First of all, I want to say that I greatly enjoyed the tournament, enjoyed the comaraderie with my clan (we hung out in a clan-specific channel all month, which was a blast), and in general I enjoyed doing the unique deaths. It was cathartic, to approach a game that has killed me so many times from the perspective of pursuing death on purpose, and yet there was also some challenge involved in finding ways to avoid getting the same few deaths all the time and consisently find new and interesting ones.
It was also interesting to find new and interesting deaths in the variants, up to a point. Finding out that in dnethack I could be disintegrated by absorbing too much energy, for example (due to the addition of a new player race that eats magical energy instead of food) was a particular favorite. It is the variety of genuinely different possibilities in the game that make a unique deaths contest interesting.
With that said, I feel that the tournament's consolidation rules (for what is considered not sufficiently unique) could be improved. They appear to be focused primarily on vanilla, and more attention should be paid to the variants; but also, some of the rules could be improved even for vanilla. Here, then, are my thoughts on what improvements might look like.
killed by an,
killed by a, and
killed bycould be stripped from the beginning of deaths without losing anything really unique.
caught eirself in eir ownwhatever), because I feel that the name of the shopkeeper does not contribute anything really significant to the uniqueness of the death.
unique, which is the point. My proposal for ghost names, if it is technically feasible, is as follows:
the ghost of [player name]to
eir own ghost.
the ghost of a fellow clan member.
the ghost of a rival clan member(or possibly
the ghost of a rival playerif the account has no clan affiliation).
a ghost.
poisoned by a rotted corpse, leaving out the exact type of monster. Food poisoning is food poisoning, regardless of exactly what kind of corpse you let rot for 300 turns.
divine minion of The Lady, or else the name of the diety could be simplified, so that the death reads
couatl of a diety. The former method would cut the list to around 40 (we got 37 distinct dieties in 2014) and would mean that you could stop after getting minions from all the dieties; in practice most clans would stop after getting all the ones corresponding to starting role/alignment combinations. The latter consolidation would make for about a dozen (couatl, four kinds of elementals, and we managed half a dozen kinds of & in 2014). I think either of these approaches would be reasonable. Even combining them (
minion of a diety) would not be entirely unreasonable.
killed by a hallucinogen-distorted wererat, while sleeping off a magical draught, under the 2014 rules, becomes simply
killed by a wererat, which is boring. To avoid a combinatorial explosion, I feel that the correct approach, when there are status effects, is to consolidate the monster's name, so that this death instead becomes
hallucinogen-distorted monster, while sleeping off a magical draught. This is more interesting than the wererat. Similarly,
while frozen by a monster's gazeis more interesting than the jackal or whatever that got in the final hit.
killed by a falling [anything]. This was not significantly exploited in 2014 (partly due to a mutual agreement between the two most prolific death obtainers, from rival clans), but it could have been, quite trivially, by setting fruitname and start-scumming for custom fruit with any role that gets a lot of food (e.g., Tourist). Even regular objects, thrown up and allowed to fall on one's head, contribute no meaningful uniqueness and should be stripped out for junethack purposes.
killed by a falling spellbook of identify,
killed by a falling slice of pizza,
killed by a falling wand of nothing,
killed by a falling scroll of amnesia, and
killed by a falling blood pressure caused by goutshould all simply become
falling object. We might consider entertaining the notion of making a small number of exceptions to this policy for things that would be particularly dangerous if they fall on your head, like projectiles (arrows, darts, etc.) boulders and iceboxes and heavy iron balls, but the list should be kept relatively short. Rocks, of course, should definitely be an exception, since they can happen as a result of a trap. The drawbridge, likewise, is special, because you clearly didn't just throw it upward on turns one through six.
killed by a kobold watch captain's magic missileto simply
monster's magic missile,
monster's bolt of cold, and so on. I like that Grunt adds the detail, because for normal everyday purposes it's nice to have that (especially since the wand is often zapped from out of the player's view in the dark); but for tournament uniqueness I do not consider the exact kind of monster that zapped the wand to be important. (I don't feel this way about breath attacks; those are specific properties of particular monsters, so the kind of monster matters more there. Also, there are way fewer monsters with breath attacks than there are monsters who will zap a wand, and they generally have only one kind of breath attack each, so there's no combinatorial explosion.)
killed by Mr. or Ms. so-and-so, the shopkeeper, virtually all of which had to be obtained using the wizard role, for the cloak of magic resistance, because otherwise you get
killed by a wandor maybe
killed by a magic missilein vanilla. Most of the rest were obtained in GruntHack, where the monster who zapped the wand is mentioned, leading to 93 instances of
killed by Mr. or Ms. so-and-so the shopkeeper's wand [of strikingand 59 instances of
killed by Mr. or Ms. so-and-so, the shopkeeper's magic missile. The other 9 were miscellaneous things like e.g. Mr. so-and-so the shopkeeper's bolt of cold. For the record, I like Grunthack's more descriptive death messages, for purposes of normal play; but I feel that if they were in vanilla, they would be consolidated in some manner for tournament unique-deaths-contest purposes, and I feel that GruntHack's deaths should be consolidated using principles similar to those applied to vanilla. Altogether this makes 265 shopkeeper-related deaths, out of the 1222 achieved in the tournament.
dead monsterdeaths would have been possible, if someone had had the patience for them.
killed by a priestess of Thothand
killed by a priest of Lughis an open question.