2014 Sep 23
Tue: |
20:27 |
< | jonadab | | > |
Heh. |
20:27 |
< | lorimer | | > |
(ok, maybe that's a little bit mean.) |
20:28 |
< | jonadab | | > |
I'll file "nymphs steal from your pet" as an Evil Patch Idea. |
20:28 |
< | lorimer | | > |
but I think that would work. a second pet is easy enough to add, and generate it as an @/G/h as appropriate, so you can't ever eat your squire safely |
2014 Oct 28
Tue: |
22:02 |
< | coppro | | > |
Karnov: I don't mean this in a snappy way, but the community's been working on 3.4.3 for a decade. There are ideas everywhere :) |
22:02 |
< | jonadab | | > |
Ideas are easy. Figuring out which ideas are *good* is harder. Actually implementing them is the really hard part. |
22:03 |
< | jonadab | | > |
(I should pastebin my list of Evil Patch Ideas some time. Not tonight.) |
22:06 |
< | lorimer | | > |
Implementing them in a way which doesn't make them stick out like a sore thumb, that is. :) |
2014 Oct 29
Wed: |
10:11 |
< | bhaak | | > |
so anything interesting happened while I was out? |
10:13 |
< | paxed | | > |
i guess it could be summed up with this: "< Karnov> BTW - in about 40 mniutes of talk, I think I've seen as many ideas raised. That's a lot of potential for good enhancements here IMO." |
10:14 |
< | coppro | | > |
incidentally, d_level is evil |
10:14 |
< | bhaak | | > |
that happens if you are not stuck in your ivory tower :) |
10:16 |
< | paxed | | > |
coppro: why is it evil? |
10:18 |
< | paxed | | > |
i could say the box of tea bags i bought is evil. so far every damn bag has torn when i try to disentangle the string... |
10:18 |
< | coppro | | > |
paxed: because it creates this insane dichotomy of d_level versus struct level which is not needed for any real reason |