Evil from #nethack.thru.2015.Aug10.log:

2014 Jan 13 Mon:
14:00 <Rodney> pinoles (Ran Hum Mal Cha), 2765 points, T:2549, killed by a giant ant
14:06 <Rodney> Raisse (Pri Hum Fem Law), 6415 points, T:3010, killed by a Woodland-elf
14:06 <jonadab> Yet Another Evil Idea: the Amulet of Yendor grants extrinsic fumbling when carried.
14:06 <evantravers> you are truly evil.
2014 Jan 19 Sun:
00:19 <sartan> for five turns
00:19 <sartan> haha, nethack, you're fun
00:19 <jonadab> (I have an Evil Patch Idea to add extra q: black bears, brown bears, polar bears, grizzly bears, dire bears, and werebears. All of which would be faster than you.)
00:20 <sartan> speed 16!
2014 Jan 20 Mon:
13:02 <Rodney> oatmeal (Wiz Gno Fem Neu), 3792 points, T:2220, killed by a soldier ant
13:04 <Rodney> oatmeal (Wiz Gno Fem Neu), 67 points, T:279, killed by a jackal
13:04 <jonadab> Evil Patch Idea: zapping a rusty or corroded wand can cause it to explode.
13:05 <jonadab> (Of course, larger amounts of damage increase the chances of an explosion, so e.g. a thoroughly rusty wand would be very dangerous to zap.)
14:26 <Rodney> DeathOnAStick (Wiz Hum Mal Neu), 17182 points, T:7423, killed by a bolt of cold
14:30 <Rodney> arthack (Hea Hum Mal Neu), 3581 points, T:3442, killed by a bolt of cold
14:31 <jonadab> Evil Patch Idea: zapping a wand while impaired (blind, confused, stunned, etc.) can cause it to explode.
14:32 <glisignoli> Duno about blind
14:33 <glisignoli> I was never really clear on the difference between stunned and confused
14:33 <jonadab> Sure, it makes _sense_, but the point is it would make bad game situations worse.
14:34 <jonadab> Another Evil Patch Idea: being satiated makes you sleepy (if not sleep resistant; or makes you non-resistant if you were).
14:34 <Rodney> elektron (Val Hum Fem Law) wished for "uncursed magic marker", on turn 23808
14:35 <jonadab> Also, being hungry could make you vulnerable to cold, even if you were otherwise resistant.
14:35 <Rodney> oatmeal (Wiz Gno Fem Neu), 4516 points, T:2552, killed by an owlbear
14:37 <jonadab> YAEPI (Yet Another Evil Patch Idea): new type of kobold with a poison breath attack, generated on low dungeon levels.
14:37 <jonadab> (By low here, I of course mean low-numbered, i.e., early.)
2014 Jan 21 Tue:
17:17 <jonadab> anselmus: Dunno, but some variants allow type-naming objects that are on the floor.
17:18 <anselmus> ah
17:19 <jonadab> Evil Patch Idea: kicking a loadstone injures your legs and causes you to drop any * you may be carrying, onto the tile where the loadstone is.
17:20 <hackedhead> jonadab: ew. {=<
17:20 <sartan> and glass shatters as it falls against the heavy, metallic shell of the loadstone
17:20 <sartan>
17:21 <jonadab> I still think my best Evil Patch Idea ever is, zapping a wand causes you to wield it.
17:21 <Corwinoid> that wouldn't be a big deal, you should name all of your gray stones immediately anyway
18:11 <Nisinirvana> hah.
18:11 <clemux> I'm starting to get impatient because of sleepiness
18:11 <jonadab> Evil Patch Idea: thrice-becursed items have to be uncursed three times before you can takeoff/remove/unwield/drop them.
18:11 <clemux> off to sleep :)
18:20 <Rodney> beholder (Wiz Orc Mal Cha), 1642542 points, T:46217, ascended
18:20 <Rodney> http://alt.org/nethack/userdata/beholder/dumplog/1390133116.nh343.txt
18:21 <jonadab> Evil Patch Idea: Cursed vaults: like ordinary vaults, but the gold is guarded by 2d2 sleeping L.
18:21 <Rodney> oatmeal (Val Dwa Fem Law), 2448 points, T:1796, killed by a giant ant
2014 Jan 27 Mon:
06:51 <Rodney> nisinirvana (Mon Hum Fem Neu), 63 points, T:181, killed by a goblin
07:03 <Adeon> I think that's a better way to end a streak than dying to newts
07:03 <jonadab> Evil Patch Idea: wand of curse items, beam, curses some of the items in the inventory of any monster it hits.
07:03 <Adeon> not that I've ever lost a streak to newts. totally not
2014 Jan 28 Tue:
07:31 <Rodney> cmbrnt (Wiz Hum Mal Neu), 120 points, T:1874, killed by a newt, while fainted from lack of food
07:35 <Rodney> Rottbott (Wiz Hum Fem Cha), 6321 points, T:4949, killed by a tengu
07:41 <jonadab> Evil Patch Idea: thirst causes hallucination, unless you quaff something every thousand turns or so.
07:45 <Rodney> cmbrnt (Wiz Hum Mal Neu), 678 points, T:1827, killed by a purple worm
08:27 <clemux> yeah, well, my young gno wiz doesn't like the jaguar you left on DL:6 :P
08:30 <clemux> he likes your stethoscope and BoH, though :D
08:31 <jonadab> LichenSink: not in vanilla, but that gives me a really good Evil Patch Idea.
08:32 <LichenSink> I love evil ideas.
08:32 <clemux> jonadab: ring of thirst, autocurses? :p
08:32 <jonadab> Evil Patch Idea: Ring of hallucination, autocurses when worn.
08:32 <clemux> Evil Patch Idea: ring of curse, randomly curses items. autocurses.
08:32 <LichenSink> "You hear vulgar language from the ring"
08:33 <jonadab> Oh, wow, clemux, that would be amazingly annoying.
08:34 <Droids> would you please stop talking about such evil ideas?
08:34 <Droids> someone might hear them and implement them :/
08:59 <hackedhead> but hey, haste self!
08:59 <clemux> indeed
09:00 <jonadab> Evil Patch Idea: import bloats and pit bloats (from Brogue) to NetHack.
09:03 <jonadab> (Bloats are sort of like NetHack spheres, but they release a cloud of poison gas. Pit bloats make temporary holes in the floor when they die.)
12:01 <Rodney> Fralidus (Bar Orc Fem Cha), 14962 points, T:3597, killed by a kobold mummy, while frozen by a monster's gaze
12:01 <DigitalHuman> gtg now ttl
12:13 <jonadab> Evil Patch Idea: Spellbook of Forbidden Knowledge, which increases divine anger by 15 if you read it. Its appearance _and level_ are randomized each game.
12:17 <Rodney> jnelson1148 (Hea Gno Mal Neu), 1768 points, T:6183, killed by a rothe, while sleeping
2014 Jan 29 Wed:
09:46 <DrHats> Congrats, Stroller!
09:48 <Rodney> dillonfont (Pri Hum Fem Law), 4452 points, T:1733, killed by a dog, while praying
10:14 <jonadab> Evil Patch Idea: the longer you go without sleep, the less alert you become and the more often you fail to notice monsters that are in your line of sight.
10:15 <towo> Sounds very slash'em.
10:18 <stenno> paxed: http://nethackwiki.com/wiki/NetHack_units
10:18 <paxed> but anyway, i think that's not "evil", more like "too much realism, not enough good gameplay" patch.
10:18 <hackedhead> paxed: clearly realism is evil =P
10:19 <stenno> its not neccessar
10:19 <stenno> y
10:19 <jonadab> Given all the Bad Things that can happen in NetHack when you sleep, I think requiring you to do it in order to maintain the ability to notice things would be Evil.
10:19 <stenno> imo realism or roleplay aren't really the focus of nethack
20:47 <Rodney> Go Team whoever's-fighting-master-kaen!
20:47 <ChrisS67> might need to walk a square or 2 away from the stairs to wake him
20:47 <jonadab> Evil Patch Idea: Master Kaen resurrects every few hundred turns, like the Wizard of Yendor, and will follow you out of the quest branch.
20:47 <mmazing> jonadab: that is truly evil
20:49 <jonadab> Another Evil Patch Idea: attacking anything that's the same race as your pet will anger your pet.
20:49 <DredNicolson> almost as evil: master kaen starts with "oLS
20:50 <DredNicolson> -1 tameness for unintelligent pets, -4 for intelligent
20:52 <deepy> free DSM for Quest Nemeses, join the union today
20:52 <jonadab> Combined Evil Patch Idea: Master Kaen resurrects every few hundred turns, will follow you out of the quest branch, and gets a 60% chance of an amulet of life saving or reflection each time.
20:52 <Corwinoia> kaen is samurai?
21:14 <jonadab> That might be a little too much realism, methinks.
21:14 <DredNicolson> That's what empty potion bottles are for. ;)
21:15 <jonadab> Evil Patch Idea: potion of urine. Quaffing it is only fatal if it's more than 50 turns old.
21:16 <NFD_> ...huh
21:17 <DredNicolson> Dipping a weapon into it poisons it, but also corrodes it.
21:17 <NFD_> oh, idea
21:19 <jonadab> I still think my most evil patch idea yet is the wand of amnesia.
21:19 <Rodney> weston (Mon Hum Mal Neu), 713 points, T:1077, killed by a dagger
21:24 <DredNicolson> Homing Boulder Traps
21:25 <Muad> that follow you at such a speed that you only have time to barely reach the > and then there's a bunch of orcs with bows there and your nemesis
21:25 <jonadab> Evil Patch Idea: whenever you're in Gehennom, the game plays polka music.
21:26 <DredNicolson> Magnetic Trap. Can't move from the square until you drop all iron items.
21:53 <coffeebug> does it cost 50 or 10
21:54 <coffeebug> (or something bizarre since you're a tourist yet probably also have high CHA)
21:54 <jonadab> Evil Patch Idea: monsters who kill the player or his pet, or other monsters under conflict, gain experience and level up.
21:54 <ishalune> don't they already do that if they kill each other?
2014 Jan 30 Thu:
11:16 <jonadab> Watch, now you'll get fifty of them in the next five levels.
11:18 <nengel> I could deal with that :)
11:20 <jonadab> Evil Patch Idea: at the beginning of the game, the RNG randomly picks one item to totally withhold.
11:22 <bcode> jonadab: You touch the Amulet of Yendor, which seems to fade away...--More--
11:22 <Klisz> I had an evil patch idea the other day (it's probably not actually evil enough for the evil patch, but I think it's too evil for vanilla): an artifact cheap plastic imitation of the Amulet of Yendor, called "The Amulet of Yendor"
11:23 <jonadab> Haha, Klisz, I like that one.
11:27 <bcode> (internally, all corpses use the same object type)
11:27 <Klisz> oh god
11:27 <Klisz> that really WOULD be evil
11:27 <jonadab> Haha, corpses, that'd be kind of scary.
11:31 <lorimer> yeah, definitely bad google
11:31 <lorimer> but... yeah, lazy dave
11:31 <bcode> don't we know google is evil already? I mean, they prefer wikia still
11:32 <jonadab> I think preferring Wikia is mostly a result of PigeonRank's inherent inertia.
11:33 <Rodney> Baogrehl (Val Dwa Fem Law), 9146 points, T:2908, killed by a scroll of earth
11:33 <Rodney> sansat (Arc Hum Mal Law), 4907 points, T:5005, killed by a jaguar
11:37 <jonadab> Evil Patch Idea: the game monitors #nethack and sends you scrolls of mail every time anyone joins the channel.
11:38 <jonadab> Another Evil Patch Idea: applying any tool causes you to wield it. This includes bags.
11:38 <nengel> jonadab: and if you try to zap those scrolls with polymorph, they will say "how do I get into my neighbor's wifi?!?"
11:38 <Rodney> quervo (Wiz Hum Mal Neu), 3564 points, T:1663, killed by a crossbow bolt
12:41 <greeter> watch it Stevko they'll bury you if you aren't careful :-P
12:41 <Stevko> it does self-reverse-genocide
12:41 <jonadab> Evil Patch Idea: if you read a cursed scroll of genocide while confused, you genocide yourself plus all future players with the same username.
12:41 <MPR> oh, yeah
12:46 <raindog308> Lich - pffft no longer impressed. My 1st level characters kill and eat you all the time.
12:46 <greeter> let's go find the gnomish mines... since i need a digging implement
12:47 <jonadab> Evil Patch Idea: the nymph zaps a wand of bad luck. You feel very unlucky.
12:47 <greeter> lol
2014 Jan 31 Fri:
12:03 <Rodney> Atomicjoy (Wiz Elf Mal Cha), 405 points, T:767, killed by a boulder
12:06 <Rodney> Rottbott (Wiz Elf Fem Cha), 8146 points, T:3292, killed by a vampire
12:07 <jonadab> Evil Patch Idea: being hit with a cold attack, even if you are cold-resistant, makes metal items in your inventory brittle for 5d20 turns; weapons can break if used, worn armor can break if you are attacked, metal wands can break if zapped.
12:11 <Rodney> wormmd (Ran Elf Mal Cha), 6968 points, T:3367, killed by a leocrotta
2014 Jan 31 Fri:
13:40 <Rodney> jnelson1148 (Wiz Gno Mal Neu), 415 points, T:1137, killed by a sewer rat
13:41 <Rodney> Detonator (Val Hum Fem Neu), 2234 points, T:2004, killed by a hobgoblin
13:43 <jonadab> Evil Patch Idea: when a bones file loads, the game calculates how long it's been since the original player died, and generates an appropriate number of additional monsters.
13:44 <tapesonthefloor> and spawns them running around wearing the deceased's accursed clothing.
13:44 <Rodney> Jughead (Pri Hum Mal Neu), 4707 points, T:2952, killed by a human zombie
13:45 <jonadab> tapesonthefloor: Yes, that. And carrying his other items as well. Including wands...
13:46 <jonadab> Another Evil Patch Idea: bones levels are characterized by conflict. Gives whole new meaning to Minetown bones.
13:47 <DredNicolson> It'd be nice if there were more examples of intra-monster conflict that didn't involve your 'help'.
14:09 <jonadab> kmyst: bad luck eventually times out, unless you're carrying a non-blessed luckstone.
14:10 <kmyst> jonadab: yeah but i was like within the last 500 turns
14:10 <jonadab> Evil Patch Idea: the bad luck from breaking a mirror takes seven years to time out. Seven years in real-world time.
14:10 <Wooble> ha
15:05 <DredNicolson> Considering the amount of alcohol consumed during new years, it's kind of fitting.
15:05 <DredNicolson> Scottish*
15:07 <jonadab> Evil Patch Idea: if you perform the invocation with an alignment of less than 1000, the resulting stairway leads to 500 more maze levels; a random tile on one of them contains an engraving you must read to summon the High Priest with the amulet.
15:08 <DrHats> Jonadab: Especially because mobs on level 500 would have like -115 AC.
2014 Feb 01 Sat:
03:53 <Rodney> oatmeal (Val Hum Fem Neu) performed the invocation, on turn 43964
03:54 <Rodney> Arcadya (Tou Hum Mal Neu), 120 points, T:1050, killed by a sewer rat
03:55 <jonadab> Evil Patch Idea: monsters with an elemental ranged attack try it out on you once, to see if you are resistant; if you're not, they'll keep using it only even when adjacent.
03:57 <coffeebug> how can I move a boulder downstairs
2014 Feb 02 Sun:
15:49 <Klisz> I'll leave the lance on level 1 for now, though, since I needed to drop it to get unburdened after replacing my starting small shield with a +1 large one
15:49 <Rodney> autbree (Val Dwa Fem Law), 1438 points, T:2938, poisoned by a killer bee
15:54 <Klisz> evil variant idea: vastly increased chances of generating undead on levels with altars
15:55 <clemux> :D
2014 Feb 03 Mon:
12:53 <ilbelkyr@> scorchgeek: not monsters without hands, actually, or nonintelli--
12:53 <jath222> not sure, but it worked
12:53 <jonadab_> Evil Patch Idea: any monsters with legs that's human-sized or larger can kick down locked doors.
12:54 <Bunnyh> scary!
12:55 <Bunnyh> need to avoid giants at least
12:55 <sartan> bcode it's funny to imagine a bunch of sexually frustrated creatures running around the level kicking down doors, demanding to get laid
12:55 <jonadab_> Another Evil Patch Idea: monsters still get their turns even when they're on a different dungeon level from you, and they can remember which way you went and follow you to the stairs.
12:55 <sartan> "It's time to put out or shut up!"
15:17 <glisignoli> Exactly what I was thinking
15:18 <glisignoli> Only -9 ac? Yeah....
15:19 <jonadab> Evil Patch Idea: lava golem. Attacking it in melee melts your weapon. Projectiles that hit it melt. If it hits you, your armor melts.
15:20 <chao> there were disintegrators in unnethack which did exactly that
15:44 <Rodney> autolicus (Rog Hum Mal Cha), 3320 points, T:3888, killed by a hill orc
15:48 <Rodney> scorchasc (Hea Gno Mal Neu), 413 points, T:939, killed by a jaguar
15:53 <jonadab> Evil Patch Idea: guaranteed purple L in Minetown.
15:55 <Rodney> Sockpuppeteer (Wiz Gno Mal Neu), 386 points, T:367, killed by a water moccasin
15:59 <Rodney> servoret (Tou Hum Fem Neu), 1241390 points, T:54986, quit
16:00 <Rodney> woo (Wiz Elf Mal Cha), 25 points, T:63, killed by a sewer rat
16:01 <jonadab> Evil Patch Idea: potion of toggle case. Monsters that quaff it become uppercase if they were lower, lowercase if they were upper.
16:02 <Rodney> oatmeal (Tou Hum Fem Neu), 193 points, T:635, killed by a small mimic
16:02 <scorchgeek> jonadab: there have been *several* Dudleys about that I think :)
16:03 <Rodney> Anarchos (Val Dwa Fem Law), 126210 points, T:15160, killed by brainlessness
16:03 <Adeon> evil patch idea: mysterious force only affects the amulet
16:04 <scorchgeek> remind me never to play any variants you guys make
16:08 <jonadab> Yes. I'm definitely going to add that one to my list.
16:08 <Rodney> pjppp (Wiz Hum Fem Neu) wished for "blessed greased +3 silver dragon scale mail", on turn 2889
16:08 <jonadab> (I /collect/ evil patch ideas.)
16:10 <Rodney> oatmeal (Tou Hum Fem Neu), 484 points, T:1034, killed by a wererat
16:15 <Rodney> oatmeal (Tou Hum Fem Neu), 681 points, T:694, killed by a gnome lord
16:16 <Rodney> Leon962 (Val Hum Fem Neu), 292 points, T:500, killed by a water demon
16:16 <jonadab> Evil Patch Idea: Aphrodite, a named unique n who summons nymphs every turn that you're in her line of sight. Found on Medusa's level.
16:17 <chao> unnethack has aphrodite
16:20 <chao> very nice loot there
16:20 <Rodney> vainre (Wiz Hum Fem Cha), 447 points, T:946, killed by a gas spore's explosion
16:22 <jonadab> Evil Patch Idea: certain monster combinations are extra-likely to occur together, e.g., cockatrices and foocubi.
16:23 <chao> cockatrices already appear in bunches in vanilla
17:31 <DarkOne> are lembas wafers vegan?
17:31 <Rodney> Aapo (Pri Elf Mal Cha) performed the invocation, on turn 40046
17:31 <jonadab> Evil Patch Idea: every time you kill a monster of a given type, the base difficulty level for future monsters of that type is incremented.
17:31 <billnye> !wl vegan
17:33 <DarkOne> Solution: Don't kill anything
17:33 <jonadab> Oh, I see.
17:34 <jonadab> Evil Patch Idea: zombies produce flammable nausea-inducing gas, like in Brogue.
17:35 <jonadab> Another Evil Patch Idea: The Gnome zaps a wand of remove resistance. You don't feel full of hot air anymore!
17:37 <Rodney> Baogrehl (Val Dwa Fem Law), 476 points, T:732, killed by a jackal
17:38 <billnye> jonadab: just make cancel an attack wand and resistances a cancel-able stat
17:38 <billnye> why evil when you can eviler?
17:42 <sartan> Evil patch idea: demilich and above recruit the dead...
17:42 <sartan> Gives a real reason to fear the graveyards!
19:34 <jonadab> L8D: I usually heal with 22s
19:34 <Nelennath> Yup, making mistakes is fine, making the same mistakes over and over is what you want to avoid
19:37 <jonadab> Evil Patch Idea: new kind of monster, called an enderman. If you search anywhere on the level, you aggravate it. If you farlook at it, you aggravate it.
19:37 <Rodney> tanos (Wiz Hum Mal Neu), 1114 points, T:1036, killed by a gnome lord
19:38 <DredNicolson> It's a good idea to set counts for stuff like searching and waiting (like n10s for searching or n50. for resting, omit the n if not using numpad mode).
19:38 <DredNicolson> It's 'safe' in that you'll stop automatically if you find something, or if something hostile shows up.
19:39 <jonadab> Another Evil Patch Idea: nymphs can levelport, but only if they steal an artifact.
19:39 <Rodney> tempest (Hea Gno Fem Neu), 2255 points, T:1221, killed by an imp
19:56 <Rodney> r2yoda (Mon Hum Mal Neu), 696 points, T:840, killed by a rabid rat
19:56 <Rodney> nisinirvana (Mon Hum Fem Neu), 124 points, T:767, killed by a djinni
19:57 <jonadab> Evil Patch Idea: reading a scroll takes d4 turns.
19:59 <coffeebug> using a wand of death on an uruk-hai?! with a wall to reflect off? D:
20:01 <gerwer> did Ls already =)
20:03 <Talk> also how do you change to the 1234567890 layout for movement?
20:03 <jonadab> Evil Patch Idea: during a new moon, cursed scrolls of genocide ask for a class and send in monsters of that class.
20:04 <jonadab> Talk: type O (stand for Options).
20:31 <Owlbreath> maybe you should hook up
20:31 <ishanyx> but Talk, i'm not arguing with "they were talking for a long time" (though there's no reason they shouldn't), only with "it was nearly an hour"
20:31 <LichenSink> Evil patch idea: Applying a camera at yourself makes a selfie
20:31 <ishanyx> heh
20:31 <ishanyx> why's that evil?
20:32 <jonadab> Evil Patch Idea: vault guards ask you obscure eighties trivia and get angry if you miss the answers.
20:32 <LichenSink> When you leave a bones file, your selfie will be attached to the gravestone.
2014 Feb 04 Tue:
08:58 <hackedhead> DredNicolson: run.
08:59 <hackedhead> DredNicolson: also, "The missles bounce off!"
08:59 <jonadab> Evil Patch Idea: "genocide resistance", a property that allows certain monsters to intercept a genocide in progress and reflect it back to the scroll-reader's own race.
09:01 <Rodney> Gruhl (Val Dwa Fem Law), 2748 points, T:1614, killed by a bugbear
09:04 <DredNicolson> EPI: Radiation poisoning. "You feel like you've just been microwaved." Your max HP halves every 4k turns. (Half-life)
09:05 <jonadab> Does that time out, or is there a way to cure it?
09:15 <Wooble> hrmph, I can wish for a "curved scroll" but not a "curved scroll of genocide"
09:16 <Rodney> flak36acht (Sam Hum Mal Law), 20913 points, T:5306, killed by a Woodland-elf
09:16 <Wooble> evil patch idea: intrinsic "You see monsters displaced"
09:18 <Rodney> Atomicjoy (Wiz Elf Mal Cha) wished for "blessed wand of polymorph", on turn 28983
12:54 <Wooble> yes. yes it will.
12:54 <Wooble> (while blind)
12:54 <jonadab> Evil Patch Idea: ring of warning should be chargeable, and radius is dependent on charge. A negative radius makes you blind to things within the absolute value of that radius.
12:54 <scorchgeek> yeah, they're identical while you're blind
12:58 <scorchgeek> you need to be "extremely lucky"
13:00 <jthack> just found a sanctuary on dlvl 24 :P
13:00 <jonadab> Evil Patch Idea: whenever an outcome is changed in your favor by your luck, your luck has a chance to erode by one point.
13:01 <scorchgeek> I love when the game tells you something has "escaped" up/down the stairs when it was about to kill you
13:08 <scorchgeek> and play p-less so you can't do ^P
13:08 <bcode> scorchgeek: and farlook something to trivially segfault
13:08 <jonadab> Evil Patch Idea: races with infravision don't have color vision, so everything appears in shades of gray. Monsters, potions, ...
13:09 <DrHats> Jonadab: Better: Cursed colorblindness.
17:45 <Corwinoid> it is now
17:45 <ChrisE> A woodchuck is the same as a groundhog, right?
17:46 <jonadab> DredNicholson: if that were actually possible to implement, I'd add it to my Evil Patch Idea list.
17:46 <L8D> As in...is that part of nethack currently?
17:46 <ChrisE> So you probably ought to attach it to that rather than having them both as distinct monsters.
17:47 *jonadab mumbles something incoherent about continuations.
17:49 <LichenSink> Cool Patch Idea: aliens as monsters, Evil Patch Idea: and by extension, facehuggers
17:50 <jonadab> LichenSink: also the Predator?
18:29 <sartan> ever
18:29 <sartan> so eat lightly
18:29 <jonadab> Evil Patch Idea: wearing mithril makes both dwarves and elves all want your blood: if you're wearing *their* mithril, they think you stole it, and if you're wearing the other, they think you're in league with the enemy.
18:30 <sartan> dwarves don't fight elves though
21:43 <scorchgeek> although IIRC it abuses your wisdom
21:45 <scorchgeek> whoops, evaporated my boots
21:45 <jonadab> Evil Patch Idea: When fire ants sting you, the burning should continue (and do damage) for several turns.
21:46 <Rodney> scorchgeek50 (Tou Hum Fem Neu) wished for "blessed greased fixed +3 speed boots", on turn 36832
2014 Feb 05 Wed:
08:47 <Rodney> Atomicjoy (Wiz Elf Mal Cha), 386 points, T:502, killed by a hobbit, while praying
08:49 <Rodney> Atomicjoy (Wiz Elf Mal Cha), 83 points, T:171, killed by an electric shock
08:56 <jonadab> Evil Patch Idea: Vampire Liches -- undead, unbreathing, regenerating, drain-resistant, cold-resistant, magic-resistant, fire-resistant, flying, hostile, non-genocidable, not a valid polyform.
08:56 <pak21> Why no genocidable, other than just to be annoying?
08:56 <Rodney> liljenny (Val Hum Fem Law), 4621 points, T:3218, killed by a kobold lord, while frozen by a monster's gaze
08:56 <pak21> Or "non" even. My typing sucks.
08:57 <jonadab> pak21: because it's an idea for the Evil Patch.
08:58 <jonadab> Naturally, if you blessed-genocide L, all L for the rest of the game would be vampire liches.
09:15 <scorchgeek> !rng gnome elf
09:15 <Rodney> The RNG says: gnome
09:15 <jonadab> Evil Patch Idea: a new monster spell called "levelport items". You can probably guess what it does. Of course, it prefers unique items and artifacts...
09:15 <hackedhead> oh god.
09:16 <scorchgeek> jonadab: seriously, I think we have enough evil patches for an entire lifetime of coding and playing nethack by now ;)
09:16 <ChrisE> Monsters can already steal items and (inadvertently) levelport.
15:34 <Rodney> oatmeal (Tou Hum Fem Neu), 4110 points, T:3514, killed by a rothe
15:41 <Rodney> DarkOne (Arc Gno Fem Neu), 5025 points, T:3547, quit
15:43 <jonadab> Evil Patch Idea: wielding a weapon takes N turns, where N is the absolute value of the weapon's enchantment.
15:44 <scorchgeek> I'd call that an "irritating" patch, not an "evil" one
15:46 <huskerdont> ring of cautious play: bestows the effect above
15:46 <scorchgeek> a few, perhaps. But they'd be inattention
15:46 <DarkOne> Evil Patch Idea: Rotten food causes sickness
15:46 <scorchgeek> also the infuriatingness of having to wait 7 turns to switch from weapon to pickaxe would outweigh any evilness of the deaths caused
15:48 <jonadab> s/xk/ck/;
15:48 <Corwinoid> it's major I think
15:48 <DredNicolson> EPI: unicorn horns have a chance to drop one level of beautitude each time they are applied
15:48 <jonadab> That might actually be playable, then.
15:51 <Corwinoid> I might even like that
15:52 <jonadab> Of course, dropping an item on an altar would only tell you whether it's blessed (not how many times) or cursed (ditto)...
15:52 <DarkOne> Evil Patch Idea: Weapons have a 1% to break every hit they land
15:52 <scorchgeek> it would also make the cure foo and restore ability spells interesting again
15:59 <jonadab> Not sure. I'd have to think about that.
16:00 <Corwinoid> oh but wait
16:00 <jonadab> Evil Patch Idea: teleportation traps teleport you and each item in your inventory to a random location. Not necessarily all the SAME random location.
16:00 <Corwinoid> breaking artifacts would remove an artifact from the game
16:23 <Rodney> The bestest weapon ever.
16:23 <scorchgeek> Magicbane
16:23 <jonadab> Wooble: that might be too overpowered even for the Evil Patch.
16:23 <Rodney> fasnoo (Wiz Hum Mal Neu), 2488 points, T:1963, killed by a gnome lord
16:35 <jonadab> Of course you realize, this means the RNG is teasing you and setting you up for a world of hurt later.
16:35 <jonadab> Like, maybe you will face 50 cockatrices before the first lizard is generated.
16:36 <jonadab> Evil Patch Idea: boost the difficulty level of lizards so they typically aren't generated until after cockatrices.
16:36 <DredNicolson> other stuff works as stoning cures if you know about them
16:38 <scorchgeek> this is irritating
16:38 <scorchgeek> mimic generated behind a boulder where I can't hit it
16:38 <jonadab> Evil Patch Idea: eating a lizard corpse polymorphs you into a lizard (curing stoning in the process).
16:38 <jonadab> scorchgeek: throw stones
18:57 <scorchgeek> anyway, not a huge loss
18:57 <sartan> just interesting :D
18:58 <jonadab> Evil Patch Idea: nymphs have a 1/3 chance of getting a wand, which can be striking, cold, fire, lightning, digging, or death.
18:58 <clemux> or wishing
18:59 <clemux> the wood nymph zaps a wand
18:59 <clemux> the wood nymph wishes for a wand of death
18:59 <sartan> my turn. evil patch idea, potions of cancellation. Theywill remove enchantment from items (including unihorns), but drinking them removes all of your intrinsics.
18:59 <clemux> the wood nymph zaps a wand of death
19:01 <scorchgeek> intentionally as in killing yourself TO leave nasty bones, yes
19:01 *Vroon gasps
19:02 <jonadab> SylvieLorxu: actually, I'd prefer an easier early game and a harder late game. And I'm mostly not serious about the Evil Patch Ideas. They're just funny.
19:02 <PsyMar> (and this is why I play !bones)
2014 Feb 06 Thu:
13:08 <scorchgeek> (I didn't even need that of course, just makes it less likely to BoHsplode)
13:10 <scorchgeek> also, you need to get a well-charged marker or blessed-charge to 75 to be sure of writing it (and it's a lot of charges to waste if you fail)
13:12 <jonadab> Evil Patch Idea: some kinds of monsters (e.g., orcs) quaff from fountains in an attempt to wish for a wand of death to kill you with. Other fountain effects can also occur.
13:13 <Rodney> nisinirvana (Mon Hum Fem Neu), 368 points, T:430, killed by a gnomish wizard
19:31 <Rodney> http://alt.org/nethack/userdata/merpish/dumplog/1391650974.nh343.txt
19:35 <Rodney> rejoha (Wiz Hum Fem Cha), 546 points, T:1185, killed by a gnome
19:35 <jonadab> Evil Patch Idea: orcs can be generated with a potion of oil, which they can light and throw at you.
19:37 <liljenny> What is the name of the Dark blue @ elf?
22:07 <Ciel> or cursed stuff
22:08 <Schroeder> jonadab: that's my point, yes
22:08 <jonadab> Ciel: Evil Patch Idea: each piece of non-metal armor your wearing or weapon you're wielding doubles the odds of encountering brown puddings.
22:09 <DredNicolson> and the same goes for metal armor/black puddings?
2014 Feb 07 Fri:
09:51 <Tachoh> going*
09:52 <stenno> !lg -count * killer!=quit killer!=escaped
09:52 <jonadab> Evil Patch Idea: Paralyzing Sphere. Like the other spheres, but it paralyzes you for d50 turns.
09:52 <Rodney> stenno: That query has 1048118 matches.
16:39 <jonadab> "Why is everything always heavy in the future? Is there a problem with the earth's gravitational field?"
16:40 <Pici> ♥
16:44 <jonadab> Evil Patch Idea: new monster spell, Increase Gravity. Makes every object on the level (including ones in your inventory and in containers) weigh 1.2 times as much.
16:44 <greeter> lol
22:35 <greeter> i wrote Elbereth with it... of course it created an @
22:37 <Rodney> brothers (Rog Hum Fem Cha), 4928 points, T:3910, killed by a dog
22:37 <LichenSink> Evil Patch Idea: Engraving with a wand of create monster generates those monsters of the letters you wrote.
22:38 <greeter> lol
2014 Feb 08 Sat:
02:01 <greeter> the lesson i learned... zap wants of create monster when you're on the stairs lol
02:01 <allihaveismymind> haha, he ate you, stupid troll. Minty fresh, though.
02:02 <LichenSink> Evil Patch Idea: Those shoplifters that you always see messages about randomly make items from shops disappear.
02:02 <greeter> lol
03:18 <Vroon> LichenSink: exactly
03:19 <LichenSink> Amazing. I wish Chip's Challenge was as generous.
03:19 <LichenSink> evil patch idea etc
03:19 <Ciel> june tourney, soko challenge
2014 Feb 10 Mon:
08:36 <Rodney> Chances aren't good, nengel.
08:38 <Rodney> codomono (Val Hum Fem Law), 52051 points, T:12824, killed by a Woodland-elf
08:47 <jonadab> spontiff: Evil Patch Idea: being in Gehennom causes 5d12 fire damage per turn if you are not resistant. Also, new monster spell: remove intrinsic resistance.
08:47 <ChrisE> The latter is sort-of present with gremlins.
08:49 <spontiff> Yeah, that'd be a nice dilemma
08:50 <spontiff> suddenly everyone will start wishing for cornuthaums :p
08:50 <jonadab> No, wait: Evil Patch Idea: every time magic cancellation protects you, your MC-granting item has a 1 in (50*luck) chance of degrading to one-level lower MC.
08:50 <jonadab> So e.g. an MC3 item would become MC2 1/(50*luck) times that it protects you.
08:53 <jonadab> Oh, I've got it...
08:54 <Rodney> cmbrnt (Wiz Hum Mal Neu), 4258 points, T:6856, killed by an Uruk-hai, while fainted from lack of food
08:54 <jonadab> Evil Evil Patch Idea: MC-granting items, when generated, get their MC set to a random amount that maxes out at what they grant in 3.4
08:55 <jonadab> So for example Elvish cloaks grant MC level d3.
22:14 <Owlbreath> you should name it "shellfish"
22:14 <Owlbreath> in case someone is allergic
22:15 <LichenSink> Evil Patch Idea: randomized allergic reactions
22:15 <Klisz> and you don't know what your allergies are until you try them
2014 Feb 11 Tue:
13:03 <tapesonthefloor> (Folks, there is an /ignore command in most clients and it works really well.)
13:05 <billnye> tapesonthefloor: yep. irrelevant but true.
13:08 <jonadab> Evil Patch Idea: a monster whose attack doesn't actually do anything but sends a whole bunch of fake messages (plines) for various things that aren't actually happening.
13:09 <staykov> lol yes!
13:30 <Rodney> 20 players: amalcon, csq, disciple, Durett, Erkenbrand, Grimy, huskerdont, Kkelk, mrchuckles, Pici, popoi, pugilist, r2yoda, Raisse, Rombhi, scottfree, Thadorius, Tonttu, xcourier, xvi
13:32 <Rodney> Raisse (Wiz Gno Fem Neu), 6816 points, T:4979, killed by a soldier ant
13:33 <jonadab> Evil Patch Idea: writing Elbereth permanently increases the odds that generated monsters will be (any kind of) elves. This is cumulative.
13:33 <tapesonthefloor> the Dwarf Fortress player in me just cringed.
2014 Feb 12 Wed:
08:57 <ChrisE> Well, there is the pushweapon option.
08:57 <Wooble> #popweapon? :)
08:58 <Corwinoid> jonadab: EPI -- Summon Nasties Trap.
08:58 <jonadab> Corwinoid: Haha. Like that.
08:58 <jonadab> Actually, if popweapon were an option, wouldn't it just cause you to wield your off-hand weapon if you lose your wielded one for some reason?
08:59 <Wooble> it should throw it in a random direction for maximum effectiveness.
09:00 <jonadab> Corwinoid: I already had an Evil Patch Idea for a "death trap", which is exactly what it sounds like.
09:00 <Corwinoid> hackedhead: grip = "a lot of something", stack = 1G... so literally "a lot of thousands". West coast (US) slang from the late 90s
21:34 <kmyst> true
21:34 <kmyst> half right then :)
21:35 <jonadab> `Evil Patch Idea: New monster, &, stone demon: speed 16, stoning resistant, 2 weapon attacks, gets either a tsurugi (50%) or a cockatrice corpse (otherwise).
21:35 <ChrisS67> why a tsurugi?
2014 Feb 13 Thu:
11:32 <Rodney> http://alt.org/nethack/userdata/Melnik/dumplog/1392309099.nh343.txt
11:33 <Jyggalag> wat
11:34 <jonadab> Evil Patch Idea: when you leave a level, monsters on that level continue to get moves for 50 turns. If you left via stairs, so can they.
11:35 <Rodney> pugilist (Mon Hum Mal Cha) wished for "blessed ring of conflict", on turn 40538
11:41 <jonadab> Well, it makes fleeing to a different level (a very common survival tactic) ineffective, for one thing.
11:41 <huskerdont> sure. but you know, you woke the balrog, or whatever.
11:42 <jonadab> But in the (purely hypothetical) Evil Patch, that scarcely matters, because the player is gonna die anyway.
11:42 <stnerevar> Allow monsters to do the same thing with holes too
11:42 <Rodney> merpish (Pri Hum Fem Neu), 10576 points, T:3901, killed by a mumak
11:43 <stnerevar> After zapping /oDig down, you have a few scant turns to get the heck out of there
11:43 <jonadab> Another Evil Patch Idea: in addition to zapping wands at you and at themselves, intelligent monsters can also zap wands (e.g., of speed monster) at other monsters.
11:44 <jonadab> So for example that orc might zap speed monster first at himself, then at his orc buddy, then at the nearby mumak.
11:47 <huskerdont> very sad.
11:48 <huskerdont> took all the fun out of being a gelatinous cube...
11:48 <jonadab> Oh, Yet Another Evil Patch Idea: monsters that cast spells on themselves can also cast them on other monsters. So e.g., an arch-lich can turn a minotaur invisible.
11:49 <jonadab> I recently found out that blind monsters can see, if wearing the Eyes of the Overworld.
12:18 <Rodney> staplegun has ascended 13 times in 279 games (4.66%): 1xArc 1xBar 1xCav 1xHea 1xKni 1xMon 1xPri 1xRan 1xRog 1xSam 1xTou 1xVal 1xWiz, 13xHum, 7xFem 6xMal, 5xCha 4xLaw 4xNeu
12:19 <huskerdont> could be fun to try, though.
12:20 <jonadab> Evil Patch Idea: "The weregridbug bites. You feel feverish!"
12:21 <huskerdont> "you feel very attracted to the number pad."
12:26 <jonadab> ROT13-modified Dvorak layout?
12:26 <ais523> jonadab: I added "That's not a direction!" as a YAFM for that in AceHack
12:27 <ais523> also, rot13 status is something I considered for the Evil Variant
12:27 <Wooble> jonadab: nah, randomize after each keystroke :)
13:48 <billnye> jonadab: yeah. I don't know many details, but steering clear of combat with too high a difficulty gap is the only bit I'm aware of factoring in
13:48 <billnye> (and again I'm only aware just so far)
13:49 <jonadab> Evil Patch Idea: hostile monsters will attack either you or your pet, whichever they think is easier to kill.
13:49 <billnye> practicing their micro
2014 Feb 14 Fri:
02:11 <coffeebug> gah, really need poison resistance. been weakened twice again by poisoned arrows (lucky not to instadeath)
02:14 <Rodney> pjppp (Wiz Hum Fem Neu), 3451 points, T:2606, killed by a hill orc
02:28 <LichenSink> Evil patch idea: A version of Nethack streamed on twitch and accepts any input from the chat.
02:36 <Rodney> brothers (Rog Hum Fem Cha), 41066 points, T:12820, poisoned by an orcish arrow
08:44 <Tachoh> Happy Singles Awareness Day
08:44 <stenno> o/
08:46 <jonadab> Evil Patch Idea: on Valentine's Day, every hostile monster is accompanied by a foocubus.
08:52 <zuzak> this level has three altars in it, is it something special or merely disconcertingly improbable?
09:13 <jonadab> Of course, the probability of such a role are higher when playing with 3d3 rather than 3d6.
09:13 <jonadab> s/are/is/;
09:16 <jonadab> Evil Patch Idea: if there are altars of different alignments on the same level, and you sacrifice on one, the others get jealous and create hostile minions.
09:18 <Rodney> dkissick (Arc Hum Fem Law), 3149 points, T:2379, killed by a rope golem
10:30 <Rodney> quervo (Wiz Hum Mal Neu), 1922 points, T:1600, killed by an exploding wand
10:31 <Rodney> Baogrehl (Val Dwa Fem Law), 1526 points, T:1653, killed by an Uruk-hai
10:33 <jonadab> Evil Patch Idea: wands stack; if they have different charge/recharge numbers, the stack gets the lower number of remaining charges and the higher recharge count.
10:33 <Rodney> torcod (Ran Elf Fem Cha), 3140 points, T:2698, killed by an Uruk-hai
2014 Feb 15 Sat:
09:26 <Rodney> Tedankhamen (Mon Hum Fem Cha), 1682 points, T:980, killed by Ms. Sipaliwini, the shopkeeper
09:37 <Rodney> Kkelk (Val Dwa Mal Law) wished for "blessed magic marker", on turn 45397
09:37 <jonadab> Evil Patch Idea: every level with a shop also gets an invisible rock mole, somewhere on the level.
09:39 <Rodney> ringleader (Ran Hum Mal Neu), 2015 points, T:1883, killed by a giant ant
09:42 <tonttu2> jonadab: yes, me too
09:44 <Rodney> ringleader (Ran Hum Mal Neu), 97 points, T:287, killed by a water demon
09:49 <jonadab> Another Evil Patch Idea: for every fountain, an invisible nymph is generated somewhere on the level.
09:54 <DungeonCrit> join #hardware
09:54 <fft1> why
09:59 <jonadab> Oh, you know, just to make the game more "interesting".
10:01 <jonadab> Yet Another Evil Patch Idea: new monster spell, "banish", if successful sends the target straight to Gehennom. (Can only be cast outside of Gehennom, obviously.)
10:02 <tonttu2> some years ago this channel was full of some "learn add idea" messages. what was the point of that and what happened?
10:04 <fft1> you could branch your own source to add your features?
10:04 <jonadab> Maybe somebody was teaching Rodney a bunch of stuff?
10:04 <jonadab> fft1: I don't actually want to create the Evil Patch. It's purely theoretical.
10:05 <fft1> aw
2014 Feb 16 Sun:
22:47 <kmyst> what did we just learn?!
22:47 <ross`> i started with 18
22:48 <jonadab> Evil Patch Idea: If a blacklight attacks while you are already hallucinating, or if you quaff a potion of hallu while already hallucinating, you gain the hallucination intrinsic permanently, for the rest of the game.
22:48 <coffeebug> if you don't want to get poisoned, don't eat poisonous food
23:15 <Rodney> strader (Val Hum Fem Law), 11321 points, T:2469, petrified by a cockatrice corpse
23:15 <Vroon> but the result of this is that I'm going to be wishing for blessed rusty tortillas right before invoking.
23:15 <jonadab> Evil Patch Idea: Sufficiently high-level elementals (guaranteed on the planes) get a thematic bonus on their attacks: water Es drown, earth Es stone, air Es shock, fire Es turn the tile you're on to lava.
23:15 <coffeebug> dang, was hoping for bagoban, but I'll take reflection too
2014 Feb 17 Mon:
00:44 <huskerdont> kmyst: MR 20 shouldn't be a problem, if you don't want a D.
00:44 <ChrisS67> burdened around Kaen, great idea
00:44 <jonadab> Evil Patch Idea: Gauntlets of Slowing. Reduce your movement points per turn by half when worn.
00:44 <ChrisS67> way too much crap in that bag
10:48 <nengel> I threw it a tripe ration
10:48 <nengel> and it choked.
10:49 <Wooble> I didn't know acehack implemented Evil Patch Ideas. :)
10:49 <anselmus> i'm pretty sure dogs don't do that in real life :p
11:48 <anselmus> k
11:49 <Rodney> nowis (Ran Hum Mal Cha) wished for "blessed +2 silver dragon scale mail", on turn 2009
11:50 <jonadab> Evil Patch Idea: enchanted armor provides more protection but also weighs more: 1 + (0.5 * enchantment) times as much as the +0 weight.
11:50 <anselmus> yay magic lamp
11:56 <anselmus> nice, +5 short sword
11:57 <hackedhead> but it's a short sword...
11:57 <jonadab> Another Evil Patch Idea: if generated at a high enough level (say, if you're XL10 at DL10, or so), floating eyes get an active gaze attack that causes paralysis for 4d4 turns.
11:57 <anselmus> not bad for a random find
13:10 <jonadab> Of course, if you go to all that trouble, there's an excellent chance it won't leave a corpse...
13:10 <Klisz_> yeah, I ended up getting impatient and just shooting at it anyway, and it didn't leave one
13:12 <jonadab> Evil Patch Idea: monsters whose corpses grant an intrinsic are significantly more likely to leave a corpse if you already have the intrinsic.
13:12 <jonadab> You know, just to taunt you.
13:13 <Rodney> rudi (Val Dwa Fem Law), 2981 points, T:2428, killed by a wand
13:13 <anselmus> argh: "You freed me!"
13:13 <jonadab> Another Evil Patch Idea: monsters that are huge (or larger) always leave a corpse if you are oversatiated.
13:16 <Wooble> I think most of them already always leave a corpse.
13:18 <Rodney> obihann (Rog Orc Mal Cha), 312 points, T:431, killed by a small mimic
13:18 <Droids> nick Droids
13:18 <jonadab> Oh, Super Evil Patch Idea: Giants *only* leave a corpse if you are *not* hungry.
13:19 <Wooble> and you don't have a tinning kit in open inventory. :)
13:19 <jonadab> Wooble: Yes, that too.
13:20 <jonadab> Extremely Evil Patch Idea: Tengu can only leave a corpse if you *don't* have uncontrolled teleportitis.
13:20 <Droids> hey, has anyone here experiences with an Archon as a pet?
17:13 <jonadab> Huh.
17:13 <billnye> WoWs aren't special
17:13 <jonadab> Evil Patch Idea: engraving with a wand causes you to wield it.
17:13 <billnye> sokobag is only special because it's not special either (no containers generate cursed)
17:14 <stnerevar2> !lastgame baogrehl
17:14 <Rodney> http://alt.org/nethack/userdata/Baogrehl/dumplog/1392662169.nh343.txt
17:14 <jonadab> Evil Patch Idea: new monster spell, curses items on the floor and in containers on the floor.
17:15 <Rodney> linnares (Wiz Hum Mal Neu), 2203 points, T:1750, killed by a bugbear, while frozen by a potion
17:18 <jonadab> Evil Patch Idea: performing the invocation ritual recursively curses every object in the game -- in the floor, in your inventory, in monster inventory, in containers, everything.
17:21 <Rodney> tanos (Wiz Hum Mal Neu), 2075 points, T:1102, killed by a dwarf
21:32 <scorchgeek> when they get stoned, I mean
21:32 <scorchgeek> (and it works)
21:32 <jonadab> Oh, man, parasites. That gives me at least three distinct Evil Patch Ideas.
21:34 <scorchgeek> jonadab: uh-oh
2014 Feb 18 Tue:
17:05 <anselmus> yes i slashed myself but otherwise got a great shave hehe
17:06 <Stevko> shaving is overrated
17:06 <sartan> evil patch idea: you grow whiskers, that you have to find a razor mid-gamet o shave off - and when you do, you can make a hair golemn if your 'weird' stat is over 18.
17:06 <Corwinoia> I've always wanted to learn to shave with a straight razor
23:03 <DredNicolson> you can apply to blind a monster with the flash, and usually make it flee
23:03 <Rodney> http://alt.org/nethack/userdata/rschaff/dumplog/1392776109.nh343.txt
23:03 <jonadab> Evil Patch Idea: spellbooks of Remove Blessing, Confuse Self, Blind Self, Corrode Metal, Aggravate Monster, Detect Armor Enchantment, Cure Stunning, Dissolve Food, and Darkness. Just to pad out the list of random spellbooks.
23:03 <dwangoAC> Um... how likely is it to find *two* wands of wishing in the same level?
2014 Feb 19 Wed:
11:07 <obihann> then stuff happene3d... and I died
11:07 <obihann> I deserve compensation
11:11 <jonadab> obihann: You don't want a lawyer. Lawyers in NetHack are always hostile.
11:12 <jonadab> And their "injunction" attack can paralyze you for like 5d50 turns.
11:12 <jonadab> ^ Evil Patch Idea
11:16 <obihann> well... I need something lol
13:13 <kmyst> jonadab: ah, that's one way to put it
13:17 <Rodney> BaghwanB (Ran Elf Fem Cha), 143002 points, T:23243, killed by an air elemental
13:17 <jonadab> Evil Patch Idea: make something important depend on rnz(rnl(100)*rnz(100))/rnz(50)
13:18 <stnerevar2> !lastgame baghwanb
15:53 <runcible> !gamesby xylaria
15:53 <Rodney> xylaria has played 1 game, between 20140217 and 20140219, highest score 154139, died 1 time
15:53 <jonadab> Evil Patch Idea: kicking or quaffing from sinks can produce a green slime.
15:54 <Cheekio> Anhur is a cruel god indeed.
2014 Feb 20 Thu:
03:21 <ross`> ugh, i'm such an idiot not reading
03:22 <ross`> i'm gonna die again -_-
03:22 <Klisz> Evil Variant YANI: players who are dwarves, orcs, or gnomes are required to respect the rules of elbereth
03:22 <Rodney> ross (Val Dwa Fem Law), 322 points, T:795, killed by a magic missile
03:22 <ross`> -_-
03:23 <Ciel> Klisz, easily solved. you are @
03:25 <ChrisS67> Ciel- well, this was specifically mentioned for an evil variant, and perhaps in said variant you are not automatically @ :)
03:37 <Rodney> LowLvl (Val Hum Fem Law), 404 points, T:756, killed by a gas spore's explosion
2014 Feb 21 Fri:
09:31 <ross`> i won't get in trouble for sacrificing a nymph right
09:31 <Pici> ross`: what is your goal currently in this sacfest?
09:31 <jonadab> Evil Patch Idea: corpses are generated cursed 1/8th of the time. Cursed corpses have negative value for sacrifice.
09:31 <jonadab> ross`: Nymph is Ok.
09:56 <jonadab> It can go a limited number of levels down (1, 2, maybe 3? Not sure) or any number of levels up, as far as DL1.
09:57 <stnerevar> if it went down, the nymph will still be in the mines, if it went up, she could be in the main dungeon as well
09:57 <jonadab> Evil Patch Idea: if a nymph steals an artifact, it levelwarps.
09:57 <Rodney> xvi (Rog Hum Mal Cha), 173 points, T:358, killed by a falling rock
10:19 <ross`> yay
10:19 <ross`> something useful for now
10:19 <jonadab> Evil Patch Idea: nymphs are no longer indiscriminate; they prefer to steal A) artifacts; B) worn/wielded equipment, C) attack wands, or D) rare/unusual items
10:19 <stnerevar> Leave mines before you polymorph into a violet fungus
11:05 <stnerevar> kick that thing away
11:05 <Corwinoia> ross`: kick the items off of it, did youget polymorphed?
11:06 <jonadab> Evil Patch Idea: Kicking items off a polytrap should polymorph your boots.
11:06 <Corwinoia> he keeps walking too far and pulling the leashed pet to him
11:07 <ross`> or no
11:07 <ross`> i think no
11:07 <kmyst> jonadab: addendum to evil patch: doing same to level teleport traps teleport your boots
11:07 <jonadab> Wait, non-tame Balrog in Mine's End? That's trouble.
11:12 <jonadab> You know, logically, it would make /sense/ that throwing an item onto a bear trap might trip it. Logically. If NetHack were like real life.
11:12 <Corwinoia> jonadab: the pressure plate for a bear trap is usually set to a couple hundred pounds
11:13 <jonadab> Evil Patch Idea: applying a unicorn causes it to lose a BUC level.
11:13 <Corwinoia> you shouldn't even be able to trip it by stepping on it, really
2014 Feb 22 Sat:
00:05 <Cheekio> fuuuuuck
00:06 <Cheekio> Alright, that's all I've got the patience for
00:06 <Ciel> new stupid evil idea: dropping below 1/2 max hp would cause the Amulet to drop and evade your grasp until you recover. just so if you're dying on Astral, tough luck
00:06 <ross`> where did my pick axe go..
09:27 <ross`> identifying stuff is hard
09:28 <ross`> i'm using blessed id scrolls every time
09:28 <jonadab> Evil Patch Idea: Wand of Corrosion. Beam. Corrodes all susceptible items in the inventory of any monster it hits, plus on the ground along its path.
09:28 <ChrisE> jonadab: I don't think the player would ever want to use that.
09:38 <ChrisE> Uh oh... netsplits turn vectors into tensors?
09:39 <r-tensori> yes :)
09:39 <jonadab> Evil Patch Idea: all bones piles automatically get Sting added to them if it's not there already.
09:40 <jonadab> Cursed, of course.
11:19 <Rodney> LutonHatter (Pri Hum Mal Neu), 1316 points, T:1753, killed by a giant ant
11:25 <Rodney> khol (Val Hum Fem Law), 1015 points, T:2256, quit
11:31 <jonadab> Major Evil Patch Idea: monsters of a type you haven't seen before appear as just "a monster"; you can type-name them as you learn about them, or monster detection will formally ID them.
11:32 <jonadab> (I suppose it could be "a small monster", "a medium-sized monster", etc., if you can see them.)
22:07 <bcode> zuzak (Stu Pid Pla Yer), ? points, T:?, killed by a ?, while frozen by a monster's gaze
22:08 <billybob_han> lol
22:13 <jonadab> Evil Patch Idea: "The gnome throws a slimy green potion. It shatters over your head. This feels icky. You don't feel very well."
22:14 <_kmyst_> jonadab: i dunno, i still like the trap idea
22:21 <_kmyst_> true
22:22 <_kmyst_> but if you kick a levelport trap buhbye boots erodeproof or not
22:22 <jonadab> I think my favorite trap-related Evil Patch Idea, partly because it fits with NetHack's general afinity for dire puns, is the death trap -- which of course does exactly what it says on the tin.
22:22 <ChrisS67> what?
22:22 <_kmyst_> lol
22:22 <ChrisS67> oh, is that another evil variant idea?
22:22 <_kmyst_> yes
22:23 <ChrisS67> hmm
22:23 <jonadab> Right, in the Evil Patch, kicking a trap (e.g., to knock an item off) does whatever to your boots. If it's a levelport trap, it levelports theml.
22:23 <jonadab> them.
22:24 <ChrisS67> MR is given to all your equipment, at least in vanilla :)
22:24 <jonadab> Although, if you have MR, you could just step onto the trap and pick up the item.
22:24 <ChrisS67> I guess the evil variant changes that?
22:24 <Vroon> funny, I so rarely die this particular way: by simply failing to notice low hp
22:24 <jonadab> So maybe MR would protect your boots. Dunno.
22:25 <jonadab> Of course, in the Evil Patch, MR is probably not 100% effective in general.
22:25 <_kmyst_> hmm that's about the only way to do it, random effectiveness
22:26 <jonadab> No, wait, I've got a better way...
22:26 <ChrisS67> I think that's somewhat how Spork does it
22:26 <jonadab> Superb Evil Patch Idea: Items that provide MR get "used up" when the MR protects you from something.
22:26 <ChrisS67> even if you have MR, a death ray can still reduce your max hp
22:27 <jonadab> Like, maybe you step into a teleportation trap. You feel a wrenching sensation, and your cloak of magic resistance suddenly evaporates.
22:28 <ChrisS67> that's maybe a little *too* evil :)
22:28 <jonadab> That may be the most evil patch idea I've had yet.
22:28 <ChrisS67> I'd let the item stay, but just not give MR anymore, though it could recharged
2014 Feb 23 Sun:
21:19 <Rodney> muffley (Hea Gno Fem Neu), 604 points, T:1880, killed by a homunculus, while praying
21:23 <Corwinoia> just make the game pseudo real time and limit players to 1s/turn
21:24 <jonadab> Evil Patch Idea: New monster, Secret Disenchanters. Appear to be some other monster (at random), until you attack them or are attacked by them, at which point they turn out to be (in every other respect) just like disenchanters.
21:24 <jonadab> Corwinoia: 1 second per turn sounds reasonable, until you try to actually play a game like that and get killed within the first few dungeon levels.
21:37 <jonadab> Oh, and you can apply the Bell once too.
21:39 <Rodney> nisinirvana (Mon Hum Fem Neu), 670 points, T:539, killed by a gray ooze
21:40 <jonadab> Evil Patch Idea: shopkeepers and aligned priests have a 5% chance of being generated invisible. Bumping into them angers them.
21:42 <kmyst> jonadab: just had a thought on that trap thing we were talking about
2014 Feb 24 Mon:
07:07 <CorwinHom> good luck and good night hackers
07:07 <ChrisS67> night
07:08 <jonadab> Evil Patch Idea: slippery fingers causes you to drop random items out of your inventory, in addition to wielded items and worn rings.
07:08 <ross`> jonadab: i think fumble is enough tyvm
07:08 <ross`> me can't sleep
07:08 <ross`> oops
07:09 <jonadab> Oh, my Evil Patch Idea for fumbling is that carrying the Amulet of Yendor causes fumbling.
07:09 <Rodney> predakanga (Wiz Hum Mal Neu), 6513 points, T:4289, killed by an orcish arrow
07:12 <ChrisS67> s/a while/ever/
07:12 <Rodney> Raisse (Cav Dwa Fem Law), 809 points, T:978, killed by a dwarf mummy
07:13 <jonadab> Evil Patch Idea: wearing metal jewelry increases spell failure rates.
07:14 <ais523> you have to write it as "Evil Variant:" for my Evil Variant log-recorded to work
07:14 <ais523> *log-recorder
07:14 <jonadab> ais523: I don't really consider the Evil Patch and the Evil Variant to be the same thing.
07:15 <jonadab> The Evil Patch is just designed to make the game unwinnably hard. It has nothing to do with code quality.
07:15 <jonadab> Well, unwinnably hard or unplayably tedious, I guess.
07:15 <ais523> whereas the Evil Variant is intentionally designed to have low code quality
07:15 <ais523> and is otherwise the same
07:15 <jonadab> Oh, it's also supposed to make the game hard/tedious? I did not know that about the Evil Variant.
07:17 <ross`> hmm
07:18 <ais523> it's basically just meant to be bad all round
07:20 <Rodney> MissLucy (Tou Hum Fem Neu), 168 points, T:1171, killed by a fox
07:20 <jonadab> In that case, maybe the entire Evil Patch could be merged into the Evil Variant: and of course the merge would be done badly, without knowledge of stuff like how to get diff to ignore whitespace.
07:22 <Rodney> MissLucy (Tou Hum Fem Neu), 146 points, T:347, killed by a grid bug
09:03 *ChrisE zaps a wand of something! Something happens.
09:04 <Tachyon`> xyzzy
09:04 <jonadab> Evil Patch Idea: There is a wand of something. Each time you use it, something happens. It decides which something each time by picking a random other wand type and emulating it.
09:05 <ais523> jonadab: that's already in Crawl
09:05 <jonadab> (That works for engraving, as well as zapping.)
09:05 <ais523> although Crawl doesn't have a wand of wishing
09:05 <jonadab> ais523: Every roguelike has some evil in it, I guess.
09:05 <ais523> Evil Variant: ^
09:06 <ais523> jonadab: some more than others
10:51 <Pici> uncultured swine
10:51 <irina> easy, it starts with the letter 'a'
10:51 <hackedhead> Evil Patch Idea: only intelligent monsters respect E
10:51 <greeter> and ant literacy campaign?
15:36 <Jupelius> Special levels usually cannot
15:36 <Muad> (presumably so that everyone gets a luckstone)
15:37 <stnerevar> evil patch idea: 'stone to flesh' traps
15:39 <glisignoli> OH GOD
16:39 <ross`> before using my wish
16:39 <billnye> step one, wander around locking the apartment doors behind the watch...
16:39 <jonadab> Evil Patch Idea: when pools are created, they can occur on your tile and also can occur next to each other.
16:39 <billnye> :)
17:22 <Rodney> Looks like yes, stenno.
17:23 <Rodney> AcEkim (Rog Orc Fem Cha) wished for "blessed greased +3 Grayswandir", on turn 10646
17:25 <jonadab> Evil Patch Idea, probably also good for Evil Variant: Instead of being an optional branch, Sokoban is merely inserted between Delphi and the remainder of the main dungeon. Also, it is now twelve levels long.
17:26 <Corwinoia> I'd love that
17:28 <ross`> or reflection
17:28 <Corwinoia> die
17:28 <jonadab> Corwinoia: Oooh, random traps in Sokoban. That's a reallly good Evil Patch Idea.
17:28 <ross`> so what should i do then
17:28 <Corwinoia> not die
17:28 <ross`> by not going further?
17:28 <jonadab> Especially in conjunction with the new trap types the Evil Patch introduces.
17:28 <ChrisS67> why are you suddenly worried about that
17:29 <ChrisS67> as I said, any intelligent monster could havea wand of death
17:29 <Corwinoia> why did I go with lovegood?
17:30 <jonadab> No, wait: Really Evil Patch Idea: guaranteed polymorph trap in the Sokoban zoo.
17:30 <stenno> i don't know
2014 Feb 25 Tue:
10:54 <Rodney> http://alt.org/nethack/userdata/Plight/dumplog/1392932471.nh343.txt
10:54 <Rodney> tokio (Wiz Hum Fem Neu), 2617 points, T:2053, killed by a hallucinogen-distorted dwarf
10:54 <irina> evil idea: what you put into a bag is randomised when you're stunned or confused
10:55 <Rodney> Plight (Tou Hum Mal Neu), 104 points, T:250, killed by a dart
11:02 <billnye> inventory letters in containers are randomized on every access
11:03 <irina> I was thinking of putting your wand of cancellation into the bag of holding even though you carefully avoid typing its inventory letter
11:03 <billnye> hehe that is evil
11:04 <irina> after you've put your artifact weapon in by the same evil mixup, of course
2014 Feb 26 Wed:
10:12 <ais523> I need to remember to do that before junethack
10:12 <Wooble> permahallu sounds even more annoying than zen.
10:12 <CorwinHom> permanent hallu is evil
10:12 <Wooble> although mostly for the interface.
2014 Feb 27 Thu:
10:59 <ais523> I'm probably the wrong person to go to wrt DSM colors, though; silver's much worse for me than for anyone else because I play reflectionless so often
10:59 <ais523> irina: alchemy smock
10:59 <jonadab> Evil Patch Idea: new monster spell, Unfix Items. Removes fireproofing, rustproofing, etc., from stuff in your inventory.
10:59 <ais523> although I think that isn't MC3
11:00 <nengel> I did too. got slimed and hissed at and shit, it was so confusing.
11:02 <Rodney> tong (Wiz Elf Mal Cha), 3370 points, T:2569, quit
11:03 <jonadab> Evil Variant Idea: fooproofing times out; this is implemented by keeping a linked list of fooproofed items and when the proofing wears out. The head pointer is stored in the u struct.
11:03 <jonadab> ^ The duration of fooproofing would, of course, be controled by rnz()
2014 Feb 28 Fri:
13:03 <hackedhead> I guess I should wear this cloak of protection instead of the coMR until i get a robe, now that I have GDSM
13:03 <Rodney> tong (Wiz Elf Mal Cha), 2560 points, T:2544, killed by a hill orc
13:04 <jonadab_afk> Evil Patch Idea: MR is now 33% effective, but multiple sources stack; with 3 sources, you get 99%.
13:05 <hackedhead> is there any reason for an 18 Dex rogue to prefer GoD to leather gloves?
2014 Mar 01 Sat:
07:53 <ross`> yay got +3
07:53 <ShivanHunter> woot
07:55 <jonadab> Evil Patch Idea: blessed potions other than water have a base price 50zm higher than uncursed; cursed potions other than water have a base prize 50zm lower than uncursed, except that the minimum is 50zm.
07:56 <ShivanHunter> ross`: throw stuff at acid blobs
11:18 <zuzak> nah, you're obviously wearing socks
11:18 <bcode> But if you kick a c corpse, you're petrified, so...
11:18 <jonadab> Evil Patch Idea: monsters with boots but no gloves can kick a cockatrice corpse at you.
11:18 <bcode> (without boots, that is)
2014 Mar 02 Sun:
08:30 <ross`> hmm
08:30 <ross`> can i choke o nymph
08:30 <jonadab> Evil Patch Idea: intrinsic teleportitis (from eating tengu) times out after a few thousand turns.
08:30 <jonadab> ross`: Only if satiated already.
2014 Mar 03 Mon:
17:45 <ChrisS67> and whether you have MR
17:47 <Rodney> Wolfus (Tou Hum Mal Neu), 86 points, T:74, killed by a jackal
17:47 <jonadab> Evil Patch Idea: If a monster hits you with a cross-aligned artifact weapon, it blasts you, in addition to whatever damage the weapon attack does.
17:48 <Rodney> Gamatriel (Tou Hum Mal Neu), 458 points, T:556, killed by a giant rat
17:48 <anselmus> !zap the clock tower at midnight
17:48 <DarkOne> Evil Patch Idea: Whenever you hit a monster with a cross-class artifact, it blasts you and all surrounding monsters
17:48 *Rodney zaps a wand at the clock tower at midnight. The magic missile hits the clock tower at midnight! the clock tower at midnight dies...
19:37 <rschaff> I'll buy that
19:38 <Rodney> tong (Wiz Elf Mal Cha), 6008 points, T:3721, quit
19:42 <jonadab> Horrible Evil Patch Idea: at the beginning of your game, the RNG picks one kind of monster to be special. They don't respect extinction or genocide, and every time you kill one of them, their generation frequency increases.
19:43 <Crazylemon64> That sounds unusual
21:23 <Viva_Nero> my pets like to eat the nymphs I kill and get even harder to keep track of
21:24 <Viva_Nero> hmm, does that shop just have candles in it
21:24 <jonadab> Oh, Evil Patch Idea: if your pet eats a nymph, it starts randomly teleporting just like a player would.
21:24 <ChrisS67> oh, and apparently this random amulet is vs. poison
22:03 <kmyst> lmao
22:03 <jonadab> escapecharacter: Donate the gold to a temple priest, in increments of your experience level times 400zm.
22:04 <kmyst> jonadab: there's an evil patch idea for you :)
22:04 <Viva_Nero> uhh, why did a bag just bite me?
2014 Mar 04 Tue:
14:06 <Wooble> !whereis hackedhead
14:06 <Rodney> hackedhead is not playing right now.
14:08 <jonadab> Evil Patch Idea: oilskin gloves, random-appearance gloves that grant the greasy fingers extrinsic. Autocurse when worn.
14:08 <billnye> too close to fumbling IMO
14:09 <Wooble> but they protect your rings from rusting, right?
14:09 <jonadab> Wooble: Oh, yes, absolutely.
14:11 <jonadab> EPI: Gauntlets of Panic, provide the fear intrinsic. Every move there's a 1-in-3 chance that you "quake in terror" and don't get your action.
14:11 <jonadab> Err, I guess that would be an extrinsic.
14:11 <Rodney> allanb (Arc Hum Mal Neu), 654 points, T:708, killed by a coyote
14:12 <jonadab> Evil Patch Idea: Cursed Boots of Speed make you get half the movement points you would get if not wearing them.
14:13 <hackedhead> jonadab: a simpler one would be "fingerless" as a new random appearance. they grant the intrinsic of the type (dex, power fumbling) but they _don't_ protect you from touching things.
16:33 <hackedhead> so, you _might_ be able to rotproof it, but not rustproof it.
16:33 <hackedhead> billnye: but it'll never be descirbed that way, so it's a fail. =P
16:33 <jonadab> Evil Patch Idea: artifact blast damage is multiplied by your experience level.
16:33 *rschaff sadly admits hackedhead is right
2014 Mar 06 Thu:
21:41 <Bearhobag> Does reflection affect that?
21:46 <zomGreg> s\
21:58 <jonadab> Evil Patch Idea: new kind of gray stone, sleepstone; negates sleep resistance if you have it, otherwise doubles the duration of sleep and halves the chance of awakening from combat; silently jumps into your inventory if you step on its tile.
21:59 <ross`> jonadab: add increases chance of sleep and remove the last part and i like it
21:59 <ross`> er chance of random sleep
22:00 <jonadab> ross`: Well, there's already an amulet of restful sleep for that.
22:10 <jonadab> Evil Patch Idea: any weapon that hits a tengu (melee or otherwise) should be teleported.
22:10 <Glycan> oh that's terrible
2014 Mar 07 Fri:
19:27 <Ciel> does a shopkeeper catch a thrown loadstone? not that it burdens monsters anyways...
19:27 <jonadab> As for kicking the *same* lodestone three times, I can't think of a good reason to do that.
19:27 <jonadab> Evil Patch Idea: pets who pick up gems can pick up loadstones and become burdened and thus slower.
19:28 <greeter> that'd be tough jonadab since most load stones are generated cursed aren't they?
23:30 <rschaff> so?
23:30 <Crazylemon64> I wouldn't suggest overenchanting your Excal
23:30 <jonadab> Ciel: "The water nymph wishes for a wand of stoning. The water nymph zaps a lacquered wand at you. You feel yourself slowing down." <-- Evil Patch Idea
23:30 <Crazylemon64> I hear weapon vapor is really bad to breathe in
2014 Mar 09 Sun:
22:55 <Rodney> Pici (Ran Elf Fem Cha), 886 points, T:816, killed by a sewer rat
22:58 <Rodney> ringleader (Val Hum Fem Law), 239 points, T:580, killed by a water moccasin
22:58 <jonadab> Evil Patch Idea: soldiers will attack and kill a c in order to get the corpse to use against you.
22:59 <alpha123> Eep.
2014 Mar 10 Mon:
14:22 <ross`> i'm abandoning my dragon
14:22 <ross`> i;ll kill it later
14:24 <jonadab> zuzak: That idea would be right at home in the Evil Patch.
14:24 <ross`> i keep fighting nazguls without a weapon
14:48 <Wooble> tameness is increased every time your pet eats anything, even if you're nowhere nearby.
14:49 <CounterPillow> oh, good
14:50 <jonadab> Evil Patch Idea: pet tameness is decreased every time the pet witnesses violence.
14:50 <ais523> jonadab: including if the pet is responsible for it?
14:50 <ais523> (Evil Variant: ^)
14:50 <jonadab> That could be an implementation bug, yeah.
16:23 <ChrisS67> high luck I guess
16:25 <ross`> i got amnesia i guess?
16:25 <jonadab> Evil Patch Idea: if you do something that would give you more luck, but it's already maxed out, it wraps around to negative. You do get a message, but it's vague.
16:25 <ChrisS67> you did?
16:25 <ross`> ais523: no but octagonal amulet is ESP
16:25 <s-vektori> sounds about right
16:25 <ais523> jonadab: to be properly Evil Variant, it'd have to be the same as some other message
16:25 <ross`> oh wow
16:37 <stnerevar> I'm laughing because ross needs a magic marker
16:38 <jonadab> I guess someone wants to write some books.
16:38 <ais523> huskerdont: we'd be working on the Evil Variant, then we'd be talking about Bad Ideas and the Developers who implement them
16:38 <aaxelb> or all the scrolls they'll need for the rest of the game
16:38 <jonadab> I thought about that, but he's a Wiz, so I'm guessing books. Probably unidentified books.
16:39 <aaxelb> oh, true
16:40 <jonadab> I just realized what kind of version control the Evil Variant devs would obviously use.
16:40 <CounterPillow> do pets just sit and watch while you're frozen by a floating eye?
22:21 <alpha123> rschaff: Yup, by far
22:21 <alpha123> Thus I'm slightly overpreparing/being very careful
22:22 <jonadab> Evil Patch Idea: minotaurs always get a special item: 1/3 chance wand of lightning, 1/3 chance amulet of reflection, 1/3 chance amulet of life saving
22:22 <alpha123> Oh great, a trap door.
2014 Mar 11 Tue:
01:21 <sartan> silence
01:21 <rchase> ah, got it
01:21 <LichenSink_> Evil Patch Idea: PC Speaker music
01:22 <Klisz> don't even joke about that, LichenSink_
15:48 <hackedhead> since i got trapdoor'd with no levport.
15:49 <s-vektori> uuuhg :<
15:49 <s-vektori> rogue quest is evil in many ways
15:49 <hackedhead> s-vektori: yeah, i was contemplating what i'd have done without poly
19:39 <alpha123> anselmus: Do we really have no non-cursed unicorn horns?
19:40 <Rodney> rorre (Kni Hum Fem Law), 243 points, T:970, killed by a jackal
19:45 <jonadab> Evil Patch Idea: every turn a bag of tricks is in your inventory, there is a 1 in (luck + 50) chance that it will bite you.
19:45 <Rodney> obadiahstane (Ran Elf Mal Cha), 603 points, T:1514, killed by a garter snake, while frozen by a monster's gaze
19:46 <Rodney> Grogster (Tou Hum Mal Neu), 71939 points, T:29257, killed by a yeti, while fainted from lack of food
19:46 <jonadab> Evil Patch Idea: When a bag of tricks bites you, it causes you to reflexively kick in a random direction.
19:47 <ChrisE> jonadab: You'd better put it away in your bag of holding to stop that happening. :P ;) :P
19:47 <jonadab> Indeed.
19:48 <jonadab> Evil Patch Idea: if you leave a bag of tricks on the floor, any intelligent monster that finds it can use it to create monsters. Unlike when the player uses it, this does not decrease its charge count.
19:48 <ChrisE> This could be useful in a temple.
19:57 <aaxelb> sartan: but if nymphs were employed, it'd be as a thief, I'd imagine
19:57 <jonadab> But dwarfs and baby dragons are excluded.
19:58 <jonadab> Evil Patch Idea: all monsters generated by a bag of tricks are invisible.
19:59 <kmyst> son of a bitch
20:00 <alpha123> Ouch, sorry kmyst :(
20:00 <kmyst> thems the breaks
20:00 <LichenSink_> Evil Patch Idea: A second Bag of Tricks, where what seem to be items taken out are actually mimics, and putting in items get them eaten by a gelatinous cube inside.
20:00 <kmyst> i just HAD to try and kill it
2014 Mar 12 Wed:
00:51 <ross`> actually i'm goign to play for another 10 minutes
00:51 <DarkOne> No ross bones for me...invocation on dlvl49 it seems
00:52 <ross`> evil patch idea: dark sokoban
00:52 <ross`> xD
11:47 <CorwinZ|Wrk> hackedhead: he only has one wand of cancellation probably
11:47 <hackedhead> CorwinZ|Wrk: so?
11:48 <Wooble> Evil patch idea: a nymph who steals your BoH and has a BoH/BoT//oCanc will blow up your stuff.
11:48 <billnye> CorwinZ|Wrk: he can break it in half
2014 Mar 12 Wed:
20:15 <Rodney> omegaham (Hea Hum Mal Neu) performed the invocation, on turn 46802
20:15 <glisignoli> What is it?
20:16 <jonadab> Evil Patch Idea: performing the invocation ritual should cause every item on the current level (including in your inventory, monster inventory, and containers, recursively) to become cursed.
20:16 <CorwinZ|Wrk> ChrisE: SC343-19 "Monsters seeking the Amulet attack temple priests to get it."
21:52 <Rodney> nerfingen (Wiz Orc Mal Cha), 844 points, T:1991, killed by a bolt of fire
22:06 <Rodney> bradfang (Wiz Hum Fem Neu), 112975 points, T:20835, killed by a fire giant, while frozen by a monster's gaze
22:08 <jonadab> Evil Patch Idea: Floating eyes can be generated invisible. The effect of bumping into them is the same, even if you can't see them.
22:08 <sartan> go to hell, jonadab
22:25 <CorwinHom> and if they're high enough difficulty they can't be generated before castle anyway, so Beholders wouldn't be a big deal in vanilla anyway
22:25 <BlastHardcheese> grunthack has beholders with disintegration gaze
22:25 <jonadab> Evil Patch Idea: a type of snake with disintegration venom.
22:27 <Viva_Nero> at least have it be slow like sliming
2014 Mar 13 Thu:
11:02 <Pici> boring conference call, that means its time to start a new nethack game
11:03 <Wooble> bonus points if the phone's not muted and you start screaming "die, mindflayer!" halfway through.
11:06 <jonadab> Evil Patch Idea: scroll of death cloud
11:06 <ChrisS67> usable by monsters?
11:07 <jonadab> (Do monsters use scrolls of stinking cloud in vanilla?)
11:07 <scorchgeek> no
11:07 <jonadab> (In the Evil Patch, obviously, they would.)
11:08 <Rodney> morgium (Wiz Hum Fem Neu), 463 points, T:604, killed by a black pudding
2014 Mar 14 Fri:
13:43 <scorchgeek> alpha123: they're usually generated cursed
13:43 <scorchgeek> not always, but most of the time
13:44 <hackedhead> EPI: helm of amnesia
13:44 <s-vektori> artinaming trick used to work to id brilliance..
13:45 <ross`> what is juyed?
13:45 <ross`> i know what awk and yacc are
13:45 <hackedhead> EPI: helm of sensory deprivation (blind/hallu/conf)
13:45 <scorchgeek> alpha123: perhaps 'sed'? very much a stretch
14:37 <jonadab> Ah.
14:37 <jonadab> Yeah, werethings can be deceptively dangerous.
14:38 <jonadab> Evil Patch Idea: werejabberwocks.
14:38 <alpha123> Scariest bones ever was dlvl8. Arch-lich and master lich popped up as soon as I got ~7 moves from the stairs....
14:51 <s-vektori> does cursed camera have some nasty side effects
14:51 <hackedhead> s-vektori: overexposed film?
14:52 <jonadab> EPI: applying a cursed camera blinds you.
14:52 <Rodney> pjppp (Wiz Hum Fem Neu), 632 points, T:1692, killed by a homunculus, while frozen by a monster's gaze
18:36 <Vroon> it's not the worst thing to have welded to your hands. At least until you meet a disenchanter and can't swap to unihorn.
18:36 <alpha123> jonadab: There's that guy around here who goes around wielding unihorns in Gehennom, it can't be that dangerous
18:37 <jonadab> Evil Patch Idea: applying a unicorn horn causes you to wield it.
18:37 <alpha123> I can't tell if that would be annoying or help balance unihorns a bit
18:52 <Vroon> or from using it
18:52 <Ciel> did you engrave test it to know it was sleep/death?
18:54 <alpha123> Not Evil Patch Idea: Engraving with a wand of death kills nearby a and s
18:54 <Viva_Nero> Vroon: It didn't come into play, it's knowing it could've saved my ass
2014 Mar 14 Fri:
22:48 <rchase> ross`: what are you lvl11 or so?
22:48 <ross`> 13 again
22:49 <zuzak> evil patch idea: a ring of levitation floats on its own, putting a =oL into a bag of holding makes it float to the ceiling out of reach
22:49 <Rodney> palomix (Wiz Elf Mal Cha), 6330 points, T:2553, killed by a rothe
22:58 <zuzak> rschaff: maybe if he takes a long way around?
22:58 <rchase> Surtur's not going to know what hit him
22:58 <stnereva_> Evil patch idea: greased rings should randomly slip off your fingers
22:58 <ross`> is that the ring wish
2014 Mar 15 Sat:
00:15 <stnereva_> rchase: while not carrying a scroll labeled YUM YUM in your inventory
00:15 <ishanyx> jonadab, yeah
00:15 <jonadab> Maybe amnesia should also be a monster spell, usable at range. <-- Evil Patch Idea
00:15 <ishanyx> in un they'll zap cancellation at you
2014 Mar 16 Sun:
00:14 <Viva_Nero> damnit, I buy it back, then a nymph steals it
00:14 <ChrisS67> not much, the few that I did see weren't digging anyway
00:15 <ross`> evil patch idea: nymphs can sell stuff they steal to shops
00:15 <ChrisS67> that's not very evil
16:03 <Rodney> alkabetz (Val Dwa Fem Law), 13978 points, T:6905, quit
16:04 <ross`> wait waht
16:05 <jonadab> Evil Patch Idea: nalfeshnees can cast a spell that gives you amnesia, without even being in line-of-sight.
16:05 <Squolly> ross`: just don't melee them
22:49 <ross`> nothing happened when i hit the portal
22:49 <ross`> is that because rodney was alive?
22:49 <zuzak> evil patch: genociding trolls causes a rip in space-time and grants all monsters the "resurrect" intrinsic
22:49 <ishanyx> where's the Amulet?
2014 Mar 17 Mon:
08:02 <jonadab> NCommander: That's the opposite of what I'd do.
08:03 <ais523> NCommander: hearse has trust issues
08:03 <geoffspear> jonadab: that may be the most evil patch idea ever. :)
08:03 <Rodney> jballanc (Tou Hum Fem Neu), 421 points, T:1135, killed by a gnome lord
08:03 <geoffspear> always saving bones on already-bones levels.
08:03 <ais523> and for local play, there's no way to stop them
08:04 <ais523> geoffspear: have you /seen/ my evil patch ideas?
08:04 <jonadab> Oh, my idea for wizmode bones is that they are kept in an entire separate repository from non-wizmode bones and only load if you're in wizmode.
23:18 <Viva_Nero> I'm, lost now.
23:18 <billnye> Viva_Nero: break when
23:19 <jonadab> Evil Patch Idea: a monster with breath so hot, it turns rock, floor, and corridor into lava.
23:19 <Lear85> I'm riding Barney the Dinosaur. I love yellow mold.
2014 Mar 18 Tue:
21:27 <Rodney> KingOtar (Bar Orc Fem Cha), 192977 points, T:27104, killed by a minotaur
21:27 <jonadab> billnye: "NetHack doesn't care if you live or die..."
21:28 <jonadab> "Slash'em wants you dead. The Evil Variant wants you to *SUFFER*."
21:29 <Rodney> Macheman7 (Mon Hum Mal Law), 185 points, T:321, killed by a large mimic
21:34 <sartan> nethack, or diablo 3.
21:34 <sartan> one is satistfying to the soul, the other is a punishment of the soul.
21:35 <sartan> evil patch idea: server errors cause some movements to continueclient side as if things were fine, and then 2 minutes later allt he enemies rubberband back to you.
21:37 <jonadab> Evil Patch Idea: when someone sends you a stamped scroll, the mail daemon has a 1/1000 chance of "going postal" and killing you.
21:39 <Lear85> Bloody spellbook stole all my gold.
21:39 <Lear85> I'm not pleased,.
21:40 <billnye> (don't do that, then)
21:40 <Lear85> Sage advice.
21:40 <sartan> evil patch idea: when a mail daemon is rushing to deliver you a letter, it will push you in the water if you're standing near some.
21:40 <billnye> very soggy advice indeed
23:46 <Lear85> This would make a great drinking game. Pick a random player and watch. Every time he IDs a potion via quaffing, drink.
23:46 <alpha123> haha
23:46 <sartan> The liver is evil and it must be punished
23:46 <Lear85> If a fountain kills him, chug. No matter what you're drinking. Beer? Chug. Irish cream? Chug. Expensive wine? Chug. Vodka? CHUG.
2014 Mar 20 Thu:
22:01 <billnye> pips pips cheerio http://www.steelypips.org/nethack/343/food-343.html
22:01 <bcode> alpha123: Yeah, or once per about every ten turns if sleeping.
22:01 <jonadab> Evil Patch Idea: wearing a cursed ring of hunger prevents rations from being generated.
22:01 <ishanyx> bcode, are you wearing a ring of conflict?
22:27 <ross`> my monitor just started freaking out randomly wtf
22:27 <Ciel> at least you ascended it later
22:27 <jonadab> Evil Patch Idea: attempting to rustproof a weapon has an enchantment in 10 chance to backfire and make it rusty (or rustier) instead.
22:28 <ross`> weird...
2014 Mar 21 Fri:
12:25 <hackedhead> mysterious glass ceiling.
12:25 <Wooble> well, ok. especially if the level you're climbing to is the valley :)
12:26 <hackedhead> EPI: mysterious glass ceiling, which, once you identify via trial and error, you have to do some other quest to remove.
12:26 <hackedhead> (probably involving zorkmids)
2014 Mar 24 Mon:
08:55 <hackedhead> okay, basically, it's not going to spew death magic everywhere that ignores my reflection, is what concerns me.
08:56 <hackedhead> and instakill me.
08:58 <jonadab> Evil Patch Idea: all & are inherently resistant to teleportation, polymorph, and stoning.
08:58 <jonadab> Also, wand/finger of death.
08:59 <jonadab> Also, EPI, the Wizard of Yendor is now immune to teleportation, polymorph, stoning, and wand/finger of death.
08:59 *hackedhead awkwardly wonders what to spend several hundred marker charges and 2 wishes on before ascending...
14:38 <ross`> ChrisE:
14:39 <billnye> ross`: do the other standard alt bindings work for you?
14:39 <jonadab> Evil Patch Idea: x, Ceti Eel, an insect with a mind-flaying attack. Non-genocidable. Can be generated by the Summon Insects spell.
14:40 <ross`> billnye: um, i think
2014 Mar 25 Tue:
07:32 <Ricecake> Boulder fort might be the safest route, with ranged attacks.
07:32 <s-vektori> indeed
07:33 <jonadab> Evil Patch Idea: Master Kaen can break boulders by punching them, like in a cheesy eighties karate movie.
07:33 <lorimer> jonadab: already in spork, but for quest leaders
07:56 <Vroon> yeahbut
07:56 <Vroon> all his amulet are belong to me
07:57 <jonadab> Evil Patch Idea: once the Wizard is awakened, one of the things he can do to harrass you is visit levels that you're currently not on and remove items from them, with special preference given to containers.
07:57 <Vroon> nyyarrrrghhh
16:00 <jonadab> Ricecake: The good news is, the cat won't eat the blue jelly corpse.
16:01 <Tjr> I just had yellow jelly for desert
16:01 <jonadab> Evil Patch Idea: all wands and rings generated on Friday the 13th are cursed.
16:02 <Tjr> good thing people weren't allowed to bring their animals
16:02 <Tjr> jonadab: evil patch idea: if you cheat at sokoban, all your items lose one enchantment. (no message)
16:02 <rchase> heh, I found my lost pet on dlvl1 (I've got the Amulet and tripe), what's the ethical choice here? tame him and leave behind, take with me to Planes where he'll surely die, or just let him be feral?
16:04 <ben> discard amulet, escape with pet, live long an healthy life together
16:04 <rchase> ben: I actually tempted by that... this character is never going to make it through the Planes anyway
16:05 <ChrisE> Why not? No passport?
16:07 <jonadab> A passport, that you need in order to use the portals on the Planes! That's what this game needs! Of course, it can only be obtained by wishing...
16:07 <jonadab> ^Evil Patch Idea
16:07 <Tjr> that's too simpl
16:08 <Tjr> This game, you have to pacifiy moloch's high priest to get the passpowrt.
16:08 <Tjr> Next game, you have to un-stone the oracle.
16:08 <jonadab> ben: haha. That's one of the cruelest Evil Patch Ideas I've heard yet.
16:08 <Rodney> torguld (Wiz Elf Fem Cha), 72 points, T:1232, killed by a jackal, while fainted from lack of food
16:42 <Rodney> http://alt.org/nethack/userdata/tachyon/dumplog/1395778270.nh343.txt
16:48 <Rodney> Hydro (Rog Orc Fem Cha), 733 points, T:638, killed by an acidic corpse
16:49 <jonadab> Evil Patch Idea: Chameleons have a very small percentage chance to be Demogorgon.
16:49 <jonadab> (Just for a half dozen turns or so, of course.)
2014 Mar 27 Thu:
12:20 <ChrisS67> (save for brainsucking as a flayer)
12:21 <ross`> well forgive me for thinking that a cube doesn't have hands and maybe it says you digested your *
12:21 <Wooble> Evil Patch Idea: picking up anything digestible as gel cube digests it, and any digestible objects in your inventory when you poly are too.
12:21 <ross`> seems logical to me
2014 Mar 28 Fri:
10:22 <Ricecake> I think I'll play it safe and try to polymorph into a black dragon.
10:22 <coffeebug> Killed him after hitting on the 7th zap! huzzah
10:22 <jonadab> Evil Patch Idea: Master Kaen gets either an amulet of life saving or of reflection.
10:22 <Ricecake> Nice.
12:53 <allihaveismymind> just caught that - I write faster than I think apparently :)
12:53 <rchase> Ricecake: you've got refl, blind for safety, it'll be a breeze
12:53 <jonadab> Evil Patch Idea: "Medusa pulls at your blindfold. The blindfold comes off..."
12:53 <rchase> just be visible
19:55 <Rodney> thakanator (Tou Hum Mal Neu), 740 points, T:1511, killed by a red mold
19:55 <rschaff> looks like I got in just in time
19:55 <jonadab> Evil Patch Idea: zapping a cursed wand of create monster creates a 3d3 hostile archons.
19:56 <s-vektori> wand of real death?
2014 Mar 29 Sat:
21:03 <Rodney> akatherantes (Wiz Elf Mal Cha), 7645 points, T:4116, killed by a dwarf, while fainted from lack of food
21:06 <Rodney> akatherantes (Wiz Elf Mal Cha), 648 points, T:961, killed by a gecko
21:06 <jonadab> Evil Patch Idea: when an air elemental engulfs you, the whirling air currents empty any containers you may be carrying.
21:07 <rchase> is Evil Patch a real thing, or just a thought experiment?
21:07 <jonadab> (The contents are strewn about the level.)
21:07 <jonadab> rchase: the latter. It's too evil to actually be implemented.
21:07 <rchase> good idea
21:07 <Rodney> akatherantes (Wiz Elf Mal Cha), 147 points, T:166, killed by a jackal
21:08 <jonadab> Seriously, the Evil Patch makes Slash'em look like Candyland.
21:09 <Ciel> think there is an evil variant or something. need to ask ais
21:09 <jonadab> Ciel: The Evil Variant is a similar thought experiment, but broader in scope.
21:10 <jonadab> The Evil Patch is just really cruel to the player. The Evil Variant is nasty to developers as well (implemented very badly, etc.)
21:11 <Ciel> still need to write down evil patch ideas somewhere, otherwise everyone will forget
21:11 <jonadab> Ciel: I have a collection of all of them.
21:11 <jonadab> Maybe I'll post it to rgrn at some point.
2014 Mar 31 Mon:
22:39 <Phnogg> ummmmmmmm, anyone have any idea why my game no longer shows the letter "e?" lol
22:39 *Menche is amused
22:39 <alpha123> Evil patch idea: Monsters represented by 'e' are invisible today.
22:39 <ishanyx> !date
2014 Apr 01 Tue:
13:33 <ChrisS67> yah, it dosn't strip thm aftr a spac
13:33 <PaRaD0xxR> I see
13:33 <alpha123> heheh, You rad: "Evr notic that liv is evil backwards?"
13:34 <billnye> alpha123: o_O why so inconsistent?
13:35 <jonadab> billny: Whaddaya man? It sms consistnt to m.
13:35 <billnye> "is evil backwards"
13:35 <jonadab> Yes?
14:03 <billnye> pxd
14:03 <billnye> (to maintain ambigram)
14:04 <jonadab> Evil Patch Ida: if your pack is subjctd to rotting, things can start dropping out of it at random, for th rst of th gam.
14:04 <ShivanHunter> noooooo
14:39 <ChrisS67> wll Orcustown is, but that has a gravyard in it
14:39 <Winhert_> so unplugging isnt good idea
14:39 <Winhert_> evil idea to avoid certain death
14:39 <Winhert_> >.>
23:14 <un214> no
23:14 <allihaveismymind> I feel like this is bad judgement, but I support this (on 1.4. only)
23:15 <Ciel> that probably belongs to evil patch instead
23:15 <allihaveismymind> I think this would be truly in-style for nethack.
2014 Apr 04 Fri:
14:03 <Wooble> polypiling un-IDed rings would be rather silly :)
14:03 <sartan> "i don't like the feeling of wooden rings, rubs my skin wrong, and they shrink when they get wet"
14:04 <sartan> evil patch idea: wooden weapons get wet, and when you use them subsequently against molds and slimes, they rot.
14:04 <sartan> a wooden object that is wet on its own isn't a problem otherwise.
14:05 <sartan> patch
14:05 <aaxelb> realism in all things except the passage of time
14:06 <hackedhead> sartan: you may as well EPI: things that get wet (or heck, any status change) can never be reverted.
14:06 <aaxelb> which seems to vary dramatically for some reason
2014 Apr 05 Sat:
09:25 <lorimer> since there are several other ways to get markers on demand, and you don't always _need_ an extra marker but sometimes you really _need_ unholy water
09:25 <ChrisE> Yes, but your wish choice should reflect that too.
09:26 <jonadab> In the Evil Patch, of course, fountains have a small percentage chance of killing you outright, flavored as drowning probably.
09:26 <lorimer> the wish is rare, and should always maximize EV, so you always wish for the marker
09:59 <ChrisE> 2. Players will often prefer never to have had a resource than to have had it but "wasted" it.
10:01 <ChrisE> I guess these both come down to a heavy aversion of wasteful(-looking) behaviour.
10:04 <jonadab> Evil Variant: implement NetHack as a Flash-based game on Facebook. When your character dies below dungeon level 10, you can pay real money to be resurected and continue.
10:05 <ChrisE> And I think things like this do lead to a worse play strategy (i.e. lower ascension probability), so I think it is a genuine piece of game strategy advice to encourage players to be more critical of principles like "I would prefer to get rather than , but if I get a wish I shall wish for rather than ."
2014 Apr 07 Mon:
08:27 <jonadab> I'm going to propose that the NH4 people change that in 4.4, by simply removing the extra portal or stair and treating the level as a normal bones level.
08:33 <hackedhead> oh, right. narf.
08:48 <jonadab> Evil Variant: There's now a version of the Big Room that requires the player to cross a big lake of water, infested with sea monsters.
08:49 <hackedhead> jonadab: the stairs being the only dry land?
08:50 <Rodney> coffeebug (Wiz Gno Fem Neu) wished for "magicmarker", on turn 29219
08:50 <hackedhead> coffeebug: ...did that work?
08:50 <jonadab> Evil Patch Idea: submerged monsters (e.g., eels) ignore Elbereth.
08:51 <jonadab> hackedhead: I'm told the wish parser ignores spaces entirely.
09:44 <stenno> really? never noticed that
09:45 <Rodney> ranzig (Wiz Elf Mal Cha), 4113 points, T:2740, killed by a fire ant
09:52 <jonadab> Clearly, in order to outdo UnNetHack, the Evil Variant must have a Big Room even more dastardly than requiring the player to cross water/lava. I propose the Demogorgon Big Room!
09:52 <Wooble> Better have nerfed Elbereth in there too :)
09:54 <jonadab> In the Evil Variant, engraving Elbereth picks a random type of monster and adds the "ignore Elbereth" to their monster type definition.
09:54 <stenno> jonadab: as bhaak mentioned, there are paths to cross it
09:54 <Wooble> EPI: The other 12 quest nemeses Bigroom
09:55 <jonadab> Wooble: That's even better. Especially if you're not a monk.
09:58 <Wooble> who said it's a problem? we're trying to be evil, not balanced!
09:58 <stenno> fair enough
09:58 <jonadab> stenno: The Evil Patch and Evil Variant are not looking for a "decent" solution.
09:58 *stenno sometimes has to remember that most of that is utter nonsense
09:58 <jonadab> NetHack doesn't care if you live or die. Slash'em wants you dead. The Evil Variant wants you to SUFFER.
09:59 <stenno> slash'em doesn't give a shit about anything
09:59 <jonadab> stenno: True.
09:59 <stenno> mysterious force is the most suffering bit of vanilla
10:00 <jonadab> Evil Patch Idea: the Big Room can occur as early as dungeon level 4. This means it can potentially contain the Mines entrance.
10:01 <stenno> bigroom can contain soko entrance in vanilla which is annoying enough
10:09 <bcode> The source has lots of pointers and strings :P
10:09 <bcode> No laser pointers, though. :(
10:10 <jonadab> Also, if NetHack did have a string object, it should be called a "ball of clew".
10:10 <jonadab> Being on a maze level without one would cause amnesia every 3-5 turns.
10:11 <jonadab> ^ Evil Patch Idea.
10:11 <Rodney> Tahujdt (Wiz Hum Mal Neu), 150 points, T:63, killed by a water moccasin, while helpless
10:26 <bhaak> stenno: yes, the town branch has potentially uncrossable rivers. but that branch is not essential to winning the game. so it is fine :)
10:27 <bhaak> maze levels have been nerfed so much. there used to be a WoW on every single maze level!
10:27 <bhaak> the evil variant should add a wand of unreliable wishing on every maze level
10:30 <jonadab> bhaak: And it's only unreliable for the player; monsters can use it reliably?
10:36 <hackedhead> dang. i was even using the line above as reference.
10:37 <hackedhead> =[
10:37 <hackedhead> EPI: if someone imitates Rodney with correct syntax, it happens in the mentioned game
10:38 <hackedhead> i suppose that's not evil by nature, but it'd be used that way.
10:45 <PaRaD0xxR> starving, er, weak
10:47 <Rodney> CleanSweep (Wiz Hum Mal Neu), 1594888 points, T:134144, quit
10:51 <stenno> bhaak: yeah, i was realizing a bit later that i was only arguing against evil variant/patch ideas, so my point was moot anyway
10:53 <stenno> bhaak: also, was there really a wow on every maze level? o_O
2014 Apr 08 Tue:
10:25 <billnye> speaking from impression not experience, summon insects seems like almost *enhanced* movement compared to some things
10:25 <hackedhead> split Astral into three planes, one for each altar
10:25 <jonadab> Evil Patch Idea: Summon Insects is now replaced with Summon Nymphs. It ignores extinction and genocide.
10:25 <hackedhead> a big room with a temple in the center, random door
10:26 <hackedhead> so you have to progress through up to 3 planes to find your altar.
10:26 <Wooble> jonadab: and summoned nymphs aren't bound by no-teleport.
10:26 <jonadab> Wooble: Also, summoned monsters ignore Elbereth. (EPI)
10:26 <hackedhead> and if you go past your altar and can't convert, you can only get celestial disgrace
10:28 <Wooble> (or back to Earth for extra fun!)
10:28 <hackedhead> Wooble: hahaha
10:28 <hackedhead> that'd be the EPI
10:29 <hackedhead> no actually, EPI would be back to the sanctum.
10:29 <hackedhead> "celestial disgrace or the WHOLE climb AGAIN" uuuugh.
10:34 <s-vektori> You kill Juiblex! Plop!
17:12 <Rodney> shaybeg0rrah (Rog Hum Mal Law), 2422 points, T:3407, killed by a rothe, while fainted from lack of food
17:16 <Rodney> kmyst (Tou Hum Mal Neu), 2592 points, T:2931, killed by a Green-elf, while sleeping
17:17 <jonadab> Evil Patch Idea: There should be a type of elvish monster that has a put-you-to-sleep touch, like Drow players in Slash'em.
17:17 <Fluffymormegil> That's pretty insipid as evilness goes
17:18 <Rodney> kmyst (Tou Hum Mal Neu), 62 points, T:103, killed by a fox
17:23 <jonadab> Speaking of Evil Patch Ideas, how come NetHack doesn't have quicksand?
17:24 <ishanyx> heh... like lava minus the fire damage?
2014 Apr 09 Wed:
06:34 <jonadab> Well, at some point you'd reach an equilibrium where, due to the large number of competitors, you'd be spending all that interest money on adverstising to get customers.
06:35 <Tjr> better idea: cooperate with utilities. "Can't pay this invoice? Our partner FooBarFinance will fuck you over, err, grant you 14 days delay for $10000"
06:36 <jonadab> Tjr: That's way more evil than anything I've suggested for the Evil Patch.
06:36 <ChrisE> The one I was looking at says it works on the basis of: 1% per day simple interest, plus a ÂŁ5.50 flat fee.
12:35 <hackedhead> each has a 33% chance to hit for enchantment
12:36 <hackedhead> so one bad melee round could be +0 grays to poof.
12:36 <hackedhead> =P
12:36 <jonadab> And if they drink gain level, they grow up into the kind that levelports your armor or weapon.
12:36 <jonadab> ^Evil Patch Idea
12:36 <ChrisE> Well, 'enchanter' is a monster in NetHack, though it doesn't do anything particularly special.
2014 Apr 10 Thu:
12:21 <sartan> i don't think intelligent monsters should respect E
12:21 <runcible> it's magic
12:21 <sartan> evil patch idea.
12:21 <sartan> and really, it makes sense.
2014 Apr 11 Fri:
07:10 <Rodney> Bekk (Tou Hum Mal Neu), 350 points, T:800, killed by a fox
07:13 <ShivanHunter> w00t w00t level 30
07:18 <s-vektori> of course perseus didn't have a sack, this dungeon is out of sacks.
07:18 <jonadab> Oh, dear. According to Wikipedia, the rust monster is, in the source material, several times faster than a normal player.
07:19 <jonadab> ^ Extremely evil patch idea.
07:19 <s-vektori> they should also rename rust monster to ROS
13:42 <Rodney> HipsterLumber (Val Dwa Fem Law), 765 points, T:1371, killed by a rabid rat
13:47 <Rodney> Oberion (Wiz Elf Mal Cha) wished for "2 blessed scrolls of charging", on turn 1402
13:53 <jonadab> Evil Patch Idea: normally solitary monsters have a small percentage chance to instead be generated as a small or large group.
13:54 <Wooble> Evil Patch Idea: Double Trouble can be cast by any spellcasting monster.
13:54 <jonadab> Would that result in another of the same monster, or in a Wizard of Yendor?
13:55 <Wooble> depends on how buggy the implementation was :)
13:55 <jonadab> Right, so in the Evil Variant: it would probably result in a Wizard of Yendor.
13:56 <Wooble> with a "fixed in next version" note in the bug tracker.
14:53 <Rodney> DaleSenior (Sam Hum Mal Law), 189 points, T:650, killed by a falling rock
14:54 <Rodney> tari (Val Dwa Fem Law), 5867 points, T:3867, killed by a fall onto poison spikes
14:57 <jonadab> Evil Patch Idea: new monster, a, dire mosquito. Speed 24. Bites you once, then flees; if it survives 20 more turns after biting you, it reproduces, yielding 3d3 dire mosquitos.
14:57 <k21971> ugh
18:16 <sartan> Zap!
18:16 <sartan> speaking of ascensions
18:16 <sartan> evil patch idea: polymorph can change your role.
18:17 <sartan> (how evil? pretty fun!)
2014 Apr 22 Tue:
22:57 <sartan> o you have ranged ability i saw a stack of daggers
22:57 <allihaveismymind> with melee, or better ranged if you have it
22:57 <jonadab> Extreme Evil Patch Idea: each of the three altars on the Astral plane is aligned at random. There is no guarantee that all three alignments are represented.
22:57 <sartan> you could throw a couple and then punch him in the face if he gets nearby
2014 Apr 23 Wed:
12:19 <quimoniz> !wiki Trap
12:19 <Rodney> http://nethackwiki.com/wiki/Special:Search?search=Trap&go=1
12:21 <jonadab> Evil Patch Idea: there should be a type of trap that checks to see which of the various other types of traps would be most harmful to the player right now and does whatever that kind of trap would do.
12:22 <jonadab> So for instance it would only blind you if you *don't* have a unicorn horn or telepathy.
2014 Apr 24 Thu:
21:41 <Treah> no i got them in soko
21:42 <stenno> you probably cancelled yourself when zapping yourself with /oCancel
21:42 <jonadab> Evil Patch Idea: random objects have a small percentage chance to be generated canceled.
21:42 <Treah> ahh
22:43 <spheroid> I guess the olog-hai just got really lucky
22:44 *M thinks his stupid little dog melee'd a floating eye
22:45 <jonadab> Evil Patch Idea: "The insane kobold breaks a tapered wand. The insane kobold turns to stone! Your little dog turns to stone! You feel yourself slowing down..."
22:45 <Menche> what sort of wand would that be
2014 Apr 26 Sat:
17:37 <quimoniz> I think that would also ignore extinction
17:38 <sartan> it would be fun to see ten turns after you die so you can watch as your pet also dies to a horrible gruseom death.
17:38 <sartan> evil patch idea: you are forced to watch as enemeis desecrate your corpse.
17:38 <sartan> Enemies
2014 Apr 28 Mon:
08:19 <Wooble> minesflayer.
08:20 <Rodney> coffeebug (Tou Hum Mal Neu) wished for "holy wand of polymorph", on turn 31407
08:25 <hackedhead> coffeebug: YASI: holy wand of polymorph only produces aligned preists, and A. =P
08:40 <Rodney> coffeebug (Tou Hum Mal Neu) wished for "magic marker", on turn 32237
2014 Apr 29 Tue:
09:31 <Rodney> The RNG says: Pri
09:31 <Wooble> :(
09:31 <Wooble> I have a tendency to kill priests quick.
09:32 <Tjr> This is a dungeon level without corridors. You get around by falling through and teleporting. :-9
09:33 <callforjudgement> Evil Variant: ^
09:33 <Wooble> !lg . won pri g=race
14:38 <Wooble> grr... bigroom soko entrance.
14:38 <Wooble> at least both upstairs are in the light.
14:39 <jonadab> Evil Patch Idea: the Sokoban entrance is on an entirely dark cavern level just below Mine's End.
14:40 <jonadab> ^ Which is guaranteed to have at least one polymorph trap.
16:32 <Tjr> I've been one-shotted enough to be wary
16:33 <Menche> oh, that nymph stole my wand of fire... yikes
16:34 <jonadab> Evil Patch Idea: a new monster spell that drops the target 1+d3 levels deeper into the dungeon.
16:34 <jonadab> Menche: Yes, and she *will* use it against you.
2014 Apr 30 Wed:
08:45 <Tjr> and you can dip missiles into polymorph to ruin your conduct.
08:45 <Tjr> BTW, how important is riding?
08:46 <hackedhead> YASI: dip plain missles into healing to make a healing attack
08:46 <Tjr> THis store has a saddle, but I have no steed, and I don't know whether it's a powerful part of the game
15:05 <hackedhead> =P
15:05 <Rodney> shaybeg0rrah (Tou Hum Mal Neu), 6499 points, T:5327, killed by an ape
15:06 <ChrisS67> hmm that sounds like a potential evil patch idea
15:06 <hackedhead> burnable bags. yeah
15:07 <Rodney> shaybeg0rrah (Tou Hum Mal Neu) wished for "blessed rustproof +2 Magicbane", on turn 72
15:08 <hackedhead> leaves one question: would you provide a way to fireproof bags (sacks, etc) apart from wishing them into existence fixed?
15:08 <ais523_> Evil Variant: greased items catch fire spontaneously
15:08 <Myrddin42> turn 72?? wow
2014 May 02 Fri:
07:52 <ChrisE> However fancily you ask for it.
07:52 <coffeebug> yep
07:55 <Wooble> Evil Patch Idea: your armor actually shows up thoroughly burning and it burns all of your stuff.
07:56 <ESamurai> Huh, what actually happened with that wish just now?
2014 May 05 Mon:
16:13 <stenno> if you drop the ammy in unnethack, it has a chance of teleporting to a random location on the level
16:13 <Menche> gah
16:14 <jonadab> stenno: That's Evil Patch worthy.
16:14 <Rodney> Rooster1 (Cav Hum Mal Neu), 1260 points, T:1668, killed by a newt, while frozen by a monster's gaze
2014 May 06 Tue:
10:45 <bcode> grease all your cans of grease!
10:51 <hackedhead> helms, bags and cloak are pretty much all that matter though, yeah?
10:52 <hackedhead> YASI: greased weapons resist disarming attempts.
10:57 <Rodney> Raisse (Wiz Gno Fem Neu), 5829 points, T:3757, killed by a white unicorn
2014 May 10 Sat:
20:17 <jonadab> Slash'em has that, and it is horrible.
20:17 <stenno> actually show_obj_sym is subject to hallu, even though with no effect
20:17 <jonadab> Also, magnetor, when you say things like this, you should add the phrase Evil Patch Idea.
20:18 <jonadab> The "that" that I mean that Slash'em has is inventory-scrambling hallucination.
20:19 <magnetor> so dont select your egg-grenades
20:19 <Rodney> ringleader (Val Hum Fem Law), 10491 points, T:6034, killed by a human mummy, while helpless
20:19 <jonadab> That is evil in the extreme.
20:19 <jonadab> Also, stage 5: inventory and spell letters are scrambled.
2014 May 11 Sun:
20:44 <jonadab> The good thing is, you'd soon have a lot of random-appearance items identified :-)
20:45 <Menche> destroy armor, fire, potion of sickness, etc
20:46 <Menche> Evil Patch Idea: pickaxes can be used to destroy staircases (dwarves just got much more annoying)
20:46 <jonadab> Menche: That's... horrible.
20:46 <Menche> also rock moles
20:47 <jonadab> EPI: staircases are wooden. So naturally, they burn. Down stairs become holes. Up stairs just disappear.
20:52 <Menche> and bones griefing
21:02 <MPR> prayer is a resource that should be used
21:02 <MPR> underutilizing it because it might be more useful later isn't much better than overusing it and not having it in an essential situation
21:02 <Ciel> jonadab, would your evil patch stairs automatically burn up in geh?
21:03 <jonadab> Ciel: Heh. I didn't even think of that.
2014 May 13 Tue:
12:30 <Menche> YAEI: if you read a scroll hallucinating, it has the effect of a random scroll
12:30 <Tjr> Menche: potion
12:31 <magnetor> yeah Tjr:I came up with an evil idea recently, which involved more and more intense hallucination
12:31 <Tjr> let me check, I had some suggestions for that a while ago...
17:12 <jonadab> Until you gain the ability to enchant things more than they already are, of course.
17:16 <Rodney> PJ (Val Dwa Fem Law), 1858 points, T:2091, killed by a water moccasin
17:17 <jonadab> Evil Patch Idea: burnt magic cloaks provide less MC, and their benefit (displacement/MR/whatever) is unreliable, working 80% of the time if only burnt (once), 60% if very burnt, etc. Similarly for rotted ones.
17:17 <runcible> sounds like spork
23:02 <Menche> on the plus side, it took off my cursed chain mail
23:02 <Ciel> cancel works fine on nymphs
23:02 <jonadab> Evil Patch Idea: water nymphs have the same speed as in vanilla; wood nymphs are half again as fast; mountain nymphs are twice as fast.
23:03 <Menche> I had a wand of cancellation; stolen, naturally
2014 May 14 Wed:
09:22 <Wooble> Menelaus dying like 10 minutes into the movie was... quite stupid.
09:22 <Tjr> coffeebug: re cursed bags: holding destroys things, oilskin is only waterproof 2/3 of the time, the other bags have no differences when cursed.
09:25 <jonadab> Evil Patch Idea: applying a cursed sack causes it to become stuck to your hand; if you were wielding a weapon, you drop it.
09:26 <Wooble> Evil Patch Addendum: and hitting monsters with it breaks stuff in the sack.
09:26 <jonadab> No, wait, even better Evil Patch Idea: applying any container, or any tool at all, causes you to wield it. This makes pick-axes more consistent.
09:26 <jonadab> Wooble: Indeed, that makes very good sense.
09:27 <coffeebug> first cloak of MR, on astral
2014 May 15 Thu:
11:35 <Tachoh> put pudding in your ears
11:35 <stenno> hehe
11:36 <jonadab> Evil Patch Idea: being non-hungry causes you to gain weight, which over time gradually reduces your speed.
11:38 <Nematocyst> what's optimum luck if you want to get telepathy intrinsic?
2014 May 16 Fri:
14:09 <hackedhead> so, just got those bones.
14:09 <Rodney> cm (Sam Hum Mal Law), 8355 points, T:2855, killed by a watch captain, while praying
14:09 <jonadab> In the Evil Patch, monsters zap make invisible at each other. But not in vanilla.
14:09 <hackedhead> and died to a kitten.
14:10 <Rodney> hackedhead (Wiz Gno Mal Neu), 318 points, T:601, killed by a kitten
14:10 <Wooble> jonadab: also, at you. in shops. when you have no mummy wrapping.
14:10 <Tachoh> jonadab: when will you be releasing this evil patch?
14:10 <jonadab> Wooble: Haha.
14:11 <Tachoh> strategically plan your death
14:12 <stenno> Tachoh: grunts monsters do that to a certain extend
14:12 <jonadab> Actually, ais523's Evil Variant is even worse: it's officially a patch against the binary. Seriously.
14:12 <ais523_> Tachoh: ever played Smart Kobolds?
14:20 <Tachoh> RIP shaybeg0rrah
14:22 <stenno> no paranoid_quit...
14:23 <Tjr> YASI: paranoid_die
14:23 <jonadab> Tjr: That's called wizard mode, I think.
14:45 <ais523_> I disagree, there are a bunch of tradeoffs in it (particularly because it means you can't perma-levitate on the asc run)
14:45 <Tjr> actually, that's quite an interesting design philosophy, given how much the nethack-likes center around risk management.
14:45 <jonadab> In the Evil Patch, if the amulet leaves your inventory for any reason, it goes straight back to the Sanctum.
14:45 <ais523_> Tjr: yeah, I'm interested to see where it goes
14:45 <ais523_> not gametime
14:45 <ais523_> realtime
14:45 <ais523_> (the Evil Variant, that is)
14:45 <Rodney> Myrddin (Wiz Elf Mal Cha), 2326 points, T:2139, killed by a system shock
14:46 <Tjr> in the evil evil patch, the amulet is edible. And lots of xorns spawn in the sanctuary.
14:46 <Myrddin42> well, that was weird
14:46 <ais523_> part of the point about the Evil Variant is that it aims to ignore the spirit of NetHack as much as possible
14:46 <jonadab> Myrddin42: Failed polyself?
2014 May 17 Sat:
12:47 <Rodney> Sat May 17 16:47:30 UTC 2014
12:47 <quimoniz> still 5 hours and 12 minutes left
12:48 <jonadab> Evil Patch Idea: if a tame or peaceful gremlin finds food on the floor after midnight (before 6am), it'll eat it and become hostile.
12:52 <Myrddin42> ok, now with my swarm of tame gremlins and pet X, I have opened the drawbridge
22:13 <jonadab> And I never bother to geno ;
22:13 <Myrddin42> that's a big throne room
22:14 <jonadab> Evil Patch Idea: new BigRoom variant that's a single large throne room.
22:14 <Menche> lol
22:16 <Menche> :D
22:16 <Menche> heh
22:16 <Menche> soldiers have gloves
22:16 <Menche> don't want to leave any c corpses around
22:16 <Menche> that would be evil
22:17 <Rodney> hackedhead (Wiz Gno Mal Neu), 2884 points, T:1966, killed by a straw golem
2014 May 19 Mon:
13:24 <stenno> ChrisE: register for junethack
13:24 <Rodney> thegridbug (Ran Elf Fem Cha), 104 points, T:363, killed by a goblin
13:24 <jonadab> Evil Patch Idea: wand of fumbling. Beam. Makes the target fumble for 3d100 (more) turns.
13:25 <Rodney> OldGuy (Mon Hum Fem Neu), 80240 points, T:14957, killed by an ogre king
2014 May 20 Tue:
08:01 <stenno> yeah, fair enough
08:02 <Wooble> but I guess it's set to more than it just was by the prayer, so... you're technically correct.
08:04 <stenno> why playing !verbose is evil, part 23:
08:04 <stenno> if (flags.verbose) You("may wish for an object.")
2014 May 23 Fri:
18:03 <DredNicolson> I'm partial to Gryngolet myself.
18:03 <DredNicolson> (That's Gawain's horse in Arthurian stories.)
18:03 <Menche> semi-evil patch idea: if a knight's pet attacks a peaceful while in the knight's view, he gets a -1 alignment hit
18:04 <Menche> You caitiff! Control your animals!
2014 May 26 Mon:
16:13 <Tjr> you wake up from time to time while you're in the fainting nutrition state
16:13 <bhaak> Tjr: the first entry on NAO's xlogfile is "align=Law:birthdate=20011024:death=killed by a brown mold:deathdate=20011024:deathdnum=0:deathlev=2:deaths=1:gender=Mal:hp=-2:maxhp=25:maxlvl=2:name=jkm:points=360:race=Hum:role=Sam:uid=1031:version=3.3.1", so 2001 seems to be the answer?
16:13 <jonadab> Evil Patch Idea: sometimes you faint just because the RNG is feeling grouchy.
16:13 <Ciel> well, death is a long term faint/unconsciousness
16:38 <allihaveismymind> !players
16:38 <Rodney> 26 players: Aabax, aaftm, abracadaver, AntiqueSongbird, bose, Braulifoux, ClassicLib, Darkening, DredNicolson, gondolfin, k2, Kupopo, merpish, MoxThuring, MrMister, Nematocyst, peters509, PhiJ, Phnogg, pinkwarider, rchase, schrail, SlipperyJim, TheOneDM, Waterhouse, weed
16:39 <jonadab> In the Evil Patch, unicorn horns have a chance of losing a BUC level when applied.
16:39 <DredNicolson> Probably based on what it happened to cure.
16:42 <quimBot> jonadab: naw, that doesn't make sense. If you use clean water to wash a wound, it's fine. But then it's dirty. If you use it again, it is dirty, and inapropriate to wash a wound. Similarly, a healing device like a unicorn should in that case checked then BUC-changed
16:43 <quimBot> s/should in that case checked/should in that case be checked/
16:44 <jonadab> The concept of "should" is seldom taken into account when implementing the Evil Patch.
16:44 <quimBot> I dislike that
16:45 <Rodney> bose (Pri Hum Fem Neu), 584 points, T:996, killed by an invisible dwarf king
16:46 <Rodney> merpish (Tou Hum Fem Neu), 12340 points, T:16265, killed by a titanothere
16:48 <jonadab> quimBot: Note that the Evil Patch is not intended to be actually playable. It's a graveyard for ideas that would make the game unnecessarily difficult with no real benefit.
16:48 <jonadab> For example, in the Evil Patch, applying a tool or zapping a wand causes you to wield it.
16:49 <Magnetor> jonadab: that happens in wazhack
16:49 <stenno> in the evil patch there is also something called the 'mysterious force' - oh wait
16:49 <jonadab> Also, the Amulet of Yendor grants extrinsic fumbling when carried.
16:49 <Magnetor> stenno: some jerk cast "Turn undead" on that particular idea
16:51 <Ciel> interesting
16:51 <Magnetor> really, the easiest way to accomplish making nethack unnecessarily hard is to increase the weight of the amulet
16:51 <jonadab> In the Evil Patch, Rodney always gets an amulet of either reflection or life saving (equal chance).
16:51 <Ciel> never survived to quest in any other variant
16:54 <jonadab> Also, cursing stacks, so you can e.g. have a thrice-becursed item that has to be uncursed three times to actually become uncursed.
16:55 <Magnetor> jonadab: would that therefore mean that blessing stacks?
16:55 <jonadab> Oh, and the Evil Patch has a wand of curse items that monsters can zap at you, repeatedly.
16:55 <Magnetor> and if cursing stacks, what if someone drank a 50xcursed potion of gain level on DL 50?
16:56 <jonadab> Or maybe it would crash the game. Whatever.
16:57 <quimBot> Ciel: historic
16:57 <anselmus> the evil patch is a thing?
16:57 <Magnetor> no
16:59 <quimBot> !lg quimoniz won -count
16:59 <Rodney> quimBot: unknown field '-count'
17:00 <jonadab> anselmus: The Evil Patch is an idea. Nobody to my knowledge has any intention of implementing it.
17:01 <anselmus> i can't believable
17:09 <Rodney> quimoniz (Wiz Hum Fem Neu), 7998 points, T:5204, killed by a plains centaur, while frozen by a potion
17:10 <quimBot> o_o
17:10 <jonadab> My favorite trap-related Evil Patch Idea is of course the death trap.
17:10 <anselmus> just admit you hate people
20:17 <Rodney> TheOneDM (Hea Gno Mal Neu), 4870 points, T:4788, choked on a pancake
20:17 <Rodney> gondolfin (Wiz Elf Mal Cha), 15088 points, T:4320, killed by a white unicorn
20:17 <jonadab> Evil Patch Idea: purple dragon breath causes you to be smitten with love for your enemies, which makes it impossible to attack them in melee or throw/zap in their direction.
20:18 <TheOneDM> Son of a bitch, another death to stupid behavior.
2014 May 27 Tue:
07:27 <Mandevil> But I bought another one anyway.
07:27 <jonadab> nheben: Oh?
07:28 <Mandevil> Where's my tinning kit?
07:28 <nheben> troll stole it
07:29 <Wooble> Evil Patch Idea: ^^
07:29 <Mandevil> WTF, It's not in my stash either
11:58 <Rodney> Darkening (Wiz Elf Fem Cha), 216 points, T:1425, killed by Ms. Pengalengan, the shopkeeper
12:01 <Rodney> Zure (Wiz Elf Mal Cha), 1548 points, T:2752, killed by a rabid rat
12:02 <Wooble> Evil Patch Idea: when you find chainmail, you have to throw it at 5 monsters within $SOME_VAL turns or your luck is decreased.
12:04 <Rodney> hackedhead (Wiz Gno Mal Neu), 1992 points, T:2402, killed by an Uruk-hai
13:46 <DredNicolson> Probably not worth the effort to explicitly try for.
13:46 <MrSnide> theRaisse: Yeah, well... we discussed the genocide of cheese and then flatulence. So there.
13:46 <jonadab> Evil Patch Idea: you know how Slash'em has cheese? Well, let's implement that, except you don't know what kind of cheese it is until you eat (or formally identify) it, and one of the possibilities is casu marzu, which can kill you if you eat it.
13:47 <MPR> then why owuld anyone eat it
2014 May 28 Wed:
10:26 <Rodney> Nematocyst (Wiz Elf Fem Cha) wished for "uncursed magic marker", on turn 30519
10:27 <Mandevil> "The black dragon breathes a disintegration blast! The priestess of Moloch is disintegrated!"
10:27 <Mandevil> I'm so evil.
10:29 <Mandevil> d + ? 14 blessed unlabeled scrolls
21:07 <Rodney> Grogster (Tou Hum Mal Neu), 694 points, T:1639, killed by a dagger
21:12 <Rodney> abracadaver (Val Dwa Fem Law), 4674 points, T:2683, killed by a panther
21:16 <quimoniz> Evil patch idea: Make gloves get negative enchantment, when writing in dust while wearing them
21:17 <DredNicolson> and writing with bare fingers abuses dex
2014 May 29 Thu:
13:37 <Wooble> its cries sound like, "Oops! Sorry, daddy!"
13:37 <hackedhead> Menche: "It cries a sound like 'Daddy?' It wants to cuddle. You turn to stone."
13:37 <Menche> lol
13:37 <hackedhead> Wooble: =P
13:37 <Menche> Evil Patch Ideas ^
13:37 <hackedhead> heh
17:30 <jonadab> anselmus: I know other people who prefer games that require no thought... They don't much care for NetHack.
17:31 <MarkNutt> I already knew those three letters last time
17:31 <DredNicolson> Evil Patch Idea: After 10 failed attempts, the passtune is rerandomized.
17:31 <jonadab> My dad, for instance, mostly plays Flash games on Facebook... Thought is NOT involved.
2014 May 30 Fri:
12:15 <Frogging101|Dell> not sure what happened to my luck
12:15 <SM2k> I suppose it'd be a good idea to fetch a luckstone before camping next to an altar?
12:15 <jonadab> Evil Patch Idea: nymphs and werecreatures can steal points of luck from you.
12:16 <SM2k> what happens if you are a nymph then? does yours go up? ;)
14:56 <Nematocyst> +8 excalibur when i deserved to explode it
14:56 <jonadab> Tjr: The main thing is that when you have (or know you'll soon have) the PYEC, you can spend charges like they're free.
14:56 <Wooble> Evil patch idea: that does what you'd think it means.
14:56 <Ecthel> (obvious exceptions including wow, death, etc)
2014 Jun 01 Sun:
19:38 <codehero> imagine you have a horde of mmf pets
19:38 <codehero> XD
19:38 <codehero> that'd be so evil
19:38 <Rotengam> and have sting and orcrist
2014 Jun 03 Tue:
11:06 <Rodney> #nethack:yani?[1/1]: Yet Another $CHOICE(Nice|New|Nifty|NetHack) $CHOICE(Idea|Improvement)
11:07 <Frogging101> oh, so I was kinda right
11:07 <Wooble> we should add "Nasty" to that list, to make it applicable to the Evil Variant.
11:07 <ais523_> those aren't marked YANI:, though
11:07 <ais523_> but Evil Variant:
11:07 <Wooble> sure, but they *could* be.
2014 Jun 04 Wed:
17:22 <Rodney> winchester73 (Tou Hum Fem Neu), 786 points, T:2027, killed by a rothe
17:25 <Rodney> Ecthel (Wiz Elf Fem Cha), 104 points, T:568, killed by a black pudding
17:27 <jonadab> Evil Patch Idea: when generated at higher levels, cockatrices get higher speed. On the ascension run, they can be as fast as a hasted warhorse.
17:27 <Rodney> daimonin2 (Arc Dwa Mal Law), 12056 points, T:8592, killed by a touch of death
2014 Jun 05 Thu:
19:42 <Frogging101> !wl gnomish wizard
19:42 <Rodney> http://nethackwiki.com/wiki/Special:Search?search=gnomish%20wizard&go=1
19:50 <jonadab> Evil Patch Idea: wand of paralysis. Engrave message is "The bugs on the floor stop moving."
19:50 <Frogging101> Hm, I put a bunch of stuff in this bag and I'm no longer Burdened :D
2014 Jun 10 Tue:
08:26 <Mandevil\TS> greeter: Money talk :)
08:26 <greeter> indeed
08:26 <Wooble> evil patch idea: make teleportation a ray.
08:27 <Mandevil\TS> There are wands of teleportation in Crawl too... but they check MR.
2014 Jun 15 Sun:
21:58 <TruePika> so many issues
21:59 <Rodney> foobrew (Hea Hum Fem Neu), 2334 points, T:3992, killed by a hill orc, while frozen by a monster's gaze
21:59 <jonadab> Evil Patch Idea: monsters have luck too. If their luck is higher than yours, your chance to hit them drops way down.
21:59 <jonadab> Monsters who find gems on the ground and then see a unicorn can throw the gems at the u and get luck.
2014 Jun 20 Fri:
13:00 <stenno> press '?' for a help menu
13:00 <BlastHardcheese> http://nethackwiki.com/wiki/Commands
13:01 <BlastHardcheese> make sure you are using nethackwiki.com and not wikia
13:01 <scorchgeek> Why is kick ^D, anyway? Why not ^K or something?
13:01 <billnye> (because wikia is evil wicked mean bad and nasty ;) )
13:01 <billnye> for ^Demolishing ^Doors?
2014 Jun 23 Mon:
09:22 <Raisse\TS> anyway didn't find a single cheap plastic imitation
09:22 <Mandevil> SM2k: I had no ammy to try to bag.
09:23 <Wooble> evil patch idea: "The Amulet of Yendor doesn't like being called names!"
09:23 <Mandevil> :)
21:09 <xieI> fork as in not a variant?
21:09 <greeter> ah, that i guess was the word i was looking for, my mistake
21:09 <kadoban> Welp, this is going well...my cat is evil and wants me to wear cursed crap apparently.
21:10 <xieI> ah, no worries i'm not too clear either
2014 Jun 25 Wed:
09:21 <Mandevil> Looks legit to me.
09:21 <Mandevil> It has blac-white cap and the writing says Mont-Blanc.
09:21 <Wooble> evil patch idea: non-magic markers.
09:21 <Mandevil> Cheapk knoc-off chinese magic marker.
11:33 <MrSnide> Not quite the sub 30 or 40 AC of years ago, but enough to get away with "Oh, oops" just a little longer ;)
11:40 <Rodney> SonicSpeedBryce (Mon Hum Fem Law), 4810 points, T:2861, killed by a fire ant
11:41 <zapwai> I don't mind when RNG is evil, I can't really control that. It's the YASD that bugs me. But I also plan on my chars dying early, so meh.
11:45 <Rodney> DiePARTEI (Val Hum Fem Law) wished for "blessed +2 grey dragon scale mail", on turn 1730
2014 Jun 28 Sat:
04:20 <Raisse\TS> I could actually do that, got a wand of lightning (which won't help against the watch except to murder them)
04:24 <Mandevil> socks_: Yes, correct.
04:24 <Rodney> Reddit: GruntHack is evil http://redd.it/29b5a9
04:24 <Rodney> Raisse (Tou Hum Fem Neu), 3714 points, T:2387, killed by a watch captain
2014 Jun 30 Mon:
23:00 <FarmerGiles> greeter: lol
23:00 <jonadab> An entire werecreature level, perhaps. I mean, if Slash'em can have a nymph level, why not a werecreature level?
23:00 <jonadab> (That's an Evil Patch Idea. Yeah.)
23:01 <fits> slashem has lycanthrope player race
2014 Jul 01 Tue:
08:59 <zid`> yes!
08:59 <kadoban> lol
08:59 <Wooble> evil patch idea: hostile monsters kick sinks.
09:00 <zid`> that's not very evil
09:04 <hackedhead> Wooble: by 'high' dlvls, do you mean 'near the top' ?
09:05 <kadoban> Ya, it wouldn't be terrificly evil if you know what you're doing really well I guess
09:05 <maybemegan> Evil patch idea: black puddings are invisible (just like black lights)
09:05 <zid`> now THAT is evi
21:31 <jonadab> fits: No, wand of healing is a Slash'em thing.
21:31 <jonadab> Also, draining.
21:31 <jonadab> And the wand of stoning is strictly Evil Patch.
21:32 <zlod> if i am already carrying an uncursed key, should i bother carrying this wand of opening i found?
2014 Jul 02 Wed:
08:49 <Rodney> MissLucy (Tou Hum Fem Neu), 4984 points, T:10585, killed by a gnome, while sleeping off a magical draught
08:49 <Mandevil> But then yes, teleporting Death next to you isn't that bad if you can slash him.
08:49 <Wooble> Evil Patch Idea: make the Riders covetous
08:49 <PsyMar> or if you have speed boots and can run past him.
11:26 <Khor> Mandevil: Just as I started watching... I had nothing to do I swear! :P
11:28 <Wooble> Khor: stop lying. we all know you pushed the Make Polytrap button in the watch interface.
11:29 <Wooble> (evil patch idea: Evil Watchers)
11:29 *Khor Looks away whistling
2014 Jul 03 Thu:
11:17 *Rodney gives you the finger, then eats a blessed spellbook of finger of death
11:18 <shophaune> *it was an amulet of false hope! Wooble dies. DYWYPI?
11:19 <Wooble> Evil patch idea: cheap plastic imitation of an amulet of life saving
11:19 <shophaune> Wooble: Eviler patch idea: amulet of sadism
2014 Jul 06 Sun:
20:41 <Smello> !streak Smello
20:41 <Rodney> smello has ascended 2 games in a row, between 20060915 and 20060923.
20:41 <jonadab> Evil Patch Idea: whenever you move from a well-lit area to a dimly-lit area, or vice versa, your eyes need 3d20 turns to adjust.
20:41 <anselmus> !streak stthp
2014 Jul 07 Mon:
13:25 <[Sec]> my pet did :)
13:25 <[Sec]> i fetched him from the other level
13:25 <jonadab> Evil Patch Idea: higher-level ants than soldier ants: ant sergeants, ant lieutenants, ant captains, ...
13:25 <jonadab> Ah, pets are so helpful sometimes.
17:55 <Rodney> Pneumatic (Wiz Elf Fem Cha), 624 points, T:1005, killed by a gnome
17:56 <Rodney> Pneumatic (Wiz Elf Fem Cha), 24 points, T:29, killed by a fox
18:00 <jonadab> Evil Patch Idea: orcs are inherently illiterate, i.e., attempts to read or write fail.
18:00 <jonadab> "The markings are meaningless to you."
2014 Jul 08 Tue:
03:01 <DredNicolson> Chaotics only get an alignment penalty for murder, correct.
03:02 <ChrisS67> yup
03:03 <Mandevil> Killing Oracle is evil.
03:03 <ChrisS67> The magic-absorbing blade cancels Medusa! Medusa doesn't look all that ugly.
2014 Jul 10 Thu:
13:04 <maybemegan> GrFi: Probably not, since nobody planned it to segfault
13:04 <GrFi> I know that if you eat an apple or a pear while !hallu you segmentation fault, core dumped.
13:05 <Wooble> Evil patch idea: eating an apple or pear segfaults your game.
13:05 <GrFi> I find that slightly amusing.
17:00 <Muad> rchase, so be it. You fall down the stairs.
17:00 <Rodney> Sec42 (Arc Gno Fem Neu) wished for "ice box", on turn 39571
17:00 <jonadab> Evil Patch Idea: being in Gehennom causes fumbling, the whole time you are there.
17:01 <ThorClock> I think having negative luck should cause fumbling
17:01 <jonadab> ThorClock: That's not a bad idea, actually.
17:01 <billnye> on coming up the ladder to vlad's "the grease and smoke are gone"
17:01 <jonadab> Alternate version of the Evil Patch Idea: the Amulet of Yendor grants fumbling when carried.
17:02 <Rodney> pjppp (Pri Elf Fem Cha), 4862 points, T:1649, killed by a giant mimic
2014 Jul 12 Sat:
17:50 <anselmus> somewhere in between cursed and evil
17:50 <jonadab> Yes, true. But which is which?
17:51 <jonadab> Evil Patch Idea: NetHack should have weapons of mercy and armor of burden.
17:52 <anselmus> oh no he's getting ideas
2014 Jul 15 Tue:
14:40 <lorimer> starting with ID is an awful lot of effort for very little benefit
14:40 <ais523_> just redid the calculation
14:40 <jonadab> Evil Patch Idea: identifying an item also destroys it (unless it is one of the invocation items or the real Amulet).
14:40 <ais523_> jonadab: that is genius
15:44 <Owner> just saying fifa is corrupt as hell, support that garbage if you want
15:45 <Wooble> bcode: don't even get him started on how the nethack devteam is corrupt and brainwashing us.
15:46 <jonadab> Evil Patch Idea: new monster, brainwasher. Makes you do things. Crazy things.
15:46 <jonadab> Sort of like being paralyzed, except your character does stuff, and you can only sit there and watch.
16:00 <Rodney> Zarekus (Wiz Orc Fem Cha), 150 points, T:487, killed by Mr. Akalapi, the shopkeeper
16:01 <jonadab> Also, Juiblex should curse any unicorn horns you happen to be carrying. Just to make things fair.
16:02 <jonadab> Or is that over the top? Maybe for the Evil Patch.
16:02 <LordSeth> That seems to be going a bit far.
2014 Jul 16 Wed:
21:10 <rchase> codehappy: I play pure vanilla local all the time. it's super fun
21:10 <irinya> but*
21:10 <jonadab> Evil Patch Idea: all the walls in the Gehennom mazes are replaced with lava, but it works like Sokoban holes with regard to levitation.
21:10 <Nematocyst> rchase i'm too NAO spoiled i guess. i recently build the NAO version for my server because the repository only had vanilla 3.4.3
2014 Jul 18 Fri:
09:20 <Wooble> 3 ascs and still eating kobolds. :/
09:20 <Wooble> (and kicking sinks unprepared)
09:21 <Wooble> that black pudding one featured changing from his CoMR to a cloak of displacement within the first 145 turns, too. :/
09:26 <ChrisE> Cloaks of displacement magically displace other cloaks? :P
09:27 <Wooble> Evil patch idea ^^
09:28 <Rodney> gregr (Arc Hum Fem Law), 1894 points, T:1756, killed by a rothe, while praying
2014 Jul 19 Sat:
16:37 <Amnekian> Wow!
16:37 <Amnekian> They are very big!
16:38 <MarkNutt> Evil patch idea: new monster, the minotroll. Hits like a minotaur, revives like a troll.
16:41 <Rodney> knittinglegend (Bar Orc Fem Cha), 36017 points, T:6956, killed by a horse, while praying
2014 Jul 20 Sun:
07:42 <Mandevil> rejak: Identify works as blessed at skilled divintations.
07:42 <Mandevil> And so on.
07:43 <jonadab> Evil Patch Idea: being encumbered increases the monster generation rate.
07:44 <jonadab> Less than 10 hp (and not at max) is the trigger. At Stressed, five times as often. At Strained, 25 times as often as when unencumbered.
2014 Jul 21 Mon:
07:00 <jonadab> *Usually* you don't start seeing such things until around castle depth, but...
07:00 <jonadab> A barrow wight might /theoretically/ be able to do that, but I think it would have to be an abnormally high-level one.
07:01 <jonadab> Evil Patch Idea: curse trap. You step on it, it curses your inventory.
07:02 <Mandevil> See Zot trap for a selection of nastinesses.
09:33 <ChrisE> It says "Hum" quite clearly there.
09:33 <stth> not bad, 4 smoky potion wishes out of 87 potions of confusion :D
09:34 <ChrisE> Ooh, evil patch idea... confusion causes wishes to go wrong.
09:34 <stth> 0:40 0:75 0:90 0:91
16:16 <theRaisse> I tend to leave holy water on the floor in strategic spots
16:16 <jonadab> Although, in the early-to-mid game, before you reach the Castle and Quest, having your items cursed is not very frequent.
16:17 <jonadab> Evil Patch Idea: lawful monsters will pick up holy water and possibly quaff it.
16:17 <hackedhead> quaff it?
18:25 <Lopsy> It's in the same section of my inventory as my other tool, so I bet it means "magic marker"
18:25 <bcode> you found it so it's accusative case there. :D
18:28 <DredNicolson> Evil Patch Idea: Playing as an elf causes all text to be in Tolkien Elvish.
18:28 <bcode> Sindarin or Quenya?
2014 Jul 22 Tue:
10:50 <Wooble> "You have a special code of honor... that's exactly the same as every other Lawful character."
10:51 <Rodney> Raisse (Arc Dwa Fem Law), 307 points, T:186, killed by a small mimic
10:52 <hackedhead> Wooble: EPI: huge alignment penalty if you move away from an adjacent monster. (no retreat)
10:52 <Wooble> next they'll tell me that lawful non-knights get penalties fighting from Elbereth...
13:05 <Rodney> JoshuaSN (Wiz Elf Mal Cha), 810 points, T:1361, killed by a gnome lord, while helpless
13:08 <Rodney> IceGuye (Kni Hum Fem Law) wished for "blessed greased fixed +3 pair of speed boots", on turn 25523
13:10 <Wooble> EPI: wishing for a pair of boots has a chance of giving you only 1 boot.
13:13 <Rodney> allanb (Arc Hum Mal Neu), 631 points, T:167, killed by a giant spider
2014 Jul 23 Wed:
09:42 <Wooble> apparently he's "retired". I wonder if he got a good retirement package.
09:43 <Wooble> also, he was removed as an admin 6 years ago. Which means I've known him way too long and also that I'm old.
09:44 <theRaisse> evil idea: hitting a landmine with a c corpse in open inventory should stone you because *no way* you can avoid touching it while being blown up.
09:44 <Rodney> stth (Wiz Orc Fem Cha) wished for "blessed wand of cancellation", on turn 29941
09:45 <Wooble> it's a special kind of inivisble sack that doesn't protect things from water and fire and also that you can't lose.
09:45 <Wooble> (except digging out of shops, when you... apparently find a new one immediately.)
09:45 <bcode> even more evil idea: if you have a c corpse in inventory, any item use has a chance of stoning you due to touching the corpse by accident while taking out the item
09:48 <Rodney> stth (Wiz Orc Fem Cha) wished for "uncursed magic marker", on turn 29996
10:09 <theRaisse> !kill Canis-Lupus
10:09 <Rodney> Canis-Lupus (Tou Hum Fem Neu), 564542 points, T:21118, killed by the Wizard of Yendor called Rodney
10:09 <Wooble> Evil Patch Idea: !kill actually kills you in-game.
10:09 <jonadab> Mandevil: xlogfiles only have game ending events, not e.g. wishes.
13:02 <hackedhead> anselmus: that would make them slightly more interesting, but dramatically more tedious.
13:03 <irinya> anselmus: and no teleport
13:03 <anselmus> ...was kidding :p
13:03 <jonadab> Undiggable, unphaseable, and the floor is lava.
13:03 <jonadab> ^ Evil Patch Idea.
13:03 <hackedhead> jonadab: so, flying req'd ?
16:01 <hackedhead> irinya: ah, that'd make sense.
16:01 <Rodney> IceGuye (Kni Hum Fem Law) entered the Planes, on turn 44499
16:02 <Wooble> evil patch idea: someones your quest leader takes your quest artifact from you when you bring it back to them, randomly.
16:02 <Wooble> sometimes*
2014 Jul 24 Thu:
13:51 <Wooble> but I solved that problem by falling down a trap door.
13:52 <jonadab> Of course, having a stack of blessed eucalyptus from the start virtually guarantees finding multiple magic whistles.
13:53 <Menche> Evil Patch Idea: before generating an item, the game looks at your inventory and situation and selects a redundant or less useful item.
13:53 <jonadab> Menche: Yeah, it /feels/ like it already does that.
16:27 <hackedhead> rchase: =D
16:27 <maybemegan> bcode: YANI?
16:28 <bcode> maybemegan, that'd be mean though :D
16:28 <ChrisS67> Sanctum bones
16:28 <ais523_> Evil Variant: ^
16:29 <ais523_> although really, it's unlikely that anyone will ever reach the Sanctum there, so it'd pretty much be a moot point
16:29 <bcode> The Priest of Moloch of Actually Quite Average Height hits!
16:29 <Menche> ...with a container that would be fairly easy to find the real one
16:30 <bcode> evil variant: invocation items go into containers and can't be #name'd
16:30 <ChrisS67> Menche- I think I've read that at least one variant also disallows bagging of non-ID'd plastic imitation amulets
16:31 <ais523_> it's basically technical
16:31 <Menche> priest doesn't screw around
16:31 <ais523_> Evil Variant: using an identify source on the real "oY makes it a fake "oY
16:32 <bcode> :D
16:33 <Menche> you can't dump it on the ground and #offer ?
16:33 <bcode> not that it matters much on Astral, *normally*
16:33 <ais523_> jonadab: the Evil Variant serves a very important purpose; I have enough horribly genius ideas that I need somewhere I can safely put them
16:33 <maybemegan> Menche: Not on the high altars
16:33 <Menche> oh, you'd have to select one
16:33 <maybemegan> (To prevent Rider sacrificing)
16:34 <Menche> I like my "ants can get into potions, including speed, invisibility, gain level, etc." Evil Patch Idea
16:34 <jonadab> ^ That's a pretty good one, actually.
16:34 <ChrisS67> swarm of fast invisible soldier ants...
16:34 <Menche> The soldier ants get into a magenta potion! Suddenly, you cannot see several of the soldier ants!
16:34 <jonadab> Would go nicely with my one about locusts that consume any food they see and multiply every time they eat.
16:35 <Rodney> Batty (Wiz Gno Fem Neu), 2137 points, T:2553, killed by a rothe
16:35 <ais523_> Evil Variant: ^ Menche's idea
16:35 <ais523_> oh waity
16:35 <ais523_> Evil Variant tags are no use because I'm not on my laptop, and so not logging
16:35 <APic> =)
16:35 <ais523_> I can copy-paste
16:36 <maybemegan> ais523_: couldn't you technically !tell ais523?
16:36 <jonadab> At some point I'm going to compile a list of all the Evil Patch and Evil Variant ideas from my logs...
16:36 <jonadab> If I ever get around to it.
16:37 <Rodney> u, I have a message for you: bcode said: hi bcode, i'm you
16:37 <u> :)
16:37 <ais523_> !tell ais523 Evil Variant: Sanctum bones; invocation items go into containers and can't be #name'd; using an identify source on the real "oY makes it a fake "oY; ants can get into potions, including speed, invisibility, gain level, etc.
16:37 <Rodney> OK, I'll let ais523 know.
2014 Jul 25 Fri:
13:25 <xlirate> dam
13:25 <Rodney> fishtank (Mon Hum Mal Cha), 7804 points, T:1892, killed by a leocrotta
13:32 <jonadab> Evil Patch Idea: changing your alignment by permaconverting yourself at an altar removes the benefits of crowning (but not the increased prayer timeout).
13:33 <jonadab> Excessively Evil Patch Idea: changing your alignment by permaconverting yourself at an altar also resets your Max HP and Max Pw to their original, start-of-game levels. But not your experience level.
13:35 <Frogging101> jeez
13:35 <Rodney> Tariru (Ran Orc Fem Cha) wished for "20 blessed +2 silver arrows", on turn 29860
2014 Jul 27 Sun:
14:43 <Rodney> ais523: You have 2 messages. Use !messages to read them.
14:43 <ais523> !messages
14:43 <Rodney> ais523_ said (2d 22h 6m ago): Evil Variant: Sanctum bones; invocation items go into containers and can't be #name'd; using an identify source on the real "oY makes it a fake "oY; ants can get into potions, including speed, invisibility, gain level, etc.
14:43 <Rodney> jonadab said (1d 16h 18m ago): a user named ExBill was having trouble compiling on Windows, pastebinned his output, will be back at some point. http://pastebin.com/Ub07LSyr
18:08 <Stevie-O> I thought it was 3-5
18:08 <Stevie-O> heh
18:08 <jonadab> Evil Patch Idea: if you misbehave too badly, or your luck gets too low, the game starts misreporting your character's stats.
18:09 <Stevie-O> hahaha
18:09 <allihaveismymind> quimoniz: just telling the truth about myself :) seriously, never been in here when I answer some question and then bcode or ChrisS67 or someone corrects me? Feels like it happens all the time :)
18:09 <Stevie-O> I want my dishes washed
18:09 <jonadab> Also, EPI: hallucination makes the game mis-report your HP and MaxHP, at random.
18:09 <DredNicolson> kick it
2014 Jul 28 Mon:
13:13 <rchase> irinya: now that is funny
13:13 <jonadab> Watch, it'll be cursed.
13:14 <jonadab> Evil Patch Idea: if a water nymph quaffs a non-cursed potion of gain level, she levels up into a siren, which has a gaze attack that holds you in place (if you aren't blind) and a sonic attack that causes you to step into any adjacent water if you hear it.
13:16 <jonadab> Maybe the gaze attack should also cause you to voluntarily disrobe. And it works at any range, as long as you can see her.
18:18 <jonadab> Conduct: wear no armor until you get DSM, then wear only that.
18:18 <jonadab> Strictly easier than nudist, so hey.
18:19 <jonadab> Also: Evil Patch Idea: staying awake for more than a few hundred turns causes negative effects that increase the longer you don't sleep: hallucination, intrinsic slowness, Int drain, ...
18:20 <potfarmer> HP:2162(2162) Pw:1073(1342) AC:-38
2014 Jul 29 Tue:
08:41 <jonadab> Yeah, I saw a player on here complain once that it happened in his game.
08:41 <Mandevil> I remember that in grunthack an archeologist player char used his whip on me.
08:42 <jonadab> Evil Patch Idea: Cross-Variant Bones. That'd be incredibly hard to implement, though.
08:43 <lorimer> That'd be pretty painful, yeah.
09:15 <Wooble> I'd probably do jFyFyFy but your odds aren't great
09:15 <ChrisS67> hmm
09:16 <Wooble> plus a watchman probably moved between you when you weren't looking because the RNG is evil :)
09:16 <Rodney> lubiekoty (Rog Hum Fem Cha), 21000 points, T:9375, killed by a jaguar, while praying
2014 Jul 30 Wed:
13:17 <Khor> :(
13:17 <jonadab> Ah, yeah, applying a bag of tricks uses a charge, so yeah, usage fees may apply.
13:19 <jonadab> Evil Patch Idea: Looting an oilskin sack that belongs to a shop angers the shopkeeper, but applying it does not.
13:23 <Wooble> jonadab: I'm not sure why that would make sense, but I guess that just makes it more evil. :)
13:50 <jonadab> Wooble: Yeah, it wasn't intended to make sense, it just makes identifying things in shops less safe.
13:50 <irinya> dactyloa: yes, it even allows you to throw more than one at a time
13:50 <jonadab> The Evil Patch is not designed to make /sense/.
13:50 <irinya> jonadab: does the patch give all demon lords their own 30d6 touch attack
13:52 <jonadab> irinya: Yes.
13:53 <irinya> jonadab: honestly, if that didn't sound absolutely terrible, it would be pretty cool
13:53 <jonadab> irinya: Also, in the Evil Patch, fire and cold resistance are mutually exclusive, you can't have both at the same time.
13:54 <irinya> jonadab: not even via rings or polyself?
13:55 <irinya> not a lot of people know how much damage that cold attack actually does because by the time you get there in vanilla you're most likely cold resistant (unless you're me, somehow)
13:55 <irinya> even I thought it was like 5d6 or something
13:55 <jonadab> Also, Evil Patch Idea: when anay unique named monster uses a wand, it bypasses reflection.
13:56 <Rodney> Pneumatic (Wiz Elf Fem Cha), 21719 points, T:14499, killed by an ochre jelly
13:56 <irinya> jonadab: not MR, hopefully?
13:56 <irinya> else Orcus would be an absolute nightmare
13:56 <ChrisE> Evil Patch Idea: You automatically die upon starting the game.
13:56 <Rodney> stth (Cav Gno Fem Neu) wished for "uncursed magic marker", on turn 31583
13:57 <LtSquigs> geeze
13:57 <irinya> I was like "why is my HP yellow"
13:57 <jonadab> Also, Evil Patch Idea: entering Gehennom has a one in six chance of killing you outright.
13:57 <jonadab> Each time.
13:57 <Tachoh> bring back oldhacks no fire resist = insta death
13:57 <irinya> jonadab: can we not implement that
13:58 <jonadab> irinya: To date, nobody has undertaken to actually implement the Evil Patch.
13:58 <Rodney> pjppp (Pri Hum Mal Neu), 3891 points, T:2897, killed by a werewolf, while dressing up
13:58 <ChrisE> The trouble is, at a certain point, sufficiently harsh things just become boring rather than evil.
13:58 <jonadab> ais523_: Oh, I did not know that.
13:59 <irinya> jonadab: Evil Patch Idea: because nobody actually knows how much damage Asmodeus's cold attack does, it's been bumped up to 60d6
13:59 <LtSquigs> if you're in that 1/6 when you leave the dungeon with the amulet you die
13:59 <ais523_> LtSquigs: that sounds pretty Evil Variant-y
13:59 <ais523_> although I think there was already a suggestion along those lines
14:06 <ais523_> not a turn counter
14:06 <jonadab> Oh, realtime, right.
14:07 <ais523_> OK, new rule for the Evil Variant: all changes must be so impossibly bad that you do not comprehend them the first time you hear them
14:07 <LtSquigs> hah
14:07 <irinya> ais523_: for the first ten dungeon levels all randomly generated monsters are replaced with L
14:07 <ais523_> irinya: actually, my favourite Evil Variant change was, I put a +10 in the level difficulty code
14:07 <rchase> that's so meta. it's and evil variant of evil-variant suggesting.
14:08 <ais523_> causing all monsters to generate five levels out of depth
14:08 <irinya> ais523_: that might actually be fun to play
15:44 <theRaisse> and when priests start with the monk pantheon they get penalized for wearing body armor?
15:44 <jonadab> theRaisse: For eating meat, presumably.
15:45 <ais523_> this is getting into Evil Variant territory, except not really evil enough
15:45 <irinya> theRaisse: I'd think that's a feature unique to monks themselves because of how they fight
19:07 <Spoooon> all right sounds like a plan
19:07 <MarkNutt> Yeah. Make sure you use E
19:08 <LtSquigs> EPI: Game taunts you into fighting monsters that are really dangerous
19:08 <LtSquigs> "Cmon you can take that master lich"
19:08 <ChrisS67> EPI?
19:08 <LtSquigs> evil patch idea
19:10 <Spoooon> wait, what happens if both of the weapons in your hands get cursed?
19:10 <DredNicolson> And taunts you every time you engrave E.
2014 Aug 01 Fri:
12:41 <Tariru> +3 dwarvish helm, a +2 dwarvish shield, and dwarvish mithril at Soko, a nice haul I think.
12:41 <Tariru> Takes my AC from a rather dangerous 3 right down to -9, which is a lot safer
12:44 <jonadab> dactyloa: CAPSLOCK is evil and wants you dead.
12:46 <Rodney> MastaJAG (Val Dwa Fem Law), 569 points, T:1176, killed by a monkey, while helpless
13:48 <jonadab> dactyloa: That only works if you die because of hitpoint loss. Any other cause of death kills you for real.
13:49 <Rodney> allanb (Arc Hum Mal Neu), 114 points, T:268, killed by a fox
13:50 <jonadab> Evil Patch Idea: when polyselfed, you don't have the benefit of intrinsics that you have because of your base race (e.g., sleep res if you started as an Elf).
13:51 <hackedhead> jonadab: s/have because.*$/had in your previous form/
15:37 <Khor> You have an uneasy feeling.
15:37 <Rodney> everdra345 (Mon Hum Mal Neu), 116 points, T:174, killed by a water demon
15:38 <jonadab> Evil Patch Idea: cursed potions of gain level should take you up a random number of levels. If you have the amulet, and you go more than one level, it gets left behind.
15:38 <Khor> !give LtSquigs nethack knowledge cup
16:02 <jonadab> Heh.
16:02 <rchase> hackedhead: lol
16:03 <hackedhead> YASI: you must decide what species to geno when you _write_ a scroll of geno.
16:03 <jonadab> Evil Patch Idea: at the beginning of your game, the RNG picks a random monster symbol and makes everything in that class non-genocidable.
16:03 <jonadab> You don't find out until you try to genocide them and get "That will not be done."
16:03 <hackedhead> s/non-genocidable/immune to death/
2014 Aug 02 Sat:
08:11 <Rodney> Jughead (Pri Hum Mal Neu), 2981 points, T:2317, quit
08:32 <allihaveismymind> hi o/
08:44 <jonadab> Evil Patch Idea: If your gloves are very burnt or worse, there are small holes in them, and they no longer protect you if you touch a cockatrice corpse.
08:45 <lorimer> jonadab: spork just lets them burn off you if they get damaged at "very burnt" :)
14:01 <Stevie-O> the 'bite' or 'brainsuck' attack is a touch attack
14:02 <Stevie-O> I expect you get similar results if you try it against Medusa
14:02 <jonadab> Evil Patch Idea: if you kick an object off a levelport trap, it levelports your boots. If the object you kick off is a cockatrice corpse, you get petrified.
14:02 <Stevie-O> ouch
2014 Aug 03 Sun:
10:05 <ltdanslegs> welp I got cancelled. this should be a fun gehennom run
10:06 <ChrisE> At least cancellation of player characters doesn't prevent spellcasting.
10:06 <ChrisE> (Evil patch idea :P)
10:10 <ltdanslegs> D:
2014 Aug 04 Mon:
10:03 <jonadab> I don't like floating eyes in NH4. But I don't like them in 3.4.3 either.
10:05 <Mandevil> jonadab: I'm sure you'd like beholders in Grunt.
10:05 <jonadab> Would like in the sense of would actually like, or would like in the sense of Evil Patch Idea?
10:06 <Mandevil> The latter.
10:07 <jonadab> dtsund proposes having one in line of sight confers a speed penalty.
10:07 <hackedhead> ooh, i like that idea too!
10:08 <jonadab> Evil Patch Idea: they cannot be attacked in melee, spawn in groups, are speed 20, and each one you have in LOS reduces your speed by 25% or 1 movement point per turn, whichever is worse.
10:10 <Mandevil> Sounds much worse than the current incarnation.
10:13 <jonadab> How large are small groups, anyway?
10:14 <jonadab> I've never found anything on the Wiki about what the limits are on small and large groups.
10:17 <jonadab> But even if they could span in groups of more than 8 and thus completely paralyze you, that seems perfectly in line with Evil Patch principles.
10:17 <jonadab> Actually, Evil Patch Idea: having a floating eye in line of sight drains one of your attributes each turn.
10:19 <Mandevil> jonadab: Evil eyes in Un drain luck.
10:19 <jonadab> Whenver they're in line of sight?
10:32 <jonadab> I suppose there could be an R that levelports your armor and any weapon you hit it with...
10:32 <jonadab> But that would be more annoying than anything.
10:33 <jonadab> Evil Patch Idea: monster with a non-reflectable gaze attack that levelports random bits of your inventory.
10:34 <theRaisse> non.cursed only like monkeys
10:34 <jonadab> Heh. Monkeys don't steal cursed items? I never noticed.
10:34 <Wooble> Evil Patch Idea: nymphs levelport instead of regular teleport 25% of the time they steal.
10:34 <theRaisse> not cursed worn items, anyway
11:36 <jonadab> Your face forgot to laugh.
11:36 <jonadab> hackedhead: True.
11:37 <hackedhead> EPI: moving into a square with a large pile of items may cause fragile items in the pile to break
11:38 <hackedhead> (chance increasing with weight of pile)
11:38 <jonadab> Evil Patch Idea: if your Dex is less than 15, moving onto any tile with fragile items can cause you to step on and break them.
11:38 <hackedhead> jonadab: also fumbling.
11:38 <jonadab> Indeed.
11:38 <anselmus> nethack mirrors are made of mithril, idiots
11:38 <jonadab> Evil Patch Idea: having a floating eye in line of sight causes fumbling.
11:39 <jonadab> anselmus: Oh? I didn't know that.
15:38 <codehappy> !seen allihaveismymind
15:38 <Rodney> allihaveismymind joined #NetHack, 3h 48m ago
15:38 <LtSquigs> Evil Patch Idea: Every time you wish for something, the game first sees if a better wish would have succeeded (+3 if you wished +2) and lets you know you could have had the better wish
15:39 <Mandevil> LtSquigs: That one is Really Evil(tm).
2014 Aug 05 Tue:
02:18 <irinya> ah
02:18 <Khor> Irinya: Ive noticed... Ialso have to wait 1 second between every action because of ping so... There is that. Stash trips are really slow.
02:19 <Nematocyst> but the trip up was kinda fun. so evil the force i opted to become a xorn. always exciting
02:19 <greeter> nothing like being near the vs and deciding to go back to your soko stash for something you think you should have
10:45 <jonadab> Potentially.
10:45 <APic> Yes, i know.
10:46 <APic> YANI: Meta-Teleport-Control ;-))
10:47 <jonadab> YANI: Pawn shop. Items are often of inferior quality (armor and weapons more likely to be cursed, negatively enchanted, corroded; wands with 0-3 charges; etc.) for half price; if you sell to them, they only pay 10% of base price.
10:48 <Tachoh> ^ evil patch idea
10:48 <jonadab> I don't think that's really evil.
16:19 <LtSquigs> I would take the minotaur almost every time
16:19 <irinya> shhhh
16:19 <jonadab> Evil Patch Idea: the second level of Sokoban now has 9 versions: 2a, 2b, and seven rotation/mirror-image combos of 2a.
16:19 <ais523_> jonadab: you should see the Evil Variant version of Sokoban level 2
16:19 <irinya> jonadab: can we not
16:19 <ais523_> it has two versions, both of which look similar to the existing Sokoban level 2a
16:23 <LtSquigs> yeah I dont think sokoban is dificult
16:23 <LtSquigs> just time consuming
16:24 <jonadab> Evil Patch Idea: Sokoban now has sevel levels, each larger than the last. The final level takes up the full map and is crammed with sub-puzzles.
16:24 <jonadab> s/sevel/seven/;
16:50 <irinya> 1 point per 100 movements I think
16:51 <Khor> I must have fought less than I remember then.
16:51 <jonadab> Evil Patch Idea: the only way to train riding skill is to kick your mount.
16:51 <irinya> fighting doesn't train it
2014 Aug 06 Wed:
14:02 <Rodney> Nemtest (Wiz Hum Mal Neu) wished for "3 cursed potions of gain level", on turn 25218
14:05 <Rodney> Tariru (Pri Hum Mal Neu) wished for "Blessed greased thoroughly burnt bag of holding", on turn 26555
14:11 <jonadab> Evil Patch Idea: if a container is already thoroughly burnt, and it gets exposed to fire, the contents get burnt.
14:11 <jonadab> Also, if a greased object gets exposed to fire, it counts double.
20:51 <ChrisS67> only when you break it
20:51 <Rodney> raulfpl (Wiz Hum Fem Cha), 2492 points, T:2550, killed by a gnome
21:06 <jonadab> But when the Evil Patch or Evil Variant implements things happening on other levels while you're not there, it's entirely possible there might be a bug resulting in you getting luck and alignment penalties for things that happen off-level.
21:12 <Rodney> programLuke (Val Dwa Fem Law), 47831 points, T:12651, killed by a troll
21:27 <Stevie-O> artifact spellbook
21:27 <Stevie-O> when #invoked, equivalent to reading a random spellbook
21:28 <jonadab> Evil Patch Idea: Vogons can be generated in Gehennom, or on the Planes. They read poetry, and the only defense against this attack is to not be on the same level with them.
21:28 <Stevie-O> hahahaha
21:32 <Stevie-O> It would certainly change things for people who walk around always-blind for telepathy
21:32 <Stevie-O> Well
21:32 <LtSquigs> Evil Patch Idea: If your blind and deaf monsters can coup de grace you
21:32 <LtSquigs> even though thats not an OG D&D idea heh
21:34 <Stevie-O> if it wouldn't result in an I showing up on the screen
21:34 <Stevie-O> anyway
21:34 <LtSquigs> EPI: Your character is created with a random set of allergies
21:34 <Stevie-O> if you were blind AND deaf
2014 Aug 07 Thu:
09:35 <theRaisse> eep, threw the tripe ration the wrong way
09:35 <theRaisse> puppy didn't like that
09:36 <Wooble> Evil Patch Idea: puppy gets angry if you do that.
09:36 <theRaisse> this puppy was already angry
11:42 <jonadab> Scrolls can't actually be lit.
11:44 <Wooble> well...
11:45 <ChrisE> They can burn, but this just immediately destroys them, with no intermediate state. (Though wishing for burning scrolls does give you them without destroying them. (Evil patch idea: The scrolls should immediately burn up, damaging you.))
11:45 <jonadab> Heh.
11:45 <Nematocyst> why does every CM scroll the monsters read have to be cursed
11:46 <Wooble> The evil patch should make djinn interpret your wish in the worst possible way, always.
11:46 <ChrisE> Perhaps the monsters have been pointing at them and cursing.
11:59 <jonadab> Sometimes also skills.
12:00 <Nematocyst> anyway, the game got exciting in a hurry
12:00 <jonadab> Evil Patch Idea: if you get amnesia, all the levels you've visited get nuked and regenerated from scratch.
12:00 <Nematocyst> monsters everywhere from the titan
12:15 <jonadab> Nematocyst: I've had a titan put a cockatrice between me and a solidier with a wand of striking, while I was surrounded.
12:15 <jonadab> The soldier, naturally, did have gloves.
12:17 <jonadab> Evil Patch Idea: if you are a green slime, or are polymorphed into one (even temporarily), fire resistance is negated, if you had it, and exposure to fire is instantly fatal.
12:18 <Nematocyst> got him... sheesh
2014 Aug 08 Fri:
17:29 <Rodney> raulfpl (Wiz Elf Mal Cha), 568 points, T:1023, killed by a bat
17:30 <Rodney> reprehensible (Val Hum Fem Neu), 89 points, T:281, killed by a falling rock
17:31 <LtSquigs> EPI: Dust Monster (R), gets dust on your armor, reduces its base AC, you can remove it temporarily, but it comes back at random intervals
17:31 <LtSquigs> Effects DSM
17:33 <Stevie-O> oh, *magic* dust
17:33 <Stevie-O> well
17:33 <Stevie-O> if you want an EPI then
17:33 <theRaisse> the kind that gets into the cracks
17:36 <Stevie-O> Some dust merges, and a creature arises!
17:36 <Stevie-O> ' a golem (dust bunny)
17:37 <LtSquigs> Like, okay aside from the obvious evil ideas, this could actually be a mechanic XD
17:37 <theRaisse> well, this is strange
18:35 <Stevie-O> anybody know which As can spawn with Sunsword
18:36 <Rodney> Klintos (Mon Hum Mal Law), 6224 points, T:3743, killed by a mumak
18:37 <DredNicolson> Evil Patch Idea: wand of wild magic. Gives a random wand effect whenever zapped or engraved.
18:37 <Stevie-O> oohh that's nasty
20:21 <sadRobot> blood brothers
20:21 <rchase> sadRobot: oh hey, also, that was really fun hanging out on synctube or whatever that was. thanks for that! I needed it.
20:21 <Stevie-O> EPI: Stone golems can 'play dead'
20:21 <sadRobot> rchase: yeah it was real fun for me too
2014 Aug 09 Sat:
08:08 <stth> dipping into a cursed potions works
08:09 <amnekian> Can sacks burned to a crips?
08:09 <stth> only in evil variants :D
08:09 <amnekian> Like unnethack?
08:08 <stth> dipping into a cursed potions works
08:09 <amnekian> Can sacks burned to a crips?
08:09 <stth> only in evil variants :D
08:09 <amnekian> Like unnethack?
2014 Aug 10 Sun:
08:37 <ChrisE> Darkening (Wiz Elf Fem Cha), 91 points, T:230, killed by a yellow light
08:39 <Rodney> MissLucy (Tou Hum Fem Neu), 387 points, T:845, killed by a hobbit
08:39 <jonadab> Evil Patch Idea: amnesia should iterate every item in the dungeon and turn off your knowledge of things like charge count, BUC, #name, etc.
08:40 <Mandevil> jonadab: Isn't it bad enough as it is?
17:21 <irinya> ChrisS67: already genoed :)
17:21 <Rodney> redyolk (Bar Orc Mal Cha), 562 points, T:1773, killed by a hallucinogen-distorted Keystone Kop
17:22 <jonadab> Evil Patch Idea: eating a zombie's brain turns you into one.
17:22 <theRaisse> do zombies have brains at all?
2014 Aug 11 Mon:
08:52 <Wooble> theRaisse: don't anger the air!
08:52 <theRaisse> now she's stolen my elven cloak and levelported with it!
08:53 <jonadab> Evil Patch Idea: higher-level nymphs have a higher chance of levelwarping rather than just warping within a level.
08:53 <Wooble> well, on the plus side she won't steal anything else until you change levels.
10:58 <jonadab> Heh.
10:58 *Khor throws the spellbook of sleep at Master Kaen.
10:58 <jonadab> Evil Patch Idea: intelligent monsters should be able to read spellbooks, incrementing their read count and learning the spell.
10:58 <ChrisE> Master Kaen reads a spellbook of sleep! Master Kaen is finding the book boring. Master Kaen falls asleep!
20:53 <allihaveismymind> it does
20:53 <bcode> if you go to sleep within 7min you'll still be fine!
20:53 <jonadab> Evil Patch Idea: the color/appearance of violet, yellow, brown, red, and green F are randomly shuffled per-game, like potions or scrolls.
20:53 <stenno> i was told that i can start my job again
22:06 <Stevie-O> TC is pretty damn awesome
22:07 <Rodney> SuccubusHumper (Wiz Elf Mal Cha), 128 points, T:561, killed by an electric shock
22:09 <jonadab> Evil Patch Idea: eating tengu can only give you telecontrol if you currently have uncontrolled teleportitis.
22:09 <Stevie-O> rofl
22:10 <Stevie-O> what's the justification?
22:10 <ChrisS67> what justification is needed for an evil patch?
22:10 <jonadab> Because, telportitis is more important, so it gives you that first :-)
22:10 <jonadab> Also, what ChrisS67 said.
22:11 <jonadab> Evil Patch Idea: eating a chameleon corpse has a 95% chance of polymorphing you once; otherwise, it gives you polymorphitis, unless you have it...
22:12 <jonadab> If you have polymorphitis already, it has a 5% chance of giving you polycontrol.
22:12 <Stevie-O> oh that's nasty
22:12 <Stevie-O> oh that's cool
22:12 <LtSquigs> EPI: Teleport Control Control, Teleport Control only works some of the time, you have to get Teleport Control Control to make it work all the time
22:12 <Stevie-O> oh good grief
22:12 <Rodney> Tariru (Kni Hum Mal Law) wished for "Uncursed magic marker", on turn 14462
22:12 <Stevie-O> no how about this one
22:13 <Stevie-O> EPI: each X-resisting corpse you eat only grants 5% resistance
22:13 <Stevie-O> you have to eat at least 20 corpses to get to 100%
22:14 <allihaveismymind> Stevie-O: so is grunt :)
22:14 <Stevie-O> As of 12/4/2011, active development on Sporkhack has been formally suspended; real-life concerns have taken priority for the developers.
22:14 <LtSquigs> EPI: Recursive monster, a monster that keeps multiplying each term until it reaches its base condition, base condition is random and how long it takes is random
22:15 <Stevie-O> http://sporkhack.com/bad_ideas.html
2014 Aug 12 Tue:
22:33 <Stevie-O> b - a macaroni and cheese
22:34 <Stevie-O> oh btw
22:34 <Stevie-O> I had an EPI while waiting for food
22:35 <jonadab> Carrying food attracts hostile bears?
22:35 <Stevie-O> that could be cool though
22:35 <Stevie-O> but not all food, only sweet things
22:36 <Stevie-O> EPI: if a b?oEW causes your weapon to glow for "a while" you no longer know its exact enchantment
22:36 <jonadab> And if you drop the food, the bears will stop to eat it before pursuing you?
2014 Aug 13 Wed:
13:35 <anselmus> my dad doesn't play any games
13:36 <anselmus> as a pastor, he really seems to have no type of pastime or hobby whatever
13:36 <jonadab> Evil Patch Idea: NetHack should have a monster attack that ages you; with enough accumulation, this should have symptoms like arthritis and senility.
13:36 <Wooble> I think my dad would still write books on a manual typewriter if his publisher wouldn't refuse to even touch them.
13:57 <ChrisS67> got their used weapons from a barbarian?
13:58 <theRaisse> perhaps they *are* a retired barbarian!
13:59 <jonadab> Evil Patch Idea: Weapons-shop keepers have a 10% chance to be generated hostile, wielding either a two-handed sword or a battle axe, which can be Cleaver it if doesn't already exist.
14:00 <Rodney> MissLucy (Tou Hum Fem Neu), 85 points, T:192, killed by a jackal
14:24 <xlirate> but it might have been like wolfsbain,
14:25 <xlirate> I found an uncursed amulet of strangulation, what a find
14:27 <jonadab> Evil Patch Idea: if you leave an amulet of strangulation laying around, and you have pets that are capable of wearing amulets, they may put it on. If they die, it's your fault.
14:27 <xlirate> jsmop
15:35 <jonadab> Otherwise every object would need a name pointer *and* an artifact pointer. A whole extra pointer on every object in the game.
15:35 <Wooble> you and your technological explanations for in-game roleplaying things. :P
15:36 <Wooble> Evil Patch Idea: picking up a stack of stuff that stacks with something you've named takes non-zero time to copy the name onto all the items, while you're helpless.
15:36 <jonadab> Well, also, it's because Bilbo named Sting, so you can too.
18:13 <Stevie-O> one of the wikis mentions that nobody has any idea what the original programmer was thinking
18:13 <jonadab> It's a rather unusual random number function.
18:13 <LtSquigs> EPI: All random functions are now wrapped by a new random function
18:13 <LtSquigs> that randomly selects which random function
22:18 <ChrisE> "Suitable for vegetarians"
22:19 <anselmus> oh duh lol
22:19 <jonadab> Evil Patch Idea: New monster class, vines, speed 20, drop vegetarian corpses, all have grabbing attacks.
22:19 <Rodney> rschaff (Pri Elf Fem Cha) wished for "blessed greased fixed bag of holding", on turn 33510
2014 Aug 14 Thu:
09:10 <Mandevil> Wooble: I guess only top statue gets stone-to-fleshed?
09:13 <bezaban> it's not exactly stone to flesh it seems
09:13 <Wooble> if it was, it would stf you too and make meat sticks out of your wands. <-- evil patch idea
09:14 <ChrisE> Oh wow, if the statue is light enough you can even kick it off the trap.
10:24 <Rodney> micromism (Arc Dwa Mal Law), 2777 points, T:2429, killed by a kitten, while fainted from lack of food
10:27 <Mandevil> BoH in HW store.
10:35 <jonadab> Evil Patch Idea: wand of starvation. Reduces the target's "nutrition" by 1000. Monsters hit by it become hostile to the player. Can be generated in monster inventory as a miscellaneous item.
10:36 <ChrisE> Though non-tame monsters don't really have nutritution, do they?
10:39 <ChrisE> Wooble: Is there an effect of Famine's hunger attack? That is what I am wondering.
10:40 <Wooble> no idea. Probably just does damage.
10:41 <jonadab> Oh, I had another evil idea: hostile humanoid monsters hit by a wand of starvation turn into skeletons.
10:42 <Tachoh> haha that's comical
11:05 <ChrisE> The potion of water hits the Wizard of Yendor! The Wizard of Yendor's surface turns to flee!
11:05 <jonadab> Mandevil: Not sure that would help against latex paint.
11:07 <jonadab> Evil Patch Idea: new kind of trap, Summoning Trap: 1 out of 10 times it summons the Wizard of Yendor, otherwise a purple L, purple H, or balrog.
11:07 <Mandevil> jonadab: That'd be nice way to avoid going to rodney tower.
2014 Aug 15 Fri:
10:26 <Mandevil> They are all converging on me.
10:26 <Mandevil> Conflict should help.
10:27 <jonadab> Evil Patch Idea: generating conflict should also increase the monster generation rate.
10:28 <Rodney> Autofire (Tou Hum Fem Neu), 3429 points, T:3492, killed by a dingo, while praying
11:05 <Mandevil> I know.
11:05 <theRaisse> argh, I'm screwing up reflectoban and I can hear a mole eating gold.
11:06 <Wooble> Evil patch idea: peaceful rock moles who can eat the amulet.
11:06 <theRaisse> happened to me once, an elf had taken it and when I killed the elf a rock mole ate it because it was no longer on E.
2014 Aug 17 Sun:
20:59 <jonadab> In Sokoban?
21:00 <LtSquigs> need more boulders
21:00 <jonadab> Evil Patch Idea: if a monster in Sokoban reads a scroll of create monster, it has a 50% chance to create several giants with boulders.
21:01 <IceGuye> looooool
2014 Aug 18 Mon:
10:26 <anselmus> emergency room
10:26 <theRaisse> you should really take the bear trap with you when you teleport while caught in it
10:34 <Wooble> Evil patch idea: you only teleport your body, not anything you're wearing or carrying.
10:35 <r3load> Wooble: PEGI-18
19:19 <Rodney> FXZ (Ran Elf Fem Cha), 849 points, T:1151, killed by a dart
19:28 <Rodney> k2 (Mon Hum Mal Neu), 1436 points, T:2176, died of starvation
19:29 <jonadab> Evil Patch Idea: every level in the game gets one monster of a type that could be generated by the Summon Nasties spell.
19:30 <Rodney> Stroller (Mon Hum Mal Neu) performed the invocation, on turn 31347
2014 Aug 19 Tue:
13:50 <zid`> well, you could, you'd just have to join each channel with a different connection
13:58 <Rodney> scottfree (Arc Hum Mal Neu), 3014 points, T:2007, killed by a rothe
14:01 <jonadab> Evil Patch Idea: magic spells are cast using incantations, which are randomly generated at the start of each game (and regenerated in case of amnesia). Reading a book gives you an incantation, which you must type each time you cast the spell.
14:01 <bcode> VAS KAL AN MANI IN CORP HUR TYM
14:10 <LtSquigs> If you go that route, shouldnt the tourist be unable to understand anything
14:11 <bcode> LtSquigs, easy, play nethack-de as tourist
14:11 <LtSquigs> EPI: Tourists get randomly cyphered text on everything but messages, but start with a Doom -> English dictionary
14:11 <stenno> the tourist has a dictionary in the pratchett books
2014 Aug 20 Wed:
08:55 <greeter> ok trap doors in the mazes is pretty annoying
08:55 <Tachoh> if you cant think of ways to make it fun then make it a shorter level, make it smaller etc. a fast romp though it.
08:55 <jonadab> Evil Patch Idea: instead of rock, the maze walls are lava.
08:56 <Tachoh> games for the average player last like 10+ hours anyway
2014 Aug 20 Wed:
12:41 <Khor> oh ok
12:41 <Khor> no weapon either
12:47 <jonadab> Evil Patch Idea: nurses also require no jewelry.
12:48 <Glorfindel1> lol
12:48 <jonadab> ... and that you not be polyselfed into anything MZ_HUGE or larger.
12:48 <jonadab> (So, for example, you can't get their services as a silver dragon.)
12:49 <jonadab> Also, Extremely Evil Patch Idea: They require you to set down your belongings and step away from them.
12:50 <jonadab> Or they just take them and set them aside for you to pick up later after your "treatment" is done.
2014 Aug 21 Thu:
13:16 <stenno> maybe the exact number should be added to the wiki
13:16 <stth> bring some spares, those blobs die easily to ranged attacks
13:17 <stth> and in evil variants, they even get trampled to death by the riders :D
13:17 <Rodney> clownbaby (Pri Elf Fem Cha), 7321 points, T:4648, killed by a werewolf
2014 Aug 22 Fri:
10:36 <Rodney> kurosnow (Hea Gno Mal Neu), 0 points, T:8, killed by a jackal
10:36 <Rodney> merpish (Wiz Hum Mal Neu), 4216 points, T:2781, killed by a white unicorn
10:40 <jonadab> Evil Patch Idea: give the Wizard of Yendor an attack that permanently reduces your carry capacity by 10% -- cumulatively each time.
10:41 <Mandevil> jonadab: And then we should force you to play that game!
16:17 <LtSquigs> I mean probing, opening, those kind of wands do nothing
16:17 <LtSquigs> but secret door detection will work if you break it near one
16:18 <jonadab> Evil Patch Idea: if a monster zaps a wand of opening at you, any containers in your inventory dump their contents.
16:19 <greeter_> ok they weren't lying about cursed fortune cookies containing useless information
16:29 <greeter_> hmm finished sokoban and the mines. this game is easily ascendable now until i do something really stupid
16:29 <Adeon> sheol is not completely ice
16:29 <greeter_> now there's an evil patch idea, have a monster that can melt the floor by turning it into lava
16:29 <ChrisE> Is it completely nice?
2014 Aug 24 Sun:
00:47 <IceGuye> !wl rogue
00:47 <Rodney> http://nethackwiki.com/wiki/Rogue
00:54 <LichenSink> Evil Patch Idea: An amulet that makes gold pieces teleport away when worn
00:54 <LichenSink> Inspired by a player in my Pathfinder game playing a deliberately unintelligent player.
2014 Aug 25 Mon:
17:21 <jonadab> Sounds even harder than Vampire.
17:21 <Rodney> chuenniger (Val Dwa Fem Law), 628 points, T:1778, poisoned by a rotted yellow mold corpse
17:22 <LtSquigs> EPI: Lycanthropy stacks, you can acquire it multiple times and from multiple sources, each turn each lycanthropy gets its own cahnce to proc
17:22 <Rodney> rorre (Wiz Elf Fem Cha), 2634 points, T:785, killed by a dwarf
17:24 <jonadab> Ouch.
17:25 <jonadab> Would they still hate you then when you unpoly back to human due to hitpoint loss?
17:25 <jonadab> Wait, why am I asking. This is the Evil Patch. Of course they would.
17:26 <Rodney> lionhe4rt (Rog Hum Mal Cha), 580 points, T:935, killed by a grid bug
17:27 <jonadab> Evil Patch Idea: werechameleons.
17:27 <LtSquigs> other EPI: If your Cha is low enough there are no peaceful monsters
17:27 <LtSquigs> and add a bunch of stupid ways to lose Cha
17:27 <jonadab> Including a monster with a gaze attack that lowers random attributes?
21:49 <Ciel> mazes, lairs, tower
21:51 <Rodney> IndyJone (Arc Hum Mal Neu), 6327 points, T:3916, killed by a bolt of cold
21:51 <Stevie-O> EPI: new magic items: Potion/Ring of See Visible
21:51 <jonadab> Stevie-O: Basically, yeah.
2014 Aug 26 Tue:
01:53 <ais523> 0 would also have been fine
01:53 <Khor> ais523: I dont know how the tables are being generated so maybe it is harder than I think it is.
01:53 <LichenSink> Yet Another Evil Idea: Kill screen coming up, if anybody's interested.
01:53 <ais523> but they stopped at INT_MIN because paxed had already killed the process several times due to thinking it was stuck
01:56 <LichenSink> Kill screen is when certain values that change as the game progresses become that which the game begins to work incorrectly and make it impossible for the player to continue on. For Pac-man it was overflowing the level number, making the game read junk data for the layout, and for Donkey Kong it was when the game was played enough that the bonus score timer became too low to be able to complete levels.
01:56 <LichenSink> Obviously a joke idea that shouldn't be taken seriously.
01:57 <ais523> LichenSink: if you phrase it as "Evil Variant:", I can file it for future reference
01:57 <ais523> Evil Variant: have a kill screen upon overflowing some fairly easy-to-increase number
01:57 <LichenSink> It is evil because it often forces the player to die inexplicably, heh.
01:58 <ais523> oh, the evil variant has a ton of that
01:58 <ais523> my favourite tweak was a simple +5 in the level difficulty formula
01:58 <LichenSink> Now that I think about it Nethack already has kill screens in the form of teleporting to DLVLs that don't exist, except they're actually programmed into the game.
02:00 <ais523> 0 is an instadeath because the developers were apparently worried about escaping being too easy
02:00 <ais523> -1 to -9 can be survived with levitation/flight
02:00 <LtSquigs> the question with evil patches that I never get
02:00 <ais523> and -10 and upwards are arriving in heaven prematurely
02:01 <LtSquigs> or outright just terrible and make the game nigh impossible
02:01 <LtSquigs> like that difficulty thing is funny because it doesnt make the game impossible, its just a jerk move heh
02:01 <LichenSink> Heh. Just had another evil idea. What if you were allowed to, say dig past Moloch's Sanctum but you ended up in a dark abyss of nothing, and you had to teleport out to survive.
02:02 <ais523> LtSquigs: the basic idea is that it's a parody of bad game development practices
02:02 <LtSquigs> EPI: Sometimes luckstones act like loadstones when kicked
02:02 <ais523> every change has to look like it's something that someone might do either due to not realising it's a bad idea, or by screwing up the code
02:04 <ais523> so that I can find it in my IRC logs
02:04 <LtSquigs> ah ok
02:04 <ais523> I do implement Evil Variant ideas in the Evil Variant every now and then
02:04 <ais523> but I haven't got very far
02:04 <LtSquigs> I saw someone else doing EPI so thats what I was doing
02:05 <ais523> the biggest changes were adding a new special level, and that +5 in the level difficulty formula
08:50 <ChrisE> Or STASH'EM
08:51 <Khor> ChrisE: I think at this point... Thats what Im playing. :P
09:01 <Tachoh> YASI: whatever map pieces you pickaxe will drop blocks. you could place those blocks to build forts.
09:01 <ChrisE> Well, when monsters dig, rocks and boulders often get produced.
12:36 <greeter> well rings and wands might rust but i don't think that hurts them
12:37 <ChrisE> It makes them appear less neat in your inventory.
12:37 <jonadab> Well, in the Evil Patch, rusty or corroded wands have a chance to explode when you use them.
12:37 <greeter> lol
12:37 <jonadab> Also, in some variants (maybe GruntHack), repeated rust or corrosion or rotting can cause items to be destroyed entirely.
12:38 <ChrisE> In the Evil Patch, something else will probably have killed you before you have a chance to use a wand.
12:38 <jonadab> ChrisE: True.
12:38 <jwoodward48nh> I have a ring of poison resistance! Awesome!
12:38 <greeter> two monsters standing side by side in the rogue level spell out BS... i think they're commenting on how i was able to get that far
12:38 <ChrisE> (In fact, the evil patch might be simplified somewhat by removing all these complicated details, and just having it initiate the death sequence once you start the game.)
12:38 <jonadab> jwoodward48nh: Wear it and eat poisonous corpses that grant intrinsic poison res (e.g., bees).
13:58 <Rodney> MarkNutt (Rog Hum Mal Cha), 121 points, T:168, killed by Ms. Moy, the shopkeeper
13:59 <MarkNutt> oops. pet stole an unID'd ring, I put it on next to Ms. Moy, and it's conflict...
13:59 <Wooble> Evil Patch Idea: entire angband branch
13:59 <LtSquigs> What about an FPS branch
14:49 <LtSquigs> which will automatically put things that make sense into your quiver when you go to fire with f
14:50 <LtSquigs> I guess thats actually a vanilla option?
14:50 <jonadab> Evil Patch Idea: if you fire without anything quivered, the game automatically picks random objects from your inventory to throw.
14:50 <Rodney> lionhe4rt (Rog Hum Mal Cha), 482 points, T:982, killed by a giant bat
14:51 <Khor> "You throw the amulet of yendor!""The wizard of yendor is hit!"
14:51 <Khor> woops
14:52 *ChrisE quivers in anticipation of the Evil Patch.
14:56 <IceGuye> Farming is really painful...
2014 Aug 27 Wed:
14:46 <Rodney> lionhe4rt (Rog Hum Mal Cha), 2335 points, T:2034, killed by a dwarf mummy
14:46 <Wooble> let it go anywhere in the dungeon, but have the mysterious force still active any time it's above you. :)
14:46 <ChrisS67> levelporting to the Sanctum would be a nice addition for an Evil Variant though
14:46 <irrenhaus3> levelport at least is subject to telecontrol
2014 Aug 29 Fri:
09:01 <Mandevil> Asidonhopo says: "You sneaky lad! No teleport area in this shop!"
09:08 <Rodney> lionhe4rt (Rog Hum Mal Cha), 170 points, T:362, killed by an iron ball collision
09:08 <jonadab> Evil Patch Idea: some shops have teleport inhibitors: anyone or anything teleported *from* inside a shop will always land somewhere inside the same shop.
09:09 <Mandevil> jonadab: Not so evil.
2014 Sep 03 Wed:
05:21 <Mandevil> Only captial letter glyphed monsters are generated.
05:22 <Mandevil> capital
05:22 <Mandevil> Evil idea: If you enter Rogue level as lowercase letter (say, dwarf) you die instantly ;-)
05:22 <Yeti218> i feel no emotional connection with this char so i could play very risky now in hopes of great rewards
22:04 <JohnnyRambo> i dont mind it except on the invoation level i dont want it...
22:04 <JohnnyRambo> i like the EotO a LOT
22:04 <greeter> i had an evil patch idea in mind but now i can't think of it. oh well
22:04 <JohnnyRambo> makes game so much faster
22:14 <orionskular> I was afraid it would cause amnesia or something.
22:14 <bcode> jonadab, that's confused
22:14 <jonadab> orionskular: Heh. No, but that's a greet Evil Patch Idea.
22:14 <jonadab> bcode: Oh, confused, right.
22:15 <Rodney> narukaze (Val Dwa Fem Law), 142734 points, T:24216, killed by an air elemental, while fainted from lack of food
22:15 <JohnnyRambo> archon wont weild stormbringer... keeps dropping it wtf
22:15 <jonadab> Evil Patch Idea: reading a scroll of amnesia while confused puts things *into* your character's memory... which are not necessarily correct.
22:15 <narukaze> God dammit.
2014 Sep 04 Thu:
10:23 <jonadab> He means his memory might be foggy, I think.
10:24 <anselmus> nethack is hard, bitches
10:24 <jonadab> Yeah, but with the Evil Patch, it's even harder.
10:24 <Yeti218> yeah foggy memory .. i thought i was looking for 44, ah well
10:24 *ChrisE engraves in the floor with NetHack.
10:25 <jonadab> For example, in the Evil Patch, after you do the invocation, you have to descend through another 50-100 levels of mazes to reach the Sanctum.
10:25 <jonadab> All of them have tiles that look like normal floor until you step on them, then become lava.
18:50 <ChrisS67> unless what's empty?
18:50 <BoozeIsGood> Are you "StevieTest"?
18:50 <greeter> oh i finally remember my evil patch idea... gremlins get the intrinsics that they steal from the hero
18:50 <ChrisS67> wait to steth the h :)
21:40 <Tigglesworth> thank you :)
21:40 <greeter> i can't get any scrolls right tonight
21:40 <jonadab> Enchant weapon is base price 60zm.
21:40 *ChrisE gives greeter a scroll of misidentify.
21:40 <jonadab> ^ Evil Patch Idea.
21:40 <greeter> that's ok ChrisE i can do just fine without that
2014 Sep 05 Fri:
01:13 <Stevie-O> or sneezing
01:13 <orionskular> ...Shit, did I read that wrong.
01:13 <Stevie-O> oh that would be an evil patch
01:13 <orionskular> Fumbling should be cursed, right?
12:57 <Yeti218> ah
12:57 <stenno> after i destroyed half of my ascension kit in the votd, i am now very disciplined in dropping or bagging all relevant stuff
12:57 <Wooble> Evil Patch Idea: scroll trap.
12:58 <Yeti218> shop i like best: liquor store, then bookstore, then general store, then armor store .. and what i like least is a weapon store
13:17 <sea> Trust me. I have a pony.
13:17 <stenno> fair enough
13:18 <jonadab> Evil Patch Idea: while riding, teleport either acts on you or your mount, never both at once.
13:18 <Tachoh> lol the mount disappears but you continue riding on smoke like a bugs bunny cartoon
2014 Sep 06 Sat:
20:11 <jonadab> Not so bad when it's an orc that happened to be generated with make invisible. Nasty when it's a nymph.
20:11 <orionskular> I couldn't help but imagine the Benny Hill theme playing as I chased her in circles around the dungeon
20:11 <jonadab> Although, in the Evil Patch, an orc with a wand of make invisible will zap itself, its comrade orcs, any other monsters it sees that are hostile to the player, ...
20:12 <orionskular> Oh god.
20:12 <stenno> already in grunt, indeed
20:12 <BoozeIsGood> jonadab, for see-invisible you can eat a stalker corpse while already invisible
20:12 <ais523> I mostly gave up on the Evil Variant because GruntHack was so much better at it
20:13 <jonadab> Did I mention shopkeepers and aligned priests?
2014 Sep 07 Sun:
07:14 <bcode> but do note they still do get the alignment penalty for killing peacefuls
07:14 <bcode> just the murder penalty is lifted
07:16 <jonadab> EPI: any murder penalties you would have incurred, that you don't incur because of a helm of opposite alignment, are saved up; you incur them all at once when the helm comes off.
07:16 <stenno> jonadab: why not just for any alignment penalty?
07:19 <stenno> in store*
07:19 <jonadab> Yes, now that you mention it, I'll have to think of something for that.
07:19 <bcode> the Evil Patch might have a lot of ideas for ascension that would never get to be used
07:19 <jonadab> Heh. True.
2014 Sep 08 Mon:
10:22 <[Sec]> o wait. a crytal ball can't search for stairs.
10:22 <stenno> its really not expensive (20$ i think), and for me it was worth every c.t
10:22 <ais523_> !message ais523 Too bad there's no monster attack that cancels your gear. <- s/Too bad there's no/Evil Variant:/
10:22 <Rodney> OK, I'll let ais523 know.
10:35 <stenno> would surprise me if grunthack would have that, too
10:36 <[Sec]> yea, found a point in the ttyrec where i step on a fire trap and loose 6 maxhp. Ugh.
10:36 <jonadab> Evil Patch Idea: a monster attack that reduces your MaxHP by your current HP.
10:37 <bcode> ouch
10:38 <ais523_> jonadab: oh, /beautiful/
10:38 <ais523_> !message ais523 Evil Patch Idea: a monster attack that reduces your MaxHP by your current HP.
10:38 <Rodney> OK, I'll let ais523 know.
13:05 <Wooble> being able to #name stuff would be OP.
13:06 <orionskular> It would explain why elves don't respect it, they would know she doesn't care
13:06 <jonadab> Extremely Evil Patch Idea: a monster with an instakill attack that can only be protected against by having uncontrolled teleportitis.
13:06 <orionskular> Humans are just ful of themselves
14:16 <Rodney> allanb (Cav Gno Fem Law) wished for "blessed magic marker", on turn 24380
14:19 <Rodney> programLuke (Val Dwa Fem Law), 0 points, T:10, killed by a jackal
14:20 <jonadab> Evil Variant: when a unicorn horn restores lost stat points, it drains the same number of points from another stat, chosen at random, to compensate.
14:21 <Rodney> Wooble (Arc Gno Mal Neu) wished for "the blessed eyes of the overworld", on turn 36816
14:21 <ais523_> !tell ais523 Evil Variant: when a unicorn horn restores lost stat points, it drains the same number of points from another stat, chosen at random, to compensate.
14:21 <Rodney> OK, I'll let ais523 know.
16:22 <tarken> just had to apply the uni horn first
16:22 <Rodney> Fat30 (Tou Hum Mal Neu), 3080 points, T:2602, killed by an arrow
16:23 <jonadab> Evil Patch Idea: Juiblex has a 50% chance to get a wand of golem creation; if he zaps it at you, each item in your inventory has a 50% chance to turn into a golem made from the same material.
16:24 <stenno> i would like to have a wand of golem creation
16:58 <remirol> ignore that
16:59 <IceGuye> Ironnically, you can hardly to find a hostile elf and kill it and get broadsword, if you are an elf...
17:00 <jonadab> Evil Patch Idea: zapping a wand of death on the Astral Plane causes Death to appear next to you, displacing others if necessary; due to a bug, in the Evil Variant, this happens even if a monster zaps the wand.
17:00 <schistosomatic> hi #nethack
17:20 <mmazing> how horrible would that be if the square was just "somewhere between dlvl 25 and 50"
17:20 <tarken> I'm on dlvl 39
17:20 <jonadab> mmazing: That idea belongs in the Evil Patch.
17:21 <jonadab> Or, better (worse?), somewhere between DL50 and DL500.
17:21 <mmazing> jonadab: and there was a 3/4 chance you wouldn't get a message
17:21 <jonadab> mmazing: Oh, man, that's awful.
17:21 <ais523_> jonadab: won't work in the Evil Variant due to the level limit
17:21 <jonadab> Level limit?
21:33 <ChrisS67> BoozeIsGood- hardly even matters for wizard
21:33 <greeter> in fact, be wary of stepping onto any % sign without enough hit points to withstand rolling boulders, falling rocks, falling onto spikes, and poison resistance
21:35 <jonadab> Evil Patch Idea: if a level is generated with a rolling boulder trap and also a wand, there's a 33% chance the wand will be moved onto the trigger for the boulder.
21:35 <Rodney> Gobbo (Mon Hum Mal Cha), 84 points, T:822, killed by a wand
21:35 <jonadab> Failing that, if the level also has a potion, there's a 33% chance that gets moved onto the trigger.
21:36 *ChrisS67 wonders if these evil patches have actually been implemented anywhere
21:36 <jonadab> Mostly not, I think.
2014 Sep 09 Tue:
09:07 <stenno> now it gets a bit silly...
09:08 <stenno> aranea: problem with many patches is that they break save compatability(sp?)
09:08 <jonadab> The Evil Patch definitely breaks save compatibility.
09:08 <stenno> TAEB has an #ascend command, but its for climbing stairs
10:29 <Rodney> putty[1/2]: If you really must use windows, grab PuTTY from http://www.chiark.greenend.org.uk/~sgtatham/putty/
10:29 <ais523> !messages
10:29 <Rodney> ais523_ said (1d 6m ago): Too bad there's no monster attack that cancels your gear. <- s/Too bad there's no/Evil Variant:/
10:29 <Rodney> ais523_ said (23h 51m ago): Evil Patch Idea: a monster attack that reduces your MaxHP by your current HP.
10:29 <Rodney> ais523_ said (20h 7m ago): Evil Variant: when a unicorn horn restores lost stat points, it drains the same number of points from another stat, chosen at random, to compensate.
10:29 <Khor> Mental note: Dont wear conflict next to the peaceful titan.
10:30 <Rodney> Rennef (Val Dwa Fem Law), 1111 points, T:1383, killed by a water moccasin
13:30 <jonadab> Yeah, there's a ticket for that.
13:31 <stenno> there should be a basic options, and an advanced options menu
13:31 <IceGuye> Restful sleeping intrinsic? Hmmmm, like an evil patch...
13:31 <stenno> so people could still make all the tweaks they want to do
13:47 <stenno> it will time out if that condition is tru
13:47 <stenno> e
13:47 <jonadab> EPI: Every 600th turn, rnl(100)/rnz(100) is subtracted from your luck.
13:48 <stenno> errr
16:50 <APic> !Pom
16:50 <Rodney> The Moon is Waning Gibbous (99% of Full). Full moon in NetHack for the next 2 days.
16:51 <jonadab> Evil Patch Idea: if you hit a levelport trap, you, each item in your inventory, and your steed if any, each get sent to a separately-determined random level.
16:53 <jonadab> Unlike monsters, inventory items have no limit on how deep a levelport trap can send them. A trap on DL6 can send your BoH to the Sanctum.
16:59 <jonadab> BoozeIsGood: Oh, good point.
17:00 <jonadab> DredNicolson: Oh, yeah, I always forget about chest traps.
17:00 <jonadab> Evil Patch Idea: arbitrary items can be trapped; the trap goes off when you attempt to use the item (e.g., when you quaff it, zap it, apply it, wear it, etc.)
17:01 <jwoodward48nh> !wiki You decide not to force the issue
21:03 <_barry> Entering the Planes now...
21:03 <Rodney> Nematocyst (Bar Hum Mal Cha) wished for "uncursed magic marker", on turn 22518
21:04 <jonadab> Evil Patch Idea: a monster attack that greases everything in your inventory; if you are wearing gloves, and they get greased, this results in greasy fingers.
21:05 <greeter> !ping
2014 Sep 10 Wed:
18:45 <aranea> Err, Spork.
18:45 <stenno> yeah, more like it :P
18:46 <aranea> Evil Patch idea: A cursed "oLS has an 1% chance of killing you each turn.
18:46 <stenno> hehe
2014 Sep 12 Fri:
16:20 <jonadab> It only works once.
16:20 <jonadab> But hey, now it's identified, so you can recognize any future ones.
16:21 <jonadab> Evil Patch Idea: amulet of premature death. Every turn you have it on, there's a one in ten thousand chance it instakills you.
16:22 <Rodney> variedtech (Sam Hum Fem Law), 0 points, T:9, killed by overexertion
16:24 <bhaak> i wonder which variants you could mean ... ?
16:24 <aranea> Spork and Un
16:25 <jonadab> In the Evil Patch, of course, a cursed amulet of life saving drains an experience level every turn you have it on, with a 1/3 chance of instadeath instead.
16:25 <remirol> nah, not them, why would bhaak and i talk about them?
16:26 <aranea> I can never think of good names for my pets.
16:27 <aranea> Named the current two #1 and #2
16:27 <jonadab> bhaak: That's almost worse than what I said for the Evil Patch.
16:27 <jonadab> aranea: I usually name my pets after mathematicians.
16:28 <aranea> "Lebesgue bites the goblin" :D
16:28 <jonadab> aranea: Oooh, good one.
16:28 <bhaak> jonadab: after grunthack was released, the Evil Variant had to get more evil by at least an order of magnitude :)
16:29 <jonadab> Indeed.
2014 Sep 13 Sat:
11:06 <stenno> african or european?
11:06 <jonadab> aranea: pet nymphs have infinite carrying capacity.
11:07 <jonadab> Evil Patch Idea: loadboulders.
11:08 <jonadab> They look like regular boulders, but if you step into line-of-sight with them, they jump into your inventory and become cursed; you can't drop them while they're cursed.
2014 Sep 16 Tue:
12:06 <theRaisse> I've been speaking a lot of German these past two weeks, screwed up all my languages
12:06 <s-vektori> magic pain
12:06 <Wooble> YANI: magic beans. (possibly evil patch idea; people will choke on giants more)
12:07 <s-vektori> theRaisse: i've been trying to refresh my swedish, i know what you mean although i believe german would've been more efficient in that
2014 Sep 18 Thu:
12:02 <sea`> Maybe the dungeon ate it
12:02 <sea`> Or it was abducted by the dungeon SS for experimentation.
12:02 <jonadab> Evil Patch Idea: taking items out of a container always drops them onto the floor. Fragile items may break.
12:02 <aranea> I'll just forget him for now, I have three other pets
2014 Sep 19 Fri:
14:58 <greycat> Wizard shot the food!
14:58 <Adeon> foodlessness day
14:59 <jonadab> lorimer: For drought to really be a dangerous enemy, we'd have to implement my Evil Patch Idea wherein you have to drink enough fluids or you become dehydrated, disoriented, confused, etc.
14:59 <lorimer> i'm not sure there's any linked humor here with 'talk like a pirate day'
2014 Sep 20 Sat:
19:03 <stenno> heh
19:03 <Rodney> jmau (Wiz Elf Mal Cha), 3214 points, T:1550, killed by a dwarf
19:03 <ais523> we'd want a different message for attempting to artiname, so that people know that it doesn't work
19:05 <stenno> yeah, nao lets them just run into open knives
19:06 <bcode> some would be evil and say to let the cheaters suffer. :>
19:06 <stenno> which i don't have a problem with because i wouldn't abuse it anyway
2014 Sep 22 Mon:
20:31 <stenno> what is mons[mnum].pxlth ?
20:31 -!- yaymukund [~yaymukund@38.99.10.97] has quit [Ping timeout: 244 seconds]
20:33 <ChrisE> The plane of error <-- Evil patch idea?
20:33 <ninelegs> lol, maybe for april fools or something
2014 Sep 23 Tue:
14:04 <ais523> Wooble: oh no
14:04 <ais523> this is almost sounding like a good idea
14:04 -!- Hybr1s [~hybr1s@b2b-94-79-145-50.unitymedia.biz] has joined #NetHack
14:04 <ais523> luckily I have a great solution
14:04 <ais523> Evil Variant: ^
14:06 <Wooble> replace gehennom with a single maze level, but the stairs, walls, and VS move every N turns.
20:21 -!- jonathanwallace [~jonathanw@99-11-164-170.lightspeed.tukrga.sbcglobal.net] has joined #NetHack
20:25 -!- aranea [~aranea@wikimedia/FalconL] has quit [Quit: leaving]
20:27 <jonadab> Evil Patch Idea: nymphs steal from your pets.
20:28 <Rodney> Aquadorian (Arc Hum Mal Law) wished for "uncursed magic marker", on turn 31850
2014 Sep 24 Wed:
12:42 <Pinkbeast> And don't forget "The black dragon breaths death!" in 3.1.3, just to confuse matters.
12:43 <Deuterion> the RNG has it out for me
12:43 <jonadab> There's also the death trap, but only in the Evil Patch.
12:44 <Rodney> merpish (Val Hum Fem Law) wished for "blessed fixed greased +2 gray dragon scale mail", on turn 2114
13:18 <Rodney> sea (Mon Hum Mal Neu), 1919 points, T:829, killed by a dwarf zombie, while frozen by a monster's gaze
13:19 <sea> The floating eye snuck up on me
13:19 <jonadab> Evil Patch Idea: floating eyes have a paralyzing gaze attack.
13:19 <slengtorm> haha
13:56 <aranea> I don't remember what variant that was.
13:57 -!- Schmorgluck [~schmorglu@ANantes-256-1-165-60.w90-25.abo.wanadoo.fr] has quit [Quit: Quitte]
13:59 <Wooble> evil patch idea: make story attack peacefuls even when you don't typo into them.
13:59 <Rodney> lionhe4rt (Rog Hum Mal Cha), 420 points, T:856, killed by a small mimic
14:03 <Rodney> Nobbs (Wiz Elf Mal Cha), 799 points, T:1129, killed by a newt
14:04 -!- owlsoap [~owlsoap@c-5eeaaa91-74736162.cust.telenor.se] has joined #NetHack
14:04 <jonadab> Evil Patch Idea: if you are carrying Stormbringer in inventory, and a peaceful or tame monster approaches, you reflexively wield your bloodthirsty blade.
14:04 <jonadab> If it isn't already wielded, of course.
14:49 <coppro> yeah
14:49 <jonadab> Totally not dangerous to use at all. Ahem.
14:50 <jonadab> Naturally, in the Evil Patch, monsters zap it at everything in sight.
14:50 <Wooble> it needs to predict how you would have reacted to the changes by carefully studying your play style.
2014 Sep 25 Thu:
09:14 -!- KhorIsTaken is now known as Khor
09:15 <hackedhead> "The red mold forms spores! The red mold puffs spores at you! You die..."
09:15 <hackedhead> EPI: molds can make variations on stinking cloud as an active attack.
09:16 <AB5NI> hey, does rodney support death messages from other servers?
19:15 <Tangles> anyway. I'm off! have fun.
19:17 -!- stenno [~stenno@unaffiliated/chao] has quit [Ping timeout: 250 seconds]
19:18 <jonadab> Evil Patch Idea: cursed helm of telepathy blocks you from seeing anything by telepathy (even if blind) but lets all non-mindless monsters on the level see you.
19:19 -!- mode/#NetHack [+o bcode] by ChanServ
2014 Sep 26 Fri:
13:56 <AB5NI> hmmm..now u have me wondering if kick a weapon at a mob is better than throwing
13:56 <aranea> I don't think so.
13:57 <jonadab> Evil Patch Idea: being below MaxHP increases your spell failure rates; if close to death, your rates are all 100%.
13:57 <aranea> Plus, you don't get multishoot.
22:57 <jonadab> bcode: Yeah, he's the guy who single-handled wrote about a third of the really technical modules on the CPAN.
22:58 <anselmus> bcode: game of hell you mean :p
22:58 <jonadab> anselmus: Evil Patch Idea: replace all the room-and-corridor levels in the main dungeon with mazes.
22:59 <anselmus> i see what you did there
2014 Sep 29 Mon:
15:49 <Nematocyst> i like to have all 3. conflict, invis, and horn
15:49 <ChrisS67> horn by itself works just fine :)
15:49 <jonadab> Evil Patch Idea: if a monster hits you and rolls a "natural 20" for damage, it drains one of your stats at random.
15:50 -!- Forty-Bot [~kvirc@pool-74-96-208-227.washdc.fios.verizon.net] has joined #NetHack
18:17 -!- lukano [~lukano@71-17-46-68.sktn.hsdb.sasknet.sk.ca] has joined #NetHack
18:20 <Rodney> mario96 (Bar Orc Mal Cha), 10264 points, T:4252, killed by a yeti, while frozen by a monster's gaze
18:20 <jonadab> Evil Patch Idea: every time you hit anything with a bladed weapon, a counter on the weapon is incremented. When it's over 100, there's a counter-in-2000 chance that it dulls, losing a point of enchantment (and resetting the counter).
18:20 <jonadab> ^ anselmus says this is his idea.
18:26 <jonadab> Hmm... yeah, or a +0 weapon for dealing with mundane enemies and an enchanted one for only real threats maybe
18:27 -!- ctusar [~ctusar@199.30.57.252] has quit [Ping timeout: 260 seconds]
18:27 <Nematocyst> i can't believe you guys seriously discuss that stuff. just implement evil patch idea that zaps the player on turn 12. then you need not bother with any of the others
18:27 <anselmus> it would depend on how useable a dull weapon is in real combat
18:28 <jonadab> Nematocyst: The Evil Patch is a resting place for ideas that need to be there, as opposed to in other variants.
18:29 -!- nlew [~nlew@74.85.255.13] has joined #NetHack
18:29 <Rodney> micromism (Arc Dwa Mal Law) performed the invocation, on turn 38401
18:29 <jonadab> Actually, this weapon-dulling thing is probably irrelevant to actual play in the Evil Patch, because living long enough to get a weapon enchanted would be kind of rare.
18:29 <jonadab> Especially since, in the Evil Patch, all roles start with no weapon.
18:29 <jonadab> So e.g. Valks don't get their +1 longsword.
18:30 -!- yaymukund [~yaymukund@38.99.10.97] has joined #NetHack
2014 Oct 02 Thu:
11:01 <Rodney> merpish (Tou Hum Fem Neu), 9931 points, T:3271, killed by a human mummy
11:01 -!- schistosomatic [~splithalf@183.sub-70-195-204.myvzw.com] has joined #NetHack
11:04 <jonadab> Evil Patch Idea: being weak (or worse) from hunger costs you d3 hitpoints per turn, unless you have fewer than 3 hp, in which case it decreases your MaxHP instead (but not below 3).
11:05 -!- schistosoma [~splithalf@65.65.140.67] has quit [Ping timeout: 258 seconds]
13:24 -!- jon__ [~jon@99-68-48-225.lightspeed.mssnks.sbcglobal.net] has joined #NetHack
13:25 -!- inari [~inari@unaffiliated/inari] has quit [Quit: inari]
13:26 <jonadab> Evil Patch Idea: "The hill orc zaps an acrylic wand. You are being punished! The hill orc zaps a wand of punishment. Your iron ball feels heavier!"
13:26 -!- inari [~inari@unaffiliated/inari] has joined #NetHack
14:58 <stenno> wod only works if you can sneak up on him, as we just mentioned
14:58 <PaRaD0xxR> ranged attack
14:58 <jonadab> Evil Patch Idea: Master Kaen is generated with an amulet (equal chance of life saving or reflection) and is now accompanied by three giants.
14:58 <stenno> if you can zap it before he wakes up
18:02 <DredNicolson> You consume homemade killer bee. You feel healthy.
18:03 <DredNicolson> Thank you, early tinning kit. And thank you Grumbles for killing all the bees while my MC0 self cowers on Elbereth
18:04 <jonadab> Evil Patch Idea: poison that has a chance of being fatal to the player is always fatal for pets, unless they are a type of monster that is immune to poison.
18:06 -!- Khor [Khor@89.131.123.13] has joined #NetHack
18:20 <anselmus> nice mechanics
18:20 -!- CrispBit [6ced3d86@gateway/web/freenode/ip.108.237.61.134] has quit [Quit: Page closed]
18:20 <jonadab> Evil Patch Idea: make Excalibur bloodthirsty.
18:21 <jonadab> Did I mention making the Amulet of Yendor grant fumbling when carried?
2014 Oct 03 Fri:
14:06 <Rodney> Syl (Wiz Elf Fem Cha), 0 points, T:60, killed by a boiling potion
14:06 -!- nlew_ [~nlew@74.85.255.13] has joined #NetHack
14:08 <jonadab> Evil Patch Idea: Arch-mind flayers. Similar to MMF, but speed 24 and not genocideable.
14:08 <slengtorm> why not genocideable, other than pure evil
2014 Oct 04 Sat:
10:23 -!- RedFeather [~chatzilla@ool-4353bafa.dyn.optonline.net] has joined #NetHack
10:23 <Rodney> nowis (Rog Hum Mal Cha) wished for "2 blessed scrolls of genocide", on turn 14755
10:23 <jonadab> greeter: Evil Patch Idea: throwing money into a fountain always gives you a "What do you wish for?" prompt, but there's only a one in a trillion chance you actually get it.
10:23 <greeter> lol
2014 Oct 06 Mon:
21:09 <inari> seems reasonable
21:10 -!- Momo_ [62a5ceee@gateway/web/freenode/ip.98.165.206.238] has joined #NetHack
21:10 <jonadab> Evil Patch Idea: switch the messages around, so the game tells you to be careful when you get the moon luck bonus and tells you you're lucky when the moon is at its dangerous phase.
21:11 <rorre> i just killed wizard of yendor on water and he dropped th ebook in it, how can i get the book
2014 Oct 07 Tue:
13:55 <ChrisS67> you're burdedned?
13:55 <UltimateNate> no
13:55 <jonadab> "The soldier throws a nuclear grenade. The nuclear grenade explodes. You receive a fatal dose of radiation." <-- Evil Patch Idea
13:55 <raisse> and ghosts are very slow, you can run away or hit-and-run it
2014 Oct 08 Wed:
17:50 <kadoban> I guess it would only bite you when you're already screwed though, so maybe not that bad.
17:51 <Menche> in case you didn't respect Mind Flayers enough already
17:52 <Menche> Evil Patch Idea: your fingers can get tired from engraving Elbereth
17:53 <roobiekun> I thought it already was.
2014 Oct 09 Thu:
09:17 <hackedhead> okay. i thought so.
09:17 <ChrisE> They sometimes explode though, which is fun!
09:17 <hackedhead> YASI: wand of dark.
09:17 <Skullmaster> frickin unidentified scrolls of fire man
2014 Oct 10 Fri:
15:52 <b_jonas> no, wish first
15:52 <b_jonas> but not by engraving
15:52 <jonadab> In the Evil Patch, if you drop the Amulet, it returns to the Sanctum.
15:52 <ysera> you have it in inventory again, right?
2014 Oct 14 Tue:
12:40 <Rodney> Conduct: Never tame your starting pet while engulfed.
12:40 <CuriousShadow> odd :P
12:42 <jonadab> Evil Patch Idea: new monster, ultraviolet light. Every time one explodes at you, a counter is incremented, and there's a counter-in-100 chance you get cataracts, going blind in a way that won't time out and a unicorn horn won't fix.
12:45 -!- Jahe [~Jahe@dsl-mlibrasgw2-50de08-102.dhcp.inet.fi] has joined #NetHack
21:16 <FIQ> didn't manage to kill the nymph anyway, but lucked on a charm
21:16 <FIQ> that... works too I suppose
21:17 <ais523> Evil Variant: imagine the lovechild of a floating eye and a nymph
21:18 <ais523> admittedly, the Evil Variant /already/ has floating eye mimics
21:18 <Rodney> Disruptor (Ran Elf Mal Cha), 318 points, T:1086, killed by a small mimic
21:18 <Bloax> i gave slashem extended a go recently
2014 Oct 19 Sun:
00:41 <ShivanHunter> heh, you can wish for "death"
00:41 <ShivanHunter> it gives you a /
00:43 <DredNicolson> Evil Patch Idea: Instead of the wand, that wish gives an "Ok. You die." No questions asked.
00:43 -!- Menche [~Menche@unaffiliated/menche] has joined #NetHack
19:51 <glisignoli> Just got trollsbane
19:51 <glisignoli> jonadab: Not yet...
19:51 <jonadab> Evil Patch Idea: the Heart of Ahriman is eligible to be given to neutral non-Barbarians as a sacrifice gift.
19:51 <jonadab> Because it counts as sling ammo.
2014 Oct 20 Mon:
17:25 <jonadab> Sometimes you really have to levelport to get above them.
17:26 <Rodney> LemurUNC (Pri Hum Mal Law), 180 points, T:220, killed by a falling rock
17:26 <jonadab> Evil Patch Idea: instead of being a slightly buffed V lord, Vlad is now a slightly buffed arch-lich.
17:27 <anselmus> denied
17:29 <jonadab> "The incubus asks politely for your number, but you refuse."
17:30 <Rodney> mischief (Val Hum Fem Law), 5121 points, T:5140, poisoned by a quasit
17:30 <jonadab> Evil Patch Idea: Vlad now has a non-reflectable gaze attack that has a 5% chance of beheading you.
17:30 <anselmus> lol
2014 Oct 22 Wed:
03:23 <Rodney> The RNG says: rog
03:23 -!- hellangel7 [~hellangel@117.192.185.237] has quit [Ping timeout: 272 seconds]
03:23 <Tangles> junk food is evil :P
03:23 <raisse> good point
17:12 <FIQ> seems legit
17:12 <YoshiSmb_> calling me to come inside
17:13 <Rodney> brb (Val Dwa Fem Law) wished for "blessed rustproof +2 gauntlets of power", on turn 18696
17:13 <Bloaxor> it'll be hilarious if it's a legit staircase and the shopkeeper grabs your inventory
17:13 <ais523> Evil Variant: ^
17:15 <Rodney> glisignoli (Val Hum Fem Neu) wished for "Blessed The Staff of Aesculapius", on turn 84672
2014 Oct 24 Fri:
13:20 -!- Hybr1s [~hybr1s@aftr-37-201-227-244.unity-media.net] has joined #NetHack
13:20 <Rodney> StoOdin (Ran Hum Mal Neu), 3080 points, T:2213, killed by a bolt of fire
13:21 <jonadab> Evil Patch Idea: port over the negative runics (armor of burden, vulnerability, and immolation; weapons of mercy and plenty) from Brogue.
13:21 -!- engelson [~Miranda@91.226.165.4] has joined #NetHack
13:21 <Rodney> ytdu (Val Hum Fem Law), 10149 points, T:3516, petrified by tasting chickatrice meat
13:22 <jonadab> EPI: Even better, artifact weapons can be generated with negative runics, including ones you are given as divine gifts.
13:22 -!- cmhobbs [~cmhobbs@fsf/member/cmhobbs] has quit [Ping timeout: 258 seconds]
13:59 <Rodney> DiePARTEI (Wiz Elf Mal Cha) averted death, on turn 61394
13:59 <Rodney> DiePARTEI (Wiz Elf Mal Cha) averted death, on turn 61405
14:00 <mmazing> my favorite recent evil patch idea is to make the vibrating square only give a message 1/4 of the time
14:01 <Tachoh> !whereis DiePARTEI
2014 Oct 30 Thu:
09:45 -!- Sylpheed [~Sylpheed@mailhub.007spb.ru] has left #NetHack []
09:46 -!- sluggoman [~Slug@S0106c03f0ee36105.cg.shawcable.net] has joined #NetHack
09:46 <Tangles> wow... confused genocide. I suck tonight.
09:48 <FredrIQ> do you get a prompt when genociding confused, or do you always genocide yourself?
09:48 <FredrIQ> the former would be evil :P
09:49 <FredrIQ> realizing one's mistake and just having to decide when to die
09:57 <Murphoid> You have a feeling of inadequacy.
19:26 <FIQ> er right
19:26 <FIQ> i wasn't thinking when I said that :P
19:27 <jonadab> Evil Patch Idea: Engraving uses one charge per letter if burning or digging, one encahnt per letter if using a weapon.
19:27 <jonadab> *enchant
2014 Nov 05 Wed:
10:47 <tedav> Yeah, that effect can be removed from the list
10:47 <ais523\unfoog> the only penalty I'd have from the darken-and-remove-fuel is potentially running out of candelabrum fuel
10:47 <jonadab> Evil Patch Idea: Rodney's darkness spell turns all magic lamps on the level to oil lamps, removes charges from all oil lamps and brass lanterns and wands of light, and wipes the spell of light from your memory, in addition to darkening the level.
10:48 <APic> *gg*
10:50 <ais523\unfoog> some people have tried to write bots to do that
10:50 <ais523\unfoog> they aren't very consistent even in the areas they know how to play
10:50 <jonadab> ais523\unfoog: Oh, good point, scrolls of light should be destroyed as well. <-- EPI
10:50 <ais523\unfoog> and even when "bar" is normally "spam Elbereth"
10:50 <Rodney> lubiekoty (Rog Hum Fem Cha), 6185 points, T:4375, killed by a fire ant
10:51 <ais523\unfoog> jonadab: you abbreviating it is not going to help me find it in my logs when I work on the Evil Patch >:(
10:51 <jonadab> ais523\unfoog: Sorry. I didn't start the practice of abbreviating it, IIRC.
10:51 *ChrisE wields a bar.
10:51 <ais523\unfoog> that's arguably worse, because it means that there are patch ideas that I've missed
10:51 <_Q> while suggesting evil patches, make Rodney's Touch of Death destroy all amulets of life saving in your inventory
10:51 *ChrisE hits the foo monster.
10:52 <_Q> *before* actually performing the attack
10:52 <jonadab> ais523\unfoog: Some of them are well worth missing, of course.
10:52 <ais523\unfoog> Evil Variant: not just Rodney, /all/ Touches of Death
10:52 <jonadab> But I can probably find them in my logs.
10:57 <_Q> evil: make it so "random curse" events affect items inside containers
10:57 <Tachoh> that's not evil
10:58 <ais523\unfoog> I remember that I mostly gave up on the idea of the Evil Variant upon discovering that GruntHack did it better
10:58 <_Q> clarification:
11:01 -!- cr`nge [~cr`nge@255-18-190-109.dsl.ovh.fr] has joined #NetHack
11:02 <tedav> again, goal is not to be evil, just to stop players from getting complacent
11:02 <tedav> ANYWAYS the goal here is not Evil Variant either
11:02 <tedav> Just to make harassment less lather-rinse-repeat
2014 Nov 11 Tue:
06:55 <Bumnut> Mine is a blessed +3 pickaxe that digs pretty quickly
06:55 <Bumnut> But yeah, got 3 wands & can cast cig
06:55 <jonadab> Evil Patch Idea: eliminate inventory letters in favor of DF-style menus. Half the menus in the game must be navigated with the arrow keys, the other half with +/-, and Esc randomly chooses between taking you up one menu level or dumping you clean out of the menus entirely.
06:56 <Bumnut> I mean Dig
06:56 <ais523> jonadab: hmm
06:56 <jonadab> Also, at least one menu should use hjkl.
06:56 <ais523> one of the rules for the Evil Variant is that the programming must be lazy
06:56 <xkraelx> Question.. Im currently at mines end. I know how to tell if something is a lodestone by kicking it, but how do I differ between flint stones and luckstones?
2014 Nov 14 Fri:
16:58 <Rodney> Anarchos (Val Dwa Fem Law), 310695 points, T:39997, killed by brainlessness
16:58 <Refia> i don't have rocks
16:58 <jonadab> Evil Patch Idea: "The goblin zaps a wand of sliming!"
16:59 <Refia> i had darts
2014 Nov 25 Tue:
09:15 <b_jonas> ais523: I'm just not sure how it would work. you'd get the money back immediately after anyway from killing the ammy boy.
09:15 <ChrisE> The money could be removed from the game.
09:16 <ais523> Evil Variant: they just vanish, laughing at cowardly mortals
09:16 <b_jonas> ChrisE: yeah, but very few things remove money from the game currently
09:17 <FIQ> he spawned as a result of orcus having some fun
09:17 <Rodney> lubiekoty (Wiz Elf Fem Cha), 475 points, T:997, killed by a giant bat
09:17 <ais523> IritheEerie: oh, in the Evil Variant, it'd just disappear outright
09:17 <b_jonas> FIQ: http://nethackwiki.com/wiki/Moloch%27s_Sanctum#The_Sanctum_done_quick
09:17 <ais523> the Evil Variant was discontinued, though, when Sanctum started doing it better
09:18 <b_jonas> (could someone make [[Ammy boy]] redirect there incidentally?)
14:31 <stenno> and with gno i could blessgeno 'h'
14:31 -!- elint [~elint@unaffiliated/elint] has quit [Ping timeout: 265 seconds]
14:31 <jonadab> Evil Patch Idea: all filler levels (i.e., all non-special levels) are undiggable mazes.
14:32 <jonadab> Evil Variant: when implementing the patch to make all filler levels undiggable mazes, "forget" to exempt early dungeon levels from the code that generates minotaurs in mazes.
14:32 <spekode> infra vision is hax
14:33 <stenno> no, its good
2014 Nov 28 Fri:
14:08 <ChrisS67> define "enough"
14:08 <ReroFalcon> i'm not even crowned
14:08 <FIQ> ChrisS67, while rnz is evil, if he was slower than 8k turns
14:08 <FIQ> then it IS safe
14:08 <ChrisS67> well worth a shot I guess, even if it isn't safe
20:22 <FIQ> in limbo
20:22 <FIQ> :D
20:22 <jonadab> That should totally be implemented: if a monster steals your amulet of yendor and ascends, the game should always save bones with your character left there on Astral looking to do the same thing to the next player. <-- Evil Patch Idea
20:22 <stenno> i only know two people ascending grunthack anyway
2014 Dec 01 Mon:
15:32 <hackedhead> vibrates unexpectedly
15:32 <ais523> maybe we should change the message
15:32 <jonadab> Evil Variant: attacking the stairs has a 1/20 chance of destroying them. If the stairs are destroyed, there's a 1/10 chance that the floor gets marked undiggable.
15:33 <Ingavar> unless they made it possible for stairs to be invisible, like how items can be invisible in Slash'Em
2014 Dec 03 Wed:
13:23 <Ingavar> I'm so mad at myself lol
13:23 -!- charlie [~c@unaffiliated/charlie] has quit [Ping timeout: 272 seconds]
13:23 <callforjudgement> YANI (not really Evil Variant, but perhaps): levitation boots don't start to levitate you until you #jump
13:23 <ChrisS67> IriTheEerie- did you zap that "noengraveffect" wand at yourself?
20:37 *CuriousShadow curses his ring.
20:38 <Rodney> Cadae (Pri Hum Mal Neu), 1154 points, T:1584, killed by a giant ant
20:38 <jonadab> Menche: Autoremove is evil. You should always, always, always be prompted for an inventory letter when you take something off.
20:38 -!- nlew [~nlew@74.85.255.15] has joined #NetHack
20:40 <jonadab> Because the key sequence for e.g. putting a blindfold on to check with telepathy and then taking it back off should ALWAYS BE THE SAME, OR ELSE I WILL HARM SOMEONE.
20:41 -!- swooboo [~sergey@bzq-84-109-107-177.red.bezeqint.net] has joined #NetHack
20:41 <jonadab> With autoremove, the key sequence changes depending on whether you are wearing any rings or amulets or not. This is evil.
20:41 <Menche> it is not.
2014 Dec 08 Mon:
09:41 <IriTheEerie> Kill stuff?
09:41 <IriTheEerie> Sure.
09:41 <jonadab> Evil Patch Idea: if monsters find a magic marker (or if a nymph steals one), they can write graffiti with it.
09:42 <raisse> what will they write? 'Galadriel'?
2014 Dec 10 Wed:
09:38 <Grasshopper__> You need a good hit.
09:38 *hackedhead hits the spice-bowl.
09:39 <Grasshopper__> Ahm. But long worms make terrible pets
09:39 <Grasshopper__> ^ with hackedhead
09:39 <hackedhead> YASI: saddle long worms -> dig through walls.
09:40 <hackedhead> although "saddle" in this case probably means "apply (2?) iron hook(s)"
2014 Dec 15 Mon:
21:29 <Rodney> FIQ (Val Dwa Fem Law) wished for "blessed greased fixed +3 helm of telepathy", on turn 10821
21:30 <spekode> just level to a point where you can deal with whatever badness comes with #dip'ping, if you don't have a stack of holy water by then, or another way to uncurse... you can deal with the downside :)
21:30 <hackedhead> epi: welded weapon should reduce your skill for thrown weapons
21:31 <FIQ> hmm
21:31 <FIQ> so how do I do with this cloak
21:31 <FIQ> I have a +5 dwarvish cloak
21:31 <FIQ> it doesn't have MC3, but...
21:32 <Rodney> FIQ (Val Dwa Fem Law) wished for "blessed greased fixed +3 gauntlets of power", on turn 10844
22:50 <Nelennath> Grasshopper__: aka poly trap?
22:51 <Menche> special teleport trap that scatters your armor, weapons, and some of your inventory throughout the level
22:51 <Menche>
22:52 <Nelennath> evil.
2014 Dec 17 Wed:
16:53 <Winhert> tho rule of iron fist is universal too
16:53 <Winhert> :D
16:54 <Broken25> Morality is relative, but i think msot people will agree that sestroying a whole island full of people is evil.
16:54 <stenno> most people, yes
2014 Dec 18 Thu:
06:13 <b_jonas> I mean not via antigold, just a straight overflow from many pudding corpses.
06:14 <b_jonas> Grasshopper: hmm, doesn't some variant have something like that?
06:14 <b_jonas> or is that only in the Evil Variant?
06:14 <Grasshopper> not sure, not so experienced in variants
07:19 <stenno> yes
07:19 <Khor> dumbbot best bot
07:19 <stenno> but acehack.de is evil and is run by terrorists
07:19 <stenno> so better not go there
2014 Dec 25 Thu:
08:30 <FIQ> it shows up from curse items as well
08:30 <Rodney> Tariru (Rog Orc Mal Cha) performed the invocation, on turn 29730
08:31 <jonadab> Evil Patch Idea: wielding any non-weapon object grants the fumbling intrinsic. Also, walking while fumbling can cause random pieces of your armor to fall off.
08:31 <ais523> jonadab: is that in an attempt at realism, or balance?
08:31 <ais523> also, "intrinsic" not "extrinsic" is a hilarious typo and it's probably better that way
08:32 <Rodney> mistheist2 (Wiz Gno Fem Neu), 2920 points, T:3141, killed by a soldier ant
08:32 <ais523> come to think of it, Evil Variant: some items grant intrinsics rather than extrinsics
08:32 -!- AimHere [~bod@cpc6-sgyl33-2-0-cust77.sgyl.cable.virginm.net] has quit [Quit: Leaving]
2014 Dec 31 Wed:
12:33 -!- bluedog [~nnoper@pool-100-36-21-193.washdc.fios.verizon.net] has left #NetHack ["Leaving"]
12:36 -!- KeyboardFire [~llama@98.196.38.177] has quit [Ping timeout: 272 seconds]
12:37 <jonadab> Evil Patch Idea? Minetown is now guaranteed to have 3d3 soldier ants and a polymorph trap, all randomly placed somewhere inside the town.
12:37 <aosdict> Then it would become standard to do Sokoban first.
12:38 <jonadab> EPI addendum: Nothing prevents the polytrap from being placed in a shop doorway.
12:38 <Rodney> RevJim (Hea Gno Mal Neu) wished for "2 blessed scrolls of charging", on turn 27624
2015 Jan 02 Fri:
20:42 <jonadab> Hmm... I'm trying to decide whether the slowness or the lack of armor and HP would be the more difficult aspect of that.
20:43 -!- darel-ATL [~Cartman-A@162.247.252.176] has joined #NetHack
20:44 <anselmus> maintaining game balance in the evil patch must not be easy
20:49 <Rodney> subbawt (Rog Orc Mal Cha) entered the Planes, on turn 34453
20:52 -!- ais523 [~ais523@unaffiliated/ais523] has quit [Remote host closed the connection]
20:52 -!- callforjudgement [~ais523@unaffiliated/ais523] has joined #NetHack
20:54 <jonadab> anselmus: I don't think the Evil Patch is really worried baout game balance, as long as any imbalance is strictly against the player's interests.
20:54 <Rodney> nowis (Sam Hum Mal Law) wished for "uncursed magic marker", on turn 31886
2015 Jan 03 Sat:
20:06 <FIQ> there's several things that can be done
20:06 <FIQ> a rather common one
20:06 <jonadab> Evil Patch Idea: the portals on the Planes now go both ways. And the Amulet of Yendor returns to the Sanctum any time it is dropped.
20:06 <FIQ> which would work IMO
20:06 <FIQ> is to make it like gnomish mines and the tourist quest fillers
20:06 <FIQ> but with lava spills
20:06 *Menche wonders how the Mimic level is the easiest Mines End
20:07 <jonadab> Menche: Easiest, because the fewest dangerous monsters.
20:07 <Rodney> aosdict (Wiz Elf Fem Cha) performed the invocation, on turn 41953
20:07 <anselmus> jonadab: has the evil patch ever contradicted itself :p
20:07 <Rodney> Ragould (Mon Hum Mal Neu), 60812 points, T:10211, killed by an invisible golden naga
20:08 <aosdict> Lava gives off light though, you would have to implement that
20:08 <FIQ> reworked demon lairs
20:08 <jonadab> Evil Patch Idea: lava emits invisible vapors that can drift around a bit, and stepping into them causes confusion.
20:08 <FIQ> in different ways
20:08 <FIQ> some make more lairs
20:08 <FIQ> some give them different versions
20:08 <FIQ> etc
20:08 <jonadab> FIQ: Yes, I intend to propose that every demon lair have multiple versions.
23:17 <New2NH> An archon cast summon nasties. Mind flayers and Liches are genocided, so random monsters took their place. IT was more archons.
23:18 <New2NH> This repeated for a while
23:18 <DredNicolson> Evil Patch Idea: A new variant of the Big Room that's filled with holes.
23:18 -!- kcostell [18b4395a@gateway/web/freenode/ip.24.180.57.90] has joined #NetHack
2015 Jan 05 Mon:
10:15 <mgv> you will only drown if there is no adjacent empty square
10:15 <FIQ> i.e. possible to drown
10:15 <FIQ> Evil Patch Idea™
10:15 <FIQ> but nah, you will never drown
10:15 <timvisher> FIQ: that's definitely what i would have expected
2015 Jan 15 Thu:
06:43 <Rodney> r0ttenpeach (Val Dwa Fem Law) wished for "blessed rustproof +2 gauntlets of power", on turn 2895
06:45 <New2NH> Bones located. Loot restored. Large dog re-tamed. Yep it was a chameleon all right
06:45 <jonadab> Evil Patch Idea: monsters with confusion attacks are five times as likely to be generated in Sokoban as elsewhere.
06:45 <New2NH> ... Hang on, this means I could potentially get BoH sokoban AND reflect amulet from sokoban, right?
07:37 <FIQ> !whereis fiqanbf
07:37 <Rodney> fiqanbf is not playing right now.
07:37 <jonadab> Evil patch idea: if you leave a level with intelligent monsters on it and don't come back for more than 200 turns, each of them has a chance to construct a random trap on an unoccupied tile adjacent to their location (if one exists), which gets added to the level upon your return.
07:37 <FIQ> well, he's up
07:37 <FIQ> on Dlvl1 though
07:37 <coffeebeetle> ahhh, I love playing on NAO Just for wiz bones
07:37 -!- happypenguin [~chaley@209-163-164-147.static.twtelecom.net] has quit [Read error: Connection reset by peer]
07:37 <FIQ> jonadab, that's not an evil patch idea
07:38 -!- elenmirie [5b870062@gateway/web/freenode/ip.91.135.0.98] has quit [Ping timeout: 246 seconds]
12:31 -!- slvmchn [~slv@209-6-93-101.c3-0.smr-ubr1.sbo-smr.ma.cable.rcn.com] has quit [Ping timeout: 265 seconds]
12:32 <s-vektori> cool, fiqanbf is shoplifting
12:32 <jonadab> Evil Patch Idea: give mumak speed 24.
12:32 <s-vektori> that *would* be evil
2015 Jan 15 Thu:
19:41 <stenno> nightmares are terrible
19:42 <jonadab> Uh-oh. A door stuns me, and then an ant shows up. I can barely engrave when NOT stunned...
19:42 <stenno> stun is evil
19:42 <jonadab> Hmm... Maybe I should take a picture of this ant before I die.
2015 Jan 16 Fri:
14:07 <scorchgeek> If they are fragile, I think so
14:07 -!- happypenguin [~chaley@209-163-164-147.static.twtelecom.net] has quit [Read error: Connection reset by peer]
14:08 <jonadab> Evil Patch Idea: whenever you wish, there's one chance in ten thousand that the game kills your character outright.
14:08 <GhostlyDeath> Wishing for "world peace" should make all monsters peaceful
14:27 <SaintD> 2a sucks, yep.
14:27 -!- scorchgeek [~soren@wlan202-231.wireless.stolaf.edu] has quit [Ping timeout: 245 seconds]
14:28 <jonadab> Evil Patch Idea: add a fifth level of Sokoban, which takes up the full maximum map size.
14:29 <jonadab> And you need Every Single One of the boulders to complete it.
2015 Jan 20 Tue:
17:14 -!- tessellated [~mih@178.165.129.1.wireless.dyn.drei.com] has joined #NetHack
17:17 <Rodney> GeneralAsmodeus (Arc Hum Mal Law), 1031 points, T:1430, killed by a wand
17:19 <jonadab> Evil Patch Idea: if random polymorph selects a monster form that's genocided, you die.
17:20 <jonadab> No, wait: True Evil Patch Idea: if there are genocided polyforms, random polymorph always selects one of them for you, and so of course you die.
17:20 -!- IriTheEerie is now known as Iri_Away
17:20 -!- one_zero [~one_zero@ip70-181-75-49.oc.oc.cox.net] has joined #NetHack
18:45 <Rodney> obadiahstane (Cav Dwa Mal Law), 1571 points, T:2385, killed by a coyote
18:46 -!- jmft2 [~jmft2@34.43.189.80.dyn.plus.net] has quit [Quit: jmft2]
18:47 <anselmus> evil patch: shapechanger floating eyes
18:47 -!- wowaname_Sux_dix [~wowaname@192.198.120.11] has joined #NetHack
2015 Jan 21 Wed:
10:29 <Grasshopper__> oh, just I was blind but couldn't see it with telepathy!
10:29 <Pici> it has no brain
10:30 <Wooble> Evil patch idea: leeches
10:31 <Pici> they heal themselves as they hit you?
17:22 <raisse> grr, a gnome got to the soko2 wand before I did
17:23 <DredNicolson> "Ahh I can kill this wussy jelly no sweat." Famous last thoughts.
17:23 <jonadab> Evil Patch Idea: in their spare time, intelligent monsters should systematically search for things they can use against you, such as wands.
17:23 <jonadab> DredNicolson: Jellies should be killed with ranged attacks, unless you are resistant.
2015 Jan 23 Fri:
09:05 *lorimer wonders if he's drifting into variant blur
09:05 <lorimer> please hold, rearranging brains
09:05 <jonadab> Evil Patch Idea: low-level spellcasting monsters get a one in a million chance of being able to Summon Nasties.
09:05 <ais523> it's full of reminders that I forgot to make /dev/urandom visible inside the chroot
10:22 <DredNicolson> Now all you need is some rolls of toilet paper and you can have a regular Halloween prank night on the Astral Plane.
10:22 <PsyMar> or that
10:22 <PsyMar> evil patch idea: statues of angels can kill you if you blink
10:22 -!- tarken [~adrian@79.108.88.84.dyn.user.ono.com] has joined #NetHack
2015 Jan 27 Tue:
07:08 <Wooble> !rng work play
07:08 <Rodney> The RNG says: play
07:09 <FIQ> the RNG is evil
07:09 <FIQ> and want you to be lazy
07:11 <Wooble> meh, my work requires me to think about my next step anyway, and my subconscious can do that while I hack.
2015 Jan 28 Wed:
11:42 -!- Lawman0 [~Lawman@c-73-198-40-207.hsd1.nj.comcast.net] has quit [Ping timeout: 240 seconds]
11:42 <greeter> i never quit with an unid'd wand just for that reason. you might be able to wish your way out of a bad situation
11:42 <ChrisE> Hehe... evil patch idea... when your possessions are identified post-game, everything is shown as being the most useful thing that it could possibly have been given what you knew about it.
11:42 <greeter> or kill whatever is harassing you if it's death, escape if it's sleep, etc...
2015 Feb 01 Sun:
18:10 <Muad> yes, it's quite rude.
18:11 <Grasshopper__> Monsters can be such monsters sometimes.
18:11 <DredNicolson> Evil Patch Idea: Trolls can regenerate even when eaten.
18:12 -!- buddhaphomet [~buddhapho@1-19-190-109.dsl.ovh.fr] has quit [Ping timeout: 245 seconds]
22:19 <AceSevenFive> You can't do that
22:20 <AceSevenFive> OK, smarty pants, the staircase back up is replaced by a pit where you fall to the core of the Earth and die
22:21 <callforjudgement> AceSevenFive: is this an attempt to be the Evil Variant only worse?
22:21 <AceSevenFive> Yes
22:21 <callforjudgement> I admit, half the purpose in the Evil Variant is because I just know that if it's ever finished
22:21 -!- ShadowWraith [~a@dsl-hkibrasgw1-58c08d-26.dhcp.inet.fi] has quit [Ping timeout: 245 seconds]
2015 Feb 03 Tue:
17:34 <ais523> b_jonas: the API's secure in that, using the commands described in it, you can't get any information you're not supposed to have
17:35 <ais523> and I've been trying to provide interfaces for all the API-exposed information and actions
17:35 <b_jonas> ChrisE: I actually had an Evil patch idea about that once: every time a pudding would split, you get a captcha. if you decline it or fail to fill it, the pudding doesn't split instead.
17:35 <FIQ> I wonder how demonia is syncing with nethack?
17:35 <wizard44_> does anyone mind if i edit the wiki for demonia?
2015 Feb 04 Wed:
07:45 <AceSevenFive> !grepsrc class
07:45 <Rodney> Sorry, too many (1034) matches.
07:45 <Wooble> so basically you're making the Evil Variant.
07:46 <bcode> AceSevenFive, can't you grep in your local copy of the source? <_<
2015 Feb 05 Thu:
08:23 <stenno> diagonally moving grid bug
08:23 <Muad> gasp
08:24 <Wooble> Evil Patch Idea: change one of the Priest level names to "Bishop", and then you can only move diagonally.
08:26 <stenno> the bishop!
20:31 <Fishumz> Well, I screwed it up...
20:31 <ais523> timvisher: I'm actually a Sokoban fan in non-NetHack contexts
20:31 <jonadab> ais523: Evil Patch Idea: some Sokoban levels have diagonal movement (and are designed to require it), others don't.
20:31 <Fishumz> But I had the plan in my head
20:31 <timvisher> i figured as much giving your work on randoban
20:31 <Fishumz> & you're made.
20:32 <ais523> hmm, let me find the Sokoban levels from floor 2 of the Evil Variant
20:32 <jonadab> Oh, this ought to be good.
20:32 <timvisher> but yeah, the eventual goal is to allow you to basically copy a sokoban level out of the game and then paste it into nhss.twonegatives.com and have it dtrt
20:32 <jessek> sweet, didn't have perma E source and this wonderful arch-lich goes and drops an athame on castle level
20:32 <AceSevenFive> I have an idea for a more evil variant: Give grid bugs stoning attacks
20:32 <ais523> oh bleh, this format is awful
20:32 <Rodney> rsarson (Hea Gno Fem Neu), 2118 points, T:14031, killed by a kobold lord
20:32 <ais523> the boulders are described as coordinates
20:32 <ais523> let me see if I have an Evil Variant build that works
20:33 <ais523> luckily I didn't evilify wizmode
20:33 <Fishumz> Having negative luck won't really do anything during my time to & fro the altar?
20:33 <Fishumz> Or while offering?
20:33 <ais523> Evil Variant: Sokoban is not premapped
20:33 <ais523> while I'm thinking of it
20:33 <scorchgeek> he killed my woodchuck!
20:33 <jonadab> Ow, not premapped. That'd be especially evil in conjunction with random level generation.
20:33 <ais523> timvisher: I'm not sure you get the idea behind the Evil Variant ;-)
20:33 <timvisher> Fishumz: it could if you end up doing something that's affected by luck :)
20:37 <AceSevenFive> Also give cockatrices ranged attacks
20:37 <ais523> here we go, anyone fancy playing "spot the difference"?: http://pastebin.com/raw.php?i=a2pTefqL
20:37 <ais523> those are Sokoban level 2 from the Evil Variant
20:37 <ais523> I'm particularly proud of those
20:38 <AceSevenFive> Hide cockatrices under the boulders
20:38 <ais523> anyway, those two levels have entirely different solutions, neither of which is the same as the matching level in vanilla
20:38 <jonadab> AceSevenFive: The Evil Variant exists for the purpose of collecting bad ideas that should not go in other variants.
20:38 <scorchgeek> also there's an extra boulder
20:38 <ais523> Evil Variant: ^
20:38 <AceSevenFive> And slimes under the cockatrices
20:38 <timvisher> ais523: sure. i'll probably do that tomorrow though :)
20:41 <timvisher> is the reward also randomized?
20:41 <jonadab> But the decision on that has to wait for dungeon overhaul.
20:41 <ais523> (also the penalty for cheating in Sokoban in the Evil Variant is much higher than in vanilla)
20:41 <ais523> jonadab: it's been considered well before that
20:42 <AceSevenFive> Ais, you should code monsters capable of using drum of earthquake
20:42 <AceSevenFive> and put them in sokoban
20:42 <ais523> AceSevenFive: for NH4 or the Evil Variant?
20:42 <jonadab> timvisher: Play Slash'em for a while, and you start to realize that Sokoban levels you haven't seen before aren't that hard to figure out. (The problem in Slash'em is the iron bars, with ranged-attack monsters behind them, which is Evil.)
20:42 <AceSevenFive> Evil
20:42 <ais523> that happening in Sokoban sounds problematic
20:46 <stenno> its probably impossible
20:46 <timvisher> and do they allow diagonal boulder movement?
20:46 <ais523> timvisher: Evil Variant 2a, Evil Variant 2b
20:46 <AceSevenFive> !conduct
2015 Feb 06 Fri:
06:54 <ais523> you could have them unequip levitation sources, sink-style
06:54 <ais523> and try to drag the player into lava
06:54 <ais523> Evil Variant: paxed's suggestion above (mine is also Evil but harder to implement)
06:55 <ais523> Morwen makes for a good playtester because she does odd things, like doing Fire without levitation, all the time
09:24 <Wooble> archon on astral. game suddenly got slightly more interesting.
09:25 <Rodney> Wooble (Wiz Gno Fem Neu) wished for "very thoroughly partly eaten chickatrice corpse", on turn 30394
09:25 <jonadab> Evil Patch Idea: archons have a theft attack (like nymphs but differently flavored) that works at range.
09:26 <ais523> wait what?
09:26 <stenno> gaze seduce
09:26 <jonadab> ais523: Arbitrary evilness.
09:27 <ais523> Evil Variant: place lava beyond the diagonal chokepoint in the caveman quest, such that items thrown through wil land in it, and such that it won't be immediately visible without an implausibly hefty light source
09:28 <bcode> owwwwwwwww
09:33 <Rodney> Wooble (Wiz Gno Fem Neu), 2259064 points, T:30517, ascended
09:33 <Rodney> http://alt.org/nethack/userdata/Wooble/dumplog/1419258402.nh343.txt
09:33 <ais523> bcode: well, one of the features of the Evil Variant is that it's programmed very shoddily
09:33 <stenno> i thought you weren't ascending that much lately :<
2015 Feb 15 Sun:
03:30 <ChrisE> What if you don't know what their second-person pronoun preferences are? :P
03:30 -!- HBF1 [~HBF@p11001-ipngn100202yosemiya.okinawa.ocn.ne.jp] has joined #NetHack
03:30 <ais523> also, evil variant: mimic nymphs
03:30 <ais523> although the floating eye mimics (already implemented) are probably wrose
2015 Feb 17 Tue:
08:43 <Muad> it'll get BUC-identified if you're not blind (or hallu, i think)
08:43 -!- Sylpheed [~Sylpheed@mailhub.007spb.ru] has left #NetHack []
08:44 <jonadab> Evil Patch Idea: if you altar-test items while hallucinating, they get *inaccurately* BUC-identified.
08:45 <Muad> hah
08:47 <Rodney> dlaboratory (Ran Gno Fem Neu), 99 points, T:119, killed by a fox
08:49 -!- HeroYoojin [~heroyooji@71-91-74-243.dhcp.leds.al.charter.com] has quit []
08:49 <jonadab> Oooh, another Evil Patch Idea: amnesia randomizes the believed-BUC of all the items in your inventory.
08:50 <Muad> those would be good if the point is to confuse and annoy the player!
08:50 <ChrisS67> I thought that was the point of the whole game
08:50 <jonadab> The main point of the Evil Patch is to collect all the really bad patch ideas that should never be implemented.
08:51 <Muad> oh, i see
2015 Feb 19 Thu:
15:42 <jessek> but those sweet sweet rubber hoses! too tempting
15:45 -!- tessellated [~mih@178.165.130.89.wireless.dyn.drei.com] has joined #NetHack
15:45 <jonadab> Fun Evil Patch Idea: if a yes/no prompt could have potentially disastrous results, rephrase the question to have double or multiple negation.
15:45 <jonadab> P.S. make sure the "safe" answer is different from in the previous version.
2015 Feb 20 Fri:
13:24 <Istfemer> *concerned
13:24 <Wooble> They all respect Elbereth. And magic missiles.
13:24 <hackedhead> EPI: rider-gating.
13:24 <Broken> if you have any problems (and you shouldn't) just engrave E with MB
13:40 <Istfemer> yes.
13:40 <Istfemer> good thing too
13:40 <aosdict> You actually dig for demons in Dwarf Fortress?
13:40 <Wooble> castlebones would be cruel.
13:40 <Wooble> evil patch idea ^^
13:41 -!- NeremWorld [~NeremWorl@75-172-25-98.tukw.qwest.net] has quit [Ping timeout: 265 seconds]
2015 Feb 27 Fri:
13:44 -!- tessellated [~mih@178.165.130.43.wireless.dyn.drei.com] has quit [Ping timeout: 255 seconds]
13:45 -!- Haudegen [~quassel@85.124.51.57] has joined #NetHack
13:45 <jonadab> Evil Patch Idea: scrolls of identify no longer exist in the game. To get the identify effect, read a scroll of amnesia while confused.
13:46 <jessek> lol, imagine a spellbook of amnesia
2015 Mar 03 Tue:
13:12 -!- Bloaxor [~Bloax@0x5e919ae0.adsl.cybercity.dk] has joined #NetHack
13:13 <Grasshopper_> but only as a fire trap
13:14 <Wooble> Evil Patch Idea: monster feels charismatic and tames you.
13:14 <Grasshopper_> I've been debating with myself whether to kill the minetown priest with my pet golems or not.
15:03 <Rodney> flotson (Val Hum Fem Law), 1648 points, T:2216, killed by a water demon
15:03 <Rodney> Mortuis (Hea Hum Fem Neu) wished for "blessed +2 athame", on turn 66106
15:04 <FIQ> evil patch idea: attempts to pudding farm will eventually (20th split or so) summon Rodney prematurely
15:04 <Rodney> Mortuis (Hea Hum Fem Neu) wished for "blessed ring of conflict", on turn 66107
2015 Mar 08 Sun:
08:02 -!- tungtn [~tungtn@27-32-7-61.static.tpgi.com.au] has quit [Quit: Leaving]
08:09 <Rodney> Jonadab (Mon Hum Mal Neu) wished for "Blessed Eye of the Aethiopica", on turn 32860
08:10 <jonadab> Evil Patch Idea: if you rub a lit magic lamp and a genie comes out, coming out through the flame makes the genie mad.
08:11 <FIQ> why is that an evil patch idea
08:11 <Rodney> DanPlayer (Ran Hum Mal Neu), 1545 points, T:3100, killed by a giant mimic
08:11 <Muad> hah
20:55 <Rodney> ptaff (Pri Hum Mal Cha) wished for "blessed greased helm of opposite alignment", on turn 80881
20:57 <Rodney> ptaff (Pri Hum Mal Cha) entered the Planes, on turn 80889
20:59 <jonadab> Evil Patch Idea: in order to save the multiverse, you must collect thirteen orbs, stolen by Moloch and entrusted to his thirteen high priests in thirteen universes. In each universe you must take on a different role, complete your quest, perform the invocation, and bring the orb to the Astral Plane of that universe.
20:59 <jonadab> In other words, to win the game, you have to do an all-roles streak.
2015 Mar 09 Mon:
10:55 <Rodney> Tunataco (Wiz Hum Fem Neu), 4016 points, T:2344, killed by an elven arrow
10:57 <Rodney> snhmibby (Wiz Hum Mal Neu), 15046 points, T:5159, killed by an ettin mummy
10:57 <jonadab> Evil Patch Idea: new monster, class A, Banisher, has an attack that sends the target straight to Gehennom. Can occur as a divine minion.
10:58 <jonadab> Oops, and as a result of the fact that it's an A, it can also be generated on Astral. Sorry about that, that's a bug.
2015 Mar 12 Thu:
20:29 <Rodney> gofrfie (Wiz Hum Fem Neu), 1020 points, T:1008, killed by an orc zombie
20:30 <snhmib> ah darnit, it's the medusa with the titan
20:30 <jonadab> Evil Patch Idea: if a marker gets wet, the ink runs out.
20:30 <Rodney> gofrfie (Wiz Hum Fem Neu), 48 points, T:62, killed by a newt
2015 Mar 14 Sat:
12:40 <anselmus> elbib yloh
12:40 <jonadab> Heh.
12:42 <jonadab> Evil Patch Idea: when you read a cursed scroll of create monster, there's a 1/12 chance that all the created monsters are given the ability to cast Summon Nasties.
12:42 <Rodney> NuSlayer24400 (Wiz Gno Mal Neu), 2781 points, T:7473, zapped himself with a spell
12:42 <jonadab> Due to an implementation glitch, this ability then applies to all monsters of those monster types for the rest of the game.
12:43 -!- ShadowWraith` [~a@dsl-hkibrasgw1-58c08d-26.dhcp.inet.fi] has quit [Ping timeout: 264 seconds]
12:44 <anselmus> you could create an entire game out of one evil patch idea, really
12:44 <anselmus> so brilliant and deep
12:45 <Rodney> heliogabal (Tou Hum Mal Neu), 1113 points, T:1825, quit
12:46 <anselmus> sadly my attempt will probably be relegated to choose your own adventure
12:47 <jonadab> Evil Patch Idea: the player character can only think straight on prime-numbered turns. If the turn number is composite, confusion effects apply.
12:47 <Rodney> lubiekoty (Wiz Elf Fem Cha), 751 points, T:1069, killed by a water moccasin
12:49 <jonadab> Perhaps that is the same thing, where NetHack is concerned.
12:49 <anselmus> a mind too ahead of its time
12:52 <jonadab> Evil Patch Idea: each turn, the game takes the current time in microseconds and runs it through bcrypt(). If the result is divisible by 65537, you die.
12:53 <jonadab> (The 1/65537 chance of death each turn is almost not as bad as the lag bcrypt() would introduce.)
16:01 <Rodney> pugilist (Mon Hum Mal Neu), 3596 points, T:3182, killed by a Woodland-elf
16:03 -!- Morwen [~Morwen@ip98-165-206-238.ph.ph.cox.net] has quit [Ping timeout: 252 seconds]
16:04 <paxed> Evil Patch Idea: to prevent PRNG prediction, read every random value from /dev/random or equivalent.
16:05 <bcode> hah
2015 Mar 19 Thu:
07:18 <Wooble> MatthieuS: incorrect japanese would be even better! :)
07:18 <FushigiSou> well, archery was important for samurai
07:19 <FushigiSou> this game is evil, finally got ac-7 and things are feeling good, then i get grabbed by an ape while a rust monster is hitting me :(
07:19 <MatthieuS> don't get me started on samurais' topic please. What would one be doing in this creepy dunjeon in the first place?
10:42 <Rodney> lolswagger (Cav Hum Fem Neu), 325 points, T:1012, killed by a fox, while fainted from lack of food
10:46 <Wooble> additional YANI: all other monsters also have a Stone version that works on new moon. :)
10:47 <Wooble> (ok, so that's more of an evil patch idea :) )
10:51 -!- camelspiders [46c64526@gateway/web/cgi-irc/kiwiirc.com/ip.70.198.69.38] has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client]
2015 Mar 22 Sun:
17:32 <rmd> stupid dwarves!
17:32 <rmd> give me your mithril!
17:32 <jonadab> Evil Patch Idea: quest portal can be on Medusa's level or even below there.
17:32 <Elronnd> It would make it nice for speed-runners
17:33 <Elronnd> Imagine this: The quest portal is on the same square a the WoW (in castle)
17:33 <jonadab> Imagine you have to step on every non-wall tile in Gehennom, searching for the quest portal.
17:34 <jonadab> Oh, Evil Patch Idea: quest portal in the Wizard's Tower.
17:34 -!- Crehl [~Crehl@2001:8b0:bf70:57e8::1] has quit [Quit: Killed by a kitten]
17:35 -!- tessellated [~mih@77.119.128.156.wireless.dyn.drei.com] has quit [Ping timeout: 272 seconds]
17:35 <Elronnd> Evil patch idea: Quest portal can be inside of a wall
17:35 <Elronnd> Or solid roc
17:35 <Elronnd> s/roc/rock/g
17:35 <Elronnd> Oh, and if it's on the same square as the portal to Ludios, then it'll be random which of them the combined portal takes you to
17:37 <jonadab> Evil Patch Idea: every time you return from the Quest branch, the portal moves to a new location chosen at random.
17:38 <stth> that's not so evil... i usually do the quest in one go and never return
17:38 <jonadab> Do you do it right when you find the portal, though?
17:38 <Elronnd> Evil patch idea: the quest portal deals d50 damage everytime you go through it
17:38 <jonadab> I usually land on Quest Home at XL12, exit, come back to do the quest later.
17:46 <Rodney> jmackellar (Kni Hum Fem Law), 8331 points, T:4750, killed by a rothe
17:46 <stth> for regular ones, you can assume 120 generated when create monster doesn't create them anymore
17:46 <Elronnd> Evil Patch Idea: The high priest has High-angle lasers that will immediatly kill you unless wearing reflection, in which the reflecting thing will be destroyed, or unless disintigration resistant, in which case the resistance will be removed
17:46 <Rodney> syman (Wiz Gno Fem Neu), 538 points, T:1681, killed by a small mimic
2015 Mar 24 Tue:
21:12 <snhmib> o_O
21:12 <snhmib> nice AC
21:13 <Elronnd> Evil patch idea: if you change gender, you will no longer be able to consort with foocubi. For opposite-gender ones: "You're gay: you have no intrest", and for same-gender ones: "The cubus says "Bletch" and disappears in a puff of smoke"
21:14 <Elronnd> *interest
2015 Mar 28 Sat:
05:57 -!- WillyPillow_II [~WillyPill@1-175-59-86.dynamic.hinet.net] has joined #NetHack
06:00 <Crawldragon> I think it's just because the people who work on NetHack, and its target audience, tend to be bookworms, and providing a literary reference can give an idea of context or shout-out an inspiration.
06:00 <Muad> evil patch idea: bookworms that eat ur spellbooks
06:00 *Tenbeers hums
2015 Mar 29 Sun:
16:35 <ChrisS67> random *
16:35 <ChrisS67> including the possibility of a loadstone
16:35 <ChrisS67> hmm wait, that would be better for the Evil Patch
16:36 <ChrisS67> secondary weapon, food items
16:57 <Soviet5lo> kerio: go back to john cena
16:57 <kerio> i think bsod is pissed that i'm compiling with -fPIE and -fstack-protector and slex crashes more often
16:57 <jonadab> Maybe. The other day I said something about an Evil Patch Idea, and she said it was already in slex.
16:57 -!- ef5c_ef5c [~hart@gateway/vpn/privateinternetaccess/ef5cef5c/x-92968954] has left #NetHack []
2015 Mar 30 Mon:
19:24 <Fish-Face> People continually start games as Wizard and quit just to try and get one
19:24 <Rodney> WeerdBeard (Rog Hum Mal Cha), 158 points, T:440, killed by a gnome lord
19:26 <ais523> Evil Variant: monsters zap turn undead at the player and reanimate their DSM (not my idea, but it's hilarious…)
19:27 <DarkVexon> How about the Writer starts with a Marker, but no scrolls?
19:28 <ais523> jonadab: ooh!
19:28 <Saxxon> That's great, haha
19:28 <ais523> Evil Variant: that
19:29 <ELRanger> Hmm question y'all.
2015 Mar 31 Tue:
12:09 <jonadab> YANI: a role that starts with intrinsic reflection but is "made of glass" and cannot take any melee hits, regardless of AC.
12:09 <Rodney> MornieOhtar (Bar Orc Mal Cha), 166 points, T:242, killed by a fox
12:11 <PsyMar> sounds more like EPI
12:11 <Rodney> allanb (Arc Hum Mal Neu), 2493 points, T:1873, poisoned by an orcish arrow
2015 Apr 02 Thu:
09:36 <stth> annotating items works in every variant and you still know what's going on if you haven't played the game for a while
09:37 <stth> early on, i write down more info, like levels where poly traps or water pools are
09:37 <jonadab> Evil Patch Idea: levels you aren't currently on can occasionally switch places with each other.
09:37 <stth> but once i don't need that info anymore, i delete it, otherwise i would have crap written on every item :)
2015 Apr 06 Mon:
21:07 <oh6> well then
21:07 <Broken> same*
21:07 <oh6> d :-o
21:07 <oh6> ^ hats off to you!
21:07 <Deuce> the RNG is evil.
21:07 <oh6> god damn
2015 Apr 07 Tue:
12:01 <Chillum> good
12:01 <Wooble> YANI: should be able to throw gems < to get luck :)
12:02 <Wooble> also, evil patch idea: co-aligned monsters throw gems at you and you lose luck.
12:03 <Chillum> ahh, I have a pile of gems, but they are in a bag and I have no hands
2015 Apr 14 Tue:
11:07 <Rodney> NvrPhazed (Sam Hum Mal Law), 2212 points, T:1101, killed by a killer bee
11:11 <Rodney> Tegid (Val Hum Fem Neu), 4943 points, T:3298, killed by a soldier ant
11:11 <jonadab> Evil Patch Idea: stone trolls have a stoning attack.
11:13 -!- LichenSink [LichenSink@host-72-215-10-223.vyvebroadband.net] has quit [Ping timeout: 255 seconds]
14:45 <Crawldragon> Let's say yes.
14:45 <escapecharacter> That explains some of the people I meet in real life...
14:46 <hackedhead> Evil Patch Idea: were-flayers, were-liches
14:49 <Doesnt> what's so bad about being a were-lich
2015 Apr 15 Wed:
08:45 <Rodney> dvern (Arc Hum Fem Law), 1792 points, T:1840, killed by a gnome
08:46 <Rodney> Gimm (Tou Hum Mal Neu), 650 points, T:1406, killed by a giant bat
08:54 <Wooble> http://nethackwiki.com/mediawiki/index.php?diff=93483&oldid=92319&rcid=42376 <--- looking for implemented Evil Patches to add to S'EE. :/
08:59 -!- MatthieuS [~matthieu@123.230.184.72.er.eaccess.ne.jp] has joined #NetHack
2015 Apr 21 Tue:
16:28 -!- LichenSink [LichenSink@host-72-215-10-223.vyvebroadband.net] has joined #NetHack
16:28 -!- Elronnd1 [~Thunderbi@209.151.235.14] has quit [Remote host closed the connection]
16:31 <jonadab> Evil Patch Idea: bad things happen whenever the turn count ends in 13.
16:31 <jonadab> ... and VERY bad things if it ends in 1313.
2015 May 01 Fri:
19:20 <Deuce> turns into a ball of lava and incinerates the target!
19:20 <Grasshopper> but to NH i think it would be able to be a statue or boulder
19:20 <jonadab> Deuce: That seems like an Evil Patch Idea.
19:20 <jonadab> Statue or boulder, I'll buy that.
2015 May 02 Sat:
16:24 <KeyboardFire> You're all evil. :D
16:25 <CuriousShadow> I didn't suggest adding the platypus... yet :D
16:26 <jonadab> KeyboardFire: We only *talk* about these evil ideas. Bluescreen actually *implements* them.
16:28 <KeyboardFire> I have been meaning to try SLASH'EM Extended some time. Is there a server for that yet?
16:29 *raisse resists any suggestion that she is evil.
16:30 -!- tessellated [~mih@178.115.130.197.wireless.dyn.drei.com] has quit [Ping timeout: 246 seconds]
2015 May 04 Mon:
10:58 <Rodney> scottfree (Rog Hum Mal Cha), 1185 points, T:699, killed by a hill orc
11:01 -!- CuriousShadow [CuriousSha@mo-71-50-25-73.dhcp.embarqhsd.net] has joined #NetHack
11:02 <jonadab> Evil Patch Idea: some of the Sokoban pits are spiked. And certain boulders don't fit into spiked pits, only into regular pits.
11:03 <Rodney> Kartikay (Arc Gno Mal Neu), 587 points, T:1357, killed by an orc zombie, while frozen by a monster's gaze
2015 May 08 Fri:
19:43 -!- ShadowWraith [~a@dsl-hkibrasgw3-54fb76-100.dhcp.inet.fi] has joined #NetHack
19:45 -!- Enke [~quassel@ip70-178-221-227.ks.ks.cox.net] has joined #NetHack
19:47 <jonadab> Evil Patch Idea: When corpses rot, they release a cloud of noxious miasma, which causes illness if you wander too close.
19:48 <Rodney> winchester73 (Ran Gno Fem Neu), 595 points, T:1132, killed by a giant bat
2015 May 09 Sat:
09:57 <PsyMar> depends on the BUC
09:57 <ChrisE> I hope raisse's cookies are not cursed.
09:58 <PsyMar> ..."I hope you liked my cookies. The secret ingredient is evil."
09:59 <ZzZombo> luckstone found in the mazes of Gehennom can't be cursed, right? :P
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10:25 <jonadab> Evil Patch Idea: ghosts have a sliming attack. Because Ghostbusters.
10:25 <Rodney> stth (Pri Hum Fem Law), 8625 points, T:3523, killed by a land mine
2015 May 10 Sun:
21:19 <Rodney> quotepilgrim (Wiz Gno Fem Neu), 3208 points, T:3257, killed by a rabid rat
21:20 <Rodney> Grogster (Bar Hum Mal Cha), 30535 points, T:10136, killed by a white unicorn, while praying
21:23 <jonadab> Evil Patch Idea: unicorn skeleton (magenta u), same speed as other unicorns, otherwise stats like a skeleton, but also has a ranged (LOS) attack where its horn glows black and you get a cursed-unihorn effect. Drops a cursed unicorn horn when it dies. Generated only in Gehennom.
21:27 <jonadab> Heck, why not a new type of demon that has a ranged wide-angle disint beam attack? Usable from anywhere on the level like a flayer's psychic blasts? Indeed, why not? <-- Evil Patch
21:28 *tenbeers shrieks.
21:28 <KeyboardFire> Might as well auto-#quit on turn 1, since you'll never win anyway.
21:30 <NotJimCarrey> sweet, my newly hatched baby dragon killer a shopkeeper
21:30 <Rodney> the88kod (Wiz Elf Fem Cha), 20214 points, T:6822, killed by a gargoyle
21:33 <jonadab> KeyboardFire: the Evil Patch considers it a bug if the player survives very long, much less ascends ;-)
21:35 <NotJimCarrey> is there a good use for a scroll of flood?
2015 May 11 Mon:
13:38 <oh6> it's pretty hilarious
13:38 <Rodney> AlphaQ (Bar Hum Mal Neu), 3247 points, T:1229, killed by a soldier ant
13:38 <ChrisE> Ooh, evil patch idea... the Amulet of Yendor teleports out of your inventory to a random square each time you enter a new dungeon level with it.
13:38 <oh6> I went through 15 cursed scrolls of genocide and when I was done there was pretty much nothing left but the high priests and the riders
2015 May 15 Fri:
12:26 *Rodney serves a potion of sake to CuriousShadow.
12:29 -!- nlew [~nlew@192.69.65.11] has quit [Ping timeout: 256 seconds]
12:29 <jonadab> Evil Patch Idea: potion of deathly sickness
12:29 <jonadab> Monsters can throw them at you and make you deathly ill.
2015 May 16 Sat:
03:24 <Mandevil> OMG!
03:24 <Mandevil> The amulet has teleported :-(
03:24 <ishanyx> un is evil like that
03:24 <Mandevil> This is the first time this happens to me.
2015 May 18 Mon:
14:22 <Rodney> ais523: You have 2 messages. Use !messages to read them.
14:23 <ais523> !messages
14:23 <Rodney> jonadab said (3d 5h 13m ago): Slash'em Extended is pretty much officially the Evil variant now. http://abload.de/img/veryfunnyshopsibqw4.png (The brown # are solid rock.)
14:23 <Rodney> jonadab said (3d 5h 10m ago): (It says "Gehennom:62", but I'm pretty sure that's actually Minetown.)
18:38 <henriqueleng> #pray
18:38 <ChrisE> And then more bees move into the hives?
18:38 <tenbeers> oof, ab5ni, so you must be one of those carrying an epi-pen all the time
18:38 <Grasshopper_> We get native bees forming nests spontaneously anyway
2015 May 22 Fri:
04:00 <ais523> raisse: well you don't know it's blank before you try to read it!
04:00 <ais523> YANI: scrolls can erode, which causes the label to come off and has no other effect
04:00 <ais523> Evil Variant: scrolls can generate with no label, or with misleading labels
04:01 <jonadab> Oww.
10:14 <ab5ni> Brown Pudding in front of me
10:14 <Rodney> fullyipx (Wiz Hum Mal Neu), 2156 points, T:2119, killed by a large mimic
10:15 <nht> unless you're playing some evil variant, worst case from rot is you lose some AC
10:16 -!- Bloax [~Bloax@0x5e919ae0.adsl.cybercity.dk] has joined #NetHack
2015 May 24 Sun:
19:57 <Rodney> winchester73 (Tou Hum Fem Neu), 1174 points, T:1599, killed by a giant bat
19:58 -!- kazimuth [~james@50.251.233.161] has quit [Quit: My Mac has gone to sleep. ZZZzzz…]
19:58 <Chucklenuts> The rogue quest is evil because it's so hard to reach the nemesis
19:58 <Chucklenuts> you have to levelport or phase through walls
2015 May 25 Mon:
19:00 <ais523> jonadab: specifics?
19:00 <jonadab> ais523: As near as I can tell, she rigged it to always do the maximum shaping on those rooms.
19:00 <ais523> that said, even before S'EE went full on Evil Variant, it was already impossible to distinguish features from bugs much at the time
19:00 <jonadab> So that it practically guarantees unreachable areas.
2015 May 31 Sun:
17:16 <ais523> Soviet5lo: what's the most evil thing that's still left in SLASHTHEM?
17:16 -!- fstd [~fstd@unaffiliated/fisted] has quit [Remote host closed the connection]
17:16 <ais523> are the Evil Variant's Sokoban layouts still there, for instance?
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17:17 <jonadab> ais523: I think he forked before those went in.
17:17 <ilbelkyr> ais523, what are those like?
17:17 <Soviet5lo> None of the evil variant ideas are in
17:17 <Soviet5lo> But the monsters can be bullshit
17:18 -!- theorb [~theorb@agaton.scsys.co.uk] has joined #NetHack
17:18 <ais523> NetHack Sokoban Solver, it's a site for practicing the Sokoban layouts in vanilla
17:18 <ais523> but the author added the Evil Variant layouts as an easter egg
17:18 <jonadab> Somebody should add the Slash'em ones to it as well.
2015 Jun 02 Tue:
14:00 <bezaban> nope
14:00 -!- burning_fish [~takyari@ip4-95-82-146-249.cust.nbox.cz] has joined #NetHack
14:00 <bezaban> evil variant
14:01 -!- inire [~ident@cpe-67-253-252-252.rochester.res.rr.com] has joined #NetHack
2015 Jun 04 Thu:
08:29 <Andrio> A centipede was hidden under 2 lembas wafers! The centipede bites! The centipede's bite was poisoned! The poison was deadly...
08:29 <ais523> until you mentioned it
08:29 <ais523> Evil Variant: do that intentionally
08:30 <Andrio> mm
08:48 -!- KbdFire|deminewt [~llama@98.196.38.177] has quit [Ping timeout: 256 seconds]
08:49 <Caesar-> ais523: that's evil :S
08:50 <jonadab> Evil Variant: any time you open a door, there's a one in a hundred thousand chance that the doorknob has contact poison; this instakills you if you don't have poison resistance or drains a level if you do.
08:50 <ais523> jonadab: that actually makes me think Slash'EM Extended rather than Evil Variant
08:50 <jonadab> There's a difference?
08:51 <ais523> yes
08:51 <jonadab> Oh, right, yes, Evil Variant is a binary patch.
08:51 <ais523> despite BSOD's efforts
2015 Jun 08 Mon:
21:33 <Rodney> mcp (Bar Hum Mal Neu), 152 points, T:182, killed by a jackal
21:34 -!- tenbeers\splat [~ejo@c-24-4-207-68.hsd1.ca.comcast.net] has quit [Ping timeout: 265 seconds]
21:36 <jonadab> Evil Patch Idea: each dungeon level has its own gravity constant; so how much stuff you can carry changes each time you move to a new level.
21:37 <ShivanHunter> aaa
21:37 <ShivanHunter> (that seems like it would be too chaotic - maybe per dungeon branch instead so the player has to be prepared?)
21:37 <jonadab> Well, this is for the Evil Patch, so...
21:38 <ShivanHunter> yeah, but having it per level just makes it more chance-based rather than difficult in a meaningful way
2015 Jun 09 Tue:
01:28 <ShivanHunter> ah
01:28 <ChrisS67> can even cast it, at least in Grunt
01:28 <Mandevil> GruntHack is EVIL.
01:28 <ais523> Slash'EM, for example
07:52 <Rodney> Gytt (Tou Hum Mal Neu), 936 points, T:1834, killed by a hobgoblin, while frozen by a monster's gaze
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07:55 <ais523> Evil Variant suggestion: potion of unwinnability, makes the game unwinnable if drunk
07:55 <Mandevil\splat> ais523: Boring.
07:55 <ais523> Evil Variant: if cursed, also prevents quitting and dying
07:55 <Mandevil\splat> ais523: Makes you formal id all potions.
07:56 <Muad> potion of boring, you can't do anything except dig tunnels after drinking that.
07:56 <ais523> Mandevil\splat: well, yes, the Evil Variant is not well-balanced
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2015 Jun 10 Wed:
20:54 <AceSevenFive> since missing no crashes tend to break the game
20:55 -!- tessellated [~mih@178.165.128.141.wireless.dyn.drei.com] has quit [Ping timeout: 258 seconds]
20:55 <Soviet5lo> I _think_ the reasons of it being removed were: intentionally making the game unfair by introducing some evil patch ideas, making a role that intentionally crashes randomly, and blaming most bugs on the compiler instead of his/her shitty coding
20:56 <AceSevenFive> Define "evil"
2015 Jun 12 Fri:
06:57 <AceSevenFive> "Is not a valid polymorph form" becomes "Is a valid polymorph form"
06:58 <AceSevenFive> "Resistant to death magic" becomes "Not resistant to death magic"
07:01 <jonadab> Evil Patch Idea: peaceful and tame monsters behave as hostile whenever the turn count is divisible by seven, nine, or eleven.
07:02 <b_jonas> jonadab: that's sort of like my "not paranoid" non-scoring birth option idea
2015 Jun 13 Sat:
06:25 <Andrio> No wonder I don't recognise it and there are so many monsters.
06:26 <Andrio> She has like 3 amulets of life saving..
06:26 <jonadab> Evil Patch Idea: the Amulet weighs as much as a loadstone. Fake plastic amulets weigh as much as a loadstone if cursed and autocurse when picked up and cannot be dropped while cursed, like loadstones.
06:26 <Andrio> Mm
2015 Jun 17 Wed:
11:30 <HomageNAO> Excellent.
11:30 <ais523> I'd recommend you move it to a different slot for safety
11:30 <ais523> Evil Variant YANI: #adjusting an item touches it barehanded
11:30 <Wooble> actually I can find no evidence that the demon princes' lairs are aligned at all. But I swear Erinyes seem to show up only in amso/baalzebub's lairs for me mostly.
2015 Jun 22 Mon:
14:55 -!- _Webweasel_ [~Stefan@webweasel.priyom.org] has joined #NetHack
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14:55 <jonadab> Evil Patch Idea: the Castle chest is always embedded in a wall, to make it more safe from monsters.
14:56 <Rodney> 404Error (Mon Hum Fem Cha), 55 points, T:170, killed by a jackal
2015 Jun 29 Mon:
07:53 <yasdorian\splat> if that's the plan, use telepathy extensively
07:53 <hackedhead> yeah
07:53 <jonadab> Evil Patch Idea: Medusa is always accompanied by nymphs. They love to steal blindfolds and towels.
07:53 <hackedhead> yeah, i guess i shall wait at least a bit,
13:57 -!- AimHere [~bod@cpc6-sgyl33-2-0-cust77.sgyl.cable.virginm.net] has joined #NetHack
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14:02 <Rodney> Reddit: *Potentially* evil patch idea YANI, The Total Perspective Vortex. http://redd.it/3bj9kd
14:03 <Rodney> allanb (Wiz Hum Mal Neu) wished for "blessed +2 Grayswandir", on turn 46254
2015 Jul 04 Sat:
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08:42 <jonadab> Evil Patch Idea: when a game is started, each type of item has a random chance to be marked "unavailable", which prevents it from being generated in that game.
08:44 -!- jawnv6 [~jawnv6@c-50-161-101-28.hsd1.ca.comcast.net] has quit [Ping timeout: 264 seconds]
2015 Jul 13 Mon:
13:29 <JohnMH> anyone?
13:30 -!- osxi [~zach@c-98-198-62-145.hsd1.tx.comcast.net] has joined #NetHack
13:31 <Wooble> curses is evil and wants you dead.
13:32 <Wooble> plus it uses a dumb coordinate system and should feel bad about itself.
2015 Jul 19 Sun:
12:17 -!- Cat_nip [~korin@62.212.72.204] has joined #NetHack
12:18 -!- Techguy305 [~citytechg@69.80.111.62] has joined #NetHack
12:20 <attie> Evil variant idea: if you put a burning lamp into a chest, it catches fire and your stash burns to ash
12:20 -!- Haudegen [~quassel@85.124.51.57] has quit [Ping timeout: 244 seconds]
2015 Jul 24 Fri:
16:21 <greycat> !
16:22 <greycat> Oh. Oops. I mis-parsed that as "killed by an invisible soldier ant". Stupid greycat.
16:24 <jonadab> Evil Patch Idea: any monster can be generated invisible, at random.
16:24 <jonadab> Evil Patch Idea: and monsters that generate in groups get a single roll for the whole group, so if one of them is generated invisible, they all are.
16:24 <merlincorey> Liches on DLVL2 1 in 1000 chance
16:24 <Rodney> Floki (Bar Hum Mal Neu), 3297 points, T:1216, killed by a dwarf
20:03 <jonadab> Are those q or r?
20:04 -!- irrenhaus4 [~xenon@hms2227.wh-hms.uni-ulm.de] has quit [Quit: Lost terminal]
20:05 <jonadab> Evil Patch Idea: Amulet of Infamy. Causes monsters to be generated as if you were three experience levels higher than you actually are. No other effect.
20:05 -!- ChanServ changed the topic of #NetHack to: http://alt.org/nethack/ || telnet nethack.alt.org || ssh nethack@alt.org || https://nethackwiki.com/ || http://nhqdb.alt.org/ || http://bilious.alt.org/rgrn/ || http://alt.org/nethack/irc.php || EU NAOhack server: ssh nethack@nethack.xd.cm
20:05 <Corwinoia> evil? That would be my preferred amulet
20:05 <Rodney> SubG (Wiz Elf Mal Cha), 6595 points, T:3047, killed by a gnome king
20:05 <FIQ> why is that an evil patch idea
20:06 <jonadab> Harder monsters?
20:07 <FIQ> make max difficulty cap +3
20:07 <FIQ> np
20:07 <FIQ> and it is not an evil patch idea
20:07 <khearn> Would it normally appear cursed or not?
20:10 <Corwinoia> I don't think reading the book of the dead should let you farm W though
20:10 <FIQ> but not demon gating
20:10 <jonadab> Evil Patch Idea: when you kill a summoned monster, a new summoned monster appears to replace it.
20:10 <FIQ> or revgeno
20:10 <khearn> jonadab: forever?
20:17 <jonadab> If you ran into skeletons in Minetown, they'd be crazy difficult.
20:17 <Rodney> zackver9 (Bar Hum Mal Neu), 3531 points, T:2181, killed by a gnome
20:18 <jonadab> Speaking of which, Evil Patch Idea: skeletons at Minetown.
20:18 <ilbelkyr> jonadab, dnethack has Vlad's Tower on top of the Mines
21:26 <stenno> use 'var'
21:26 <jonadab> And having that access is genuinely useful for some things.
21:27 <stenno> eval is evil in about any language
21:27 <stenno> and yes typeof is strange
21:29 <kadoban> Not sure that's the meaning here though.
21:29 <jonadab> anselmus: Disaster.
21:30 <jonadab> anselmus: We would submit so many evil patches, the company would be ruined.
21:30 <Corwinoia> if your company is hiring js please don't email me
2015 Jul 25 Sat:
18:07 <greeter> i nearly got killed because i thought i could tackle that red & without any problems. oops
18:08 <Lettuce413> yikes :-(
18:08 <FIQ> evilpatch idea: strangulation autocurses
18:08 <Lettuce413> FIQ - some men just want to watch the world burn :-P
18:36 <anselmus> fire res as a pri is great
18:36 <greeter> that said, unless you're prepared to altar farm, probably a safe bet to assume that you can't pray at any other time, unless you keep a really close eye on that sort of thing
18:37 <FIQ> rnz is evil though
18:37 <FIQ> it can screw you over badl
18:37 <FIQ> y
18:37 <FIQ> But yeah, I would never pray for any reason other than food in a foodless game
18:37 <dtype> whee! https://e4.alt.org/nethack/
2015 Jul 27 Mon:
21:36 <grisha5> is there any worse in this game?
21:36 <grisha5> nahh not full of traps
21:36 <ccritter> evil idea: room full of gas spores
21:36 <Rodney> thomag (Kni Hum Mal Law), 3038 points, T:4375, killed by a rothe
2015 Jul 28 Tue:
15:47 -!- Tachyon` is now known as Tach[Away]
15:49 <Rodney> xenobog (Val Hum Mal Law), 560767 points, T:58203, killed by a water troll
15:50 <jonadab> Evil Patch Idea: if a monster picks up the Eye, it can and will branchport away.
15:51 <Lymia> Make finger of death mandatory?
15:51 <stenno> reminds me of grunthack where vlad is generated with a cursed scroll of teleportation
15:52 -!- Tach[Away] is now known as Tachyon`
15:52 <Wooble> grunthack pretty much is the evil variant :)
15:53 <stenno> yeah :P
15:58 <stenno> its not evil
15:58 <stenno> its just random stuff thrown together
15:58 <ais523> BSOD actually asked me about the Evil Variant so that she could steal ideas from it
15:59 <stenno> it doesn't really make a difference
15:59 <stenno> there is just too many stuff anyway
15:59 <jonadab> She also asked me to grep my IRC logs for evil patch ideas.
15:59 <stenno> and in grunthack you don't die on level 3 to an out-of-depth monster randomly appearing
15:59 <stenno> grunthack is still winabble
16:00 <Soviet5lo> like...a few hours ago
16:00 <jonadab> stenno: You're saying GruntHack is evil in a way that leaves people still willing to seriously attempt it.
16:00 <stenno> yes
20:47 <Isilme> hmm, i guess it could be? it isn't really clear whether it's hearing the hiss itself or if it's like ... hearing a monster recite a spell, for example
20:47 <Rodney> geegz (Sam Hum Mal Law), 9148 points, T:2772, killed by a quasit, while praying
20:48 <jonadab> Evil Patch Idea: seeing a cockatrice move has a 1% chance of starting slow petrification, but only if you have MC3.
20:50 <Corwinoia> The hiss is more like an attack effect, think of it like MB's special added attacks. There's chance (1/3) that it gets the additional attack on it its touch attack, and then a 1/10 chance chance (except during new moons) that it is successful.
2015 Aug 08 Sat:
18:12 <Rodney> https://alt.org/nethack/userdata/mrspock/dumplog/1427649641.nh343.txt
18:12 <ilbelkyr> jonadab, iirc I once suggested salamanders should pull you into lava like eels
18:13 <jonadab> Evil Patch Idea: a new special level that's 50% floor in a checkerboard pattern, with the in-between tiles being half water, half lava; the water has eels, the lava has dragons, and the land has nymphs, cockatrices, soldiers, and umber hulks.
18:13 <jonadab> ilbelkyr: I think there should be a monster that does, but I'm not sure salamanders are quite right for that.
18:14 <jonadab> Hmm, maybe fire vortices could engulf you, and spit you out onto lava? <-- EPI
18:14 <ilbelkyr> well, they already grab you and walk through lava unharmed
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19:25 <jonadab> Evil Patch Idea: eating a floating eye has a 10% chance to give you intrinsic levitation.
19:26 <oh6> some monster on the island just happened to have a shield of reflection, so bonus
2015 Aug 10 Mon:
19:53 <ilbelkyr> jonadab, yay terminology
19:54 -!- Haudegen [~quassel@85.124.51.57] has joined #NetHack
19:55 <FIQ> YASI: "spellbooks" that, instead of teaching spells, give you a random assortment of items discovered for you each time you read it, blanking after the usual 4 or so uses
19:56 <Rodney> Grogster (Pri Hum Mal Law), 337 points, T:2797, killed by an arrow