Sample Levels from placerooms.pl
Table of Contents
Previously:
- Batch One
- Batch Two
- Batch Three, with the
Cavern
room type added.
- Batch Four, with the
Barbell
room type added.
- Batch Five, with
Lakes
added.
- Batch Six:
Triangles
, Quadrilaterals
, and Fuzz
- Batch Seven: Fixing Dead-End Corridors
- Batch Eight: Cutouts and Bug Fixes
- Batch Nine: Traps
- Batch Ten: Lined Barbell Corridors
- Batch Eleven: More Corridors (quadrangles, lollipops)
- Batch Twelve: Reclaiming Negative Space
- Batch Thirteen: Intersections
- Batch Fourteen: Larger Map Sizes
- Batch Fifteen: Unfilled Maps
New Content
- Batch Sixteen: More Unfilled Maps
- Batch Seventeen: Less Regular Diagonal Corridors
- Batch Eighteen: Overlapping Corridors
- Batch Nineteen: Cyclic Corridors
- Batch Twenty: Hexagonal Rooms
When I fixed the lollipop room's diagonal corridors to be
walkable without squeezing, I did it in an entirely regular way,
making them always two tiles wide. For this update, I introduced
the possibility for some (not all) of them to be less regular, but
still walkable, by allowing them to sometimes switch between advancing
vertically first or horizontally first. (They're still basically just a
diagonal corridor and noticeably different from the barbell corridors.
But they can be just a little jagged in places now.)
Additionally, I tweaked the unfilled-level formula just a bit more.
Finally, I tried out a new size for this batch, smaller than the
previous couple of batches, but still larger than NetHack's cramped little levels.