Sample Levels from placerooms.pl

Table of Contents

Previously:
  1. Batch One
  2. Batch Two
  3. Batch Three, with the Cavern room type added.
  4. Batch Four, with the Barbell room type added.
  5. Batch Five, with Lakes added.
  6. Batch Six: Triangles, Quadrilaterals, and Fuzz
  7. Batch Seven: Fixing Dead-End Corridors
  8. Batch Eight: Cutouts and Bug Fixes
  9. Batch Nine: Traps
  10. Batch Ten: Lined Barbell Corridors
  11. Batch Eleven: More Corridors (quadrangles, lollipops)
  12. Batch Twelve: Reclaiming Negative Space
  13. Batch Thirteen: Intersections
  14. Batch Fourteen: Larger Map Sizes
  15. Batch Fifteen: Unfilled Maps
  16. Batch Sixteen: More Unfilled Maps
  17. Batch Seventeen: Less Regular Diagonal Corridors
New Content
  1. Batch Eighteen: Overlapping Corridors
  2. Batch Nineteen: Cyclic Corridors
  3. Batch Twenty: Hexagonal Rooms

Batch Eighteen: Overlapping Corridors

For this batch, I changed the room placement code so that in addition to matching up walls, it also now matches up corridors. This allows, for example, lollipop rooms to be placed so that their corridor connects with an existing corridor. It also allows unlined quadrangles to have other corridors placed to connect with them, which solves a problem when the very first room placed is an unlined corridor (previously, this prevented any other rooms from being placed on the level, leaving a rather bare level with no floor).
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Continued in Batch Nineteen: Cyclic Corridors