start to hallucinate. |
07:06 |
< | deepy | @ | > |
I still want to revamp the alignment system |
07:07 |
< | FIQ | | > |
but I can't place it in my head |
07:08 |
< | FIQ | | > |
maybe I lived there |
07:08 |
< | AmyBSOD | | > |
Evil Patch idea: random item appearances that do evil things. e.g. explosive boots: 1 in X chance to self-destruct per turn, dealing massive damage to the player. |
07:09 |
< | FIQ | | > |
MASSIVE DAMAGE |
07:09 |
< | jonadab | | > |
Nine thousand HP? |
07:10 |
< | khoR | + | > |
Knowing they will have to demolish the buildings in the future |
07:10 |
< | jonadab | | > |
khoR: Smart. |
07:10 |
< | AmyBSOD | | > |
FIQ: slex has a ton of rnz calls, especially in functions that deal with EPI effects. :) |
07:10 |
< | jonadab | | > |
That's almost as good as building on a flood plain. |
07:10 |
< | FIQ | | > |
Naurally |
07:10 |
< | FIQ | | > |
after all, rnz is Evil |
07:10 |
< | FIQ | | > |
with a big E |
07:11 |
< | FIQ | | > |
it's the most evil thing in the entire codebase |
07:11 |
< | FIQ | | > |
followed by poison instadeath |
07:11 |
< | AmyBSOD | | > |
heh, slex actually tones down poison instadeath chances. |
07:13 |
< | FIQ | | > |
obv |
07:13 |
< | FIQ | | > |
jonadab: also, speaking of MR |
07:13 |
< | AmyBSOD | | > |
Evil Patch idea: spells, items etc. no longer have a level that is used in the resists() function to determine whether monster MR prevents it. Instead, every effect counts as level 1 for that purpose and is therefore very likely to fail. |
07:13 |
< | jonadab | | > |
Does the player get MonMR from his racial form or polyform? |
07:15 |
< | FIQ | | > |
otherwise it is majorly abuseable |
07:15 |
< | khoR | + | > |
My gnome ranger is the lest dexterous ranger in the history of undexterous gnome rangers. |
07:16 |
< | AmyBSOD | | > |
Evil Patch idea: a trap that makes all monsters and traps permanently invisible when triggered. See invisible won't help. |
07:16 |
< | FIQ | | > |
jonadab: also, is there any obvious reasons as to why stepping on traps doesn't require a confirmation? |
07:17 |
< | FIQ | | > |
known traps, of course |
07:18 |
< | jonadab | | > |
FIQ: Probably because NH4 has never gotten around to making that change. |
07:24 |
< | FIQ | | > |
that I have seen from enduring slex |
07:24 |
< | FIQ | | > |
your HP |
07:24 |
< | AmyBSOD | | > |
Evil Patch idea: stepping on the wrong trap in another variant sends your character to slex, and in order to continue your original variant you have to play slex until you ascend. |
07:24 |
< | FIQ | | > |
talk with the purple G |
07:24 |
< | khoR | + | > |
What... |
07:51 |
< | FIQ | | > |
to repro the bug |
07:51 |
< | FIQ | | > |
or "bug" |
07:52 |
< | AmyBSOD | | > |
Evil Patch idea: branch trapdoors. They will select a random accessible dungeon to drop you down to, which can also be the quest, gehennom etc. |
07:53 |
< | FIQ | | > |
or vlad |
07:53 |
< | AmyBSOD | | > |
Yeah, that too. Or Sheol or whatever other gehennom branches exist. |
07:54 |
< | FIQ | | > |
khoR: as it stands though, it seems like gnomish rangers has a rather neat fast-travel system |
07:54 |
< | FIQ | | > |
too bad no other role/race combos has it :P |
07:54 |
< | AmyBSOD | | > |
Oh, another evil patch idea: all water in the dungeon, including fountains, potions of water etc., has lethe properties. Drinking it causes amnesia; if it comes in contact with items, it will disenchant them and make magic ones mundane. |
07:55 |
< | AmyBSOD | | > |
This includes dipping stuff into holy water. |
07:55 |
< | FIQ | | > |
which boils down to "no effect" |
07:56 |
< | FIQ | | > |
the best approach is, of course, to remove it entirely |
07:56 |
< | AmyBSOD | | > |
Non-implementable evil patch idea: amnesia also removes all notes about items that you have written down outside of the game proper. |
07:57 |
< | AmyBSOD | | > |
Actually, super evil patch idea: every time you're hit by amnesia in the game, some of your personal files are cryptolockered and you need to ascend if you want the restoration key. |
07:57 |
< | khoR | + | > |
Lmao |
07:57 |
< | khoR | + | > |
I'm in sokoban |
08:53 |
< | kerio | @ | > |
it's hilarious |
08:53 |
< | kerio | @ | > |
but kinda impossible to use ._. |
08:54 |
< | AmyBSOD | | > |
Evil Patch idea: all items dropped by the player character will automatically curse themselves. |
08:54 |
< | FIQ | | > |
tbh console companies should just settle on a standard |
08:54 |
< | FIQ | | > |
makes life easier for all 3 of them and everyone else |
08:54 |
< | jonadab | | > |
khoR: The number one reason I don't use 80x24 terminals is because I haven't used a physical dumb terminal since 2005. Everything is networked PCs now. And even if I didn't have X installed and use terminal _windows_, the Linux console hasn't been 80x25 by default in most distributions for a long time. |
08:55 |
< | AmyBSOD | | > |
oh btw, jonadab: I'll actually implement dehydration. Thanks for the EPI! |
08:56 |
< | jonadab | | > |
khoR: The number two reason I don't use 80x24 is because a one-line message area leads to monkey-banging the spacebar fifty times and then hitting Ctrl-P, pretty much every turn. Horrible. |
08:57 |
< | kerio | @ | > |
what the fuck do i do with this controller lol |
08:57 |
< | kerio | @ | > |
mouse&keyboard is so much better pretty much everywhere |
08:57 |
< | AmyBSOD | | > |
Evil Patch idea: a trap that sets the player's AC to 10, permanently, so no amount of armor is gonna prevent you from getting hit. |
08:57 |
< | jonadab | | > |
bhaak: Is the word "Belgians" as obscene as the word "Belgium"? |
08:59 -!- Grasshopper [~Andrew@1.129.96.110] has quit [Ping timeout: 268 seconds] |
09:00 |
< | jonadab | | > |
Well, except for the things I always put on the _same_ letter, but that only works for stuff that I usually have. |
09:01 |
< | jonadab | | > |
Evil Patch Idea: if you trip and fall on the stairs, or fall through a trapdoor or hole, there's a 20% chance you bang your head and get amnesia. |
09:01 |
< | AmyBSOD | | > |
jonadab: falling down stairs actually has a 1% chance of causing amnesia already, based on your EPI. :) |
09:01 |
< | jonadab | | > |
Ah. |
09:02 |
< | jonadab | | > |
So I'm starting to repeat myself. |
09:09 |
< | kerio | @ | > |
huh |
09:09 |
< | kerio | @ | > |
mame had a serious drop in audio quality or something |
09:18 |
< | AmyBSOD | | > |
Evil Patch idea: if you're running around satiated for long enough, you need to crap. You're paralyzed for 5 turns plus however many it requires to take off your cloak and armor. |
09:19 |
< | AmyBSOD | | > |
Free action doesn't prevent that of course. |
2016 May 12
Thu: |
11:45 |
< | Lorskel | | > |
Yes. |
11:45 |
< | AmyBSOD | | > |
Hmm. And I thought it was the crashes and failed restores that chased you off. |
11:45 |
< | jonadab | | > |
Evil Patch Idea: when an attribute can be increased (e.g., due to exercise), you have to #enhance and spend a skill point to actually increase it. |
11:45 |
< | Lorskel | | > |
There's too many items in that game not to be able to identify them. |
11:46 |
< | AmyBSOD | | > |
jonadab: nice one :) I had an EPI a day ago or so, but unfortunately forgot what it was. |
11:46 |
< | AmyBSOD | | > |
Lorskel: are you really that adverse to the use-identifying practice? |
11:48 |
< | khoR | + | > |
Bigroom after the Oracle? |
11:49 |
< | AmyBSOD | | > |
Well I felt the identify game was too easy in nethack, especially once you know the spell. So I decided to spice things up a bit. |
11:49 |
< | AmyBSOD | | > |
jonadab: Evil Patch idea: make identify work like psychometry in ToME: it has a failure rate, and if that failure rate triggers, you suffer from amnesia and *will* always forget item identities. |
11:50 |
< | jonadab | | > |
Ouch. |
12:26 |
< | khoR | + | > |
Does it also increase the range at which lets follow you between levels? |
12:26 |
< | khoR | + | > |
Because they are following me when they are not adjacent to the staors |
12:26 |
< | jonadab | | > |
EPI: random appearance food, different kinds of which are poisonous to different races. |
12:27 |
< | FIQ | | > |
khoR: possible |
12:27 |
< | FIQ | | > |
if so, that is new to me |
12:27 |
< | kerio | @ | > |
EPI: random appearence monsters |
12:27 |
< | FIQ | | > |
@d?shambling horror |
12:27 |
< | Pinobot | | > |
shambling horror (U) | Lvl: 10 | Diff: 11 | Spd: 12 | Res: none | Confers: nothing | MR: 0 | Generates: gehennom | AC: 0 | Attacks: none | Alignment: 0 | Flags: carnivore, infravisible |
12:31 |
< | kerio | @ | > |
D: |
12:44 |
< | Lorskel | | > |
I don't know, I play and spectate in mobaxterm, and it works fine |
12:48 |
< | kerio | @ | > |
http://i.imgur.com/rmdfNcK.jpg :3 |
12:48 |
< | jonadab | | > |
Evil Patch Idea: if a monster doesn't use all its movement points, the extra ones can accumulate. Hiding monsters don't use up their movement points. |
12:49 |
< | Lorskel | | > |
Hiding monsters don't use up their movement points and accumulate them until they get 10 turns on you at once? |
2016 May 13
Fri: |
15:46 |
< | jonadab | | > |
You polypile until you have thirty rings of increase damage, for instance, and then reroll item IDs until rings of increase damage are edible... |
15:46 |
< | AmyBSOD | | > |
Then you'd need a reliable source of amnesia though, since polymorphed items will revert after a while in SLASH'EM. |
15:47 |
< | jonadab | | > |
Evil Patch Idea: items that are not visible when you get amnesia get moved around. |
15:47 |
< | jonadab | | > |
Including, items in containers get spread around, possibly on different levels. |
2016 May 21
Sat: |
16:08 |
< | Elronnd | + | > |
But I might, if #farm is ever implemented |
16:08 |
< | jonadab | | > |
It's technically still possible to do pudding farming in Fourk. But doing it with copy/paste scripts is highly disrecommended. |
16:12 |
< | jonadab | | > |
Evil Patch Idea: give puddings an item-stealing attack |
16:47 -!- Menche [~Menche@unaffiliated/menche] has quit [Quit: Leaving] |
2016 May 22
Sun: |
10:10 |
< | kerio | @ | > |
i think i'm going to drop the redirect |
10:10 |
< | kerio | @ | > |
by this point anyone who wanted to learn has learned the new domain name |
10:10 |
< | Elronnd | + | > |
Oh |
10:10 |
< | Elronnd | + | > |
I thought you meant the https redirect |
10:10 |
< | Elronnd | + | > |
that would be evil |
10:10 |
< | kerio | @ | > |
? |
21:13 |
< | jonadab | | > |
challenge mode is really only a little harder than normal mode. Anyone who can ascend can _probably_ ascend in challenge mode. |
21:13 |
< | jonadab | | > |
I have thought about creating an even more challenging mode, possibly called hardmode, but I haven't bothered to do so. |
21:13 |
< | jonadab | | > |
(Of course, if hardmode isn't hardcore enough for you, the next step up would be Evil Patch mode :-) |
21:14 |
< | jonadab | | > |
FIQ: Eww, C is not the ideal language for that. |
22:09 |
< | jonadab | | > |
Yes, but what did he change it _to_? |
22:10 |
< | jonadab | | > |
Not 8859-1, surely? |
22:10 |
< | jonadab | | > |
Evil Patch Idea: encode everything as shift-jis. |
22:10 |
< | Elronnd | + | > |
https://www.reddit.com/r/nethack/comments/2ux18e/ibmgraphics_on_acehackde/cocg79b |
2016 May 23
Mon: |
04:05 -!- Wolfechu [~chrome@24-207-213-214.dhcp.stls.mo.charter.com] has quit [Ping timeout: 264 seconds] |
04:05 |
< | FIQ | | > |
it is however required if you don't want to go insane in the process |
04:06 |
< | AmyBSOD | | > |
Evil Patch idea: maze levels are not persistent, and will regenerate if you leave and come back. |
04:07 |
< | FIQ | | > |
good, more items |
04:07 |
< | FIQ | | > |
if you want evil mazes |
04:07 |
< | FIQ | | > |
look at dcss labyrinth |
04:08 |
< | AmyBSOD | | > |
Evil Patch idea: magic mapping does not work on maze levels, and they also have ToME's map amnesia effect, where the map instantly forgets everything that you're not currently seeing. |
04:08 |
< | FIQ | | > |
that is more like dcss lab yes |
04:08 |
< | FIQ | | > |
you know what it also does? |
04:08 |
< | FIQ | | > |
it rerolls areas outside your view |
04:08 |
< | AmyBSOD | | > |
whoa! |
04:08 |
< | khoR | + | > |
T:100 -9 AC |
04:32 |
< | AmyBSOD | | > |
how about "when you kill it, half your inventory is teleported to random floor tiles"? |
04:32 |
< | deepy | @ | > |
My goal is to keep ascensions possible :P |
04:34 |
< | AmyBSOD | | > |
Evil Patch idea: mimics in shops can pretend to be peaceful shopkeepers, bumping into them angers the real shopkeeper, you have to attack them with 'F' and hope they're the mimic. They move like shopkeepers and will attack if they try to move into you. |
04:38 |
< | kerio | @ | > |
deepy: my router doesn't do VLANs ;-; |
2016 May 25
Wed: |
15:41 |
< | jonadab | | > |
Which, actually, gives you a (horrible) way to cure it: get lycanthropy. |
15:41 |
< | jonadab | | > |
(And then cure that in any of the existing ways.) |
15:41 |
< | AmyBSOD\StD | | > |
Evil Patch Idea: make curing vampirism as hard as it is in The Elder Scrolls 4: Oblivion. |
15:42 |
< | FIQ | | > |
why would it override vampirism though |
15:42 |
< | FIQ | | > |
either you have one |
15:42 |
< | FIQ | | > |
or none |
15:45 |
< | jonadab | | > |
Hmm, or maybe vampirism prevents you from getting lycanthropy. |
20:45 |
< | jonadab | | > |
RIP wonderful ghost BoH loot. |
20:45 |
< | jonadab | | > |
Though it's tempting to make the cursing recursive. |
20:46 |
< | jonadab | | > |
Evil Patch Idea: if the player is carrying a BoH and dies, it becomes a cursed BoH inside a cursed BoH. |
20:59 |
< | Athame | + | > |
[dnh] Cato (Ran Inc Mal Cha) wished for "blessed fixed +2 chromatic dragon scales", on T:2110 |
2016 May 26
Thu: |
00:23 -!- dtype [~dtype@c-73-231-88-22.hsd1.ca.comcast.net] has joined #nethack.dank.ninja |
00:24 |
< | dtype | | > |
kerio: just made some big changes to TLS on nethackwiki.com. Want to take a look? |
00:24 |
< | Menche | | > |
Evil Patch Idea: if you have a BoH and wand of cancellation when you die, the wand ends up in the bones file but only goes off when interacted with |
00:24 |
< | Menche | | > |
in the bag* |
13:58 |
< | Flippers | | > |
ads are kinda unintrusive |
13:58 |
< | Flippers | | > |
the rest is awful |
13:59 |
< | FIQ | | > |
today I discovered that google spreadsheet is evil |
13:59 |
< | FIQ | | > |
because it overrides ctrl+scroll |
13:59 |
< | Flippers | | > |
midori browser is a fragile soul that cries if you give it too much javascript to crunch |
2016 May 27
Fri: |
18:10 |
< | Adeon | @ | > |
how will they learn the existence of #nethack.dank.ninja |
18:10 |
< | allihaveismymind | | > |
Adeon: https://www.reddit.com/r/nethack/comments/4lcsmw/junethack_ressource_list_servers_wiki_pages_irc/ |
18:10 |
< | AmyBSOD\StD | | > |
FIQ: the wand of deslexification will exist in a future version, and if the player zaps themselves, they will instantly die because, well, the variant is slex after all. :P |
18:10 |
< | FIQ | | > |
what if other monsters zap you? |
18:11 |
< | AmyBSOD\StD | | > |
Oh. That would be evil. :D |
18:11 |
< | FIQ | | > |
what if you zap others? |
18:11 |
< | FIQ | | > |
it should only work on slex features |
18:11 |
< | AmyBSOD\StD | | > |
zapping monsters should cancel them if they don't exist in vanilla. |