2016 May 31
Tue: |
16:56 |
< | oh6 | | > |
I didn't think my allergy was that bad but I ended up in the ER last easter because some restaurant around the corner didn't keep the kitchen staff and wait staff in synch about what was in their stuff |
16:57 |
< | elenmirie\splat | | > |
well there are so many playing up imaginary problems that when you really do have a problem it can be difficult to get proper attention |
16:57 |
< | oh6 | | > |
and so, "do you have an epi-pen?" "er, no" "well, you do now!" |
16:58 |
< | elenmirie\splat | | > |
yes, so you do have anaphylactic shock, that's what an epi-pen is for |
16:58 |
< | jonadab | | > |
My mom thinks she's allergic to hot peppers (by which she means banana peppers), because she once got a "chemical burn" (red mark) on her finger from cutting one up. |
16:58 |
< | elenmirie\splat | | > |
yeah well... |
2016 Jun 01
Wed: |
14:24 |
< | Mandevil | | > |
No rock moles. |
14:24 |
< | jonadab | | > |
Dunno, maybe Dyna made another change? |
14:25 |
< | jonadab | | > |
YASI: move the Sokoban prize to Mine's End, and move the luckstone to the last level of Sokoban. |
14:25 |
< | Mandevil | | > |
jonadab: Dynahack has "prize sack" in Sokoban. |
14:28 |
< | Mandevil | | > |
And it's definitely loadstone. |
14:28 |
< | Mandevil | | > |
So luckstone is AWOL. |
14:28 |
< | jonadab | | > |
Evil Patch Idea: luckstones are normally generated cursed and, if cursed, will thump when kicked, like a loadstone. |
14:29 |
< | jonadab | | > |
I gotta tell Bluescreen that one. |
14:30 |
< | jonadab | | > |
Don't look at me, I don't have, AFAIK, a single line of code in DynaHack. |
14:30 |
< | jonadab | | > |
I do have a little in NH4, and some in FIQHack, and quite a bit in Fourk. |
14:31 |
< | Mandevil | | > |
jonadab: That was for that EPI. |
14:31 |
< | jonadab | | > |
Ah. |
14:47 |
< | jonadab | | > |
elenmirie\splat: He's not hungry. |
14:47 |
< | jonadab | | > |
elenmirie\splat: Note that if you throw a tripe ration at him, in that situation, he'll still eat it -- and possibly choke to death. |
14:48 |
< | jonadab | | > |
Which is one of the standard "Grunt is evil" complaints. |
14:48 |
< | elenmirie\splat | | > |
eep, pets can choke? |
14:48 |
< | jonadab | | > |
Only if you throw food to them, I think? |
14:48 |
< | elenmirie\splat | | > |
yeah, I know grunt is evil, but I didn't know THAT! |
14:48 |
< | jonadab | | > |
They won't naturally eat enough to choke on their own. |
2016 Jun 02
Thu: |
08:43 |
< | elenmirie\splat | | > |
with I think a silver sabre in the other hand |
08:43 |
< | raisse | | > |
evil thought: make new (wo)man also randomly aligned |
08:43 |
< | jonadab | | > |
Evil Patch Idea: artifacts have a chance to blast you every turn that they are in your inventory, plus every turn that you are standing on the same tile with them; both conditions check inside of containers recursively. |
08:44 |
< | elenmirie\splat | | > |
will you guys stop being evil??? ;) |
10:58 |
< | raisse | | > |
I played a couple of those last year |
10:58 |
< | raisse | | > |
also half-dragon arcs |
10:59 |
< | jonadab | | > |
Evil Patch Idea: being in, on, or over lava (even if flying or levitating) does fire damage to you (if not fire resistant) and to everything susceptible in your inventory, recursively into most containers (but not inside a BoH or icechest). |
11:00 |
< | jonadab | | > |
EPI explanation: because convection (heat rises). Potions boil, etc. |
11:00 |
< | Mandevil | | > |
jonadab: Have you seen my new Hawaiian shirt of speed? |
11:00 |
< | jonadab | | > |
I saw you mentioned it, yeah. |
16:37 |
< | elenmirie\splat | | > |
eep? |
16:37 |
< | elenmirie\splat | | > |
confused? |
16:37 |
< | elenmirie\splat | | > |
or just evil variant |
16:37 |
< | Mandevil | | > |
Don't think I was confused. |
2016 Jun 03
Fri: |
07:33 |
< | Mandevil | | > |
It doesn't work. |
07:33 |
< | Mandevil | | > |
Also, blinded. |
07:33 |
< | Yasdorian\splat | | > |
evil variants :( |
07:33 |
< | Mandevil | | > |
You kill the Archon! |
14:09 |
< | oh6 | | > |
oop, forgot about wand of teleportation, might've been a better choice than wand-of-deathing the wizard |
14:09 |
< | firemonkey | | > |
damn Tariru beat my turncount |
14:10 |
< | jonadab | | > |
YASI: the lawful high priest's corpse has a 100% chance of granting poison resistance; neutral, fire res; chaotic, cold res. |
14:11 |
< | firemonkey | | > |
elf wizard |
2016 Jun 07
Tue: |
17:05 |
< | K2 | | > |
good to know jonadab |
17:05 |
< | K2 | | > |
and that would be wicked |
17:05 |
< | jonadab | | > |
Wicked as in Evil Patch Idea, or wicked as in wicked cool? |
17:05 |
< | oh6 | | > |
monster would come charging at me, and just stop at the door to a room, over and over again |
17:08 |
< | oh6 | | > |
not a bad plan! |
17:08 |
< | jonadab | | > |
Heh, the Black Market generates when Ludios doesn't? |
17:08 |
< | jonadab | | > |
THat'd be almost Evil Patch material. |
17:17 |
< | Yasdorian\splat | | > |
haha, who died a lot? |
2016 Jun 08
Wed: |
15:17 |
< | Yasdorian\splat | | > |
jonadab: unnethack |
15:17 |
< | jonadab | | > |
Ah. |
15:17 |
< | jonadab | | > |
Evil Patch Idea: if you freeze lava with cold, it only stays solid for a couple dozen turns, then becomes lava again. |
15:18 |
< | Mandevil | | > |
At least Cthulhu can't fly, so over lava you're safe. |
2016 Jun 09
Thu: |
10:16 |
< | jonadab | | > |
Yasdorian\splat: Valk quest? |
10:16 |
< | Yasdorian\splat | | > |
yep |
10:16 |
< | jonadab | | > |
Evil Patch Idea: if you stand next to lava, the fumes can cause confusion. |
10:16 |
< | hothraxxa | | > |
isn't that the usual way of telling you tou have poison resistance? |
11:07 |
< | Yasdorian\splat | | > |
they are everywhere, even in the dark |
11:08 |
< | K2 | | > |
yes I found this out the hard way already heheh |
11:08 |
< | jonadab | | > |
Evil Patch Idea: if the tile is unlit, water looks just like floor, even if you are adjacent to it. |
11:08 |
< | K2 | | > |
ooooh the guards were angered by my attack on the priest, almost died again |
11:09 |
< | Yasdorian\splat | | > |
as a creator of a game that drove people literally mad |
11:09 |
< | K2 | | > |
:) |
11:09 |
< | jonadab | | > |
I haven't actually created the Evil Patch. I just keep track of Ideas for it. |
11:10 |
< | jonadab | | > |
It was never meant to be _implemented_. |
21:13 |
< | K2 | | > |
it was huffing paint when i was growing up |
21:13 |
< | oh6 | | > |
military whoa |
21:13 |
< | jonadab | | > |
oh6: What variant has "The potion resisted your identification attempt!"? That sounds like an Evil Patch Idea to me. Grunt? SLEX? |
21:14 |
< | oh6 | | > |
it's slex, with the scroll of standard id |
2016 Jun 10
Fri: |
11:43 |
< | jonadab | | > |
THat sounds like bones. |
11:43 |
< | oh6 | | > |
well, I hit the hod sephira once |
11:44 |
< | jonadab | | > |
YASI: hallucination makes you unable to sleep (temporarily, while you are hallucinating). |
11:44 |
< | oh6 | | > |
I think I'd better just get out of here |
2016 Jun 11
Sat: |
08:02 |
< | Yasdorian\splat | | > |
well, not only them, but many other intelligent mobs seem to do it as well. |
08:08 |
< | Yasdorian\splat | | > |
i might be paranoid, but i just don't dare to try selfpoly by zapping a wand at . |
08:09 |
< | jonadab | | > |
Monsters in general (if they have hands, aren't mindless, etc.) loot containers in Grunt, yes. |
08:09 |
< | jonadab | | > |
Not sure if they _unlock_ containers, though. |
08:10 |
< | jonadab | | > |
That would be evil. |
08:10 |
< | Yasdorian\splat | | > |
and no, booze won't cancel to juice |
2016 Jun 13
Mon: |
11:09 |
< | jonadab | | > |
Heh. |
11:10 |
< | jonadab | | > |
Well, at some point, it's not worth collecting all those aklyses. |
11:11 |
< | jonadab | | > |
Evil Patch Idea: the Wizard of Yendor can loot the magic chest. |
11:13 |
< | Tangles | | > |
haha |
2016 Jun 14
Tue: |
08:40 |
< | hothraxxa | | > |
so at least i have the luckstone and sokoban trophies for slex |
08:40 |
< | Mandevil | | > |
hothraxxa: Quite an achievement! |
08:40 |
< | jonadab | | > |
Evil Patch Idea: getting caught in a gas spore's explosion reduces your constitution. A unicorn horn won't restore it. |
08:40 |
< | hothraxxa | | > |
ty |
08:47 |
< | jonadab | | > |
Technically, scattering the contents throughout the dungeon is strictly nicer to the player than destroying it. Technically. |
08:47 |
< | jonadab | | > |
But man, you'd feel compelled to search the whole dungeon for everything... |
08:47 |
< | hothraxxa | | > |
btw do not try mass buc-testing with an altar in slex |
08:47 |
< | hothraxxa | | > |
it will almost certyainly make the altar vanish |
08:48 |
< | jonadab | | > |
That would be evil. |
08:48 |
< | hothraxxa | | > |
1 in 100 chance per item |
09:08 |
< | Mandevil | | > |
Tangles: They should. |
09:08 |
< | Mandevil | | > |
Tangles: They cause illness and amnesia. |
09:08 |
< | jonadab | | > |
Evil Patch Idea: all monsters generated in Sokoban are peaceful, unless they are shape changers. |
09:09 |
< | Tangles | | > |
...and there's water in the mines! |
14:06 |
< | jonadab | | > |
I've been known to bless a stethoscope, to reduce the odds of it ending up cursed. |
14:07 |
< | hothraxxa | | > |
definitely. a cursed stethoscope is next to useles |
14:07 |
< | jonadab | | > |
Evil Patch Idea: amulets of life saving and reflection are only guaranteed to work if blessed; 50% chance each time if uncursed; if cursed, amulet of reflection never works, and life saving instakills you. |
14:08 |
< | hothraxxa | | > |
look |
14:08 |
< | hothraxxa | | > |
do you want me to come over there and identify your possessions? |
14:08 |
< | jonadab | | > |
Heh. |
14:09 |
< | jonadab | | > |
Don't worry, the only variant that ever implements these Evil Patch Ideas is slex. |
14:09 |
< | hothraxxa | | > |
i will say that i hate the petrification trap |
2016 Jun 15
Wed: |
15:26 |
< | jonadab | | > |
oh6: I actually want to put a (somewhat smaller than Gehennom) 3D maze in NetHack, but the current level data structures aren't really amenable to it. |
15:26 |
< | hothraxxa | | > |
if dnethack is normal |
15:26 |
< | jonadab | | > |
Also, I'd want it to be an optional branch. |
15:28 |
< | oh6 | | > |
yeah, making all of gehennom a 3-d maze would be be stupendously annoying |
15:29 |
< | jonadab | | > |
Indeed. That would be evil. |
15:30 |
< | oh6 | | > |
it'd be evil if you made all the floors and walls undiggable, otherwise it'd just be pointless, since people would just dig through everywhere |
15:43 |
< | jonadab | | > |
Heh. Indeed. ^EPI |
15:47 |
< | Mandevil | | > |
oh6: You can mostly dig now. |
2016 Jun 16
Thu: |
07:02 |
< | elenmirie\splat | | > |
yes |
07:02 |
< | elenmirie\splat | | > |
the jerk |
07:03 |
< | raisse | | > |
evil patch idea: if you kill a mimic in a shop, the shk charges for what the mimic was mimicking |
07:04 |
< | raisse | | > |
"You kill the small mimic! You owe Hebiwerie 300 zorkmids for it!" |
07:04 |
< | Mandevil | | > |
raisse: So... just kite the mimic out of the shop? |
07:04 |
< | raisse | | > |
yes, but I was in a situation where I couldn't do that (2x3 shop with the mimic in the middle and the cat in the way) |
07:04 |
< | jonadab | | > |
EPI: if you wake/unhide a mimic in a shop, the shopkeeper charges you for whatever it was mimicking. |
07:04 |
< | raisse | | > |
so I forcebolted it |
07:07 |
< | raisse | | > |
oh, never mind, wanted to drink my polearm (adjacent letter) |
07:07 |
< | jonadab | | > |
Mandevil: How would the centaur get onto the mimic's tile, though? Does Crawl allow that? |
07:08 |
< | jonadab | | > |
raisse: That is indeed a silly thing to drink. |
07:08 |
< | Mandevil | | > |
jonadab: In Crawl the mimic-stairs normally work for monsters. |
07:08 |
< | jonadab | | > |
Oh, hah, that would be evil. |
07:08 |
< | raisse | | > |
so mnsters can just escape to nowhere? |
18:51 |
< | Tangles | | > |
It's going to be one of those days. |
18:52 |
< | jonadab | | > |
Or maybe it won't. |
18:54 |
< | jonadab | | > |
Evil Patch Idea: all hostile monsters in Sokoban get a wand of confusion in starting inventory. When they zap them at you, it makes you confused for a few turns. |
18:55 |
< | Tangles | | > |
haha |
2016 Jun 19
Sun: |
16:05 |
< | Mandevil | | > |
Lotsa loot here. |
16:08 |
< | Mandevil | | > |
My god, those half-dragon mummies suck a lot. |
16:10 |
< | jonadab | | > |
Evil Patch Idea: rabid dire half-dragon bone-eating saltwater weremummies. |
16:17 |
< | Grasshopper | | > |
grats and well-done oh6! |
21:48 |
< | hothraxxa | | > |
apparently not |
21:49 |
< | hothraxxa | | > |
i wouldn't bother anyway. i only lock boxes/chests that have troll corpses in them |
21:49 |
< | hothraxxa | | > |
i haven't played one of those evil variants yet |
21:49 |
< | jonadab | | > |
Oh, gah. 3.6 doesn't have e, |
22:48 |
< | oh6 | | > |
sometimes that's just the easiest thing |
22:49 |
< | oh6 | | > |
yaai: give medusa a blindfold-stealing attack |
22:49 |
< | oh6 | | > |
I guess I should say EPI |
22:53 |
< | oh6 | | > |
hrm, dwarvish mithril-coat or studded leather for this wizar |
2016 Jun 23
Thu: |
20:25 |
< | jonadab | | > |
Actually, even Bluescreen does have limits. |
20:25 |
< | elenmirie\splat | | > |
have you found them? |
20:25 |
< | jonadab | | > |
I've made several Evil Patch Idea suggestions that she said were too evil even for slex. |
20:25 |
< | elenmirie\splat | | > |
lol |
2016 Jun 25
Sat: |
11:30 -!- Mandevil [~mandevil@ip-89-102-227-236.net.upcbroadband.cz] has joined #teamsplat |
11:30 |
< | Mandevil | | > |
And again. |
11:36 |
< | jonadab | | > |
YASI: if there are electric eels with shock attacks, why not flame eels with fire attacks, ice eels with cold attacks, death eels with touch of death, etc.? (I mean, half the variants have added snow ants, so it must make sense...) |
11:40 |
< | raisse | | > |
ice eels would freeze the water, and fire eels woudl make it steam |
2016 Jun 26
Sun: |
04:23 |
< | oh6 | | > |
hard to believe I had so few problems - I keep trying to put the amulet into my bag to be sure |
04:23 |
< | Mandevil | | > |
oh6: What's your portal finding strategy? |
04:23 |
< | oh6 | | > |
EPI: real amulet of yendor causes bohsplosion |
04:23 |
< | oh6 | | > |
gold detection |
17:18 |
< | K2 | | > |
:) |
17:21 |
< | Yasdorian\splat | | > |
jonadab: are invisible boulders in your EPIlog already? |
17:22 |
< | jonadab | | > |
Not sure, but they will be now, by virtue of your having used the letters EPI just now. |
17:22 |
< | jonadab | | > |
(The log is automatically updated weekly.) |
2016 Jun 27
Mon: |
06:09 |
< | elenmirie\splat | | > |
throws boulders at you... |
06:10 |
< | Mandevil | | > |
elenmirie\splat: throws loadstones at you :) |
06:10 |
< | Mandevil | | > |
EPI: Loadboulders.... |
06:10 |
< | Tangles | | > |
Lol Yeah FireMonkey warned me about the water. Thanks khoR. |
06:14 |
< | Mandevil | | > |
khoR: Aha, so that's like 3.6.0... |
06:14 |
< | khoR | | > |
I haven't played 360. |
06:14 |
< | elenmirie\splat | | > |
EPI: huge icebergs in the water that grind you between them |
06:14 |
< | Mandevil | | > |
In 3.6.0 you no longer can levitate oveer the water in PoW. |
14:42 |
< | Mandevil | | > |
Where the hell is Vlad's. |
14:42 |
< | Mandevil | | > |
I want the water walking boots to process the loot. |
14:44 |
< | jonadab | | > |
Evil Patch Idea: the entrance to Vlad's is inside the mini-tower in the top of the Wizard's Tower. The Wizard of Yendor is standing on it. |
14:44 |
< | jonadab | | > |
EPI: 20% of the time. |
14:45 |
< | Mandevil | | > |
EEPI: 100% of the time. |
14:45 |
< | Mandevil | | > |
SPI (special patch idea): only if playername = jonadab |
2016 Jun 28
Tue: |
08:05 |
< | Mandevil | | > |
elenmirie\splat: don't forget the scrolls of wishing. |
08:05 |
< | elenmirie\splat | | > |
last year I looked at the code for v1.3d and the wrest rules were exactly the same as current vanilla |
08:05 |
< | jonadab | | > |
YASI: breaking a wand of wishing distributes any remaining wishes among the monsters adjacent to you. |
08:06 |
< | elenmirie\splat | | > |
Mandevil: I won't... it's valley, orcustown, and vlad's where I look for them, right? |
2016 Jun 29
Wed: |
16:45 |
< | Yasdorian\splat | | > |
that guy i was playing with was actually teaching a little his daughter to play nethack ;) |
16:46 |
< | Yasdorian\splat | | > |
there is still hope in this world! |
16:46 |
< | jonadab | | > |
YASI: a NetHack branch where you have to play chess -- kind of like Sokoban, only, you know, Chess. |
16:46 |
< | K2 | | > |
OMG |
16:52 |
< | Yasdorian\splat | | > |
good? |
16:52 |
< | Grasshopper | | > |
yes |
16:52 |
< | K2 | | > |
evil patch idea would have it use blowfish algo at grandmaster level |
16:52 |
< | Yasdorian\splat | | > |
for me it just blew up in my hands :D |
2016 Jul 01
Fri: |
10:08 |
< | Mandevil | | > |
What's a quickbook? |
10:10 |
< | K2 | | > |
its a program for business accounting/invoices/statements/etc |
10:10 |
< | K2 | | > |
and it is the root of all that is evil |
10:11 |
< | Mandevil | | > |
Is it government mandated or something? |
2016 Jul 02
Sat: |
09:24 |
< | elenmirie | | > |
so see them everywhere, whether they are there or not |
09:27 |
< | Mandevil | | > |
Monsters zapping wands of CM offensively is hell. |
09:27 -!- firemonkey [~firemonke@cpe-107-15-58-3.nc.res.rr.com] has joined #teamsplat |
09:27 |
< | jonadab | | > |
Mandevil: Eh, it's no worse than Slash'em wands of create horde. |
09:28 |
< | jonadab | | > |
Now, having them zap *those* offensively, that would be evil. ^_^ |
09:31 -!- firemonkey [~firemonke@cpe-107-15-58-3.nc.res.rr.com] has quit [Ping timeout: 244 seconds] |
09:57 |
< | Mandevil | | > |
-c- |
10:02 |
< | jonadab | | > |
Mandevil: Try it in FIQHack, with a monster that has expert in wands and manages to find a blessed wand of create monster. |
10:06 |
< | elenmirie | | > |
yes... my first FIQhack game ended to one of them... who kept summoning other things that had their own wands... |
10:10 |
< | jonadab | | > |
Heh. |
10:10 |
< | jonadab | | > |
Evil Patch Idea: Wand of Summon Nasties. ^o^ |
10:29 -!- raisse [~irina@calcifer.xs4all.nl] has joined #teamsplat |
2016 Jul 04
Mon: |
15:25 |
< | firemonkey | | > |
speaking of resource starvation... |
15:25 |
< | firemonkey | | > |
boh-splosion at Orcustown |
15:28 |
< | jonadab | | > |
Evil Patch Idea: If you carry a bag of holding in Gehennom, there is a one in ten thousand chance each turn that it will spontaneously explode. |
15:29 |
< | raisse | | > |
yes, that's needlessly evil |
15:32 |
< | raisse | | > |
people will just change their strategy, leave more stashes and carry a sack, all it adds is frustration |
15:32 |
< | yasdorian | | > |
at least amy fixed things a bit |
15:32 |
< | jonadab | | > |
slex is pretty much the Evil Variant, yes. |
15:32 |
< | firemonkey | | > |
I may not even be able to light the candelabrum |
2016 Jul 06
Wed: |
11:19 |
< | hothraxxa | | > |
ohhhh! that is the stamp of a true writer |
11:19 |
< | hothraxxa | | > |
you are blessed to have your characters dictate to you |
11:19 |
< | raisse | | > |
I posted to rec.arts.sf.composition saying "Help! My protagonist is evil!" |
11:20 |
< | hothraxxa | | > |
neutral! |
2016 Jul 07
Thu: |
12:52 |
< | jonadab | | > |
Ah, I'd forgotten that. |
12:52 |
< | hothraxxa | | > |
they are? i always eat them, never noticed that |
12:52 |
< | jonadab | | > |
Evil Patch Idea: rabid creatures can give you rabies. |
12:52 |
< | hothraxxa | | > |
maybe it was in vanilla then |
12:53 |
< | jonadab | | > |
EPI: but you don't know if you have rabies or not, and it takes up to five thousand turns to kill you. |
12:54 |
< | hothraxxa | | > |
if you get decapitated they can test the head and find out |
2016 Jul 09
Sat: |
15:30 |
< | raisse | | > |
death to all jackals! |
15:34 -!- firemonkey [~firemonke@cpe-107-15-58-3.nc.res.rr.com] has quit [Ping timeout: 264 seconds] |
15:34 |
< | jonadab | | > |
Evil Patch Idea: every time you kill a jackal, there's a one-in-a-thousand chance of summoning Anubis. |
15:34 |
< | yasdorian | | > |
hahah |
15:34 |
< | raisse | | > |
would anubis be d or &? |
15:34 |
< | yasdorian | | > |
EPI: cursed wand of wishing effect: "For what do you wish for carries no meaning. RNG hates you and wishes your death. You die..." |
15:35 |
< | jonadab | | > |
raisse: Could be either, really. |
2016 Jul 10
Sun: |
04:47 |
< | Mandevil | | > |
The titan pulls out a spare amulet of life saving out of his knapsack! |
04:48 |
< | Tangles | | > |
You kill the titan! \o/ |
04:49 |
< | Mandevil | | > |
EPI: Monsters zap wand of undead turning to revive their fallen comrades. |
04:49 |
< | Tangles | | > |
Just had to throw +3 daggers at him point blank, and deal with him cursing all my stuff, and retreat upstairs to heal. |
2016 Jul 13
Wed: |
11:29 |
< | jonadab | | > |
firemonkey: I think the dev team's standard practice is, major new features go into a trunk that eventually becomes a .0 release, and the .1, .2, .3, etc are minor stuff and bug fixes. |
11:31 |
< | jonadab | | > |
I infer, though it hasn't been officially announced, that the public 3.6 repo is not their only repo, that they presumably also have, I am guessing, a secret 3.7 repo somewhere. |
11:31 |
< | firemonkey | | > |
with all the evil ideas |
11:32 |
< | jonadab | | > |
Heh, no, that's slex's job. |
2016 Jul 16
Sat: |
12:06 |
< | Mandevil | | > |
You can't use teleportation, right? |
12:06 |
* | raisse |
tirse ot tpye wthi corsesd fnigres |
12:06 |
< | jonadab | | > |
Evil Patch Idea: if you are generating conflict in the Sanctum, Moloch smites you every turn. If you use it on Astral, the other three dieties (lawful, neutral, chaotic) all smite you every turn. |
12:07 |
< | Mandevil | | > |
Tangles: Ow! |
2016 Jul 19
Tue: |
14:47 |
< | Grasshopper_ | | > |
raisse, yes! |
14:49 |
< | Mandevil | | > |
Grasshopper_: Wow, that was a close shave! |
14:50 |
< | jonadab | | > |
YASI: hearing your heartbeat from a cursed stethoscope tells you whether it's fast, normal, or slow, depending on how much your character has been exercising lately. |
14:54 |
< | Grasshopper_ | | > |
jonadab, I like it |
2016 Jul 20
Wed: |
10:43 |
< | Mandevil | | > |
Wow, SLEX has trap that will change (permanently) your role and race! |
10:43 |
< | raisse | | > |
hm |
10:46 |
< | firemonkey | | > |
SLEX is evil |
10:47 |
< | Mandevil | | > |
firemonkey: Just read the traps page... it's absolutely unbelievable... |
2016 Aug 02
Tue: |
08:32 |
< | Mandevil | | > |
Wow, Demo death. |
08:36 |
< | Grasshopper | | > |
He's a mean dude |
08:37 |
< | jonadab | | > |
Evil Patch Idea: Demogorgon is no longer unique, and they can generate randomly. |
08:38 |
< | jonadab | | > |
EPI: also, demogorgons can be summoned by any & through normal demon gating. |
08:38 |
< | Mandevil | | > |
EPI: When jonadab suggests another EPI, Demogorgon appears next to him. |
08:40 |
< | jonadab | | > |
Heh. |
08:59 |
< | Tangles | | > |
The invisible hill orc zaps a wand of make invisible! KittySplat turns transparent! |
2016 Aug 04
Thu: |
11:51 |
< | raisse | | > |
I remembered where the first one was, not the second |
12:02 |
< | raisse | | > |
woo, this amulet is reflection, that gnome lord won't kill me a fourth time |
12:11 |
< | raisse | | > |
evil idea: when you're punished, shopkeepers won't serve you or will charge you double |
12:11 |
< | raisse | | > |
(inspired by reading the wrong scroll) |
2016 Aug 09
Tue: |
12:25 |
< | hothraxxa | | > |
a black light exploded near me and i thought it might have been him |
12:26 |
< | hothraxxa | | > |
perfect, a swarm of manes |
12:28 |
< | jonadab | | > |
Evil Patch Idea: every time a manes dies, everything on the level loses an experience level. |
12:28 |
< | jonadab | | > |
Regardless of who killed it. |
2016 Aug 29
Mon: |
09:50 -!- Grasshopper__ [~Andrew@110.77.240.109] has quit [Ping timeout: 265 seconds] |
10:21 |
< | Tangles | | > |
ahhh. died in the soko zoo as expected. |
10:24 |
< | jonadab | | > |
Evil Patch Idea: instead of a zoo, the last level of Sokoban can sometimes have a throne room. There's always a black light right inside the door. |
10:30 -!- raisse [~irina@calcifer.xs4all.nl] has joined #teamsplat |
2016 Sep 13
Tue: |
13:31 |
< | hothraxxa | | > |
well foo this is a xorn. he just ate a wand and a couple of rings |
13:32 |
< | hothraxxa | | > |
luckily i don't need any wands or rings |
13:37 |
< | jonadab | | > |
Evil Patch Idea: every Sokoban level has a xorn in it. |
13:38 |
< | jonadab | | > |
Worse EPI: Or a disintegrator. |
14:20 |
< | hothraxxa | | > |
this is the fourth blessed scoll of genocide the rng has given me |
14:21 |
< | hothraxxa | | > |
i wrote two of my own. i've done L, h, ;, V, m, and R |
15:21 -!- Netsplit over, joins: elenmirie |
15:22 -!- Netsplit over, joins: honu |
15:22 |
< | jonadab | | > |
Evil Patch Idea: when levitating, flying, or water walking, there is a 1% chance each turn that a random item from your inventory silently drops into the water. |
15:22 |
< | jonadab | | > |
With no message. |
2016 Sep 20
Tue: |
21:16 |
< | hothraxxa | | > |
forget to turn autopickup on |
21:16 |
< | hothraxxa | | > |
*facepalm* |
21:38 |
< | jonadab | | > |
Evil Patch Idea: a trap that polymorphs you (possibly making you drop your weapon) and then levelports you. |
21:49 |
< | hothraxxa | | > |
i got levelported back to minetown |
2016 Sep 29
Thu: |
06:37 |
< | Mandevil | | > |
This is going too well. |
06:59 |
< | Mandevil | | > |
Haha, got chickatrice from an egg... who stone a nymph in turn. |
07:15 |
< | jonadab | | > |
YASI: oviparous pets sometimes lay eggs. |
08:07 |
< | raisse | | > |
me: ha, a floating eye |
2016 Oct 06
Thu: |
09:44 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 252 seconds] |
10:02 |
< | hothraxxa | | > |
kobold with a wand of death in the big room. sadly for him, i am wearing an amulet of reflection |
10:11 |
< | jonadab | | > |
Evil Patch Idea: wand of death emits a beam, not a ray. |
10:12 |
< | jonadab | | > |
Same as the wand of stoning. |
11:54 |
< | oh6 | | > |
ought to try a yellow dragon some time |
11:54 |
< | oh6 | | > |
oh, you fall off, since the saddle is now part of the statue's inventory as usual |
11:55 |
< | raisse | | > |
oh right, not a stone saddle |
11:55 |
< | raisse | | > |
you can't saddle a statue of a horse either |
11:55 |
< | oh6 | | > |
yeah, a stone saddle would be evil |
11:56 |
< | raisse | | > |
leather is a kind of flesh, so it would be plausible for stone-to-flesh on a statue of a saddled horse to make the saddle normal again too |
2016 Oct 13
Thu: |
10:03 |
< | firemonkey | | > |
You hear a door open. You feel full of energy. |
10:06 -!- raisse [~irina@calcifer.xs4all.nl] has joined #teamsplat |
10:13 |
< | jonadab | | > |
Evil Patch Idea: when you apply a stethoscope, whether it takes a turn or not is random. |
10:14 |
< | jonadab | | > |
EPI: but it only changes every 712 turns. |
10:14 |
< | firemonkey | | > |
why 712? |
10:14 |
< | jonadab | | > |
Because it's a weird number that would be a pain to keep track of multiples of. |
2016 Oct 15
Sat: |
09:39 |
< | hothraxxa | | > |
what an asshole |
09:39 |
< | K2 | | > |
hah |
09:39 |
< | K2 | | > |
FIQhack is evil |
09:40 |
< | hothraxxa | | > |
tangles: not realy, a minor setback is all |
2016 Oct 22
Sat: |
09:15 |
< | hothraxxa | | > |
timed |
09:16 |
< | hothraxxa | | > |
it was a really long time between payers but i'm crowned |
09:16 |
< | jonadab | | > |
Evil Patch Idea: if your god is angry or your luck is below 5, your prayer timeout counts up instead of down. |
09:16 -!- elenmirie [~elenmirie@cust98-dsl91-135-0.idnet.net] has quit [Ping timeout: 250 seconds] |
2016 Oct 25
Tue: |
16:24 |
< | raisse | | > |
#ad |
16:57 |
< | jonadab | | > |
Could be worse. Could be ogresmasher. In a shop. |
16:57 |
< | jonadab | | > |
Evil Patch Idea: cross-aligned quest artifacts -- the ones you can't even pick up -- are eligible to be generated in shops. |
17:25 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 245 seconds] |
2016 Oct 27
Thu: |
11:13 |
< | raisse | | > |
khoR_: now you're here, do you need a devnull invite? |
11:39 -!- Grasshopper [~Andrew@202.137.134.70] has joined #teamsplat |
11:40 |
< | raisse | | > |
evil idea: blunt your pickaxe when you try to dig iron bars, or a wall too hard to dig into more than one whack |
11:46 |
< | raisse | | > |
oh wow, shopping while deaf is fun! |
2016 Oct 31
Mon: |
12:09 |
< | elenmirie | | > |
the care and feeding of a ?oSM... |
12:30 |
< | oh6 | | > |
it hadn't occurred to me that you could kick a ?oSM around a level until hothraxxa mentioned doing that |
12:40 |
< | jonadab | | > |
Mildly Evil Patch Idea: kicking a scroll has a 10% chance to destroy it. |
12:45 -!- raisse [~irina@calcifer.xs4all.nl] has joined #teamsplat |
2016 Nov 03
Thu: |
09:40 |
< | Tangles | | > |
I like that one. |
09:40 |
< | Tangles | | > |
Oh and the magic trap that is always in the same place, but still I ALWAYS step on it. |
09:42 |
< | jonadab | | > |
Evil Patch Idea: the version of Medusa's Island that doesn't have a titan, totally needs an arch-lich. Because. |
09:43 |
< | Tangles | | > |
jonadab: I want to see you make a variant with ALL your evil patch ideas implemented. |
09:43 |
< | Tangles | | > |
We could call it... |
09:43 |
< | Tangles | | > |
Hmm.. |
09:43 |
< | Tangles | | > |
JLEX? |
09:43 |
< | jonadab | | > |
Tangles: The whole point of collecting Evil Patch Ideas is because I do NOT want them to be implemented. |
09:44 |
< | jonadab | | > |
Although, a lot of them got implemented anyway in slex. Because, slex. |
09:44 |
< | Tangles | | > |
heh |
09:45 |
< | Tangles | | > |
I thought you were just doing it to wind the rest of us up :) |
09:45 |
< | jonadab | | > |
Evil Patch Idea: get a bunch of creative but not necessarily sensible people to think of the _worst_ ideas they can come up with, and treat it like a checklist: systematically implement as many of them as possible. |
09:45 |
< | Tangles | | > |
@ a human or elf (peaceful watchman called Waldo) |
09:49 |
< | raisse\splat | | > |
and now she's also stolen my +4 dagger |
09:49 |
< | raisse\splat | | > |
oh! I can cast sleep |
09:49 |
< | jonadab | | > |
YASI: an artifact loadstone that grants ESP and invisibility when carried. |
09:57 |
< | raisse\splat | | > |
lol, wooble's ghost |
2016 Nov 06
Sun: |
08:50 |
< | elenmirie\splat | | > |
here |
08:50 |
< | tangles\splat | | > |
there's a bag in this big room, too. Just have to get to it without dying. |
08:51 |
< | jonadab | | > |
"You see here a selfie stick" sound like exactly the sort of YASI that slex would implement. |
08:51 |
< | jonadab | | > |
Because the game totally needs more random objects with no actual use. |
2016 Nov 10
Thu: |
08:41 |
< | elenmirie\splat | | > |
yes, 1, also can't pick up items |
08:41 |
< | elenmirie\splat | | > |
so the fetching would be a very frustrating exercise indeed |
08:42 |
< | jonadab | | > |
YASI: introduce a steed that's speed 1. |
08:43 |
< | Grasshopper_ | | > |
turtle? |
2016 Nov 11
Fri: |
13:55 |
< | oh6 | | > |
alternatively I suppose I can try sokoban |
13:56 |
< | oh6 | | > |
yay intrinsic poison resistance |
13:56 |
< | jonadab | | > |
Evil Patch Idea: Sokoban levels can be dark and grue-infested, so you need a light source to complete them safely. |
13:56 |
< | oh6 | | > |
but I'll be keeping this +1 apron |
2016 Nov 12
Sat: |
10:23 -!- raisse\splat [~irina@calcifer.xs4all.nl] has joined #teamsplat |
13:23 |
< | elenmirie\splat | | > |
a student of stones read a scroll of earth... how appropriate |
13:23 |
< | jonadab | | > |
YASI: They should get double rocks. TDDTOE. |
13:28 -!- raisse\splat [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 265 seconds] |
2016 Nov 19
Sat: |
15:19 |
< | Grasshopper__ | | > |
*god |
15:20 |
< | Grasshopper__ | | > |
God: FYI |
15:24 |
< | jonadab | | > |
Oh, man, that gives me an Evil Idea. We could elect a politician whose name is some really common word that people have to use basically every day, like "Walk" or "Tomorrow" or "Money". |
15:25 |
< | hothraxxa | | > |
darling |
2016 Nov 21
Mon: |
15:32 |
< | raisse\splat | | > |
hence the !? |
15:32 |
< | jonadab | | > |
Heh, yeah. |
15:32 |
< | jonadab | | > |
Thirty demiliches surrounding the up stair? THat'd be an Evil Patch Idea. |
15:33 |
< | Grasshopper_ | | > |
raven level freaks a lot of people out |
2016 Nov 22
Tue: |
08:49 |
< | raisse\splat | | > |
I didn't find a werejackal though I'd have liked one to summon sacrifices for me |
08:49 |
< | raisse\splat | | > |
not that it helped, I was a bit careless with team a around |
08:50 |
< | jonadab | | > |
Oh, man, that gives me an Evil Patch Idea: wereants. |
08:50 |
< | jonadab | | > |
Guess what they summon a lot of? |
08:50 |
< | elenmirie\splat | | > |
eep |
08:51 |
< | jonadab | | > |
And, of course, being a, they spawn in groups. <-- EPI |
08:53 |
< | raisse\splat | | > |
they infect you with lyc-ANT-hropy |
2016 Nov 25
Fri: |
13:21 |
< | raisse\splat | | > |
AC -14 is probably enough for the quest |
13:21 * raisse\splat wishes for a blessed tinning kit |
13:31 |
< | jonadab | | > |
EPI: when a weapon's enchantment is reduced due to engraving, it's reduced by 1d3 points. |
13:34 |
< | jonadab | | > |
EPI: Unless the weapon is currently cursed and positively enchanted, in which case 1d3 points are added to its current enchantment and the result subtracted from 0 to give the new enchantment. |
13:36 |
< | jonadab | | > |
(Actually, that might work to the player's benefit in an obscure situation: if Magicbane gets cursed and you don't notice and try to Elbereth with it, you'd only get one letter engraved and then the game would stop you, ending your helplessness.) |
13:37 |
< | elenmirie\splat | | > |
except, Magicbane never gets cursed |
2016 Nov 26
Sat: |
20:38 |
< | tangles\splat | | > |
but yeah I don't know why you sometimes get the malignant aura message and sometimes not. I might source-dive that later. |
20:40 |
< | tangles\splat | | > |
also, the aleax did not have reflection, so now I am stuck. |
20:41 |
< | jonadab | | > |
Evil Patch Idea: a monster with an attack that makes your character unable to notice (so you don't get messages about) things like malignant auras and needing help, for some number of turns. |
20:42 |
< | tangles\splat | | > |
heh |
2016 Nov 29
Tue: |
10:59 |
< | elenmirie\splat | | > |
yay, I'm on the scoreboard for the Grand Slam |
10:59 |
< | elenmirie\splat | | > |
mission accomplished |
11:06 |
* | hothraxxa |
^5 elenmirie |
11:06 * elenmirie\splat ^5s back |
11:22 |
< | jonadab | | > |
Evil Patch Idea: eating any V drains half your levels. Also works for pets, including purple worms. |
11:22 |
< | jonadab | | > |
But not ghouls, I suppose. They should be immune. |
13:06 |
< | raisse | | > |
/me performed the invocation on T:29639 |
13:06 |
< | raisse | | > |
which is very fast for me |
13:10 |
< | jonadab | | > |
YASI: lava boots. Evaporate water on contact, so stepping into water turns it into dry land (but you take fire damage from the steam if not fire resistant). However, if you stand on the same tile for more than 5 or 6 turns, you risk turning it into lava. |
13:14 |
< | raisse | | > |
lol, something gated in Yeenoghu but he was at my side only very briefly, then went to talk to the high priest of moloch |
2016 Dec 12
Mon: |
12:16 |
< | raisse | | > |
er, no, not travel but shift-direction |
12:17 |
< | jonadab | | > |
Ah. |
12:17 |
< | jonadab | | > |
Evil Patch Idea: shift-direction attacks the first monster it hits, even if peaceful or tame. |
12:17 |
< | raisse | | > |
that's to discourage people from using it, right? |
12:18 |
< | jonadab | | > |
I thought the whole idea of the Evil Patch was to discourage people from even playing the game at all. |
12:18 |
< | jonadab | | > |
Or, well, to collect all the patches that would have that effect under one banner. |
12:18 |
< | jonadab | | > |
So that we can not implement them. |
12:18 |
< | raisse | | > |
the game is evil enough as it is |
12:18 |
< | jonadab | | > |
(And then slex comes along and starts using them as a TODO list...) |
2016 Dec 13
Tue: |
13:54 |
< | jonadab | | > |
Brogue has both Krakens and tentacle horrors, but they're one-tile monsters. |
13:54 |
< | Mandevil | | > |
Oh, forgot eldritch tentacles. |
13:55 |
< | jonadab | | > |
YASI: implement Hydra as a multi-tile monster that starts with 3-4 heads. If you kill one of the heads, two grow back in 2-4 turns. |
13:56 |
< | jonadab | | > |
But the heads get in the way of getting to the body to kill it. |
14:10 |
< | elenmirie | | > |
but hopefully that rate will speed up a bit now |
14:10 |
< | elenmirie | | > |
with all the fresh blood |
14:10 |
< | Mandevil | | > |
YANI: Monster, that causes sickness when it is in LoS. |
14:11 |
< | jonadab | | > |
I'd be happy with a minor point release every year or so (e.g., 3.6.1), and every third or fourth release go to next.0 |
14:11 |
< | jonadab | | > |
Mandevil: Does the sickness get cured when you step out of LoS? If not, that's an EPI. ^_^ |
14:12 |
< | Mandevil | | > |
Right, it's EPI. |
14:12 |
< | Mandevil | | > |
Actually, DCSS has such a monster. |
14:12 |
< | Mandevil | | > |
It has charming name... "ancient zyme". |
14:13 |
< | Mandevil | | > |
In DCSS sickness means you don't regen HP. |
14:13 |
< | Mandevil | | > |
So it's not that bad. |
14:14 |
< | jonadab | | > |
EPI: a monster that increases your nutrition level when in LoS. You don't get a message unless you cross a boundary (e.g. from not hungry to satiated). |
14:14 |
< | elenmirie | | > |
as opposed to nethack, where it means you die in a few turns |
2016 Dec 14
Wed: |
10:55 |
< | elenmirie | | > |
man I just about got killed by a bunch of soldiers... |
10:56 |
< | elenmirie | | > |
I was sneaking through the barracks, stabbing them in their sleep, when some jerk sounded a bugle |
10:56 |
< | jonadab | | > |
YASI: an artifact bag of holding that when invoked blesses itself and some of its contents (1/12 chance of blessing each item inside). |
11:01 |
< | raisse | | > |
hothraxxa: why do you take it of? |
2016 Dec 21
Wed: |
07:59 |
< | raisse | | > |
not of orcses, but a soldier ant |
08:03 |
< | jonadab | | > |
Go team ant! |
08:03 |
< | jonadab | | > |
Evil Patch Idea: a version of Minetown that has been taken over not by orcs, but by lots and lots and lots of ants. |
08:03 |
< | raisse | | > |
eeeeeeeeek! |
08:23 |
< | raisse | | > |
no, they just throw sticks or something |
08:24 |
< | jonadab | | > |
Most players don't get genocide before Minetown, though. |
08:24 |
< | jonadab | | > |
YASI: if you genocide a, priests should summon s and x. |
08:25 |
< | raisse | | > |
I had a blessed scroll of genocide but the ant got me before I could even think of reading it |
08:25 |
< | K2-work | | > |
:/ |
08:26 |
< | raisse | | > |
jonadab: yes, good idea |
08:26 |
< | jonadab | | > |
EPI: death ants: a new type of a (black of course) that radiates a radius-2 death field that kills any living thing that gets too close to them (that isn't resistant to death magic). |
08:27 |
< | jonadab | | > |
Even worse EPI: ants with a disintegration bite attack. |
08:27 |
< | raisse | | > |
those could be the general ants (several ranks up from soldier ants) |
08:28 |
< | jonadab | | > |
Yes, one rank up from soldier ants could be the ants with polymorph bite attack, and the death ants are a step up from them, disint-bite ants another step up? <-- EPI summary |
08:29 |
< | raisse | | > |
The sergeant ant bites! You turn into a quasit! You shrink out of your armor! |
08:29 |
< | jonadab | | > |
They all generate in large groups, of course. |
08:34 |
< | jonadab | | > |
Hmm. |
08:34 |
< | raisse | | > |
I admit that not all adventurers are wizards :-) |
08:35 |
< | jonadab | | > |
Anwyay, shouldn't priests of Moloch summon &? |
08:35 |
< | jonadab | | > |
Or hmm, maybe chaotic priests should summon &, neutral priets a, and lawful A? |
08:35 |
< | jonadab | | > |
^ EPI that kind of makes sense actually. |
08:36 |
< | K2-work | | > |
i would say that only high lvl preiest could summon an actua demon |
2016 Dec 22
Thu: |
12:40 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 268 seconds] |
13:10 -!- K2-work [~K2@mobile-166-171-186-086.mycingular.net] has quit [Remote host closed the connection] |
15:07 |
< | jonadab | | > |
YASI: scroll of Do Not Resuscitate. If you are carrying one (even inside a container), your amulet of life saving won't do anything. |
15:27 -!- elenmirie [~elenmirie@cust98-dsl91-135-0.idnet.net] has quit [Ping timeout: 264 seconds] |
2016 Dec 30
Fri: |
11:45 |
< | oh6 | | > |
no telepathy ugh |
11:45 |
< | oh6 | | > |
and I guess reflection is no help |
12:49 |
< | hothraxxa | | > |
i've managed to bless izchak's lamp, but i can't decide what to wish for (assuming i get a wish) |
12:50 |
< | hothraxxa | | > |
lawful monk, only one known artifact |
12:55 |
< | jonadab | | > |
Evil Patch Idea: cancelling a magic lamp turns it into an oil lamp ^_^ |
12:55 |
< | jonadab | | > |
hothraxxa: Grays? Magic Mirror? |
2017 Jan 03
Tue: |
18:06 |
< | hothraxxa | | > |
You kill Juiblex! The phial crashes on your head and breaks into shards. Something seems to be holding you. |
18:07 |
< | hothraxxa | | > |
ah. i thought that was a close call but i had 57 turns to fix it |
20:17 |
< | oh6 | | > |
EPI: holy water has no effect in Gehennom |
20:31 |
< | hothraxxa | | > |
i passed by your corpse in the valley earlier |
20:31 |
< | hothraxxa | | > |
if you don't stop that i'll go back and pee on it |
21:58 |
< | jonadab | | > |
oh6: EPI: being in Gehennom for more than a few turns inevitably causes water to become cursed, even if it's in a container. |
21:59 |
< | jonadab | | > |
Extreme EPI: ^ s/water/everything/; |
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2017 Jan 04
Wed: |
06:20 -!- Grasshopper__ [~Andrew@110.77.207.107] has quit [Read error: Connection reset by peer] |
06:21 -!- Grasshopper__ [~Andrew@110.77.207.107] has joined #teamsplat |
06:28 |
< | Mandevil | | > |
GPI: EPI patches only activate when you're jonadab. |
09:25 |
< | raisse | | > |
I do like the idea of stuff getting cursed in gehennom but it makes sense for containers to protect against it |
2017 Feb 03
Fri: |
17:49 |
< | K2 | | > |
by the time you start making your way down through gehennom, there's not much reason to enchant your armor, as you're guaranteed to get cancel-spammed from multiple sources |
17:49 |
< | K2 | | > |
DO however, keep several ?oEW handy for the same reason |
18:27 |
< | jonadab | | > |
Evil Patch Idea: if an uncursed +0 weapon or piece of armor gets canceled, it is destroyed. |
18:28 |
< | K2 | | > |
heh |
2017 Feb 04
Sat: |
06:33 |
< | raisse | | > |
nah, I'm being killed by hill orcs who will probably sacrifice me on the altar of Mars. |
06:33 |
< | jonadab | | > |
Heh. |
06:34 |
< | jonadab | | > |
YASI: if you die on a level with a cross-aligned altar and there are playable-race monsters nearby, and a bones level is created, your corpse is nowhere to be found and the playable-race monsters get a sacrifice gift in the bones file. |
06:34 |
< | raisse | | > |
only if you die within 50 steps of the altar! |
06:34 |
< | raisse | | > |
I actually died in the chaotic temple |
06:37 |
< | jonadab | | > |
YASI: if you kill some orcs near a chaotic altar and there are other orcs around, they'll try to drag the corpses to the altar and sacrifice them. |
06:37 |
< | jonadab | | > |
EPI: this can summon demons. |
06:38 |
< | jonadab | | > |
EPI: They'll also do it if the altar isn't chaotic, converting the altar. |
07:18 |
< | raisse | | > |
oh wow, I like that |
07:25 |
< | raisse | | > |
lol Venus gives me Cleaver |
2017 Feb 05
Sun: |
21:10 -!- K2-work [~K2@mobile-166-176-248-108.mycingular.net] has quit [Remote host closed the connection] |
21:11 -!- Grasshopper [~Andrew@120.18.144.46] has quit [Ping timeout: 245 seconds] |
21:15 |
< | jonadab | | > |
Evil Patch Idea: Vlad generates with a cursed magic marker and twenty blank scrolls, and he knows how to write scrolls of teleport to use as escape items. |
22:23 |
< | K2 | | > |
hah |
2017 Feb 06
Mon: |
14:17 |
< | jonadab | | > |
Oooh, I didn't know nymphs threw potions. Interesting. |
14:17 |
< | jonadab | | > |
And kinda scary. |
14:17 |
< | jonadab | | > |
Evil Patch Idea: nymphs steal your bag and loot it for things they can use against you. |
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2017 Feb 07
Tue: |
17:46 |
< | K2-work | | > |
OMG |
17:46 |
< | K2-work | | > |
:) |
17:59 |
< | jonadab | | > |
Evil Patch Idea: beholders, in addition to what they do in Grunt, now also have a special monster spell that summons nymphs, foocubi, cockatrices, disintegrators, and soldiers. |
18:00 |
< | jonadab | | > |
Evil Patch Idea: new magic trap effect: instead of being blinded and surrounded by monsters, you get temporary immunity to blindness and are surrounded by beholders. |
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18:28 |
< | K2-work | | > |
thats beyond evil |
18:42 |
< | Grasshopper_ | | > |
try a combo magic trap effect: in addition to blinding/deafening you, it summons both foocubi and cockatrices |
2017 Feb 08
Wed: |
08:13 |
< | jonadab | | > |
warning does an absolutely terrible job of assigning the different numbers, just in general. |
10:10 |
< | raisse | | > |
oh! no wonder that however much I put in my expensive bag it wouldn't unburden me, it was oilskin |
10:16 |
< | jonadab | | > |
YASI: one out of every hundred sacks (ones where oid % 100 is equal to a secret constant chosen at gaem start) should randomly be as expensive as a BoH or oilskin sack. |
10:16 |
< | jonadab | | > |
*game |
2017 Feb 09
Thu: |
21:12 |
< | Tangles | | > |
I may do that. I never put anything useful on linkedin anyway. |
21:13 |
< | jonadab | | > |
Heh. |
21:14 |
< | jonadab | | > |
Can I put "primary maintainer of the primary list of Evil Patch Ideas for the NetHack community" on mine? |
21:14 |
< | K2-work | | > |
yes |
2017 Feb 10
Fri: |
10:30 |
< | raisse | | > |
argh wererats |
10:30 |
< | raisse | | > |
should have put on the MC3 cloak I suppose |
10:35 |
< | jonadab | | > |
Evil Patch Idea: if a werecreature encounters another monster, it can infect that monster with the lycanthropy, turning it into another werecreature. |
10:36 |
< | jonadab | | > |
Why should only the player feel feverish? |
10:36 |
< | raisse | | > |
"The hobbit looks feverish." |
10:52 |
< | oh6 | | > |
zombie contagion seems like a natural for grunthack |
10:53 |
< | jonadab | | > |
But if zombies can do that, why not lycanthropes and vampires? |
10:54 |
< | jonadab | | > |
Evil Patch Idea: Vampires can turn other monsters vampiric. ^_^ |
11:03 |
< | oh6 | | > |
if a vampire xan bites both of your feet, you can fly until they get better |
11:27 |
< | Grasshopper_ | | > |
haha, I have dark potions = blindness; mud boots = water walking; and smoky potions = acid |
11:45 |
< | jonadab | | > |
EPI: milky potions have a higher chance than other appearances to be full healing. |
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2017 Feb 20
Mon: |
06:17 |
< | Tangles | | > |
Yeah. not to worry. I lost some wands to a wand of lightning, but it could've been worse. |
06:18 |
< | Tangles | | > |
Anyway got amulet - T:13206. No way out except walking back through the graveyard, but I'll be ok with that part. |
06:19 |
< | jonadab | | > |
Evil Patch Idea: if you're carrying a wand of death, and you get hit by a wand of lightning, your wand of death should explode, killing everything within 1 tile of you, including you. |
06:20 |
< | Mandevil | | > |
only if you.name == 'jonadab' |
2017 Feb 21
Tue: |
11:27 |
< | jonadab | | > |
Probably a coincidence. |
11:27 |
< | elenmirie | | > |
yes, it's a chameleon... but it did startle me! |
11:28 |
< | jonadab | | > |
YASI: every time your pet kills anything, there's a 1% chance it will turn into that thing. |
11:28 |
< | elenmirie | | > |
ooh, that could be bad... |
2017 Feb 23
Thu: |
10:01 -!- elenmirie\splat [~elenmirie@cust98-dsl91-135-0.idnet.net] has joined #teamsplat |
10:04 |
< | K2 | | > |
in gh, if you wind up reading a scroll of punishment and get the ball and chain on you, if you go swimming with it, it'll rust off |
10:05 |
< | K2 | | > |
Evil Patch Idea: allow scroll of punishment to use object material code (think mithril ball and chain) |
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10:05 -!- elenmirie\splat is now known as elenmirie |
10:07 |
< | jonadab | | > |
K2: Or silver ball and chain, and if you happen to be silver-sensitive for any reason, it damages you every turn. |
10:07 |
< | jonadab | | > |
EPI: ^ |
10:09 |
< | K2 | | > |
ouch |
10:22 |
< | K2 | | > |
or a spiked metal ball |
10:23 |
< | jonadab | | > |
Now I can't help but imagine someone playing it with a live gerbil. |
10:23 |
< | K2 | | > |
you are the king of EPI's |
10:23 |
< | jonadab | | > |
Which would be rather unpleasant for the gerbil. |
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18:09 |
< | Tangles | | > |
EPI: Can of worms: "You succeed in opening the tin. purple worms leap out and surround you! Burrrrp! You die..." |
18:10 |
< | Tangles | | > |
Actually potentially useful if you can pre-identify it and have a scroll of taming handy. |
2017 Feb 24
Fri: |
14:35 |
< | elenmirie | | > |
you know where you could just plain drown, was in 1.3d that they ran in a past junenethack |
14:35 |
< | K2 | | > |
having a light and in some cases a pick axe is a must |
14:36 |
< | oh6 | | > |
evil patch idea: climbing out of pits or water has only a chance to succeed if wearing rusty body armour |
14:36 |
< | K2 | | > |
oooh mah gawd |
14:38 |
< | elenmirie | | > |
still one of my favourite things in vanilla is not being able to mount a horse with rusty armour, but you can wiggle into it while on horseback with no problem |
14:39 |
* | elenmirie |
has a monk at the castle now... |
14:39 |
< | jonadab | | > |
Evil Patch Idea: travel prefers tiles you have previously visited. So for example if you've previously levitated across Medusa but have taken off your ring of levitation, travel will happily walk you into the water. |
14:39 |
< | elenmirie | | > |
yep, that's evil! |
14:39 |
< | K2 | | > |
so evil |
14:39 |
< | K2 | | > |
i like unnethack's 'explore' key |
14:45 |
< | jonadab | | > |
I suppose that would cut down on the turn count. |
14:45 |
< | elenmirie | | > |
yep :) |
15:01 |
< | K2 | | > |
EPI: reading cursed scroll of magic mapping only shows you walls and passages. no doors/stairs/anything else. uncursed has 10% chance of doing same |
15:01 |
< | K2 | | > |
(doors would instead show as walls, etc) |
2017 Feb 28
Tue: |
14:17 |
< | raisse | | > |
Welcome to David's treasure zoo! It hits the troll. |
14:18 |
< | raisse | | > |
The incubus misses! "Eat slime and die!" |
14:25 |
< | jonadab | | > |
Evil Patch Idea: if you carry food in open inventory, it can gradually turn into green slime. If you eat it, this starts the sliming process on you. |
14:29 |
* | raisse |
performed the invocation on T:50307 |
2017 Mar 01
Wed: |
10:27 |
< | elenmirie | | > |
nasty rust monster. |
10:28 |
< | Mandevil | | > |
In Grunt it actually makes sense to lug some replacement pieces. |
10:28 |
< | jonadab | | > |
Evil Patch Idea: if a disenchanter hits +0 gear, it disintegrates. |
10:28 |
< | elenmirie | | > |
yes that is EVIL |
10:28 |
< | elenmirie | | > |
I've got some spare gloves stashed in my bag. |
10:29 |
< | jonadab | | > |
I normally carry spare gloves in my bag even in vanilla. Because nymphs are a thing and gloves aren't that heavy. |
16:01 |
< | elenmirie | | > |
oh crap I got swallowed again by the SAME DRAGON |
16:02 |
< | elenmirie | | > |
can I do enough damage to it... let's see |
16:02 |
< | jonadab | | > |
Evil Patch Idea: if a dragon engulfs you, its digestion attack does both physical damage and the damage type of the dragon's breath. This is a melee attack, so reflection does nothing. |
16:02 |
< | K2 | | > |
jonadab: ;) |
2017 Mar 03
Fri: |
00:07 |
< | Grasshopper | | > |
hehe |
00:07 |
< | Grasshopper | | > |
get the brush trimmer out |
00:08 |
< | Tangles | | > |
And we make a special edition incorporating every EPI jonadab has ever come up with - SlashGrunt Extended. |
00:09 |
< | Grasshopper | | > |
I think we call that "MadHack" |
00:12 |
< | K2-work | | > |
'SplatHack' |
00:12 |
< | K2-work | | > |
so i've accidentally won 8 times |
00:13 |
< | Tangles | | > |
lol no - we were talking about the fully evil "SlashGrunt Extended" incorporating all of jonadab's evil patch ideas. |
00:14 |
< | K2-work | | > |
omg |
03:52 |
< | elenmirie | | > |
roughly by the amount you overshoot |
03:53 |
< | K2-work | | > |
ouch |
03:53 |
< | K2-work | | > |
that's an EPI |
03:53 |
< | K2-work | | > |
i bet jonadab is responsible for that |
2017 Mar 04
Sat: |
06:00 |
< | raisse | | > |
leave the level so it doesn't starve |
06:02 |
< | Mandevil | | > |
"full of energy" is what? |
06:06 |
< | jonadab | | > |
Evil Patch Idea: "The water nymph escapes the dungeon (with the Amulet)!" |
06:06 |
< | jonadab | | > |
Hehehe. |
10:32 |
< | jonadab | | > |
Naturally. |
10:32 |
< | jonadab | | > |
Should've fireproofed it on turn 1, what were you thinking? |
10:35 |
< | jonadab | | > |
Evil Patch Idea: armor can rust completely away, or be burned completely away, as in GruntHack; but cursed, negatively-enchanted ones are usually generated fooproofed. |
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2017 Mar 07
Tue: |
13:39 |
< | jonadab | | > |
Just noticed. |
13:50 -!- raisse [~irina@ip503ce4e7.speed.planet.nl] has joined #teamsplat |
13:56 |
< | hothraxxa | | > |
we implemented several of your epi's while you were away. your mission is to find them all |
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17:44 |
< | K2 | | > |
i'm driving my accountant nuts. muhahaha |
17:45 |
< | K2 | | > |
jonadab: grunthack has enough EPI's as it is |
17:45 |
< | K2 | | > |
they are all in 3.6.1 dev :D |
2017 Mar 08
Wed: |
07:07 |
< | elenmirie | | > |
but I think dragonhide cornuthaum of {something useful} is better, because of armor class |
07:24 |
< | jonadab | | > |
I'm unwilling to wear a cornuthaum except in Fourk. Because it grants clairvoyance. |
07:24 |
< | jonadab | | > |
And in all versions except Fourk, clairvoyance is evil, for the same reason magic mapping is evil. |
07:25 |
< | elenmirie | | > |
well for a non-wizard it blocks clairvoyance! |
2017 Mar 09
Thu: |
15:32 |
< | jonadab | | > |
When I was new at the game, I didn't realize it could fail to get written correctly in the first place, so I thought all monsters had a percentage chance (high % in the early game) to just ignore Elbereth. |
15:32 |
< | elenmirie | | > |
yeah, even when I read on the wiki that you can "write it every turn" I thought that meant wipe out the old one and write a new one |
15:33 |
< | jonadab | | > |
I'm half tempted to make you have to write out "Elbereth Gilthoniel", so it takes two turns. But I'm not sure if that's too much of an EPI. |
15:34 |
< | elenmirie | | > |
hm, it could work if you made it so that it was stronger. on the same lines as glyphs in dnethack |
2017 Mar 13
Mon: |
15:51 |
< | Mandevil | | > |
raisse's eyes pop! |
15:54 |
< | raisse | | > |
from all the spinach I've eaten! |
15:54 |
< | jonadab | | > |
Evil Patch Idea: when spinach makes you "feel like Popeye", your eyes pop out and roll around on the ground, landing on a nearby tile, and you are blind until you find them and put them back into your head. |
15:56 |
< | Mandevil | | > |
Macabre. |
16:08 |
< | Mandevil | | > |
That's pretty mundane. |
16:08 |
< | Mandevil | | > |
Well, the "prick through your boots" part really isn't but I take it as necessary hyperbole. |
16:08 |
< | jonadab | | > |
EPI: if the game has bear traps, why not caltrops? |
16:08 |
< | raisse | | > |
a wasp could sting through sneakers |
18:38 |
< | jonadab | | > |
That does sound unpleasant. |
18:38 |
< | jonadab | | > |
Do they actively track you and follow you to bite you, like mosquitos? |
18:38 |
< | jonadab | | > |
(If not, can we create some kind of chimera of both, for EPI purposes?) |
18:41 |
< | Grasshopper | | > |
ooops, quest leader wouldn't let my elf ranger do the quest as my alignment is too low |
21:30 -!- elenmirie\splat is now known as elenmirie |
21:32 |
< | jonadab | | > |
Could be worse. He could've given you Ogresmasher. |
21:34 |
< | jonadab | | > |
Evil Patch Idea: introduce an artifact weapon even more useless than ogresmasher. Perhaps an artifact knife that does +d2 damage to manes and lemures and can be invoked to make your fingers greasy. |
21:35 |
< | jonadab | | > |
And grants hallucination when wielded, or something equally ridiculous. |
2017 Mar 15
Wed: |
09:20 |
< | K2-work | | > |
good luck! that would be awesome |
09:20 |
< | K2-work | | > |
get him to lvl 50 |
09:35 |
< | jonadab | | > |
Evil Patch Idea: wraiths always leave corpses. Eating, touching, or standing on the same tile with a wraith corpse drains a level, each game turn. |
09:41 |
< | K2-work | | > |
ouch |
2017 Mar 16
Thu: |
12:07 |
< | jonadab | | > |
Oooh, sweet chilli sauce, that might work pretty well. Or some kind of chipotle sauce maybe. |
12:08 |
< | jonadab | | > |
Chipotle cayenne barbecue sauce. |
12:09 |
< | jonadab | | > |
YASI: breaded deep fried high-fructose corn syrup. You freeze it into cubes or bars, bread it, and deep fry it quickly so the breading solidifies before the corn syrup thaws. |
12:27 |
< | elenmirie | | > |
that is.... possibly one of the most disgusting things I've ever heard. lol |
2017 Mar 17
Fri: |
09:17 |
< | hothraxxa | | > |
i keep eating corpses that should give me intrinsincs but never do |
09:21 |
< | Mandevil | | > |
RNG feels like torturing someone. |
10:05 |
< | jonadab | | > |
Evil Patch Idea: The gravity level in the world increases over time, so after a few thousand turns you need twice the carry capacity as at game start just to carry the same amount of stuff. |
10:06 |
< | jonadab | | > |
The "ais523 will never notice the difference" patch idea. |
10:07 |
< | hothraxxa | | > |
heh |
10:07 -!- Grasshopper [~Andrew@110-175-156-45.static.tpgi.com.au] has joined #teamsplat |
10:08 |
< | jonadab | | > |
Supplemental EPI: every time you eat food, the inventory letter that food was on is permanently retired. |
10:11 |
< | Grasshopper | | > |
drop your food before you eat! |
10:13 |
< | hothraxxa | | > |
just don't stand on the down stairs |
10:15 |
< | jonadab | | > |
Grasshopper: The game actually remembers what inventory letter dropped items most recently had. Though I suppose you could #adjust something else into that slot. |
10:15 |
< | jonadab | | > |
But since this is an EPI, that would probably result in the adjusted item going poof when the inventory letter is retired. |
10:21 |
* | hothraxxa |
rubs grasshopper's tummy for some luck of the grasshopper |
2017 Mar 18
Sat: |
19:53 |
< | jonadab | | > |
So it's a temporary loss, if you can survive. |
19:53 |
< | hothraxxa | | > |
really? that would be great |
19:54 |
< | jonadab | | > |
Evil Patch Idea: if a gremlin steals an intrinsic, you are barred from gaining that intrinsic again by any means, for the rest of the game. |
19:55 |
< | Grasshopper__ | | > |
but you can get it back by eating the original gremlin! |
19:55 |
< | hothraxxa | | > |
ok. i don't like you any more :P |
19:55 |
< | Grasshopper__ | | > |
in the EPI I mean |
19:55 |
< | hothraxxa | | > |
i did eat this bastard |
2017 Mar 19
Sun: |
06:35 |
< | elenmirie | | > |
yes |
07:01 |
< | Mandevil | | > |
The chunk of glass shatters into a thousand pieces! |
07:02 |
< | jonadab | | > |
EPI: if dragon scale mail is removed from your body (either voluntarily or e.g. by a foocubus), it reverts to scales. |
07:02 |
< | Mandevil | | > |
Hm, how come my lizard is gone? |
07:02 |
< | jonadab | | > |
Did you eat it? |
07:02 |
< | Mandevil | | > |
No. |
07:03 |
< | jonadab | | > |
EPI: lizard corpses eventually rot away, like acid blob corpses. |
07:19 |
< | Mandevil | | > |
The lizard had some inscriptions on it, even. |
2017 Mar 20
Mon: |
13:39 |
< | raisse | | > |
r |
13:39 |
< | raisse | | > |
the mithril shortage must be well and truly gone |
13:45 |
< | jonadab | | > |
EPI: wearing mithril blocks all spellcasting entirely. It doesn't just increase the failure rate like other metals; it actually prevents the spellcasting menu from even coming up at all, Ctrl-Z just gives a failure message and abuses wisdom. |
13:45 |
< | raisse | | > |
oh, I don't mind |
13:46 |
< | raisse | | > |
I never wear mithril when I want to cast anyway |
13:47 |
< | jonadab | | > |
Oh, hmm. In that case, Evil Patch Idea: wearing dragon scales or scale mail increases spell failure rates. |
13:48 |
< | hothraxxa | | > |
randomly |
13:51 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 240 seconds] |
13:51 |
< | jonadab | | > |
Heh. I think you can insert the word "randomly" in just about any EPI to make it worse. |
13:51 |
< | oh6 | | > |
I was thinking of an evil patch for uranium wands, but it turns out you need to have an awful lot of them even if they're pure U-235 |
13:52 |
< | jonadab | | > |
Yeah, but the Evil Patch Is Not Real Life. |
13:53 |
< | jonadab | | > |
So if we have an EPI where carrying a uranium wands slowly increases your amount of radiation poisoning every turn, increasing the probability that you die of that on any given turn for the rest of the game, then the Evil Patch will accommodate that. |
13:54 |
< | jonadab | | > |
We could also have plutonium wands in our EPI. Or polonium wands. Or polonium _amulets_, which look just like the regular iron ones when not identified. |
13:55 |
< | jonadab | | > |
It wouldn't be any more esoteric really than the fluorine elementals EPI. |
14:34 |
< | hothraxxa | | > |
It is not so easy to open this tin. KABOOM!! The tin was booby-trapped! You stagger... |
14:42 |
< | jonadab | | > |
EPI: if a tin is booby trapped, opening it sprays the contents all over you. If it was a tin of cockatrice meat, this instapetrifies you. |
15:41 |
< | oh6 | | > |
so, petrified by a booby-trapped tin of cockatrice meat |
16:21 -!- Tangles_ [~tangles@123-243-209-87.static.tpgi.com.au] has joined #teamsplat |
2017 Mar 21
Tue: |
20:09 |
< | hothraxxa | | > |
so the cyclops is fucked, once i go bacl top my quest |
20:09 |
< | hothraxxa | | > |
back to |
20:09 |
< | jonadab | | > |
Completely Unbalanced but Strictly Non-Evil Patch Idea: spellbook of charging. |
20:10 |
< | hothraxxa | | > |
that sort of exists for tourists. blessed pyec and all |
20:10 |
< | jonadab | | > |
Didn't an older version used to have Spellbook of Enchant Armor? |
20:12 |
< | hothraxxa | | > |
no idea |
20:13 |
< | jonadab | | > |
YASI: Spellbook of Destroy Armor. |
20:20 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 260 seconds] |
2017 Mar 22
Wed: |
16:15 |
< | raisse | | > |
the soko zoo is more than half full of 2 halves of 1 long worm :-) |
16:17 |
< | hothraxxa | | > |
hey, i got one of those two. not quite that big, but a definite welcome monster |
16:19 |
< | hothraxxa | | > |
epi: if your staff becomes cursed, it adds levels when you hit |
16:19 |
< | raisse | | > |
almost the first thing I did when I arrived was cut it in half, it was lying with its side against the door |
16:21 |
< | hothraxxa | | > |
i had a mob of 5 dogs and 3 cats that i let loose. i don't have a magic whistle or eucalyptus leaf, so getting them in there was fun |
16:21 |
< | hothraxxa | | > |
two survived |
16:26 |
< | jonadab | | > |
hothraxxa: Hitting any hostile monster with a cursed weapon causes the monster to gain a level; any non-hostile monster becomes hostile. |
16:26 |
< | jonadab | | > |
EPI: ^ |
16:27 |
< | hothraxxa | | > |
damn! outjonadabbed again |
2017 Mar 24
Fri: |
09:52 |
< | elenmirie | | > |
https://nethackwiki.com/wiki/Magic_resistance_(monster) |
09:52 |
< | elenmirie | | > |
that's the monster's chance to resist, so 100 - that is your chance of succeeding |
11:20 |
< | jonadab | | > |
EPI: blessed scrolls of enchant weapon or enchant armor increase the enchantment by 1; uncursed decrease it by 1; cursed destroy the item. |
11:36 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 260 seconds] |
18:40 |
< | oh6 | | > |
and add that if you end up past +5 there's a chance of evaporation |
18:41 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 240 seconds] |
18:44 |
< | jonadab | | > |
oh6: Oooh, Evil Patch Idea: blessed scroll of enchant weapon or enchant armor increases enchantment by rnd(1+rnz(10)), cursed decreases it by that amound, and uncursed randomly chooses which of those two things to do. If the enchantment ends up outside the range of -5 to 5, there's an abs(enchantment) in 10 chance of evaporation. |
18:46 |
< | K2 | | > |
hah |
18:53 |
< | jonadab | | > |
I don't have to actually implement any of these things. I can just give Bluescreen a list of them. |
18:56 |
< | K2 | | > |
good point lol |
18:58 |
< | jonadab | | > |
I am absolutely content to allow Fourk to be completely totally outdone in terms of evil patch idea implementations. |
19:11 |
< | K2 | | > |
:) |
2017 Mar 25
Sat: |
10:00 |
< | jonadab | | > |
Maybe it bounced where you couldn't see it? |
10:00 |
< | jonadab | | > |
Outside your lamp's radius? |
10:01 |
< | jonadab | | > |
Evil Patch Idea: rays never hit submerged creatures, because the ray goes over the top of the water. |
10:04 -!- raisse [~irina@calcifer.xs4all.nl] has joined #teamsplat |
2017 Mar 26
Sun: |
11:56 |
< | Mandevil | | > |
oh6: No polypiling? |
12:07 |
< | K2-work | | > |
you can polypile like normal in grunthack |
12:26 |
< | jonadab | | > |
EPI: when a stack polymorphs, each item in the stack can become a different item. When you #dip a stack in holy water, one item is blessed, splitting the stack. When you #dip a stack in a fountain, one item is wetted, splitting the stack. |
12:40 |
< | oh6 | | > |
mandevil: yeah |
2017 Mar 29
Wed: |
06:41 |
< | elenmirie | | > |
so I found a scroll and an engraving in the soko zoo, and nothing else |
06:42 |
< | elenmirie | | > |
I bet that werewolf that read a teleportation scroll and disappeared has a shiny amulet... somewhere |
06:43 |
< | jonadab | | > |
EPI: the last level of Sokoban now contains a guaranteed levelport trap at a random location on the level. |
06:46 |
< | jonadab | | > |
Oooh, I just realized it would be possible to construct a Sokoban level that is only possible to complete by pushing each boulder in turn onto the launch location of a rolling boulder trap, then triggering the trap. |
10:45 |
< | jonadab | | > |
Not to mention the holes that automatically redig themselves if you take too many turns to finish. |
10:45 |
< | Tangles | | > |
haha |
10:46 |
< | jonadab | | > |
Also, I think there was at one point an EPI about Sokoban being thirty levels long and mandatory in order to complete the game. |
10:46 |
< | Tangles | | > |
You could always design a level that starts with all the boulders stacked on a single square.... |
2017 Apr 04
Tue: |
15:58 |
< | raisse | | > |
how can we eat gnome meat, then? |
15:59 |
< | raisse | | > |
ha, found the downstairs tucked away in a corner |
16:00 |
< | jonadab | | > |
Evil Patch Idea: from a distance, stairs just look like floor. You can only see that they're stairs when you're next to them or right on them. |
16:04 |
< | elenmirie | | > |
well, that's sort of like the vibrating square, and yep, that's evil all right! |
16:05 |
< | K2 | | > |
so evil |
16:07 |
< | jonadab | | > |
Evil Patch Idea: whenever you enter a level, any stairs you aren't standing on get randomly repositioned. |
16:08 |
< | jonadab | | > |
Actually, I'm almost half tempted to actually do that, but have it only happen if you have the Amulet. |
16:09 |
< | elenmirie | | > |
jonadab: I hate you. ;) |
16:12 |
< | jonadab | | > |
So you can't just Ctrl-T to the up stairs, go up, Ctrl-T to the next up stairs, go up, etc. |
16:13 |
< | jonadab | | > |
But once you've left a level behind, you don't have to go back through it again, unless you left something behind or whatever. |
16:14 |
< | elenmirie | | > |
ok, well that's not quite so evil. |
16:14 |
< | jonadab | | > |
Personally, I think it's less annoying than the 3.4.3 mysterious force. |
16:22 |
< | jonadab | | > |
Well, I haven't actually implemented that yet, just put it on my TODO list. |
16:23 |
< | elenmirie | | > |
hm |
16:23 |
< | jonadab | | > |
Of course, if I wanted people to _hate_ me, I'd implement the Evil Patch Idea where if the Amulet leaves your inventory it always returns to the Sanctum. |
16:23 |
* | elenmirie |
contemplates |
16:23 |
< | raisse | | > |
hm it does have the stairs spam msgtypes, why doesn't it work? |
16:27 |
< | raisse | | > |
two rc files have exactly the same lines in the same format, works for one and not for the other |
16:27 |
< | elenmirie | | > |
but if you want people to hate you, then surely the best thing we could do to thwart your Evil Plan is to not hate you? so implementation of each EPI would be met with hugs. and smiley faces. and nauseating, icky sweet quotes about friendship. |
16:28 |
< | raisse | | > |
ooh a holdybag |
16:28 |
< | elenmirie | | > |
yay raisse! |
16:28 |
< | raisse | | > |
"hanako" :-) |
16:28 |
< | jonadab | | > |
elenmirie: Ugh, that WOULD be evil. Especially the quotes. |
16:29 |
< | elenmirie | | > |
yes the quotes are the nuclear option. |
2017 Apr 09
Sun: |
15:30 |
< | raisse | | > |
I shouldn't have wielded x, because though I saw the cat step over it it's cursed |
15:30 |
< | raisse | | > |
(orcish dagger) |
15:32 |
< | jonadab | | > |
Evil Patch Idea: when a pet moves reluctantly onto a cursed item, there's one chance in fifty the game doesn't inform you of the fact that the pet was moving reluctantly. |
15:32 |
< | jonadab | | > |
Evil Patch Idea: pets also try to avoid stepping on blessed items. |
15:36 |
< | K2-work | | > |
heh |
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2017 Apr 16
Sun: |
08:50 |
< | Grasshopper | | > |
I might start naming my fruit "holy hand grenade" and leave some bones lying around for noobs to find, and wait for the reactions |
08:50 |
< | elenmirie | | > |
|
08:51 |
< | Grasshopper | | > |
oooh, evil idea, call your fruit "magic lamp" |
08:51 |
< | Tangles | | > |
haha! |
2017 Apr 21
Fri: |
17:03 -!- raisse [~irina@calcifer.xs4all.nl] has joined #teamsplat |
18:08 -!- raisse [~irina@calcifer.xs4all.nl] has quit [Ping timeout: 260 seconds] |
19:56 |
< | oh6 | | > |
hm, EPI: artifacts that can be of more than one alignment have their alignment assigned randomly when wished for |
19:58 |
< | jonadab | | > |
EPI: wished-for artifacts are always cross-aligned. |
19:58 |
< | jonadab | | > |
Why do things by halves? |
20:12 |
< | Grasshopper | | > |
the other side of that coin is "Why do things at all?" |
2017 Apr 22
Sat: |
21:59 |
< | Tangles | | > |
I wouldn't take it personally. I doubt he's even figured out it belongs to you. |
22:00 |
< | Tangles | | > |
elenmirie: I'm sorry to hear you had a bad week. Hope things are improving for you over the weekend! |
22:01 |
< | Tangles | | > |
jonadab/oh6: EPI: replace sokoban with a series of puzzles that require solving cubic equations. |
22:01 |
< | Tangles | | > |
or the castle passtune. |
2017 Apr 24
Mon: |
10:43 |
< | K2 | | > |
lol |
11:19 |
< | Grasshopper | | > |
stacks of fun |
11:39 |
< | jonadab | | > |
YASI: in order to reach the Quest Leader and apply for permission to do the quest, you must solve a towers-of-hanoi minigame. The tower has N different sizes of pieces, where N is the depth of the quest portal. |
10:42 |
< | Mandevil | | > |
oh6: NetHack has the largest stacks! |
11:39 |
< | jonadab | | > |
Well, ok, that last part would be evil. |
11:50 |
< | raisse | | > |
yes, very |
11:51 |
< | raisse | | > |
I'd probably find a website that did it for me |
2017 Apr 29
Sat: |
07:08 -!- Grasshopper [~Andrew@120.18.48.150] has quit [Read error: No route to host] |
08:18 |
< | raisse | | > |
n - a potion. It misses! |
08:21 |
< | raisse | | > |
EPI (not very E): if you totally destroy a box/chest from #force-ing it you take some damage from the splinters |
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2017 Jun 03
Sat: |
09:12 |
< | raisse\splat | | > |
or cursed aggravate monster |
09:18 |
< | jonadab | | > |
I'd say cursed polymorph, but since you know the sack also has polycontrol, that might actually be useful. |
09:19 |
< | jonadab | | > |
EPI: a cursed ring of polymorph blocks polycontrol, and a cursed ring of teleport blocks telecontrol; a cursed ring of hunger prevents you from eating, and a cursed ring of protection from shape changers causes 1/3 of all monsters that spawn to be chameleons. |
09:20 |
< | jonadab | | > |
And doesn't stop them from shape changing, obviously. |
18:04 |
< | hothraxxa | | > |
where there's only izchak's shop and he has no lamps, not even oil |
18:04 |
< | hothraxxa | | > |
i don't like this game |
19:04 |
< | jonadab | | > |
EPI: Izchak's lighting shop is always full of mimics. No actual inventory. |
19:05 |
< | tangles\splat | | > |
EPI: There are no shops in minetown at all. Just a bunch of angry orcs. |
19:05 |
< | tangles\splat | | > |
Oh, wait... |
19:05 |
< | jonadab | | > |
Heh. |
19:07 |
< | jonadab | | > |
EPI: The stair from the level above Minetown goes to the level below Minetown, and vice versa. To get into Minetown, you have to dig down from above, or levelport. |
19:12 |
< | tangles\splat | | > |
I lost a fairly promising dynahack convict last night by accidentally levelporting into minetown. |
21:48 |
< | raisse | | > |
I'll be reading my evil twin's backscroll though |
21:49 |
< | FalseLobster | | > |
My client keeps autocorrecting your name. Annoying |
21:49 |
< | raisse | | > |
(irina|log and I are twins, not sure which of me is evil) |
21:49 |
< | FalseLobster | | > |
haha |
2017 Jun 08
Thu: |
11:39 -!- K2-webirc [~40dfd853@c-24-2-155-198.hsd1.vt.comcast.net] has quit [Quit: *poof*] |
11:40 -!- K2-webirc [~40dfd853@c-24-2-155-198.hsd1.vt.comcast.net] has joined #teamsplat |
11:40 |
< | jonadab | | > |
Wait, Un didn't implement the EPI where nymphs levelport when they steal something, did it? |
11:40 |
< | jonadab | | > |
That doesn't seem like an Un kind of thing. |
2017 Jun 09
Fri: |
07:39 |
< | jonadab | | > |
Unfortunately, I don't seem to have heard anything much about Calexit lately. I'm afraid it may have failed to reach critical mass. |
07:39 |
< | jonadab | | > |
Which is a bummer. |
07:41 |
< | raisse\splat | | > |
how can Amy's game be so evil when Amy is so nice? |
07:42 |
< | jonadab | | > |
Oh, slex isn't evil, it's perfectly balanced and nice and fun. I know because she told me. Repeatedly. |
07:44 |
< | raisse\splat | | > |
pff. |
07:44 |
< | raisse\splat | | > |
at least you're honest about EPI's being E |
07:49 |
< | jonadab | | > |
Heh. |
07:50 |
< | jonadab | | > |
I originally intended the EPI list as a final resting place for ideas I had that I wanted to share but did NOT think were actually good ideas or ones that should ever be implemented. |
07:50 |
< | jonadab | | > |
The fact that slex started actually _implementing_ them took me by surprise. |
07:52 |
< | jonadab | | > |
Yes, Cleaver is one you can actually use. |
07:52 |
< | tangles\splat | | > |
one that doesn't give orc barbs a non-artifact elven bow as a first gift. |
07:52 |
< | jonadab | | > |
Heh. EPI: Ogresmasher is the guaranteed first sacrifice gift. For everyone. You get it _before_ your role-specific one. |
07:53 |
< | jonadab | | > |
tangles\splat: Which one does that? d? |
2017 Jun 10
Sat: |
13:29 |
< | raisse\splat | | > |
Crash! The orc-captain falls asleep. |
13:29 |
< | raisse\splat | | > |
the orcses have killed my kitty-cat though |
13:30 |
< | jonadab | | > |
EPI: if orcs kill your pet, they'll eat its corpse. |
13:31 |
< | raisse\splat | | > |
how is that evil? |
2017 Jun 17
Sat: |
12:42 |
< | K2 | | > |
'jonadab the destroyer of worlds' |
12:42 |
< | jonadab | | > |
Heh. |
12:43 |
< | jonadab | | > |
'jonadab, keeper of the Evil Patch Ideas list' |
12:43 |
< | K2 | | > |
lol yes |
2017 Jun 18
Sun: |
07:58 |
< | Mandevil | | > |
I got this from single round of melee with Cthulhu too. |
07:59 |
< | Mandevil | | > |
It's way too harsh. |
07:59 |
< | jonadab | | > |
EPI: once you contract amnesia, it sticks with you the rest of the game, causing you to continually forget stuff. |
08:00 |
< | K2 | | > |
ugh |
08:01 |
< | K2 | | > |
thats an uEPI |
08:01 |
< | K2 | | > |
ultra evil patch idea |
08:06 |
< | Mandevil | | > |
I want to die. |
2017 Jun 21
Wed: |
14:58 |
< | jonadab | | > |
Mandevil: Finding Mines entrance should be the same for Sylph as for any other race. |
14:58 |
< | Mandevil | | > |
I know, this is just oddity of this game. |
14:59 |
< | jonadab | | > |
EPI: the Mines entrance may not be generated, about one out of every hundred games. You can still get there by branchport. |
14:59 |
< | raisse\splat | | > |
how can you branchport somewhere you haven't been? |
22:12 |
< | firemonkey | | > |
nite K2! |
22:17 |
< | firemonkey | | > |
w00t! |
22:36 |
< | jonadab | | > |
Evil Patch Idea: on the Planes, conflict only works on peaceful and tame monsters, hostiles ignore it. |
22:48 |
< | tangles\splat | | > |
ok... I am almost ready to wake up demo. |
2017 Jun 23
Fri: |
10:22 |
< | Mandevil | | > |
I had to break wand of tele to survive. |
10:23 |
< | Mandevil | | > |
OK, NHS is working again. |
10:26 |
< | jonadab | | > |
Mandevil: And you have to pass a reading comprehension test on your knowledge of the precise wording of every message that was issued in the game, in order to get past the Sphinx at the entrance to the Astral Plane? <-- EPI |
10:29 |
< | jonadab | | > |
Your quest leader said: A) "Are you ready finally for the task that must be accomplished?", B) "You are yet too inexperienced to undertake such a demanding quest.", C) "I heard that you've been using sloppy techniques.", D) A and B, E) B and C, F) A and C, G) All of the above, H) None of the Above. |
16:09 |
< | elenmirie\splat | | > |
"major" being the ones that you really won't ever get by accident |
16:09 |
< | Mandevil | | > |
"Oops, I forgot to wish for something!" |
16:38 |
< | jonadab | | > |
Evil Patch Idea: The Sokoban entrance is always in the big room, regardless of what depth that is in the dungeon. |
16:38 |
< | Mandevil | | > |
I thought you are not implementing EPIs. |
16:39 |
< | jonadab | | > |
(I moved the minimum depth for Big Room down a level to prevent it.) |
16:40 |
< | jonadab | | > |
But you're still sore about the blood pudding, I suppose. |
16:40 |
< | Mandevil | | > |
Blood pudding is EPI, without any doubt. |
16:41 |
< | jonadab | | > |
Ah. |
20:53 |
< | Grasshopper_ | | > |
but I still whooped for joy when I found a sack in mines end |
20:54 |
< | Grasshopper_ | | > |
jonadab, I don't think it works like that |
20:55 |
< | K2 | | > |
a variant with all of the EPI's that arent already in slex |
20:55 |
< | K2 | | > |
we can call it 'because fuck you' |
2017 Jun 24
Sat: |
16:33 |
< | K2 | | > |
} |
16:34 |
< | K2 | | > |
tame pet, abused, if peaceful, angers |
16:34 |
< | K2 | | > |
that is evil |
16:34 |
< | K2 | | > |
spell or wand sets it off |
20:54 |
< | raisse\splat | | > |
An endless stream of snakes pours forth! <-- 1 snake. |
20:54 |
< | Grasshopper | | > |
long snake |
20:54 |
< | jonadab | | > |
EPI: when an endless stream of snakes pours forth, it fills all unoccupied walkable tiles on the level. |
20:55 |
< | Grasshopper | | > |
interesting fun fact #613: even a negatively enchanted ring of protection will add +1 MC |
20:56 |
< | Grasshopper | | > |
in 36x |
20:57 |
< | raisse\splat | | > |
gah, stalkers hit hard |
20:57 |
< | jonadab | | > |
EPI: a monster attack that gives you intrinsic negative MC, which subtracts from whatever your MC would otherwise be. Every time the attack hits, this gets worse, and yes, your net MC can actually go negative, making things MC protects against _more_ likely to hit you than at MC0. |
20:57 |
< | raisse\splat | | > |
good thing I found a spellbook of magic missile in the soko zoo (with a snake hiding under it) |
20:58 |
< | raisse\splat | | > |
but probably very evil |
20:58 |
< | jonadab | | > |
It basically amounts to, you can have MC worse than MC0. |
20:59 |
< | Grasshopper | | > |
jonadab, sometimes its better to *not* put some ideas into the EPI list just in case amy reads it later and thinks they are good ones |
20:59 |
< | jonadab | | > |
EPI: physical attacks can destroy your weapon and/or a piece of your armor, like lightning destroys wands and rings or fire destroys scrolls, etc. |
21:00 |
< | jonadab | | > |
Grasshopper: I consider slex to be well past the point where not giving her terrible ideas can save it. |
21:01 |
< | jonadab | | > |
I hear she feels the same way about Fourk. |
2017 Jun 25
Sun: |
08:12 |
< | tangles\splat | | > |
quite mysterious. Maybe it is poison. |
08:12 |
< | raisse\splat | | > |
yeah |
08:13 |
< | jonadab | | > |
EPI: amulet of nothing |
08:14 |
< | tangles\splat | | > |
apparently I have a wand of create monsters with scrolls of teleportation. |
2017 Jun 29
Thu: |
10:55 |
< | elenmirie\splat | | > |
I think you stay in Vlad's |
10:55 |
< | firemonkey | | > |
ah ok |
10:56 |
< | jonadab | | > |
Evil Patch Idea: candles eventually rot away, like corpes only a bit slower. |
10:57 |
< | K2 | | > |
and they slowly start to melt when you're travelling in gehennom |
10:59 |
< | jonadab | | > |
EPI: the Bell of Opening only works if you are pious and your prayer timeout is zero. |
10:59 |
< | jonadab | | > |
Otherwise it makes a clamorous clangor and summons nasties. |
15:23 |
< | jonadab | | > |
Nice. |
15:23 |
< | elenmirie\splat | | > |
keeping the olog hai and elvenking out with a boulder in the doorway. hope no giants come along |
15:24 |
< | jonadab | | > |
EPI: any intelligent monster that's blocked by a boulder can summon giants. |
15:24 * raisse\splat killed asmo because I typoed out of bribing him |
21:09 |
< | jonadab | | > |
Yeah. |
21:09 |
< | K2 | | > |
22 hrs 51 m left |
21:10 |
< | jonadab | | > |
Evil Patch Idea: on the last day of June, all damage to the player is quadrupled. |
21:20 |
< | Yasdorian\Splat | | > |
:D |
2017 Jun 30
Fri: |
10:23 |
< | raisse\splat | | > |
't find the people shooting the splodey arrows, got killed by a snake instead |
10:28 |
< | raisse\splat | | > |
do I have to go all the way down to level 18 in grunt only to be killed by a Woodland-elf!? |
10:28 |
< | K2 | | > |
grunt is evil :/ |
10:28 |
< | raisse\splat | | > |
yes, that's why it's such a great source of unique deaths |
10:32 |
< | K2 | | > |
*some* |
10:32 |
< | K2 | | > |
lost a few max hp |
10:32 |
< | K2 | | > |
sporkhack is evil in its own right |
10:33 |
< | K2 | | > |
at leats i have a wand of detah now ;) |
2017 Jul 05
Wed: |
21:53 |
< | Grasshopper | | > |
in my Grunt game, !confusion +!extra healing = !full healing |
21:54 |
< | Grasshopper | | > |
but even better: !fruit + !restore ability = !gain level |
22:07 |
< | jonadab | | > |
Evil Patch Idea: if an intelligent monster gets its hand on potions that it can mix to make attack potions to use against you, especially acid, that's what they do. |
22:24 |
< | Grasshopper | | > |
jonadab, not all monsters are as evil-minded as you or I |
2017 Jul 15
Sat: |
10:38 |
< | Grasshopper_ | | > |
whether they are or not is another matter |
10:38 |
< | hothraxxa | | > |
and then kill them |
10:39 |
< | jonadab | | > |
EPI: autoquiver and pushweapon should be on by default. Also autofire, which automatically interprets movement keys as firing in that direction if there's a monster detectable in that direction. |
10:39 |
< | hothraxxa | | > |
hm. i'm currently carrying 3 /oCANCELLATION and 4 boh |
10:47 |
< | Grasshopper_ | | > |
as hothraxxa just said ^^ |
10:48 |
< | hothraxxa | | > |
i don't know about 3.6.1dev, but in 3.6.0 blessed ?osm and #tip is really op |
10:49 |
< | jonadab | | > |
EPI: if you #tip a container that contains multiple potions of water (any beatitude), the tile you're standing on my get converted to a pool. |
10:49 |
< | hothraxxa | | > |
one of the reasons i never understood why some were so upset about elbereth getting diminished |
13:24 |
< | Tangles | | > |
At least I know where all the traps on Asmo's level are now. |
13:26 |
< | elenmirie | | > |
ugh |
13:27 |
< | jonadab | | > |
EPI: entering a Gehennom level from below causes twelve new trapdoors to be generated on the level. |
13:27 |
< | jonadab | | > |
Also, Evil Patch Idea: trap doors take you down three times as far when you have the Amulet. |
13:29 |
< | jonadab | | > |
Also, EPI: if you have the Amulet, pits/holes/trapdoors work like in Sokoban: trying to levitate or fly over them sucks you in. |
13:29 |
< | jonadab | | > |
Also, EPI: if you have the Amulet, quaffing a cursed potion of gain level works in reverse, sending you deeper. |
13:38 |
< | Mandevil | | > |
jonadab: Great for getting from the Sanctum. |
13:38 |
< | Tangles | | > |
ok... this is now the 4th time I have been to level 29 (28 is votd). |
2017 Jul 16
Sun: |
10:54 |
< | raisse | | > |
ah right, that |
10:54 |
< | hothraxxa | | > |
raisse: it's a sun storm |
10:56 |
< | hothraxxa | | > |
epi: if you wield a blessed +7 sunsword, every hit has a 10% chance of generating a geomagnetic storm, disrupting telepathy, warning, and astral vision |
11:05 |
< | raisse | | > |
and causing pretty colored sparkles? |
2018 Nov 02
Fri: |
22:10 |
< | Tangles | | > |
there's been about 3-4 brown (, but they are all leashes |
22:26 |
< | jonadab | | > |
I'm currently playing Tourist. Only containers I've found are large boxes and chests. |
22:47 |
< | oh6 | | > |
EPI: using containers is a skill, and most roles are restricted or limited to basic - only roles that start with a sack can get to expert |
22:47 |
< | oh6 | | > |
and of course accessing a container while unskilled is like opening a tin with no weapon or tin opener |
2019 May 29
Wed: |
11:02 |
< | raisse | + | > |
(also floating eyes in brightcyan) |
11:02 |
< | K2 | + | > |
nice quote by the way hahahah |
11:15 |
< | jonadab | | > |
YASI: new special room type, lizard hall. A room full of lizards. |
11:15 |
< | K2 | + | > |
hahah |
11:16 |
< | K2 | + | > |
*each |
11:17 |
< | Mickmane | | > |
but lizards stop stoning, it should be meatballs! ;P |
11:18 |
< | jonadab | | > |
YASI: new room type, creepy crawly nest. A room full of things that can hide under objects, with a single coin for each. |
11:18 |
< | hothraxxa | | > |
how can i tell from looking at the des what the monster variance is for a level? by that i mean, do i always get all the monsters or is there a range of numbers? |
2019 May 31
Fri: |
10:10 |
< | stenno | | > |
isn't green dragon 100% |
10:10 |
< | K2 | + | > |
no |
10:10 |
< | hothraxxa | | > |
this is evilhack. no |
10:10 |
< | K2 | + | > |
not in evilhack/sporkhack |
16:43 |
< | hothraxxa | | > |
that's one really nice thing about evil - one tengu, and you've got both tc and teleportitis |
16:43 |
< | hothraxxa | | > |
sorry, not any more |
16:45 |
< | jonadab | | > |
Evil Patch Idea: if eating a tengu would have granted you teleport control, but you don't already have teleportitis, you get that instead. |
16:50 -!- elenmirie__ [~elenmirie@cust98-dsl91-135-0.idnet.net] has joined #teamsplat |
16:54 |
< | stenno | | > |
sounds vaguely fair |
16:54 |
< | jonadab | | > |
Fair, yes; but players would hate it. |
16:56 |
< | jonadab | | > |
Evil Patch Idea: a monster attack that gives you a few dozen turns of temporary uncontrolled teleportitis (suppressing teleport control, if you have that, until it runs out). |
16:59 |
< | stenno | | > |
i'd be ok-ish with that |
2019 Jun 01
Sat: |
07:32 |
< | elenmirie__ | | > |
You see here a curved wand (for sale, 1000 zorkmids). |
07:33 |
< | elenmirie__ | | > |
I've been in this shop before, missed that |
07:33 |
< | elenmirie__ | | > |
now, this is evil, so it could be a wand of nothing |
07:34 |
< | elenmirie__ | | > |
and indeed it is |
2019 Jun 03
Mon: |
12:27 |
< | elenmirie | + | > |
heh |
12:27 |
< | K2 | + | > |
slimemolds just took #1 |
12:27 |
< | jonadab | | > |
K2: You're not the one who produced a public Evil Patch Ideas list and then has to live with the fact that more than half the list has been implemented in slex. |
12:27 |
< | elenmirie | + | > |
our angels should complain to the angel union |
2019 Jun 04
Tue: |
08:18 -!- Grassy [~Grasshopp@119.42.95.99] has joined #teamsplat |
08:21 -!- Grasshopper [~Grasshopp@89.187.162.123] has quit [Ping timeout: 268 seconds] |
08:21 |
< | jonadab | | > |
YASI for variants with variable object materials: weapons and armor can now be made out of potassium. Works just fine, as long as you don't get them wet... |
08:22 |
< | jonadab | | > |
(Actually, it wouldn't be that great anyway; potassium is pretty soft.) |
10:48 |
< | Grassy | | > |
bag |
10:48 |
< | K2 | + | > |
does throwing bags of poo at monsters with eyes blind them? |
10:49 |
< | jonadab | | > |
YASI: scroll of 4chan. Reading it is useless, but if it's in your inventory, beholders will see it and spontaneously explode. |
10:49 |
< | K2 | + | > |
lol |
12:28 |
< | jonadab | | > |
I mean, is this EvilHack, or what? Let the player learn to be careful, right? |
12:30 -!- Grassy [~Grasshopp@119.42.95.99] has quit [Remote host closed the connection] |
12:30 |
< | jonadab | | > |
EPI: a type of monster that makes you deathly sick if you eat its corpse, suck its blood or brain, engulf it as a purple worm, or otherwise ingest any part of it. |
12:30 -!- Grassy [~Grasshopp@119.42.95.99] has joined #teamsplat |
12:30 |
< | jonadab | | > |
Super EPI: s/makes you deathly sick/instakills you/; |
12:33 |
< | K2 | + | > |
jonadab: i remember there being a big to do about being a vampire and always turning to stone because of the involuntary bite attack |
12:33 |
< | K2 | + | > |
on a cockatrice that is |
12:34 |
< | K2 | + | > |
and yes it IS evilhack... not stupidhack ;) |
12:41 |
< | jonadab | | > |
Actually, polyself into any monster with a bite attack, and that happens. |
23:44 |
< | K2 | + | > |
i havent seen one since junethack started |
23:44 |
< | Grasshopper | | > |
in later game, create food would be useful because you need to carry less |
23:44 |
< | K2 | + | > |
i need evil ideas |
23:44 |
< | K2 | + | > |
not this be nice to players bullshit |
2019 Jun 06
Thu: |
12:30 |
< | K2 | + | > |
but 0.4 will now... |
12:30 |
< | K2 | + | > |
how did i forget to add snipes... |
12:31 |
< | hothraxxa | | > |
so evilhack has the second most games played so far, 3.4.3 having the most |
12:31 |
< | K2 | + | > |
what? really? |
2019 Jun 07
Fri: |
19:18 |
< | aoei | | > |
is there still a risk of instadeath from poison in UnNH? |
19:18 |
< | aoei | | > |
in fact, do any variants remove that? |
19:20 |
< | jonadab | | > |
Evil Patch Idea: http://jonadab.jumpingcrab.com/pastebin/1123.png |
19:21 |
< | aoei | | > |
bloody pyrolisk. lost an unid'd scroll and a potion of something to blank |
2019 Jun 08
Sat: |
19:48 |
< | Grasshopper | | > |
ok, I've encountered a snark that is really a boojum |
19:48 |
< | Grasshopper | | > |
... and Bessie the red dragon just swallowed it! |
19:50 |
< | jonadab | | > |
EPI: the more your pet dragon eats, the more it farts. The farts do AoE elemental damage, e.g., fire damage for red dragons, disintegration for black, etc. |
19:50 -!- Grassy [~Grasshopp@110.77.245.158] has joined #teamsplat |
21:19 |
< | K2 | + | > |
finally got a unihorn at turn 21402 |
21:20 |
< | K2 | + | > |
co-aligned unicorn, but i had a ring of conflict and led it to an orge lord that had a stone club |
21:20 |
< | K2 | + | > |
so evil |
21:20 |
< | K2 | + | > |
*ogre |
2019 Jun 10
Mon: |
16:10 |
< | K2 | + | > |
to split things even further would be too much in my opinion |
16:10 |
< | K2 | + | > |
at least for evilhack it would be too much |
16:17 |
< | jonadab | | > |
Evil Patch Idea: just remove MR from the game. Make gray DSM specifically block magic missile, only. |
16:35 |
< | jilles | | > |
you'd have to remove or adjust things like polytraps and touch of death |
17:04 |
< | aoie | | > |
jilles, luckily i have a polycontrol ring |
17:04 |
< | aoie | | > |
only i only remembered this after wasting a lot of resources trying to navigate water |
17:25 |
< | jonadab | | > |
jilles: The Evil Patch doesn't have to be balanced or fair. In fact, it aims not to be. |
17:25 |
< | jonadab | | > |
And ring of polymorph control exists. Touch of death is more of an issue. |
2019 Jun 14
Fri: |
10:30 |
< | K2 | + | > |
or are we talking about hothraxxa games |
10:47 |
< | K2 | + | > |
You see here an ebony wand (for sale, 500 zorkmids). |
10:57 |
< | jonadab | | > |
Evil Patch Idea: orcs sometimes shoot flaming arrows, which can burn your cloak if it's not fireproof. |
10:57 |
< | jonadab | | > |
And possibly catch flammable items you are carrying on fire, e.g., scrolls. |
2019 Jun 15
Sat: |
13:48 |
< | hothraxxa | | > |
bugger. that's evil |
13:48 |
< | Grasshopper | | > |
so I had to go find secret doors n stuff to get to him |
13:48 |
< | Grasshopper | | > |
it IS evil |
13:48 |
< | hothraxxa | | > |
would aggravte monster rbing him? |
2019 Jun 20
Thu: |
10:56 |
< | Tangles | | > |
Was just checking my prayer timeout again :/ |
10:56 |
< | Tangles | | > |
I'm trying to get crowned. It's not working out so well. |
10:57 |
< | jonadab | | > |
EPI: if the game thinks the user is trying to get crowned, it starts handing out junk foobanes like candy. |
11:09 |
< | Tangles | | > |
ok got it. |
2019 Jun 27
Thu: |
15:07 |
< | K2 | + | > |
at least in this variant i have a chance |
15:07 |
< | K2 | + | > |
quest leader is tough in sporkhack |
15:09 |
< | jonadab | | > |
EPI: sacrificing a too-low-value corpse on a co-aligned altar can result in a change to your alignment. |
15:09 |
< | K2 | + | > |
hah ouch |
15:09 |
< | K2 | + | > |
'what mortal? a newt?? you offer me a newt!?' |
15:09 |
< | K2 | + | > |
zap |
15:10 |
< | jonadab | | > |
Also, EPI: sacrificing a too-high-value corpse can also cause problems. "Nobody likes an overachiever, mortal!" |
15:10 |
< | K2 | + | > |
hmm |
15:22 |
< | K2 | + | > |
ok positive luck and alignment again |
15:22 |
< | K2 | + | > |
ugh |
15:25 |
< | jonadab | | > |
EPI: sacrificing and _not_ getting a four-leaf clover, reduces your luck. |
15:30 |
< | K2 | + | > |
ok here goes nothing |
2019 Jul 06
Sat: |
10:31 |
< | jonadab | | > |
:-) |
10:31 |
< | K2 | + | > |
heh |
10:36 |
< | oh6 | | > |
evil patch idea: putting magicbane in a bag of holding will cancel the bag with the same probability as cancelling a monster in melee |
10:40 |
< | K2 | + | > |
^ hahah thats a good one |
11:49 |
< | K2 | + | > |
or sometimes key stroke slippage |
11:50 |
< | K2 | + | > |
but yeah you can recover at least some items from a BoHsplosion |
11:51 |
< | K2 | + | > |
EPI: BoHsplosion, instead of destroying all items, polymorphs them instead and then scatters them |
11:52 |
< | K2 | + | > |
and this whole artifact weapon effects when wielded in offhand is kicking my ass |
2019 Jul 07
Sun: |
20:57 |
< | Grassy | | > |
Spork is very forgiving - but would you willingly take that chance? |
20:57 |
< | Grassy | | > |
K2 oh and Evilhack too |
20:57 |
< | Grassy | | > |
However Evilhack is evil, but not eeeeeeeeeeeeeeeeevil |
20:58 |
< | K2 | + | > |
heh |
20:58 |
< | Grassy | | > |
interface screwing traps, now that is beyond evil |
20:58 |
* | K2 |
works more on the eeeeeeeeeeeeeeeeeeevil bits |
2019 Jul 10
Wed: |
09:15 |
< | Grasshopper | | > |
maybe too evil, but that is not for me to decide |
09:15 |
< | Grasshopper | | > |
not 1/3? |
09:15 |
< | elenmirie | + | > |
ooh, that is evil |
09:16 |
< | K2 | + | > |
https://github.com/k21971/EvilHack/commit/d6bb321af7c8a70297911ddd16f1cc8dcc0689e2 |
2019 Jul 22
Mon: |
16:36 |
< | K2 | + | > |
skittles storm |
16:36 |
< | Grasshopper | | > |
mix and match black and silver |
16:36 |
< | Grasshopper | | > |
evil, that is evil |
16:38 |
< | Grasshopper | | > |
Soooooooo, hobbits can now get down and feast until their little tummies and legs are as full as googy-eggs? |
2019 Jul 23
Tue: |
15:16 |
< | K2 | + | > |
hose works better |
15:16 |
< | elenmirie_ | | > |
it's coming into our garden stalking birds |
15:16 |
* | Mandevil |
just concieved an evil idea. |
15:16 |
< | elenmirie_ | | > |
but the last time it came, I noticed someone had stuck a collar with a bell on it |
16:32 |
< | K2 | + | > |
gnite Mandevil |
16:34 |
< | elenmirie_ | | > |
night! |
16:35 |
< | elenmirie_ | | > |
yeah, actually, that's a good idea, you, the player, has to defeat the previous incarnation of War to attain the title |
16:35 |
< | elenmirie_ | | > |
there's some good flavour stuff in that |
16:36 |
< | elenmirie_ | | > |
I wonder... I'm not suggesting that TNNT be based on evilhack, because that would be evil |
16:36 |
< | elenmirie_ | | > |
but could we import the horses for the riders, including the Red Horse for the player? |
2019 Jul 25
Thu: |
07:36 |
< | jonadab | | > |
K2: So are you going to give the quest nemeses black DSM? |
07:54 |
< | K2 | + | > |
hah no |
07:55 |
< | Mandevil | | > |
Evil idea: Dragon with passive death magic attack |
07:55 |
< | K2 | + | > |
i think the void dragon in splicehack has something like that |