First of all, I want to say that I greatly enjoyed the tournament, enjoyed the comaraderie with my clan (we hung out in a clan-specific channel all month, which was a blast), and in general I enjoyed doing the unique deaths. It was cathartic, to approach a game that has killed me so many times from the perspective of pursuing death on purpose, and yet there was also some challenge involved in finding ways to avoid getting the same few deaths all the time and consisently find new and interesting ones.

It was also interesting to find new and interesting deaths in the variants, up to a point. Finding out that in dnethack I could be disintegrated by absorbing too much energy, for example (due to the addition of a new player race that eats magical energy instead of food) was a particular favorite. It is the variety of genuinely different possibilities in the game that make a unique deaths contest interesting.

With that said, I feel that the tournament's consolidation rules (for what is considered not sufficiently unique) could be improved. They appear to be focused primarily on vanilla, and more attention should be paid to the variants; but also, some of the rules could be improved even for vanilla. Here, then, are my thoughts on what improvements might look like.

Footnotes:
  1. There were 104 deaths to various shopkeepers in melee, killed by Mr. or Ms. so-and-so, the shopkeeper, virtually all of which had to be obtained using the wizard role, for the cloak of magic resistance, because otherwise you get killed by a wand or maybe killed by a magic missile in vanilla. Most of the rest were obtained in GruntHack, where the monster who zapped the wand is mentioned, leading to 93 instances of killed by Mr. or Ms. so-and-so the shopkeeper's wand [of striking and 59 instances of killed by Mr. or Ms. so-and-so, the shopkeeper's magic missile. The other 9 were miscellaneous things like e.g. Mr. so-and-so the shopkeeper's bolt of cold. For the record, I like Grunthack's more descriptive death messages, for purposes of normal play; but I feel that if they were in vanilla, they would be consolidated in some manner for tournament unique-deaths-contest purposes, and I feel that GruntHack's deaths should be consolidated using principles similar to those applied to vanilla. Altogether this makes 265 shopkeeper-related deaths, out of the 1222 achieved in the tournament.
  2. Of the rotted corpse deaths, 74 were in modern variants, and 6 were achieved in oldhack, which uses different nomenclature. More oldhack dead monster deaths would have been possible, if someone had had the patience for them.
  3. Note that priests and priestesses of the various dieties are fundamentally different from minions, since they tend to result from finding a temple, usually in Minetown, rather than from prayer. In 2014 we did not do most of the priests and priestesses, because Minetown tends to also be rich in shopkeepers. With shopkeeper names consolidated, the priests and priestesses might be a larger factor. Whether and exactly how to consolidate things like killed by a priestess of Thoth and killed by a priest of Lugh is an open question.