Evil from #nethack.xd.cm:

2015 May 27 Wed:
07:31 <deepy\ddpp> Mix it, take one french word and one german
07:31 <Bluescreen> Sexy edition? YES!!! That's gonna be the name. <3
07:46 <jonadab> Evil Patch Idea: if you let your pet dog eat grapes, it dies of kidney failure, over the course of a hundred or so turns.
07:47 <Bluescreen> "grapes"? My customized fruit name (slime mold) is actually grape... :D
2015 May 30 Sat:
23:36 <Soviet5lo> Oh no, turn count is earlier
23:36 <Soviet5lo> Must have been a crash?
23:42 <Elronnd|deminewt> Evil patch idea: scroll of root password detection will actually tell you the root password
23:43 <Soviet5lo> I really need to make it do something aside from provide a YAFM
2015 Jun 01 Mon:
14:31 <deepy\ddpp> Duke-: she was levitating and couldn't push a boulder, so she gave up
14:32 <deepy\ddpp> hmm, could've sworn I saw the boulder
14:33 <jonadab> Evil Patch Idea: invisible boulders.
14:33 <deepy\ddpp> I think SLEX already has that
16:21 <GoldenIvy> (UNDER your arm)
16:21 <deepy\ddpp> GoldenIvy: the guy with the accordion is my baseline for cool
16:21 <kerio> evil patch idea: zatsuza
16:21 <deepy\ddpp> anything beyond him is the stuff of legends
2015 Jun 03 Wed:
07:52 <FIQ> well you could stock up on !confusion and ?tele
07:52 <FIQ> (no BUC in this game beyond weapon/armor, but confused tele still levelports)
07:52 <jonadab> Evil Patch Idea: Gehennom has no up stairs. The only way to get up is cursed gain level.
07:52 <FIQ> :D
07:52 <jonadab> That would go fabulously with the mysterious force.
07:53 <FIQ> only warped around
07:53 <jonadab> Oh, I see.
07:54 <jonadab> Bluescreen: Evil Patch Idea: Gehennom has no upstairs, so the only way to get the amulet up is to use cursed gain level.
07:54 <jonadab> (Without the amulet, you can levelport up, I guess.)
07:54 <Khor\ddppkiab> Bluescreen: as usual. But I was tagging you to jonadab's evilpatch idea
07:54 <Bluescreen> jonadab: impossible, because evilpatchideathatisalreadyinslex: gain level transports the player downward if they have the amulet. :P
07:55 <jonadab> Ah.
07:55 <jonadab> Yeah, doing both would kind of make the game unwinnable.
07:56 <FIQ> e.g. artifacts, "hook in the sky"
07:57 <FIQ> I have a feeling that the reason for that is that I once skipped an ascension run outright with it
07:57 <jonadab> Evil Patch Idea: the Mysterious Force applies in the main dungeon, as well as Gehennom.
07:57 <Bluescreen> Btw, I now have a better quality image of Katie from GTASA: http://abload.de/img/sweetkatiex5u4g.png
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08:14 <FIQ> kind of
08:15 <jonadab> Evil Patch Idea: if any of the unique items are dropped, they return to their level of origin (Bell to quest goal, Book to wiztower top, Candelabrum to Vlad's top).
08:15 <jonadab> (And Amulet to the Sanctum, of course.)
08:15 <Bluescreen> slex actually has an evil patch idea implemented: Vlad always starts with scrolls of levelport. :D
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08:16 <jonadab> Evil Patch Idea: If Rodney has the Book or the Amulet, he can branchport.
08:16 <FIQ> grunt does that too
08:16 <FIQ> @ Bluescreen
08:17 <Bluescreen> FIQ: huh. Didn't know that.
2015 Jun 04 Thu:
10:51 <jonadab> That's moving really, really fast, and I thought speedrunners usually skipped the Mines altogether.
10:52 <jonadab> I may have to reconsider that winter wolf.
10:53 <jonadab> Evil Patch Idea: Or I could move Minetown to the bottom of the Mines, one level above Mine's End.
10:53 *jonadab grins wickedly.
11:29 <hackedhead> mhmm
11:30 <hackedhead> so XL10, AC:-7 just finished soko after finishing minetown
11:30 <jonadab> Evil Patch Idea: hostile monsters only spawn in the final room; peacefuls only spawn elsewhere, with preference given to the pit corridor.
11:30 <hackedhead> got "oR from soko
11:30 <hackedhead> have a magic lamp, but i think i'll want it for light
11:31 <hackedhead> EPI: grues.
11:31 <jonadab> hackedhead: Yeah, I thought about that. If you step from one dark tile to another, you are eaten by a grue?
2015 Jun 05 Fri:
07:04 <jonadab> That works no matter WHAT character set is in use -- as long as I don't ever play on an EBCDIC system.
07:04 <jonadab> EBCDIC = no
07:05 <jonadab> Evil Patch Idea: add EBCDIC support to the game. Turned on by default, to "make it more discoverable".
07:07 <kerio> jonadab: when 4.3.0.2
2015 Jun 06 Sat:
08:24 <GoldenIvy> but im not sure
08:24 <GoldenIvy> and it could have meant only for a certain variant
08:24 <Menche> think vampires are considered so evil that "eating" dogs/cats doesn't phase them
08:24 <jonadab> Menche: Also they don't /eat/ per se, they only drain the blood out.
2015 Jun 08 Mon:
13:29 <GoldenIvy> i see chris
13:29 <GoldenIvy> hmmm
13:29 <jonadab> Evil Patch Idea: Death Elemental, black E. Guess what its melee attack does? Guess what its passive attack does? Haha.
13:29 <Chris_ANG> Oh, must have drunk a potion of invis, then.
13:32 <Khor\ddpp> ;3
13:32 <GoldenIvy> and then the guards killed me
13:32 <jonadab> Evil Patch Idea: an invisible brown . with 1hp, and if it dies, all peaceful and tame monsters on the current level become hostile.
13:32 <hackedhead> the gaurds get aggresive if you hit them with an explosion (from killing a garo)
13:32 <deepy\ddpp> That's probably not from the garo dying
13:32 <GoldenIvy> jonadab: WHAT?!?!? THAT WAS THE EVIL PATCH IDEA SHE BRANG?
13:32 <deepy\ddpp> @le?grue
13:33 <GoldenIvy> but thats prob what happeend
13:34 <hackedhead> does pinobot know dnh monsters?
13:34 <jonadab> Evil Patch Idea: an always-peaceful monster that becomes hostile if farlooked, and uses the same glyph as several other monsters.
13:34 <hackedhead> jonadab: are you going to release fourk-EP next April 1?
13:49 <Chris_ANG> Bummer :-P
13:51 <Athame+> [nh4k] Vis (Tou Hum Mal Neu), 7115 points, T:465, killed by a jackal
13:53 <jonadab> Evil Patch Idea: one game out of every five, Medusa's level and Minetown switch places.
13:54 <Elronnd> That would be convinient in late game
2015 Jun 09 Tue:
13:48 -!- allihaveismymind [~chatzilla@p5DDC002F.dip0.t-ipconnect.de] has quit [Client Quit]
13:48 <Elronnd> hackedhead: No, just random idea I had to make it look prettier while watching
13:49 <hackedhead> EPI: v - an authentic pewter replica of the Amulet of Yendor
13:49 <Elronnd> And Duke- happened to be here
2015 Jun 11 Thu:
02:33 <Bluescreen> kerio: nope, but I know for a fact that MinGW for Windows *does* work. It has never failed on me yet.
02:33 <kerio> oh really
02:33 <greeter\deminewt> make them some evil ideas. a nethack variant isn't complete unless you throw in some guaranteed disintegrators or something evil like that
02:34 <Khor\ddppkiab> Bluescreen: the fact that it works in the machine the code was written on doesnt mean it works in every machine. Specially different os's
02:34 <kerio> so you're saying that a memory corruption bug that affects memory completely at random doesn't present itself in the same way (or even in a destructive way) on a different system with a different architecture and a different memory layout with a different compiler with different settings
02:34 <Bluescreen> greeter\deminewt: Oh, slex has some evil ideas. :)
02:34 <kerio> ARE YOU SERIOUSLY THIS FUCKING DUMB
07:44 <kerio> 4 utf-8 bytes
07:44 <deepy\ddpp> en_GB.UTF-8
07:44 <Bluescreen\ddpp> non-evil patch idea: Healers should be able to enhance the two-handed sword skill. :D
07:45 <deepy\ddpp> Oh wait, actually, this is en_US.UTF-8
2015 Jun 12 Fri:
04:17 <Bluescreen\ddpp> if (always_peaceful(mdat)) { /* being penalized for killing maia, imperials etc. was just stupid. --Amy */
04:17 <Bluescreen\ddpp> Without that line, the game just checks if the monster is human and not always hostile.
04:19 <Bluescreen\ddpp> By the way, evil patch ideas that will be implemented in the next slex version: http://pastebin.com/kj3GUfXb <--- Khor, you'll be thrilled! :-)
04:20 <kerio> Bluescreen\ddpp: how do i raise my respect
2015 Jun 13 Sat:
06:25 <coffeebeetle> I'm already at 30k turns (huge for me, I usually ascend in <25k), but it's just so much fun with all these other branches
06:25 <Mandevil\splat> And it was with two-weaponing Arc (Grays+silver saber) with +5 ring of increase damage.
06:25 <jonadab> Evil Patch Idea: the Amulet weighs as much as a loadstone. Fake plastic amulets weigh as much as a loadstone if cursed and autocurse when picked up and cannot be dropped while cursed, like loadstones.
06:25 <Athame+> [nh] kniggetbot (Kni Hum Mal Law), 2634 points, T:5933, killed by a dog
2015 Jun 15 Mon:
04:26 <kerio> do we forgo the fancy idents
04:26 <kerio> cuz it's fucking pathetic
04:34 <Bluescreen\ddpp> is jonadab still around sometimes? if so, Mega Evil Patch Idea that will make it into slex: http://nethackwiki.com/wiki/User:Bluescreenofdeath/Failed_Existence
04:34 <Bluescreen\ddpp> also, "trolling creator" Evil Patch Idea (also in slex): a cloak that grants 15 points of AC and max magic cancellation, but the player can't open their inventory while wearing it.
04:36 <kerio> make that not an interface screw and it's like the only one good idea that i heard from you
04:37 <Bluescreen\ddpp> but wouldn't that make it overpowered? If you, say, find it on dlvl1, you'd instantly be very hard to hit.
14:56 <khor> :(
14:57 <khor> I'm watching the episode the same fucking day it gets available and even with that I'm spoiled
14:57 <khor> people are so evil
14:57 <khor> :(
2015 Jun 22 Mon:
12:35 <arrchayx1> How to run nethack in tile mode ? I must compile X11 and write some to config file ? what ??
12:35 <FIQ> nicer how
12:35 <FIQ> is it an inversion of the evil patch?
12:37 <jubber> [deepy] Well, the current "concrete" ideas is that you're going to get xp for pushing boulders into holes in sokoban, oracle is going to give something else (probably identify or enlightenment or so) and crowning is going to be less painful
2015 Jun 23 Tue:
15:57 <Khor> and at the start of trhe game too
15:57 <Khor> gosh
15:57 <jonadab> Evil Patch Idea: every time you kill a monster that's not a nymph, a nymph is generated.
15:58 <Khor> jonadab, how are the holidays going?
16:05 <FIQ> wat
16:05 <FIQ> oh troll
16:05 <jonadab> No, wait, I've got it: Evil Patch Idea: when you kill a nymph, a random monster is generated; when you kill anything that's not a nymph, a nymph is generated.
16:06 <jonadab> Also, the random monsters generated when you kill nymphs ignore difficulty level.
2015 Jun 25 Thu:
03:51 <Athame+> [slth] Flappy (Tou Hum Mal Neu) killed the Dragon Lord, on T:71476
03:52 <ShivanHunter> Bluescreen I played your variant it's weird :P
03:52 <Bluescreen\ddpp> The main reason why I'm here? Mega Evil Patch Idea for jonadab's list! http://nethackwiki.com/wiki/User:Bluescreenofdeath/Murderer
03:52 <Bluescreen\ddpp> ShivanHunter: what role/race combo did you try?
04:52 <ShivanHunter> lol
04:52 <ShivanHunter> well there are a few things which I think might not be the best of ideas (mostly what I've read about the interface-screw traps), but there's a lot of good stuff as well
04:53 <Bluescreen\ddpp> Yeah the interface screw stuff is evil, but it's also very rare. I've played a deathmold mahou shoujo to dlvl25 or there-abouts and never encountered a single interface screw trap.
04:57 <ShivanHunter> hmm, I've gotten this message a couple times recently: "You notice little openings in the floor."
05:03 <Bluescreen\ddpp> What the heck, there isn't any monster even close to his corpse?! No idea why he died.
05:04 <ShivanHunter> "You feel that someone was busy hiding treasure!"? As soon as I walked over an amulet in the aforementioned spider nest
05:04 <Bluescreen\ddpp> Random "nice patch" effect (opposite of "evil patch"): the game put some random items on the current dungeon level.
05:04 <ShivanHunter> ooh
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07:11 <Khor> Yeah
07:12 <jonadab> Evil Patch Idea: wand of halve max hitpoints
07:12 <Bluescreen\ddpp> Halve??? That would be incredibly evil, even if only 1 out of 5000 wands was one of them...
2015 Jun 26 Fri:
11:52 <Athame+> [nh] partlyeaten (Wiz Elf Mal Cha), 0 points, T:296, killed by a green dragon
11:53 <FIQ> he wasn't happy with what I offered
11:53 <jonadab> Evil Patch Idea: a trap that locks you in a room, disabling teleport and digging, until you kill all the nasty monsters it summons.
11:53 <FIQ> oh hey, a coyote
11:53 <FIQ> a normal monster for once
11:54 <FIQ> @lt?baby lich
11:54 <Pinobot> baby lich (L) | Lvl: 7 | Diff: 8 | Spd: 6 | Res: cold sleep drain | Confers: nothing | MR: 10 | Generates: gehennom dungeons | AC: 5 | Attacks: 3d2 touch cold | Alignment: -6 | Flags: genocidable, breathless, poisonous, undead
2015 Jun 27 Sat:
11:46 <FIQ> hmm
11:46 <stenno> some kind of kitten-monster
11:46 <FIQ> so apparently slex deliberately put in ideas from the Evil patch
11:46 <stenno> its cute but also dangerous
2015 Jun 29 Mon:
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08:27 <jonadab> YASI: an optional dungeon branch based on solving linguistic puzzles.
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2015 Jun 30 Tue:
23:07 <hackedhead> so, in a strange cosmic irony, it often seems to me, that the same people that are heavily disfavored by these kinds of capitalist policies, are the same ones that elect officials that promote them.
23:07 <Athame+> [slth] Flappy (Tou Hum Mal Neu) killed the invisible Master of Thieves, on T:103895
23:08 <hackedhead> "socialism" is evil, because the media has thus instructed. despite the fact that socialism would _raise_ the QOL for a large percentage of the people being so indoctrinated.
23:08 <jonadab> Only very temporarily.
2015 Jul 01 Wed:
06:25 <Khor> ^^'
06:26 <Bluescreen\ddpp> But the recent version is much more balanced, you might like it - for example, item stealers and other annoying monsters are a lot less common...
06:27 <Khor> But you added tons of evil variant ideas
06:30 <bhaak> the average kitten is less of an asshole than the average human, therefore the average kitten > the average human
06:34 <Bluescreen\ddpp> Khor: did you play after I added the oh-so-evil ideas? Or are you just saying "they're evil, so the game *must* be unplayable"?
06:36 <Khor> I'm saying when I meet them I'm gonna be upset.
2015 Jul 02 Thu:
12:19 <hackedhead> yeah
12:19 <FIQ> (it drains your Pw and decrease max Pw)
12:19 <hackedhead> YASI: items can't be cancelled at all
12:20 <jonadab> YASI: all credit cards are generated canceled, which explains why you can't use them in shops.
12:20 <FIQ> they already are
12:20 <FIQ> they're always generated uncursed
12:20 <hackedhead> okay: rogue has robe, GDSM, ]oR, "oESP, castle and valley done. have charging and a (0:84) marker, WoW is (1:1), and a magic lamp
12:21 <Khor> When monsters of a defined group see a player with the ghost race/role, turn to flee.
2015 Jul 03 Fri:
11:25 <FIQ> really annoying
11:26 <Bluescreen\ddpp> FIQ, it was 50% before, but I toned it way down. Why don't you give it a try?
11:26 <jonadab> Evil Patch Idea: a monster that steals all your items and then instead of running away spends its next turns destroying one of the items per turn until you kill it.
11:26 <Bluescreen\ddpp> (not really 50%, but it felt like that)
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13:00 <Soviet5lo> rip stenno
13:01 <jonadab> Evil Patch Idea: wishing sets your luck to -7
13:03 <Mandevil> And alignment to -20.
2015 Jul 04 Sat:
11:52 <FIQ> nice
11:52 <FIQ> lol
11:52 <Mandevil> Evil patch idea: The duplicate fake amulet has the same instance-name as your original.
11:52 <Mandevil> (I mean Rodney's fake ammy).
2015 Jul 05 Sun:
07:51 <FIQ> Orcus had a ring of conflict
07:51 <FIQ> That leaves all useful rings except slow digestion gotten
07:51 <jonadab> Evil Patch Idea: special levels that block telepathy and spell-casting.
07:52 <FIQ> dnethack's votd blocks telepathy
07:52 <FIQ> large parts of dnethack's neutral quest block spellcasting
07:52 <jonadab> See, now if you'd said that slex does these things, I wouldn't have been surprised...
07:54 <FIQ> jonadab, the reason for the votd changes is to work-around an exploit, (telepathy blocking), but it happened to make sense flavour-wise so he took the idea and ran with it, making everything outright mindless there
07:55 <FIQ> not sure why he decided to cause interference for spellcasters in the Neutral Quest, but it might be flavour from the source material
07:55 <jonadab> Oooh, Evil Patch Idea: mindless undead nymphs.
07:55 <FIQ> it's only the forest in it
07:55 <FIQ> and the golem cave
07:56 <FIQ> at the same time, one level has *lessened* restrictions
07:56 <FIQ> and it's *easier* to cast spells there
07:56 <FIQ> perfect as a stash for utility spellcasting (polymorph/identify) for unskilled casters I guess
07:57 <FIQ> jonadab, haha, that'd be annoying
07:57 <FIQ> Btw, I have yet to find a single deep ettin
07:57 <jonadab> They're not particularly common.
16:27 <stenno> cha: 13, sexy orc
16:27 <stenno> FIQ: i agree
16:27 <jonadab> Evil Patch Idea: peaceful and tame monsters that fall through trapdoors become hostile.
16:28 <FIQ> oh yeah jonadab, what are you thoughts on that?
16:28 <FIQ> @ dnethacks removal of level teleporters
16:28 <jonadab> Dunno.
19:55 <Athame+> [dnh] stenno (Bar Vam Fem Cha), 8495 points, T:3190, quit
19:55 <stenno> failed food prayer
20:00 <jonadab> Evil Patch Idea: give all hostile monsters an implicit item-stealing attack, even if their permonst doesn't specify one.
20:02 <bug_sniper> Evil Patch Idea: give all hostile monsters an implicit permanant stat-draining attack, even if their permonst doesn't specify one.
20:03 <jonadab> Heh.
20:03 <bug_sniper> it feels like that sort of already exists in slashem extended
20:07 <Chris_ANG> Evil Patch Idea: Track actual inventory and players memory of inventory separately. "You reach for your wand of wishing. Oops, looks like it's been stolen!"
20:08 <jonadab> Oh, that's devious.
20:58 <jonadab> I imagine xorns can probably use shields.
20:58 <jonadab> YOu could wiztest it.
20:59 <hackedhead> EPI(lite): Xorns can phase, but they can't phase their inv, either you drop it, or it becomes embedded in the first square phased.
20:59 <jonadab> Heh.
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20:59 <hackedhead> not that Xorn-self-poly is a major component of most games.
20:59 <jonadab> Evil Patch Idea: that only happens 10% of the time.
20:59 <hackedhead> jonadab: ooooh, _that's_ evil.
2015 Jul 06 Mon:
15:03 <Pinobot> drow matron (@) | Lvl: 12 | Diff: 15 | Spd: 12 | Res: sleep | Confers: sleep | MR: 60 | Generates: gehennom dungeons | AC: 10 | Attacks: 2d4 weapon physical, 0d0 mmmmagical clerical | Alignment: -9 | Flags: genocidable, omnivore, infravisible
15:03 <stenno> mmmmagical, i see
15:07 <jonadab> Evil Patch Idea: roomba, a low-level monster that has no attacks but is fast and destroys any objects it finds on the floor.
15:09 <hackedhead> so, a fast gelcube?
15:13 <stenno> a fun thing happened with my weapon
15:13 <stenno> its now -6
15:13 <jonadab> I still think the EPI where kicking a teleport/levelport trap ports your boots is hilarious.
15:13 <jonadab> stenno: R?
15:14 <Soviet5lo> dnethack spells can be a bit evil
15:14 <stenno> lol
15:18 <jonadab> Evil Patch Idea: a mind flayer's psychic blast attack has a 1% chance of causing amnesia.
15:19 <Soviet5lo> 1%? Why not 10%?
15:20 <jonadab> Heh.
15:22 <jonadab> Evil Patch Idea: when you go up or down stairs, a number equal to your max HP of random monsters is generated.
15:22 <Unikhorn> kerio: I'm playing "The city sleeps" maybe you'd like it
15:23 <GoldenIvy> oh sounds fun ^
15:24 <Unikhorn> sword of mana is awesome
15:24 <jonadab> Evil Patch Idea: a version of NetHack where you have to press keys in time with the music. If you miss a beat you die.
15:24 <GoldenIvy> lets hope so khor T_T
18:55 <jonadab> Oooh, different levels of pathfinding ability, that's a good idea.
18:55 <jonadab> So like dogs could be smart enough to find a way through if there is one, even though they don't use items; whereas, blobs wouldn't be that intelligent.
18:56 <jonadab> Evil Patch Idea: black dragons can disintegrate walls in order to reach you.
18:57 <jonadab> Trolls can be smart enough to pick up polearms and whack you with them, without being smart enough to read books and learn player spells :-)
2015 Jul 07 Tue:
07:43 <FIQ> heh
07:43 <Bluescreen\ddpp> Mandevil: I've asked blindcoder, maybe he can give me the URL.
07:44 <FIQ> evil patch idea: make rodney's AI smart
07:44 <jonadab> Heh.
07:50 <Mandevil> Bluescreen\ddpp: Soldier wished for trice corpse, reflection... then wished for scroll of charging and _recharged_the_fucking_wand_!
07:50 <FIQ> jonadab, imo the worst part is using up your wishes
07:50 <Bluescreen\ddpp> And I thought slex was the only variant that implemented evil ideas.
07:50 <FIQ> you could "balance it out" by making monsters rarely generate with wands of wishing in inventory
07:50 <Bluescreen\ddpp> Do the grunthack soldiers also wrest the wand?
07:55 <FIQ> Bluescreen\ddpp, no, dnethack's is original
07:57 <Bluescreen\ddpp> Actually I'd like to improve slex's monster spellcasting too. But the newly added spells shouldn't be able to instantly ruin the game for the player.
07:57 <jonadab> Evil Patch Idea: a monster attack that doesn't do any damage directly but is so painful that you wish you were dead; if you happen to be carring a wand of death in open inventory, or know finger of death, you zap yourself with it.
07:57 <FIQ> Bluescreen\ddpp, ctrl+f smoky in muse.c btw
07:57 <FIQ> if you want to tweak djinnis
07:57 <FIQ> for monsters
07:57 <Bluescreen\ddpp> FIQ: yeah, might do that at some point
07:58 <Mandevil> jonadab: So that's just MR-bypassing insteadeath (unless undead/demon).
07:58 <Bluescreen\ddpp> mega slex-specific evil patch idea: "The gnome zaps a wand of wishing! The gnome wishes for a stone of identify loss to be put in your inventory! Not enough memory to open inventory window"
07:59 <jonadab> Mandevil: Only if you're carrying wand of death or know the finger of death spell. But yes.
08:05 <Bluescreen\ddpp> Potions of full healing (or blessed extra healing) and a newly added "cure paralysis" spell would cure that, and unihorns would do so too.
08:05 <Mandevil> Flash freeze they call it.
08:06 <jonadab> Evil Patch Idea: a leprechaun-like monster that steals alignment record points. In Fourk.
08:07 <Bluescreen\ddpp> jonadab: sooner or later I'll probably request you to create a new (grepped?) evil patch idea list from your logs. :)
08:07 <Mandevil> jonadab: As if it weren't evil enough already.
08:07 <Bluescreen\ddpp> But not now, as I have to leave. I'll be back later.
09:16 <Unikhorn> With no corners to hide behind for me.
09:16 <jonadab> Ah.
09:17 <jonadab> EPI: zombie nymph. Steals things, warps away, is mindless.
09:17 <hackedhead> yikes
09:43 <hackedhead> jonadab: reason two should've helped with reason one, eh?
09:43 <jonadab> hackedhead: By then, I was in pretty good shape. But I did another 20k turns or so of messing around to replace some of the lost stuff.
09:43 <FIQ> evil patch idea: implement the D&D lore where a broken BoH throws all its' items into Astral
09:44 <jonadab> FIQ: Oh, wow.
09:47 <jonadab> "The bag is cursed. Are you sure you want to risk opening it?"
09:48 <FIQ> 4 blessed clear potions named water vanishes!
09:48 <jonadab> Evil Patch Idea: a cursed bag of tricks unleashes demons.
09:48 <hackedhead> YASI: cursed bags of holding also grow teeth and bite you on #loot"
09:48 <Mandevil> Cursed bags of holding engulf you and make you vanish.
09:49 <FIQ> no, it spits you out in Astral Plane
09:49 <FIQ> but only if you don't have the Amulet
09:49 <hackedhead> FIQ: get ammy, jump in BoT ?
11:14 <jonadab> kerio: I don't want to get lynched.
11:15 <hackedhead> kerio: does dgl do paywalls? =P
11:15 <FIQ> evil patch idea: paywalls
11:15 <jonadab> Oh, haha. "Contribute to our kickstart to unlock the Doppelganger race!"
11:15 <FIQ> that's all that needs to be said
11:15 <hackedhead> evil patch idea: sylph, apparently.
11:15 <kerio> FIQ: as in actual walls
15:13 <hackedhead> wow. typing.
15:13 <deepy> amsuingly is my new favorite
15:14 <jonadab> EPI: new random-appearance cloak, the Cloak of Death. Guess what happens when you put it on?
15:14 <kerio> deepy: wtf is wrongplanet
16:25 <jonadab> Or, hmm, a cloak that blocks regeneration maybe.
16:25 <jonadab> Dunno.
16:25 <jonadab> EPI: Cloak of HaH.
16:26 <FIQ> haha
16:26 <FIQ> cloak of visibility -- another name of the cloak of aggravate monster
16:26 <jonadab> More or less, yeah.
18:20 <FIQ> it is not fun to lose 6 levels in a single zap of a wand of death
18:20 <FIQ> *with* drain resistance
18:20 <FIQ> that's EPI-territory
18:20 <jonadab> Heh. Ok, perhaps true.
2015 Jul 08 Wed:
09:28 <Athame+> [dnh] Khor (Bar Vam Mal Cha) wished for "2 blessed scroll of charging", on T:3538
09:28 <Khor> Based neutral quest with the wand shop.
09:29 <jonadab> Evil Patch Idea: wand of lycanthropy. Gives anything you zap it at lycanthropy.
09:29 <jonadab> Including, of course, the player.
09:31 <Bluescreen\ddpp> Evil patch idea that accidentally made it into slex (but it's a bug that will be fixed): Shopkeepers summon arch-liches and other wacked-out crap if a player steals. http://abload.de/img/shktelepathysiuwm.png
09:31 <Khor> FIQ: Ideas for good 1 handed artifact weapons for my vamp bar?
09:39 <Khor> That's why I wanted a 1 handed weapo
09:39 <Khor> n*
09:39 <hackedhead> jonadab: YASI: keep backstab fairly low damage, but make it cause monsters to flee? and make rogues squishier?
09:39 <jonadab> hackedhead: Making backstab cause fleeing is not unreasonable, except that you have to bootstrap it.
09:55 <jonadab> Khor: What is the URL for the ttyrec?
09:55 <hackedhead> rangers need a different solution
09:55 <hackedhead> YASI: giving rangers hiking boots
09:55 <hackedhead> whatever those happen to be
10:59 <Khor> I always found retarded how there's people slaughtering each other in front of minetown watchmans and they don't give a chainsaw
10:59 <Khor> Minetown should be Pacific territory
10:59 <hackedhead> YASI: the player can execute a shakedown against peaceful monsters by threatening violence and they either give up inventory items in tribute (90%) or turn hostile (10%), but it's a small alignment hit for neutrals and a huge one for lawfuls
11:00 <Khor> You are literally just killing all its inhabitants and no one cares.
11:40 <FIQ> but in fourk that'd be evil
11:40 <hackedhead> jonadab: well fourks align needs a lot of work anyway
11:41 <jonadab> EPI: neutrals start at 0, lawful at 10, chaotic at -10.
11:41 <hackedhead> lel
15:02 <Mandevil> jonadab: I see.
15:02 <stenno> does 'silvered' imply rustproof?
15:02 <hackedhead> jonadab: YASI: each role has a weapon they cna get Master in
15:02 <FIQ> don't think so
15:02 <stenno> its color is metal and not silver
2015 Jul 09 Thu:
07:57 <ccsdg> awww
07:57 <ccsdg> okay i'm braindead from colouring the valk in one sitting, so i'm off to bed
07:57 <jonadab> Evil Patch Idea: a monster that specifically goes out of its way to kill your pets.
07:57 <ccsdg> goodnight :)
2015 Jul 10 Fri:
07:32 <FIQ> eventually
07:32 <FIQ> they decompose
07:33 <jonadab> Evil Patch Idea: if you kill any monster with the M1_HUMANOID flag, there is a 10% chance that it leaves a skeleton instead of a corpse.
07:33 <jonadab> And by skeleton I mean the monster.
2015 Jul 11 Sat:
20:54 <FIQ> sickness resistance should be necessary to be protected properly to stinking clouds btw
20:54 <FIQ> not just poison resistance
20:55 <jonadab> Evil Patch Idea: disintegrating sphereres.
20:56 <FIQ> Heh
20:56 <FIQ> Well, Un has
20:56 <FIQ> @?disintegrator
20:56 <Pinobot> disintegrator (R) | Lvl: 18 | Diff: 20 | Spd: 8 | Res: disintegrate petrification | Confers: nothing | MR: 20 | Generates: special | AC: 0 | Attacks: 4d4 claw disintegrate | Alignment: -3 | Flags: genocidable, tunnels, regenerates, nopoly, infravisible
2015 Jul 13 Mon:
07:19 <Bluescreen> What the heck? http://crawl.chaosforge.org/Bad_Ideas - really???
07:19 <Bluescreen> (especially entry #4)
07:21 *Bluescreen just saved that entire DCSS bad idea (evil patch? :D) idea list on her USB drive, to sort it through on a rainy day and see if some of it will make it into SLEX
07:21 <Khor> OK. I have to find kiku's altar
10:33 <FIQ> hi
10:34 <Khor> FIQ: hi
10:34 <jonadab> Evil Patch Idea: falling down stairs has a 10% chance of "you hit your head", resulting in amnesia.
10:35 <Khor> FIQ: https://nethack.xd.cm/userdata/Khor/dnethack/dumplog/1436715524
10:35 <jonadab> Evil Patch Idea: losing alignment points results in punishment.
10:35 <Khor> FIQ: Ranged touch of death. Because fuck logic.
11:20 <jonadab> Letting them pick which piece of your armor to destroy would be even worse.
11:20 <FIQ> hahaha
11:20 <jonadab> Evil Patch Idea: player characters with martial arts can staggering-blow you, into water or lava.
11:22 <FIQ> that's an interesting idea
11:22 <FIQ> the staggering blow part at least
11:22 <jonadab> Evil Patch Idea: Murphy's Law Patch: if a particular result on a random-number roll would end your game, then it's guaranteed to happen.
11:22 <FIQ> haha
11:22 <FIQ> you'd just be encircled with poisonous spiked pits each game
11:22 <FIQ> unless healer or barb
11:22 <jonadab> No, it has to be _one_ individual roll.
11:23 <FIQ> ah
11:23 <Khor> jonadab: but I already play like that. :(
11:31 <Khor> And don't walk without searching 20 times before. There might be a lethal trap.
11:32 <IriTheEerie> Which patch?
11:32 <IriTheEerie> Oh, jonadab's EPI?
11:33 *IriTheEerie breaks out the EPIPen.
2015 Jul 15 Wed:
08:01 <hackedhead> pretty respectable.
08:01 <hackedhead> haha
08:03 <hackedhead> jonadab: given that we concluded a potion is ~2L of liquid: EPI: you can become some liquid equivalent of Satiated if you drink too many potions too rapidly
08:04 <hackedhead> even if a potion were a reasonable amount of liquid (like a 8oz), 57 in rapid succession would still be physically taxing or impossible.
12:52 <Pinobot> storm atronach (') | Lvl: 15 | Diff: 19 | Spd: 12 | Res: sleep shock drain | Confers: nothing | MR: 60 | Generates: gehennom dungeons | AC: 5 | Attacks: 4d8 claw shock, 4d8 cast shock, 0d4 passive shock | Alignment: 0 | Flags: amorphous, breathless, mindless, unsolid, vegan
12:53 <Bluescreen> come on RNG, don't spawn out of depth monsters all the time! :(
12:58 <Bluescreen> Damn you jonadab for the evil patch idea that allows monsters to read destroy armor!
13:02 <jonadab> Bluescreen: The Evil Patch Ideas were not intended to be _implemented_.
13:02 <jonadab> The whole point was "these are ideas that are not good for the game".
13:02 <Bluescreen> Yes; I might have to tweak monsters using that scroll. It's really annoying.
13:06 <Khor> jonadab, im pretty far! \o/
13:07 <jonadab> Khor: Cool.
13:09 <hackedhead> lmfao @ EPI
13:09 <hackedhead> Bluescreen - Evil Patch Implementer >_>
13:09 <Bluescreen> The evil patch ideas aren't bad per se, they just need some adjustments.
13:11 <Bluescreen> Btw Khor, my current polymorph form is a housecat. You wanted something that polymorphs into 'f', right?
13:11 -!- GoldenIvy [~GoldenIvy@37.142.115.54] has joined #nethack.xd.cm
13:18 <GoldenIvy> >=OOOOOOOOOO
13:18 <GoldenIvy> stenno beware!
13:19 <jonadab> Evil Patch Idea: a monster that causes you to take damage every time you move, if it is anywhere on the level.
13:19 <GoldenIvy> kb3035583 is missing [win10updateapp] fuck. dunno why though. i can't register without it
13:21 <Pinobot> gelatinous thief (b) | Lvl: 20 | Diff: 23 | Spd: 10 | Res: fire cold sleep shock poison acid petrification | Confers: fire cold sleep shock | MR: 0 | Generates: gehennom dungeons | AC: 0 | Attacks: 3d4 touch paralyze, 3d4 passive paralyze, 3d4 touch item steal | Alignment: 0 | Flags: omnivore, mindless, vegan
13:21 <GoldenIvy> 1pm is the hottest time though bluebabe =/....
13:22 <jonadab> Evil Patch Idea: which monsters are poisonous to eat is randomized at the start of every game.
13:22 <Bluescreen> Yes, but there's always a cold woodruff drink waiting for me when I get home. <3
13:22 <GoldenIvy> ;> niiice
13:23 <jonadab> Bluescreen: Were you here when I suggested the Murphy's Law EPI?
13:23 <Bluescreen> jonadab: dunno, what does it do?
13:23 <jonadab> Bluescreen: Basically, on any given diceroll, if exactly one possible random number would cause the player's death, that's guaranteed to be the number you get.
13:23 <kerio> i don't know if i like it
13:24 <jonadab> kerio: Is it optional?
13:24 <kerio> yes
13:24 <Bluescreen> That would be evil, and neutralize the usefulness of the tons of rn2 calls I inserted...
13:24 <jonadab> It sounds like the kind of thing that needs to be optional, because there would be times when it'd be annoying.
13:25 <kerio> the neat thing is that it's exactly as tall as a window titlebar
13:25 <kerio> so it won't actually cover any content but the title
13:25 <jonadab> Evil Patch Idea: every time a monster is killed, a nymph is generated somewhere on the level.
13:27 <kerio> evil patch idea: every time, a nymph is generated somewhere on the level
13:27 <Bluescreen> "You hear The runed dagger tumbles downwards." Is this one of the supposedly "fixed" grammar bugs that will disappear in 3.4.4?
13:27 <Bluescreen> Well one of my favorite develeopment screenshots is still this one. http://nethackwiki.com/wiki/File:Fullsizenymphs.PNG
13:30 <Bluescreen> If a nymph zaps striking and destroys a mirror, do I get the luck penalty? Or is that only in the "evil patch"?
13:31 <jonadab> I think in vanilla you're only penalized if you're responsible, usually. Can't guarantee there aren't any bugs in deciding who's responsible, though.
13:48 <Khor> man...
13:48 <Bluescreen> Play slex! There, you get various saving throws against nymph theft.
13:48 <jonadab> Evil Patch Idea: a monster attack that reduces your skill cap in your currently wielded weapon -- also reducing your current skill if it used to exceed the new cap.
13:49 <Khor> ok, im complaining too much, im just gonna play and die in silence, sorry.
14:07 <Khor> 3 hits to kill a fungus
14:07 <Khor> the fuck...
14:08 <jonadab> Evil Patch Idea: new food, pizza. You can only find out what the random toppings are by probing, full identification, or by eating it. Any NetHack comestible or monster can be one of the toppings...
14:08 <Khor> between the absolute lack of pw regen and damage, priests fucking suck
14:25 <hackedhead> mhmm
14:25 <Khor> mimic as wand
14:25 <Khor> so evil
14:25 <Khor> :<
14:47 <jonadab> Yes, the polymorph would free him from the ice.
14:47 <jonadab> But if there's not an ice devil...
14:47 <jonadab> My ice devil patch must have missed a case when checking the various reasons a monster can be held in place.
14:48 <Khor> why is there solid rock in the middle of this maze
2015 Jul 16 Thu:
10:10 <Khor> No seriously
10:10 <Khor> This is getting ridiculous
10:10 <jonadab> Oh, Evil Patch Idea: a monster with a short-term paralysis attack that works from anywhere on the level -- like psychic blast, but it paralyzes you for d4 turns.
10:11 <jonadab> Khor: If you are waiting for a covetous monster to warp to you, be aware that in NH4 (and thus also in Fourk) they can only do so if they know where you are.
10:49 <kerio> ヽ(◉◡◔)ノ my name is khor, i take off my amulet of reflection cuz im cool ヽ(◉◡◔)ノ
10:50 <Mandevil> hackedhead: Miracle!
10:50 <jonadab> Evil Patch Idea: when a shock attack explodes your wands, they do the appropriate kind of elemental damage, for their remaining charges, e.g., a wand of fire with four remaining charges does four pillars of fire on you and your inventory; wand of death with two charges kills you twice, etc.
10:50 <hackedhead> jonadab: YES!
10:50 <Mandevil> jonadab: Poor khor.
10:50 <hackedhead> that's a solid EPI, finally.
10:50 <hackedhead> you'd been slacking.
10:51 <hackedhead> bonus points for rsolving them in an order that keeps the player alive as long as possible to exacerbate the damage
10:51 <jonadab> Haha.
10:52 <jonadab> Evil Patch Idea: wand of disintegration.
10:52 <hackedhead> or just magically keeping the player alive until they're _all_ resolved.
10:57 <jonadab> Also, you'll note that the exploding wands didn't /kill/ his character. They /inconvenienced/ him.
10:57 <jonadab> He's still exploring Gehennom.
10:58 <jonadab> Also, Evil Patch Idea: if you have reflection, rays hit your inventory first, then reflect.
11:00 <hackedhead> jonadab: this is almost more to my point. he's good enough to know, even when being righteously silly, how to avoid death. but complains about the "balance" of things he brought onto himself, which, in general play, are unbalanced in the player's favor
11:04 <hackedhead> or do you mean blinding monsters (i assume not)
11:04 <jonadab> Well, yes, but writing E and applying a blindfold takes two turns.
11:05 <hackedhead> EPI: blindfolds and towels can burn
11:05 <jonadab> Oh, wow.
11:05 <hackedhead> EPI: erodable things can erode into dust
11:05 <jonadab> Several variants have that, notably Grunt.
11:09 <hackedhead> yes
11:09 <hackedhead> c around @ is scary
11:09 <jonadab> Evil Patch Idea: soldiers who are generated with gloves have a small chance to also get a c corpse.
11:11 <jonadab> Evil Patch Idea: when you stone a monster, it takes several turns to petrify, just like the player.
11:12 <jonadab> Evil Patch Idea: soldiers with gloves will attack and kill a c in order to get its corpse.
11:13 <hackedhead> lol
11:14 <kerio> i should restart znc
11:15 <jonadab> Evil Patch Idea: a monster that creates new traps where there previously weren't traps.
11:16 <hackedhead> so, spiders?
13:28 <FIQ> You'd need to adjust the code for genesis a bit to restrict the monster roster (atm #genesis is wizmode, and thus you can literally generate anything, including uniques)
13:29 <FIQ> but aside from that, the code is there already
13:29 <hackedhead> EPI: conf?oWish for #genesis, but then the wish text is subject to confusion "You may wish for a monster: tame Archon" A master lich appears before you. The master lich hits!
13:29 <FIQ> heh :P
13:31 <hackedhead> do failed wishes take in-game time?
2015 Jul 19 Sun:
05:56 <Athame+> [dnh] tertium (Tou Hum Mal Neu), 408 points, T:1217, killed by a little dog
06:18 <Athame+> [dnh] tertium (Tou Hum Mal Neu), 1184 points, T:2748, killed by a dwarf, while sleeping
07:09 <jonadab> Evil Patch Idea: new monster, Sheherazad. If you #chat with her, she paralyzes you for 1001 turns.
07:16 <FIQ> [08:48:53] FIQ: there's a spooky skeleton hiding INSIDE YOU
07:16 <FIQ> ok
07:16 <kerio> are you spooked
2015 Jul 21 Tue:
07:30 <Pinobot> shoggoth (b) | Lvl: 20 | Diff: 24 | Spd: 15 | Res: cold shock poison acid petrification | Confers: cold shock poison | MR: 0 | Generates: gehennom | AC: 10 | Attacks: 1d12 touch acid, 1d12 touch sticky, 2d12 hug suck, 2d12 passive acid | Alignment: -5 | Flags: genocidable, omnivore, amorphous, breathless, mindless, vegan
07:31 <Bluescreen> Khor, you dislike everything just because it's slex, right? Shoggoth were there BEFORE slex!!!
07:31 <jonadab> Evil Patch Idea: orange R. Degrades items it touches. Artifacts become their base item. Long sword becomes short. BoH or oilskin sack become sack. etc.
07:31 <jonadab> Shoggoths have always been in Slash'em since basically forevery, yeah.
07:31 <Khor> Bluescreen: I like things that are in slex.
07:31 <Bluescreen> jonadab, do you want to grep for "evil patch" again and put that into a pastebin?
07:32 <Khor> I'd love to play spirit in a vanilla variant.
08:48 <hackedhead> Bluescreen: yes, that's basically what i mean, but not just "numbers" but "numbers of kinds"
08:48 <Athame+> [unnh] Khor (Con Orc Mal Cha), 0 points, T:4, killed by a sewer rat
08:57 <Khor> unnh is evil
08:57 <Khor> :(
2015 Jul 22 Wed:
02:30 <Athame+> [dnh] Kai (Nob Hum Mal Cha), 372 points, T:831, killed by a boiling hot corpse
02:59 -!- tungtn [~tungtn@27-32-7-61.static.tpgi.com.au] has joined #nethack.xd.cm
03:18 <Bluescreen> Evil Patch idea: playable Sokosolver race, replaces all rooms-and-corridors levels with Sokoban levels. The Sokoban rules and penalties apply everywhere, not just in the Sokoban branch.
03:19 <Bluescreen> Another Evil Patch idea: playable Specialist race, replaces all rooms-and-corridors levels with random special levels. Whoops, dlvl2 is Medusa's island. Good luck finding a way to get past it! And if you dig down, it turns out that dlvl3 is Demogorgon's lair.
03:20 *Khor sighs
03:20 <Khor> Morning coffee is better than sex.
13:47 <Khor> doesnt load
13:49 <kerio> ¯\_(ツ)_/¯
13:52 <Soviet5lo> oh boy, bluescreen made more evil patch additions
13:54 -!- nht [~nht@cpc71475-bagu13-2-0-cust439.1-3.cable.virginm.net] has quit [Ping timeout: 272 seconds]
2015 Jul 24 Fri:
18:46 <jonadab> In other words, what I am saying is that it used to be much worse.
18:50 <Menche> lol
18:54 <jonadab> Evil Patch Idea: a monster whose attacks cause fumbling for hundreds of turns.
18:55 *Menche actually likes that idea
18:56 <jonadab> Auxilliary Bonus Evil Patch Idea: whenever you move while fumbling, each item in your inventory has a 10% chance to get dropped on the tile you just left (unless you are prevented from dropping it, e.g., worn or cursed wielded item, loadstone, etc.)
18:56 <Menche> potions and glass items have a chance of shattering if dropped like so
18:59 <jonadab> If we add a new type of magic boots, we'd need a new appearance for them: glass slippers seems obvious :-)
18:59 <jonadab> And of course, it'd get shuffled, so glass slippers might be speed boots in your game, or water walking.
19:00 <jonadab> Evil Patch Idea: jumping jars items in your inventory, breaking glass ones.
19:00 <jonadab> So then if jumping boots are glass, you can only use them once.
2015 Jul 27 Mon:
08:55 <Bluescreen> Of course the monster can cast the spell again while the player already has a loadstone. :D
08:55 <jonadab> Is there a monster spell that punishes the player?
08:55 <Bluescreen> By the way, one of my evil patch ideas that will be implemented soon: heavy/prime cursed items, which resist all uncursing attempts with 66 or 90% chance, respectively.
08:55 <Bluescreen> Punishment spell exists too, of course. :)
2015 Jul 29 Wed:
02:13 *Khor sighs
02:14 <Bluescreen> Hmm, maybe I should create an actual scroll of bullshit that spawns shit traps. :D
02:15 <Bluescreen> Evil Patch Idea: scroll of bullshit. Creates shit traps on the player's square and the eight surrounding squares. If read while confused, it creates a shit trap on every empty location on the entire level.
02:15 <Soviet5lo> Top 5 editors: Sublime Text, Vim, Notepad++, Brackets, Atom
06:52 <FIQ> ye
06:52 <FIQ> s
06:52 <jonadab> YASI: every level (that doesn't have undiggable walls or floor) has a 1% chance to have a chest buried somewhere in the solid rock part of the level. If such a buried chest _is_ generated, it has a 1% chance to contain an artifact.
06:53 <FIQ> jonadab, I've considered having the occasional buried treasure
06:53 <Bluescreen> jonadab, why restrict it? There's a passwall spell for a reason. :D
12:11 <jonadab> Eh, Khor won't mind, he likes kitties.
12:11 <Khor> Jonadab is squirting.
12:11 <Khor> º
12:11 <Khor> º^º
12:14 <jonadab> Evil Idea: use a combination of gelatin and corn starch to thicken cat urine to the consistency of corn syrup; fill a swimming pool with it; throw your frenemies in head first.
12:15 <jonadab> Heh. I actually used the word "frenemy" in a sentence. That right there might just about make me evil all by itself.
19:52 <Athame+> [nh4k] Lina (Madmachine) (Wiz Hum Fem Cha), 9498 points, T:4121, killed by a giant bat
19:58 -!- Patashu [~Patashu@c27-253-115-204.carlnfd2.nsw.optusnet.com.au] has joined #nethack.xd.cm
20:39 <Elronnd> evil patch idea: different colored unicorns drop different colored horns, horns not of your alignment give a penalty
20:43 <jonadab> Ooh, I kind of like that. A blessed cross-aligned horn behaves as an uncursed co-aligned one (but has a chance to lose the blessing); uncursed cross-aligned behaves as cursed co-aligned; and cursed cross-aligned is even worse -- higher odds of things like illness, can also petrify or disintegrate you.
2015 Jul 30 Thu:
09:00 <jonadab> True.
09:00 <hackedhead> making it persistent would be more challenging
09:00 <jonadab> Evil Patch Idea: Convicts lose 10 points of alignment every time they use the quest portal.
09:00 <hackedhead> should i burn my last perm-E on defeating eels? or should i go hunt up a polearm?
09:01 <hackedhead> oh wow, that's hilarious
09:01 <APic> jonadab: Ah, common, You already overdid the Aligment-Foo enough. ;)
09:01 <APic> But yes, it would be evil.
09:01 <Athame+> [dnh] Khor (Con Dro Fem Cha), 380 points, T:359, killed by a bat
09:13 <hackedhead> i just trained polearm enough to advance it byt spamming it at medusa.
09:13 *hackedhead debates spending the skill slot...
09:15 <jonadab> Evil Patch Idea: if you hit an eel, and it survives, it has a chance to grab the weapon and pull it in. There's a chance you get pulled in too. This doesn't drown you, but it wets your gear. Works with polearms as well as melee weapons.
09:15 <jonadab> (Doesn't drown you, _if_ you can crawl back out, I mean.)
09:45 <jonadab> Yet Another Playable Race Idea: a race that gets level-drained every time they lose hitpoints.
09:46 <hackedhead> yikes.
09:46 <jonadab> Can't really call that an EPI, because the player can always just not choose that race.
09:46 <hackedhead> well, unless someone is dedicated to random selection
09:54 <hackedhead> Khor: yes
09:54 <Khor> Lich got me without mr
09:54 <jonadab> This makes that EPI about cross-aligned unicorn horns so much more horrible.
09:54 <Khor> Or without mc3
2015 Jul 31 Fri:
01:30 <Pinobot> kroncopotaca (;) | Lvl: 13 | Diff: 17 | Spd: 10 | Res: magic | Confers: nothing | MR: 25 | Generates: gehennom dungeons | AC: -1 | Attacks: 7d5 bite physical, 3d5 cast magic missile | Alignment: 0 | Flags: genocidable, swims, amphibious, oviparous, poisonous
01:37 -!- Bluescreen [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #nethack.xd.cm
01:39 <Bluescreen> Evil Patch Idea: make a slex android app. It's free, but users can play real money to turn off perceived "bullshit" features. This costs 5 euros per feature (monster, item etc.) that is turned off. And the fee needs to be paid again once per month or all the features are re-enabled.
01:39 <kerio> deepy: it is almost august
06:21 <GoldenIvy> sounds delicious!!
06:22 <RousseauWine> Khor, very nice. Good luck with it
06:22 <RousseauWine> GoldenIvy, yeah it is :-)
06:23 <Khor> RousseauWine: thanks ^^
06:25 <Bluescreen> Evil Patch idea: praying while confused has a 1% risk of accidentally praying to a god other than the player's.
06:26 <Khor> RousseauWine: I'm two levels in. Today I will add the third at least.
07:01 <RousseauWine> ywah, they are also delicious
07:02 <RousseauWine> Khor, did you juse donate to sgdq? There was a greeting from Spain
07:03 <Bluescreen> Evil Patch idea: implement kerio's "tumblrer" race, but make them also permanently stunned.
07:03 -!- tungtn [~tungtn@27-32-7-61.static.tpgi.com.au] has quit [Ping timeout: 255 seconds]
07:04 <GoldenIvy> kerio, look what you done^ ;<
07:04 <Bluescreen> (Of course, when I propose an evil patch idea, guess which variant will soon actually have it implemented. :D)
07:05 <FIQ> morning!
07:05 <GoldenIvy> mion
15:04 <GoldenIvy> oh because its magical.
15:04 <GoldenIvy> of course
15:04 <jonadab> YASI: a new type of sling ammo, "bouncy ball" -- works like rocks, except reflectable.
15:04 <jonadab> I should suggest that one to Bluescreen.
2015 Aug 03 Mon:
02:31 <kerio> there's a page on nsa.gov titled "The Case for Elliptic Curve Cryptography"
02:31 <kerio> fuck elliptic curve cryptography
02:35 <Bluescreen> Evil Patch idea implemented: https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/63e89986638a7f4c92f31a85ff88882025a5537d - have fun playing through the game with no unicorn horns! :D
02:39 -!- Bluescreen is now known as Bluescreen\ddpp
02:45 <Khor> But ilbelkyr sniped its timeout of days without identifying and now is mine
02:45 <Khor> *evil laugh*
02:46 <Bluescreen\ddpp> Speaking of evil, there should be evil patch ideas for real life. For example: "Evil Patch idea: If you ever forget to watch the ground where you're walking, there will be a heap of shit that you will invariably step into."
02:54 <kerio> hm
04:42 <kerio> add xlogfile
04:43 <tungtn> burp
04:45 <jonadab> Evil Patch Idea: a monster attack that sets a flag that prevents livelog entries from being written for the rest of your game and also prevents the xlogfile entry from being written when you die.
04:46 *jonadab just realized what time it is. Why am I up already? It's not even 5 yet.
04:48 <Bluescreen\ddpp> Evil Patch idea: every turn, a !rn2(100000) is rolled. If it happens to be true, a flag is set that prevents the high altars on the Astral Plane from being generated.
04:48 <kerio> https://i.imgur.com/W2mLqLz.png ayy lmao
09:19 <jonadab> If you just behave _as if_ your pet is leashed (i.e., don't outrun it), it follows the same as if it were leashed, mostly.
09:19 <FIQ> Because they keep getting stuck
09:19 <Bluescreen\ddpp> Evil Patch idea: using the #force command on the pet while it's eating makes it spit out its current meal, but doing so counts as abuse.
09:20 <FIQ> not possible to code
09:20 <hackedhead> Bluescreen\ddpp: that's .... not very evil.
16:11 <GoldenIvy> ;3
16:12 <kerio> ;3
16:13 <jonadab> Evil Patch Idea: every game has a Secret Level of Doom, hidden somewhere in the dungeons. It can be on any branch that has filler levels, replacing one of the ordinary filler levels there. Entering this level sets a flag that prevents the high altars on Astral from generating, sealing your fate.
16:14 *ShivanHunter slaps jonadab around a bit with a large trout
2015 Aug 04 Tue:
06:09 <ShivanHunter> hi ;)
06:09 <Bluescreen> Goddamn! Status of shivanhntr (neutral): Level 25 HP 179(179) Pw 84(84) AC 1.
06:09 <ShivanHunter> evil patch idea: covetous monsters on Astral can steal the amulat and ascend
06:09 <GoldenIvy> e*
2015 Aug 05 Wed:
03:22 <tungtn> tungtn so I don't have to remember more aliases I guess
03:25 <nht> does Dynahack have the alignment requirement for the Quest?
03:25 <Bluescreen> Evil Patch idea: mind wipe trap. "You stepped on a trigger! Suddenly, you feel overcome with a strong need to think about Maud... and forget everything else."
03:25 <nht> let's see align.h
10:44 <hackedhead> i've explored just about everything.
10:45 <hackedhead> only the back end of the castle went unexplored.
10:45 <jonadab> Evil Patch Idea: artifacts can be generated buried.
10:45 <FIQ> FIQ: Why does bigterm give you fewer message lines?
10:45 <FIQ> borders
10:45 <FIQ> I personally don't feel it would be unbalanced to allow fireproof scrolls to actually be fireproof. Because you'd have to expend resources fireproofing them.
10:45 <jonadab> FIQ: Oh, you can turn the borders off in 4/Fourk.
22:14 <jonadab> Also, it bit me, and I felt feverish, had to retreat and pray.
22:14 <jonadab> So then I was afraid to face it further, because if it bit me again, I'd have no way to be purified.
22:16 <jonadab> Evil Patch Idea: werejackals can summon any kind of canine, including other werejackals and werewolves.
22:16 <Elronnd_> Evil patch idea: Any werefoo can summon any other werefoo
22:16 <Elronnd_> So a wererat could summon a werepanther
22:17 <jonadab> Or a weregridbug, or a werebear, or a werelich?
2015 Aug 06 Thu:
06:35 <Khor> tungtn halp pls
06:35 <Khor> ;-;
06:36 <Bluescreen> Evil Patch idea (which probably dates back to 1 week after D2 was released): keys can only be generated in locked chests.
06:36 <Khor> Just kick it
06:36 <Khor> °^°
06:36 <tungtn> Khor: All magic chests share the same contents
06:37 <Bluescreen> Evil Patch idea continuation: keys are made of glass.
06:37 <Khor> Oh. Nice!
06:37 <Khor> Goodbye potions. See you on the other side. :>
06:40 <Bluescreen> Actually, evil patch idea for slex: at the start of the game, the RNG may randomly change item properties so they're made of glass.
06:41 <tungtn> kerio: I'm making record 644 along with logfile and xlogfile because it shares file-creation code with them
07:03 <Khor> tho
07:03 <Khor> But still.. Meh
07:05 <jonadab> Evil Patch Idea: a monster attack that gives you negative intrinsic MC; at -1, having MC3-granting gear equipped lands you at only MC2; after three hits of this attack, you can no longer get MC at all.
07:05 <Bluescreen> jonadab: in slex it would still be possible, since there's armor items with MC values as high as 9. :D
07:05 <Khor> jonadab: less evilpatchideaing, more alignment fixing.
07:06 <Bluescreen> Maybe I'll implement temporary MC loss? :)
08:39 <kerio> they're all playing dota
08:41 <Khor> Kappa
08:41 <jonadab> Evil Patch Idea: the first level of the Mines is always dark, and has double the usual chance of a mines flayer.
08:42 <Khor> So, like NH4
10:36 <FIQ> @ kerio
10:39 <kerio> indeed
10:43 <jonadab> Evil Patch Idea: every turn, there's a 63.3% chance you don't become ill.
10:44 <kerio> deepy: pls
10:45 <hackedhead> jonadab: EPI: banner ads in the status/message windows
10:46 <jonadab> Haha.
2015 Aug 07 Fri:
01:46 <kerio> bhaak: junethack.net presents an italian certificate
01:46 <kerio> how does it make you feel
01:47 <Bluescreen> Evil Patch idea (for use in slex): manipulating item stacks has a chance to fail. e.g. dipping those 10 scrolls of enchant weapon into a potion of holy water has a 90% chance to just use up the potion and not bless the stack. And using enchant weapon on a stack of 200 darts will probably fail, too.
01:48 <Bluescreen> But on the bright side, item stacks also resist negative effects (cancellation, rust, blanking etc.) with the same probabilities.
11:27 <jonadab> But it should be somewhat more recoverable.
11:27 <Khor> Sacfest before the quest
11:27 <Khor> EZ
11:30 <bhaak> kerio: I already knew that italians can't drive. I didn't need polandball to tell me ^_^
11:31 <jonadab> Evil Patch Idea: sacrifice has a timeout, like the prayer timeout. Sacrificing again too soon angers your diety.
11:32 -!- nht [~nht@cpc71475-bagu13-2-0-cust439.1-3.cable.virginm.net] has quit [Read error: Connection reset by peer]
13:23 <khor> oh, platinum+oof
13:24 <FIQ> god I hate the unrealibility of glass orbs
13:24 <jonadab> Evil Patch Idea: when a level is generated, having pacifist conduct intact increases the odds of level teleporters; having multiple pets increases the odds further.
13:24 <FIQ> they're really terrible IMO
13:24 <FIQ> but it's the *only* source of infinite trap detection
13:24 <FIQ> with PYEC
13:24 <jonadab> I never use glass orbs as anything but polyfodder.
16:47 <kerio> esports team
16:47 -!- Bluescreen [54ac1878@gateway/web/freenode/ip.84.172.24.120] has quit [Quit: Page closed]
16:47 <kerio> in particular dota 2
16:48 <GoldenIvy> oh so that was a khor comment ^^'
16:58 <jonadab> Evil Patch Idea: if doors are left open, it increases the odds that out-of-depth monsters will be generated.
17:20 <FIQ> jonadab, did you see ^
17:32 <Athame+> [nh] Khol (Val Dwa Fem Law), 2962 points, T:6650, killed by a gray unicorn
19:41 <FIQ> So I have to remember to put away my "oR...
19:41 <jonadab> Yeah.
19:41 <jonadab> Evil Patch Idea: Medusa's gaze petrifies pets.
19:41 <FIQ> Would be rather embarrassing to lose pacifist due to forgetting to take off "oR on the ammyrun towards medusa
19:43 <jonadab> Yeah.
20:51 <FIQ> get reduced hunger casting
20:51 <FIQ> and they probably want a HoB
20:51 <jonadab> YASI: Sylph Knight
20:51 <FIQ> to fix their low int
20:52 <FIQ> I think 16 int gives hungerless
20:52 <jonadab> YASI: Sylph Barbarian
20:52 <FIQ> so as long as orcs don't end up with <16 int
20:52 <FIQ> they're good
20:52 <FIQ> heh
20:52 <FIQ> sylph barbarian
20:52 <FIQ> that would be... odd :P
20:52 <jonadab> Yes, the flavor is a bit off there.
20:52 <FIQ> a barbarian wearing no armor
20:52 <FIQ> with healing properties
20:53 <FIQ> and good with magic...ish
20:54 <jonadab> I suppose it could be weirder. I could've said Syl Cav.
20:57 <FIQ> *marker ink
20:58 <FIQ> this whole plan
20:58 <jonadab> Evil Patch Idea: the number of charges needed to write anything increases as the turncount goes up.
20:58 <FIQ> will be ruined if rodney shows up
20:58 <FIQ> but if he doesn't
20:58 <FIQ> it could work out
20:59 <jonadab> No wait... Evil Patch Idea: the number of charges to write any given thing doubles each time you write one.
20:59 <FIQ> heh
20:59 <FIQ> you can only write genocide twice
20:59 <FIQ> before the ink cost gets silly
20:59 <FIQ> :P
20:59 <jonadab> Indeed.
20:59 <FIQ> thrice until it gets borderline impossible
20:59 <FIQ> and after a 4th time it's literally impossible
21:00 <jonadab> It'd be a pointless change ballance-wise, because all it'll do is make players polypile scrolls instead of writing.
21:01 <FIQ> if scrolls of wishing costed 254 ink
21:02 <FIQ> you would have about a 1/10000 possibility to write one or something like that :P
21:02 <jonadab> YASI: markers can be recharged indefinitely. But after the first time, they get d6 charges per charge and have a 1/3 chance to explode each time.
21:03 <FIQ> (if a marker generates with 97-99 charges and you blessed charge it, which can add 15-30 capped at 127, a scroll costing 254 ink to write drains 127-253 ink at random)
21:03 <FIQ> making it a theoretical, allbeit minimal, possibility to write
21:04 <jonadab> I should make it 260 ink, then implement my YASI above.
21:04 <FIQ> ha
21:04 <FIQ> but you'd need to increase the cap then ;)
21:04 <jonadab> Oh, true.
21:05 <jonadab> Well, it could be capped at 127 when it gets 15-30 charges on the first recharge...
21:07 <FIQ> making ink cost 255+ is enough to make it impossible to write atm
21:08 <FIQ> anything <=254 is barely possible (or more)
21:10 <jonadab> YASI: if your marker runs dry, and you have another in open inventory, you're prompted whether to continue with that one.
21:11 <FIQ> Heh
21:14 <jonadab> YASI: writing skill. Practiced whenever you write a scroll or book. If you get it to Expert, you can write with half ink.
21:20 <FIQ> Heh
21:20 <FIQ> There will be lots of written mail
21:20 <FIQ> (you can write scrolls of mail, it takes 1 ink)
21:25 <jonadab> Even at one ink, wouldn't getting to Expert use up more markers than you get in most games?
21:33 <FIQ> you need min. 4 markers
21:33 <FIQ> worst-case 7
21:33 <FIQ> soyes
21:33 <FIQ> +space
21:48 <FIQ> kerio: https://blog.mozilla.org/security/2015/08/06/firefox-exploit-found-in-the-wild/
21:48 <FIQ> have fun redoing all your ssh keys :)
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2015 Aug 08 Sat:
14:49 <FIQ> 13 int means hunger isn't changed whatsoever
14:51 <FIQ> I can't even read level 1 spellbooks w/o trouble
14:52 <jonadab> Evil Patch Idea: you start knowing no spells and must read your starting spellbooks before you can cast their spells.
14:52 <jonadab> FIQ: Almost no early-game characters can read books.
15:14 <deepy> Wraith perhaps?
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15:32 <jonadab> YASI: a race that starts with ten thousand HP, casts from HP, cannot use weapons or bare-handed melee combat, cannot throw anything, and does not regenerate HP.
15:33 <FIQ> but can zap wands?
15:33 <FIQ> can he heal?
15:34 <jonadab> With healing spells? Wouldn't that be a net loss?
2015 Aug 10 Mon:
04:54 *FIQ shakes his head
04:56 <Bluescreen> Also, the upcoming development version will have this: "What do you want to read? e - a blessed scroll of enchant weapon. As you read the scroll, it disappears. The enchantment failed - your stack of 400 darts was too big!"
05:06 <Bluescreen> Evil Patch idea: if a pet's level reaches or exceeds 40, the pet is always capable of randomly betraying the player, losing its pet status and becoming hostile.
05:18 <kerio> deepy: did you remove xd.cm
07:23 <FIQ> once visited
07:24 <tungtn> Alright, I'm putting dumplog filename aside for now, because apparently nobody knows how it works and nobody can agree to what they want it to look
07:24 <Bluescreen> Evil Patch idea: The rogue level specific symbols are determined randomly at the start of the game, and persist after the player leaves the rogue level. Whoops, what are all those ×, Ã and ↨ doing on my screen?
07:24 <tungtn> FIQ: I will check if Rogue level graphics are leaking onto other levels
07:26 <FIQ> with an underline
07:27 <FIQ> totally worth a space in unicode
07:27 <jonadab> Evil Patch Idea: all monsters have random appearances, and the only way to formally ID a type of monster is to vanquish one.
07:28 <FIQ> YANI: skilled wand users can determine when wands are empty, can wrest more consistently and has a chance of retaining a wand post-wrest but cancelled for charging purposes
07:29 <Bluescreen> FIQ: slex's wandkeeper role :)
08:16 <FIQ> sorry I would if I knew where it was or that it existed
08:17 <tungtn> doc/changelog.txt
08:17 <Bluescreen> Evil Patch idea: autowear option, defaults to off, but is silently turned on by a new trap and causes all weapons/armor/rings/amulets picked up to automatically be worn if there's a free slot.
08:17 <tungtn> FIQ: https://github.com/tung/DynaHack/blob/unnethack/doc/changelog.txt
2015 Aug 11 Tue:
15:03 <khoR> WHYYYYYYYYYYYYY
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15:13 <jonadab> Evil Patch Idea: if you step into a position that is in a vertical or horizontal straight line from a tree, there's a 25% chance fruit will fly off the tree and hit you, causing you to explode in a shower of blood.
15:14 <kerio> khoR: because you touch yourself at night
2015 Aug 12 Wed:
06:58 <Athame+> [dnh] Tariru (Dnb Dwa Mal Law) destroyed Sir Garland, on T:24664
07:05 <Athame+> [dnh] Tariru (Dnb Dwa Mal Law) destroyed Illurien of the Myriad Glimpses, on T:25545
07:14 <jonadab> Evil Patch Idea: if anything (spell, potion, normal regeneration, anything) would raise your HP above maximum, you explode from too much healing and die.
07:14 <Athame+> [dnh] Tariru (Dnb Dwa Mal Law) destroyed Illurien of the Myriad Glimpses, on T:26210
07:16 <deepy> If anything would raise your HP above maximum, reset it to the starting value
07:16 <jonadab> Heh, that's almost as bad.
07:19 <Bluescreen> Evil Patch idea: the maxhp bonus limit from nurse dancing also applies to all other forms of increasing max HP. The game checks each turn if the player's HP is more than 25*XL, and if so, sets it to that value.
07:19 <Bluescreen> (Nope, not gonna implement that into slex. :P)
2015 Aug 13 Thu:
02:11 <ShivanHunter> hmmm, a nymph medusa
02:11 <ShivanHunter> you are evil lol https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/907ba92390014b2a6b87c1b7c2c736aa2b3f156f
02:12 <Bluescreen> :D One day, there will also be a "really invisible" flag that monsters may have (evil patch idea). It makes monsters invisible in a way that prevents see invisible from revealing them.
02:13 <Bluescreen> Oh, and I have plans to add the recursion trap, which can change the player's role and/or race mid-game. Sadly that doesn't change the quest levels if the player didn't visit them yet. :(
05:45 -!- ChanServ changed the topic of #nethack.xd.cm to: https://nethack.xd.cm/ - public NetHack server | ssh nethack@nethack.xd.cm | NetHack 3.4.3-nao, dNetHack 3.10.0, SLASHTHEM 0.8.0, NetHack Fourk 4.3.0.2, UnNetHack 5.3.1, DynaHack 0.5.5 | ayy bomb the vatican lmao
05:46 <kerio> ayy
05:47 <Bluescreen> Evil Patch idea: corridors can "grow back" into solid rock after a while.
06:00 <Bluescreen> Nice Patch idea: gems, gold etc. embedded in walls (prominently seen in the Gnomish Mines) can also occur on any special level, provided the walls are diggable.
06:42 <Bluescreen> I'd guess that your scrolls of water are not musable?
06:43 <jonadab> No. Scroll of amnesia wasn't, so for ID reasons no.
06:44 <Bluescreen> Well then, evil patch idea: Monsters can read scrolls of amnesia, which will cause amnesia effects for the *player*.
06:44 <jonadab> Indeed.
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08:47 <jonadab> Bluescreen: Evil Patch Idea: Sokoban is only generated 50% of the time. The other 50% of the time you get Sudoku instead.
08:48 <Bluescreen> Sounds fun, but coding a sudoku level would probably be hell...
10:08 <jonadab> Not sure if I will ever get around to actually implementing those levels -- the current level compiler can't handle them (too many boulders, too many pits).
10:09 <jonadab> For now, you can play them with nhss if you are so inclined.
10:14 <jonadab> Evil Patch Idea: the Sokoban prize has a 5% chance to be replaced with a different item in the same appearance group.
10:15 <jonadab> So the amulet of reflection could be any amulet, bag of holding could be any bag.
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10:29 <hackedhead> jonadab: i like how you nerf your EPIs really oddly.
10:31 <deepy> EPI?
10:31 <hackedhead> Evil Patch Idea
10:32 <deepy> ah
10:32 <deepy> Khol: have you used any other parts of openstack?
10:38 <Khol> which has even more quirks
10:38 <deepy> hackedhead: well that's simple, have it randomly drain properties on astral
10:39 <jonadab> Evil Patch Idea: engraving with a wand has a 5% chance to cause a wand explosion.
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12:28 <kerio> khoR: http://i.imgur.com/MauOtlK.gifv
12:29 <FIQ> [14:39:25] Evil Patch Idea: engraving with a wand has a 5% chance to cause a wand explosion.
12:29 <FIQ> evil patch idea: unskilled wand users occasionally waste several charges of a wand -- including a wand of wishing
12:32 <jonadab> Evil Patch Idea: any time you use a charge from a wand, bknown is cleared and it has a 5% chance of becomming cursed.
12:32 <jonadab> (Really only meaningful in the context of wand balance.)
12:41 <FIQ> not only
12:41 <FIQ> cursed wands has a 1% chance to explode
12:41 <FIQ> when zapped
12:41 <jonadab> Oh, true.
12:45 <jonadab> Like for crossing water.
12:45 <jonadab> Hmm... but yeah, wands of death are rare enough, you'd _really_ hate to lose one that way.
12:46 <jonadab> Evil Patch Idea: if Orcus is pretty sure he's going to die, he breaks his own wand to prevent it from falling into your hands.
12:47 <FIQ> haha
12:47 <FIQ> "if I can't have it, nobody else shall"
12:47 <FIQ> or just upon realizing you have reflection, go up in your face and break it apart
12:47 <FIQ> broken wands of death *hurt*
12:47 <jonadab> Yeah.
12:50 <jonadab> Oh, wow. Can he still break it at you? (infinity)d16 damage?
12:51 <jonadab> That might be slightly unbalanced.
12:52 <jonadab> Evil Patch Idea: instead of death, give Orcus a wand of disintegration.
12:52 <jonadab> And make it a non-reflectable beam.
18:59 <jonadab> This is NetHack after all.
18:59 <FIQ> exactly
19:03 <jonadab> Evil Patch Idea: make the player's attacks use completely different code depending on whether the player is polyselfed (phitm) or in natural form (uhtim).
19:03 <jonadab> Evil Patch Idea: also add uhitu and make all you-attack-yourself attacks go through that. Actually, unless you're polyselfed, in which case phitu.
19:04 <FIQ> you mean evil patch idea -- developer edition
19:04 <jonadab> Yes, those are really Evil Variant stuff.
19:04 <jonadab> Except I think technically the Evil Variant is a patch against the binary and ergo would not have separate source files distinguished, I guess.
19:05 <FIQ> wtf is fhitm supposed to be
19:05 <jonadab> fhitm?
19:05 <jonadab> Is that a thing?
19:49 <jonadab> I've seen IOCCC winners that didn't make my head hurt like that.
19:49 <FIQ> but it would suit rnz :p
20:26 <jonadab> Evil Patch Idea: You start with a fully charged cellphone. It loses a charge every few hundred turns. If you lose it or it runs out of charges, you die. Even though it provides no meaningful gameplay benefit.
20:34 <ShivanHunter> all random function calls should be replaced with rnz
2015 Aug 14 Fri:
14:47 <jonadab> FIQ: So monsters with ranged attacks can do it to you in Sokoban, while standing in doorways?
14:47 <jonadab> Dunno, just thinking out loud here.
14:48 <FIQ> that sounds like evil patch territory to me
14:49 <FIQ> also
14:49 <FIQ> monsters don't use wands of digging in sokoban for the explicit purpose of it possibly being incredibly frustrating
14:49 <FIQ> (ruining sokoban)
14:49 <FIQ> there's no such check for earth :P
14:49 <FIQ> but that's not relevant
14:49 <FIQ> huh
14:50 <FIQ> you can tame player monsters by taming their ghost and undeadturn them?
14:50 <hackedhead> ugh. i hate monsters reading earth in soko
14:53 <FIQ> and try ascending with him/her
14:53 <FIQ> (and letting it keep his former kit whenever feasible)
14:59 <jonadab> FIQ: That may _sound_ like Evil Patch territory, but I had it happen to me on NAO.
15:00 <jonadab> I was in no way prepared to fight a centaur while nude.
15:00 <jonadab> Needless to say, I died.
15:31 <FIQ> yes, I know it can happen in vanilla
15:31 <FIQ> but it *is* EPI-territory, had it not been a vanilla feature
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2015 Aug 16 Sun:
14:58 <nht> that's how I understand it
14:58 <jonadab> And by VGA, I mean the kind of connector associated with VGA.
14:58 <Adeon> so HDMI is evil company controlled cable
14:58 <nht> DisplayPort is the Free-er one
2015 Aug 17 Mon:
14:13 <FIQ> it's possible in vanilla too
14:13 <hackedhead> oh, right, with poly
14:17 <hackedhead> YASI: spider boots: when adjacent to walls or on stairs you can a(pply) them to toggle between walking on the floor or ceiling
14:20 <khoR> Someone who doesnt suck at coding should make an engineer role
2015 Aug 19 Wed:
03:21 <deepy> artifact whetstone
03:21 <kerio> deepy: ring of basilius
03:22 <Bluescreen> YASI (yet another stupid idea): artifact splash of venom
03:22 <kerio> protection and eregen
09:10 <Mandevil> One possible solution ... each row in games has it's own 'var' field.
09:10 <Mandevil> Normal form be damned.
09:30 <jonadab> Evil Patch Idea: set things up so multiple variants on the same server can share their xlogfile.
09:32 <hackedhead> Mandevil: going away from normal form will only hurt you in the long run.
09:38 <hackedhead> wtf dynahack? minotaur in mine's end?
09:38 <hackedhead> please no.
09:38 <jonadab> Evil Patch Idea: 10% chance of a minotaur in Minetown.
09:47 <nht> isn't there always a chance for a minotaur in maze levels?
14:10 <hackedhead> variant paranoia: afriad to self-zap ID wands in case new wand types exist....
14:16 <jonadab> GoldenIvy: If all your stories are the kind where nobody good ever dies, that gets pretty stale after a while.
14:17 <jonadab> hackedhead: Yeah, but I would consider adding a new wand that does nothing on engrave testing and is dangerous to zap at yourself to be an Evil Patch Idea.
14:18 <jonadab> Although, it'd be probably reasonable flavor for a wand of stoning.
14:18 <hackedhead> jonadab: so? i have no idea if dyanhack is evil or not...
14:18 <jonadab> hackedhead: I think in general it aims to be only about as evil as Un, give or take. No idea how effectively it achieves that, though.
2015 Aug 20 Thu:
07:47 <Bluescreen> And the IWBTG character can #jump. Guess what happens if there's a sword on the target square!
07:47 <Menche> slex HoH: win by getting further than level 5
07:47 <jonadab> Evil Patch Idea: finding a trap by searching has a percentage chance to set it off, killing you. Even when you're not standing on the trap.
07:48 <Menche> ssshhh don't say that here, she'll hear you
07:48 <Bluescreen> Evil Patch Idea: traps can have the "invisible" flag, which does exactly what it says on the tin and ignores see invisible intrinsics.
07:49 *Menche expects that in the next release
07:49 <Menche> yeah
07:50 <jonadab> Yes. I was thinking of dnethack.
07:50 *Menche thinks that is evil
07:50 <jonadab> It should be a combination.
2015 Aug 22 Sat:
10:53 <jonadab> Right, and should be aiming for a stronger form.
10:53 <FIQ> indeed
10:54 <jonadab> Evil Patch Idea: monsters zap polymorph at other monsters -- including at shopkeepers, which angers them.
10:55 -!- bhaak [~bhaak@84-74-147-205.dclient.hispeed.ch] has quit [Ping timeout: 260 seconds]
11:06 <jonadab> You just know at least one of them would end up being a nymph.
11:09 <FIQ> true
11:10 <jonadab> YASI: new special room type, a room full of invisible fast gas spores and invisible fast nymphs.
11:11 <FIQ> why gas spores? :D
11:11 <FIQ> to wake the nymphs up?
11:11 <jonadab> Because if you hit one, it'll wake all the nymphs.
2015 Aug 23 Sun:
21:22 <FIQ> jonadab: to be fair, some people do it for the thrill
21:23 <FIQ> even if they know that the chance to win is small
21:23 <jonadab> Evil Patch Idea: the number of times you have to exercise a weapon before you can #enhance it is now calculated by rnz().
21:23 <jonadab> FIQ: That is why I said "generally".
2015 Aug 24 Mon:
11:36 <hackedhead> yeah that makes sense
11:36 <FIQ> *monkeys
11:36 <hackedhead> EPI: 50% chance to not be able to produce an invis item from your inv when you go to use/apply/wield it
11:37 <jonadab> FIQ: Comments imply there were plans to implement copper and silver coins at one point.
15:30 <hackedhead> @?disintegrator
15:30 <Pinobot> disintegrator (R) | Lvl: 18 | Diff: 20 | Spd: 8 | Res: disintegrate petrification | Confers: nothing | MR: 20 | Generates: special | AC: 0 | Attacks: 4d4 claw disintegrate | Alignment: -3 | Flags: genocidable, tunnels, regenerates, nopoly, infravisible
15:35 <jonadab> Evil Patch Idea: disintegrators can cast make invisible on themselves.
15:35 <jonadab> Also haste self.
17:41 <FIQ> ad companies are evil
17:41 <FIQ> Adeon works for an ad company
17:41 <FIQ> thus, Adeon is evil
17:42 -!- Patashu [Patashu@c27-253-115-204.carlnfd2.nsw.optusnet.com.au] has quit [Ping timeout: 272 seconds]
18:31 <Athame+> [dnh] Tariru (Dro Dro Fem Cha) wished for "uncursed magic marker", on T:21832
18:40 <jonadab> Advertising is not evil per se. A lot of advertising is done in evil ways, though.
18:40 <jonadab> For example, pop-up windows are evil. Flash is evil. Spam and telemarketing are evil. And a lot of advertising is done those ways.
18:42 <jonadab> FIQ: Monster actions happen at CPU speeds without user input, so for practical purposes they are instantaneous. Ergo, they always happen either before or after a save -- there's no reason to save during one.
20:44 <FIQ> when it matters most
20:44 <FIQ> rodney is a pushover unless he gets on hold of magic resistance
20:45 <FIQ> evil patch idea: if Rodney senses a gray dragon on the level, he promptly warps to it, slays it, and picks up any eventual scales
20:45 <jonadab> Well, if you spend as many wand-of-death charges as needed every time -- and he often dodges them.
20:45 <FIQ> usually he dies in one zap
20:45 <jonadab> Evil Patch Idea: Rodney is generated with an amulet of either life saving or reflection and a cloak of either displacement (which needs to be implemented for monsters) or MR.
20:46 <FIQ> displacement heh
20:46 <FIQ> some variants implement it
20:46 <jonadab> I think having displacement be implemented for monsters would be good, provided it's rare.
2015 Aug 25 Tue:
14:24 <FIQ> heh :P
14:25 <jonadab> And if I carry through on my threat to make confused scroll of water create lava, that'll introduce half a dozen more.
14:27 <jonadab> Evil Patch Idea: quaffing a potion takes three turns. Bonus points if the implementation fails to deal correctly with the case of quaffing a quivered potion of blindness and being attacked by a y halfway through.
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16:06 <jonadab> YANI: if you are carrying the Amulet, Moloch smites you every few hundred turns.
16:07 -!- abraham_tark [~abraham_t@81.36.43.5.rev.vodafone.pt] has quit [Remote host closed the connection]
16:07 <jonadab> Evil Patch Idea: this can include a wide-angle disintegration beam, at unpredictable intervals.
16:07 <FIQ> Heh
16:07 <FIQ> you could make wide-angle beams happen w/o making it evil
16:08 <FIQ> just make your god able to resist some of the tougher smitings based on your alignment
16:08 <FIQ> er, to clarify
16:08 <FIQ> make your god cancel it
16:08 <FIQ> and i.e. make wide-angle disintegration beams merely require positive alignment
16:08 <jonadab> Wide-angle beam happening when you can predict it and set your inventory aside is one thing. WADB at unpredictable intervals is incurably evil.
16:10 <jonadab> That... helps a little.
16:10 <FIQ> it does
16:10 <FIQ> of course, in the Evil variant
16:10 <FIQ> it would destroy any item
16:10 <FIQ> but in vanilla that's how it works
16:10 <jonadab> So basically you have to do the bulk of the ascension run in nothing but SDSM or Black DSM.
17:42 <jonadab> Especially since some forms have numbers of legs other than 2.
17:42 -!- Patashu [Patashu@c27-253-115-204.carlnfd2.nsw.optusnet.com.au] has quit [Ping timeout: 260 seconds]
17:42 <jonadab> YASI: Dufflepuds.
17:44 <Chris_ANG> ...Those hopping things from Voyage of the Dawn Treader?
2015 Aug 26 Wed:
13:13 <jonadab> You can't just add || !soko to the part that checks for levitation?
13:13 <jonadab> But yeah.
13:14 <jonadab> YASI: extract parts of it to separate functions so there's no more than 4 nestings in any one function. Solved!
13:18 <FIQ> "Building from tilesets/dat/catalogues/rltiles-32.txt (rule _merge_tilesets) produced warnings, with the following command line:"
13:18 <FIQ> getting a bit tired of seeing that message every compilation lol
13:18 <FIQ> not a clean build!
13:18 <FIQ> (it's complaining about "libpng warning: iCCP: known incorrect sRGB profile")
13:19 <kerio> jonadab: why are you even changing stuff in /etc
23:37 <FIQ> that's unusual
23:39 <Soviet5lo> first attribute check at turn 600, every following attribute check happens at 600+(rnd(level)*10) turns
23:40 <jonadab> Evil Patch Idea: use rnz() to decide when luck times out.
23:42 <Soviet5lo> I...want to say that's used in slex, actually
2015 Aug 27 Thu:
19:48 <FIQ> "You can't remove the pair of gauntlets of dexterity. It is cursed"
19:59 <jonadab> That's grammatically correct. Not the way we would _usually_ say it ("You can't remove the gauntlets of dexterity. They are cursed." would be more common, because the fact that they're a pair isn't relevant to their cursedness or non-removability), but how picky can we be here?
20:01 <jonadab> YASI: code it up so you can put on left and right gloves and boots individually -- but you only get half the AC benefit from each, and you only get magic-armor benefits if you have the whole matched pair.
20:01 <jonadab> Figuring out what half a point of AC does is left as an exercise.
2015 Aug 29 Sat:
21:21 -!- Tariru [~Tariru@cpc2-flit3-2-0-cust412.9-1.cable.virginm.net] has quit [Ping timeout: 250 seconds]
21:53 -!- allihaveismymind [~chatzilla@p5DDC0ECD.dip0.t-ipconnect.de] has joined #nethack.xd.cm
22:03 <jonadab> Evil Patch Idea: minotaurs' attacks are immune to damage reduction: no matter how high your AC is, it doesn't reduce the damage they do to you.
22:05 <FIQ> dnethack has that
22:05 <FIQ> I hate it
22:05 <FIQ> (not on minotaurs thank god)
22:05 <FIQ> but on these things
22:05 <FIQ> @v?edderkop
22:05 <Pinobot> I found this kind of monster: ٩(͡๏̯͡๏)۶ can I keep it?
2015 Aug 30 Sun:
15:03 <deepy> I managed to tget it onto dropbox
15:04 <kerio> khoR: https://www.youtube.com/watch?v=ns510OqKgKA
15:06 <jonadab> Evil Patch Idea: slow poisons that accumulate every time you are exposed to them and kill you if your total exposure over the course of the whole game reaches a certain level.
15:07 <deepy> You could add those without being evil
2015 Aug 31 Mon:
02:46 <nht> obligatory dig for victory for sure
02:47 <nht> I think winning all roles within 200k turns will be easy having tried a few Arcs
02:47 <Bluescreen> Btw, evil patch idea: monsters with fart attacks, and using #force on them can bitchslap their butts. https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/eadfd6ab3c06fd6e086c2e5a848938a31bd353bf
02:47 <nht> there's room for 100 deaths before 2000 turns
06:18 <kerio> this ain't magicamy
06:18 <kerio> she played live tournaments or smth
06:19 -!- ShivanHunterLapt [~quassel@2601:742:100:18fb:e98e:1bcd:24b5:a239] has quit [Quit: Evil Patch Idea: water elementals have an engulfing drowning attack]
06:23 <kerio> khoR: https://www.youtube.com/watch?v=3ZHkmgkuPDg
10:19 <kerio> khoR: https://i.imgur.com/y8aTU84.gif
10:19 <Athame+> [nh] Tariru (Val Hum Fem Neu), 2790 points, T:1342, killed by invisible Mr. Izchak, the shopkeeper
10:19 <jonadab> YASI: deliberately breaking a wand causes an explosion with a skill-dependent radius, causing effects relevant to the type of wand throughout the explosion area.
10:20 <khoR> kerio: FU
10:23 <jonadab> FIQ: Hahah.
10:24 <jonadab> FIQ: It's related to hmon(), a helper function, I think?
10:24 <hackedhead> YASI: blessed wands resist manual breakage and have a charges/10 chance to fizzle instead of explode. =P
10:24 <FIQ> this looks way too big to be merely just a helper function
10:24 <hackedhead> hmon_hitmon_helper()
10:45 <FIQ> so I stopped looking into potion stuff and started doing what I intended to do instead
10:45 <hackedhead> new healer: Str:15, Dex:9 ... O_o
10:46 <jonadab> YASI: What do you want to zap? h - a potion of healing. What do you want to zap your potion of healing with?
10:46 <FIQ> lol
10:46 <FIQ> that's a strong healer
10:46 <jonadab> The bummer is, Str is easier to raise than Dex.
2015 Sep 01 Tue:
16:28 -!- abraham_tark [~abraham_t@110.193.137.78.rev.vodafone.pt] has joined #nethack.xd.cm
16:28 -!- abraham_tark [~abraham_t@110.193.137.78.rev.vodafone.pt] has quit [Remote host closed the connection]
16:31 <jonadab> Evil Patch Idea: each color of DSM grants its normal positive extrinsic but also a negative extrinsic (fumbling, restful sleep, aggravate monster, etc.) Which negative goes with which color is randomized at game start.
16:32 <Athame+> [dnh] Jubilex (Bin Vam Mal Non), 1233 points, T:1104, killed by a dwarf
19:41 <jonadab> stenno: I would only use Javascript where required.
19:42 <stenno> jonadab: you know what the J in AJAX stands for?
19:42 <jonadab> Menche: If Ruby is evil, I'm not aware of it. I've been hearing good things about it for years.
19:42 <jonadab> stenno: Yes.
2015 Sep 02 Wed:
08:11 <FIQ> life saving doesn't help you then?
08:11 <khoR> Between me being able to move
08:11 <FIQ> that is evil
08:11 *FIQ slaps amulets of life saving around a bit with a large FIQ-bot
12:53 <FIQ> Indeed
12:53 <FIQ> To not confuse people coming from other variants
12:56 <jonadab> Oh, man, Evil Patch Idea: pink dragons, colored bright magenta, divide when hit like pink jellies in Brogue, breathe flammable pink toxic gas like when bloats pop in Brogue, which poisons anyone who breathes it, every turn, and can be set on fire; the dragons are of course immune to both fire and poison.
12:56 <FIQ> heh
12:56 <FIQ> SporkHack makes juiblex split when hit
12:56 <jonadab> They'd be invisible in the gas, which is a nice bonus.
2015 Sep 03 Thu:
07:05 <Bluescreen> oh, you mean if both the 8d8 randomly do their max amount? but that's still only 128...
07:05 <FIQ> so average loss is 178
07:05 <jonadab> YASI: make martial arts damage depend on rnz()
07:05 <FIQ> no
07:05 <FIQ> 8d8 average is 36
07:06 <FIQ> max 64
07:06 <FIQ> min 8
07:06 <Bluescreen> yes; so how is it about 500 nutrition per hit?!
07:19 <FIQ> of former players
07:19 <FIQ> I would force them to keep it
07:19 <Bluescreen> YASI: Monsters that are already named cannot be renamed.
07:19 <Bluescreen> Except if they're tame, maybe?
07:26 <jonadab> That's quite a nerf.
07:26 <kerio> regardless of which monster you targeted
07:26 <Bluescreen> YASI: hallucinatory names for gods. "The high priestess of kerio doesn't like to be called Bluescreen!"
07:26 <jonadab> kerio: What, always your own diety? That's almost meaner than mine.
10:24 <FIQ> enjoy the bones
10:24 <khoR> Chromatic dragon scales + black dragon shield + 1:0 wand bones
10:24 <jonadab> Evil Patch Idea: give air elementals an additional attack that drains your strength.
10:25 <FIQ> jonadab, haha
10:25 <jonadab> Or Con, or both.
10:41 <FIQ> if your armor is fixed (something droven armor is if you start with it)
10:41 <FIQ> it repairs itself in darkness
10:41 <jonadab> Evil Patch Idea: whenever you get leveldrained, there's one chance in 100 that it drains an additional level -- recursively.
10:41 <FIQ> heh :D
10:42 <deepy> kerio: was setting up the authenticator hard?
2015 Sep 04 Fri:
06:51 <kerio> duh
06:52 <Bluescreen> there should be snow and ice in GTASA :D
06:52 <Bluescreen> (evil patch idea :P)
06:52 <kerio> as if it wasn't hard enough with all the random physics
17:28 <deepy> heh
17:34 <Athame+> [nh4] Turbo (Sam Hum Mal Law), 3676 points, T:86, quit
17:46 <jonadab> Evil Patch Idea: all attack damage is first calculated as usual, then passed through rnz() to determine the actual damage.
17:47 <kerio> would that really be evil
2015 Sep 05 Sat:
13:17 <kerio> there must be a reason
13:17 <jonadab> Sure, as you say, insurance and lawyers.
13:18 <jonadab> Still. Limiting the *max* length of the password to a one- or two-digit number of characters is evil.
13:18 <FIQ> at least said personal code only gives you "read access" (or the equavilent of it) to he account
13:18 <jonadab> Effectively, you are saying "any of our customers who want to be secure can go jump in a lake, we do not ALLOW that."
13:19 <FIQ> but for actually doing payments/transfer, you need bank ID or one of those small devices whose name I have no idea what they're called in english
13:19 <kerio> tokens
13:20 <FIQ> <jonadab> Still. Limiting the *max* length of the password to a one- or two-digit number of characters is evil.
13:20 <FIQ> so 99 char limit is evil, 100 is not
13:20 <FIQ> got it
13:20 <kerio> why is jonadab pink in your terminal
13:20 <FIQ> why not
13:20 <FIQ> the colorization paste was accidental but w/e
13:21 <kerio> FIQ: http://swiftonsecurity.tumblr.com/image/97859438409
2015 Sep 06 Sun:
16:34 <GoldenIvy> kerio a mosquito bit me.
16:34 <kerio@> ;<
16:34 <jonadab> Evil Patch Idea: potion of death. Obviously, monsters would throw it at you.
16:35 <kerio@> almost as evil as a wand of death that monsters could use against you
2015 Sep 08 Tue:
08:43 <jonadab> Which you'll have to look at and resolve manually.
08:43 -!- Bluescreen [54ac117b@gateway/web/freenode/ip.84.172.17.123] has joined #nethack.xd.cm
08:44 <jonadab> Evil Patch Idea: an invisible, fast monster with a passive level-drain attack
08:44 <rm-r> Okay now its workink jonadab im renamed README.menucolor to > Read.menu, all patches applied, now can i back that name before ?
08:46 <rm-r> after im rename README.menuclor
08:46 <jonadab> Ah, ok.
08:46 <Bluescreen> jonadab: hi there! slex already has 8035 monster species, but sure, I can add more evil patch ideas as you come up with them. :D
08:46 <rm-r> okay thanks anyway :)
08:49 <Bluescreen> :D
08:49 <jonadab> Because then it would be (just barely) over nine thousand.
08:50 <Bluescreen> We'll see if I make it there. At least I implemented all your EPI monster attacks, including the one that causes you to have negative protection.
08:50 <jonadab> rm-r: Yeah, ok, so you will have to edit src/botl.c and make those changes by hand.
09:24 <rm-r> im gratefull, have nice day :)
09:24 -!- rm-r [~rm-rf@unaffiliated/rm-r] has left #nethack.xd.cm ["ERC Version 5.3 (IRC client for Emacs)"]
09:28 <FIQ> "Fall-through is evil. Specifically, anyone who writes code of the following form should be subjected to Yeenoghu's touch of death."
09:28 <FIQ> heh
09:28 <kerio@> bhaak: talking about domains
09:34 <Bluescreen> well, in vanilla you have to actively prevent horses from growing up or they will suicide or worse, kill the NPCs that you wanted to use!
09:37 <bhaak@> kerio: I don't know if I'm old enough to go down goatse.cx subdomains
09:43 <FIQ> Bluescreen, [12:29:48] Evil Patch Idea: an invisible, fast monster with a passive leve-drain attack.
09:43 <Bluescreen> yeah, seen that, will implement it sooner or later :)
09:45 <Bluescreen> 1273 new ones over the course of one week. Many of them were ported from dnethack and FHS.
09:45 <FIQ> #define AD_POIS 57 /* poison attack that damages a random stat */
09:45 <FIQ> that is not an evil patch idea
09:45 <Bluescreen> Yeah, I fear the day when the M3 array is no longer big enough and I'll have to make a M4 one...
09:50 <Bluescreen> well, if you round a corner and there is one lurking in the shadows, you might not have enough time to zap it...
09:50 <FIQ> they are only hostile on the ascension run
09:51 <Bluescreen> sounds like an extremely evil patch idea then. "Thanks for making it this far, now you've been playing enough! DYWYPI?"
09:51 <FIQ> no
09:51 <FIQ> @d?uvuudaum
09:51 <Pinobot> uvuudaum (U) | Lvl: 19 | Diff: 26 | Spd: 16 | Res: none | Confers: nothing | MR: 80 | Generates: dungeons | AC: -50 | Attacks: 3d12 reach head-spike, 2d6 weapon physical, 2d6 weapon physical, 2d4 claw physical, 2d4 claw physical, 0d0 gaze confuse | Alignment: 0 | Flags: flies, phases, breathless, thick hide, regenerates, seeinvis, nopoly, stalker, infravisible
09:52 <FIQ> you can deal with them
09:52 <FIQ> besides, they're rare
09:52 <jonadab> Evil Patch Idea: at the beginning of the game, the game sets a secret "goal" for you, for what turn you have to ascend on. You can't #offer the Amulet until then, and if you miss your chance, you die.
09:52 <Bluescreen> how do you deal with something that you suddenly stumble into in a corridor and that gets the first turn on you and randomly instakills you on that turn?
11:00 <deepy@> well, I can't make use ofthat
11:00 <deepy@> I'm just analyzing a game
11:00 <FIQ> case WAN_REDUCE_MAX_HITPOINTS: /* evil patch idea by jonadab */
11:01 <stenno> lol
11:14 <Mandevil> jonadab: They don't step on the traps deliberately I think.
11:14 <Mandevil> jonadab: Only when it's in their path.
11:14 <jonadab> Evil Patch Idea: when a monster steps on a dart or arrow trap, you get hit by a dart or arrow. The monster will do this repeatedly until the trap runs out of projectiles.
11:15 <deepy@> The monster falls into an acid pit! You die.
11:16 <Mandevil> deepy: As if arrow/dart traps were dangerous past first few levels.
11:16 <deepy@> Mandevil: that's becuase they lack access tothe poisons the monsters do
11:16 <jonadab> Evil Patch Idea: a monster that goes around closing and retrapping doors you've previously been through.
11:17 <Mandevil> jonadab: Trapper?
11:17 <jonadab> Mandevil: Haha.
11:17 <Mandevil> jonadab: And tins you missed :)
11:17 <FIQ> YASI: running out of rocks, darts or arrows, or zapping /digging at < creates a "dormant trap", allowing you to fill it with the ammunition of your choice
11:17 <deepy@> Evil Patch Idea: a monster that stalks you and empties your stashes if you don't trap them
11:18 <Mandevil> deepy: Difficult stalking the player in NH.
11:18 <FIQ> also, arrow/dart/falling rock traps aren't generated randomly, but 30% of item spawns that spawn them on the ground create a trap of that type
11:18 <jonadab> deepy: And then goes and hides in a shop?
12:17 <FIQ> grunt is like half things I like
12:17 <Bluescreen> FIQ, I did, and already ported some of them over. :)
12:17 <FIQ> and half evil patch ideas
12:18 <jonadab> As for Vlad, y'all seriously need to try out what I did to him in Fourk :-)
12:40 <FIQ> brogue would be a little bit harder
12:40 <jonadab> There are several reasons why farming is not a thing in Brogue much. The food clock is one.
12:40 <Bluescreen> evil patch idea: port the time attack from angband to nethack. 1 out of 7 times, drains the player's XL. 4 out of 7 times, drains one stat by 5 points, And the remaining times drain all stats by one point. Resistance or sustain ability doesn't prevent this. If the attack hits you, you're drained, period. :D
12:40 <jonadab> "a little bit"
12:43 <jonadab> GruntBrogue
12:43 <jonadab> Actually, that would be amusing to watch someone else play, on like YouTube.
12:44 <Bluescreen> Evil Patch idea: monsters with item-stealing attacks always pick items they can use against you, and preferably ones you're not resistant to.
12:45 <jonadab> Heh.
12:58 <jonadab> hackedhead: Or, if you can get to a shop, you can identify which potions are 50zm and blank those...
12:58 <hackedhead> and 4 nymphs have produced 0 potions so far, been unlucky
12:58 <FIQ> *YASI
12:58 <Bluescreen> jonadab: dnethack and slex have an AD_WEBS attack. :)
2015 Sep 09 Wed:
09:53 <hackedhead> [nh4]
09:53 <Athame+> [nh] felhasznalo (Hea Gno Fem Neu), 1146 points, T:1834, killed by a brown mold
09:59 <kerio@> evil patch idea: multiple negations
10:02 <deepy@> http://kingjamesprogramming.tumblr.com/
2015 Sep 10 Thu:
10:35 <jonadab> Oh, right, this is that tameness bug with stairs.
10:36 <FIQ> so as you might remember, I intended to sneak away from these purple Ls
10:36 <Bluescreen> evil patch idea: port over sporkhack's enrage monster spell, which causes pets to not be tame anymore.
10:36 <FIQ> and once I'm at Sokoban
10:36 <FIQ> decide on whether or not I want to teleport back to Gehennon
10:36 <FIQ> *Gehennom
10:36 <FIQ> to pickup my free wish
10:37 <FIQ> that I didn't know existed until too late
10:37 -!- nht [~nht@cpc71475-bagu13-2-0-cust439.1-3.cable.virginm.net] has quit [Quit: WeeChat 1.3]
11:57 <jonadab> They probably use rne() or something.
11:57 <rm-r> yeah
11:58 <jonadab> Evil Patch Idea: make trapdoors use rnz() to decide how many levels you fall.
11:58 <rm-r> its better to force chest
2015 Sep 14 Mon:
10:24 <Mandevil> khoR: They are in the top level.
10:24 <Mandevil> khoR: In a sack.
10:24 <jonadab> Evil Patch Idea: helm of preventing useful items from generating ever.
10:24 <Mandevil> jonadab: Super Evil.
13:13 <Bluescreen> there's situations where melee is just plain a bad idea!
13:13 <FIQ> not in vanilla
13:14 <jonadab> Evil Patch Idea: melee weapons always have a chance to break when you hit anything with them.
13:14 <FIQ> you can't claim that valkyries aren't easy
13:14 <FIQ> in general
13:14 <FIQ> when you base your accusations on *your own code*
13:14 <stenno> in vanilla you don't want to melee (m)mf
13:30 <Bluescreen> Well, I had an amulet of stone (this early in the game there's been no lizards yet) that saved me twice.
13:30 <Bluescreen> *amulet versus stone
13:30 <jonadab> Evil Patch Idea: amulet of stone. Guess what it does?
13:30 <Bluescreen> :D I'll also implement your amulet of delayed instadeath someday.
13:31 <FIQ> what does it do?
13:31 <jonadab> YASI: amulet of depression. Causes any food you eat to be described as "bland", every monster and item to be described as "boring"...
13:31 <Bluescreen> FIQ: the player just has a 1 in X chance to die on any given turn while wearing it.
16:18 <jonadab> Haha. Does anyone ever read confuse monster?
16:18 <FIQ> Some read cursed confuse monster to confuse themselves
16:24 <jonadab> Evil Patch Idea: if you step from one dark tile to another dark tile, you are eaten by a grue. This is fatal.
16:30 <Athame+> [slth] Endymion (Wiz Elf Mal Law), 1735 points, T:1742, killed by a bolt of fire
18:43 <jonadab> They could use cursed scrolls of genocide to summon help ;-)
18:43 <FIQ> Yeah, that too
18:44 <jonadab> Evil Patch Idea: Rodney generates with a marker. If he finds a scroll and water, he can blank the scroll, write genocide, and eliminate you.
18:44 <FIQ> Could also make monsters (attempt to) genocide your pets, if they ever end up reading one of those scrolls
18:44 <FIQ> but I do not plan to add that capability at this point
18:44 <FIQ> just make the code able to handle it, along with all other scrolls
18:44 <jonadab> Or you could use grudge-patch pairings.
2015 Sep 15 Tue:
07:36 <Pinobot> queen bee (a) | Lvl: 9 | Diff: 12 | Spd: 24 | Res: poison | Confers: poison | MR: 0 | Generates: special | AC: -4 | Attacks: 1d8 sting drain str | Alignment: 0 | Flags: genocidable, flies, oviparous, poisonous
07:36 <FIQ> ais523 the Queen Bee
07:38 <jonadab> Evil Patch Idea: Killer Ant, a high-level a with an instakill melee attack that is not blocked by MR or MC.
07:38 <FIQ> @le?killer ant
07:38 <Pinobot> killer ant ~3~ killer bee (a) | Lvl: 1 | Diff: 6 | Spd: 18 | Res: poison | Confers: poison | MR: 0 | Generates: gehennom dungeons | AC: -1 | Attacks: 1d3 sting drain str | Alignment: 0 | Flags: genocidable, flies, poisonous
10:31 <khoR> -18+halfy
10:31 <Mandevil> Half damage helps a lot.
10:31 <jonadab> Evil Patch Idea: Pink dragons. They're like dragons, except they have the same speed as you and divide when hit like pink jellies.
10:31 <FIQ> halfphy wont help you against their breath
10:31 <FIQ> which is what I was referencing
10:31 <khoR> Does it bypass reflection?
10:33 <FIQ> yes, item destruction wasn't removed...
10:33 <Mandevil> :)
10:34 <jonadab> Evil Patch Idea: rings gradually wear out as you wear them and eventually fall apart.
10:34 <FIQ> but ring destruction was
10:34 <FIQ> to make people actually use rings
10:34 <Mandevil> I lost ring of free action.
11:48 <FIQ> how did jonadab get what
11:48 <FIQ> slex has necromancers
11:48 <khoR> He fetched all of his evil variant ideas
11:48 <FIQ> I have no idea what a necromancer actually *is*
11:48 <khoR> >Good necromancer
17:50 <FIQ> wishing for detect monsters and maxing out my level
17:50 <FIQ> in fourk, playing sylph is enough but yeah
17:51 <FIQ> evil patch idea: master proficiency in wands allow polywands to give controlled monster polymorph
17:52 <FIQ> (the evil part is when monsters start using it on you)
17:56 <jonadab> Ouch.
19:43 <ShivanHunter> planning on trying some more varients soon but currently I've been playing way too much unreal tournament
19:44 <FIQ> inte jag heller
19:44 <jonadab> Really Evil Patch Idea: any monster on any level can steal the amulet and flee toward the up stairs... if they beat you to the up stairs and go up, the game informs you that they have ascended in your place, so sorry, you lost.
19:45 <jonadab> ShivanHunter: Have you tried NetHack Fourk?
19:46 <FIQ> kerio, you broke the server
19:47 <ShivanHunter> yeah, that sounds pretty awesome
19:47 <FIQ> Really Evil Patch Idea: any monster on any level can steal the amulet and flee toward the up stairs... if they beat you to the up stairs and go up, the game informs you that they have ascended in your place, so sorry, you lost.
19:47 <FIQ> should only happen on dlvl1 upstairs
19:47 <Glycan> I had a really fun dnethack game
2015 Sep 16 Wed:
07:51 <Mandevil> FIQ: There's another downside to fumbling....
07:51 <Mandevil> FIQ: It abuses dex.
07:53 <jonadab> Evil Patch Idea: having the Amulet of Yendor in inventory abuses all your attributes every turn.
07:53 <Athame+> [dyna] 065 (Khor) (Con Hum Mal Cha), 2667 points, T:1281, killed by a rabid rat
07:53 <jonadab> Evil Patch Idea: your speed is abusable attribute -- there is no way to exercise it to compensate, however, because that would be abusable.
07:54 <jonadab> Evil Patch Idea: picking up the Amulet of Yendor halves your speed. Each time.
07:57 <Mandevil> Evil Idea: Suggesting Evil Patch Idea gives jonadab electric shock.
07:58 *jonadab twitches
07:58 <stenno> hehe
09:54 <FIQ> otherwise, just stay on current level
09:55 <FIQ> (the net effect is usually just him levelporting to VS)
09:55 <jonadab> Evil Patch Idea: Rodney levelports to your main stash and loots it.
09:55 <jonadab> (Actually, that would now be possible with magic chests...)
09:56 <FIQ> heh
09:57 <jonadab> (Which would encourage players to tediously transfer everything important OUT of the magic chests before waking him...)
09:57 <Mandevil> jonadab: Evil Patch Idea... Rodney has his personal portable magic chest :)
09:57 <jonadab> Mandevil: I thought about that. He could just reach into the chest contents from anywhere.
09:58 <FIQ> ok I think this is good enough
09:58 <jonadab> Evil Patch Idea: Rodney can awaken spontaneously, even if you haven't visited his level yet, and come after you.
09:58 <FIQ> Rodney teleports to sanctum if amulet not generated, stays on level if amulet is on the level, teleports to random other level if amulet is elsewhere
10:00 <jonadab> Can the player abuse this to get him out of the way in a way that doesn't kill him?
2015 Sep 17 Thu:
03:44 <kerio@> http://i.imgur.com/7M1SCD9.jpg
03:45 <Mandevil> FIQ: What would that mean, gameplay-wise?
03:47 <FIQ> YASI: unlucky players up against Yeenoghu can occasionally get hit by a touch of death
03:47 <FIQ> Mandevil, monsters not being omniscient about armor enchantment and wand charges, for example
03:48 <Athame+> [nh] unnht (Arc Dwa Fem Law), 8946 points, T:698, killed by a clay golem
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21:56 <jonadab> Evil Patch Idea: implement trapped stairs.
21:56 <jonadab> I really should tell Bluescreen that one. (Or perhaps I really should not. It can be difficult to tell the difference.)
2015 Sep 18 Fri:
11:21 <FIQ> Mandevil, nice
11:21 <Mandevil> Not yet.
11:21 <jonadab> Evil Patch Idea: whenever a nymph steals something, its speed doubles.
11:21 <FIQ> I think I made nymphs skilled wand users in my wand balance thing
11:21 <Mandevil> Got it.
11:22 <jonadab> They scale well.
11:23 <FIQ> Heh
11:23 <jonadab> Evil Patch Idea: nymphs ignore Elbereth.
11:23 <FIQ> they do in dnethack...
11:24 <FIQ> (along with almost everything else)
11:24 <FIQ> always fun when one corners you
11:26 <jonadab> Heh.
11:41 <jonadab> Right.
11:42 <jonadab> Because they're not alive.
11:42 <FIQ> YASI: if a zombie puts on a "oLS somehow, they get restored to alive form
11:43 <deepy@> Does zapping a "oLS with undead turning produce any interesting message?
12:12 <FIQ> there should be a helper function for it
12:12 <FIQ> oh well
12:16 <hackedhead> YASI: if undead put on a "oLS, it kills them outright and consumes the amulet
12:16 <hackedhead> =P
17:24 <Menche> $@#*(@&!#$
17:24 <glycan> what are upgrades?
17:25 <jonadab> Evil Patch Idea: in order to get an artifact from sacrifice, your alignment record must be at maximum.
17:25 <jonadab> Receiving the gift resets it to 0.
2015 Sep 19 Sat:
09:24 <jonadab> rm-r: NetHack mostly _doesn't_ use libraries, because the libraries don't exist on all platforms.
09:24 <rm-r> but that IBM,DEC are not libraries
09:24 <stenno> oh i forgot, javascript is evil and hacks your computer Kappa
09:24 <rm-r> but platforms ?
13:30 <FIQ> indeed, and where the spell actually comes in handy, you have the Amulet
13:30 <FIQ> and you don't want to cast level 6 spells with the amulet
13:30 <jonadab> Evil Patch Idea: the rate at which you regenerate hitpoints is inversely proportional to your Max HP.
13:30 <Athame+> [slth] Endymion (Wiz Elf Mal Law), 3234 points, T:2685, poisoned by a green blob
14:20 <jonadab> Ah.
14:20 <jonadab> Good point.
14:22 <jonadab> Evil Patch Idea: if a monster casts drain life at you, it reduces the spe of every item in your inventory, _and_ drains you one level.
14:23 <FIQ> just like how variants do cancellation
14:23 <FIQ> ;)
14:24 <jonadab> I guess it's not that much worse than adding a wand of disintegration, which is a non-reflectable beam. <-- Evil Patch Idea
14:24 <Athame+> [nh4] Minoru (Sam Hum Mal Law), 36192 points, T:2074, killed by falling downstairs
14:25 <jonadab> Hmm. Do any of the variants let black dragon breath disintegrate walls and solid stone (that aren't non-diggable or non-phasable), turning them into open floor or corridor?
14:34 <jonadab> Although, note that if you have a non-cursed unicorn horn, you can cure the negative effects of aged food.
14:34 <rm-r> no idea ?
14:34 <jonadab> rm-r: The average is difficult to calculate, because rnz() is evil.
14:34 <rm-r> kk
16:27 <Pinobot> chillbugs ~1~ chillbug (x) | Lvl: 10 | Diff: 13 | Spd: 12 | Res: cold poison acid | Confers: nothing | MR: 30 | Generates: sheol | AC: 0 | Attacks: 6d5 bite physical, 6d5 bite physical | Alignment: 0 | Flags: genocidable, flies, poisonous
16:28 <stenno> chillbugs are strange
16:28 <jonadab> Evil Patch Idea: nymphs can blink to you, steal something, and blink away, all in one action.
16:28 <stenno> they have quite some curious properties
17:25 <Bluescreen> kerio: wtf, did you summon him?
17:25 <jonadab> rm-r: Hmm, I think the small shield might interfere with spellcasting a bit less.
17:26 <Bluescreen> glycan: "evil patch idea" :D
17:26 <rm-r> kk
17:26 <glycan> yeah
17:26 <Bluescreen> (put that in front so it will be found if the logs are grepped for "evil patch idea")
17:26 <rm-r> die anyway
17:27 <rm-r> unlucky dlvls...
17:27 <jonadab> glycan: How about a "fashion police" monster that comes to attack any player who wears mismatched things?
17:28 <glycan> Evil Patch Idea: Aesthete class. Only allowed / gets bonuses for wearing color-coordinated equipment, is warned to an color of monster based on what they're wearing, digging things willy-nilly is a crime.
17:28 <glycan> jonadab: I think bonuses is more interesting
18:41 <Bluescreen> Currently, drain resistance is the only way... :(
18:42 <Bluescreen> (at least if it's done by a monster zapping the wand, that is)
18:43 <jonadab> Evil Patch Idea: when you are level-drained, the maximum level you can reach is also reduced by one. So if you were XL14 and got drained to 12, the max you can reach ever is now 28...
18:44 <FIQ> ok
18:44 <FIQ> let's see if my new shiny spells work
18:46 <jonadab> Question: what happens if a hostile monster casts cause fear?
21:33 <FIQ> OK
21:34 <Athame+> [dnh] pagano (Bin Hum Fem Non), 414 points, T:1113, killed by an aklys
21:36 <jonadab> Or, you know, we could always do the Evil Patch version: if the monster it tries to summon is genocided, it picks from a separate list of non-genocidable monsters that can cast summon nasties and generates one of those, bypassing extinction.
21:36 <jonadab> s/genocided/genocided or extinct/;
21:36 <FIQ> lol
21:39 <jonadab> Extreme Evil Patch Version: Demogorgon is on the supplementary list. You can get multiples of him this way.
21:43 <FIQ> should makemon be allowed to generate genocided monsters
21:43 <FIQ> er
21:43 <FIQ> nasty()
21:44 <jonadab> Bypass genocide?
22:52 <jonadab> I've had a titan on the _other_ version of Medusa's once. That was also a mess.
22:52 <FIQ> Heh
22:53 <jonadab> Oooh, Evil Patch Idea: if there's water on the level, Summon Nasties prefers electric eels and gremlins.
22:53 <jonadab> And couatls.
2015 Sep 20 Sun:
13:39 <FIQ> @v?water troll
13:39 <Pinobot> water troll (T) | Lvl: 11 | Diff: 13 | Spd: 14 | Res: none | Confers: nothing | MR: 40 | Generates: special | AC: 4 | Attacks: 2d8 weapon physical, 2d8 claw physical, 2d6 bite physical | Alignment: -3 | Flags: genocidable, carnivore, swims, regenerates, stalker, infravisible
13:44 <jonadab> Evil Patch Idea: monsters that are amphibious or can swim will read scrolls of water if they find them.
13:45 <jonadab> Almost Serious YANI: water trolls get automatic full healing every turn if they are on a water tile.
23:14 <Athame+> [dnh] Glycan (Bin Inc Fem Non), 6508 points, T:4371, killed by an aklys
23:14 <glycan> whatsitcalled
23:14 <glycan> evil patch ideas?
23:14 <glycan> Evil Patch Idea: negative luck causes the game to crash more often
23:22 <Athame+> [dnh] Glycan (Bin Inc Fem Non), 122 points, T:213, killed by strangulation
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2015 Sep 21 Mon:
04:23 <khoR> Knock spell = Wand of opening
04:23 <deepy@> What happens if you cast open while hallucinating?
04:23 <Bluescreen_> khoR: (re amnesia spellbook:) because that's part of the Evil Patch(TM) :D
04:23 <deepy@> err knock
04:23 <khoR> Bluescreen_: Yeah, yeah, very funny. Ha-ha
04:24 <deepy@> does it return the message: "Who's there?"?
04:25 <Bluescreen_> Oh, I also implemented this EPI: "Monsters of class 'h' are invisible today. Its tentacles suck you! Your brain is eaten! You feel very stupid!"
04:26 <deepy@> what's en EPI?
04:27 <Bluescreen_> evil patch idea
04:27 <deepy@> oh
04:27 <deepy@> neat
04:27 <deepy@> I had this idea earlier for slex, but I forgot it
04:28 <Bluescreen_> evil patch ideas are always welcome, so go ahead, post them! :)
04:28 <deepy@> actually this is a role, it's not so evil
04:57 <FIQ> hmm...
04:58 <FIQ> hmm, I think I made something wrong, because it costed the monster 750 energy
04:58 <Bluescreen_> Evil Patch Idea: port over ToME's brain smash spell. "The mind flayer casts a spell! Your mind is blasted by psionic energy. You feel very stupid. You feel very stupid. You feel very stupid. You feel very stupid. You feel very stupid. --More-- You feel very naive. You feel very naive. You feel very naive. You feel very naive. You feel very naive. You die. DYWYPI?
04:59 <Bluescreen_> (Yes, I died that way in ToME once. Mind flayer casts a spell at me, all I can do is advance the messages until it says that I'm dead.)
07:00 <khoR> I price ided 5 scrolls by selling and none changed price
07:29 <Athame+> [dyna] Potato (Bugari) (Wiz Vam Mal Cha), 1706 points, T:3157, killed by a Green-elf, while praying
07:33 <jonadab> Evil Patch Idea: If the Wizard of Yendor has been killed or awakened, Summon Nasties can summon him.
07:34 <Athame+> [dyna] Danei (Rog Hum Fem Cha), 133 points, T:540, killed by a giant rat
12:00 <FIQ> cancel, cause fear, charm
12:00 <FIQ> everything else works
12:01 <jonadab> YASI: level 12 matter spell, "collapse dungeon". Does what it says on the tin.
12:02 <FIQ> does a panic()?
12:04 <FIQ> hmm
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16:58 <stenno> fair enough
16:58 <stenno> i remember some strange stuff regarding convicts in dnethack
16:58 <jonadab> YASI: Sylph Barbarian.
16:59 <hackedhead> slyph wiz is a thing now too
2015 Sep 22 Tue:
03:10 <FIQ> is this litroom
03:10 <FIQ> yes it is
03:11 <Bluescreen_> ah, I suddenly remember the evil patch idea I had, so here goes: Magic portals can be generated as random traps. Use wizmode to see what happens if you trigger one. :D
03:12 <Bluescreen_> jonadab: ^
2015 Sep 23 Wed:
01:53 <Athame+> [un] menche (Wiz Gno Mal Neu) shouted "AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA", on T:430
01:53 <kerio@> ayy lmao
02:01 <Bluescreen> Evil Patch Idea compilation: all the added traps in slex! http://pastebin.com/rV41Cuhu :)
02:01 <Bluescreen> jonadab: ^
02:01 <Bluescreen> ShivanHunter: now you can spoil yourself silly ;)
02:01 *Menche sets that patch on fire
02:02 <Bluescreen> The bolt of fire hits the evil patch! But it reflects from the evil patch's RNG-endowed mirror-on-a-stick!
02:06 -!- Mandevil [~mandevil@ip-89-102-227-236.net.upcbroadband.cz] has quit [Ping timeout: 244 seconds]
02:20 <Menche> O.O
02:20 *Menche recalls jonadab saying that any bad idea can be made worse
02:21 *Bluescreen recalls jonadab giving me evil patch ideas and me sometimes replying that they're already in the game :)
02:22 <Menche> scatter trap: scatters most of your inventory throughout the level
05:49 <Bluescreen> Now my already useless weapons will be even more crappy.
05:51 <Bluescreen> Wtf, eating floating eye corpses in elona causes paralysis??? This reminds me of ToME, where corpses also have the exact opposite results of the expected ones. "You eat the mind flayer corpse. You feel very stupid!"
05:51 <Bluescreen> Evil Patch idea: eating a floating eye corpse doesn't grant telepathy but instead paralyzes you for 127 turns. DYWYPI?
05:52 <khoR> I like how you can exploit v to know if you are missing hidden doors.
06:18 <khoR> I think I start so many games that it removes early game tedium in exploring the early levels.
06:19 <Bluescreen> Huh. Now I know why I can't equip weapons - my race has no weapon slot. What the heck??? And why do I still have long sword etc. skills?
06:21 <Bluescreen> Evil Patch idea: implement Elona's snail race in nethack. Can't wear/wield anything except a cloak.
06:22 <Bluescreen> urgh, should've read this before I picked that race: http://elona.wikia.com/wiki/Snail#Why_should_I_pick_Snail_as_my_race.3F
08:25 <FIQ> indeed
08:25 <hackedhead> even if you close the with titan in the hall, he avoids you and summon storms.
08:25 <FIQ> evil patch idea: give him a magic whistle
08:26 <hackedhead> are intelligent monsters aware of LOS
08:26 <hackedhead> (apart from unicorns?)
08:26 <FIQ> in NH4, they have a concept of LOS, but don't really use it to their adventage
08:26 <jonadab> Evil Patch Idea: move the Titan to one of the islands.
08:26 <hackedhead> seems like the titan always stays out of LOS too.
08:28 <jonadab> Hmm. Maybe I should add a flying monster with an electric attack, and put that on the nasties list instead of eels.
08:28 <hackedhead> jonadab: eff.
08:28 <hackedhead> jonadab: did you forget: "EPI:" there?
08:28 <jonadab> Heh.
08:28 <FIQ> Heh
08:29 <jonadab> Well, I was kind of thinking of putting electric eels on the nasties list, but you're frequently not around water...
08:29 <jonadab> YASI: I'll just make electric eels amphibious...
08:29 <FIQ> there is already such a monster
08:30 <jonadab> Oh?
08:33 <jonadab> This is on a feature branch that I haven't merged yet.
08:33 <hackedhead> is MC3 still 98% ?
08:33 <Bluescreen> jonadab, did you also implement your EPI where things can temporarily reduce your total MC?
08:33 <jonadab> I still need to do the versus-monster part of it.
2015 Sep 25 Fri:
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02:50 <Bluescreen> Evil Patch idea: guillotine/bisection traps. "Suddenly, you are slashed by a blade! The razor-sharp blade cuts you in half!"
03:04 <khoR> Bluescreen, wow, you figured out exactly what this game needed. More instadeaths!
13:19 <jonadab> Who has time to watch four thousand YouTube videos?
13:19 <kerio@> har har har
13:24 <FIQ> YASI: if a player is polyselfed into a nymph, he has access to a seperate inventory with infinite slots and where weight has no effect, but which essentially works like a container
13:24 <FIQ> (e.g. no slotless effects etc)
13:24 <jonadab> Actually, I shouldn't be so insensitive. There are probably people in this channel who watch four thousand YouTube videos a week, average.
2015 Sep 26 Sat:
16:22 <GoldenIvy> for now i've seen pink buttercup white and black
16:22 <GoldenIvy> yes.
16:23 <FIQ> YASI: player monsters on astral is occasionally generated with a magic lamp
16:23 <GoldenIvy> wtf. you wipe ur tooshy with carboard paper?
19:06 <glycan> so how does it work?
19:07 <Bluescreen> well, you tumble around, but every once in a while you move in the direction you want to go. Plus, all skills start out maxed (read: expert if your role can learn them). :D
19:10 <jonadab> Evil Patch Idea: if your pet eats food that you throw to it, it becomes more tame; but if it eats food that you didn't throw to it, it becomes less tame.
19:11 <Bluescreen> rofl :D and can it be untamed by that?
2015 Sep 28 Mon:
15:10 <stenno> lol
15:11 <stenno> i can create my own worlds already i think
15:11 <stenno> but nothing too interesting yet, haven't found enough pages yet
15:11 <kerio@> we have http2 ^_^ ^_^ ^_^ ^_^ ^_^
15:21 <jonadab> Evil Patch Idea: always place two traps next to every altar.
15:23 <Chris_ANG> kerio: Just to make sure you know, there is a minor bug fix on the repo now. It isn't particularly urgent, though.
15:32 <kerio@> or at least restarting the ssh-agent
15:32 <jonadab> hackedhead: Good point.
15:32 <hackedhead> jonadab: EPI the floor is lava. all of it.
15:32 <deepy@> once for filevault
15:32 <deepy@> well I don't reboot often
15:32 <kerio@> also did you see how fucking slick the experience is
15:32 <jonadab> Evil Patch Idea: altars are surrounded by three-tile-thick lava zones with traps on them.
15:32 <kerio@> windows has a fucking ugly interface for you to input the password
15:32 <hackedhead> s/thick/wide/
15:32 <kerio@> and it doesn't log you in
15:32 <jonadab> Evil Patch Idea: the floor is lava.
15:33 <jonadab> All the floor is lava. On every level. Except for the water with electric eels in it.
2015 Sep 30 Wed:
07:49 <FIQ> buzz currently is given a "source" coordinate
07:49 <FIQ> and a "delta" coordinate for where to go
07:49 <Bluescreen> Evil Patch idea: at master skill level, monsters can do "It breathes --More-- You have died."
07:49 <FIQ> nowhere is it given the source of the blast/etc
07:50 <FIQ> as you may recall, we talked about buzz a few days ago
07:50 <FIQ> and its' stupid arithmetic system
07:50 <FIQ> what we can do however, I think
07:50 <FIQ> is to pass a nonzero wandlevel for blasts
07:50 <FIQ> perhaps based on dice size
07:50 <jonadab> Ah, right.
08:01 <khoR> I think I passed it to them by pastebin, so its probably gone
08:01 <FIQ> jonadab: thanks
08:06 <jonadab> Evil Patch Idea: rework all the quest home levels to be 100% one-tile-wide paths.
08:06 <khoR> You better not look at anachronaut home level
08:22 <FIQ> and generate the rest of the inventory
08:22 <FIQ> based off that
08:22 <Bluescreen> Evil Patch idea: the game remembers how often you startscum, and decreases the % chance of non-guaranteed items if you do it too often, until it eventually becomes 0%. To restore the original chances, you have to ascend at least once.
08:22 <FIQ> so if you got e.g. a marker and a /oD
08:22 <FIQ> you get awful rings/potions/scrolls instead
08:22 <jonadab> hackedhead: A lot of roguelikes do point-buy too.
08:24 <jonadab> FIQ: I mean, well, I'm still not sure.
08:24 <FIQ> jonadab: maybe you could let the user decide on said items
08:24 <jonadab> Oooh, Evil Patch Idea: all items have a timer on them, set when they are generated. When the timer runs out, the item poofs. Like Cinderella's stuff.
08:25 <jonadab> FIQ: That's what ais wants to do.
08:43 <FIQ> while far away has less so
08:43 <FIQ> and if there is only one player, stuff works like normal
08:44 <Bluescreen> Evil Patch idea for multiplayer: have monster HP/AC/damage dice/speed scale with the # of players in-game, similar to Diablo 2.
08:44 <jonadab> Well, you still want monsters to get their correct number of mp when each player has moved once.
10:03 <hackedhead> sadness: GoP and mithril in minetown for my sylph. >_>
10:04 <hackedhead> lamp is blessed to boot
10:04 <FIQ> evil patch idea: to ensure consistency between monsters and players
10:04 <FIQ> monsters are now allowed to pray
10:04 <Mandevil> You attack a gnome, but pull away.
10:59 <hackedhead> that one was all me, not wand balance this time.
11:04 <khoR> FIQ: Is nurse dancing a thing in NH4?
11:04 <jonadab> YASI: give longworms an engulfing attack.
11:04 <jonadab> FIQ: I think about the same as in vanilla.
11:04 <jonadab> Err, khoR ^
11:05 <khoR> Nice. Thanks ~
11:07 <jonadab> YASI: implement Grunt-like racial shopkeepers. With longworms as one of the possible races.
11:10 <Mandevil> Longworms shopkeepers would only be selling crysknives?
12:27 <Athame+> [dyna] Elricky (mechManiac) (Rog Hum Mal Cha), 3133 points, T:4167, killed by an ogre
12:29 <jonadab> I should put up a "nethack" repo on github, with a branch called "vanilla" that's NH4 master and a branch called "chocolate" that's Fourk master.
12:29 <jonadab> And one called "jalapeno" that's the Evil Patch.
12:45 -!- nht [~nht@cpc71475-bagu13-2-0-cust439.1-3.cable.virginm.net] has quit [Quit: WeeChat 1.3]
2015 Oct 02 Fri:
10:49 <hackedhead> FIQ: i guess less so if it was interruptible automatically.
10:49 <hackedhead> but it'd make ranged fighting much worse
10:49 <jonadab> Evil Patch Idea: autopickup is no longer an option, it's just always on. And it takes time.
10:49 <hackedhead> (no ability to recover ammo in zero time during advances)
10:49 <jonadab> Actually, Brogue has autopickup that can't be turned off. I *hate* it.
10:50 <hackedhead> successfully evil
10:50 <hackedhead> jonadab: EPI: and you can't drop items
10:50 <jonadab> hackedhead: Ouch.
10:51 <jonadab> Actually, hmm, wouldn't autopickup also pick up chests?
10:51 <hackedhead> since it protects contents
10:52 <jonadab> I think autopickup should pick up chests, in the Evil Patch.
10:52 <hackedhead> jonadab: yes, if you still have carry cap, which would be unlikely.
10:57 <hackedhead> and unchanging
10:57 <hackedhead> okay.
10:58 <hackedhead> but yes, there have been many EPI ideas which are just too unmanagable
10:58 <hackedhead> although i guess the fact that we can come up with solutions to many is a testament to nethack.
11:02 <jonadab> hackedhead: Yeah.
11:02 <jonadab> Also, Evil Patch Idea: picking up items, including autopickup, takes a turn for each item picked up. For each _item_, not for each stack.
11:05 <hackedhead> heh
2015 Oct 03 Sat:
16:46 <FIQ> which isn't nearly as improbable
16:46 <FIQ> but enough to be worth investigating combined with the above
16:47 <jonadab> Evil Patch Idea: spells get an extra chance to fail when you really really need them to succeed.
16:51 <kerio@> bhaak: whenever you want, junethack.net IN A 5.9.149.165, junethack.net IN AAAA 2a01:4f8:190:32b1::1
2015 Oct 04 Sun:
13:21 <khoR> should*
13:22 <khoR> Ww boots makes the spell give you a speed boost
13:24 <jonadab> YASI: new boot appearance, "ugg boots". Gives -3 charisma when worn.
13:25 <FIQ> @v?orcus
13:25 <Pinobot> Orcus (&) | Lvl: 66 | Diff: 36 | Spd: 9 | Res: fire poison drain | Confers: nothing | MR: 85 | Generates: unique | AC: -6 | Attacks: 3d6 weapon physical, 3d4 claw physical, 3d4 claw physical, 8d6 cast spell, 2d4 sting drain str | Alignment: -20 | Flags: flies, seeinvis, poisonous, nopoly, demon, stalker, covetous, infravisible
13:35 <jonadab> I think it might be radnomly positioned on the level.
13:35 <jonadab> *randomly
13:36 <jonadab> Evil Patch Idea: scrolls become brittle and break into pieces if exposed to cold attacks.
13:38 <FIQ> jonadab: YANI: ^I (wizmode command) casts the identify spell outside wizmode if you have it
13:39 <jonadab> Otherwise, "You don't know that spell"?
16:31 <FIQ> * The minimum luck needed to be guaranteed a wish is higher. <- hmm, good to know!
16:31 <FIQ> good thing I didn't find any wands of wishing before mines end then :P
16:32 <FIQ> YASI: you can occasionally find shops in Gehennom, tended by a demon lord
16:33 <FIQ> with quintuple markup, obviously :D
16:33 <FIQ> kerio: there's 2 players now
16:33 <kerio@> i know :(
2015 Oct 05 Mon:
14:42 -!- BeefEats [~BeefEats@unaffiliated/beefeats] has quit [Ping timeout: 240 seconds]
14:42 -!- BeefEats [~BeefEats@unaffiliated/beefeats] has joined #nethack.xd.cm
14:42 <hackedhead> YASI: healer pantheon only accepts undead sacrifices
14:43 <FIQ> I don't want to go full crawl with god complexity, but it would be nice if it was at least slightly more variety
14:43 <FIQ> in how the gods act
14:43 <khoR> FIQ: FR make gods not be retarded
16:35 <hackedhead> it costs Pw, so yes?
16:35 <hackedhead> (doesn't it?)
16:35 <hackedhead> EPI: cancellation stops #pray
16:35 <hackedhead> (since we list pray in the spell menu now. =P )
2015 Oct 06 Tue:
08:53 <jonadab> kerio: sorcerer is your mom
08:53 <jonadab> And Darth Vader is your dad. Now you know. Sorry for not telling you sooner. It was true, from a certain point of view.
08:54 <FIQ> I have always known that kerio is evil
08:54 <kerio@> deepy: do we care about the current contents of the VMs
17:37 <jonadab> Or else they're just shoehorned into a category they don't really belong in.
17:37 <jonadab> A few things are special-cased, like bananas being a treat for monkeys.
17:42 <FIQ> Evil Patch Idea: cheating in sokoban gives a -5 alignment penalty
17:45 <FIQ> wow, really game?
17:45 <FIQ> spawning a hill orc when I have 3 boulders left to finish
17:46 <FIQ> in the corridor
17:46 <FIQ> w/e, busted sokoban
17:46 <FIQ> at least until I get means of teleporting things
17:47 <FIQ> no wait
17:47 <FIQ> oh nvm
17:47 <FIQ> yes, tele works
17:48 <FIQ> heh
17:48 <FIQ> jonadab: you know how I said that I actually did (unintentionally) look for wolfsbane on 2-5 because I didn't find the mines entrance at first?
17:48 <FIQ> I found some on dlvl6 :P
17:49 <FIQ> jonadab: the oracle should give identification services
17:49 <FIQ> perhaps for a fee equal to what the item would cost in a shop, unidentified
17:49 <FIQ> to avoid gem shenanigans
17:55 <FIQ> this is the 2nd magic lamp I find
17:55 <FIQ> but I have yet to find a means of blessing my water
17:55 <Athame+> [slth] Dingir (Fla Hum Mal Law) wished for "invisible blessed fixed greased +2 manacloak", on T:33023
2015 Oct 07 Wed:
11:28 <kerio@> fuck a bitch
11:28 <deepy@> So I'm working 3 hours more per week but at half speed
11:28 <jonadab> Evil Patch Idea: random monsters have a 1/1000 chance to be given the covetous property.
11:28 <deepy@> win win win
2015 Oct 08 Thu:
08:15 <hackedhead> (or should they?)
08:15 <FIQ> Sense counters displacement
08:15 <hackedhead> EPI: infravision counters displacement
08:15 <FIQ> for monster vs player combat
08:15 <FIQ> in NNH4
08:15 <FIQ> *NH4
08:15 <hackedhead> sense?
23:30 <Chris_ANG> I'd recomend Premium Heart then probably, since you can use Buer to heal and still need a weapon.
23:42 <Glycan> alright, cool
23:43 <Glycan> Evil Patch Ideas: montster type called freak; does something funny when put on a leash
23:45 *Menche wonders how that would be an evil patch
23:47 <Glycan> whatever they're called
23:53 <Glycan> oh fuck
2015 Oct 09 Fri:
03:45 <FIQ> I wonder what spells I should give him though
03:45 <FIQ> To make up for clerical spellcasting (in the monster sense) being no more
03:45 <Bluescreen_> evil patch idea: Master Kaen has an earthquake spell. That way he doesn't need a wand/spell of striking to ruin your boulder fort. :D
03:46 <FIQ> Perhaps merely utility spells (protection, remove curse, detect monsters, identify, astral eyesight)
03:46 <FIQ> Bluescreen_, he does in dNH
03:47 <Bluescreen_> really? and I was actually joking...
07:01 <Bluescreen_> (unless there's a sink nearby)
07:01 <jonadab> I'm not sure. Would putting on an amulet of flying let you descend?
07:01 <Bluescreen_> evil patch idea: levitator race, which has to play the entire game levitating. Oh wait, slex already has that! :D
07:01 <jonadab> Actually, NH4 has that: polyinit floating eye.
07:02 <khoR> I have a problem
07:02 <khoR> :(
07:02 <Bluescreen_> holy shit I think I just got a very evil idea that will be implemented :D
07:02 <jonadab> slex needs more evil ideas to make it balanced, since it's so easy to win currently.
07:03 <Bluescreen_> evil patch idea: polyinit race. Polymorphs into some completely random monster at the start and then can't polymorph again. Dies permanently if poly'd HP run out.
07:03 <jonadab> khoR: I think a wish with "of" in it twice will confuse the wish parser and probably not do what you want. I think.
07:04 <jonadab> Bluescreen_: That's what the polyinit option in NH4 does. I mean, it's not considered a race, but that's an implementation detail really.
16:44 <hackedhead> sokoban is not usually needing to "push" monsters down hallways, but to lure them out
16:44 <FIQ> yeah
16:44 <jonadab> YASI: scroll of levelcide
16:44 <FIQ> which is even more annoying
16:44 <hackedhead> yup.
16:50 <FIQ> and then they duke it out
16:50 <FIQ> *the peaceful
16:51 <hackedhead> YASI: pets attack peacefuls based on the aggressiveness of the reace they are
16:52 <hackedhead> domestics will not. a jabberwocky might rather ofeten
2015 Oct 10 Sat:
12:21 <Soviet5lo> wait, larva corpses have a chance of granting sleep resistance? Huh
12:22 <ilbelkyr> Soviet5lo, well, could *you* sleep well after eating a bunch of larvas?
12:22 <jonadab> Evil Patch Idea: a monster with an attack that makes the map display flicker at a non-constant rate.
12:22 <Soviet5lo> Now that's a slex idea if I've ever heard one
12:23 <jonadab> Well, this is NetHack, so it's _been_ in the dungeon of doom.
12:24 <jonadab> Admittedly, you eat pancakes off the floor of this dungeon with narry a second thought.
12:26 <ilbelkyr> YASI: "This pancake is delicious! Given that it's been on the floor of a moist, dirty dungeon full of monsters for probably centuries, anyway. This doesn't keep you from contracting food poisoning from it, though."
12:27 <ilbelkyr> "This candy bar is *actually* delicious! You decide not to ask exactly what ingredients they put in to make it last this long without getting bad."
12:32 <FIQ> but yeah
12:32 <jonadab> They make my *head* hurt.
12:33 <FIQ> Evil Patch Idea: a monster with an attack that makes the map display flicker at a non-constant rate.
12:33 <kerio@> >4gb
12:34 <FIQ> they counter chickens
12:35 <jonadab> True.
12:35 <FIQ> evil patch idea: inject trice blood into a lizard corpse
12:36 <FIQ> then give it to an unassuming player as a source against trice
12:36 <jonadab> Evil Patch Idea: hallucination makes each character on the map display flicker at a different rate.
12:36 <FIQ> btw if you want to play flickerhack
12:36 <FIQ> that is easy
12:36 <FIQ> play NH4 in SDL mode
12:36 <jonadab> Haha.
12:37 <jonadab> The SDL interface is so awful.
2015 Oct 12 Mon:
04:10 <FIQ> I told you it was +4 :P
04:12 <FIQ> khoR, cursed books always fail
04:12 <Bluescreen_> Evil Patch idea: if bones are left, not only are 80% of the items automatically cursed, but ones with positive enchantments become negative with 80% chance.
04:12 <FIQ> Bluescreen_, I did a bones change in my variant
04:13 <FIQ> Well atm it seems to be causing desyncs, but the idea is
04:13 <FIQ> 33% of the time if you leave a corpse
04:13 <FIQ> you spawn as a player monster
04:13 <FIQ> If this happens
04:13 <FIQ> none of your inventory is cursed
04:14 <FIQ> khoR, =z
04:14 <khoR> FIQ: are lightsabers good?
04:22 <Bluescreen_> deepy: but you can't move on the square they're on unless they're dead!
04:22 <deepy@> Bluescreen_: that's one thing that would have to be changed
04:23 <Bluescreen_> Evil Patch idea: mimics spawn on water and/or lava, disguised as items, and attempting to move onto their square displaces them. Do you want your possessions identified?
04:23 <khoR> what the fuck is this
04:32 <deepy@> Bluescreen_: even better one
04:33 <deepy@> mimics spawn on water and lava disguised as floor
04:33 <Bluescreen_> deepy, that actually exists, in the form of water/lava traps (evil patch idea by jonadab). The thin crust of rock gives way, revealing lava underneath! Do you want your possessions identified?
04:33 <deepy@> oo
04:34 <deepy@> do land mines exist?
04:34 <Bluescreen_> wait, evil patch idea: especially nasty traps have a chance of being covered by an item, to lure in unsuspecting players.
04:34 <deepy@> the kind that permanently removes limbs
13:06 <kerio@> ¯\_(ツ)_/¯
13:06 -!- ChanServ changed the topic of #nethack.xd.cm to: https://nethack.xd.cm/ - public NetHack server | ssh nethack@xd.cm | web terminal: https://nethack.xd.cm/hterm/ | NetHack 3.4.3-nao, dNetHack, SLASHTHEM, NetHack Fourk, UnNetHack, DynaHack, NetHack 4 | ¯\_(ツ)_/¯
13:13 <jonadab> Evil Patch Idea: the UI for NetHack is now implemented in GTK. Version 2.0 or later of GTK+ is not supported.
13:16 <Mandevil> kerio: No.
19:41 <Soviet5lo> There's nowhere near 150 techniques in the game, so you can guess from there
19:42 <jonadab> This is for monsters using #technique?
19:42 <jonadab> Did someone tell Bluescreen my Evil Patch Idea to give Master Kaen chained blitz?
19:42 <Soviet5lo> No, this is for "Zyborgs" gaining random techniques on levelup
20:06 <jonadab> Well, if you're trying to kill things quickly.
20:06 <jonadab> And not worried about losing the arrows.
20:09 <jonadab> Evil Patch Idea: give spiders a slowing attack and then put a bunch of spiders on the Monk quest goal level.
20:09 <jonadab> A *ranged* slowing attack. Because they shoot webs at you that slow you down.
21:18 <Soviet5lo> Perhaps it's tied to the issue where picking up the quest artifact doesn't give its usual first time dialog?
22:02 <Adeon@> FIQ: long long ago people complained that pinobot spams so no pinobot in #nethack
22:12 <jonadab> YASI: new trap type, Rube Goldberg Device. When you step on one, you get fifty lines of text describing all the details of what it's doing before it finally comes around to explaining the thing that actaully gets you.
22:12 <jonadab> *actually
2015 Oct 13 Tue:
11:23 <Athame+> [dnh] Khor (Ana Dro Mal Neu), 280964 points, T:15555, killed by a gug
11:24 <khoR> Sigh
11:26 <jonadab> YASI: the #quit command doesn't end your game, it just removes it from your control and places it into an available pool of "resigned games" from which other players can attempt to continue.
11:27 <khoR> I'm so pissed
19:15 <jonadab> Ah.
19:15 <jonadab> Orctown of course is in several variants, including Un and Dyna.
19:16 <Menche> orctown is evil
19:16 <jonadab> And I'm not at ALL surprised to see that pulled into slex.
2015 Oct 14 Wed:
06:07 <khoR> I'm a real programmer and I don't understand nethack's code either.
06:07 <khoR> In fact. Not being a programmer might help understanding it.
06:07 <Bluescreen_> jonadab: the occupations code is a mess IMHO, if I were able to understand it I could implement your EPI where being interrupted while opening tins will spoil the contents.
06:09 <khoR> jonadab: FR Elbereth in status line patch
06:14 <khoR> A minotaur
06:14 <jonadab> kerio: You could run virtualbox _in_ a bhyve VM.
06:14 <Bluescreen_> Evil Patch idea: the player can engrave "Morgoth" on the floor to scare themselves and be unable to attack monsters. And of course, all & (and perhaps some others?) can also engrave Morgoth.
06:14 <kerio@> no i couldn't
2015 Oct 15 Thu:
10:23 <kerio@> alright, r289362 added zfs resume
10:24 <Athame+> [dnh] Vis (Ana Hum Mal Neu), 4012 points, T:1895, killed by a garo
10:40 <jonadab> Oh, I missed my chance to tell Bluescreen about the Evil Patch Idea to make autopickup be non-optional and take time per-item.
10:41 <jonadab> She'd probably turn it into a Hoarder role or something.
12:08 <FIQ> to find teleport control
12:08 <khoR> Then stop backinmydaying
12:09 <jonadab> Evil Patch Idea: cursed scrolls of identify act like a blessed one, except they _mis_identify everything. So everything appears to be identified, but the identities are wrong.
12:09 <FIQ> Heh
12:09 <jonadab> khoR: I was referencing the Four Yorkshire Gentlemen thing.
16:46 <FIQ> at least not with a severe fail
16:46 <Athame+> [4k] woodfighter (Bar Hum Fem Cha), 16536 points, T:13059, killed by a wraith
16:46 <jonadab> YASI: Spellbook of Evan's Spiked Tentacles
16:46 <Menche> particularly annoying at lower levels when your max mana isn't that high to begin with
2015 Oct 19 Mon:
11:48 <jonadab> Well, FreeBSD and Linux are both POSIX-type systems. It's not like you tried to get everything running on Windows or VMS.
11:48 <jonadab> Or MacOS 9.
11:48 <jonadab> YASI: port dgamelaunch to MacOS 9.
11:49 <kerio@> oh well
13:38 <hackedhead> shimmering^Wstatus dragon
13:38 <jonadab> Maybe 1-2 turns of stun and a larger duration of hallu?
13:39 <jonadab> Evil Patch Idea: Paralysis breath.
13:40 <FIQ> should shimmering dragon breath, whatever it ends up being, be included for chromatic dragons too
13:40 <kerio@> what the fuck we haven't been getting file sizes on our wob site
19:41 <Soviet5lo> as far as I can remember no
19:42 <Soviet5lo> no F lasts forever except Lichen in slth/slex
19:46 <jonadab> Evil Patch Idea: after stealing all your things, a nymph has a one in ten chance to become peaceful.
19:48 <jonadab> Hmm. I guess that's only really evil with the Fourk alignment rebalance.
20:30 <jonadab> So if you were pious and sinned, losing a point of max alignment, it would take 200 turns plus a cross-aligned monster kill to be pious again?
20:30 <jonadab> Lose five points, and it takes a thousand turns to recover?
20:32 <jonadab> Evil Patch Idea: if a peaceful monster attacks you, it "catches you off guard" (because you thought it was peaceful) for triple damage.
20:33 <jonadab> Not sure if it's more evil for this to make the peaceful monster hostile or not.
2015 Oct 20 Tue:
02:04 <Elronnd> Yeah
02:05 <Elronnd> Considering my personality, I thing the only thing that will prevent me from making slex is my lack of programming ability
02:05 <Bluescreen_> really? so you come up with evil patch ideas sometimes, too?
02:05 <Elronnd> Sometimes
16:54 <kerio@> ah fuck i borked the links to the xlogfiles
16:54 <kerio@> and now Mandevil will yell at me
16:54 <GoldenIvy> well, he is evil.
16:55 <GoldenIvy> jonadab poke mandevil in the eye so he'll yell at someone else
2015 Oct 27 Tue:
10:54 <hackedhead> i guess you'd get E instead?
10:54 <hackedhead> seems fine?
10:55 <hackedhead> YASI: summonstorm ;, scroll of taming
11:05 <FIQ> morning
11:06 <hackedhead> morning.
11:14 <deepy@> and I've reached medusa several times
11:14 <jonadab> By then you're _about_ to see minotaurs.
11:14 <hackedhead> YASI: minnows
11:14 <FIQ> yes, I think I might be thinking of dnethack
11:14 <jonadab> hackedhead: guppies?
11:15 <hackedhead> YANI: make jellyfish scary?
11:15 <Mandevil> Sunfish.
11:15 <hackedhead> YASI: manatees
11:15 <Mandevil> Rays.
11:17 <FIQ> and lichen
11:18 <hackedhead> jellyfish would be a good candidate for scary moster to find in water on DL~8
11:18 <jonadab> FIQ: YASI: werelichens.
11:18 <jonadab> I could put jellyfish in shallow water (defined as "water you can wade through").
21:20 -!- Minoru [~minoru@unaffiliated/minoru] has quit [Quit: :wq]
22:07 <Athame+> [dnh] Kai (Wiz Hum Fem Cha), 7110 points, T:5258, killed by a jaguar
22:14 <Elronnd> Evil patch idea: If you incur a sokoban luck penalty, pushing boulders in sokoban will stop excersizing strength
22:31 <FIQ> the thing compiles
22:31 <FIQ> do we think the result is playable
22:32 <FIQ> the answer is apparently "yes"
22:32 <FIQ> but how much
22:32 <FIQ> well, enough to be committed at least
22:33 <Elronnd> context?
23:41 <Elronnd> It's such a good patch
23:41 <Soviet5lo> Made it to mines end as a convict, much farther than I thought I would as a vampire but oh well
23:41 <Soviet5lo> boulder bonanza is evil, I like it
23:41 <Elronnd> Is that a soko level?
2015 Oct 28 Wed:
03:31 <Elronnd> every singly gnome in the mines will probably have a wand of death
03:31 <Elronnd> *single
03:31 <Menche> Evil Patch Idea: actually implement that
03:31 <Elronnd> Would make for some intresting gameplay changes
03:35 <Elronnd> My head would have exploded at how king the rng was to me
03:36 <Elronnd> But it's just an ammo shop
03:36 <deepy@> Evil Patch Idea: actual RNG debt
03:37 <Elronnd> That would be a serious smop
03:39 <deepy@> It'd be pretty hard to tell what's actually good luck
03:39 <deepy@> but I reckon khoR would enjoy having bad luck weighted down
03:40 <Menche> easier Evil Patch Idea: if you have a BoH, soko will always give you another one. if you are burdened and/or have a source of reflection, you will get the amulet.
03:40 <Elronnd> That's easy to spam
03:41 <Elronnd> still
03:41 <Menche> hmm
03:41 <Menche> Evil Patch Idea: if you blow up your BoH, no more will generate for the rest of the game
03:42 <Elronnd> It's one of those things where I can't explain exactly *why* it doesn't seem right, but it just doesn't seem right
03:42 <Menche> the RNG has nothing but spite for the stupid!
03:42 <Elronnd> For the last epi: nice one
03:42 <Menche> also, if you blew it up with a /oCancel, all wands generated from that point on will be Cancel
03:43 <Elronnd> "You sense a faint wave of psychic energy"
03:43 <Elronnd> I guess it's payback for my previous good luck
03:43 <deepy@> Evil Patch Idea: if you blow up your BoH, all further BoHs will randomly turn into Bag of Tricks
03:43 <Menche> :D
03:45 <Elronnd> waat?
03:45 <Elronnd> And, here's a nymph with a wand of solar beam
03:45 <Menche> semi-Evil Patch Idea: when you put a BoT in your BoH, all charges from applicable items in the BoH are transferred to the BoT, and a monster is generated for each of them when it blows
03:46 <Elronnd> Thank god, that's taken care of
04:38 <khoR> Jesus I'm not carrying that much!
04:38 <khoR> Effing weight issues always in dnethack...
04:39 <jonadab> Evil Patch Idea: BoH explosions permanently cut your personal carry capacity in half.
04:40 <khoR> One of the things I like of slex. You can carry whatever you want taking out the most annoying part of the game.;
09:52 <stenno> THAT was horrible
09:52 <stenno> terribly horrible
09:52 <jonadab> Like, Evil Patch Idea horrible?
09:52 <jonadab> Could it be adapated to NetHack?
09:53 <stenno> and it would spawn in the middle of a zoo
09:53 <jonadab> Heh.
09:53 <deepy@> Evil Patch Idea: Every time Rodney dies he comes back, stronger
09:53 <khoR> It's not that different to secret keeper
09:57 <stenno> i found aggro hunter very annoying to play against
09:57 <stenno> but now its fine if you know how to handle it
09:58 <jonadab> Evil Patch Idea: every time a monster dies, all the other monsters on the level get their base damage incremented.
09:58 <FIQ> "Fix compilation on OpenBSD (-ofilename rather than -o filename for flex)"
09:58 <FIQ> hooray for BSD
09:58 <hackedhead> khoR: if arena was primarily bound by luck, long term arena winrates aboove 3 would be extremely difficult to maintain; and that's demonstrably not the case.
2015 Oct 29 Thu:
10:37 <FIQ> monsters using probing is an edge case though
10:38 <FIQ> only happens if monsters are levitating and don't know contents of a chest to determine if it is worth unlevitating
11:02 <hackedhead> EPI: nymphs get generated with probing and use it to target your high-importance items first
11:02 <hackedhead> Kappa
12:19 <Athame+> [un] smzp (Con Orc Fem Cha), 1578 points, T:1285, killed by a wolf
12:29 <Athame+> [un] smzp (Bar Hum Fem Neu), 2517 points, T:2651, killed by a spotted jelly
12:34 <jonadab> Evil Patch Idea: add a type of nymph that has a passive item-stealing attack, as well as the active one.
12:37 <FIQ> khoR: grats
12:37 <FIQ> now you have infinite magical tools
12:37 <FIQ> for polypiling purposes
12:38 <FIQ> jonadab: why is that an evil patch idea
12:38 <FIQ> it would be annoying, but *evil*?
12:39 <jonadab> FIQ: What would /actually, be Evil is, first, do that, and second, make all passive attacks trigger on ranged attacks, including thrown weapons, wands, spells, etc.
12:42 <FIQ> bleh
12:42 <FIQ> emacs can't handle NH343 syntax properly..
12:43 <FIQ> functions aren't highlighted properly
12:43 <FIQ> oh well
12:51 <FIQ> Heh, ring of levitation is only blacklisted for random items if elbereth is enabled
12:51 <FIQ> Makes sense :P
12:53 <bhaak@> kerio: the italian article on Wikipedia on pangrams sucks! it only has examples for Italian without any accents!
2015 Oct 30 Fri:
07:46 *jonadab has a vague idea that morrowind is some kind of non-roguelike game but is not clear on the details.
07:46 <FIQ> simply call the same code as if you stepped on a fire trap
07:46 <Bluescreen_> Too bad there are no fallout/elderscrolls roguelikes. :(
07:47 <jonadab> Bluescreen_: I Wanna Be The Rogue: like I Wanna Be The Guy, but with peramdeath, no checkpoints ever, and procedural level generation.
07:48 <Bluescreen_> That would be evil.
07:50 <hackedhead> this is how i feel about git sometimes:
08:03 <hackedhead> sokoban wand of wishing!
08:03 <stenno> i guess the level needs to be generated for that but still
08:03 <deepy@> Evil Patch Idea: wand of washing, washes all your items
08:03 <hackedhead> hmm.. just cause the wand to be generated when you open the magic chest at the castle?
08:35 <kerio@> irc being blocked while steam works perfectly is a goddamn travesty
08:36 <hackedhead> YANI: a trap kit item: apply it on a pit with 2+ spears makes a spiked pit, large box/chest+pit -> trap door, arrows/bolts/darts -> relevant projectle trap
08:36 <hackedhead> s/YANI/YASI/
08:37 <stenno> crafting
2015 Oct 31 Sat:
22:09 -!- Menche [~Menche@unaffiliated/menche] has quit [Ping timeout: 265 seconds]
22:12 <jonadab> FIQ: The trick is to avoid waking the leprechauns up.
22:13 <jonadab> Evil Patch Idea: a monster with a natural ability that causes every monster (including the player) and object on the level to be teleported simultaneously.
22:13 <FIQ> FIQ: The trick is to avoid waking the leprechauns up.
22:13 <FIQ> yeah but
22:13 <FIQ> do you know how player teleportitis work?
22:13 <FIQ> you teleport with a 1/85 probability each turn
22:14 <FIQ> the game doesn't care whether you sleep or not
22:14 <jonadab> Plus can trigger it at will, if you are high level enough.
2015 Nov 01 Sun:
06:53 <kerio@> Adeon: WTF 3 MERLINIS
06:53 <kerio@> PogChamp
07:00 <jonadab> Evil Patch Idea: the more satiated pets become, the fewer movement points they get.
07:08 -!- Patashu [Patashu@c27-253-115-204.carlnfd2.nsw.optusnet.com.au] has quit [Ping timeout: 268 seconds]
08:25 <FIQ> so
08:25 <FIQ> devnull time
08:25 <FIQ> [12:00:55] Evil Patch Idea: the more satiated pets become, the fewer movement points they get.
08:25 <FIQ> I actually implemented pet satiation earlier today
08:25 <FIQ> No choking though
09:00 <kerio@> deepy: omg omg
2015 Nov 02 Mon:
04:14 <khoR> They even make you hallu by telepathy
04:14 <khoR> This is just supid
04:15 <Bluescreen_> sounds like the EPI I implemented, or at least a bit similar - mind flayer blasts can cause amnesia.
04:15 <khoR> The thing is
2015 Nov 03 Tue:
04:20 -!- hackedhead [~hackedhea@unaffiliated/hackedhead] has joined #nethack.xd.cm
04:20 *Bluescreen_ points at Sokoban, then curses.
04:21 <Bluescreen_> Also, damn those evil patch ideas and the person that implemented them.
04:21 <Athame+> [dnh] Arudna (Nob Vam Fem Cha), 5446 points, T:3982, quit
06:43 <Bluescreen_> Also, got any new EPIs? I've been hit by the "falling down stairs can cause amnesia or reduce INT/WIS" a few times already.
06:46 -!- Patashu [~Patashu@c27-253-115-204.carlnfd2.nsw.optusnet.com.au] has quit [Ping timeout: 264 seconds]
06:46 <jonadab> Evil Patch Idea: any time you go up or down stairs, there's a chance you'll fall and land at the bottom with injured legs, taking HP damage in the process.
06:47 <Bluescreen_> Hmm. I might add that as a possible result of falling down. :)
06:48 <jonadab> Evil Patch Idea: Falling loadstone trap. The loadstone ends up in your inventory.
06:48 <Bluescreen_> omfg. And I thought my falling boulder trap was evil.
06:50 -!- santana [~santana@128-69-157-136.broadband.corbina.ru] has joined #nethack.xd.cm
06:51 <Bluescreen_> Huh, it seems my character is warned of pale asian ladies now - how specific!
06:52 <jonadab> Evil Patch Idea: shopkeepers ask you tech support questions, and you have to fix their problem, no matter how esoteric and self-inflicted it may be, or they become angry.
06:52 <Bluescreen_> That would require a list of questions though. What I do have: quiz trap, which displays random rumors and you have to guess whether they're true.
07:08 <kerio@> so it's basically just 2 tarballs anyway
07:09 <Athame+> [dnh] Arudna (Bin Clk Fem Non), 620 points, T:2920, killed by Ms. Sarangan, the shopkeeper
07:11 <Bluescreen_> oh btw, jonadab: how to implement your EPI monster spell that drops the player X levels deeper into the dungeon?
07:14 <FIQ> Chris_ANG has a levelport attack
07:14 <Bluescreen_> yes, but in this case the player should be sent strictly down and never up.
07:15 <jonadab> Or the trapdoor code, I guess.
07:16 <Bluescreen_> well I was going to look for the code that triggers if the player deliberately jumps into a trapdoor, but somehow I can't find it?!
07:16 <jonadab> Evil Patch Idea: metabolic trap. Permanently changes the rate at which you burn through nutrition.
07:17 <FIQ> urgh, why are you doing this to me, nethack...
07:17 <jonadab> This is of course cumulative, so if you find multiple metabolic traps over the course of the game, you could end up needing to eat a ration every three turns.
07:27 <Bluescreen_> well, let's just tame a new pet then...
07:27 <stenno\PoF> santana: we don't know if you don't ask your question
07:28 <jonadab> Bluescreen_: Evil Patch Idea: the stronger your pets become, the higher the probability they will spontaneously levelport from time to time.
07:29 <FIQ> well isn't that brilliant
07:29 <Bluescreen_> jonadab, actually I implemented this: Evil Patch idea: if your pet's level exceeds a certain value, it can spontaneously turn on you.
07:29 <FIQ> so I have a choice between reworking resist
07:29 <FIQ> and to make half of nethack that is const-compatible non-const
07:29 <FIQ> well ok that is an overstatement, but...
07:30 <jonadab> FIQ: Oh, something that was already const is now calling resists() indirectly?
07:30 <santana> The problem is that entering the server and trying to change the settings for "slashthem" I find there is a blank sheet with no adjustments. So it should be? And as I then change the settings?
07:42 <hackedhead> do undead take damage from healing [spells/potions] in vanilla?
07:42 <hackedhead> healing effects, i guess
07:43 <jonadab> Bluescreen_: Evil Patch Idea: all versions of the Big Room are guaranteed to have an umber hulk.
07:44 <Bluescreen_> jonadab, this one randomly had one ;)
07:48 <hackedhead> @b?floating eye
07:48 <Pinobot> floating eye (e) | Lvl: 2 | Diff: 3 | Spd: 1 | Res: none | Confers: nothing | MR: 10 | Generates: gehennom dungeons | AC: 9 | Attacks: 0d70 passive paralyze | Alignment: 0 | Flags: genocidable, flies, amphibious, infravisible
07:49 <jonadab> Evil Patch Idea: do this, and then add floating eyes to the Summon Nasties list.
07:49 <hackedhead> they should also remain slow moving
07:49 <hackedhead> oh god.
07:49 <hackedhead> that would be evil, yes.
07:49 <hackedhead> suddenly genociding floating eyes would be a thing.
07:51 <hackedhead> because it'll both get lots of free hits and block your exit simeltaneously.
07:52 <hackedhead> hmm...
07:52 <Bluescreen_> Evil Patch idea: monsters can be generated adjacent to you.
07:52 <jonadab> Crazy Idea: give floating eyes such an active form of telepathy that you can always sense them even if you are not telepathic.
08:30 <deepy@> we're getting our wildcard ssl
08:30 <hackedhead> (granted, it has other non-monster effects, water, etc)
08:30 <jonadab> Evil Patch Idea: wand of uncontrollable levelport
08:31 <hackedhead> FIQ: did you change wand of speed monster to wear off ?
08:31 <Pinobot> hooloovoo (U) | Lvl: 9 | Diff: 13 | Spd: 6 | Res: none | Confers: nothing | MR: 25 | Generates: gehennom dungeons | AC: 2 | Attacks: 0d0 touch teleportation, 0d0 tinker tinker, 1d4 gaze blind | Alignment: 0 | Flags: genocidable, phases, infravisible
08:31 <FIQ> hackedhead, yes
08:31 <jonadab> Super Evil Patch Idea: wand of uncontrollable levelport can only be generated if the player has kept pacifist conduct.
08:31 <hackedhead> tinker tinker
08:35 <stenno\PoF> @d?golden heart
08:35 <Pinobot> golden heart (G) | Lvl: 10 | Diff: 13 | Spd: 13 | Res: poison | Confers: poison | MR: 30 | Generates: special | AC: -5 | Attacks: 1d13 claw physical, 1d1 gaze drain luck | Alignment: 0 | Flags: mindless, teleports, nopoly, stalker
08:36 <jonadab> YASI: a monster attack that flips the sign on your luck and also the sign on your alignment record.
08:36 <FIQ> hmm
08:36 <stenno\PoF> sounds not op
09:06 <stenno\PoF> @d?daughter of bedlam
09:06 <Pinobot> daughter of bedlam (&) | Lvl: 10 | Diff: 14 | Spd: 16 | Res: fire poison drain | Confers: nothing | MR: 0 | Generates: gehennom | AC: 0 | Attacks: 1d6 claw hallucination, 1d6 claw drain str, 1d6 arrow paralyze | Alignment: -10 | Flags: poisonous, nopoly, demon, stalker, infravisible
09:06 <jonadab> YASI: a ring that gives you spider powers and lets you spin webs. It would, of course, be called a web ring.
09:07 <hackedhead> jonadab: do you also get super strength and tingling senses?
09:09 <deepy@> kerio: I found something fun
09:09 <jonadab> I was thinking a poison bite and the ability to shoot webs like Brogue spiders, but ceiling clinging seems more interesting.
09:09 <hackedhead> YASI: power ring (green lantern)
09:09 <kerio@> yea fiqhack is currently 4.003.000
2015 Nov 04 Wed:
20:54 <FIQ> you see, jewelry intrinsics are still permanent
20:54 <FIQ> iirc my incant ended up getting permanent cold and shock resistance
20:55 <jonadab> Evil Patch Idea: if you eat jewelry and it happens to be rotten, you get intrinsic nausea. Permanently.
20:55 <FIQ> but in the end I relied (accidentally) on a bug that gave me 25000 turns of fire, cold, elec, sleep, acid res
20:56 <FIQ> jonadab, what does that do?
20:56 <jonadab> FIQ: I'm thinking the same effects as a rotten egg, but permanent.
20:59 <FIQ> incredibly sick at 6 -- doesn't have any gameplay effect, just a message
20:59 <FIQ> the vomiting makes you briefly helpless though
21:00 <jonadab> Yes, the vomiting helplessness was a key aspect of the Evil Patch Idea.
21:00 <jonadab> I was assuming you could unicorn-horn cure the symptoms, but you'd have to keep doing so every few turns.
21:29 <Athame+> [dnh] scribbler (Val Hum Fem Neu), 581 points, T:1061, killed by a giant rat
21:30 <jonadab> Ok, so if you _really_ want to see the details on those drawbridge functions, my 4.3-maint branch has three relevant commits, 82e77edfb1c3c9 (the bugfix), 6d6a5651629cd (I renamed one of the functions), and 34706e8c15636 (I added sanity checks).
21:30 <FIQ> YASI: stolen cameras give a different message when used underwater
21:30 <FIQ> (the message normally is "That would void the warranty")
21:30 <jonadab> Heh.
2015 Nov 05 Thu:
07:31 <Bluescreen_> doesn't work in slex, so it probably doesn't work in vanilla either.
07:34 <Athame+> [4k] woodfighter (Bar Hum Fem Cha) reached the Astral Plane, on T:46055
07:38 <Bluescreen_> Evil Patch idea: monsters with slings can shoot loadstones, which automatically land in the player's inventory.
07:44 <Athame+> [4k] woodfighter (Bar Hum Fem Cha), 280930 points, T:46139, ascended
08:45 <jonadab> hackedhead: Enhancing the differences between blunt/slash/pierce damage is something I'd like to do at some point, but it's a low priority.
08:46 <jonadab> Also, I don't want to do it in a way that makes players feel like they should carry three weapons and switch on a per-opponent basis.
08:49 <jonadab> YASI: an artifact weapon that creates a stinking cloud centered on the target every time it hits.
08:51 <hackedhead> jonadab: RE: 3.4.3, yes i know it "has" them after a fashion
20:49 <Menche> you remain in game
20:49 <Menche> such laziness
20:49 <jonadab> Evil Patch Idea: the limit on Max HP is now 42. The answer to life the universe and everything.
20:50 <jonadab> Except for non-player major demons, who can get up to 666.
20:51 <Menche> and the Wizard who is 1337
20:51 <jonadab> Heh. Indeed.
20:52 <Menche> Evil Patch Idea: when you're hallucinating, all the text on your screen is rot13'd
20:52 <Menche> including monsters
21:01 <jonadab> They did that on purpose.
21:01 <Menche> yeah
21:03 <jonadab> Evil Patch Idea: if you play a Rogue, all levels display like the rogue level.
21:05 <Menche> should compile a list of all Evil Patch Ideas and give it to Bluescreen
21:06 <jonadab> Twice she's had me grep my IRC logs for them and pastebin them for her.
21:06 <Menche> lol
2015 Nov 06 Fri:
01:40 <Athame+> [dyna] DC (denis1080) (Val Dwa Fem Law), 1072 points, T:1500, quit
01:43 -!- Bluescreen_ [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has joined #nethack.xd.cm
02:05 <Bluescreen_> Good morning jonadab! Here, I've implemented your last EPI: https://github.com/SLASHEM-Extended/SLASHEM-Extended/commit/890e530771e6735b89fd949a3c33c8f16d56461d :)
02:24 <Menche> lol
05:24 <khoR> But on PC probably
05:25 <GoldenIvy> mmm
07:04 <GoldenIvy> jonadab you're gd at those evil patch ideas hehe
07:08 -!- Bluescreen_ [81ce3ccd@gateway/web/freenode/ip.129.206.60.205] has quit [Quit: The crystal golem (played by Chuck Norris) hits you. You die even though you had lots of health left. DYWYPI?]
07:25 <jonadab> Evil Patch Idea: when you pick up the Amulet of Yendor, the entire dungeon starts filling with lava, starting at the Sanctum. It takes fifteen turns for each level to fill up completely with lava. If you are still on a level when it fills all the way, you die.
07:25 <deepy@> moin
07:26 <khoR> jonadab: that would be cool if it made sure to leave a path from stair to stair and started from the sides.
07:26 <khoR> And linger than 15 turns.
07:26 <deepy@> Evil Patch Idea: water will actually flow
07:26 <khoR> longer*
07:31 <deepy@> my other pubkey is not on connor D:
07:35 <Athame+> [un] smzp (Con Orc Mal Cha), 195 points, T:384, killed by a sewer rat, while fainted from lack of food
07:37 <jonadab> Evil Patch Idea: moving or attacking diagonally uses 15 movement points instead of 12. If this takes you below 0, then you'll end up with less than your usual quota of movement ability next turn.
07:42 <khoR> YANI: If you have autodig and a pickaxe in your inventory you can dig without wielding it
08:00 <jonadab> Throwing is just different from wielding.
08:00 <hackedhead> you have to frigging wield a lamp to #rub it
08:00 <jonadab> But, Evil Patch Idea: throwing an item implicitly wields it first.
08:01 <khoR> If I had a variant it would have commodity over sense.
08:01 <jonadab> Evil Patch Idea: applying or zapping an item also implictly wields it first.
08:01 <hackedhead> commodity?
08:01 <khoR> I know it makes no sense.
08:01 <khoR> But it would be so much more convenient.
08:01 <hackedhead> YASI: a wand of win the game.
08:01 <hackedhead> super convenient
08:33 <hackedhead> they're that bad, huh?
08:34 <Athame+> [un] Oneiron (Tou Hum Mal Neu), 1025 points, T:1494, killed by a kitten
08:34 <jonadab> Evil Patch Idea: one time in fifty, when razorvines reproduce, instead of another razorvine, they produce a mandrake.
08:36 <deepy@> hackedhead: deal with them early
11:14 <FIQ> changing game options
11:14 <FIQ> and then do something that doesn't take time
11:14 <jonadab> YASI: make lichens spawn in large groups.
11:14 <FIQ> creates a desync
11:26 <FIQ> @v?arch-lich
11:26 <Pinobot> arch-lich (L) | Lvl: 25 | Diff: 29 | Spd: 9 | Res: fire cold sleep shock poison drain | Confers: fire cold | MR: 90 | Generates: gehennom | AC: -6 | Attacks: 5d6 touch cold, 0d0 cast spell | Alignment: -15 | Flags: genocidable, breathless, regenerates, poisonous, undead, covetous
15:31 <stenno> KappaPride
15:31 <stenno> noxPride
15:31 <Menche> Evil Patch Idea: you can sacrifice old corpses, but doing so angers your god
15:31 <kerio@> do i connect my facebook account to twitch
2015 Nov 08 Sun:
07:35 <jonadab> Also, halfway through grasstown.
07:35 <jonadab> When you go through the fireplace to the other side, it's harder over there.
07:40 <jonadab> Evil Patch Idea: dipping anything into a potion always has a 1/50 chance of summoning a hostile djinn.
07:48 -!- Triamis [~a@dhcp141.gh.uni-heidelberg.de] has quit [Ping timeout: 250 seconds]
22:16 <FIQ> btw, I noticed (but I guess people alread know) that a side effect of how NH handles weapon combat mv[mu], monsters with several weapon attacks
22:16 <FIQ> get to throw arrows/etc several times
22:16 <jonadab> Evil Patch Idea: when monsters attack you, they get a damage bonus based on the enchantment of your weapon. Even if it's not a weapon attack.
22:17 <jonadab> FIQ: That's probably intended.
2015 Nov 10 Tue:
19:48 <Athame+> [dnh] Catullus (Dnb Dwa Mal Law) consulted the oracle for the first time, on T:3249
19:50 <Athame+> [dnh] Catullus (Nob Dwa Mal Law), 8144 points, T:3717, killed by a gold golem, while fainted from lack of food
20:17 <jonadab> Evil Patch Idea: gas spores grudge shopkeepers and aligned priests.
20:17 <jonadab> And pets.
20:21 <Menche> grudge means they'll always attack them?
20:21 <jonadab> If adjacent, yes.
20:22 <jonadab> And I'm assuming the Evil Patch wouldn't bother to fix the bug where peaceful monsters hit by a gas spore explosion always get angry at the player even if the player didn't cause the explosion.
20:22 <Menche> lol
20:22 <jonadab> Although, hmm, do gas spores actually explode when they attack, or only when attacked?
20:22 <jonadab> I suppose I could change the EPI: shopkeepers and priests and pets grudge gas spores.
20:22 <Menche> does the explosion destroy breakable items (glass wands, crystal plate, mirrors)
20:22 <jonadab> Not sure.
20:23 <Menche> also make it corrode corrodables because acid
20:23 <jonadab> Evil Patch Idea: if gas spore explosions don't destroy breakables, they should.
20:23 <FIQ> but gas spores don't have any offensive attacks
20:23 <jonadab> FIQ: Yeah, I eventually realized that.
2015 Nov 11 Wed:
05:02 <kerio@> do you have those
05:02 <kerio@> you should have those
05:03 <Bluescreen_> jonadab: make them invisible with the specialty that they don't become visible again even if you have see invis. ;) (evil patch idea)
05:04 <jonadab> Bluescreen_: You often start seeing quasits before you have see invisible.
2015 Nov 11 Wed:
17:13 <kerio@> k
17:13 <GoldenIvy> but if you say there is one in game
17:13 <jonadab> Evil Patch Idea: all potions have a chance of becomming lethe water when they get too old.
17:13 <GoldenIvy> then huh
2015 Nov 12 Thu:
02:27 <Elronnd> k
02:27 <ais523> the problem is that the 256-color codes are badly designed
02:28 <Bluescreen_> Evil Patch idea: in 256 color mode, everything displays in various shades of pink, lilac and purple.
02:28 <Elronnd> Evil patch idea: slex in browser, when hallucinating, the dungeon is displayed in all the hex colors
02:29 <deepy@> Evil Patch Idea: 1 color mode
02:29 <ais523> deepy: vanilla has that
02:29 <ais523> just it typically uses default-color, which looks different in background and foreground
02:31 <deepy@> Bluescreen_: your beeping confuddled me and resulted in the pouring of cashew nuts not into the container but into my coffee mug
02:31 <ais523> which is a problem, because the coordinates are reported in units of characters
02:31 <Bluescreen_> also, evil patch idea: hallucination causes constant color changes to all the glyphs on the screen, even while the game is idle.
02:31 <Elronnd> Oh, holy shit
02:36 <ais523> Bluescreen_: they added a trade item in later versions, when they got rid of the beauty stat
02:36 <ais523> (although they didn't /actually/ get rid of it, if you get the stat up and then migrate it it still works)
02:37 <Bluescreen_> Evil Patch idea for Pokemon: add a legendary that can only appear in the wild if you beat all gym leaders with a Metapod.
02:37 <ais523> although I guess ORAS added the beauty stat back in?
02:38 <ais523> that's enough if you stock up on x items
02:38 <ais523> really any damaging move is enough, so long as you can hurt the opponent
02:38 <Bluescreen_> Okay, so EPI: if you want legendary pokemon X, beat all gym leaders with a Metapod that didn't learn any non-levelup moves and isn't more than 10 levels higher than any of the leader's pokemon.
02:38 <ais523> ghost types would be harder
11:32 <kerio@> answered what
11:33 <khoR> Adwcta. A known arena player and contributor to heartharena wrote a post a while ago
11:33 <khoR> About how the programmer is evil and tricked them and run away with the money
11:33 <khoR> And it got like 4k upvotes in an hour
2015 Nov 14 Sat:
19:43 <Glycan> whereas angle dude lets you escape before that
19:43 <FIQ> yes, the angle one is nice as well
19:44 <FIQ> Chris_ANG: YASI: thought travel can warp to upstairs
19:44 <FIQ> Glycan, but you was contemplating balam
19:44 <FIQ> not angle dude
19:44 <FIQ> what does balam give?
19:44 <Glycan> true, I have /otele though
2015 Nov 16 Mon:
08:41 <jonadab> I see.
08:41 <FIQ> "What a pity -- X just ruined a piece of (fine) art!"
08:42 <jonadab> YASI: if Cha is really low, it could say modern art.
08:42 <FIQ> heh
08:42 <FIQ> :D
08:43 <FIQ> anyway, monster "stats" are mostly just a bunch of special cases
08:43 <FIQ> and usually defaults to 11 or 12
08:43 <FIQ> the reason I made them work on monsters in first place
08:43 <FIQ> was so that I could simplify some spell code
08:44 <FIQ> I also call acurr() for monsters on a couple of less important places atm
08:44 <FIQ> the intention is to eventually make it give actual relevant stats
08:45 <FIQ> currently A_DEX (11), A_CON (12), A_INT (11/18) are checked in a couple of places
08:46 <FIQ> oh, and A_CHA for the mentioned case above
08:46 <jonadab> Ah, so currently all monsters actually have the same numbers for their attributes?
11:39 <FIQ> so apparently taeb has a good pathfinding algoritm
11:39 <FIQ> I should investigate it at some point
11:40 <hackedhead> jonadab: marker or lamp is definitely the EPI route. =]
11:40 <FIQ> Maybe it could be incorporated into nethack itself if it is good
11:40 <FIQ> I've had lamp mimics...
11:40 <FIQ> in izchak
11:40 <hackedhead> FIQ: right, but making it also the default for strange object glyph
2015 Nov 17 Tue:
20:30 *Menche tames another doggie
20:30 <Menche> stupid boulder traps :'<
20:32 <jonadab> Evil Patch Idea: intelligent monsters will deliberately lure your pet onto traps.
20:33 <Athame+> [dnh] Catullus (Dnb Dwa Mal Law) destroyed Glasya, on T:34790
20:33 <Menche> Evil Patch Idea: certain monsters will spawn with traps and will tend to set them in doors you are likely to go through
20:33 <Menche> soldiers get land mines, watchmen get bear traps
20:34 <Menche> gnome kings get either
20:34 <jonadab> Heh.
20:35 <Menche> Evil Patch Idea: traps tend to generate adjacent to stairs
20:35 <jonadab> Evil Patch Idea: doors can be trapped in a way that causes them to explode when you try to unlock them, destroying the door and damaging you. Including shop doors. The shopkeeper will get mad at you for this.
20:36 <Menche> :D
20:36 <Menche> What do you want to eat? [CFL or ?*]
20:38 <Menche> true
20:38 <Menche> there is a coaligned altar here
20:39 <jonadab> Evil Patch Idea: nymphs have intrinsic half damage.
20:39 <Menche> this nymph is going to vanish in a burst of flame when I kill the stupid thing
20:39 <Menche> ok, that is a truly evil patch idea
20:40 <Menche> ouch ded
20:40 <jonadab> Ouch.
20:40 <jonadab> Early werewolves are _nasty_.
20:41 <jonadab> Evil Patch Idea: werenymphs. Guess what they summon?
20:41 <Menche> uh oh
20:41 <Elronnd> jonadab: that already exists in slex
20:41 <Menche> that is probably one of the most Evil Patch Ideas that have been mentioned
20:42 <Menche> of course
20:43 <Menche> teleportitis?
20:43 <jonadab> I think from that perspective, weregridbugs might be worse. Because having gridbug lycanthropy would SUCK.
20:44 <jonadab> Evil Patch Idea: a bigroom variant where all the monsters on the level are werefoo.
20:44 <jonadab> Naturally this would include werenymphs.
20:48 <jonadab> Oooh, ok, so Fourk has stinking cloud _traps_, albeit only in Gehennom currently.
20:48 <jonadab> So imagine a Big Room with stinking cloud traps.
20:49 <Elronnd> EPI: monsters can use Elbereth on you
20:49 <Elronnd> I imagine the effect would be similar to slex's shoving attack
20:56 <jonadab> But like ten turns or whatever.
20:58 <jonadab> I've also thought about nerfing unicorn horns a bit harder, but I think players might lynch me.
20:58 <Menche> Not-evil Patch Idea: potion brewing: can use potions of water to create potions of sickness from poisonous corpses, hallucination from yellow molds, confusion from bats
20:59 <Elronnd> I think that already exists in some form
2015 Nov 18 Wed:
02:04 <Elronnd> http://www.paulgraham.com/head.html
02:09 <Athame+> [un] smzp (Hea Gno Mal Neu), 2463 points, T:1998, killed by a pony, while sleeping
02:13 <Bluescreen_> Evil Patch idea: monsters with M2_DEMON can summon additional demons even while not standing right next to you. Find them quickly or the level will be filled with ampersands.
02:24 <Elronnd> UAFI: the firmware can detect if a rowhammer program is running, and if one is, it will force shut down
2015 Nov 19 Thu:
02:41 <Elronnd> and hasn't removed them since
02:42 <Bluescreen_> yes, because the EPIs were just too good to pass up. jonadab is a true master of the art who comes up with tons of good ones (this may sound sarcastic but I'm being serious)! :)
02:43 *Elronnd considers making a reddit for evil patch ideas
02:43 <Bluescreen_> do iiiiit! :)
05:52 <Bluescreen_> Why do mind flayers always leave corpses if you attempt the foodless conduct and never otherwise?
05:54 <jonadab> There's secret code in rnd.c designed to ensure that the random numbers that are chosen are usually harmful to the player.
05:54 <Bluescreen_> wasn't that an EPI? :)
05:54 <jonadab> Heh.
06:08 <jonadab> monmr is weird.
06:08 <Bluescreen_> Now I wasted a charge and got whacked in the face by the bastard priest.
06:09 *Bluescreen_ curses at the EPI that added a minetown variant where the altar is to Moloch, with hostile attending priest
06:09 <khoR> deepy: In the end leveling up characters is so trivial
06:20 <Bluescreen_> FIQ: and risk having my entire inventory cursed?
06:20 <FIQ> that's why you drop the items you don't want cursed, duh
06:21 <jonadab> Evil Patch Idea: drinking from a fountain can cause the fountain to overflow, turning the tile into a pool.
06:21 <FIQ> it can already overflow
06:21 <FIQ> not on the same tile though
06:21 -!- ProzacElf [~ProzacElf@107-218-196-138.lightspeed.dctril.sbcglobal.net] has quit [Ping timeout: 250 seconds]
06:21 <jonadab> Oh, right.
06:22 <jonadab> Also, Evil Patch Idea: walking on the same tile as a fountain wets your gear.
06:22 <Bluescreen_> jonadab, I already implemented something much better: drinking from a fountain has a tiny chance of causing instadeath, flavored as drowning. I think that was on your EPI list too. :)
06:22 <FIQ> hm
06:23 <FIQ> so ais has left again...
06:23 <FIQ> last visit 6d ago
06:23 <FIQ> is he going to give me some new conflicts in a week
06:23 <jonadab> Evil Patch Idea: every time you eat a meaty corpse, there's a one-in-twenty chance that you get a parasite; you are not informed of this at the time, but it increases your hunger rate.
06:24 <FIQ> so 5% to get intrinsic hunger
06:24 <FIQ> ?
06:24 <Bluescreen_> well I think I already have some "silently and permanently increase the player's food consumption" EPI on my to-do list, but I'm not sure about the numbers yet.
06:25 <jonadab> FIQ: Umm, ais was online on the 17th, according to my logs.
06:25 <FIQ> huh, he was
06:25 <FIQ> hmm sorry then you are right
06:25 <FIQ> I simply assumed it was the 13th for some reason
06:25 <FIQ> oh yeah jonadab, did you give me that pastebin?
06:26 <jonadab> FIQ: In my EPI, I was thinking that the number of paraisites you have would accumulate the more corpses you eat.
06:26 <FIQ> e.g. do I have it in backlog
06:26 <jonadab> You mean http://dpaste.com/2A2DB1X
06:26 <FIQ> let's see
06:26 <FIQ> yes that
06:26 <FIQ> :)
06:26 <FIQ> thanks
06:27 <FIQ> what a horrible pastebin font
06:27 <FIQ> oh well doesn't matter
06:27 <jonadab> I think for me it's just using my browser's default monospaced font.
2015 Nov 21 Sat:
12:29 <khoR> yeah he is 1 lvl away
13:06 -!- stenno is now known as stenno\PoF
13:09 <jonadab> Evil Patch Idea: Baalzebub can be generated with a wand of digging.
13:10 <kerio@> alright, if OG picks meepo i'm going to root for them
16:57 <GoldenIvy> the bastard
16:57 <GoldenIvy> :<
16:58 <Elronnd> EPI: butterflies hang around graveyards, they can enter you, and you have a %50 chance of becoming deathly sick with no cure and %50 of polying to a butterfly
16:58 <Bluescreen_> GoldenIvy: they are called cazadores. :D
18:16 * stenno\PoF plays dnethack lately
18:16 <Bluescreen_> As if the tourist's early game wouldn't be hard enough.
18:16 <jonadab> Evil Patch Idea: weapon skills are only trained when you kill enemies with the weapon.
18:16 <stenno\PoF> or rather, its my new variant of choice
18:17 <jonadab> Evil Patch Idea: hitting an enemy with your weapon and failing to kill it abuses your weapon skill.
18:18 <stenno\PoF> heh
18:18 <Bluescreen_> This has not been implemented yet but might be someday in the future.
18:20 <stenno\PoF> i am in a weird state of half asleep/half awake now
18:20 <jonadab> Evil Patch Idea: metabolic trap. Gives you intrinsic hunger and sets your nutrition to 0.
18:21 <stenno\PoF> jonadab: 'You defecate furiously!'