Evil from the last two weeks:

2019 Oct 05 Sat:
08:01 <rld> <@malor> Chiptorean Rangers start with "large boots" šŸ™‚
08:15 <LarienTelrunya> YASI: female chiropterans start with large boobs :D
08:15 <jonadab@> NetHack doesn't model your body parts. If you want that, play Dwarf Fortress.
19:49 <rld> <@riker> moonbeams are 2x silver arrows with sleeping poison, sunbeams are 2x golden arrows with plain poison/filth
19:49 <rld> <@riker> neutral is a cloak of invis that does MR, reflect, drain res
19:50 <aosdict> YASI: When a sunbeam hits something, it turns into a moonbeam. Then a moonbeam turns into a regular arrow.
19:51 <rld> <@riker> i mean that fits ammo degradation, considering sunbeams are about 2x as good as moonbeams :/
2019 Oct 09 Wed:
00:01 <rld> <@riker> it's evenly random I believe, each subsequent archon will have one of the 9 that isn't chosen yet
00:15 <rld> <@riker> if you're lawful / willing to convert to lawful they make pretty killer gehennom weapons, sunsword is probably best (you can hit basic in short sword)
00:16 <rld> <@riker> YASI: hitting plants with sunsword heals them, in the case of sunflowers it will spawn another one adjacent if possible
00:24 <rld> <@riker> @ChrisANG hris how the hell are you supposed to deal with the blasphemous lurking one
22:52 <rld> <@riker> IMO they should get some sort of artifact khak or something
22:52 <rld> <@riker> khaks boost clerical i think so
22:52 <aosdict> YASI: pope hats that provide 0 AC but make it less likely that your god is displeased when you pray
22:53 <rld> <@riker> get on it amy
23:18 <rld> <@magicbymcluxey> LOL
23:18 <rld> <@riker> like I understand where it comes from in terms of interdimensional incursions
23:18 <rld> <@Umby> a lot of YANI/YASI are funny, doesn't mean they're dun to have in-game
23:18 <rld> <@riker> but I'm unclear if there's a balance reasoning
23:23 <rld> <@magicbymcluxey> and there is the proverbial meat shield
23:23 <rld> <@magicbymcluxey> elven and small
23:23 <rld> <@riker> yasi: only shields and chests can be meat
23:24 <rld> <@riker> chests because you could probably shape a square out of meat
2019 Oct 15 Tue:
14:57 <FIQ@> but it works
14:57 <FIQ@> unlike MAC
15:56 <rld> <@Umby> (Probably old) YASI - Blessed Stethoscopes can actually approximate cause of death
15:59 <aosdict> How would they do that? Looking into the future?
2019 Oct 11 Fri:
15:23 <bug_sniper> good riddance, perl
15:23 <GoldenIvy+> jonadab fix it D:
15:23 <bug_sniper> sorry, evil patch ideas are the problem, not the solution
15:25 <sodastab> how do i fix my TLS :'(
2019 Oct 03 Thu:
18:24 <aosdict> Yikes, I didn't realize that evilhack took Spork's hit dice by size rules and then beefed them up across the board.
19:18 <K2@> :)
19:38 <jonadab> EPI: "You hit the ankylosaurus, but your sword just bounces off its thick bony scales. The ankylosaurs looks at you with disdain. The ankylosaurs swings its tail. You die. Do you want your possessions identified?
19:48 <K2@> lol
2019 Oct 07 Mon:
13:25 <K2@> why would i want to do that?
13:26 <K2@> could you imagine the uproar?
13:26 <K2@> hah... EPI: remove MC for players but leave it in place for monsters
13:39 <jonadab> K2: I'm convinced that killing MC is a thing that needs to be done for game balance.
2019 Oct 03 Thu:
10:48 <aosdict+> I don't know why splice/evil haven't ported over xnethack/nh4 water movement
10:48 <FIQ+> Some variant developers (including aosdict) applied it
10:48 <rld+> <@magicbymcluxey> because evil is evilllll
10:48 <FIQ+> But I think at least aosdict is considering (if he hasn't already) removing it
10:49 <FIQ+> Due to vanilla's complete refusal to merge it
10:49 <rld+> <@magicbymcluxey> and therefore if you walk into water it's your fault and you're a noob
23:57 <rld+> <@riker> (edged/bladed/pointed ones, but premium heart does deal piercing dmg so)
23:57 -!- mode/#hardfought [+v Chris_ANG] by ChanServ
23:58 <aosdict+> EPI: When you freeze water that a unique item is in and the unique item is expelled from the ice, it usually just moves into an adjacent water square rather than out the top of the ice.
23:58 <Andrio> You might as well leave it in the water though
2019 Oct 04 Fri:
09:06 <Beholder+> [hdf-eu] [fh] Semilg (Val Dwa Fem Law) killed the ghost of Semilg, the former Skirmisher, on T:3123
09:13 -!- mode/#hardfought [+v AntiGulp] by ChanServ
09:19 <AntiGulp+> EPI: Shopkeepers occasionally run outside their shop to steal items off the floor and sell them.
09:20 <stenno> 'closed for acquisition'?
09:22 <Beholder+> [hdf-eu] [fh] Semilg (Val Dwa Fem Law), 37436 points, T:4923, killed by a giant spider
09:24 <hackedhead> YASI: shopkeepers complain about storefront rent, parking and town ordinances
09:24 <hackedhead> (when #chatted, obviously)
21:47 <Beholder+> [hdf-us] [nh363] eraserhead97 (Sam Hum Mal Law) wished for "+3 blessed greased fixed gauntlets of power", on T:30835
21:48 <Beholder+> [hdf-us] [nh363] eraserhead97 (Sam Hum Mal Law) wished for "blessed fixed greased +3 boots of speed", on T:30858
21:55 <jonadab+> Evil Patch Idea: amphibious rust monsters in GruntHack mines.
21:57 <eraserhead97> rebatela - ya, I managed to get out of that jam via wish->polywand->salamander - fwiw, red D fire didn't remove the slime (but maybe due to CoMR? I dunno - didn't take off to find out...
2019 Oct 05 Sat:
09:43 <rebatela> so now this guy can buy it :)
09:44 <rebatela> cheaper too
09:45 <K2@> EPI (and this has prob been said before): if you kill your own ghost, you die also
09:45 <rebatela> boooo
2019 Oct 06 Sun:
12:04 <aosdict+> I'm not sure skill influences the clearly magical ability of the boomerang to keep flying
12:04 <AntiGulp+> It would be neat to have a magical boomerang that would gather items.
12:05 <rld+> <@riker> yasi: frisbee, a plastic weapon that uses the boomerang skill. flies in a straight line, deals 1d2 damage. if thrown at a d, tames it.
12:05 <aosdict+> @riker that kind of strains the suspension of disbelief of the monsters all standing there patiently while the boomerang comes around and hits them multiple times
13:29 <rld+> <@riker> otherwise you're gonna be setting silly
13:29 <stenno> good point riker
13:29 <rld+> <@riker> EPI: cursed artifacts do the things they prevent against
13:29 <stenno> or just set to false :P
13:41 <rld+> <@riker> *if the weapon is rusty, you can't de-rust armor
13:41 <Beholder+> [hdf-us] [fh] groovejumper (Tou Hum Fem Neu), 37666 points, T:3110, killed by a giant mimic
13:43 <AntiGulp+> EPI: A ā€œMillstoneā€ monster. It does very little damage but is almost impossible to kill, and slowly grinds away the hitpoints of the player.
13:43 <Beholder+> [hdf-us] [nh363] allanb (Tou Hum Fem Neu), 1080 points, T:4330, killed by a magic missile, while sleeping
18:48 <Beholder+> [hdf-us] [nh363] allanb (Tou Hum Fem Neu) acquired the luckstone from Mines' End, on T:10743
19:16 <Beholder+> [hdf-us] [spl] Ardub (Dra Elf Mal Neu) acquired the luckstone from Mines' End, on T:6988
19:26 <aosdict+> YASI: You can make chromatic dragon scale mail by combining dragon scales of every color.
19:26 <Beholder+> [hdf-us] [nh363] Luxidream (Wiz Orc Fem Cha) eschewed atheism, by dropping an etched helmet on an altar, on T:3454
19:30 <rld+> <@riker> aosdict: YASI extension: dropping dragon scales of all colors (not mail) and polypiling them will create a chromatic dragon, which is a dragon with 9x (I believe hta'ts how many dragons there are) the hp as a standard one, and possessing a random breath attack + a bunch of claw/bite attacks. on death the chromatic dragon scales are dropped
19:33 <Beholder+> [hdf-us] [nh363] Luxidream (Wiz Orc Fem Cha) had Magicbane bestowed upon her by Anhur, on T:6845
2019 Oct 07 Mon:
02:41 <LarienTelrunya+> too bad he's not around anymore, so we'll never know for sure what he intended (same for the beholders)
02:42 <K2@> AD_DRIN is strictly damage to the head
02:43 <LarienTelrunya+> heh, for slex's evilvariant mode I used a different implementation of zombie disease attacks that doesn't use AD_DRIN
02:43 <K2@> if (mattk->adtyp == AD_DRIN)
03:17 <K2@> as you're expect
03:17 <K2@> *you'd
03:18 <LarienTelrunya+> Evil Patch idea: if a mind flayer tentacles you while you have a helmet of a soft material (e.g. leather), it may damage and eventually destroy the helmet.
03:18 <LarienTelrunya+> and of course a damaged helmet is less effective versus int drain attacks
03:21 <Andrio> You can turn into a unicorn while wearing a soft helmet and have your horn poke a hole through it, and of course it doesn't affect it.
03:22 <LarienTelrunya+> heh, do we want to invent an EPI where gloves, helmets and boots can be destroyed by polymorphing into an inappropriate form? :D
03:22 <LarienTelrunya+> "You turn into a lion! Your gloves are shredded by your claws!"
03:23 <LarienTelrunya+> LOL Andrio
03:24 <Andrio> mm
03:24 <LarienTelrunya+> EPI: if you're polymorphed into a creature with a breath attack that can affect items, your inventory items are occasionally affected by it because you still need to breathe. "Your icy breath causes your potion of full healing to shatter!"
03:25 <Andrio> God help you if you're a black dragon.
03:40 <raisse> or there's a difference between breathing to live and using your breath weapon :-)
03:41 <raisse> we humans don't exhale with force at every breath (well, the ones I know, anyway)
03:41 <rld+> <@bugsniper> then this part of the epi is invalid: <@Andrio> Or if you run out of mana.
03:46 <LarienTelrunya+> in the evil patch, everything is valid as long as it makes the game harder for the player in unfair ways :P
03:47 <LarienTelrunya+> in the evil patch, things like "if your first rodney kill is on a turn number divisible by 10, the book of the dead permanently vanishes from the game" would also be valid!
03:50 <raisse> "harder" meaning "unwinnable" is beyond evil
03:51 <LarienTelrunya+> heh, the player would just have to time their first rodney kill correctly to avoid it
03:51 <LarienTelrunya+> IIRC in the original evil variant there were several unwinnable-by-design scenarios
03:52 <K2@> lets play an unwinnable game. yay...
03:52 <misha> were they that arbitrary or were they more like the vanilla ones caused by obviously-bad things like killing the quest leader?
03:52 <LarienTelrunya+> there might even have been scenarios in ais523's evil variant where the game would crash on purpose, or at least be coded with a bad quality on purpose to make it harder
03:53 <LarienTelrunya+> misha: sadly I never saw the actual source code of the evil variant
03:54 <LarienTelrunya+> oh but his design document for it is still up! http://nethack4.org/pastebin/evil-variant-changelog.txt
03:55 <LarienTelrunya+> lol @ the dig maze level...
03:58 <Andrio> Giant bats are evil enough thank you
03:58 <Andrio> They scare me.
03:59 <LarienTelrunya+> the other stuff I implemented is: evilvariant sokoban levels, cheating at sokoban angers the gods (evilvariant mode only) and first Elbereth engraving in a string misengraves (also evilvariant mode only)
04:00 -!- mode/#hardfought [+v rld] by ChanServ
04:01 <alex___> The only way to destroy the Book is to step into lava without fire resistance, wearing an amulet of life saving, while carrying it.
04:01 <alex___> frĆ³m wiki
04:01 <LarienTelrunya+> in slex's evilvariant mode, if a monster has the book of the dead and escapes the dungeon (e.g. by taking the upstair on level 1), the game ends :D
04:01 <Andrio> Yeah, but I'm pretty sure that's a bug.
04:02 <Andrio> Mm
04:02 <LarienTelrunya+> and of course nymphs and other AD_SITM monsters might randomly steal it; however, it's extremely rare for a monster to escape the dungeon
04:03 <LarienTelrunya+> what can happen in slex's evilvariant mode though (and also in evilhack I think?) is that if a monster gets hold of the amulet on astral, it can run to its coaligned altar and ascend, causing you to lose!
04:03 <Andrio> Maybe if you grind on Dlvl 1 enough.
04:03 <Andrio> IIRC that's a thing in EvilHack, yep.
04:04 <LarienTelrunya+> Super Mega Evil Patch idea: if a covetous monster on the astral plane gets hold of the Amulet of Yendor (and they get AD_SAMU attacks to make that more likely), it can simply warp to its high altar and ascend, causing you to lose.
04:04 <Andrio> Apparently if you wish for a pool, you don't fall in, but if you wish for lava, you die.
14:32 <Beholder+> [hdf-us] [nh363] oh6 (Bar Hum Fem Cha) killed Juiblex, on T:45688
14:32 <hothraxxa> bastard read cursed teleport and wound up on dlvl18
14:36 <jonadab+> EPI: all unique monsters generate with cursed scrolls of teleport and amulets of life saving.
14:38 <AntiVirus32> can someone tell me why my psudodragon is attacking me?
22:25 <Beholder+> AntiGulp: Message from aosdict at 2019-10-06 16:42 EDT: maybe add a compile time option that turns off the various "killed" swap out verbs, for tournament play
22:31 <Beholder+> [hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 455 points, T:1223, killed by a hallucinogen-distorted pony
22:33 <bug_sniper> yasi: #tipping when there's a shopkeeper nearby should give him a little bit of extra money
22:34 <AntiGulp+> That sounds great
2019 Oct 08 Tue:
12:14 <jonathanhanes> weren't biblical angels supposedly giant anyway?
12:15 <AntiVirus34> they also caused fear
12:15 <AntiVirus34> EPI - fear for players
12:15 <K2@> thats actually a thing in vanilla i believe but its super rare
17:06 <FIQ+> why is it called evilhack?
17:06 <AntiVirus97> just like my neighbor after two perfect dates
17:06 <FIQ+> does it have evil patch ideas?
17:06 <AntiVirus97> ;)
18:03 <hothraxxa> in my experience
18:03 <stenno> oof hehe
18:04 <rld+> <@magicbymcluxey> is evilhack getting credit for vanilla features now?
18:04 <rld+> <@magicbymcluxey> lol
18:09 <FIQ+> I suppose there is PYEC if I really wanted to
18:10 <hothraxxa> anyway, genocide only takes out two random monsters from the class. they tend to be the most powerful but aren't often enough to make it a pain
18:10 <stenno> so evil geno is less evil than un geno
18:10 <hothraxxa> so i don't use genocide as much, and when i do it tends to be unblessed
19:09 <Beholder+> [hdf-us] [evil] hothraxxa (Wiz Gno Fem Neu) performed the invocation, on T:51542
19:09 <rld+> <@riker> does do warning vs werecreatures but that's a bane-wide thing
19:09 <AntiGulp+> YASI: Trollsbane gives you intrinsic lifesaving. Know thy enemy.
19:09 <rld+> <@riker> wait no that can be offhanded now
19:10 <rld+> <@riker> mostly it's just centaurs, nagas (?), deep ones
19:10 <rld+> <@riker> oh and flayers
19:10 <aosdict+> YASI: half-elf, which turns into an elf on full moon, and a human on new moon.
19:11 <aosdict+> YANI: During new moon, werecreatures (including you) never turn into their were form. They remain human.
19:43 <K2@> ah
19:44 <K2@> FIQ I called it evilhack because of the difficulty
19:44 <K2@> not because its the EPI variant
19:44 <FIQ+> @riker yes, fiqhack gives acid res on crowning
19:44 <K2@> i think i've only added one legit EPI
19:44 <FIQ+> K2: that one being?
19:44 <FIQ+> fwiw instapetrify is EPI-grade
19:44 <K2@> wand of nothing is same price as wands of death/wishing
19:44 <FIQ+> that's not an EPI
19:44 <FIQ+> just a minor annoyance
19:44 <K2@> sure it is
19:45 <K2@> FYI: beholders stoning gaze in evilhack is not instant
2019 Oct 09 Wed:
10:14 <K2@> <@K2> one more thing i need to address - say you've already ID'ed a bag of holding. if the soko tool prize is also a bag of holding, it shows as 'bag of holding' instead of 'sokoban prize tool' <---- just figured it out woooop
10:16 <Beholder+> [hdf-us] [nh363] theFreightTrain (Val Dwa Fem Law), 387 points, T:1256, killed by a bolt of lightning
10:18 <hothraxxa> yasi: gauntlets of mavis beacon that don't let you typo into water or lava
10:18 <hothraxxa> useless in the nannyhacks of course
2019 Oct 10 Thu:
10:56 <jonadab+> 98% protection, or even 90% protection, just makes it harder to playtest and get decent feedback. But the problem is still there.
10:57 <LarienTelrunya+> jonadab: in 3.4.3, disenchanters are a complete non-threat unless you stupidly attack them with your +5 Stormbringer :P
10:57 <K2@> EPI: being cancelled temporarily negates MC for n turns
10:57 <LarienTelrunya+> can tell you that without needing to play a no-MC variant
10:58 <stennowork> lol
10:58 <K2@> :P
10:58 <jonadab+> EPI: a monster with an attack that gives you *negative* MC, meaning things positive MC usually protects against are worse / more likely.
10:58 <stennowork> lets see if that works
10:58 <K2@> the murphy's law attack
10:58 <K2@> anything bad that can happen, will happen
10:58 <stennowork> EPI: if the player name is 'stenno', they automatically ascend on the upstairs, splicehack style
10:58 <LarienTelrunya+> jonadab: that would be difficult to implement, because MC0 already gives 100% certainty that the attack lands...
12:02 <rld+> <@Umby> because orcs are the token Savage Raceā„¢ and it's totally expected of them
12:03 <aosdict+> "looks like meat's back on the menu boys"
12:03 <LarienTelrunya+> EPI: every time you start a new game, the RNG goes over the entire monster list and for every monster species there is a 1% chance that eating its corpse in this particular game counts as cannibalism. With no way for the player to know in advance which ones they are.
12:04 <rld+> <@Umby> that just begs questions about that PC's particular heritage more than anything
12:10 <rld+> <@Umby> I can see that happening but it's weird to imagine someone not picking up on that quickly
12:10 <luxidream> where IRC users reply to the omniscient "rld"
12:10 <LarienTelrunya+> @Umby: if I prefix something with "EPI" it means evil patch idea, i.e. an idea that's intentionally evil towards the player and usually won't be implemented in a variant, even though I occasionally implement them in slex
12:11 <rld+> <@Umby> I'm aware
16:57 <rebatela> yes
16:57 <jonathanhanes> wow
16:57 <jonathanhanes> evilhack really is evil
16:57 <rebatela> after a few dips
2019 Oct 11 Fri:
00:37 <K2@> si
00:38 <AntiVirus> but it has nothing to do with lamps of other material type
00:38 <AntiVirus> that is Evil
00:38 <AntiVirus> lol
00:38 <K2@> if its a lantern it'll say 'lantern'
00:38 <bug_sniper> epi: many randomized appearances of lamps, some brighter than others, and a lamp of aggravation and of projectile attraction
00:38 <K2@> nothing evil about it really
00:39 <AntiVirus> yep, brb I'm off to rub one out
00:39 <bug_sniper> maybe it's magic, maybe it's a lamp of projectile attraction
00:40 <bug_sniper> epi: rubbing the wrong lamp should summon pit fiends and archliches
00:40 <AntiVirus> cursed lamps for certain
00:41 <bug_sniper> no, you don't get off scot free if you drop your lamps on an altar
00:41 <AntiVirus> bring it
00:42 <bug_sniper> epi: if you buc-test your lamps in any way, your luck should go down by 10
00:42 <AntiVirus> It's obscene to rub the wrong way
00:43 <rld+> <@Umby> Bro I'm fucking up floor 4 so hard
00:43 <rld+> <@Umby> this is free normally I'm brain-deading hard
00:44 <bug_sniper> epi: if your dex is bad, you may get a peaceful genie who's upset with your bad rubbing and won't grant a wish
00:45 <Beholder+> [hdf-us] [nh363] Luxidream (Pri Hum Fem Law) killed Nalzok, on T:28949
08:02 <alex___> yeah
08:02 <Andrio> That is also to do with the definition of a weapon-tool though.
08:02 <LarienTelrunya+> YASI: new weapon skill "tin opener", because we don't have enough weapon skills already. :P
08:02 <K2@> i have an idea for the ranger quest, i may just work on it today
08:03 <LarienTelrunya+> Andrio: it would make it faster to open tins while wielding one, but also improve its melee damage
08:03 <K2@> but the idea was this - if you play as a gnome ranger, bows arent your thing, its crossbows
08:03 <LarienTelrunya+> YASI: new weapon skill "tin". Improves damage when throwing a tin at a monster.
08:03 <alex___> food ration as weapon skill
11:04 <stennowork> FR: zombie blue jelly
11:05 <Pinkbeast> Demo would not be happy without something to be unhappy about
11:05 <aosdict+> FIQ: so evilhack zombies are actually *faster* than in grunt?
11:05 <K2@> no
11:06 <K2@> speed is set to 2
11:06 <FIQ+> but I'd guess so with the 3.6.x speed randomization
11:06 <jonadab+> EPI: Once per turn, each zombie's speed is set to the number of zombies on the level at that moment.
11:06 <FIQ+> not exactly sure how it works after 3.6.0
11:06 <K2@> hahahah
2019 Oct 12 Sat:
19:24 <FIQ+> etc
19:24 <AntiVirus> yeah not in Evil
19:24 <jonadab+> EPI: a type of trap that blinds you and summons d6 energy vortices.
19:24 <jilles> they're much less dangerous when attacked from range
2019 Oct 13 Sun:
13:43 <FIQ+> >If the Wizard of Yendor's monster ID is a multiple of 1000, he should be named the "Warden of Yendor". FIQ
13:44 <FIQ+> I don't recall ever having made this suggestion
13:44 <FIQ+> Sounds like a YASI
13:44 <jonadab+> FIQ: Ah.
13:44 <jonadab+> That _also_ could make sense.
13:45 <jonadab+> (Well, also as in alternatively; not at the same time as my proposal, obviously; they're incompatible.)
13:45 <jonadab+> And yes, that Warden thing is a YASI.
13:45 <rld+> <@Umby> Isn't Croesus technically Warden of Yendor
13:49 <FIQ+> I was considering the implication of giants being able to crush you
13:49 <jonadab+> In Fourk, if not polyselfed it depends on your race.
13:49 <jonadab+> Hmm. Giants being able to crush you. Hmm. In the Evil Patch, that would obviously be an instadeath.
13:51 <rld+> <@Umby> NOOOOOOO
21:53 <rld+> <@ChrisANG> Looks like they're defined using the BOW macro, so probably they are.
21:56 <Beholder+> [hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) polymorphed her first object, on T:33314
21:56 <rld+> <@riker> YASI: you can identify gemstone rings with a (blessed) touchstone
21:58 <Beholder+> [hdf-us] [dnh] rikersan (Arc Vam Mal Neu) averted death, on T:30188
2019 Oct 14 Mon:
05:22 <Beholder+> [hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 3374 points, T:3227, killed by a dwarf king
05:22 <rld+> <@Plisp> oof
05:22 <rld+> <@Plisp> is evilhack that evil
05:22 <stennowork> evilhack claims to be very hard
11:28 <K2@> bones for lyfe
11:30 <Beholder+> [hdf-eu] [nh363] asdf (Ran Elf Fem Cha) chose an elven dagger to be named "Sting", on T:2505
11:33 <LarienTelrunya+> Evil Patch idea: in FIQhack Gehennom, bones files will load even if you have !bones set, and if that happens, whenever you're on the bones level with the hostile player monster still alive, the game plays polka music. Just in case you're trying to concentrate in an attempt to not get killed. :P
11:35 <NHrsa> i didn't know FIQHack implemented sound
23:33 <bubbles_nh> It should be a different colour I thought
23:33 <bubbles_nh> I shall go find a pick axe
23:37 <rld+> <@Umby> YASI: The big room but instead of you v. all the hostile monsters, it's two group of spawns, each from a particular glyph
23:37 <Andrio> So it's full of mind flayers?
23:38 <rld+> <@Umby> Though we'd need a cage in order to actually see most of it
23:38 <rld+> <@Umby> Or block it off with water/lava instead
23:39 <rld+> <@Umby> this is very blatantly a YASI with a capital S but gotta put SOME thought into it
23:41 <bubbles_nh> If I leave my pet outside of sokoban is he going to de-tame?
2019 Oct 15 Tue:
02:36 <AntiVirus> not in other variants?
02:36 <rld+> <@Umby> just have to sort through shit and see what I "need" need and what I can safely hide away
02:36 <LarienTelrunya+> well, who knows how moves the variants nowadays is, they are capable of making it so that zapping the bag with cancel will also blow it up :P (EPI)
02:37 <rld+> <@Umby> fuck it, saving
02:42 <LarienTelrunya+> dunno, never tried
02:42 <NCommander> LarienTelrunya, yes well, at least amnesia doesn't affect the human. If there was a way you could do that in SLEX, I'm sure you'd implement it
02:43 <Andrio> EPI: actually make the levels change layout instead of forgetting the maps. I hope your stash wasn't there.
02:43 <LarienTelrunya+> haha, I wish I could get amnesia in real life and play slex unspoiled
02:43 <NCommander> "As you think about Maud, your mind releases itself from unneeded programming burdens"
02:44 <AntiVirus> wow
02:44 <AntiVirus> that is an evil idea, and it deserves it's own scroll
02:44 <LarienTelrunya+> if I could play slex unspoiled, I'd do what no other slex player seems to be doing: test the hell out of all the available roles and races you can pick from!
02:50 <Andrio> Stops you being interrupted when monsters start whaling on you.
02:50 <Andrio> Until you die.
02:51 *NCommander suspects LarienTelrunya's real life inventory mostly consists of bundles, evil patch ideas, and some slime molds.
02:51 <Beholder+> [hdf-us] [nh363] masterofpi (Bar Orc Mal Cha), 382 points, T:920, killed by a wand
02:52 <LarienTelrunya+> of course I'm wearing my lovely platform boots ā™„ and there's about 40-50 (didn't count) pairs of shoes in my stash
02:53 <Andrio> wow..
02:53 *NCommander has a truly evil idea
02:53 <NCommander> *zaps a wand of polymorph at LarienTelrunya's shoes
02:56 <AntiVirus> the best part about finding a cursed gauntlets of power, is wearing them anyway
02:57 <alex___> shouldnt they cripple you instead
02:57 <NCommander> EPI: Cursed gaunlets of power make your Str == 3.
02:57 <AntiVirus> haha
02:57 <AntiVirus> Alex_ with the EPI
02:57 <LarienTelrunya+> NCommander: hahahahahahaha since your reappearance I have now already added half a dozen messages to the slex todo list!
02:58 <NCommander> *roll out
02:58 <AntiVirus> I will play the remainder of this run without uncursing them lol
02:58 <LarienTelrunya+> EPI: oilskin gloves, wearing them gives you slippery fingers until you remove them, but trying to remove them gives "You cannot take off the gloves with your slippery hands." Oh wait, that already exists in SLEX! :P
02:58 <NCommander> LarienTelrunya, to the point I'm actually assiocated with "evil" in some people's brains
03:07 <bhaak+> she probably didn't have her high heels. so she basically defenseless
03:07 <LarienTelrunya+> bhaak: that much I did expect in fact, but... I've told you several times already that making the amulet teleport before you even get the chance to pick it up is baaaaaaaad! it should only do that if you've had it in your possession at least once!
03:07 <bug_sniper> epi: if you try to split rocks that contain an item, the scroll of antimatter effect is applied to you
03:07 <LarienTelrunya+> well, at least by now I know that you can apparently permakill Cthulhu by leaving the sanctum while his cloud is there :P
03:07 <LarienTelrunya+> once you come back after waiting for enough turns, no more Cthulhu!
03:08 <LarienTelrunya+> (cue bhaak fixing it so that Cthulhu respawns infinitely)
03:08 <LarienTelrunya+> YASI for unnethack: a trophy that you get by ascending while Cthulhu is next to you. Can that be done? i.e. does he follow you up the stairs?
03:09 <NCommander> LarienTelrunya, pfft, it could be worse, knowing you, you'd make an imitation fake high priest with imitation amulet.
03:09 <LarienTelrunya+> NCommander: it could be much worse than that, what if it was an imitation *elder* priest :D
03:09 <NCommander> LarienTelrunya, how about an imitation Amy?
03:09 <bug_sniper> yasi: a trophy for being attacked by chulhu and surviving
03:09 <Beholder+> [hdf-us] [nh363] masterofpi (Bar Hum Fem Cha), 317 points, T:626, killed by a wand
03:11 <bhaak+> LarienTelrunya: I think he follows you like any monster
03:12 <LarienTelrunya+> bhaak: huh? there's the M2_STALK flag; monsters with that flag follow you across levels, while others normally don't
03:12 <AntiVirus> EPI: Donald Trump the Demon Prince in his own special golden tower level
03:12 <AntiVirus> he says rude things to you
03:13 <bhaak+> LarienTelrunya: now you've given me an idea akin to the "dungeon collapsing" idea to create a feeling of urgency for the ascension run ... make Cthulhu follow you regardless of he's close or not ...
03:13 <bhaak+> "Cthluhu ascends from a hole in the ground!"
03:14 <NCommander> "You see here, an evil idea (being considered)"
03:14 <LarienTelrunya+> haha, in my ongoing fanfic I have Alice say the following line to the protagonist: 'I can't think of a quote from the wonderland movies to say here, so I'll just say this: apologize or I'll stomp your fingers flat.' :D
03:17 <NCommander> bhaak, just make Cthuluthu Double Trouble
03:17 <Andrio> I wasn't expecting Cthulhu to be as easy to kill as he was honestly.
03:17 <LarienTelrunya+> my personal favorite "you will not ascend this game" evil patch idea is still the one where the elder priest respawns like Rodney
03:19 <bhaak+> Andrio: it's a bit of a design problem. make a monster as powerful as possible and players will try to instakill it and therefore limit the interesting ways of killing it. make it too easy and it doesn't feel like an end boss
09:40 <rld+> <@Umby> also I generally find it a bit odd that "buff a few things from not-uselessness" always seems to come after "lol nerds"
09:40 <rld+> <@magicbymcluxey> You have to finish eating the corpse, and it doesnā€™t even fully cure it
09:40 <LarienTelrunya+> how do you "apply" a unicorn horn anyway? do you apply it directly to the forehead? YASI: unicorn horn overuse causes you to lose blood, i.e. take damage over time, which gets worse if you keep doing it and eventually you die from loss of blood.
09:40 <rld+> <@Umby> Just reduces it to like a handfl of turns
10:47 <aosdict+> @Tone even with 3.6 caps on bonuses from eating chargeable rings?
10:47 <aosdict+> You can't get +100 whatever anymore.
10:48 <aosdict+> YASI: if you eat too many highly charged enchanted rings, *you* explode.
10:49 <rld+> <@Tone> I forgot about that, what was the change again?
2019 Oct 09 Wed:
14:32 <merleke> didn't know you could send mail in-game at all :)
14:32 <amateurhour> if you're logged in and watching someone play you can
14:32 <ChrisE> Evil Patch Idea ^
14:32 <stenno> short reminder that you can specify !mail in your options file if you don't want to receive mail
2019 Oct 15 Tue:
10:43 <Andrio> I think so
10:45 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 276 seconds]
10:46 <ChrisE> Evil Patch Idea: When you disturb a mimic in a shop, the shopkeeper charges you for the item it was mimicking (which the shopkeeper treats as an item that you have destroyed).
10:49 <Sixxcoins> ooohhh... bad bad bad.
2019 Oct 11 Fri:
15:45 <pardis> Since most systems only allow one argument, so #!/usr/bin/env bash -e isn't valid, for instance
15:45 <pardis> As usual, it depends on what you're trying to do
15:45 <phy1729> set -e is evil anyway
15:45 <phy1729> (although one could use set -e in any case)
2019 Oct 11 Fri:
15:23 <bug_sniper> good riddance, perl
15:23 <GoldenIvy+> jonadab fix it D:
15:23 <bug_sniper> sorry, evil patch ideas are the problem, not the solution
15:25 <sodastab> how do i fix my TLS :'(
2019 Oct 12 Sat:
23:02 <SereKabii> i'll probably get another F+BS+CF+GZ+GS now that i have some more cheevos
23:02 <SereKabii> then swap to garden and see how far my queenbeets can get me
23:02 <Omega_Sentinel> GS one is evil
23:03 <Omega_Sentinel> shouldn't be hard to calculate queenbeet gains if you are past the 4% point
2019 Oct 03 Thu:
15:23 <NGPpodcast>
15:23 <NGPpodcast> Check out the episode below and spread the spooky vibes:
15:23 <NGPpodcast> https://t.co/pbzNXEKd1P
15:23 <NGPpodcast>
2019 Oct 07 Mon:
08:28 <NGPpodcast> Check out our latest episode where we took this turn-based strategy game, played it for a week, and then reviewed it!
08:28 <NGPpodcast>
08:28 <NGPpodcast> https://t.co/jv9tH3R4eF
08:28 <NGPpodcast>
2019 Oct 08 Tue:
01:22 <NGPpodcast> ā•¬ā•ā•¬/ \
01:22 <NGPpodcast>
01:22 <NGPpodcast> https://t.co/aUPZycSZDV
09:00 <learnkanji> [07] ē™½ć„ -- 恗悍恄 -- ​shiroi -- white -- https://t.co/ucxnXS6sNM
2019 Oct 14 Mon:
07:56 <NGPpodcast>
07:56 <NGPpodcast> Check out the episode:
07:56 <NGPpodcast> https://t.co/6CdIsGBXm4
07:56 <NGPpodcast>