Sample Levels from placerooms.pl
Table of Contents
Previously:
- Batch One
- Batch Two
- Batch Three, with the
Cavern
room type added.
- Batch Four, with the
Barbell
room type added.
- Batch Five, with
Lakes
added.
- Batch Six:
Triangles
, Quadrilaterals
, and Fuzz
- Batch Seven: Fixing Dead-End Corridors
- Batch Eight: Cutouts and Bug Fixes
- Batch Nine: Traps
- Batch Ten: Lined Barbell Corridors
- Batch Eleven: More Corridors (quadrangles, lollipops)
- Batch Twelve: Reclaiming Negative Space
- Batch Thirteen: Intersections
- Batch Fourteen: Larger Map Sizes
- Batch Fifteen: Unfilled Maps
- Batch Sixteen: More Unfilled Maps
- Batch Seventeen: Less Regular Diagonal Corridors
- Batch Eighteen: Overlapping Corridors
New Content
- Batch Nineteen: Cyclic Corridors
- Batch Twenty: Hexagonal Rooms
For this batch, I added a new type of corridor,
which is like the wall around a room (in fact, it uses the same
code), except it's a corridor instead of a wall, and the space
in the middle where the room would be is blank (when the corridor
is generated; it can have things placed in it later, like any
other blank space on the map). These will be less common than
other kinds of corridors, but for the purpose of demonstrating
the new feature, I've selected levels that show them off: