Sample Levels from placerooms.pl
Table of Contents
Previously:
   - Batch One
 
   - Batch Two
 
   - Batch Three, with the 
Cavern
 room type added. 
   - Batch Four, with the 
Barbell
 room type added. 
   - Batch Five, with 
Lakes
 added. 
   - Batch Six: 
Triangles
, Quadrilaterals
, and Fuzz
 
   - Batch Seven: Fixing Dead-End Corridors
 
   - Batch Eight: Cutouts and Bug Fixes
 
   - Batch Nine: Traps
 
   - Batch Ten: Lined Barbell Corridors
 
   - Batch Eleven: More Corridors (quadrangles, lollipops)
 
   - Batch Twelve: Reclaiming Negative Space
 
   - Batch Thirteen: Intersections
 
   - Batch Fourteen:  Larger Map Sizes
 
   - Batch Fifteen:  Unfilled Maps
 
New Content
   - Batch Sixteen:  More Unfilled Maps
 
   - Batch Seventeen: Less Regular Diagonal Corridors
 
   - Batch Eighteen: Overlapping Corridors
 
   - Batch Nineteen: Cyclic Corridors
 
   - Batch Twenty: Hexagonal Rooms
 
The previous batch focused on not quite filling
   up large-size maps, so that the resulting level doesn't look so
   obviously rectangular.  This batch goes further in that direction.
   The results were variable: sometimes good, sometimes not really an
   improvement over before.  See for yourself:
Quadrangles, especially large ones, tend to force, 
   and emphasize, a rectangular feel to the whole level.  (That's one
   of the reasons I made them less common than barbells and lollipops.)
   Here's an excellent example of that:
In batch seventeen,
   I elected to try out a new size, intermediate between NetHack's
   cramped size and this larger size.