This page collects information about weapons in real life. We can later use this to figure out how weapons should work in nethack. == The problem == The problem, according to jonas, is that weapons in nethack are not very distinctive: they have a name and a damage stat but not much else (this is a bit exaggerated). See the annotation in http://www.irregularwebcomic.net/543.html about D&D, and the comment in weapon.c which tells (I'm exaggerating this) that created the list of nethack weapons by typing the alphabetically first half of the weapons table from D&D version 1, which itself tells nothing about weapons other than their name and the damage they deal. == Sources == * [http://nethackwiki.com/wiki/Polearm] has lots of info about polearms stolen from [http://hea-www.harvard.edu/~fine/Fun/polearms.html] * Esr says he knows some things about historical weapons, so we're asking him. Most of the stuff below is from him. == Spears and javelins == Javelins are more for throwing, spears are more for thrusting in melee. One thing you can do with a spear that you can't with a javelin is ground it against a charge. Should be devastating against large monsters dumb enough to impale themselves. == Knives and daggers == Knives have one edge, daggers have two. == Swords == One distinction is optrimum fighting range. You've got your longer-range weapons like longsword and two-hander, intermediate like katana and broadsword (the term "broadsword" is not really historical but I'm ignoring that) short-range weapons like shortsword, and infighting weapons like daggers.