Sample Levels from placerooms.pl

Table of Contents

Previously:
  1. Batch One
  2. Batch Two
  3. Batch Three, with the Cavern room type added.
  4. Batch Four, with the Barbell room type added.
  5. Batch Five, with Lakes added.
  6. Batch Six: Triangles, Quadrilaterals, and Fuzz
  7. Batch Seven: Fixing Dead-End Corridors
  8. Batch Eight: Cutouts and Bug Fixes
  9. Batch Nine: Traps
  10. Batch Ten: Lined Barbell Corridors
  11. Batch Eleven: More Corridors (quadrangles, lollipops)
  12. Batch Twelve: Reclaiming Negative Space
  13. Batch Thirteen: Intersections
  14. Batch Fourteen: Larger Map Sizes
  15. Batch Fifteen: Unfilled Maps
New Content
  1. Batch Sixteen: More Unfilled Maps
  2. Batch Seventeen: Less Regular Diagonal Corridors
  3. Batch Eighteen: Overlapping Corridors
  4. Batch Nineteen: Cyclic Corridors
  5. Batch Twenty: Hexagonal Rooms

Batch Seventeen: Less Regular Diagonal Corridors

When I fixed the lollipop room's diagonal corridors to be walkable without squeezing, I did it in an entirely regular way, making them always two tiles wide. For this update, I introduced the possibility for some (not all) of them to be less regular, but still walkable, by allowing them to sometimes switch between advancing vertically first or horizontally first. (They're still basically just a diagonal corridor and noticeably different from the barbell corridors. But they can be just a little jagged in places now.)
Additionally, I tweaked the unfilled-level formula just a bit more.
Finally, I tried out a new size for this batch, smaller than the previous couple of batches, but still larger than NetHack's cramped little levels.
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Continued in Batch Eighteen: Overlapping Corridors.