Sample Levels from placerooms.pl

Table of Contents

Previously:
  1. Batch One
  2. Batch Two
  3. Batch Three, with the Cavern room type added.
  4. Batch Four, with the Barbell room type added.
  5. Batch Five, with Lakes added.
  6. Batch Six: Triangles, Quadrilaterals, and Fuzz
  7. Batch Seven: Fixing Dead-End Corridors
  8. Batch Eight: Cutouts and Bug Fixes
  9. Batch Nine: Traps
  10. Batch Ten: Lined Barbell Corridors
  11. Batch Eleven: More Corridors (quadrangles, lollipops)
  12. Batch Twelve: Reclaiming Negative Space
  13. Batch Thirteen: Intersections
New Content
  1. Batch Fourteen: Larger Map Sizes
  2. Batch Fifteen: Unfilled Maps
  3. Batch Sixteen: More Unfilled Maps
  4. Batch Seventeen: Less Regular Diagonal Corridors
  5. Batch Eighteen: Overlapping Corridors
  6. Batch Nineteen: Cyclic Corridors
  7. Batch Twenty: Hexagonal Rooms

Batch Fifteen: Unfilled Maps

It occurred to me that at these larger map sizes, more space is available, and so it is less problematic if some of it gets wasted. Filling almost the whole available space tends to make the rectangular shape of the space rather obvious. At NetHack's map sizes, this is less undesirable than wasting any substantial portion of the space, since there's so little space in the first place. At these larger sizes, however, I decided it might be desirable, at least part of the time, to leave some of the corners unused. This next batch represents my first exploration of that possibility.
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