Sample Levels from placerooms.pl

Table of Contents

Previously:
  1. Batch One
  2. Batch Two
  3. Batch Three, with the Cavern room type added.
  4. Batch Four, with the Barbell room type added.
  5. Batch Five, with Lakes added.
  6. Batch Six: Triangles, Quadrilaterals, and Fuzz
  7. Batch Seven: Fixing Dead-End Corridors
  8. Batch Eight: Cutouts and Bug Fixes
  9. Batch Nine: Traps
  10. Batch Ten: Lined Barbell Corridors
  11. Batch Eleven: More Corridors (quadrangles, lollipops)
  12. Batch Twelve: Reclaiming Negative Space
  13. Batch Thirteen: Intersections
  14. Batch Fourteen: Larger Map Sizes
  15. Batch Fifteen: Unfilled Maps
  16. Batch Sixteen: More Unfilled Maps
  17. Batch Seventeen: Less Regular Diagonal Corridors
  18. Batch Eighteen: Overlapping Corridors
New Content
  1. Batch Nineteen: Cyclic Corridors
  2. Batch Twenty: Hexagonal Rooms

Batch Nineteen: Cyclic Corridors

For this batch, I added a new type of corridor, which is like the wall around a room (in fact, it uses the same code), except it's a corridor instead of a wall, and the space in the middle where the room would be is blank (when the corridor is generated; it can have things placed in it later, like any other blank space on the map). These will be less common than other kinds of corridors, but for the purpose of demonstrating the new feature, I've selected levels that show them off:
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Continued in Batch Twenty: Hexagonal Rooms