Sample Levels from placerooms.pl
Table of Contents
Previously:
- Batch One
- Batch Two
- Batch Three, with the
Cavern
room type added.
- Batch Four, with the
Barbell
room type added.
- Batch Five, with
Lakes
added.
- Batch Six:
Triangles
, Quadrilaterals
, and Fuzz
- Batch Seven: Fixing Dead-End Corridors
- Batch Eight: Cutouts and Bug Fixes
- Batch Nine: Traps
- Batch Ten: Lined Barbell Corridors
- Batch Eleven: More Corridors (quadrangles, lollipops)
- Batch Twelve: Reclaiming Negative Space
- Batch Thirteen: Intersections
New Content
- Batch Fourteen: Larger Map Sizes
- Batch Fifteen: Unfilled Maps
- Batch Sixteen: More Unfilled Maps
- Batch Seventeen: Less Regular Diagonal Corridors
- Batch Eighteen: Overlapping Corridors
- Batch Nineteen: Cyclic Corridors
- Batch Twenty: Hexagonal Rooms
It occurred to me that at these larger map sizes,
more space is available, and so it is less problematic if some of
it gets wasted. Filling almost the whole available space tends
to make the rectangular shape of the space rather obvious. At
NetHack's map sizes, this is less undesirable than wasting any
substantial portion of the space, since there's so little space
in the first place. At these larger sizes, however, I decided
it might be desirable, at least part of the time, to leave some
of the corners unused. This next batch represents my first
exploration of that possibility.