2019 Oct 05
Sat: |
08:01 |
< | rld | | > |
<@malor> Chiptorean Rangers start with "large boots" š |
08:15 |
< | LarienTelrunya | | > |
YASI: female chiropterans start with large boobs :D |
08:15 |
< | jonadab | @ | > |
NetHack doesn't model your body parts. If you want that, play Dwarf Fortress. |
19:49 |
< | rld | | > |
<@riker> moonbeams are 2x silver arrows with sleeping poison, sunbeams are 2x golden arrows with plain poison/filth |
19:49 |
< | rld | | > |
<@riker> neutral is a cloak of invis that does MR, reflect, drain res |
19:50 |
< | aosdict | | > |
YASI: When a sunbeam hits something, it turns into a moonbeam. Then a moonbeam turns into a regular arrow. |
19:51 |
< | rld | | > |
<@riker> i mean that fits ammo degradation, considering sunbeams are about 2x as good as moonbeams :/ |
2019 Oct 09
Wed: |
00:01 |
< | rld | | > |
<@riker> it's evenly random I believe, each subsequent archon will have one of the 9 that isn't chosen yet |
00:15 |
< | rld | | > |
<@riker> if you're lawful / willing to convert to lawful they make pretty killer gehennom weapons, sunsword is probably best (you can hit basic in short sword) |
00:16 |
< | rld | | > |
<@riker> YASI: hitting plants with sunsword heals them, in the case of sunflowers it will spawn another one adjacent if possible |
00:24 |
< | rld | | > |
<@riker> @ChrisANG hris how the hell are you supposed to deal with the blasphemous lurking one |
22:52 |
< | rld | | > |
<@riker> IMO they should get some sort of artifact khak or something |
22:52 |
< | rld | | > |
<@riker> khaks boost clerical i think so |
22:52 |
< | aosdict | | > |
YASI: pope hats that provide 0 AC but make it less likely that your god is displeased when you pray |
22:53 |
< | rld | | > |
<@riker> get on it amy |
23:18 |
< | rld | | > |
<@magicbymcluxey> LOL |
23:18 |
< | rld | | > |
<@riker> like I understand where it comes from in terms of interdimensional incursions |
23:18 |
< | rld | | > |
<@Umby> a lot of YANI/YASI are funny, doesn't mean they're dun to have in-game |
23:18 |
< | rld | | > |
<@riker> but I'm unclear if there's a balance reasoning |
23:23 |
< | rld | | > |
<@magicbymcluxey> and there is the proverbial meat shield |
23:23 |
< | rld | | > |
<@magicbymcluxey> elven and small |
23:23 |
< | rld | | > |
<@riker> yasi: only shields and chests can be meat |
23:24 |
< | rld | | > |
<@riker> chests because you could probably shape a square out of meat |
2019 Oct 15
Tue: |
14:57 |
< | FIQ | @ | > |
but it works |
14:57 |
< | FIQ | @ | > |
unlike MAC |
15:56 |
< | rld | | > |
<@Umby> (Probably old) YASI - Blessed Stethoscopes can actually approximate cause of death |
15:59 |
< | aosdict | | > |
How would they do that? Looking into the future? |
2019 Oct 11
Fri: |
15:23 |
< | bug_sniper | | > |
good riddance, perl |
15:23 |
< | GoldenIvy | + | > |
jonadab fix it D: |
15:23 |
< | bug_sniper | | > |
sorry, evil patch ideas are the problem, not the solution |
15:25 |
< | sodastab | | > |
how do i fix my TLS :'( |
2019 Oct 03
Thu: |
18:24 |
< | aosdict | | > |
Yikes, I didn't realize that evilhack took Spork's hit dice by size rules and then beefed them up across the board. |
19:18 |
< | K2 | @ | > |
:) |
19:38 |
< | jonadab | | > |
EPI: "You hit the ankylosaurus, but your sword just bounces off its thick bony scales. The ankylosaurs looks at you with disdain. The ankylosaurs swings its tail. You die. Do you want your possessions identified? |
19:48 |
< | K2 | @ | > |
lol |
2019 Oct 07
Mon: |
13:25 |
< | K2 | @ | > |
why would i want to do that? |
13:26 |
< | K2 | @ | > |
could you imagine the uproar? |
13:26 |
< | K2 | @ | > |
hah... EPI: remove MC for players but leave it in place for monsters |
13:39 |
< | jonadab | | > |
K2: I'm convinced that killing MC is a thing that needs to be done for game balance. |
2019 Oct 03
Thu: |
10:48 |
< | aosdict | + | > |
I don't know why splice/evil haven't ported over xnethack/nh4 water movement |
10:48 |
< | FIQ | + | > |
Some variant developers (including aosdict) applied it |
10:48 |
< | rld | + | > |
<@magicbymcluxey> because evil is evilllll |
10:48 |
< | FIQ | + | > |
But I think at least aosdict is considering (if he hasn't already) removing it |
10:49 |
< | FIQ | + | > |
Due to vanilla's complete refusal to merge it |
10:49 |
< | rld | + | > |
<@magicbymcluxey> and therefore if you walk into water it's your fault and you're a noob |
23:57 |
< | rld | + | > |
<@riker> (edged/bladed/pointed ones, but premium heart does deal piercing dmg so) |
23:57 -!- mode/#hardfought [+v Chris_ANG] by ChanServ |
23:58 |
< | aosdict | + | > |
EPI: When you freeze water that a unique item is in and the unique item is expelled from the ice, it usually just moves into an adjacent water square rather than out the top of the ice. |
23:58 |
< | Andrio | | > |
You might as well leave it in the water though |
2019 Oct 04
Fri: |
09:06 |
< | Beholder | + | > |
[hdf-eu] [fh] Semilg (Val Dwa Fem Law) killed the ghost of Semilg, the former Skirmisher, on T:3123 |
09:13 -!- mode/#hardfought [+v AntiGulp] by ChanServ |
09:19 |
< | AntiGulp | + | > |
EPI: Shopkeepers occasionally run outside their shop to steal items off the floor and sell them. |
09:20 |
< | stenno | | > |
'closed for acquisition'? |
09:22 |
< | Beholder | + | > |
[hdf-eu] [fh] Semilg (Val Dwa Fem Law), 37436 points, T:4923, killed by a giant spider |
09:24 |
< | hackedhead | | > |
YASI: shopkeepers complain about storefront rent, parking and town ordinances |
09:24 |
< | hackedhead | | > |
(when #chatted, obviously) |
21:47 |
< | Beholder | + | > |
[hdf-us] [nh363] eraserhead97 (Sam Hum Mal Law) wished for "+3 blessed greased fixed gauntlets of power", on T:30835 |
21:48 |
< | Beholder | + | > |
[hdf-us] [nh363] eraserhead97 (Sam Hum Mal Law) wished for "blessed fixed greased +3 boots of speed", on T:30858 |
21:55 |
< | jonadab | + | > |
Evil Patch Idea: amphibious rust monsters in GruntHack mines. |
21:57 |
< | eraserhead97 | | > |
rebatela - ya, I managed to get out of that jam via wish->polywand->salamander - fwiw, red D fire didn't remove the slime (but maybe due to CoMR? I dunno - didn't take off to find out... |
2019 Oct 05
Sat: |
09:43 |
< | rebatela | | > |
so now this guy can buy it :) |
09:44 |
< | rebatela | | > |
cheaper too |
09:45 |
< | K2 | @ | > |
EPI (and this has prob been said before): if you kill your own ghost, you die also |
09:45 |
< | rebatela | | > |
boooo |
2019 Oct 06
Sun: |
12:04 |
< | aosdict | + | > |
I'm not sure skill influences the clearly magical ability of the boomerang to keep flying |
12:04 |
< | AntiGulp | + | > |
It would be neat to have a magical boomerang that would gather items. |
12:05 |
< | rld | + | > |
<@riker> yasi: frisbee, a plastic weapon that uses the boomerang skill. flies in a straight line, deals 1d2 damage. if thrown at a d, tames it. |
12:05 |
< | aosdict | + | > |
@riker that kind of strains the suspension of disbelief of the monsters all standing there patiently while the boomerang comes around and hits them multiple times |
13:29 |
< | rld | + | > |
<@riker> otherwise you're gonna be setting silly |
13:29 |
< | stenno | | > |
good point riker |
13:29 |
< | rld | + | > |
<@riker> EPI: cursed artifacts do the things they prevent against |
13:29 |
< | stenno | | > |
or just set to false :P |
13:41 |
< | rld | + | > |
<@riker> *if the weapon is rusty, you can't de-rust armor |
13:41 |
< | Beholder | + | > |
[hdf-us] [fh] groovejumper (Tou Hum Fem Neu), 37666 points, T:3110, killed by a giant mimic |
13:43 |
< | AntiGulp | + | > |
EPI: A āMillstoneā monster. It does very little damage but is almost impossible to kill, and slowly grinds away the hitpoints of the player. |
13:43 |
< | Beholder | + | > |
[hdf-us] [nh363] allanb (Tou Hum Fem Neu), 1080 points, T:4330, killed by a magic missile, while sleeping |
18:48 |
< | Beholder | + | > |
[hdf-us] [nh363] allanb (Tou Hum Fem Neu) acquired the luckstone from Mines' End, on T:10743 |
19:16 |
< | Beholder | + | > |
[hdf-us] [spl] Ardub (Dra Elf Mal Neu) acquired the luckstone from Mines' End, on T:6988 |
19:26 |
< | aosdict | + | > |
YASI: You can make chromatic dragon scale mail by combining dragon scales of every color. |
19:26 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Wiz Orc Fem Cha) eschewed atheism, by dropping an etched helmet on an altar, on T:3454 |
19:30 |
< | rld | + | > |
<@riker> aosdict: YASI extension: dropping dragon scales of all colors (not mail) and polypiling them will create a chromatic dragon, which is a dragon with 9x (I believe hta'ts how many dragons there are) the hp as a standard one, and possessing a random breath attack + a bunch of claw/bite attacks. on death the chromatic dragon scales are dropped |
19:33 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Wiz Orc Fem Cha) had Magicbane bestowed upon her by Anhur, on T:6845 |
2019 Oct 07
Mon: |
02:41 |
< | LarienTelrunya | + | > |
too bad he's not around anymore, so we'll never know for sure what he intended (same for the beholders) |
02:42 |
< | K2 | @ | > |
AD_DRIN is strictly damage to the head |
02:43 |
< | LarienTelrunya | + | > |
heh, for slex's evilvariant mode I used a different implementation of zombie disease attacks that doesn't use AD_DRIN |
02:43 |
< | K2 | @ | > |
if (mattk->adtyp == AD_DRIN) |
03:17 |
< | K2 | @ | > |
as you're expect |
03:17 |
< | K2 | @ | > |
*you'd |
03:18 |
< | LarienTelrunya | + | > |
Evil Patch idea: if a mind flayer tentacles you while you have a helmet of a soft material (e.g. leather), it may damage and eventually destroy the helmet. |
03:18 |
< | LarienTelrunya | + | > |
and of course a damaged helmet is less effective versus int drain attacks |
03:21 |
< | Andrio | | > |
You can turn into a unicorn while wearing a soft helmet and have your horn poke a hole through it, and of course it doesn't affect it. |
03:22 |
< | LarienTelrunya | + | > |
heh, do we want to invent an EPI where gloves, helmets and boots can be destroyed by polymorphing into an inappropriate form? :D |
03:22 |
< | LarienTelrunya | + | > |
"You turn into a lion! Your gloves are shredded by your claws!" |
03:23 |
< | LarienTelrunya | + | > |
LOL Andrio |
03:24 |
< | Andrio | | > |
mm |
03:24 |
< | LarienTelrunya | + | > |
EPI: if you're polymorphed into a creature with a breath attack that can affect items, your inventory items are occasionally affected by it because you still need to breathe. "Your icy breath causes your potion of full healing to shatter!" |
03:25 |
< | Andrio | | > |
God help you if you're a black dragon. |
03:40 |
< | raisse | | > |
or there's a difference between breathing to live and using your breath weapon :-) |
03:41 |
< | raisse | | > |
we humans don't exhale with force at every breath (well, the ones I know, anyway) |
03:41 |
< | rld | + | > |
<@bugsniper> then this part of the epi is invalid: <@Andrio> Or if you run out of mana. |
03:46 |
< | LarienTelrunya | + | > |
in the evil patch, everything is valid as long as it makes the game harder for the player in unfair ways :P |
03:47 |
< | LarienTelrunya | + | > |
in the evil patch, things like "if your first rodney kill is on a turn number divisible by 10, the book of the dead permanently vanishes from the game" would also be valid! |
03:50 |
< | raisse | | > |
"harder" meaning "unwinnable" is beyond evil |
03:51 |
< | LarienTelrunya | + | > |
heh, the player would just have to time their first rodney kill correctly to avoid it |
03:51 |
< | LarienTelrunya | + | > |
IIRC in the original evil variant there were several unwinnable-by-design scenarios |
03:52 |
< | K2 | @ | > |
lets play an unwinnable game. yay... |
03:52 |
< | misha | | > |
were they that arbitrary or were they more like the vanilla ones caused by obviously-bad things like killing the quest leader? |
03:52 |
< | LarienTelrunya | + | > |
there might even have been scenarios in ais523's evil variant where the game would crash on purpose, or at least be coded with a bad quality on purpose to make it harder |
03:53 |
< | LarienTelrunya | + | > |
misha: sadly I never saw the actual source code of the evil variant |
03:54 |
< | LarienTelrunya | + | > |
oh but his design document for it is still up! http://nethack4.org/pastebin/evil-variant-changelog.txt |
03:55 |
< | LarienTelrunya | + | > |
lol @ the dig maze level... |
03:58 |
< | Andrio | | > |
Giant bats are evil enough thank you |
03:58 |
< | Andrio | | > |
They scare me. |
03:59 |
< | LarienTelrunya | + | > |
the other stuff I implemented is: evilvariant sokoban levels, cheating at sokoban angers the gods (evilvariant mode only) and first Elbereth engraving in a string misengraves (also evilvariant mode only) |
04:00 -!- mode/#hardfought [+v rld] by ChanServ |
04:01 |
< | alex___ | | > |
The only way to destroy the Book is to step into lava without fire resistance, wearing an amulet of life saving, while carrying it. |
04:01 |
< | alex___ | | > |
frĆ³m wiki |
04:01 |
< | LarienTelrunya | + | > |
in slex's evilvariant mode, if a monster has the book of the dead and escapes the dungeon (e.g. by taking the upstair on level 1), the game ends :D |
04:01 |
< | Andrio | | > |
Yeah, but I'm pretty sure that's a bug. |
04:02 |
< | Andrio | | > |
Mm |
04:02 |
< | LarienTelrunya | + | > |
and of course nymphs and other AD_SITM monsters might randomly steal it; however, it's extremely rare for a monster to escape the dungeon |
04:03 |
< | LarienTelrunya | + | > |
what can happen in slex's evilvariant mode though (and also in evilhack I think?) is that if a monster gets hold of the amulet on astral, it can run to its coaligned altar and ascend, causing you to lose! |
04:03 |
< | Andrio | | > |
Maybe if you grind on Dlvl 1 enough. |
04:03 |
< | Andrio | | > |
IIRC that's a thing in EvilHack, yep. |
04:04 |
< | LarienTelrunya | + | > |
Super Mega Evil Patch idea: if a covetous monster on the astral plane gets hold of the Amulet of Yendor (and they get AD_SAMU attacks to make that more likely), it can simply warp to its high altar and ascend, causing you to lose. |
04:04 |
< | Andrio | | > |
Apparently if you wish for a pool, you don't fall in, but if you wish for lava, you die. |
14:32 |
< | Beholder | + | > |
[hdf-us] [nh363] oh6 (Bar Hum Fem Cha) killed Juiblex, on T:45688 |
14:32 |
< | hothraxxa | | > |
bastard read cursed teleport and wound up on dlvl18 |
14:36 |
< | jonadab | + | > |
EPI: all unique monsters generate with cursed scrolls of teleport and amulets of life saving. |
14:38 |
< | AntiVirus32 | | > |
can someone tell me why my psudodragon is attacking me? |
22:25 |
< | Beholder | + | > |
AntiGulp: Message from aosdict at 2019-10-06 16:42 EDT: maybe add a compile time option that turns off the various "killed" swap out verbs, for tournament play |
22:31 |
< | Beholder | + | > |
[hdf-us] [nh363] Karnac (Pri Hum Mal Neu), 455 points, T:1223, killed by a hallucinogen-distorted pony |
22:33 |
< | bug_sniper | | > |
yasi: #tipping when there's a shopkeeper nearby should give him a little bit of extra money |
22:34 |
< | AntiGulp | + | > |
That sounds great |
2019 Oct 08
Tue: |
12:14 |
< | jonathanhanes | | > |
weren't biblical angels supposedly giant anyway? |
12:15 |
< | AntiVirus34 | | > |
they also caused fear |
12:15 |
< | AntiVirus34 | | > |
EPI - fear for players |
12:15 |
< | K2 | @ | > |
thats actually a thing in vanilla i believe but its super rare |
17:06 |
< | FIQ | + | > |
why is it called evilhack? |
17:06 |
< | AntiVirus97 | | > |
just like my neighbor after two perfect dates |
17:06 |
< | FIQ | + | > |
does it have evil patch ideas? |
17:06 |
< | AntiVirus97 | | > |
;) |
18:03 |
< | hothraxxa | | > |
in my experience |
18:03 |
< | stenno | | > |
oof hehe |
18:04 |
< | rld | + | > |
<@magicbymcluxey> is evilhack getting credit for vanilla features now? |
18:04 |
< | rld | + | > |
<@magicbymcluxey> lol |
18:09 |
< | FIQ | + | > |
I suppose there is PYEC if I really wanted to |
18:10 |
< | hothraxxa | | > |
anyway, genocide only takes out two random monsters from the class. they tend to be the most powerful but aren't often enough to make it a pain |
18:10 |
< | stenno | | > |
so evil geno is less evil than un geno |
18:10 |
< | hothraxxa | | > |
so i don't use genocide as much, and when i do it tends to be unblessed |
19:09 |
< | Beholder | + | > |
[hdf-us] [evil] hothraxxa (Wiz Gno Fem Neu) performed the invocation, on T:51542 |
19:09 |
< | rld | + | > |
<@riker> does do warning vs werecreatures but that's a bane-wide thing |
19:09 |
< | AntiGulp | + | > |
YASI: Trollsbane gives you intrinsic lifesaving. Know thy enemy. |
19:09 |
< | rld | + | > |
<@riker> wait no that can be offhanded now |
19:10 |
< | rld | + | > |
<@riker> mostly it's just centaurs, nagas (?), deep ones |
19:10 |
< | rld | + | > |
<@riker> oh and flayers |
19:10 |
< | aosdict | + | > |
YASI: half-elf, which turns into an elf on full moon, and a human on new moon. |
19:11 |
< | aosdict | + | > |
YANI: During new moon, werecreatures (including you) never turn into their were form. They remain human. |
19:43 |
< | K2 | @ | > |
ah |
19:44 |
< | K2 | @ | > |
FIQ I called it evilhack because of the difficulty |
19:44 |
< | K2 | @ | > |
not because its the EPI variant |
19:44 |
< | FIQ | + | > |
@riker yes, fiqhack gives acid res on crowning |
19:44 |
< | K2 | @ | > |
i think i've only added one legit EPI |
19:44 |
< | FIQ | + | > |
K2: that one being? |
19:44 |
< | FIQ | + | > |
fwiw instapetrify is EPI-grade |
19:44 |
< | K2 | @ | > |
wand of nothing is same price as wands of death/wishing |
19:44 |
< | FIQ | + | > |
that's not an EPI |
19:44 |
< | FIQ | + | > |
just a minor annoyance |
19:44 |
< | K2 | @ | > |
sure it is |
19:45 |
< | K2 | @ | > |
FYI: beholders stoning gaze in evilhack is not instant |
2019 Oct 09
Wed: |
10:14 |
< | K2 | @ | > |
<@K2> one more thing i need to address - say you've already ID'ed a bag of holding. if the soko tool prize is also a bag of holding, it shows as 'bag of holding' instead of 'sokoban prize tool' <---- just figured it out woooop |
10:16 |
< | Beholder | + | > |
[hdf-us] [nh363] theFreightTrain (Val Dwa Fem Law), 387 points, T:1256, killed by a bolt of lightning |
10:18 |
< | hothraxxa | | > |
yasi: gauntlets of mavis beacon that don't let you typo into water or lava |
10:18 |
< | hothraxxa | | > |
useless in the nannyhacks of course |
2019 Oct 10
Thu: |
10:56 |
< | jonadab | + | > |
98% protection, or even 90% protection, just makes it harder to playtest and get decent feedback. But the problem is still there. |
10:57 |
< | LarienTelrunya | + | > |
jonadab: in 3.4.3, disenchanters are a complete non-threat unless you stupidly attack them with your +5 Stormbringer :P |
10:57 |
< | K2 | @ | > |
EPI: being cancelled temporarily negates MC for n turns |
10:57 |
< | LarienTelrunya | + | > |
can tell you that without needing to play a no-MC variant |
10:58 |
< | stennowork | | > |
lol |
10:58 |
< | K2 | @ | > |
:P |
10:58 |
< | jonadab | + | > |
EPI: a monster with an attack that gives you *negative* MC, meaning things positive MC usually protects against are worse / more likely. |
10:58 |
< | stennowork | | > |
lets see if that works |
10:58 |
< | K2 | @ | > |
the murphy's law attack |
10:58 |
< | K2 | @ | > |
anything bad that can happen, will happen |
10:58 |
< | stennowork | | > |
EPI: if the player name is 'stenno', they automatically ascend on the upstairs, splicehack style |
10:58 |
< | LarienTelrunya | + | > |
jonadab: that would be difficult to implement, because MC0 already gives 100% certainty that the attack lands... |
12:02 |
< | rld | + | > |
<@Umby> because orcs are the token Savage Raceā¢ and it's totally expected of them |
12:03 |
< | aosdict | + | > |
"looks like meat's back on the menu boys" |
12:03 |
< | LarienTelrunya | + | > |
EPI: every time you start a new game, the RNG goes over the entire monster list and for every monster species there is a 1% chance that eating its corpse in this particular game counts as cannibalism. With no way for the player to know in advance which ones they are. |
12:04 |
< | rld | + | > |
<@Umby> that just begs questions about that PC's particular heritage more than anything |
12:10 |
< | rld | + | > |
<@Umby> I can see that happening but it's weird to imagine someone not picking up on that quickly |
12:10 |
< | luxidream | | > |
where IRC users reply to the omniscient "rld" |
12:10 |
< | LarienTelrunya | + | > |
@Umby: if I prefix something with "EPI" it means evil patch idea, i.e. an idea that's intentionally evil towards the player and usually won't be implemented in a variant, even though I occasionally implement them in slex |
12:11 |
< | rld | + | > |
<@Umby> I'm aware |
16:57 |
< | rebatela | | > |
yes |
16:57 |
< | jonathanhanes | | > |
wow |
16:57 |
< | jonathanhanes | | > |
evilhack really is evil |
16:57 |
< | rebatela | | > |
after a few dips |
2019 Oct 11
Fri: |
00:37 |
< | K2 | @ | > |
si |
00:38 |
< | AntiVirus | | > |
but it has nothing to do with lamps of other material type |
00:38 |
< | AntiVirus | | > |
that is Evil |
00:38 |
< | AntiVirus | | > |
lol |
00:38 |
< | K2 | @ | > |
if its a lantern it'll say 'lantern' |
00:38 |
< | bug_sniper | | > |
epi: many randomized appearances of lamps, some brighter than others, and a lamp of aggravation and of projectile attraction |
00:38 |
< | K2 | @ | > |
nothing evil about it really |
00:39 |
< | AntiVirus | | > |
yep, brb I'm off to rub one out |
00:39 |
< | bug_sniper | | > |
maybe it's magic, maybe it's a lamp of projectile attraction |
00:40 |
< | bug_sniper | | > |
epi: rubbing the wrong lamp should summon pit fiends and archliches |
00:40 |
< | AntiVirus | | > |
cursed lamps for certain |
00:41 |
< | bug_sniper | | > |
no, you don't get off scot free if you drop your lamps on an altar |
00:41 |
< | AntiVirus | | > |
bring it |
00:42 |
< | bug_sniper | | > |
epi: if you buc-test your lamps in any way, your luck should go down by 10 |
00:42 |
< | AntiVirus | | > |
It's obscene to rub the wrong way |
00:43 |
< | rld | + | > |
<@Umby> Bro I'm fucking up floor 4 so hard |
00:43 |
< | rld | + | > |
<@Umby> this is free normally I'm brain-deading hard |
00:44 |
< | bug_sniper | | > |
epi: if your dex is bad, you may get a peaceful genie who's upset with your bad rubbing and won't grant a wish |
00:45 |
< | Beholder | + | > |
[hdf-us] [nh363] Luxidream (Pri Hum Fem Law) killed Nalzok, on T:28949 |
08:02 |
< | alex___ | | > |
yeah |
08:02 |
< | Andrio | | > |
That is also to do with the definition of a weapon-tool though. |
08:02 |
< | LarienTelrunya | + | > |
YASI: new weapon skill "tin opener", because we don't have enough weapon skills already. :P |
08:02 |
< | K2 | @ | > |
i have an idea for the ranger quest, i may just work on it today |
08:03 |
< | LarienTelrunya | + | > |
Andrio: it would make it faster to open tins while wielding one, but also improve its melee damage |
08:03 |
< | K2 | @ | > |
but the idea was this - if you play as a gnome ranger, bows arent your thing, its crossbows |
08:03 |
< | LarienTelrunya | + | > |
YASI: new weapon skill "tin". Improves damage when throwing a tin at a monster. |
08:03 |
< | alex___ | | > |
food ration as weapon skill |
11:04 |
< | stennowork | | > |
FR: zombie blue jelly |
11:05 |
< | Pinkbeast | | > |
Demo would not be happy without something to be unhappy about |
11:05 |
< | aosdict | + | > |
FIQ: so evilhack zombies are actually *faster* than in grunt? |
11:05 |
< | K2 | @ | > |
no |
11:06 |
< | K2 | @ | > |
speed is set to 2 |
11:06 |
< | FIQ | + | > |
but I'd guess so with the 3.6.x speed randomization |
11:06 |
< | jonadab | + | > |
EPI: Once per turn, each zombie's speed is set to the number of zombies on the level at that moment. |
11:06 |
< | FIQ | + | > |
not exactly sure how it works after 3.6.0 |
11:06 |
< | K2 | @ | > |
hahahah |
2019 Oct 12
Sat: |
19:24 |
< | FIQ | + | > |
etc |
19:24 |
< | AntiVirus | | > |
yeah not in Evil |
19:24 |
< | jonadab | + | > |
EPI: a type of trap that blinds you and summons d6 energy vortices. |
19:24 |
< | jilles | | > |
they're much less dangerous when attacked from range |
2019 Oct 13
Sun: |
13:43 |
< | FIQ | + | > |
>If the Wizard of Yendor's monster ID is a multiple of 1000, he should be named the "Warden of Yendor". FIQ |
13:44 |
< | FIQ | + | > |
I don't recall ever having made this suggestion |
13:44 |
< | FIQ | + | > |
Sounds like a YASI |
13:44 |
< | jonadab | + | > |
FIQ: Ah. |
13:44 |
< | jonadab | + | > |
That _also_ could make sense. |
13:45 |
< | jonadab | + | > |
(Well, also as in alternatively; not at the same time as my proposal, obviously; they're incompatible.) |
13:45 |
< | jonadab | + | > |
And yes, that Warden thing is a YASI. |
13:45 |
< | rld | + | > |
<@Umby> Isn't Croesus technically Warden of Yendor |
13:49 |
< | FIQ | + | > |
I was considering the implication of giants being able to crush you |
13:49 |
< | jonadab | + | > |
In Fourk, if not polyselfed it depends on your race. |
13:49 |
< | jonadab | + | > |
Hmm. Giants being able to crush you. Hmm. In the Evil Patch, that would obviously be an instadeath. |
13:51 |
< | rld | + | > |
<@Umby> NOOOOOOO |
21:53 |
< | rld | + | > |
<@ChrisANG> Looks like they're defined using the BOW macro, so probably they are. |
21:56 |
< | Beholder | + | > |
[hdf-us] [nh363] Bliss56 (Val Dwa Fem Law) polymorphed her first object, on T:33314 |
21:56 |
< | rld | + | > |
<@riker> YASI: you can identify gemstone rings with a (blessed) touchstone |
21:58 |
< | Beholder | + | > |
[hdf-us] [dnh] rikersan (Arc Vam Mal Neu) averted death, on T:30188 |
2019 Oct 14
Mon: |
05:22 |
< | Beholder | + | > |
[hdf-us] [evil] dbanethacker (Val Hum Fem Neu), 3374 points, T:3227, killed by a dwarf king |
05:22 |
< | rld | + | > |
<@Plisp> oof |
05:22 |
< | rld | + | > |
<@Plisp> is evilhack that evil |
05:22 |
< | stennowork | | > |
evilhack claims to be very hard |
11:28 |
< | K2 | @ | > |
bones for lyfe |
11:30 |
< | Beholder | + | > |
[hdf-eu] [nh363] asdf (Ran Elf Fem Cha) chose an elven dagger to be named "Sting", on T:2505 |
11:33 |
< | LarienTelrunya | + | > |
Evil Patch idea: in FIQhack Gehennom, bones files will load even if you have !bones set, and if that happens, whenever you're on the bones level with the hostile player monster still alive, the game plays polka music. Just in case you're trying to concentrate in an attempt to not get killed. :P |
11:35 |
< | NHrsa | | > |
i didn't know FIQHack implemented sound |
23:33 |
< | bubbles_nh | | > |
It should be a different colour I thought |
23:33 |
< | bubbles_nh | | > |
I shall go find a pick axe |
23:37 |
< | rld | + | > |
<@Umby> YASI: The big room but instead of you v. all the hostile monsters, it's two group of spawns, each from a particular glyph |
23:37 |
< | Andrio | | > |
So it's full of mind flayers? |
23:38 |
< | rld | + | > |
<@Umby> Though we'd need a cage in order to actually see most of it |
23:38 |
< | rld | + | > |
<@Umby> Or block it off with water/lava instead |
23:39 |
< | rld | + | > |
<@Umby> this is very blatantly a YASI with a capital S but gotta put SOME thought into it |
23:41 |
< | bubbles_nh | | > |
If I leave my pet outside of sokoban is he going to de-tame? |
2019 Oct 15
Tue: |
02:36 |
< | AntiVirus | | > |
not in other variants? |
02:36 |
< | rld | + | > |
<@Umby> just have to sort through shit and see what I "need" need and what I can safely hide away |
02:36 |
< | LarienTelrunya | + | > |
well, who knows how moves the variants nowadays is, they are capable of making it so that zapping the bag with cancel will also blow it up :P (EPI) |
02:37 |
< | rld | + | > |
<@Umby> fuck it, saving |
02:42 |
< | LarienTelrunya | + | > |
dunno, never tried |
02:42 |
< | NCommander | | > |
LarienTelrunya, yes well, at least amnesia doesn't affect the human. If there was a way you could do that in SLEX, I'm sure you'd implement it |
02:43 |
< | Andrio | | > |
EPI: actually make the levels change layout instead of forgetting the maps. I hope your stash wasn't there. |
02:43 |
< | LarienTelrunya | + | > |
haha, I wish I could get amnesia in real life and play slex unspoiled |
02:43 |
< | NCommander | | > |
"As you think about Maud, your mind releases itself from unneeded programming burdens" |
02:44 |
< | AntiVirus | | > |
wow |
02:44 |
< | AntiVirus | | > |
that is an evil idea, and it deserves it's own scroll |
02:44 |
< | LarienTelrunya | + | > |
if I could play slex unspoiled, I'd do what no other slex player seems to be doing: test the hell out of all the available roles and races you can pick from! |
02:50 |
< | Andrio | | > |
Stops you being interrupted when monsters start whaling on you. |
02:50 |
< | Andrio | | > |
Until you die. |
02:51 |
* | NCommander |
suspects LarienTelrunya's real life inventory mostly consists of bundles, evil patch ideas, and some slime molds. |
02:51 |
< | Beholder | + | > |
[hdf-us] [nh363] masterofpi (Bar Orc Mal Cha), 382 points, T:920, killed by a wand |
02:52 |
< | LarienTelrunya | + | > |
of course I'm wearing my lovely platform boots ā„ and there's about 40-50 (didn't count) pairs of shoes in my stash |
02:53 |
< | Andrio | | > |
wow.. |
02:53 |
* | NCommander |
has a truly evil idea |
02:53 |
< | NCommander | | > |
*zaps a wand of polymorph at LarienTelrunya's shoes |
02:56 |
< | AntiVirus | | > |
the best part about finding a cursed gauntlets of power, is wearing them anyway |
02:57 |
< | alex___ | | > |
shouldnt they cripple you instead |
02:57 |
< | NCommander | | > |
EPI: Cursed gaunlets of power make your Str == 3. |
02:57 |
< | AntiVirus | | > |
haha |
02:57 |
< | AntiVirus | | > |
Alex_ with the EPI |
02:57 |
< | LarienTelrunya | + | > |
NCommander: hahahahahahaha since your reappearance I have now already added half a dozen messages to the slex todo list! |
02:58 |
< | NCommander | | > |
*roll out |
02:58 |
< | AntiVirus | | > |
I will play the remainder of this run without uncursing them lol |
02:58 |
< | LarienTelrunya | + | > |
EPI: oilskin gloves, wearing them gives you slippery fingers until you remove them, but trying to remove them gives "You cannot take off the gloves with your slippery hands." Oh wait, that already exists in SLEX! :P |
02:58 |
< | NCommander | | > |
LarienTelrunya, to the point I'm actually assiocated with "evil" in some people's brains |
03:07 |
< | bhaak | + | > |
she probably didn't have her high heels. so she basically defenseless |
03:07 |
< | LarienTelrunya | + | > |
bhaak: that much I did expect in fact, but... I've told you several times already that making the amulet teleport before you even get the chance to pick it up is baaaaaaaad! it should only do that if you've had it in your possession at least once! |
03:07 |
< | bug_sniper | | > |
epi: if you try to split rocks that contain an item, the scroll of antimatter effect is applied to you |
03:07 |
< | LarienTelrunya | + | > |
well, at least by now I know that you can apparently permakill Cthulhu by leaving the sanctum while his cloud is there :P |
03:07 |
< | LarienTelrunya | + | > |
once you come back after waiting for enough turns, no more Cthulhu! |
03:08 |
< | LarienTelrunya | + | > |
(cue bhaak fixing it so that Cthulhu respawns infinitely) |
03:08 |
< | LarienTelrunya | + | > |
YASI for unnethack: a trophy that you get by ascending while Cthulhu is next to you. Can that be done? i.e. does he follow you up the stairs? |
03:09 |
< | NCommander | | > |
LarienTelrunya, pfft, it could be worse, knowing you, you'd make an imitation fake high priest with imitation amulet. |
03:09 |
< | LarienTelrunya | + | > |
NCommander: it could be much worse than that, what if it was an imitation *elder* priest :D |
03:09 |
< | NCommander | | > |
LarienTelrunya, how about an imitation Amy? |
03:09 |
< | bug_sniper | | > |
yasi: a trophy for being attacked by chulhu and surviving |
03:09 |
< | Beholder | + | > |
[hdf-us] [nh363] masterofpi (Bar Hum Fem Cha), 317 points, T:626, killed by a wand |
03:11 |
< | bhaak | + | > |
LarienTelrunya: I think he follows you like any monster |
03:12 |
< | LarienTelrunya | + | > |
bhaak: huh? there's the M2_STALK flag; monsters with that flag follow you across levels, while others normally don't |
03:12 |
< | AntiVirus | | > |
EPI: Donald Trump the Demon Prince in his own special golden tower level |
03:12 |
< | AntiVirus | | > |
he says rude things to you |
03:13 |
< | bhaak | + | > |
LarienTelrunya: now you've given me an idea akin to the "dungeon collapsing" idea to create a feeling of urgency for the ascension run ... make Cthulhu follow you regardless of he's close or not ... |
03:13 |
< | bhaak | + | > |
"Cthluhu ascends from a hole in the ground!" |
03:14 |
< | NCommander | | > |
"You see here, an evil idea (being considered)" |
03:14 |
< | LarienTelrunya | + | > |
haha, in my ongoing fanfic I have Alice say the following line to the protagonist: 'I can't think of a quote from the wonderland movies to say here, so I'll just say this: apologize or I'll stomp your fingers flat.' :D |
03:17 |
< | NCommander | | > |
bhaak, just make Cthuluthu Double Trouble |
03:17 |
< | Andrio | | > |
I wasn't expecting Cthulhu to be as easy to kill as he was honestly. |
03:17 |
< | LarienTelrunya | + | > |
my personal favorite "you will not ascend this game" evil patch idea is still the one where the elder priest respawns like Rodney |
03:19 |
< | bhaak | + | > |
Andrio: it's a bit of a design problem. make a monster as powerful as possible and players will try to instakill it and therefore limit the interesting ways of killing it. make it too easy and it doesn't feel like an end boss |
09:40 |
< | rld | + | > |
<@Umby> also I generally find it a bit odd that "buff a few things from not-uselessness" always seems to come after "lol nerds" |
09:40 |
< | rld | + | > |
<@magicbymcluxey> You have to finish eating the corpse, and it doesnāt even fully cure it |
09:40 |
< | LarienTelrunya | + | > |
how do you "apply" a unicorn horn anyway? do you apply it directly to the forehead? YASI: unicorn horn overuse causes you to lose blood, i.e. take damage over time, which gets worse if you keep doing it and eventually you die from loss of blood. |
09:40 |
< | rld | + | > |
<@Umby> Just reduces it to like a handfl of turns |
10:47 |
< | aosdict | + | > |
@Tone even with 3.6 caps on bonuses from eating chargeable rings? |
10:47 |
< | aosdict | + | > |
You can't get +100 whatever anymore. |
10:48 |
< | aosdict | + | > |
YASI: if you eat too many highly charged enchanted rings, *you* explode. |
10:49 |
< | rld | + | > |
<@Tone> I forgot about that, what was the change again? |
2019 Oct 09
Wed: |
14:32 |
< | merleke | | > |
didn't know you could send mail in-game at all :) |
14:32 |
< | amateurhour | | > |
if you're logged in and watching someone play you can |
14:32 |
< | ChrisE | | > |
Evil Patch Idea ^ |
14:32 |
< | stenno | | > |
short reminder that you can specify !mail in your options file if you don't want to receive mail |
2019 Oct 15
Tue: |
10:43 |
< | Andrio | | > |
I think so |
10:45 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 276 seconds] |
10:46 |
< | ChrisE | | > |
Evil Patch Idea: When you disturb a mimic in a shop, the shopkeeper charges you for the item it was mimicking (which the shopkeeper treats as an item that you have destroyed). |
10:49 |
< | Sixxcoins | | > |
ooohhh... bad bad bad. |
2019 Oct 11
Fri: |
15:45 |
< | pardis | | > |
Since most systems only allow one argument, so #!/usr/bin/env bash -e isn't valid, for instance |
15:45 |
< | pardis | | > |
As usual, it depends on what you're trying to do |
15:45 |
< | phy1729 | | > |
set -e is evil anyway |
15:45 |
< | phy1729 | | > |
(although one could use set -e in any case) |
2019 Oct 11
Fri: |
15:23 |
< | bug_sniper | | > |
good riddance, perl |
15:23 |
< | GoldenIvy | + | > |
jonadab fix it D: |
15:23 |
< | bug_sniper | | > |
sorry, evil patch ideas are the problem, not the solution |
15:25 |
< | sodastab | | > |
how do i fix my TLS :'( |
2019 Oct 12
Sat: |
23:02 |
< | SereKabii | | > |
i'll probably get another F+BS+CF+GZ+GS now that i have some more cheevos |
23:02 |
< | SereKabii | | > |
then swap to garden and see how far my queenbeets can get me |
23:02 |
< | Omega_Sentinel | | > |
GS one is evil |
23:03 |
< | Omega_Sentinel | | > |
shouldn't be hard to calculate queenbeet gains if you are past the 4% point |
2019 Oct 03
Thu: |
15:23 |
< | NGPpodcast | | > |
|
15:23 |
< | NGPpodcast | | > |
Check out the episode below and spread the spooky vibes: |
15:23 |
< | NGPpodcast | | > |
https://t.co/pbzNXEKd1P |
15:23 |
< | NGPpodcast | | > |
|
2019 Oct 07
Mon: |
08:28 |
< | NGPpodcast | | > |
Check out our latest episode where we took this turn-based strategy game, played it for a week, and then reviewed it! |
08:28 |
< | NGPpodcast | | > |
|
08:28 |
< | NGPpodcast | | > |
https://t.co/jv9tH3R4eF |
08:28 |
< | NGPpodcast | | > |
|
2019 Oct 08
Tue: |
01:22 |
< | NGPpodcast | | > |
ā¬āā¬/ \ |
01:22 |
< | NGPpodcast | | > |
|
01:22 |
< | NGPpodcast | | > |
https://t.co/aUPZycSZDV |
09:00 |
< | learnkanji | | > |
[07] ē½ć -- ććć -- shiroi -- white -- https://t.co/ucxnXS6sNM |
2019 Oct 14
Mon: |
07:56 |
< | NGPpodcast | | > |
|
07:56 |
< | NGPpodcast | | > |
Check out the episode: |
07:56 |
< | NGPpodcast | | > |
https://t.co/6CdIsGBXm4 |
07:56 |
< | NGPpodcast | | > |
|