Sample Levels from placerooms.pl
Table of Contents
Previously:
- Batch One
- Batch Two
- Batch Three, with the
Cavern
room type added.
- Batch Four, with the
Barbell
room type added.
- Batch Five, with
Lakes
added.
- Batch Six:
Triangles
, Quadrilaterals
, and Fuzz
- Batch Seven: Fixing Dead-End Corridors
- Batch Eight: Cutouts and Bug Fixes
- Batch Nine: Traps
- Batch Ten: Lined Barbell Corridors
- Batch Eleven: More Corridors (quadrangles, lollipops)
- Batch Twelve: Reclaiming Negative Space
- Batch Thirteen: Intersections
- Batch Fourteen: Larger Map Sizes
- Batch Fifteen: Unfilled Maps
New Content
- Batch Sixteen: More Unfilled Maps
- Batch Seventeen: Less Regular Diagonal Corridors
- Batch Eighteen: Overlapping Corridors
- Batch Nineteen: Cyclic Corridors
- Batch Twenty: Hexagonal Rooms
The previous batch focused on not quite filling
up large-size maps, so that the resulting level doesn't look so
obviously rectangular. This batch goes further in that direction.
The results were variable: sometimes good, sometimes not really an
improvement over before. See for yourself:
Quadrangles, especially large ones, tend to force,
and emphasize, a rectangular feel to the whole level. (That's one
of the reasons I made them less common than barbells and lollipops.)
Here's an excellent example of that:
In batch seventeen,
I elected to try out a new size, intermediate between NetHack's
cramped size and this larger size.