Sample Levels from placerooms.pl

Table of Contents

Previously:
  1. Batch One
  2. Batch Two
  3. Batch Three, with the Cavern room type added.
  4. Batch Four, with the Barbell room type added.
  5. Batch Five, with Lakes added.
  6. Batch Six: Triangles, Quadrilaterals, and Fuzz
  7. Batch Seven: Fixing Dead-End Corridors
  8. Batch Eight: Cutouts and Bug Fixes
  9. Batch Nine: Traps
  10. Batch Ten: Lined Barbell Corridors
  11. Batch Eleven: More Corridors (quadrangles, lollipops)
  12. Batch Twelve: Reclaiming Negative Space
  13. Batch Thirteen: Intersections
  14. Batch Fourteen: Larger Map Sizes
  15. Batch Fifteen: Unfilled Maps
New Content
  1. Batch Sixteen: More Unfilled Maps
  2. Batch Seventeen: Less Regular Diagonal Corridors
  3. Batch Eighteen: Overlapping Corridors
  4. Batch Nineteen: Cyclic Corridors
  5. Batch Twenty: Hexagonal Rooms

Batch Sixteen: More Unfilled Maps

The previous batch focused on not quite filling up large-size maps, so that the resulting level doesn't look so obviously rectangular. This batch goes further in that direction. The results were variable: sometimes good, sometimes not really an improvement over before. See for yourself:
[map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image]
Quadrangles, especially large ones, tend to force, and emphasize, a rectangular feel to the whole level. (That's one of the reasons I made them less common than barbells and lollipops.) Here's an excellent example of that:
[map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image] [map image]
In batch seventeen, I elected to try out a new size, intermediate between NetHack's cramped size and this larger size.