Sample Levels from placerooms.pl

Table of Contents

Previously:
  1. Batch One
  2. Batch Two
  3. Batch Three, with the Cavern room type added.
  4. Batch Four, with the Barbell room type added.
  5. Batch Five, with Lakes added.
  6. Batch Six: Triangles, Quadrilaterals, and Fuzz
  7. Batch Seven: Fixing Dead-End Corridors
  8. Batch Eight: Cutouts and Bug Fixes
  9. Batch Nine: Traps
  10. Batch Ten: Lined Barbell Corridors
  11. Batch Eleven: More Corridors (quadrangles, lollipops)
  12. Batch Twelve: Reclaiming Negative Space
  13. Batch Thirteen: Intersections
New Content
  1. Batch Fourteen: Larger Map Sizes
  2. Batch Fifteen: Unfilled Maps
  3. Batch Sixteen: More Unfilled Maps
  4. Batch Seventeen: Less Regular Diagonal Corridors
  5. Batch Eighteen: Overlapping Corridors
  6. Batch Nineteen: Cyclic Corridors

Batch Fourteen: Larger Map Sizes

One of the appealing things about this algorithm is that it scales reasonably well. NetHack maps are never larger than 80x22, but if one were to apply the algorithm in another context where larger sizes were possible, one might end up with maps something like these next samples.
[map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image]
Continued in Batch Fifteen: Unfilled Maps